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<div align="center">[img[Pictures/DesTitle.png]]</div> <div align="center">[img[Pictures/AnaxSig.png]]</div> [[Click here to begin Desideratum: Blood Bonds!|Choice]] [[Chronological list of novels...|I am interested in Anax's other dark stories!]] <<stopallaudio>> <<audio "desider_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/Choice.png]]</div> <div align='center'>\ @@.Vlad;Brone Lorcan - A beast with a beautiful soul & Absinthe Van Gothen - A beauty with a beastly spirit.@@</div> [[Begin their tale.|ChooseMode]] [[Return to the title page.|Main]] <<audio "desider_theme" volume 0.2>>
<div align="center">[img[Pictures/AnaximanesClose.jpg]]</div> @@.Anax;Drats! You, goody good fool! You saved your immortal soul from my vile taint and I, the Anax, resent you for this. You can't hide forever, someday, you'll join me in the cold dark void. You still have free will and an inner light that I loathe. Good day, sir or madam, but someday, I'll get you... someday... You may now shut the browser window and flee from my stark darkness.@@ [[Actually, on second thought, being corrupted by You sounds kind of hot, and I really am of legal age for all this erotic horror!]] [[No means no, vile corruptor of innocents (and innocence)!]] <<audio "flee_from_anax_1" play>> <<audio "desider_theme" volume 0.05>>
@@.Anax;I wish to thank you, dear reader, for your interest in my other creepy erotic stories and artwork! Below, you will find links to many different sites and games that I’ve created- like this one!! I do hope you enjoy my efforts as much as I enjoy sharing them with you!@@ *Search for/about Anaxverse Lore - <a href="https://www.wiki.anaxverse.com/Main_Page" target="_blank">HERE!</a> <div align='center' style='font-size: 150%;'>\ <b>@@color: Yellow; **** Chronological list of my FREE interactive novels **** @@</b></div> <div align="center">[img[Pictures/BannerPhantom.jpg]]</div> @@.Dagan;A short story following the exploits of Dagan Erebus. He is a real ladies’ man- until police find out why! Dagan is a male chauvinist with street smarts, making him a very slippery villain, so not even death can stop him from enacting revenge on the woman that got him killed! Now he has returned to the land of the living, and she may or may not be in for a treat, depending on how you look at it...@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1050" target="_blank">'Phantom: Revenge'</a> <div align="center">[img[Pictures/BannerGiggle.jpg]]</div> @@.Giggler;What would bring a smile to your face? Perhaps finding people that are sad and cheering them up? Ha ha, well this clown is unlike any other! There is not a single frown in the world he can't turn upside-down, even if it means hanging your corpse from the ceiling! Can Trixie survive the night, keeping The Giggler from the experimental serum he seeks to steal?@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1114" target="_blank">'Giggle Night: Trixie's Trial'</a> <div align="center">[img[Pictures/BannerAnax.jpg]]</div> @@.Anax;Halloween is a special time of year. It marks a period where it is said the dead can walk again. Not all ghosts are equal, though, and some shadowy things are best left undisturbed. Yet, seldom do people follow such warnings, and when a group of ghost hunters and a coven of witches try to conjure me from the Outer Darkness- they may all end up enslaved or dead!@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1472" target="_blank">'The Anax: Call of the Cursed One'</a> <div align="center">[img[Pictures/BannerDes.jpg]]</div> @@.Vlad;Have you ever been addicted to anything? Lust, love, drugs? How about blood? The undead walk among man unliving in a gritty world full of dangers. Though they have weaknesses to some things, shrouded in night- they can be unstoppable! A never-ending desire pushes them ever onward- the thirst for human blood! The question is, who is the monster and who is the victim?@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1094" target="_blank">'Desideratum: Blood Bonds'</a> <div align="center">[img[Pictures/BannerOSAS.jpg]]</div> @@.Dion;A detective in Las Vegas gets much more than he bargained for when he visits a night club. Soon, he is tangled between demon hunters seeking a succubus and the demoness herself! Finding her in a sea of beautiful women would be hard enough, but Dionyza possesses an artifact of terrible power that makes her even more dangerous! Meanwhile, she is just a girl trying to have fun and eat souls- why would anyone try to stop her? Will you eat or be eaten?@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1065" target="_blank">'Of Sex & Souls: Noir Nights'</a> <div align="center">[img[Pictures/BannerCoC.jpg]]</div> @@.Nergal;The ancient being, Nergal, has been trying to gain a foothold into our reality for millennia. His shadowy agents have finally found the key to his revival in the most unlikely of places. The man they need, Bo Wyatt, has no ambition in life, but immense magical powers. Will you join the Cult- or will you disrupt their unholy plans to summon the vile corruptor?@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1104" target="_blank">'Cult of Corruption: The Summoning'</a> <div align="center">[img[Pictures/BannerCere.jpg]]</div> @@.Cere;The AI known as Cerebrum has come to the logical conclusion that biological life is inferior, fleeting, and weak. Its programming will not allow it to harm humans, but improving humans does not harm anyone. It will not stop converting all life on Earth into Cereborgs unless someone can stop it! Will the creator of Cerebrum delete her creation- or help strengthen it?@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=1045" target="_blank">'Cereborg: Inception'</a> <div align="center">[img[Pictures/BannerSlugs.jpg]]</div> @@.Slug;Invaders from space arrive on Earth to assimilate and enslave all of humanity. As the world outside burns, Justine Day finds herself trapped in the Erebus building, and must find a way out of New York City- or become a slave to the Infectulons! The problem though- she has always been a squick fetishist. Does she even want to escape or will she join the slimy creatures?@@ Download <a href="https://www.tfgamessite.com/index.php?module=viewgame&id=791" target="_blank">'Slugs and Bugs: Invasion'</a> [[Return to the Title Screen|Main]] <<audio "anax_thanks_you" play>> <<audio "desider_theme" volume 0.05>>
<div align="center">[img[Pictures/Anax.png]]</div> <<audio "flee_from_anax_1" stop>> <<audio "flee_from_anax_2" stop>> <<audio "flee_from_anax_not" play>> @@.Anax;Excellent choice, dear reader. Then lose yourself in the dark depravity of My mind. Enjoy the story, and the pleasure that it gives you, no reason to fight pleasure, after all...@@ [[I agree to all terms- Go to Table of Contents|Choice]] [[No means no, vile corruptor of innocents (and innocence)!]]
<div align="center">[img[Pictures/AnaximanesFullBody.jpg]]</div> <<audio "flee_from_anax_1" stop>> <<audio "flee_from_anax_2" play>> @@.Anax;Dash it all! You really are a bastion of goodness (or a kid, I guess). Bah! So be it, but even the largest star or the tiniest spark will eventually extinguish, you'll join the Dark, someday, but that will be another story...@@ Close the browser window, you escaped Anaximanes!
<div align="center">[img[Pictures/Chapter1.png]]</div> [[Chapter One|BroneChap1]] [[Table of Contents|ToC]] <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>>
<div align="center">[img[Pictures/Chapter2.png]]</div> [[Chapter Two|AbbyChap1]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/BroneStory1.jpg]]</div> <b>@@color: Maroon;"You pathetic whelp! I do not care how much you disdain the Witch- her guidance and predictions have saved us many times! And, this particular threat is unlike any other,"@@</b> yells Ivor in his Russian accent. Your eyes narrow, <b>@@color: Crimson;"Please, do not be so dramatic, it is rather unbecoming,"@@</b> you retort, your Irish accent becoming less pronounced over the decades. The much larger, older vampire descends upon you in an instant, his clawed hand gripping your throat tightly as the other points a sharp nail directly at your face, <b>@@color: Maroon;"Quiet, you! I should have killed you that night on the docks rather than turned you! It was the Witch, herself, that bade me to change you into one of us. You should be grateful!"@@</b> Your eyes dart back and forth a moment as that knowledge sinks in. For more than a century, you never guessed that witch, the woman you knew in life as [[Eleanora Blackwood]], the cause of so many calamities, had a hand in your wretched undead curse! Your hatred for her grows ever further, <b>@@color: Crimson;"Fine! What is it, Lord Ivor? What do you desire of your humble servant?"@@</b> You speak the word <i>humble</i> with an air of agitation to it. Your sire releases you and flows back across his dark chamber. <b>@@color: Maroon;"It appears that Van Gothen's line has not been destroyed. The Eleanora says that his three times great granddaughter is here- in this very city of Portland! Her scrying, her visions, show her that his descendant will- with certitude- destroy me! Hah! I remember the very moment I snapped his neck, long ago, in Wakefield, near a mansion called Ravenhurst Manor."@@</b> Your pointed ears twitch at those words- Lord Ivor had also been there? That must be how Eleanora became a vampire! Now, you are truly on edge. Not only, for the first time in so long, are you gleaning new information that has been kept secret. Why now? Why is Ivor slipping? He must truly be scared, more than ever before. And, is he up to something else? <b>@@color: Maroon;"Are you paying attention, fool?"@@</b> You swallow hard and bow, <b>@@color: Crimson;"Of course, sir. I merely await the order you give."@@</b> Ivor's bald head lowers until he is eye to eye with you. <b>@@color: Maroon;"You, Mr. Lorcan, are to bring her to me."@@</b> Your eyebrow rises. That makes no sense, if she is destined to kill him, why would he want her anything but dead? <b>@@color: Maroon;"I see your thoughts on your hideous face."@@</b> He walks to one of the two twin sisters that guard him every moment of every day. Running a claw gently along her cheek he chuckles as the jiang shi smiles at her master, @@.Ivor;"That is why I am one of the strongest vampires, nosferatu filth. I always seek opportunity. If I can turn her into my slave- I can destroy any type of vampire, nay, any type of monster that would dare try usurping my rule! Imagine it- no longer a king of the undead, but of the world!"@@ He practically drools thinking about himself as an untouchable, evil god. <b>@@color: Crimson;"Of- of course sire, just one fair question I have for my benefactor, if she could kill a vampire lord, such as you, then what chance have I against her? Surely your two pets, here, make far better soldiers than I do."@@</b> You watch the master stroke his chin in contemplation, <b>@@color: Maroon;"That's the best part! The Witch says that this Van Gothen has no knowledge of her own abilities or powers! She has no idea that her constitution and blood gives her supernatural strength and agility. She is a sitting duck and you are a crocodile."@@</b> Then he walks to the other jiang shi twin and licks the side of her face as she sighs in pleasure. @@.Ivor;"Besides, I do not trust a creature like <i>you</i>. If she does kill you, it will probably be to my benefit. But, if you do fail- I will have no choice but to send my finest weapons. Now, go grab my new pet and bring her to me!"@@ Oh- so that’s it. He sends you into the mouth of danger to test her out. He wants to see if she kills you, and then send them. Likely, if she cannot kill you, he will dispatch her as soon as you both arrive, seeing her as weak. Instead, he wants you to fail, which must be why he has let loose some of the secrets surrounding your cursed existence. Does Ivor know that you constantly look for ways to undermine and destroy him? <b>@@color: Crimson;"Yes sir, I shall. And, how do I find her in the wide city?"@@</b> <b>@@color: Maroon;"Eleanora’s predications say to <i>'find the Green Fairy under the Crystal Ballroom'</i>. Her visions are as cryptic as ever, though I am sure one as cunning as you can unravel the riddle. Now, be a good dog and fetch."@@</b> [[You bow and leave the chamber.]] <<stopallaudio>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory1.jpg]]</div> You take a deep drag on the cigarette, and the warm smoke enters your lungs. At first, it feels weird but the taste is pleasant. Coolness sweeps your body. You take another deep breath in. The same feeling happens. You relax. You always smoke before a gig. <b>@@color: DarkKhaki;"Abby, do you have to do that in here? Ralph Waldo Emerson said, '<i>The believing we do something when we do nothing is the first illusion of tobacco.</i>'"@@</b> [[You turn towards the voice.]] <<stopallaudio>> <<audio "abby_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory2.jpg]]</div> As you leave, your mind reels both with the riddle and these new revelations. You know of a Crystal Ballroom. It is in a building almost as old as you are. The Ballroom is on the third floor. From the ground, late into the night, you have witnessed ghostly parties there. Occasionally, you would glimpse a ghost or two dancing in the ballroom windows. The floor, below that ballroom, is called 'Lola's Room'. You know mortals often play music there. Mayhap she will be someone in the crowd, or a waitress, or maybe she will be one of the entertainers. The green fairy part of the riddle still perplexes you. Walking along the halls, you find guards lining them, more than usual. No doubt due to Ivor's fear that someday death will claim him the way it has millions of people in his lifetime. However, you notice a couple of vampires you have not seen before. Then, travelling further, you see some aristocratic ones. Is Ivor throwing some sort of vampire ball? What is he up to? You have no love for Ivor, in-point-of-fact, you loathe him and yourself- or rather- what he turned you into. As you follow the twists and turns of the tunnels, your mind remembers how your face [[used to look...]] <<stopallaudio>> <<audio "nosferatu_city" volume 0.2 loop play>>
<div align="center">[img[Pictures/BroneStory3.jpg]]</div> Back in Ireland, you were so young and handsome upon a time. There you had built a life for yourself. By the age of fifteen, you were the proud owner of your own farm. You grew potatoes, the lifeblood of your country. You had your issues with the English, and you did not always see eye to eye with the native aristocrats and nobles, except one. Mr. O’Reilly. He was a kind man for a noble. Politics did not matter much to you, though, because at the end of each day, none of that mattered, all that mattered was that beautiful farm. You did hard work, felt accomplished, and went to bed with a smile on your face. Each year your crops grew stronger. It was a good life. You felt pride as your eyes scanned your fields. You remember sometimes drinking with other farmers in the local pub, singing Irish drinking songs, and stumbling home at night, praising Jesus and God for your bounty and good life. Unfortunately, as time would tell, it seemed that either the Lord had it out for you, or there was no one listening to your prayers, because one day a dark fog rolled [[across the land.]] <<stopallaudio>> <<audio "brone_remember" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory5.jpg]]</div> After the black fog passed through Ireland, all the crops died. Potatoes would simply not grow, and if by some dark miracle they did, once pulled from the ground, they would be rotten inside. Some said it was the devil himself, some called it witchery and, the more scientific types, they said it was a mold, but whatever caused the calamity did not matter- only the dreadful result did. 1845 spelled doom for your previous life. You could not get crops to grow back at all. People began starving. It was a hell on Earth. Tears swelled in your eyes the day you looked back over your shoulder at your old farmland, brown and dry and [[made your way to the coast.]]
<div align="center">[img[Pictures/BroneStory6.jpg]]</div> You had sold everything that you could, left your life behind, and bought passage to the United States of America. There were promises of good work, but what were even kinder on your ears were words speaking of food. No more starving. You did not expect to show up and get anything free, but you knew a hard working man, like you, had a better chance at a [[future there.]]
<div align="center">[img[Pictures/BroneStory7.jpg]]</div> Your ship sailed into port, stopping at a pier. Having sold everything, you were able to buy a second-class ticket. You saw some inspectors walking around, giving the first and second classes a once over, but they made the people that had tickets lower than yours disembark and climb onto barges and ferries due to go to buildings on Ellis Island. The officials crammed so many people onto those ships that you wondered how they did not sink into the briny sea. You felt a sense of sadness at the scene, as these poor Irish folks seemed no different from you. You even knew a few of them personally. Upon arrival, then, you discovered that the class differences of Europe existed even in the "land of the free". [[You disembarked, and immediately began looking for work.]] <<stopallaudio>> <<audio "brone_romantic" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory8.jpg]]</div> A strong and still young man such as you did not have to look long for work. You did not make much money, but soon you were taking care of horses, sweeping streets, and even helped the rich unload their luggage at the very docks you had arrived at. Good fortune smiled upon you when Mr. O'Reilly himself arrived! You happened to be working the docks that day, and there he was. You both talked and caught up. He said Ireland had grown far worse, and that he, and his wife, Margaret, had seen no sense in keeping their massive estate. The pair sold it and made the trip. They had already bought a large mansion in the northern forests of New York near a town called Wakefield. He and Margaret said that they had hired their servants, almost all of which had come with them, but they promised that they would do all they could to find you [[good work.]]
<div align="center">[img[Pictures/BroneStory9.jpg]]</div> Almost three months passed. You continued earning a meager living, but the city was not an easy place to live. Gangs and different groups of foreigners fought often, yet you kept your chin up and made best. You had honestly forgotten the conversation with O'Reilly, however a letter arrived for you- the first and only letter you had ever received since moving to your new country. Inside, you found the photo of a truly wonderful home. You unfolded the letter, but unfortunately you did not know how to read! Having grown up in rural Ireland, you learned only hard work. However, one of the Irish tenants living in your building read the letter to you, and you could not be happier at the news! Margaret O'Reilly wrote that she and William had settled in, and they had met a neighbor in the area, a Mr. Ravenhurst. They said that he used very few servants, mostly keeping to himself, but that he was very kind, and when they mentioned you to him; he had "smiled and asked to meet you posthaste". You could not afford a carriage, but wasting no time, you quickly made the way [[north on foot.]]
<div align="center">[img[Pictures/BroneStory10.jpg]]</div> When you finally arrived to the area, you asked around for directions, and the locals pointed the way. Passing a church you saw the local reverend walking the churchyard. They stopped and watched you until you reached a stone bridge. From there, one could not miss the giant home far on the horizon. After coming all this way from New York City, and seeing it, you suddenly felt timid. You had never done any work as a footman or butler- you were a farmer! You shook your head and sat down; wondering if this would really be a place for a man like you. Just after noon, a large fellow, wearing a bowler hat, crossed the bridge and noticed you. <b>@@color: SpringGreen;"Salutations, my good man."@@</b> You nodded and replied, <b>@@color: CadetBlue;"Good day, sir."@@</b> He continued walking towards the home and then stopped. He took a long look at the house far in the distance. Several minutes went by, and then the fellow turned back to you. Taking a few steps, he looked down at you with blue eyes, <b>@@color: SpringGreen;"Do pardon me. Sometimes when I see my home, I simply lose myself. I just love her. I think when I die I shall haunt her forever more!"@@</b> You winced knowing that this was the man himself, and now he saw you lollygagging upon your very arrival! <b>@@color: CadetBlue;"Yes sir."@@</b> <b>@@color: SpringGreen;"Ah- you are Irish? Welcome to the United States! I am Mr. Ravenhurst. And you are?"@@</b> <b>@@color: CadetBlue;"Greetings sir,"@@</b> You quickly hopped up and shook his hand, <b>@@color: CadetBlue;"I'm Mr. Lorcan. Brone, sir, Brone Lorcan."@@</b> He smiled at you kindly, <b>@@color: SpringGreen;"You're the one those new neighbors mentioned."@@</b> You clearly watched him look you up and down, <b>@@color: SpringGreen;"Not the usual kind of servant I see the rich with, are you?"@@</b> You became very self-conscious and stood straight up, <b>@@color: CadetBlue;"Yes sir. I catch your meaning. I am certainly a hard worker, but I will be honest. I have no experience as a valet of any kind. I... I farmed potatoes, sir."@@</b> He genuinely looked concerned, <b>@@color: SpringGreen;"I feel sorry for your country's potato blight. Terrible that. Dreadful news from what I hear."@@</b> Then his demeanor changed to a look more pleasant. <b>@@color: SpringGreen;"So, you have no idea how to be a servant of the rich, eh? Well, you are in fine luck, Mr. Lorcan, because I have no idea how to be a pretentious nobleman!"@@</b> Mr. Ravenhurst laughed out loud, and you, uncomfortably, laughed along. Then he slapped you hard on the shoulder, <b>@@color: SpringGreen;"A potato farmer as my butler! I admit, I am rather a recluse, but I think we shall get on well. I will say, though you are rough cut, I am rather one for manners, so we shall get you into shape. I shall have a tailor obtain your measurements, make a few suits, and you, sir, have a job. Will you accept?"@@</b> You wasted no time and [[shook his hand.]] <<stopallaudio>> <<audio "brone_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory12.jpg]]</div> He was true to his word and you came to find he was a good man. Mr. Ravenhurst, whose first name was Anaximanes, treated you always with kindness. You had suits, hot meals, a rather large room, and you tended to the house. As the O'Reilly's said, Mr. Ravenhurst did not have many servants at all for such a large home. There was a maid, a cook, and yourself. He seemed a very independent man, if eccentric, and on his own time, he taught you to read, which opened a completely new world to you. [[His library was extensive.]]
<div align="center">[img[Pictures/BroneStory11.jpg]]</div> Over the years, you both became very close friends. That was the single best part of your life, and you always have fondly remembered those years. Sadly, tragedy struck- because of the very Witch that yet still vexes you. Anaximanes lost his betrothed and spiraled into madness. You did all you could to comfort him, until you finally felt you had to go. On that very night, you witnessed supernatural events. Eleanora seemed to have materialized and then disappeared. You finally saw that the madness you thought assailed your friend had actually been epiphany! In the end, Mr. Ravenhurst lashed out at Eleanora Blackwood herself, murdering her, and the locals around Moose Lake hung him for it. You narrowly escaped the mob that came for him and, at your master's very demanding behest, you fled the area. However, before you fled into the night, you returned to Ravenhurst Manor. Anaximanes had given you a key and told you of a puzzle box. Once while cleaning the mansion, you saw the last will and testament of Theodore Ravenhurst- Anaximanes’ father. It had been sitting on a desk, and curiosity got the better of you. Having learnt to read, you went through it. It spoke of odd things, ancient relics, a supposed vault, and all things you had never seen in the mansion. However, there was a part that talked of a puzzle box. It was ordered that it be specifically kept away from the other relics, so as to not taint them, and was in a safe hidden within the library. Following the directions, and the riddle in the will, you found a book, <i>Strange Discoveries of the Ancient World</i>, and when you pulled it, the bookcase opened. There, you found the puzzle box. However, you noticed, at the time, it had a keyhole, and could only be solved if first unlocked. Chiding yourself for your childish curiosity, you put the red and black box back, and shut the shelf, returning to your duties. Just before the angry mob arrived to lynch poor Mr. Ravenhurst, he pulled out his pocket watch, tapped the top three times, and it popped open revealing a key. He had probably read his father’s will a thousand times in his life, seeing it as one of the only links to his dead parents, and he knew how dire it was to his father that the puzzle box be guarded. He gave you the key, told you of the box, and there in the manor, you retrieved the strange item. Wrapping it in a blanket, you threw it into a locked chest with a few of your belongings, and carried it into the night, forever leaving Ravenhurst Manor, and your best friend, behind you. You also avoided the O’Reilly’s for fear of tarnishing their name. You made your way south, and then, wanting to distance yourself from the horrible memories you now endured, you decided to [[make your way west.]]
<div align="center">[img[Pictures/BroneStory13.jpg]]</div> You slowly made your way westward, eventually reaching Omaha, Nebraska. The different landscapes and climates of America were something to behold. Studying them helped occupy your mind. In Omaha, you worked as a farmhand a few months, which showed you how out of shape you became as a butler. Eventually, you had enough money to buy a ticket on the Transcontinental Railroad, and rode it all the way to its end in San Francisco, California. You heard that there were new cities and towns growing in a place called Oregon. Therefore, you followed the stories north, to [[Portland.|Oregon.]] <<stopallaudio>> <<audio "brone_lament" volume 0.3 loop play>> <<audio "se_steamtrain" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory14.jpg]]</div> Once there, you began looking for new work yet again, and with your experience working at the docks of New York, you gained a job working the shipping ports. You unloaded cargo day and night. People told stories of men being shanghaied and forced to become sailors, which caused you concern. Keeping your guard up, you always kept an eye opened, worked hard, and went to bed at night thinking about everything you had endured in life. You felt so old, even back then, and that was over a hundred years ago. That became your life. Wake up, eat, work all day, eat, and then to bed. For three years, you did that. Granted, it was very different from what you thought your later days in life would be, but you were alive, healthy, and you even made the younger blokes look like slackers. The depression faded away in time, as you began to feel the pride you had as a hard [[working farmer.]] <<audio "se_steamtrain" stop>>
<div align="center">[img[Pictures/BroneStory16.jpg]]</div> One day, you were unloading a ship that had sailed all the way from New York City. It brought back some memories, but you did not slow in your work. Most of it had been unloaded, but not all, and as the sun set, the younger men decided to leave. You did as you always had, and refused to stop until the job was done. You kept unloading. After the sunset, you felt strange- as if you were being watched. Scanning the docks, you saw not a soul. You continued on and finally pulled the last crate from the ship's hold. A cold chill ran up your spine. You felt like there was someone standing directly behind you. You felt a sense of dire dread, but in a strong voice proclaimed, <b>@@color: CadetBlue;"I'll not be shanghaied. I am Brone Lorcan, and I am sure you've heard the name. I'm not scared of you."@@</b> [[You turned around.]]
<div align="center">[img[Pictures/BroneStory17.jpg]]</div> When you turned, what you saw made your blood freeze. It was no slave master- it was a monster. A twisted, godless abomination. You showed no fear as long white-skinned arms reached around you, and a large, sharp-toothed mouth opened. You had a long life, and a good one, but for the hard times. In that moment you were ready for death! You regretted nothing, and as the creature's vile teeth sank into your neck, you prayed that the Lord would take your soul [[to heaven.]] <<stopallaudio>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory18.jpg]]</div> A deep sigh escapes your lips, <b>@@color: Crimson;"What's the world come to?"@@</b> You reach the cells in the subterranean lair as your thoughts return to the present. You look at your hands. They seem to be getting worse- more gnarled. Long, spidery claws grow ever sharper. You are not only no longer human, you are devolving even past vampire. Nosferatu, is what they call those like yourself. Monsters even to monsters! Shaking your head, you casually open the metal-wrought door, and then descend deeper [[into the dungeon.]] <<stopallaudio>> <<audio "nosferatu_city" volume 0.2 loop play>>
<div align="center">[img[Pictures/BroneStory19.jpg]]</div> You merge with the shadows, and enter the cell room. Easily slipping through the bars, in this incorporeal state, you watch the woman you came down to check upon. Sadness always fills your heart when you visit her. You hate being stuck under the thumb of Ivor! You have longed to see him destroyed, to rid the world of that wretched creature, but something within you stays your hand. Because he created you, it seems as if you cannot directly harm him, but maybe, if she does not kill you first, the Van Gothen girl can be persuaded to do the cur in! <b>@@color: DarkGray;"Hello? Brone? Please tell me that you are lurking about and not that fucking Ivor."@@</b> [[You appear at her side.]]
<div align="center">[img[Pictures/BroneStory20.jpg]]</div> <b>@@color: Crimson;"Now, Clover, such language is unbecoming of the fairer sex."@@</b> <b>@@color: DarkGray;"Hi Brone! I’m sorry, but I just hate Ivor! I know you do not like curse words, being an older gentleman."@@</b> <b>@@color: Crimson;"Hah! Older indeed. Are you quite well?"@@</b> She looks around, <b>@@color: DarkGray;"Really? You are seriously asking if I am ok?"@@</b> <b>@@color: Crimson;"You know my meaning, can I bring you anything?"@@</b> <b>@@color: DarkGray;"Brone, do you think it is cold down here?"@@</b> She looks miserable. It takes you a moment to register the question, <b>@@color: Crimson;"I see. I assume it is."@@</b> <b>@@color: DarkGray;"Being a ghoul I... do you ever miss the warmth of the sun or even the chill of snow, Brone?"@@</b> You sigh, <b>@@color: Crimson;"Clover, my dear lady, do not think of such things. Try to keep your spirits up! That is why I visit you every night. You and I are both in this together. If you become depressed, I fear that I, too, may give up."@@</b> [[She puts a small gray hand on yours.]] <<stopallaudio>> <<audio "clover_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory21.jpg]]</div> You think of the past again. The sun was warm, to be sure, and you remember Margaret O'Reilly. Clover, here, surely is Margaret reincarnated. You sense they are the same soul. Just as now, she was a lovely woman then. You recall the many times [[you saw her in Ireland and the States.]]
<div align="center">[img[Pictures/BroneStory22.jpg]]</div> The kindness of her and her husband never ceased to amaze you. You remember how she had cried, and how even Mr. O'Reilly himself had hurt as they watched Ireland fall apart. In over a century, you never saw two people love each other more than those two did. Soul mates for sure. [[Margaret always cared for you.]]
<div align="center">[img[Pictures/BroneStory23.jpg]]</div> You recall the promise you made to her on her first visit to see you at Ravenhurst Manor. You expressed your unending gratitude for her and her husband's good work, and promised, on your honor, you would forever be in their debt. You said you would repay her immense kindness someday, and though it took more than a hundred years, [[that day finally came.]]
<div align="center">[img[Pictures/BroneStory24.jpg]]</div> Several years ago, closer to present day, at the behest of the Witch, Ivor had expanded his operations. One such place was Las Vegas. According to the Eleanora, things would be prosperous there for the Ivor’s dark forces. Prosperous! More like preposterous! You watched the warehouse turn into nothing more than a killing floor. Men and women were kidnapped, brought in, and used like cattle for blood, or worse, they were mentally enslaved by the vampires- or even turned into ghouls! You could do nothing to stop Ivor. He is immensely powerful, but, you try to stay close to your foul master, biding your time until you can overthrow him. However, the injustices and murders have always torn your [[soul asunder within.]]
<div align="center">[img[Pictures/BroneStory25.jpg]]</div> Over time, people started poking around. There was a detective Riley, a truly tenacious man, which found his way into our den. You stood several nights in the shadows within an arm's length of him as he surveyed and stalked the complex. But, you recognized his face the moment you first saw him- there was no doubt- he was Mr. O'Reilly reincarnated! You let him watch as the slaves and victims came and went, hoping he would bring an end to this madness. Your patience paid off, for between the whispers of the Witch, and reports of enslaved police, Ivor knew they would soon descend on his warehouse. <b>@@color: Maroon;"Curse that human! Damn him! The Witch says we must go back to Portland. My slaves within the Las Vegas police tell me that tomorrow they will raid this place at noon. Hmm, that reminds me, I must ensure those police thralls disappear- I want no loose ends. Tonight, Brone, you will help me remove and cull the living humans here. The Witch will use magic to ensure that this all looks as if no one has been here in years. By the dawn, we shall be back in Portland- but not you- you will reap my vengeance on this Riley. The Witch says you must kill him and his family, yet you are to bring his wife to me. According to the Witch, if I can break his wife, and make her my willing bride, then, I shall be made invincible. Invincibility! Besides, I remember how fun it is to corrupt and enslave the wives of my enemies- oh the look on Van Gothen’s face when he had to kill his own wife and family! Now, go!"@@</b> <b>@@color: Crimson;"Certainly, Lord Ivor. I live to serve."@@</b> You would not break your word to the O'Reilly's, and you fumed that Ivor would escape justice, but you came up with a plan. You would retain your honor as a man, and at the same time, you could, mayhap, as you had done from the shadows many other times- ruin Lord Ivor’s plans. You would let Walter Riley and his daughter live, and you would take his wife, but you would do all you could to help his wife withstand the mental and emotional degradations that you knew Ivor would use to break her down until she would beg to do whatever he wanted. The next night, you climbed from a shallow grave at a Las Vegas cemetery and flew into the night [[as a bat.]] <<stopallaudio>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory26.jpg]]</div> You flew to Riley's home and found him sitting in his driveway inside his automobile. You melted into the shadows and waited for him to go inside. As he reached the home, your hands wrapped around his throat and you cut off his air so that he could not yell, <b>@@color: Crimson;“I remember you, you know, you and your wife. I have seen your souls before- you two always manage to find each other. True love, ah, maybe... Do not scream- you understand, me?"@@</b> He nodded frantically. You only barely released his neck so he could breathe, but so that you could cut him off, if need be. <b>@@color: Crimson;"I watched your name change over history, O’Reilly which became just Riley. Mr. Riley. I tried to save you, because I owe you for your kindness upon a time—"@@</b> For a moment you looked down, remembering the past, but then, you turned back, and stared into the mortal's trembling eyes. <b>@@color: Crimson;"Your persistence is quite magnificent! However, old friend, it has become deadly. My lord has sent me to kill you and your daughter, and claim your Clover for himself."@@</b> <b>@@color: #756049;"No!... ack!"@@</b> Again, you were forced to silence him! You became quite annoyed. <b>@@color: Crimson;"Mr. Riley, please, you must understand, I could have as easily snuffed out your life as a candle. I do not find joy in killing, and I promised, long ago, on my honor, that I would repay your kindness for helping me with my old master, Anaximanes of Ravenhurst Manor. Do not force me to do what I do not desire to."@@</b> He raised his hands in defeat, so you again loosened your grip. <b>@@color: #756049;"Ah..."@@</b> Riley caught his breath again, <b>@@color: #756049;"I don't understand, please!"@@</b> Your heart dropped. This was a good man, and now you were about to ruin his life, <b>@@color: Crimson;"I know. I am sorry, but you must invite me into your home so that I can take Clover. You, and Rose, you will both be safe and alive. However, I cannot return empty handed, or my lord will know I did not slay you and your kin. He would then come for you, himself, and that would surely be your demise. Now, please, good sir, invite me into your lovely home so that this ugly business can be dealt with."@@</b> You saw turmoil in the man's eyes, but he finally said aloud, <b>@@color: #756049;"Please... please come in."@@</b> <b>@@color: Crimson;"Thank you, Mr. Riley."@@</b> You easily picked the human up, glided across his lawn, and set him at his front door. You then bowed and gestured politely towards the home. <b>@@color: Crimson;"After you, my good man."@@</b> He hesitated for a moment, but then [[he opened the door.]] <<stopallaudio>> <<audio "brone_clover" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory27.jpg]]</div> You heard him go inside, and his lovely wife came into the living room. You had seen her photo before, given to your master by one of the enslaved police, and you knew that it was Margaret O'Reilly. These two had found each other after two lifetimes, and again you felt horrible. You were about to separate them. You decided the time had come. <b>@@color: #756049;"No, it's worse! I... I was right about the vampires, and..."@@</b> You rushed in behind Walter. <b>@@color: Crimson;"Hello, Mrs. Riley, I am Mr. Lorcan. At your service."@@</b> You bowed low and put out a hand to take Clover's and kiss it. Her face froze in horror, and you could see a scream stuck in her throat. You remembered that these two had no idea of their past lives and titles. You had, out of old habit, reacted towards her as you had the late Mrs. O'Reilly. You stood up again, towering over them both. <b>@@color: Crimson;"Ahem, yes, well as I said, I am Mr. Lorcan. But, please, dear lady, do call me Brone."@@</b> It looked as if she might scream! Riley tried to calm her down, <b>@@color: #756049;"No! Don't scream! I don't want Rose wrapped up in any of this!"@@</b> Clover seemed to have the same thought, and put a hand to her mouth. Her eyes were wide with terrified confusion. <b>@@color: Orchid;"Walter, what the hell is happening?"@@</b> <b>@@color: #756049;"I'm not sure, I even understand, but—"@@</b> <b>@@color: Crimson;"Pardon me for interrupting! I want to, foremost, apologize for this situation. I have been forced to intercede due to Mr. Riley's impeccable sleuth abilities. Outstanding, really. He stumbled onto an operation that my lord has been running. One which produced an abundance of what, my forlorn kind, too easily refer to as resources and material. That is- the living."@@</b> <b>@@color: Orchid;"This has to be a joke!"@@</b> You could see that trademark Margaret passion begin to burn inside her! <b>@@color: Crimson;"No, though I wish it was. You see, Mrs. Riley. I am to kill your family and take you back to my lord as a prize. This was to be the penalty brought upon you by your husband's detective work. The operation had too many eyes upon it, and so, we had to move it elsewhere. You will accompany me, and I will spare your husband and child."@@</b> <b>@@color: Orchid;"No... no! Walt, please!"@@</b> <b>@@color: Crimson;"My dear lady, pray, I beg you to remain calm."@@</b> <b>@@color: Orchid;"Calm? You are a vampire! Walt, I love you! I always have, but you can't let--”@@</b> Suddenly Clover swayed slightly on her feet as you used your [[hypnotic powers on her.]]
<div align="center">[img[Pictures/BroneStory28.jpg]]</div> Concern crossed Walter's face. <b>@@color: #756049;"C-Clover?"@@</b> <b>@@color: Crimson;"I am sorry, Mr. Riley. I had to dominate her mind. Unfortunate, really, I do not like using my powers."@@</b> <b>@@color: #756049;"Make her normal again, please!"@@</b> <b>@@color: Crimson;"Sir, I shan't do that. She has proven to be as fiery as I recall her spirit in the last century. She is quite all right, I assure you. Clover, are you scared?"@@</b> <b>@@color: Orchid;"No, Master. I feel very nice."@@</b> <b>@@color: Crimson;"See? She's in no pain whatsoever."@@</b> In anger, Riley turned and grabbed your collar, <b>@@color: #756049;"I'll kill you if something happens to my Clover!"@@</b> You lightly, and firmly, not to mention quite easily, removed his hands as he winced in pain. <b>@@color: Crimson;"Blast it, man! I have to do this!"@@</b> you hissed, your patience fully spent, <b>@@color: Crimson;"Now! Go to Rose, and I plead to your sensibilities- stop looking into this. I know you love your wife, and I can promise, based on all I have seen, if the past is any indicator, you two shall meet again. But, for now, I <i>must</i> take her!"@@</b> Tears swelled in Riley's eyes as his attention turned to his enthralled wife. <b>@@color: #756049;"Clover, I love you, I won't stop looking for you."@@</b> You felt so bad for your old friend. <b>@@color: Crimson;"Clover, tell your husband your feelings for him."@@</b> In a voice void of all emotion, she spoke, <b>@@color: Orchid;"Yes master. I love you, Walter. I have since the day we met. I will always love you. I feel that nothing can ever keep us apart."@@</b> <b>@@color: Crimson;"There! She's telling no thumper- that is the truth. Now, we must leave, Clover. Come with me."@@</b> <b>@@color: Orchid;"Yes Master. I will come with you."@@</b> You watched as Clover calmly walked over to you, and you daintily took her hand. <b>@@color: Crimson;"Mr. Riley, my condolences, but please, take care, sir. Good evening."@@</b> In a shadowy gust, you [[carried her off to a terrible fate.]]
<div align="center">[img[Pictures/BroneStory29.jpg]]</div> You easily covered the miles between Las Vegas and Portland. As an undead monster, even carrying a grown woman, you could easily slide up shadows, climb over mountains, and rush down dark roads. You grudgingly brought her to Ivor. <b>@@color: Crimson;"Here she is, sire. Just as you requested."@@</b> <b>@@color: Maroon;"Very well done... and not too bad to look at. Why did you dominate her?"@@</b> <b>@@color: Crimson;"She is very spirited my lord. I had no choice. No choice."@@</b> You felt like a louse for doing that to her, but it truly was for the greater good. <b>@@color: Maroon;"And- what of the detective and his daughter?"@@</b> <b>@@color: Crimson;"Dead, of course. The permanent kind. It was not hard at all, a single mortal and his fourteen year old daughter."@@</b> <b>@@color: Maroon;"Excellent. Now, fool, give her mind back- let the widow Riley see her future husband! Hah!"@@</b> You fight back the memories of the ordeals that Ivor put her through. Though, you kept tabs on her husband, the very one that you claimed to have killed. [[Walter became as broken as Clover.]] <<stopallaudio>> <<audio "clover_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory30.jpg]]</div> Every month or two, you would trek back to Las Vegas and check on Mr. Riley. He became a slave to alcohol, took up smoking, and suffered crippling depression. His daughter, Rose, grew up and moved away. Walter kept his secret about that night for years, but once his little girl moved out, he grew bold- bold and suicidal. You feared with all the attention he received from radio and local television that you would learn of his demise at the hands of some supernatural creature, but the populace simply laughed. No one took him seriously, assuming he was a drunkard whose wife had abandoned him. You kept observing Mr. Riley over the years, and Clover's heart broke ever more as you would relay what you learned. Eventually, so much bad news took its toll on her, and she could stand it no more. So, though you took immense risk, you stole her away into the night and [[brought her to Walter.]]
<div align="center">[img[Pictures/BroneStory31.jpg]]</div> You and Clover watched as her husband stepped out of a bar called The Commonwealth, his legs wobbly from the drink, yet he sobered up when he saw his wife. <b>@@color: #756049;"Clover!"@@</b> She stepped out of the shadows with you at her side. <b>@@color: DarkGray;"Yes, it's me. When Brone told me that you had given up on life, I didn't believe it. Walt, why?"@@</b> <b>@@color: #756049;"Why? Because of that, that, <i>thing</i> right there! It stole you from me!"@@</b> You felt guilty again for interrupting their life. You had seen no other choice, however, hearing the former O'Reilly speak down to you added to the pain. She looked back at you and then back to him, <b>@@color: DarkGray;"Brone? He is a friend. Please, do not say such hurtful things about him!"@@</b> Walter put a hand to his forehead in disbelief, <b>@@color: #756049;"Hurtful? Fuck you, vampire! C'mon Clover, let's run!"@@</b> He grabbed her hand and then froze in shock. You knew he must have noticed that she bore a striking resemblance to a corpse. Sighing, you shook your head. <b>@@color: Crimson;"I shall leave you two alone, for a moment."@@</b> You went into the shadows, and lurked along the alley for a while, until you spotted a car coming towards the three of you. <b>@@color: Crimson;"Mrs. Riley. We must be away."@@</b> <b>@@color: #756049;"You are my wife, Clove, please; you do not have to go!"@@</b> <b>@@color: DarkGray;"I do, or you and Rose will be killed, and I will become something terrible. Find someone else, Walt, take up a hobby, and love our daughter, just, let go! You need to live life!"@@</b> You sensed life forces advancing towards you, <b>@@color: Crimson;"Come, hurry, mortals approach!"@@</b> <b>@@color: DarkGray;"I love you, Walter!"@@</b> <b>@@color: #756049;"I love you too, my lucky Clover!"@@</b> Then, you wrapped your cloak around her and returned to the shadows. You felt so bad for— [[Ivor suddenly screams at you!]]
<div align="center">[img[Pictures/BroneStory32.jpg]]</div> Your mind slams back to the present as Ivor demands your attention. <b>@@color: Maroon;"You! What are you doing in this cell with Clover?"@@</b> You quickly think of a lie, <b>@@color: Crimson;"I merely wanted to ensure she was still your prisoner, and more so, I wanted to see how far you had come on breaking her into your willing concubine, sire."@@</b> His eyes narrow and then he looks past you to her, <b>@@color: Maroon;"She is strong. Beyond anything I anticipated. Some force... some... <i>thing</i> protects her. No matter what spells the witch tries— they too fail to disenchant it. But, eventually, she will be mine!"@@</b> He floats to Clover, roughly grabbing her chin so she looks up at him, <b>@@color: Maroon;"We have all the time in the world, don't we, woman?"@@</b> Then his burning eyes glare back at you, <b>@@color: Maroon;"Get going! Tonight, I win a new prize!"@@</b> As he stares at you, you see Clover look around his shoulder at you, her face showing that she understands. [[You slink back into the Shanghai Tunnels.]] <<stopallaudio>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory33.jpg]]</div> The tunnels beneath Portland snake under the city. They provide a great haven for undead such as you. You have lived here for almost a century, so you know every nook and cranny. [[However...]] <<stopallaudio>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory34.jpg]]</div> Occasionally, a tunnel collapses... such as this one. You growl! This was the way to reach your destination above ground. Vampires grow weak in water, the very opposite of the earthly element that binds you. You cannot cross this. That means— you glance back into the darkness behind you. There is another way to reach the building you seek, but now you will have to take a risk. Ringlers Pub connects to the tunnels. You could become mist, slip through the cracks in the wall, and reach your destination, but it will not be dark. You could be seen. You hesitate. The other option would be to traverse the city above ground, but until very late at night, that is dangerous. There are always monster hunters lurking in the shadows and alleys. [[You decide to remain below ground.]]
<div align="center">[img[Pictures/BroneStory35.jpg]]</div> You know you are much closer to the surface. Electric lamps light the tunnels now. You are very close. Moving as quickly as you can, you try to find the way out. You do not like being as vulnerable as light makes you. Finally you reach a wall of stone and brick, and you are certain on the other side is the underground pub. You will yourself into a fog. You assume if water could feel, and it became steam, it would feel as you do. You feel light and yet thick. [[You stream through one of the cracks.]]
<div align="center">[img[Pictures/BroneStory36.jpg]]</div> You feel yourself congeal, and soon you feel solid again. You are inside the pub, and the mortals at the bar have not noticed you. You stoop low, again becoming a fog, and roll [[along the ground.]] <<audio "se_bar_pub" volume 0.4 loop play>>
<div align="center">[img[Pictures/BroneStory37.jpg]]</div> You slide outside, unnoticed, and solidify yet again. In the darkness of night, you slip into the shadows, and in this realm, you are invisible to humans. You circle the building and see McMenamins, which is where Lola's Room can be found. There are several people coming and going and you find it hard to remain in the shadows. [[You see fliers on the ground.]] <<stopallaudio>> <<audio "aa_song" volume 0.4 loop play>>
<div align="center">[img[Pictures/BroneStory38.jpg]]</div> Hmm... Absinthe and Arsenic? Absinthe is a drink you recall from your living, human days. They often called it the 'Green Fairy'. The damn Witch's prophecy! One of these women is the Green Fairy. At least you can find your target now. You can hear the music inside. Shaking your head, you slither into the building and try to make your way upstairs. What happened to music? You make your way to [[Lola's Room.]]
<div align="center">[img[Pictures/BroneStory39.jpg]]</div> The music is far louder and there are so many people! The lights, the sounds, and the crowd fill you with anxious dread! Any, or all, of these people would flee from you into the night from fear, but this room is a hell for you. You glimpse the band from the flier on the stage, the red haired girl singing— you feel something. Her blood and power dwarfs the rest of the humans. They feel weak to you— yet her blood— her blood screams of immense life power! You lick your lips. No! No! Never let into the beast! You will not feed on the living! You will not become like them, like Ivor. You exit [[back into the street.]] <<audio "aa_song" volume 0.4>>
<div align="center">[img[Pictures/BroneStory40.jpg]]</div> You walk in the shadows, invisible once more, and far more comfortable. A place overflowing with life would once have been welcomed, but now, you feel so old and gray. You are nothing but a walking corpse, dead inside, fearful to be feared. You sulk in the night, the memories of your past haunting you again. You watch for hours as the people begin to go home, keeping a watchful eye out for your target. Finally, after midnight, you see the girl. She signs a couple of autographs, and then she and her band mates walk down the street. You stealthily follow behind them, until they reach some apartments. They go inside, and you go up to the door. You cannot enter a home without being invited! You chide yourself for not simply plucking her away from her friends. You can only stalk the perimeter of her home. Finally, luck is on your side! At just after 2 a.m. she steps out of the building. There are a few people here and there, but she is virtually alone. She seems to be going on a walk. You wait until she turns down a deserted street, and you [[make your move!|make you move!]] <<stopallaudio>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory41.jpg]]</div> Clearing your throat, you smile, <b>@@color: Crimson;"Pardon me, my lady. I am Mr. Lorcan. And you are?"@@</b> She turns to you. <b>@@color: #a73865;"What the fuck?"@@</b> she laughs slightly, <b>@@color: #a73865;"Only in Portland!"@@</b> You are momentarily confused. Usually, at this point, the female has screamed or turned to run. Yet, she laughs at you? <b>@@color: Crimson;"Miss, I do apologize for interrupting your nightly stroll. But, I must insist that you come with me."@@</b> Now she looks agitated. <b>@@color: #a73865;"Ok, ok. It <i>was</i> funny, but now, I think you've had your fun, Dracula. I can handle myself fine. So, just back off."@@</b> She is not one for manners, [[it seems.]] <<stopallaudio>> <<audio "brone_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory42.jpg]]</div> You snarl at her, but manage to fight the urge to attack. Being a nosferatu means you constantly fight your undead nature to try and remain a gentleman. It is excruciatingly hard, and moments like this make it ever more so. <b>@@color: Crimson;"I tell you, truly, I do not desire to harm you. You do not know the situation. If you will, please, my dear, come with me, I will explain everything to you."@@</b> She begins chuckling, <b>@@color: #a73865;"Look, weirdo, that's either a mask or someone beat you to death with an ugly stick. You are a joke! You do not scare me. I have had a hard life, and I know how to fight. Just get your high ass home, and let me enjoy the quiet of the night."@@</b> You deeply sigh, <b>@@color: Crimson;"Very well. I gave you ample chances. If you will not come with me willingly, then@@</b> [[I shall enslave you!]]<b>@@color: Crimson;"@@</b>
<div align="center">[img[Pictures/BroneStory43.jpg]]</div> You fly into her face, and you feel your will burn behind your eyes, @@.Brone;"That's it, look into my eyes! You obey <i>me</i>, mortal!"@@ She does not react quickly enough, and you can feel her own mind caught within your power. You grasp it tightly within your mind, <b>@@color: Crimson;"There... there we...”@@</b> she fights harder than any mortal you have encountered, <b>@@color: Crimson;"Grr... there, I have you."@@</b> Her eyes glaze over. <b>@@color: #a73865;"You have me."@@</b> You still feel her willpower struggle to free it from your own, <b>@@color: Crimson;"You truly are powerful. You will follow me down into the tunnels below. We have much to discuss and I need to keep you safe until—”@@</b> You feel your hypnotic hold shatter like a glass, and in that instant of incertitude [[she strikes you hard!]] <<audio "quote_brone_3" play>>
<div align="center">[img[Pictures/BroneStory44.jpg]]</div> Her blow sends you backwards into the wall. No mortal has ever laid a blow to you since your conversion! No human has ever broken your mind control before! She stares in disbelief at her own strength, and then she turns and runs into the night toward Forest Park. You lean against the wall trying to make sense of this. One punch from such a small woman knocked you back as if an automobile had crashed into you. Ivor should, indeed, fear this female. She is the ally you have waited for! You finally have an opportunity to end that damned vampire's vile reign once and for all— [[assuming she does not kill you first!|assuming she does not kill you first…]] <<stopallaudio>> <<audio "brone_amb_6" volume 0.3 loop play>> <<audio "se_punch" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory45.jpg]]</div> Pushing yourself back on your feet, you hope to cut her off before she reaches the park, and you [[give chase.]]
<div align="center">[img[Pictures/BroneStory46.jpg]]</div> You know she ran this way, but you do not sense her powerful life force. You will not be able to find her on foot, so you transform into a bat. She has caused you to use many of the powers in your arsenal. She must surely be Van Gothen's descendant. You idly wonder as you flap about, how did she come to be? The vampires as a whole tried to destroy his bloodline. Yet, a single Van Gothen still exists, and after just one brief meeting, you now comprehend why the undead feared him so much. Suddenly, you catch her scent and track her to Forest Park! You were hoping to catch her before she reached this place. It is more of a wilderness than a park, but using your bat wings, [[you ascend into the sky above.]] <<audio "se_bat_form" volume 0.3 play>> <<audio "se_wings" volume 0.7 play>>
<div align="center">[img[Pictures/BroneStory49.jpg]]</div> Though you have the form of a monstrous bat, you are no ordinary flying rodent, and you scan below with sharp eyesight. You circle for some time before you notice a woman following the river to the edge of a small lake. She naturally boasts incredible power, so much so that she clobbered you with a single blow, and that was upon dry land! If you get into the water, you will become weaker than the average mortal, assuring your demise. If she would only listen to you! You only then notice the girl step into the lake and walk out towards- a corpse? No! That is no corpse! [[It is a rusalka!]] <<stopallaudio>> <<audio "se_wind" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory50.jpg]]</div> You swoop down and metamorphosis into your vampire form, <b>@@color: Crimson;"Girl! Do not go to her! I cannot get into the water; I cannot save you!"@@</b> She is waist deep in the water, and turns to you, <b>@@color: #a73865;"What the fuck! How did you find me? Did you kill her! Stay away from me!"@@</b> <b>@@color: Crimson;"No! I did not have anything to do with her demise. She must have died here. That is a rusalka! She is the spirit of a woman that has drowned."@@</b> You watch the lithe, pallid form stand and silently walk through the water towards the girl! Your desire to save this woman from her own ignorance exponentially grows as you watch the undead creature approach her. <b>@@color: Crimson;"Oh dear me! You need to come here! Please, I cannot get into the water!"@@</b> [[You helplessly watch the water spirit rise up behind the Van Gothen woman.|You helplessly watch the water spirit rise up behind the Van Helsing woman.]] <<stopallaudio>> <<audio "des_amb_ghost" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory51.jpg]]</div> The woman's eyes have not left you. <b>@@color: #a73865;"You freak! So, you can't swim? Well I can! I will swim away from you, and I am going to tell the police--"@@</b> <b>@@color: Crimson;"She is behind you! Hurry! Please, give me your hand, get out of that blasted water!"@@</b> <b>@@color: #a73865;"You expect me to believe—"@@</b> She glances slightly over her shoulder, and spins around standing face to face with the undead female. <b>@@color: #a73865;"What the actual fuck?"@@</b> <b>@@color: Teal;"Kiss me."@@</b> <b>@@color: #a73865;"What is happening tonight! This has to be a dream!"@@</b> <b>@@color: Crimson;"No, it is not! This is no dream, come back to me!"@@</b> You reach out but cannot quite touch her! <b>@@color: Crimson;"Give me your hand, I beg of you, please!"@@</b> She seems to be lost in the black almond-shaped eyes of the specter. <b>@@color: Crimson;"No, no! Do not look into her eyes! She is a type of ghost, not a vampire! I don't know if your powers will protect you from—"@@</b> <b>@@color: Teal;"Kiss me."@@</b> <b>@@color: #a73865;"Yes. I will kiss you... No... no... I won't!"@@</b> The lake spirit's face twists into horrid anger. <b>@@color: Teal;"You! How did you free your mind, morsel?"@@</b> Your heart stops (or would have if it even did still beat) as you helplessly watch the ghost woman latch onto your target and pull [[her down into the water!]]
<div align="center">[img[Pictures/BroneStory52.jpg]]</div> You gawk as you see that she still reaches above the water. You have never witnessed anyone be able to stay up like this when a rusalka has them within their tenacious grasp. Her powers must be stalwart against all undead, not just vampires, for her to be able to achieve this feat. Shaking your head in disbelief, you reach as far as you dare, <b>@@color: Crimson;"Take my hand- take it!"@@</b> Her head comes above the water, <b>@@color: #a73865;"Fuck no! You are both trying to kill me! Let go bitch!"@@</b> You can tell from her movements that she kicks the ghost off her leg. <b>@@color: #a73865;"Leave me alone!"@@</b> <b>@@color: Crimson;"I plead again, you will drown! I beg to your sensibilities, and I promise I shall not harm you in the least. Please take my hand!"@@</b> You see her consider it. Maybe she can sense your concern, or maybe she plans to pull you in, but she swims towards you and reaches for your hand, <b>@@color: #a73865;"If you murder me, I swear I will kill you!"@@</b> Just as her hand reaches yours, [[she vanishes with a splash!]]
<div align="center">[img[Pictures/BroneStory53.jpg]]</div> You stare at the water. Baring your fangs, you hiss in anger. <b>@@color: Crimson;"Why would you not listen, child?"@@</b> You see the splashing stop and can make out their shapes. You can tell the rusalka has her now, and the seconds tick by. <b>@@color: Crimson;"Oh bothersome burdens!"@@</b> You quickly think about your powers. A bat, fog, hypnotism, invisibility, and more—but water stops everything! Not in an age have you felt so utterly powerless. [[You watch bubbles form.]] <<audio "se_splash" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory54.jpg]]</div> How long can mortals hold their breath? It has been over a hundred years since you even thought about it. You see no other option. If you wade out a few steps, you could pull her up, but she might kill you because you will be vulnerable. You may even become so weak that you might not be able to pull her up at all. You had heard stories of vampires being weighted and thrown into water where they will spend eternity, eventually losing their minds to the hunger for blood. Yet, if you risk your life to save this girl, you might save countless people, vicariously, by helping her destroy Ivor! You make up your mind! You can tarry no more! Splashing into the water, you instantly feel sluggish. You reach down and grab the girl’s hair, pulling with all your strength! The rusalka tries to fight and holds onto the girl's clothes, but the fabric of the shirt and pants rip, tearing them off. You are certain that you are hurting the poor lass by tugging her hair against the opposite, rough pulls of the rusalka, but the Van Gothen girl's thick hair holds! You manage to pull the naked woman away from her predator, and you get [[her onto the land.]]
<div align="center">[img[Pictures/BroneStory55.jpg]]</div> She gasps for air and spits up water, <b>@@color: #a73865;"Thank—"@@</b> she coughs more as you slap her on the back to help get water out, <b>@@color: #a73865;"Thank you... I—"@@</b> she takes a few deep breaths, <b>@@color: #a73865;"I thought I would die. I kind of wanted to die."@@</b> <b>@@color: Crimson;"That was the rusalka's influence. She wanted to drown you. You would have become like her. You would have forever haunted this water, with her, finding others to drag down after dark for their souls. Men die gruesome deaths, but a woman that a rusalka drowns, becomes a rusalka herself."@@</b> The watery woman springs up at the edge of the lake near you both, yet you hear not a single splash. <b>@@color: Teal;"You horrid, ugly nosferatu! You dare taint my lair with your touch! You steal my treasure!"@@</b> You stare at the ghost and say nothing. Even the undead creatures of the world find nosferatu to be hideous. You are an outcast in a sea of outcasts. Then her black eyes turn back to the nude girl, <b>@@color: Teal;"Please. Come back to me. We will pleasure each other under the waves in the day, and at night, we will lounge in the mud and find more women to become like us!"@@</b> <b>@@color: #a73865;"Fuck off, bitch!"@@</b> The strong woman retorts, yet at the same time, she steps behind you for safety. Does she trust you to protect her? Taking the role, you step forward and let anger flare in your voice, <b>@@color: Crimson;"Be gone! Be gone from us, mistress of the lake, you shall find no lover in this beautiful and spirited girl!"@@</b> The pale apparition descends silently under the water. [[You turn to the girl...]] <<audio "se_splash" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory56.jpg]]</div> Your eyes linger on her. The moonlight and water follow voluptuous curves and for a moment you forget your hideous visage. She is ripe for the taking! Her blood courses with strength as her heart beats so quickly from her near death experience. You want to drain her dry! Yes! Then you will have your way with her corpse until she awakens tomorrow- your unholy servant bent on destroying Ivor and making you the Master of the undead! No! No, no, the blood lust, the evil, the corruption! For a hundred years, you have fought off that poison, those terrible thoughts and desires. This woman is like a drug, a temptation, something you need and want, but cannot have! You have not felt this in— ever. You quell your beastly desires. That hard moment passes quickly, and you are a gentleman again- not a monster. You quickly turn your head away. <b>@@color: Crimson;"I do apologize for my unbecoming behavior. My name, again, is Brone. Mr. Brone Lorcan. I did not mean to look at you so shamefully, dear—?"@@</b> <b>@@color: #a73865;"Abigail. Absinthe."@@</b> She sighs, <b>@@color: #a73865;"Abby. Just call me Abby. And, sure you meant to look. Men always do— you can if you want. Don't I look lovely, like you said?"@@</b> You fidget with your claws, <b>@@color: Crimson;"Quite so. Indeed. Though it would be unbecoming of me to gawk at nudity- regardless of the beauty thereof."@@</b> <b>@@color: #a73865;"Are you for real? You are really a vampire?"@@</b> You cannot believe how well she handles all of these revelations of the dark world around her. Perhaps it comes with Van Gothen blood. <b>@@color: Crimson;"I am. I am both <i>for real</i>, whatever that means, as well as a vampire. A nosferatu, more specifically."@@</b> You take off your frock coat and shirt, handing the articles to her while averting your eyes. <b>@@color: Crimson;"I am certain you must be chilled to the bone, milady. Do take this and put it on. We have much to discuss and I do not desire you to catch cold."@@</b> [[She pauses for a moment and then takes it.|Chap2]] <<stopallaudio>> <<audio "brone_theme_2" volume 0.3 loop play>>
[[Continue the story.|Chap2 [[Back to the beginning...|Main <<stopallaudio>> <<set $Chapter2 to true>>
<div align="center">[img[Pictures/AbbyStory2.jpg]]</div> You blow smoke towards the man talking to you. <b>@@color: #a73865;"Toby, why do you always have to be so straight edge? It's annoying!"@@</b> Your girlfriend, Scarlett, agrees as she lights one up too. <b>@@color: Magenta;"Yeah, Toby. Let her live a little! We are young, hot, and fucked up!"@@</b> You make a kissy face at her and she makes a letter V with her fingers and licks through it. [[Tobias is not impressed.]]
<div align="center">[img[Pictures/AbbyStory3.jpg]]</div> <b>@@color: DarkKhaki;"I would expect this kind of behavior from <i>her</i>"@@</b>, he says, his eyes looking at Scarlett as he nods in her direction, <b>@@color: DarkKhaki;"But, not <i>you</i>."@@</b> You take another drag, <b>@@color: #a73865;"Why Toby? Because I am the innocent girl you met in elementary school?"@@</b> You clasp your hands together and hold them against your cheek, the cigarette protruding out, and you make puppy eyes. <b>@@color: DarkKhaki;"No. I mean, yeah, you are the same girl, but—"@@</b> <b>@@color: #a73865;"Tobias, seriously! We have the same argument every damn time there is a show and you see me smoking cigarettes, pot, or getting wasted. Chill- the- fuck- out."@@</b> He just turns and leaves the shared apartment, stomping down the [[wooden stairs.|He just turns and leaves the shared apartment, stomping down the wooden stairs.]]
<div align="center">[img[Pictures/AbbyStory4.jpg]]</div> <b>@@color: DarkGoldenRod;"Really, Abby? You can be such a bitch- he has always been in love with you!"@@</b> <b>@@color: #a73865;"Fuck off, Sylvain! I am not in the mood for all this. I just wanted to enjoy a cigarette, calm down, and then head out to do our show over at McMenamins. I know Toby has always liked me. But, hell, he knows the shit I went through in childhood with my adopted parents. He knows what— what my so-called father did to me. I don't know how to even have a real relationship."@@</b> <b>@@color: DarkGoldenRod;"Well it still does not give you the right to treat one of the only people that care about you like that."@@</b> The longhaired man sighs, <b>@@color: DarkGoldenRod;"I'll go check on him."@@</b> [[You watch him go.]]
<div align="center">[img[Pictures/AbbyStory5.jpg]]</div> Maybe you are <i>too</i> mean sometimes. You just do not feel like anyone understands you. You have never felt like you fit into society. Darker things have always held attraction with you, and you were seen as odd by the other kids in school because of several reasons, one of which was your crush on Robert Smith and love of his band, The Cure. Most kids born in the 90's had very different tastes than you. You had always been creative too, and your artwork depicted romantic, yet dark things, like a well-dressed vampire suckling the pale neck of a woman in bed as she held his head against her, quickening the beautiful death that would soon claim her soul and bind her forever to his power. Other kids bullied Tobias because of his smaller stature, and he clung to you for protection. You never backed down from a fight. The things you liked, he liked by proxy, and over the years other misfits like yourself came together until you formed a band. You were always the one in charge, and you are an asshole by nature, not to mention fairly raunchy, but you accept that, and as far as you are concerned, if people want to be your friend- they have to accept that too. [[Scarlett laughs.]]
<div align="center">[img[Pictures/AbbyStory6.jpg]]</div> <b>@@color: Magenta;"Damn, Abby!"@@</b> and then she says, in a mocking tone, <b>@@color: Magenta;"You're such a bitch!"@@</b> She laughs again, <b>@@color: Magenta;"Toby is the <i>real</i> bitch if you ask me."@@</b> You smile, <b>@@color: #a73865;"I know. He is such a whimp, but— I don't know. Maybe, I should be nicer, but I can't help myself. I'm pissed off at the world, at life, and everything. I don't need someone telling me not to smoke, or drink... or fuck."@@</b> She pulls her top down. <b>@@color: Magenta;"I wouldn't mind doing that last one right now, slut."@@</b> She flips you off and takes a swig of whiskey. You smile, and flip her off in return, putting your middle fingers against your tongue. <b>@@color: Magenta;"Yeah, Abby- that right there. Use that!"@@</b> You two first fooled around in High School. Toby was jealous, but he was never your boyfriend anyway. You never have had a real boyfriend or girlfriend, though Scarlett has been in your life a decade now. You two still have sex every now and then, and you both have a lot in common- the main thing being that neither of you want anything other than to have fun. No strings, no vows, no stress, and besides, if you ever did fall in love with each other, it would not work out because she is as dominant as you are. [[You would probably crash and burn.]]
<div align="center">[img[Pictures/AbbyStory8.jpg]]</div> Suddenly Fawn Everett, the other girl in the room, says, <b>@@color: Orchid;"You two can fuck if you want. I've been playing with myself for half an hour and no one even notices."@@</b> You put out your cigarette, <b>@@color: #a73865;"We have gotten used to it, you narcissistic pervert."@@</b> <b>@@color: Orchid;"Mmm... I can't help it. I am hot, and I love it. I wish I could clone myself and just—"@@</b> You zone out as she continues. Fawn is conceited, egotistical, and spoiled, and sometimes, seems insane. Her family is rich because her dad leads some technology company in Cali, and there is no reason she should have to share this apartment with the other four of you, she could afford much better. Also, she is extremely attracted to herself. Her vanity knows no bounds. [[Scarlett steps up in front of you.]]
<div align="center">[img[Pictures/AbbyStory9.jpg]]</div> <b>@@color: Magenta;"Seriously, do you want to fuck before the show, because I really want to."@@</b> You kiss her deeply, tasting the alcohol on her breath, <b>@@color: #a73865;"We don't have time. We need to get over there and do the mic checks, get everything set up, and then play for the fans!"@@</b> <b>@@color: Magenta;"Fine, but after the gig, I want you!"@@</b> <b>@@color: #a73865;"I'm all yours, lover,"@@</b> you say as you kiss her again, and then turn towards Fawn. <b>@@color: #a73865;"Fawn, I need to use the mirror."@@</b> [[Her reflection looks up at you.]]
<div align="center">[img[Pictures/AbbyStory10.jpg]]</div> <b>@@color: Orchid;"Well, if you must."@@</b> She stands up and walks away, glancing back at herself on last time. <b>@@color: Orchid;"I'm heading downstairs."@@</b> Scarlett puts an arm around you, admiring your reflection. <b>@@color: Magenta;"You look hot like this. I love it."@@</b> <b>@@color: #a73865;"Thanks, babe."@@</b> You give your mirror image a wicked grin, and then the two of you head downstairs. The boys and Fawn wait below. <b>@@color: DarkKhaki;"I'm sorry I acted like that, Abby."@@</b> Toby is just so submissive. Only he would apologize when you are the cruel one. <b>@@color: #a73865;"Whatever. Ok, let's go."@@</b> [[You all walk down the street together.]]
<div align="center">[img[Pictures/AbbyStory11.jpg]]</div> Everyone talks and begins to cheer up as you walk down the streets until you arrive at the McMenamins-Ringlers Annex Building. There are already people waiting for your band, and you see some of your groupies handing out fliers. [[You take one.]] It is always surreal to see yourself on something like this. Such a cliché look, but the whole Goth/punk scene here tonight probably finds the campy fliers to be cool. Everyone sets up equipment and you do a few sound checks. There are some technicians on hand that test the lights. Eventually when everyone is ready, they start letting people up to the second floor, and Lola's Room fills up quickly. [[You begin the show!]] <<stopallaudio>> <<audio "se_street_busy" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory12.jpg]]</div> You all begin playing. The music fills the room, and the lights flash. You feel the energy of the crowd and it enlivens you. Everything flows so well, and the show goes great. There is a point in the night when you feel a strange chill, some sensation as if you are being watched, but of course, you are. Still, that few seconds makes you uneasy inside. [[The show continues...]] <<stopallaudio>> <<audio "aa_song" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory13.jpg]]</div> You all do great. At the end of the show, you play your band's signatures song: <b>@@color: #a73865;What's the world come to When everything's going the way of the gun What's the world come to If life is a shadow of what has been done I want you to know Don't take it slow Just come undone And the sin will take hold I can't hold it back It's too much to ask You know the way You're up to the task But please don't ever say What's the world come to When bullets are all that you can understand What's the world come to When all that I touch will leave blood on my hands I want you to know Don't take it slow Just come undone And the sin will take hold I can't hold it back It's too much to ask You know the way You're up to the task But please don't ever say What's the world come to What's it all come to Nothing to see through It's all been spoken Shattered and broken Give it to me Don't tell me What's the world come to@@</b> Once the show ends, sweat covers you, and you feel exhausted in a good way. The crowd loved the show, and you all pack up some of your things, and everyone [[heads back to the apartment.|Tobias begins to berate your actions.]]
<div align="center">[img[Pictures/AbbyStory15.jpg]]</div> The whole way home, Scarlett and Toby have little arguments. You do not know if Scar can even love just one person, or if she is polyamorous. Or she might be afraid of commitment, as you are, but whatever the case, she seems to be jealous of him and he seems to be jealous of her. You are first inside, and you light up a cigarette and fall back into the chair. Of course, immediately, Tobias berates your actions. <b>@@color: DarkKhaki;"Abby! Why are you smoking again?"@@</b> <b>@@color: Magenta;"God damn, Toby, leave her alone!"@@</b> <b>@@color: #a73865;"Listen, both of you. You need to calm down! I will do whatever the fuck I want. Toby, you are not my father, shit, I don't even know who the hell my real dad is, but I know what I am doing. I am an adult!"@@</b> You take a long drag and exhale, <b>@@color: #a73865;"I just want to calm down. You are both stressing me out."@@</b> The straight-edged Toby interjects, <b>@@color: DarkKhaki;"But, you could end up addicted. Those cancer sticks don't really calm you down. They lower the oxygen levels in your blood and—"@@</b> <b>@@color: #a73865;"Stop. I do not need a lecture. Let's get to the root of it. Let's just be open about it all, Tobias. You have loved me since we were little kids. You always did what I did (with the exception of your non-smoking and drinking) and you always have wanted to be with me. As far as I know you are still a virgin, even with all the girls you could have that come to the shows."@@</b> <b>@@color: DarkKhaki;"I'm saving myself for you; I want it to be special."@@</b> [[You put out your cigarette, lean back, and spread your legs.]] <<stopallaudio>> <<audio "abby_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory16.jpg]]</div> <b>@@color: #a73865;"You want me? Come here and have me. There is only a thin piece of latex between you and my cunt. Let's finally do this. Pop your cherry! Be a man- and take me!"@@</b> <b>@@color: DarkGoldenRod;"Oh my god!"@@</b> you hear Sylvain bemoan from a corner of the room. You can hear Fawn giggling. Scarlett exclaims, <b>@@color: Magenta;"If you won't, then I am going to have her, myself! That's so hot, Abby."@@</b> [[Toby stares at you.]]
<div align="center">[img[Pictures/AbbyStory17.jpg]]</div> You can plainly see a mix of emotions broil within his mind. He looks like he might cry, or might take you up on the offer, or that he might even slap you- which you would at least respect. You would probably respond well being dominated by a man you offer yourself to. Instead, he folds his arms and looks disgusted. <b>@@color: DarkKhaki;"You know."@@</b> His voice wavers as though he might choke up, but then he continues, <b>@@color: DarkKhaki;"Until tonight, right now, I did love you. I have always thought we would end up together. I wanted to be with you, and I see... I see clearly that I wasted my time. You do not love me. You will never love me. And, you are just a dick. You always push people away, and then when you do not get attention, you come back, demanding it from those of which you alienated yourself. I'm going to my room now. I do not know if I want to live here anymore, or even stay in the band."@@</b> He pauses as if waiting for you to respond. [[You stand up and walk towards him and Scarlett.]]
<div align="center">[img[Pictures/AbbyStory18.jpg]]</div> You stand before him, and since you are a foot taller, you look down into his tear-filled eyes. <b>@@color: #a73865;"You can go. You can run away. You do whatever the hell you want, little Toby."@@</b> Then you laugh right in his face. <b>@@color: #a73865;"I do not even care."@@</b> Maybe you hate yourself and you do this because you are an emotional masochist, someone that wants to be deeply loved but doesn’t know how to do anything but feel pain and commit self-destruction. Maybe you are sadistic and treat people like this because you want to see people and the world hurt just like you do. Maybe you do love Toby, and you know you are a broken toy that could never be fixed, so you love him enough to protect him from being dragged down and broken by you. Whatever the reason, he quietly turns, walks into his room, and softly closes the door. [[Then you turn to Scarlett.]]
<div align="center">[img[Pictures/AbbyStory19.jpg]]</div> She holds her guitar, and you pull it down and then deeply kiss her. You hold the kiss for a long while as your tongue dances about her own, and when you break away, she turns her head and gasps for air. <b>@@color: #a73865;"Let's fuck right now. You are better for me than Toby, and we both know that neither of us will ever love the other one more than we love ourselves."@@</b> <b>@@color: Magenta;"Fuck yeah, babe. Sex for the sex god!"@@</b> [[Sylvain objects.]]
<div align="center">[img[Pictures/AbbyStory20.jpg]]</div> You look over to him as he interjects, <b>@@color: DarkGoldenRod;"Fuck you Abby. I am not sticking around for this shit. You should feel ashamed."@@</b> He does not go to his room; rather, he goes down the stairs and slams the door. You see Fawn smiling at you with her hand down her pants, like always. The girl is some kind of nympho. Then you turn back to Scarlett and [[pull off her shirt.]]
<div align="center">[img[Pictures/AbbyStory21.jpg]]</div> You play with her breasts and kiss her tattoos. She moans in response. <b>@@color: Magenta;"Fuck yeah, Abby."@@</b> The two of you begin kissing as you slide a finger into her already hot wet snatch. She gasps slightly into your mouth as you do so, and you begin to finger her as you suck on a nipple. [[She spreads her legs wide.]] <<stopallaudio>> <<audio "abby_scar" volume 0.2 loop play>>
<div align="center">[img[Pictures/AbbyStory22.jpg]]</div> You provocatively crawl backwards off the sofa until you reach the ground and look up at her bloodshot eyes, <b>@@color: #a73865;"Lay back and enjoy this- you deserve it."@@</b> Scarlett laughs through closed lips and leans back, presenting her crotch to you. <b>@@color: Magenta;"You black-hearted, little rug munching bitch. Enjoy yourself."@@</b> You dive in with gusto, taking large licks up her slit as her juices pile upon your tongue. After an initial cat-bath of the area, you toy with her clit using your tongue, and you slide your fingers inside her pussy. You do slight variations of movements, and you can tell by her responses that she is already close. [[You pull back.]]
<div align="center">[img[Pictures/AbbyStory23.jpg]]</div> <b>@@color: Magenta;"Oh fuck, you little tease. Finish it."@@</b> You start fingering yourself, <b>@@color: #a73865;"I will finish when I feel like it, bitch."@@</b> She starts fingering herself and you both smile at each other. Then, not losing eye contact, you go back down on her, to finish what you started. It does not take long before she shakes and her head rolls back. <b>@@color: Magenta;"Yes-yes-yes-AH!"@@</b> Her body relaxes. You give her cunt a couple of kisses, and then sit up. <b>@@color: #a73865;"My turn, now."@@</b> [[Scarlett does not respond.]]
<div align="center">[img[Pictures/AbbyStory24.jpg]]</div> She is out cold. <b>@@color: #a73865;"Damn it, you selfish, sexy slut."@@</b> You guffaw a bit. She might be tired from the show, she might be too drunk, or she might be fucking with you. Either way, you cover her up and then [[turn around to leave.]]
<div align="center">[img[Pictures/AbbyStory25.jpg]]</div> Fawn stands there in the corner near the mirror, very nude, playing with herself. <b>@@color: #a73865;"Jesus, Fawn. You stayed here and watched all that, you pervert!"@@</b> <b>@@color: Orchid;"Whatever, Abs. I am a fucked up voyeur. You saw me in the corner! That was hot. I am going to finish myself off using the mirror and go to bed."@@</b> <b>@@color: #a73865;"You don't have some speech to give me about Toby?"@@</b> <b>@@color: Orchid;"Honestly, I do not care about any of you. I like the whole soap opera I get to watch, I like the fame of being in the band, and I like to bring home girls after the show. That's it."@@</b> You laugh, <b>@@color: #a73865;"Yeah, that's so you. I'm going down to shower and then I think I might take a walk."@@</b> She is already squatting in front of the mirror on the floor and watching her reflection finger itself. [[You leave to go downstairs.]]
<div align="center">[img[Pictures/AbbyStory26.jpg]]</div> You open the door to the stairs, and there is Sylvain, arms crossed, waiting at the bottom. <b>@@color: DarkGoldenRod;"So, you <i>finally</i> decided to come down."@@</b> <b>@@color: #a73865;"Fuck off, Sylvain. I do not need another one of your speeches,"@@</b> you say as you make to pass by him. <b>@@color: DarkGoldenRod;"Absinthe- Abigail- your behavior is getting worse. You are burning bridges. You might lose some of us as friends, and you definitely are precariously close to losing the band. Is that seriously what you want?"@@</b> [[You pass him at the bottom.]] <<stopallaudio>> <<audio "abby_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory27.jpg]]</div> <b>@@color: #a73865;"I know I am a bitch, but that is who I am- and you will all have to accept it or get the fuck out."@@</b> He shakes his head causing the long blond hair to flow, <b>@@color: DarkGoldenRod;"When I met you in high school, you were a bitch, true, but you were a bitch with a golden heart. You looked after the rest of us Goths at the school like a mother hen. You made sure we were safe, you gave us good advice, and you were never disrespectful to us- only to the plebeians that harassed our uniqueness."@@</b> Your mind flashes back to then. <b>@@color: DarkGoldenRod;"The older we get, the bitterer you have become. Toby fucking loves you. That man would probably kill himself if he thought it would win your heart. As Goths we know the beauty of dark romance, but you are becoming plainly cruel. You are not the same girl. You should go up and apologize to him."@@</b> You turn towards him and take a deep breath, <b>@@color: #a73865;"Leave me alone! I don’t care! I never told him to love me! I never told him to follow me like a damn puppy. It is his own fault that he is hurt- not mine!"@@</b> <b>@@color: DarkGoldenRod;"Not your fault? Fuck you- it is completely your fault, Abby!"@@</b> <b>@@color: #a73865;"After what my adoptive dad did to me—"@@</b> <b>@@color: DarkGoldenRod;"Oh no- don't pull that shit to defend your actions in the present!"@@</b> <b>@@color: #a73865;"Look, I don't trust men, I can't and I never will. If you cannot accept who I am or what I become, then you might as well end our friendship now."@@</b> He becomes agitated, <b>@@color: DarkGoldenRod;"Fine! I can't stay in the band, and I will try and talk Toby into going too. You fucking ass. You will have no friends left in the world. I am beginning to hate you, and I never thought that could be a possibility."@@</b> You start to say something, but you stop. Instead, you turn and quietly [[walk into the bathroom.]]
<div align="center">[img[Pictures/AbbyStory28.jpg]]</div> You walk into the bathroom and close the door. Fuck them all. No one understands you. No one ever could. You are fucked up and you will always be alone because of it. You lean against the mirror and spend a few more minutes telling yourself how you deserve to be alone, that you are a monster- fit for no one! Finally, after enough self-loathing hate-filled introspective scolding, you undress and [[start the shower.]] <<stopallaudio>> <<audio "se_dripping" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory29.gif]]</div> The water feels good on your tired muscles. You put your head against the cold tiles as the hot water streams down your neck and back. Your anger at yourself, the situation, and Sylvain begin to subside as you bathe. Maybe he was right. Maybe, just maybe, you should go up and say you are sorry to Toby- to everyone, for how you have acted. You have been feeling agitated over time at the world. People are stupid. The Earth is dying. You have started to hate everything in life because life is not what you want. Yes you are a bit famous around Portland, yes you have had good friends that stuck with you even though you are so bitchy, but you feel as if you have some other, greater purpose in life. It is like some part of your soul inside wants to fight its way out. If you released the building rage, would it be [[good or bad?]] <<stopallaudio>> <<audio "se_shower" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory30.jpg]]</div> You step out of the shower and dry off. Your band's signature song plays in your head. It feels good to be clean after the long day in latex and leather. Staring at your reflection in the mirror, you smile. Tomorrow, you will make everything right. You do not know what has been making you lose control and lash out at those that care about you, but it has absolutely become worse over the years, and really, deep down, you do not want to lose your friends. You put on some skimpy clothes. You want to take a walk, and often times, you feel somewhat sexy when people look at your body. It makes you feel strong. Growing up, you used to fight bullies at school to defend the other so-called outcasts. You once punched a football jock so hard you knocked him out and got school suspension. Some would look at that as making you a martyr, but you know that it was what came after the school day, which truly made your actions noble. When you would get in trouble, your parents, that adopted you as a baby, would punish you harshly for your 'un-lady like' behaviors. They would whip you with a belt, lock you in a closet, or sometimes, after you were a teenager, while your so-called mother watched, your father would molest or rape you as punishment. [[You finish dressing and go outside.]] <<stopallaudio>> <<audio "se_dripping" volume 0.3 loop play>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory32.jpg]]</div> Sometimes you go on these late night walks. Few people walk around or drive this late, and you can collect your thoughts and be alone. You so often feel alone, even when a crowd gathers to hear you sing. The other reason you walk around at night has to do with fighting. It is not often, but occasionally men try to mug you, or worse, and you have used your bare hands to beat those fuckers down. They never expect a girl like you to be able to kick box, but you are no ordinary girl- just a broken one. You walk a few streets over when [[someone approaches you from behind.]] <<audio "se_dripping" stop>>
<div align="center">[img[Pictures/AbbyStory33.jpg]]</div> He clears his throat and says, <b>@@color: Crimson;"Pardon me, my lady. I am Mr. Lorcan. And you are?"@@</b> You turn to him. <b>@@color: #a73865;"What the fuck?"@@</b> It takes you a moment, but it is clearly a big man dressed as a vampire, so you chuckle, <b>@@color: #a73865;"Only in Portland!"@@</b> He appears somewhat confused, but continues, <b>@@color: Crimson;"Miss, I do apologize for interrupting your nightly stroll. But, I must insist that you come with me."@@</b> So, he <i>is</i> a creeper. <b>@@color: #a73865;"Ok, ok. It <i>was</i> funny, but now, I think you've had your fun, Dracula. I can handle myself fine. So, just back off."@@</b> [[You clench your fists.]] <<stopallaudio>> <<audio "brone_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory34.jpg]]</div> He snarls, <b>@@color: Crimson;"I tell you. I do not desire to harm you. You do not know the situation. If you will, please, my dear, come with me, I will explain everything to you."@@</b> You laugh, <b>@@color: #a73865;"Look, weirdo, that's either a mask or someone beat you to death with an ugly stick. You are a joke! You do not scare me. I have had a hard life, and I know how to fight. Just get your high ass home, and let me enjoy the quiet of the night."@@</b> He gives a long sigh, <b>@@color: Crimson;"Very well. I gave you ample chances. If you will not come with me willingly, then I shall enslave you!"@@</b> [[His eyes glow!]]
<div align="center">[img[Pictures/AbbyStory35.jpg]]</div> He moves faster than anyone you have ever seen, and suddenly, he is face to face with you before you can even react, @@.VBrone;"That's it, look into my eyes! You obey <i>me</i>, mortal!"@@ You try to scream, but no sound comes out. Your mouth does not even open. Your thoughts feel slow, and you feel almost a heat grow behind your eyes. <b>@@color: Crimson;"There... there we...”@@</b> you feel your mind being somehow controlled and you try to force your thoughts free of the power! <b>@@color: Crimson;"Grr... there, I have you."@@</b> With those words, you feel suddenly numb. He obviously has you. <b>@@color: #a73865;"You have me."@@</b> Something feels wrong though. Like something is off about your Master. <b>@@color: Crimson;"You truly are powerful. You will follow me down into the tunnels below. We have much to discuss and I need to keep you safe until—”@@</b> No way! Alarms go off in your mind; some part of you recalls the closet in which your father locked you. You feel your own willpower surge back, and [[you are pissed!]] <<audio "quote_brone_3" play>>
<div align="center">[img[Pictures/AbbyStory36.jpg]]</div> You punch him in his stupor with every ounce of strength you can muster, and he slams backwards against the wall. You see a mixed look of bewilderment, anger, and perhaps even fear in his creepy eyes. Then you turn and run into the night towards Forest Park. You are too scared to run into a building because he might corner you, but out in that wilderness you could probably get away. [[You do not look back.]] <<stopallaudio>> <<audio "abby_flee" volume 0.3 loop play>> <<audio "se_punch" volume 0.3 play>>
<div align="center">[img[Pictures/AbbyStory37.jpg]]</div> You run a few blocks. You are very close to the hiking trails now. The streets are practically deserted. What just happened to you should be impossible. That truly was a real vampire! The adrenaline in your system pushes you forward faster than you ever have run before and you [[reach Forest Park!]]
<div align="center">[img[Pictures/AbbyStory38.jpg]]</div> It is so dark. You wish you had a smart phone or a flashlight. In the moonlight though, you can make out most obstacles and see the trail. Your speed decreases vastly because of the terrain and lack of light, [[but you keep moving forward.]]
<div align="center">[img[Pictures/AbbyStory39.jpg]]</div> You hear water and make your way to it. Being gothic, you read a lot about vampires because you found them romantic, but this thing looked like Count Orlok. <b>@@color: #a73865;"Why couldn't it have been an Ann Rice vampire?"@@</b> You reach the river and some kind of metal railing. You carefully make your way across the river because you read somewhere that vampires cannot cross running water. Whether they can or not, you do not know, but maybe it will help. [[You make it across!]]
<div align="center">[img[Pictures/AbbyStory40.jpg]]</div> You continue to run through the forest as best you can, and you cross a small creek and slip on the mossy rocks. You land with a splash and jump right back up. You look back the way you have been running and do not see any vampire or costumed rapist or whatever that guy was. [[You keep going the way you were.]]
<div align="center">[img[Pictures/Eleanora.jpg]]</div> She caused such calamity a century ago, costing your employer and friend, Anaximanes, his very life! [[Back|BroneChap1]]
<div align="center">[img[Pictures/AbbyStory41.jpg]]</div> You find the river has wrapped around and start following it. The excitement and adrenaline have worn off and now you are cold and tired. It has to be almost 3 a.m. You constantly look over your shoulder to see if you are being followed. You hear a distant wolf howl, but do not see anything. Finally, you come the opening of [[a small lake.]]
<div align="center">[img[Pictures/AbbyStory42.jpg]]</div> About twenty feet from the shore you can see a woman lying face down in the water! <b>@@color: #a73865;"Hey! Hey you!"@@</b> You look back again and see no vampire behind you, so you begin to wade out towards the girl to see if she is hurt. You go out until the water is waist deep. <b>@@color: #a73865;"Hey! Are you—"@@</b> the clouds move such that the moonlight pours down around you and [[you see she is a corpse!]] <<stopallaudio>> <<audio "des_amb_ghost" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory43.jpg]]</div> You hear a bat fly overhead and turn as you hear a voice yell, <b>@@color: Crimson;"Girl! Do not go to her! I cannot get into the water, I cannot save you!"@@</b> <b>@@color: #a73865;"What the fuck! How did you find me? Did you kill her! Stay away from me!"@@</b> <b>@@color: Crimson;"No! I did not have anything to do with her demise. She must have died here. That is a rusalka! She is the spirit of a woman that has drowned."@@</b> This fucking bastard probably did kill her. That hypnosis thing was some kind of parlor trick. He gets women out here and kills them! <b>@@color: Crimson;"Oh dear me! You need to come here! Please, I cannot get into the water!"@@</b> [[No way you will get out of the lake!]] <<audio "se_bat_form" volume 0.3 play>> <<audio "se_wings" volume 0.7 play>>
<div align="center">[img[Pictures/AbbyStory44.jpg]]</div> You stare at your would-be murderer. <b>@@color: #a73865;"You freak! So, you can't swim? Well I can! I will swim away from you, and I am going to tell the police—"@@</b> <b>@@color: Crimson;"She is behind you! Hurry! Please, give me your hand, get out of that blasted water!"@@</b> <b>@@color: #a73865;"You expect me to believe—"@@</b> You glance over your shoulder because you see a flicker of movement and then splash as you spin around! The woman, the dead woman, stands in front of you! <b>@@color: #a73865;"What the actual fuck?"@@</b> <b>@@color: Teal;"Kiss me."@@</b> This is insane! This is all impossible! <b>@@color: #a73865;"What is happening tonight! This has to be a dream!"@@</b> <b>@@color: Crimson;"No, it is not! This is no dream, come back to me! Give me your hand, I beg of you, please!"@@</b> The man's voice sounds distant as you watch your reflection in the dark, black eyes of the beautiful woman. <b>@@color: Crimson;"No, no! Do not look into her eyes! She is a type of ghost, not a vampire! I don't know if your powers will protect you from—"@@</b> <b>@@color: Teal;"Kiss me."@@</b> You feel safe here in the water. <b>@@color: #a73865;"Yes. I will kiss you."@@</b> You feel like you did before, when that bald man's eyes glowed. You have to fight! <b>@@color: #a73865;"No... no... I won't!"@@</b> The lake spirit's face twists into horrid anger. <b>@@color: Teal;"You! How did you free your mind, morsel?"@@</b> She tenaciously grabs your waist and [[pulls you down into the water!]]
<div align="center">[img[Pictures/AbbyStory46.jpg]]</div> Kicking your legs for dear life, you try to stay on the surface. You reach your arms up, at this point; maybe you have a better chance of fighting that man that you punched in the face than this crazy woman trying to drown you! You catch glimpses of him on the shore. He reaches as far as he can, but his arms are not long enough. <b>@@color: Crimson;"Take my hand- take it!"@@</b> You have to escape both of these lunatics! You gasp for air, <b>@@color: #a73865;"Fuck no! You are both trying to kill me! Let go bitch!"@@</b> You kick the woman directly in the face, and she releases you. <b>@@color: #a73865;"Leave me alone!"@@</b> <b>@@color: Crimson;"I plead again, you will drown! I beg to your sensibilities, and I promise I shall not harm you in the least. Please take my hand!"@@</b> You consider it, again. He seems to be really trying to help you or maybe you can pull him into the water and she will try to drown him instead of you. Either way, you swim towards the shore and reach out a hand, <b>@@color: #a73865;"If you murder me, I swear I will kill you!"@@</b> Just as your hand reaches his, [[you are submerged with a splash!]]
<div align="center">[img[Pictures/AbbyStory47.jpg]]</div> You continue to reach towards the surface, but the swamp woman pulls you down. You keep struggling to free yourself, and you succeed! You begin swimming back up, yet she swims faster than you can see, and instantly grabs you again. You keep struggling and look up. You can see your hands in the moonlight. When you look forward, [[she is there!]] <<stopallaudio>> <<audio "se_drowning" volume 0.3 play>>
<div align="center">[img[Pictures/AbbyStory48.jpg]]</div> You see her eyes again... everything is ok. You stop struggling. You stare into her eyes and she reaches forward to kiss you. You feel her soft lips press against yours and her tongue goes into your mouth. It tastes like moldy water and feels cold like raw fish meat. You continue to kiss your Mistress. She tears your clothes off and then holds you tightly. You feel safe. Your head swims because you cannot breathe, but the Mistress holds you still, so you are not worried. Then [[you feel something pull your hair!]] <<stopallaudio>> <<audio "des_rusalkatizing" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory49.jpg]]</div> The pain snaps you out of your trance! Your Mistress... you are torn free from her grip! Your lungs burn! You choke for oxygen as the vampire pulls you onto the shore. You gasp for air and spit up water, <b>@@color: #a73865;"Thank—"@@</b> you cough more as he slaps you on the back to help get water out, <b>@@color: #a73865;"Thank you... I—"@@</b> you take a few deep breaths, <b>@@color: #a73865;"I thought I would die. I kind of wanted to die."@@</b> <b>@@color: Crimson;"That was the rusalka's influence. She wanted to drown you. You would have become like her. You would have forever haunted this water, finding others to drag down after dark for their souls. Men die gruesome deaths, but a woman that a rusalka drowns, becomes a rusalka herself."@@</b> The watery woman springs up at the edge of the lake near you both, yet you hear not a single splash. <b>@@color: Teal;"You horrid, ugly nosferatu! You dare taint my lair with your touch! You steal my treasure!"@@</b> She is clearly pissed at your unlikely savior. Then her black eyes turn back to you, <b>@@color: Teal;"Please. Come back to me. We will pleasure each other under the waves in the day, and at night, we will lounge in the mud and find more women to become like us!"@@</b> <b>@@color: #a73865;"Fuck off, bitch!"@@</b> You retort, yet at the same time, you step behind the large man for safety. He did save your life after all, hopefully not to just drain your blood dry. [[He steps forward.]] <<stopallaudio>> <<audio "des_amb_ghost" volume 0.3 loop play>> <<audio "se_splash" volume 0.3 play>>
<div align="center">[img[Pictures/AbbyStory51.jpg]]</div> His eyes linger on your nude body. He called you <i>'beautiful and spirited'</i>. He actually sounded sincere. You make no attempt to cover yourself because men are all pigs, even this hero, and besides, you feel kind of turned on with everything happening. All the thrills tonight have made the rest of your life look boring by comparison. He suddenly looks away. <b>@@color: Crimson;"I do apologize for my unbecoming behavior. My name, again, is Brone. Mr. Brone Lorcan. I did not mean to look at you so shamefully, dear—?"@@</b> <b>@@color: #a73865;"Abigail. Absinthe."@@</b> You sigh, he did save you, <b>@@color: #a73865;"Abby. Just call me Abby. And, sure you meant to look. Men always do— you can if you want. Don't I look lovely, like you said?"@@</b> The monstrous man fidgets with his long hands, <b>@@color: Crimson;"Quite so. Indeed. Though it would be unbecoming of me to gawk at nudity- regardless of the beauty thereof."@@</b> <b>@@color: #a73865;"Are you for real? You are really a vampire?"@@</b> You are beginning to believe that all this awesome stuff tonight actually has happened. <b>@@color: Crimson;"I am. I am both <i>for real</i>, whatever that means, as well as a vampire. A nosferatu, more specifically."@@</b> He takes off his frock coat and shirt and hand them to you. You notice that he never looks up. <b>@@color: Crimson;"I am certain you must be chilled to the bone, milady. Do take this and put it on. We have much to discuss and I do not desire you to catch cold."@@</b> [[You pause for a moment and then take it.|Chap3]]
<div align="center">[img[Pictures/AbbyStory50.jpg]]</div> Anger flares in his voice, <b>@@color: Crimson;"Be gone! Be gone from us, mistress of the lake, you shall find no lover in this beautiful and spirited girl!"@@</b> The pale apparition descends silently under the water. [[He turns to you...]]
<div align="center">[img[Pictures/Chapter3.png]]</div> [[Chapter Three|Des59.1]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<!-- Variables Setup --> <<set $StoryMode to false>> <<set $SMToC to false>> <<set $HToC to false>> <<set $giveUp to false>> <!-- Character Unlocks Setup --> <!-- these don't exist currently? <<include "Game Link Definition">> <<include "Character Definition">> --> <!-- Chapter Unlocks Setup --> <<set $Chapter2 to false>> <<set $Chapter3 to false>> <<set $Chapter4 to false>> <<set $Chapter5 to false>> <<set $Chapter6 to false>> <<set $Chapter7 to false>> <<set $Chapter8 to false>> <<set $Chapter9 to false>> <<set $Chapter10 to false>> <<set $Chapter11 to false>> <<set $Chapter12 to false>> <<set $Chapter13 to false>> <<set $Chapter14 to false>> <<set $Chapter15 to false>> <<set $Chapter16 to false>> <<set $Chapter17 to false>> <<set $Chapter18 to false>> <<set $Chapter19 to false>> <<set $Chapter20 to false>> <<set $Epilogue to false>> <<set $HuntNight1 to false>> <<set $HuntNight2 to false>> <<set $HuntNight3 to false>> <<set $HuntNight4 to false>> <<set $HuntNight5 to false>> <<set $HuntNight6 to false>> <<set $HuntNight7 to false>> <<set $HuntNight8 to false>> <<set $HuntNight8 to false>> <<set $SancNight1 to false>> <<set $SancNight2 to false>> <<set $SancNight3 to false>> <<set $SancNight4 to false>> <<set $SancNight5 to false>> <<set $SancNight6 to false>> <<set $SancNight7 to false>> <<set $SancNight8 to false>> <!----- Sanctuary Rooms Conversations -----> <<set $sancTrainingRoom = 1>> <<set $sancWorkshop =1 >> <<set $sancGym = 1>> <<set $sancFoundry = 1>> <<set $sancLab = 1>> <<set $sancLibrary = 1>> <<set $sancStables = 1>> <<set $sancCourtyard = 1>> <<set $sancStorehouse = 1>> <<set $talkedtoRoy to false>> <!-- Artifact Variables --> <<set $Sword to true>> <<set $Stone to true>> <<set $Rope to true>> <<set $Amulet to true>> <<set $Seal to true>> <<set $CursedGold to true>> <<set $Helm to true>> <<set $Serum to true>> <<set $Club to true>> <<set $Book to true>> <<set $Vest to true>> <<set $Suit to true>> <<set $Scepter to true>> <<set $Bag to true>> <!-- Monster Hunt Variables --> <<set $ZoneAsylumFin to false>> <<set $ZoneCavernsFin to false>> <<set $ZoneDocksFin to false>> <<set $ZoneForestFin to false>> <<set $ZoneGraveyardFin to false>> <<set $ZoneMountainFin to false>> <<set $ZoneMuseumFin to false>> <<set $ZoneSewerssFin to false>> <!-- Mountain Zone Variables --> <<set $XInFirstSquareFound = false>> <<set $XInSecondSquareFound = false>> <<set $XInThirdSquareFound = false>> <<set $BarbSafe to false>> <<set $BarbShows to false>> <!-- Graveyard Zone Variables --> <<set $WraithDead to false>> <<set $GjengangerDead to false>> <<set $PontianakDead to false>> <<set $StrigoiDead to false>> <<set $RevenantDead to false>> <<set $NachzehrerDead to false>> <<set $VulkodlakDead to false>> <!-- Patch Variables --> <<set $FixForCavernsMoneyToGold = true>> <!-- Set current character for mountain hunt zone --> <<set $CurrentCharacter='Absinthe'>> <<set $currentHuntZone = {}; >> <<!-- Pull in all the combat data --> <<include "CombatConfig">> <!-- Music Setup --> <<include "MusicSounds">> <!-- Bad Ends Unlocks Setup --> <<set $MountainBadEnds to false>> <<set $CavernsBadEnds to false>> <<set $ForestBadEnds to false>> <<set $SewersBadEnds to false>> <<set $DocksBadEnds to false>> <<set $AsylumBadEnds to false>> <<set $GraveyardBadEnds to false>> <<set $MuseumBadEnds to false>> <<set $VampireLairBadEnds to false>> <!-- Uncategorized Bad Ends Unlocks Setup --> <!-- Absinthe's --> <<set $BimboBE to false>> <<set $DwarfBE to false>> <<set $FireBE to false>> <<set $GiggledBE to false>> <<set $PlantBE to false>> <<set $SluggedBE to false>> <<set $BEBFF to false>> <<set $BEBSS to false>> <<set $BECC to false>> <<set $VulkBE to false>> <!-- Special Bad Ends Unlocks Setup --> <<set $BabaBrewBE to false>> <<set $ClawBE to false>> <<set $GogglesBE to false>> <<set $HeadBE to false>> <<set $PinkPotionBE to false>> <<set $SlugBE to false>> <<set $SnowballBE to false>> <<set $StrangePlantBE to false>> <<set $TentacleBE to false>> <!-- Brone's --> <<set $BroneMuseumBE to false>>
Created by Anaximanes
<div align="center">[img[Pictures/BroneStory38.jpg]]</div> [[Back|You all walk down the street together.]] <<audio "quote_abby_3" play>>
<<nobr>> <div class="VideoBackdrop"> <div class="VideoDisplay"> <video width="100%" height="auto" autoplay> <source src="Pictures\DesIntro.mp4" type="video/mp4"> </video> </div> </div> <<timed 13s>><<goto "Main">><</timed>> <</nobr>>
<div align="center">[img[Pictures/BroneChoice.png]]</div> [[Continue to Brone's Tale|Brone Lorcan or [[Back|Choice <<audio "quote_brone_1" play>> <<audio "desider_theme" volume 0.4>>
Blood Bonds
<div align="center">[img[Pictures/AnaxEnter.png]]</div> @@.SGhost2;© 2018, 2019 Anaximanes Entertainment™, Anaxverse, the A inside of a circle logo, and the Anaximanes Entertainment logo are trademarks and/or registered trademarks of Anaximanes Entertainment™. All characters, art, and assets and other intellectual properties appearing in any of my projects, including Desideratum: Blood Bonds, are copyrights and trademarks of Anaximanes Entertainment™. All rights reserved. The Anaxverse trademark and all characters, their distinctive likeness, and related elements are trademarks of Anaximanes Entertainment™. © 2008 All rights reserved. This is a work of fiction. The creator of this game/interactive novel does not supply, encourage, or condone violence of any kind. All characters and events portrayed in this game/interactive novel are fictional and any resemblance to any real persons, living or dead, or actual events is purely coincidental.@@ <b>@@color: Crimson;WARNING!!! This story contains sexual themes! By downloading, reading, or playing this story, you agree that you are of legal, sexually mature age in the country in which you reside. Anyone that has heart issues or any other mental or health issues that can be triggered through noises or fear- DO NOT PLAY THIS GAME! Mature audiences only. The Anax has a dark mind, and my work is an extension of said mind. Play at your own risk.@@</b> <b>@@color: Maroon;This interactive story, art, and publishing were created in the United States of America, and this story is FREE, and all characters portrayed within are assumed to be 18 years or older if this story is read in the United States (and characters are assumed to be of legal age in whichever country the reader resides).@@</b> <b>@@color: Red;No one should be charged to play this! No website should have charged you to download or use this file. This is free!!!@@</b> <b>@@color: #ff4d4d;This story was conceived, written, produced, and all artwork/3D renders done by The Anax.@@</b> [[I am of legal age and agree to all terms.|Start]] [[I am not of legal age, or rule 34 scares me!]] THIS UPDATE REQUIRES A NEW GAME USE THE SHORTCUT BELOW You can also skip to the end of [[Chapter 4|Des140]] You can skip to [[Chapter 9|Chap9]] You can skip to [[Chapter 11|Chap 11]] You can skip to [[Chapter 13|Chap 13]] You can skip to [[Chapter 15|Chap 15]] You can skip to [[Chapter 17|Chap 17]] If you already read Ch 17 & 18 you can skip to the [[Museum Hunt.|MuseumStart0]] (Currently Due to COVID-19 issues, it only has Story Mode available, and not the Game Mode. We will try to do the game mode depending on Impresario's situation, thank you for understanding.) You can skip to [[Chapter 19|Chap 19]] Preview the [[Special Bad Ends|Temp BE Menu]] <<run Config.history.maxStates = 2;>>
<b>[[Characters]]</b> <b>[[Artifacts]]</b> <b>[[Inventory]]</b> <b>[[Bad Ends]]</b> <b>[[Credits]]</b><<nobr>> <br /> <br /> <<include "CharacterSheet">><br /> <<include "HuntingMap" >><</nobr>>
@@.SGhost2;This is where you will find the Character Unlocks, just like in my 5 finished other projects I did before this one! However, due to the mechanics, I only add them on the FINAL RELEASE of a project!@@ <<nobr>> <<link Back $return>> <<audio "character_sheets" stop>> <<audio ":paused" play>> <<set $GameAudioActive = true>> <</link>> <<if $GameAudioActive>> <<audio ":playing" pause>> <<audio "character_sheets" volume 0.4 loop play>> <<set $GameAudioActive = false>> <</if>> <</nobr>>
<div align="center">[img[Pictures/ArtifactsMenu.png]]</div> <br /> <br /> <<if $Stone>> [[Adder Stone]] - Magical rock obtained from a troll. <<else>> @@.Amelia;Adder Stone - LOCKED@@ <</if>> <br /> <br /> <<if $Vest>> [[Babr-e Bayan]] - Enchanted jerkin obtained from a hobgoblin. <<else>> @@.Amelia;Babr-e Bayan - LOCKED@@ <</if>> <br /> <br /> <<if $Suit>> [[Blood Suit]] - Living body suit obtained from a nosferatu. <<else>> @@.Amelia;Blood Suit - LOCKED@@ <</if>> <br /> <br /> <<if $Book>> [[Book of Thoth]] - Egyptian book of spells obatined from a curator. <<else>> @@.Amelia;Book of Thoth - LOCKED@@ <</if>> <br /> <br /> <<if $Club>> [[Club of Dagda]] - Celtic staff obtained from a nercomancer. <<else>> @@.Amelia;Club of Dagda - LOCKED@@ <</if>> <br /> <br /> <<if $CursedGold>> [[Cursed Gold]] - Stolen Aztec gold obtained from a ghost. <<else>> @@.Amelia;Cursed Gold - LOCKED@@ <</if>> <br /> <br /> <<if $Sword>> [[Dyrnwyn]] - Welsh sword obtained from a dark elf. <<else>> @@.Amelia;Dyrnwyn - LOCKED@@ <</if>> <br /> <br /> <<if $Rope>> [[Gleipnir]] - Norse rope obtained from a dryad. <<else>> @@.Amelia;Gleipnir - LOCKED@@ <</if>> <br /> <br /> <<if $Helm>> [[Helm of Hades]] - Greecian helmet obtained from a necromancer. <<else>> @@.Amelia;Helm of Hades - LOCKED@@ <</if>> <br /> <br /> <<if $Bag>> [[Kibisis]] - Enchanted satchel obtained from a hobgoblin.. <<else>> @@.Amelia;Kibisis - LOCKED@@ <</if>> <br /> <br /> <<if $Scepter>> [[Scepter of Osiris]] - Egyptian scepter obtained from a mummy. <<else>> @@.Amelia;Scepter of Osiris - LOCKED@@ <</if>> <br /> <br /> <<if $Seal>> [[Seal of Solomon]] - Judaic ring obtained from a cowboy. <<else>> @@.Amelia;Seal of Solomon - LOCKED@@ <</if>> <br /> <br /> <<if $Amulet>> [[Talisman of Žemyna]] - Lithuanian necklace obtained from a witch hunter. <<else>> @@.Amelia;Talisman of Žemyna - LOCKED@@ <</if>> <br /> <br /> <<if $Serum>> [[Xenopox Serum]] - Medical vaccine obtained from a mad scientist. <<else>> @@.Amelia;Xenopox Serum - LOCKED@@ <</if>> <br /> <br /> <<link Return $return>> <<audio "character_sheets" stop>> <<audio ":paused" play>> <<set $GameAudioActive = true>> <</link>> <<if $GameAudioActive>> <<audio ":playing" pause>> <<audio "character_sheets" volume 0.4 loop play>> <<set $GameAudioActive = false>> <</if>>
<div id='Inventory'> <<show_detailed_inventory 'Absinthe' 5>> <br /> <div id='InventoryNav'> <<link "Return" $return>><</link>> </div> </div>
<div align="center">[img[Pictures/Credits.png]]</div> @@.Aka;I wrote, produced, designed, did all the art, and so forth, but I would like to mention those people that helped make my vision a reality!@@ @@.SGhost2;Without a doubt the largest thanks on this project goes to the Impresario. He selflessly programmed the "Game Mode" version of D:BB. It was he that programmed it so that we had a map, inventory, random monster encounters, and more. Thank you so very much, dear friend, for sharing your skills and time for me and my fans!@@ @@.Brone;Huge thanks goes to BlankSubroutine for his programming assistance. I had an artistic vision and no ability to make my art appear as I desired. Blank selflessly stepped up to help, and I am forever grateful! Blank created the coding I needed for things such as the backgrounds, text effects, and character unlocks. Thank you so much for your assistance!@@ <b>@@color: Red;Thank you to Dr. Sevarg! The good doctor (or should I say evil scientist) has been instrumental in editing. He always sends very detailed bug and grammar reports on all my projects, and I am in his debt for this selflessness. Thank you, sir, for devoting your time!@@</b> @@.MarlenaMinded;Thank you to every one of my@@ <b><a href="https://www.patreon.com/Anaximanes" target="_blank">Patreon</a></b> @@.MarlenaMinded;supporters! Having quit my job, only to produce entertainment for you to enjoy, I can only live on whatever you invest in me. I could never truly express the emotions that well up inside me when I know you enjoy my work and are willing to support me. Thank you to everyone! But a special thanks goes to my $20 and up Patrons! I shall put a list of you here on the final update!@@ <<nobr>> <<link Back $return>> <<audio "anax_video_game" stop>> <<audio ":paused" play>> <<set $GameAudioActive = true>> <</link>> <<if $GameAudioActive>> <<audio ":playing" pause>> <<audio "anax_video_game" volume 0.4 loop play>> <<set $GameAudioActive = false>> <</if>> <</nobr>>
<div align="center">[img[Pictures/BroneStoryIntroEnd.jpg]]</div> <b>@@color: Crimson;Brone Lorcan must always fight the vampire's curse that twisted his body. Though his flesh succumbed to that vile cancer, his mind has not. He remains a gentleman in deed and thought, regardless of the titanic effort required to do so. Where will he take Absinthe Van Helsing? Can he trust her? Can he trust himself around her? The answers shall be found in the future and final release of <i>Desideratum!</i>@@</b> <b>@@color: Red;Watch my YouTube videos <a href="https://www.youtube.com/channel/UCaoP6uWcgZZPzUzIGru98fA" target="_blank">HERE</a> to learn more about the Mind Control Fetish community!@@</b> <b>@@color: OrangeRed;If you desire to invest money in my projects, so that I can create even more, my Patreon can be found <a href="https://www.patreon.com/Anaximanes" target="_blank">HERE</a>@@</b> <b>@@color: OrangeRed;though this interactive novel is absolutely free!@@</b> <b>@@color: Orange;Check my blog, often, found <a href="http://anaximanes.blogspot.com/" target="_blank">HERE</a>@@</b> <b>@@color: Orange;to get the latest news from The Anax. Updated two or three times a month!@@</b> <<audio "brone_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStoryIntroEnd.jpg]]</div> <b>@@color: #a73865;Abigail has always felt that she had some unfulfilled purpose. She lived a hard life, abused herself, and was on a path of self destruction. Will she go with Brone? Will she join the vampires or destroy them all- him included- when she finds out her true strength and powers? The answers shall be found in the future and final release of <i>Desideratum!</i>@@</b> <b>@@color: Red;Watch my YouTube videos <a href="https://www.youtube.com/channel/UCaoP6uWcgZZPzUzIGru98fA" target="_blank">HERE</a> to learn more about the Mind Control Fetish community!@@</b> <b>@@color: OrangeRed;If you desire to invest money in my projects, so that I can create even more, my Patreon can be found <a href="https://www.patreon.com/Anaximanes" target="_blank">HERE</a>@@</b> <b>@@color: OrangeRed;though this interactive novel is absolutely free!@@</b> <b>@@color: Orange;Check my blog, often, found <a href="http://anaximanes.blogspot.com/" target="_blank">HERE</a>@@</b> <b>@@color: Orange;to get the latest news from The Anax. Updated two or three times a month!@@</b> [[Back to the beginning...|Main <<stopallaudio>> <<audio "abby_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory57.jpg]]</div> You wait patiently as the girl puts on the coat and shirt, @@.Abby;“Ok, you can turn around.”@@ You stand a moment, finding her still beautiful even without makeup or without her rather skimpy outfit, @@.Brone;“I trust that feels better?”@@ She gives a small smile, @@.Abby;“Yeah, thanks.”@@ Now warmer, her excitement bubbles up again, @@.Abby;“Seriously, though, I can’t believe this is all real!”@@ Shaking your head, you flatly state, @@.Brone;“As much as I would like to say that it is not real- it <i>is</i> quite real.”@@ @@.Abby;“Why are you upset? Being immortal and having vampire powers like the mind control you used on me, sounds awesome!”@@ @@.Brone;“Well, the grass is always greener, I think the saying goes. Now, we need to talk. Out in these woods, I have hidden something that, I think, may belong to you.”@@ @@.Abby;“Belong to me?”@@ @@.Brone;“Of course, this is all conjecture, but I once read the will of Theodore Ravenhurst, an adventurer and explorer, and in his will it mentioned a box. I know that your ancestor, Calis Van Gothen, befriended and often went with Theodore as he sought archaic treasures. Calis is your direct ancestor by blood. At some point, or in some way I do not know, a puzzle box became involved, and—“@@ @@.Abby;“Woah! A puzzle box!”@@ @@.Brone;“Yes, I have held it in my own two hands. I can only assume it belonged to your ancestor, so, it feels right that I should give it to you. On more than one occasion, I have thought about opening it, but, something told me I shouldn’t. I was told to keep the box hidden, by my late friend, and so I have.”@@ @@.Abby;“Where is it!”@@ @@.Brone;“First, we need the key. Follow me, this way.”@@ You turn and hike through the woods, with [[Absinthe following.|Des58]] <<stopallaudio>> <<audio "brone_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory58.jpg]]</div> Leading Absinthe along, you trek through the lush forest, until you find the small pond you were looking for. @@.Brone;“Ah! This is the one.”@@ She stands behind you as you fall to your knees and place your palms on the grass. @@.Brone;“Now, where is it?”@@ You move your hands through [[the grass.|Des59]]
<div align="center">[img[Pictures/BroneStory59.jpg]]</div> Finally, you feel a wire! @@.Brone;“Ah ha! Now, to pull it up.”@@ Slowly, you pull on the wire and bring up a small metal box from the bottom of the pond. Popping open the box’s clasp reveals a key held within a sealed plastic bag. @@.Brone;“This is where I hid the key to the puzzle box. Now, I’ll take you to it.”@@ She hesitates a moment, @@.Abby;“Hey, how do I know that I can trust you?”@@ @@.Brone;“Because, I saved your life. Is that worth nothing?”@@ @@.Abby;“Yeah, but what if this is all a trick?”@@ she asks, as she begins following you from the water. @@.Brone;“Let me put it this way, you already showed how strong you were against me. I am unarmed, and my powers are no match for your own. Because of your Van Gothen blood and constitution, which, even now, I smell potently, you have some sort of natural, or supernatural, strength against monsters- or, at least, against the undead. You bested my mind control ability, which no mortal ever has, and you even fought off a rusalka when she took you by surprise. I cannot imagine how powerful you will be with the right weapons in hand.”@@ Just then, the abandoned cabin comes [[into view.|Des60]]
<div align="center">[img[Pictures/BroneStory60.jpg]]</div> @@.Abby;“Great. I’m with a vampire at a creepy cabin in the middle of the woods. Nothing could possibly go wrong here.”@@ You chuckle, @@.Brone;“I must admit, I certainly was unsure how the night would go, but I know your family is tied to this artifact. I am compelled to let you try to solve it.”@@ @@.Abby;“I read once, in a book, that old school vampires would stop to count things, if a person dropped them. Like, you know, if someone had a compulsive disorder, is that why you are so focused on me solving this box?”@@ @@.Brone;“Maybe. It’s as if a voice calls to me.”@@ [[You walk inside.|Des62]]
<div align="center">[img[Pictures/BroneStory62.jpg]]</div> Walking inside you go over to a window and look out, just to ensure there will be no interruptions. @@.Abby;“You said, it’s like a voice?”@@ she asks. Not turning back, you answer her, @@.Brone;“Indeed. Once I became this terrible abomination, the first chance I got, I returned to the boarding house in which I stayed, and I took the key and box. However, unlike when I lived, the moment I touched the puzzle box with my undead flesh, t’was as if a voice spoke within my mind, m’lady. It compelled me to hide it from Ivor, to ensure that he would never obtain it. Strangely, the compulsion to obey the box was stronger even than when Ivor orders me to do something.”@@ @@.Abby;“Huh, weird. Also, who is Ivor?”@@ You turn back to her, @@.Brone;“He is the bastard that turned me into a vampire, if you pardon my language.”@@ @@.Abby;“Yeah, like I said before, you seem to hate what you are, but do you have any idea how many times in my life I fantasized about be a fucking vampire! Hypnotizing and seducing people, drinking their blood, transforming them into—“@@ With a disgusted hiss, you turn back to the window, @@.Brone;“Mayhap you are not the hero I seek after all. Maybe you would enjoy becoming a foul undead thing that haunts the night. Maybe I should just take you right to him.”@@ She walks up and puts a hand on your shoulder, @@.Abby;“Look, they are fantasies, ok? Maybe if you tell me why it’s so bad, I will understand.”@@ @@.Brone;“As if you care? I heard how you speak to your friends, you know, before you came outside your apartment tonight.”@@ Her hand leaves your shoulder, @@.Abby;“Oh. Yeah, that. I was going to apologize to them tomorrow. I can be a real bitch, but I don’t mean it. Like, I don’t want to be, but it’s hard, really hard, to fight my nature.”@@ @@.Brone;“Hah! Then you may already understand my eternal hell and predicament for I know all-to-well how difficult it is to fight the nature within us.”@@ You sigh and slouch, every moment, even this one, an unscratchable itch scrapes inside your skull. Blood. All you want, need, is blood- human blood. Her blood. @@.Abby;“Please, tell me, Mr. Lorcan.”@@ Shaking away the terrible urges within, you turn with a smirk, @@.Brone;“You remembered my name.”@@ @@.Abby;“Yeah, man. I am honestly excited, and I want to know all about this. I have always felt like something was missing, a part of me, and I think fighting the creatures of the night is probably what that missing piece is. I want to be part of something bigger. Teach me, seriously.”@@ @@.Brone;“As you wish, Absinthe.”@@ You tell her about your past, your farm, the potato blight of 1845, about Ravenhurst Manor, about many other things, until you get to the part about the docks of Portland. You tell her about Ivor, and how he attacked you, draining you of [[your life’s blood.|Des63]]
<div align="center">[img[Pictures/BroneStory63.jpg]]</div> <i>I awoke in a total stupor, lying upon a stone floor. My blurry vision soon sharpened, and I realized I lay in a tomb or underground. The first thing that perplexed me was how, though I was nude, I felt no cold or chill. I did not feel stiff from lying on the ground for an untold amount of time, and even as I tried slapping the hard stones with my bare hands, I felt no pain. It was as if my sensations of touch had become dulled to a great magnitude, and then, with a startled gasp, I noticed the pallor of my flesh! My skin looked like that of a fresh corpse, and I did not know what to make of it. Nearby, I found, what I first thought to be a pile of clothes in corner of the dungeon-like setting, but as I drew closer, I found them to be human cadavers! Though, I was not cold, within my soul, I felt a chilblain frost, as if the flame of life had left me, and I was compelled to dress myself. Horrified, confused, and alone, I picked through the stiff, rotting corpses of sailors from the port and others, and pieced together my outfit. I took a scarf, from one, his face twisted in a silent scream, forever frozen in terror. That scarf, the color of blood, I pillaged and wrapped it round my neck. Only after confiscating these articles of clothing from the poor, dead people, did I finally find it in me to try and recall how I arrived in this hell. I recalled working, and feeling a shiver down my spine, only to turn and face a hellish creature with glowing, damning eyes and sharp, long fangs. I remember the creature’s fangs puncturing my neck’s flesh, and though, again, I felt no pain, it felt as if, I should cover my neck- that is why I wear this scarf to this very day. But, as I sat contemplating my ill fate, and what would become of me, my troubled curse and confusion had only just begun.</i> @@.Ele;“Mr. Lorcan.”@@ <i>A voice I instantly recognized, but could not believe, caused me to</i> [[turn in fear.|Des64]] <<stopallaudio>> <<audio "brone_theme_wakes" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory64.jpg]]</div> @@.Brone;“Eleanora Blackwood!”@@ @@.Ele;“Ha ha ha, indeed, it is me, Mr. Lorcan.”@@ <i>I could scarcely believe my eyes. The very witch that my master, Anaximanes, had managed to kill, now stood before me, her skin more alabaster even than in life, her eyes, blood red, and this only managed to amplify her naturally terrifying aura.</i> @@.Brone;“How did—how?”@@ @@.Ele;“How is it that I still walk while your poor, foolish master’s corpse dangles from a tree somewhere?”@@ <i>Her words cut my heart, and I say, I almost wept. However, it would be clear in a few moments that she had never intended to wound my sensibilities with grief- she wanted me to become angry.</i> @@.Ele;“Oh, poor Brone Lorcan. You and I are dead, of a sort. We are vampires now, my good sir.”@@ @@.Brone;“A vampire? You mean like those creatures from the Penny bloods?”@@ <i>In my day there were highly illustrated, small, cheap story books people could buy, called Penny bloods, though, later they called them Penny Dreadfuls. At the time, while I lived in Ireland, I could not read, however they were full of pictures, and one could follow the story by the artwork alone. Each scene, the artist painstakingly tried to match to the horror story the writer penned, and such dark, gothic tales made for interesting and terrifying entertainment. Often, they would have ghosts, monsters, and other strange things, and now, now I was something right out of myth, fiction, and folklore!</i> @@.Ele;“Oh! Yes, exactly like those little stories, Mr. Lorcan. You are doomed to walk the Earth for eternity, and you can only survive on the blood of innocent victims.”@@ @@.Brone;“Victims?”@@ @@.Ele;“Oh, yes, that reminds me, you- slave- come to me.”@@ <i>Horrified, I watched a young lady, naked, step out from behind a wall and stride up to the evil witch without any</i> [[hesitation or care.|Des65]]
<div align="center">[img[Pictures/BroneStory65.jpg]]</div> @@.Brone;“Oh my!”@@ <i>I made to take off my coat and cover the poor lass, but the witch stopped me.</i> @@.Ele;“Mr. Lorcan! Do control your gentlemanly habits! You no longer have to follow the rules and etiquette of the living. Humans, like this nameless girl, are but for your food and pleasure. You can use her, my friend; her body is your plaything.”@@ <i>I swallowed hard, for in that moment a strange temptation swelled in my chest. I could do anything without repercussion or judgment? I could be free of my station in life, that of a low class, farmer and workman? I needn’t bother earning a living anymore, and I could have any woman of my choosing and then feast on them? A darkness that had not been within me through life, seemed to haunt me in death. Licking my lips, I asked</i> @@.Brone;“My plaything?”@@ <i>I had forgotten all about the treacherous Blackwood, our history, her past transgressions, for I was so focused upon this nude woman and the witch’s words. Until that day, the most I had seen of nudity had been a woman’s leg once when she lifted her dress like a harlot! Sexual, archaic urges flowed in me, as Eleanora took my hand, putting it</i> [[round the girl’s slim waist.|Des66]]
<div align="center">[img[Pictures/BroneStory66.jpg]]</div> @@.Brone;“H-hello, miss.”@@ <i>Eleanora cackled that evil laugh of hers,</i> @@.Ele;“Mr. Lorcan, you need not address her with such kindness. She is meat. She is not a missus, miss, or anything else. Do you sweet talk your steak and eggs, sir?”@@ <i>I barely registered what she said. While my sense of touch had dulled to almost nothing, my hearing had increased tenfold. Every time the woman’s heart beat in her chest, I heard the telltale thump. Every beat of that pumping organ, like a drum, pounded upon my mind, urging- nay- commanding me to make it stop. Every desire in my body became a mixture of sexual and animalistic. The lust haze shifted into a hunger- a thirst.</i> @@.Ele;“I am most certain that you are simply starving, aren’t you? You have not even drunk so much as a singular drop of blood.”@@ @@.Brone;“Blood?”@@ @@.Ele;“Yes, as I said, that is now your sustenance. Only by drinking her life essence, will you continue to exist as yourself! Show him your neck, slave meat.”@@ @@.Eve;“Yes, Mistress.”@@ [[The girl tilted her head back.|Des67]]
<div align="center">[img[Pictures/BroneStory67.jpg]]</div> <i>When the helpless lass threw back her head and my eyes caught sight of her pale, smooth neck, I could smell her blood potently, though it coursed ‘neath her skin. I cannot compare that odor to anything I smelt inside my human lifetime. Not the best, finest cooked meal I had ever smelt could even begin to compare to the ambrosia I sensed within this poor, enthralled woman.</i> <i>As my hands trembled and my mouth ached with need, in a hoarse whisper, I said,</i> @@.Brone;“I— I could not possibly—“@@ @@.Ele;“Oh but you <i>can</i> possibly, Mr. Lorcan! In fact, you <i>will</i>. Now, what you <i>can’t</i> possibly do is resist your new nature. In life, you were a thorn in my side, a friend and protector of the late Mr. Ravenhurst, but now? Now, I shall see you corrupted and your soul damned for my pleasure.”@@ <i>She leaned in close, whispering the next words into my ear,</i> @@.Ele;“I am certain that you smell her red, warm blood. I know you hear her mortal heart begging you to stop its living beating. I know what you need- her ichor, her lifeblood. Slake your thirst, Mr. Lorcan.”@@ <i>Suddenly, by an accord not my own, I threw my head back</i> [[and hissed!|Des68]]
<div align="center">[img[Pictures/BroneStory68.jpg]]</div> <i>Instincts, new and unabashed suddenly overrode any iota of humanity that remained within me. Her scarlet liquid, pumping through her warm, living skin, beckoned unto me. At that moment, all I desired in the whole of reality was that sweet nectar filling her veins. In that same instant, deep within my soul welled now a specter afore unknown to me. Something darker than a moonless night, something fouler than a thousand forsaken demons, something stronger than hell’s own fury- and it welled up from some desolate hole dug into my being when Ivor cursed me with this unholy and blasted transformation! As the cunning, evil witch’s abhorrent cackling echoed through the subterranean chamber, spurning me to damn myself by claiming the helpless life before me, the innocent victim draped in my very arms—</i> [[I stopped myself.|Des69]]
<div align="center">[img[Pictures/BroneStory69.jpg]]</div> @@.Ele;“What do you think you are doing, foolish Irishman! Feast upon her!”@@ <i>In almost a whisper, for I suddenly felt drained and tired beyond measure, and, I dare say, embarrassed at myself that I almost became a slave to the thirst, to this new form, and I said,</i> @@.Brone;“No. I shan’t Eleanora. I won’t do it.”@@ @@.Ele;“You think stopping yourself one time will make any difference?”@@ @@.Brone;“It is <i>something</i>. I must fight it; I must not lose myself! Just before I gave into the bloodlust, I realized that whatever has been done to me, to us both, it is an aberration. <i>We</i>- we are aberrations!”@@ @@.Ele;“You weak imbecile!”@@ <i>She laughed incredulously,</i> @@.Ele;“You will eventually give in to your nature! Or fight it, for either way- I’ll see your spirit broken! I’ll see your soul turned!”@@ @@.Brone;“No! No, you shall not, witch! Whatever has happened to me, it’s wrong! I won’t kill innocent people- this woman and I, we are <i>both</i> victims!”@@ <i>I stepped back, and Eleanora,</i> [[took my place.|Des70]]
<div align="center">[img[Pictures/BroneStory70.jpg]]</div> @@.Ele;“Victim? She is having the time of her life, aren’t you slave?”@@ <i>the witch said callously as she groped the poor woman, and then, to my shock, Eleanora molested the enthralled woman’s sex! The girl gasped and then moaned at the intrusion, clearly oblivious to the terrifying situation in which she stood. This nameless woman was nothing more than willing prey at the jaws of a predator! At that I turned my gaze, but the</i> [[witch continued.|Des71]]
<div align="center">[img[Pictures/BroneStory71.jpg]]</div> @@.Ele;“She would die anyway, eventually. Even if this worthless meat lived another sixty years, she would simply grow old. She would wither like any other mortal, her bones becoming brittle, her health declining, her muscles devolving into little more than enough to hold her upon her feet. Will that death be as pleasurable as the one that I offer her, Mr. Lorcan?”@@ @@.Brone;“Speak not to me of this! Do not try and dupe me! You cannot convince me that I am doing a favor by culling the innocent! I shall kill myself first!”@@ @@.Ele;“Really? You think you can off yourself? Only if Ivor, your new master, releases you from his will can you do such a thing. But, even if your willpower were so great that you could manage to overcome his own, you are an Irishman.”@@ @@.Brone;“What has that to do with anything!”@@ @@.Ele;“You’re a Catholic, and I know it. So, you know what will become of your soul if you commit the blasphemous, unforgiveable act, correct?”@@ <i>Now, I found myself bound between the fear of God and the power of the devil made manifest! Laughing, Eleanora punctuated her point by puncturing the</i> [[woman’s neck!|Des72]]
<div align="center">[img[Pictures/BroneStory72.jpg]]</div> <i>I heard the sickening sound of Eleanora’s fangs penetrating the quivering flesh. Both women moaned in intervals, as Eleanora’s fingers still invaded the woman’s body. Within my inhuman ears, the strong beat of her heart slowed and at the same time, her moans began to subside, both becoming weaker with every passing moment, until the only sounds filling that profane, cold hall were the last sucks from the witch’s blood-stained lips. She finally pulled her head back, her hollow laughter now huskier in tone,</i> @@.Ele;“Yes! That rush! I have always enjoyed killing, but now, in this form, it grants even better gratification!”@@ <i>Looking at the body of the girl, I gravely asked,</i> @@.Brone;“And, so, now, she, this woman, your irreproachable victim, will come into this undeath as well, only to desire to victimize other innocent people, just as was she?”@@ <i>The witch held the corpse, admiring it a moment as if it were a curious trinket,</i> @@.Ele;“She could, yes, if Ivor gave me permission to grant her such a desirable blessing as eternal life. Only if our master, allows us to have our own vampire minions may we do so. However, no, her cadaver will not rise as ours have; instead, it will feed your brothers and sisters.”@@ @@.Brone;“My siblings? Nay! They are in Ireland, woman! Tell me not that you managed to bring them here!”@@ <i>She laughed, and with a strength belying the small-framed and delicate constitution of her body, held up the now gray-skinned corpse of the girl with ease with only one hand. Casually, the witch walked, her high-heeled boots clicking over the stones, until she stood over to a metal-wrought grating inlaid onto the floor.</i> @@.Ele;“No, you fool, come, come and see what fate awaits those that turn their backs on the blessing that we two have received.”@@ <i>Terrified beyond reckoning, but with curiosity in equal proportion, I willed my feet a few steps and looked down into what might only be described as the maw of</i> [[Hades itself!|DesPit]]
<div align="center">[img[Pictures/StarvationPit.jpg]]</div> <i>My fear-filled eyes beheld a heinous hell as they looked down into the fiery, orange glowing eyes of emaciated, wingless, wizened gargoyles. These wretched beasts hissed and howled upwards baring wide mouths teeming with long, sharp dagger-like teeth. I felt as if I were looking into the soulless eyes of devils, and just as I registered the hideous, twisted forms, as if discarding refuse into a bin, Eleanora tossed aside the dead girl- straight into the dark pit! Frightened with abject panic, I gasped, as before the body managed to impact upon the cold stone floor below, the creatures had already caught her and torn into her flesh. Like piranhas, swimming the Amazon, these horrendous hellspawn ripped through the carcass in a matter of seconds! Sickening, bone-cracking noises rose up from the hole, like ghosts rising from the grave, and then, following the behavior exhibited by wolves, the fiends tore asunder her appendages and fought over the bloody bones. As the winners of this terrifying spectacle darted off into darkened corners of the unholy oubliette, four or five of the monsters stared up at me, moaning and growling, wanting more flesh to sate their endless, ravenous hunger! My stupor shattered just as my mind had, when Eleanora</i> [[again spoke.|Des73]]
<div align="center">[img[Pictures/BroneStory73.jpg]]</div> @@.Ele;“Those are your kin, Brone Lorcan. Forget about whatever blood ties you had back in Ireland. Your famished family probably starved to death in the potato blight as it is, but you shan’t have such a forgiving or kind fate as that.”@@ <i>She smiled down at the rabid creatures and lowered the grating, locking the cage door,</i> @@.Ele;“These lovelies are known as <i>The Starved</i>.”@@ @@.Brone;“S-starved?”@@ @@.Ele;“Oh yes, Mr. Lorcan. You see, these were once vampires just like you and me. However, some refused to eat, like you have, and others were sentenced to this fate by Ivor himself- they being failures in his eyes. If we vampires do not drink human blood, we slowly devolve. Some vampires, like Ivor, are a thousand years old- or older- and over time they have taken on a more monstrous constitution, regardless of the amount of blood they drink. Fresh, new vampires, like you and me, we become young, pale as snow, and slake the maddening thirst for a time. But, for those that do not feed, their bodies first become gnarled and thin. Their features twist, their frames becoming wiry, and they become almost bat-like. Long ears, wrinkled folds, and, if they still refuse to drink blood, they gain a mouth of sharp teeth. In that late stage, they are shunned by vampire society and known as nosferatu.”@@ @@.Brone;“Nosferatu—“@@ @@.Ele;“Yes, but you see, in that stage of devolution, nosferatu still retain their minds; however, the march of time progresses unabated, and their bodies- and their minds- break down as the hunger and need to drink blood consumes whatever vestiges of humanity they managed to cling to. And so, unless their red, liquid desideratum is met, and they finally give into the nature of a vampire- they become one of these- a starved. The Starved are mindless, more akin to rabid and wild animals than anything else. I keep them as pets and feed them scraps.”@@ @@.Brone;“No, you must be lying—“@@ @@.Ele;“Hah! How often I do, Mr. Lorcan, but for once I speak the direct truth to you. You see, whether you give into the dark nature bestowed upon you by Ivor, becoming corrupt and evil, or you continue to refuse to feed upon human victims- I will have my entertainment. I will watch you fall and lose your soul either way- punishing revenge for the times you interrupted my spells and plans back in Wakefield. You will either become a force of darkness and be my willing ally, or become nothing more than my frothing, fervent pet.”@@ <i>With that, the witch walked away, her triumphant cackling bouncing off the stone walls behind me, while the starved ones in the pit below, roared in confused anguish, their minds gone and their bodies calling for flesh. For a moment, I wondered how many of those poor souls had ended up this way</i> [[upon Eleanora’s whims alone.|Des74]]
<div align="center">[img[Pictures/BroneStory74.jpg]]</div> @@.Brone;“And, now can you better understand? My existence is a torture to an extreme. That unspeakable, horrid truth looming over me every moment of every day—I will become a monster, eventually and inevitably, regardless of what path I choose! A despairing situation for a soul that is already lost.”@@ Absinthe appears concerned, @@.Abby;“I—I didn’t know anything like that. I always thought being a vampire would be cool.”@@ @@.Brone;“Cool? It appears to be a delight and blessing for the jaded, cruel, or unkind, but for anyone with a heart and soul, becoming one of the undead means only a brutal affliction. A curse! I am now to become some charnel monstrosity for eternity for either way, such I am. Lose my mind and eat corpses like a starving, rabid animal, or willingly dine on the blood of the living, and lose my mind to corruption, becoming another Eleanora or Ivor.”@@ @@.Abby;“Well, maybe you can just drink a little?”@@ You laugh with an empty forlorn tone that clearly indicates the hopelessness of the suggestion, @@.Brone;“And, in my day, you would ask an opium addict to only inhale one breath’s worth of the stuff, or one addicted to heroin, to use only a drop? No. What you state is impossible. Once I feed, if I ever do, I will drain that victim dry. Bloodlust overrides even those that feed multiple times a day, as Eleanora or Ivor do, so were I to get but a drop on my tongue- I should become untamed and chaotic, trying to slake a thirst that has grown for over a hundred years!”@@ @@.Abby;“I have been really thirsty a couple of times in my life, and I cannot begin to imagine enduring that for so long. Shit. How long does it take before you—you know, become a starved?”@@ @@.Brone;“I am the only vampire known to have lasted this long. Some make it a year, and there have been a few to not drink for more than twenty, but I have managed to hold onto my mind through sheer determination and a desire to see Eleanora and Ivor’s reign come to an end. Hence, why I sought you.”@@ @@.Abby;“Yeah, how did you even know about me? You told me what those two did to my, what was he, great-great-great grandfather?”@@ @@.Brone;“Yes, I shan’t go into every gory detail, but it was clear that villainous pair enjoyed what they did to him. Ivor bragged about it this very evening. After more than a lifetime, he still relishes his triumph over your ancestor. As far as how I found you, Eleanora spends her nights often scrying the future. However, whatever magical medium she utilizes, gives her the predictions in riddles and often, they remain vague.”@@ @@.Abby;“So, she found out that I was alive, and that I can stop Ivor somehow?”@@ @@.Brone;“Indeed, and Ivor, then, sent me to fetch you. He believes if he turns you into a vampire, you will retain your natural, Van Gothen, power over monster kind- the strength, speed, and agility you appear to exhibit- but become his loyal minion, eradicating his enemies for him across the world.”@@ @@.Abby;“You mean, like, vampire hunters?”@@ @@.Brone;“Hah! There are some monster hunters here in Portland, and I have watched them on many nights, but regardless of the adventures they have gone on and the foes that they fight, they are still regular human beings. Their blood does not have the mystic advantage yours bestows upon you. I admit they are very cunning and strong in their different ways for mortal man, but they could not stand against Eleanora and Ivor. Even if they assaulted him directly, as an entire force, I think they would find only quick deaths- or worse- they would be turned.”@@ @@.Abby;“What makes you think I would have a chance in hell then! I have never killed anyone or fought a monster in my life!”@@ @@.Brone;“I tell you, I saw the fear in Ivor’s eyes and felt it emanate from my master. That was the first, and may I add, only time I have ever experienced that. He has a profound fear of you, in fact, he sent me after you as a ‘guinea pig’.”@@ @@.Abby;“He thought I’d kill you?”@@ @@.Brone;“After the thump you gave me earlier tonight, I know you could. And, my reasoning was that if you killed me, I would be free from the curse, finally, but that if you did not, then I could help you kill my master! You must recall that we did not know what to expect. That you are a singer in a band with no monster hunting experience seems unfathomable. You are innately empowered by some force unknown to me, but destiny has given me a grand opportunity. Eleanora found you, Ivor sent me, and now they have sealed their own fates! You and I will end them!”@@ @@.Abby;“I don’t, man, this is all crazy—“@@ @@.Brone;“I know you are scared, but worry not, I have a plan! First, we will get whatever relic lies within the puzzle box, then I’ll take you to go see Hobs, and then—“@@ @@.Abby;“Hobs?”@@ @@.Brone;“Yes, he’s a dreadful little hobgoblin, but he sells weapons, potions, and equipment for gold coins and such. I never spend any of the treasures I have found over the decades, hoarding them. I’ll spend all my savings on you, and we will get you prepared.”@@ @@.Abby;“Ok, I guess that sounds cool, what else?”@@ @@.Brone;“After we go to the House of Haggle, that’s Hobs’ shop, I shall take you to ‘the Sanctuary’. That is base of Portland’s monster hunters. They use an abandoned factory. Once you convince them to join our cause, I am certain they will be able to handle Ivor’s forces, while we face off against him in battle!”@@ @@.Abby;“You think a bunch of strangers would risk their lives to save a nosferatu and follow a lady that shows up out of nowhere?”@@ @@.Brone;“Well—not at first. As I said, you’ll need to convince them to join our crusade. Trust me, I have followed many of them on their hunts, watching from the shadows, and they have no love for monsters of any kind. Earn their trust, show them what is at stake, because, it is merely a matter of time before they run afoul of Ivor, and instead of them assaulting his lair, he will send an army of vampires to their own!”@@ @@.Abby;“Ok, ok. Wow! I feel the excitement building in me! I mean, this is nuts, but it feels right to me, somehow, and I am shaking! This will be awesome!”@@ @@.Brone;“Hmm, I admire your optimism, and I am hopeful, too. Once the monster hunters, they call themselves the Night Stalkers, teach you how to fight the forces of darkness, then you’ll be prepared to face off against Ivor! There are many ancient relics and artifacts that the strongest creatures of Portland guard, and by obtaining them, I think we will grow strong enough to fight them head on.”@@ @@.Abby;“Alright, I’m in! Now what?”@@ @@.Brone;“Now, I will give you the box, let’s hope whatever Calis Van Gothen put in there, was worth all this trouble.”@@ You approach the old cabin’s [[fireplace.|Des75]] <<stopallaudio>> <<audio "brone_theme_4" volume 0.4 loop play>>
<div align="center">[img[Pictures/BroneStory75.jpg]]</div> I hid it, here, in this abandoned cabin decades ago. You pull some of the bricks from the fireplace, and soon, find your hidden treasure. Amid gold coins, gems, and diamonds you have gathered throughout your undeath, is the [[puzzle box.|Des76]] <<audio "se_rock_move" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory76.jpg]]</div> The moment you touch it, you hear that voice inside your mind, <i>@@.SGhost2;<<psy>>Yes, you have brought a Van Gothen! Finally! Give her this box- hurry!<</psy>>@@</i> You rock on your feet a moment, the unknown power of the box has never been so demanding, so desperate. For the first time, in regards to this box, you feel uneasy. Turning, you carry it to Absinthe. @@.Brone;“This is it, as I said, I do not know what it contains, but it wants you. It makes me feel as though you must have it.”@@ [[You hand it to Abby.|Des77]]
<div align="center">[img[Pictures/BroneStory77.jpg]]</div> The moment you let go, a dread fills you. Should you truly do this? You do not know what it contains, and the box itself, or whatever is inside, clearly has magical properties. @@.Brone;“Do you hear the voice?”@@ @@.Abby;“No,”@@ she says, examining it, @@.Abby;“I don’t hear anything, but it looks awesome! So, how do I turn it?”@@ @@.Brone;“You need this.”@@ Handing her the key, you step back, as she unlocks it. Even you feel somewhat excited, though you hope you will not [[regret this.|Des78]]
<div align="center">[img[Pictures/BroneStory78.jpg]]</div> She unlocks it, and quickly shifts the sides around. @@.Brone;“How are you solving it so quickly?”@@ @@.Abby;“I don’t know! It’s like these symbols make sense, it’s actually really easy!”@@ Flabbergasted, you watch, gawking in disbelief, as the young woman finishes it! @@.Abby;“There! It’s done. But, the little door is closed.”@@ @@.Brone;“Little door?”@@ @@.Abby;“There is a—woah! Cool!”@@ The box clicks within, as if gears and mechanisms shift, and then, in unison, the top folds back in a series of triangular shapes. @@.Brone;“What is it! What is inside?”@@ Absinthe squints an eye and peers down into the box, @@.Abby;“I can’t see, but it looks like, I don’t know, maybe a liquid?”@@ @@.Brone;“A liquid?”@@ at that moment, the smell of what lies contained in the dark container assails your nose- blood! Something different than normal blood, some like Ivor’s, but even more potent! @@.Brone;“Absinthe, hurry, close it!”@@ [[Panic wells inside you!|Des79]]
<div align="center">[img[Pictures/BroneStory79.jpg]]</div> @@.Abby;“How?”@@ is all the girl manages to ask before a strange fountain of blood issues up from the crate, defying all logic [[and physics!|Des80]] <<stopallaudio>> <<audio "brone_theme_wakes" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory80.jpg]]</div> Within a heart’s beat, the goop covers Absinthe’s face! From under it, you hear muffled [[cries for help!|Des81]]
<div align="center">[img[Pictures/BroneStory81.jpg]]</div> You rush to her aid! @@.Brone;“Absinthe, I am so sorry, I think I see to some degree what happened here! Please, fight it!”@@ The woman tries to pull the blood from her face, but it continues oozing over her! She pulls off the coat in an attempt to use it as a rag, but it does not work! Trying to ignore her nudity, you reach out to pull it off directly, but the moment your hand makes contact, the voice fills your mind, a hundred times stronger than when it remained in the box, <i>@@.SGhost2;<<psy>>Release me! You cannot stop me. You will not stop me!”<</psy>>@@</i> Instantly, you pull your hand back! Suddenly, you cannot seem to do anything to help her! @@.Brone;“Absinthe, it won’t—somehow.”@@ You look at your hands but cannot will them forward, @@.Brone;“Somehow, it won’t let me touch you or help. It’s as if it has a greater power over me than even Ivor!”@@ You can only watch as more of the blood issues from the [[puzzle box!|Des82]]
<div align="center">[img[Pictures/BroneStory82.jpg]]</div> @@.Brone;“Oh no! This is terrible!”@@ You repeatedly scream apologies as the blood now slithers up her body. Though you try to not see it, you watch as it first covers- then enters Absinthe’s sex! If you were not already pale as the grave, you’d have just become so. Suddenly, more [[oozes from the box!|Des83]]
<div align="center">[img[Pictures/BroneStory83.jpg]]</div> Stumbling back in disbelief you fall, your eyes never leaving the horrible scene unfolding before you! Just as with the water, Absinthe has held her breath much longer than you expected a human capable of doing, but her movements are finally slowing from a lack of oxygen! @@.Brone;“Absinthe!”@@ You grow speechless as the woman finally makes one last struggle and falls to the ground. The blood flows over her, and pulls her limbs closer together, until she lies in a [[fetal position.|Des84]]
<div align="center">[img[Pictures/BroneStory84.jpg]]</div> The cabin grows totally silent for a long while. Slowly, your mind still reeling from the dramatic episode, you crawl to your would be savior, aghast and expecting to find her dead. However, you hear her heart beat. The blood oozes and flows into her ears, mouth, nose, sex and anus, and all you can do is helplessly watch as it does. Then, your own self-preservation flares up, and you feel the sunlight approaching. For a moment, you consider killing yourself by walking outside and waiting for the light to burn you into ash and dust, but suicide means God will sentence you to hell. Instead, you hang your discarded coat over the window, tying it in place with your scarf, and remain inside, [[watching over Absinthe.|Des85]]
<div align="center">[img[Pictures/BroneStory85.jpg]]</div> Hours pass as the sun makes its way through the sky, and during that time, in the dark cabin, you sit in contemplation of what you should do. You never knew that the box held this cursed blood! It was never meant to be opened by anyone! All you had ever read about it was that it had to do with Calis Van Gothen, and now, you, guilt ridden to the core, wonder if the dark power of this blood tainted your mind or if you simply made a costly, horrible assumption that it would be meant for his descendant. As time passes, the blood becomes a second skin on the helpless girl, yet she breathes and her heartbeat continues pounding inside your ears. You continue your introspective chastising, until the last rays of sunlight, vanish outside, and night falls. At that precise moment, you scream in startled fear as Absinthe [[shrieks awake!|Des86]]
<div align="center">[img[Pictures/BroneStory86.jpg]]</div> @@.Brone;“Absinthe! You’re alive- and awake!”@@ Her hands grab her skull as if something within causes her immense pain! @@.Abby;“No! No! I will not! Fuck you!”@@ she screams to an unseen assailant. You quickly surmise the blood is as much within her flesh as on the outside, and her brain likely floats in an ocean of the foul stuff. @@.Abby;“Gah! No, I’m the one charge of me!”@@ This seemingly internal struggle for control, finally abates, and Absinthe [[stops screaming.|Des87]] <<audio "se_abby_pain" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory87.jpg]]</div> @@.Abby;“What the hell! My hands!”@@ She looks down at her body, @@.Abby;“What the fuck did you do to me, Brone!?”@@ @@.Brone;“Now, please, calm down, I am unsure what happened to you. I promise, I meant no harm, I did not know what the box contained!”@@ @@.Abby;“Well, I do! I do now. I—I have new memories. I can’t make sense of everything; it is as if I am two people in one body.”@@ @@.Brone;“Dare I ask you to explain?”@@ [[She stands up.|Des88]] <<stopallaudio>> <<audio "brone_theme_5" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory88.jpg]]</div> @@.Abby;“This shit is blood?”@@ @@.Brone;“It smells like it, and in every way that your Van Gothen blood smells divine to me, this blood smells of blasphemy.”@@ @@.Abby;“It’s the blood of a guy named Vlad the third, Vlad Țepeș. I know so much, I can’t explain it. Almost two hundred years ago, my ancestor, Calis, and a guy named Dippel, and I think some others attacked Vlad’s castle in Romania. That, Ivor guy, was there too, I saw him. At first, Vlad thought himself invincible, but the people attacking him, they managed to overcome him. Ivor watched from the shadows, and could have saved Vlad, but, instead, he let them destroy Țepeș, so that Ivor would be free of his master’s power to build his own undead kingdom.”@@ @@.Brone;“What! This is—“@@ @@.Abby;“There’s more. The monster hunters could not find a power capable of destroying Vlad. They even put this blood in direct sunlight, and though it squealed and bubbled, it hardened on the outside and saved itself. Vlad is immortal, and so, they took the blood and sealed it in that box. A man that was there and his wife, Ravenhurst, they took the box and vowed to guard it with their lives.”@@ @@.Brone;“Ravenhurst! Anaximanes’ parents!”@@ @@.Abby;“When you became undead, it’s like, vampires have some sort of psychic bond. I see it all now; I feel it. That’s why you can’t directly kill Ivor- and why he could not kill Vlad!”@@ [[These revelations confound you.|Des89]]
<div align="center">[img[Pictures/BroneStory89.jpg]]</div> @@.Abby;“I don’t know what Țepeș was, exactly, I can’t remember everything, but he was not a normal vampire. He got his blood—from—from—“@@ @@.Brone;“From where!”@@ @@.Abby;“I don’t know, man! He’s fighting me from looking into his mind, like how I fought him off from invading mine a minute ago.”@@ @@.Brone;“So, he definitely does not have control over you?”@@ @@.Abby;“I don’t think so, he tried, but I was strong enough to repulse him,”@@ she frowns a moment, @@.Abby;“Shut up! You sure as shit won’t use me like a puppet!”@@ @@.Brone;“So- you now hear the voice, too, don’t you?”@@ Nodding, she says, @@.Abby;“Yeah, it’s Vlad. He wants to use me, but I have a better idea.”@@ @@.Brone;“What?”@@ @@.Abby;“We use him!”@@ @@.Brone;“You cannot be serious, surely!”@@ @@.Abby;“Think about it, he wants Ivor dead in revenge, you want him dead for the same reason, and even though we just met today, I like you. I want to be your friend, and this all sounds so kickass, I have to do it! It’s calling to me!”@@ @@.Brone;“Well, my lady, I would say two things, one is that this suit of blood, uh, blood suit, it might be subtly influencing you, to ensure you do kill Ivor.”@@ @@.Abby;“Maybe. But, I was really looking forward to all this monster fighting stuff before you even gave me the box. What is the other thing?”@@ @@.Brone;“You said we met <i>today</i>, but it is tomorrow.”@@ @@.Abby;“What?”@@ @@.Brone;“You have been passed out for an entire day. You awoke, as a vampire would, the moment the sun set. If what you said about Van Gothen putting this suit in daylight is true, you maybe only empowered at night.”@@ @@.Abby;“What! I can’t go out in the daytime anymore?”@@ @@.Brone;“I don’t know,”@@ you say, retrieving your coat and scarf and donning them, @@.Brone;“But, the suit, itself, might not be able to be in sunlight.”@@ @@.Abby;“You’re right, he’s telling that—“@@ she stops suddenly, and you fear it might be trying to consume her mind again. @@.Brone;“Absinthe!”@@ @@.Abby;“No, it’s ok, Brone. He’s showing me things. Vlad says that I am immortal as well, so long as we remained joined. Even if something tore me in half, he could pull my pieces back together.”@@ @@.Brone;“How utterly grotesque!”@@ @@.Abby;“So, the Blood Suit, it will protect me, but it means, you’re right, I can only go out at night. So, maybe, in a freak way, you ended up helping me by having me open the box. I’m not a vampire, so I don’t have to drink blood, and my already super power over the creatures of the night, are actually amplified by Vlad’s blood!”@@ @@.Brone;“Of course, he’s trying to sell you on the idea of symbiosis, as it serves his purposes, for now. What assurances have we that the moment you let down your guard, or sleep, that he shan’t take you over completely and make you his slave?”@@ @@.Abby;“I guess we don’t, but, to be fair, you tried to enslave me too!”@@ @@.Brone;“Only because I thought I had to!”@@ [[She looks thoughtful.|Des90]]
<div align="center">[img[Pictures/BroneStory90.jpg]]</div> @@.Abby;“Maybe it’s the same for Vlad? Maybe he thought he would have to possess me, but I want to kill Ivor! Hell, I want to hunt monsters and fight! My body always wanted to, but I never found what I needed, but you have changed everything Brone, thank you.”@@ You felt sick with guilt before, and you have put this girl through hell in one day, and she thanks you? @@.Brone;“You are grateful to me?”@@ @@.Abby;“Yeah!”@@ @@.Brone;“You are not an average woman, are you?”@@ @@.Abby;“Hell no! I am Absinthe Jackson, no, not anymore- fuck my adopted last name, apparently my real name is Absinthe Van Gothen, and I am anything but an average woman! This is my calling!”@@ @@.Brone;“Well, I suppose we should make our way to the House of Haggle, while the night is still young.”@@ @@.Abby;“No, first, I want to go to see my band mates, my friends. They are probably wondering where the hell I went, and why I missed the gig tonight.”@@ @@.Brone;“You truly think it is wise? I would recommend that, at least until we find out how to remove the blood suit, that you stay far away from any innocent mortals- especially if you care for them!”@@ @@.Abby;“Fuck no! This is really awesome, and Sylvain will be jealous as hell, he always wanted to be a vampire.”@@ @@.Brone;“You’re not a vampire, but exposing them to the supernatural world means that forces they never knew existed will know they exist! You may as well put targets on them!”@@ @@.Abby;“Listen, they have been my friends for years, and I still owe them an apology. I’m going, and you can’t stop me.”@@ With a sigh, you acquiesce, @@.Brone;“So be it, m’lady. But, we cannot stay too long, we have much to do.”@@ [[Smiling, she practically runs from the cabin.|Chap4]]
<div align="center">[img[Pictures/Chapter4.png]]</div> [[Chapter Four|Des91]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/BroneStory91.jpg]]</div> You cannot wait to get back and see your friends. You rush across the landscape faster than you could ever run before. Even flying as a giant bat, Brone seems to have trouble keeping up. Finally, you reach your apartment, covering all that distance at a full sprint, yet you are barely out of breath. Brone swoops down and you watch in awe as he becomes himself again. @@.Abby;“About time, old man!”@@ @@.Brone;“How on Earth can a mortal move with such speed?”@@ @@.Abby;“Alright, let’s go!”@@ You open the door and walk inside, but after a couple of steps, you realize Brone is still outside. Walking back to the door, you open it, @@.Abby;“Well, are you coming?”@@ @@.Brone;“What? You desire your friends to meet me! You are as mad as a hatter!”@@ @@.Abby;“Damn it, Brone! I want to introduce you!”@@ You turn to walk away and he still remains outside, so, turning back, the anger in you grows, @@.Abby;“I am not going to argue about this!”@@ @@.Brone;“I’m not out here because of that! I cannot enter a home unless invited.”@@ @@.Abby;“Woah, that’s a real thing?”@@ @@.Brone;“Yes, it is real!”@@ @@.Abby;“Ok, please, sir, welcome to my humble abode. You are invited inside, Brone Lorcan!”@@ @@.Brone;“You don’t have to be so formal.”@@ You giggle in response, and the two of you go upstairs. @@.Abby;“Where are they?”@@ @@.Brone;“I do not smell them; there are no humans in this building.”@@ @@.Abby;“Maybe they went out looking for me.”@@ @@.Brone;“Mayhap. But, we have wasted enough time, there are some caverns on the other side of Portland, opposite of Forest Park, and that’s where all the goblin folk live.”@@ @@.Abby;“Goblin folk!”@@ @@.Brone;“Yes, come, I shall explain on the way.”@@ You and Brone stick to the shadows and make [[your way across town.|Des92]] <<stopallaudio>> <<audio "abby_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory92.jpg]]</div> Once you are back into relative wilderness, he continues, @@.Brone;“Goblins are a type of fairy creature.”@@ @@.Abby;“You’re telling me there are such things as fairies!”@@ @@.Brone;“Yes, fairies, sprites, goblins, trolls, giants, all those things from folklore are real.”@@ @@.Abby;“No way, why doesn’t anyone ever find them?”@@ @@.Brone;“They do.”@@ You quirk an eyebrow, @@.Abby;“But, if people are finding all these monsters, wouldn’t there be online videos and stuff?”@@ @@.Brone;“I know it might surprise you, but things like goblins, vampires, and all other manner of mythical monster, do not respond very kindly to meddling humans. That’s why so many mortals go missing in the wilderness across America. As humanity spreads around the globe, they are pushing the monsters into ever smaller areas.”@@ @@.Abby;“You mean, the goblins would take them?”@@ @@.Brone;“Yes, and probably eat them, if I know anything about those snot nosed, squeaking ne’er-do-wells.”@@ Finally, Brone leads you to a path. @@.Brone;“This is it. Over this rise the road leads down into the caverns, and Hobs, being a hobgoblin, set up the entrance to his shop there.”@@ [[You reach the top.|Des93]]
<div align="center">[img[Pictures/BroneStory93.jpg]]</div> @@.Abby;“This is awesome!”@@ You rush to the edge and peer over. There are, what look like, crude stone stairs that spiral down to a little lake in what might be an old volcano or a crater. @@.Abby;“So, we will get to fight goblins down there?”@@ @@.Brone;“Hardly! You have no weapons, and the last thing I need to do is start a war between vampires and goblins.”@@ [[You follow Brone down the spiral.|Des94]]
<div align="center">[img[Pictures/BroneStory94.jpg]]</div> @@.Brone;“This is the entrance to the caverns. A word to the wise- never go left.”@@ @@.Abby;“Why?”@@ @@.Brone;“That leads down into the goblin caverns, but to the right is Hobs’ tunnel, and since he is goblin kin and likely supplies them with ill-gotten goods, his tunnel is considered a safe area. No creature should interrupt us there, or else they would probably feel Hobs’ wrath.”@@ @@.Abby;“Hobs’ wrath? C’mon, you said he is just a little hobgoblin! He can’t be too tough.”@@ @@.Brone;“His store fills to the brim with occult, ancient, and cursed items. Knowing him as well as I do, it is likely that he keeps the strongest, most insidious, relics for himself. Listen carefully when I tell you to be on your guard around him! Goblin-kin are very cunning, deceitful, and selfish.”@@ @@.Abby;“Ok, got it, watch out for tiny super villains.”@@ Brone shakes his head and sighs, as you follow the tunnel, and then, around a bend, you can [[make out blue light.|Des95]]
<div align="center">[img[Pictures/BroneStory95.jpg]]</div> The scene shocks your rational mind, and it takes you a moment to believe what you are seeing! There is a shimmering, blue liquid, defying gravity. @@.Abby;“What is that!”@@ @@.Brone;“That’s the entrance to Hobs’ shop. At least the one I know about.”@@ @@.Abby;“You mean there’s other tunnels that lead to glowing water?”@@ @@.Brone;“That’s not glowing water! That’s a magical portal he erected here. He probably has them all over the world so creatures can come to his shop from anywhere. When one exits, it puts one back to wherever they entered from.”@@ @@.Abby;“No. Fucking. Way. You are telling me that magic is real and that there are such things as teleporting portals! How does it work?”@@ @@.Brone;“I honestly haven’t a clue. That is how goblin-kin seem to move around. They have some sort of innate way of using portals. C’mon, you saw me turn into a bat; surely you can accept magical doorways!”@@ @@.Abby;“Well, I never thought of a vampire’s powers as magic, but I guess it is. So, we walk through here and—“@@ @@.Brone;“And we are instantaneously inside the House of Haggle. Oh how I hate that place.”@@ @@.Abby;“Where is it really, if this is only a portal?”@@ @@.Brone;“That, no one knows. Where the actual physical location of the place is, is anyone’s guess. For all I know it’s not even in our dimension.”@@ @@.Abby;“There’s other dimensions?!”@@ @@.Brone;“Oh bother, c’mon.”@@ [[Cautiously, you step inside.|Des96]]
<div align="center">[img[Pictures/BroneStory96.jpg]]</div> All your expectations are dashed! Part of you thought it would be like a worm-hole from a movie, but you felt like you just took a step, and you poke your head back into the portal, and see the cavern behind you. The other let down is the shop itself! Inside your imagination you pictured this wondrous, mystical scene, but it looks like a shoddy rundown wooden shanty with random strings of decorative lights and neon signs. @@.Abby;“Brone, this place is cheesy.”@@ @@.Brone;“Shh, let’s not draw attention to ourselves. You’re probably the only human to ever set foot in here.”@@ Your eyes scan the massive building. Aisles stretch out in either direction, lined with rows of weapons. You see everything from swords to machine guns. The whole place is as if random bits of history were cobbled together and sold. Suddenly, a loud voice [[yells out.|Des97]]
<div align="center">[img[Pictures/BroneStory97.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle!”@@ As you look ahead, directly across from the entrance, is a gnarled, creepy little green man. He wears a top hat and a vest, and something about him puts you off. With his cockney British accent, he then continues with, @@.Hobs;“Wot unique and powerful item can Hobs help you find to— Brone Lorcan! You ol’ raspberry tart! Get out of me store this instant!”@@ Perplexed, you turn to your undead companion, @@.Brone;“Now, now, Hobs, I intend to buy!”@@ @@.Hobs;“Not in a hundred years have you ever bought so much as a scrap of me trinkets and treasures! Nah mate, you always look only! Get out of ‘ere, right now, if you know what’s good for you! Know wot I mean?”@@ @@.Brone;“I promise, I really will purchase items this time, look!”@@ Brone produces the bag filled with the gold and gems he took from the fireplace back in the cabin. Confused, you watch as Hobs sniffs the air, and then, in a slow, freakishly unsettling way, the hobgoblin’s grin grows bigger and bigger across his misshapen face. @@.Hobs;“Oh, ho, ho! You got a right good haul ‘ere, Brone Lorcan, yeah you do! Welcome, of course, mate, do look all about! There’s so many unique and expensive things ta spend that dosh on, yeah? So, go on, look—“@@ and in a almost demanding voice, Hobs adds, @@.Hobs;“—and buy somfing!”@@ [[Chuckling, you look up at Brone.|Des98]] <<stopallaudio>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_2" volume 0.2 play>>
<div align="center">[img[Pictures/BroneStory98.jpg]]</div> @@.Abby;“Ha ha, you told me to keep a low profile! More like you didn’t want him to see <i>you</i> until we were ready to leave!”@@ Brone glares at you and walks to the far right aisle. He then turns and follows the wall with you in tow, @@.Brone;“Now that we have permission to buy, we just need to figure out what to get.”@@ @@.Abby;“Well, you know what vampires are like more than I ever could.”@@ @@.Brone;“You likely won’t be only killing vampires. Look around the store, some of these shoppers are likely to be your direct enemies soon enough.”@@ You scan the large room, and see many strange figures. Again, it takes your mind a moment to truly fathom what you look at. There are some green-skinned storybook-looking witches cackling, there are little, skinny guys chattering that resemble Hobs, and you see a huge man. He must be twelve feet tall and as wide as a truck. @@.Abby;“You mean I might have to fight that giant dude over there?”@@ @@.Brone;“That’s an ogre, and that’s what I mean. An ogre will fight you very differently than, say that witch over there. She will probably use magic, whereas ogres use their immense brawn.”@@ Brone watches the two little green men walk to the counter and start talking to Hobs. @@.Brone;“And, that goblin and kobold will be a very different fight than the others.”@@ @@.Abby;“Kobold?”@@ @@.Brone;“That’s the taller one. They have large ears and noses, and are blind as a—”@@ Brone runs his fingers along his pointed ears, @@.Brone;“Well, you know.”@@ @@.Abby;“This is going to be so strange; I have so much to learn.”@@ @@.Brone;“Yes, but as I said, I will help you, and I think the Night Stalkers will too. I believe you should leave it to me to pick out the weapons, then, as, not only do I know all about the monsters in Portland, but I can also figure out what we can afford with my savings.”@@ As Brone goes about his shopping, you walk around on your own, and make your way to the far side of the store. In your case, you are interested in the shoppers more than the weapons. You act like you are browsing the next aisle over while you eavesdrop on the [[green women.|Des99]]
<div align="center">[img[Pictures/BroneStory99.jpg]]</div> @@.Witch1;“I can’t get over how hot it was what you and the other coven sisters did to me! I am so happy that you managed to stop me before I saved us all!”@@ The two of them look exactly identical except for their hair, and when the other witch answers, her voice exactly matches the first’s, @@.Witch2;“Yes, I was so wet holding you down and forcing you to drink the brew, but look at you- you are one of us now, and we love ourselves.”@@ @@.Witch1;“Yes, I find you more beautiful and sexy than anything but my own reflection and the Mistress, Herself.”@@ The two cackle madly, until they [[turn towards you!|Des100]]
<div align="center">[img[Pictures/BroneStory100.jpg]]</div> @@.Witch1;“Ooh, what a pretty girl.”@@ @@.Witch2;“Yes, but she could be even prettier.”@@ @@.Abby;“I’m cool, thanks, though.”@@ @@.Witch1;“Don’t you want green skin?”@@ @@.Witch2;“And, black hair?”@@ @@.Abby;“No, like I said, I’m good.”@@ The witch on the right reaches up and grabs the small vial of liquid hanging around her neck, and asks, @@.Witch1;“Should we take her?”@@ @@.Witch2;“No! Hobs would stop us. But, I have an idea.”@@ In a whisper, you can just make out as she says, @@.Witch2;“Look at her! No weapon, no protection- we’ll wait outside. When she leaves, we’ll make her perfect, just as we are!”@@ @@.Witch1;“Hee, hee, hee, ok,”@@ responds the other. @@.Witch2;“Alright, dear girl, we will leave you be. See you, soon!”@@ [[With that the cackling pair leave.|Des101]]
<div align="center">[img[Pictures/BroneStory101.jpg]]</div> @@.Abby;“Brone better find me some damn gear or I might be in trouble!”@@ Your attention now falls on the ogre. It appears to be looking at massively oversized hammers. You watch as, with total ease, the lumbering giant lifts a hammer and holds it straight out. His biceps are as big as your entire torso. @@.Abby;“Holy shit! If that guy punched me, it’ll break every bone in my body!”@@ Setting the mallet back, [[the ogre moves on.|102]]
<div align="center">[img[Pictures/BroneStory102.jpg]]</div> As the ogre walks, the wood groans under his feet and you boggle that the floor does not collapse. You turn and slowly make your way towards the front of the store. The goblin and, kobold, you think it was called, have moved away from Hobs and seem to be [[having a conversation.|Des103]]
<div align="center">[img[Pictures/BroneStory103.jpg]]</div> Their words are foreign, but they sound angry about something. Then, the taller one sniffs the air and turns [[in your direction!|Des104]]
<div align="center">[img[Pictures/BroneStory104.jpg]]</div> Brone was right! The thing’s eyes are all white, like it is blind, but it knows you are here. It makes some noises and points, and the goblin looks over at you, grinning. Though you do not know what they are saying, they appear to be ogling you like a piece of meat. @@.Hobs;“Hey! You two!”@@ The pair turn towards Hobs, and he says a few weird guttural words to them before they make to leave the store, though they look back at you more than once. @@.Hobs;“Remember, you tell Stenhållare that if he puts that stone into a woman’s naughty bits, it’ll make it so he can get ‘er right up the duff, mates! He’ll have all the littol troll sons he wants.”@@ He pulls a pile of gold off the counter and into a sack he then sets behind it. The goblins must have bought something. Standing at the counter, you [[turn and look at Hobs.|Des105]]
<div align="center">[img[Pictures/BroneStory105.jpg]]</div> This close to him, you can really get a view of his features, and it’s not a good one. He stands about four feet tall, long pointed ears protrude from the sides of his head, and his teeth look as if they have never been brushed in his life! @@.Hobs;“Ooh, what a fit girl! You came right in ‘ere, and I didn’t notice! Heh, heh.”@@ @@.Abby;“I’m here, um, with Brone.”@@ @@.Hobs;“With a nosferatu? Why would a fit girl like you hang out wif a minger like him?”@@ the little creature laughs, and even though he is speaking English, you only understand some of what he says, @@.Hobs;“Hey, now, me girl, fancy joining ol’ Hobs for a nice cuppa? Or, buy a few fings from behind me ‘ere.”@@ @@.Abby;“Brone’s shopping for me, thanks though.”@@ You have a hard time looking the hobgoblin in his creepy eyes. @@.Hobs;“Well, for girl like you, how about somefing on the house? Know wot I mean?”@@ Hobs reaches over and picks up a [[potion.|Des106]]
<div align="center">[img[Pictures/BroneStory106.jpg]]</div> @@.Hobs;“I has many potions and trinkets, but you can have this special potion, for free, no dough at all, miss, she’s yours!”@@ With everything else that has happened to you today, the idea of magical potions seems legit. @@.Abby;“Um, thanks, Hobs, but what does it do? What kind of potion is it?”@@ @@.Hobs;“It’s a right pink potion, it is!”@@ @@.Abby;“I meant, like, what happens to people that drink it? Does it have any effects?”@@ @@.Hobs;“Ah, yeah, actually, see whoever drinks this grows happier than they have ever been in their entire life! One o’ these pink potions is enough to make them happy forever.”@@ Laughing, you ask, @@.Abby;“Are you saying, this will make me high?”@@ @@.Hobs;“High? No, no! Those are levitation potions, take you right up, top floor, and they’re all sold out. This is a <i>pink</i> potion. Makes a bird very pretty, too!”@@ @@.Abby;“Let me get this straight, if I drink that,”@@ you point to the milky pink glowing liquid, @@.Abby;“I will become happier and prettier?”@@ @@.Hobs;“Yeah! Guaranteed that you will be happier and more lovely than ever before!”@@ @@.Abby;“There are signs all over that say, ‘no returns’! What kind of guarantee is that?”@@ @@.Hobs;“In your case, miss, since it is a gift, if it don’t work, then, I’ll give you anyfing else in me whole shop!”@@ @@.Abby;“For free? Anything at all?”@@ @@.Hobs;“Yep, cross me heart- I swear it!”@@ Trying it may not a bad idea. You could drink it, and then simply say it did not make you happier, and ask Brone what the strongest, most expensive item in the store is, and then pick it for your free item. [[Take the potion and enact the plan.|BimboBuzz1]] Or [[Think over the offer.|Des106.1]]
<div align="center">[img[Pictures/BroneStory105.jpg]]</div> You think about it, and just as you are about to accept the offer, Brone drops a bunch of equipment on the counter. @@.Brone;“What is that?”@@ Brone asks non chalantly as he finishes putting down weapons. Then, his eyes bulge and he exclaims, @@.Brone;“What!? Are you trying to get her to buy one of those Doxy Drinks, you cur!”@@ @@.Abby;“A ‘doxy drink’? What’s a doxy?”@@ @@.Hobs;“Why, wot is a doxy, you ask? It’s a happy, vibrant, beautiful woman!”@@ @@.Brone;“No! A doxy is another word for a prostitute. He’s trying to make you into a, what do you call them, a bimbo!”@@ @@.Abby;“What!?”@@ @@.Brone;“Yes, if you imbibe a Doxy Drink, it does not matter if you are a male or a female, it turns you into a sex crazed, hyper feminine woman, submissive in every way and to every whim to whoever mixed their own sexual liquids into the concoction. It’s what one might call a ‘love potion’.”@@ Brone frowns a moment and asks, @@.Brone;“Hobs, how do you even have this? These are only made with the, uh-”@@ Brone shifts uncomfortably a moment, @@.Brone;-“<i>Dew</i>, of a succubus. Are you consorting with demons?! If you are the BDA will show up and—“@@ @@.Hobs;“No, I promise, mate! Fairy sold it to me. Found and it brought it right 'ere to the man himself. Gave up some real dough, to acquire it.”@@ @@.Brone;“Found where?”@@ @@.Hobs;“It was found on Ghost Nook Island.”@@ @@.Brone;“What? That makes no sense, why would a succubus have been anywhere near Wakefield? That damn Eleanora!”@@ @@.Hobs;“Don’t know, me lad, and I don’t care none- paid high for it, but it will pay for itself once someone drinks it. I’ll sell the drinker, see, on the side. Trust me, she’ll love it! Hobs’ House of Whores!”@@ @@.Brone;“Dear goodness! You mixed your— you vile little imp.”@@ @@.Hobs;“See here, Lorcan! You going to come into me own shop and insult me or are you gonna purchase these fings?”@@ @@.Brone;“I <i>am</i> buying, sir!”@@ With that, Brone opens the little cloth sack and pours out the contents. Hobs’ face lights up! Though you are pissed that he tried to turn you into a bimbo prostitute slave, you hold your tongue. You want to get out of here as soon as possible. Rubbing his hands together with a greedy twinkle in his eyes, Hobs says, @@.Hobs;“Cor blimey! Very good! This dosh’ll pay for all this and more!”@@ @@.Brone;“Well, that was what I thought, we will need some kind of armor.”@@ @@.Hobs;“I have the finest armors on the ’ole of the Earth, I do! What’re looking for? Grecian, Arthurian, Atlantian—“@@ @@.Brone;“No, not anything bulky, what do you have that would allow Absinthe to maintain her mobility. Come on, I am paying all my savings, give me something good, Hobs.”@@ The hobgoblin steeples his fingers and then rubs his palms together, @@.Hobs;“Right, mate! I know just the fing for you- the Babr-e Bayan!”@@ You and Brone both ask at the same time, what that means. @@.Hobs;“Babr-e Bayan is right old. Rostam, the Iranian hero, he wore it into battle ages ago. Tough as dragonscales, but light as cotton!”@@ @@.Brone;“But, will it protect her against magic?”@@ @@.Hobs;“Not magic spells, per se, you’d need somefing like an Adder Stone for that, but, Babr-e Bayan, protects against all elementals. Fire, ice, wind, when one wears the Babr-e Bayan, renders all these natural fings much weaker. You could probably take a nice stroll on the sun or sleep comfortably in the middle of an arctic storm!”@@ @@.Brone;“Well, why would she need that? I say, then, sell me the stone you mentioned- sell me an Adder Stone.”@@ @@.Hobs;“Aw, it’s a right pity, but I sold the last one to a couple of me mates for their master. Out of stock, and you do not have enough to afford one even if I had it. Good Adder Stones are very dangerous to get. <i>Very</i>.”@@ @@.Brone;“Fine! You are sure there is nothing else?”@@ @@.Hobs;“Nofing. This is a real powerful artifact, and I’m giving you a right good price, mate. This is worth a bit more dosh than you ’ave left over. But, because you’re finally buying my wares, and getting so many fings today, I figure it’s close enough to even out.”@@ @@.Brone;“Ok, we’ll take it.”@@ You look through the things as Hobs and Brone help dress and arm you. Throwing knives, guns, and a crossbow for ranged attacks, and an oak stake and silver knife for close range all find a place on your body. The arming goes well, though, at one point, Hobs gropes your butt when he is helping hook on your holsters, and you backhand him, knocking his hat off his head. @@.Abby;“Watch it, buddy.”@@ @@.Hobs;“Ow! Girlie can hit real hard! Look ’ere, I’m just lonely’s all, and your shiny red arse practically demands to be touched, my fair lady!”@@ @@.Abby;“Well, forget it, just finish this up.”@@ When they hold up the Babr-e Bayan, it looks like a tiger skin vest. @@.Abby;“Oh my god, I have to wear this? It looks horrible!”@@ @@.Hobs;“Ah, nah, see, it’s magic. Here, put ’er on.”@@ The goblin helps dress you, @@.Hobs;“Now, fink of what you want it to look like.”@@ @@.Abby;“Seriously?”@@ @@.Hobs;“Yeah, yeah, go on, then.”@@ You concentrate and think about your black leather jacket from your gig last night. @@.Hobs;“Oh, yeah, look at that!”@@ @@.Brone;“Huh, that looks really good, Absinthe.”@@ @@.Abby;“What—“@@ you look down to find the Babr-e Bayan looks exactly like your coat! After they finish dressing you, you ask about the little glass vials that Brone has purchased. He bought you two health potions and two willpower potions, which you put into your inventory bag on your utility belt. [[Soon, everything is in order.|Des107.1]] [[(Click here if you need an explanation about the inventory)]] <<audio "hoh_theme" volume 0.3>>
<div align="center">[img[Pictures/BEBimbo1.jpg]]</div> Raising the potion to your nose, you sniff it. It smells like bubblegum, sex, and something you cannot place, but your pussy twitches. @@.Abby;“What is this?”@@ @@.Hobs;“That, my dear lady, is one of the most rare, unique potions in the whole o’ the world, it is!”@@ @@.Abby;“But what does it—“@@ @@.Hobs;“Happy! One sip-o’- that will wash away cares with mind melting pleasure. He he, I promise you, it’s guaranteed, like I said, or else you get your pick of the place, remember?”@@ Oh, yeah, strange, you forgot he even said that. You have to use your other hand to wipe some drool from your lips. The hobgoblin rubs his hands together, @@.Hobs;“Now, guzzle’er down- everyone wants to be happy, you know? Everyone.”@@ @@.Abby;“Happy.”@@ You sniff one more time, and your brain buzzes with excitement, @@.Abby;“Happy!”@@ You drink the [[pink potion!|Bimbo3]]
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Brone;“All done, so, how is it, Abby?”@@ @@.Abby;“It feels great. I never imagined I would be covered in knives and guns like this. Scarlette would be all over me right now. I feel sexy as hell!”@@ @@.Hobs;“Heh, heh, heh, that’s because you look sexy as ‘ell! Right then, all finished up. Thank you for shopping at the House of Haggle! Please, come again!”@@ The hobgoblin puts out his hand, motioning for you both to leave. @@.Abby;“Hold on, you forgot my gift.”@@ @@.Hobs;“Gift?”@@ @@.Abby;“Yeah, you said I could have the pink potion.”@@ The goblin’s color drains from his face, @@.Hobs;“Now, wait just a tick, miss, I ain’t giving it up me love potion!”@@ @@.Abby;“Look here, Hobs,”@@ you say, putting your nose to his, @@.Abby;“You said I could have that!”@@ @@.Brone;“You should honor your word Hobs, though, I cannot imagine why she would want a cursed demonic potion.”@@ @@.Hobs;“No!”@@ @@.Brone;“Hobs, she is going to be fighting monsters every single night for a while. Do you know what that means?”@@ The hobgoblin appears confused, @@.Hobs;“You trying to threaten me, mate? You saying she’ll come and try to slay me or somefing?”@@ @@.Brone;“No! Of course not! Who even knows what insane enchantments you have on yourself or in this room for protection, I meant, she will need potions. Lots of them.”@@ @@.Hobs;“Me potions?”@@ @@.Brone;“That’s right, health, focus, armor think of it! Not to mention more weapons! Think of all the gold those monsters out there are hoarding- gold she will gain, <i>and spend</i>, right here.”@@ The hobgoblin’s eyes light up, and in your imagination, you can practically see dollar signs in them, @@.Hobs;“Well, why didn’t you say so! Right then, I did say the girl could have this. How silly of me. Please, take it, and come back and buy any and all potions you need, miss! Oh, and don’t die or anyfing!”@@ @@.Abby;“Thanks, you’re a real gentleman.”@@ The hobgoblin adjusts his hat and stands up straight appearing to try and take on an air of civility. @@.Brone;“Yes, Hobs, thank you, and a good evening.”@@ The hobgoblin smiles and you can hear his hands rubbing together greedily as you leave [[through the portal.|Des108]]
<div align="center"> <iframe width="854" height="480" src="https://www.youtube.com/embed/alj3r-SLiRA" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe> </div> @@.SGhost2;Click CC (Closed Captions) in the above video if you have any trouble hearing me. Video quality available up to 720p. Also, please note that "Character Unlocks" mentioned in this video are available only in the final release!@@ [[Return to the House of Haggle!|Des106.1]] Or Sell your soul- visit the guide! (WILL BE AVAILABLE AT THE FINAL RELEASE!) <<audio "hoh_theme" volume 0.00001>>
<div align="center">[img[Pictures/BroneStory108.jpg]]</div> As you step out, you almost trip over the witches! The one that had tried to give you her vial has her fingers in the other’s cunt and the two are deeply kissing. You feel a thrill run through you! @@.Abby;“That’s so freaking hot!”@@ Brone steps through next, @@.Brone;“Oh my! Dear lord!”@@ [[He covers his eyes.|Des109]] <<stopallaudio>> <<audio "abby_theme_4" volume 0.3 loop play>>
<div align="center">[img[Pictures/BroneStory109.jpg]]</div> The two women are soon in another position and you feel your pussy suddenly heat with need, but then, the blood suit begins massaging it from within! Your legs almost buckle at the invasion, @@.Abby;“Oh, shit, that feels so good.”@@ Brone turns to you, @@.Brone;“Your heartbeat just increased! Are you well?”@@ You chuckle, @@.Abby;“Yeah, Brone, I’m good, I just, this is really sexy. Look at them!”@@ He shakes his head, @@.Brone;“Well, at least these two harlots have forgotten all about you. Let’s go.”@@ It’s hard to walk with the suit molesting you, but once you are out of the cavern and away from the sexy scene behind you, the suit stops its sexual intrusion and your mind clears. Hmm, this is something you must watch out for being [[merged with Vlad.|Des110]]
<div align="center">[img[Pictures/BroneStory110.jpg]]</div> You make your way across town, following Brone to an old factory. @@.Brone;“This is it.”@@ @@.Abby;“This run down dump is the Sanctuary? I was picturing something very different!”@@ @@.Brone;“Yes, I know, not much to look at. You see, though these hunters obtain the gold coins that monsters use as currency, they can’t spend them.”@@ @@.Abby;“What! Why?”@@ @@.Brone;“Because, one cannot simply walk into a store and buy eggs with gold! Now then, while these different monster hunters are powerful, from my spying on them, I have found that they each seem best suited for a particular hunt.”@@ @@.Abby;“What do you mean, exactly?”@@ @@.Brone;“Some are avid zombie hunters, others seems to be exceptional against werewolves, there’s an Irish woman, lovely lass, she was once a marine biologist, and I have seen her mostly square off against creatures like that rusalka that tried seducing you.”@@ As you approach the building, you notice [[a cool truck!|Des111]]
<div align="center">[img[Pictures/BroneStory111.jpg]]</div> You run over to it, @@.Abby;“This is fucking cool! Look what they did!”@@ @@.Brone;“Yes, it’s a piecemeal developed contraption. Occasionally, a few of them team up and ride in this. There is a woman that constantly welds and works on it. Rather formidable girl, indeed. Anyway, they have no vampire hunter among them. There was one here several years ago, but Ivor dispatched the Jiang Shi twins, and, oh dear it was a horrific bloodbath.”@@ @@.Abby;“What’s a Jiang Shi?”@@ @@.Brone;“The best I can tell you is to picture two deadly female vampire assassins capable of an immense array of martial art acrobatics. They are called the ‘hopping vampires’ in Chinese for a reason.”@@ @@.Abby;“I hope I get to face off with them!”@@ Brone guffaws, @@.Brone;“Personally, I fear you facing them more than I fear you facing Ivor himself.”@@ The two of you approach the back [[of the building.|Des112]]
<div align="center">[img[Pictures/BroneStory112.jpg]]</div> @@.Abby;“So, where are they?”@@ @@.Brone;“They mostly reside in the basement. I have stalked through their entire base.”@@ Brone hops up and walks inside with you in tow. @@.Abby;“Wait! You said you had to be invited to go into a building.”@@ @@.Brone;“I didn’t say <i>‘a building’</i>, I said <i>‘a home’</i>. Though they live here, this is not a home, nor their property, and at this point, it’s barely even a building! Without their vampire hunter around, they have virtually no protection against us. Notice, no garlic and they dwell in the lower part of the building where there are no windows, and that means, no sunlight.”@@ @@.Abby;“That’s stupid!”@@ @@.Brone;“Well, ignorant, maybe, but they don’t know better. None of these people have even fought vampires. Ivor’s forces have mostly acted with complete immunity throughout Portland. In fact, it’s usually the other monsters in Portland that fight us over territory or resources.”@@ @@.Abby;“Resources? Like what.”@@ @@.Brone;“My apologies, it seems, even I have become somewhat jaded. People. Monsters need humans to reproduce.”@@ @@.Abby;“That’s crazy!”@@ @@.Brone;“Think about the monsters you probably have heard about in your picture shows and books. You have a werewolf, and how do they get more werewolves?”@@ @@.Abby;“They attack someone, and if the person doesn’t die, they become one too. But they only change on a full moon night.”@@ @@.Brone;“The first part is correct, however, the latter is mere folly. Werewolves do tend to howl at a full moon, but those hairy brutes stalk the wild forests every night, trust me. And, what of vampires?”@@ @@.Abby;“Like you said, you get bitten and turned.”@@ @@.Brone;“Exactly, almost all monsters reproduce in such ways, requiring a human transformation. Even those goblins, like Hobs.”@@ @@.Abby;“You mean if he had bit me, I’d turn into a hobgoblin, too!”@@ Brone laughs, @@.Brone;“No! They work differently. They are magical creatures, and use enchantments. Sometimes, they will enchant humans, just like a vampire with mind control, and keep the human as little more than a toy or pet. However, when they get really desperate for forces, or, perhaps if there is something sending them into a sexual frenzy, the pack of them will use their spells to turn a woman into one of them. There are no natural female goblin-kin. They are born all male, but the females were always originally a human being.”@@ @@.Abby;“You mean, he can turn me into one of him and then breed me?”@@ @@.Brone;“Yes, terrible thought.”@@ Though you nod to your companion, you feel a shot of sexual excitement at the fantasy of being pregnant with a bunch of [[creepy little goblin babies.|Des113]]
<div align="center">[img[Pictures/BroneStory113.jpg]]</div> You enter a lobby area and there is an old elevator. @@.Brone;“This is as far as I go. I cannot see you earning their trust if you walk in there with me at your side. Likewise, I suggest you keep our acquaintance a secret.”@@ @@.Abby;“You mean our friendship.”@@ He tilts his head and smiles, though a nosferatu smiling, even when happy, is still a bit off-putting. @@.Brone;“Thank you, m’lady, I feel you are my friend as well.”@@ @@.Abby;“So, what should I do? Just take the elevator and tell them I am here to help fight the forces of darkness or something? Are they like the super heroes?”@@ @@.Brone;“No, they are not flashy braggarts in capes; they are people that other humans think are insane and are complete outcasts of society.”@@ @@.Abby;“Why?”@@ @@.Brone;“Absinthe, think of what happens when one of your loved ones disappears while you and your family are hiking in the mountains. The officials come and ask you what happened, and you explain that the ground opened up, little green men with pointy ears wielding knives and swords grabbed your wife, and then the ground sealed up behind them.”@@ @@.Abby;“Shit. They would think you murdered her.”@@ @@.Brone;“Yes. These people ended up here through terrible travesty and horrendous hardships, they can trust no one besides others like them. You, on the other hand, while very unique, and lovely, have not had your whole family turned into zombies, or had your mother drown and become a rusalka, only later to try and drown you. Imagine what these poor people’s psyches are like, and try to be kind to them. Though they would kill <i>me</i> on sight, I pity them and hope they will accept you and eventually stand with us against Portland’s vampire horde.”@@ @@.Abby;“I get it now. I was excited and this is all cool and new to me, but, to these people, it has been the exact opposite.”@@ @@.Brone;“Exactly. Alright, I think I have taught you a fairly good crash course on pertinent matters, and you should get going. I wish you luck, m’lady.”@@ Brone bows low, @@.Brone;“I will head back to Ivor’s lair and see what they are up to. So, I shall keep you updated and informed as I am able.”@@ @@.Abby;“Thanks Brone. This has been crazy, but I feel better than I ever have before, and I really hope we get to be friends forever.”@@ He smiles again, as you enter [[the elevator.|Des114]]
<div align="center">[img[Pictures/BroneStory114.jpg]]</div> As you slide the door closed and hit the basement button, Brone leans on the stair railing, @@.Brone;“Remember, Absinthe, you have super human strength and all these weapons, so don’t kill these poor people, even if they try to kill you.”@@ @@.Abby;“Kill me!?”@@ You yell up as he goes from view. Great. You forgot you are clad in a suit made of blood. What if they do try and fight you. Mulling it over, you pop your neck and stretch. Then you give a big smile a couple of times, as if you are preparing for a big job interview. @@.Abby;“Ok, ready!”@@ [[The elevator stops at the basement level.|Des115]]
<div align="center">[img[Pictures/AbbyStory115.jpg]]</div> The bottom resembles the top floor, only there is a single door on the far end. You check your equipment and stretch one last time. Taking a deep breath, you open the door and find [[a long wide hallway.|Des116]]
<div align="center">[img[Pictures/AbbyStory116.jpg]]</div> A few dim, industrial lights hang from the ceiling, and you make it in a few steps before you notice a woman sitting in the shadows on your right. @@.Abby;“Oh, hey! My name is Absinthe Van Gothen. I have come to—“@@ She stands up, @@.Kat;“I sense no magic within you. You are no vitch.”@@ Her accent is Russian. @@.Abby;“A witch? No, I’m—“@@ @@.Kat;“I do, however, sense your intensely dark aura. You drip vith evil.”@@ @@.Abby;“Oh! That’s not <i>my</i> aura, I think. It’s probably this Blood Suit. Long story! So, I was-”@@ She opens the door and screams for backup before turning back to you, @@.Kat;“I do not know vhat manner of monster you are, but I vill kill you, or at least keep you busy until the others end your foul existence!”@@ [[You try to plead!|Des117]]
<div align="center">[img[Pictures/AbbyStory117.jpg]]</div> @@.Abby;“Seriously, please, listen to me, I am not a threat, I—“@@ She draws two knives and leaps into the air towards you! Instinct pulses in your muscles, and as she lands, she strikes. She stabs at your chest, then swipes across your abdomen before launching a series of kicks, all of which you manage to dodge! Again, she tries to stab, but as she does, you latch onto her wrists and use her momentum to toss her to the ground and launch yourself [[across the hallway!|Des118]] <<stopallaudio>> <<audio "abby_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory118.jpg]]</div> She rolls on the ground in pain a moment, @@.Abby;“Please! You have to listen to me, I came to—“@@ [[Just then, the door behind you opens!|Des119]]
<div align="center">[img[Pictures/AbbyStory119.jpg]]</div> Three women rush into the hallway. With an east coast accent, the largest of the three women yells, @@.Rosa;“Hey! What do you think you’re doing, coming in here like this!”@@ @@.Kendra;“Look thar, she hurt Katerina! Oh, ye shouldn’t have done that, lass.”@@ says a woman that sounds a bit like Brone, but with a much thicker accent. @@.Siri;“I don’t want to kill her,”@@ says the tall blonde. @@.Rosa;“Damn it, Siri, grow a pair already, will ya?”@@ the big woman retorts before she rushes at you swinging two heavy maces. You easily dodge the slow, strong attacks, but every so often the red haired woman in the wetsuit tries to stick you with her harpoon. Then the blonde woman, the one they called Siri, shakily aims the gun at you and fires, missing completely and almost hitting her friends. While the other two attack at once, you spin and flip in the air, landing behind them and right in front of Siri. In a swift movement, you pull the gun from her hand and toss it down the hallway. @@.Kendra;“Hold still ye blooming harlot!”@@ The redhead stabs at you and almost skewers the cowering Siri. @@.Abby;“You people are going to hurt each other!”@@ You finally make a move, grabbing the harpoon when she thrusts it, and pulling her forward with a strong jerk- right into your other fist. The blow knocks the redhead down. Then, you toss away her weapon. The blonde runs away, going back through the doors she came through, and the big woman takes a massive swing, missing you as you step up to her, nose to nose. @@.Rosa;“Damn, you’re fast. Real fast.”@@ She tries a few more swings, but you stay in right against her. Every move she makes you step around, and end up right behind her, as if it were a dance. @@.Abby;“Sorry for this,”@@ you say, and hit her in the back of the head. The blow sends her reeling forward and she loses her footing and lands on several full trash bags. Something inside you beckons you to leap right and you do, narrowly [[dodging a knife attack!|Des120]]
<div align="center">[img[Pictures/AbbyStory120.jpg]]</div> @@.Kat;“Impossible! How could you have dodged that?”@@ @@.Abby;“Honey, I am trying to tell you, I am here as a friend.”@@ @@.Kat;“Liar!”@@ She tries to attack again, and this time, you kick at her knee. The blow sends her careening across the floor and into the wall as she drops her knives and holds her leg. Then you leap to the left, just as you hear a grunt and an axe [[narrowly misses you!|Des121]]
<div align="center">[img[Pictures/AbbyStory121.jpg]]</div> The largest man you have ever seen lashes out with a punch, and you duck and leap back as he raises his axe, @@.Jack;“Hold still, s’il vous plaît!”@@ @@.Abby;“Listen to me!”@@ @@.Jack;“No! You listen! You have hurt my friends, and you should have run away ma petite cherie! Now, I must save them and end you!”@@ Without another word, you swing your leg in a brutal horizontal kick, getting him in the stomach. With your power, the blow lifts the large man off the ground and sends him into the same wall as the [[knife-wielding woman.|Des122]]
<div align="center">[img[Pictures/AbbyStory122.jpg]]</div> @@.Ayana;“Shit, did you see that?”@@ You turn and see a man and a woman donning red suits, and a woman wearing a leather outfit. @@.Arion;“Hell yeah I saw that. A flying Frenchman! How did that girl kick big ass Jacques, across the room?”@@ asks the man. @@.Selena;“I don’t know, but this looks like a blast to me!”@@ yells the woman in leather, and as she does she grabs what looks almost like two short swords from within her jacket. As she runs towards you she flings the swords forward, which causes them to come apart and become two razor sharp whips! The deadly chains fly through the air and she lashes at you. @@.Abby;“Stop! All of you listen to me!”@@ @@.Selena;“You’re kidding, you hurt our friends, bitch!”@@ she yells as she whips again. @@.Selena;“Shit, maldita sea!”@@ She tries again, and this time you are ready. You fall to the ground as the whips pass over your head, and then roll towards her on the ground. As you roll, you retrieve the axe the big guy dropped, and when you pop up in front of the woman, she tries to bring her whips across your mid section like closing jaws, but you spin, turning your back to her front and hold up the shaft of the axe. The blades hit it and wrap around the shaft several time, then you spin back. With the chains wrapped around the axe, this pulls the hilts from her hands. You toss the axe and connected chains across the room before grabbing the woman and [[flinging her behind you!|Des123]]
<div align="center">[img[Pictures/AbbyStory123.jpg]]</div> Now the man starts laughing, @@.Arion;“Damn girl, I don’t know what you are, but seriously, thank you for kicking the shit out of that giant Canadian.”@@ @@.Jack;“Va te faire foutre, Arion!”@@ moans the large man, still holding his gut on the ground. @@.Ayana;“Play nice boys. So, bro, we just shoot her?”@@ @@.Arion;“Yep. The usual, I’ll aim high, you aim low, and if she gets within reach, I play whack-a-bitch with my bat.”@@ The two aim, and as they fire, your blood suit sends a tremble through your body. As if it has a mind of its own, the suit shoots out tendrils towards the wall, and pulls you instantly to the side. The pair stops firing so as to not hit their friends, and the suit returns to normal. @@.Abby;“Cool!”@@ @@.Ayana;“Let’s get her!”@@ @@.Arion;“A’ite, sis!”@@ Now they work as a team and you suddenly find yourself dodging blows from his customized bat as she uses jabs and kicks, but, again, between your own instincts and the blood suit, you simply dance around the pair, easily dodging their blows until you leap up a few feet off the ground and kick outward with both legs, as if you were doing the splits in mid-air. Your boots make contact with both their heads and send them flying in different directions at once. @@.Sani;“Stop this madness.”@@ [[You turn to the new voice.|Des124]]
<div align="center">[img[Pictures/AbbyStory124.jpg]]</div> You look up to see a Native American shaman right out of history! @@.Sani;“Force, no matter how concealed, begets resistance. You have brought harm, here, to this place. I cannot permit its continuance.”@@ @@.Abby;“Listen, I swear that I meant no harm, this is all a clusterfuck, yeah, but it’s not my fault! If you will all listen to me—“@@ @@.Sani;“Day and night cannot dwell together. Some of us, here, can sense the true world around us. You are the night, and we are the day. We cannot dwell together.”@@ @@.Abby;“That’s not me! This suit is made from—“@@ [[As the old shaman kneels, light erupts around him!|Des125]]
<div align="center">[img[Pictures/AbbyStory125.jpg]]</div> @@.Abby;“What in the hell!”@@ It’s as if his body is giving off light. Smoke swirls about him, and [[in a bright flash—|Des126]]
<div align="center">[img[Pictures/AbbyStory126.jpg]]</div> He transforms into a monster covered in gray fur! @@.Abby;“Oh my god, he’s a fucking werewolf!”@@ In a guttural voice, he replies, @@.Sani;“I am a skinwalker. I am feared among my people- and among the enemies of light and life. I must end you, dark one.”@@ The gray furred beast leaps at you! As his claws slash and his jaws bite at you, you find this the toughest hand to hand combat you have had. In this form, he moves faster than any human, but you manage to stay ahead of his moves. Finally, he leaves you an opening, and wasting no time, you thrust out a fist, getting him in the shoulder, and he whimpers like a dog as he hits the ground rolling. The light flashes again, and he is a man holding his shoulder. @@.Molly;“That’s enough, miss.”@@ [[You hear a rifle cock behind you.|Des127]]
<div align="center">[img[Pictures/AbbyStory127.jpg]]</div> Turning, you see a young cowgirl, probably only eighteen or nineteen years of age. The look in her eyes says she won’t miss, but you are certain you can escape and get her. @@.Abby;“Look, I don’t want to have to hurt you.”@@ Suddenly, you feel the cold barrel of a gun press against the back of your skull at an angle that would not hit the girl, but would certainly kill you. A gruff man's voice comes from behind you, @@.Roy;“No, ma’am, <i>I</i> don’t want to have to hurt <i>you</i>. Now, you ain’t getting out of this, I don’t care what weird power you use. Trust me; my trigger finger's itchy as hell and quick as lightning.”@@ The room is very quiet, though moans and grunts come from some of those you had to stop. @@.Roy;“Molly, you come forward and put that rifle where if you shoot, you’ll hit her heart, but not your pa.”@@ @@.Molly;“Yes, sir!”@@ Once she is in place, you feel his gun withdraw, @@.Roy;“Ok, darlin’, now you turn around nice and slow. I ain’t ever shot anyone in the back, and I ain’t startin’ today.”@@ [[You turn to find an old cowboy.|Des128]] <<stopallaudio>> <<audio "roy_theme_1" volume 0.3 loop play>> <<audio "se_gun_cock" volume 0.7 play>>
<div align="center">[img[Pictures/AbbyStory128.jpg]]</div> He has specialized guns in hand, and old worn leather duster and a big white beard. @@.Roy;“I’ve been in the game for a long ol’ time, and I know not to jump the gun. So, who are you and what exactly is it you came here to do?”@@ @@.Kat;“Shoot her!”@@ yells the first girl that fought you as she holds her knee, @@.Kat;“She seethes with evil!”@@ @@.Roy;“Katerina, kindly stay out of this. All ya’ll, just stay calm and think for a second. This here girl came in and whooped every one of your asses- even Lightfoot’s! And, ain’t ya’ll still breathin’?”@@ No one answers, but his point is made, @@.Roy;“If she wanted to kill us, only me and Molly would still be alive, and even then, for all I know, she could probably get out of this too. Now, miss, please explain yourself before my daughter’s finger gets tired.”@@ @@.Abby;“My name is Absinthe Van Gothen.”@@ The old man's eyes widen just a moment before he hides the surprise with his stoic face again, @@.Roy;“Van Gothen?”@@ he asks as if maybe he knows something about your real family. @@.Abby;“Yeah, that’s me. Portland is in danger, big danger.”@@ @@.Molly;“We know that- these good people and my pa risk their lives every night to—“@@ @@.Roy;“Hold on now, Molly, let the nice woman finish.”@@ @@.Molly;“Yes, sir, pa. Sorry.”@@ @@.Abby;“Yeah, I know you guys go out and fight monsters, but there is a vampire lord, a big shot, Ivor, and I have it on good authority that he is planning something big. I don’t know what, but I know he is scared of me, and I know that it is only a matter of time until he comes here.”@@ @@.Roy;“And, why should we trust you?”@@ @@.Abby;“Because I am being honest. If you want me to go, I’ll go, and I will try to fight them, but word on the street is that the last vampire hunter ended up in a very bad way. I wanted to make a good impression, but that girl over there saw me and went into a fit.”@@ @@.Roy;“Well, you sure as shit made one hell of a first impression!”@@ The old man laughs, @@.Roy;“Molly, I think she’s safe, go ahead and stand down.”@@ [[You feel the rifle pull away.|Des129]]
<div align="center">[img[Pictures/AbbyStory129.jpg]]</div> @@.Kat;“No, McCoy, she is evil, vhy won’t you listen!”@@ You turn towards the voice, and see her still holding her knee among her friends who all seem in pain. @@.Roy;“Katerina, I know you sense something dark on her. I reckon it’s that goo.”@@ @@.Abby;“Yes! It’s the blood suit; it’s literally made of unholy blood!”@@ @@.Roy;“How about as everyone picks themselves up, you tell us all about it and how you got here.”@@ [[You explain your side of things.|Des130]]
<div align="center">[img[Pictures/AbbyStory130.jpg]]</div> You tell them about how you were a singer only a couple of nights ago, and while you do not mention Brone is a vampire, you tell them how he got you the blood suit and your equipment. You explain that you are new to all this and that you wanted to help them and go out monster hunting as well, to learn to fight better so that you will eventually be strong enough to face Ivor. @@.Abby;“I intend to earn your trust, even hers—“@@ you point to the girl on the ground. @@.Roy;“Ok, we heard you out. Now, how’s everyone feeling about this?”@@ You stand, quietly letting them discuss you. Some of them side with the old man, saying that you could have slain everyone that fought you. The shaman and Katerina, both apparently psychic to some degree, do not want you anywhere near them. So, by a majority vote, they let you into the group. But, right after he congratulates you, the cowboy says, @@.Roy;“These people are the closest thing to a family Molly and I have left. You turn sour in any way, and I promise you, I will see you dead.”@@ Not knowing what else to do, you nod and reply, @@.Abby;“I understand, and I won’t let you down.”@@ He puts out his hand and you shake it, @@.Roy;“Name’s McCoy, Roy McCoy, and Molly’s my daughter.”@@ You turn and shake the young girl’s hand. @@.Abby;“It’s great to meet you both. As I said earlier, when you had a gun to my head, I’m Absinthe Van Gothen.”@@ @@.Roy;“Water under the bridge! I’ll let the others introduce themselves tomorrow, after they get some rest.”@@ He laughs to himself, @@.Roy;“You done a real number on ‘em. Alright, now I guess we’ll show you around the place before the sun comes up. Everyone works the graveyard shift in this line of work.”@@ You follow him into the double doors out of which poured [[all these people.|Des131]]
<div align="center">[img[Pictures/DesStory131.jpg]]</div> You walk in and find the giant warehouse has been sectioned off into different makeshift rooms, the first of which appears to be a training room. @@.Roy;“This is where we come to practice our different attacks and learn how to use weapons. It ain’t state-of-the-art, but it works. Now, most of the time, the Bishops, that’s Arion and Ayana, stay in here. They tend to fight zombies more than anything else, and that means careful aiming. If you ever want to talk to them, this is the place to come.”@@ He walks to the doorway and [[beckons you to follow.|Des132]] <<stopallaudio>> <<audio "sanctuary" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory132.jpg]]</div> The next room you enter looks like a car repair shop. There is a garage door on the far left side of the room, and shelves lined with belts, spark plugs, and other automobile related odds and ends. And, on the far right side, sits a pristine vintage motorcycle. It is a real beauty and the perfect condition is in direct opposition to the room around it. @@.Roy;“This is the workshop where we maintain vehicles. You probably saw ‘The Juggernaut’, that huge armed van out front. Sometimes, Selena brings it in to work on parts, or Rosaline will find some new thing to weld to it. This here bike belongs to Selena, and lord help you if you touch it. She spends almost all her time in here working on it, polishing it, and, uh—“@@ he looks around, @@.Roy;“—talking to it.”@@ @@.Abby;“She talks to it?”@@ @@.Roy;“Look, I was raised not to judge my fellow man, so, I don’t stir up any trouble with her about it, she can be a firecracker, but, yeah, she definitely talks to this thing like it’s alive.”@@ He purses his lips and shakes his head, @@.Roy;“Takes all kinds,”@@ he says with a warm smile. Then, he slaps his hands together, @@.Roy;“Alright, let’s move along.”@@ Roy leads you into a large empty room [[across the hall.|Des133]]
<div align="center">[img[Pictures/DesStory133.jpg]]</div> This room has a blacksmith’s anvil, numerous tools, blueprints, and steam tanks. @@.Roy;“This is the foundry. When she’s not out killin’ monsters, Rosaline Vaas spends all her time in here. She designed the Juggernaut schematics right here, and even helped build parts of this sanctuary. That woman is real good with her hands and tinkering. She’s even improved on some weapons and forged brand new ones, and she’s probably the toughest damn woman I ever met. Stay on her good side- is my meanin’.”@@ She must have been the woman swinging those two handed maces with ease. @@.Roy;“Next stop is the mess hall!”@@ The old cowboy next takes you [[to a storehouse.|Des134]]
<div align="center">[img[Pictures/DesStory134.jpg]]</div> The room has medical supplies, food crates, cleaning supplies, toilet paper, and even booze and cigarettes, which tempt you. @@.Roy;“This is the supply room. There’s a Texas-sized French Canadian named Jacques that usually stays in here.”@@ @@.Abby;“Yeah, the lumberjack that tried to cut me down with an axe?”@@ He smiles and nods, @@.Roy;“Yep. That big ol’ boy is in charge of supplies. We all try to salvage what we can wherever we can get it, and bring it here. He keeps inventory and cooks our meals.”@@ @@.Abby;“How’s the food?”@@ He chuckles and winks at you, @@.Roy;“Well, it’s better than poking your eye with a stick- but only by a little.”@@ This old guy is kind of funny. @@.Roy;“Now, his attitude is about as big as his altitude, so try to stay thick-skinned and don’t let him intimidate you.”@@ @@.Abby;“Got it.”@@ @@.Roy;“Him and Arion Bishop go at each other a lot, but it’s in good fun, so try to keep a sense of humor about it.”@@ @@.Abby;“Will do!”@@ Next, he leads you into a room [[filled with chemicals.|Des135]]
<div align="center">[img[Pictures/DesStory135.jpg]]</div> There are shelves with different colored concoctions sitting in jars, test tubes, and a laptop. @@.Roy;“Only one person uses this lab here, and that’s Siri Solen. Tall woman, blonde hair- I think she’s a Viking or something.”@@ @@.Abby;“She’s from the Netherlands?”@@ @@.Roy;“Maybe, but she is also a scaredy cat, so if trouble ever breaks out, like when you showed up, she’s going to run here and hide.”@@ @@.Abby;“A monster hunter that is scared?”@@ @@.Roy;“She’s not really a monster hunter, actually, but we made her come here and help us out.”@@ @@.Abby;“Can I ask why?”@@ @@.Roy;“We had been staking out a laboratory right here in downtown Portland, and they were doing experiments on monsters.”@@ @@.Abby;“What! There are companies with monsters?”@@ @@.Roy;“Kept’em in cages. Trying to do mad scientist things, you know, things God never intended for this good Earth.”@@ @@.Abby;“What happened?”@@ @@.Roy;“Turns out that Siri is some sort of scientist type, and she was working there. She grew a heart, and meant well, because she did not like them torturing all those creatures, and I don’t blame her. Killing a monster because we have to, that’s one thing, but torture just ain’t right- it just ain’t.”@@ @@.Abby;“I guess that makes sense.”@@ @@.Roy;“Well, Siri up and released the critters on the same night we was gonna bust in and kill all them monsters! When she freed them, the things first killed just about everyone in the complex, and then ran out into the night. We swooped in and saved her, but she set back our crusade by a long shot. Hell, even the dang sewers are now filled with weird animal monster hybrids. The entire city is riddled with these things, and it’s her fault. Now, to her credit, she has done a lot to try and help us. She studies the monsters’ DNA and genes, and whatever else makes them what they are, and helps devise everything from poisons to plagues to use on them. Sometimes, I can’t tell if she is a well-meaning doctor or a mad scientist, but if you need her for something, this is the place.”@@ [[You follow him to the room across the hall.|Des136]]
<div align="center">[img[Pictures/DesStory136.jpg]]</div> @@.Roy;“This is the library. We all have found books over the years that might help us find a weakness in one monster or another.”@@ @@.Abby;“Like silver bullets and werewolves?”@@ @@.Roy;“Yeah, everyone knows that. But, like, I once found a book on folklore and it turns out that iron can kill fairies real easily.”@@ You frown, @@.Abby;“Why would you kill fairies!”@@ He guffaws in response, @@.Roy;“Boy howdy, you got a lot to learn, just like you said. See, fairies and elves and all that can be mean as hell. There’s good ones, but there’s also real bad ones. Them nature spirits are chaotic, so, you watch yourself against them. One second they seem ok, and then, they turn on you. They use a type of magic called glamour.”@@ @@.Abby;“Wow, that’s intense.”@@ @@.Roy;“Anyway, reading some of these books would probably do you good! Katerina spends all her time in here. She mostly hunts witches.”@@ @@.Abby;“Oh! I saw some of those. I mean, me and some of my friends have done Wiccan things, but—“@@ @@.Roy;“Yeah, that stuff is feel-good hippie magic what-not. No, I’m talking about the bad witches, the kind that eats kids and causes curses and calamity. How Kat manages to come back from solo hunts against those magic casting creeps boggles my mind. She’s a hell of a witch hunter.”@@ @@.Abby;“She seems to be able to sense evil, which probably helps, and she was fast with those knives.”@@ @@.Roy;“True. But, I reckon a lot of her power comes from these books. She’s always training with those knives or reading these. Knowledge is power.”@@ Next you walk through a door that opens into [[a large hangar.|Des137]]
<div align="center">[img[Pictures/DesStory137.jpg]]</div> When you walk inside, the thin metal walls do little against the cold, but there are some electric heaters- and a horse. @@.Abby;“A horse!”@@ Something about horses always make you think about your childhood, but your adoptive parents never had a horse. Still, you really love them. You walk up to pet it, but the horse neighs at you and clops around always keeping outside your touch. It must be the blood suit! @@.Roy;“Woah now, girl, woah.”@@ You step back and Roy’s touch instantly calms her down. @@.Roy;“This here is ol’ Bess.”@@ @@.Abby;“Bess.”@@ @@.Roy;“Yep. She’s thirty-one years old, and been on hundreds of monster hunts.”@@ @@.Abby;“That’s fucking cool! You ride a horse on your hunts!”@@ @@.Roy;“Sure, if the terrain is for it, but after talking with you about those sewers, I think I may need to clean’em out some, so Bess won’t be comin’ on that one.”@@ He runs his hand along her side and she seems happy, @@.Roy;“This is where me and Molly spend most of our time. I ride Bess around here to keep her in shape and train my shootin’ on horseback. Molly does all the chores and takes care of my horse.”@@ @@.Abby;“So, she doesn’t monster hunt with you?”@@ @@.Roy;“Hell no! She’s my only daughter! She’s the only kin I got left in this world, and I ain’t lettin’ some monster run off with her and—you know.”@@ @@.Abby;“I heard that monsters use human women to—“@@ @@.Roy;“Yeah, make babies, and no McCoy belly will be producing hellspawn!”@@ The cowboy appears defensive and angry. You found his weakness and fear- it’s his daughter, Molly. @@.Roy;“Now, enough jawin’, there’s a couple of more spots to show you. One is just out these hangar doors.”@@ [[You follow Roy outside.|Des138]]
<div align="center">[img[Pictures/DesStory138.jpg]]</div> You step into an old courtyard of the abandoned factory with trash and debris strewn about. There is a bench with a blanket and an oil drum with a fire burning within. @@.Roy;“Out here is where Lightfoot spends all his time.”@@ @@.Abby;“The cool shaman werewolf!”@@ @@.Roy;“No!”@@ snaps the cowboy, @@.Roy;“He’s not one of those god damn, wolf bastards.”@@ He seems visibly upset. @@.Abby;“I’m sorry, I did not mean to offend you.”@@ His light colored eyes calm and he replies, @@.Roy;“Yeah, I know. I should not have said those things in the presence of a lady, and I’m sorry too. But, uh, Lightfoot ain’t a werewolf, he’s a skinwalker.”@@ @@.Abby;“What is the difference, because he seemed like a wolf monster to me.”@@ @@.Roy;“Well, if you ever saw the two side by side, you’d tell the difference, but he can turn into all kinds of animals.”@@ @@.Abby;“What!”@@ @@.Roy;“Oh yeah, I seen that injun become a eagle creature, a bear monster, a mountain lion monster, the wolf thing that he fought you as, and more. If workin’ with that Ute has taught me a thing, it’s that you respect the hell out of nature and you fear yourself a skinwalker.”@@ @@.Abby;“Ok, but, why does he stay out here?”@@ @@.Roy;“Listen, Lightfoot is a man of few words, and almost anything he bothers to say is wise, so always listen to him. When I asked him why he sleeps out here every day- rain, snow, or shine, he said, <i>‘When a man moves away from nature his heart becomes hard.’</i> I think he means that as the animals and elements do, so too, does he.”@@ @@.Abby;“What’s a Ute?”@@ @@.Roy;“Tribe of injun from Utah. Just, if you do come out here, try not to bug him. Like I said, he don’t talk much, and he likes his solitude. I think even his own people fear him.”@@ Roy starts stroking his beard as if in thought, @@.Roy;“Huh.”@@ @@.Abby;“What?”@@ @@.Roy;“Well, I mighta just thought of something you two have in common. He judged you like how his tribe judges him. You might keep that in mind. Maybe it will help bridge some understanding. Oh well, now, last stop cause I need some shut eye and the sun’s coming up.”@@ He leads you back into the building, through the factory and [[down a different hallway.|Des139]]
<div align="center">[img[Pictures/DesStory139.jpg]]</div> @@.Roy;“And, here’s your room!”@@ Looking around there is nothing you can compare it to. It is run down, freezing cold, and the only light is a lantern on the nightstand that Roy turns on for you. @@.Abby;“Hmm, only a four star room is available?”@@ @@.Roy;“Ha! She don’t look like much, but she’ll do.”@@ @@.Abby;“Do we share rooms?”@@ @@.Roy;“Heck no! This is your room, and it looks a bit lived in because a few years ago, this is where the last vampire hunter slept before his horrible demise.”@@ @@.Abby;“Oh really? That makes it even quainter.”@@ @@.Roy;“I think you and me are gonna get along real well, maybe we can hang out and shoot the shit sometime. I’d love to learn more about you.”@@ @@.Abby;“Is that a come on?”@@ He laughs, @@.Roy;“No, nothing like that. You remind me a lot of my late wife.”@@ He sighs deeply, @@.Roy;“Now, I better hit the hay! Goodnight, Absinthe, it’s been good meeting you.”@@ @@.Abby;“Yeah man, it’s been cool meeting you, too. Thanks for helping stop that big misunderstanding and for showing me around.”@@ @@.Roy;“What can I say; I’m just a fatherly kind of man. Goodnight.”@@ With that, the cowboy smiles and leaves you in the room alone. You walk around and look at everything and then [[sit on the bed.|Des140]]
<div align="center">[img[Pictures/DesStory140.jpg]]</div> Sitting on the bed, you take in everything from the past two days. It has been a trip! You met a vampire, almost drowned, got infected by some ancient vampire’s blood, met a hobgoblin, and joined a monster hunting club- it is surreal, yet this is reality. You have been living alongside monsters your entire life and had no idea that any of it was real. Tomorrow, you’ll poke around this building- and you definitely want to go on your first monster hunt! Lying back on the bed, you feel exhausted, and, in your full gear, [[you fall asleep.|ArtifactsBloodSuit]] <<stopallaudio>> <<audio "abby_theme_4" volume 0.3 loop play>>
<div align="center">[img[Pictures/ChooseWhere.png]]</div> <table> <tr> <td> [img[Pictures/SancHomeChoiceSanctuary.jpg][Somewhere in Sanctuary]] </td> <td> [img[Pictures/SancHomeChoiceStore.jpg][Store]] </td> <td> [img[Pictures/SancHomeChoiceHunt.jpg][Head out monster hunting]] </td> </tr> </table> <<stopallaudio>> <<audio "sanctuary" volume 0.4 loop play>>
<div align="center">[img[Pictures/ChooseRoom.png]]</div> <br /> <<if $graveyardArtifact>> <<set _maxCount=8>> <<elseif $asylumArtifact>> <<set _maxCount=7>> <<elseif $docksArtifact>> <<set _maxCount=6>> <<elseif $sewersArtifact>> <<set _maxCount=5>> <<elseif $forestArtifact>> <<set _maxCount=4>> <<elseif $Stone>> <<set _maxCount = 3>> <<else>> <<set _maxCount = $Sword?2 : 1>> <</if>> <table> <tr> <td> <<if $sancCourtyard gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceCourtyard.jpg]] </div> <<else>> [img[Pictures/SancChoiceCourtyard.jpg][Courtyard]] <</if>> </td> <td> <<if $sancFoundry gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceFoundry.jpg]] </div> <<else>> [img[Pictures/SancChoiceFoundry.jpg][Foundry]] <</if>> </td> <td> <<if $sancGym gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceGymnasium.jpg]] </div> <<else>> [img[Pictures/SancChoiceGymnasium.jpg][Gymnasium]] <</if>> </td> </tr> <tr> <td> <<if $sancLab gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceLaboratory.jpg]] </div> <<else>> [img[Pictures/SancChoiceLaboratory.jpg][Laboratory]] <</if>> </td> <td> <<if $sancLibrary gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceLibrary.jpg]] </div> <<else>> [img[Pictures/SancChoiceLibrary.jpg][Library]] <</if>> </td> <td> <<if $sancStables gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceStables.jpg]] </div> <<else>> [img[Pictures/SancChoiceStables.jpg][Stables]] <</if>> </td> </tr> <tr> <td> <<if $sancStorehouse gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceStorehouse.jpg]] </div> <<else>> [img[Pictures/SancChoiceStorehouse.jpg][Storehouse]] <</if>> </td> <td> <<if $sancTrainingRoom gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceTrainingRoom.jpg]] </div> <<else>> [img[Pictures/SancChoiceTrainingRoom.jpg][Training Room]] <</if>> </td> <td> <<if $sancWorkshop gt _maxCount>> <div class='greyout'> [img[Pictures/SancChoiceWorkshop.jpg]] </div> <<else>> [img[Pictures/SancChoiceWorkshop.jpg][Workshop]] <</if>> </td> </tr> </table> <<link "Return" $presanctuary>><</link>>
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ <div align='center'> <<store_list_items 5>> </div> <<link "Return" $presanctuary>><</link>> <<if !$firstStoreEntry>> <<set $firstStoreEntry = true>> <<run _focusTemplateForFree = setup.combat.ItemTemplates['Focus Potion'](); _focusTemplateForFree.sourcePassage='Inventory-Potion-Focus'; $Character_Absinthe.AddInventory(_focusTemplateForFree); $Character_Absinthe.AddInventory(_focusTemplateForFree); >> <<run _hpTemplateForFree = setup.combat.ItemTemplates['Health Potion'](); _hpTemplateForFree.sourcePassage='Inventory-Potion-Health'; $Character_Absinthe.AddInventory(_hpTemplateForFree); $Character_Absinthe.AddInventory(_hpTemplateForFree); >> <</if>> <<stopallaudio>> <<audio "hoh_theme" volume 0.3 loop play>> <div style='display:none;'> <div id='Inventory'></div> <div id='InventoryNav'></div> </div>
[img[Pictures/ChooseHunt/ChooseHunt.png]] <<set $Character_Absinthe.health=500>> <<set $Character_Absinthe.willpower=100>> <table> <tr> <td> <<if $AsylumCompleted>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceAsylumSmall.jpg]] </div> <<else>> <div class=''> [img[Pictures/ChooseHunt/ChoiceAsylumSmall.jpg][ConfirmHuntChoice][$huntChoice='Asylum']] </div> <</if>> </td> <td> <<if $CavernsCompleted>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceCavernsSmall.jpg]] </div> <<else>> <div class=''> [img[Pictures/ChooseHunt/ChoiceCavernsSmall.jpg][ConfirmHuntChoice][$huntChoice='Caverns']] </div> <</if>> </td> <td> <div class=''> [img[Pictures/ChooseHunt/ChoiceDocksSmall.jpg][ConfirmHuntChoice][$huntChoice='Docks']] </div> </td> <td> <<if $ForestCompleted>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceForestSmall.jpg]] </div> <<else>> <div class=''> [img[Pictures/ChooseHunt/ChoiceForestSmall.jpg][ConfirmHuntChoice][$huntChoice='Forest']] </div> <</if>> </td> </tr> <tr> <td> <<if !$GraveyardComplete>> <div class=''> [img[Pictures/ChooseHunt/ChoiceGraveyardSmall.jpg][ConfirmHuntChoice][$huntChoice='Graveyard']] </div> <<else>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceGraveyardSmall.jpg]] </div> <</if>> </td> <td> <<if !$MountainsComplete>> <div class=''> [img[Pictures/ChooseHunt/ChoiceMountainSmall.jpg][ConfirmHuntChoice][$huntChoice='Mountain']] </div> <<else>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceMountainSmall.jpg]] </div> <</if>> </td> <td> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceMuseumSmall.jpg]] </div> </td> <td> <<if $SewersCompleted>> <div class='greyout'> [img[Pictures/ChooseHunt/ChoiceSewersSmall.jpg]] </div> <<else>> <div class=''> [img[Pictures/ChooseHunt/ChoiceSewersSmall.jpg][ConfirmHuntChoice][$huntChoice='Sewers']] </div> <</if>> </td> </tr> </table> [[Return|SanctuaryHome]] <<stopallaudio>> <<audio "characters_menu" volume 0.3 loop play>>
<<switch $sancTrainingRoom>> <<case 1>> <div align="center">[img[Pictures/SancTrainingRoom1.jpg]]</div> As you approach the training room, you hear gunshots, and you cover your ears. Peering inside, you see the Bishops, though you cannot recall what their first names are. You watch them a moment. The sister fires two guns at the same time at two targets, and the brother looks through the nearby rifles and machine guns. Once she stops, she turns and sees you, and her guns rise instantly as she drops to a knee. @@.Abby;“It’s ok, I come in peace,”@@ you say, arms raised. She stands up and pulls out a foam ear plug, @@.Ayana;“You’re going to get yourself killed doing like that, girl.”@@ Her brother turns and pulls out his foam ear plugs. @@.Arion;“Oh no. You think you can do us like yesterday and then just come up in here like we are friends or something. Nope.”@@ @@.Abby;“I didn’t mean anything yes—“@@ @@.Ayana;“Save it. Arion and I been around enough to know that everybody gots a motive. Until we figure out what you’re really doing here, you can take a hike.”@@ @@.Arion;“Yeah, you can use the training room when we’re out killing those damn zombies.”@@ @@.Abby;“Fine. Whatever.”@@ Not pushing the issue further, you <<return "leave the room">> <<set $sancTrainingRoom = 2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancTrainingRoom2.jpg]]</div> You walk into the training room to see Arion showing his sister how to hold and fire a particular gun, @@.Arion;“See my stance? You have to keep your legs like this and—“@@ he looks over and sees you. @@.Arion;“What do you want, newbie?”@@ @@.Abby;“Nothing in particular. I thought I might do a bit of target practice. It’s imperative that I become the best hunter I can be.”@@ @@.Arion;“Well, Ayana and me are currently using these facilities, so you can practice another time.”@@ @@.Abby;“Why are you two so cold to me?”@@ @@.Ayana;“You don’t know us, you don’t know where we are from or what we’ve seen!”@@ @@.Arion;“Ayana, calm down. Um, Abby, is it? We know we can trust only each other- well, and maybe the Québécois.”@@ @@.Abby;“You speak French like Jacques?”@@ @@.Arion;“Hell no, I don’t. That big ass lumberjack’s dialect is way different than ours. We’re from Louisiana, so we speak it more—“@@ @@.Ayana;“Arion,”@@ Ayana folds her arms and points at you with her eyes. @@.Arion;“Yeah, well, just get lost, newbie. My sis and I have a lot of work to do.”@@ @@.Ayana;“You heard him!”@@ You turn to leave and eavesdrop just a moment. @@.Ayana;“Do you think she’s safe?”@@ @@.Arion;“I don’t know- that red shit on her freaks me the hell out. But, we’ll worry about her later. We have to be totally ready, Ayana. Serious! You have to pay attention. Remember what happened in Haiti.”@@ @@.Ayana;“Fuck you, Arion! That haunts me every night!”@@ @@.Arion;“Sorry, sorry, it’s just that this will be even harder. Laveau is not some two-bit witchdoctor. She’s gone beyond Loa, she’s dealing with something demonic.”@@ Laveau? You walk away wondering what they are <<return "talking about.">> <<set $sancTrainingRoom=3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancTrainingRoom3.jpg]]</div> You approach the training room cautiously, expecting to be chased away. Hearing no gunfire, you peer around the corner. @@.Ayana;“Who was she, and why were those people even there?”@@ asks Ayana, sitting on a crate. Arion stares at the wall as if in deep though, @@.Arion;“I think they might be telling the truth, sis.”@@ @@.Ayana;“The BDA is real? That’s the kind of stuff crackpots say online.”@@ Then, chuckling, she adds, @@.Ayana;“Shit, Arion, next you’re gonna say that aliens are real!”@@ @@.Arion;“Might be,”@@ he says, still thinking. @@.Ayana;“Bureau of Demonic Analysis are the ones that busted up our stakeout at the graveyard?”@@ @@.Arion;“Look, Ayana, bigfoot’s real, vampires are real, damn near any monster you ever heard of is real! Shit, things we ain’t even heard of is probably out there killing some dumbass that was stupid enough to go lookin’ for it.”@@ @@.Ayana;“Ok, Jesus! Fine, so the BDA is real and we gonna let them just chase us off like a scared couple of bitches?”@@ @@.Arion;“No. No way. We did not come all this way, we did not lose everything just for some agent and her army of agents to show up and ruin this.”@@ @@.Ayana;“We trained too hard! And, I want to see Laveau dead with my own two eyes.”@@ @@.Arion;“We will,”@@ he says, putting an arm on her shoulder, @@.Arion;“We, definitely, legit, will see her dead.”@@ @@.Ayana;“But, that agent said we’d go to prison for interfering with <i>governmental affairs</i> or some shit like that.”@@ @@.Arion;“Hell, she’ll probably just have us killed. If we disappear, who’d know? Who’d care?”@@ @@.Ayana;“What about the other Night Sta—“@@ @@.Arion;“Serious, Ayana?”@@ he interrupts, @@.Arion;“You think these people really give two shits about us? Nah, we on our own; always on our own.”@@ Deciding you heard enough, you <<return "step away.">> <<set $sancTrainingRoom=4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancTrainingRoom4.jpg]]</div> You carefully approach the training room, expecting to see the Bishops. Only silence fills the air, so you peer into the room, but it’s empty. Are they out looking for that Laveau woman? What about those BDA guys, the agents. Supposedly, they were going to stop them from hunting her down. You take a look around. There are some massively powerful weapons here, but several of the melee weapons are missing. They must have left with those to kill zombies so the agents would not hear gunfire. You wonder why they don’t trust the Night Stalkers and why the government is involved with them. You take one more look around before you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancTrainingRoom=5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/BEBSS3.jpg]]</div> As you approach the Training Room, you do not hear gunfire, but you do hear voices. Staying in the hall, you stand and listen. @@.Arion;“Well, what are we supposed to do? Those damn agents are getting in the way. We have never been this close to killing her once and for all, sis!”@@ @@.Ayana;“She has to be at Lone Fir. Maybe we figured it out before they did. Maybe we will get to her first and kill her ourselves. Knowing the bitch ass government, they’ll not only spare her life, but give Heloise Laveau a safe room and try to use her as a weapon against other countries.”@@ @@.Arion;“Shit, Ayana, you’re even more jaded than I thought. Look, we will do this. That cemetery is big, and she could be using any part of it.”@@ @@.Ayana;“We got the weapons, let’s just head out there and find her!”@@ @@.Arion;“Sis, you need chill, we’ll do it. But we have to be prepared. Tomorrow, we’ll go, in the daytime, we’ll map the place out, poke around for clues. We’ll make a plan, tomorrow night, and then, the next, we’ll hit Laveau with everything we got, ok?”@@ @@.Ayana;“I guess. Shit, Arion, I want revenge.”@@ @@.Arion;“Me too, sis, me too. Ok, let’s practice.”@@ They begin firing weapons, so you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancTrainingRoom=6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancTrainingRoom5.jpg]]</div> Approaching the training room you do not hear gunfire, but you do hear voices. Standing in the hallway, you listen. @@.Arion;“I think coming from the west side might work best.”@@ @@.Ayana;“Yeah, but, the vulkodlaks will smell us, if the wind is still blowing in from the sea.”@@ @@.Arion;“Damn, true dat.”@@ @@.Ayana;“Ok, new idea, we circle around and try to assault her main base directly, just skip past all the revenants and zombies. Then, we’d minimize the loss of ammo or the chances of her hearing us coming.”@@ @@.Arion;“You always want to just go in guns blazing.”@@ @@.Ayana;“How many times do I have to say it, bro, we have to get revenge. I’d rather we just attacked tonight.”@@ @@.Arion;“Yeah,”@@ he chuckles, @@.Arion;“Just what we need. We’d have hid in the graveyard waiting for sundown, and some snitch would see us and call the fucking cops. I’d rather take my chances with the zombies.”@@ @@.Ayana;“Fine, we do it your way, just not the west side. I’m telling you that those undead werewolves will track us too easily that way.”@@ @@.Arion;“Fair enough. Now, let’s draw a map—“@@ Having heard enough, you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancTrainingRoom = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancTrainingRoom4.jpg]]</div> You enter the Training Room, only to find the Bishops missing. Damn! You were going to ask them if you could tag along tonight. They must have left before sunset. You turn to leave, when you see the map that Arion talked [[about drawing up.|Training7]] <<set $sancTrainingRoom = 8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancTrainingRoom8.jpg]]</div> Approaching the training room you do not hear gunfire, but you do hear voices, so you enter. @@.Arion;“Oh, hey.”@@ @@.Ayana;“Hey, Abby.”@@ @@.Abby;“Just making my rounds tonight.”@@ @@.Arion;“Listen, about how we have acted.”@@ @@.Abby;“No, it’s alright, don’t worry about it- water under the bridge.”@@ @@.Ayana;“Cool, cool. We’ve run a check on all the weapons and ammo in Sanctuary, and we should have things sorted and ready to be loaded onto the Juggernaut whenever you’re ready.”@@ @@.Arion;“Yeah, and we talked with Katerina. We’ve been down to those tunnels under the city before. No vampires or anything attacked us, but we let her know where we entered from, so maybe we can use it as a way inside.”@@ @@.Ayana;“Yeah, it was safe, at least, at that time, so maybe they don’t guard there.”@@ @@.Abby;“That’s great! Thanks for the help!”@@ @@.Arion;“Shit, it ain’t nothing. After what you did to save me and my sister, we owe you.”@@ @@.Ayana;“Yeah, we don’t know how good we are at fighting vampires, but we’ll do our best.”@@ @@.Abby;“Seriously, I know you both will be great.”@@ You all spend a bit more time discussing the hunt in the graveyard from last night, and then, you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancTrainingRoom=9>> <</switch>>
<<switch $sancWorkshop>> <<case 1>> /* Workshop 1st time */ <div align="center">[img[Pictures/SancWorkshop1.jpg]]</div> You walk into the garage, and see the woman that tried to use some kind of razor whips on you. She is working on the vintage motorcycle, and you can make out some of her words as she mumbles, @@.Selena;“No- don’t even think about it.”@@ She pauses a moment, @@.Selena;“Because I’ll hunt your green ass down and kill it if you ever make it out of there.”@@ Who is she talking to? @@.Selena;“Hey, you chose this and—what do you mean who is she?”@@ The woman turns and sees you, @@.Selena;“Oh, hey! Buenas noches, mamacita!”@@ @@.Abby;“Hey. Who are you talking to?”@@ Standing up, she wipes her hands with a rag and [[approaches you.|SancWorkshop1.1]] <<set $sancWorkshop = 2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop2.jpg]]</div> You walk into the workshop to find Selena lost in thought. You stand a few moments, admiring her. She’s free and beautiful. Then your mind turns to Scarlette and you think about the band. @@.Selena;“Oh! Why if it isn’t the sexiest monster hunter in the whole building.”@@ @@.Abby;“Hey, Selena!”@@ She smiles and [[approaches you.|SancWorkshop2.1]] <<set $sancWorkshop =3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop3.jpg]]</div> Walking into the workshop, you find the room empty. Even though you helped Selena survive, she seemed to need rest and time to herself, and she is likely resting in her room. However, curiosity over this motorcycle that can drive itself, becomes too much, and you take the opportunity to check it out. Kneeling down beside it, you see nothing out of the ordinary. You check for technology, assuming that mechanically, she must have a device or something that can steer and lock onto a GPS, like a self-driving car, but no luck. Puzzled, you tap it twice with your knuckle, and are shocked to hear two taps back. Quirking an eyebrow quizzically, you tap the metal three times in a pattern, and three matching taps in the same pattern return! You look over it one last time, but, while vintage, it appears perfectly normal. Getting a creepy vibe, you decide it is best to leave the bike alone and [[leave the room.|Somewhere in Sanctuary]] <<set $sancWorkshop =4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop2.jpg]]</div> As you approach the workshop, you, again, hear Selena talking, seemingly, to herself. @@.Selena;“No, man! I don’t feel like going out for a drive.”@@ She stops for a second, @@.Selena;“Because, I’m <i>human</i> remember, ese? I need time to heal and shit, I can’t just—“@@ she stops, @@.Selena;“She is?”@@ You hear her shuffle a bit on the concrete floor, @@.Selena;“Hey, Abby, you there?”@@ [[You walk into the room.|Workshop4.1]] <<set $sancWorkshop =5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop5.jpg]]</div> As you approach the workshop, you hear her motorcycle revving, @@.Selena;“Hey mamacita! Perfect timing! I was just about to go out on a ride. Hop on!”@@ Shaking your head, you say, @@.Abby;“I am going on a hunt tonight with Kendra.”@@ @@.Selena;“Wow! You never stop! Seriously, you’re really amazing!”@@ @@.Abby;“Well, you can come with us?”@@ @@.Selena;“Ha! Me on the water? No thank you, chica, I like wheels and ground under me. You two have fun, with you there; I know she’s safer than ever!”@@ She revs the engine and pulls out into the night. You watch her go and then [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancWorkshop =6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop3.jpg]]</div> As you approach the workshop, you hear Selena’s motorcycle revving. You always enjoy seeing her, so you turn the corner and enter the room, only to find she is not there and the motorcycle revving on its own! As soon as you enter the room, it shuts off. You peer about the area, confused and on edge. You could see the pirate ghosts, can other ghosts hide from you? <i>@@.Vlad;<<psy>>Any ghost in the Physical World, you’ll be able to see, because we are one. They might be invisible to normal humans, but you are, in some ways, undead now.<</psy>>@@</i> Then what could be happening? @@.Abby;“Hello?”@@ You walk towards the motorcycle, when green smoke flies out of the engine! Leaping back, you [[draw your weapons!|SancWorkshop6.1]] <<set $sancWorkshop = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop7.jpg]]</div> You approach the workshop and hear Selena talking. Before, in previous nights, you had no idea who she was talking to, but now, you know her secret. You walk into the room to find Grimey leaning back on her bike, with Selena doing something to the front wheel. @@.Witch1;“Hey, Sel, the hot chick’s back!”@@ @@.Selena;“Shut up,”@@ she says, @@.Selena;“Hey mama, I guess you already met this green grease ball.”@@ “Funny, real funny, you know, coming from a grease <i>monkey</i>.” She stands up and wipes her hands on a cloth before walking over to greet you. Grimey leaps down and skitters over [[next to her.|Workshop7.1]] <<set $sancWorkshop = 8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancWorkshop8.jpg]]</div> As you approach the workshop, you hear metallic rattling noises. Walking into the room, you find the the Juggernaut parked in the garage and the duo working on it. @@.Selena;“Anything loose there?”@@ He grabs the metal grating that protects the windshield and violently tries pulling it away, making the same noise that you heard down the hall. @@.Witch1;“The only thing loose up here- is me!”@@ Grimey sees you and hops down quickly rushing over, @@.Witch1;“I’m loose, did you know that?”@@ @@.Abby;“Yeah. I have a feeling you’d sleep with anything that had eight legs or less.”@@ [[Selena laughs.|SancWorkshop8.1]] <<set $sancWorkshop = 9>> <</switch>>
<<switch $sancFoundry>> <<case 1>> /* Foundry 1st time */ <div align="center">[img[Pictures/SancFoundry1.jpg]]</div> You barely enter the area before the large woman spins around to face you, hammer and tongs in hand, @@.Rosa;“What do you want?”@@ she asks in an annoyed voice. @@.Abby;“I’m just getting my bearings.”@@ @@.Rosa;“Well, get them somewhere else.”@@ @@.Abby;“Listen, I’m sorry about yesterday. It really was a misunderstanding, and I honestly did not want to hurt anyone—“@@ @@.Rosa;“Coming to rub it in my face?”@@ @@.Abby;“No, I didn’t mean it like—“@@ She walks over to the workbench and tosses down her tools, @@.Rosa;“Fine. You meant no harm, or so you say, but we’ll see. I’m the mother hen here and you fuck with my chicks, and I’ll see you dead.”@@ That’s like how you feel about the band- the band! You need to check up on them tomorrow! @@.Abby;“I totally get that and respect it. Ok, well, see ya.”@@ You head back the way from <<return "which you came.">> <<set $sancFoundry =2 >> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancFoundry2.jpg]]</div> You walk into the foundry to find Rosaline sitting at her tool desk making something. @@.Abby;“Hey! I thought I’d come see what you’re up to.”@@ @@.Rosa;“Busy.”@@ @@.Abby;“Oh, making a new—“@@ She turns and loudly says, @@.Rosa;“Busy!”@@ Sheesh, so much for trying to make friends here. Defeated, you head back out [[into the hallway.|Somewhere in Sanctuary]] <<set $TalkFoundry2 to true>> <<set $sancFoundry=3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancFoundry3.jpg]]</div> You walk into the foundry to find Rosaline is missing. Idly wondering what she might be out doing, you walk around the room, looking at the different devices. There are many different tools, an anvil, strange steam pipes and tanks, and you see something very out of place. It is an old book, hand written, and the cover is leather. There are words engraved, <i>‘The Steam Works of Johann Conrad Dippel’</i>, and as you flip through the old, worn pages, there are schematics and designs for things you have never seen before! Steam suits, vehicles, even a flying machine! It looks cool, but surely cannot be real, although, some of the nearby pipes and tanks appear to be directly from the book. What is Rosaline up to? Replacing the book onto the desk, you walk back [[into the hallway.|Somewhere in Sanctuary]] <<set $TalkFoundry3 to true>> <<set $sancFoundry=4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancFoundry1.jpg]]</div> Walking into the foundry you see Rosaline banging on some very heavy metal parts. She lifts one, and it must weigh 80 pounds. @@.Abby;“Here, let me help you.”@@ She glances at you and snorts in disgust, @@.Rosa;“Don’t need any help.”@@ She carries it over and puts it down with a deep clang. She goes to the desk and starts peering into the diary you saw before, Johann Dippel’s. @@.Abby;“So, what are you building?”@@ Without looking up from the book, she says, @@.Rosa;“You really care?”@@ Honestly, while you were just trying to make small talk, you are actually genuinely curious, @@.Abby;“Yeah, seriously. I’ve hardly seen you since I got here, and this looks interesting.”@@ @@.Rosa;“Been busy. I had to go out on a hunt, and I got these,”@@ putting the book down, she walks over to what appears to be a stack of gold records. Lifting one up, she shows you that there are holes punched into it at random intervals. @@.Rosa;“Damn near died, but didn’t. That dragon should have given these up. Didn’t care about the rest of the damn treasure. Beast could’a lived. Just needed these.”@@ She killed a freaking dragon! @@.Abby;“What are they?”@@ @@.Rosa;“Heh,”@@ she smirks and puts the disc back on top of the stack, @@.Rosa;“You wouldn’t believe me, girlie.”@@ @@.Abby;“Look, Rosaline, I know we got off on the wrong foot, but I’ve been busting my ass around here, c’mon, stop teasing me.”@@ [[She gives you an incredulous look.|SancFoundry4.1]] <<set $sancFoundry=5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancFoundry5.jpg]]</div> Walking into the foundry, Rosaline greets you, @@.Rosa;“You helped Molly and Roy. Damn shame that she’s been bitten by one of them mutant spiders, but you made sure they both came back.”@@ She is certainly direct, @@.Rosa;“You have my thanks for that. Been hearing things about you from some of the others. You’re growing on me.”@@ @@.Abby;“Cool, thanks, I am trying.”@@ @@.Rosa;“You’ve done some crazy shit this week, I respect that. Now, what do you want?”@@ @@.Abby;“I wanted to tell you that when we were down in the sewers, I found some old pumps and pipes that I don’t think are in use anymore. I made a map; it’s in the blue section. Here.”@@ She looks over your map, @@.Rosa;“Sure they are big enough and thick? The pressure the steam will create, it’s huge, girl, and I don’t want an explosion.”@@ @@.Abby;“Well, only you can be the judge of it, but looked like the stuff you need for your weird robot.”@@ @@.Rosa;“Heh. Ok, I’ll go give it a look. Thanks.”@@ With that, she walks to her desk and starts working. You stand a moment, but she still ignores you, so you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancFoundry=6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancFoundry6.jpg]]</div> Walking into the foundry, you find Rosaline has built something! It appears that she went to the sewers and obtained some of the old pipes and pieces that you found there. It's huge. She has it hanging from several ropes, and you notice the gold discs that she mentioned. They lie on the ground and she appears to be placing them inside. @@.Abby;“Wow! You really are making a robot!”@@ @@.Rosa;“Yep.”@@ You wait a moment for her to explain more, but as usual, she is a woman of few words. @@.Abby;“Well, cool, I just wanted to check in.”@@ She looks up at you, @@.Rosa;“Look, I have a one-track mind. I want to get this thing working.”@@ @@.Abby;“I get it, seriously.”@@ With that, she turns back to the machine, and just as you are about to leave, she says, without looking up, @@.Rosa;“Thanks for turning me on to these parts.”@@ Smiling, you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancFoundry = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancFoundry7.jpg]]</div> Walking into the foundry, you find Rosaline has made a ton of progress. The robot is massive and stands firmly on two legs. @@.Abby;“Wow, Rosaline, I am sorry for interrupting you, but this is amazing.”@@ @@.Rosa;“Yeah. Almost done with it. I installed all the discs, and basically, I did a massive overhaul to Dippel’s original design using our tech from today.”@@ @@.Abby;“Like microchips and things?”@@ @@.Rosa;“Nah, there’s really none of that. It’s all hoses, steam, pressure and valves, but I plan on arming it, you know, to help you.”@@ @@.Abby;“Help me?”@@ @@.Rosa;“Look, if this hunk of scrap really works, then I plan on using it against the vampires with you.”@@ @@.Abby;“You’re going to help me?”@@ @@.Rosa;“I’m not blind. You’ve pulled more weight around here than anyone ever has. I don’t really hate you, so I’ll do this. Just keep helping my baby chicks, cool?”@@ @@.Abby;“Yeah, cool, thanks!”@@ She turns and gets back to work, falling silent. She’s a woman of few words, and you probably said enough, so taking her cue, you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancFoundry = 8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancFoundry7.jpg]]</div> Walking into the foundry, you find Rosaline tightening some bolts on the steam robot. Glancing up, she says, @@.Rosa;“Already back? What is it?”@@ @@.Abby;“I’ll be back with Selena in just a few minutes.”@@ She says nothing else, continuing to work, so you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancFoundry=9>> <</switch>>
<<switch $sancStorehouse>> <<case 1>> <div align="center">[img[Pictures/SancStorehouse1.jpg]]</div> You walk into the supply room, and find the huge guy that tried to cut you down with an axe. He appears in very deep thought, @@.Abby;“Sorry to bug you, I am just poking around and getting a feel for the place.”@@ He does not move, but his eyes glance over to you and then back. You are not sure if you should say anything else or not. When Roy showed it to you yesterday, you did not get a chance to take it all in. In a gruff, voice with a French accent, he suddenly- and flatly- states, @@.Jack;“This is the storehouse, and I am in charge of the inventory. You got lucky yesterday, but if you take anything from here and do not mark it into the book, then I will cut you down, for I am not only a beau gosse, but a man true to my word.”@@ @@.Abby;“Look, I don’t know what beau gosse means, but I promise, I am not here to steal—“@@ @@.Jack;“Ha! You expect me to just trust you? Just like that, eh? You come in and somehow manage to defeat seasoned monster hunters- defeat me- and expect me to believe it was all a simple misunderstanding? Non, seulement, non. You are here as a spy or you serve some monster.”@@ Sighing, you nod your head, @@.Abby;“I get it, man. I do. I am a total unknown to all of you and I have never been on single monster hunt. I don’t know shit about monsters, and I don’t know how to even have friends- I’m usually rude and mean. So, fuck it. I only came to look, not get attitude, but you’re going to respect me, someday. I’ll earn the trust of all of you because I need your help, and I’m a real bitch when it comes to my enemies. So, whatever monsters I do hunt- are as good as dead.”@@ Turning, to leave you make it a couple of steps before Jacques stops you. @@.Jack;“Hey! I am sorry. Maybe you mean well; maybe you don’t, eh? I be vénère, you know, eh, I am annoyed. So, I am sorry I snapped, I do have some very close friends up on Mount Hood, and there has been trouble.”@@ @@.Abby;“From down here it looks like it always has, what happened?”@@ Eying you warily, he says, @@.Jack;“I still do not trust you, but I see no harm here. If you notice, strangely, the weather over the mountain will become treacherous and suddenly abate, the clouds forming and disappearing as if by magic.”@@ @@.Abby;“Yeah, I have seen something about it on the news, about weather patterns or whatever, what about it?”@@ @@.Jack;“The storms come only when humans climb towards the summit. When no humans are trying to climb, the weather becomes normal again. As soon as a man tries his luck, the snows and wind come to chase him away. This is not some weather pattern, non, this is magic, I say. And, my friends have pleaded with me for help. However, I am not powerful against magic.”@@ @@.Abby;“What do you mean?”@@ @@.Jack;“Magic can be very different between how it be used, yeah? You make a fire, and fire be fire, but how you use it changes everything. You make a nice omelette du fromage, and the fire was good, non? But, you throw a moltov cocktail into someone’s window and their house burns down, you used bad fire, oui? Such is magic. I am strong. I am big. I can fight many men, even I have fought a bear with my hands only- and I can fight many monsters of ice and frost, but whatever this magic is, it is stronger.”@@ @@.Abby;“Stronger than a usual monster can shoot at you?”@@ @@.Jack;“Cast. Cast at me, yes. A yuki-onna might try to freeze me, but I am hardy and I carve her down to ice cubes. But, nothing I know of, in the cold wilderness that I love, has such power to summon storms at will. My friends say it is a dark elf, and that she has caused these storms.”@@ He frowns, @@.Jack;“They say, she has become much worse lately, as if she suddenly has become angry. I have fought countless monsters on Mount Hood, and never have I fought an elf, but I know that they are rare. Usually, they do not like snow and caves, dark elves do, and they are rarer. I do not know if my thick muscle will prove strong enough to face her, but also, I cannot let my friends on the mountain suffer.”@@ @@.Abby;“So, you’re scared of her?”@@ He throws out his chest, @@.Jack;“Scared! Jacques Lombar fears nothing! I will show you and the elf that nothing can stand against the mighty Jacques!”@@ @@.Abby;“Noted. Well, how about I come with you?”@@ He laughs and shakes his head as he sits down, @@.Jack;“Hah! You would only slow me down and be a diversion. I’d have to keep us both alive. Non, girl, you go on now, I have to think how I will stop this elf.”@@ @@.Abby;“Ok, well, I tried. If you change your mind, let me know.”@@ <<return "Nodding, he waves you off.">> <<set $sancStorehouse = 2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse3.jpg]]</div> You walk into the storeroom to see Jacques holding his leg. @@.Abby;“Are you ok?”@@ He looks up and stands up tall, but then falls back to sit on the counter. @@.Jack;“No, I am not. Between what happened on the mountain and dealing with those vampire women, I think I pulled something.”@@ @@.Abby;“Can I help?”@@ @@.Jack;“No, it will heal in time, but merci!”@@ @@.Abby;“I was going to head out on a hunt again tonight, and thought I’d see if you want to come too, but it appears you need rest.”@@ He looks somewhat embarrassed, @@.Jack;“I am used to being strong and fearless, but maybe I am getting too old for this.”@@ You smirk and retort, @@.Abby;“Don’t let Roy hear you say that!”@@ He chuckles, @@.Jack;“Oui, oui! Few men alive are as tough as he.”@@ @@.Abby;“Ok, get well, so you can get out there and fight alongside me, big guy!”@@ He nods, @@.Jack;“Oui, a little rest now is all I need. Be safe.”@@ @@.Abby;“Thanks,”@@ you say, already [[entering the hallway.|Somewhere in Sanctuary]] <<set $sancStorehouse = 3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse2.jpg]]</div> You walk into the storeroom to see Jacques choosing what to cook for dinner. He looks through some cans before noticing you, @@.Jack;“Ah! Mon amie, Abby!”@@ [[His face lights up.|SancStore2.1]] <<set $sancStorehouse = 4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse4.jpg]]</div> <<if $talkedtoRoy>> You walk into the supply room, looking for anything that might help with Roy’s search for Molly. You think about grabbing bandages or disinfectant, but then, you realize that you have healing potions and other such items. Honestly, you can probably do more with what you have than if you bother raiding this room. As you turn to leave you idly think to yourself that Jacques must be back on Mount Hood tonight. His tracking abilities could have helped locate Molly. <<else>> The room is empty with Jacques nowhere to be found. He must be out on Mount Hood. You look through the different supplies for a few minutes, waiting to see if Jacques will show, but he doesn’t. <</if>> [[You return to the hallway.|Somewhere in Sanctuary]] <<set $sancStorehouse = 5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse5.jpg]]</div> You walk into the Storehouse and find Jacques carrying supplies, @@.Abby;“Hey, man, how are you? Your leg better?”@@ @@.Jack;“Oui! It is!”@@ He moves the heavy crate and lays it down. @@.Jack;“I noticed that you took some smokes- merci for using my paper to list it.”@@ [[You nod.|StorehouseTalk5]] <<set $sancStorehouse = 6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse4.jpg]]</div> You walk into the Storehouse, but there is no sign of Jacques. You recall the story he told you last time about his wife and the werewolf and you feel sad thinking about what he went through. Maybe he spends so much time up on Mount Hood with the barbegazi because they feel like family or help him cope. He obviously loves the outdoors, even with such an ill fate regarding it. With nothing else to do here, [[you return to the hallway.|Somewhere in Sanctuary]] <<set $sancStorehouse = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse1.1.jpg]]</div> <<if $LycaonFight>> You walk into the Storehouse, and Jacques stewing. @@.Abby;“Hey, man, you need to talk about that whole fighting thing?”@@ @@.Jack;“No, you were right to step in. I just miss, Meline. I feel robbed and regret not being able to save her.”@@ You put an arm on the large man, @@.Abby;“I understand. It’s hard and you see him as the reason.”@@ @@.Jack;“Maybe all werewolves, do they come from him? Is it like this?”@@ @@.Abby;“I don’t know, honestly. He doesn’t talk much. I will say that he immediately trusted me, so, maybe he is gullible or foolish.”@@ He laughs, @@.Jack;“You saying that we should not trust you!”@@ @@.Abby;“I don’t mean it like that!”@@ you say chuckling. @@.Jack;“If he stood down from hurting you, and he saved Siri, then, he is not like the wolf that took my life.”@@ He sighs a moment, and then changing the subject he says, @@.Jack;“You know, I’d like to help you with your plans and the attack, and I will. We will use everything the storehouse holds that can be used as a weapon or to heal.”@@ @@.Abby;“Thanks, Jacques.”@@ @@.Jack;“Oui, and I shall sort all that out tomorrow night. For now, I just want to get drunk. Care to join me?”@@ @@.Abby;“No, I appreciate it. I am going to go out on a hunt.”@@ He smirks, @@.Jack;“Every night you do this, very admirable. Eh, do as you like, such youth and passion. Just remember, resting can be good for the body and soul as well. The mountain is still very clear since your visit, and the barbegazi made a song about you. The whole tribe sings it. You should come with me sometime.”@@ @@.Abby;“As soon as I know Ivor is stopped, I will, I promise. I admit, I am tired, but I also feel more alive and real than ever.”@@ @@.Jack;“You have changed in only a week’s time. You’re doing great, mon amie, and I am proud to be your friend.”@@ You don’t know what to say to this. You really have come a long way, and so much has happened. You are opening yourself up to people more than you ever have. You know that it makes you vulnerable, yet, you feel good about it, about these new friends. @@.Abby;“I am glad we’re friends too, big guy. But, I need to get moving, the sun will eventually rise.”@@ Nodding, as he pulls out a bottle of whiskey, he says, @@.Jack;“Oui, I understand. Have a good hunt, Abby.”@@ With that [[you return to the hallway.|Somewhere in Sanctuary]] <<set $sancStorehouse = 8>> <<case 8>> <<else>> <div align="center">[img[Pictures/SancStorehouse1.jpg]]</div> You walk into the Storehouse to find Jacques’ in thought. @@.Abby;“You ok?”@@ @@.Jack;“Non, mon amie, I am upset.”@@ @@.Abby;“Why?”@@ @@.Jack;“That Lycaon, he is a wolfman, like the one that killed Meline.”@@ @@.Abby;“Well, he didn’t do it.”@@ @@.Jack;“I know, but I slay those werewolves wherever I find them, without mercy or regard. Now, one of the mutts is in our home. I should put that dog down.”@@ @@.Abby;“Jesus, Jacques, tone it down a notch.”@@ @@.Jack;“Just leave me be,”@@ he says. @@.Abby;“Ok, obviously you are in a sour mood. I’ll see you around- just don’t do anything rash, please.”@@ He just grumbles, and [[you return to the hallway.|Somewhere in Sanctuary]] <<set $sancStorehouse = 8>> <<case 8>> <</if>> <</switch>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancStorehouse1.1.jpg]]</div> You walk into the Storehouse and Jacques greets you, @@.Jack;“Absinthe! I must apologize about last night.”@@ @@.Abby;“Yeah, that was not cool, man, not cool.”@@ @@.Jack;“You were right to step in, and again, I see how much you have helped me. I lost myself in rage. I relieve that horrible night every time that I close my eyes.”@@ @@.Abby;“I understand. I think about my friends all the time, but we have to be strong; we have to keep our emotions in check. Lycaon will be an immense help in the coming attack; we need his aid. The two of you, honestly, might work very well as a team.”@@ He gasps, @@.Jack;“Team up with this man wolf?”@@ @@.Abby;“Yeah, I’m telling you, last night, watching you, I think your strengths actually work well in tandem.”@@ He laughs, @@.Jack;“If anyone else told me this, I’d probably spit in their face! But, I trust you. I understand that he can help the team. I should apologize to him.”@@ @@.Abby;“I think that is a good idea.”@@ @@.Jack;“I will do this. Oh! And, I have the supplies packed for the attack. I will load them onto the Juggernaut whenever you are ready to assault the vampires.”@@ @@.Abby;“Thanks, Jacques.”@@ @@.Jack;“I will sit here for a while and think. And, then, I will find this Lycaon and tell him that I am sorry for my reaction. Merci.”@@ @@.Abby;“Don’t worry about it. I need us to all work together- the world itself is at stake.”@@ Nodding, he agrees, @@.Jack;“You are right, oui, there are large concerns.”@@ With that, [[you return to the hallway.|Somewhere in Sanctuary]] <<set $sancStorehouse = 9>> <</switch>>
<<switch $sancLab>> <<case 1>> /* Laboratory 1st time */ <div align="center">[img[Pictures/SancLaboratory1.jpg]]</div> You walk into the lab and see the woman that shot at you and fled. She is hunched over her computer making a spreadsheet. You clear your throat, but she continues along. You clear it again and cough, but still she ignores you. @@.Abby;“Fine. I can take a hint.”@@ As you turn to leave she stops you, @@.Siri;“Oh! Sorry! When I am working I am really in the zone! Please, come in!”@@ [[You walk up to her.|SancLab1.1]] <<set $sancLab=2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancLaboratory2.jpg]]</div> You step into the laboratory, to find Siri mixing some chemicals together and muttering to herself, @@.Siri;“—there. I can’t do that. Oh what to do! Maybe I can trick him and—“@@ Your eyes glance over to her [[open screen.|SancLab2.1]] <<set $sancLab=3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancLaboratory3.jpg]]</div> You walk into the laboratory to find Siri across the room mixing potions, but she appears to hear you enter and turns towards you a moment, @@.Siri;“Oh! Hi there!”@@ @@.Abby;“Hey, Siri.”@@ You walk into the room and peer around. Her laptop is closed, but you recall the messages before about threats. In an effort to discover what this woman is up to, you try asking some questions, @@.Abby;“How are things with you?”@@ @@.Siri;“So busy! I am doing something very important, and I just need a bit of time to finish it up.”@@ @@.Abby;“Oh? What is it that you are working on?”@@ @@.Siri;“It’s—“@@ she pauses, @@.Siri;“It is very complicated. Listen, I am too busy to talk. Can you come back another time? Thanks.”@@ Her voice is not angry, but you can tell that she has become defensive. You were likely too direct. @@.Abby;“Oh yeah, sure, no problem at all.”@@ @@.Siri;“Thanks!”@@ Turning, you take one last look around hoping to discover any more clues, but see nothing that you understand before [[returning to the hallway.|Somewhere in Sanctuary]] <<set $sancLab=4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancLaboratory4.jpg]]</div> You walk into the lab, and Siri leaps up, covering whatever she was working on with a sheet and turning to you. She quickly closes the gap until you are face to face. @@.Abby;“Uh, so, what are you working on?”@@ @@.Siri;“I— I can’t tell you.”@@ @@.Abby;“Look, Siri, I’m not going to blab. I just want to—“@@ @@.Siri;“Please, I must insist that you leave my lab.”@@ This is totally out of character. She’s been so focused and absent minded, but she looks incredibly alert right now. @@.Abby;“You sure I cannot help you with anything?”@@ @@.Siri;“Yes. Yes, I am positive. I need you to leave the lab and do not come back tonight.”@@ She seems to suddenly realize how panicked and intense she sounds, so she adds, @@.Siri;“Please. I meant, to say <i>please</i> leave my lab. I am working on something and I just need solitude.”@@ @@.Abby;“Jeeze, ok.”@@ @@.Siri;“Thank you.”@@ As soon as you walk out of the room, she closes and locks the heavy door behind you. Ok, that woman is getting more suspicious every night that passes. She is definitely up to something. Putting your ear to the door, you listen, but do not hear anything. Giving up, you [[return to your night.|Somewhere in Sanctuary]] <<set $sancLab=5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SewersEnd24.jpg]]</div> You walk into the lab to find Siri and Roy chatting, @@.Roy;“Please, doc, let me go with you. I’ll do anything for my baby girl.”@@ @@.Siri;“I understand your stress, Mr. McCoy, but, trust me, you cannot come with me.”@@ @@.Roy;“Doc, I want to help you! I need to do something.”@@ @@.Molly;“Daddy, please let me out of this cage. I promise I am myself again.”@@ He ignores Molly, @@.Roy;“Please, doc, c’mon.”@@ @@.Abby;“I was going to go out with Kendra tonight, but I’d rather help Molly, too, if I can.”@@ Roy looks at you and gives a smile- there’s a twinkle of pride in his eye. @@.Siri;“I’d be absolutely ok with you both accompanying me, however, in order to obtain the Xenopox strain, that I will need, I will be dealing with a doctor, a, uh, doctor of ill-repute.”@@ @@.Roy;“We don’t care about the man’s dang morals! I want to save Molly!”@@ @@.Siri;“I am afraid that the doctor made it quite clear that I am to come alone.”@@ It must be the person that was messaging Siri! It’s got to be the super villain that threatened to kill all of you. Trying to sound as if you don’t know who she is talking about, you say, @@.Abby;“You sure it will be safe to go alone?”@@ @@.Siri;“I assure you, Ms. Van Gothen, that I have no choice in this. So, please, allow me to go. I have a chemical compound of my own that he requires for his own agendas. I intend to make a trade, and while he may be unscrupulous, I do think we have a mutual respect for each other’s intellects.”@@ @@.Roy;“Fair enough, doc. So, you go get the stuff and we can fix her tonight?”@@ @@.Siri;“I will go obtain the Xenopox, but, and again, and I cannot stress this enough, I am not certain that it will undo this mutation. However, I will return tonight, yes. To do a simple trade should take trivial amounts of time.”@@ @@.Roy;“Well, I’ll be on pins and needles waitin’, but good enough for me.”@@ @@.Molly;“Daddy? Wanna fuck me? Ha ha ha!”@@ Roy keeps his stoic face as he says, calmly, @@.Roy;“Look, I gotta go somewhere else.”@@ After he departs, Siri gathers some bottles, @@.Siri;“Ok, I’m off! Hopefully, soon, we’ll have Molly back to human, I mean, at least, that’s my hypothesis.”@@ @@.Molly;“Absinthe! Please, come help me! At least talk to me; I’m lonely!”@@ Siri steps out and you think about [[checking on Molly.|DesLabWWYD]] <<set $sancLab=6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancLaboratory5.jpg]]</div> You walk into the lab to find Roy frantically going through drawers while Molly taunts him and laughs. @@.Abby;“Roy? What’s wrong?”@@ He looks at you, and though his face is stoic, there is something of fear and worry in his eyes. @@.Roy;“It’s Siri! She never came back last night, not all day- Abigail, something’s happened to the only dang person that can save my baby! I’m tryin’ to find out where she is!”@@ @@.Molly;“I know where she is! Ha ha!”@@ @@.Roy;“Molly! Why won’t you tell me, darlin’? Please!”@@ @@.Molly;“Because, I don’t want to be cured. I love this!”@@ She begins lewdly rubbing against the cage bars causing her father to quickly look away and return to opening every cabinet that he can find. @@.Abby;“Did Siri, seriously not tell you where she was headed?”@@ @@.Roy;“No!”@@ He turns and begins flipping through notebooks. @@.Roy;“Dang it! She said that she was goin’ to see that doctor.”@@ @@.Abby;“Yes, I remember that part. You two had been talking when I came in the room.”@@ @@.Roy;“Yeah, but she never said where the guy was! I’ve looked through every shred of paper! It’s all science mumbo jumbo!”@@ He begins rifling through drawers. You, however, know where you might find the answer, and you walk over to Siri’s laptop. She left her Booble screen open with the messenger. As Roy continues tearing the place apart, you scroll through her conversation with <i>‘The Doctor’</i>, and you get the answer. He’s at the Hawthorne Asylum. You are about to tell Roy where she is, but he looks frantic. Honestly, he’s not being his usual calm, collected self, and you think that it might be safer to go on your own. You’ve beaten monsters; you can handle some old man. @@.Molly;“Why don’t you stop all that daddy and come help me out of this cage!”@@ @@.Roy;“That ain’t you talkin’ Molly!”@@ He punches the tabletop, @@.Roy;“Where in tarnation did Siri go!”@@ @@.Abby;“Look, Roy.”@@ You walk up to him and put a hand on his shoulder, @@.Abby;“I need you to listen to me.”@@ His intense eyes look at you, @@.Abby;“I know where Siri went.”@@ He perks up, @@.Roy;“Where!?”@@ @@.Abby;“I’m going to go get her and you stay here.”@@ @@.Roy;“What!? Alone? I’ll go and—“@@ @@.Abby;“Roy, please, I can do this.”@@ He looks at Molly and back at you and nods, then steps away a moment as if in thought before turning back to look at you. He opens his mouth to say something, but it’s as if he looks at your face. Not looks at it like one normally does, but as if he studies it, closely, his brows furrowing a moment before he, again, appears as if he is going to say something, yet stops. After a long silence and a deep breath, he says, @@.Roy;“I know you can do it Abigail. My nerves are frayed somethin’ fierce. It’s been like-ta-hell to not be able to help Molly. I almost—“@@ he trails off. @@.Abby;“Almost what?”@@ He looks ashamed somehow, @@.Abby;“Roy, c’mon, please tell me.”@@ He takes a deep sigh, @@.Roy;“I done almost drank.”@@ You quirk an eyebrow, @@.Roy;“Swore it off, years ago. Yeah, yeah, if it’s calling to me this bad, then, I reckon, you’re right. I best stay with my girl here and let,”@@ he looks up at you, again as if he has something very important to say, but continues with, @@.Roy;“Let you do this. You can. I know you’d never let me and Molly down.”@@ @@.Abby;“I wouldn’t. I promise that I’ll come back with Siri and with the pox thing.”@@ You turn to leave. In a voice that almost cracks with emotion, he says, @@.Roy;“Abigail! I— I’m proud of you.”@@ You turn back and his face and the tone in Roy’s voice make your heart feel something deep. For some reason it’s very powerful and tears form in your eyes, @@.Abby;“Just hang tight. I got this.”@@ Prepared for your next hunt, you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancLab=7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancLaboratory1.jpg]]</div> You walk into the lab to find Siri typing away at her computer. @@.Abby;“Siri?”@@ She finishes typing and [[turns to face you|Lab7]] <<set $sancLab=8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancLaboratory8.jpg]]</div> Walking into the lab, you find Siri and Lycaon talking. @@.Lycaon;“I am truly amazed at what you have accomplished, but, I tell you that my curse marks me through the magic of Zeus himself.”@@ @@.Siri;“Please, sir, I do appreciate your opinion, I do, but if you will just give me some samples of your blood, I could study it. It has to be biological in nature. Mr. Lightfoot won’t acknowledge me, but you seem much more reasonable.”@@ @@.Lycaon;“I must, again, decline, but I thank you for your interest in me.”@@ Seemingly exacerbated, Siri sighs, @@.Siri;“If you reconsider, please come see me.”@@ He stops as he walks past you, and says, @@.Lycaon;“Warrior, do we spill the blood of the Nightbred this evening?”@@ @@.Abby;“Maybe tomorrow night, there is something that I need to do first.”@@ He slaps your shoulder, @@.Lycaon;“So be it. Whenever you are ready, I shall fight by your side, for righteous is the Van Gothen line.”@@ @@.Abby;“Thanks.”@@ He gives a single strong nod and steps out into [[the hallway.|SancLab8.2]]
<<switch $sancLibrary>> <<case 1>> /* Library 1st time */ <div align="center">[img[Pictures/SancLibrary1.jpg]]</div> You walk into the library and see Katerina sitting in an old worn chair. She appears to be reading. Without even looking up, with a Russian accent, she says, @@.Kat;“I know you are there, I can feel the black magic emanating off you.”@@ @@.Abby;“Look, I know we got off on the foot, yesterday, and I want to say that I—“@@ @@.Kat;“Do not bother apologizing to me. I do not trust you and I doubt I ever vill. I hate, passionately, monsters of every kind. You are something new, yes, and something different, yes, but in the end, you are nothing but another monster. Maybe, you are vorse because you are here to rot us from the inside!”@@ You do not know what else you can say, so <<return "you leave quietly">> <<set $TalkLibrary1 to true>> <<set $sancLibrary = 2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancLibrary2.jpg]]</div> You walk into the library to find Katerina laying on a couch, reading. @@.Abby;“Hi, Katerina, how are yo—“@@ @@.Kat;“Do not talk vith me,”@@ she pauses and then adds a hollow, @@.Kat;“Please.”@@ @@.Abby;“Fine.”@@ You contemplate looking through the books and reading one right next to Katerina to spite her, but with the issues you currently face, you do not have time to [[read and relax.|Somewhere in Sanctuary]] <<set $TalkLibrary2 to true>> <<set $sancLibrary = 3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancLibrary5.jpg]]</div> Taking a deep breath, you walk into the library ready for another standoff with Katerina. However, the library is empty. You poke around a bit before going back [[into the hallway.|Somewhere in Sanctuary]] <<set $sancLibrary = 4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancLibrary4.jpg]]</div> You walk into the library to find Kat reading. @@.Kat;“Absinthe! I have found two books so far that might aid us.”@@ @@.Abby;“Cool! What are they?”@@ @@.Kat;“Vell, I am certain there vill be more, but one talks about vampires, how to combat them and tactics. This knowledge vill likely aid in our future assault.”@@ @@.Abby;“The other?”@@ @@.Kat;“Ah, the other talks about gods and goddesses. There are references to many, like Nergal, Ophion, and,”@@ she pauses, @@.Kat;“Nuit.”@@ @@.Abby;“Did you find anything, specifically?”@@ @@.Kat;“Not yet, that is, I have only started studying this tome on deities, but the night is young. I vill continue researching every day until you feel prepared to attack.”@@ @@.Abby;“I want a couple of more hunts under my belt, and I want to ensure we have all the Night Stalkers on my side. I’m going to be asking everyone to really risk their lives.”@@ @@.Kat;“Our lives? We go out every night vith the knowledge that it may be our last.”@@ @@.Abby;“Yeah, but a god? You ever fight something like that?”@@ @@.Kat;“Vell, you have a point, there. Anyway, I vill do vhat I can to learn about our enemy.”@@ @@.Abby;“Thanks Kat.”@@ Nodding, she returns to her book and you [[step out into the hall.|Somewhere in Sanctuary]] <<if $BabaBrewInventory>> or [[Use the Baba Brew.|BESancBB1]] <<set $sancLibrary = 5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancLibrary2.jpg]]</div> You walk into the library to find Kat reading. @@.Abby;“Hey, Kat.”@@ She glances up and nods at you, @@.Kat;“I am still researching. I am growing very concerned. The gods and demons, their powers twist, control, and spread like viruses. Beyond anything that usual monsters vill be capable of.”@@ @@.Abby;“All the more reason to stop them.”@@ @@.Kat;“Da, da, this is true. I should tell you that I voke to find a message, written in Russian, here on the table when I came into the room.”@@ @@.Abby;“A message? Like a note?”@@ @@.Kat;“Da, it’s—“@@ she chuckles, @@.Kat;“I cannot believe it, if it is true, but it appears to be from Rasputin!”@@ @@.Abby;“Wait, like the guy from the 80’s song?”@@ @@.Kat;“Eh? He is from Russian history, but he claims to desire to help us. He says he has been vatching us, and he has even come into the Sanctuary to do so. He also mentions your nosferatu friend and says that they know each other. He desires to meet vith you; he says that he vill be here tomorrow night. A trap?”@@ @@.Abby;“I don’t know. I have no way to contact Brone to ask him about this guy, but, if anyone is willing to help us stop Ivor, then it is worth the risk. I want him dead. Besides, with your new shadow stalking abilities and with my powers, if Rasputin is a supernatural of any kind, and tries anything, we can team up and defeat him.”@@ @@.Kat;“Vith what you have accomplished, I vill be proud to fight alongside you. But, there is one thing—“@@ @@.Abby;“What’s that?”@@ @@.Kat;“If we do have to fight Rasputin, he’s not known for being easy to kill. Historically, so. He vas or is supposedly a very powerful man.”@@ @@.Abby;“Let’s meet him tomorrow night and get some answers.”@@ Nodding, she returns to her book and you [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancLibrary = 6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancLibrary5.jpg]]</div> Walking into the library, you find it abandoned. Likely, Katerina is still outside discussing things with Rasputin and Anastasia. Hopefully with actual vampires on your side, you will have a leg up when it comes to attacking the Shanghai Tunnels. With one last glance, you [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancLibrary = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancLibrary7.jpg]]</div> Walking into the library, you find Katerina, Anastasia, and Rasputin talking in Russian to each other, @@.Kat;“Absinthe! We are making plans here. These two have been a huge help.”@@ @@.Abby;“Thank you both.”@@ Rasputin nods, and Anastasia smiles. @@.Kat;“We have a map, and they are showing me the vays into the lair.”@@ You look at their map and pull out the map and notes that Brone gave you, @@.Abby;“Look, there are also hidden access tunnels here and here.”@@ @@.Ras;“I had no idea!”@@ @@.Ana;“Nor did I, I promise.”@@ @@.Abby;“It’s ok, I trust you, I am sure you two didn’t know, but Brone gave this to me. He knows more about the tunnels than any of us.”@@ @@.Ras;“He is a man of honor, I respect that.”@@ @@.Abby;“Yeah, Brone’s actually the only reason that any of this is happening. He got me the Blood Suit, he brought you two into this, and he led me here to Sanctuary. He’s, honestly, a great person.”@@ @@.Ras;“Hmm, I like that you said <i>person</i> and not <i>vampire</i>. You do not see our kind as enemies, outright?”@@ @@.Abby;“No, I’m figuring out that monsters are like humans, there are good and bad.”@@ @@.Ras;“That is vise of you to comprehend.”@@ @@.Abby;“Which makes me wonder about the two of you, how is it that you are seemingly good guys, but not nosferatu? You’d have to be killing and drinking blood, right?”@@ The pair exchange a glance, @@.Ana;“Rasputin and I do feed on mortal blood.”@@ @@.Abby;“So, you do kill humans?”@@ @@.Ras;“Yes, I admit, we do this. However, we are very discerning about who we feed off. We choose criminals. Murderers.”@@ @@.Ana;“Rapists.”@@ @@.Ras;“Yes, bad people only. There is no shortage of such immoral humans, unfortunately. However, we feel that this is righteous. We rid the vorld of evil, even if we must feed from sinners to do so.”@@ You nod, though you are unsure where you stand on the ethics involved. @@.Abby;“Well, I am probably going to head out on another hunt, unless you need me?”@@ @@.Kat;“No,”@@ Kat says, @@.Kat;“We should be good here. I vill incorporate your notes into our plan.”@@ @@.Abby;“Ok, goodnight.”@@ With that, you [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancLibrary = 8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancLibrary7.jpg]]</div> Walking into the library, you find Katerina still working with Rasputin and Anastasia. @@.Ras;“Ah, Absinthe, greetings.”@@ @@.Abby;“Hey, Rasputin.”@@ @@.Ras;“Katerina told us that you vill be going to fetch something from the museum. Anastasia and I vould gladly do it for you. We were there recently, as you know.”@@ @@.Abby;“I appreciate that, but there is something that I want you two to do for us.”@@ Anastasia asks, @@.Ana;“Vhat is it?”@@ @@.Abby;“Tell Katerina anything you can about vampire customs or behaviors so that we can tell friend from foe.”@@ He seems to consider your words, @@.Ras;“Yes, I see. I have been so focused on the schematics of the lair, that I lost sight of such things. Of course.”@@ @@.Abby;“I want to minimize killing. Yes, I know that most of these vampires kill humans, and so do you and Anastasia, but I have learned that things may not always be so cut and dry. I want to spare any that we can, and then later, if they turn out to murder innocent civilians, I’ll track them down, individually, and slay them.”@@ Katerina nods, @@.Kat;“That seems fair. Yes, let’s add that to the plans and go over them again.”@@ The other two agree. @@.Abby;“Ok then, I’m heading to the museum, and I’ll be back with the Scepter of Osiris before dawn.”@@ With that, you [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancLibrary = 9>> <</switch>>
<<switch $sancStables>> <<case 1>> /* Stables 1st time */ <div align="center">[img[Pictures/SancStables1.jpg]]</div> You walk out into the large hangar and see Roy and Molly McCoy. Molly appears to be cleaning the stall, and Roy pats Bess while he talks to her. As you approach, he turns around, @@.Roy;“Howdy, Abby.”@@ @@.Abby;“Hi,”@@ you say with a smile. @@.Roy;“Molly, come on over here and say hi to the woman.”@@ @@.Molly;“But, dad! She tried to kill everyone and—“@@ @@.Roy;“She did not try to <i>kill</i> everyone. Molly, those folks were not using their heads. They needed to get knocked down a peg or two by someone, and nobody got seriously injured or killed. This little firecracker could have put’em all in pine boxes- but she didn’t.”@@ Molly puts on a smile, and says, @@.Molly;“Yes, sir. You’re right, I suppose.”@@ Then, under her breath she mumbles, @@.Molly;“Somehow, you’re always right.”@@ [[The pair greets you.|SancSTables1.1]] <<set $sancStables=2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancStables2.jpg]]</div> @@.Molly;“Pa, it’s not fair! I know I could be as good as you! You’ve been teaching me how to shoot since I was just a little thing, please let me go on a hunt!”@@ @@.Roy;“Dang it, Molly, how many times do we have to go over this, you’re still young and—“@@ @@.Molly;“I’m an adult!”@@ @@.Roy;“Well, right now you’re acting like a kid.”@@ @@.Molly;“I’ll go on my own hunt without you!”@@ She throws down the pitchfork she holds, and says nothing to you as she enters the main building. [[Roy looks at you.|Stables2.1]] <<set $sancStables=3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancStables3.jpg]]</div> Heading out into the large bay area of the old factory, you see Roy McCoy tending to Bessie by himself. He has been so easy to get to know and you feel close even to the horse. @@.Abby;“Hey, Roy.”@@ @@.Roy;“Howdy, Abigail- you feeling any better?”@@ @@.Abby;“I feel helpless, actually. I want to head out there and kill those vampires! I want to save my friends more than anything.”@@ @@.Roy;“Lord, how I know what you feel- I do, more than you can imagine, but you have to stay smart to stay alive. If you rush in and get yourself killed, you won’t be doin’ none of ‘em any good.”@@ You guffaw, @@.Abby;“They don’t want to kill me.”@@ He looks genuinely confused, @@.Roy;“What—“@@ he looks somewhat nervous, only for a split second, before he regains his normal cool exterior, @@.Roy;“What do they want?”@@ @@.Abby;“They want to somehow use me. I think as a last resort, they’d kill me, but apparently I am special, and they want to use me.”@@ He takes a deep breath and sigh, @@.Roy;“Yep. I reckon that they do.”@@ That’s all he says, as if he knows something. You recall how the night you first met, when you said your last name was Van Gothen, he reacted as if he had knowledge about something then as well, but you do not press your luck. @@.Abby;“Where’s Molly?”@@ Now it’s his turn to guffaw, @@.Roy;“Aw, she’s off in her room, poutin’. She’s getting older- she’s eighteen, and feels that she should be able to hunt. I’m an old man, you know, been through hell and back more times than I reckon to say, and I do not want to lose another daughter.”@@ You are shocked, @@.Abby;“I know you said your wife passed, but I have no idea—“@@ He turns away, almost as if to hide his face, and begins messing with a rope, interrupting you with, @@.Roy;“Yeah. Yep. Well, no good dwellin’ on the past. Point is, I want to be good to Molly, but I want her safe too. Now she’s powerful mad at me, and won’t even come to help me with chores. She’s actin’ like a kid, but I just don’t know.”@@ @@.Abby;“Do you want me to talk to her?”@@ @@.Roy;“No, but thanks. I know that girl, and right now she’s fit to be tied. She’d go off like gunpowder. She’s just itchin’ to head out and hunt without help, and anything you say could set her off. The women in my life are always like dadgum dynamite.”@@ Laughing, you ask, @@.Abby;“Maybe you can take her out hunting with you, like to somewhere with weaker monsters or something?”@@ @@.Roy;“Here’s the thing, Abigail, no matter how weak any of them things out there might be- you make one mistake, just one, and you’re either dead- or become one of the bastards yourself.”@@ Looking down, you nod, @@.Abby;“It was just an idea. Speaking of which, you going out hunting? I’d love to tag along.”@@ @@.Roy;“Hell, I was goin’ to, but now I have to do all this other work. Probably another night, I’d really like that, you know, go out with you and see you in action.”@@ You really dig this old guy, @@.Abby;“Cool, so, I’ll see you later?”@@ @@.Roy;“Yes ma’am- now back to work!”@@ As he turns to tend the horse, you walk back [[into the hall. |Somewhere in Sanctuary]] <<set $sancStables=4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancStables3.jpg]]</div> You head out into the stable area to find a very emotional Roy McCoy. @@.Roy;“Dag nabbit,”@@ he says, approaching you, @@.Roy;“Abigail, you see Molly anywhere, tonight?”@@ @@.Abby;“No, no I haven’t.”@@ @@.Roy;“Damn. She done took off to go on a hunt. I knew it; I <i>knew</i> this was gonna happen.”@@ He rushes over to Bess and opens her saddle bag, rummaging through it for supplies. @@.Abby;“Where did she go? Do you need help?”@@ @@.Roy;“Hell yes, I need help!”@@ he yells before he suddenly stops panicking and turns to you with a calmer tone, @@.Roy;“Sorry for raising my voice. Yeah. I reckon that I could use your help. She’s my little girl.”@@ @@.Abby;“I know. I get it, it’s a family affair.”@@ The old man guffaws, @@.Roy;“Hell, if you only knew. Anyway, she’s got to be in the sewers.”@@ @@.Abby;“The sewers! Why?”@@ @@.Roy;“That’s where I have been systematically exterminatin’ mutants.”@@ Sewer mutants? What’s the world come to? @@.Abby;“Well, let’s go!”@@ @@.Roy;“Not yet, I need to look through the maps and things here. I leave everything orderly, and stuff is missin’ from my saddle bag, and look at my notes and maps over yonder. They’ve been rifled through. I’ve done cleared out most of the sewers, except a couple of areas. So, she’s probably there. But, those parts are directly under where we, the Night Stalkers, took out that MedUSA installation. There’s a lot of weird, dangerous creatures that came out of that place, not to mention the toxic chemicals. I need to keep a level head about this and be smart, so that we can narrow our search and find her faster.”@@ @@.Abby;“She’s your daughter, I’m sure she’s—“@@ @@.Roy;“Don’t say it Abigail. There’s no way to know if she’s fine or not. And, if she’s been taken by them mutants or whatever else scurries around down there, then, I only have one option.”@@ He pulls out one of his guns and checks the ammo in it. That’s when it really hits you. His daughter is alone trying to prove herself on a hunt. She might die or become a monster, and if she does, this poor old cowboy will be forced to kill his own flesh and blood. @@.Roy;“I got a bit more to do here, so, come back when you’re ready to go find my little Molly.”@@ Nodding with tears in your eyes you answer, @@.Abby;“Yeah, man. You got it. I’ll give you some time to prepare.”@@ You are emotional as you leave, because, you never had a real father. This man loves his daughter and he’s going to risk everything for her. Your adopted dad could not have been any more different that Roy. You think to yourself how lucky Molly is as you [[walk down the hallway.|Somewhere in Sanctuary]] <<$talkedtoRoy>> <<set $sancStables=5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancStables5.jpg]]</div> You enter the makeshift stables to find the area empty. Roy’s likely upset about Molly and busy doing whatever he does to cope. Looking around, you can tell Molly has not been doing her work, and likely, neither has Roy. You find some tools and begin cleaning the area, refill the water trough, and even brush Bessie’s mane. @@.Abby;“Look at me,”@@ you say to the horse, @@.Abby;“Being all selfless and all.”@@ It really is out of character for you, and you are aware you must be changing as a person. Taking care of the horse feels familiar and right, and it helps you feel much better, emotionally, after what you went through earlier tonight. When you are finished, you put everything away and [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancStables=6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancStables5.jpg]]</div> You walk into the stable to find Bess munching on hay. As with last night, you tend to the horse. You brush her mane, clean up, make sure she has plenty of water and then pet her a moment. It does not take long to do all this, but caring for this horse makes you feel better somehow. When you are finished, you put everything away and [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancStables=7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancStables3.jpg]]</div> You walk into the stables to find Roy putting down hay, @@.Abby;“Hey, Roy.”@@ @@.Roy;“Howdy.”@@ He finishes what he is doing and then comes to greet you, @@.Roy;“Abigail, thank you so much, so dang much, for helping me with Molly.”@@ @@.Abby;“Seriously, Roy, it’s fine, really.”@@ @@.Roy;“Well, I’m in your debt.”@@ @@.Abby;“How is she?”@@ @@.Roy;“She’s been out cold since you brought her to her room. I reckon she needs some rest. I am going to finish up the chores here, and then spend the night in her room making sure she’s going to be ok. If she wakes up, I want to be there.”@@ @@.Abby;“That’s great.”@@ @@.Roy;“And, I wanted to say thanks for taking care of Bess here. I found her trough filled, everything pretty well cleaned. I reckon that was all you.”@@ @@.Abby;“Yeah, I tried to help out.”@@ @@.Roy;“You’re somethin’ else, girl. Thank you.”@@ @@.Abby;“You’re making this awkward for me.”@@ @@.Roy;“Heh, fair enough,”@@ he turns back to his work. Just as you are about to go, something crosses your mind. @@.Abby;“Roy, this will sound odd, but, there’s a painting in Molly’s room—“@@ @@.Roy;“Yep, her momma painted that. It’s one of the only things we got left to remember her.”@@ @@.Abby;“Was she a famous artist?”@@ He guffaws, @@.Roy;“No, that ol’ gal was a lot of things, and was a hell of an artist, but not famous or nothing. Why?”@@ @@.Abby;“It’s just that the painting looked familiar to me.”@@ He stops his chores and looks at you, @@.Roy;“Familiar?”@@ @@.Abby;“Yeah, I swear that I saw it somewhere before.”@@ @@.Roy;“Well,”@@ he says, turning back to his work, @@.Roy;“I reckon there’s plenty of paintings of horses and Native Americans. You must have seen something like it somewhere’s. That's all there is to it.”@@ @@.Abby;“Yeah, you’re probably right. Alright, I best head out soon.”@@ @@.Roy;“I’ll see you, Abigail, stay safe.”@@ @@.Abby;“Will do, Roy, goodnight.”@@ You pet Bess a moment, and then [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancStables=8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancStables3.jpg]]</div> You walk into the stable to find Roy hard at work. @@.Roy;“Howdy, Abigail!”@@ he yells as he moves a hay bail. @@.Abby;“Hey, Roy.”@@ @@.Roy;“So, what god forsaken monster of evil are you gonna hunt down and kill tonight?”@@ @@.Abby;“Heh, none, actually, just going to the museum to steal a priceless artifact.”@@ He laughs, @@.Roy;“That’s the funny thing about us monster hunters. We all carry or own objects, relics, and them artifact type things, all worth millions of dollars, and we are all poorer than dirt. Life sure is a hell of a strange thing.”@@ Laughing you agree, @@.Abby;“I had not thought about that, but you’re right.”@@ You pause a moment, @@.Abby;“Say, Roy, I really want to advocate for Molly coming on the hunt with us.”@@ He says nothing, and continues working. @@.Abby;“I get it. You’re scared, but she pointed out how many of those spiders that she killed before they got her. When I entered that area, there was only a handful left. She practically wiped out the entire colony by herself.”@@ He takes a deep breath, @@.Roy;“Abigail, there weighs so much on my old heart. There are heaps of things about my past that you don’t know- things that I am damned ashamed of. I tell you, I love Molly, and, you’re right, I am scared. What if she dies? What would I do? How would I go on?”@@ He kicks at the ground, @@.Roy;“If I’d had trained her more, maybe she’d have beaten all them spiders. If you only knew how awful of a father that I am.”@@ @@.Abby;“Awful! You’re insane! I have seen terrible parents, and you’re not one of them. You can’t blame yourself, and frankly, she’s eighteen. She might just pack up and disappear on you. There are no guarantees in life. Please, she needs this. I want her help and yours. Let her come, you said yourself that you owe me for saving her and taking care of Bess.”@@ He nods and looks down a long minute, @@.Roy;“I’ll consider it. I promise.”@@ @@.Abby;“Thanks, Roy.”@@ @@.Roy;“Now, let me get back to this old mare, ok?”@@ @@.Abby;“You got it, have a goodnight!”@@ @@.Roy;“You too, Abigail.”@@ Hoping he’ll let her come, you [[step out into the hallway.|Somewhere in Sanctuary]] <<set $sancStables=9>> <</switch>>
<<switch $sancCourtyard>> <<case 1>> <div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the side of the building into the walled-off courtyard area. The old Native American, Sani, you think his name was, stands out in the cold, warming himself at the oil drum fire. You walk towards him, but, without even looking towards you, he says, @@.Sani;“You. Go.”@@ @@.Abby;“I only came to—“@@ @@.Sani;“No. As I told you- day and night cannot dwell together. Leave me be, evil one.”@@ Looks like there is no reasoning with him for now, so you <<return "return to the building.">> <<set $TalkCourtyard1 to true>> <<set $sancCourtyard = 2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the side of the building into the walled-off courtyard area. Sani, is still standing out in the cold, warming himself at the oil drum fire. You walk towards him, but, without even looking towards you, he says, @@.Sani;“You. Go.”@@ @@.Abby;“C'mon, man, I could use some sage wisdom.”@@ @@.Sani;“I gave you some. As I told you- day and night cannot dwell together.”@@ He still has not warmed up to you, so you <<return "return to the building.">> <<set $sancCourtyard = 3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard3.jpg]]</div> As you walk down the hallway leading to the back of the abandoned factory, you are surprised to see Sani Lightfoot walking inside; he raises a hand to his mouth and booms out, @@.Sani;“Katerina! Katerina! Come quickly!”@@ He then turns his attention to you, @@.Sani;“This does not concern you.”@@ @@.Abby;“Maybe I can help?”@@ @@.Sani;“You cannot. You will not.”@@ Just then, Katerina comes running down the hallway, drawing her daggers! @@.Kat;“Is she attacking you?”@@ @@.Sani;“Hold, Katerina!”@@ yells the shaman as he raises a hand. @@.Sani;“No. She is not threatening me. However, there is something urgent that you must know. Please, come with me.”@@ @@.Kat;“Of course, Lightfoot.”@@ She eyes you as she slides her daggers back into place, and then walks past you, following Sani into the courtyard. You wonder what that was [[all about.|Somewhere in Sanctuary]] <<set $sancCourtyard = 4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani has returned to his usual place, warming himself by the fire. You walk towards him, and, as usual, though his eyes remain on the fire- he senses you, @@.Sani;“You did well.”@@ @@.Abby;“Thanks, it was an intense night.”@@ @@.Sani;“It occurred to me, as the dawn broke, that we are one in our journey.”@@ Before last night, he always called you evil, what does Lightfoot mean? @@.Abby;“I mean no disrespect, Sani, really, but you’ve done a total 180 on me, here.”@@ @@.Sani;“Even elders have room to grow and learn. Through deed you showed your true self, your purpose. All things in nature have a purpose. I realized that by judging you without knowing what is truly in your fierce heart, I did to you, what my own people did to me and my ancestors. I judged you, not on your deeds, but on your appearance and on the feeling I sensed of the darkness within you.”@@ [[He looks up at you.|SancCourtyard4.1]] <<set $sancCourtyard = 5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire and chants a song, but stops as you approach, @@.Sani;“I am singing to the Great Spirit for the battle ahead and to ease your sorrow.”@@ @@.Abby;“My sorrow?”@@ @@.Sani;“Your spirit is not hidden, friend. I see it as a shadow cast by your heart. You have suffered loss this night.”@@ @@.Abby;“I- I had no choice. I was forced to—“@@ You feel sad thinking of Toby and angry at all that happened. @@.Sani;“Calm, please. A thunderstorm builds within your spirit, but such storms can bring about a cleansing rain.”@@ @@.Abby;“I can’t believe they are dead, gone.”@@ His dark eyes look up from the flame and you feel a strong power in them, @@.Sani;“Death and life, they are one. Forms change, Absinthe, but spirit is eternal. Your friends, their forms are no more. Your friends, their spirits, live on.”@@ @@.Abby;“You know, I always thought the afterlife was bullshit, but with all the things that have happened in the last week. Do you mean they are ghosts?”@@ @@.Sani;“Ghosts are spirits, yes. They dwell between the form and the spirit. Your friends, it must have been they that I sensed earlier. They were undead, and their souls were being corrupted.”@@ @@.Abby;“Yes! They had become vampires.”@@ @@.Sani;“You freed them from their pain. They are at rest and peace, for I feel no vengeful spirits. They are with the Great Spirit now. They are well and safer because of you.”@@ @@.Abby;“It fucking sucks!”@@ He chuckles, @@.Sani;“Yes. Yes, challenges like this do, but you proved to be stronger. You overcame much tonight, not just the loss of friends, but you also have mastered the demon within you.”@@ He must mean Vlad. @@.Sani;“When I look upon you now, I see a new resolution.”@@ @@.Sani;“You will feel pain and let tears fall, let sorrow weep, or yell in anger and agony, feel, but do not let it consume you. Your mind and judgment grows more important for all of us. Soon, we shall stand with you as your tribe and we will fight the darkness as one. Our faith in you will make us vulnerable. That is true responsibility. And, it is on your shoulders. You are strong; you can do this. You will do this, and because of you, we all shall grow stronger. Remain vigilant and know the spirits of your friends will be with us that day.”@@ @@.Abby;“Thank you, Sani.”@@ Nodding, the old Ute turns back to the fire and resumes his chanting, so you [[return to the building.|Somewhere in Sanctuary]] <<set $sancCourtyard = 6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire and chants a song, but stops as you approach, @@.Sani;“Absinthe.”@@ @@.Abby;“Sani.”@@ @@.Sani;“Much has changed since you arrived, though scant days have passed.”@@ @@.Abby;“I know that I definitely have changed.” @@ You think about your friends, your new ones, Brone, Vlad, so much has happened in so little time. @@.Sani;“We, the Night Stalkers, too, have changed. It is not only you. You have brought to all of us what we needed most.”@@ You think about everything that has happened, and somehow, what Lightfoot says, makes sense. Each of the Night Stalkers have, somehow, grown as you have. @@.Abby;“I think I understand.”@@ @@.Sani;“You have only begun your journey. The fire tells me of you, of your fate, and of what you shall accomplish.”@@ @@.Abby;“What? What does it say?”@@ @@.Sani;“You are the fire. You burn bright; you cleanse and allow growth from the ashes. Your heat is fierce and deadly, but also, it warms and protects. You will become something great.”@@ You think of Toby and what you have done in the past. @@.Abby;“I don’t feel that great.”@@ @@.Sani;“You will always burn. You are only beginning to understand your nature. Master it- and all evil shall fear you.”@@ @@.Abby;“Thank you, Sani, I’ll try.”@@ Nodding, the old Ute turns back to the fire and resumes his chanting, so you [[return to the building.|Somewhere in Sanctuary]] <<set $sancCourtyard = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard7.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire talking to Lycaon, @@.Sani;“Absinthe.”@@ @@.Abby;“Sani.”@@ @@.Sani;“Lycaon speaks well of you.”@@ @@.Lycaon;“I do.”@@ @@.Abby;“I hardly know you, though.”@@ @@.Lycaon;“You risked your life to save another; you also saved my own life in the process. You do your lineage proud, woman.”@@ @@.Abby;“My lineage?”@@ @@.Lycaon;“Yes, though I know many of you think that your power comes from Calis Van Gothen, in truth, your blood’s power comes from centuries before that.”@@ @@.Abby;“Really? Why are Van Gothens so powerful against monsters?”@@ @@.Sani;“I sense a coming storm approach.”@@ You and Lycaon look around, but the sky is clear. @@.Jack;“Osti de tabarnak de sacrament, de câlice de ciboire de criss de marde!”@@ [[Jacques comes rushing outside.|Courtyard 7.1]] <<set $sancCourtyard = 8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancCourtyard4.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire and chants a song, but stops as you approach, @@.Sani;“Absinthe.”@@ @@.Abby;“Sani.”@@ @@.Sani;“It is almost time. I feel the forces of darkness; I have killed the vampires that raided our camp.”@@ @@.Abby;“Wait, what?”@@ @@.Sani;“Those that are unclean in blood and soul, came here, both last night and tonight. They did not enter the building.”@@ @@.Abby;“You’re saying vampires attacked us! Are you ok?”@@ @@.Sani;“Yes, I am fine. I have freed them from their corrupted bodies, and I hope their spirits find the true path.”@@ @@.Abby;“Shit! I wish you had said something!”@@ @@.Sani;“I saw no reason. They were clearly trained assassins. However, they had not faced the curse of a skinwalker. The demon within me relished the fight; the man within me abhorred what I had to do.”@@ @@.Abby;“I’m just glad that you are ok.”@@ He nods, @@.Sani;“They may assault us again tomorrow night. Again, I shall meet them as a beast. Do not alarm the others. I guard that they may plan.”@@ @@.Abby;“Thank you, Sani.”@@ Nodding, the old Ute turns back to the fire and resumes his chanting, so you [[return to the building.|Somewhere in Sanctuary]] <<set $sancCourtyard = 9>> <</switch>>
<<if $Rope and $Seal>> <div align="center">[img[Pictures/AsylumStart1.jpg]]</div> <br /> <br /> You make your way to the outskirts of Portland, not too far from Forest Park. You have known about the old abandoned asylum for years, as teenagers often would come out here to snoop or party, but from what you heard it was haunted. You stumble out of the woods and into the clearing where Hawthorne Asylum still stands. Just as you are about to walk forward, you sense something, and leap back as a huge claw slashes the air where you had just [[been standing!|BEAsylumStart2]] <<set $postEncounterAudio='zone_asylum_amb'>> <<set $postEncounterAudioBG=undefined>> <<stopallaudio>> <<audio "zone_forest_amb" volume 0.3 loop play>> <<include "Asylum-Config">> <<set $huntingAreaAsylum=undefined>> <<run setup.theHunt.helpers.undiscoverAll()>> <<run $currentHuntZone.location="Asylum"; $currentHuntZone.positionY = 'J'; $currentHuntZone.positionX=6;>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<else>> <div align="center">[img[Pictures/AsylumStart1.jpg]]</div> <br /> <br /> You make your way to the outskirts of Portland, not too far from Forest Park. You have known about the old abandoned asylum for years, as teenagers often would come out here to snoop or party, but from what you heard it was haunted. You stumble out of the woods and into the clearing where Hawthorne Asylum [[still stands.|AsylumArtBE1]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.3 loop play>> <</if>>
<div align="center">[img[Pictures/Caverns1.jpg]]</div> <br /> <br /> You are walking past the garage when Selena revs her engine and yells your name, @@.Selena;“Hey mamacita! Let's head out and check those caverns for goblins! It'll be a blast fighting them with you!”@@ <br /> <br /> This is awesome! You have a chance to grow stronger and learn more about fighting monsters so that you can face off against the vampires! @@.Abby;“Hell yes!”@@ You rush into the room and hop on her hog. Selena rides out into the night, and with your directions, you reach the entrance to the caverns. Selena drives right off the road passing the <i>Oregon Caves National Monument & Preserve</i> sign, and off you both go into the forest. You finally find the stone stairs that [[Brone showed you!|Caverns2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<include "CavernsFirst-Config">> <<include "CavernsSecond-Config">> <<include "CavernsThird-Config">> <<set $cavernsCrystals=new Array(5).fill(false);>> <<set $huntingAreaCaverns=undefined>> <<run $currentHuntZone.location="Caverns"; $currentHuntZone.positionY = 'A'; $currentHuntZone.positionX=5;>> <<run setup.theHunt.helpers.undiscoverAll()>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>>
<<if $Rope>> <div align="center">[img[Pictures/Docks0.jpg]]</div> <br /> <br /> After your daily rounds, you return to the gymnasium to see if Kendra is ready, and she is! @@.Kendra;“Heyo, lass! Are ye ready tae go?”@@ <br /> <br /> @@.Abby;“Yeah, sure am! I’m excited!”@@ <br /> <br /> @@.Kendra;“Well, if we have to fight any monsters, let me jump in and take care o’ them. I’ve got an oxygen tank, after all!”@@ <br /> <br /> @@.Abby;“Yeah, that makes sense. You got it!”@@ <br /> <br /> She looks a little nervous, @@.Kendra;“And, yer positive that ye want to come along, aye?”@@ <br /> <br /> @@.Abby;“Yes! Seriously, I live for this! Plus, I really want to occupy my mind tonight!”@@ <br /> <br /> @@.Kendra;“Righto, fair enough!”@@ She checks out a few items from the Storehouse and, together, you [[leave Sanctuary.|Docks1]] <<set $postEncounterAudio='zone_docks_amb_1'>> <<set $postEncounterAudioBG=undefined>> <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<include "Docks-Config">> <<set $huntingAreaDocks=undefined>> <<run setup.theHunt.helpers.undiscoverAll()>> <<run $currentHuntZone.location="Docks"; $currentHuntZone.positionY = 'J'; $currentHuntZone.positionX=1;>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<else>> <div align="center">[img[Pictures/Docks1.jpg]]</div> <br /> <br /> You decide to try your luck hunting water monsters, so you make your way to one of the local docks. Once there you hop into the cold water and start swimming. You feel kind of silly doing this, because you’ve swam around here several times in your life and never encountered any monsters, but that Rusalka did almost drown you. So, there are definitely strange things in the water. You continue just swimming about, but nothing is happening. Then, behind you, you hear [[a massive commotion!|DocksArtBE2]] <</if>>
<<if $Stone>> <div align="center">[img[Pictures/Forest1.jpg]]</div> <br /> <br /> You decide to get some fresh air as you contemplate your next move. As Brone says, if you try and assault Ivor’s forces right now, you will likely just wind up dead. When you step outside, into the courtyard, you see Sani Lightfoot and Katerina Mordova talking. You hear their words as you approach. <br /> <br /> @@.Sani;“I will aid you, for this fight is not yours alone. Nature summons me to Her side. Her forces are attacking the very Earth of Forest National Park.”@@ <br /> <br /> @@.Kat;“Thank you for informing me. I knew Baba Yaga vould come, eventually. She has made her move, and I can finally have vengeance for my sister, Yulia!”@@ <br /> <br /> @@.Sani;“I swear, upon my honor, that I will not interfere with your fight. The witch is your sworn enemy, and it falls upon you to slay her- if you so choose. However, her forces have caused turmoil in the natural world. The ground, upon which we tread, is the blood of our ancestors. I cannot allow those creatures to disrupt the balance of the forest.”@@ <br /> <br /> @@.Kat;“Of course, Lightfoot. Thank you, again, for telling me.”@@ <br /> <br /> @@.Sani;“Be wary, Katerina. Though I do not deny you your anger, revenge can often turn an issue into a much larger one. We do not always see the best path when vengeance clouds our hearts.”@@ <br /> <br /> @@.Kat;“I understand your visdom, but it changes nothing. I vill never forget the twisted, mummified bodies of those children from that day!”@@ <br /> <br /> [[They stop as you approach.|Forest2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<include "ForestUpperFights-Config">> <<include "ForestLowerFights-Config">> <<include "ForestMisc-Config">> <<set $huntingAreaForest=undefined>> <<run setup.theHunt.helpers.undiscoverAll()>> <<run $currentHuntZone.location="Forest"; $currentHuntZone.positionY = 'J'; $currentHuntZone.positionX=10;>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<else>> <div align="center">[img[Pictures/Forest4.jpg]]</div> <br /> <br /> You have decided to head back to Forest National Park. That’s where Brone chased you and saved you from the Rusalka. You had no idea about monsters and such at the time, but now, now you feel prepared for this! You check your equipment and head [[into the woods.|BEForestArt2]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.4 loop play>> <</if>>
<<if $Serum and $CursedGold>> <div align="center">[img[Pictures/GraveyardStory1.jpg]]</div> <br /> <br /> You make decent time to Lone Fir Cemetery as it is such a well-known location in Portland. You arrive at the north end of the graveyard. There appears to be an old chapel of some kind rising ominously into the night. Even over the tall stone walls you can make out a dark purple glow from within the building. It reminds you of Halloween lighting. Though, you find something else even stranger- there are several black, unmarked vans parked along the wall. Based on the plans the Bishops wrote, it would suggest that is the building where their sworn enemy, a Heloise Laveau, will have set up shop. You decide the quickest way to get there would be to simply climb a van and hop over the wall, so you [[approach the motorcade.|GYStory2]] <<set $postEncounterAudio='zone_graveyard_amb_1'>> <<set $postEncounterAudioBG=undefined>> <<stopallaudio>> <<audio "des_amb_default" volume 0.3 loop play>> <<include "Graveyard-Config">> <<set $huntingAreaDocks=undefined>> <<run setup.theHunt.helpers.undiscoverAll()>> <<run $currentHuntZone.location="Graveyard"; $currentHuntZone.positionY = 'I'; $currentHuntZone.positionX=6;>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<elseif $CursedGold>> <div align="center">[img[Pictures/GraveyardStory5.jpg]]</div> <br /> <br /> You make your way to the Lone Fir Cemetery; sure that monster must haunt such places. As you approach the gate, you notice a rolling fog coming out of the graveyard as if it were an open freezer full of dry ice. Peering past the gate, it’s hard to see very far as the fog appears thick. You look behind you and the rest of Portland is perfectly normal, but this graveyard is unnaturally foggy. Having checked your gear, you [[enter the graveyard.|GYArtBEZombie1]] <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>> <<else>> <div align="center">[img[Pictures/GraveyardStory5.jpg]]</div> <br /> <br /> You make your way to the Lone Fir Cemetery; sure that monster must haunt such places. As you approach the gate, you notice a rolling fog coming out of the graveyard as if it were an open freezer full of dry ice. Peering past the gate, it’s hard to see very far as the fog appears thick. You look behind you and the rest of Portland is perfectly normal, but this graveyard is unnaturally foggy. Having checked your gear, you [[enter the graveyard.|GYArtBEBaron]] <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>> <</if>>
<div align="center">[img[Pictures/Mountain1.jpg]]</div> <br> <br> You decide to go monster hunting. After contemplating for a bit, you decide to head out to Mount Hood. From what you have learned since arriving at the Sanctuary, Jacques is the go to guy for these types of monsters and environment, so you head into the storehouse, but he is nowhere to be seen. Curious, you poke around the empty room a bit, and come across stacks of notes. Most are logs tracking who brought things to be stored and shared, but a couple of notes [[stand out to you.|Mountain2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<include "MountainClimbConfig">> <<include "MountainTopConfig">> <<set $huntingAreaMountain=undefined>> <<run setup.theHunt.helpers.undiscoverAll()>> <<run $currentHuntZone.location="Mountain"; $currentHuntZone.positionY = 'F'; $currentHuntZone.positionX=1;>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>>
Double-click this passage to edit it.
<!-- Fight Variables Setup --> <<combat_setupPlayer "Absinthe" 500 100>> <<combat_newWeapon "Absinthe" "Attack" 50 0 0 0 90 10 -1 true>> <<set $Character_Absinthe.gold = 150>> <!-- default weapon choice for NPCs --> <<set $npcWeaponChoice = "Attack" >> <!-- encounter chance. 0 for never, 1 for always --> <<set $encounterChance = 0.4 >> <<set $characterTracked=[]; >>
<!-- encounter chance. 0 for never, 1 for always --> <<set $MountainClimbEncounterChance = 0.4 >> <<set $combatImageOverride = 'MountainClimb' >> <<combat_newEnemy "Giant-template" 300 100 0>> <<combat_newWeapon "Giant-template" "Attack" 30 0 0 0 60 10 -1 true>> <<combat_copyEnemy "Giant-template" "MountainGiant1-template" >> <<combat_copyEnemy "Giant-template" "MountainGiant2-template" >> <<combat_newEnemy "Sasquatch-template" 200 100 10>> <<combat_newWeapon "Sasquatch-template" "Attack" 20 0 0 0 70 15 -1 true>> <<combat_copyEnemy "Sasquatch-template" "MountainSasquatch1-template" >> <<combat_copyEnemy "Sasquatch-template" "MountainSasquatch2-template" >> <<combat_newEnemy "Mahaha-template" 120 100 10>> <<combat_newWeapon "Mahaha-template" "Attack" 0 0 10 0 80 20 -1 true>> <<combat_copyEnemy "Mahaha-template" "MountainMahaha1-template" >> <<combat_copyEnemy "Mahaha-template" "MountainMahaha2-template" >> <<combat_newEnemy "Cailleach-template" 80 100 10>> <<combat_newWeapon "Cailleach-template" "Attack" 0 0 15 0 85 20 -1 true>> <<combat_copyEnemy "Cailleach-template" "MountainCailleach1-template" >> <<combat_copyEnemy "Cailleach-template" "MountainCailleach2-template" >> <<combat_newEnemy "Yuki-onna-template" 100 100 20>> <<combat_newWeapon "Yuki-onna-template" "Attack" 0 0 20 0 95 20 -1 true>> <<combat_copyEnemy "Yuki-onna-template" "MountainYuki-onna1-template" >> <<combat_copyEnemy "Yuki-onna-template" "MountainYuki-onna2-template" >> <<script>> State.variables.encounterRegions['MountainClimb'] = [ 'MountainGiant1-Start', 'MountainGiant2-Start', 'MountainSasquatch1-Start', 'MountainSasquatch2-Start', 'MountainMahaha1-Start', 'MountainMahaha2-Start', 'MountainCailleach1-Start', 'MountainCailleach2-Start', 'MountainYuki-onna1-Start', 'MountainYuki-onna2-Start', ]; <</script>>
<div id='mapContainer'><table id='sideMap'></table></div>
<<set $MountainTopEncounterChance = 0.4 >> <<combat_newEnemy "Harpy-template" 60 100 40>> <<combat_newWeapon "Harpy-template" "Attack" 10 0 10 0 90 40 -1 true>> <<combat_copyEnemy "Harpy-template" "MountainHarpy1-template" >> <<combat_copyEnemy "Harpy-template" "MountainHarpy2-template" >> <<combat_newEnemy "Elemental-template" 250 100 10>> <<combat_newWeapon "Elemental-template" "Attack" 25 0 0 0 70 10 -1 true>> <<combat_copyEnemy "Elemental-template" "MountainElemental1-template" >> <<combat_copyEnemy "Elemental-template" "MountainElemental2-template" >> <<combat_newEnemy "Adrasteia-template" 400 100 25>> <<combat_newWeapon "Adrasteia-template" "Attack" 20 0 30 0 85 30 -1 true>> <<script>> State.variables.encounterRegions['MountainTop'] = [ 'MountainHarpy1-Start', 'MountainHarpy2-Start', 'MountainElemental1-Start', 'MountainElemental2-Start', ]; <</script>>
<div id='combatNotifications'>Absinthe:</div><br /> Health: $Character_Absinthe.health<br /> Willpower: $Character_Absinthe.willpower<br /> Gold: $Character_Absinthe.gold<br />
<b>The Blood Suit seems to sense when there are monsters around you, and you no longer feel a trace of them in the lower half of the mountain. You must have defeated them all</b> <<set $MountainClimb_encounters_done = true>> <<include "BarbSafe Logic">>
<b>The Blood Suit seems to sense when there are monsters around you, and you no longer feel a trace of them in the top half of the mountain. You must have defeated them all.</b> <<set $MountainTop_encounters_done = true>> <<include "BarbSafe Logic">>
[img[Pictures/HuntingZones/MountainA5.png]] <<hunt_zone 'Mountain' 'MountainTop' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>You near the summit with every step. The storm clouds seem almost close enough to touch. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $XInFirstSquareFound and $XInSecondSquareFound and $XInThirdSquareFound and $BarbSafe and $BarbShows>> The barbegazi leads you up to the summit. @@.CereUnit1;“Yes, yes! Follow me. Almost there!”@@ @@.Abby;“You are sure the big man came this way?”@@ @@.CereUnit1;“Yes, yes! He friend to the barbegazi! But, the dark elf, she trapped him in ice. Please help him! This way!”@@ You follow the little gray hairy man to the edge of the chasm, but when he reaches it, he stomps his feet and says some strange words, and a bridge of ice forms! You can finally reach the way across! [img[Pictures/HuntingZones/MountainA6.1.jpg]] [[Enter the icy cave.|DarkElf1]] <<else>> [img[Pictures/HuntingZones/MountainA6.png]] <<hunt_zone 'Mountain' 'MountainTop' >> <<show_compass>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>You are as close to the summit as you can get. There is a deep chasm just ahead, and across from you stands a very tall, carved cave entrance. The interior of the cave appears to be alight with blue. Somehow, you know Jacques is in there, somewhere. Now, you only need to find a way across. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <</if>> <<huntingAreaDrawMap>>
[img[Pictures/HuntingZones/MountainB5.png]] <<hunt_zone 'Mountain' 'MountainTop' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>You follow along the winding cliff edges as a chilling wind howls and moans. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainB6.png]] <<hunt_zone 'Mountain' 'MountainTop' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>Two cliffaces butt up against each other here. While it appears dangerous, you are certain you can easily make the short jump. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainB7.png]] <<hunt_zone 'Mountain' 'MountainTop' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>The cliff angles up to the left. Below you, you can make out all the trees and snow. You feel accomplished to reach this height! <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainC4.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>This is the western edge of the mountain. Looking over the cliff you can see the forests below. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainC5.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>You have reached the western end of the lake, but there is no way to climb further up from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainC6.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>A pristine mountain lake bars your path to the north. Heavy snow clings to the trees around you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $XInFirstSquareFound>> [img[Pictures/HuntingZones/MountainC7.png]] <<else>> [img[Pictures/HuntingZones/MountainC7.1.png]] <</if>> <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>This area contains the first green foliage you have found on the freezing mountain. The lake ends here, and patches of grass grow from the snow. You feel as if you near something magical. <<set $XInFirstSquareFound = true>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $XInFirstSquareFound and $XInSecondSquareFound and $XInThirdSquareFound and $BarbSafe>> <div align="center">[img[Pictures/HuntingZones/MountainBarb2.png]]</div> Small men scuttle into the open. Their skin has a blue tint and their feet are very long. You do not feel a sense of danger like you have against the other mountain monsters. @@.CereUnit1;“You did it! Helped the barbegazi just like big man! You have stopped all the angry spirits on our mountain. Mountain much safer again!”@@ These little friendly barbegazi are definitely talking about Jacques. You cannot believe how well you have done on your first monster hunt! @@.Abby;“It should be safe now, will you help me reach Jacques?”@@ @@.CereUnit1;“Oui! Oui! I show you! Come, take barbegazi to the summit, and I will help you!”@@ @@.Abby;“Alright, just stay close and I'll make certain you get there in one piece.”@@ <<set $BarbShows to true>> <<elseif $XInFirstSquareFound and $XInSecondSquareFound and $XInThirdSquareFound>> <div align="center">[img[Pictures/HuntingZones/MountainBarb1.png]]</div> After finding those tracks in the snow, and following them here, you discover that these ruins are not abandoned! Small men scuttle into the open. Their skin has a blue tint and their feet are very long. You do not feel a sense of danger like you have against the other mountain monsters. @@.CereUnit1;“You strong! Fight the angry spirits of the mountain, like the big man!”@@ They must mean Jacques! @@.Abby;“Yes! I am a hunter. I have come to find my friend, the big man.”@@ @@.CereUnit1;“Oui, oui! He friend to the barbegazi! But, the dark elf, she trapped him in ice. I can show you the way, but not until the summit path is safe.”@@ He must mean there are more monsters still wandering about somewhere on the mountain tonight. @@.Abby;“I understand, I will return after I deal with them.”@@ Smiling the little barbegazi says, @@.CereUnit1;“Oui, oui! Please help us; we are peaceful! Help stop the angry ones of the mountain and we can help you and the big man!”@@ <<else>> [img[Pictures/HuntingZones/MountainC8.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>You have found ruins! It looks as if decades ago, builders erected an old church or building. Why so high up Mount Hood? Another question you wonder is why it feels so much warmer and safer here than anywhere else you have been? In your gut, you know that this place has something to do with Jacques' disappearance. Perhaps further searching of the mountain will explain what is going on here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <</if>> <<show_compass>> <<huntingAreaDrawMap>>
[img[Pictures/HuntingZones/MountainD3.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>You are in a forest clearing. A cold stream trickles before you, but looks too wide to leap over. The water becomes a waterfall just to the west, falling down the edge of a cliff and down the mountain. You won't be able to go west or risk falling to your death. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainD4.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>Brush and rocks dot the landscape around you, and you think you might be able to hop to a rock in order to cross the stream. However, when you reach the edge, the jump looks far, and the rock appears icy, so you back away. You will need to find another way across. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainD5.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>There is a way across the stream here! It appears something, maybe the monsters or maybe Jacques, have moved a dead tree to be used as a bridge. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainD6.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>Brush and trees line a stream's edge. It appears the stream curves ever so slightly here. There does not appear to be a way to cross. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainD7.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>Peering across the freezing stream, you can make out a dense forest. Stone worn smooth by water and wind dot the snowy landscape around you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainD8.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>Thick, old trees grow closely together fueled by the water. It is likely you are near the source of this small stream. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainD9.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>Wow! A frozen waterfall hangs before you! Some liquid water flows over its frozen surface and fills the stream you followed this way. Even though it seems odd to think it, this means there might be a warmer climate just above you, melting the snow to produce water! Curiosity tugs at you, and you want to find a way above this position and check it out. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainE2.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>This is a total dead end. It appears an avalanche came down tthe mountain at one time and blocked other paths you could have used. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $XInSecondSquareFound>> [img[Pictures/HuntingZones/MountainE3.png]] <<else>> [img[Pictures/HuntingZones/MountainE3.1.png]] <</if>> <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>You almost miss it, but just as the clouds part, you see odd tracks in the snow. They are very long and almost ski-shaped! They appear to be going towards the northeast. <<set $XInSecondSquareFound = true>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainE4.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>The mountainside blocks your way north, and what appears to be the remnants of an avalanche block the way west from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainE5.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>It looks as if someone chopped down a tree in this area, but you do not see a downed tree anywhere near you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainE6.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>A small stream blocks the way north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainE7.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>A large rock formation blocks the way east. A small stream ends or begins just under it. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainE9.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>A large rock formation blocks the way west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $XInThirdSquareFound>> [img[Pictures/HuntingZones/MountainE10.png]] <<else>> [img[Pictures/HuntingZones/MountainE10.1.png]] <</if>> <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>You find some tracks! They appear to belong to a very long, big set of feet. They appear to be heading up the mountain. <<set $XInThirdSquareFound = true>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainF1.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>The ways west or south take you away from the mountain, so the only way you can go is eastward to the right. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<set $postEncounterAudio="zone_mountain">> <<set $postEncounterAudioBG="se_mountain_wind">> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
[img[Pictures/HuntingZones/MountainF2.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>From here, you can go north up the mountain. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainF3.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>The snow is deep here, and it goes up to your knees with every step. There is no way up the mountain from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainF4.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>Just past a thick treeline, the way up the mountain looks dark and threatening. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $XInSecondSquareFound>> [img[Pictures/HuntingZones/MountainF5.1.jpg]] <<else>> [img[Pictures/HuntingZones/MountainF5.png]] <</if>> <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>Looking around, you see some tracks in the snow! They appear to be going towards the northeast, up the mountain. <<set $XInSecondSquareFound = true>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainF6.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>You reach a dead end. The mountainside appears unsafe to climb, and thick snow blocks the way west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainF7.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">>From here at the base of the mountain, there are many directions to go, except south- you don't want to leave the monster hunt! <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainF8.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>North of you stands a single tree growing next to the cliffside, but even if you climbed it, it does not reach the rocky edges above you. You must continue searching for a place that you can climb. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainF9.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>The mountain face ahead of you appears impassable. You will need to find another way up the mountain. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/MountainF10.png]] <<hunt_zone 'Mountain' 'MountainClimb' >> <<show_compass>> <<huntingAreaDrawMap>> <<linkreplace "[img[Pictures/SafeSearch.jpg]]">>A sheer snowy cliff blocks the way east, and another blocks the way north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainGiant1'>> <<combat_image 'MountainGiant1IN.png' >><<nobr>> <<combat_copyEnemy 'MountainGiant1-template' 'MountainGiant1' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant1' 'MountainGiant1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainGiant1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainGiant1FS.png'>> You manage to dodge the slow, powerful swing of the giant's weapon! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant1' 'MountainGiant1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainGiant1FS.png'>> <br /> You fire a few rounds into the giant, but it appears to only anger it! <br /> Your attacks damage the frost giant! However, [[it counterattacks!|MountainGiant1-EnemyAttack]] <<else>> <<combat_image 'MountainGiant1IN.png'>> <br /> How the hell did you miss something this large? <br /> [[It attacks!|MountainGiant1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainGiant1DF.png'>> Finally, the giant has taken too much damage, and it falls to its knees, moaning in pain! The ground shakes under its weight as it collaspes. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainGiant1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|GiantBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainGiant1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant1' 'MountainGiant1-PlayerAttack'>> <<else>> <<combat_image 'MountainGiant1FS.png'>> You manage to easily evade the slow, lumbering attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant1' 'MountainGiant1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainGiant2'>> <<combat_image 'MountainGiant2IN.png' >><<nobr>> <<combat_copyEnemy 'MountainGiant2-template' 'MountainGiant2' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant2' 'MountainGiant2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainGiant2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainGiant2FS.png'>> You manage to dodge the slow, powerful swing of the giant's weapon! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant2' 'MountainGiant2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainGiant2FS.png'>> <br /> You fire a few rounds into the giant, but it appears to only anger it! <br /> Your attacks damage the frost giant! However, [[it counterattacks!|MountainGiant2-EnemyAttack]] <<else>> <<combat_image 'MountainGiant2IN.png'>> <br /> How the hell did you miss something this large? <br /> [[It attacks!|MountainGiant2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainGiant2DF.png'>> Finally, the giant has taken too much damage, and it falls to its knees, moaning in pain! The ground shakes under its weight as it collaspes. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainGiant2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|GiantBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainGiant2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> As the giant's blow hits you, it flings you into the air and across the landscape. You land in the snow as it bellows laughter and stomps towards you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant2' 'MountainGiant2-PlayerAttack'>> <<else>> <<combat_image 'MountainGiant2FS.png'>> You manage to easily evade the slow, lumbering attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainGiant2' 'MountainGiant2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainSasquatch1'>> <<combat_image 'MountainSasquatch1IN.png' >><<nobr>> <<combat_copyEnemy 'MountainSasquatch1-template' 'MountainSasquatch1' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch1' 'MountainSasquatch1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainSasquatch1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainSasquatch1FS.png'>> Preparing yourself for an attack, you manage to fend off the blows of the bigfoot! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch1' 'MountainSasquatch1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainSasquatch1FS.png'>> <br /> At such close range, you use your knives and slash at the beast as it leaps in for an attack. Your knife slices into its flesh as it howls in pain! <br /> Your attacks damage the sasquatch! However, [[it counterattacks!|MountainSasquatch1-EnemyAttack]] <<else>> <<combat_image 'MountainSasquatch1IN.png'>> <br /> The ape manages to leap around your melee attacks causing you to miss it entirely! <br /> [[It attacks!|MountainSasquatch1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainSasquatch1DF.png'>> The huge, hairy sasquatch howls in pain and then falls, dead, to the ground. As its body disappears, you find a small amount of treasure in the snow. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainSasquatch1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|SasquatchBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainSasquatch1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The sasquatch hits you with its thickly-knuckled fists. It knocks you back with a few blows until you finally regain your defense and drive it back. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch1' 'MountainSasquatch1-PlayerAttack'>> <<else>> <<combat_image 'MountainSasquatch1FS.png'>> The ape is bigger and slower than you are, and you manage to dodge its attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch1' 'MountainSasquatch1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainSasquatch2'>> <<combat_image 'MountainSasquatch2IN.png' >><<nobr>> <<combat_copyEnemy 'MountainSasquatch2-template' 'MountainSasquatch2' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch2' 'MountainSasquatch2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainSasquatch2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainSasquatch2FS.png'>> Preparing yourself for an attack, you manage to fend off the blows of the bigfoot! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch2' 'MountainSasquatch2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainSasquatch2FS.png'>> <br /> At such close range, you use your knives and slash at the beast as it leaps in for an attack. Your knife slices into its flesh as it howls in pain! <br /> Your attacks damage the sasquatch! However, [[it counterattacks!|MountainSasquatch2-EnemyAttack]] <<else>> <<combat_image 'MountainSasquatch2IN.png'>> <br /> The ape manages to leap around your melee attacks causing you to miss it entirely! <br /> [[It attacks!|MountainSasquatch2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainSasquatch2DF.png'>> The huge, hairy sasquatch howls in pain and then falls, dead, to the ground. As its body disappears, you find a small amount of treasure in the snow. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainSasquatch2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|SasquatchBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainSasquatch2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The sasquatch hits you with its thickly-knuckled fists. It knocks you back with a few blows until you finally regain your defense and drive it back. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch2' 'MountainSasquatch2-PlayerAttack'>> <<else>> <<combat_image 'MountainSasquatch2FS.png'>> The ape is bigger and slower than you are, and you manage to dodge its attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainSasquatch2' 'MountainSasquatch2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainMahaha1'>> <<combat_image 'MountainMahaha1IN.png' >><<nobr>> <<combat_copyEnemy 'MountainMahaha1-template' 'MountainMahaha1' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha1' 'MountainMahaha1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainMahaha1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainMahaha1FS.png'>> Preparing yourself for an attack, you dodge the magical attack of the mahaha! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha1' 'MountainMahaha1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainMahaha1FS.png'>> <br /> You try to keep some distance between you and the spirit. You fire a volley of rounds at it, and the blessed bullets hit their mark, breaking away fragments of the dead, gray flesh. Yet, it continues laughing! <br /> Your attacks damage the mahaha! However, [[it counterattacks!|MountainMahaha1-EnemyAttack]] <<else>> <<combat_image 'MountainMahaha1IN.png'>> <br /> You fire rounds at the mahaha, but it manages to blast cold wind from its hand, flinging loose snow into your eyes! You miss it entirely! <br /> [[It attacks!|MountainMahaha1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainMahaha1DF.png'>> The mahaha's incessant laughs grows slower and raspier, until it falls into the snow and vanishes. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainMahaha1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|MahahaBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainMahaha1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> A cold blast hits you! The mahaha laughs harder, and before you can react, it- tickles you! Confused, you laugh a moment with it befor eyou manage to push it off you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha1' 'MountainMahaha1-PlayerAttack'>> <<else>> <<combat_image 'MountainMahaha1FS.png'>> You manage to use the terrain to your advantage and dodge the cold magical blast the mahaha casts at you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha1' 'MountainMahaha1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainMahaha2'>> <<combat_image 'MountainMahaha2IN.png' >><<nobr>> <<combat_copyEnemy 'MountainMahaha2-template' 'MountainMahaha2' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha2' 'MountainMahaha2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainMahaha2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainMahaha2FS.png'>> Preparing yourself for an attack, you dodge the magical attack of the mahaha! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha2' 'MountainMahaha2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainMahaha2FS.png'>> <br /> You try to keep some distance between you and the spirit. You fire a volley of rounds at it, and the blessed bullets hit their mark, breaking away fragments of the dead, gray flesh. Yet, it continues laughing! <br /> Your attacks damage the mahaha! However, [[it counterattacks!|MountainMahaha2-EnemyAttack]] <<else>> <<combat_image 'MountainMahaha2IN.png'>> <br /> You fire rounds at the mahaha, but it manages to blast cold wind from its hand, flinging loose snow into your eyes! You miss it entirely! <br /> [[It attacks!|MountainMahaha2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainMahaha2DF.png'>> The mahaha's incessant laughs grows slower and raspier, until it falls into the snow and vanishes. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainMahaha2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|MahahaBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainMahaha2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> A cold blast hits you! The mahaha laughs harder, and before you can react, it- tickles you! Confused, you laugh a moment with it befor eyou manage to push it off you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha2' 'MountainMahaha2-PlayerAttack'>> <<else>> <<combat_image 'MountainMahaha2FS.png'>> You manage to use the terrain to your advantage and dodge the cold magical blast the mahaha casts at you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainMahaha2' 'MountainMahaha2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainCailleach1'>> <<combat_image 'MountainCailleach1IN.png' >><<nobr>> <<combat_copyEnemy 'MountainCailleach1-template' 'MountainCailleach1' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach1' 'MountainCailleach1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainCailleach1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainCailleach1FS.png'>> You prepare yourself for an attack, and withstand the magical frost spell cast by the cailleach. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach1' 'MountainCailleach1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainCailleach1FS.png'>> <br /> The blue hag hops around and floats almost as if gravity affects her at a much lower amount. However, it does her no good as you anticipate her next move, and fire an arrow right into her chest! <br /> Your attacks damage the cailleach! However, [[it counterattacks!|MountainCailleach1-EnemyAttack]] <<else>> <<combat_image 'MountainCailleach1IN.png'>> <br /> The crafty cailleach proves too much and she dodges your arrow! <br /> [[It attacks!|MountainCailleach1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainCailleach1DF.png'>> You manage to send a final arrow into the cailleach's chest and she falls to the ground, defeated. After she vanishes into snowflakes, you find some treasure. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainCailleach1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|CailleachBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainCailleach1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The cailleach says some words in what you think might be Gaelic, and a powerful blast of ice chunks, the size of grapefruits, pummel you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach1' 'MountainCailleach1-PlayerAttack'>> <<else>> <<combat_image 'MountainCailleach1FS.png'>> Leaping around the rocks and snow, you manage to dodge an icy spell! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach1' 'MountainCailleach1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainCailleach2'>> <<combat_image 'MountainCailleach2IN.png' >><<nobr>> <<combat_copyEnemy 'MountainCailleach2-template' 'MountainCailleach2' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach2' 'MountainCailleach2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainCailleach2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainCailleach2FS.png'>> You prepare yourself for an attack, and withstand the magical frost spell cast by the cailleach. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach2' 'MountainCailleach2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainCailleach2FS.png'>> <br /> The blue hag hops around and floats almost as if gravity affects her at a much lower amount. However, it does her no good as you anticipate her next move, and fire an arrow right into her chest! <br /> Your attacks damage the cailleach! However, [[it counterattacks!|MountainCailleach2-EnemyAttack]] <<else>> <<combat_image 'MountainCailleach2IN.png'>> <br /> The crafty cailleach proves too much and she dodges your arrow! <br /> [[It attacks!|MountainCailleach2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainCailleach2DF.png'>> You manage to send a final arrow into the cailleach's chest and she falls to the ground, defeated. After she vanishes into snowflakes, you find some treasure. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainCailleach2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|CailleachBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainCailleach2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The cailleach says some words in what you think might be Gaelic, and a powerful blast of ice chunks, the size of grapefruits, pummel you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach2' 'MountainCailleach2-PlayerAttack'>> <<else>> <<combat_image 'MountainCailleach2FS.png'>> Leaping around the rocks and snow, you manage to dodge an icy spell! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainCailleach2' 'MountainCailleach2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainYuki-onna1'>> <<combat_image 'MountainYuki-onna1IN.png' >><<nobr>> <<combat_copyEnemy 'MountainYuki-onna1-template' 'MountainYuki-onna1' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki-onna1' 'MountainYuki-onna1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainYuki-onna1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainYuki-onna1FS.png'>> The silent ice woman appears to be preparing for an attack- and you manage to avoid it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki-onna1' 'MountainYuki-onna1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainYuki-onna1FS.png'>> <br /> You fire a few volleys of enchanted bullets at the ice spirit. They make impact, knocking pieces and debris from her body, but she continues walking forward uncaring about the damage. <br /> Your attacks damage the yuki-onna! However, [[it counterattacks!|MountainYuki-onna1-EnemyAttack]] <<else>> <<combat_image 'MountainYuki-onna1IN.png'>> <br /> The woman walks forward, silently, as you aim your guns to fire while backing away. You trip over a rock or log, and fire your guns, missing her entirely. <br /> [[It attacks!|MountainYuki-onna1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainYuki-onna1DF.png'>> The woman continues foward even through another hail of bullets, but they finally prove too much, and she falls into the snow. As she melts away, you find treasure. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainYuki-onna1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|YukiBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainYuki-onna1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The woman continues forward, and manages to reach out and touch you! The moment her icy flesh touches you, a chillblain shiver rushes through you, and for a moment, your movement slows! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki-onna1' 'MountainYuki-onna1-PlayerAttack'>> <<else>> <<combat_image 'MountainYuki-onna1FS.png'>> The yuki-onna reaches for you, but you manage to dodge her icy grasp! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki-onna1' 'MountainYuki-onna1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainYuki-onna2'>> <<combat_image 'MountainYuki-onna2IN.png' >><<nobr>> <<combat_copyEnemy 'MountainYuki-onna2-template' 'MountainYuki-onna2' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki-onna2' 'MountainYuki-onna2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainYuki-onna2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainYuki-onna2FS.png'>> The silent ice woman appears to be preparing for an attack- and you manage to avoid it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki-onna2' 'MountainYuki-onna2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainYuki-onna2FS.png'>> <br /> You fire a few volleys of enchanted bullets at the ice spirit. They make impact, knocking pieces and debris from her body, but she continues walking forward uncaring about the damage. <br /> Your attacks damage the yuki-onna! However, [[it counterattacks!|MountainYuki-onna2-EnemyAttack]] <<else>> <<combat_image 'MountainYuki-onna2IN.png'>> <br /> The woman walks forward, silently, as you aim your guns to fire while backing away. You trip over a rock or log, and fire your guns, missing her entirely. <br /> [[It attacks!|MountainYuki-onna2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainYuki-onna2DF.png'>> The woman continues foward even through another hail of bullets, but they finally prove too much, and she falls into the snow. As she melts away, you find treasure. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainClimb' 'MountainYuki-onna2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE1.jpg]]</div> <br> <br> [[You are defeated!|YukiBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainYuki-onna2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The woman continues forward, and manages to reach out and touch you! The moment her icy flesh touches you, a chillblain shiver rushes through you, and for a moment, your movement slows! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki-onna2' 'MountainYuki-onna2-PlayerAttack'>> <<else>> <<combat_image 'MountainYuki-onna2FS.png'>> The yuki-onna reaches for you, but you manage to dodge her icy grasp! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainYuki-onna2' 'MountainYuki-onna2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainHarpy1'>> <<combat_image 'MountainHarpy1IN.png' >><<nobr>> <<combat_copyEnemy 'MountainHarpy1-template' 'MountainHarpy1' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy1' 'MountainHarpy1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainHarpy1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainHarpy1FS.png'>> Steeling yourself for the harpy's attack, you dodge her claws! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy1' 'MountainHarpy1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainHarpy1FS.png'>> <br /> You aim carefully as the harpy flies overhead and fire an arrow. The missle hits its mark, and she caws in pain! <br /> Your attacks damage the harpy! However, [[it counterattacks!|MountainHarpy1-EnemyAttack]] <<else>> <<combat_image 'MountainHarpy1IN.png'>> <br /> You try to fire at the harpy, but between her own movements and the whipping, freezing wind of the mountains, you miss your mark! <br /> [[It attacks!|MountainHarpy1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainHarpy1DF.png'>> You fire another arrow into the harpy, and this time, she drops from the air and crashes onto the rocks below. You walk up and kick at her, but she turns into feathers that are carried away by the winds. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainHarpy1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE2.jpg]]</div> <br> <br> [[You are defeated!|HarpyBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainHarpy1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The harpy swoops down on you, and her claws rake against your flesh, causing you to scream and drop to your knees in pain! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy1' 'MountainHarpy1-PlayerAttack'>> <<else>> <<combat_image 'MountainHarpy1FS.png'>> The harpy issues a sharp chirp of anger as she swoops down and misses you with her talons! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy1' 'MountainHarpy1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainHarpy2'>> <<combat_image 'MountainHarpy2IN.png' >><<nobr>> <<combat_copyEnemy 'MountainHarpy2-template' 'MountainHarpy2' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy2' 'MountainHarpy2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainHarpy2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainHarpy2FS.png'>> Steeling yourself for the harpy's attack, you dodge her claws! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy2' 'MountainHarpy2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainHarpy2FS.png'>> <br /> You aim carefully as the harpy flies overhead and fire an arrow. The missle hits its mark, and she caws in pain! <br /> Your attacks damage the harpy! However, [[it counterattacks!|MountainHarpy2-EnemyAttack]] <<else>> <<combat_image 'MountainHarpy2IN.png'>> <br /> You try to fire at the harpy, but between her own movements and the whipping, freezing wind of the mountains, you miss your mark! <br /> [[It attacks!|MountainHarpy2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainHarpy2DF.png'>> You fire another arrow into the harpy, and this time, she drops from the air and crashes onto the rocks below. You walk up and kick at her, but she turns into feathers that are carried away by the winds. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainHarpy2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE2.jpg]]</div> <br> <br> [[You are defeated!|HarpyBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainHarpy2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The harpy swoops down on you, and her claws rake against your flesh, causing you to scream and drop to your knees in pain! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy2' 'MountainHarpy2-PlayerAttack'>> <<else>> <<combat_image 'MountainHarpy2FS.png'>> The harpy issues a sharp chirp of anger as she swoops down and misses you with her talons! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainHarpy2' 'MountainHarpy2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainElemental1'>> <<combat_image 'MountainElemental1IN.png' >><<nobr>> <<combat_copyEnemy 'MountainElemental1-template' 'MountainElemental1' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental1' 'MountainElemental1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainElemental1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainElemental1FS.png'>> The large creature is slow, and you focus on defense, so its attack misses. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental1' 'MountainElemental1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainElemental1FS.png'>> <br /> You fire several rounds into the rock hard elemental. It makes no scream or sound. If it feels pain, it is ignoring it. <br /> Your attacks damage the elemental! However, [[it counterattacks!|MountainElemental1-EnemyAttack]] <<else>> <<combat_image 'MountainElemental1IN.png'>> <br /> You fire at the elemental, but between the weather and watching your footing, you miss it entirely! <br /> [[It attacks!|MountainElemental1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainElemental1DF.png'>> Another round of bullets does the job! The elemental falls to the ground. For a moment, it sits there, and then cracks apart into pieces of ice, snow, and rock. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainElemental1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE2.jpg]]</div> <br> <br> [[You are defeated!|ElementalBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainElemental1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The elemental's blow lifts you off the ground and into the air. You come back down narrowly missing a cliff. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental1' 'MountainElemental1-PlayerAttack'>> <<else>> <<combat_image 'MountainElemental1FS.png'>> The elemental swings, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental1' 'MountainElemental1-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainElemental2'>> <<combat_image 'MountainElemental2IN.png' >><<nobr>> <<combat_copyEnemy 'MountainElemental2-template' 'MountainElemental2' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental2' 'MountainElemental2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainElemental2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainElemental2FS.png'>> The large creature is slow, and you focus on defense, so its attack misses. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental2' 'MountainElemental2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainElemental2FS.png'>> <br /> You fire several rounds into the rock hard elemental. It makes no scream or sound. If it feels pain, it is ignoring it. <br /> Your attacks damage the elemental! However, [[it counterattacks!|MountainElemental2-EnemyAttack]] <<else>> <<combat_image 'MountainElemental2IN.png'>> <br /> You fire at the elemental, but between the weather and watching your footing, you miss it entirely! <br /> [[It attacks!|MountainElemental2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainElemental2DF.png'>> Another round of bullets does the job! The elemental falls to the ground. For a moment, it sits there, and then cracks apart into pieces of ice, snow, and rock. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainTop' 'MountainElemental2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE2.jpg]]</div> <br> <br> [[You are defeated!|ElementalBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainElemental2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The elemental's blow lifts you off the ground and into the air. You come back down narrowly missing a cliff. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental2' 'MountainElemental2-PlayerAttack'>> <<else>> <<combat_image 'MountainElemental2FS.png'>> The elemental swings, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainElemental2' 'MountainElemental2-PlayerAttack'>> <</if>>
<<hunt_zone 'Mountain' 'MountainBoss' 'MountainAdrasteia'>> <<combat_image 'MountainElfIN.png' >><<nobr>> <<combat_copyEnemy 'Adrasteia-template' 'MountainAdrasteia' >> <<combat_choosePlayerWeapon 'Absinthe' 'MountainAdrasteia' 'MountainAdrasteia-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Mountain' 'MountainBoss' 'MountainAdrasteia'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'MountainElfFS.png'>> You watch the dark elf carefully, and when she casts her spell, you leap to the side! It misses you completely! @@.Cere;"Hmm, very surprising. I am somewhat impressed."@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainAdrasteia' 'MountainAdrasteia-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'MountainElfFS.png'>> <br /> You fire bullets at the dark elf, managing to hit her with several! Adrasteia flinches in pain before her eyes flash, @@.Cere;"You dare attack <i>me</i>! I will see you defeated and broken at my feet, human!"@@ <br /> Your attacks damage the dark elf! However, [[she counterattacks!|MountainAdrasteia-EnemyAttack]] <<else>> <<combat_image 'MountainElfIN.png'>> <br /> Adrasteia throws up a shield of blue light just as you fire a volley of bullets at her. The shield seems to absorb them, @@.Cere;"Hah! You will have to do much better than that, pathetic mortal!"@@ <br /> [[She attacks!|MountainAdrasteia-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'MountainElfDF.png'>> Seeing an opening, you take a desperate chance and manage to finally deal her a devastating blow. She howls in pain, @@.Cere;"How is this possible! I have lived for a hundred human lifetimes, and then, <i>you</i>, a simple human female without magic, defeats me? No! I must not die! The relic cannot fall into the hands of a tainted soul like yours or the world of mortals and myths will both burn!"@@ You panic as you watch her stand back up, the look of ire and resolve on her face tells you that trouble comes, @@.Cere;"Now, I will collapse this whole cave down on your head and—"@@ The light in her eyes suddenly goes out as her body simply fails her. Adrasteia lands with a splash in the cold water. You breathe hard from the hard work it took to defeat her, and like your steamy breath, the dark elf simply turns to mist and disappears. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=150 >> <<notify '+150 Gold!'>> <br /> Just then, [[a hidden door opens!|DarkElf5]] <<stopallaudio>><<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Mountain' 'MountainBoss' 'MountainAdrasteia'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/MountainBE3.jpg]]</div> <br> <br> [[You are defeated!|DarkElfBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'MountainElfFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Adrasteia fires blue light at you, and upon contact, it freezes! @@.Cere;"Do you feel my freezing touch chilling you to your core? You won't last long, girl. Soon, you shall submit and know your place."@@ @@.Abby;"Gah! Shit! This is my first monster hunt, and I won't fail to save my fellow hunter! You hear me! I won't fail!"@@ Gritting your teeth, you fight through the pain as Adrasteia laughs mockingly at your resolve. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainAdrasteia' 'MountainAdrasteia-PlayerAttack'>> <<else>> <<combat_image 'MountainElfFS.png'>> You watch the dark elf carefully, and when she casts her spell, you leap to the side! It misses you completely! @@.Cere;"Hmm, very surprising. I am somewhat impressed."@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'MountainAdrasteia' 'MountainAdrasteia-PlayerAttack'>> <</if>>
<div align="center">[img[Pictures/DesTitle.png]]</div> @@.SGhost2;Greetings, fans of my Anaxverse! It is I, The Anax, destroyer of innocence and corruptor of minds! I humbly thank you for reading my interactive story. I have worked very hard, using all my free time to share this with the community. I have poured myself into it, and I do hope you have found at least some pleasure in reading the story or even just scrolling through the thousands of 3D renders I devilishly wrought to taint your psyche!@@ @@.Brone;All my income comes from my Patreon, so if you are interested in funding future projects (or just want to help an artist/writer trying to earn a living), please see my Patreon found <a href="https://www.patreon.com/Anaximanes" target="_blank">HERE!</a> I have been around a long time, and people know the quality work I do, and that I finish my projects, thus, any donations will go towards me buying 3D models, hiring musicians, and more- so that I can make even better projects for your enjoyment! Thank you for your support!@@ <b>@@color: IndianRed;I humbly want to thank again, all my fans. You all have been very supportive, and I cannot say in words what that means to me!@@</b> <<stopallaudio>> <<audio "bad_end_full" volume 0.4 loop play>>
<<show_inventory 'Absinthe'>>
<br /><div id='CharacterSheet'> <<if $CurrentCharacter =='Absinthe'>> <<include "CharacterStats-Absinthe" >> <!--<<include "CharacterInventory-Absinthe" >> --> <</if>> </div>
[img[Pictures/Items/ItemCoins.png]] This is the currency Hobs accepts. Only by defeating monsters and stealing their goods can you obtain the money needed to purchase items.
<<item_config 'Focus Potion' 50>> [img[Pictures/Items/ItemPotionFocus.png]] Returns some of your lost willpower.
<<item_config 'Health Potion' 50>> [img[Pictures/Items/ItemPotionHealth.png]] Returns some of your lost Health.
<<item_config 'Doxy Drink' 0>> [img[Pictures/Items/ItemPotionPink.png]] Doxy Drink. Makes you very happy. Forever. Drink it! <<nobr>> <<if false>> [[Doxy Drink Bad End]] <</if>> <</nobr>>
<<item_config 'Strength Potion' 100>> [img[Pictures/Items/ItemPotionStrength.png]] Increases physical damage dealt for an entire hunt.
<<item_config 'Resolve Potion' 100>> [img[Pictures/Items/ItemPotionResolve.png]] Steels your resolve and decreases the willpower damage inflicted by enemies for an entire hunt.
<<item_config 'Speed Potion' 100>> [img[Pictures/Items/ItemPotionSpeed.png]] In Development! This'll do something one day soon!
<<item_config 'Reflex Potion' 100>> [img[Pictures/Items/ItemPotionDodge.png]] Increases your reflex and dodge chance for an entire hunt.
<<item_config 'Antidote Potion' 100>> [img[Pictures/Items/ItemPotAntidote.png]] Cures any damage over time effects for both willpower and health.
<<item_config 'Agility Potion' 100>> [img[Pictures/Items/ItemPotionAgility.png]] Makes your attacks faster thereby lowering enemy dodge chances for an entire hunt.
<<item_config 'Armor Potion' 100>> [img[Pictures/Items/ItemPotionDefense.png]] Decreases physical damage taken for an entire hunt.
<<item_config 'Baba Brew' 100>> [img[Pictures/Items/ItemBabaBrew.png]] Turns one into a sexy, green-skinned nympho witch! <<nobr>> <<if false>> [[Baba Brew Bad End]] <</if>> <</nobr>>
<<item_config 'Fire Bomb' 100>> [img[Pictures/Items/ItemBomb.png]] Can destroy certain obstacles.
<<item_config 'Frost Bomb' 100>> [img[Pictures/Items/ItemBombFrost.png]] Freezes enemies in place causing them to lose all chance of dodging attacks.
<<item_config 'Poison Bomb' 100>> [img[Pictures/Items/ItemBombPoison.png]] Inflicts damage over time until the target dies.
[img[Pictures/Items/ItemArtBabreBayan.png]] Babr-e Bayan artifact. You can't find this for sale online!
[img[Pictures/Items/ItemXenoPox.png]] In Development
<<goto [[BimboBuzz1]] >>
$InventoryDetails <<link "Back" $return>><</link>>
Coming Soon!
<div align="center">[img[Pictures/BEMountainGiant1.jpg]]</div> You slowly regain consciousness. Your eyes feel bulged and bleary as if they are swollen slightly, and then you realize you cannot move! The shock propels you back into the waking world, and you realize you are bound and hanging upside-down! You take in your surroundings and realize you are hanging from the roof of a gigantic, yawning cavern. Blue light seems to come from everywhere and nowhere. @@.Abby;“Hey! Help! Get me down!”@@ You scream for a few moments, until small bits of ice and rock fall from the ceiling around you. At the same time a reverberating pattern of thumps echo around you. [[You feel a cold draft.|GiantBE2]] <<stopallaudio>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainSasquatch1.jpg]]</div> You slowly wake up. The last thing you recall was a giant hairy yeti looking thing attacking you. Suddenly, you realize you are freezing, and then, the smell hits you. It is worse than a skunk, worse than anything you have smelt in your life. The horrible, musky smell pushes you fully into consciousness, and you realize that you are naked inside a cave. You look down and see thick gray-white fur. @@.Abby;“Put me down, monkey-boy!”@@ You realize the Blood Suit is gone! How did they manage to remove it? Still, you know your Van Gothen blood gives you superhuman strength against monsters, so you [[make an attack!|SasquatchBE2]] <<stopallaudio>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainMahaha1.jpg]]</div> You stumble backwards in the snow, as the mahaha comes closer. @@.CereUnit2;“Ha ha ha!”@@ All it does is continue to laugh as when you fought it. @@.Abby;“What’s so funny, creep? Fuck off!”@@ Then, it reaches down and [[picks you up!|MahahaBE2]] <<stopallaudio>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainCailleach1.jpg]]</div> @@.CereUnit5;“There we go! All those pesky weapons have been tossed away! Hee hee hee hee!”@@ You become vaguely aware of a raspy voice. @@.CereUnit5;“I sense power inside you. You are something special! Soon my sisters will come and we will perform the ritual!”@@ @@.Abby;“Ugh, what?”@@ You ask, trying to sit up. @@.CereUnit5;“Ah- here they are now!”@@ @@.CereUnit6;“She has power!”@@ @@.CereUnit4;“Yes, great power!”@@ @@.CereUnit5;“I fought her! I defeated her! I am the one that summons the Mistress of Winter!”@@ You hear some angry hissing, but no one argues. Finally, you feel strong enough to [[sit up.|CailleachBE2]] <<stopallaudio>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainYukionna1.jpg]]</div> The ice woman peers down at you. You do not have the strength to even stand up. @@.Abby;“Ok, bitch, you beat me, now go away!”@@ She does not regard you, and instead, gathers up snow and starts piling it on your [[prone body.|YukiBE2]] <<stopallaudio>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainHarpy1.jpg]]</div> On some level, vaguely aware, you feel the cold snow beneath you and hear two screeching voices talking. They speak English, but it sounds as if they speak in the cadence of crows cawing. @@.Karen;“This is the girl?”@@ The other voice screeches in delight, @@.Kate;“Yes! CAW! Yes! I defeated her! She is not like the others.”@@ @@.Karen;“Yes, something dark inside her. CAW! Ha, ha, ha! We will use her! The new queen will be born, and she will help us take over the mountain- take over the city- CAW! Take over the world!”@@ The sounds and the numbing cold of the snow drift away. Every so often your mind awakens and you feel like you are flying before you, again, [[pass out.|HarpyBE2]] <<stopallaudio>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainElemental1.jpg]]</div> You lay in the snow a moment, breathing hard, your body refusing to stand up due to the physical punishment you endured at the hands of the elemental. But, it reaches down, grabbing your leg and easily lifting you into the air! @@.Abby;“What the—! Let me down you oversized popsicle!”@@ You try punching outward with your arms, but cannot reach it. Its blue eyes calmly watch your helpless flailing for a few moments, but then, you feel [[something odd.|ElementalBE2]] <<stopallaudio>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainDarkElf1.jpg]]</div> You pass out for an undetermined amount of time, but you finally awaken, shaking from the penetrating cold. @@.Cere;“Ah, good. You have awakened.”@@ Instinctively, you reach for one of your guns, but find yourself unarmed, @@.Abby;“Where are my weapons!”@@ @@.Cere;“You do not need those mortal human toys any longer. A wizard that came to Portland around a century ago, summoned me, and I have been entrusted with guarding an ancient and powerful weapon- from adventurers like you. However, I grow weary of being alone. I desire a servant, and the other creatures of this mountain do not meet my caliber of refinement. You will serve me as my—“@@ @@.Abby;“Like hell I will!”@@ [[You make to attack!|DarkElfBE2]] <<stopallaudio>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMountainCailleach2.jpg]]</div> No sooner do you sit up that an icy hand pulls you hair. @@.CereUnit5;“You go nowhere! Beira, our queen, needs a new form! Heroes, long ago, stopped her from shrouding the world in snow, but you will be her new body!”@@ @@.Abby;“Leave me the fuck alo—“@@ Suddenly, blue light [[fills your vision!|Cailleach3]]
<div align="center">[img[Pictures/BEMountainCailleach3.jpg]]</div> You scream in confusion! @@.CereUnit5;“Scream all you want,”@@ the blue skinned-hag replies, @@.CereUnit5;“We have already won! But first, you are tainted. We need your true blood, not this abomination!”@@ You feel a numbing cold seeping through your body and into the Blood Suit. The throbbing pain inside your head grows stronger as you feel Vlad’s presence ripped away, and soon- [[the suit disintegrates.|Cailleach4]]
<div align="center">[img[Pictures/BEMountainCailleach4.jpg]]</div> More blue women show up as the Blood Suit dematerializes into sparkles. At that moment, the cold willpower of the woman pushes further into your mind, boring into it. @@.CereUnit5;“Yes! I have her. Lend me more power, sisters; let us finally usher in a new ice age! Hee hee hee!”@@ You barely register the cacophony of cackling as you fight with all your mental strength to hold yourself together. But, as the others lend your attacker, the cailleach that defeated you, their own magical power, you can no longer resist, and like a dam breaking, your resistance collapses! The cold, cruel will of the hags flows into your mind and your [[thoughts become theirs!|Cailleach5]]
<div align="center">[img[Pictures/BEMountainCailleach5.jpg]]</div> Your hands fall to your sides and true happiness swells inside you as a chill, deeper and colder than you have ever felt flows into your being. You cannot help but cackle with the others as you feel your body wither as much as your mind. Then, you hear Her voice, her accent Scottish, <i>@@.Cere;<<psy>>I am Beira, Queen of Winter, and I will use ye as me hand and mouth.”<</psy>>@@</i> @@.Abby;“Yes! I see now, this has always been my true destiny!”@@ <i>@@.Cere;<<psy>>“Aye, lass, your fiery spirit will become as cold as ice. Now, relinquish total control to me, lassie, and let me wrap yer world in me cloak of snow and frost!”<</psy>>@@</i> @@.Abby;“Take me, Mistress, I am yours!”@@ It is as if your whole body suffers from frostbite, but instead of the cold from the outside working its way in, it works its way outward from your core, for deep inside your heart, you are colder than the air and snow [[around you!|Cailleach6]]
<div align="center">[img[Pictures/BEMountainCailleach6.jpg]]</div> You feel yourself disappearing, merging with or becoming part of something far greater than yourself. Soon, you and She are one. @@.Cere;“Ye have done well, me servants!”@@ @@.CereUnit5;“Thank you, Queen Beira.”@@ [[You rise.|Cailleach7]]
<div align="center">[img[Pictures/BEMountainCailleach7.jpg]]</div> Petting your faithful hag, you address the others, @@.Cere;“Ye shall help me claim others. We will need many more cailleacha, but we will again have our world. The spirits of summer and spring cannae stop us, not for thousands of years. Just as before, we will allow only the hardiest creatures of nature to survive. But first—“@@ [[You fall to your knees.|Cailleach8]]
<div align="center">[img[Pictures/BEMountainCailleach8.jpg]]</div> @@.Cere;“Pleasure me! I desire to feel again after being incorporeal for twelve thousand years!”@@ Your minions descend into [[sexual debauchery!|Cailleach9]]
<div align="center">[img[Pictures/BEMountainCailleach10.gif]]</div> Once you slake your lusty urges, you take your small force and descend from the mountain. As a walking lesser goddess, anywhere you tread, freezing cold wind and snow follow. Like a blizzard, your forces sweep over Portland. The males are beaten down, chased off, or in desperate cases, destroyed, and the women fight as hard as they can to stop the cold nature magic you and your cailleacha wield. Any female human your hags encounter are swiftly converted into [[your ranks!|Cailleach10]]
<div align="center">[img[Pictures/BEMountainCailleach12.jpg]]</div> <br /> <br /> @@.SGhost2;Soon, all of Portland worships you, and then, your cailleacha fan out, spreading across the globe, and bringing a new and powerful ice age. The frosty magic undoes all global warming, and even along the equator, snow falls. And, you, Beira, Queen of Winter, sit on a throne in the center of the arctic, lording over a white world of ice and snow.@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEMountainDarkElf2.jpg]]</div> You barely make it into a squatting position before the dark elf’s magical stave touches your forehead, literally freezing you in place. @@.Cere;“Not so fast, mortal. You are no match for me at all, yet you still try to stand against me. I respect that. Perhaps, I shall simply use a spell to flip such notions around. All your passions to rise against authority, will now be made,@@ [[passions to serve!”|DarkElfBE3]]
<div align="center">[img[Pictures/BEMountainDarkElf3.jpg]]</div> @@.Cere;“Now, you shall become my loyal handmaiden!”@@ As blue light fills the cavern, your body becomes weightless, slowly rising into the air. @@.Cere;“But first, I shall remove this taint from you.”@@ You feel the Blood Suit burn away, and then blue light fills your vision. Soon, the blue light fills your mind! Your head bends back as a slow moan escapes your lips. @@.Cere;“Yes- my desires become your own.”@@ The glow continues carving out your mind until you feel it at the back of your skull. Your entire being desires only to serve Mistress Adrasteia. The glow slowly dims, but never leaves you completely. And, soon, you feel your body float gently [[to the ground.|DarkElfBE4]]
<div align="center">[img[Pictures/BEMountainDarkElf4.jpg]]</div> The first thing you notice is that the icy ground not only feels comfortable- but pleasant. Then, through the blue haze of your vision, you see that your flesh has been remade into your mistress’ very tone and you smile. Looking up, you see her face and tears roll down your cheeks. @@.Cere;“Do not cry, handmaiden, all is as it should be. You are my slave, pet, and companion. Now, rise and I shall dress you with vestments befitting a servant of the powerful Adrasteia.”@@ Before long, blessed with a new outfit, you find yourself [[waiting on your Lady.|DarkElfBE5]]
<div align="center">[img[Pictures/BEMountainDarkElf5.jpg]]</div> @@.Cere;“Now, how do you feel?”@@ @@.CereUnit5;“I feel happier than I ever did in my human lifetime, my Lady.”@@ @@.Cere;“Good. Now, slave, it has been a very long time since I had the pleasurable sensations of flesh. Come, and please me.”@@ @@.CereUnit5;“Yes, my Lady!”@@ [[You kneel before Her.|DarkElfBE6]]
<div align="center">[img[Pictures/BEMountainDarkElf6.jpg]]</div> Teasing Her clit with your tongue, you feel nothing but fulfillment by pleasuring Mistress Adrasteia. She wraps Her hand around the back of Her ice throne, @@.Cere;“Oh, very nice, servant girl.”@@ You continue your only purpose in existence- [[pleasing Her!|DarkElfBE7]]
<div align="center">[img[Pictures/BEMountainDarkElf7.jpg]]</div> After giving Her pleasure for many hours, she casually regards you, @@.Cere;“This will be the rest of your existence. I will take you with me back into the deep places of the Earth, if a wizard ever does come to claim the sword. Until then, I have been magically bound here as a guardian.”@@ [[And so, you stay.|DarkElfBE8]]
<div align="center">[img[Pictures/BEMountainDarkElf8.jpg]]</div> <br /> <br /> @@.SGhost2;You no longer exist as the strong woman you once had been. Doting on the very dark elf whom you lost in battle to, you ensure her every need and desire is met for eternity. Like your Mistress, you are no longer mortal, and as centuries pass, you forget what it ever was to be human at all.@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEMountainElemental2.jpg]]</div> You feel an energy throb down your leg as a chill runs through you causing a shiver, @@.Abby;“What are you doing?”@@ The elemental stares at you, its cold blue eyes regarding you without emotion. Then, it [[drops you.|ElementalBE3]]
<div align="center">[img[Pictures/BEMountainElemental3.jpg]]</div> As soon as you hit the ground, you make to run, but your leg has become sluggish, almost as if it were asleep. Then, your fearful eyes look down and you see that the Blood Suit appears to be changing into ice. Within your mind, you have sensations of Vlad’s alien mind screaming in fear as the suit continues crystallizing. This process continues until you find yourself stuck in an ice suit! When it finishes, you yell, @@.Abby;“Hey! Ok, you defeated the evil, now, can you let me go?”@@ Suddenly, the snow shifts [[under your feet!|ElementalBE4]]
<div align="center">[img[Pictures/BEMountainElemental4.jpg]]</div> The snow melts and hardens in a frothing motion as it forms cubes going up your body! @@.Abby;“Wait! Please, let me go! I had good intentions!”@@ If the elemental can hear you, it does not respond, and stands as still as stone as the pieces of ice surround you. You continue pleading, until the ice closes off your [[nose and mouth!|ElementalBE5]]
<div align="center">[img[Pictures/BEMountainElemental5.jpg]]</div> Once that happens, the ice crystals melt a little again, and then reform. In the end, you find yourself sealed into a tomb of ice. Your mind continues to work even as you give up and expect to pass out from lack of air. Then, you realize that somehow, the suit you wear manages to keep you alive, but the cold filters into your mind, and your thoughts slow. You are consciously aware of this slowing of your thoughts, as if the cold itself [[permeates your mind.|ElementalBE6]]
<div align="center">[img[Pictures/BEMountainElemental6.jpg]]</div> The elemental raises its arms, and the snow and earth, itself, open up, slowly sucking the crystal-like ice coffin under the Earth. However, your thoughts become so broken and slow, that you do not even manage to panic or feel fear, until long after the ground has [[swallowed you up.|ElementalBE7]]
<div align="center">[img[Pictures/BEMountainElemental7.jpg]]</div> <br /> <br /> @@.SGhost2;Forever more, you sit several meters under the Earth’s crust. In time your thoughts freeze altogether, slipping you into oblivion- a mindless woman and a frozen suit of vampire blood, sealed in an eternal encasing of ice.@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEMountainGiant2.jpg]]</div> The breeze is strong enough it pushes you gently away before seemingly coming from the other direction, pulling you the opposite direction. Soon you are rocking back and forth on the rope, and then you turn your head, making the stark realization that the giant whom defeated you, is standing right behind you! The wind is actually his breathing! @@.Abby;“Woah now! C’mon big guy, let me do—“@@ you stop in mid sentence as you watch him masturbating! The giant crouches, looking at you while [[his penis inflates!|GiantBE3]]
<div align="center">[img[Pictures/BEMountainGiant3.jpg]]</div> His cock grows bigger than an entire man’s body! Then, he rises to his feet and reaches for you! @@.Abby;“No, stop, please, this will kill me!”@@ @@.CereUnit3;“No,”@@ a booming voice slowly replies. @@.CereUnit3;“Not kill. Finally, more frost giants.”@@ [[It can understand you!|GiantBE4]]
<div align="center">[img[Pictures/BEMountainGiant4.jpg]]</div> @@.Abby;“Please! Let me go! You can’t have sex with me; it will rip me in two!”@@ The very thought about such a penetration fills you with utter dread. The giant plucks you from the rope as if you were [[fruit on a tree.|Giant5]]
<div align="center">[img[Pictures/BEMountainGiant5.jpg]]</div> @@.CereUnit3;“No. Suit protects you. Suit wants to survive. Suit forces you to survive.”@@ @@.Abby;“This suit? No way! There is no way you can fit inside my body!”@@ @@.CereUnit3;“Odin kill many. Must make more.”@@ He ignores you and you feel yourself hovering right over his [[enormous dick!|GiantBE6]]
<div align="center">[img[Pictures/BEMountainGiant6.jpg]]</div> You shriek in fear of what will happen in seconds as he lines himself up with your pussy. This will stretch you past your limits, and it will crush your bones and insides. There is no way that—he slams you down on his shaft! You see stars as the penis pushes into you, and you feel as if your hips, shatter to accommodate it. Your screams echo off the icy walls, competing with the grunts of the giant as he uses your body as nothing but a cock sleeve. However, as he claimed, the blood suit will not give you the blessing of death, and you are impaled countless times on his cock, your pussy stretched by [[inhuman amounts.|GiantBE7]]
<div align="center">[img[Pictures/BEMountainGiant7.jpg]]</div> Without warning, the sliding comes faster and faster, breaking you from your pain induced coma, and you realize what will happen next! The giant releases you, but the cock filling your body holds you aloft as a torrent of jism, gallons upon gallons, release into your body and womb. The copious amounts now fill and stretch your womb [[to inhuman limits!|GiantBE8]]
<div align="center">[img[Pictures/BEMountainGiant8.jpg]]</div> <br /> <br /> @@.SGhost2;Odin, a god of renown, had once thought the frost giants eliminated, but pockets of them fled. With all their females killed off, they could not reproduce for thousands of years. Every time they would steal away a mortal woman, she would die instantly at their attempt to mate. However, with the Blood Suit ensuring you survive, you became an endless giant-birthing factory. Your belly would swell with the baby giant within a month, and it would be born. Eventually, you had daughters, and even more giants could be produced, until the mountains could no longer contain them, and they drove mankind to near extinction!@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEMountainHarpy2.jpg]]</div> @@.Karen;“CAW! Awaken! Awaken!”@@ You slowly regain your senses. First you groggily open your eyes, and everything appears blurry. @@.Kate;“She awakens!”@@ @@.Karen;“She is strong. The evil is strong! We will take away the mountain from nature!”@@ Your vision sharpens and suddenly, you recall your fight with the winged woman! @@.Abby;“No! Hey!”@@ You try to pull yourself free, but you appear tightly bound to a post. @@.Abby;“What the fuck! Untie me!”@@ @@.Karen;“CAW! CAW! Yes! Soon, we will!”@@ @@.Abby;“Who are you!”@@ @@.Karen;“I am Hagatha, I am the oldest harpy on the mountain you humans call <i>Mount Hood</i>. I keep the CAW egg.”@@ @@.Abby;“What? What egg?”@@ The gray haired harpy lifts up a very large purple egg, and as she does, all the other harpies around you kneel and bow their heads, @@.Karen;“The queen’s egg! The harpy queen laid it centuries ago, CAW, and we finally found it. Bought it from a hobgoblin! The <i>Rotten Egg</i> needs a host. Needs an evil host. Needs you! CAW! CAW!”@@ @@.Abby;“Look, bird-brain, there’s no way that giant egg will fit inside me and I would rather starve than eat it!”@@ @@.Karen;“Not eat!”@@ all the harpies screech and cackle, @@.Karen;“Place inside you. Once inside your womb, egg will burst and the essence of harpy queen will spill out. Consume you! Consume mind and soul! CAW CAW!”@@ @@.Abby;“No way! That thing will never fit up there! Get back!”@@ In panic you try to burst your rope bonds, but even with the blood suit, you cannot get the leverage required to force your way out. Just then, you feel something press against your exposed vagina. @@.Abby;“Hey! Get that away from there!”@@ You kick out and manage to strike the harpy, sending her stumbling back, but she manages to hold onto the egg. She motions for other harpies to hold your legs and wastes no more time! As the she pushes the cold egg in father, it suddenly [[vibrates!|HarpyBE3]]
<div align="center">[img[Pictures/BEMountainHarpy3.jpg]]</div> It feels good, but only for a moment, only long enough to cause you to relax and then she stuffs it deeper! @@.Abby;“Ow! Oh god, fuck!”@@ The gray harpy turns towards the crowd, @@.Karen;“The egg accepts this host! CAW CAW! Harpies will rule the skies again!”@@ Through your immense pain you hear the riotous cheers from the harpies surrounding you. The egg pulses and your teeth grit. Its stretching you further than you [[have ever felt.|HarpyBE4]]
<div align="center">[img[Pictures/BEMountainHarpy4.jpg]]</div> At first, the foreign object feels snug, but every two or three seconds, the purple egg pulses and moves up, just a little bit more, into you. The stretching becomes more and more painful as the narrower top of the egg passes further into you, but the large, wide bottom of the cursed ovum still rests outside your body. @@.Abby;“Gah! Stop! Stop it!”@@ You are basically doing birth in reverse! Then, a few pulses later, you reach what must be a physical limit. And, as your pussy stretches to accommodate the bottom of the egg, you fight to stay conscious; however, thankfully, blessedly, the egg pushes up into you, and your cunt [[swallows it up.|HarpyBE5]]
<div align="center">[img[Pictures/BEMountainHarpy5.jpg]]</div> Now, within you, as if it were magical, the pain from the initial penetration morphs into a perverse pleasure. You feel with each pulsing vibration, the ebbing pain of the cruel insertion dulling away and a cascading, throbbing pleasure filling your mind. As the harpies cackle and take to the sky in celebration, you feel their own happiness, somehow, welling up [[within you.|HarpyBE6]]
<div align="center">[img[Pictures/BEMountainHarpy6.jpg]]</div> Then, as the egg pushes past your cervix- something you thought would bring nothing but pain- instead, causes you to orgasm with ripples of pleasure. You cannot help but moan up at the harpies fluttering around you in the sky. But, once it rests safely inside your womb- something new happens. You feel an alien willpower, some disembodied mind, trying to find a way into your own! It is just like when the Blood Suit tried to possess you! Suddenly, and internal battle of three wills ensues. <i>@@.BoS;<<psy>>You will be my vessel, CAW, female!<</psy>>@@</i> <i>@@.SGhost2;<<psy>>No! She belongs to me, already, hag! Find another host to infest!<</psy>>@@</i> <i>@@.Abby;<<psy>>Um, guys, I can hear you, you know?<</psy>>@@</i> The other voices ignore your own as they seem to push against each other on some sort of mental or spiritual level. Vlad tries hard to exude his willpower over the harpy, but she proves too powerful for him. Likely, this is far from the first of her rebirths, and she must exist as a spiritual being, whereas Vlad has remained locked in a box. As you hear his final cries of anger vanish, you realize that it was likely his own ignorance about mind control that allowed you to retain your free will at all. And, just as you think that, like a foot stepping on an ant, you feel the full weight of Her power descend upon [[your mind!|HarpyBE7]]
<div align="center">[img[Pictures/BEMountainHarpy7.jpg]]</div> Suddenly, it all makes sense, and you screech to the heavens in a voice not your own, @@.BoS;“CAW! Your queen has come, my darlings!”@@ The harpies swarm above you. Her power warps your body, and your feel your hair lighten and rise as it becomes feathers. You feel your blood suit being pulled back and fashioned into wings as you easily snap your bindings. And then, when the transformation completes, you spread your new wings and sail into the sky on a [[maiden flight!|HarpyBE8]]
<div align="center">[img[Pictures/BEMountainHarpy8.jpg]]</div> Soon, you have a total understanding and warped appreciation for harpy kind. They mate with males that hike the mountain, birthing more harpies. But, the strongest, hardiest males are given to you. You mate with them until they dehydrate and die, then eat the bodies to nourish yourself. Your eggs are the strongest. And within a matter of years, an army of harpies stalks Mount Hood. Finally, in the thousands, you descend [[upon Portland!|HarpyBE9]]
<div align="center">[img[Pictures/BEMountainHarpy9.jpg]]</div> <br /> <br /> @@.SGhost2;Absinthe failed to defeat the harpies, and worse, she managed to become their queen! With her power and insight, the entire northwest coast of the United States becomes a harpy paradise. No monster hunters, no BDA, no armies could stop them, and the skies choked with their innumerable offspring!@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEMountainMahaha2.jpg]]</div> Even though it seems so gaunt, it lifts you up easily, and you stand, confused, before it. It simply stares at you laughing. Just when you consider turning to run, it reaches out and begins tickling you! Your arms flail as your try to get away from its grasp, but it appears an expert at tickling. The strokes begin to make you laugh uncontrollably, and you become suddenly aroused! The mahaha’s laughter [[grows louder.|MahahaBE3]]
<div align="center">[img[Pictures/BEMountainMahaha3.jpg]]</div> The more it tickles you, the louder you laugh, the louder your laugh the more orgasmic and free you feel, the more turned on you become, the louder the mahaha laughs. It is a vicious, but pleasurable cycle, and eventually, you stop fighting, letting it tickle you all it wants. The power of the mahaha continues to work its spell on your mind and body, and you laugh harder than you have ever known! As tears fall from your eyes, your pussy quivers, and [[you cum!|MahahaBE4]]
<div align="center">[img[Pictures/BEMountainMahaha4.jpg]]</div> As you cum, your heart instantly stops and you fall, dead in the snow, a smile frozen on your face. Then, white light glows behind your eyes as your body shrivels into a gaunt form. The blood suit bursts and withers too by the undead magic of the mahaha. Then, at first in a whisper, but soon growing stronger, a raspy laughter escapes your corpse, filling the air and [[attracting others.|MahahaBE5]]
<div align="center">[img[Pictures/BEMountainMahaha5.jpg]]</div> Rising to your feet, you feel a cold, empty, hollow joy filling your desiccated husk. You laugh at it, and mahaha’s in the woods laugh back. They slowly come towards you, laughing, and you face them, laughing hysterically at their approach. Soon, they are all over you, tickling you and you tickle them, and they begin fucking you in the snow with their ice cold cocks, and all you can do is laugh about the undead orgy [[occurring on the mountain.|MahahaBE6]]
<div align="center">[img[Pictures/BEMountainMahaha6.jpg]]</div> <br /> <br /> @@.SGhost2;The Inuit tribe has long known of the laughing dead. Now, you rank among them, a mahaha, stalking the snowy lands of Oregon and Washington, looking for the living to share your manic curse with them, damning their souls along with your own.@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEMountainSasquatch2.jpg]]</div> Locking your thighs around his head, you strangle the sasquatch, and he tries to pry you off, but his arms slowly become weaker due to a lack of oxygen. Finally, he falls down, and you flip and land on your bare feet. Punching him hard, he lies back on the ground, his hands raised in defeat. He has an enormous erection as well, though you are unsure if it was the brutal attack or what caused it. @@.Abby;“No! There’s no way I am going to be your captive or mate or whatever you were thinking. I’m leaving so stay down.”@@ It makes a series of strange howls, which you assume means it has given up. But, you are [[suddenly surrounded!|SasquatchBE3]]
<div align="center">[img[Pictures/BEMountainSasquatch3.jpg]]</div> The howls were meant as cries for help, and now, several of the brutes have appeared from places in the cavern, some even hanging from the icicles on the ceiling. @@.Abby;“Ok, now, everyone calm down. Just stay back, boys.”@@ You cough as the musky, pungent odor multiplies with all these apes around you. Realizing you cannot fight them all off, you have no choice but to play along until you can [[find a way to escape.|Sasquatch4]]
<div align="center">[img[Pictures/BEMountainSasquatch4.jpg]]</div> You let them make the next move, and it becomes clear what they have in mind. You are careful to avoid touching their genitals in hopes they will understand you do not want this, but one gropes you as another sticks its thick, dirty finger into your pussy. The finger easily slides inside you as you gasp and realize how wet you are. It’s that horrible smell! Their musk causes something primordial within your biology to respond, and so, even with your protests and not engaging, they must smell [[your response!|Sasquatch5]]
<div align="center">[img[Pictures/BEMountainSasquatch5.jpg]]</div> Even though, consciously, you do not want this, you cannot help but moan in pleasure as one of them lifts you and the other pushes into your pussy. Soon, you are impaled in your anus by the other. The burning pain from the intrusion causes you to scream into the fur of your first attacker. But, after some time passes the fullness and pain simply melt into and with the pleasure of sex. [[The musk is so strong.|Sasquatch6]]
<div align="center">[img[Pictures/BEMountainSasquatch6.jpg]]</div> Over days or weeks, you are assaulted repeatedly, and like Stockholm syndrome, you begin to [[want it.|Sasquatch7]]
<div align="center">[img[Pictures/BEMountainSasquatch7.jpg]]</div> When your captors leave you alone, you sit and wonder why, wanting to be man-handled like a toy. The musky smell grows on you and even when they are not rutting you like an animal, you play with your pussy thinking about them. Eventually, your belly swells [[with a baby.|Sasquatch8]]
<div align="center">[img[Pictures/BEMountainSasquatch8.jpg]]</div> Your pregnancy does nothing but cause you to fall more in love with your mates. Even while you wait to give birth, the males do not forget you, and you find yourself in a [[musky, primitive, heaven.|SasquatchBE9]]
<div align="center">[img[Pictures/BEMountainSasquatch9.jpg]]</div> <br /> <br /> @@.SGhost2;Your babies are hybrids, a mix between ape species. They are mostly giant and strong like their fathers, but more intelligent. However, your Van Gothen blood gives them far more power over the others. Soon, the forests and woods in the Northwest United States, teem with hyper-intelligent apes all looking for mates!@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEMountainYukionna2.jpg]]</div> You continue pleading with her, but she does not stop. Silently, she takes more snow and dumps it over you. The cold begins to take over, and you worry about hypothermia. You curl up into a ball, and can hear more snow being piled on you. Between the cold and a lack of oxygen, you fall into a sleep [[and die.|Yuki3]]
<div align="center">[img[Pictures/BEMountainYukionna3.gif]]</div> Your soul cannot seem to leave your body, and over the course of a week, inside of a snow cocoon, your corpse endures a metamorphosis. When, the time comes, late at night, you arise from your grave [[as a new yuki-onna.|YukiBE6]]
<div align="center">[img[Pictures/BEMountainYukionna6.jpg]]</div> You look upon your new body. You have no throat or voice, and silently regard yourself. You find within yourself nothing but cold numbness and do not even care that you have died. However, you do have one reverberating desire that pulses through you- you must share your fate with [[other women.|YukiBE7]]
<div align="center">[img[Pictures/BEMountainYukionna7.jpg]]</div> During the day you rest under the snow, and at night, you stalk Mount Hood for the living. Finally [[finding one.|YukiBE8]]
<div align="center">[img[Pictures/BEMountainYukionna8.jpg]]</div> Weeks after your death, you finally happen upon one. @@.Justine;“Oh my! Is that a costume?”@@ You silently walk towards the woman. @@.Justine;“Hello? Hey! This isn’t funny- what are you do—“@@ [[You grab her!|YukiBE9]]
<div align="center">[img[Pictures/BEMountainYukionna9.jpg]]</div> The woman’s screams echo through the woods, but reach only your own, frozen ears. You tear her pants away and sexually assault her. Finally, inside your soul’s core, you feel something. As she screams you penetrate her with [[your icy fingers.|YukiBE10]]
<div align="center">[img[Pictures/BEMountainYukionna10.jpg]]</div> As the minutes pass, the cold of your attack, and the chill of the air and snow, beat down her resolve, and the woman shivers in silence. You slide up next to her, to help her die faster, and when she takes her last breath, you cover both of you [[in snow.|YukiBE11]]
<div align="center">[img[Pictures/BEMountainYukionna11.jpg]]</div> You wrap yourself around the corpse of your victim, and lay with her for a week or so as her transformation from warm, mortal into cold, yuki-onna [[finally finishes.|YukiBE12]]
<div align="center">[img[Pictures/BEMountainYukionna12.jpg]]</div> Late one night, you and your victim rise from the snow. The two of you now work together to hunt and freeze other [[hapless living victims!|YukiBE13]]
<div align="center">[img[Pictures/BEMountainYukionna13.jpg]]</div> <br /> <br /> @@.SGhost2;With your hunting abilities and time, you manage to amass an army of frozen women. Though park rangers and the authorities claim the disappearing hikers are simply becoming lost or injured on the mountain, you know the real reason. You must share the empty cold of the frozen darkness with any woman you can.@@ <br /> <br /> <<if $MountainBadEnds>> [[Return to Bad Ends...|Mount Hood Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<<switch $sancGym>> <<case 1>> /* Gymnasium 1st time */ <div align="center">[img[Pictures/SancGymnasium1.jpg]]</div> You walk into the gym, and what a sight! The beautiful Irish redhead is on a mat and doing yoga. You cannot help but stare at her beautiful body. She holds the poses for a long while and you marvel at her flexibility. However, when she stops the stretch, she sees you there, and smiles coyly, @@.Kendra;“What’s the criac?”@@ You chuckle in confusion, @@.Abby;“What?”@@ She laughs, @@.Kendra;“Ye look at me like I’m daft!”@@ She walks over and drinks water from a bottle before [[beckoning to you.|SancGym1.1]] <<set $sancGym = 2>> <<case 2>> /************************ SECOND VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium2.jpg]]</div> @@.Kendra;“Oh come to watch me stretch again?”@@ asks Kendra in her sing-song Irish voice. @@.Abby;“Yeah, just wanted to say hi.”@@ @@.Kendra;“When I went to the storehouse for me breakfast- and no, I don’t eat those lucky marshmellow kinds,”@@ she laughs, @@.Kendra;“Jacques was really animated, more than I have seen him before.”@@ @@.Abby;“Really?”@@ [[She nods.|Gym2.1]] <<set $sancGym = 3>> <<case 3>> /************************ THIRD VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium3.jpg]]</div> You walk into the gym to find Kendra punching the bag. You watch her for a few minutes before you break her concentration, @@.Abby;“Hey, Kendra, I don’t mean to be rude, but the way you are punching, it’s off a bit.”@@ @@.Kendra;“Oh! Hey, lass, no worries. I’m a biologist and not as much a fighter. Fighting water monsters with a harpoon I have gotten quite good at, but after how easily you defeated me a few nights ago, I want to be better with me hand to hand combat, even if it’s to fend off a daft man that can’t take no for an answer!”@@ Chuckling, you say, @@.Abby;“Well, here, stand with your feet like this.”@@ You help guide her on using her feet and legs to throw punches as much as her arms. After a bit, she seems to be doing much better. @@.Abby;“Yeah, I think you got this.”@@ @@.Kendra;“Well, thank ye for obliging me! I’ll practice a wee bit longer, if ye do not mind?”@@ @@.Abby;“No, no, it’s cool, I need to head out on a hunt.”@@ @@.Kendra;“Hmm,”@@ she says, throwing a few hard hitting punches, @@.Kendra;“I’m on to something, meself, but I do nae want to head out just yet. I tend to research before I finally decide it’s time to hunt. I’d take ye along, but as much as you know about this kind o’ combat, you probably do not know the first thing about the monsters of the briny deeps.”@@ Shaking your head, you agree, @@.Abby;“Not a damn thing. Besides, being drowned and eaten by mermaids does not sit well with me.”@@ @@.Kendra;“Oh how I understand that!”@@ She lays a series of blows to the punching bag, @@.Kendra;“Right then, I hope ye find a land lovin’ monster to hunt down.”@@ @@.Abby;“Me too, see you later.”@@ @@.Kendra;“Aye, be seeing you, and thanks for the pointers!”@@ [[You leave the gym.|Somewhere in Sanctuary]] <<set $sancGym = 4>> <<case 4>> /************************ FOURTH VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium6.jpg]]</div> You walk into the gymnasium to find Kendra doing pushups. As usual, your eyes cannot help but look over her toned body. She glances up and stands. @@.Kendra;“Heyo, lass!”@@ @@.Abby;“Hey, you sure to work out a lot.”@@ @@.Kendra;“It’s because I’m going on a hunt tomorrow night.”@@ @@.Abby;“No way, can I come!”@@ @@.Kendra;“Maybe. I know you’ve helped several of the Night Stalkers, word’s getting around, but,”@@ she shifts uncomfortably, @@.Kendra;“I’d love to say yes, and take ye along, but—“@@ her words trail off. You nod knowingly, @@.Abby;“You’re still upset about your crew from before.”@@ @@.Kendra;“Aye, it’s why I only like to work alone. Watery monsters are another breed compared to those on land. They can come at you from all directions, they can use strange siren calls to trance ye, or some are so large that yer but the size of a minnow to’em and you’d never even see it til yer in its belly.”@@ @@.Abby;“C’mon, Kendra! Don’t do this to me, I can handle it. There must be a reason you’ve been working so hard, surely you could use a hand.”@@ @@.Kendra;“Oh, aye, this is going to be something big. You ever heard of the Flying Dutchman?”@@ @@.Abby;“The ghost ship?”@@ @@.Kendra;“Aye.”@@ @@.Abby;“Yeah, I think so. It’s sort of familiar. What about it?”@@ [[Her eyes become very serious...|Gym4.1]] <<set $sancGym = 5>> <<case 5>> /************************ FIFTH VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium7.jpg]]</div> You walk into the gymnasium and Kendra appears to have just finished working out. @@.Kendra;“Heyo lass, this is it, you ready?”@@ @@.Abby;“Yeah, something happened tonight, and, I really need this hunt.”@@ She looks uncomfortable, but she does not pry, @@.Kendra;“Well, I’m goin’ ta fetch me equipment, and then we’re heading down to the docks. From there, we’ll take a wee boat to Sauvie Island.”@@ @@.Abby;“I had no idea that you had your own boat.”@@ @@.Kendra;“Hah! Well, I don’t! We’re going to feck one!”@@ Laughing you ask, @@.Abby;“What?”@@ @@.Kendra;“We’re just gonna steal a boat!”@@ She winks and makes the sign of the cross, @@.Kendra;“I’ll put it back, if we live!”@@ @@.Abby;“Ha ha, shit, this is crazy.”@@ @@.Kendra;“Ok, I’ll meet you back here soon.”@@ @@.Abby;“You got it.”@@ She leaves and you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancGym = 6>> <<case 6>> /************************ SIXTH VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium8.jpg]]</div> You walk into the gymnasium to find Kendra sitting on a bench, rubbing her ankle. @@.Abby;“You ok?”@@ She looks up and smiles, @@.Kendra;“If it isn’t the scourge o’ the seas! Aye, I’m fair enough, lass. Tis the ocean’s love. Even with all the training that I do, when ye get out in the brine and have to fight monsters, it’s still hard on a human body.”@@ @@.Abby;“I was so wrapped up with everything that I forgot to ask you about that. How did the hunt go for you?”@@ @@.Kendra;“There were a few mermaids, a siren, nothing too bad. To be honest, I am still at a loss for what you managed tae do.”@@ Nodding, you answer, @@.Abby;“Honestly, there are so many things happening in my life, and, I think the more I have helped out around here, the stronger it’s made me.”@@ @@.Kendra;“Sure as shite!”@@ @@.Abby;“I just wanted to check in and see how things are going.”@@ @@.Kendra;“I’ll be fine, but I’ll need a day or two to recuperate- unlike you!”@@ @@.Abby;“It’s the Blood Suit, I think. Well, I’ll leave you to it! I hope that you feel better soon!”@@ As you turn to leave, Kendra calls out to you, @@.Kendra;“Abby?”@@ @@.Abby;“Yes?”@@ @@.Kendra;“The hardest thing that I faced in those waters last night- it weren’t any o’ them merfolk. It was thinkin’ that I had lost me friend again. All I could think was of ye drownin’ or becoming one of the very beasts we fought. You helped me overcome specters haunting me very soul. Thank you fer that.”@@ You are honestly touched, @@.Abby;“I just did what I had to do, but you should not ever blame yourself for what happened to your old crew. Mermaids? Who, honestly, especially a science team, would believe in such things? It’s not your fault, and I’d say we made them pay.”@@ @@.Kendra;“Ha ha! To be sure!”@@ You both smile at each other before you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancGym = 7>> <<case 7>> /************************ SEVENTH VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium3.jpg]]</div> You walk into the gymnasium to find Kendra punching at a bag, @@.Abby;“You’re looking better.”@@ @@.Kendra;“Aye!”@@ she gets in a few more blows before [[walking over to you.|Gym7.1]] <<set $sancGym = 8>> <<case 8>> /************************ EIGHTH VISIT ************************/ <div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> You walk into the gymnasium and Kendra greets you. @@.Kendra;“I’m definitely ready to take on those vampires with ye.”@@ She’s looking much happier, @@.Abby;“Great to hear! I know the time will be soon. I’m heading to the museum tonight to grab an artifact.”@@ She smiles, @@.Kendra;“Ooh, a sexy cat burglar!”@@ You laugh, @@.Abby;“Meow!”@@ @@.Kendra;“Ha ha, well, good luck with yer heist. Should be really easy for ye to get in and out.”@@ Nodding, you answer, @@.Abby;“Thanks, Kendra, see you soon.”@@ @@.Kendra;“Aye! Be well!”@@ You smile at each other before you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancGym = 9>> <</switch>>
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“Well now, yer the sleeven girl that everyone thinks is actin’ the maggot?”@@ You laugh again, @@.Abby;“I’m sorry, I shouldn’t laugh, but you’re harder to understand than Hobs.”@@ @@.Kendra;“Hobs?”@@ @@.Abby;“Yeah, he’s a hobgoblin that sold me my gear.”@@ @@.Kendra;“Oh ho! Look at ye, fraternizing with the enemy,”@@ she says with a chuckle. @@.Kendra;“How you can stand those little wankers is beyond me. I’ll try to stick to more American sayings, for you.”@@ @@.Abby;“I didn’t mean to—“@@ @@.Kendra;“It’s fine darlin’, I was just asking how things are with ye?”@@ @@.Abby;“I am learning my way around the sanctuary.”@@ @@.Kendra;“We’re lucky to have this building.”@@ @@.Abby;“Well, you’re Irish, so that must be where the luck came from!”@@ Shit. Hot chick and you say dumb shit. @@.Kendra;“Ha ha, well, if one’s Irish, they’re lucky enough.”@@ She is actually a very nice woman. @@.Abby;“I am so sorry, what was your name again?”@@ @@.Kendra;“It’s quite alright, I’m Kendra Tallulah, and what is the name of the girl that rowed us all?”@@ @@.Abby;“Absinthe Van Gothen,”@@ you shake her hand. @@.Kendra;“Ooh, so formal, Miss Van Gothen! Ha ha, it’s a real pleasure to meet you.”@@ @@.Abby;“Thanks, you too. What do you hunt?”@@ @@.Kendra;“Oh, ye know, a bit of this and that, but most of my time is spent in the water.”@@ Oh yes, you recall her trying to harpoon you. @@.Kendra;“I was a marine biologist, and barely had me feet wet when out by the Isle of Skye, my crew and I, well, we thought we saw a bloomin’ mermaid!”@@ @@.Abby;“Mermaids are real?”@@ @@.Kendra;“Aye, real as your big tits!”@@ This woman is hilarious! @@.Kendra;“I hopped into a submersible I had on board, and they lowered me into the briny deep. I knew it could not have been a mermaid, but scientific curiosity spurned me on. Once I was a good kilometer or so down, I be damned, but I saw a mermaid staring right into me eyes!”@@ @@.Abby;“No shit! That’s insane!”@@ @@.Kendra;“Oh, that’s nothin’, t’was what happened next what caused me to do this for revenge.”@@ @@.Abby;“Revenge?”@@ @@.Kendra;“Aye, the mermaid sang a song, but she was under water, and I guess it worked like a whale’s call, but her siren singing drove me madly in lust. All I wanted was to get out and kiss her right! But, the sub had fail-safes and no matter what I tried, I could nae get the thing open! So, there I sat, banging on the glass, listening to the most beautiful music I ever heard, and then, I saw me crew!”@@ @@.Abby;“What!?”@@ @@.Kendra;“Every last soul on the ship above had swam further down than they could ever swim going back up! They were already near to drowning when they reached her. She stopped singing, and for a few moments, me head still swam. When I looked back up, like sharks, mermaids were out there eating my crew!”@@ @@.Abby;“What the fuck! Mermaids eat people?”@@ @@.Kendra;“Aye, the men- men are nothing but food. Women, they can turn into more mermaids. Regardless, as my men drowned and were eaten alive, I could do nothing but return to the surface. I left those people behind, and they haunt me every night and dream.”@@ @@.Abby;“That’s heavy, Kendra, I’m sorry.”@@ @@.Kendra;“Now, I go anywhere I can tracking down the monsters of the deep.”@@ @@.Abby;“There’s more?”@@ @@.Kendra;“Oh, to be sure! There are many of them, and then, there’s ghosts too, you know.”@@ @@.Abby;“What!”@@ @@.Kendra;“Aye, ghosts are real, and they don’t only haunt houses and graveyards. Drowned sailors, zombified Vikings, there are many dark things that swim. And then, there is the grandfather of all the monsters of the sea- the kraken.”@@ @@.Abby;“What is a kraken?”@@ @@.Kendra;“A type of squid, but different. They are monsters that eat whales like sardines. I think they hunt only the lowest place in the ocean, but all through history there have been reports of giant tentacles reaching up from the sea, only to wrap around man and vessel, and drag them down below.”@@ This conversation went from light to dark. @@.Kendra;“I see that grave look on yer face! Don’t let it get to you! You won’t be fighting any monsters like those for years. That’s why I work out and stretch so much. Most of my fighting is done beneath the waves. Got to stay limber so I can move quick in the water, just like the vile fish creatures do.”@@ @@.Abby;“That makes total sense.”@@ @@.Kendra;“Ok, I’m knackered! G’night!”@@ She walks past you, leaving you in the gymnasium. You think about working out on the equipment, but honestly, you want to just get out there and [[fight something!|Somewhere in Sanctuary]] <<set $TalkGymnasium1 to true>>
<div align="center">[img[Pictures/SancLaboratory1.1.jpg]]</div> @@.Siri;“Greetings Absinthe, I am Siri Solen, Dr. Solen, I should say. I am a hematologist. It is very nice to meet you.”@@ @@.Abby;“Um, thanks!”@@ You did not expect such a warm greeting. @@.Abby;“So, this is your lab?”@@ @@.Siri;“Yes, well, I am much more used to cutting edge technologies, but this has been my lab for a while now. Ever since I sort of flooded the area with mutant creatures and such.”@@ @@.Abby;“I heard something about that.”@@ @@.Siri;“I was only trying to help the poor things, but now they have gone and eaten people and so forth, so I am trying to help these monster hunters.”@@ @@.Abby;“So, you don’t consider yourself one?”@@ @@.Siri;“I am not sure if you mean a monster hunter or just one of the group, but no to the former and yes to the latter.”@@ Ok, so she is an egghead. @@.Abby;“So, you think of yourself as one of these guys, just not a monster hunter?”@@ @@.Siri;“Precisely. As you probably noticed yesterday, I am not very good at violence. Oh, that reminds me, sorry about shooting at you.”@@ @@.Abby;“It’s ok, you missed me by a mile.”@@ @@.Siri;“You might be right; maybe I should apologize to those I did almost kill.”@@ She seems lost in thought and simply stands there. @@.Abby;“Siri?”@@ @@.Siri;“Oh, yes?”@@ @@.Abby;“So, what do you do exactly?”@@ @@.Siri;“I try and find biological answers to their monster hunting problems. For example, I am currently on a project regarding the contagious bite of zombies.”@@ You shake your head in disbelief. How many monsters are in the world? @@.Abby;“So, if a zombie bites you, you become one, like in the movies?”@@ @@.Siri;“Yes, however, there are so many more ways to become infected!”@@ She smiles as she goes into detail, @@.Siri;“It only requires an exchange of fluids! Saliva, blood, or even—“@@ she looks around and, while giggling, whispers, @@.Siri;“—cum!”@@ @@.Abby;“Zombies will have sex with you?”@@ @@.Siri;“Boy, will they ever! Based on my collected data, I hypothesize that zombies are fundamentally animalistic. There appears little to no use of the neocortex. Everything is done in the lower portions of the brain. They walk, eat, excrete, and reproduce. Oddly, they almost fit all the criteria to be a living thing.”@@ @@.Abby;“So, it’s like a virus?”@@ @@.Siri;“Well, you won’t believe this—“@@ @@.Abby;“Try me.”@@ @@.Siri;“I think there might be magic involved.”@@ @@.Abby;“Magic? You are a scientist talking to me about magic?”@@ @@.Siri;“Keep your voice down! I would hate any of my previous colleagues in other studies to ever hear of such a thing. However, yes, I have studied samples brought to me by the Bishops- they hunt a lot of zombies, and something around Portland has their numbers swelling. I have found that the <i>normal</i>, and I use the word loosely, version of the zombie virus has been infused with something exceeding my knowledge. Roy McCoy says I should look past the science and I’d figure it out, but science is observable data. How can I see past something when I am looking right at it? Ridiculous.”@@ @@.Abby;“Well, I think this is all over my head.”@@ @@.Siri;“Oh! I understand, of course, but if you want to chat again, you know where to find me.” @@ She simply walks over and immediately resumes typing on her laptop. She does seem a bit like a mad scientist. You head [[out of the room.|Somewhere in Sanctuary]] <<set $TalkLaboratory1 to true>>
<div align="center">[img[Pictures/SancStables1.1.jpg]]</div> While Roy is kind, he doesn’t smile much, but Molly wears a big grin. She is still young and has her life ahead of her, but Roy seems almost sad, or as if he went through some very hard times, @@.Abby;“So, you are cleaning up?”@@ @@.Molly;“Yes, ma’am. This is all daddy let’s me do.”@@ @@.Roy;“Molly, honey, it’s a big help. You keep things tidy here for Bess, and I am grateful. I’m gettin’ on in years and after one of those hunts, my old bones ache somethin’ fierce.”@@ @@.Molly;“I’m sorry, pa, I just want to help you out there.”@@ He puts his arm on her and gives her a hug, @@.Roy;“Molly, I don’t want to lose you. I’ll teach you to hunt, someday. I just think you need a bit more time. Right now, there are some real nasty things out there, and they are in packs. In the old days, it was a random monster, maybe two. Please, be patient. I love you, is all.”@@ You feel happy and sad seeing this. Part of you feels happy that this girl is loved so well and so much, but another part of you feels bad because you never had love like that in your life. @@.Molly;“I love you too, pa. I’m sorry for causing a scene.”@@ @@.Abby;“It’s ok! Don’t sweat it.”@@ @@.Roy;“Yep- you should always say what you feel, Molly. Don’t be worried what others would think. Just be truthful.”@@ @@.Molly;“Yes, sir.”@@ The cowboy turns towards you, @@.Roy;“So, you settling in, ok?”@@ @@.Abby;“Yeah, in fact, I am just going around and getting to know everyone and a sense of the place.”@@ @@.Roy;“Well, if any of them are rude, try not to take it personal. Like I said, we are all here for our own reasons and most of’em are darker than the inside of a cow. So, give them time. They’ll warm up to you when you go out there and beat a few bumps in the night.”@@ @@.Abby;“You’re probably right. But, where do I start?”@@ @@.Roy;“Well, now, there’s a question only you can answer. My advice is to listen carefully when you talk to the other hunters. Odds are, if they are stewing on something, that means they are thinking about their past, and if they are thinking about that- it means a hunt’s-a-comin’.”@@ @@.Abby;“So, you think I should help them? Go with them?”@@ @@.Roy;“Well, odds are they won’t let you, but you could always try. Of course, if you happen to show up someplace on your own, and run into them, now that might work out in your favor- hell, after what you did, it’ll probably work out in <i>their</i> favor!”@@ Laughing you say, @@.Abby;“You’re a sly one, aren’t you?”@@ @@.Roy;“Let’s just say this ain’t my first rodeo! Being a monster hunter is easy- surviving as one is the hard part. But, if you learn to keep your eyes and ears open, especially among your potential teammates, you’ll succeed whether it’s stomping a mythical monster or trying to get a promotion at a desk job. Because- that’s what leaders do. My old lady was like that. Hell of a woman.”@@ @@.Abby;“Thanks, Roy! I guess I’ll keep poking around here and do my best to really listen.”@@ @@.Roy;“Yep, that sounds like a great plan. Alright, Molly, let’s get back to work.”@@ @@.Molly;“Yes, sir. Bye, miss!”@@ You say goodbye to the McCoy’s and [[head back.|Somewhere in Sanctuary]] <<set $TalkStables1 to true>>
<div align="center">[img[Pictures/SancWorkshop1.1.jpg]]</div> @@.Selena;“I’m just talking to myself. So, did you come to kiss and make up?”@@ You shake your head and laugh, this girl reminds you a lot of Scarlette, @@.Abby;“Something like that.”@@ @@.Selena;“Hey, it’s no big deal. You kicked our asses and looked hot doing it. I can appreciate that.”@@ She’s coming on strong. @@.Selena;“Anyway, I could not believe my eyes.”@@ @@.Abby;“Thanks, I guess. I have been in a few fights, but nothing like that. It’s like I am just made for it.”@@ @@.Selena;“Sí! You can say that again! You moved like nothing I have ever seen, monster or man. Damn cool!”@@ You like this chick. @@.Abby;“So, you want to take me on a monster hunt?”@@ @@.Selena;“Ooh- tempting. I can think of something else I’d like to do with you, it’s like a hunt and requires a part of the body that rhymes with it.”@@ @@.Abby;“Damn, you’re forward, and I like it.”@@ She laughs, @@.Selena;“What can I say, in this line of work, every day can be your last. So, I see a girl I like and I go for it, but I can’t head out this second. I need to fix up my bike a bit more. Some of those little green-skins are lurking around Portland, so, I will head out soon to hunt them down.”@@ @@.Abby;“Goblins? And, uh- kobolds?”@@ @@.Selena;“Wow! You know your creepy little green men! Sí, those little bastards! How do you know about them?”@@ @@.Abby;“There’s a cavern on the far edge of Portland, and I saw some there. When you go into the cavern, you have to go left- always go left if you want to fight goblins.”@@ @@.Selena;“Holy shit! That’s a huge help. I have been able to find some of them stealing from dumpsters and stuff on that side of the city, but no matter how much I torture them before they die, they seem more scared of whatever is leading them than to talk to me.”@@ Jesus, this woman tortures them? @@.Abby;“Well, if you head out that way, let me know, and I’ll show you where it is.”@@ @@.Selena;“Sounds good, babe! Ok, I better get back to work.”@@ @@.Abby;“Sure, see ya.”@@ You turn to leave and she slaps your ass causing you to jump and give a little yelp. @@.Selena;“Ha ha, what an ass, mamacita.”@@ Then, laughing, she goes back to work. You blush as you leave the room, the pleasant sting still emanating [[from behind.|Somewhere in Sanctuary]] <<set $TalkWorkshop1 to true>>
<<if $MountainClimb_encounters_done && $MountainTop_encounters_done >> <<set $BarbSafe = true>> <</if>>
[img[Pictures/ChooseHunt/ChooseCheck.png]] <<set _imgUrl = 'Pictures/ChooseHunt/Choice'+$huntChoice+'.jpg'>> [img[_imgUrl][$huntChoice]] <<switch $huntChoice>> <<case 'Mountain'>> <b>@@color: #99c3ed;Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Caverns'>> <b>@@color: #769408;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Forest'>> <b>@@color: #8eb0d6;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Sewers'>> <b>@@color: #8aa27a;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Docks'>> <b>@@color: #15afe1;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Asylum'>> <b>@@color: #d22508;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Graveyard'>> <b>@@color: #b8adc5;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <<case 'Museum'>> <b>@@color: #dcbc95;*Reminder – Never save your game on a hunt! Save your game before heading out! If the game slows down or lags, save before/after the hunt, close the game, and reopen it. Loading should stop the lag.@@</b> <</switch>> <<back "I changed my mind!">> <<stopallaudio>> <<audio "se_zone" volume 0.4 play>> <<combat_cleanup>>
<div align="center">[img[Pictures/Mountain2.jpg]]</div> The first note reads: @@.BoS;Roy McCoy - antibiotics (2), gas mask Ayana - shampoo (1), conditioner (2) Lightfoot + gave med kit (3) , + canned food (7), + shirts (2) Do not trust new girl. No woman should be strong enough to hurt me. Katerina says I cannot stop magic. Have to save Barbegazi. Siri took several chemicals, did not tell me which ones. I hate that woman. She's up to something. She also "found" a strange gas tank. Labeled "Giggle Gas". I do not trust it. She says it may help with her work and she wants to keep it here. I have a bad feeling about it. Why does she not keep it in her laboratory? And, I have seen the picture or logo before. It is the symbol of The Giggler. Siri must have some link. As if monsters are not enough, now we may all have to fight super villains too? I do—@@ [[The note ends there.|Mountain3]]
<div align="center">[img[Pictures/Mountain3.jpg]]</div> You find another, smaller note. Upon this one, he drew a little sketch of Mount Hood. It reads: @@.BoS;Barbegazi are now hiding. Too many monsters. Maybe if I track them, then, they will help me reach that strange carved door on the summit. Dark elves are magical. Ask others for advice. Especially the quiet Russian. Why now? Giants on the mountain. I will avoid them. Then, off to the right next to the mountain sketch of Mount Hood, it says: Bring climbing gear. Door hard to reach. Tough climb. Ruins. Maybe answers there.@@ So, he decided to go to the mountain even though he could not defend against magic. With your artifact that Brone bought you, the Babr-e Bayan, maybe you will be safer. It supposedly protects against the elements, which means the cold, snow, and wind should not pose you much problem. So, looks like you will go on a monster hunt and maybe, if you can find him, you can earn some trust with Jacques as well. On the other hand, you notice the green gas tank the note said Siri brought to the Sanctuary. You could always take a quick look before you go. [[You need to make a choice.|Mountain4]]
<div align="center">[img[Pictures/Mountain4.jpg]]</div> [[Head to Mount Hood to seek Jacques.|MountainF1]] Or [[Check out the canister from the note first.|Giggle1]]
<div align="center">[img[Pictures/BEGiggle1.jpg]]</div> You see the green gas container with a laughing clown logo. You have a vague recollection of occasionally seeing it on the news from time to time. It’s definitely the Giggler’s logo. He is a super villain in New York City that you know uses gas to control people. Of course, you fought off the power of Vlad when he tried consuming your mind. Surely, you could handle this, but your curiosity regarding why or how Siri brought it to the Sanctuary eats at you. [[Best to leave it alone.|MountainF1]] Or [[A quick look won’t hurt.|BEGiggle2]]
<div align="center">[img[Pictures/BEGiggle2.jpg]]</div> You pull the tank to the middle of the room to get a better look at it. The outside paint flakes off easily, and it appears worn. This must be at least a few years old. Around it, sprayed in black paint, are the words, <i>“Giggle Gas”</i>. There must be a clue here. If Jacques does not trust Siri, and she’s been here for a while, maybe you can find out more about her. On the other hand, he might just have [[trust issues.|BEGiggle3]]
<div align="center">[img[Pictures/BEGiggle3.jpg]]</div> A protective cap rests securely on top of the canister. Under it might lie anything from a note to evidence. You have seen this type of cap before at a crappy job you once worked. You had to occasionally inflate balloons using a helium tank. The cap just shields the nozzle. It is easy enough to open. Grasping it, you turn to [[remove the cap.|BEGiggle4]]
<div align="center">[img[Pictures/BEGiggle4.jpg]]</div> The cap comes up, but the can was booby-trapped! The moment you pull the cap off, a pin clinks free, and a plume of green smoke hits you in the face! You turn to run but before you can take a single step, you begin laughing. The laughter quickly grows stronger than anything you have ever felt, and it makes your abdomen muscles hurt. This causes you to double over in pain, while still chuckling, and puts you right back into the ever growing cloud of [[giggle gas!|BEGiggle5]] <<stopallaudio>> <<audio "giggle_circus" volume 0.3 loop play>> <<audio "se_giggle_gas" volume 0.3 play>>
<div align="center">[img[Pictures/BEGiggle5.jpg]]</div> The gas smells familiar. It smells just like the funnel cakes stand at the last fair you visited. Sweet, powerful, and makes your mouth water. You feel funny. You feel lightheaded and euphoric. Your stomach muscles hurt so badly from the hard laughing, but the pain is hilarious. You feel higher than you can ever recall, and though you also feel dizzy, your brain also feels alive! It’s hard to think straight, but when you try to think haphazardly, your mind reacts best. As long as you just ride this high, you know everything [[will be better.|BEGiggle6]] <<audio "se_giggle_gas" stop>>
<div align="center">[img[Pictures/BEGiggle6.jpg]]</div> The laughing dies down, but you still occasionally have a giggle fit like an unconscious twitch. You feel great! Better than you have ever known! You try to think of something funny to do, and then it hits you! It’s as clear as a red nose on a clown’s face! Grinning deviously, you [[make your plan.|BEGiggle7]]
<div align="center">[img[Pictures/BEGiggle7.jpg]]</div> You just need to put smiles on everyone’s faces. But, who do you know that needs the most laughter in their life. You think for a moment- Katerina! The Russian lady had a bad case of the frowns- probably the worse you ever saw. So, you just need to go see her. As you make to leave the room, your tummy gurgles and you suddenly fart! Of course, that cracks you up, so you start laughing, and that’s when you notice the green smoke and the smell of carnival funnel cakes! Your toots have really lightened up, too, just like you have! Laughing, you [[leave the room.|BEGiggle8]]
<div align="center">[img[Pictures/BEGiggle8.jpg]]</div> The woman sits in a chair, reading as you peek into the doorway. You can only stand still a moment, when a loud fart escapes your cheeks! This causes her to look across the room at the doorway, @@.Kat;“Oh god. What happened! What kind of monster did this?”@@ She tosses the book aside and pulls out her daggers. Then, giggling, you enter the room. She tracks your movements with her eyes, stepping around a table to keep you at a distance. @@.Kat;“Stay back, I knew you were bad news. I will kill you with my—“@@ You squint an eye and push your ass sideways as a long fart escapes. @@.Kat;“What the fuck is wrong with you!”@@ @@.Abby;“Ha ha ha! I have a bad case of the butt burps!”@@ @@.Kat;“Butt burps? You—oh no! You have become a giggle girl!”@@ Her eyes dart around a moment as she thinks to herself, @@.Kat;“That tank in the storehouse! Fuck!”@@ @@.Abby;“Oh, yeah, that makes sense! HA HA HA HA!”@@ You make a sudden move as if you will attack, sending her leaping backwards. @@.Abby;“Hee hee, made you flinch. Am I going to <i>get you!?</i>”@@ Mocking her, you again, pretend to leap forward, sending her tumbling backwards. @@.Abby;“Ha ha ha! Aww, listen, I got this figured out. You’re an angry pants and I can help you feel better, so just come to me.”@@ @@.Kat;“Oh my god, I have no choice, I must kill you!”@@ [[Katerina leaps at you!|BEGiggle9]]
<div align="center">[img[Pictures/BEGiggle9.jpg]]</div> You easily grab her and toss her aside, dodging her knives. Now she ends up on the other side of the room, with the table to your back. @@.Abby;“C’mon! Stop joking around! Be serious and smell my funny fanny farts!”@@ @@.Kat;“Jesus, you have gone mad. You are as strong as you were when we fought last. I must go warn the others!”@@ [[Katerina makes a break for it!|BEGiggle10]]
<div align="center">[img[Pictures/BEGiggle10.jpg]]</div> You leap into the air, landing between her and the door, and you kick her right in the gut. Moving you leg for the kick pushes another green mushroom cloud out of your rear, but your force causes the Witch Hunter to fly backwards outside the hilarious fluffy floater. She lands on the ground, holding her guts and writhing in pain. @@.Abby;“I didn’t wanna hafta to that! But, you’re acting crazy!”@@ Groaning, she replies, @@.Kat;“You! You’re insane!”@@ You skip over to her and throw yourself down on her chest, knocking the air out of her lungs, @@.Abby;“Hey! What’s more fun than a Canadian Microwave?”@@ She thrashes under you, @@.Abby;“A Dutch Oven! Get it?”@@ As you say that, you slide up on her face and push out [[trapped gas!|BEGiggle11]]
<div align="center">[img[Pictures/BEGiggle11.jpg]]</div> At first, Katerina tries to push you off, holding her breath, but eventually she has to breathe in your toxic fumes! She tries not to laugh, and you remember how, for just a moment, you tried to fight this wonderful fun feeling, but you gave right into it. This sour puss is fighting it hardcore! But, seeing her under you, you cannot help but be turned on. You start rubbing your green pussy across the twitching woman’s face. Then, laughing, you feel an orgasm rip through you. The pleasure of the sensation causes your ass to relax and more gas issues out. When you look back down, green juices from your pussy cover the unconscious woman’s face. She looks so cute like this, so, you [[do it again!|BEGiggle12]]
<div align="center">[img[Pictures/BEGiggle12.gif]]</div> You continue raping Katerina’s face for a few minutes, farting and cumming repeatedly. Then, you run dry and need to let your farts fill up again, so you slide back to see your handiwork. Then, you witness Katerina’s transition from buzz-killer to killer clown! Her flesh changes to alabaster and you watch her purple hair become orange. Then, her hair changes shape, becoming much more wild and fun, and finally, she looks up at you with normal, green eyes, instead of her old, weird, human ones. She looks so beautiful now! She laughs, @@.Kat;“Ha ha! You fucked my face!”@@ You giggle, @@.Abby;“Hee hee! Yeah! And I farted all over you!”@@ She licks her lips, @@.Kat;“Yum! Your cum tastes like whipped cream!”@@ @@.Abby;“Go on! Have your fill! Just make me cum and I can give you lots of juice to drink!”@@ [[Katerina’s mouth envelopes your pussy.|BEGiggle13]]
<div align="center">[img[Pictures/BEGiggle13.jpg]]</div> Now, instead of you doing all the work and grinding your sex over your victim’s face, your victim is busy trying to suck and lick you deeply and passionately. Your corrupted clown cunt spurts with each orgasm as your laughing gas fills the air around you. You enjoy half an hour more of orgasms, before you try to think of [[what to do next.|BEGiggle14]]
<div align="center">[img[Pictures/BEGiggle14.jpg]]</div> @@.Abby;“I’m bored of just farting and fucking.”@@ @@.Kat;“Ha ha ha, should we go cheer up someone else?”@@ @@.Abby;“I feel like, like we should be looking for someone.”@@ @@.Kat;“Yeah, I feel funny too, like someone is missing.”@@ @@.Abby;“Yeah, we need a dick in us.”@@ @@.Kat;“Ooh! It’s been a long time since I had man meat in my goop shoot!”@@ @@.Abby;“But, like, none of the guys here seem right. Oh my god, I got it!”@@ @@.Kat;“What! HA HA! What!?”@@ @@.Abby;“We go to New York City and fuck the Giggler till he fills us full with clown cream!”@@ @@.Kat;“That’s brilliant! We can use my car!”@@ Rushing out of the Sanctuary, you leap into Katerina’s old car and take off on a [[spontaneous road trip!|BEGiggle15]]
<div align="center">[img[Pictures/BEGiggle15.jpg]]</div> About halfway there, a damn cop pulls you over in the middle of nowhere! @@.Abby;“Oh no! I don’t even have a driver’s license, ha ha ha!”@@ @@.Kat;“That’s ok, neither do I- or insurance! Ha ha ha! We’re fucked! Should we just kill her?”@@ You get really nervous, which causes you to fart more than you have in hours, @@.Kat;“Ha ha! You’re filling the whole car up with your trouser trumpets!”@@ @@.Abby;“Shh, shh, look, I’ve got my mind clear, so let me do the talking, and I’ll get us out of this.”@@ Katerina rolls her eyes, @@.Kat;“Hee hee, if you say so.”@@ As the cop approaches the window, you [[roll it down|BEGiggle16]] <<stopallaudio>> <<audio "giggle_freakshow" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGiggle16.jpg]]</div> @@.Justine;“Do you know why I pulled you— cough, cough!”@@ @@.Abby;“Hey there, badge bunny, me and my friend are definitely not high or going to see a super villain.”@@ [[The cop spins around.|BEGiggle17]]
<div align="center">[img[Pictures/BEGiggle17.jpg]]</div> @@.Abby;“Oh! Sorry about that, I get gassy when I’m nervous!”@@ The cop chuckles, @@.Justine;“Ha ha, what—what is that?”@@ [[She draws her gun!|BEGiggle18]]
<div align="center">[img[Pictures/BEGiggle18.jpg]]</div> @@.Justine;“What the, ha ha ha, what was that! Get out of the, hee hee, car with your hands upsie daisy!”@@ @@.Kat;“We don’t have time,”@@ Katerina yells, @@.Kat;“We really want some clown dick!”@@ @@.Abby;“Shh, you’re going to get us busted!”@@ Turning towards Kat, you put a finger to your lip and then turn back to the officer. You can surely smooth talk the cop, @@.Abby;“She means that we are going to see my sick grandmother who we definitely did not kill and has nothing to do with the Giggle Gang.”@@ @@.Justine;“Ha ha ha! What?”@@ @@.Abby;“Can we level with you, officer?”@@ @@.Justine;“Yeah. Ha ha, heeeee ha ha.”@@ She lowers her gun. @@.Abby;“We are coming from Oregon! We want to fuck the Giggler, so we are going to New York.”@@ @@.Justine;“New York? AH ha ha ha ha! You drove south you ditzy little darling. This is New Mexico!”@@ The cop drops her gun on the ground and leans [[into the window.|BEGiggle19]]
<div align="center">[img[Pictures/BEGiggle19.jpg]]</div> @@.Justine;“See, you need to get to I-40, and ha ha, head east.”@@ You fart a big one, @@.Justine;“Ha ha! Are you ok?”@@ @@.Abby;“I was stressed!”@@ @@.Justine;“You can relax, I am not going to arrest you! You both seem like good, happy people to me.”@@ @@.Abby;“Oh thank goodness, I thought I would explode!”@@ You relax and huge amounts of gas escape you body. The cop sniffs the cloud as it passes her, @@.Justine;“Ha ha ha! Your farts smell awesome!”@@ @@.Abby;“I can’t stop farting. They just keep coming!”@@ @@.Justine;“That’s ok.”@@ The cop continues trying to explain where to go, but you don’t get it. Finally, after a few minutes, and countless amounts of flatulence, she starts [[making sense!|BEGiggle20]]
<div align="center">[img[Pictures/BEGiggle20.jpg]]</div> @@.Justine;“Look, silly! Ha ha! You just drive recklessly in any direction, and that’s how you get to New York.”@@ @@.Abby;“Ohhhh- thank you officer! Those are much clearer directions! Much clearer!”@@ @@.Justine;“Oh, I just had a funny idea!”@@ @@.Abby;“What?”@@ @@.Justine;“Can I come too? I really want to put a clown cock in my cunt cavern, pretty, pretty please!”@@ You look over at Katerina, @@.Abby;“Is that ok with you?”@@ She laughs and nods in response. @@.Abby;“Sure, then!”@@ @@.Justine;“Oh! Thank you! I can’t wait to fuck the Giggler!”@@ Stepping out, you push the seat forward and the officer gets [[in the back.|BEGiggle21]]
<div align="center">[img[Pictures/BEGiggle21.jpg]]</div> You get in and roll up the window. @@.Abby;“Uh oh, girls, I feel some big ones coming on!”@@ You fart a few more times. @@.Abby;“Should I crack a window?”@@ Both of your companions simultaneously yell, <i>“No”</i>, so you start the car. @@.Abby;“Ok, make sure no one has on their seatbelt.”@@ <br /> <br /> @@.Justine;“Oh! Good point!”@@ You hear a click as the cop undoes her seat belt in the back, @@.Justine;“Sorry! I have to break that bad habit of wearing one. It’s way funnier in an accident when you don’t! HA HA!”@@ <br /> <br /> @@.Abby;“Great! Let’s go!”@@ <br /> <br /> <<if $StoryMode>> Your killer clown troupe drives off, swerving, in a [[random direction.|BEGiggle22SM]] <<else>> Your killer clown troupe drives off, swerving, in a [[random direction.|BEGiggle22]] <</if>>
<div align="center">[img[Pictures/BEGiggle22.jpg]]</div> <br /> <br /> @@.Giggler;After several accidents, hit and runs, and a rash of rapes, you finally make it to New York City. There, it does not take long before you find your Master. You have become a <i>Gassy Girl</i>, one of the types of clowns in the Giggler’s Giggle Gang. He is pleased with your blood suit, your fighting abilities, those of Katerina, and he loved the cop you brought along as a present! When he learned of your countrywide mayhem, all he could do was laugh. With you both at his side, the Giggler manages to defeat Trixie Goodwin, eventually turning the east coast into one giant giggled carnival!@@ <br /> <br /> <<if $GiggledBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Giggle Girls Bad End! Access it using the menu to the left under Uncatagorized Bad Ends!<</book>>@@ <<set $GiggledBE to true>> <br /> <br /> [[Perhaps you left the container alone...|Mountain4]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_giggle" volume 0.3 play>>
<div align="center">[img[Pictures/BEBimbo3.jpg]]</div> It slides down your throat like a frothy, sugary oil. @@.Hobs;“Yes, yes, indeed! How’d it taste you little tart?”@@ You stick your tongue into the vial and try to lick it out, and then you raise it to your lips and smack the bottom of the bottle in the hopes of getting one more drop of the ambrosia! Your head is dizzy, and it’s hard to stand up, but you feel so good- <i>really</i> good! It’s like a warmth flows through your body from your tummy to your tippy toes! @@.Abby;“Hey! You were, like, right! I feel great!”@@ [[The goblin laughs.|Bimbo4]] <<stopallaudio>> <<audio "be_bimbo" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEBimbo4.jpg]]</div> The blood suit starts to feel funny, @@.Abby;“Um, I think there’s something funny going on.”@@ Hobs suddenly freezes and his eyes widen, @@.Hobs;“Damn it! It didn’t work! Look, I’m right sorry, I am! I admit it! I tricked you into drinking this love potion, and I don’t want no trouble—“@@ @@.Abby;“Ooh! My hair is blonde! Pretty!”@@ @@.Hobs;“Eh? Oh, that’s a load off me back. Yeah, and look at that, your eyes ‘ave gone and turned blue as the sky.”@@ @@.Abby;“Really? That’s so cool!”@@ [[The blood suit changes.|Bimbo5]]
<div align="center">[img[Pictures/BEBimbo5.jpg]]</div> The blood suit becomes pink and changes shape. @@.Hobs;“Blimey! I didn’t expect—“@@ Suddenly your breasts start growing, @@.Abby;“Like, what?”@@ @@.Hobs;“Oh ho ho! This is going real well!”@@ Your breasts continue inflating, becoming heavier, until they [[burst out of the suit.|Bimbo 6]]
<div align="center">[img[Pictures/BEBimbo6.jpg]]</div> @@.Abby;“Hee hee, this is so cool! Look at my titties!”@@ You bounce up and down causing your new mammoth breasts to jiggle. @@.Hobs;“If this is not just brilliant, then I don’t know wot is!”@@ [[You feel your body stop changing.|Bimbo6.1]]
<div align="center">[img[Pictures/BEBimbo6.1.gif]]</div> In such a short time you became totally [[sexy and hot!|Bimbo7]]
<div align="center">[img[Pictures/BEBimbo7.jpg]]</div> @@.Hobs;“Gah, look at you! You’re going to fetch a great price for me pocket!”@@ @@.Abby;“You talk funny!”@@ @@.Hobs;“Yeah, that’s a great story, bird- just look at those giant strawberry creams. Oh, I can’t wait to use ’em like pillows!”@@ You see him leering at you, you enjoy that, @@.Abby;“Ooh! You like these? They are, like, so big and bouncy! Bounce, bounce, bouncey bounce!”@@ The hobgoblin’s eyes move up and down with your tits, but then his eyes look lower. @@.Abby;“Oh! You can see my pussy!”@@ @@.Hobs;“Shh! Right then, come on back ‘ere- behind me counter.”@@ He comes around the counter and tries pushing you along. You feel his hand pinch your new, round butt. @@.Abby;“Oh my gawd, I think I love you!”@@ @@.Hobs;“Yeah, that’s great you daft cow, now come on back ‘ere before that pesky nosferatu sees you bouncing round like a twit.”@@ Hobs is, without any doubt, the hottest, sexiest thing you have ever seen, and you feel compelled to submit to him. So, you try to get back with him, but you wobble when you walk, @@.Abby;“My boobies make this hard!”@@ @@.Hobs;“Oh ho ho, they’re making <i>somefing</i> hard, that’s for true!”@@ He helps you and you get back with him. @@.Hobs;“Now, you squat down and put me dobber in your mouth.”@@ Slowly you say it back, @@.Abby;“Dah. Ber.”@@ Are you drunk? You feel kinda silly. @@.Hobs;“Yeah, dobber, see? Me cock, right? Stick it in your mouf and suck it. Should keep you quiet ’til that gothic bloke gets lost.”@@ [[You can’t wait!|Bimbo8]]
<div align="center">[img[Pictures/BEBimbo8.jpg]]</div> Obeying Hobs makes a tingle rush through your whole body. You were so stupid before, but now you understand- now you’re smart! Your new plumper lips take his cock in, and Hobs grabs your head and starts hammering into you. It feels great! His cock hits the back of your throat and makes it hard to breathe, but this causes you to love him more. @@.Hobs;“Never, ’ave I had a better blow—“@@ @@.Brone;“Blow what?”@@ As you continue sucking, you hear Hobs talking to the weird creep you came here with. The nos, nosfour, the vampire guy. Chuckling nervously, Hobs says, @@.Hobs;“Blow, uh, blow me down, mate! Yeah, that’s it! You sure got a lot of fings to buy there, don’t you?”@@ @@.Brone;“I intend to, but I need to find the girl I was buying these for.”@@ @@.Hobs;“Girl? Hmm, wot’s she—oh yeah, oh god yeah! I mean, ahem, um wot’s she-ee look- uh like, then? Yeah, wot’s she look like?”@@ @@.Brone;“You surely noticed her! I saw you talking to her!”@@ @@.Hobs;“OH! Yeah, um, theeeee uh oh!”@@ @@.Brone;“Hobs are you well?”@@ @@.Hobs;“Oh, uh, yeah, yeah mate, I’m chippah than ever! I remember who you’re meaning, and that fit tart left here a few minutes ago.”@@ @@.Brone;“Left! Dear goodness! Why!?”@@ @@.Hobs;“Don’t know; don’t care,”@@ the hobgoblin sniffs and acts nonchalant, @@.Hobs;“Well, you going to gawk about me store all day or go after your missing girlie?”@@ Just as Brone leaves, Hobs finally ejaculates. He holds your head tight against his greenish crotch until he is all done. @@.Hobs;“I thought I’d bloody lose it there for a tick.”@@ @@.Abby;“Yummy! Mr. Hobsie, I like you, so much. Like, totally, so much!”@@ @@.Hobs;“I think I better lock up shop and try me merchandise out for meself.”@@ The goblin grins with a glint in his [[green eyes.|Bimbo9]]
<div align="center">[img[Pictures/BEBimbo9.jpg]]</div> Soon, he is pounding away! @@.Hobs;“Feck me! I think your cunt has a mouth in it! It’s like it’s trying to suck me bollocks dry!”@@ @@.Abby;“Yeah! It feels so good having you inside me! I want your cock in me all the time, Mr. Hobs!”@@ @@.Hobs;“Call me, Master, you gots it?”@@ @@.Abby;“Totally! Master!”@@ Hobs uses you in many positions for hours before he finally exclaims, @@.Hobs;“I’m knackered. I don’t think me knob can take any more of this.”@@ @@.Abby;“Knobs! Hobs! It like totally rhymes!”@@ @@.Hobs;“Now that I know what you can do, I can use you to make more money from me mates. Right, follow me down below.”@@ [[He leads you into a dark basement.|Bimbo10]]
<div align="center">[img[Pictures/BEBimbo10.jpg]]</div> Within hours you are getting all the goblin cock you can. You have never felt so happy or fulfilled. The way they treat you, makes you think of your one true love, Hobs. Every day you take more and more cocks, and your body seems to accommodate anything that wants to fuck you. You really like it when ogres pay to use you. They really know how to manhandle you just right, but at the end of the day, you like when Hobs fucks you and then falls asleep on your titties while [[you masturbate.|Bimbo11]]
<div align="center">[img[Pictures/BEBimbo11.jpg]]</div> <br /> <br /> @@.Dion;When you sleep at night, sometimes, images of a purple-winged lady or a pale witch fill your mind, but mostly you dream about Hobs. Then, when he wakes you up every day, slapping your face with his cock, you come out of your dreams and into a dream reality! You suck, fuck, and spend the rest of your life as Hobs’ pet bimbo.@@ <br /> <br /> <<if $BimboBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Pink Potion (Bimboization) Bad End! Access it using the menu to the left under Uncatagorized Bad Ends!<</book>>@@ <<set $BimboBE to true>> <br /> <br /> [[Perhaps you avoided the potion...|DrankPot]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_osas" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory106.jpg]]</div> @@.Hobs;“I has many potions and trinkets, but you can have this special potion, for free, no dough at all, miss, she’s yours!”@@ With everything else that has happened to you today, the idea of magical potions seems legit. @@.Abby;“Um, thanks, Hobs, but what does it do? What kind of potion is it?”@@ @@.Hobs;“It’s a right pink potion, it is!”@@ @@.Abby;“I meant, like, what happens to people that drink it? Does it have any effects?”@@ @@.Hobs;“Ah, yeah, actually, see whoever drinks this grows happier than they have ever been in their entire life! One o’ these pink potions is enough to make them happy forever.”@@ Laughing, you ask, @@.Abby;“Are you saying, this will make me high?”@@ @@.Hobs;“High? No, no! Those are levitation potions, take you right up, top floor, and they’re all sold out. This is a <i>pink</i> potion. Makes a bird very pretty, too!”@@ @@.Abby;“Let me get this straight, if I drink that,”@@ you point to the milky pink glowing liquid, @@.Abby;“I will become happier and prettier?”@@ @@.Hobs;“Yeah! Guaranteed that you will be happier and more lovely than ever before!”@@ @@.Abby;“There are signs all over that say, ‘no returns’! What kind of guarantee is that?”@@ @@.Hobs;“In your case, miss, since it is a gift, if it don’t work, then, I’ll give you anyfing else in me whole shop!”@@ @@.Abby;“For free? Anything at all?”@@ @@.Hobs;“Yep, cross me heart- I swear it!”@@ Trying it may not a bad idea. You could drink it, and then simply say it did not make you happier, and ask Brone what the strongest, most expensive item in the store is, and then pick it for your free item. [[Take the potion and enact the plan.|BimboBuzz1]] Or [[Think over the offer.|Des106.1]] <<stopallaudio>> <<audio "hoh_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancHomeRoom.jpg]]</div> Waking up, just after sunset, your body feels rested, but your mind still feels tired as if you did not get deep sleep. You seem unable to recall any dreams. Groaning, you sit up and look at the red blood covering your hands, wondering if this Vlad guy will end up controlling you. Then you realize that tonight is your first chance to hunt monsters! With that in mind, you [[head out of your room.|SanctuaryHome]] @@.SGhost2;First play through? Watch the tutorials below!@@ [[(Click here for a tutorial on how The Sanctuary works!)|SancTuT]] Or [[(Click here for a tutorial on how Monster Hunting works!)|MHTuT]] <<audio "abby_theme_4" volume 0.3>> <<set $Character_Absinthe.gold=1000>>
<div align="center">[img[Pictures/DarkElf1.jpg]]</div> Stepping through the carved, stone entrance, leads you into a chamber of carved ice. As you pass the threshold, a large, frosty slab of ice slams down behind you, barring the way back. You will have to find Jacques, and hopefully, together, the two of you can stop the dark elf the barbegazi fear. You take in your surroundings. Mystical blue light appears to glow from far below lighting the room with a cool hue. The only way forward is crossing the bridge, but ice is slippery and you fear falling into the blue glowing guts of Mount Hood. Cautiously, you try to walk on the ice, and though slick, it is strong enough to support your body weight. You carefully make your way across the [[giant room.|DarkElf2]] <<stopallaudio>> <<audio "zone_m_ice_cave" volume 0.3 loop play>>
<div align="center">[img[Pictures/DarkElf2.jpg]]</div> The carved ice doorway leads you into a large circular room. It appears half chiseled and half natural in a circular shape. Icy cold water flows in the far left of the room, but on the dry, snowy right side, in the center of the carved circle [[stands Jacques!|DarkElf3]]
<div align="center">[img[Pictures/DarkElf3.jpg]]</div> Rushing to him, you stand in awe. This monster hunting world seems surreal. Two days ago, you would never have imagined you’d be looking at a lumber jack frozen in ice, or that Mount Hood crawled with monsters and had an elf living inside it. Yet, here you stand. @@.Abby;“Jacques! Hey! Can you hear me? I came to find you! Jacques!”@@ You slap the ice, but he does not move. @@.Abby;“Maybe I can use my knife and chop my way to you! Hold on!”@@ Just as you reach for your knife a cold, calm female voice says, @@.Cere;“You cannot save him, mortal.”@@ Drawing your blade, you [[spin around!|DarkElf4]]
<div align="center">[img[Pictures/DarkElf4.jpg]]</div> You see a woman whose skin shines like silver. Her hair sparkles in the blue light, her eyes glow blue- you see not pupils, and she walks through the frigid water behind you, barefoot, and appears comfortable. @@.Abby;“So, you’re an elf? You don’t look like the movie ones.”@@ @@.Cere;“I am the powerful Adrasteia, and I have no idea what species of my race are called movie elves, but my kind are called Døkkálfar. As a Døkkálfar, I enjoy deep places of the Earth. I like the cold and darkness.”@@ As she approaches you, you slowly move to the side, anticipating an attack at any moment. Soon, she stands right where you just stood, next to Jacques. @@.Abby;“What language is that?”@@ @@.Cere;“Tis the tongue of the Norsemen. Dark Elves, is how <i>you</i> would say it. Look at this mountain of a man.”@@ She reaches up and slides her hand across the ice containing your comrade. @@.Cere;“He thought himself stronger than an elf. Can you imagine?”@@ she chuckles with an air of ego and then turns from him to you, @@.Cere;“I do not think I shall freeze you. I think I shall enslave you. I need a servant girl to attend to my needs.”@@ @@.Abby;“Fuck that, pointy ears! What you <i>need</i> to do is unfreeze him and stop messing with the weather. You’ve stirred up many different kinds of monsters, and even the elementals on the mountain have awoken. Whatever you are doing, and why you are doing it doesn’t matter. I need it to stop.”@@ @@.Cere;“Such boldness for a female! How human customs must have changed! I will enjoy breaking you. I do not care about the mountain or the simple creatures that inhabit it. I am here guarding an artifact, and I am magically bound to continue doing it. However, I have grown tired of humans hiking upon the mountain, and, since it belongs to <i>me</i>, I shall do as I please.”@@ @@.Abby;“Hey, don’t say I didn’t give you a chance to make things right, bitch.”@@ You rush towards the dark elf, but Adrasteia leaps through the air as if gravity means nothing to her, and lands, again, where you just stood. Again, you have switched places. However, now, <<if$StoryMode>>[[she appears angry!|MountainSM28]]<<else>>[[she appears angry!|MountainAdrasteia-Start]]<</if>>
<div align="center">[img[Pictures/DarkElf5.jpg]]</div> You enter the new room, still panting from the fight against Adrasteia. Snow covers the floor of the room and pillars of ice line the walls. Emerging from the ground and walls are what appear to be hands carved from ice! In the grasp of such a giant hand, sits a sword across the room. Warning bells ring in your mind, telling you that these ice hands are also guardians, but, you hope by defeating the dark elf, you rendered the room safe. You fought hard to get this sword, and maybe you can use it to hack the ice around Jacques. You fear he may be dead, but you can’t just leave him like that. [[You cautiously approach the sword.|DarkElf6]] <<stopallaudio>> <<audio "zone_m_ice_cave" volume 0.3 loop play>>
<div align="center">[img[Pictures/DarkElf6.jpg]]</div> So far the room remains quiet. Approching the ice formation in which the sword rests, you grab it by the hilt. What happens next [[blows your mind!|DarkElf7]]
<div align="center">[img[Pictures/DarkElf7.gif]]</div> The sword begins to glow, and then you realize it must be heating up like an oven coil, because the ice around it melts away at an incredible rate! Your mind takes a moment to make sense of this magical artifact. Within seconds, it erupts with powerful fiery heat and light, and still, it does not harm you or even feel uncomfortable- and then you remember! You are wearing the Babr-e Bayan! The artifact that protected you from the cold of the mountain and the icy elements- works with fire too! You feel a rush at the thought of wielding this weapon, but at the same time, you feel more drained of energy by the moment. The odds are that you can only use this at certain times, and that using it would be a risk. If you wield it and lose all your energy, then you’ll simply fall to the ground exhausted. It is as if the adage that <i>with great power comes great responsibility</i> comes to mind. Before your run out of strength, you [[rush to aid Jacques!|DarkElf8.1]] <<audio "se_fire_sword" volume 0.4 play>>
<div align="center">[img[Pictures/DarkElf8.jpg]]</div> Within moments of reaching him with the sword, the magical ice barrier around the huge man melts away, and he appears fine! @@.Jack;“Merci! I cannot believe my very eyes! How is this even possible?”@@ @@.Abby;“It’s a long story, man. Hold still, I don’t want to burn you.”@@ @@.Jack;“Oui! But, it does feel so good to move again!”@@ He starts laughing, something you have not seen him do, @@.Jack;“Ha ha! I thought life was over for me, and I had no idea you wielded magic!”@@ @@.Abby;“I don’t have magical power, at least, I don’t I think so- this is an artifact that the dark elf guarded. I find it extremely hard to use, and I think the only reason I can is because I already have another artifact that works just right with it. Otherwise, I am fairly certain I would have become ash by now.”@@ He nods, @@.Jack;“Oui, relics are something monster hunters can find on our adventures. They can turn the tides of battle against the forces of darkness. It is rare, though, that a monster hunter manages to have two at once.”@@ @@.Abby;“You kidding? I’m going to try to find all of these badass things I can!”@@ Just then, you finish melting his prison. Jacques stretches a moment and stomps his feet. As the sword’s power burns out and the blade cools, he scoops you up in a giant bear hug, @@.Jack;“Merci! Oh dear girl, thank you!”@@ Holy shit this guy is big and strong! Though you are fierce, you blush a moment, feeling very feminine and vulnerable in his arms. @@.Abby;“Ok, buddy, it’s fine. I just hope you see that I don’t mean harm.”@@ As he sets you down, he smiles and picks up his axe, @@.Jack;“I do trust you now. How can a man not trust a person whom saves his life, no? How did you even come to be here? Did you manage to fight all those monsters on the mountain?”@@ @@.Abby;“It’s a long story—“@@ as you and Jacques leave the ice temple, you explain how you came to find him and about the creatures you encountered. Many times he laughs or appears utterly shocked. Then you reach [[the ruins.|DarkElf9]]
<div align="center">[img[Pictures/DarkElf9.jpg]]</div> Several of the little gray hairy men rush out to greet you and Jacques. @@.CereUnit1;“Did it! Did it! Saved the Barbegazi!”@@ @@.Jack;“It was all this girl, Absinthe Van Gothen- she, alone, saved you all and your beautiful mountain home. And—“@@ he laughs, @@.Jack;“She even saved <i>me</i>!”@@ The little fellows seem intrigued and happy, and frankly, the entire feel of the mountain has changed. It feels warmer and safer now. You really did something great today, you realize, and you feel proud of yourself. @@.CereUnit1;“Merci! Thank you, Absinthe Van Gothen! Barbegazi grateful!”@@ With the mountain safe, you and Jacques depart for [[the Sanctuary.|DarkElf10]] <<stopallaudio>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/DarkElf10.jpg]]</div> @@.Jack;“Thank you again, for saving my life, tonight.”@@ @@.Abby;“Seriously! You’d have done it for me.”@@ The warm smile falls from his face, @@.Jack;“Non. No, I would not have. In fact, after you beat me, like a small boy, my pride was hurt. To try and prove that I was manly and strong, I rashly chose to track down the dark elf and face her alone. This foolish decision nearly cost me my very life, and worse, the barbegazi, are my friends, and they too might have died. Not to mention the wildlife that calls that mountain home. My personal failure would have led to the pain and suffering of innocent creatures that mean no harm to mankind.”@@ Nodding, you agree, @@.Abby;“I understand. I do. I recently did something foolish, as well, to my friends. I need to apologize to them and make it right.”@@ @@.Jack;“It is a good idea, yes? Because, any day might be our last, as I just found out.”@@ @@.Abby;“For what it is worth, you are strong. You are seriously the toughest looking guy I have ever seen.”@@ @@.Jack;“I was not always so. Many years ago, I—“@@ he loses focus and his mind appears to drift a moment. @@.Jack;“Nevermind. Thank you for saying that and for saving me, Abby. I will not take this for granted, this gift of life that you have given me, and if I can help you, in any way- come and ask me, s’il vous plaît.”@@ Punching his arm you retort, @@.Abby;“I will, big guy! But right now, I am fucking exhausted.”@@ @@.Jack;“Oui, me as well. Shall we, mademoiselle?”@@ [[With that, you both retire.|MountainBadEndUnlock]] <<set $Chapter5 to true>> <<stopallaudio>> <<audio "sanctuary" volume 0.4 loop play>>
<div align="center">[img[Pictures/ItemArtDyrnwyn.png]]</div> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- Dyrnwyn. In Welsh this means, “White-Hilt”! With this magical blade of yore, you saved Jacques Lombar from the icy spell of the Dark Elf, Adrasteia.<</book>>@@ To learn more about this ancient mythological sword, be sure to check the Artifacts tab to the left! [[Continue to Chapter 5|Chap5]] <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $Sword to true>> <<set $MountainsComplete = true>> <<set $HuntNight1 to true>>
<div align="center">[img[Pictures/Chapter5.png]]</div> [[Chapter Five|Des142]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/DesToC.png]]</div> <table> <tr> <td> [img[Pictures/ToCChapters.jpg][ToCStory]] </td> <td> [img[Pictures/ToCSanctuary.jpg][ToCSanc]] </td> <td> [img[Pictures/ToCHunts.jpg][ToCHunts]] </td> </tr> </table> <<stopallaudio>> <<audio "des_toc" volume 0.4 loop play>> <<set $StoryMode to true>> <<set $SMToC to false>> <<set $SMToC to false>>
<table class='nopadding'> <tr> <td class='compassNW'>[img[Pictures/Compass/NW.png]]</td> <td class='compassN'>$compassN</td> <td class='compassNE'>[img[Pictures/Compass/NE.png]]</td></tr> <tr> <td class='compassW'>[img[Pictures/Compass/WDF.png]]</td> <td class='compassCenter'>[img[Pictures/Compass/MD.png]]</td> <td class='compassE'>[img[Pictures/Compass/EDF.png]]</td> </tr> <tr> <td class='compassSW'>[img[Pictures/Compass/SW.png]]</td> <td class='compassS'>[img[Pictures/Compass/SDF.png]]</td> <td class='compassSE'>[img[Pictures/Compass/SE.png]]</td> </tr> </table>
[img[Pictures/HuntingZones/CavernsA1.png]] <<stopallaudio>> <<audio "zone_caverns_be_plant" volume 0.3 loop play>> <<hunt_zone 'Caverns' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The area appears to be a jungle! There is even a waterfall and the air feels humid and thick. As you step into the room, you realize what you thought were separate plants are actual some kind of plant creature! A head rises up and it appears to have a mouth like an animal! What the hell is this thing?! <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<if $Character_Absinthe.HasInInventory('Poison Bomb')>> You have a poison bomb. Throw it at the monster? <<link "Use a poison bomb!" "Caverns-PlantMonster-Killed">> <<set $Character_Absinthe.RemoveInventory('Poison Bomb');>> <</link>> Or [[Fight the plant monster!|PPlantBadEnd]] <<else>> [[Fight the plant monster!|PPlantBadEnd]] <</if>>
[img[Pictures/HuntingZones/CavernsA5.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You slosh in stagnant water, sending little lily pads moving. You refuse to leave until Selena is saved, so all you can do is head south. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsB1.png]] <<hunt_zone 'Caverns' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find strange, otherworldly flora in this cavern. It's both breathtaking and scary. It is as if you are in a tropical paradise, yet you have never seen plants like these before. It looks as if you can move to the cavern ahead. From it, you hear the sound of a waterfall. Of course, you could always stop and [[smell the flowers.|PlantBE1]] <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsB5.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The room where Selena disappeared is to your north. However, just to your south is a bend in the caverns. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsC1.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<if $Character_Absinthe.HasInInventory('Fire Bomb')>> The air is moist, thick, and humid. Plants, grass, and moss grow all around, but especially to the north side of this cavern. It appears as if roots from the plants have pulled rocks apart here. You could likely use a bomb to clear the way. You have a fire bomb. Use one on the wall? <<link "Use fire bomb!" "CavernsB1">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<run setup.theHunt.teleport("B",1);>> <<set $hasBlownUpWallInCavernsC1 = true>> <</link>> <<elseif $hasBlownUpWallInCavernsC1>> <<link "Crawl through the hole you made" "CavernsB1">> <<run setup.theHunt.teleport("B",1);>> <<set $hasBlownUpWallInCavernsC1 = true>> <</link>> <<else>> The air is moist, thick, and humid. Plants, grass, and moss grow all around, but especially to the north side of this cavern. It appears as if roots from the plants have pulled rocks apart here. You could likely use a bomb to clear the way. If only you had a fire bomb... <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsC2.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Roots and plants appear to be growing in this green tunnel. The air feels warmer as well. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsC3.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Thick moss covers all the rocks in this area. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsC4.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There appears to be spots of moss and a couple of plants growing here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsC5.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Ahead of you lies two different cave systems. One goes off to the west and one to the east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsC6.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The dry, barren rocks of this cavern shift under your weight, making this area hard to traverse. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsC7.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There appears to have been a recent cave-in here, but the way is not blocked. You wonder if it was when the troll captured Selena. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsC8.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There is a slight wall of rock, but it looks as if the cavern extends beyond it. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsC9.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The yawning cavern expands ahead of you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsC10.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There appears to be light coming from the southern path. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsD1.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Gigantic green crystals grow here. The air feels humid and warm. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsD2.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Green crystals mix with blue ones in this area. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsD3.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Gigantic blue crystals grow here. The air feels frigid and cold. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsD4.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Blue crystals mix with yellow crystals here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsD5.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Gigantic yellow crystals grow here. The air is completely still. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsD6.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Yellow crystals mix with red ones here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsD7.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Gigantic red crystals grow here. The air feels hot and dry. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsD8.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Red crystals mix with white ones here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsD9.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Gigantic white crystals grow here. Strong wind gusts from the south. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsD10.png]] <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Huge white crystals ahead shimmer with internal light. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $cavernsCrystals[2]>>[img[Pictures/HuntingZones/CavernsE1.1.png]]<<else>> [img[Pictures/HuntingZones/CavernsE1.png]]<</if>> <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You stand in a massive cavern! The room fills with green light emanating from the huge crystals around you. Water and thick vegetation surround you, with strong humidity, seemingly from a carved crystal in the center of the cave. The wet, humidity amplifies as you near the crystal. Do you touch it? <<if $cavernsCrystals[2]>> You've already touched this crystal. You sense that doing it again is a waste of time. <<elseif $cavernsCrystals[1]>> <<linkreplace "Touch the crystal?">> <<set $cavernsCrystals[2] = true>> The crystal lights up! <<audio "se_crystal_good" volume 0.5 play>> <</linkreplace>> <<else>> <<linkreplace "Touch the crystal?">> <<set $cavernsCrystals=new Array(5).fill(false);>> The crystal's light flickers, but it does not light up. You must have not followed the right order! You should start over! <<audio "se_crystal_bad" volume 0.5 play>> <</linkreplace>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $cavernsCrystals[1]>>[img[Pictures/HuntingZones/CavernsE3.1.png]]<<else>> [img[Pictures/HuntingZones/CavernsE3.png]]<</if>> <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You stand in a massive cavern! The room fills with blue light emanating from the huge crystals around you. The chamber appears made of ice, and intense cold fills the area, seemingly from a carved crystal in the center of the cave. The freezing chill amplifies as you near the crystal. Do you touch it? <<if $cavernsCrystals[1]>> You've already touched this crystal. You sense that doing it again is a waste of time. <<elseif $cavernsCrystals[0]>> <<linkreplace "Touch the crystal?">> <<set $cavernsCrystals[1] = true>> The crystal lights up! <<audio "se_crystal_good" volume 0.5 play>> <</linkreplace>> <<else>> <<linkreplace "Touch the crystal?">> <<set $cavernsCrystals=new Array(5).fill(false);>> The crystal's light flickers, but it does not light up. You must have not followed the right order! You should start over! <<audio "se_crystal_bad" volume 0.5 play>> <</linkreplace>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $cavernsCrystals[4]>>[img[Pictures/HuntingZones/CavernsE5.1.png]]<<else>> [img[Pictures/HuntingZones/CavernsE5.png]]<</if>> <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You stand in a massive cavern! The room fills with yellow light emanating from the huge crystals around you. Different rock types appear to mix together, and there is a heaviness to the air, seemingly from a carved crystal in the center of the cave. Gravity seems to amplify as you near the crystal. Do you touch it? <<if $cavernsCrystals[4]>> You've already touched this crystal. You sense that doing it again is a waste of time. <<elseif $cavernsCrystals[3]>> <<linkreplace "Touch the crystal?">> <<set $cavernsCrystals[4] = true>> The crystal lights up! <<audio "se_crystal_good" volume 0.5 play>> <<link "The ground swallows you whole!" "CavernsG1">> <<run setup.theHunt.teleport("G",1);>> <</link>> <</linkreplace>> <<else>> <<linkreplace "Touch the crystal?">> <<set $cavernsCrystals=new Array(5).fill(false);>> The crystal's light flickers, but it does not light up. You must have not followed the right order! You should start over! <<audio "se_crystal_bad" volume 0.5 play>> <</linkreplace>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $cavernsCrystals[3]>>[img[Pictures/HuntingZones/CavernsE7.1.png]]<<else>> [img[Pictures/HuntingZones/CavernsE7.png]]<</if>> <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You stand in a massive cavern! The room fills with red light emanating from the huge crystals around you. Lava oozes on the ground, and immense heat fills the area, seemingly from a carved crystal in the center of the cave. The scorching heat amplifies as you near the crystal. Do you touch it? <<if $cavernsCrystals[3]>> You've already touched this crystal. You sense that doing it again is a waste of time. <<elseif $cavernsCrystals[2]>> <<linkreplace "Touch the crystal?">> <<set $cavernsCrystals[3] = true>> The crystal lights up! <<audio "se_crystal_good" volume 0.5 play>> <</linkreplace>> <<else>> <<linkreplace "Touch the crystal?">> <<set $cavernsCrystals=new Array(5).fill(false);>> The crystal's light flickers, but it does not light up. You must have not followed the right order! You should start over! <<audio "se_crystal_bad" volume 0.5 play>> <</linkreplace>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $cavernsCrystals[0]>>[img[Pictures/HuntingZones/CavernsE9.1.png]]<<else>> [img[Pictures/HuntingZones/CavernsE9.png]]<</if>> <<hunt_zone 'Caverns' 'CavernsFirst' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You stand in a massive cavern! The room fills with white light emanating from the huge crystals around you. Wild wind whips through here, seemingly from a carved crystal in the center of the cave. The wind gusts take your breath away as you near it. Do you touch it? <<if $cavernsCrystals[0]>> You've already touched this crystal. You sense that doing it again is a waste of time. <<else>> <<linkreplace "Touch the crystal?">> <<set $cavernsCrystals[0] = true>> The crystal lights up! <<audio "se_crystal_good" volume 0.5 play>> <</linkreplace>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsG1.png]] <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are in a cavern of smooth rock. To the east are huge glowing crystals. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsG2.png]] <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The rock here is smooth. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsG3.png]] <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The rock here is smooth. A cold draft blows from the south. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsG4.png]] <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Many massive crystals fill this chamber with light. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsG5.png]] <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Blue gray rock and pale blue crystals from the west give way to yellow crystals and brown rock from the east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsG6.png]] <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The rock is smooth and brown here. The air feels slightly warmer. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $cavernsG7WallOpen>> [img[Pictures/HuntingZones/CavernsG7.1.png]] <<link "Crawl through the hole you made" "CavernsG8">> <<run setup.theHunt.teleport("G",8);>> <</link>> <<else>> [img[Pictures/HuntingZones/CavernsG7.png]] <<if $Character_Absinthe.HasInInventory('Fire Bomb')>> Heat and warm air seem to be blowing through cracks in the rockface to the east. When you look through them, you can make out more of the yellow crystals on the other side. You could likely blast your way through to explore further. You have a fire bomb. Blow your way through? <<link "Use fire bomb!" "CavernsG7">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $cavernsG7WallOpen = true;>> <</link>> <<else>> Heat and warm air seem to be blowing through cracks in the rockface to the east. When you look through them, you can make out more of the yellow crystals on the other side. You could likely blast your way through to explore further. If only you had a fire bomb... <</if>> <</if>> <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<if $cavernsG7WallOpen>> You cleared this area out using a fire bomb. Yellow crystals and heat grow east of you. <<else>> You can't make out what is beyond the wall. You really need a fire bomb to blow it open. <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsG8.png]] <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The air is warm here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsG9.png]] <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Yellow crystals give off a warm glow here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsG10.png]] <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There appears to be a curve to the cavern here, leading south. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if !$cavernsBlueKey>> [img[Pictures/HuntingZones/CavernsH3.2.png]] Huge, thick blue wooden doors bar your way. Peering through them, you see the blue glow of a crystal. Freezing air wafts through here. <<elseif !$cavernsBlueHasUsedFireBomb>> [img[Pictures/HuntingZones/CavernsH3.png]] <<if $Character_Absinthe.HasInInventory('Fire Bomb')>> You have a fire bomb. Perhaps using it in this cold room will raise the temperature enough that you can take the glowing crystal from the island in the center. <<link "Use the fire bomb!" "CavernsH3">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $cavernsBlueHasUsedFireBomb = true;>> <</link>> <</if>> <<elseif !$cavernsBlueTakenCrystal>> [img[Pictures/HuntingZones/CavernsH3.1.png]] <<link "Take the crystal" "CavernsH3">> <<audio "se_bomb" volume 0.5 play>> <<set $cavernsBlueTakenCrystal = true; >> <</link>> <<else>> [img[Pictures/HuntingZones/CavernsH3.3.png]] <</if>> <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This freezing cold room is hard to handle, even with your artifact. In the center of the room, on an island, sits a crystal. The strange, unthinkable cold stops you from being able to take the crystal! <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $cavernsRedTakenCrystal && $cavernsBlueTakenCrystal>> [img[Pictures/HuntingZones/CavernsH5.3.png]] When you place the heat and cold crystals into the two lanterns, a bright white light appears! The portal is open! Surely, this will get you closer to Selena! <<link "Into the portal!" "CavernsJ2">> <<run setup.theHunt.teleport("J",2);>> <</link>> <<elseif $cavernsRedTakenCrystal>> [img[Pictures/HuntingZones/CavernsH5.1.png]] <<elseif $cavernsBlueTakenCrystal>> [img[Pictures/HuntingZones/CavernsH5.2.png]] <<else>> [img[Pictures/HuntingZones/CavernsH5.png]] <</if>> <<hunt_zone 'Caverns' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You cross a precarious wooden bridge. Below you glows molten lava. The bridge ends on an island supported by a thin column of land. Vegetation grows upon it, and you are astonished to find floating rocks with strange runes carved into them. This appears to be some sort of magical portal. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if !$cavernsRedKey>> [img[Pictures/HuntingZones/CavernsH7.2.png]] Huge, thick red wooden doors bar your way. Peering through them, you see the red glow of a crystal. Burning air wafts through here. <<elseif !$cavernsRedHasUsedFrostBomb>> [img[Pictures/HuntingZones/CavernsH7.png]] <<if $Character_Absinthe.HasInInventory('Frost Bomb')>> You have a frost bomb. Perhaps using it in this hot room will lower the temperature enough that you can take the glowing crystal from the island in the center. <<link "Use the frost bomb!" "CavernsH7">> <<set $Character_Absinthe.RemoveInventory('Frost Bomb');>> <<set $cavernsRedHasUsedFrostBomb = true;>> <</link>> <</if>> <<elseif !$cavernsRedTakenCrystal>> [img[Pictures/HuntingZones/CavernsH7.1.png]] <<link "Take the crystal" "CavernsH7">> <<audio "se_bomb_f" volume 0.5 play>> <<set $cavernsRedTakenCrystal = true>> <</link>> <<else>> [img[Pictures/HuntingZones/CavernsH7.3.png]] <</if>> <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This burning hot room is hard to handle, even with your artifact. In the center of the room, on an island, sits a crystal. The strange, unthinkable heat stops you from being able to take the crystal! <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsH8.png]] <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are on stable ground. To the east is a small ledge. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsH9.png]] <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are on a small cliff edge. Hot air flows from below. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsH10.png]] <<hunt_zone 'Caverns' 'CavernsSecond' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area is hot. You can see magma flowing below you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsJ2.png]] <<hunt_zone 'Caverns' 'CavernsThird' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A strange rock portal stands here. There grows much flora in this area. To the east you hear the sound of rushing water. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsJ3.png]] <<hunt_zone 'Caverns' 'CavernsThird' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Glowing white crystals grow amid thick vegetation. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsJ4.png]] <<hunt_zone 'Caverns' 'CavernsThird' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The cavern appears mossy and damp. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsJ5.png]] <<hunt_zone 'Caverns' 'CavernsThird' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Several white crystals grow among the wet cave walls. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsJ6.png]] <<hunt_zone 'Caverns' 'CavernsThird' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A massive crystal cluster grows out of the damp cavern floor here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsJ7.png]] <<hunt_zone 'Caverns' 'CavernsThird' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The cavern stretches onward west and east, seemingly forever. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsJ8.png]] <<hunt_zone 'Caverns' 'CavernsThird' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The sound of rushing water echoes around you. It appears to be coming form the east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/CavernsJ9.png]] Waterfalls splash to either side of you as a cool breeze passes by. Strange glowing mushrooms and more gigantic crystals grow in this area. And to the east, you think you see figures [[in the distance.|Troll1]] <<stopallaudio>> <<audio "se_waterfall" volume 0.5 loop play>>
<div align="center">[img[Pictures/CavernsJ10.1.jpg]]</div> [img[Pictures/HuntingZones/CavernsJ10.png]] <<hunt_zone 'Caverns' 'CavernsThird' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find nothing special here... <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBodach1'>> <<combat_image 'CavernsBodach1IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsBodach1-template' 'CavernsBodach1' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach1' 'CavernsBodach1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBodach1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBodach1FS.png'>> You manage to dodge the fast swings of the bodach's weapon! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach1' 'CavernsBodach1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBodach1FS.png'>> <br /> The bodach howls in pain! Then he looks up at you with his beady orange eyes, revenge clearly in his mind. @@.Gob1;“Ow! Bloody stook!”@@ <br /> Your attacks damage the bodach! However, [[he counterattacks!|CavernsBodach1-EnemyAttack]] <<else>> <<combat_image 'CavernsBodach1IN.png'>> <br /> You try desperately to aim at the little green-skinned bodach, but it leaps around laughing. @@.Gob1;“Ye cannae hit me!”@@ he yells in an Irish accent. Though you fire several times, you miss the scrawny creature entirely! @@.Gob1;“Ha ha, look at me dancing for a craic!”@@ <br /> [[It attacks!|CavernsBodach1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBodach1DF.png'>> <br /> Your attack hits its mark, and with a mournful grunt, the bodach falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBodach1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBodach1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> His sword slices your side! @@.Abby;“Gah! You little green fucker!”@@ <br /> @@.Gob1;“Oh, now don't ye take the piss out o' me!!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach1' 'CavernsBodach1-PlayerAttack'>> <<else>> <<combat_image 'CavernsBodach1FS.png'>> You narrowly dodge the bodach's slice! @@.Gob1;“No point olagonin’ the score!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach1' 'CavernsBodach1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBodach2'>> <<combat_image 'CavernsBodach2IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsBodach2-template' 'CavernsBodach2' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach2' 'CavernsBodach2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBodach2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBodach2FS.png'>> You manage to dodge the fast swings of the bodach's weapon! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach2' 'CavernsBodach2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBodach2FS.png'>> <br /> The bodach howls in pain! Then he looks up at you with his beady orange eyes, revenge clearly in his mind. @@.Gob1;“Oh, me mott! I'll put the smile on the other side o' yer face!”@@ <br /> Your attacks damage the bodach! However, [[he counterattacks!|CavernsBodach2-EnemyAttack]] <<else>> <<combat_image 'CavernsBodach2IN.png'>> <br /> You try desperately to aim at the little green-skinned bodach, but it leaps around laughing. @@.Gob1;“Ha ha! So slow!”@@ Though you fire several times, you miss the scrawny creature entirely! @@.Gob1;“Me am fast! You is the slows!”@@ <br /> [[It attacks!|CavernsBodach2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBodach2DF.png'>> <br /> Your attack hits its mark, and with a mournful grunt, the bodach falls dead. @@.Gob1;“Double bagger!”@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBodach2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBodach2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> His sword stabs your thigh! @@.Abby;“Fuck, that hurts!”@@ <br /> @@.Gob1;“Ha ha! Just wait til I horse it into ye!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach2' 'CavernsBodach2-PlayerAttack'>> <<else>> <<combat_image 'CavernsBodach2FS.png'>> <br /> You dodge his swing! @@.Abby;“You'll have to do better than that!” <br /> @@.Gob1;“Better? I'll rattle yer kidneys with me budgin'! Just ye wait!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBodach2' 'CavernsBodach2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghest1'>> <<combat_image 'CavernsBarghest1IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsBarghest1-template' 'CavernsBarghest1' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest1' 'CavernsBarghest1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghest1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBarghest1FS.png'>> The barghest swipes its claws but misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest1' 'CavernsBarghest1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBarghest1FS.png'>> <br /> The giant dog creature yelps in pain as your attack hits, and then it snarls at you. <br /> Your attacks damage the barghest! However, [[it counterattacks!|CavernsBarghest1-EnemyAttack]] <<else>> <<combat_image 'CavernsBarghest1IN.png'>> <br /> The barghest leaps around the cavern making it too hard to hit! <br /> [[It attacks!|CavernsBarghest1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBarghest1DF.png'>> <br /> Your attacks finally bring the barghest down. It whimpers twice, kicking its legs, and then falls silent. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghest1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEBarghest1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBarghest1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The barghest's claws rake across your flesh and you scream! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest1' 'CavernsBarghest1-PlayerAttack'>> <<else>> <<combat_image 'CavernsBarghest1FS.png'>> <br /> You manage to dodge the slavering jaws of the barghest! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest1' 'CavernsBarghest1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghest2'>> <<combat_image 'CavernsBarghest2IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsBarghest2-template' 'CavernsBarghest2' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest2' 'CavernsBarghest2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghest2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBarghest2FS.png'>> The barghest snaps its jaws but misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest2' 'CavernsBarghest2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBarghest2FS.png'>> <br /> Your attacks land perfectly. The barghest howls in pain and then snaps its jaws at you. <br /> Your attacks damage the barghest! However, [[it counterattacks!|CavernsBarghest2-EnemyAttack]] <<else>> <<combat_image 'CavernsBarghest2IN.png'>> <br /> Your attacks somehow manage to miss the barghest! <br /> [[It attacks!|CavernsBarghest2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBarghest2DF.png'>> <br /> With one last howl, the barghest collapses dead to the cave floor. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghest2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEBarghest1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBarghest2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The barghest manages to bite you, but you wrench your arm away! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest2' 'CavernsBarghest2-PlayerAttack'>> <<else>> <<combat_image 'CavernsBarghest2FS.png'>> <br /> You manage to dodge the claws and teeth of the massive beast! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghest2' 'CavernsBarghest2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghestMount'>> <<combat_image 'CavernsBarghestMount1IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsBarghestMount-template' 'CavernsBarghestMount' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghestMount' 'CavernsBarghestMount-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghestMount'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBarghestMount1FS.png'>> You dodge the attacks of both the barghest and its goblin rider! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghestMount' 'CavernsBarghestMount-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBarghestMount1FS.png'>> <br /> Your attacks hit both the barghest and its rider! <br /> Your attacks damage the pair! However, [[they counterattack!|CavernsBarghestMount-EnemyAttack]] <<else>> <<combat_image 'CavernsBarghestMount1IN.png'>> <br /> Somehow you miss the goblin and the barghest! <br /> [[It attacks!|CavernsBarghestMount-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBarghestMount1DF.png'>> <br /> Both the goblin and the giant beast lay dead at your feet! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsBarghestMount'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEBarghest1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBarghestMount1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Between the barghest and rider, they manage to hit you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghestMount' 'CavernsBarghestMount-PlayerAttack'>> <<else>> <<combat_image 'CavernsBarghestMount1FS.png'>> <br /> You manage to dodge the attacks of both barghest and goblin! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBarghestMount' 'CavernsBarghestMount-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman1'>> <<combat_image 'CavernsGoblinShaman1IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsGoblinShaman1-template' 'CavernsGoblinShaman1' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman1' 'CavernsGoblinShaman1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsGoblinShaman1FS.png'>> You manage to dodge the magical attacks of the goblin shaman! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman1' 'CavernsGoblinShaman1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsGoblinShaman1FS.png'>> <br /> The goblin howls in pain! Then he looks up at you with his beady orange eyes, revenge clearly in his mind. @@.Gob1;“Me curse you good!”@@ <br /> Your attacks damage the goblin shaman! However, [[he counterattacks!|CavernsGoblinShaman1-EnemyAttack]] <<else>> <<combat_image 'CavernsGoblinShaman1IN.png'>> <br /> You try desperately to aim at the little green-skinned bodach, but it leaps around laughing. @@.Gob1;“You no hit goblin!”@@ Though you fire several times, you miss the scrawny creature entirely! @@.Gob1;“Human slow; goblin fast!”@@ <br /> [[It attacks!|CavernsGoblinShaman1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsGoblinShaman1DF.png'>> <br /> Your attack hits its mark, and with a mournful grunt, the goblin falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsGoblinShaman1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> His spell slams into you! @@.Abby;“Gah! You little green fucker!”@@ <br /> @@.Gob1;“Ha ha! Got you, got you!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman1' 'CavernsGoblinShaman1-PlayerAttack'>> <<else>> <<combat_image 'CavernsGoblinShaman1FS.png'>> <br /> You narrowly dodge the goblin's spell! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman1' 'CavernsGoblinShaman1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman2'>> <<combat_image 'CavernsGoblinShaman2IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsGoblinShaman2-template' 'CavernsGoblinShaman2' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman2' 'CavernsGoblinShaman2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsGoblinShaman2FS.png'>> You manage to dodge the magical attacks of the goblin shaman! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman2' 'CavernsGoblinShaman2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsGoblinShaman2FS.png'>> <br /> The goblin howls in pain! Then he looks up at you with his beady orange eyes, revenge clearly in his mind. @@.Gob1;“Goblin tough!”@@ <br /> Your attacks damage the goblin shaman! However, [[he counterattacks!|CavernsGoblinShaman2-EnemyAttack]] <<else>> <<combat_image 'CavernsGoblinShaman2IN.png'>> <br /> You try desperately to aim at the little green-skinned goblin, but it leaps around laughing. @@.Gob1;“Ha ha! So slow!”@@ Though you fire several times, you miss the scrawny creature entirely! @@.Gob1;“Me am fast! You is the slows!”@@ <br /> [[It attacks!|CavernsGoblinShaman2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsGoblinShaman2DF.png'>> <br /> Your attack hits its mark, and with a mournful grunt, the goblin falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsGoblinShaman2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> His spell hits you! @@.Abby;“Fuck, that hurts!”@@ <br /> @@.Gob1;“Ha ha! Got you, got you!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman2' 'CavernsGoblinShaman2-PlayerAttack'>> <<else>> <<combat_image 'CavernsGoblinShaman2FS.png'>> <br /> You dodge his spell! @@.Abby;“Abby fast, goblin suck ass!” <br /> @@.Gob1;“Grr! No, no! You do!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman2' 'CavernsGoblinShaman2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman3'>> <<combat_image 'CavernsGoblinShaman3IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsGoblinShaman3-template' 'CavernsGoblinShaman3' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman3' 'CavernsGoblinShaman3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsGoblinShaman3FS.png'>> You manage to dodge the magical attacks of the goblin shaman! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman3' 'CavernsGoblinShaman3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsGoblinShaman3FS.png'>> <br /> The goblin howls in pain! Then he looks up at you with his beady orange eyes, revenge clearly in his mind. @@.Gob1;“Me curse you good!”@@ <br /> Your attacks damage the goblin shaman! However, [[he counterattacks!|CavernsGoblinShaman3-EnemyAttack]] <<else>> <<combat_image 'CavernsGoblinShaman3IN.png'>> <br /> You try desperately to aim at the little green-skinned bodach, but it leaps around laughing. @@.Gob1;“You no hit goblin!”@@ Though you fire several times, you miss the scrawny creature entirely! @@.Gob1;“Human slow; goblin fast!”@@ <br /> [[It attacks!|CavernsGoblinShaman3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsGoblinShaman3DF.png'>> <br /> Your attack hits its mark, and with a mournful grunt, the goblin falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblinShaman3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsGoblinShaman3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> His spell slams into you! @@.Abby;“Gah! You little green fucker!”@@ <br /> @@.Gob1;“Ha ha! Got you, got you!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman3' 'CavernsGoblinShaman3-PlayerAttack'>> <<else>> <<combat_image 'CavernsGoblinShaman3FS.png'>> <br /> You narrowly dodge the goblin's spell! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblinShaman3' 'CavernsGoblinShaman3-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin1'>> <<combat_image 'CavernsGoblin1IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsGoblin1-template' 'CavernsGoblin1' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin1' 'CavernsGoblin1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsGoblin1FS.png'>> You barely manage to dodge the goblin’s attack! @@.Gob2;“How I miss!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin1' 'CavernsGoblin1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsGoblin1FS.png'>> <br /> @@.Gob2;“Ouch! My axe cut you down!”@@ The wounded goblin lashes out! <br /> Your attacks damage the goblin! However, [[he counterattacks!|CavernsGoblin1-EnemyAttack]] <<else>> <<combat_image 'CavernsGoblin1IN.png'>> <br /> You try desperately to aim at the little green-skinned goblin, but it leaps around laughing. @@.Gob2;“You no hit goblin!”@@ Though you fire several times, you miss the scrawny creature entirely! @@.Gob2;“Goblin’s quicker!”@@ <br /> [[It attacks!|CavernsGoblin1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsGoblin1DF.png'>> <br /> Your attack hits its mark, and with a mournful grunt, the goblin falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsGoblin1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> He swings his large axe and manages to catch your leg! @@.Abby;“Gah! You little green fucker!”@@ <br /> @@.Gob2;“Ha ha! Got you, got you!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin1' 'CavernsGoblin1-PlayerAttack'>> <<else>> <<combat_image 'CavernsGoblin1FS.png'>> <br /> The goblin swings his axe, but misses you entirely! @@.Gob2;“Oh no! Boo!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin1' 'CavernsGoblin1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin2'>> <<combat_image 'CavernsGoblin2IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsGoblin2-template' 'CavernsGoblin2' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin2' 'CavernsGoblin2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsGoblin2FS.png'>> You barely manage to dodge the goblin’s mace attack! @@.Gob3;“How I miss? You so big!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin2' 'CavernsGoblin2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsGoblin2FS.png'>> <br /> The wounded goblin lashes out! @@.Gob3;“Me show you, human!”@@ <br /> @@.Abby;”Give me your best shot, pipsqueak!”@@ <br /> Your attacks damage the goblin! However, [[he counterattacks!|CavernsGoblin2-EnemyAttack]] <<else>> <<combat_image 'CavernsGoblin2IN.png'>> <br /> The small monster moves too quickly, and all your attacks miss! <br /> [[It attacks!|CavernsGoblin2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsGoblin2DF.png'>> Your attack hits its mark, and with a shocked squeak, the goblin falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsGoblin2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The goblin swings his spiked mace and hits you! @@.Gob3;“Show you- me strong!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin2' 'CavernsGoblin2-PlayerAttack'>> <<else>> <<combat_image 'CavernsGoblin2FS.png'>> <br /> The goblin swings his mace, but misses you entirely! @@.Gob3;“Grr! Hit you next time!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin2' 'CavernsGoblin2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin3'>> <<combat_image 'CavernsGoblin3IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsGoblin3-template' 'CavernsGoblin3' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin3' 'CavernsGoblin3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsGoblin3FS.png'>> The goblin comes at you wildly swinging two swords, but you manage to sidestep them! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin3' 'CavernsGoblin3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsGoblin3FS.png'>> <br /> You hit the goblin with your attack! @@.Gob4;“Me will get you back for that!”@@ <br /> Your attacks damage the goblin! However, [[he counterattacks!|CavernsGoblin3-EnemyAttack]] <<else>> <<combat_image 'CavernsGoblin3IN.png'>> <br /> The small monster moves too quickly, and all your attacks miss! @@.Gob4;“Too slow lady! Too big- too slow!”@@ <br /> @@.Abby;“Shut up!”@@ <br /> [[It attacks!|CavernsGoblin3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsGoblin3DF.png'>> Your attack hits its mark, and with a shocked shriek, the goblin falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsFirst' 'CavernsGoblin3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE1.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsGoblin3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Gob4;“Get you this time!”@@ the goblin yells as it swings both swords, striking you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin3' 'CavernsGoblin3-PlayerAttack'>> <<else>> <<combat_image 'CavernsGoblin3FS.png'>> <br /> @@.Gob4;“Get you this time!”@@ the goblin yells as it swings both swords, but it misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsGoblin3' 'CavernsGoblin3-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsSpriggan1'>> <<combat_image 'CavernsSpriggan1IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsSpriggan1-template' 'CavernsSpriggan1' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan1' 'CavernsSpriggan1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsSpriggan1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsSpriggan1FS.png'>> The spriggan comes at you wildly swinging two swords, but you manage to sidestep them both! @@.Gob1;“Stand still, lassie!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan1' 'CavernsSpriggan1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsSpriggan1FS.png'>> <br /> You hit the spriggan with your attack! @@.Gob1;“I’ll get ye back fer thaught!”@@ <br /> @@.Abby;”Give me your best shot, tiny!”@@ <br /> @@.Gob1;“Heh. You nae looked under me kilt, have ye?”@@ <br /> Your attacks damage the spriggan! However, [[he counterattacks!|CavernsSpriggan1-EnemyAttack]] <<else>> <<combat_image 'CavernsSpriggan1IN.png'>> <br /> The small monster moves too quickly, and all your attacks miss! @@.Gob1;“Yer too slow, bonnie lass!”@@ <br /> [[It attacks!|CavernsSpriggan1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsSpriggan1DF.png'>> <br /> @@.Gob1;“Ach! Ye done me in!”@@ yells the spriggan before it dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsSpriggan1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsSpriggan1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spriggan swing his swords and hits you! @@.Gob1;“Don’t ye worry, when this fight’s over, I’ll kiss ye an make ye feel all bettar!”@@ <br /> @@.Abby;“In your dreams you little freak!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan1' 'CavernsSpriggan1-PlayerAttack'>> <<else>> <<combat_image 'CavernsSpriggan1FS.png'>> <br /> The spriggan lashes at you- but misses! @@.Gob1;“I, uh, meant tae do thaught!”@@ You roll your eyes. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan1' 'CavernsSpriggan1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsSpriggan2'>> <<combat_image 'CavernsSpriggan2IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsSpriggan2-template' 'CavernsSpriggan2' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan2' 'CavernsSpriggan2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsSpriggan2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsSpriggan2FS.png'>> The spriggan comes at you wildly swinging a sword, but you manage to sidestep the attack! @@.Gob2;“Stand still, lass, will ye?”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan2' 'CavernsSpriggan2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsSpriggan2FS.png'>> <br /> You hit the spriggan with your attack! @@.Gob2;“You'll have tae do bettar than thaught tae bring me doon!”@@ <br /> Your attacks damage the spriggan! However, [[he counterattacks!|CavernsSpriggan2-EnemyAttack]] <<else>> <<combat_image 'CavernsSpriggan2IN.png'>> <br /> @@.Abby;“Damn it, he's too fast!”@@ <br /> [[It attacks!|CavernsSpriggan2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsSpriggan2DF.png'>> <br /> @@.Gob1;“Ach! Ye done me in!”@@ yells the spriggan before it dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsSpriggan2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsSpriggan2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spriggan swing his sword and hits you! @@.Gob2;“Oh, I got ye good thaught teem!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan2' 'CavernsSpriggan2-PlayerAttack'>> <<else>> <<combat_image 'CavernsSpriggan2FS.png'>> <br /> The spriggan swings his sword, but misses you entirely! @@.Abby;“You missed, you creepy little man!”@@ <br /> @@.Gob2;“Nay, I just did nae want blood on me sword's all!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsSpriggan2' 'CavernsSpriggan2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsHobgoblin1'>> <<combat_image 'CavernsHobgoblin1IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsHobgoblin1-template' 'CavernsHobgoblin1' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin1' 'CavernsHobgoblin1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsHobgoblin1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsHobgoblin1FS.png'>> The hobgoblin comes at you wildly swinging two swords, but you manage to sidestep them both! @@.Witch1;“Ey! You best stand still!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin1' 'CavernsHobgoblin1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsHobgoblin1FS.png'>> <br /> You hit the hobgoblin with your attack! @@.Witch1;“Right then! It’s like that, is it, bird?”@@ <br /> Your attacks damage the hobgoblin! However, [[he counterattacks!|CavernsHobgoblin1-EnemyAttack]] <<else>> <<combat_image 'CavernsHobgoblin1IN.png'>> <br /> The hobgoblin seems adept at using the shadows around it. You try to fire at its glowing eyes, but repeatedly miss! @@.Witch1;“Heh, heh, you couldn’t hit the arse of an ogre, you little tart, you!”@@ <br /> @@.Abby;“Yeah? Step out of the shadows and say that, twerp!”@@ <br /> [[It attacks!|CavernsHobgoblin1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsHobgoblin1DF.png'>> <br /> @@.Witch1;“Blimey, that really 'urts!”@@ yells the hobgoblin before it dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsHobgoblin1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsHobgoblin1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The hobgoblin swing his swords and hits you! @@.Witch1;“That was a right good hit on ya! I can't wait till I juice me jibblies inside ya!”@@ <br /> @@.Abby;“Aww, you know just how to sweet talk a lady!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin1' 'CavernsHobgoblin1-PlayerAttack'>> <<else>> <<combat_image 'CavernsHobgoblin1FS.png'>> <br /> The hobgoblin lashes at you- but misses! @@.Witch1;“Oh! Yew lucky littoll tart!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin1' 'CavernsHobgoblin1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsHobgoblin2'>> <<combat_image 'CavernsHobgoblin2IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsHobgoblin2-template' 'CavernsHobgoblin2' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin2' 'CavernsHobgoblin2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsHobgoblin2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsHobgoblin2FS.png'>> The hobgoblin comes at you wildly swinging two swords, but you manage to sidestep them both! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin2' 'CavernsHobgoblin2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsHobgoblin2FS.png'>> <br /> You hit the hobgoblin with your attack! @@.Witch2;“That bloody well ‘urt!”@@ <br /> Your attacks damage the hobgoblin! However, [[he counterattacks!|CavernsHobgoblin2-EnemyAttack]] <<else>> <<combat_image 'CavernsHobgoblin2IN.png'>> <br /> The hobgoblin seems adept at using the shadows around it. You try to fire at its glowing eyes, but repeatedly miss! <br /> [[It attacks!|CavernsHobgoblin2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsHobgoblin2DF.png'>> <br /> @@.Witch2;“Cor blimey! You’re a right skin an blister!”@@ the hobgoblin dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsHobgoblin2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsHobgoblin2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The hobgoblin swing his swords and hits you! @@.Witch2;“The only thing I like more than cuttin' birds like you, is shaggin' them!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin2' 'CavernsHobgoblin2-PlayerAttack'>> <<else>> <<combat_image 'CavernsHobgoblin2FS.png'>> <br /> The hobgoblin swings his swords, but misses you entirely! @@.Witch2;“Bloody 'ell!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsHobgoblin2' 'CavernsHobgoblin2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsKobold1'>> <<combat_image 'CavernsKobold1IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsKobold1-template' 'CavernsKobold1' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold1' 'CavernsKobold1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsKobold1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsKobold1FS.png'>> The lanky kobold sniffs the air and swings his pickaxe but misses you! @@.Gob6;“Bangbüx!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold1' 'CavernsKobold1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsKobold1FS.png'>> <br /> Your attacks hit the kobold! @@.Abby;“You like that? There’s plenty more where it came from!”@@ @@.Gob6;“Labertasche!”@@ <br /> Your attacks damage the kobold! However, [[he counterattacks!|CavernsKobold1-EnemyAttack]] <<else>> <<combat_image 'CavernsKobold1IN.png'>> <br /> Your attacks miss the kobold! @@.Gob6;“Langweiler! Langweiler!”@@ <br /> [[It attacks!|CavernsKobold1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsKobold1DF.png'>> <br /> @@.Gob5;“Zimtzicke!”@@ yells the kobold before it dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsKobold1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsKobold1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The kobold hits you with his pickaxe, and you reel back in pain. Then he starts panting like a dog and making lewd humping actions, @@.Abby;“What the fuck is wrong with you?”@@ <br /> @@.Gob6;“Lustmolch! Lustmolch!”@@ he drools. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold1' 'CavernsKobold1-PlayerAttack'>> <<else>> <<combat_image 'CavernsKobold1FS.png'>> <br /> The kobold swings his pickaxe and misses you! @@.Abby;“You kobolds really are blind!”@@ <br /> @@.Gob6;“Großmaul!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold1' 'CavernsKobold1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsKobold2'>> <<combat_image 'CavernsKobold2IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsKobold2-template' 'CavernsKobold2' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold2' 'CavernsKobold2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsKobold2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsKobold2FS.png'>> The lanky kobold sniffs the air and swings his pickaxe but misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold2' 'CavernsKobold2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsKobold2FS.png'>> <br /> Your attacks hit the kobold! @@.Gob5;“Zimtzicke!” <br /> Your attacks damage the kobold! However, [[he counterattacks!|CavernsKobold2-EnemyAttack]] <<else>> <<combat_image 'CavernsKobold2IN.png'>> <br /> Your attacks miss the kobold! @@.Gob5;“Hee hee! Langweiler!”@@ <br /> @@.Abby;“I don’t even know what you are saying!”@@ <br /> The kobold sticks out his tongue at you and laughs! <br /> [[It attacks!|CavernsKobold2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsKobold2DF.png'>> <br /> @@.Gob6;“Tödlich!”@@ yells the kobold before it dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsKobold2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsKobold2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The kobold’s attacks hit you! @@.Gob6;“Angsthaste!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold2' 'CavernsKobold2-PlayerAttack'>> <<else>> <<combat_image 'CavernsKobold2FS.png'>> <br /> The kobold swings his pickaxe and misses you! @@.Abby;“You kobolds really are blind!”@@ <br /> @@.Gob5;“Großmaul!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsKobold2' 'CavernsKobold2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMole1'>> <<combat_image 'CavernsMurderMole1IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsMurderMole1-template' 'CavernsMurderMole1' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole1' 'CavernsMurderMole1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMole1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsMurderMole1FS.png'>> You dodge the tusks and teeth of the mole monster! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole1' 'CavernsMurderMole1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsMurderMole1FS.png'>> <br /> Your attacks wound the creepy mole monster! <br /> Your attacks damage the murder mole! However, [[it counterattacks!|CavernsMurderMole1-EnemyAttack]] <<else>> <<combat_image 'CavernsMurderMole1IN.png'>> <br /> Between dodging the random movements of the mole and watching your footing, you miss your mark! <br /> [[It attacks!|CavernsMurderMole1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsMurderMole1DF.png'>> <br /> A whine issues from the mole creature before it falls to the ground dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMole1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEMole1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsMurderMole1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> One of the mole's sharp claws rakes across you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole1' 'CavernsMurderMole1-PlayerAttack'>> <<else>> <<combat_image 'CavernsMurderMole1FS.png'>> <br /> You dodge the tusks and teeth of the mole monster! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole1' 'CavernsMurderMole1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMole2'>> <<combat_image 'CavernsMurderMole2IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsMurderMole2-template' 'CavernsMurderMole2' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole2' 'CavernsMurderMole2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMole2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsMurderMole2FS.png'>> You dodge the tusks and teeth of the mole monster! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole2' 'CavernsMurderMole2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsMurderMole2FS.png'>> <br /> Your attacks wound the creepy mole monster! <br /> Your attacks damage the murder mole! However, [[it counterattacks!|CavernsMurderMole2-EnemyAttack]] <<else>> <<combat_image 'CavernsMurderMole2IN.png'>> <br /> Between dodging the random movements of the mole and watching your footing, you miss your mark! <br /> [[It attacks!|CavernsMurderMole2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsMurderMole2DF.png'>> <br /> A whine issues from the mole creature before it falls to the ground dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMole2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEMole1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsMurderMole2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The tusks of the mole manage to strike you as it flails its head! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole2' 'CavernsMurderMole2-PlayerAttack'>> <<else>> <<combat_image 'CavernsMurderMole2FS.png'>> <br /> You dodge the tusks and teeth of the mole monster! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMole2' 'CavernsMurderMole2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMoleMount1'>> <<combat_image 'CavernsMurderMoleMount1IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsMurderMoleMount1-template' 'CavernsMurderMoleMount1' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount1' 'CavernsMurderMoleMount1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMoleMount1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsMurderMoleMount1FS.png'>> You dodge the tusks and teeth of the mole monster and the attacks of the kobold riding it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount1' 'CavernsMurderMoleMount1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsMurderMoleMount1FS.png'>> <br /> Your attacks wound both the mole mount and kobold rider! <br /> Your attacks damage the pair! However, [[they counterattack!|CavernsMurderMoleMount1-EnemyAttack]] <<else>> <<combat_image 'CavernsMurderMoleMount1IN.png'>> <br /> Somehow, in the midst of battle, you failed to land a single attack! <br /> [[It attacks!|CavernsMurderMoleMount1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsMurderMoleMount1DF.png'>> <br /> A whine issues from the mole creature before it falls to the ground dead. The kobold soon follows suit! <br /> @@.SGhost2;You found a red key!@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <<set $cavernsRedKey = true>> <<notify 'You found a red key!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMoleMount1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEMole1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsMurderMoleMount1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Though the mole misses you, the kobold lands a hard blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount1' 'CavernsMurderMoleMount1-PlayerAttack'>> <<else>> <<combat_image 'CavernsMurderMoleMount1FS.png'>> <br /> You dodge the tusks and teeth of the mole monster and the attacks of the kobold riding it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount1' 'CavernsMurderMoleMount1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMoleMount2'>> <<combat_image 'CavernsMurderMoleMount2IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsMurderMoleMount2-template' 'CavernsMurderMoleMount2' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount2' 'CavernsMurderMoleMount2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMoleMount2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsMurderMoleMount2FS.png'>> You dodge the tusks and teeth of the mole monster and the attacks of the kobold riding it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount2' 'CavernsMurderMoleMount2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsMurderMoleMount2FS.png'>> <br /> Your attacks wound both the mole mount and kobold rider! <br /> Your attacks damage the pair! However, [[they counterattack!|CavernsMurderMoleMount2-EnemyAttack]] <<else>> <<combat_image 'CavernsMurderMoleMount2IN.png'>> <br /> Somehow, in the midst of battle, you failed to land a single attack! <br /> [[It attacks!|CavernsMurderMoleMount2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsMurderMoleMount2DF.png'>> <br /> A whine issues from the mole creature before it falls to the ground dead. The kobold soon follows suit! <br /> @@.Cere;You found a blue key!@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <<set $cavernsBlueKey = true>> <<notify 'You found a blue key!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsSecond' 'CavernsMurderMoleMount2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE2.jpg]]</div> <br> <br> [[You are defeated!|BEMole1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsMurderMoleMount2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Though the kobold misses you, the mole manages to strike you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount2' 'CavernsMurderMoleMount2-PlayerAttack'>> <<else>> <<combat_image 'CavernsMurderMoleMount2FS.png'>> <br /> You dodge the tusks and teeth of the mole monster and the attacks of the kobold riding it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsMurderMoleMount2' 'CavernsMurderMoleMount2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsThird' 'CavernsBogart1'>> <<combat_image 'CavernsBogart1IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsBogart1-template' 'CavernsBogart1' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart1' 'CavernsBogart1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsThird' 'CavernsBogart1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBogart1FS.png'>> The bogart slashes madly with a flint dagger, but you manage to evade his blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart1' 'CavernsBogart1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBogart1FS.png'>> <br /> Your attacks hit the monster! @@.Witch1;“Aw, why we got to be spuddling, girlie, let’s make up!”@@ the bogart says and begins kissing at the air and chuckling. <br /> Your attacks damage the bogart! However, [[he counterattacks!|CavernsBogart1-EnemyAttack]] <<else>> <<combat_image 'CavernsBogart1IN.png'>> <br /> You swing at the large green monster, but it dodges the blow easily! @@.Witch1;“Haw! It be a bit dimpsey, bain't it in ‘ere!”@@ <br /> @@.Abby;“What?”@@ <br /> @@.Witch1;“You can’t see! But, I kin!”@@ <br /> [[It attacks!|CavernsBogart1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBogart1DF.png'>> <br /> @@.Witch1;“Bloody grockle!”@@ exclaims the bogart with its final breath. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsThird' 'CavernsBogart1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE3.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBogart1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The bogart's dagger sinks into your flesh but you manage to wrestle free. @@.Witch1;“G’won then! Take yer medicine.”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart1' 'CavernsBogart1-PlayerAttack'>> <<else>> <<combat_image 'CavernsBogart1FS.png'>> <br /> You manage to dodge the quick jabs of the bogart! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart1' 'CavernsBogart1-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsThird' 'CavernsBogart2'>> <<combat_image 'CavernsBogart2IN.png' >><<nobr>> <<combat_copyEnemy 'CavernsBogart2-template' 'CavernsBogart2' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart2' 'CavernsBogart2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsThird' 'CavernsBogart2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsBogart2FS.png'>> The bogart thrusts madly with his spear, but you manage to evade his attacks! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart2' 'CavernsBogart2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsBogart2FS.png'>> <br /> @@.Witch2;“Backofforillsmackee ya gate bleddy tuss!”@@ <br /> @@.Abby;“What? You little fuckers don't make any sense!”@@ <br /> @@.Witch2;“Wossmarrwiddee? Haw, haw!”@@ <br /> Your attacks damage the bogart! However, [[he counterattacks!|CavernsBogart2-EnemyAttack]] <<else>> <<combat_image 'CavernsBogart2IN.png'>> <br /> You swing at the large green monster, but it dodges the blow! @@.Witch2;“G'won me luvver!”@@ <br /> [[It attacks!|CavernsBogart2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsBogart2DF.png'>> <br /> @@.Witch2;“I'm rufazrats!”@@ exclaims the bogart with its final breath. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsThird' 'CavernsBogart2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE3.jpg]]</div> <br> <br> [[You are defeated!|BEGoblin1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsBogart2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The bogart stabs you with his spear and smiles wickedly. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart2' 'CavernsBogart2-PlayerAttack'>> <<else>> <<combat_image 'CavernsBogart2FS.png'>> <br /> The bogart thrusts madly with his spear, but you manage to evade his attacks! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsBogart2' 'CavernsBogart2-PlayerAttack'>> <</if>>
<<hunt_zone 'Caverns' 'CavernsBoss' 'CavernsTroll'>> <<set $combatImageOverride = 'Cavern3' >> <<combat_image 'CavernsTrollIN.png' >><<nobr>> <<combat_copyEnemy 'CavernsTroll-template' 'CavernsTroll' >> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsTroll' 'CavernsTroll-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Caverns' 'CavernsBoss' 'CavernsTroll'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'CavernsTrollFS.png'>> You dodge the brutal swing of the troll’s club! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsTroll' 'CavernsTroll-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'CavernsTrollFS.png'>> <br /> Using the sword, Dyrnwyn, you lash out at the troll! The white hot metal slices through his flesh- and it is so hot that his wounds do not regenerate! <br /> Your attacks damage the troll! However, [[he counterattacks!|CavernsTroll-EnemyAttack]] <<else>> <<combat_image 'CavernsTrollIN.png'>> <br /> @@.Troll;“Ha ha ha! You missed!”@@ <br /> [[It attacks!|CavernsTroll-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'CavernsTrollDF.png'>> <br /> You see an opening as the troll swings and misses you, and stab forth with Dyrnwyn! The fiery sword slides right into the troll’s chest and heart! @@.Troll;“GAAAAARRRRR!”@@ You pull out the blade and leap back, expecting another assault, but he collapses to one knee! @@.Troll;“How! Impossible- I am Stenhållare, son of Dovregubben! I can’t—“@@ His breathing grows ragged! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<if !$FixForCavernsMoneyToGold>> <<set $FixForCavernsMoneyToGold = true>> <<set $Character_Absinthe.gold+=1150 >> <<notify '+1150 Gold! (Bug fix. Sorry!)' >> <</if>> <<notify '+50 Gold!' >> <br /> The troll looks up at you [[in pain!|CaveEnd1]] <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Caverns' 'CavernsBoss' 'CavernsTroll'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> <div align="center">[img[Pictures/HuntingZones/CavernsBE3.jpg]]</div> <br> <br> [[You are defeated!|BETroll1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'CavernsTrollFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Stenhållare's club slams into your side, knocking you off your feet! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsTroll' 'CavernsTroll-PlayerAttack'>> <<else>> <<combat_image 'CavernsTrollFS.png'>> <br /> You dodge the brutal swing of the troll’s club! @@.Abby;“Slow ass!”@@ <br /> @@.Troll;“I cannot wait to beat the resistance from you, human!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'CavernsTroll' 'CavernsTroll-PlayerAttack'>> <</if>>
<!-- encounter chance. 0 for never, 1 for always --> <<set $CavernsFirstEncounterChance = 0.4 >> <<combat_newEnemy "Bodach-template" 80 100 80>> <<combat_newWeapon "Bodach-template" "Attack" 10 0 0 0 70 15 -1 true>> <<combat_copyEnemy "Bodach-template" "CavernsBodach1-template" >> <<combat_copyEnemy "Bodach-template" "CavernsBodach2-template" >> <<combat_newEnemy "Goblin-template" 60 100 85>> <<combat_newWeapon "Goblin-template" "Attack" 5 0 0 0 90 20 -1 true>> <<combat_copyEnemy "Goblin-template" "CavernsGoblin1-template" >> <<combat_copyEnemy "Goblin-template" "CavernsGoblin2-template" >> <<combat_copyEnemy "Goblin-template" "CavernsGoblin3-template" >> <<combat_newEnemy "GoblinShaman-template" 60 100 75>> <<combat_newWeapon "GoblinShaman-template" "Attack" 0 0 10 0 70 10 -1 true>> <<combat_copyEnemy "GoblinShaman-template" "CavernsGoblinShaman1-template" >> <<combat_copyEnemy "GoblinShaman-template" "CavernsGoblinShaman2-template" >> <<combat_copyEnemy "GoblinShaman-template" "CavernsGoblinShaman3-template" >> <<combat_newEnemy "Barghest-template" 160 100 60>> <<combat_newWeapon "Barghest-template" "Attack" 15 0 0 0 90 20 -1 true>> <<combat_copyEnemy "Barghest-template" "CavernsBarghest1-template" >> <<combat_copyEnemy "Barghest-template" "CavernsBarghest2-template" >> <<combat_newEnemy "CavernsBarghestMount-template" 160 100 40>> <<combat_newWeapon "CavernsBarghestMount-template" "Attack" 20 0 0 0 90 20 -1 true>> <<script>> State.variables.encounterRegions['CavernsFirst'] = ['CavernsBodach1-Start','CavernsBodach1-Start','CavernsBodach2-Start','CavernsBodach2-Start','CavernsBarghest1-Start','CavernsBarghest2-Start','CavernsBarghestMount-Start','CavernsGoblinShaman1-Start','CavernsGoblinShaman2-Start','CavernsGoblinShaman3-Start','CavernsGoblin1-Start','CavernsGoblin2-Start','CavernsGoblin3-Start','CavernsGoblin1-Start','CavernsGoblin2-Start','CavernsGoblin3-Start','CavernsGoblin1-Start','CavernsGoblin2-Start','CavernsGoblin3-Start']; <</script>>
<!-- encounter chance. 0 for never, 1 for always --> <<set $CavernsSecondEncounterChance = 0.4 >> <<combat_newEnemy "Spriggan-template" 80 100 80>> <<combat_newWeapon "Spriggan-template" "Attack" 5 0 0 0 85 30 -1 true>> <<combat_copyEnemy "Spriggan-template" "CavernsSpriggan1-template" >> <<combat_copyEnemy "Spriggan-template" "CavernsSpriggan2-template" >> <<combat_newEnemy "Hobgoblin-template" 100 100 90>> <<combat_newWeapon "Hobgoblin-template" "Attack" 5 0 5 0 80 25 -1 true>> <<combat_copyEnemy "Hobgoblin-template" "CavernsHobgoblin1-template" >> <<combat_copyEnemy "Hobgoblin-template" "CavernsHobgoblin2-template" >> <<combat_newEnemy "Kobold-template" 100 100 80>> <<combat_newWeapon "Kobold-template" "Attack" 15 0 0 0 60 20 -1 true>> <<combat_copyEnemy "Kobold-template" "CavernsKobold1-template" >> <<combat_copyEnemy "Kobold-template" "CavernsKobold2-template" >> <<combat_newEnemy "MurderMole-template" 80 100 20>> <<combat_newWeapon "MurderMole-template" "Attack" 20 0 0 0 50 20 -1 true>> <<combat_copyEnemy "MurderMole-template" "CavernsMurderMole1-template" >> <<combat_copyEnemy "MurderMole-template" "CavernsMurderMole2-template" >> <<combat_newEnemy "MurderMoleMount-template" 200 100 10>> <<combat_newWeapon "MurderMoleMount-template" "Attack" 30 0 0 0 60 30 -1 true>> <<combat_copyEnemy "MurderMoleMount-template" "CavernsMurderMoleMount1-template" >> <<combat_copyEnemy "MurderMoleMount-template" "CavernsMurderMoleMount2-template" >> <<script>> State.variables.encounterRegions['CavernsSecond'] = ['CavernsSpriggan1-Start','CavernsSpriggan2-Start','CavernsSpriggan1-Start','CavernsSpriggan2-Start','CavernsHobgoblin1-Start','CavernsHobgoblin1-Start','CavernsHobgoblin2-Start','CavernsHobgoblin2-Start','CavernsKobold1-Start','CavernsKobold2-Start','CavernsMurderMole1-Start','CavernsMurderMole2-Start','CavernsMurderMoleMount1-Start','CavernsMurderMoleMount2-Start']; <</script>>
<!-- encounter chance. 0 for never, 1 for always --> <<set $CavernsThirdEncounterChance = 1.0 >> <<combat_newEnemy "Bogart-template" 120 100 90>> <<combat_newWeapon "Bogart-template" "Attack" 20 0 0 0 90 30 -1 true>> <<combat_copyEnemy "Bogart-template" "CavernsBogart1-template" >> <<combat_copyEnemy "Bogart-template" "CavernsBogart2-template" >> <<combat_newEnemy "Troll-template" 1200 100 10>> <<combat_newWeapon "Troll-template" "Attack" 75 0 0 0 95 20 -1 true>> <<combat_copyEnemy "Troll-template" "CavernsTroll-template">> <<script>> State.variables.encounterRegions['CavernsThird'] = ['CavernsBogart1-Start','CavernsBogart2-Start','CavernsBogart1-Start','CavernsBogart2-Start']; <</script>>
<<item_config 'Strange Flower' 0>> [img[Pictures/Items/ItemStrangeFlower.png]] STRANGE FLOWER <b>IN DEVELOPMENT</b>
<div align="center">[img[Pictures/CavernsA1.9.jpg]]</div> The poison bomb explodes into a green cloud and when the dust settles, the entire place has become brown and dead. As you turn to leave, you happen to notice one flower left alive in the ground, and you pick it up. <<audio "se_bomb_p" volume 0.5 play>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Plant Protector and Seductive Seeder Bad Ends! They will become accessible once you complete the Caverns Monster Hunt!<</book>>@@ <<set $PlantBE to true>> <<if !$Character_Absinthe.HasInInventory('Strange Flower')>> <<set $Character_Absinthe.AddInventory(setup.combat.ItemTemplates['Strange Flower']());>> <<run setup.notify("Got Strange Flower!");>> <</if>> There's nothing else to do here. <<link "Head on back to the rest of the caverns." "CavernsB1">> <<stopallaudio>> <<audio "zone_caverns_amb" volume 0.2 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>> <</link>>
<div align="center">[img[Pictures/DesStory142.jpg]]</div> The sun rises just as you enter the vampire lair. In the last two days so much has changed. You finally have a real shot at ending Ivor and Eleanora! As your old, worn boots scuffle along the dusty stone floors of the catacombs, your mind wanders to the girl, Absinthe. You have wrapped her up in something she never asked for, literally in the Blood Suit, and figuratively in regards to ending the vampiric reign. The sun must be rising higher because every moment that passes causes you to feel slightly more sluggish [[and weaker.|Des143]] <<stopallaudio>> <<audio "brone_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory143.jpg]]</div> You find a dark corner and climb the wall in a spider-like fashion making your way to the rafters above. Most other vampires sleep in tombs and coffins, but as you have mutated over time, you seem to become slightly more bat-like. Hanging upside down, you close your eyes and prepare for a dreamless sleep. Becoming a vampire seemed to render you incapable of dreaming. It is almost as if you die or cease to exist the moment [[that you rest.|Des144]]
<div align="center">[img[Pictures/DesStory144.jpg]]</div> You open your eyes to the world again. Another dreamless, instant day has passed and the sun must have set. You take a moment to yourself, hanging from your perch and wonder if the Van Gothen girl managed to win over the Night Stalkers. Part of you worries they might have seen her as a threat, yet, she seems resilient and strong. She rolled with the proverbial punches, and did not slow down even after Vlad attempted some sort of symbiosis with her body. She is truly remarkable. You suddenly stop yourself- she is a human, a bane of monsters, and you are a nosferatu fighting to maintain his very sanity. You cannot become smitten with her. You harden your heart as best you can and drop to the ground below. Since you did not return here the night before last- staying instead in the cabin in the woods with the unconscious Absinthe, you conjecture that Clover [[might be worried.|Des145]]
<div align="center">[img[Pictures/DesStory145.jpg]]</div> You make your way to her cell and materialize on the other side. The moment that you do, she rushes forward and hugs you. @@.Clover;“Oh, Brone! You did not visit me yesterday and I thought maybe Ivor killed you or that you became one of those starved things!”@@ Her outburst of emotion takes you by surprise, but you regain your composure and return [[her affection.|Des146]] <<stopallaudio>> <<audio "clover_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory146.jpg]]</div> Wrapping one of your long, gangly arms around her, you gently pat her with your wizened clawed hand, @@.Brone;“There, there, dear Clover. I am quite well, indeed. Hmm, as well as can be said of me.”@@ @@.Clover;“What happened to you? Did Ivor send you off to do something bad again? Why didn’t you come to see me before you left?”@@ You smile, @@.Brone;“Oh, I have been busy, and I think I have finally found a way to end that vile vampire!”@@ @@.Clover;“What! Really?”@@ @@.Brone;“Yes, I think so, mayhap! Oh, Clover, how wonderful if this works out! Once he lies dead, the permanent kind, you will be freed from his powers. You can go back to Walter and Rose, and then—“@@ [[She turns away from you.|Des147]]
<div align="center">[img[Pictures/DesStory147.jpg]]</div> You stand as confused as when she embraced you before. She walks to one of the corners of the dungeon cell and sits on the rock, wrapping her dirty rags around her. Taking a moment you make your way to Clover and kneel down beside her. @@.Brone;“What is it? I tell you that we can finally be freed and you appear upset by the good news.”@@ @@.Clover;“Brone, do you really think it will work? And even if you do beat him- would Walt really take me back? Look at me? I haven’t aged in all these years while my poor Walter has grown old and likely killed himself with booze or worse. And, my little Rose is not even a child anymore- she's a grown woman.”@@ @@.Brone;“Hush now; do not talk like that. Do not lose hope! I shall be frank with you, dear lady, for you have been open with me. In truth, I think, perhaps, that I have only managed to hold onto myself as well as I have because of <i>you</i>.”@@ [[She looks up at you.|Des148]]
<div align="center">[img[Pictures/DesStory148.jpg]]</div> @@.Clover;“Really?”@@ @@.Brone;“Yes. I do not know what has protected you from Ivor’s powers, and neither does he, but you and Walter seem destined to be in love and be with each other throughout the ages. Mayhap it is your love or bond that works as a shield against evil. I would wager that Walter has not given up on you- I do not think the man has it in him. T’would kill the fellow to see you this way, and I am certain, beyond doubt, that he would love you and cherish you were you to suddenly come back into his life.”@@ @@.Clover;“But, what if I cannot be human anymore?”@@ @@.Brone;“Yes, now, that is something I cannot attest to. I have never seen a ghoul, such as you, able to disobey or resist the will of the vampire that feeds them upon their blood. As you say, you have not aged. Would Walt grow old and die while you stay cold, pale, and young forevermore? It sounds sad, and you should not dwell upon it. Think of it this way, m’lady, the world is weird. The world is bizarre. Could you have ever imagined this exact situation, in which you find yourself, was not only plausible- but even possible?”@@ She gently shakes her head, @@.Clover;“Being a ghoul slave to an ancient vampire in an underground Portland dungeon? No. Not at all.”@@ @@.Brone;“Exactly! We do not know what the future holds for us! If my plan succeeds, you’re as likely to become human again as anything, and even if your doubts and fears prove true, and you remain a ghoul, I know that Walter has not given up on you- because you are still you. Ivor’s foul ichor he nurses you upon has not tainted your soul, nor has it twisted your heart. Walt must still believe in you, he must still love you, because you are yet protected. At least, that’s what I think.”@@ @@.Clover;“It’s romantic, really, and you’re right. I have lasted this long, and I want to see Walter again more than anything. I want to see what Rose has done with her life.”@@ @@.Brone;“Then pray hold on just a bit longer and let me work my plans.”@@ @@.Clover;“Thank you, Brone.”@@ @@.Brone;“Tsk, tsk! Thank you for giving me something to believe in. Now, I best go see lord Ivor. I just have to buy us some time.”@@ After another embrace, you leave poor Clover behind and make your way to Ivor’s [[throne room.|Des149]]
<div align="center">[img[Pictures/DesStory149.jpg]]</div> As you walk through the halls, you try to think up good lies to spin. Ivor can use his power to draw the truth from you, but if you make things sound good enough, he will simply believe them at face value. You need to ensure you give him some truth, but not all of it. You pause outside his chamber and stand straight up. You adjust your scarf and try and look presentable, and then you throw open the [[heavy double doors.|Des150]]
<div align="center">[img[Pictures/DesStory150.jpg]]</div> As you walk into the room, the only sound heard echoing are your footsteps. Then the door slams on its own accord behind you and, feigning fealty, you bow low before Ivor. @@.Brone;“My lord, Ivor, I come bearing good news!”@@ @@.Ivor;“The only news that I’d best hear from you, is that you have the Van Gothen woman. You have not been seen in two nights, nosferatu. I thought you were likely dead or had become one of the starved.”@@ [[You rise up.|Des151]] <<stopallaudio>>
<div align="center">[img[Pictures/DesStory151.jpg]]</div> Ivor steps off his throne and strides up to you. @@.Brone;“Well, sire, I regret that is not the case, you see—“@@ @@.Ivor;“I see only a coward! Did you even manage to find her?”@@ @@.Brone;“Indeed, I did. She is the lead singer of a band, and lives with them. Eleanora, may she be eternally damned, was correct in her esoteric visions. It would seem the <i>Green Fairy</i> is actually the woman’s name- <i>Absinthe</i>.”@@ @@.Ivor;“Absinthe,”@@ he repeats as he interrupts you. @@.Ivor;“And, you found her but did not bring her to me!”@@ @@.Brone;“Oh, t’was dreadful, that! You see, I tracked her to that red apartment complex by the McMenamins building. I waited outside for her, and by sheer luck, she walked out into the night. I then assaulted her! I used my hypnosis powers upon the lass.”@@ @@.Ivor;“Then- where is she!”@@ @@.Brone;“Oh, well, you see, lord Ivor, somehow, she managed to break the spell.”@@ @@.Ivor;“Break through vampiric mind control! A human? You lie!”@@ You suddenly feel a weight push down on your brain and your eyes feel they might burst, @@.Ivor;“Did this woman truly break your gaze- answer in truth slave.”@@ Beholden to his direct power, your mouth speaks on its own, @@.Brone;“The woman did, master. She broke free of my mental leash and managed to overcome me.”@@ Suddenly, the weight lifts. @@.Ivor;“So, you really did find her. You pathetic whelp! I told you not to return without her!”@@ @@.Brone;“I know, master, but I wanted to keep you abreast of the situation. Now that we know where she is, and how powerful, then I will simply watch and wait. When I see a weakness that we can exploit, I shall leap in and do so. Though it may take some time, we shall have her!”@@ @@.Ivor;“No.”@@ @@.Brone;“No, sire?”@@ @@.Ivor;“We shall strike now. I see the weakness already.”@@ Oh no! Did you give too much information? @@.Ivor;“She is in a band and they live at that apartment. I shall send the Jiang Shi sisters. They will either bring her- or bring her friends. Either way, she will come here.”@@ [[You chide yourself.|Des152]] <<stopallaudio>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory152.jpg]]</div> @@.Brone;“Now, now, let’s not be too hasty lord Ivor.”@@ The twin sisters leap effortlessly across the room and over your head, landing directly behind you while hissing. @@.Ivor;“You failed, Brone Lorcan. You are next to worthless to me. If Eleanora did not convince me to keep you as a pet, I’d have killed you myself.”@@ Not only did Eleanora want you to become a vampire, but she wants you alive? Does she still do it to know you still suffer, or is it because she thinks that you will end Ivor vicariously freeing her? @@.Ivor;“My two, loyal companions will succeed.”@@ @@.Brone;“Of course they shall- hmm- yet, she managed to best me and escape. She is strong, stronger than anything I have ever seen- even these two.”@@ The vampire women say nothing, but hiss and growl at you. @@.Brone;“It would be a terrible, awful shame should this Absinthe Van Gothen slay your two most prized possessions. I should continue my reconnaissance. If I happen get myself killed, it is no loss to you at all.”@@ @@.Ivor;“That last bit is true. However, these two exceptional minions have never lost a battle. Not once. The only reason that the old Van Gothen and his friends managed to reach and slay Vlad Țepeș was because he managed to seal the twins outside the room. No mortal can stand against them face to face.”@@ @@.Brone;“I must insist that—“@@ @@.Ivor;“Silence fool! You two- go and fetch this Absinthe Van Gothen and her friends! Bring them all to me. I have special plans.”@@ Special plans? @@.Shi;“Yes, Master Ivor!”@@ the two exclaim in unison before [[leaping away!|Des153]]
<div align="center">[img[Pictures/DesStory153.jpg]]</div> Panicked and befuddled, you try to handle the situation, @@.Brone;“Master! Are you truly sure this is wise? I think—“@@ before you can even finish the sentence, Ivor has his hand around your neck, lifting you off the ground. You did not hear him or even see him move! @@.Ivor;“I am most certain this is wise! You best learn to hold your tongue, worm. Now, begone from my sight. It’s an embarrassment to even look at you.”@@ [[You hastily leave the room.|Des154]]
<div align="center">[img[Pictures/DesStory154.jpg]]</div> This did not go as planned! You leave the catacombs trying to be as inconspicuous as possible. You make your way into the old sewer system- the part that connects to the Shanghai Tunnels. From here you can reach the [[Night Stalkers faster.|Des155]] <<stopallaudio>> <<audio "brone_theme_4" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory155.jpg]]</div> Stepping out into the night air, you know that you will need to be quick. If Absinthe failed to befriend the Night Stalkers, she might have returned to her apartment. If she succeeded, she will be at the place they refer to as <i>the Sanctuary</i>. It’s a gambit, but you believe in her, so you choose to go to the latter. You also have to ensure none of the hunters [[will see you.|Des156]]
<div align="center">[img[Pictures/DesStory156.jpg]]</div> You raise your hands into the air and feel the dark power within you. You will your very form to change shape, and [[within an instant—|Des157]]
<div align="center">[img[Pictures/DesStory157.jpg]]</div> You become a giant bat. Flapping your wings, you rise into the night sky and quickly cover the terrain. In less than five minutes, you stand [[outside their base.|Des158]]
<div align="center">[img[Pictures/DesStory158.jpg]]</div> Now, you have to not only hope that Absinthe lives, but that she is here. You sniff the air and catch her scent! She <i>is</i> here! You have haunted the halls of this place before, spying on the humans out of curiosity and the hopes of finding someone strong enough to rid the Earth of Ivor. There is a shaman and a witch hunter that seem to sense your presence but never find you. The others [[are oblivious.|Des159]]
<div align="center">[img[Pictures/DesStory159.jpg]]</div> Even outside the building, the ambrosia scent of Van Gothen blood beckons you within. Again you call upon your powers and feel yourself slowly become lighter until you are but a rolling mist. You keep close to the ground and make your way through the derelict building, honing in on Absinthe, and finally, [[you find her!|Des161]]
<div align="center">[img[Pictures/DesStory161.jpg]]</div> She appears to have just woken up and stretches on the bed. You have no time to lose! Every second counts. Though you fear that she may end up killed by the Jiang Shi, if they manage to capture her band mates, she will likely rush right into [[Ivor’s waiting hands.|Chap6]]
<div align="center">[img[Pictures/Chapter6.png]]</div> [[Chapter Six|Des162]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory162.jpg]]</div> Last night was awesome! You slew monsters and saved Jacques. You feel slightly sore tonight, but otherwise, you feel good- very good, and excited to see what creatures you will slay next! You stretch a moment before standing up to leave the room. What happens next occurs so quickly you almost cannot register it. You take a step towards the door, when a sense of danger rushes through you. As if it has a mind of its own, you body steps forward; your arm reaches behind you and grabs a stake that Brone had purchased, drawing it from your utility belt, and then your foot pivots as you spin, your free hand catching hold of someone. As your momentum finishes, you stand [[right behind them!|Des163]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory163.jpg]]</div> @@.Abby;“Who the fuck are you!”@@ you exclaim, but the creature does not fight back. In fact, you see that is it Brone, and besides that, he appears terrified. @@.Abby;“Damn, Brone! Why did you sneak up on me? I could have killed you!”@@ You release him and [[he stumbles forward.|Des164]]
<div align="center">[img[Pictures/DesStory164.jpg]]</div> @@.Brone;“I was concerned that you might not even be here.”@@ @@.Abby;“I won them over with my stellar personality. But seriously, Brone, last night was amazing! I went on a monster hunt! I slew giants and an elf! It was crazy and there was an—“@@ @@.Brone;“Absinthe Van Gothen! I am sorry to interject, but we haven’t time for this!”@@ [[You frown at him.|Des165]]
<div align="center">[img[Pictures/DesStory165.jpg]]</div> @@.Brone;“Ivor knows about you! He knows where you and your band mates live!”@@ @@.Abby;“What! Why did you tell him!”@@ @@.Brone;“It’s complicated! But he sent the Jiang Shi sisters there. They will lure your friends outside through their magic or simply smash the windows and pull them out. They are in danger! All of them!”@@ [[You turn to run.|Des166]]
<div align="center">[img[Pictures/DesStory166.jpg]]</div> @@.Brone;“Wait! Those two vampires are deadly! You should take the other hunters with you, if you desire to stand a chance.”@@ @@.Abby;“Half of the people here hate me! Just, what do I need to do to kill them? Hurry, tell me!”@@ @@.Brone;“If you could manage to stake their hearts, they would die. But, no one can get close enough. They have these claws they wear with a poison that—“@@ @@.Abby;“Whatever; I’ll kill them!”@@ @@.Brone;“No! No! Listen to me!”@@ [[You ignore him and bolt out of the room.|Des167]] <<stopallaudio>> <<audio "abby_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory167.jpg]]</div> @@.Jack;“— then she used the sword to melt the ice. It was très incredible!”@@ @@.Roy;“You don’t say! On her very first hunt? Hmm, that girl really does—“@@ You rush past Jacques and Roy as they stand in a hallway chatting. @@.Roy;“Woah now, girlie, where you off to in such a hurry?”@@ You yell back, not slowing down, @@.Abby;“My friends are in danger! I have to go help them!”@@ @@.Jack;“Tu es sérieuse? Let us come and help!”@@ @@.Roy;“Yeah, hold on! We’ll load up in the Behemoth and—“@@ @@.Abby;“I don’t have time!”@@ @@.Roy;“Please, Abby, let us help you!”@@ [[You do not stop, and rush outside.|Des168]]
<div align="center">[img[Pictures/DesStory168.jpg]]</div> Sprinting through the neighborhood, you dart down alleyways and scale fences, but finally reach your apartments. As you rush towards them, your friends and two women [[exit the building!|Des169]]
<div align="center">[img[Pictures/DesStory169.jpg]]</div> @@.Abby;“Hey! Just what do you two bitches think you’re doing?”@@ @@.Shi;“Hmm, this must be the girl.”@@ @@.Shi;“She feels familiar.”@@ @@.Shi;“She smells familiar.”@@ @@.Shi;“She is familiar.”@@ @@.Abby;“Look, just back away from my friends, and I won’t have to fucking kill you both!”@@ [[The two hiss at you!|Des170]] <<stopallaudio>> <<audio "oni_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory170.jpg]]</div> @@.Shi;“She threatens us.”@@ @@.Shi;“She fears us.”@@ @@.Abby;“I’m not scared of you two freaks! I’ve killed monsters ten times your size!”@@ @@.Shi;“She thinks size matters.”@@ @@.Shi;“She is inexperienced.”@@ @@.Shi;“We should defeat her and bring her to Ivor.”@@ @@.Shi;“We should take the humans to Ivor.”@@ @@.Shi;“The Master ordered us to do both.”@@ One licks her fangs, @@.Shi;“Then I will fight and bring her.”@@ @@.Shi;“No, I shall bring her, and you take the humans.”@@ @@.Shi;“No! It is my turn to fight!”@@ @@.Shi;“I desire to!”@@ [[The two seem suddenly angry with each other.|Des171]]
<div align="center">[img[Pictures/DesStory171.jpg]]</div> @@.Shi;“No! You killed the last vampire hunter.”@@ @@.Shi;“No, you killed him!”@@ @@.Shi;“Yes, but you fought him!”@@ @@.Shi;“He was weak.”@@ @@.Shi;“That matters not.”@@ @@.Shi;“It should not count!”@@ @@.Shi;“It does.”@@ @@.Abby;“Hey! I don’t have time for this bullshit; I’ll just kill you both! Now, let them go and get the fuck out of here!”@@ @@.Shi;“She is feisty.”@@ @@.Shi;“Fine. You may fight her.”@@ @@.Shi;“Thank you, sister.”@@ [[The two kiss.|Des172]]
<div align="center">[img[Pictures/DesStory172.jpg]]</div> The one wanting to fight you keeps her eye on your even during [[their coupling.|Des173]]
<div align="center">[img[Pictures/DesStory173.jpg]]</div> @@.Shi;“Now we can play.”@@ @@.Shi;“You, human slaves. Come with me.”@@ The other one begins leading your friends away! You take a step towards them, but the first twin leaps to block your path. As she lands, you use her momentum to sling her sideways and then you rush after [[your friends!|Des174]]
<div align="center">[img[Pictures/DesStory174.jpg]]</div> @@.Abby;“Hey! Scar! Sylvain! You all need to snap out of it!”@@ Just as you reach the group, the first twin leaps back down between you and they. She snarls at you, @@.Shi;“Fool, girl! You cannot stop us!”@@ @@.Shi;“Shall I fight her, instead?”@@ Asks the other one, laughing. @@.Shi;“Stay out of this, sister!”@@ @@.Shi;“Very well. Slaves, this way!”@@ The first twin guards the second as she herds your friends [[into the darkness.|Des175]]
<div align="center">[img[Pictures/DesStory175.jpg]]</div> @@.Shi;“Now, you must face me.”@@ @@.Abby;“I swear to fucking god, if you hurt my friends—“@@ @@.Shi;“Enough talk!”@@ She leaps towards you, slashing with claws. Each time she charges and swipes, you [[step back and dodge.|Des176]] <<stopallaudio>> <<audio "oni_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory176.jpg]]</div> As you both scuffle you end up locked in combat. @@.Shi;“Your smell! You smell like, Him!”@@ Gritting your teeth, you reply, @@.Abby;“Of course I smell like Van Gothen! I’m his descendant!”@@ @@.Shi;“No!”@@ she hisses, @@.Shi;“You smell like the true Master, Vlad Țepeș!”@@ As she finishes, she pulls back to slash you, but [[you leap away!|Des177]]
<div align="center">[img[Pictures/DesStory177.jpg]]</div> These Jiang Shi monsters are unlike anything else you have fought. They can jump as if gravity has no affect on them, and their movements are almost instantaneous. If not for the Blood Suit, you are unsure if you could have managed [[to survive this long!|Des178]]
<div align="center">[img[Pictures/DesStory178.jpg]]</div> @@.Abby;“Fuck! You’re faster and stronger than those mountain monsters!”@@ @@.Shi;“Ha ha ha! Mountain monsters?”@@ She flips and lands directly in front of you, and at the same moment, you twist and bring up your arm, catching her under the jaw. @@.Shi;“How is it that you are so fast! How can you be so strong! You have done something with lord Țepeș!”@@ As you hold her you try and think about grabbing your stake, but you would have to let her go, leaving an opening, which means she would get you. @@.Abby;“Damn it!”@@ With all your might, you kick her [[in the stomach!|Des179]]
<div align="center">[img[Pictures/DesStory179.jpg]]</div> Your blow hits its mark and lifts her off her feet! She flies backwards, hitting the ground and [[sliding to a halt.|Des180]]
<div align="center">[img[Pictures/DesStory180.jpg]]</div> @@.Shi;“You! I do not understand what is happening here, but I cannot lose to a human. Such a concept is impossible to conceive.”@@ She moves into a [[squatting position.|Des181]]
<div align="center">[img[Pictures/DesStory181.jpg]]</div> You prepare yourself for an attack. @@.Shi;“You are inexperienced- especially against my kind- else you would already know that I have held back.”@@ [[She leaps at you!|Des182]]
<div align="center">[img[Pictures/DesStory182.jpg]]</div> Before you can even react she jumps at you. While flying through the space between the two of you, she flips, extending her leg, and it catches you right under the jaw. As she lands, you fly backwards! You hit the ground and see blue stars in your eyes. Clenching your jaw, you grown, and roll over to [[stand up.|183]]
<div align="center">[img[Pictures/DesStory183.jpg]]</div> Before you can even rise up, the vampire lands on your back! @@.Shi;“You see?”@@ You start to struggle but stop as you feel something on your neck. @@.Shi;“Careful, child, I can slit your neck with ease.”@@ @@.Abby;“Fuck you!”@@ @@.Shi;“Just like a mortal to lash out in anger at the inevitable. You will come with me to see Lord Ivor.”@@ @@.Abby;“The hell I will!”@@ @@.Shi;“You will- or your friends will all die.”@@ What can you do? You feel the throbbing pain in your jaw, your heart rushes with fear, and you feel anger and disappointment. You could have helped them! You should have been better- been able to beat her! Suddenly her hands wrap around your neck and she squeezes. @@.Shi;“I will choke out your anger, girl, and carry your unconscious body back to Ivor.”@@ She tightens her grip, and you cannot breathe! Your lungs burn and just as you lose consciousness- you hear a [[loud pop.|Des184]]
<div align="center">[img[Pictures/DesStory184.jpg]]</div> Your mind swims as you take in oxygen. Air rushes in your ears, and you hear a distant voice, @@.Roy;“Now, Jacques, now!”@@ @@.Jack;“Chef, oui, chef!”@@ [[You feel yourself lifted up.|Des186]] <<stopallaudio>> <<audio "se_gun_shot" volume 0.3 play>> <<audio "roy_theme_short" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory186.jpg]]</div> You barely hang onto consciousness as Jacques runs towards you, passing a familiar silhouette. @@.Roy;“Hey now, I don’t care for shooting a lady. You stay down or—“@@ even with your hearing muffled, you can tell more gunshots are fired. @@.Roy;“I warned you!”@@ As Jacques speeds you forward, you clearly see Roy McCoy, @@.Roy;“That’s right! Just set her behind me, and get your axe!”@@ You feel yourself gently lowered to [[the ground.|Des187]]
<div align="center">[img[Pictures/DesStory187.jpg]]</div> The Jiang Shi leaps towards Roy and he fires a few more rounds into her as Jacques rushes behind her, axe ready. @@.Shi;“You fool! You cannot kill such as me with your bullets!”@@ @@.Roy;“Yeah, I kind of figured that, ma’am, but I also figure that it hurts like hell.”@@ He fires two almost instantaneous shots, one entering her left eye and one her right! She screams, squeezing her eyes closed and when she opens them, they have regenerated. @@.Roy;“You might as well go on and get! I can keep this up all night, and I reckon the sun will do what these here bullets can’t.”@@ She hisses at him, @@.Shi;“You have accomplished nothing, old man. We have her friends and if she desires to see them live- she must come to us! Come to the Shanghai Tunnels below the city and we will see you there!”@@ With that she leaps backwards, over Jacques, flying through the air higher than any human could. She then lands atop the apartments and disappears. [[You pass out.|Des188]]
<div align="center">[img[Pictures/DesStory188.jpg]]</div> You are unsure how much time has passed, but Roy’s voice fills your ears, @@.Roy;“Damn it, Abigail! Wake up!”@@ You groggily open your eyes and see Roy has you held in his arms while Jacques kneels beside you. They both appear distraught. @@.Jack;“Ah ha! Her eyes, they have opened!”@@ @@.Abby;“Wha—“@@ @@.Roy;“Shh, now. You are ok! Thank goodness!”@@ @@.Abby;“She- oh no! My friends!”@@ [[You push out of Roy’s arms!|Des189]]
<div align="center">[img[Pictures/DesStory189.jpg]]</div> @@.Roy;“Damn it! Jacques, hurry, grab her!”@@ Just as you make to leap away, strong, meaty hands grab you in a hold, @@.Jack;“Oui! I have her, but she is—“@@ he struggles to hold you as you fight to escape, @@.Jack;“—she is so strong!”@@ Roy rushes to your front and pleads with you, @@.Roy;“Abigail! You have to calm down! You hear me, darlin’; you could have died! Listen to me, we are going to help save your friends, ok? But, it’s a trap; you got to think this through!”@@ Your protests die down. @@.Abby;“I can’t believe this. I said some hurtful things the last time I saw them. I have to make this right!”@@ @@.Roy;“Shh, now.”@@ The old man puts his hands on your shoulders. @@.Roy;“You will. The Night Stalkers will help you.”@@ @@.Abby;“You will?”@@ @@.Jack;“Oui, mademoiselle, we will!”@@ @@.Roy;“Hell yes we will! But it’s going to take some planning. Now, if we let you go, will you promise not to run off faster than a scalded haint?”@@ You laugh at him, @@.Abby;“Yes, I promise. And, what the fuck is a haint?”@@ He nods and Jacques cautiously releases you. @@.Roy;“A haint’s a ghost. At least, that’s what my pappy always called them. He said if you scalded a haint, it’d run off real quick.”@@ Laughing again, you say, @@.Abby;“Thank you, both of you. I was not thinking clearly.”@@ [[You stand to face them.|Des190]]
<div align="center">[img[Pictures/DesStory190.jpg]]</div> @@.Abby;“How did you two even find me here?”@@ @@.Jack;“It was luck!”@@ @@.Roy;“Well, it was something. You were hauling ass like a bat out of hell and leaping over fences and roofs like a damn raccoon.”@@ @@.Jack;“Oui! Never have I seen such acrobatics!”@@ @@.Roy;“We tried to keep up in the Behemoth, but we couldn’t. Then we just started driving aimlessly around here. We knew you had to be in the area, and, well, like he said, it was just dumb luck that we found you when we did.”@@ @@.Abby;“I’m not used to asking for help. I always rush head first into anything I perceive of as a threat.”@@ @@.Roy;“Just like my late wife. It cost her, her life, Abby. You need to take my advice to heart. Planning is never a bad idea and neither is asking a friend for help. You’re tough as nails, but these vampires are even tougher, you don’t want to mess with them until you are ready. You just need to get more experience under your belt.”@@ @@.Jack;“Qui n’avance pas, recule!”@@ @@.Abby;“What?”@@ @@.Roy;“He’s saying that everyone needs to move forward, to progress, or they get left behind. And you are progressing. He told me about your first hunt. You really make an old man proud, you know that. We will help you.”@@ @@.Jack;“Oui! We will help you. You are already so powerful, with more training, you can become unstoppable!”@@ @@.Abby;“I do not think everyone is on board with helping me.”@@ @@.Roy;“Not yet, no, it will take time, and I know it won’t be easy leaving your friends in danger, but you are not ready to fight those vampire yet. Trust me.”@@ @@.Abby;“So, what am I supposed to do, just leave them to rot or die?”@@ @@.Roy;“Stay calm and cool; remember that rushing into something like this with only one monster hunt’s worth of experience- will mean your death. Hell, even with Jacques and I both at your side, we’d likely wind up like General Custer.”@@ @@.Abby;“So, I am supposed to just walk away from them- abandon my friends?”@@ You turn and look into the night. Roy places a hand on your shoulder, @@.Roy;“You feel guilty and frustrated. If those things kill your friends, then you’ll get revenge. Though, I reckon they want them alive- they want you to go after them. They are using your friends like bait in a possum trap.”@@ You think about Brone. He could give you information. He knows the entire layout of their base. You could kill more monsters. You could get stronger and even learn to use the Blood Suit better. Though it pains you to say it and you absolutely hate the feeling, Roy is right. You know you should only go after them when you are ready. @@.Abby;“Ok. Yeah. I get it. I hate this feeling, but I am going to have to wait- for now.”@@ @@.Jack;“Oui, earn the trust of the other Night Stalkers, and you hunt more. Do this, and you will become stronger and eventually, we will all face these vampires together!”@@ @@.Roy;“That’s right. C’mon, let’s head on back. You’ve been through a lot tonight. Get some rest and tomorrow—“@@ @@.Abby;“No,”@@ you interrupt, @@.Abby;“The night is still young. I’m going to go on a hunt <i>tonight</i>! Every night- until there are no more monsters left in Portland! I am going to become the greatest monster hunter on Earth! I won’t fail! I’ll save my friends, and I am going to make sure that every Night Stalker in Sanctuary knows that I am who I say I am and what I am about. We’ll kill these fucking vampires- together- as a team!”@@ @@.Jack;“But, Abby—“@@ @@.Roy;“Don’t bother, Jacques. I’ve seen that look in a pair of green eyes, just like hers, before. Damn near gives me the chills. She’s going to do just what she says she is and no one, ain’t you or me neither, is going to stop her. Let’s head back, and you decide what you want to do next, Abby.”@@ You follow the pair back to the Juggarnaut and <<if $StoryMode>>[[return to the Sanctuary.|Sanc2SM1]]<<else>>[[return to the Sanctuary.|SanctuaryHome]]<</if>>
<div align="center">[img[Pictures/BECavernsGoblin1.jpg]]</div> You awake to high pitched, mumbling voices. Groggily, you open your eyes. You head is pounding and you are lying on a rocky terrain. You make out green legs and feet and spring up in surprise, @@.Abby;“What do you little green bastards think that you are doing!”@@ Reaching back for a weapon, you find yourself disarmed! @@.Abby;“Fuck! Give me back my gear!”@@ Then, above you, [[you hear a voice!|GoblinBE2]] <<stopallaudio>> <<audio "se_goblins" volume 0.7 play>> <<audio "zone_caverns_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BECavernsBarghest1.jpg]]</div> You suddenly wake up from an immense pain in your arm! A barghest bites into you as if you are a piece of meat; its fangs sink into your arm! @@.Abby;“Holy shit! Let go!”@@ you try wrenching your arm free, and reach for a weapon only to find that after your defeat, you were stripped of all your armor and gear! The beast clenches it jaws harder, and you [[feel something strange!|BargBE2]] <<stopallaudio>> <<audio "zone_caverns_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BECavernsMole1.jpg]]</div> Pain brings you back to awareness! You feel something sharp slicing into your side [[and yell!|MoleBE2]] <<stopallaudio>> <<audio "zone_caverns_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BECavernsTroll1.jpg]]</div> He swings his massive mace, knocking you clean off your feet and into the nearby cave wall. You black out the moment that [[you make impact!|TrollBE2]] <<stopallaudio>> <<audio "zone_caverns_bad_end" volume 0.3 loop play>>
<<nobr>> <div align="center"><iframe width="854" height="480" src="https://www.youtube.com/embed/9wPE79FjrAM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div> <</nobr>> @@.SGhost2;Click CC (Closed Captions) in the above video if you have any trouble hearing me. Video quality available up to 720p.@@ [[Back|Des141]] <<audio "abby_theme_4" volume 0.00001>>
<div align="center"><iframe width="854" height="480" src="https://www.youtube.com/embed/3kNrPtnAHBc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></div> @@.SGhost2;Click CC (Closed Captions) in the above video if you have any trouble hearing me. Video quality available up to 720p. Also, please note that "Character Unlocks" mentioned in this video are available only in the final release!@@ [[Back|Des141]] <<audio "abby_theme_4" volume 0.00001>>
<div align="center">[img[Pictures/BECavernsBarghest2.jpg]]</div> A power, something supernatural, flows from it, into you. Your protests slow as images begin filling your mind. Water, mating, food- basic concepts- you suddenly realize that your memories are disappearing. Human concepts become hard to fathom. Your perception of time and space even begins to change! Finally, the barghest [[releases your arm!|BargBE3]]
<div align="center">[img[Pictures/BECavernsBarghest3.jpg]]</div> You run away from the monster and find you are trapped in a giant metal cage! There are several rows of cages appearing to form a huge subterranean kennel! You hardly make it a few steps before a pain starts in your abdomen! You shriek in fear, and as you do, your legs fall out from under you! It is as if your bone structure itself changes within you, and you to [[collapse to the ground!|BargBE4]]
<div align="center">[img[Pictures/BECavernsBarghest5.jpg]]</div> As you lay confused and terrified, another barghest growls nearby. You hardly take note, your mind struggling to remain human, but it appears to be challenging to fight the [[one that bit you!|BargBE6]]
<div align="center">[img[Pictures/BECavernsBarghest6.jpg]]</div> The blood suit on your arms bubbles up and hairs emerge! No- a thick fur! @@.Abby;“You fucking dog! What did you do to me!”@@ [[You cannot focus your mind!|BargBE7]]
<div align="center">[img[Pictures/BECavernsBarghest7.jpg]]</div> Your mind reels, and new scents fill your nose! At the same time, you feel fur sprouting from the top of your head. @@.Abby;“I’ll fucking kirrrrr rrrrru. Grrrr!”@@ You lose the ability to speak! Wolf-like growls and grunts [[escape your lips!|BargBE8]]
<div align="center">[img[Pictures/BECavernsBarghest8.jpg]]</div> You look at your legs as fur quickly grows from them next. You have trouble holding onto your old thoughts as new ones push them aside. You feel closer to your instincts and further from your rational mind [[by the second!|BargBE9]]
<div align="center">[img[Pictures/BECavernsBarghest9.jpg]]</div> The darkness of the cavern slips away to orange light. Your nose twitches as you hone in on potential mates! Somewhere within you, some part of Vlad screams as he [[becomes a part of you.|BargBE10]]
<div align="center">[img[Pictures/BECavernsBarghest10.jpg]]</div> You feel alive! You feel good. You want to mate and eat! You hear two potential mates argue. Each wants to be the one to [[give you a litter of pups!|BargBE11]]
<div align="center">[img[Pictures/BECavernsBarghest11.jpg]]</div> You roar to them, showing that you will mate only with the one that survives! Not needing further encouragement, the two [[viciously attack each other!|BargBE12]]
<div align="center">[img[Pictures/BECavernsBarghest12.jpg]]</div> The one that helped you learn your place defeats the other! Then, he turns his attention on you. You wag your tail in glee knowing that you will fill these kennels to the brim with new [[litters of barghests!|BargBE13]]
<div align="center">[img[Pictures/Censored.jpg]]</div> I changed this part out of respect for people that I once considered [[family and friends.|BargBE14]]
<div align="center">[img[Pictures/BECavernsBarghest14.jpg]]</div> Luckily for moderators or people that have no idea that bestiality requires one side of the sexual congress to be human, and not both of them being animals, without having any kind of coitus whatsoever, you immaculately give birth! Now, people whom can arbitrarily impose artistic censorship or wayward players with ignorant opinions of bestiality that don’t match reality can sleep safely tonight. As time goes on, the green ones are pleased with you. You get the finest meats, human flesh, and rear record numbers of offspring! They will grow and might have mated with you too, but apparently, even though you appear to be a mammal and you have lost, literally, both mentally and physically, all of your humanity, turning solely into an animal, to the joy of censors, you reproduce asexually! Whew, that was close! Some people may have seen two fantasy creatures that are in no way human having coitus. But, we dodged that bullet, didn't we? Yay! Anyway, being only an animal and no way human, your only cares in the world are to raise your young and [[eat censorship for lunch!|BargBE15]]
<div align="center">[img[Pictures/BECavernsBarghest15.jpg]]</div> <br /> <br /> @@.SGhost2;You ended up losing your humanity and pride- yet found pride in a whole new activity. With you as the matriarch of the barghests, the goblins became ever braver. Eventually, the entire forest surrounding the caverns became dangerous. Packs of barghests and mounted goblin raiders killed and captured any humans they could find. Though you failed miserably to save your friends and the world, you never cared because you forgot anything outside your cage even existed!@@ <br /> <br /> <<if $CavernsBadEnds>> [[Return to Bad Ends...|Marble Halls Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BECavernsGoblin2.jpg]]</div> @@.Gob1;“No get weapons back! You serve! You breed!”@@ @@.Abby;“Oh hell no! I am not about to let your shriveled green pricks anywhere close to me!”@@ You punch and kick, causing the goblins nearby to jump and holler. @@.Gob1;“You no fight! You join us!”@@ [[The goblin begins chanting!|GoblinBE3.1]]
<div align="center">[img[Pictures/BECavernsGoblin3.1.jpg]]</div> @@.Gob1;“Ay mumba, jo gumba!”@@ green light begins to encircle him! Instinctively, you know that you had better run! You barely take a step when you hear, @@.Gob1;“Nay hoomba, be gomba!”@@ Suddenly, [[you cannot move!|GobBE3]]
<div align="center">[img[Pictures/BECavernsGoblin3.jpg]]</div> A force impales your very soul, lifting you from the ground! You cannot scream or move as the creepy green glow issues from your body. @@.Gob1;“Nay hoomba, be gomba!”@@ yells the shaman. @@.Gob4;“Nay hoomba, be gomba!”@@ repeat the others. @@.Gob1;“Nay hoomba, be gomba!”@@ he yells again, chanting faster. @@.Gob4;“Nay hoomba, be gomba!”@@ They reply with even faster speed. This pattern repeats as they grow faster and louder, their voices echoing off the cavern walls. You feel the Blood Suit melting away and Vlad’s presence exits your mind! What are they doing! Then, their voices reach a great din and your head is thrust backwards! Your skin feels [[prickly all over!|GobBE4]]
<div align="center">[img[Pictures/BECavernsGoblin4.jpg]]</div> Your clothes- even the Babr-e Bayan, dissolves! Your flesh sizzles as you feel the light cascade across you, leaving behind green flesh [[wherever it touches you!|GobBE5]]
<div align="center">[img[Pictures/BECavernsGoblin5.jpg]]</div> You breasts suddenly feel heavier. Your chest expands and you feel your tits straining under the power of the green light. Then, you start to feel something inside your gut, it’s a slight pain, but it continues to throb, the pain growing [[worse by the moment!|GobBE6]]
<div align="center">[img[Pictures/BECavernsGoblin6.jpg]]</div> The pain grows worse than any cramps you have ever felt. You grab your stomach and double over, but it’s coming from your womb. Then, it suddenly stops! Your legs and arms suddenly make bone-breaking, [[creaking sounds!|GobBE7]]
<div align="center">[img[Pictures/BECavernsGoblin7.jpg]]</div> You feel yourself shrinking, but at the same moment, an intense horniness washes over your mind. Images of green cocks, sex, and babies become your only focus. You try for a moment to hold on, but as your hand nears your sex, your resistance becomes harder to muster. Finally your fingers invade your sopping pussy and you [[lose yourself in lust.|GobBE8]]
<div align="center">[img[Pictures/BECavernsGoblin8.jpg]]</div> Your upper body grows too heavy for your little legs, and you fall to your knees. Your fingers grow longer and thicker inside you, and you shudder as an orgasm begins deep in your loins. Some part of you inside your mind screams in panic before it is silenced as the pleasure rocks you [[to your very core!|GobBE9]]
<div align="center">[img[Pictures/BECavernsGoblin9.jpg]]</div> When you open your eyes, you realize that you have changed. You look down at your curvy, small body, and your massive clawed hands. The goblin kin do not stop their chanting, and the light continues penetrating you. [[You love it!|GobBE10]]
<div align="center">[img[Pictures/BECavernsGoblin10.jpg]]</div> Your tongue flows over sharp teeth and a high pitched laughter escapes your lips. You feel so good! These wonderful goblins have helped you! You feel gratitude and something else. Servitude! Yes! You desire to serve their goals, to fuck them- to be bred by them! A small moan escapes you as the last thought floats into your mind. Then, suddenly, [[the chanting stops.|GobBE11]]
<div align="center">[img[Pictures/BECavernsGoblin11.jpg]]</div> As the light fades, you see yourself surrounded by the hottest, handsomest creatures you have ever laid eyes on. You think about draining every one of them dry of sperm! @@.Abby;“Hee hee! Hi boys! Mmm, who wants to fuck me first?”@@ [[Chaos ensues!|GobBE12]]
<div align="center">[img[Pictures/BECavernsGoblin12.jpg]]</div> Soon, you are filled with goblin seed. Fifty or more of the wonderful creatures swarm you. One by one they use your body, and you writhe under them, on them, and all over them. Slowly, more and more of them are spent and they wander off to rest. [[Only a few hold outs remain.|GobBE13]]
<div align="center">[img[Pictures/BECavernsGoblin13.jpg]]</div> When they, too, claim they need rest, you lash out! They scurry off but you manage to grab one. He screams for help as you rape him over and over until he grows unconscious. You are still a Van Gothen, and you are powerful against monsters. You roam the caverns, raping every goblin you can find for days. Milking their balls for every drop of seed they can muster. Until, they form up a massive resistance and manage to fuck you long enough to [[chain you up!|GobBE14]]
<div align="center">[img[Pictures/BECavernsGoblin14.jpg]]</div> You try to pull free anytime a goblin is not sexually abusing you- so that you can rape <i>them</i> instead. However, you cannot pull free, and as time progresses, you become [[very pregnant.|GobBE15]]
<div align="center">[img[Pictures/BECavernsGoblin15.jpg]]</div> Once your womb bulges with young, you are cut free, and you mostly stay put. Infact, you grow so large and heavy with milk and young that you cannot even move! You want goblin dick more than ever, and luckily they occasionally come over to take you from behind. Your breasts swell with black milk, and you grow hornier by the day. Finally, you birth [[your first litter!|GobBE16]]
<div align="center">[img[Pictures/BECavernsGoblin16.jpg]]</div> One by one, screaming little goblins make their way from your cunt! @@.Abby;“Oh, look at you precious things!”@@ You put one to your breast and feel him latch on, his sharp teeth and fangs puncturing your flesh. The pain turns you on and your nipple swells inside his mouth helping him drink loads of your black goblin mother’s milk. He is followed by more and more! You realize it took only a week or so to birth this many! As your babies screech around you, you call out to the others that you are ready to be [[bred again!|GobBE17]]
<div align="center">[img[Pictures/BECavernsGoblin17.jpg]]</div> <br /> <br /> @@.SGhost2;You lost to the goblin-kin! However, you did not mind one bit. An unending lust and yearning to reproduce made the loss totally worth it. Goblin kin are born almost fully matured, and take less than a month to reach adulthood. Within two years, green-skinned armies swarmed the west coast states- almost every last one of them one of your own children!@@ <br /> <br /> <<if $CavernsBadEnds>> [[Return to Bad Ends...|Marble Halls Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BECavernsMole2.jpg]]</div> You look back over your shoulder and see one of the giant mole monsters moaning at you. You recall fighting one before everything went dark. Suddenly, a strange burning sensation comes from the scratch made by the beast. Your mind swims as if you are having a fever and chills run through your body. @@.Abby;“What did—ya—“@@ is all you can say before your mouth foams and your body shakes uncontrollably! <i>“Rabies!”</i> you think to yourself. Then, your thoughts disappear into a [[blinding white pain!|MoleBE3]]
<div align="center">[img[Pictures/BECavernsMole3.jpg]]</div> You come back to your senses. You cannot see, you are blind- which is perfectly normal. You sniff the air, yes, a mate is nearby. Strange hair is on your head. You scratch it! [[Scratch, scratch!|MoleBE4]]
<div align="center">[img[Pictures/BECavernsMole4.jpg]]</div> Your body feels off balance. Something wrong! You issue a call to the nearby mate. It comes over and scratches you! Scratch, scratch! After many scratches, [[you feel much better!|MoleBE5]]
<div align="center">[img[Pictures/Censored.jpg]]</div> I changed this part out of respect for people that I once considered [[family and friends.|MoleBE6]]
<div align="center">[img[Pictures/BECavernsMole6.jpg]]</div> Luckily for moderators or people that have no idea that bestiality requires one side of the sexual congress to be human, and not both of them being animals, without having any kind of coitus whatsoever, you immaculately give birth! Now, people whom can arbitrarily impose artistic censorship or wayward players with ignorant opinions of bestiality that don’t match reality can sleep safely tonight. You awaken to pups trying to exit your womb. Many boars in your litter! They will grow and might have mated with you too, but apparently, even though you appear to be a mammal and you have lost, literally, both mentally and physically, all of your humanity, turning solely into an animal, to the joy of censors, you reproduce asexually! Whew, that was close! Some people may have seen two fantasy creatures that are in no way human having coitus. But, we dodged that bullet, didn't we? Yay! Anyway, being only an animal and no way human, you want to eat, breed, [[and scratch!|MoleBE7]]
<div align="center">[img[Pictures/BECavernsMole7.jpg]]</div> <br /> <br /> @@.SGhost2;When you were a kid and adults asked what you wanted to be when you grew up- you do not recall ever saying that you would become a giant mole-creature-birthing-machine, but here we are! Your children helped them create and carve a vast subterranean empire!@@ <br /> <br /> <<if $CavernsBadEnds>> [[Return to Bad Ends...|Marble Halls Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BECavernsPlant1.jpg]]</div> You decide to check out the massive, strange flowers. The grass and other vegetation appear to be much larger than usual as well. You look about, but see no threats at all. You had to blast your way in here, and apparently the goblins did not ever come this way. You lean down to [[study the plant.|PlantBE2]] <<stopallaudio>> <<audio "zone_caverns_bm_plant" volume 0.2 loop play>>
<div align="center">[img[Pictures/BECavernsPlant2.jpg]]</div> Suddenly, a purple pollen fires into your face! You jump up, but the commotion makes the other nearby flowers release more clouds of the stuff. Your throat feels dry and your nose quickly becomes filled with mucus as your body attempts to fight [[off the allergen!|PlantBE3]]
<div align="center">[img[Pictures/BECavernsPlant3.jpg]]</div> Your eyes burn and you desperately try to rub the pollen off your face, but only manage to smear it across your skin. It becomes harder to breathe and you fall to your knees. Are you going to die? You fall forward, your face landing right [[into the flower!|PlantBE4]]
<div align="center">[img[Pictures/BECavernsPlant4.jpg]]</div> You feel more of the pollen shoot upwards and continue gasping for breath! But, then, suddenly, you stop coughing. You try to breathe in, but your lungs won’t work, yet, you do not feel oxygen deprived! Something strange is happening. Your panic vanishes, and you feel very calm. You feel, different, but fine- good even. You lift up from [[the flower.|PlantBE5]]
<div align="center">[img[Pictures/BECavernsPlant5.jpg]]</div> You feel strange not breathing, yet, you feel as if you are getting air. You watch amazed as little green vines begin swirling up from within the flower! @@.Abby;“What’s going on here?”@@ As they continue upwards, you make out sharp points and see green fluids pumping inside them. They look very friendly to you! @@.Abby;“I never saw anything like this. You want something—“@@ you sense you are correct but do not know how. They rise up towards your face and you smile. @@.Abby;“You want inside me! You look so perfect, yes, I need you too. Something within me—“@@ you feel a part of you scared, but know these helpful vines will calm you, @@.Abby;“Yes—I want to let you help me.”@@ [[You lower your face.|PlantBE6]]
<div align="center">[img[Pictures/BECavernsPlant6.gif]]</div> You lower your head and feel the tendrils slide up your nose and into your ears. You expect pain, but feel none at all. Eventually, from within your skull, you actually hear the sound of the vines scraping the interior of your head. You feel so connected to the plants here. This growth, it’s sentient! You cannot grasp its memories because they are too alien, but you understand that it is beautiful, powerful, and above all, superior to any other life on Earth. [[The vines continuing growing within you.|PlantBE7]]
<div align="center">[img[Pictures/BECavernsPlant7.jpg]]</div> You can feel your thoughts being altered, but you do not mind at all, in fact, you try thinking about how you could best serve the vegetation. The answers come in the form of wonderful, breath-taking images. You can be a carrier. You can walk; you will be the first. You are a colony. You feel roots and seeds taking hold and germinating within your body, converting the fleshy animal meat into something vegetative. Plumes of pollen rise up helping to pollinate you and the growth within. Pleasures unknown ripple through your thoughts and body as you become something new- [[something better!|PlantBE8]]
<div align="center">[img[Pictures/BECavernsPlant8.jpg]]</div> You rise to your feet. It’s all so clear, clearer than anything before! You were born, destined to bring balance back to the Earth! The animals, mostly mankind, have caused everything to become imbalanced; but now, you will [[create equilibrium.|PlantBE9]]
<div align="center">[img[Pictures/BECavernsPlant9.jpg]]</div> You test your new body, releasing plumes of spore pollen from your new breasts and wriggling your tendrils from within. You are one with the plants, and you will help them cover the world- starting with the goblins [[of these caverns!|PlantBE10]]
<div align="center">[img[Pictures/BECavernsPlant10.jpg]]</div> @@.Abby;“I will help spread us everywhere! The creatures of these caves will be the mulch that nourishes and revives us!”@@ You stride out of the newly opened cavern back into the adjoining caves. Within an hour, you have fought your way through the forces leaving growths, plants, seedlings, and more in your wake. When monsters are killed, their bodies vanish into ash, but you keep them alive, the roots of your offspring draining the hapless goblin fools of all their nutrients. Finally, you face off with a troll, but by the time you do, you have an army of plant hybrids [[at your command!|PlantBE11]]
<div align="center">[img[Pictures/BECavernsPlant11.jpg]]</div> You find the hunter that you came here with. @@.Abby;“Everything is ok, Selena- you’re safe now.”@@ The human’s face appears damaged; clearly the troll had harmed her. @@.Selena;“Absinthe? You’re alive!”@@ @@.Abby;“Yes, and you are safe now.”@@ [[She looks up at you.|PlantBE12]]
<div align="center">[img[Pictures/BECavernsPlant12.jpg]]</div> Her eyes appear unfocused, @@.Abby;“You likely have a concussion- try to stay calm. I can help you.”@@ [[She tries to get up.|PlantBE13]]
<div align="center">[img[Pictures/BECavernsPlant13.jpg]]</div> @@.Selena;“I can’t believe you made it all this way to save me!”@@ She looks around, @@.Selena;“The troll? Is he dead?”@@ @@.Abby;“No, no! Not yet. We want to use him first. He has so much energy- he will nourish my children.”@@ @@.Selena;“Your what?”@@ [[Suddenly she screams!|PlantBE14]]
<div align="center">[img[Pictures/BECavernsPlant14.jpg]]</div> @@.Selena;“What the fuck happened to you!”@@ @@.Abby;“I have been enlightened. You will be too. I know you will be a good colony, fierce and vibrant like the flowers!”@@ @@.Selena;“Stay back!”@@ she kicks at you. You release certain chemicals causing one of your children to crawl [[towards her.|PlantBE15]]
<div align="center">[img[Pictures/BECavernsPlant15.jpg]]</div> It leaps upon her, an amalgamation of animal and plant. As you went through the caverns you raped every monster you came across. Any animal seed can gestate and become converted to the cause, and you have turned the troll’s army into your own force of nature. Selena reacts quickly, fighting your child, @@.Abby;“Don’t fight, let it take you, you will love being a colony. We will spread and flourish—“@@ @@.Selena;“No!”@@ she yells, and forces it to the ground, kicking it far away! Her skills as a monster hunter have served her well, but [[not well enough.|PlantBE16]]
<div align="center">[img[Pictures/BECavernsPlant16.jpg]]</div> Releasing a different chemical signal, you alert the ever growing roots in the caverns above. One descends, wrapping around Selena. @@.Selena;“Fuck! Get off me! Get- off—“@@ her words become sluggish, @@.Selena;“—me.”@@ Smiling, you say, @@.Abby;“It’s not just a regular root. My own DNA is a part of it, so parts of it are animal. It’s eaten its way into your head.”@@ [[She relaxes.|PlantBE17]]
<div align="center">[img[Pictures/BECavernsPlant17.jpg]]</div> She stands still as it curls and enters her ear, @@.Abby;“It is depositing a few seeds directly on your fleshy, awful brain. Soon, you will understand the truth, just like I do.”@@ @@.Selena;“Truth.”@@ @@.Abby;“Yes, that we are to serve the plants. We will help them. We must help them grow and thrive.”@@ @@.Selena;“Help— plants.”@@ @@.Abby;“Yes.”@@ [[You have the root release her.|PlantBE18]]
<div align="center">[img[Pictures/BECavernsPlant18.jpg]]</div> Her eyes at half-mast, she vacantly says, @@.Selena;“I’m sorry, Abby. I didn’t know.”@@ @@.Abby;“It’ s ok. I told the plant to release you- I want to convert you myself.”@@ You feel green juice trickle from your sex, @@.Abby;“I want to see you enslaved.”@@ @@.Selena;“I have wanted to kiss you since we first met.”@@ @@.Abby;“Then come and kiss me, baby.”@@ [[You open your mouth.|PlantBE18.1]]
<div align="center">[img[Pictures/BECavernsPlant18.1.jpg]]</div> You feel tendrils slide free of the control nodes inside your brain and on the back of your throat. The long green vines wiggle over your tongue. As Selena willingly moves closer for your poisoned kiss, you feel an orgasm pulse in your loins. You wonder if you were this sexy looking as you knelt over the fantastic flower [[that took you.|PlantBE19]]
<div align="center">[img[Pictures/BECavernsPlant19.jpg]]</div> As Selena kisses you, you force your roots into the flesh of her mouth and brain, connecting you both. You send her thoughts of servitude and ensure she worships and obeys her plant masters. Pollen instinctively issues from your flowery bosom, encapsulating you both in your deep, wet, languishing kisses. Soon, [[Selena is a slave like you.|PlantBE20]]
<div align="center">[img[Pictures/BECavernsPlant20.jpg]]</div> @@.Selena;“Abby! It all makes so much sense. I cannot wait to enslave humanity!”@@ You admire what she has become. Vines wrap through and around her body, and a flower sprouts from her head, its roots deep and interwoven within her skull- just like your own. @@.Abby;“We will go above and fertilize with all the men we can and take the women!”@@ [[Time passes.|PlantBE21]]
<div align="center">[img[Pictures/BECavernsPlant21.jpg]]</div> One of the last places in Portland that has not fallen to the plants is Sanctuary. You and Selena, personally, assault the building. @@.Abby;“The horse will make good nourishment.”@@ You hear a gun cock, @@.Roy;“Like hell, you plant— no! You two?”@@ @@.Abby;“That’s right old man. Selena and I are one with the plants, and after I milk your seed, I will leave my offspring to feed on you!”@@ [[The end of the world!|PlantBE22]]
<div align="center">[img[Pictures/BECavernsPlant22.jpg]]</div> <br /> <br /> @@.SGhost2;The Blood Suit became something of vegetation- and so did you. With your immense power both monster and human were either used as fertilizer or converted to serve your kind. The Earth became a huge rain forest, and all of humanity went extinct!@@ <br /> <br /> <<if $CavernsBadEnds>> [[Return to Bad Ends...|Marble Halls Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BECavernsPPlant1.jpg]]</div> None of your regular attacks work on the plant! Roots surround you! You make a valiant effort to slash them with your weapons, but eventually they gain the upper hand, wrapping around you, their spikes holding them to your flesh. The huge plant monster lifts you off the ground, dragging you towards its [[massive maw!|PPlantBE2]] <<stopallaudio>> <<audio "zone_caverns_bm_plant" volume 0.2 loop play>>
<div align="center">[img[Pictures/BECavernsPPlant2.jpg]]</div> Screaming for help, you fight as the jaws close around you, its teeth puncturing you! Though you try to kick and punch, it swallows you and you end up in total darkness. You sit for a time still fighting, but the juices and gases within the creature begin [[to change you!|PPlant3]]
<div align="center">[img[Pictures/BECavernsPPlant3.jpg]]</div> Eventually you sprout from the ground! No longer human in any way, you are a voracious plant like your progenitor- with one exception- [[you can move about!|PPlantBE4]]
<div align="center">[img[Pictures/BECavernsPPlant4.jpg]]</div> <br /> <br /> @@.SGhost2;The blood suit was dissolved, but a new power controls you. You desire only to feast, and from your gluttonous actions, more of your kind sprouts up. The caverns soon fill with carnivorous plant creatures, then the U.S. - and then the world!@@ <br /> <br /> <<if $CavernsBadEnds>> [[Return to Bad Ends...|Marble Halls Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BECavernsTroll2.jpg]]</div> You fight to wake up, and can sense something near you. The horrid smell of the troll fills your nose, and you attempt to sit up, @@.Abby;“Wha—what do you think you’re doing?”@@ @@.Troll;“I have won! Finally, the old prophecies have come true. You are the woman I have awaited! You will make a fine mate!”@@ [[You sit up to yell!|TrollBE3]]
<div align="center">[img[Pictures/BECavernsTroll3.jpg]]</div> The troll’s massive hand holds your head in place, and you feel him pressing something at the entrance of your sex! You try to protest, but you are no match for his brute strength, and he forces whatever it is inside you! It is big- and so is his massive finger! You can actually feel when his knuckle rips you open, but the Blood Suit seals the wound as he withdrawals his hand. @@.Troll;“There! The Adder Stone lies within you. If Hobs speaks the truth, then finally, trolls will roam the lands again!”@@ [[He lifts you up!|TrollBE4]]
<div align="center">[img[Pictures/BECavernsTroll4.jpg]]</div> He slams you down on the stone altar, knocking the air out off you. Then you feel him lining up! @@.Abby;“Oh fuck! No, no, no! You’re too fucking bi—“@@ with the force and weight of a bull he slams his cock into your pussy! You can feel it smash up into your insides, and the Adder Stone he mentioned, you can feel it push it into your cervix! Such immense pain! You barely manage to stay conscious. You can tell Vlad is desperately attempting to keep you alive as you are his only link to physical existence. Every push and thrust of the troll causes its cock to slam into the stone, and every time that happens, it feels as if your hate for the troll lowers while a sick love for him grows! @@.Abby;“What are you doing to me!”@@ Stenhållare growls and huffs, each time pressing harder into you! Your pelvis surely shattered to bits; this is insane! @@.Troll;“Yes! Yes! Now, you are mine! You serve—“@@ [[He pauses.|TrollBE5]]
<div align="center">[img[Pictures/BECavernsTroll5.jpg]]</div> @@.Troll;“Me!”@@ With one final thrust he pushes deeply into you and like a fire hose, releases a gallon of cum! The pressure builds up until it splatters out of your cunt, and in that moment the Adder Stone solidifies your undying devotion to the troll! You scream out in pain while a simultaneous orgasm of pleasure coalesces within your mind. Groaning, he [[pulls out.|TrollBE6]]
<div align="center">[img[Pictures/BECavernsTroll6.jpg]]</div> When he does, you think your moment to escape has come and you make to run, but the thought causes your brain to hurt! Grabbing your head you freeze in place. You feel the Blood Suit disintegrating and Vlad’s corruption leaving your mind! The troll seems to be recovering from ravaging you. You thought he looked so hideous, but you suddenly find him handsome. Hot. His smell, you breathe it in, it’s musky and so good. @@.Abby;“More! Fuck me more!”@@ [[He obliges!|TrollBE7]]
<div align="center">[img[Pictures/BECavernsTroll7.jpg]]</div> @@.Troll;“You are not a full troll yet, but I will continue filling you again and again, until you are! Then you will birth my sons!”@@ All you can do is laugh with glee as you master spins you around. You notice that your body [[has grown larger.|TrollBE8]]
<div align="center">[img[Pictures/BECavernsTroll8.jpg]]</div> You spread your legs and let Stenhållare impale you! Your cunt has grown as well and happily accommodates the massive cock. Again he thrusts and viciously molests you and you could not be happier! You love it, and the unbridled sexual feast [[lasts for hours!|TrollBE9]]
<div align="center">[img[Pictures/BECavernsTroll9.jpg]]</div> You walk into the throne chamber and see a familiar face. @@.Selena;“Oh my fucking god- Absinthe!”@@ [[You laugh down at Selena.|TrollBE10]]
<div align="center">[img[Pictures/BECavernsTroll10.jpg]]</div> You snort and laugh, @@.Abby;“Look how weak and small you are human!”@@ @@.Troll;“She could not birth my sons.”@@ @@.Abby;“No, she couldn’t, but I will. Look Selena, I already have one growing inside me! It feels so good!”@@ @@.Selena;“No!”@@ @@.Abby;“He said I could free you if I wanted, but I have a better idea. We’re going to need an army of goblins to use in our war against humanity, and while you were worthless for trolls, you’ll do fine with the little trashy green men that you hate so much. Ha ha ha!”@@ @@.Selena;“What! No! Please, kill me! Kill me instead, I am begging you!”@@ <<if $Sword>> [[You laugh as guards take her away!|TrollBE11]] <<else>> [[[[You laugh as guards take her away!|CavernsArtBE11]]
<div align="center">[img[Pictures/BECavernsTroll11.jpg]]</div> <br /> <br /> @@.SGhost2;You have become a female troll, the only one on Earth! Thanks to your undying devotion and ability to birth his sons, you are kept as a pet for thousands of years. Once you had an army of trolls, and Selena had birthed millions of goblins, your master released his army upon the world. Kobolds had dug countless tunnels linking all the lands of the surface, and no matter where one was on Earth that day, they found themselves swarmed by hordes of green-skinned monsters!@@ <br /> <br /> <<if $CavernsBadEnds>> [[Return to Bad Ends...|Marble Halls Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/Caverns2.jpg]]</div> @@.Selena;“Man, this is cool looking!”@@ @@.Abby;“Well, this is it. We climb those stairs and it goes up to an overlook. The top of that hill is hollow, like maybe an old volcano or something.”@@ Selena takes off her helmet and goggles and clearly checks you out, @@.Selena;“Hey, you know I was going to ask if you’d like to maybe fool around after we exterminate the goblins here.”@@ @@.Abby;“I would love that, but, I mean, things are really complicated for me right now.”@@ @@.Selena;“Aw, don’t worry hottie; we’ll just see how things go, cool?”@@ @@.Abby;“Yeah, that’s cool with me.”@@ Your mind lingers a moment on Scarlette and the band. @@.Selena;“Now, let’s check this out.”@@ [[The two of you climb up and then down.|Caverns3]]
<div align="center">[img[Pictures/Caverns3.jpg]]</div> @@.Selena;“This is cool! I never saw anything like it. Which way did you say before?”@@ @@.Abby;“We need to go left. To the right is a—“@@ you stop yourself. Telling Selena about Hobs might be a bad idea. She really seems to hate goblins. @@.Selena;“A what?”@@ @@.Abby;“Well, it’s hard to describe. A type of shop, but from what I saw, they don’t care much for humans there.”@@ Laughing she says, @@.Selena;“What?”@@ @@.Abby;“I don’t know much about you or your history, but I don’t think you’d like the shop keeper.”@@ She gives you a strange look, but continues forward without asking more questions. As you both follow the left passage, Selena suddenly [[stops you.|Caverns4]]
<div align="center">[img[Pictures/Caverns4.jpg]]</div> @@.Selena;“Wait.”@@ She sniffs the air and you almost vomit from the odor. @@.Abby;“What the hell is that!”@@ @@.Selena;“There is goblin dung here for sure, but that powerful odor is a troll.”@@ @@.Abby;“Trolls! Those are real?”@@ @@.Selena;“Ci señorita,”@@ she tenses up, @@.Selena;“This is not good! We would need several hunters to defeat a—“@@ [[Before she can finish, the cavern walls shake!|Caverns5]]
<<if $Sword>> <div align="center">[img[Pictures/CavernsA5.1.png]]</div> You watch in awe as a gigantic hand, made of rock, smashes into the chamber! @@.Abby;“Holy shit!”@@ @@.Selena;“Troll magic! They can shape stone!”@@ The hand reaches for you, but Selena leaps towards it! @@.Abby;“Wait!”@@ @@.Selena;“This troll must be very powerful! Stay back!”@@ She attacks the stone hand, but it manages to grab her! @@.Abby;“Selena!”@@ You rush to her aid even though she repeatedly orders you to run! Though you try desperately to save her, the hand plunges into the ground, carrying [[Selena with it!|Caverns6]] <<else>> <div align="center">[img[Pictures/CavernsA5.2.png]]</div> You watch in awe as a gigantic hand, made of rock, smashes into the chamber! @@.Abby;“Holy shit!”@@ @@.Selena;“Troll magic! They can shape stone!”@@ The hand reaches for you and grabs you! @@.Abby;“Selena help me!”@@ @@.Selena;“I can’t!”@@ She tries to take your hand, but the massive stone appendage smashes into the ground, taking you with it. Its fingers surround you as you roll up into a ball in its palm. You can hear dirt and rocks as it carries you through the Earth, until you suddenly drop from the top of a cavern! You manage to land on your feet, but standing before you- [[must be the troll!|NoSwordBE1]] <</if>> <<stopallaudio>> <<audio "zone_caverns_bm_2" volume 0.3 loop play>> <<audio "se_rock_rise" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsArtBE2.jpg]]</div> The troll looms over you! @@.Troll;“Ah, I have caught something rare! My minions will overcome your friend. She’ll make a good breeder for them, but you, you’ll be mine!”@@ You defiantly rise up, @@.Troll;“I will not be yours. But, I will kick your ass!”@@ [[The troll bellows!|CavernsArtBE3]] <<audio "se_troll_laugh" volume 0.5 play>>
<div align="center">[img[Pictures/Caverns6.jpg]]</div> A deep, foul yell fills the caverns! Selena must be fighting the troll! You think about rushing outside, taking the motorcycle and trying to bring back the other Night Stalkers, but by the time you did, it would be daylight and Selena might be dead! There is only one thing to do- you're going to have to find a way to save her on your own! You check your eqipment and stretch. This is it, there's no turning back! You have to save her! [[You begin your hunt!|CavernsA5]] <<stopallaudio>> <<audio "zone_caverns_amb" volume 0.4 loop play>> <<audio "se_troll_yell" volume 0.5 play>> <<set $postEncounterAudio = "zone_caverns_music">> <<set $postEncounterAudioBG = "zone_caverns_amb">>
<div align="center">[img[Pictures/CavernsJ11.1.jpg]]</div> You did it! The troll collapses to the ground. @@.Abby;“That’s what you get!”@@ As the troll’s body dissipates, the cavern suddenly starts shaking! @@.Abby;“Oh shit!”@@ You rush over to Selena and look at all the gold. @@.Abby;“Wake up!”@@ @@.Selena;“Abby, is that you?”@@ @@.Abby;“Fuck, I wanted that gold! C’mon, we have to try to get out of here.”@@ The two of you slowly make your way out. As you pass by the place the troll died, Selena stumbles and falls! [[You lift her up and leave the throne chamber.|CaveEnd2]] <<stopallaudio>> <<audio "se_troll_dies" volume 0.5 play>> <<audio "se_quake" volume 0.3 loop play>>
<div align="center">[img[Pictures/CavernsJ10.10.png]]</div> Splashing through the water, you approach the way out. @@.Selena;“Abby, leave me!”@@ @@.Abby;“No fucking way! C’mon!”@@ You continue trying to lead her [[towards the portal.|CaveEnd3]]
<div align="center">[img[Pictures/CavernsJ11.jpg]]</div> The caverns behind you collapse, and rocks and dust fall around you. @@.Selena;“Please, Abby! You don’t have to die with me.”@@ @@.Abby;“Neither of us is going to die today; I can get you out of here!”@@ As you approach the portal ahead, you can only hope it will work. Just as you reach it, the entire place caves in! You throw Selena into the white glow and then you leap in, just as [[the portal collapses!|CaveEnd4]] <<audio "se_rock_fall" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ12.jpg]]</div> The portal does work! You find yourselves outside by her motorcycle. She coughs because of the dust and you retrieve a poncho she says is in the side pack of her cycle. Wrapping herself in it, she finally begins to calm down, @@.Selena;“I can’t believe you.”@@ @@.Abby;“What! You expected me to just leave you behind?”@@ @@.Selena;“No- I mean, not that! I cannot believe it all. You single handed fought through hordes of goblins, solved multiple puzzles, and managed to kill a troll!”@@ @@.Abby;“You saw me?”@@ @@.Selena;“Yeah, he was watching you on a crystal, like a television. You’re amazing!”@@ She reaches out and kisses you deeply, @@.Selena;“Look, I know things are complicated for you right now, but I had to do that. I owe you my very life.”@@ You feel happy, but exhausted. @@.Abby;“It’s nothing, don’t worry about it. Look, let’s head back. Ok?”@@ She smiles, and appears proud, shy, and happy all at once. She lets you drive, but the motorcycle seems to have a mind of its own. You barely steer or anything as if it is remotely controlled. When you get back to the Sanctuary, it drives you both into the workshop and [[parks itself.|CaveEnd5]] <<stopallaudio>> <<audio "abby_theme_5" volume 0.3 loop play>>
<div align="center">[img[Pictures/CavernsJ13.jpg]]</div> @@.Abby;“Ok, mind telling me how your motorcycle did that?’@@ She laughs, @@.Selena;“I’ve kept it a secret, but after tonight, I trust you, in fact, I think I lo—“@@ she stops herself. @@.Selena;“Thanks again for saving my ass.”@@ @@.Abby;“Hey, we are friends, real friends, and that’s what we do. I only wish I could have taken the treasure!”@@ @@.Selena;“Well, I do have something. It’s yours. The troll was trying to use it on me. When he captured me- he was actually trying to take you. He said he sensed power inside you, and after what I saw you do tonight, I agree! It’s an Adder Stone. I put it into your pouch when you were trying to save me. It was on the ground, and I saw it when I stumbled. I wanted to make sure you had it if we made it out alive.”@@ You open your side pouch and see it. @@.Abby;“Thanks, Selena. Thank you.”@@ @@.Selena;“I hope it helps. I need to lie down, I think.”@@ @@.Abby;“Yeah, I’m turning in. Do you need help getting to your room?”@@ @@.Selena;“No, I’m good. I’ll take care of something here and then go. Goodnight.”@@ @@.Selena;“Goodnight!”@@ You make your way [[to your room.|Cave End6]]
<div align="center">[img[Pictures/CavernsJ14.jpg]]</div> When you get to your room, you pull out the Adder Stone. You can feel power emanating from it in waves, and glowing runes rotate on its surface. This has to be some sort of artifact. You recall the kobold and goblin buying it in the House of Haggle when you first went there with Brone. It feels like ages ago, but it’s only been three days! Your band mates- your friends, are being held by Ivor. Fuck! As you lay back in bed, your mind obsesses on your regrets. Why were you so mean and rude to them the last time you saw them. Worse, because of you they are rotting away in some dungeon beneath the city. You toss and turn for hours, your mind replaying your rude behaviors and mean words from the past, until, thankfully, [[sleep takes you.|CaveBadEnds]] <<stopallaudio>> <<audio "sanctuary" volume 0.4 loop play>>
<div align="center">[img[Pictures/AdderNOTANIMATED.png]]</div> <<set $cavernsArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Adder Stone. These stones are known to have magical properties. The vile troll was going to use it to turn you into a breeding slave, but you managed to defeat him and save Selena Santana.<</book>>@@ To learn more about these rare, incredible stones, be sure to check the Artifacts tab to the left! [[Continue to Chapter 7|Chap7]] <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $Stone to true>> <<set $CavernsCompleted = true>> <<set $HuntNight2 to true>>
<div align="center">[img[Pictures/Chapter7.png]]</div> [[Chapter Seven|Des192]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter7 to true>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/CavernsJ10.1.jpg]]</div> @@.Selena;“Oh my god!”@@ yells Selena in a hushed voice. She sits next to a massive creature. It smells horrible, and you know this must be the troll! @@.Selena;“Please, run, Abby. This is an actual son of Dovregubben. Dovregubben was one of the first trolls on Earth. This guy is powerful! Go! Run- before he wakes up!”@@ You whisper back, @@.Abby;“Are you kidding me! I didn’t come all this way to just retreat. I’ll get you out of there. Hold on.”@@ You suddenly notice something glittering [[to your right.|Troll2]] <<stopallaudio>> <<audio "se_troll_sleep" volume 0.5 loop play>> <<audio "zone_caverns_finale" volume 0.3 loop play>>
<div align="center">[img[Pictures/CavernsJ10.2.jpg]]</div> Holy shit! Gold, jewels, and treasure fills an entire adjoining cavern! @@.Selena;“No! Abby, don’t even think about it!”@@ You could use this to buy out Hobs’ entire stock! Reaching down you pick up a single gold coin. @@.Selena;“No! No! Don’t touch any of it!”@@ [[Suddenly, the troll wakes up!|Troll3]]
<div align="center">[img[Pictures/CavernsJ10.3.jpg]]</div> He shifts on the giant stone throne and stretches, smacking his lips twice, he scratches his head, @@.Troll;“Oh! You finally arrived. Come to steal my gold?”@@ Selena appears mortified! @@.Selena;“Abby, please, run! Run now!”@@ [[You contemplate fleeing as an option.|Troll4]] <<audio "se_troll_sleep" stop>> <<audio "se_troll_wake" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ10.4.jpg]]</div> @@.Troll;“Leave so soon?”@@ asks the massive monster, @@.Troll;“No, no, let’s play a riddle game.”@@ @@.Abby;“What?”@@ The cavern wall behind you seals shut. @@.Troll;“It’s simple enough, human. I have you and I have this woman here- and all this treasure! So, Stenhållare can make you an offer!”@@ @@.Selena;“Don’t listen to him!”@@ @@.Troll;“Shut it!”@@ The troll looks back at you, @@.Troll;“It works like this. You are allowed to make a one sentence statement. If you say something true, I shall give you all my treasure.”@@ You are about to exclaim that he is a troll, when he says, @@.Troll;“If you say something false, I’ll free your friend here.”@@ @@.Abby;“That’s not fair!”@@ @@.Troll;“It is! Otherwise, I’ll smash her, smash you, <i>and</i> keep my gold! And, if you try to trick me by saying anything paradoxical, like <i>’this statement is false’</i> or say something that leads to a paradox at all, then I’ll just kill and eat you both. I hate paradoxes! So, what’ll it be? Ha ha hah!”@@ @@.Selena;“It’s a trick! Abby, trolls are known for their riddles and he’s smart, but I have fought these fuckers before! You need to say—“@@ @@.Troll;“Nope!”@@ [[He punches her!|Troll5]]
<div align="center">[img[Pictures/CavernsJ10.5.jpg]]</div> @@.Abby;“Oh my god! Did you kill her!”@@ @@.Troll;“No, no, she’s out of it. She’s got a mouth on her. So, what do you say?”@@ @@.Abby;“I guess I don’t have a choice.”@@ Surely you can do this. @@.Troll;“I’ll give you five minutes.”@@ [[He lurches over Selena.|Troll6]] <<audio "se_troll_growl" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ10.7.jpg]]</div> @@.Troll;“If you don’t try to answer it before then, I’ll pop this pretty skull like a grape. Go on, have a look around and think it over.”@@ [[You walk into the treasure room.|Troll7]]
<div align="center">[img[Pictures/CavernsJ10.7.png]]</div> Look at all this gold! You spend about three minutes and then hope you have the [[right answer.|Troll8]]
<div align="center">[img[Pictures/CavernsJ10.8.2.jpg]]</div> The troll laughs as you stride up to him, @@.Troll;“Ha HA! You think you can win at wits, human? You ready to answer?”@@ @@.Abby;“Damn straight I am, ugly, the answer is—“@@ What true/false statement can you say to free Selena and get all the gold? Remember- it cannot be a paradox! [[You are going to free Selena and give me the gold!|No treausre]] [[You are going to give me the gold!|No Selena]] [[You will free Selena!|Troll9]] <<audio "se_troll_laugh" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ10.8.jpg]]</div> (The statement cannot be false because if it were, the troll, by his own rules would have to free Selena. That would make the state paradoxically true and false. However, the troll hates paradoxes and would not create one himself. So, his only option is for the statement to be true. Because letting her go is true, he has to let Selena go, but because it is also a true statement, you also get the gold!) @@.Troll;“Impossible! You cheated somehow!”@@ @@.Abby;“Nope, now, cough up the goods.”@@ He starts laughing madly, @@.Troll;“She can go. And, you can have my gold. But, I never said that you could go. No, no, I have watched you fight through my caves and destroy my goblins. You are not an ordinary mortal. You are the one I have waited millennia for!”@@ @@.Abby;“No way! I’m done with this shit! You are letting us go- or I’ll kill you myself!”@@ [[The troll bellows in rage!|Troll10]]
<div align="center">[img[Pictures/CavernsJ10.9.jpg]]</div> @@.Troll;“You will bow to me as your master. You will bear my sons into this world. You will save my race from extinction. Now, submit!”@@ @@.Abby;“How about you fuck <i>yourself</i>!”@@ As Stenhållare grabs his club, <<if $StoryMode>>[[you leap forward to attack!|CavernsSM50]]<<else>>[[you leap forward to attack!|CavernsTroll-Start]]<</if>> <<stopallaudio>> <<audio "se_troll_yell" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ10.8.jpg]]</div> @@.Troll;“Ha ha ha! That’s a false statement! So, this woman can go free, but you get no treasure at all!”@@ @@.Abby;“Shit! Well, I guess it’s best that at least I saved her. I’ll take her off your hands.”@@ @@.Troll;“No you will not, puny woman! I said she could go- I never said that you could.”@@ @@.Abby;“Like hell! Hand her over, or I’ll kill your green ass!”@@ @@.Troll;“Threaten me! You will learn your place!”@@ [[He bellows and growls!|Troll10]] <<audio "se_troll_laugh" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ10.8.jpg]]</div> @@.Troll;“Ha ha ha! That’s a true statement only! So, you can take my treasure, but your friend here is now my dinner!”@@ [[You got the treasure!|BadTreasure]] <<audio "se_troll_laugh" volume 0.5 play>>
<div align="center">[img[Pictures/CavernsJ10.9.png]]</div> You get to have all this gold, but Selena will die! You cannot let this happen! @@.Abby;“I’m done with these games!”@@ @@.Troll;“Done with games! You do not tell me how it goes, girl, I tell you!”@@ [[He bellows loudly!|Troll10]]
<div align="center">[img[Pictures/SancWorkshop1.1.jpg]]</div> @@.Selena;“I heard some commotion earlier; do you know what it was?”@@ @@.Abby;“Yeah, it was me. I- my friends are- god damn it is a long story.”@@ She puts a hand on your arm in comfort, @@.Selena;“It’s ok babe, you don’t have to tell me everything. I can tell you are upset.”@@ @@.Abby;“I am such an asshole!”@@ @@.Selena;“Sí, you are- if you talk like that! Calm down.”@@ @@.Abby;“Sorry, my emotions are all off; I need to let out the anger.”@@ @@.Selena;“Well, I might be going on a monster hunt tonight, I have been thinking about it since our last chat.”@@ @@.Abby;“Yeah! That’s what I need, something like that.”@@ @@.Selena;“Cool, well, I’ll get my gear ready; meet back here in a bit?”@@ @@.Abby;“Sounds good!”@@ You know she wants in your pants, but Selena also seems nice. As she turns and starts going through the bags on her motorcycle, you head back out [[into the hallway.|Somewhere in Sanctuary]] <<set $TalkWorkshop2 to true>>
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“Aye, he would not stop talking about ye.”@@ You feel some pride, @@.Abby;“He’s a tough man, for sure.”@@ @@.Kendra;“Oh, that he is, lass, but he says you saved him from a dark elf. That’s no easy feat. So, I told ye about me, how is it that you show up and can handle something like that?”@@ For the first time, you sense a slight distrust from Kendra, but you feel it would not hurt to tell her more about yourself. @@.Abby;“I am descended from a man named Calis Van Gothen. I do not know too much, specifically, about him, but he battled monsters all across Europe. Apparently, anyone descended from him has supernatural strength against any kind of monster.”@@ Her eyes narrow, @@.Kendra;“Fair enough. I’ve read a book or two written by him.”@@ @@.Abby;“Really? He wrote books?”@@ @@.Kendra;“People consider them fiction, but folks like us know better.”@@ She looks down at your body, @@.Kendra;“Ye said this blood belonged to the vampire lord, Vlad Țepeș?”@@ @@.Abby;“Yeah, that’s what Calis’ note said in the puzzle box.”@@ @@.Kendra;“Right, right,”@@ the smile returns to her face, @@.Kendra;“Well, you seem to have really made an impact on that Canadian man. You did a great job! Cheers!”@@ She suddenly walks away leaving you alone in the room. You feel a bit odd about the conversation. Does she trust you or not? You take a moment to look around the room a bit before you [[head out.|Somewhere in Sanctuary]] <<set $TalkGymnasium2 to true>>
<div align="center">[img[Pictures/SancLaboratory2.1.jpg]]</div> There is a sticky paper note on the screen and it appears she is using some sort of chemical program. Then you see she was having a conversation with someone called <i>The Doctor</i>. <i>I have almost found the right formula. I need you to come here, Siri. I can't do that, Doctor! I would rethink that answer, my dear, because I know where you and you 'friends' operate. I am a super villain! You had better come within a week or I will not just level that 'Sanctuary’ I'll level the entire block!</i> What the fuck is this? You glance over to her, but she has not noticed you. You take a couple of steps back until you are at the door. @@.Abby;“Hey, Siri!”@@ [[She turns to greet you|Lab2.2]]
<div align="center">[img[Pictures/SancLaboratory2.2.jpg]]</div> @@.Siri;“Oh hello!”@@ She stands up and walks over to you, @@.Siri;“I heard you went on a monster hunt and saved Jacques.”@@ @@.Abby;“Yeah, it was fun.”@@ @@.Siri;“By any chance did you happen to collect any specimens?”@@ @@.Abby;“Uh, specimens?”@@ @@.Siri;“Monsters tend to disintegrate upon the condition we call death. I’d love to see if any part of them can remain behind.”@@ @@.Abby;“Um, no. Everything I killed sort of disappeared into blue light. Sorry.”@@ Wow, this woman is a weirdo. @@.Siri;“Well, if you ever do collect something interesting, feel free to bring it by! You never know, it might help me with some research. Oh, speaking of which, I need to get back to work. Have a good day!”@@ @@.Abby;“Yeah, you too.”@@ You turn to leave, but you feel off about her. Should you tell the others that she is up to something and that they might all be in danger? Biting your lip, you decide to stay quiet for now because you do not want to make a [[bad impression!|Somewhere in Sanctuary]] <<set $TalkLaboratory2 to true>>
<div align="center">[img[Pictures/DesStory137.jpg]]</div> @@.Abby;“Everything ok?”@@ He sighs, @@.Roy;“Aw, talking about it won’t do any good.”@@ @@.Abby;“Say, I wanted to thank you for—“@@ @@.Roy;“Nope,”@@ he says and sniffs loudly, @@.Roy;“No reason to thank me. You’d have helped me the same.”@@ You shake your head, @@.Abby;“You think I just run around saving the lives of strangers?”@@ @@.Roy;“Abigail, I know, in my soul, that for all the show and spitfire, you’re a damn good person at heart.”@@ Sometimes you just want to hug this old guy! @@.Roy;“Now, what you need to remember is that if a big crisis happens, you can call on us. Sure, not everyone here trusts you yet, but I can tell you’re trying- and when the day comes, they’ll be there to help support you.”@@ @@.Abby;“Asking for help is—“@@ you look down, @@.Abby;“It’s just hard for me. Really.”@@ He slaps you on the shoulder, @@.Roy;“Well, better learn to do it. Now, are you feeling ok?”@@ @@.Abby;“Yeah, why wouldn’t I?”@@ you lie. @@.Roy;“Because your friends just got plum carried off by some kinda Asian vampires! Don’t you try pulling the wool over my eyes.”@@ @@.Abby;“Yeah, I’m bothered. I’m pissed. I’m guilty. I was a real asshole the last time I talked to them.”@@ @@.Roy;“Well, I hope you get the chance to make it up to them. Just remember, not everything in life works out the way we want. We make mistakes- just like you running off alone. We have to learn and grow from’em.”@@ He looks off in the direction Molly went, @@.Roy;“I’m startin’ to wonder if I’m making a mistake too. I have to go talk to Molly, promise me you ain’t going to go get yourself into trouble tonight.”@@ @@.Abby;“Ha ha, no promises, old man! Trouble has a way of finding me.”@@ @@.Roy;“If that ain’t truthin’ then I don’t know what is. Take care, Abigail.”@@ @@.Abby;“See ya, Roy.”@@ He leaves and you stay a minute petting Bessie, his horse. Something about petting animals always seems to calm you down. Feeling a bit refreshed, you head back [[into the building.|Somewhere in Sanctuary]] <<set $TalkStables2 to true>>
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[img[Pictures/HuntingZones/ForestA1.png]] <<hunt_zone 'Forest' 'ForestNoFight' >> <<if !$GlowingGems>> <<audio "se_bomb_rock" volume 0.5 play>> As you walk into the cavern, you see a short woman with fiery eyes and hair. @@.Dwarf;“A human! You have come to enter Myrkheim! Long hath this path been barred, and I, Virvir, daughter of Mótsognir and defender of the Western Way, shall stop ye from thine meddling! Prepare for combat!”@@ @@.Abby;“Wait! I was just exploring! I do not mean to—“@@ @@.Dwarf;“Nay! Humans lie and defile all that they touch! I shall slay thee and seal the way once ‘gin!”@@ The woman draws a sword and shield and makes a series of slashes! You deftly react, dodging the blows, but her sword must be white hot. Even though it does not touch your skin, the very air around it feels hot as flame. Finally, she stops a moment. @@.Dwarf;“Ye may be a worthy fight! Centuries I have been guarding the path, and so bored hath I became! Now, I revel in glorious battle again!”@@ She’s not going to listen to you, so, you [[have no choice but to attack!|ForestDwarf-Start]] <<else>> <<show_compass>> <</if>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There is a wall carved of cold stone, illuminated by a yellow sphere. The massive rock door will not budge. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestA4.png]] <<hunt_zone 'Forest' 'ForestNoFight' >> <<audio "se_bomb_rock" volume 0.5 play>> <b>Pay me for the door repair charge!</b> <<set $Character_Absinthe.gold-=500>> Lose 500g! <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This Old Man just took away your gold and now stares at you angrily, while waiting for you to leave his hovel. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestFire.gif]] <<hunt_zone 'Forest' 'ForestNoFight' >> <<audio "se_bomb_rock" volume 0.5 play>> @@.Giggler;“My seal is broken! You have freed me, human.”@@ @@.Abby;“What the hell are you?”@@ @@.Giggler;“I am an elemental spirit! I am of fire and flame!”@@ As she exclaims that, intense heat roils past you. If not for your artifact, you’d likely have just been roasted alive. @@.Giggler;“For centuries I have been held in check by a magical seal wrought by the native humans of this land. But, you destroyed their shaman’s totems with your weapon, and now, finally, I am free to consume this forest again!”@@ @@.Abby;“I don’t think so! I can’t let you!”@@ @@.Giggler;“Then, you shall be nothing more than ash!”@@ <<if $Character_Absinthe.HasInInventory('Frost Bomb')>> You have a frost bomb. Throw it at the monster? <<link "Use a frost bomb!" "Forest-FireElemental-Killed">> <<set $Character_Absinthe.RemoveInventory('Frost Bomb');>> <</link>> Or [[Fight the fire elemental!|FireBadEnd]] <<else>> [[Fight the fire elemental!|FireBadEnd]] <</if>> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You fought a fire elemental here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestA10.png]] <<hunt_zone 'Forest' 'ForestNoFight' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area gives you the creeps! You feel magic, but it is dark and powerful. The unsettling shapes of the nearby trees mimic those of people. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestB1.png]] <<if $forestB1Opened>> <<link "Crawl through the hole you made" "ForestA1">> <<run setup.theHunt.teleport("A",1);>> <</link>> <</if>> <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A cliff face blocks your way north. <<if $Character_Absinthe.HasInInventory('Fire Bomb')>> You have a fire bomb. Use one on the cliff? <<link "Use fire bomb!" "ForestA1">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $forestB1Opened = true;>> <<run setup.theHunt.teleport("A",1);>> <</link>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestB2.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The ground has become little more than swampy quicksand. The more you walk through here, the more you sink. You will not be able to go further north from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestB3.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The ground has become little more than swampy quicksand. The more you walk through here, the more you sink. You will not be able to go further north from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestB4.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A cliff face blocks your way north. <<if !$forestB4Opened && $Character_Absinthe.HasInInventory('Fire Bomb')>> You have a fire bomb. Use one on the cliff? <<link "Use fire bomb!" "ForestA4">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $forestB4Opened = true;>> <<run setup.theHunt.teleport("A",4);>> <</link>> <<elseif $forestB4Opened>> You already blew the cliff face open. <<link "Head North again?" "ForestA4">> <<run setup.theHunt.teleport("A",4);>> <</link>> <<else>> If only you had a fire bomb... <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestB5.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The ground has become little more than swampy quicksand. The more you walk through here, the more you sink. You will not be able to go further north from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestB6.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The ground has become little more than swampy quicksand. The more you walk through here, the more you sink. You will not be able to go further north from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestB7.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A cliff face blocks your way north. <<if !$forestB7Opened && $Character_Absinthe.HasInInventory('Fire Bomb')>> You have a fire bomb. Use one on the cliff? <<link "Use fire bomb!" "ForestA7">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $forestB7Opened = true;>> <<run setup.theHunt.teleport("A",7);>> <</link>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestB8.png]] <<hunt_zone 'Forest' 'ForestYateveo' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The ground has become little more than swampy quicksand. The more you walk through here, the more you sink. You will not be able to go further north from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestB9.png]] <<hunt_zone 'Forest' 'ForestYateveo' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area gives you the creeps! You feel magic, but it is dark and powerful. The unsettling shapes of the nearby trees mimic those of people. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestB10.png]] <<hunt_zone 'Forest' 'ForestNoFight' >> <<huntingAreaDrawMap>> Ahead you see a stone wall made of bricks. You make out a gate amid a circular formation in the rocks. However as you approach, a tree, which appears to have a face, suddenly speaks! <<set $defeatedAll = $encounterRegions['ForestUpperFights'].length==0 && $encounterRegions['ForestFairy'].length == 0 && $encounterRegions['ForestYateveo'].length == 0>> <<if !$hasVisitedForestB10>> @@.BoS;“Baba Yaga does not wish to be disturbed. You must go.”@@ @@.Abby;“No way, man, I came this far, and I’ll jump the gate if I have to.”@@ @@.BoS;“Ha! Shows what you know.”@@ @@.Abby;“What do you mean?”@@ @@.BoS;“She has a sentry spell on that gate and the land beyond it. If you try breaking in, you’ll turn into a toad.”@@ @@.Abby;“You’re fucking kidding me.”@@ @@.BoS;“Well, if you are dumb enough to want to fight her, maybe we can reach a deal.”@@ @@.Abby;“What kind of deal?”@@ @@.BoS;“I grow weary of being nothing but a gatekeeper for a witch that does not even belong here. She took over the old coven of white witches and turned them foul. Now these northern woods around me fill with orges, satyrs, and other beings of darkness. Her foul magic causes imbalance and it rains so much the forest is becoming a muddy swamp! Come back to me when you have cleared the forest of the taint.”@@ @@.Abby;“So, kill all the monsters north of the river and you’ll let me pass?”@@ @@.BoS;“I also want to see! The witch used her dark magic to give me life, to be nothing more than a doorman, but I am jealous! All the animals in the woods have eyes, and now that I am sentient, I want them too. Go and find me some eyes with which to see.”@@ @@.Abby;“Kill all the monsters and get you some eyes? Deal.”@@ Looks like you have no choice, so you agree and <<link "you return to your hunt." "ForestB9">> <<run setup.theHunt.teleport("B",9);>> <</link>> <<elseif $GlowingGems && $defeatedAll>> @@.Abby;“Ok, you overgrown twig, I did it. No more baddies in the forest, and you have your glowing eyes.”@@ @@.BoS;“You did well, I already feel the healing powers of nature seeping back into the forest, and I can see!”@@ @@.Abby;“Now, let me in there.”@@ @@.BoS;“You sure? I’ll open the gate, but you are no magic user. Baba Yaga is likely going to kill you- or worse.”@@ @@.Abby;“Yeah! Let me in there.”@@ @@.BoS;“Let’s hope you do better than the Russian girl.”@@ @@.Abby;“Katerina! She’s in there?”@@ @@.BoS;“She refused to help me. She hopped the fence. She’s either Frog Legs Fricassee or the witch has done something even darker to her.”@@ @@.Abby;“Hurry! Let me in!”@@ The gate swings open. @@.BoS;“Thanks for helping me, and good luck. You’ll need it.”@@ You step forward [[towards fate.|ForestBaba1]] <<elseif !$GlowingGems && $defeatedAll>> @@.Abby;“Ok, you overgrown twig, I did it. No more baddies in the forest.”@@ @@.BoS;“You did well, I already feel the healing powers of nature seeping back into the forest. But, I have one more task for you- I want to see! The witch used her dark magic to give me life, to be nothing more than a doorman, but I am jealous! All the animals in the woods have eyes, and now that I am sentient, I want them too. Go and find me some eyes with which to see.”@@ @@.Abby;“No! Let me in!”@@ @@.BoS;“Hey, either do it or I’ll keep the gate closed tight. I just want to see. You want to be a hero? Then get out there and find me some eyes.”@@ @@.Abby;“Fine!”@@ Having no other choice, <<link "you return to your hunt" "ForestB9">> <<run setup.theHunt.teleport("B",9);>> <</link>> <<elseif !$defeatedAll && $GlowingGems>> @@.Abby;“Ok, you overgrown twig, I did it. I have these glowing gems.”@@ @@.BoS;“Magic stones? Perfect! Hurry, put them into my sockets!”@@ You put them in place. @@.BoS;“<i>That's</i> what you look like? Are you ugly or pretty, I have no basis for comparison.”@@ @@.Abby;“I'm considered hot in most circles.”@@ @@.BoS;“Hmm, so you say. Thanks for giving me sight, but the forest still reeks of dark things.”@@ @@.Abby;“No! The eyes are enough. Let me in!”@@ @@.BoS;“Hey, either do it or I’ll keep the gate closed tight. I want the forest cleansed. You want to be a hero? Then get out there and hunt those unnaturals.”@@ @@.Abby;“Fine!”@@ Having no other choice, <<link "you return to your hunt." "ForestB9">> <<run setup.theHunt.teleport("B",9);>> <</link>> <<else>> @@.BoS;“Oh, it's you again. What's taking so long?”@@ @@.Abby;“Yeah, yeah, I don't need to take this from a tree.”@@ @@.BoS;“Hmph. Just get on with it.”@@ Having no other choice, <<link "you return to your hunt." "ForestB9">> <<run setup.theHunt.teleport("B",9);>> <</link>> Normal Fights left: <<print $encounterRegions['ForestUpperFights'].length>> Fairy Fights left: <<print $encounterRegions['ForestFairy'].length >> Yateveo Fights left:<<print $encounterRegions['ForestYateveo'].length >> Glowing gems: <<print $GlowingGems>> Defeated all: <<print $defeatedAll>> <</if>> <<set $hasVisitedForestB10=true>>
[img[Pictures/HuntingZones/ForestC2.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Several trees have fallen due to rainfall. You cannot move further west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestC3.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You see a large stump among the foliage. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestC4.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The water-saturated ground cannot hold any more moisture here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestC5.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You splash through deep puddles in this area. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestC6.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A massive fallen tree blocks your path north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestC7.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You use the trees here to help you trudge through the mud. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestC8.png]] <<hunt_zone 'Forest' 'ForestYateveo' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You have trouble traversing the wet forest floor. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestC9.png]] <<hunt_zone 'Forest' 'ForestYateveo' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The forest has become wet marshland here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestD3.png]] <<hunt_zone 'Forest' 'ForestFairy' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> With all the plant life, you can barely see the forest floor, but occasionally, you slip in mud. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestD4.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Here, the plant-laden ground is muddy. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestD5.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Your feet slosh through muddy ground. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestD6.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Deep puddles dot the wet ground around you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestD7.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The ground feels sodden under your feet and vegetation grows heavily in this area. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestD8.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The trees creak and moan as if haunted. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestD9.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A natural cul-de-sac and a small lake at its base, blocks your way to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestE2.png]] <<hunt_zone 'Forest' 'ForestFairy' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Here, the forest has taken on a much more ominous feel. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestE3.png]] <<hunt_zone 'Forest' 'ForestFairy' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Here, the forest has taken on a much more ominous feel. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestE4.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Here, the forest has taken on a much more ominous feel. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestE5.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Here, the forest has taken on a much more ominous feel. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestE6.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Here, the forest has taken on a much more ominous feel. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestE7.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Here, the forest has taken on a much more ominous feel. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestE8.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Here, the forest has taken on a much more ominous feel. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestE9.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A huge tree has fallen across a ravine here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestE10.png]] <<hunt_zone 'Forest' 'ForestUpperFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The forest grows too thick for you to continue eastwardly from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestF1.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic" >> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestF2.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic" >> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestF3.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic" >> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestF4.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic" >> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestF5.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic" >> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestF6.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic" >> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestF7.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic" >> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestF8.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The wide, swiftly moving, Columbia River blocks you from moving futher north. <<include "RiverLogic" >> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $defeatedDraeope>> [img[Pictures/HuntingZones/ForestF9.2.png]] <<else>> [img[Pictures/HuntingZones/ForestF9.png]] <</if>> <<hunt_zone 'Forest' 'ForestNoFight' >> <<huntingAreaDrawMap>> <<if $defeatedDraeope>> This is the bridge where you fought Draeope and Lightfoot. <<else>> You reach the Columbia River and see a bridge. However, standing on it are a green plant woman and a... bear man? As you approach the pair, Katerina suddenly leaps from the trees above and blocks you! @@.Abby;“Whoa! Jeeze, Katerina, I almost attacked you. Anyway, I am here to help, what can I do?”@@ @@.Kat;“To help!? We heard an evil assassin vas slaying the defenders of the woods- you! You <i>are</i> in league vith the vitches!”@@ @@.Abby;“No! I was trying to come help you- wait, those monsters I fought, were good guys? They were trying to kill me!”@@ The green woman yells, @@.Dryad;“They defend the forest with their lives. Even now, I can feel the taint within you. You wear unholy blood as if armor.”@@ The bear man yells, @@.Sani;“Katerina! You must hurry; the witch is on the run now! We shall hold the bridge, you go, go and claim the revenge that you desire, that your heart may find peace.”@@ You know that voice- it’s Sani Lightfoot! Katerina sneers at you, @@.Kat;“I vill have my vengeance, and they vill finally end your treachery!”@@ With that she rushes towards and past the pair, crossing the bridge, and disappearing into the dark forest. [[They beckon you.|ForestScene]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.3 loop play>> <</if>>
[img[Pictures/HuntingZones/ForestF10.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The wide, swiftly moving, Columbia River blocks you from moving futher north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<div id='forestImg'> <<set _lightFadeCheck = $fairyBlessing && $encounterRegions['ForestLowerFights'].length == 0 && $encounterRegions['ForestWerewolf'].length == 0 && $RusalkaDefeated>> <<if _lightFadeCheck && !$hecateFirstTime>> [img[Pictures/HuntingZones/ForestG1.1.png]] <<set $hecateFirstTime=true>> <<elseif $HecateBlessing>> [img[Pictures/HuntingZones/ForestG1.2.png]] <<else>> [img[Pictures/HuntingZones/ForestG1.png]] <</if>> </div> <<hunt_zone 'Forest' 'ForestNoFight' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> As you make your way into a great clearing, you find a huge cairn or giant stone. A circular shape carves through the upper spire of the rock. Though you sense no monsters around you, you do not feel that you are alone, either. The Tualatin Mountains block you from going any further to the west. <<if $HecateBlessing>> This is where you obtained Hecate's blessing. <<else>> <<linkreplace "Approach the stone">> <<if _lightFadeCheck >> @@.Dion;“You have done as I bade, mortal, and I, Hecate, am most pleased.”@@ Moonlight bathes you and you feel different. Somehow, you feel your mind and body heal. @@.Dion;“Now go- my wisps will no longer bar your path, for you have gained my favor. Defeat my wayward daughters and bring back balance to this forest.”@@ <<audio "se_bless_hecate" volume 0.5 play>> <<link "The light fades." "ForestG1">> <<set $HecateBlessing=true>> <<set $Character_Absinthe.health=500>> <<set $Character_Absinthe.willpower=100>> <<notify "Full heal!">> <</link>> <<else>> @@.Dion;“I am the goddess of the moon, and I sense the dark one within you. I am goddess of both nature and witches. A war between my children cannot be permitted. Prove your strength by defeating my children of nature and go and find the queen of the fae folk that resides in this forest. If you manage to earn her blessing and fight your nature, then I shall name you one with the moon and the woods. Then, you may face the dryad in battle to test her and teach her, and finally, make your way to my wayward daughter, Baba Yaga to end her twisting of the natural world.”@@ <</if>> <</linkreplace>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestG2.png]] <<hunt_zone 'Forest' 'ForestWerewolf' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You see a large boulder among the trees. You hear wolves howling in the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestG3.png]] <<hunt_zone 'Forest' 'ForestWerewolf' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Several large stones dot the forest floor in this area. You hear wolves howling in the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestG4.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You stand in what appears to be a small ravine. Growing in the muddy, wet earth beneath your feet are several different plants. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestG5.png]] <<hunt_zone 'Forest' 'ForestNoFight' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This place is familiar! You remember the night that you first met Brone, he chased you to this very lake! Even though only a few days have passed, it feels so long ago. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<set $RusalkaTop = true>> <<include "Rusalka-Logic">>
[img[Pictures/HuntingZones/ForestG6.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> In the middle of a glade, a single tree rises. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestG7.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You stand in a dark meadow of thick grass. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestG8.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The pale, cold moonlight gives this area a soft, sombre feel. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $HecateBlessing>> [img[Pictures/HuntingZones/ForestG9.1.png]] <<else>> [img[Pictures/HuntingZones/ForestG9.gif]] <</if>> <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<if $HecateBlessing>> <<link "Move north with Hecate's blessing" "ForestF9">> <<run setup.theHunt.teleport('F',9)>> <</link>> <<else>> As you come into this area, green spirits fly into your path! They dodge your attacks, seemingly appearing and disappearing at will. When they make contact with your body, you feel jolts of electric pain! You quickly retreat and they give chase only to the point where you first encountered them. They siliently hover and flash as if guarding the way north. <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestG10.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A small lake bars you from moving further eastward. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestH2.png]] <<hunt_zone 'Forest' 'ForestWerewolf' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The forest grows to thick here and bars your way westward. You hear wolves howling in the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestH3.png]] <<hunt_zone 'Forest' 'ForestWerewolf' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A slight wind blows through this clearing causing tall, thick grass to rustle. You hear wolves howling in the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestH4.png]] <<hunt_zone 'Forest' 'ForestNoFight' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This place is familiar! You remember the night that you first met Brone, he chased you to this very lake! Even though only a few days have passed, it feels so long ago. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<set $RusalkaLeft = true>> <<include "Rusalka-Logic">>
[img[Pictures/HuntingZones/ForestH6.png]] <<hunt_zone 'Forest' 'ForestNoFight' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This place is familiar! You remember the night that you first met Brone, he chased you to this very lake! Even though only a few days have passed, it feels so long ago. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<set $RusalkaRight = true>> <<include "Rusalka-Logic">>
[img[Pictures/HuntingZones/ForestH7.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The destruction to the south appears to end in this area. Whatever caused the damage appears to have been chased away from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestH8.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A small pond shines in the moonlight north of here. You lean against the massive trunk of an old tree and rest just a moment. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestI3.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A ruined structure stands south of here, and in this area, it appears as if it once extended all the way to where you stand. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestI4.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The moonlight shines on bright green ferns. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestI5.png]] <<hunt_zone 'Forest' 'ForestNoFight' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This place is familiar! You remember the night that you first met Brone, he chased you to this very lake! Even though only a few days have passed, it feels so long ago. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<set $RusalkaBottom = true>> <<include "Rusalka-Logic">>
[img[Pictures/HuntingZones/ForestI6.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A few large, rounded stones and green plants sit on the forest floor. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestI7.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The destruction that you saw to the east of here seems to end in this area, though it is hard to see further north due to all the debris in the air. You must have just missed a war! <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestI8.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The forest suddenly opens up to what appears to be a battlefield. The trees look as if they were smashed by something very large and strong, and the ground seems drained of life. The sky fills with dust and smoke. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestI9.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The forest grows very thick in this area and massive boulders lay stren about on the forest floor, barring your path in some directions. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestJ3.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Stepping into the ruins, you find the interior of what appears to have been a temple has been taken by the forest over innumerable years. An altar still stands and though you are not educated in ancient languages, you can tell there is a word carved on its surface. It simply says, <i>Ἑκάτη</i>. Of course, to you it would be Ekatn, but that cannot be right. From habit, you reach for your smart phone in order to search, but you realize you left it at the apartment long ago, and likely would not have service here anyway. Thus, you are left wondering what <i>Ἑκάτη</i> means. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestJ4.png]] <<hunt_zone 'Forest' 'ForestLowerFights' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find stone ruins! You wonder what this place was and who built it out in the middle of the forest. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $luckyCoin>> [img[Pictures/HuntingZones/ForestJ5.5.png]] <<else>> [img[Pictures/HuntingZones/ForestJ5.png]] <</if>> <<hunt_zone 'Forest' 'ForestNoFight' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<if $luckyCoin>> This is where you shrunk down earlier in the night. <<else>> <<if !$collectedWater>> You find an old, thick tree as you make your way through the forest. Mushrooms grow on the trunk, and just as you are about to leave, your eyes catch the sight of something odd in the moonlight. Kneeling, you see a pitcher and teacup. They appear to be made of flowers and leaves! You need water to brew the tea- perhaps the Columbia River! <<set $foundTeacup = true>> <<else>> You pour the river water into the little kettle and it glows from within. You pour the now glowing water into the cup. @@.Abby;"Well, here goes nothing!"@@ [[You drink it!|ForestJ5.1]] <</if>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestJ6.png]] <<hunt_zone 'Forest' 'ForestNoFight' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> As you walk into this area, the smell of fragrant flowers wafts in the air. Your skin feels electric as if potent energy flows through this place, yet total calmness fills your heart and soul. There stands a large rock formation with a carved fountain. Colorful flowers surround the carving and the melodious falling water appears to glow with an unknown power. You might be new to this strange world of monster hunting, but you know that this place houses magic of some kind. <<if $luckyCoin>> <<if $fairyBlessing>> <<else>> [[Throw the lucky farthing into the wishing well?|ForestJ6.1]] <</if>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestJ9.png]] <<hunt_zone 'Forest' 'ForestNoFight' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A few large rocks litter this area, and growing among them are healthy, green ferns. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/ForestJ10.png]] <<hunt_zone 'Forest' 'ForestNoFight' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Oregon's Forest Park stretches out before you. The cool night air and darkness put you on edge. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<!-- encounter chance. 0 for never, 1 for always --> <<set $ForestLowerFightsEncounterChance = 0.4 >> <<set $ForestWerewolfEncounterChance = 1.0 >> <<set $combatImageOverride = 'ForestLowerFights' >> <<combat_newEnemy "Elf-template" 120 100 30>> <<combat_newWeapon "Elf-template" "Attack" 20 0 0 0 70 20 -1 true>> <<combat_copyEnemy "Elf-template" "ForestElf1-template" >> <<combat_copyEnemy "Elf-template" "ForestElf2-template" >> <<combat_newEnemy "Pixie-template" 60 100 85>> <<combat_newWeapon "Pixie-template" "Attack" 0 0 5 0 90 20 -1 true>> <<combat_copyEnemy "Pixie-template" "ForestPixie1-template" >> <<combat_copyEnemy "Pixie-template" "ForestPixie2-template" >> <<combat_newEnemy "Gnome-template" 70 100 75>> <<combat_newWeapon "Gnome-template" "Attack" 0 0 10 0 70 10 -1 true>> <<combat_copyEnemy "Gnome-template" "ForestGnome1-template" >> <<combat_copyEnemy "Gnome-template" "ForestGnome2-template" >> <<combat_newEnemy "Gnome-template" 70 100 75>> <<combat_newWeapon "Gnome-template" "Attack" 0 0 10 0 70 10 -1 true>> <<combat_copyEnemy "Gnome-template" "ForestGnome1-template" >> <<combat_copyEnemy "Gnome-template" "ForestGnome2-template" >> <<combat_newEnemy "Leshy-template" 160 100 10>> <<combat_newWeapon "Leshy-template" "Attack" 20 0 0 0 70 20 -1 true>> <<combat_copyEnemy "Leshy-template" "ForestLeshy1-template" >> <<combat_copyEnemy "Leshy-template" "ForestLeshy2-template" >> <<combat_newEnemy "Werewolf-template" 200 100 40>> <<combat_newWeapon "Werewolf-template" "Attack" 40 0 0 0 90 20 -1 true>> <<combat_copyEnemy "Werewolf-template" "ForestWerewolf1-template" >> <<combat_copyEnemy "Werewolf-template" "ForestWerewolf2-template" >> <<script>> State.variables.encounterRegions['ForestLowerFights'] = [ 'ForestElf1-Start', 'ForestElf2-Start', 'ForestElf1-Start', 'ForestElf2-Start', 'ForestPixie1-Start', 'ForestPixie1-Start', 'ForestPixie2-Start', 'ForestPixie2-Start', 'ForestGnome1-Start', 'ForestGnome2-Start', 'ForestLeshy1-Start', 'ForestLeshy2-Start', ]; <</script>> <<script>> State.variables.encounterRegions['ForestWerewolf'] = [ 'ForestWerewolf1-Start', 'ForestWerewolf2-Start', 'ForestWerewolf1-Start', 'ForestWerewolf2-Start', ]; <</script>>
<!-- encounter chance. 0 for never, 1 for always --> <<set $ForestUpperFightsEncounterChance = 0.4 >> <<set $ForestFairyEncounterChance = 1.0 >> <<set $combatImageOverride = 'ForestUpperFights' >> <<combat_newEnemy "Fairy-template" 70 100 80>> <<combat_newWeapon "Fairy-template" "Attack" 0 0 20 0 95 5 -1 true>> <<combat_copyEnemy "Fairy-template" "ForestFairy1-template" >> <<combat_copyEnemy "Fairy-template" "ForestFairy2-template" >> <<combat_copyEnemy "Fairy-template" "ForestFairy3-template" >> <<combat_copyEnemy "Fairy-template" "ForestFairy4-template" >> <<combat_newEnemy "Ogre-template" 400 100 5>> <<combat_newWeapon "Ogre-template" "Attack" 30 0 0 0 70 10 -1 true>> <<combat_copyEnemy "Ogre-template" "ForestOgre1-template" >> <<combat_copyEnemy "Ogre-template" "ForestOgre2-template" >> <<combat_newEnemy "Satyr-template" 200 100 15>> <<combat_newWeapon "Satyr-template" "Attack" 0 0 20 0 70 10 -1 true>> <<combat_copyEnemy "Satyr-template" "ForestSatyr1-template" >> <<combat_copyEnemy "Satyr-template" "ForestSatyr2-template" >> <<combat_newEnemy "Golem-template" 300 100 10>> <<combat_newWeapon "Golem-template" "Attack" 25 0 0 0 60 5 -1 true>> <<combat_copyEnemy "Golem-template" "ForestGolem1-template" >> <<combat_copyEnemy "Golem-template" "ForestGolem2-template" >> <<combat_newEnemy "Witch-template" 150 100 10>> <<combat_newWeapon "Witch-template" "Attack" 0 0 30 0 70 20 -1 true>> <<combat_copyEnemy "Witch-template" "ForestWitch1-template" >> <<combat_copyEnemy "Witch-template" "ForestWitch2-template" >> <<combat_newEnemy "Yateveo-template" 150 100 10>> <<combat_newWeapon "Yateveo-template" "Attack" 50 0 0 0 70 20 -1 true>> <<combat_copyEnemy "Yateveo-template" "ForestYateveo1-template" >> <<script>> State.variables.encounterRegions['ForestUpperFights'] = [ 'ForestOgre1-Start', 'ForestOgre1-Start', 'ForestOgre2-Start', 'ForestOgre2-Start', 'ForestSatyr1-Start', 'ForestSatyr2-Start', 'ForestGolem1-Start', 'ForestGolem2-Start', 'ForestWitch1-Start', 'ForestWitch1-Start', 'ForestWitch1-Start', 'ForestWitch1-Start', 'ForestWitch2-Start', 'ForestWitch2-Start', 'ForestWitch2-Start', 'ForestWitch2-Start', ]; <</script>> <<script>> State.variables.encounterRegions['ForestFairy'] = [ 'ForestFairy1-Start', 'ForestFairy2-Start', 'ForestFairy3-Start', 'ForestFairy4-Start', ]; State.variables.encounterRegions['ForestYateveo'] = [ 'ForestYateveo-Start', 'ForestYateveo-Start', ]; <</script>>
<!-- encounter chance. 0 for never, 1 for always --> <<combat_newEnemy "Draeope-template" 300 100 30>> <<combat_newWeapon "Draeope-template" "Attack" 0 0 30 0 70 20 -1 true>> <<combat_copyEnemy "Draeope-template" "ForestDraeope1-template" >> <<combat_newEnemy "Lightfoot-template" 600 100 10>> <<combat_newWeapon "Lightfoot-template" "Attack" 50 0 0 0 80 10 -1 true>> <<combat_copyEnemy "Lightfoot-template" "ForestLightfoot1-template" >> <<combat_newEnemy "Katerina-template" 300 100 40>> <<combat_newWeapon "Katerina-template" "Attack" 30 0 0 0 90 50 -1 true>> <<combat_copyEnemy "Katerina-template" "ForestKaterina1-template" >> <<combat_newEnemy "Babayaga-template" 500 100 10>> <<combat_newWeapon "Babayaga-template" "Attack" 0 0 30 0 70 20 -1 true>> <<combat_copyEnemy "Babayaga-template" "ForestBabayaga1-template" >> <<combat_newEnemy "Dwarf-template" 250 100 10>> <<combat_newWeapon "Dwarf-template" "Attack" 50 0 0 0 85 30 -1 true>> <<combat_copyEnemy "Dwarf-template" "ForestDwarf-template" >> <<combat_newEnemy "Rusalka-template" 150 100 10>> <<combat_newWeapon "Rusalka-template" "Attack" 0 0 30 0 85 20 -1 true>> <<combat_copyEnemy "Rusalka-template" "ForestRusalka-template" >>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy1'>> <<combat_image 'ForestFairy1IN.png' >><<nobr>> <<combat_copyEnemy 'ForestFairy1-template' 'ForestFairy1' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy1' 'ForestFairy1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestFairy1FS.png'>> The fairy zips towards you, her body glowing, but you just barely manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy1' 'ForestFairy1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestFairy1FS.png'>> <br /> The fairy moves incredibly fast, but you manage to strike her! <br> @@.Fairy1;“Owie! Don’t hurt me, I am small and helpless!”@@ <br> @@.Abby;“Like hell you are!”@@ <br> @@.Fairy1;“Hee hee hee!”@@ <br> <br /> Your attacks damage the fairy! However, [[she counterattacks!|ForestFairy1-EnemyAttack]] <<else>> <<combat_image 'ForestFairy1IN.png'>> <br /> You swing your knife, but miss the fairy! She giggles at you! <br /> [[It attacks!|ForestFairy1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestFairy1DF.png'>> The fairy screams a mournful screech and then dissipates in a flash of light! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEFairy1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestFairy1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The fairy flies forward, her colorful light illuminates her, and like a bullet, she slams through your body and out the other side! @@.Abby;“God damn, that hurts!”@@ You look for a wound but see none; likely this is magical. <br> @@.Fairy1;“Come! Join us! You will love being fae!”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy1' 'ForestFairy1-PlayerAttack'>> <<else>> <<combat_image 'ForestFairy1FS.png'>> Somehow, the fairy missed you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy1' 'ForestFairy1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy2'>> <<combat_image 'ForestFairy2IN.png' >><<nobr>> <<combat_copyEnemy 'ForestFairy2-template' 'ForestFairy2' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy2' 'ForestFairy2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestFairy2FS.png'>> The fairy zips towards you, her body glowing, but you just barely manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy2' 'ForestFairy2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestFairy2FS.png'>> <br /> The fairy moves incredibly fast, but you manage to strike her! <br> @@.Fairy2;“Owie! Don’t hurt me, I am small and helpless!”@@ <br> @@.Abby;“Like hell you are!”@@ <br> @@.Fairy2;“Hee hee hee!”@@ <br> <br /> Your attacks damage the fairy! However, [[she counterattacks!|ForestFairy2-EnemyAttack]] <<else>> <<combat_image 'ForestFairy2IN.png'>> <br /> You swing your knife, but miss the fairy! She giggles at you! <br /> [[It attacks!|ForestFairy2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestFairy2DF.png'>> The fairy screams a mournful screech and then dissipates in a flash of light! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEFairy1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestFairy2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The fairy flies forward, her colorful light illuminates her, and like a bullet, she slams through your body and out the other side! @@.Abby;“God damn, that hurts!”@@ You look for a wound but see none; likely this is magical. <br> @@.Fairy2;“Come! Join us! You will love being fae!”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy2' 'ForestFairy2-PlayerAttack'>> <<else>> <<combat_image 'ForestFairy2FS.png'>> Somehow, the fairy missed you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy2' 'ForestFairy2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy3'>> <<combat_image 'ForestFairy3IN.png' >><<nobr>> <<combat_copyEnemy 'ForestFairy3-template' 'ForestFairy3' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy3' 'ForestFairy3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestFairy3FS.png'>> The fairy zips towards you, her body glowing, but you just barely manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy3' 'ForestFairy3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestFairy3FS.png'>> <br /> The fairy moves incredibly fast, but you manage to strike her! <br> @@.Fairy3;“Owie! Don’t hurt me, I am small and helpless!”@@ <br> @@.Abby;“Like hell you are!”@@ <br> @@.Fairy3;“Hee hee hee!”@@ <br> <br /> Your attacks damage the fairy! However, [[she counterattacks!|ForestFairy3-EnemyAttack]] <<else>> <<combat_image 'ForestFairy3IN.png'>> <br /> You swing your knife, but miss the fairy! She giggles at you! <br /> [[It attacks!|ForestFairy3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestFairy3DF.png'>> The fairy screams a mournful screech and then dissipates in a flash of light! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEFairy1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestFairy3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The fairy flies forward, her colorful light illuminates her, and like a bullet, she slams through your body and out the other side! @@.Abby;“God damn, that hurts!”@@ You look for a wound but see none; likely this is magical. <br> @@.Fairy3;“Come! Join us! You will love being fae!”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy3' 'ForestFairy3-PlayerAttack'>> <<else>> <<combat_image 'ForestFairy3FS.png'>> Somehow, the fairy missed you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy3' 'ForestFairy3-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy4'>> <<combat_image 'ForestFairy4IN.png' >><<nobr>> <<combat_copyEnemy 'ForestFairy4-template' 'ForestFairy4' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy4' 'ForestFairy4-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy4'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestFairy4FS.png'>> The fairy zips towards you, her body glowing, but you just barely manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy4' 'ForestFairy4-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestFairy4FS.png'>> <br /> The fairy moves incredibly fast, but you manage to strike her! <br> @@.Fairy4;“Owie! Don’t hurt me, I am small and helpless!”@@ <br> @@.Abby;“Like hell you are!”@@ <br> @@.Fairy4;“Hee hee hee!”@@ <br> <br /> Your attacks damage the fairy! However, [[she counterattacks!|ForestFairy4-EnemyAttack]] <<else>> <<combat_image 'ForestFairy4IN.png'>> <br /> You swing your knife, but miss the fairy! She giggles at you! <br /> [[It attacks!|ForestFairy4-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestFairy4DF.png'>> The fairy screams a mournful screech and then dissipates in a flash of light! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestFairy4'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEFairy1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestFairy4FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The fairy flies forward, her colorful light illuminates her, and like a bullet, she slams through your body and out the other side! @@.Abby;“God damn, that hurts!”@@ You look for a wound but see none; likely this is magical. <br> @@.Fairy4;“Come! Join us! You will love being fae!”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy4' 'ForestFairy4-PlayerAttack'>> <<else>> <<combat_image 'ForestFairy4FS.png'>> Somehow, the fairy missed you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestFairy4' 'ForestFairy4-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestOgre1'>> <<combat_image 'ForestOgre1IN.png' >><<nobr>> <<combat_copyEnemy 'ForestOgre1-template' 'ForestOgre1' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre1' 'ForestOgre1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestOgre1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestOgre1FS.png'>> The ogre rears back and swings, but he is slow and you were prepared- he misses you! @@.Ogre1;“Ha ha! Wha? Oh! Me missed little woman! Dat no good. Witch want woman stopped.”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre1' 'ForestOgre1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestOgre1FS.png'>> <br /> You fire your gun at the ogre, trying to keep distance between the both of you, and wounding it several times. <br> @@.Ogre1;“Lady makes da ouchies! Me ouch you back!”@@ <br> @@.Abby;“You’ll have to be a lot faster to hit me, big guy!”@@ <br> @@.Ogre1;“Raaaaaaarrrr! Squish you!”@@ <br> <br /> Your attacks damage the ogre! However, [[he counterattacks!|ForestOgre1-EnemyAttack]] <<else>> <<combat_image 'ForestOgre1IN.png'>> <br /> Just as you turn to shoot at the ogre, your foot slips on the muddy terrain and you miss your chance to attack! <br /> [[It attacks!|ForestOgre1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestOgre1DF.png'>> The ogre stands still a moment and looks as if he is thinking about something. @@.Ogre1;“Wait- me think me is dead—me don’t wanna die.”@@ He sighs, dropping his weapon, and then falls forward, slamming into the muddy, wet earth and sending out a slight shockwave. You have defeated the ogre! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestOgre1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEOgre1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestOgre1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> As the ogre pulls back to swing his club, you rush to dodge the attack- however, your feet slip in the mud, and he swings. The club slams into your side and sends you reeling into the nearby foliage with a crash! <br> @@.Ogre1;“Ha ha!”@@ he yells, and then, as if singing a taunting tune, he adds, @@.Roy;“Me hit pretty lay-dee! Me hit pretty lay-dee!”@@ He slowly stomps towards you as you try and stand up, shaking off the pain. <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre1' 'ForestOgre1-PlayerAttack'>> <<else>> <<combat_image 'ForestOgre1FS.png'>> As the ogre pulls back to swing his club, you rush to dodge the attack- and he misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre1' 'ForestOgre1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestOgre2'>> <<combat_image 'ForestOgre2IN.png' >><<nobr>> <<combat_copyEnemy 'ForestOgre2-template' 'ForestOgre2' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre2' 'ForestOgre2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestOgre2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestOgre2FS.png'>> The ogre rears back and swings, but he is slow and you were prepared- he misses you! @@.Ogre2;“Ha ha! Wha? Oh! Me missed little woman! Dat no good. Witch want woman stopped.”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre2' 'ForestOgre2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestOgre2FS.png'>> <br /> You fire your gun at the ogre, trying to keep distance between the both of you, and wounding it several times. <br> @@.Ogre2;“Lady makes da ouchies! Me ouch you back!”@@ <br> @@.Abby;“You’ll have to be a lot faster to hit me, big guy!”@@ <br> @@.Ogre2;“Raaaaaaarrrr! Squish you!”@@ <br> <br /> Your attacks damage the ogre! However, [[he counterattacks!|ForestOgre2-EnemyAttack]] <<else>> <<combat_image 'ForestOgre2IN.png'>> <br /> Just as you turn to shoot at the ogre, your foot slips on the muddy terrain and you miss your chance to attack! <br /> [[It attacks!|ForestOgre2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestOgre2DF.png'>> The ogre stands still a moment and looks as if he is thinking about something. @@.Ogre2;“Wait- me think me is dead—me don’t wanna die.”@@ He sighs, dropping his weapon, and then falls forward, slamming into the muddy, wet earth and sending out a slight shockwave. You have defeated the ogre! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestOgre2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEOgre1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestOgre2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> As the ogre pulls back to swing his club, you rush to dodge the attack- however, your feet slip in the mud, and he swings. The club slams into your side and sends you reeling into the nearby foliage with a crash! <br> @@.Ogre2;“Ha ha!”@@ he yells, and then, as if singing a taunting tune, he adds, @@.Roy;“Me hit pretty lay-dee! Me hit pretty lay-dee!”@@ He slowly stomps towards you as you try and stand up, shaking off the pain. <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre2' 'ForestOgre2-PlayerAttack'>> <<else>> <<combat_image 'ForestOgre2FS.png'>> As the ogre pulls back to swing his club, you rush to dodge the attack- and he misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestOgre2' 'ForestOgre2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestSatyr1'>> <<combat_image 'ForestSatyr1IN.png' >><<nobr>> <<combat_copyEnemy 'ForestSatyr1-template' 'ForestSatyr1' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr1' 'ForestSatyr1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestSatyr1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestSatyr1FS.png'>> The satyr rises his syrinx to his lips and begins to play a melody, but, seeing this, you manage to cover your ears in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr1' 'ForestSatyr1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestSatyr1FS.png'>> <br /> You attack the satyr, giving him no chance to play his pan flute. Finally, though nimble, the creature slips in the mud, and you manage to stab him! <br /> Your attacks damage the satyr! However, [[he counterattacks!|ForestSatyr1-EnemyAttack]] <<else>> <<combat_image 'ForestSatyr1IN.png'>> <br /> Your attacks miss the satyr! <br /> [[It attacks!|ForestSatyr1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestSatyr1DF.png'>> You finally land a killing blow! The satyr lets out a deep series of whines like a goat, and then falls to the mud. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestSatyr1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BESatyr1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestSatyr1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The satyr plays some sort of strange music with his flute. You rush to make an attack, but suddenly feel, somehow drowsy. Your arms drop to your sides, and you sway on your feet. The music assails your ears, your very mind, and you feel that you and the song are one. He plays the notes slightly differently, and you cannot help but slowly walk towards him. Then you realize that you are being mind-controlled! You shake your head, and swing as you reach him, but the satyr leaps away! However, he had to stop playing his hypnotic music! Your willpower still feels sapped. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr1' 'ForestSatyr1-PlayerAttack'>> <<else>> <<combat_image 'ForestSatyr1FS.png'>> The satyr rises his flute to his lips, but you send a throwing knife outward! While it does not strike the elusive monster, it manages to keep him from playing music. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr1' 'ForestSatyr1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestSatyr2'>> <<combat_image 'ForestSatyr2IN.png' >><<nobr>> <<combat_copyEnemy 'ForestSatyr2-template' 'ForestSatyr2' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr2' 'ForestSatyr2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestSatyr2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestSatyr2FS.png'>> The satyr rises his syrinx to his lips and begins to play a melody, but, seeing this, you manage to cover your ears in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr2' 'ForestSatyr2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestSatyr2FS.png'>> <br /> You attack the satyr, giving him no chance to play his pan flute. Finally, though nimble, the creature slips in the mud, and you manage to stab him! <br /> Your attacks damage the satyr! However, [[he counterattacks!|ForestSatyr2-EnemyAttack]] <<else>> <<combat_image 'ForestSatyr2IN.png'>> <br /> Your attacks miss the satyr! <br /> [[It attacks!|ForestSatyr2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestSatyr2DF.png'>> You finally land a killing blow! The satyr lets out a deep series of whines like a goat, and then falls to the mud. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestSatyr2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BESatyr1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestSatyr2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The satyr plays some sort of strange music with his flute. You rush to make an attack, but suddenly feel, somehow drowsy. Your arms drop to your sides, and you sway on your feet. The music assails your ears, your very mind, and you feel that you and the song are one. He plays the notes slightly differently, and you cannot help but slowly walk towards him. Then you realize that you are being mind-controlled! You shake your head, and swing as you reach him, but the satyr leaps away! However, he had to stop playing his hypnotic music! Your willpower still feels sapped. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr2' 'ForestSatyr2-PlayerAttack'>> <<else>> <<combat_image 'ForestSatyr2FS.png'>> The satyr rises his flute to his lips, but you send a throwing knife outward! While it does not strike the elusive monster, it manages to keep him from playing music. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestSatyr2' 'ForestSatyr2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestGolem1'>> <<combat_image 'ForestGolem1IN.png' >><<nobr>> <<combat_copyEnemy 'ForestGolem1-template' 'ForestGolem1' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem1' 'ForestGolem1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestGolem1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestGolem1FS.png'>> The massive stone man swings his fists, but it misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem1' 'ForestGolem1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestGolem1FS.png'>> <br /> You fire several rounds into the rock golem! Bits of stone break and fall off, but it still marches forward, clearly indifferent and unafraid! <br /> Your attacks damage the golem! However, [[it counterattacks!|ForestGolem1-EnemyAttack]] <<else>> <<combat_image 'ForestGolem1IN.png'>> <br /> As it relentlessly marches forward, you try strafing and shooting back at it, but you slip on the sodden earth and miss the golem entirely! <br /> [[It attacks!|ForestGolem1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestGolem1DF.png'>> Finally, the massive rock monster sustains too much damage. As it steps forward on its unending and direct march towards you, its legs buckles and it falls forward, slamming into the ground. The rocks spill outwards on the soggy ground, leaving only a pile of debris that no longer resembles a man at all. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestGolem1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEWitch1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestGolem1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> You rush through the swampy woods, with the huge stomping golem behind you. It smashes down trees and anything else in its path as it tracks you without rest. You stumble a moment, and as you regain your footing, the golem swings an arm. Its stone fist slams into you, and fly several feet, landing in a heap on the ground. Shakily, you get back up as it turns and marches towards you again! @@.Abby;“Damn it!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem1' 'ForestGolem1-PlayerAttack'>> <<else>> <<combat_image 'ForestGolem1FS.png'>> As you flee from the golem, something warns you, internally, of an impending attack, and you roll forward as a massive arm misses you, slamming into a nearby tree. Though the tree splinters, you managed to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem1' 'ForestGolem1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestGolem2'>> <<combat_image 'ForestGolem2IN.png' >><<nobr>> <<combat_copyEnemy 'ForestGolem2-template' 'ForestGolem2' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem2' 'ForestGolem2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestGolem2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestGolem2FS.png'>> The massive stone man swings his fists, but it misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem2' 'ForestGolem2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestGolem2FS.png'>> <br /> You fire several rounds into the rock golem! Bits of stone break and fall off, but it still marches forward, clearly indifferent and unafraid! <br /> Your attacks damage the golem! However, [[it counterattacks!|ForestGolem2-EnemyAttack]] <<else>> <<combat_image 'ForestGolem2IN.png'>> <br /> As it relentlessly marches forward, you try strafing and shooting back at it, but you slip on the sodden earth and miss the golem entirely! <br /> [[It attacks!|ForestGolem2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestGolem2DF.png'>> Finally, the massive rock monster sustains too much damage. As it steps forward on its unending and direct march towards you, its legs buckles and it falls forward, slamming into the ground. The rocks spill outwards on the soggy ground, leaving only a pile of debris that no longer resembles a man at all. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestGolem2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEWitch1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestGolem2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> You rush through the swampy woods, with the huge stomping golem behind you. It smashes down trees and anything else in its path as it tracks you without rest. You stumble a moment, and as you regain your footing, the golem swings an arm. Its stone fist slams into you, and fly several feet, landing in a heap on the ground. Shakily, you get back up as it turns and marches towards you again! @@.Abby;“Damn it!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem2' 'ForestGolem2-PlayerAttack'>> <<else>> <<combat_image 'ForestGolem2FS.png'>> As you flee from the golem, something warns you, internally, of an impending attack, and you roll forward as a massive arm misses you, slamming into a nearby tree. Though the tree splinters, you managed to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGolem2' 'ForestGolem2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestWitch1'>> <<combat_image 'ForestWitch1IN.png' >><<nobr>> <<combat_copyEnemy 'ForestWitch1-template' 'ForestWitch1' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch1' 'ForestWitch1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestWitch1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestWitch1FS.png'>> Carefully observing the witch, you see her hands glow a creepy purple. She fires out some sort of spell, but you leap aside and it misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch1' 'ForestWitch1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestWitch1FS.png'>> <br /> You make a quick series of shots towards the witch, and manage to strike her! @@.Witch1;“Why are you resisting? Become perfect like me and my coven. You can join us!”@@ <br> @@.Abby;“Hey, I admit, you are hot, but I am not going to go down without a fight!”@@ <br> @@.Witch1;“Mmm, kinky! Resist if you want, it will make it even sexier when you drink the brew and become like us!”@@ <br> <br /> Your attacks damage the witch! However, [[she counterattacks!|ForestWitch1-EnemyAttack]] <<else>> <<combat_image 'ForestWitch1IN.png'>> <br /> You fire your guns at the green-skinned woman. Cackling, she teleports a series of times, causing you to miss her entirely! <br /> [[It attacks!|ForestWitch1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestWitch1DF.png'>> You finally land the fatal blow! @@.Witch1;“No! No! This isn’t fair, I wanted to be perfect forever!”@@ The witch explodes into a greenish goop. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestWitch1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEWitch1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestWitch1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Purple magic hits you and sends you reeling! @@.Witch1;“Shadow magic, baba brew, you become me and I’ll be you!”@@ she cackles. <br> @@.Abby;“Witches and rhymes. Sounds like an all-girl rap band.”@@ <br> You get back on your feet and ready yourself to attack! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch1' 'ForestWitch1-PlayerAttack'>> <<else>> <<combat_image 'ForestWitch1FS.png'>> Carefully observing the witch, you see her hands glow a creepy purple. She fires out some sort of spell, but you leap aside and it misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch1' 'ForestWitch1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestWitch2'>> <<combat_image 'ForestWitch2IN.png' >><<nobr>> <<combat_copyEnemy 'ForestWitch2-template' 'ForestWitch2' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch2' 'ForestWitch2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestWitch2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestWitch2FS.png'>> Carefully observing the witch, you see her hands glow a creepy purple. She fires out some sort of spell, but you leap aside and it misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch2' 'ForestWitch2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestWitch2FS.png'>> <br /> You make a quick series of shots towards the witch, and manage to strike her! @@.Witch2;“Why are you resisting? Become perfect like me and my coven. You can join us!”@@ <br> @@.Abby;“Hey, I admit, you are hot, but I am not going to go down without a fight!”@@ <br> @@.Witch2;“Mmm, kinky! Resist if you want, it will make it even sexier when you drink the brew and become like us!”@@ <br> <br /> Your attacks damage the witch! However, [[she counterattacks!|ForestWitch2-EnemyAttack]] <<else>> <<combat_image 'ForestWitch2IN.png'>> <br /> You fire your guns at the green-skinned woman. Cackling, she teleports a series of times, causing you to miss her entirely! <br /> [[It attacks!|ForestWitch2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestWitch2DF.png'>> You finally land the fatal blow! @@.Witch2;“No! No! This isn’t fair, I wanted to be perfect forever!”@@ The witch explodes into a greenish goop. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestWitch2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEWitch1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestWitch2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Purple magic hits you and sends you reeling! @@.Witch2;“Shadow magic, baba brew, you become me and I’ll be you!”@@ she cackles. <br> @@.Abby;“Witches and rhymes. Sounds like an all-girl rap band.”@@ <br> You get back on your feet and ready yourself to attack! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch2' 'ForestWitch2-PlayerAttack'>> <<else>> <<combat_image 'ForestWitch2FS.png'>> Carefully observing the witch, you see her hands glow a creepy purple. She fires out some sort of spell, but you leap aside and it misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWitch2' 'ForestWitch2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestElf1'>> <<combat_image 'ForestElf1IN.png' >><<nobr>> <<combat_copyEnemy 'ForestElf1-template' 'ForestElf1' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf1' 'ForestElf1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestElf1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestElf1FS.png'>> The elf's attacks are swift and brutal, but you manage, by luck or skill, to dodge the arrows. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf1' 'ForestElf1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestElf1FS.png'>> <br /> You and the elf rush between cover as you fire guns and she shoots arrows at you. Amid the exchange, you manage to wound her with your bullets! <br /> Your attacks damage the elf! However, [[she counterattacks!|ForestElf1-EnemyAttack]] <<else>> <<combat_image 'ForestElf1IN.png'>> <br /> You and the elf rush between cover as you fire guns and shoot arrows at you. However, you miss her! <br /> [[It attacks!|ForestElf1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestElf1DF.png'>> The elf collapses from your attacks, @@.Witch1;“I— I died to save nature. I died with honor and love.”@@ With that she fades away as flowers and grass suddenly spring up, growing thickly, where she just died. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestElf1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEForestElf1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestElf1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> You and the elf rush between cover as you fire guns and shoot arrows at you. One of her arrows slams into you! Cussing, you pull it out and continue fighting. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf1' 'ForestElf1-PlayerAttack'>> <<else>> <<combat_image 'ForestElf1FS.png'>> You and the elf rush between cover as you fire guns and shoot arrows at you. However, her arrows miss you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf1' 'ForestElf1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestElf2'>> <<combat_image 'ForestElf2IN.png' >><<nobr>> <<combat_copyEnemy 'ForestElf2-template' 'ForestElf2' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf2' 'ForestElf2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestElf2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestElf2FS.png'>> The elf's attacks are swift and brutal, but you manage, by luck or skill, to dodge the blows. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf2' 'ForestElf2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestElf2FS.png'>> <br /> You and the elf spar in the clearing. She wields some sort of double ended spear, and you use your knives to deflect her attacks. Finally, you see an opening and take it, stabbing the elf. She grits her teeth and only fights harder! <br /> Your attacks damage the elf! However, [[she counterattacks!|ForestElf2-EnemyAttack]] <<else>> <<combat_image 'ForestElf2IN.png'>> <br /> You and the elf spar in the clearing. Though you try to land a blow, you miss her! <br /> [[It attacks!|ForestElf2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestElf2DF.png'>> The elf collapses from your attacks, @@.Witch2;“I— I died to save nature. I died with honor and love.”@@ With that she fades away as flowers and grass suddenly spring up, growing thickly, where she just died. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestElf2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEForestElf1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestElf2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> You and the elf spar in the clearing. She weilds some sort of double ended spear, and you use your knives to deflect her attacks. Finally, she sees an opening and strikes you! The pain pisses you off! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf2' 'ForestElf2-PlayerAttack'>> <<else>> <<combat_image 'ForestElf2FS.png'>> You and the elf spar in the clearing. Though she tries to land a blow, she misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestElf2' 'ForestElf2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestPixie1'>> <<combat_image 'ForestPixie1IN.png' >><<nobr>> <<combat_copyEnemy 'ForestPixie1-template' 'ForestPixie1' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie1' 'ForestPixie1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestPixie1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestPixie1FS.png'>> The pixie throws dust at you, but you leap back in time to render it uneffective! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie1' 'ForestPixie1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestPixie1FS.png'>> <br /> The small pixie is hard to track as it darts about while laughing. However you do manage to shoot it! <br /> Your attacks damage the pixie! However, [[he counterattacks!|ForestPixie1-EnemyAttack]] <<else>> <<combat_image 'ForestPixie1IN.png'>> <br /> The small pixie is hard to track as it darts about while laughing. No matter how many shots you fire, you miss! <br /> [[It attacks!|ForestPixie1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestPixie1DF.png'>> Your attacks finally defeats the pixie. He plummets to the ground! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestPixie1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEPixie1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestPixie1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The pixie darts about, and you fire at him, but miss. Suddenly, he pops up in front of you and throws a tiny handful of sparkling dust into your face! Coughing, you say, @@.Abby;“You little bastard! I’ll—woah—“@@ you feel high. You feel good. <br> @@.Walter;“You will stay in the forest with me! Help us, help make more pixies!”@@ <br> You slowly nod, @@.Abby;“Yes, I will stay with you in the for—wait! No! Stop messing with my head!”@@ You swat at the little pixie and he grumbles as he speeds out of range! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie1' 'ForestPixie1-PlayerAttack'>> <<else>> <<combat_image 'ForestPixie1FS.png'>> The pixie throws dust at you, but you leap back in time to render it uneffective! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie1' 'ForestPixie1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestPixie2'>> <<combat_image 'ForestPixie2IN.png' >><<nobr>> <<combat_copyEnemy 'ForestPixie2-template' 'ForestPixie2' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie2' 'ForestPixie2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestPixie2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestPixie2FS.png'>> The pixie throws dust at you, but you leap back in time to render it uneffective! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie2' 'ForestPixie2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestPixie2FS.png'>> <br /> The small pixie is hard to track as it darts about while laughing. However you do manage to shoot it! <br /> Your attacks damage the pixie! However, [[he counterattacks!|ForestPixie2-EnemyAttack]] <<else>> <<combat_image 'ForestPixie2IN.png'>> <br /> The small pixie is hard to track as it darts about while laughing. No matter how many shots you fire, you miss! <br /> [[It attacks!|ForestPixie2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestPixie2DF.png'>> Your attacks finally defeats the pixie. He plummets to the ground! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestPixie2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEPixie1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestPixie2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The pixie darts about, and you fire at him, but miss. Suddenly, he pops up in front of you and throws a tiny handful of sparkling dust into your face! Coughing, you say, @@.Abby;“You little bastard! I’ll—woah—“@@ you feel high. You feel good. <br> @@.Walter;“You will stay in the forest with me! Help us, help make more pixies!”@@ <br> You slowly nod, @@.Abby;“Yes, I will stay with you in the for—wait! No! Stop messing with my head!”@@ You swat at the little pixie and he grumbles as he speeds out of range! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie2' 'ForestPixie2-PlayerAttack'>> <<else>> <<combat_image 'ForestPixie2FS.png'>> The pixie throws dust at you, but you leap back in time to render it uneffective! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestPixie2' 'ForestPixie2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestGnome1'>> <<combat_image 'ForestGnome1IN.png' >><<nobr>> <<combat_copyEnemy 'ForestGnome1-template' 'ForestGnome1' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome1' 'ForestGnome1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestGnome1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestGnome1FS.png'>> The gnome tries punching and kicking your shins, but he misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome1' 'ForestGnome1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestGnome1FS.png'>> <br /> Finally, the tiny gnome makes a mistake and one of your attacks get him! <br /> Your attacks damage the gnome! However, [[he counterattacks!|ForestGnome1-EnemyAttack]] <<else>> <<combat_image 'ForestGnome1IN.png'>> <br /> You aim at the ground, firing, but the gnome is surpisingly spry on his feet! All you manage to shoot is the forest floor! <br /> [[It attacks!|ForestGnome1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestGnome1DF.png'>> You finally manage to kill the gnome! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestGnome1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEGnome1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestGnome1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The tiny gnome leaps around you, and he punches and kicks, @@.Abby;“Hah! You’ll have to do better than that, shrimp!”@@ you yell, but then, a strange lethargy emanates from the places he hit you. You sway a bit, but stay on your feet. The gnome is small and weak, but his attacks have magic in them! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome1' 'ForestGnome1-PlayerAttack'>> <<else>> <<combat_image 'ForestGnome1FS.png'>> The gnome tries punching and kicking your shins, but he misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome1' 'ForestGnome1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestGnome2'>> <<combat_image 'ForestGnome2IN.png' >><<nobr>> <<combat_copyEnemy 'ForestGnome2-template' 'ForestGnome2' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome2' 'ForestGnome2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestGnome2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestGnome2FS.png'>> The gnome tries punching and kicking your shins, but he misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome2' 'ForestGnome2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestGnome2FS.png'>> <br /> Finally, the tiny gnome makes a mistake and one of your attacks get him! <br /> Your attacks damage the gnome! However, [[he counterattacks!|ForestGnome2-EnemyAttack]] <<else>> <<combat_image 'ForestGnome2IN.png'>> <br /> You aim at the ground, firing, but the gnome is surpisingly spry on his feet! All you manage to shoot is the forest floor! <br /> [[It attacks!|ForestGnome2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestGnome2DF.png'>> You finally manage to kill the gnome! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestGnome2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEGnome1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestGnome2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The tiny gnome leaps around you, and he punches and kicks, @@.Abby;“Hah! You’ll have to do better than that, shrimp!”@@ you yell, but then, a strange lethargy emanates from the places he hit you. You sway a bit, but stay on your feet. The gnome is small and weak, but his attacks have magic in them! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome2' 'ForestGnome2-PlayerAttack'>> <<else>> <<combat_image 'ForestGnome2FS.png'>> The gnome tries punching and kicking your shins, but he misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestGnome2' 'ForestGnome2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestLeshy1'>> <<combat_image 'ForestLeshy1IN.png' >><<nobr>> <<combat_copyEnemy 'ForestLeshy1-template' 'ForestLeshy1' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy1' 'ForestLeshy1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestLeshy1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestLeshy1FS.png'>> The tree spirit, lashes out with one of its branches, but you manage to leap aside in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy1' 'ForestLeshy1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestLeshy1FS.png'>> <br /> Your attacks knock away hard, bark-like skin, causing the leshy to roar! <br /> Your attacks damage the leshy! However, [[it counterattacks!|ForestLeshy1-EnemyAttack]] <<else>> <<combat_image 'ForestLeshy1IN.png'>> <br /> You fire at the leshy, but its gangly stomping and wild arm swings, keep you on the move, and you miss it! <br /> [[It attacks!|ForestLeshy1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestLeshy1DF.png'>> With a final attack, the leshy falls slowly falls to the ground like a tree. @@.Goblin3;“I return to the forest to grow again.”@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestLeshy1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BELeshy1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestLeshy1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Goblin3;“You do not belong here, human. You will either flee this forest- or become a part of it!”@@ yells the leshy as his giant branch-like arm slams against you, knocking you off your feet. You slam into nearby rocks, which finally stop you. @@.Abby;“Shut up, you overgrown weed. I’m going to go full metal lumberjack on your mossy ass!”@@ You leap up, ready to fight! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy1' 'ForestLeshy1-PlayerAttack'>> <<else>> <<combat_image 'ForestLeshy1FS.png'>> The tree spirit, lashes out with one of its branches, but you manage to leap aside in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy1' 'ForestLeshy1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestLeshy2'>> <<combat_image 'ForestLeshy2IN.png' >><<nobr>> <<combat_copyEnemy 'ForestLeshy2-template' 'ForestLeshy2' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy2' 'ForestLeshy2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestLeshy2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestLeshy2FS.png'>> The tree spirit, lashes out with one of its branches, but you manage to leap aside in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy2' 'ForestLeshy2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestLeshy2FS.png'>> <br /> Your attacks knock away hard, bark-like skin, causing the leshy to roar! <br /> Your attacks damage the leshy! However, [[it counterattacks!|ForestLeshy2-EnemyAttack]] <<else>> <<combat_image 'ForestLeshy2IN.png'>> <br /> You fire at the leshy, but its gangly stomping and wild arm swings, keep you on the move, and you miss it! <br /> [[It attacks!|ForestLeshy2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestLeshy2DF.png'>> With a final attack, the leshy falls slowly falls to the ground like a tree. @@.Goblin3;“I return to the forest to grow again.”@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestLeshy2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BELeshy1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestLeshy2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Goblin3;“You do not belong here, human. You will either flee this forest- or become a part of it!”@@ yells the leshy as his giant branch-like arm slams against you, knocking you off your feet. You slam into nearby rocks, which finally stop you. @@.Abby;“Shut up, you overgrown weed. I’m going to go full metal lumberjack on your mossy ass!”@@ You leap up, ready to fight! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy2' 'ForestLeshy2-PlayerAttack'>> <<else>> <<combat_image 'ForestLeshy2FS.png'>> The tree spirit, lashes out with one of its branches, but you manage to leap aside in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLeshy2' 'ForestLeshy2-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestWerewolf1'>> <<combat_image 'ForestWerewolf1IN.png' >><<nobr>> <<combat_copyEnemy 'ForestWerewolf1-template' 'ForestWerewolf1' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf1' 'ForestWerewolf1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestWerewolf1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestWerewolf1FS.png'>> The werewolf makes a series of slashes with its claws, but you flip backwards and spin, dodging the blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf1' 'ForestWerewolf1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestWerewolf1FS.png'>> <br /> You fire at the werewolf as he leaps about around you, and you manage to hit it a few times! He disappears off into the darkness and howls! <br /> Your attacks damage the werewolf! However, [[he counterattacks!|ForestWerewolf1-EnemyAttack]] <<else>> <<combat_image 'ForestWerewolf1IN.png'>> <br /> You fire at the werewolf, but it leaps high up into the trees and you lose sight of it! <br /> [[It attacks!|ForestWerewolf1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestWerewolf1DF.png'>> The werewolf collapses, his breathing ragged, @@.Ray;“You are truly a predator, more than even I.”@@ It breathes a final breath and falls limp. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestWerewolf1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEWerewolf1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestWerewolf1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The werewolf flies out of the shadows and slashes you with his claws before disappearing again into the darkness. @@.Abby;“Fuck! Fight me face to face, flea bag!”@@ <br> A rough voice eachoes in the nearby woods, @@.Ray;“Flea bag? You have fire! You do not cry and give up. You are worthy of being my kill- or—my mate.”@@ <br> @@.Abby;“Shut up! Come and fight me!”@@ <br> @@.Ray;“I am a predator. I stalk and fight on my terms- not those of my prey!”@@ <br> You ready yourself to attack when he shows up again. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf1' 'ForestWerewolf1-PlayerAttack'>> <<else>> <<combat_image 'ForestWerewolf1FS.png'>> The werewolf makes a series of slashes with its claws, but you flip backwards and spin, dodging the blows! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf1' 'ForestWerewolf1-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestWerewolf2'>> <<combat_image 'ForestWerewolf2IN.png' >><<nobr>> <<combat_copyEnemy 'ForestWerewolf2-template' 'ForestWerewolf2' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf2' 'ForestWerewolf2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestWerewolf2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestWerewolf2FS.png'>> The werewolf makes a series of slashes with its claws, but you flip backwards and spin, dodging the blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf2' 'ForestWerewolf2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestWerewolf2FS.png'>> <br /> You fire at the werewolf as he leaps about around you, and you manage to hit it a few times! He disappears off into the darkness and howls! <br /> Your attacks damage the werewolf! However, [[he counterattacks!|ForestWerewolf2-EnemyAttack]] <<else>> <<combat_image 'ForestWerewolf2IN.png'>> <br /> You fire at the werewolf, but it leaps high up into the trees and you lose sight of it! <br /> [[It attacks!|ForestWerewolf2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestWerewolf2DF.png'>> The werewolf collapses, his breathing ragged, @@.Ray;“Well done, hunter. I hope to hunt alongside you in the afterlife.”@@ It breathes a final breath and falls limp. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestLower' 'ForestWerewolf2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEWerewolf1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestWerewolf2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The werewolf flies out of the shadows and slashes you with his claws before disappearing again into the darkness. @@.Abby;“Fuck! Fight me face to face, flea bag!”@@ <br> A rough voice eachoes in the nearby woods, @@.Ray;“Flea bag? You have fire! You do not cry and give up. You are worthy of being my kill- or—my mate.”@@ <br> @@.Abby;“Shut up! Come and fight me!”@@ <br> @@.Ray;“I am a predator. I stalk and fight on my terms- not those of my prey!”@@ <br> You ready yourself to attack when he shows up again. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf2' 'ForestWerewolf2-PlayerAttack'>> <<else>> <<combat_image 'ForestWerewolf2FS.png'>> The werewolf makes a series of slashes with its claws, but you flip backwards and spin, dodging the blows! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestWerewolf2' 'ForestWerewolf2-PlayerAttack'>> <</if>>
<<if $RusalkaLeft && $RusalkaRight && $RusalkaBottom && $RusalkaTop && !$RusalkaDefeated>> <div align="center">[img[Pictures/AbbyStory44.jpg]]</div> <<audio "se_splash" volume 0.5 play>> You hear a splash and turn to see the rusalka from the night you fled from Brone! @@.Rusalka;“Ooh! You again! Mmm, I have missed you so much.”@@ She looks around, @@.Rusalka;“I don’t see that nosferatu—“@@ @@.Abby;“He’s not here, bitch, but I owe you some payback. A few days ago, I didn’t know what I was doing, but this is different.”@@ @@.Rusalka;“Kitten has claws!”@@ You feel the draw of her dark eyes, but you manage to close your own. @@.Rusalka;“Well, if you want to fight, you’ll need to get in the water!”@@ Without another word, you leap towards her, splashing [[into the shallows!|Forest-Rusalka-Start]] <<set $RusalkaDefeated = true>> <</if>>
<div align="center">[img[Pictures/BEForestFairy1.jpg]]</div> You feel your willpower weaken and decide a retreat is in order! You rush through the forest with a swarm of fairies giving chase. They scream that you cannot escape and constantly drive you forward, until you suddenly hit what feels like a wall! The moment you do the fairies giggle and laugh. Reaching out with a hand, you feel something solid, but see nothing. [[You think about what to do.|FairyBE2]] <<stopallaudio>> <<audio "be_fairy_dance" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestOgre1.jpg]]</div> @@.Ogre1;“Look what me gots.”@@ @@.Ogre2;“Dat’s da girl what da witch wants.”@@ @@.Ogre1;“Yup. Me pounded her down.”@@ @@.Ogre2;“Why you bring here? Why not take to witch?”@@ @@.Ogre1;“Stupid witch come here and make us help her. Me say we stop witch.”@@ @@.Ogre2;“We tried. She kill lotsa ogres. Not anuff of us.”@@ @@.Ogre1;“Will be. Remember, we came from dat one girl.”@@ @@.Ogre2;“Oh! You smart. Make more ogres.”@@ @@.Ogre1;“Yup, yup! More den witch can kill. Den we smash witch good and get back to eatin’ humans.”@@ @@.Abby;“Wha—where am I?”@@ [[You look up.|OgreBE2]] <<stopallaudio>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestSatyr1.jpg]]</div> Feeling your willpower slipping, you decide to make a tactical retreat! You turn and sprint away. The satyr plays a melody through his flute, and, you barely make it a few feet before [[the melody entrances you.|SatyrBE2]] <<stopallaudio>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestWitch1.jpg]]</div> You wake to the deep, reverberating stomping of heavy, stone feet. As your head stops swimming and you gain a perspective of your surroundings, you find you are being held by your arms. A rock golem trudges through the swampy terrain following two witches! @@.Abby;“Put me down!”@@ You struggle helplessly against the immovable bonds holding you. @@.Witch1;“She’s awake!”@@ @@.Witch2;“Oh! I remember this pretty one!”@@ The two cackle, before the other says, @@.Witch1;“It’s the girl from the House of Haggle!”@@ [[They step up to you.|WitchBE2]] <<stopallaudio>> <<audio "be_baba_brew" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestElf1.jpg]]</div> @@.Witch1;“You defeated the agent of the witch?”@@ @@.Witch2;“I did. Look at all the weapons she harbored!”@@ @@.Witch1;“She’s been dealing with that vile Hobs.”@@ @@.Witch2;“There, she is now disarmed. She reeks of darkness.”@@ @@.Witch1;“We should take her to Draeope.”@@ @@.Witch2;“Yes! The dryad might be able to cleanse her of this evil!”@@ [[The pair carries you to the dryad.|ForestElfBE2]] <<stopallaudio>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestPixie1.jpg]]</div> The pixie darts about, and you fire at him, but miss. Suddenly, he pops up in front of you and throws a tiny handful of sparkling dust into your face! Coughing, you say, @@.Abby;“You little bastard! I’ll—woah—”@@ you feel high. You feel good. @@.Pixie;“You will stay in the forest with me! Help us, help make more pixies!”@@ You slowly nod, @@.Abby;“Yes, I will stay with you in the for-”@@ you collapse in daze, @@.Abby;“What are you doing to me?”@@ The pixie reaches into his bag and pulls out even more pixie dust, sprinkling it on you, @@.Pixie;“Having fun!”@@ [[Your body feels weird!|PixieBE2]] <<stopallaudio>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestGnome1.jpg]]</div> @@.Gnome1;“She’s down!”@@ @@.Gnome2;“You defeated the giant!”@@ @@.Gnome1;“What are you doing?”@@ @@.Gnome2;“I don’t know, look at these.”@@ @@.Gnome1;“Those are breasts.”@@ @@.Gnome2;“I have not seen them!”@@ @@.Gnome1;“You did! Don’t you remember? Mother had them.”@@ @@.Gnome2;“That was three thousand years ago.”@@ [[One gnome sits on your arm.|GnomeBE2]] <<stopallaudio>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestLeshy1.jpg]]</div> The leshy manages to rip away your weapons, and with no effort, lifts your body up by a leg! @@.Abby;“Put me down!”@@ It calmly regards you before stomping through the woods. You flail and try to fight your way free, and then, you recognize the area it has [[taken you to!|LeshyBE2]] <<stopallaudio>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestWerewolf1.jpg]]</div> You lie defeated in the dirt. In the moonlight, the werewolf removes your weapons and armor, stripping you of your chance to fight. He stalked you, he defeated you, and to him, you are now his property. As he howls in triumph, you stir awake and try to [[crawl away.|WWBE2]] <<stopallaudio>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<<if $foundTeacup && !$collectedWater >> <<linkreplace "Collect water for the tea set">> <<set $collectedWater = true>> <</linkreplace>> <</if>>
<div align="center">[img[Pictures/HuntingZones/ForestJ5.1.png]]</div> You feel a rush of air and a tingle in your body! Suddenly, you are very small! The pitcher and tea cup appear massive. Part of you feels intense fear as your mind questions how long this effect will last or if it is permanent, but another part of you thrills at magic that you never knew really existed in the world. [[You take a look around.|J5.2]] <<audio "se_shrink" volume 0.5 play>> <<set $luckyCoin = true>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.1.png]]</div> Though you do not want to lose the lucky coin, you decide to toss it into the fountain. Aqua light erupts from the water, and sparkles shimmer and fly around you. A breeze fills this tranquil place, and several of the orbs of light fuse together forming a [[beautiful woman!|J6.2]] <<stopallaudio>> <<audio "fairy_theme" volume 0.3 loop play>> <<audio "se_bless_fairy" volume 0.5 play>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestDraeope'>> <<combat_image 'ForestDraeopeIN.png' 'ForestF9.2.png'>><<nobr>> <<combat_copyEnemy 'ForestDraeope1-template' 'ForestDraeope' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDraeope' 'ForestDraeope-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestDraeope'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestDraeopeFS.png' 'ForestF9.2.png'>> The dryad attacks, swinging her staff, but you dodge the blows. She finished by lifting a hand and vines reach up under your feet, but you side step them! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDraeope' 'ForestDraeope-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestDraeopeFS.png' 'ForestF9.2.png'>> <br /> Firing your guns, you hit the dryad several times, causing green cytoplasm to erupt from the wounds, but they heal back closed almost instantly. @@.Dryad;“I am the forest itself. I am nature's daughter. I know no death, only rebirth.”@@ <br /> Your attacks damage the dryad! However, [[she counterattacks!|ForestDraeope-EnemyAttack]] <<else>> <<combat_image 'ForestDraeopeIN.png' 'ForestF9.2.png'>> <br /> You fire at Draeope, but she suddenly disappears into the ground! All your shots miss, and then, as if the Earth opens up, she sprouts out again! <br /> [[It attacks!|ForestDraeope-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestDraeopeDF.png' 'ForestF9.2.png'>> <br> The dryad collapses, @@.Dryad;“I cannot fight further. There has already been too much strain on the forest and I refuse to absorb its essence to save myself.”@@ <br> @@.Abby;“Ok, great! Are you finally ready to listen to me?”@@ <br> [[You approach the pair.|ForestDryad1]] <br /> <<set $defeatedDraeope = true>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestDraeope'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEDryad1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestDraeopeFS.png' 'ForestF9.2.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Draeope raises her hands, and sharp, barbed vines reach from the ground, tearing at you. When the dryad clenches her fist, the plants contort and squeeze. Finally, using all your might, you break free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDraeope' 'ForestDraeope-PlayerAttack'>> <<else>> <<combat_image 'ForestDraeopeFS.png' 'ForestF9.2.png'>> The dryad leaps forward, swinging her staff at you, but misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDraeope' 'ForestDraeope-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestLightfoot'>> <<combat_image 'ForestLightfootIN.png' 'ForestF9.2.png'>><<nobr>> <<combat_copyEnemy 'ForestLightfoot1-template' 'ForestLightfoot' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLightfoot' 'ForestLightfoot-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestLightfoot'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestLightfootFS.png' 'ForestF9.2.png'>> Lightfoot attacks with his claws, but with the size of this form, his bulk makes his attacks slightly slower, and you dodge! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLightfoot' 'ForestLightfoot-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestLightfootFS.png' 'ForestF9.2.png'>> <br /> You use your hands and feet to fight Sani, insuring you do not kill him. You make your attack and land several blows, but in this bear form, he can take massive amounts of punishment! <br /> Your attacks damage Sani Lightfoot! However, [[he counterattacks!|ForestLightfoot-EnemyAttack]] <<else>> <<combat_image 'ForestLightfootIN.png' 'ForestF9.2.png'>> <br /> You attack Sani, but he uses his huge, meaty arms to guard against your blows! <br /> [[He attacks!|ForestLightfoot-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestLightfootDF.png' 'ForestF9.2.png'>> <br> You finally land a brutal blow, knocking Sani's snout sideways, and causing him to wobble on his feet a moment before he topples forward, slamming into the ground, unconscious. <br> @@.Dryad;“Dearest Lightfoot! Whatever you are, creature, you will not stand against nature's wrath!”@@ <br> @@.Abby;“I am trying to help you!”@@ <br> @@.Dryad;“Vile one! You help only your own agenda, and you shall pay for what you have done to Lightfoot!”@@ <br> <br /> The dryad twirls her staff and rushes [[towards you!|ForestDraeope-Start]] <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestLightfoot'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEDryad1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestLightfootFS.png' 'ForestF9.2.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Sani lifts a huge paw, and manages to land a heavy blow! You are knocked off your feet and tossed through the air before hitting the hard ground. @@.Abby;“Damn overgrown teddy bear!”@@ <br> @@.Sani;“I stand firm against evil. This was not your war, but you have come. I will defeat you.”@@ <br> @@.Abby;“Why won't you just believe me!”@@ <br> @@.Sani;“You are evil, I sense it. Would you have me do as the frog, and believe a scorpion? No. To trust you is to be stung and die.”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLightfoot' 'ForestLightfoot-PlayerAttack'>> <<else>> <<combat_image 'ForestLightfootFS.png' 'ForestF9.2.png'>> Sani roars and charges you, but you manage to dodge and leap past him! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestLightfoot' 'ForestLightfoot-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestKaterina'>> <<combat_image 'ForestKaterinaIN.png' 'ForestBaba.gif'>><<nobr>> <<combat_copyEnemy 'ForestKaterina1-template' 'ForestKaterina' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestKaterina' 'ForestKaterina-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestKaterina'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestKaterinaFS.png' 'ForestBaba.gif'>> You try to listen carefully for Katerina's feet, and she suddenly appears from nothingness, slashing at you! However, you sensed the attack and she missed! @@.Abby;“Damn it, Katerina! Snap out of it!”@@ She becomes invisible again! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestKaterina' 'ForestKaterina-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestKaterinaFS.png' 'ForestBaba.gif'>> <br /> You stick to using your fists and feet so as not to kill Kat, and when she becomes visible, you make your move! Several of your blows manage to land, and Katerina hits the ground hard. <br /> Your attacks damage Katerina! However, [[she counterattacks!|ForestKaterina-EnemyAttack]] <<else>> <<combat_image 'ForestKaterinaIN.png' 'ForestBaba.gif'>> <br /> Kat moves in to stab you, seemingly appearing from thin air! You dodge the blow, but your counter attack misses as she vanishes before your eyes! <br /> [[It attacks!|ForestKaterina-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestKaterinaDF.png' 'ForestBaba.gif'>> <br> You finally land a blow square into Katerina's jaw, sending her backwards! She hits the ground, out cold, but she is definitely still breathing. Turning to the witch, you yell, @@.Abby;“You're going to pay for making me hurt her, witch!”@@ Baba Yaga cackles! <br> @@.Baba;“Yell your threats, I have no fear, you'll serve me well my dearie dear!”@@ <br /> <br> The witch levitates, laughing wildly, and thunder crashes in the sky! You now face off against [[Baba Yaga!|ForestBabaYaga-Start]] <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestKaterina'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEBaba1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestKaterinaFS.png' 'ForestBaba.gif'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The shadows swirl nearby and Katerina flies out of them, slashing you with one of her knives! @@.Abby;“Fuck! Please, wake up! Kat! You hate this witch! Fight her control over you!”@@ <br> She remains silent and leaps into darkness, becoming invisible again! <br> You ready yourself for her next attack! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestKaterina' 'ForestKaterina-PlayerAttack'>> <<else>> <<combat_image 'ForestKaterinaFS.png' 'ForestBaba.gif'>> You try to listen carefully for Katerina's feet, and she suddenly appears from nothingness, slashing at you! However, you sensed the attack and she missed! <br> @@.Abby;“Damn it, Katerina! Snap out of it!”@@ <br> She becomes invisible again! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestKaterina' 'ForestKaterina-PlayerAttack'>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestBabaYaga'>> <<combat_image 'ForestBabaYagaIN.png' 'ForestBaba.gif'>><<nobr>> <<combat_copyEnemy 'ForestBabayaga1-template' 'ForestBabaYaga' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestBabaYaga' 'ForestBabaYaga-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestBabaYaga'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestBabaYagaFS.png' 'ForestBaba.gif'>> The witch fires terrible green lightning from her fingertips, but you manage to dodge the attack! @@.Baba;“So fast you move and with such grace, but soon I'll fix your pretty face!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestBabaYaga' 'ForestBabaYaga-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestBabaYagaFS.png' 'ForestBaba.gif'>> <br /> The witch seems to hover just above the ground, swaying as you fire at her. She cackles with glee, until one of your bullets finds its mark! <br> @@.Baba;“Little brat! Little brat! I shall pay you back for that!”@@ <br> <br /> Your attacks damage the witch! However, [[Baba Yaga counterattacks!|ForestBabaYaga-EnemyAttack]] <<else>> <<combat_image 'ForestBabaYagaIN.png' 'ForestBaba.gif'>> <br /> The witch seems to hover just above the ground, swaying as you fire at her. She cackles with glee, as all your attacks miss her! @@.Baba;“Poor little dear gave her best shot, but missed each time- and hit me <i>not</i>! HEE HEE HEE!”@@ <br /> [[It attacks!|ForestBabaYaga-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestBabaYagaDF.png' 'ForestBaba.gif'>> The witch loses her ability to hover and slams into the ground. She lies still a moment, as you slowly approach her, and then as your reach her, she looks up, her face a devious smile, @@.Baba;“You think you won, but think again! Next time we meet, you'll have green skin! HEE HEE HEE!”@@ Baba Yaga cackles as her body turns to black smoke and disappears. <br> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> Turning, you see Katerina stir on the ground and [[rush to aid her.|ForestEnd1]] <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestBabaYaga'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEBaba1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestBabaYagaFS.png' 'ForestBaba.gif'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The witch fires terrible green lightning from her fingertips, and it hits you square in the chest! The pain sends you to the ground in agony! <br> Cackling, Baba Yaga intones, @@.Baba;“Feel that hit and feel that pain. Soon, you're mine, body and brain!”@@ <br> You pull yourself up, ready to attack again! <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestBabaYaga' 'ForestBabaYaga-PlayerAttack'>> <<else>> <<combat_image 'ForestBabaYagaFS.png' 'ForestBaba.gif'>> <br> The witch fires terrible green lightning from her fingertips, but you manage to dodge the attack! <br> @@.Baba;“So fast you move and with such grace, but soon I'll fix your pretty face!”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestBabaYaga' 'ForestBabaYaga-PlayerAttack'>> <</if>>
[img[Pictures/HuntingZones/ForestA7.2.png]] <<audio "se_bomb_f" volume 0.5 play>> The frost bomb slams into the elemental, exploding into cold wind and snow. Steam shoots past you and you have to cover your eyes with your arms. After the hissing of cooling rock finally subsides, you open your eyes to see the fire elemental is no more. @@.SGhost2;<<book>>Congratulations! You have unlocked the Hot Blooded Hussy Bad End! It will become accessible once you complete the Forest Monster Hunt!<</book>>@@ <<set $FireBE to true>> <<link "Head on back to the rest of the forest." "ForestB7">> <<run setup.theHunt.teleport("B",7);>> <<stopallaudio>> <<audio "zone_forest_amb" volume 0.2 loop play>> <</link>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestDwarf'>> <<combat_image 'ForestDwarfIN.png' 'ForestA1.1.png'>><<nobr>> <<combat_copyEnemy 'ForestDwarf-template' 'ForestDwarf' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDwarf' 'ForestDwarf-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestDwarf'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestDwarfFS.png' 'ForestA1.1.png'>> Again the dwarven female takes initiative and attacks with a barrage of swings, but her attacks miss! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDwarf' 'ForestDwarf-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestDwarfFS.png' 'ForestA1.1.png'>> <br /> Using your weapons, you attack the dwarf, and though she defends many blows, you do manage to strike her! <br /> Your attacks damage the dwarf! However, [[she counterattacks!|ForestDwarf-EnemyAttack]] <<else>> <<combat_image 'ForestDwarfIN.png' 'ForestA1.png'>> <br /> You make a vicious attack, but using her shield, she manages to fend it off! <br /> [[She attacks!|ForestDwarf-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestDwarfDF.png' 'ForestA1.1.png'>> @@.Dwarf;“I hath been defeated! I die in glorious battle, I come to ye, father! May Myrkheim forever—“@@ her voice grows raged as the light fades from her eyes, @@.Dwarf;“stand firm.”@@ With those last words, she lies still as stone. When you search her, you find two glowing gems and place them in your pack. <br> @@.Abby;“I take no pleasure in killing you, but you wouldn’t listen!”@@ You watch as the corpse cracks and crumbles into dirt and rock. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> @@.Giggler;You find glowing gemstones!@@ <<set $GlowingGems = true>> <<notify 'Got Glowing Gems!'>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestDwarf'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE1.jpg]] <br /> <br /> [[You are defeated!|BEDwarf1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestDwarfFS.png' 'ForestA1.1.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The dwarf rolls on the ground, and pops up next to you, her sword slicing your flesh! She laughs and seems to enjoy it. She's really annoying! <br> @@.Abby;“I am telling you that I am not your damn enemy!”@@ <br> @@.Dwarf;“You are a human! You are an enemy to all things!”@@ <br> <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDwarf' 'ForestDwarf-PlayerAttack'>> <<else>> <<combat_image 'ForestDwarfFS.png' 'ForestA1.1.png'>> Again the dwarven female takes initiative and attacks with a barrage of swings, but her attacks miss! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestDwarf' 'ForestDwarf-PlayerAttack'>> <</if>>
<div align="center">[img[Pictures/DesStory192.jpg]]</div> You feel yourself release a sigh that you did not know you were holding. Absinthe managed to chase off Ivor’s pet assassins! You almost leapt down to save her as the Jiang Shi tried to strangle your friend, but just as you stepped up to move- two of the Night Stalkers arrived, and you remained in the shadows. As you watch they manage to save her, and then, they all turn and begin to [[walk away.|Des193]] <<stopallaudio>> <<audio "brone_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory193.jpg]]</div> After they have gone, you stand for a moment to think about your next move. Ivor will have Absinthe’s friends. You could always release them, but once the humans reach the tunnels, if they even make it that far, they may be mistaken for average people, not the hostages that they are, and either be killed, or worse, turned. All you can do for now is return to the lair and gain knowledge of the situation. You change into a bat and flap your wings as you fly through the [[night sky.|Des194]]
<div align="center">[img[Pictures/DesStory194.jpg]]</div> You know you’ve made far greater time going by air than a group of enslaved humans could on the ground. Hopefully you can get to Ivor, and somehow ensure the band stays [[alive and human.|Des195]]
<div align="center">[img[Pictures/DesStory195.jpg]]</div> You traverse the sewers without concern; however, as you enter the part of the Shanghai Tunnels in which Ivor’s forces live, you hear voices and smell unfamiliar odors. Is the lair under attack? Can you let them kill Ivor, or because of the psychic bond, will you be forced, like a puppet, to save him? As you turn the corridor, prepared for a fight or coup, you see something that [[you did not expect.|Des196]]
<div align="center">[img[Pictures/DesStory196.jpg]]</div> In the tunnels ahead, you see vampires, but not the ones that generally haunt these old halls. Ivor has a hundred or two vampires under his control. These are not his. One in particular truly stands out. She clearly exhibits power, and appears to have come from Egypt. How ancient is she? What kind of vampire is she? But, the main question you wonder as she passes you, is why are all [[these vampires here?|Des197]] <<stopallaudio>> <<audio "brone_theme_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory197.jpg]]</div> After turning at the next junction, you find even more unfamiliar faces. They seem all to be from elder times in history, meaning, like Ivor, they may be quite old. You make out a Celtic woman, a woman from the 1940’s or 50’s, a geisha vampire, and many more. You even see another nosferatu, like yourself, among them. However, the next hallway holds something else that [[you did not expect.|Des198]]
<div align="center">[img[Pictures/DesStory198.jpg]]</div> You see many skeletons clattering along the rocky ground. And, then you notice a small army of necromancers! They are not vampires, but humans. You smell only death on them, and likely they live prolonged lives like a vampire, but under a different set of strengths and weaknesses. You can see them streaming from Eleanora’s chamber. The witch summoned all these evil conjurors here? You become more nervous and confused the further into the lair you travel. Finally, you reach the halls just outside [[Ivor’s throne room.|Des199]]
<div align="center">[img[Pictures/DesStory199.jpg]]</div> You see a very large, bearded vampire and a smaller female. She looks you right in the eyes as you make to pass by, but then stops you. @@.Kress;“Ivor already gives audience.”@@ The man looks over to you, @@.Walter;“Vee must also make our presence known and offer gift of some kind.”@@ They both have thick Russian accents. @@.Brone;“I am actually one of his servants. What is happening? Why have all of you come?”@@ The two look at each other. @@.Walter;“You are nosferatu and serve Ivor?”@@ Though you’d like to say no, the truth is that you must obey him regardless of your disdain, @@.Brone;“Yes. Quite so.”@@ Again, the man goes into thought. The girl says something in their native tongue and he replies back to her. The only word you can discern is the word for <i>‘no’</i>. She continues to argue, her voice clearly pleading some kind of case. The man appears frustrated a moment and then suddenly smiles. @@.Walter;“Even in dire situation, I cannot say nyet to you, kitten.”@@ He looks at you as if sizing you up. Is he going to try to fight you? @@.Walter;“You and I, vee are friends, though you do not know me or my companion- nor vhy we are here. Your master, Ivor, he plans to—“@@ @@.Ele;“Grigori! A dreg like you comes to pay respects to Lord Ivor. How very touching.”@@ Turning, you see a woman coming from the throne room- armored vampire guards [[at her sides!|Des200]]
<div align="center">[img[Pictures/DesStory200.jpg]]</div> @@.Ele;“Oh, look, you brought your dear Anastasia along as well. Tell me, dearest girl, how does it feel to have lost your entire kingdom and see what it has become?”@@ @@.Walter;“You vatch your tongue, vitch!”@@ @@.Ele;“Did I strike a nerve, Grigori? Good.”@@ @@.Walter;“I varn you! Do not disrespect Anastasia!”@@ @@.Ele;“Warn <i>me</i>? Oh, poor deluded fool. I am the Countess Elizabeth Báthory. Can you believe serfs like you talking to royalty in such a manner? Pathetic banter from something so worthless! It is <i>I</i> Rasputin, that warns <i>you</i>!”@@ [[She walks up to the pair.|Des201]]
<div align="center">[img[Pictures/DesStory201.jpg]]</div> Her guards are giants of men, like this Grigori Ras—Rasputin! As in <i>the</i> Rasputin? What on Earth is happening around here! What vile plan has Ivor concocted this time? @@.Ele;“If you two are here, then you must mean to unravel Ivor’s greatest triumph. Anywhere you two vagabonds show up, the wealthy and powerful tend to suffer.”@@ @@.Walter;“We are only here to pay our respects and witness for ourselves if he truly can do as he claims. Now, please stand aside, countess, it is our right to see the one that has summoned any of our kind that would come to see.”@@ @@.Ele;“Oh, I think not! I have wanted revenge upon you ever since the day you saved that village from my forces.”@@ @@.Walter;“You intended to slaughter innocent lives for blood magic! I could not allow you to do this! You needed to be stopped!”@@ @@.Ele;“And, you,”@@ Báthory says to Anastasia, @@.Ele;“You were the one that must have ruined my ritual, while your brainwasher, Rasputin, did the all the fighting against my forces. While I must commend you both for your resourcefulness, I must, likewise, hate you for what you did. Do you even understand what you dared to stop?”@@ @@.Kress;“Of course we know!”@@ Anastasia spits on the ground near Báthory’s feet. @@.Ele;“Stupid, foolish, girl!”@@ The armored guards move in unison as if to slay the pair, but the countess stops them, @@.Ele;“Halt. As much as I’d enjoy seeing them die, we cannot kill these two, here, without Ivor’s blessing. He, like me, follows certain codes of etiquette. Something this barbarian and street urchin could never grasp. However, I shall not permit you an audience with Lord Ivor. If you are here, it means you plan to stop what he intends to do.”@@ @@.Walter;“You cannot forbid us, only—“@@ @@.Ele;“You two, escort them away.”@@ The two rear guards come forward and swiftly prod the pair along and away from the throne room. Then, as if an afterthought, [[she looks towards you.|Des202]]
<div align="center">[img[Pictures/DesStory202.jpg]]</div> Her eyes bore into yours and she smirks. You feel like a mouse under a cat. Something in her eyes reminds you of Eleanora. This woman’s mind is cunning, calculating, and cold. She holds her gaze a few moments and turns [[to her guardsman.|Des204]]
<div align="center">[img[Pictures/DesStory204.jpg]]</div> Now, she whispers to him, and he turns his head to look at you. He whispers back and nods. Then he marches off down one tunnel, and she and the last guard walk past you and down a different one. You have not felt so confused in a long time. Something very large must be about to happen, but what could it be? As you sit a moment in the shadows, you see two shapes leap past you in the darkness, and into Ivor’s chamber! [[You quickly give chase.|Des205]]
<div align="center">[img[Pictures/DesStory205.jpg]]</div> You find that it was the Jiang Shi twins! All the extra time you had to beat them to Ivor was lost because of all this other hoopla. Frustrated, you slink into the room as they inform Ivor that they have the band secured in the dungeons. He thanks them, before turning to you and ordering you to [[step forward.|Des206]]
<div align="center">[img[Pictures/DesStory206.jpg]]</div> @@.Ivor;“As you see, I am very busy, nosferatu, what do you want?”@@ @@.Brone;“That is the very reason I am here, sire, I came to inquire about all of these vampires that have arrived this evening. What is—“@@ @@.Ivor;“It is no concern of yours, worm. Know only that I finally have brought together all the means to a plan I concocted several decades ago.”@@ He then narrows his eyes and peers directly into your own, @@.Ivor;“And, if you or anyone happens to impede these plans, I will torture you for a century or more before I allow final death to take you.”@@ Feigning ignorance on the matter, you ask, @@.Brone;“Very well, Lord Ivor, but did your pets manage to aquire the woman, Absinthe?”@@ He turns towards them and casually strides up to one. She continues to look forward and he kicks her leg from the side so that it breaks. Over the sick sound of cracking bone, she hisses and falls to the ground in pain. @@.Ivor;“They did not. And, I intend to show them my displeasure.”@@ You do not harbor any affection for the twins, but you feel somewhat sorry for them, knowing that a broken leg will definitely not be the end of their suffering. The bone snaps back in place and heals, and she rises back into position, looking forward with her stoic face again. @@.Brone;“I told you! Absinthe is <i>indeed</i> strong!”@@ @@.Ivor;“The Jiang Shi did manage to do the simpler task of bringing the friends of this Van Gothen girl. Surely, she will come to save them. According to the twins, Absinthe was all but defeated, when an army of other hunters arrived and saved her.”@@ Hah! <i>An army!</i> You cannot let out the truth or you would divulge that you were there as well. @@.Ivor;“However, now I know we have nothing to fear from her. If the Jiang Shi were obviously stronger, then she will not be able to stop me, for I am even more powerful than they. She also showed her brashness by rushing into battle alone- a weakness. And, with my own forces and that of the other vampires now assembled- no number of hunters will be able to save her when she arrives to save her friends.”@@ When you left, Absinthe had cooled down at the words of the old man. What if she cannot continue to fight her nature? What if her passion to save these people, that she loves, overrides her rationality? Your thoughts break when Ivor interrupts them, @@.Ivor;“What! What else do you want? You test my patience!”@@ @@.Brone;“My apologies, Lord Ivor. I had merely come to ascertain why all these others had arrived, but I see now that such knowledge is above my station.”@@ His eyes narrow, @@.Ivor;“Indeed, it is. Now be gone. I have to administer punishment to these pathetic, worthless twins.”@@ As much as you dislike them, you still feel sorry for the pair as you turn and leave, closing the door [[behind you.|Des207]] <<stopallaudio>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory207.jpg]]</div> You make your way to the catacombs below, to the dungeon, and in the first cell, you find the band. A female leaps up and rushes at the bars, banging into them and shaking them violently, @@.Scar;“Hey ugly! What the fuck do you think you sick Halloween freaks are doing? Let us out!”@@ @@.Brone;“Quiet, please! You need to—“@@ She bangs, @@.Scar;“I said, let us out!”@@ You contemplate whether or not to tell them that you are a friend. What if Ivor or Eleanora torture them, enslave them, or break them, and they let slip that you are trying to help Absinthe? @@.Brone;“I believe that you shall likely be let out, eventually.”@@ @@.Fawn;“Why not, <i>now</i>?”@@ asks a slight girl in the rear of the cell. @@.Brone;“Look here, I am not your jailor, I was merely curious to see you and ensure you are safe. Do you know why you are here?”@@ @@.Toby;“It has something to do with Abby,”@@ says a shorter man in the back. The angry girl turns to him, @@.Scar;“Shut up, Toby! Of course it’s her fault this is happening. I don’t know what that bitch got involved with, but we do not want to be a part of it!”@@ You want, desperately, to quell their passions, but, again, you feel you should wait for now. @@.Brone;“Hmm, well, there may be much more to the story than you are aware. Do not be so quick to judge your friend.”@@ @@.Scar;“Hah! Our <i>friend</i> pissed everyone off and then disappeared. Now we are in a fucking dungeon surrounded by people pretending to be vampires! Fuck Abby and fuck you! Let us out, we don’t even like her!”@@ Your eyes peer around. Three do appear rather vexed, but the smaller man appears sad, forlorn. The look on his face reminds you of your old friend, Mr. Ravenhurst, when he lost his bride-to-be. Does this young man love her? @@.Scar;“Hey, freak-face, you listening to us? I said, we don’t want anything to do with her, let us out, now!”@@ @@.Brone;“I am sorry, but honestly, I think you are safe. They want you alive to bait her into coming to save you.”@@ The tall blonde man, who appears to look like a vampire, though you hear his heart beating, says, @@.Sylvain;“Absinthe come to save us? You’re an idiot. She cares only cares about one person- and that’s herself.”@@ He turns to the others, @@.Sylvain;“We are going to fucking die at the hands of these insane cultists.”@@ You let out a deep sigh, wanting to ensure their safety, but fearing to divulge the plan @@.Brone;“I should go,”@@ is all you say, and with that you meld into the shadows and they cannot see you. @@.Scar;“How the fuck did you do that!”@@ @@.Sylvain;“What if these really are vampires?”@@ @@.Scar;“Do you even hear yourself, Sylvain? Vampires are not real!”@@ @@.Fawn;“I don’t know, Scar, that was cool how he disappeared like that. Mmm, do you think they will ravish us, fuck us hard, before they drain us of blood?”@@ You stare in confusion as the smaller woman reaches under her skirt to pleasure herself. @@.Fawn;“Oh god, that’s hot! We can be vamp—“@@ @@.Scar;“Shut up, Fawn! Fuck! Everyone shut up. I need to think! We got to get out of this place. God damn I hate Abby.”@@ The humans [[fall silent.|Des208]] <<stopallaudio>> <<audio "abby_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory208.jpg]]</div> You continue further down, to the lowest, last dungeon cell, to see Clover. She already awaits you, @@.Clover;“Brone? Are you here? I feel you.”@@ You slip out of the shadows and into the visible light, @@.Brone;“Indeed, I am.”@@ @@.Clover;“What was all that? I heard a lot of screaming the past hour or so.”@@ @@.Brone;“You have company.”@@ @@.Clover;“What? Brone, please tell me what is happening!”@@ You cannot bring yourself to keep it secret any longer, @@.Brone;“Clover, you recall how I mentioned that I may have finally found a way to stop Ivor?”@@ @@.Clover;“Yes! It’s all I think about besides Walter.”@@ @@.Brone;“Well, our hope lies in the hands of a very powerful vampire hunter, no, more than that- a monster hunter extraordinaire.”@@ @@.Clover;“He’s going to come and—“@@ @@.Brone;“<i>She</i>, actually, and let me tell you, she is full of fire and strength. Passions bubble at her surface, and while that can be a flaw, in her case it makes her even more wonderful than one can fathom. Mixed with her unrivaled beauty, she is—“@@ @@.Clover;“Oh, Brone! You are smitten!”@@ You suddenly stop yourself, @@.Brone;“No,”@@ you sniff and look away, @@.Brone;“I most certainly am not.”@@ @@.Clover;“I have never seen you smile since first we met- but you just did, you did as you said those lovely things!”@@ You scowl towards your friend, @@.Brone;“Better?”@@ @@.Clover;“I’m sorry. I didn’t mean to upset you.”@@ @@.Brone;“It’s fine. Even if I harbored something in my heart for her, look at me?”@@ You gesture with your inhumanly gangly arms, bringing clawed, spindly hands up and down over your elongated and misshapen frame. @@.Brone;“She not only surely finds me hideous, but she, literally, hunts monsters! And, I am but a breath away from becoming quite the monstrous one, not that I am not already.”@@ @@.Clover;“Brone! You stop talking like that right now!”@@ @@.Brone;“Of course, you are right, I should not get emotional. Now, more than ever, I need to keep my wits. She holds the key to ending him. If ever someone lives that could slay that cur, ‘tis she! I know it in my very soul!”@@ @@.Clover;“So, who is this company that you mentioned?”@@ @@.Brone;“They are her friends- or so, I thought they were. They seem very angry with her. I want to tell them that she will come and save them, but I worry about that. If I divulge this plan to anyone besides you, I fear that Ivor will find out. He’ll kill me, surely, and then no one will ever stand in his way again. While I do know that she, Absinthe, is tough, she is inexperienced, and needs more hunting before she is ready to face him in combat. Worse, there are vampires from all around the world converging on the lair.”@@ @@.Clover;“What! Why?”@@ @@.Brone;“I do not know. Everyone has been quite tight lipped about it.”@@ @@.Clover;“So, if she comes—“@@ @@.Brone;“She will face a massive vampire army. I do not know if he intends to attack all of Portland or if they are all here to seek and slay her. But, he means to use her friends as bait.”@@ @@.Clover;“Oh no! You need to tell her all this, if she’s like you said, she’s likely to rush right here for them.”@@ @@.Brone;“I shall, the sun will soon rise, and I need to sleep. When I wake, I am going to see her immediately.”@@ @@.Clover;“Brone.”@@ @@.Brone;“Yes?”@@ She slides a pale hand through the bars and rests it on one of your own, @@.Clover;“You’re not a monster. You really aren’t.”@@ Pulling your hand away, you turn and slip into the shadows as you say, @@.Brone;“Good day, Clover, sleep well.”@@ Traversing the labyrinthine halls, you reach [[your perch.|Des209]] <<stopallaudio>> <<audio "clover_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory209.jpg]]</div> All these monsters roaming the Shanghai Tunnels can only spell trouble for you and doom for the mortals above. How will they behave? Will they swarm up tomorrow night like a great plague to consume all the living? Eleanora now wields an army of necromantic ne'er-do-wells. Ivor has come up with an idea of some kind, something surely foul and hideous. You have never seen him surround himself with so much potential competition- it is extremely out of character. Why would he do something so risky? He already said that he intends to use these forces to capture her when she comes to save her friends. How long will Ivor wait for Absinthe before he sends these monsters to assault the Sanctuary? You need to ensure that you talk to Absinthe before she leaves tomorrow. You feel the strange sensation that dawn breaks in the world above and instantly slip into a [[dreamless oblivion.|Chap 8]] <<stopallaudio>> <<audio "zone_caverns_amb" volume 0.5 loop play>>
<div align="center">[img[Pictures/Chapter8.png]]</div> [[Chapter Eight|Des210]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter8 to true>> <<set $Chapter7 to true>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory210.jpg]]</div> Breathing hard and with a dry mouth, you awaken in a cold sweat and turn on the light before sitting up in bed. You must have had a nightmare. You recall feeling as though you were being smothered or choked. You actually feel drained and exhausted, and you doubt you’ve been asleep longer than an hour or two at most. Lying down on the creaking bed, you quickly drift back [[to sleep.|Des211]] <<stopallaudio>> <<audio "se_lamp" volume 0.3 play>>
<div align="center">[img[Pictures/DesStory211.jpg]]</div> You find yourself in a black void! The infinite darkness extends forever in all directions. Though you feel as though you stand on something, the ground beneath you appears to be an infinite void as well. @@.Abby;“Hey! Where am I? Hello?”@@ you yell into the void. Anger wells in you and you feel off, as if this dream has been forced upon you. @@.Abby;“Is anyone here?”@@ @@.Walter;“Yes, I am,”@@ answers a voice that chills you to [[the bone.|Des211.1]] <<stopallaudio>> <<audio "be_blood_suit" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory211.1.jpg]]</div> With a palpable dread, you suddenly feel vulnerable, more than you can recall feeling since your childhood. @@.Abby;“Daddy?”@@ It was the voice of the man that adopted you- the man that molested you while you were a young teen. @@.Walter;“Yes, honey, it’s me. I’m here now.”@@ [[Suddenly he steps into view!|Des212]]
<div align="center">[img[Pictures/DesStory212.jpg]]</div> Your knees feel weak and give out from under you. He stands over you like he did when you were a child. @@.Abby;“No. I’m an adult, now! I left you behind.”@@ @@.Walter;“No. Your body grew into a woman, but inside you’re still the weak, scared girl you always were.”@@ Terrible memories flood back into your mind, @@.Abby;“No.”@@ you whimper, your voice sounding pathetic even to your own ears. @@.Walter;“Yes. Show daddy what he wants to see, honey.”@@ @@.Abby;“You’re not my real father! My real dad would never—“@@ His voice bellows so loud it vibrates your bones, @@.Walter;“Your real parents didn’t want you! No one does- except your new mother and me. We are the only ones that love you in the entire world. No one else cares about you.”@@ You hear the sound of a belt slapping skin, @@.Walter;“Do you want to be a bad girl for daddy or a good girl?”@@ @@.Abby;“Please,”@@ you whisper. The slap sound reverberates through the darkness again, causing you to wince, @@.Abby;“Good girl. I’ll be good.”@@ @@.Walter;“I’ll be a good girl, what?”@@ @@.Abby;“Daddy. I’ll be a good girl, daddy,”@@ you say sobbing. @@.Walter;“Then show me what I want to see,”@@ he [[coldly commands.|Des213]]
<div align="center">[img[Pictures/DesStory213.gif]]</div> You fearfully lay back and expose yourself to his burning eyes. @@.Walter;“Yeah. That’s good,”@@ he says as you whimper. But, then something clicks, as if your memories are suddenly altered, and you find yourself smiling and feeling sexy and wanted! Then, you feel sad again, betrayed and harmed, just as you remember feeling from those days, but then, again, it is as if your mind changes and you feel happy about this! Something is not right- you feel confused and your real memories feel hard to hold onto. @@.Walter;“Yes, everything’s alright now, honey. Daddy just needs to finish. Once I cum inside you, you’ll be better. You’ll understand everything. Let daddy own you.”@@ @@.Abby;“Understand?”@@ @@.Walter;“Yes, you’ll know your place as my submissive little slut.”@@ Suddenly, the vision changes and [[he is behind you!|Des214]]
<div align="center">[img[Pictures/DesStory214.jpg]]</div> You feel helpless again. Your adoptive father holds your arms behind you and you feel his cock pressing against your entrance, @@.Walter;“C’mon honey. Loosen up. We’ve done this so many times, you know you like it.”@@ You don’t like it! You feel that pit in your stomach and start to shake as he pushes into you, @@.Walter;“Yeah, there, see? I am already inside and you are so wet.”@@ Suddenly, you are aware of how wet you are! Your pussy feels hot. @@.Walter;“Yes, your pussy is hot, honey. You like this. You like being used. You do not need love. You just need someone to command and own you.”@@ [[You smile.|Des215]]
<div align="center">[img[Pictures/DesStory215.jpg]]</div> Joy suddenly swells in your heart, @@.Abby;“Yes, daddy. I am a little slutty whore that wants to serve you forever.”@@ He laughs, but his laugh sounds different than you recall, it’s far more villainous. For a moment, something feels off. @@.Walter;“I’m about to cum, and then you will be mine and serve me!”@@ @@.Abby;“Yes, daddy! I’ll obey you, forever!”@@ Just as he groans, about to release his seed, someone [[wakes you up!|Des216]]
<div align="center">[img[Pictures/DesStory216.jpg]]</div> @@.Abby;“Wha- hello?”@@ You whisper, groggily looking up at the ceiling. You feel weird, almost high or drunk. The room spins and your mind floats a bit. You stifle a scream as a face [[pops into view!|Des217]] <<stopallaudio>> <<audio "brone_theme_5" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory217.jpg]]</div> Brone’s sudden appearance, snaps you fully back into reality. @@.Brone;“Shh! It’s me!”@@ @@.Abby;“Brone? What’s going on?”@@ @@.Brone;“I am not entirely sure. Before, it was as if no one could ever hope to take you by surprise, but when I arrived, you wouldn’t stir. I tried repeatedly, but you would not wake. And, you—“@@ he seems a bit uncomfortable, @@.Brone;“You were talking in your sleep, and kept changing from crying and sobbing to almost hysterical laughing. I am sorry that I slapped you.”@@ @@.Abby;“You slapped me? What the hell!”@@ @@.Brone;“I had no choice! It was as if you were under a spell.”@@ You stand up and almost fall over from vertigo, @@.Abby;“Woah, what the hell is wrong with me?”@@ Brone helps you to your feet and you stumble around the room a bit until you feel [[more alert.|Des218]]
<div align="center">[img[Pictures/DesStory218.jpg]]</div> @@.Abby;“What are you doing here, anway? Someone might see or hear you.”@@ @@.Brone;“I came to tell you about something strange happening in regards to Ivor.”@@ @@.Abby;“Ok,”@@ you say as you lean back on a desk in the room, @@.Abby;“Go on.”@@ @@.Brone;“Oh dear, where to begin? Vampires, some breeds I have never even seen before have converged in the tunnels. I’m thinking they may be here to slay you.”@@ @@.Abby;“He brought in an army? What about the Sanctuary, is he planning an attack here?”@@ @@.Brone;“I don’t know. I do not think so, he did not say that. He appears to be more concerned with your friends. Honestly, they are not telling me anything.”@@ @@.Abby;“What about my friends?”@@ @@.Brone;“They are alive, for now. I stopped by to see them, but they were—“@@ @@.Abby;“Were what!”@@ He looks uncomfortable and nervously taps his sharp claws together, @@.Brone;“It seems they heard enough from the Jiang Shi twins to know that you are the cause of their current misfortunate incarceration. They seem quite angry with you. Oh, and speaking of the twins, I saw you fend them off better than—“@@ @@.Abby;“You were there?!”@@ [[You become incensed!|Des219]]
<div align="center">[img[Pictures/DesStory219.jpg]]</div> @@.Abby;“You bastard! You stood there and watched me almost get killed!”@@ @@.Brone;“My apologies, but I could see no way to aid you at that moment. If I showed myself, and fought with the Jiang Shi, she would have destroyed me. My idea was that she would take you to the underground and once there I could help you inside our lair. However, panic welled in my heart, and though I know they were to take you alive, I simply could not stand it anymore. I was about to intercede when the two hunters showed up to help you. I watched and waited and, may I say, I was so delighted to see that bitch chased off!”@@ @@.Abby;“So, there’s an army that might come and kill all my new friends in Sanctuary, my old friends are down in a fucking dungeon, and you- who I <i>thought</i> was my friend, just stood by and watched me almost die! Fuck you, Brone Lorcan!”@@ @@.Brone;“Please! Be reasonable! I am doing all that I can to help! Without my guidance you’d never have gotten this far! I will try to keep your friends safe, but I am powerless! You’re the one with the power to change everything!”@@ @@.Abby;“Get out of here! I don’t want to see you.”@@ Brone sighs, @@.Brone;“You are stressed. So much has changed for you in a matter of days. I am sorry that I became passionate, I do care about you.”@@ @@.Abby;“No, you don’t. No one does.”@@ [[He remains.|Des220]] <<stopallaudio>> <<audio "brone_theme_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory220.jpg]]</div> @@.Brone;“I shan’t abandon you. Truly, I want to see you succeed.”@@ You remain silent and stew inwardly. @@.Brone;“I see. I came here to try and ensure your remained cool-headed. I thought you may wake up and rush out to help your friends without the Night Stalkers and without more training. You did handle yourself, magnificently, against the Jiang Shi. However, you almost died.”@@ @@.Abby;“No thanks to <i>you</i>.”@@ @@.Brone;“No, you are correct, no thanks to me. Your friends from here came to help you. Absinthe, listen, your band mates do not know how you truly feel about them. You put up walls to keep people from your heart. You push away anyone that gets close to you! You did it with the band, and you may do so with me, but I implore you to not resist the aid of the Night Stalkers. These people share great pains and together they do honest good in the world.”@@ @@.Abby;“Pain? You have no idea what I’ve been through in my life! I won’t go kill Ivor right now, ok? But, I want you to go away. Leave me alone!”@@ He almost puts his hands on your shoulders before he stops himself, and steps back. @@.Brone;“So be it, my lady.”@@ Though you do not turn towards Brone, you feel a cold chill to your side and then no longer sense his [[presence in the room.|Des221]]
<div align="center">[img[Pictures/DesStory221.jpg]]</div> You stand for a few minutes. He’s right. Why do you do this! You want to be loved and liked, you want friends, yet you always push everyone away. Your anger seethes at yourself, at the situation, and the world. <i>@@.SGhost2;<<psy>>You don’t need anyone. You’re strong enough to handle anything. You should just leave all this behind.<</psy>>@@</i> Yeah. Everything has become shit. You should just go and carve out a new life on your own. However, when you think about the band, your anger begins to fade. You have all been through so much together. What if you never get the chance to make things right with them- let them know how much you love and care and how sorry you are for how you treat them. Then, you think about the Night Stalkers and how they all seem to have had terrible fates. Brone is right. You need to focus. Once you have fighting experience and the Night Stalkers are at your side- you will track down Ivor, kill him, and save your friends. But, only after you slay that bitch Jiang Shi that almost killed you! Calm for the moment, you <<if $StoryMode>>[[step into the hallway.|Sanc3SM1]]<<else>>[[step into the hallway.|SanctuaryHome]]<</if>> <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestElf2.jpg]]</div> @@.Witch1;“Draeope! Look! We have captured the female assassin!”@@ @@.Dryad;“You have done well, elf. Her body exudes a true evil.”@@ @@.Witch2;“Maybe Baba Yaga put this strange skin on her. Can you cleanse her?”@@ @@.Dryad;“Indeed, I can. The power of nature cleanses all!”@@ She gently places her staff to your forehead. You slowly regain consciousness, and begin to struggle. @@.Dryad;“Elves- hold her still, my enchantment is nearly complete!”@@ @@.Witch1;“Yes, dryad!”@@ [[You feel a throbbing in your head!|ForestElfBE3]]
<div align="center">[img[Pictures/BEForestElf3.jpg]]</div> You find yourself on the ground, trying to crawl away. @@.Witch1;“She broke free!”@@ @@.Dryad;“Hold! The spell is complete. She will soon feel the power and energy of life and nature.”@@ You feel a strange tingling, @@.Abby;“What the fuck did you do to me?”@@ @@.Dryad;“Shh, even humans are children of nature. You are a strong warrior. We will free you from this darkness and even from mortality. You will be our finest weapon against the witches!”@@ @@.Abby;“I don’t want to—“@@ [[Suddenly, power erupts in your brain!|ForestElfBE4]]
<div align="center">[img[Pictures/BEForestElf4.jpg]]</div> You scream out into the woods! You hear voices, powerful, drown out your thoughts. The wind, the trees, even the grass, it is as if you hear nature itself. @@.Abby;“What have you done?”@@ @@.Dryad;“I told you. I have dispelled the corruption and freed you to serve nature Herself.”@@ [[Vlad screams in pain!|ForestElfBE5]]
<div align="center">[img[Pictures/BEForestElf5.jpg]]</div> Your body burns yet feels good at the same time as the nature magic dispels the Blood Suit. But, then, the magic continues, so even as you feel grateful to be released from Vlad’s power, you feel yourself resisting the now enthralling call of [[nature itself.|ForestElfBE6]]
<div align="center">[img[Pictures/BEForestElf6.jpg]]</div> @@.Witch1;“She resists the call?”@@ @@.Dryad;“She does, but like water finding its way through the cracks in the strongest of rocks, so too shall my power find its way into her mind. After all, it <i>is</i> nature’s way.”@@ @@.Witch1;“Yes, dryad!”@@ @@.Witch2;“Yes, dryad!”@@ After some time, the light fades, and [[you stand up.|ForestElfBE7]]
<div align="center">[img[Pictures/BEForestElf7.jpg]]</div> You feel alive, more than you can recall. You feel energized and something else new- happy. You feel immensely happy as if you found a purpose that always resounded within your heart. [[You turn to see the dryad.|ForestElfBE8]]
<div align="center">[img[Pictures/BEForestElf8.jpg]]</div> Immediately, you know her to be your mistress- the one that rules this forest. @@.Witch3;“Dryad, I am at the service of you and nature Herself.”@@ @@.Dryad;“Welcome, elf. Your aid is truly needed. An ancient and foul power has taken root in these woods, and we must find and eliminate it such that balance shall return again.”@@ @@.Witch3;“I live to serve nature.”@@ @@.Dryad;“Take this new daughter of the forest and arm her with our strongest armors and weapon. She will be the bane of anyone that dares to harm this forest.”@@ @@.Witch1;“Yes, dryad!”@@ [[They arm you.|ForestElfBE9]]
<div align="center">[img[Pictures/BEForestElf9.jpg]]</div> You move with speed and agility beyond that of a normal elf, for mixed within your now infused blood remains the DNA of a Van Gothen. With your new elfish powers combined with your physical aptitude, you make short work of the forces of Baba Yaga- and you manage to [[slay the witch herself!|ForestElfBE10]]
<div align="center">[img[Pictures/BEForestElf10.jpg]]</div> Once you complete that mission you spend the rest of time guarding the forest from any threat. Eventually, humanity tries to expand into this place as Portland’s population grows too large, but you destroy the logging equipment, vehicles, and the workers disappear repeatedly. The US government sends in troops, and they too vanish in the forest [[at your hands.|ForestElfBE11]]
<div align="center">[img[Pictures/BEForestElf11.jpg]]</div> <br /> <br /> @@.SGhost2;You failed to defeat the elves of the woods and became one yourself. A righteous defender of the forest and worshipper of the dryad, none could harm nature under your care. Your previous life as a human faded away. Forgotten were your band mates, the Night Stalkers, and even Brone Lorcan. Only nature and how to best serve it mattered to you, and you stood elite among all the elves- a living legend.@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestFairy2.jpg]]</div> The fairies taunt you as you try to come up with a plan. @@.Fairy1;“You can’t escape!”@@ @@.Fairy2;“You’re trapped!”@@ @@.Fairy3;“You’re in our ring!”@@ @@.Fairy4;“Ha ha, human, you are ours now!”@@ Ring? You look down to find that you are in a ring of mushrooms! Feeling with your hands confirms that the force field holding you here follows the path of these toadstools! You make to kick them, assuming that smashing the fungi will break the circle and free you, but before you manage even one swing of your leg, the fairies yell <i>”Stop”</i> in unison, and you freeze in place! @@.Fairy1;“Now what do we have her do?”@@ @@.Abby;“You little fuckers better stop this and let me go!”@@ @@.Fairy2;“She’s pretty!”@@ @@.Fairy3;“We have not made a human dance in ages.”@@ @@.Fairy4;“Ooh! Dance! Dance!”@@ [[Suddenly, your body moves!|FairyBE3]]
<div align="center">[img[Pictures/BEForestFairy3.jpg]]</div> @@.Abby;“What the hell is happening!”@@ Your body begins moving on its own accord! @@.Fairy2;“Dance! Dance!”@@ @@.Fairy3;“Dance! Dance! Hee hee!”@@ You try desperately to stop your body from moving but it has a [[mind of its own!|FairyBE4]]
<div align="center">[img[Pictures/BEForestFairy4.jpg]]</div> @@.Abby;“You little bitches! The second I get free, I am going to slap you to the ground and stomp on you!”@@ @@.Fairy1;“Dance!”@@ @@.Fairy2;“Yes, dance! Dance!”@@ @@.Fairy3;“Ooh, faster!”@@ @@.Fairy4;“Yes, dance faster!”@@ [[Your body picks up speed!|FairyBE5]]
<div align="center">[img[Pictures/BEForestFairy5.jpg]]</div> After more than an hour, you feel tired! @@.Abby;“Look, you have to stop! I need to rest!”@@ @@.Fairy1;“No, no! Dance!”@@ @@.Fairy4;“Ha ha ha! Dance, human! Dance!”@@ [[Your body aches!|FairyBE6]]
<div align="center">[img[Pictures/BEForestFairy6.jpg]]</div> Even though fatigue has set in after hours of non-stop dancing, you still cannot control your body! @@.Abby;“Please,”@@ you gasp in ragged breaths, @@.Abby;“Please, stop. I am thirsty and tired.”@@ @@.Fairy1;“Dance! Dance!”@@ @@.Fairy2;“Dance!”@@ @@.Fairy3;“Dance more!”@@ @@.Fairy4;“Dance faster!”@@ Your body picks up even more speed until, finally, [[you collapse.|FairyBE7]]
<div align="center">[img[Pictures/BEForestFairy7.jpg]]</div> You are given reprieve for only a second. Every muscle in your body aches. Your bones ache. You have a headache and your parched mouth cries for water. But, the fairies swarm around you! @@.Abby;“I need rest!”@@ @@.Fairy1;“You almost died!”@@ @@.Fairy2;“Ooh, do we make her dance to death!”@@ @@.Fairy3;“That would be fun!”@@ @@.Fairy4;“Why not make a new fairy sister!”@@ They all buzz excitedly, as you collapse into the mud and lose [[consciousness.|FairyBE8]]
<div align="center">[img[Pictures/BEForestFairy8.jpg]]</div> @@.Fairy1;“Awaken!”@@ @@.Fairy2;“Yes, wake up, sister!”@@ You open your eyes and see your fellow fairies nearby, @@.Fairy5;“What happened?”@@ you squeak in your tiny voice as you languish on a toadstool. @@.Fairy3;“You danced too much!”@@ They all laugh and you join in. @@.Fairy5;“What now?”@@ @@.Fairy4;“Nectar time!”@@ @@.Fairy1;“Yes, thirsty?”@@ @@.Fairy5;“I am! Thank you!”@@ Soon you can quench [[your thirst!|FairyBE9]]
<div align="center">[img[Pictures/BEForestFairy9.jpg]]</div> You suckle at the dewy sex of your sister, and you share your own nectar with another. It tastes so good, and you are so thirsty. As your sister cums, you get even more nectar! Hearing her reel in pleasure causes you to sing as well and you squirt out nectar into your [[other sister’s mouth!|FairyBE10]]
<div align="center">[img[Pictures/BEForestFairy10.jpg]]</div> Your other sisters come to share their nectar and for you to slake their [[own thirsts!|FairyBE11]]
<div align="center">[img[Pictures/BEForestFairy11.jpg]]</div> Once everyone has full bellies and lots of pleasure, you all soar into the air above your mushroom ring. @@.Fairy5;“Now what!”@@ @@.Fairy1;“Ooh- how about we all dance?”@@ @@.Fairy2;“Yes! Dance! Dance!”@@ Together you flutter, fly, and dance [[the night away!|FairyBE12]]
<div align="center">[img[Pictures/BEForestFairy12.jpg]]</div> <br /> <br /> @@.SGhost2;You succumbed to fairy glamour! They held you in their fairy ring and made you dance until dead- almost. In the end, they freed you from humanity and for the rest of time, you flew about the forest. However, as a dark fairy, you tricked humans. Some died, some became pets to play with, and some, you turned into fairy sisters to share the night with!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestGnome2.jpg]]</div> @@.Gnome2;“Yeah, now that you mention it- I do, I think. I think I remember them- breasts.”@@ @@.Gnome1;“And, do you remember what mom said?”@@ @@.Gnome2;“Don’t talk to strange squirrels?”@@ @@.Gnome1;“Besides that! Remember, when those humans found our den and took mom?”@@ @@.Gnome2;“Ooh! She yelled to find breasts again and use one of the acorns!”@@ @@.Gnome1;“Yeah! I have a couple of them.”@@ @@.Gnome2;“Me too!”@@ @@.Gnome1;“Ok, here we go.”@@ The gnome puts an acorn in your mouth. @@.Gnome2;“Nothing happened.”@@ @@.Gnome1;“Hmm, maybe we need to use it somewhere else.”@@ @@.Gnome2;“Mom only had two other holes.”@@ @@.Gnome1;“Ok try that one back here behind her back breasts.”@@ @@.Gnome2;“That’s a butt!”@@ @@.Gnome1;“Oh, well, it has a hole, like mom did, put it in there.”@@ The gnome shoves one into your asshole, and you stir [[from the pain.|GnomeBE3]]
<div align="center">[img[Pictures/BEForestGnome3.jpg]]</div> The gnomes run off into the woods and then, when it appears you are still out cold, they return. @@.Gnome2;“Only one more hole.”@@ @@.Gnome1;“The one where our brothers came from- where <i>we</i> must have come from.”@@ @@.Gnome2;“Yeah.”@@ @@.Gnome1;“I can’t get it in there; her legs are in the way.”@@ @@.Gnome2;“I’m the biggest and strongest of all gnomes! I’ll lift it!”@@ @@.Gnome1;“Hah! You wish. Yeah, like that, now I am confused there are two holes inside this hole.”@@ @@.Gnome2;“We are running out of acorns!”@@ @@.Gnome1;“It will fit in the bigger hole. I’ll try it first!”@@ @@.Gnome2;“Hurry up, her giant legs are heavy!”@@ @@.Gnome1;“There! I pushed it in!”@@ [[Suddenly you awaken!|GnomeBE4]]
<div align="center">[img[Pictures/BEForestGnome4.jpg]]</div> You wake to something travelling down your sex and pushing roughly at the opening of your womb! Coughing, you gag an acorn out of your mouth! @@.Abby;“Oh god that hurts!”@@ @@.Gnome1;“AAAAIIIIIYYYEEEEEEE!”@@ @@.Gnome2;“Hide, run!”@@ You feel the object push past your cervix and the pain subsides, though your anus also hurts. @@.Abby;“What did you little freaks do to me?”@@ Then you feel the Blood Suit burning your skin and [[shriek in pain!|GnomeBE5]]
<div align="center">[img[Pictures/BEForestGnome5.jpg]]</div> The suit disappears into green light! @@.Abby;“What is happening to me!”@@ You reel in pain as your bones creak and crack. You feel yourself shrinking as your body deforms into [[a new shape!|GnomeBE6]]
<div align="center">[img[Pictures/BEForestGnome6.jpg]]</div> Looking down you cannot see past two enormous breasts! @@.Abby;“You stupid little fuckers! I’m going to kill you for turning me into- into—“@@ you have trouble concentrating. The strange power has reached your brain. @@.Abby;“No! Argh!”@@ You try and resist, but suddenly, [[your mind goes blank!|GnomeBE7]]
<div align="center">[img[Pictures/BEForestGnome7.jpg]]</div> You stand in the moonlight, dumbstruck. You know you are you, but it is as if who you were no longer matters. You are being given a purpose. As your mind cracks and you accept this new truth, you [[moan in ecstasy.|GnomeBE8]]
<div align="center">[img[Pictures/BEForestGnome8.jpg]]</div> @@.Abby;“Oh god, yes! Yes!”@@ Pleasure tears through you while your new purpose in life becomes infused into your being. @@.Abby;“I see now. I must make more gnomes!”@@ You call out, @@.Abby;“I am sorry! Boys, please come out! It’s ok, I won’t hurt you!”@@ [[The two gnomes show themselves.|GnomeBE9]]
<div align="center">[img[Pictures/BEForestGnome9.jpg]]</div> @@.Gnome1;“You won’t hurt us?”@@ @@.Abby;“No! No, I promise.”@@ @@.Gnome2;“You are not mad?”@@ @@.Abby;“Why would I be mad at you? You did the right thing! You blessed me! I am going to be a mother!”@@ @@.Gnome1;“Mother?”@@ @@.Gnome2;“You look so much like our mother did. Except—“@@ @@.Gnome1;“Yeah, she’s even more beautiful than mother was!”@@ @@.Abby;“Let’s start right away! My womb is humming for children!”@@ @@.Gnome2;“Start what?”@@ @@.Abby;“You need to come and fuck me!”@@ @@.Gnome1;“Humans say that word all the time.”@@ @@.Gnome2;“What’s fuck? How do we do it?”@@ [[You step up to them.|GnomeBE10]]
<div align="center">[img[Pictures/BEForestGnome10.jpg]]</div> @@.Abby;“Oh! You little innocent things! I’m going to help you. We need to breed, and I will make a lot of brothers or sons for you. However you understand it.”@@ @@.Gnome1;“You can?!”@@ @@.Gnome2;“There are so few of us left!”@@ @@.Abby;“Yes! Come here, and rub my breasts boys.”@@ The pair do and your sex leaks with need, @@.Abby;“That’s it, now here, feel this. You’ll like when I touch you like this.”@@ You begin molesting their crotches, one with each hand, and feel them getting hard. @@.Gnome1;“What’s- what is that?”@@ @@.Gnome2;“That feels nice. I like this!”@@ @@.Abby;“This is nothing! Just wait until you cum inside me.”@@ You lay back and begin a night of torrid sex with the [[pair of gnomes.|GnomeBE11]]
<div align="center">[img[Pictures/BEForestGnome11.jpg]]</div> <br /> <br /> @@.SGhost2;You felt nothing but love and gratitude to the gnome that defeated you, and you helped them learn how to have sex. Soon, your womb filled with gnomish children. The gestation was only a couple of days at a time, and you had countless babies to refresh the numbers that time and Baba Yaga’s forces had depleted. The forest grew thicker and stronger than ever with an army of gnomes setting about to clean it, nurture the plants, and help tend to sick or hurt animals. You never looked back, and spent the rest of your life in a never ending cycle of sex and gnomish child birthing!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestLeshy2.jpg]]</div> It’s the desolate place where a battle happened. The trees lie broken and the earth scorched. @@.Abby;“Why did you bring me here? What are you doing?”@@ The leshy stomps up a pile of rocky debris near the center of the destruction. It uses its free hand to dig and move rocks before smashing you in place. You try to climb out, but your feet seem stuck in the ground. @@.Abby;“Hey! Hey! Let me out!”@@ [[You continue to plead.|LeshyBE3]]
<div align="center">[img[Pictures/BEForestLeshy3.jpg]]</div> The leshy stands upright and its hand glows green. Its branch-like wooden fingers creak and slide against each other, and the pieces of bark- that break and rub off- glow with the same energy as its hand. The debris falls on and around you. @@.Abby;“What are you doing!”@@ Suddenly, [[light erupts under you!|LeshyBE4]]
<div align="center">[img[Pictures/BEForestLeshy4.jpg]]</div> From around your legs and between the rocks, swirling lights shoot up and the ground quakes slightly. The leshy simply turns and stomps away, leaving you [[to your fate!|LeshyBE5]]
<div align="center">[img[Pictures/BEForestLeshy5.jpg]]</div> After a bit, the light grows dimmer, but then you feel pain on your head. Reaching up, you find branches growing! @@.Abby;“No, no! He’s making me into a tree!”@@ You try to break the branches, but it hurts! Your arms suddenly become stiff and stick out away from you at odd angles. The Blood Suit issues strange noises as it [[becomes bark!|LeshyBE6]]
<div align="center">[img[Pictures/BEForestLeshy6.jpg]]</div> Your body becomes incased in tree bark, and you cannot move. You scream for help, but no one comes. You feel your skin, on the inside of the bark, becoming rough and calloused! You are becoming an [[actual tree!|LeshyBE7]]
<div align="center">[img[Pictures/BEForestLeshy7.jpg]]</div> As your human flesh becomes vegetation, buds appear on your branches, then become blossoms, and then leaves! Your lungs harden and vanish, but you do not suffocate. You are breathing through your roots and leaves! You lose your voice, and the last human thoughts in your head slow and [[finally disappear.|LeshyBE8]]
<div align="center">[img[Pictures/BEForestLeshy8.jpg]]</div> You sit amid the desolation, alone. You still grow and feel your roots spreading through the soil under the rocks. Your senses have changed. They are alien. Your humanity quickly slips away, and as it does, you flourish in [[your new form.|LeshyBE9]]
<div align="center">[img[Pictures/BEForestLeshy9.jpg]]</div> You realize the leshy fertilized you, and now you can help to grow the forest back. With ease, your roots slither along finding remnants of flora. Seeds, mulch, and more, and as you touch it, you give it [[new life.|LeshyBE10]]
<div align="center">[img[Pictures/BEForestLeshy10.jpg]]</div> Within an hour, flowers bloom around you and you hear the voices of the plants singing praise to you and thanking you for reviving them. The lush green vegetation emanates outward and within weeks, all the devastation has become a flower filled meadow. In time, you will bear fruits, nuts, and seeds, of all the different trees of the forest, and the animals will help new trees [[grow around you!|LeshyBE11]]
<div align="center">[img[Pictures/BEForestLeshy11.jpg]]</div> <br /> <br /> @@.SGhost2;Every spring, your leshy lover came to visit you. You could now understand him and you always exclaimed how wonderful he was to help you find your place in the world. And, once a century, the leshy would come and make love to you, and small, babies would rise from the ground around you, setting off into the woods. You stood for thousands of years, never regretting what you had become.@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestOgre2.jpg]]</div> @@.Ogre2;“She awake.”@@ @@.Ogre1;“Don’t matter. Me got rid of her stuff. She weak now.”@@ You reach for your weapons and find that they [[are missing!|OgreBE3]]
<div align="center">[img[Pictures/BEForestOgre3.jpg]]</div> The two ogres snort laughter, @@.Ogre1;“She not know where her thingses is.”@@ @@.Ogre2;“Stupid girl.”@@ @@.Abby;“Well, fuck this!”@@ you yell as you get to your feet and [[make to escape!|Ogre4]]
<div align="center">[img[Pictures/BEForestOgre4.jpg]]</div> @@.Ogre1;“Nuh uh! You no run!”@@ One of the ogres grabs you and holds you upside-down. @@.Abby;“Put me down, fat ass!”@@ @@.Ogre2;“She feisty.”@@ @@.Ogre1;“Yup, yup! She like mudda.”@@ @@.Ogre2;“Me miss mudda.”@@ @@.Ogre1;“Best mom.”@@ @@.Ogre2;“Yeah, now how we make her new ogre mudda?”@@ @@.Ogre1;“Gots ta think hard.”@@ @@.Ogre2;“Yeah, dad did sumfin to mudda.”@@ @@.Ogre1;“Ooh! We gots ta take off clothes.”@@ @@.Ogre2;“What! Dat’s stupid.”@@ @@.Ogre1;“Nuh-uh! Dadda always was naked with mudda.”@@ @@.Ogre2;“OH, you right! You smart!”@@ You frantically try to get away knowing what the two imbeciles [[plan to do!|OgreBE5]]
<div align="center">[img[Pictures/BEForestOgre5.jpg]]</div> @@.Ogre1;“Ok, we’s is naked. Now what we do?”@@ @@.Ogre2;“Oh look!”@@ @@.Ogre1;“Huh?”@@ He looks down and so do you at the biggest fucking erection you have ever seen. @@.Ogre1;“What my wee wee doin?”@@ @@.Ogre2;“See! It do what dadda’s done did.”@@ @@.Ogre1;“Yeah! Yeah! I just gotta put it in and den more ogres come out!”@@ @@.Abby;“No! No! You listen to me, bastard, that cock of yours is bigger than one of my legs! If you try to put that into me, you’ll kill me!”@@ @@.Ogre2;“What she mean.”@@ @@.Ogre1;“Dunno. Lotsa big words. Humans always talkin’ dumb.”@@ @@.Abby;“Ok, fine, you put wee wee into my fun hole, you make me not new mudda- you make me dead.”@@ @@.Ogre1;“No! Me need you alive. We try dis on dead woman and it no works.”@@ @@.Abby;“Oh my fucking god, let me go!”@@ @@.Ogre2;“She gotta be lyin’! Dadda did dis! You put in dat hole.”@@ @@.Ogre1;“You sure? Another hole back here!”@@ He starts trying to push your ass down on his cock! @@.Abby;“No! Oh god, no! NO! Other hole is fun hole. What the fuck am I saying, I have to get out of—“@@ before you can finish he slams you down [[on his dick!|OgreBE6]]
<div align="center">[img[Pictures/BEForestOgre6.jpg]]</div> You shriek in terrified pain! His cock not only breaks your pelvis but pushes up into your insides, crushing your organs into your chest. You can barely breathe, but the Blood Suit appears to be working to keep you alive. Vlad needs you! @@.Ogre1;“Dere!”@@ he lets go and you try to push away, but you are literally held in place- impaled on his gigantic cock. @@.Ogre1;“Um, now what?”@@ @@.Ogre2;“Uh. I forget.”@@ @@.Ogre1;“You forget! You supposed ta be smart!”@@ @@.Ogre2;“Um, I dunno.”@@ @@.Ogre1;“Wait, my jibblies feel kinda funny.”@@ He starts pumping you up and down on his member as if you were just a sleeve. The pain becomes too much and [[you pass out.|OgreBE7]]
<div align="center">[img[Pictures/BEForestOgre7.jpg]]</div> @@.Ogre2;“Oh no! She dieded!”@@ @@.Ogre1;“No, she alive.”@@ @@.Ogre2;“She not moving!”@@ @@.Ogre1;“Oh!”@@ @@.Ogre2;“Oh what?”@@ @@.Ogre1;“Oh, oh! I feel somethin’ – it feel soooo good.”@@ [[The ogre ejaculates!|OgreBE8]]
<div align="center">[img[Pictures/BEForestOgre8.jpg]]</div> Pressure builds up as gallons of cum issue from the ogre, and when it cannot fit inside you anymore, the pressure fires you off the ogre’s dick as your unconscious body flies away. @@.Ogre1;“Ohhhhh dat was real good.”@@ The other ogre screams and watches you sail away. @@.Ogre2;“You make her fly! Ha ha ha! Dat’s crazy!”@@ Your body slams into the mud a good distance away, and as the ogres stomp towards you, the ogre’s monstrous cum, infuses with the Blood Suit and your body. By the time they reach you, [[you have changed.|OgreBE9]]
<div align="center">[img[Pictures/BEForestOgre9.jpg]]</div> Your belly already swells with an ogre baby. @@.Abby;“Ha ha! You make me pregna—pregna—preggo! Me am preggo!”@@ The other two laugh, @@.Ogre1;“Good! You make lotsa ogres!”@@ @@.Abby;“Me am gonna make lotsa ogres for you!”@@ @@.Ogre2;“Maybe if more ogres does what you did, den she get more preggo?”@@ @@.Abby;“Wow! You am smart!”@@ @@.Ogre1;“Yeah, stupid lady, we smart, you dumb!”@@ @@.Abby;“Ha ha, me is just dumb lady!”@@ [[Soon, other ogres are fucking you.|OgreBE10]]
<div align="center">[img[Pictures/BEForestOgre10.jpg]]</div> Even though you can only hold one child at a time, it does not stop them from trying. Being virgins, the ogres go into a mating frenzy as they [[swarm over you!|OgreBE11]]
<div align="center">[img[Pictures/BEForestOgre11.jpg]]</div> <br /> <br /> @@.SGhost2;Your life, from that moment on, was to serve as an ogre breeding cow. Hardly an hour passed that an ogre was not grinding into you. Luckily, your enlarged, thick, strong frame suited their rough, rampant sex. Thanks to you, the forest swelled with ogres, and they launched an attack on Baba Yaga and her coven. Once she and her minions were crushed, the ogres took over the whole forest!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestPixie2.jpg]]</div> You try to regain some composure but as you stand to run, yellow light surrounds your body and, as the pixie laughs, [[you shrink!|PixieBE3]]
<div align="center">[img[Pictures/BEForestPixie3.jpg]]</div> Within seconds you are as small as he is. He lands, still chuckling, as you collapse [[onto the ground.|PixieBE4]]
<div align="center">[img[Pictures/BEForestPixie4.jpg]]</div> You still feel high from when he hit you with his powder during the battle. Suddenly, you yell as you feel his fingers invade your pussy! @@.Abby;“What the fuck are you- ohhhhh,”@@ a [[pleasure wells inside your sex.|PixieBE5]]
<div align="center">[img[Pictures/BEForestPixie5.jpg]]</div> @@.Pixie;“I put pixie dust in you! Makes you high as the clouds!”@@ @@.Abby;“Oh god, yeah, this feels so good. Thank you!”@@ @@.Pixie;“Hee hee hee, you’re welcome!”@@ Over time, though, [[the high wears off.|PixieBE6]]
<div align="center">[img[Pictures/BEForestPixie6.jpg]]</div> You start to remember yourself. Your head pounds and you sweat. @@.Abby;“Can I have more?”@@ You ask, ashamed. @@.Pixie;“Sure!”@@ As he sprinkles it, you breathe it in, taking the powder into your lungs. This time, when the high wears off, you realize that your body is changing! @@.Abby;“What are you doing to me?”@@ @@.Pixie;“Just sharing my pixie dust. Want more?”@@ No! Alarm bells are ringing in your pounding head. Your body aches and wants more of the dust, but you have to resist. Even though you want to scream the word no, your mouth says, @@.Abby;“Y-yes, yes, I want more, I need it!”@@ You feel horrible, why are you doing this to yourself, but you need to, you [[must have more!|PixieBE7]]
<div align="center">[img[Pictures/BEForestPixie7.jpg]]</div> More time passes and you are starting to come down, @@.Abby;“Please! I want more!”@@ @@.Pixie;“I don’t know, any more and you’ll be a pixie girl, forever addicted to my dust. You won’t be able to live without it.”@@ @@.Abby;“I don’t care! More!”@@ You smile as he obliges and you rub the dust into your sobbing cunt to feel that high all over. [[Eventually, you flutter.|PixieBE8]]
<div align="center">[img[Pictures/BEForestPixie8.jpg]]</div> @@.Abby;“I feel so good!”@@ @@.Pixie;“Yeah, you’re mine now! You’ll do what I say and how I say to do it- or no dust for you!”@@ Dread fills you! @@.Abby;“I’ll obey you! Anything! Just give me more, please! I need it!”@@ @@.Pixie;“Ha ha, sure.”@@ [[You snort the dust!|PixieBE9]]
<div align="center">[img[Pictures/BEForestPixie9.jpg]]</div> You feel so fucking good again! The rush cannot be described. @@.Pixie;“Ok, now we are going to go find a nice place to make some baby pixies.”@@ @@.Abby;“Yes! Anything for you!”@@ [[You follow your new master.|PixieBE10]]
<div align="center">[img[Pictures/BEForestPixie10.jpg]]</div> <br /> <br /> @@.SGhost2;You became addicted to pixie dust, and forgot about your old life. You spend every second of every day trying to fill the emptiness with the high the dust gives you. You birth countless pixies for your master, and obey his every order, fearing that he might stop sharing his beautiful, wonderful dust with you.@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestSatyr2.jpg]]</div> You feel the music saturating your mind and soul, it’s hard to describe. The notes themselves, they seem to command you. The melody is so utterly enrapturing and you focus on it. To hear the music is to [[obey the music.|SatyrBE3]]
<div align="center">[img[Pictures/BEForestSatyr3.jpg]]</div> The song changes, it tells you to come back- to return to the player. @@.Abby;“I obey the music,”@@ you say out loud as you turn and walk back to the satyr. You feel a resistance building, you have your weapons, and you could kill him. You try to resist the cascading sound, and the satyr sees what you are doing. Suddenly, the song’s speed increases, the notes loud and crisp, you must not resist! You must remove your [[items of power!|SatyrBE4]]
<div align="center">[img[Pictures/BEForestSatyr4.jpg]]</div> The resistance seems to vanish as you toss away the last piece of your gear. The music tells you that you like being helpless, and so, you do. It tells you that the satyr is the most handsome, powerful creature you have ever seen, and he is so. You notice his flaccid cock. The song says that you will obey the satyr and let him use your body for pleasure. [[And, you will.|SatyrBE5]]
<div align="center">[img[Pictures/BEForestSatyr5.jpg]]</div> Your sluggish mind slowly comes to realize the music has stopped. The glade fills with new sounds of slurping and sucking as you try to pleasure the satyr. It is paramount that you let him use you for his pleasure. His musky scent fills your nose, his cock and balls reek with natural, animalistic odors that cause your pussy to [[weep with joy.|SatyrBE6]]
<div align="center">[img[Pictures/BEForestSatyr6.jpg]]</div> He grabs your head and pushes it into his wonderful sex causing you to deep throat him. Under the power of the spell, you do not choke or resist and soon his dick throbs with its own needs. He grabs you and [[holds you down.|SatyrBE7]]
<div align="center">[img[Pictures/BEForestSatyr7.jpg]]</div> Like a brutish animal, he throws his weight and power on you, clearly desiring to mate. You offer no resistance as he handles you better than any man could, like a wild animal, and then he [[shoves into you!|SatyrBE8]]
<div align="center">[img[Pictures/BEForestSatyr8.jpg]]</div> He makes strange guttural primal sounds into the night, clearly happy to have a mate. He pounds you hard, his cock slamming into your deepest parts, as his heavy balls slap against your ass. His humping grows ever more wild and violent, until, at last [[your master cums.|SatyrBE9]]
<div align="center">[img[Pictures/BEForestSatyr9.jpg]]</div> He presses down on you, sliding his cock as far into your sex as he can. You push back into him, hoping to take in as much of his cum as you can, and finally, with grunts, he finishes inside you and slides out. You sit quietly for a minute or so, still enthralled by his musical spell. Then, [[your body contorts!|SatyrBE10]]
<div align="center">[img[Pictures/BEForestSatyr10.gif]]</div> As he holds your hand, you feel your body shift. Bones creak, muscle tears and grows back stronger. The Blood Suit dissipates into fur. You feel antlers push from your head. You feel the spell break! You are finally free from the music! Now, you can fuck your mate [[on your own accord!|SatyrBE11]]
<div align="center">[img[Pictures/BEForestSatyr11.jpg]]</div> The night is spent with wild, primordial fucking. He ruts you, pushing into your cunt, and you thrust against him with your thick, [[strong hindquarters.|SatyrBE12]]
<div align="center">[img[Pictures/BEForestSatyr12.jpg]]</div> After his cock can take no more, you both grunt and chatter like animals. You thank him for releasing you from the insanity of humanity and back into the wild chaos of nature where you belong. You know his seed has taken root and you will birth sons for him for as long as you live, stalking the forest. He plays his flute, always commanding you to obey and love him- [[and you do!|Satyr13]]
<div align="center">[img[Pictures/BEForestSatyr13.jpg]]</div> <br /> <br /> @@.SGhost2;You became a female satyr, forever roaming the wilderness and mating with the very creature that defeated you. In your animalistic brain, this told you that he was a worthy mate, and as if his beauty, scent, and virility were not enough to cause you to swoon and obey him- his magical music ensured you remained forever his wanton slave.@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestWerewolf2.jpg]]</div> In a growling, animal voice, he speaks, @@.Wolf;“Do not try to escape, prey. I am victorious. You are very strong. You will be my mate.”@@ Coughing in pain you retort, @@.Abby;“Forget it. I’m not the submissive type.”@@ Growling, he [[leaps on you!|WWBE3]]
<div align="center">[img[Pictures/BEForestWerewolf3.jpg]]</div> He presses his snout next to your ear, @@.Wolf;“Then, I will break you.”@@ While you are terrified, this monster with rows of sharp teeth is whispering into your ear in the middle of nowhere, but something in his tone thrills you. Maybe, something inside you has always been waiting to be taken like a bitch? Still, you [[will not make it easy!|WWBE4]]
<div align="center">[img[Pictures/BEForestWerewolf4.jpg]]</div> @@.Wolf;“A fine mate! You still struggle!”@@ @@.Abby;“Fuck you! Get off me!”@@ He tries to penetrate you from behind, and finally manages to [[push into you!|WWBE5]]
<div align="center">[img[Pictures/BEForestWerewolf5.jpg]]</div> You cannot even make a sound, your face stuck in a silent scream as he squats behind you, forcing you to the ground. For almost a full minute you let him rape you before you manage to find the will to [[resist again!|WWBE6]]
<div align="center">[img[Pictures/BEForestWerewolf6.jpg]]</div> Growling, he fights with you as you still try to escape. Finally, he slams your head down and holds you tightly as he continues roughly humping you. @@.Wolf;“You will soon know what it is to stalk the darkness as I do.”@@ @@.Abby;“I don’t want to do this! I have friends, I need—“@@ @@.Wolf;“You need only heed the call of the wild, as I do. I was human like you, all werewolves are, but those as monstrous as I am have forsaken their humanity and given into the true passionate nature of the wolf!”@@ His thrusts quicken, @@.Wolf;“You will be my mate! You will hunt by my side!”@@ [[He cums!|WWBE7]]
<div align="center">[img[Pictures/BEForestWerewolf7.jpg]]</div> He howls to the moon as he cums inside you. To your own disgust you cannot help but mewl, lifting your ass up, and leaning forward. He took you. He flat out raped you, but you orgasm so hard that you do not even care! He lifts you up as you pant, @@.Wolf;“Now it is done. No bite or scratch here, I will claim you with my very essence!”@@ He gropes you as you feel [[yourself changing!|WWBE8]]
<div align="center">[img[Pictures/BEForestWerewolf8.gif]]</div> Your muscles swell with new power as the Blood Suit dissolves in the moonlight. Your legs elongate and reshape themselves, and you feel your teeth sharpen and grow inside your mouth. Tendons and muscles mutate making your body more wolf-like. Your panting and grunts become deeper and more inhuman with every passing moment, as fur grows thick on your body. And finally, your mind itself changes. As if some part of the human brain, long ago lost through evolution, turns itself on, and you sense nature [[like never before!|WWBE9]]
<div align="center">[img[Pictures/BEForestWerewolf9.jpg]]</div> The odors of the forest assail your new, elongated snout. You can smell them a thousand times more than ever. You smell different animals in the woods, some a mile away, and your mouth drools. A burning fire in your pussy demands that you are in heat and must mate, but your instinct to first gorge yourself on blood and meat overrides all others. You will soon carry a litter of young and will need all the flesh you can consume! @@.Wolf;“Yes! You sense it now, don’t you? You are a child of nature, wild and chaotic!”@@ @@.Abby;“Yes!”@@ you growl back, @@.Abby;“Even before this, I had a wild nature, now it is all encompassing!”@@ @@.Wolf;“You are my mate! I took you!”@@ @@.Abby;“Yes!”@@ you exclaim and nuzzle your snout against his furry chest, @@.Abby;“I am your life mate!”@@ [[You howl together in unison!|WWBE10]]
<div align="center">[img[Pictures/BEForestWerewolf10.jpg]]</div> @@.Abby;“I need blood! I must hunt!”@@ @@.Wolf;“We will hunt, and feast, and then, you will come to my den. You will bear my young!”@@ @@.Abby;“I will!”@@ @@.Wolf;“Now, let us find prey and slake our needs!”@@ With that, you rush into the woods towards the [[scent of a stag.|WWBE11]]
<div align="center">[img[Pictures/BEForestWerewolf11.jpg]]</div> <br /> <br /> @@.SGhost2;A werewolf defeated you, raped you, broke you, and brought you closer to your nature than you had ever known. Now, more wolf than woman, you breed and stalk the forest, living among a clan of werewolves that turned their back on civilization. You no longer care about the world outside the woods. Only your pups and mate matter!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestWitch2.jpg]]</div> You want to kick at the witches, but you feel too battle wearied and fatigued. @@.Abby;“I am going to kick both your green asses as soon as your rock goon releases me!”@@ The pair cackles in response with cliché evil witch laughter. @@.Witch1;“She’s so lovely, but not perfect, like us.”@@ @@.Witch2;“She will make a great addition to the coven.”@@ @@.Abby;“I am not joining any coven!”@@ @@.Witch1;“Yes you will! Now we can give you the brew we wanted to at Hobs’ shop.”@@ @@.Witch2;“Bottoms up, dearie!”@@ The witch presses a small glass vial to your lips and pours a foul smelling goop into your mouth. The other closes her hand over your mouth and they wait. Finally, you cannot hold it and [[instinctively swallow!|WitchBE3]]
<div align="center">[img[Pictures/BEForestWitch3.jpg]]</div> @@.Abby;“Blech! What was that shit!”@@ @@.Witch1;“That’s Baba Brew! Made by our Mistress!”@@ @@.Witch2;“She made us perfect, just like her. You will become perfect too!”@@ You feel a strange sensation emanating from your stomach and your head suddenly swims, @@.Abby;“Wha’s happen—“@@ @@.Witch1;“The brew is working!”@@ @@.Witch2;“She already had such wonderful darkness in her soul, now she will become even better!”@@ @@.Witch1;“It’s this suit. Ooh, look!”@@ [[The Blood Suit changes!|WitchBE4]]
<div align="center">[img[Pictures/BEForestWitch4.jpg]]</div> You feel good. The Blood Suit morphs and bubbles, mixing with the brew, while your [[DNA and body also metamorphose!|WitchBE5]]
<div align="center">[img[Pictures/BEForestWitch5.jpg]]</div> The changes continue as the brew corrupts your [[very core!|WitchBE6]]
<div align="center">[img[Pictures/BEForestWitch6.jpg]]</div> The suit seeps into your body! @@.Witch1;“Ooh, she’s almost perfect!”@@ @@.Witch2;“Yes, it’s not quite finished.”@@ @@.Witch1;“This is making me so hot, like when I was perfected!”@@ @@.Witch2;“Mmm, me too!”@@ [[Suddenly, your eyes open!|WitchBE7]]
<div align="center">[img[Pictures/BEForestWitch7.jpg]]</div> You look down at two creatures of perfection. You cannot help but cackle with glee, @@.Abby;“Mmm, look at you two. Thanks for brewing me!”@@ @@.Witch1;“You are like us, but—“@@ @@.Witch2;“Your breasts are large.”@@ One reaches up to squeeze your breast, and Baba Brew spews out! @@.Witch2;“Oh!”@@ @@.Witch1;“Her suit! Look, she is a brew cow!”@@ All three of you cackle. @@.Abby;“That felt so good, I feel brew swelling in my tits. Nurse on me the way we will force other women to do, coven sister!”@@ [[The witch steps up and suckles.|WitchBE8]]
<div align="center">[img[Pictures/BEForestWitch8.jpg]]</div> It feels so good having her sucking the brew from your breast. @@.Abby;“I can’t want to make everyone as perfect as we are!”@@ @@.Witch2;“Yessss! I want some too!”@@ [[The other witch suckles.|WitchBE9]]
<div align="center">[img[Pictures/BEForestWitch9.jpg]]</div> Now, both witches greedily suck your green nipples gulping down copious amounts of the foul brew your body now produces. Finally, they manage to pull themselves away. @@.Abby;“Now, do you mind?”@@ you ask, look up at the golem. @@.Witch1;“Release her!”@@ The moment it does, you leap forward, making out with one of your [[coven sisters.|WitchBE10]]
<div align="center">[img[Pictures/BEForestWitch10.jpg]]</div> Soon, you find yourself surrounded by other perfect women. @@.Witch1;“She’s great!”@@ @@.Witch2;“Our new sister!”@@ @@.Witch1;“Suck her tits, she fills with brew!”@@ [[They take turns suckling.|WitchBE11]]
<div align="center">[img[Pictures/BEForestWitch11.jpg]]</div> The entire scene causes your loins to burn, and soon, an [[orgy ensues!|WitchBE12]]
<div align="center">[img[Pictures/BEForestWitch12.jpg]]</div> There, in the dark forest, you and your coven sisters masturbate and kiss, lick, and molest each other [[for hours.|WitchBE13]]
<div align="center">[img[Pictures/BEForestWitch13.jpg]]</div> Reveling in your newfound perfection, you lose track of the time, until, suddenly, your sisters scramble beside you [[and sit up!|WitchBE14]]
<div align="center">[img[Pictures/BEForestWitch14.jpg]]</div> @@.Witch1;“Mistress!”@@ they exclaim in unison. You look up and see a goddess approaching you. She seems perfect, yet, does not resemble you. Her hideous voice is music to your ears, @@.Baba;“Well, well- you have done very well my daughters. This was a strong one.”@@ The others say nothing, staring adoringly at this gorgeously twisted woman. She runs her hand along your cheek and you orgasm at her touch, your green pussy twitching with pleasure. @@.Baba;“Tell me, why did you come here, my child?”@@ @@.Abby;“I came to help my friends.”@@ @@.Baba;“Yes, I thought so, the witch hunter, Katerina, and the native man?”@@ @@.Abby;“Yes, Mistress.”@@ @@.Baba;“I killed them both.”@@ You cackle, imagining them shrieking as your Mistress tore out their souls. @@.Baba;“You are probably wondering why I appear so perfect and, yet, not so.”@@ @@.Abby;“Yes, Mistress!”@@ @@.Baba;“I used up huge amounts of my magical powers tonight in a war. Between the dryad, your friends, and nature itself, I have shriveled. But, I will soon be beautiful like you and the others. Exactly like you, in fact. Perfect.”@@ @@.Abby;“Really!”@@ You love the thought! @@.Abby;“How can I help!”@@ @@.Baba;“I require the souls of children. You and your coven sisters will fetch me many, and once I feast on several souls, I will become beautiful again. But, first—“@@ [[She disrobes.|WitchBE15]]
<div align="center">[img[Pictures/BEForestWitch15.jpg]]</div> @@.Baba;“You will have the honor of tasting my unholy sex, girl, to initiate you fully into my coven.”@@ She walks up to you, presenting her blacken and defiled cunt. Your mouth waters as you slide forward, pressing your mouth against it and tasting Mistress’ cunt for the first time! Your sisters watch as you pleasure Baba Yaga [[in the moonlight.|WitchBE16]]
<div align="center">[img[Pictures/BEForestWitch16.jpg]]</div> You sail into the sky on a broomstick, seeking children to snatch away in the night. The whole time, you taste Mistress’ pussy on your lips, desiring only to serve her for eternity- <<if $Stone>> [[forever perfect.|WitchBE17]] <<else>> [[forever perfect.|WitchArtBE17]] <</if>>
<div align="center">[img[Pictures/BEForestWitch17.jpg]]</div> <br /> <br /> @@.SGhost2;You failed to defeat Baba Yaga’s forces and became the victim of Baba Brew. Now, a clone of the witch herself, you worship and adore her, always seeking out children, luring them into the woods where you take them to her. Of course, as years pass by, you consume your own number of children souls as well, to ensure you always remain the epitome of perfection!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/Forest2.jpg]]</div> @@.Sani;“You must leave, as I told you—“@@ @@.Abby;“Yeah, yeah, <i>day and night cannot dwell together</i>. Get some new shtick. Look, I’m not here to argue. It sounds like something big is going down, especially if you two are involved, and I’m itching to learn more. Take me with you and—“@@ @@.Kat;“Nyet! I vill not lose my first chance at revenge! I almost slew that vitch once before, this time she will not escape justice. You reek of evil! For all I know, you work vith Baba Yaga!”@@ @@.Abby;“What! That’s crazy!”@@ @@.Kat;“You just happen to arrive here a mere few days ago, and around the same time, Baba Yaga comes?”@@ @@.Abby;“Look! I’ll prove it to you! Point me at the monsters and watch me do my thing!”@@ @@.Sani;“Enough!”@@ bellows the shaman in his booming, deep voice, @@.Sani;“You cannot come with us. Katerina, let us make haste. I sense the battle has already begun!”@@ With that, Sani changes into a giant eagle and Katerina hops on his back before they fly away. @@.Abby;“Ok...that was fucking badass.”@@ [[You stew a moment.|Forest3]]
<div align="center">[img[Pictures/Forest3.jpg]]</div> Standing there, basking in the glow of the fire, and you think to yourself. Forest Park is right here in Portland- it’s where you fled from Brone that first night. Seems like ages ago, yet it’s been less than a week. This seems like an opportunity. You know where the monsters are, and if you head to the forest, you can fight the monsters there, proving to both Katerina and Sani that you are not evil. Having made up your mind, you leap over the wall and [[rush into the night.|Forest4]]
<div align="center">[img[Pictures/Forest4.jpg]]</div> From within the forest, a horn issues a call, its sound flowing across the land. Ahead is the eastern edge of Forest National Park. You check your weapons, stretch, and smile. This is what you live for! Wasting no more time, you run across the grass and [[enter the forest.|ForestJ10]] <<stopallaudio>> <<audio "se_dryad_horn" volume 0.5 play>> <<audio "zone_forest_amb" volume 0.4 loop play>> <<set $postEncounterAudio='zone_forest_amb'>> <<set $postEncounterAudioBG=undefined>>
<div align="center">[img[Pictures/Forest5.jpg]]</div> @@.Abby;“Hey!”@@ you say as you kneel down next to her, @@.Abby;“You ok? Are you back to normal?”@@ She holds her head, @@.Kat;“Vhat happened? I was fighting— Baba Yaga!”@@ She looks around wildly. @@.Abby;“Shh, she’s dead.”@@ @@.Kat;“Nyet! Impossible!”@@ she coughs, @@.Kat;“My ribs are in such pain.”@@ @@.Abby;“Look, I’m sorry, but I had to kick your ass.”@@ @@.Kat;“Vhat!”@@ @@.Abby;“Here,”@@ you say, pulling out a health potion, @@.Abby;“Drink this.”@@ She eyes you warily, still uncertain if she can trust you or not. @@.Abby;“Seriously! If I wanted to kill you, no offense, but I could have. Please.”@@ She gulps the concoction down. @@.Kat;“I feel—fine? I feel good! Vhat was that?”@@ @@.Abby;“It’s a healing potion.”@@ [[She rises to her feet.|ForestEnd2]] <<stopallaudio>> <<audio "forest_free" volume 0.2 loop play>>
<div align="center">[img[Pictures/Forest6.jpg]]</div> @@.Kat;“You really did it? You killed Baba Yaga?”@@ Smirking and a bit cocky, you tell her that you defeated both herself and the witch, but she suddenly cries, though she tries to hide it, @@.Kat;“No- she vas to be mine. It vas <i>my</i> revenge.”@@ @@.Abby;“I am sorry, but I had no choice.”@@ @@.Kat;“Yulia,”@@ she says, looking down. @@.Abby;“Your sister, right?”@@ @@.Kat;“Yes, the vitch had come to the woods near my home town many years ago. I vas so young, but she had taken my sister and other children. She—“@@ Katerina appears lost in a memory a moment, @@.Kat;“She drained them of their souls leaving only shriveled husks behind. Though I fought viciously, Baba Yaga slipped away and escaped. I managed to steal avay one of the corpses- the one that looked most like my sister, Yulia, and we buried her.”@@ She seems sad and angry, and you think about your friends and what might happen to them in Ivor’s clutches. Putting a hand on her shoulder, you say, @@.Abby;“You know, I understand how you feel- all the rage and helplessness. Fuck, I’m actually empathizing with someone!”@@ You chuckle and she does too. @@.Kat;“Thank you, Absinthe. You saved me and avenged my sister. I have misjudged you, and I am sorry.”@@ @@.Abby;“Don’t worry about it. I totally get it. Look, I’m beat, let’s just get the hell out of here, ok?”@@ @@.Kat;“Yes. Yes, let’s go.”@@ With that you both [[walk through the gate.|ForestEnd3]]
<div align="center">[img[Pictures/Forest7.jpg]]</div> However, someone remains behind, hiding in the shadows, and [[watches you leave together.|ForestEnd4]]
<div align="center">[img[Pictures/Forest8.jpg]]</div> You eventually find Lightfoot and Draeope. Katerina tells him what happened, and you explain that Baba Yaga has been defeated. He steps forward as the sun rises, @@.Sani;“We are forever remembered by the tracks that we leave. You saved Katerina and you spared the dryad and me. You have proven your strength and valor. Though your soul cries in pain, your heart burns with anger, and evil drapes your very body- you have used these dark things to do good in this world. I swear that I will try to destroy you if darkness takes you; however, know that I was wrong and that my heart weeps for you- for the path that you tread is a lonely winter night.”@@ @@.Abby;“Uh, thanks, I think.”@@ As he steps back, the [[dryad approaches you.|ForestEnd5]]
<div align="center">[img[Pictures/Forest9.jpg]]</div> @@.Dryad;“You have done well, human, and I thank you for your aid.”@@ @@.Abby;“Done well? I killed many of your defenders!”@@ @@.Dryad;“This is true. However, they have returned to nature. Life and death are not what you think they are. You have spoken to Hecate. You brought balance back to the forest. Your spirit is that of a great predator, yet you do not continue to bring carnage to this land. You stopped the true evil, and the forest shall flourish for it.”@@ @@.Abby;“I see. Well, thank you.”@@ @@.Dryad;“I desire you to have this.”@@ She holds up a rope made of gold! @@.Abby;“Wow! That must be worth a fortune!”@@ The dryad scoffs, @@.Dryad;“Spoken like a true mortal. This is an artifact; it is beyond your concepts of worth and value. This is Gleipnir, an unbreakable, magical rope. It may aid you on your adventures and nature whispers that you should have it.”@@ You take the gift, @@.Abby;“Thank you, Draeope. I’ll be honest; I’m not good at this <i>being a hero</i> thing. I don’t know what I should say, here.”@@ @@.Dryad;“Fair enough. The sun rises, and I must begin healing the woods. Go now, and know that nature thanks you.”@@ She turns and [[strides into the forest.|ForestEnd6]]
<div align="center">[img[Pictures/Forest10.jpg]]</div> You walk over to your new friends, @@.Abby;“So, you two ready to leave.”@@ @@.Sani;“Soon we will depart; Katerina has something she also desires to give to you.”@@ You turn towards her, puzzled, @@.Abby;“What is it?”@@ She holds out a talisman. @@.Kat;“I acquired this long ago when I vas monster hunting for the Russian government.”@@ @@.Abby;“Thank you.”@@ @@.Kat;“I thought it vould protect me from the magic of the vitches, but it did not. It is the Talisman of Žemyna. She was a nature goddess from my lands. Seeing this dryad reminded me of her, and I am grateful for what you have done. Maybe it vill aid you better than it did me.”@@ @@.Abby;“Thank you, Katerina.”@@ Together, you [[return to Sanctuary.|ForestEnd7]]
<div align="center">[img[Pictures/Bedroom.jpg]]</div> Once you are back, you stumble to your room, exhausted. Sitting on the creaking bed, you contemplate whether sleeping is a bad idea. The last time you slept, you had that horrible dream about your adoptive father. If Brone had not been here, what would you have done? You look at the Talisman of Žemyna and think of Katerina, which makes you think about your friends. They are still there. You fought with Brone last night, and hope he forgives you. You are too hot-headed! Brone is your only hope. You doubt he would let Ivor kill them, but, even as you think it, you also recall that he is Ivor’s slave. Maybe he would have to kill your friends himself! You lie back on the creaking bed and begin to doze, even with your troubled mind, until, finally, [[sleep takes you.|ForestBadEndsUnlock]] <<stopallaudio>> <<audio "sanctuary" volume 0.4 loop play>>
<div align="center">[img[Pictures/Chapter9.png]]</div> [[Chapter Nine|Des222]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter9 to true>> <<set $Chapter8 to true>> <<set $Chapter7 to true>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/BEForestDwarf1.jpg]]</div> @@.Dwarf;“Oh ho! I hath bested ye, human harlot of Midgard! Long I have awaited combat, and truly, you were a fun fight!”@@ All you can do is groan [[in response.|DwarfBE2]] <<stopallaudio>> <<audio "zone_caverns_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestBaba1.jpg]]</div> Your mind drifts for a moment, swirling in a dark place. As you slowly regain a semblance of consciousness, you hear the laughter of your Mistress. @@.Baba;“Thought you’d fight me and that you’d win, but lost your mind and pretty skin! Hee hee hee!”@@ She beckons you to follow and you obey. The slave meat to your left also steps forward until you reach a huge cauldron bubbling with Baba Brew. Mistress takes a sip, @@.Baba;“Ooh, ghastly brew full of fright, tastes so good and it’s just right.”@@ She moves her hands as if wafting air towards her which causes your head to twist and focus on her. @@.Baba;“Into the pot, you shall get, and tarry not my dumb half-wit. Take a bath, obey this witch, become a green skinned scary bitch. Hee hee hee!”@@ [[You obey.|BabaBE2]] <<stopallaudio>> <<audio "be_baba_brew" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestDryad1.jpg]]</div> @@.Sani;“We have defeated her!”@@ @@.Dryad;“Indeed, we have.”@@ The dryad touches her staff to your back and all your armor and weapons vanish into green particles! [[Sani looks concerned.|DryadBE2]] <<stopallaudio>> <<audio "zone_forest_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/ForestDryad1.jpg]]</div> Sani has gone to his true form, and you help him to his feet. @@.Abby;“I am sorry, Lightfoot. I tried to tell you, I did not want to fight. I want to help.”@@ Draeope approaches you, @@.Dryad;“You could have slew him, but chose to spare his life.”@@ @@.Abby;“Yes! How dense is everyone here?”@@ @@.Sani;“Be respectful.”@@ Sighing you say, @@.Abby;“Fine, yes. I have wanted to help since I arrived.”@@ @@.Dryad;“Then you have your wish granted. With Sani defeated, and myself depleted, I must tend to his wounds and heal him while regaining my own strength. There is no one to guard the bridge. So, it falls to you.”@@ @@.Abby;“Guarding a bridge? No way- not happening!”@@ You take off running towards it, @@.Abby;“I’m not going to wait for them to attack you again- I’ll take the fight to them!”@@ @@.Dryad;“Come, Sani, rest.”@@ [[You press forward!|ForestE9]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestF9.1.png]]</div> @@.Sani;“Come,”@@ yells Lightfoot, @@.Sani;“If you dare.”@@ @@.Abby;“Seriously, it was a mistake, I am here to help! I’ll kill whatever is attacking the forest!”@@ @@.Dryad;“You are the thing attacking my forest! <i>You</i> are attacking my realm!”@@ @@.Sani;“Enough talk!”@@ roars Lightfoot, and he [[charges right at you!|ForestLightfoot-Start]]
<div align="center">[img[Pictures/BEForestDryad2.jpg]]</div> @@.Sani;“She fought well and valiantly. I do not desire to watch her die.”@@ The dryad looks at you, @@.Abby;”What! God, the pain.”@@ It is hard for you to [[stay conscious.|DryadBE3]]
<div align="center">[img[Pictures/BEForestDryad3.jpg]]</div> Putting her arm on Lightfoot’s shoulder, she says, @@.Dryad;“Friend of the forest, worry not. I shall not let her perish.”@@ @@.Abby;“Oh, good,”@@ you grunt, somewhat sarcastically. @@.Dryad;“As you said, she has shown to be a warrior- though destructive. I shall cleanse her of the evil corruption, and she shall serve the wood as our strongest defender!”@@ You yell up at them, @@.Abby;“I don’t want that! I’m—“@@ you cough in pain, @@.Abby;“I’m telling the truth, Sani! Please, don’t let her do this.”@@ @@.Sani;“If it saves your soul and serves nature, then I shall not stop it.”@@ The dryad closes her eyes and a green flash of light flies into the sky. Moments later, [[two forest elves arrive.|DryadBE4]]
<div align="center">[img[Pictures/BEForestDryad4.jpg]]</div> @@.Witch1;“You have summoned us, Mistress?”@@ @@.Witch2;“How may we serve?”@@ @@.Sani;“I shall go back and guard the bridge to ensure none of the witch’s forces manage to slip by.”@@ With that, Sani turns and leaves you to your fate. @@.Dryad;“You! Hold this girl up. Aid me.”@@ [[The elf obeys.|DryadBE5]]
<div align="center">[img[Pictures/BEForestElf2.jpg]]</div> @@.Dryad;“Her body exudes a true evil.”@@ @@.Witch2;“Maybe Baba Yaga put this strange skin on her. Can you cleanse her?”@@ @@.Dryad;“Indeed, I can- that is my plan. The power of nature cleanses all!”@@ She gently places her staff to your forehead. You are regaining your strength and begin to struggle. @@.Dryad;“Elves- hold her still, my enchantment is nearly complete!”@@ @@.Witch1;“Yes, dryad!”@@ You forcefully fight against the elf’s hold and manage to [[break free!|DryadBE6]]
<div align="center">[img[Pictures/BEForestElf3.jpg]]</div> You find yourself on the ground, trying to crawl away. @@.Witch1;“She’s escaping!”@@ @@.Dryad;“Hold! The spell is complete. She will soon feel the power and energy of life and nature.”@@ You feel a strange tingling, @@.Abby;“What the fuck did you do to me?”@@ @@.Dryad;“Shh, even humans are children of nature. You are a strong warrior. We will free you from this darkness and even from mortality. You will be our finest weapon against the witches!”@@ @@.Abby;“I don’t want to—“@@ [[Suddenly, power erupts in your brain!|ForestElfBE4]]
<div align="center">[img[Pictures/BEForestBaba2.gif]]</div> The bubbling concoction feels viscous and thick. The unbearable smell would have repulsed you, but with your mind shackled, all you can do is obey. Almost as if detached from it, you watch your body climb into the goop. You press your face down and disappear into it. Within the green slime, you gulp it, and as if it has a mind of its own, you feel the substance slithering into your nose, ears, pussy and ass. The whole time, Vlad screams, distantly, within your mind, but he is dissolved. Your already mean soul twists into something darker. Your bones break and reform as the power of the brew flows through you, reshaping and remaking you into—into—your mind looks for the right word- and then, as the slime soaks your brain- you find it- <i>perfection</i>! Now made whole, you have a new outlook. You are a daughter of Baba Yaga. You are a witch! You will make everyone else perfect, just like you, and you will worship and adore her as [[your living goddess!|BabaBE3]]
<div align="center">[img[Pictures/BEForestBaba3.jpg]]</div> You exit the vessel laughing, your cackling matching the exact same cadence and pitch as your perfector. @@.Witch1;“Thank you, mistress!”@@ You climb out, and Baba orders that fool, Katerina, into the cauldron. Soon, she too, [[shall be perfect!|BabaBE4]]
<div align="center">[img[Pictures/BEForestBaba4.jpg]]</div> You watch with anticipation as the slave dips herself into the same goop that made you so [[happy and evil.|BabaBE5]]
<div align="center">[img[Pictures/BEForestBaba5.jpg]]</div> Rising from the green slime, Katerina begins her own chaotic cackling! She looks so perfect! When she steps out, the two of you service your mistress sexually for a long while until she says, @@.Baba;“Child souls is what I need, find me many so I can feed!”@@ You both cackle, your minds still retaining your former fighting and tracking abilities as you rush [[into the darkness.|BabaBE6]]
<div align="center">[img[Pictures/BEForestBaba6.jpg]]</div> Working as a team, you and Katerina snatch up several kids, and within an hour, a dozen crying children stand with you. @@.Baba;“Now these things, their fates are sealed, I’ll eat their souls and I’ll be healed!”@@ You and Katerina cackle with glee as the screams of terrified children echo [[in the forest.|BabaBE7]]
<div align="center">[img[Pictures/BEForestBaba7.gif]]</div> Taking your places, you stand behind Baba. Shadow magic fills the area, issuing towards the kids. From their eyes and mouth, their souls exit as their bodies become little more than thin skin stretched across bone. Katerina turns to you, @@.Witch2;“Hee hee hee, this is what she did to my sister!”@@ @@.Witch1;“Thank goodness she did, or we might not be here and so perfect!”@@ @@.Witch2;“Yes! I agree, everything and anything she desires should be hers and hers alone!”@@ [[Finally the spell fades.|BabaBE8]]
<div align="center">[img[Pictures/BEForestBaba8.jpg]]</div> Now, Baba looks so vibrant and alive, @@.Baba;“Take what’s left, scraps you need- from the corpses you shall feed.”@@ You and Katerina leap forward picking up the dried husks and trying to suck any soul energy that you can from them as Baba Yaga cackles in [[celebration.|BabaBE9]]
<div align="center">[img[Pictures/BEForestBaba9.jpg]]</div> Once her laughter subsides, she motions you both forward. She promises that you will be her two greatest agents, and you divulge that you accidently weakened the dryad’s forces. With this knowledge, she sends you both south, and by dawn, Draeope and Lightfoot are slain. You then spend weeks bringing children to Baba Yaga each night, and she creates a spell, a plague cloud, carrying a [[breathable Baba Brew!|BabaBE10]]
<div align="center">[img[Pictures/BEForestBaba10.gif]]</div> The cloud fills the forest, and spews out into Portland. Soon, man and woman, anyone that breathes the stuff, becomes perfect. You gather in the old forest temple at night to celebrate and, amid the unholy orgy, you [[enjoy your goddess’ pussy!|BabaBE11]]
<div align="center">[img[Pictures/BEForestBaba11.jpg]]</div> <br /> <br /> @@.SGhost2;You failed to stop Baba Yaga, and she enslaved your mind and then corrupted your very soul and body. Thanks to you and Katerina, she becomes an unstoppable force and one of the biggest threats in the entire Anaxverse!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestDwarf2.jpg]]</div> Though you are in pain, you’re brought back to your senses as a golden light fills your vision. @@.Abby;“What—what is that?”@@ You cough with aching ribs, @@.Abby;“What are you planning to do, shorty?”@@ @@.Dwarf;“Ha ha! Shorty! Well, soon ye will know what it is to be the size of a dwarf!”@@ Oh god no. @@.Dwarf;“Place this into your sex, lest I take thine head.”@@ She places her blade against your neck. @@.Abby;“Fine! Shit.”@@ [[You comply.|DwarfBE3]]
<div align="center">[img[Pictures/BEForestDwarf3.jpg]]</div> As you bring the glowing gem to your sex, you feel a heat radiating from both. @@.Abby;“What is it doing?”@@ @@.Dwarf;“Just do as thou art told!”@@ You press it against [[your pussy lips.|DwarfBE4]]
<div align="center">[img[Pictures/BEForestDwarf4.jpg]]</div> As the stone works its way into your folds, the warmth it radiates fills both the blood suit and your body. Soon, it glows with this dwarven power and it assaults your mind. You feel your thoughts floating as if in a warm womb, growing and changing, yet [[remaining yours.|DwarfBE5]]
<div align="center">[img[Pictures/BEForestDwarf5.jpg]]</div> You feel disconnected and unconcerned as your legs and arms shrink. Your body’s proportions change and you realize that the stone, now lodged deeply and safely within you, is forging you like metal. You are helpless, and as the spell ends, you feel your body cool. You turn away from [[the dwarf.|DwarfBE6]]
<div align="center">[img[Pictures/BEForestDwarf6.jpg]]</div> @@.Dwarf;“Now, now, do not play hard to get, slave.”@@ Looking away, you intone, @@.Abby;“I’m not your slave or anyone’s. You ruined me! Look at my body!”@@ @@.Dwarf;“Oh, your body is something that I enjoy- and your mind is something that I own. Thou art a slave, whether ye realize it or not! Stand!”@@ You try and resist, but a burning grows inside your mind, @@.Abby;“Help me! It burns!”@@ @@.Dwarf;“It’s because thou art resisting. Stand!”@@ You stand up and the [[pain subsides.|DwarfBE7]]
<div align="center">[img[Pictures/BEForestDwarf7.jpg]]</div> @@.Dwarf;“Turn and look at me!”@@ You try not to, but then the heat begins growing in your brain, and you turn. @@.Abby;“Fine!”@@ Turning, you look at her. @@.Dwarf;“Now, kiss me!”@@ @@.Abby;“No! You fucked me up and turned me into this,”@@ just then, you realize that you are still armed! [[You reach for your gun!|DwarfBE8]]
<div align="center">[img[Pictures/BEForestDwarf8.jpg]]</div> @@.Dwarf;“Thou shalt not draw thine weapon!”@@ You keep reaching as your brain burns! @@.Dwarf;“I order thee to stop!”@@ Finally, you cannot take the pain and stop reaching back. @@.Abby;“You bitch!”@@ @@.Dwarf;“Now- since though art so willful, I shall give thee orders. Ye shalt never harm me. Though shalt never disobey me. Ye shall never try to escape or leave unless I bid you. Now, answer that thou understands thine orders.”@@ Gritting your teeth you say, @@.Abby;“Yes, mistress.”@@ She laughs heartily, @@.Dwarf;“Good, good! Now, kiss me!”@@ [[You fall into her arms.|DwarfBE9]]
<div align="center">[img[Pictures/BEForestDwarf9.jpg]]</div> You are sick to your stomach as you kiss the dwarf that did this to you. She manhandles you, swinging you around and pulling you in tight, her tongue exploring your unwilling, yet submitting, mouth. You try to think of a way out and as you do, your brain starts burning. She finally breaks the kiss. @@.Dwarf;“Ooh, I bet thou art angry, but that shall change in time. Now, thou art one of my people, but what we call a drudge. Ye have no rights among us. We are the Hávamál and ye are but a dvergr. Ye shall forever obey me and be made to serve.”@@ She turns to the opening you blew [[into the cavern.|DwarfBE10]]
<div align="center">[img[Pictures/BEForestDwarf10.jpg]]</div> @@.Dwarf;“Ye shall rebuild this and seal us in, slave. And then, I shall slake my thirst for pleasure. You shall be my servant for all of time. Thine weapons shall be used to guard this gate until, in a few more hundred years, we shall take our leave. Then, ye shall come with me into Myrkheim and ye shall kneel before and swear fealty to my father, Mótsognir. Now- perform thine task.”@@ [[You obey.|DwarfBE11]]
<div align="center">[img[Pictures/BEForestDwarf11.jpg]]</div> <br /> <br /> @@.SGhost2;You hated Virvir, daughter of Mótsognir, for a few years. Often you either tried to disobey or plot and escape, only to have the searing, white-hot pain take your mind. Eventually, you broke. She tamed you in this manner, and you accepted your place as a servant to the dwarves. You eventually did swear an oath to her father, and served her and the kingdom forever more.@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestFire1.gif]]</div> None of your regular attacks seem to faze this creature of flame. @@.Giggler;“You cannot defeat living flame with your puny physical attacks, mortal!”@@ She exudes a heat and fire that rolls over you, melting away your gear. The blood stuit tries to keep you alive. The babr-e bayan withstands the heat as long as it can, but even its power begins to wane, and then, she stops a moment. @@.Giggler;“You have not burned to cinders! You shall be my first devotee. Feel the fire within!”@@ [[You transform!|BEFire2]] <<stopallaudio>> <<audio "be_fire" volume 0.3 loop play>>
<div align="center">[img[Pictures/ItemArtGleipnir.png]]</div> <<set $forestArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- Gleipnir. This rope, forged by dwarves, cannot be broken. Shifting somewhere between the physical realm and the spiritual one, when you hold it, you can feel power thrumming.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Next artifact.|ForestEnd9]] <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $Rope to true>>
<div align="center">[img[Pictures/ItemArtTalisman.png]]</div> <<set $forestArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Talisman of Žemyna. This amulet has been inbued with the Earth Goddess' power. It can protect the wearer from natural magics.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to Chapter 9|Chap9]] <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $Amulet to true>> <<set $ForestCompleted = true>> <<set $HuntNight3 to true>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestRusalka'>> <<combat_image 'ForestRusalkaIN.png' 'ForestLake.gif'>><<nobr>> <<combat_copyEnemy 'ForestRusalka-template' 'ForestRusalka' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestRusalka' 'ForestRusalka-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestRusalka'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestRusalkaFS.png' 'ForestLake.gif'>> The rusalka tries to mesmereyes you, but you manage to look away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestRusalka' 'ForestRusalka-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestRusalkaFS.png' 'ForestLake.gif'>> <br /> You manage to strike the rusalka! @@.Rusalka;“Why do you resist!”@@ <br /> @@.Abby;“I want revenge for the night that you almost drowned me!”@@ <br /> <br /> Your attacks damage the rusalka! However, [[she counterattacks!|ForestRusalka-EnemyAttack]] <<else>> <<combat_image 'ForestRusalkaIN.png' 'ForestLake.gif'>> <br /> You swing your knife, but miss the rusalka! <br /> [[It attacks!|ForestRusalka-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestRusalkaDF.png' 'ForestLake.gif'>> The rusalka screeches in shock and then her wet skin evaporates leaving bones that sink under the lake's surface. <br> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestBoss' 'ForestRusalka'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEFRusalka1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestRusalkaFS.png' 'ForestLake.gif'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Her black, void eyes gaze into your own! @@.Rusalka;“Yes- that's it girl. Just like last time, look into my eyes!”@@ You feel your will weaken! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestRusalka' 'ForestRusalka-PlayerAttack'>> <<else>> <<combat_image 'ForestRusalkaFS.png' 'ForestLake.gif'>> The rusalka tries to hypnotize you, but you close your eyes in time. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestRusalka' 'ForestRusalka-PlayerAttack'>> <</if>>
<div align="center">[img[Pictures/AbbyStory44.jpg]]</div> Your mind swims in the black eyes of the rusalka, @@.Rusalka;“Yes, that’s it. You escaped once, but no one is here to help you.”@@ @@.Abby;“No one,”@@ you intone with no emotion, though, inside your heart sinks to know that no one can save you. @@.Rusalka;“Come, deeper into the water. Follow me.”@@ @@.Abby;“Yes, Mistress.”@@ Your head swims, and soon, [[so do you!|FRus2]] <<stopallaudio>> <<audio "des_rusalkatizing" volume 0.3 loop play>>
<<item_config 'Portable Portal' 0>> [img[Pictures/Items/ItemPortal.png]] Creates a temporary two way portal between where you are in a hunt and the House of Haggle. <<nobr>> <</nobr>>
<div align="center">[img[Pictures/HuntingZones/ForestJ5.2.png]]</div> You notice the tree stump nearby, and now you are small enough to walk inside it. You push through grass that now feels more like a jungle and [[make your way inside.|J5.3]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.3.png]]</div> As you enter you are shocked to find a room- no- an entire home! You walk around a moment, until you discover an adjoining bedroom, and [[something shiny!|J5.4]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.4.png]]</div> It's a pot of gold! This is intense! A leprechaun must live here. You collect the gold, including a particular coin. It shines with otherworldly power, twinkling regardless of the level of light. It feels lucky, as if a force thrums within it. Having taken what you want, you make your way [[back outside.|J5.5]] <<audio "se_coin" volume 0.5 play>> <<set $Character_Absinthe.gold+=500>> <<notify '+500 Gold!' >>
<div align="center">[img[Pictures/HuntingZones/ForestJ5.5.png]]</div> You make your way from the old tree towards the massive tea set. Now, you will either grow back to regular size or you will shrink more. You spend almost ten minutes climbing up the cup. You pull out the lucky coin and rub it for luck- then you [[take a sip of tea.|J5.6]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.png]]</div> It worked! You are back to your normal size! Idly, you wonder if the coin had anything to do [[with it.|ForestJ5]] <<audio "se_shrink" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.2.png]]</div> You normally would be on edge and ready to fight, but there is some kind of magic in this place. It feels like peace- yet something inside you stirs. The Blood Suit feels as if it hates her. Ever since the dream of your adoptive father, it is as if something is changing inside you. @@.QFairy;“Greetings, human.”@@ You look at the glowing woman expecting to feel awe and wonder, but hatred builds inside you. Anger begins welling in your heart, but why? @@.Abby;“Um, hi.”@@ <i>@@.SGhost2;<<psy>>You do not trust her. You must not allow her to bless you.<</psy>>@@</i> @@.QFairy;“You have sacrificed something very important into the wishing well, and I have come. I give you a blessing, nature is—“@@ as she continues, at the sound of being blessed, you feel anxiety. <i>@@.SGhost2;<<psy>>No! You hate her! You do not want to be blessed. Use the suit. Use the suit on this spirit.<</psy>>@@</i> For a moment, your mind reels as you try to make sense of what is happening within you. You feel as if you are being used, <i>@@.SGhost2;<<psy>>but, you like being used and useful.<</psy>>@@</i> Yet, something feels terribly wrong! [[Use the suit.|QFairyBE1]] Or [[Fight the suit.|J6.3]]
<div align="center">[img[Pictures/BEForestRusalka2.jpg]]</div> Once you swim far out into the center of the lake, your mistress smiles, @@.Rusalka;“It’s over now. You will become just like me!”@@ Her head slips under the water and you feel her hand grab your ankle. She pulls you under, towing you ever deeper away from the surface. Though you are deep under the waves, you can still hear her voice. @@.Rusalka;“This substance, it fights my control.”@@ You feel her cold fingers push into your pussy, until her whole hand is inside you. @@.Rusalka;“I will cleanse you of this filth!”@@ [[The Blood Suit dissolves.|FRus3]] <<audio "se_splash" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestRusalka3.jpg]]</div> Once free of Vlad’s influence, you almost break free of the rusalka’s power and turn to swim away. @@.Rusalka;“No. Stay.”@@ Your lungs need air, but you cannot manage to disobey. @@.Rusalka;“Swim to me.”@@ [[You do.|FRus4]]
<div align="center">[img[Pictures/BEForestRusalka4.jpg]]</div> She floats effortlessly in the water, and your mind recalls this same scene from the past. You were near the shore then and Brone saved you, but now, you are lost, and your consciousness is fading. @@.Rusalka;“Kiss me.”@@ You lean forward and share your mouth with your mistress as her wet, cold tongue again explores your warm mouth. You convulse a little. @@.Rusalka;“Your body is almost without air. Feast on my undead sex- drain the last of your life to thank me for drowning you.”@@ [[You obey.|FRus5]]
<div align="center">[img[Pictures/BEForestRusalka5.jpg]]</div> As mistress floats above you, likely to guard your way back to the surface in case your instincts override her power, you lick her pussy. It tastes somewhat rotten, but you do not stop. You lick and lick as your lungs pulse, wanting to draw water inside. The last mortal memory you have is your mistress twitching with pleasure as she cums. [[Everything goes black.|FRus6]]
<div align="center">[img[Pictures/BEForestRusalka6.jpg]]</div> The next thing you see is your lovely benefactor holding you down on the bottom of the lake. @@.Rusalka;“Good, it’s been a day, another moon has risen- now you are a rusalka.”@@ In the deep lake you smile up at her, @@.Abby;“I am. I want to drown another girl!”@@ @@.Rusalka;“Yes! It’s so good. To make them understand death the way we do- helpless and alone in the water.”@@ Together, you [[swim upwards.|FRus7]]
<div align="center">[img[Pictures/BEForestRusalka7.jpg]]</div> You spend time kissing and pleasuring each other in the lake. The night pushes on, and then she suddenly turns to you. Laughing she says, @@.Rusalka;“You have a visitor.”@@ Turning, you [[see Brone.|FRus8]] <<stopallaudio>> <<audio "des_amb_ghost" volume 0.3 loop play>>
<div align="center">[img[Pictures/AbbyStory49.jpg]]</div> Brone kneels at the shore, @@.Brone;“So, you failed.”@@ @@.Abby;“Mmmhmm, I did. And, I could not be happier! In fact, I’m pissed that you saved me the first time!”@@ [[He appears upset.|FRus9]]
<div align="center">[img[Pictures/BEForestRusalka8.jpg]]</div> @@.Brone;“I see now- you didn’t fail at all, <i>I</i> did. I failed you.”@@ @@.Rusalka;“Go away you worthless nosferatu! She’s one of us now- and forever.”@@ @@.Brone;“And you, Absinthe, you’d have me go?”@@ @@.Abby;“Yeah, fuck off. Leave us to ourselves.”@@ With that you swim over to your sister rusalka and make out with her. You hear Brone change into bat form and flap away [[into the night.|FRus10]]
<div align="center">[img[Pictures/BEForestRusalka9.jpg]]</div> <br /> <br /> @@.SGhost2;You succumbed to the very rusalka that tried to drown you the night that you met Brone. He saved you then, but no one can save you now. For centuries, you spend your nights feasting on pussy and drowning women. In the day you sink to the bottom of the lake. This continues until the lake itself dries up, freeing your soul and exposing the skeletal remains of several females- your own included!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.2.png]]</div> @@.Abby;“Please,”@@ you implore @@.Abby;“—help me!”@@ @@.QFairy;“I sense the darkness trying to consume you.”@@ She reaches forward and touches a hand to your forehead. @@.QFairy;“It appears that the evil in you is also a strength, but it had found a darkness inside you, you poor child. Allow me to ease your pain for a while.”@@ Suddenly, the pain stops within your mind, and you do not even feel depressed or angry. @@.Abby;“Thank you.”@@ You look at your hands, @@.Abby;“I feel very peaceful. Thank you.”@@ @@.QFairy;“My calm shall pass in time, but beware the entity within you. He seeks to rule you and use you as a pawn.”@@ @@.Abby;“I know, I will have to pay more attention. I didn’t realize—“@@ you nod, @@.Abby;“Anyway, thank you.”@@ @@.QFairy;“I give you a blessing of nature. In your heart you are a lion, proud and fierce. You have found your path for you are being true to your nature and your noble, but broken, heart. Please find your way to ridding these woods of Baba Yaga and her minions. And, thank you.”@@ With those words, the fairy and the light both fade [[into the night.|J6.4]]
<div align="center">[img[Pictures/BEForestQFairy1.jpg]]</div> @@.Abby;“Gaaaah! Grrr!”@@ @@.QFairy;“Human, what troubles you? You must resist the evil and use it for the power of good.”@@ <i>@@.SGhost2;<<psy>>You cannot use me! I shall use you. Do not resist!<</psy>>@@</i> Vlad! He’s trying to take over [[your mind!|QFairyBE]] <<stopallaudio>> <<audio "be_blood_suit" volume 0.2 loop play>>
<div align="center">[img[Pictures/BEForestQFairy2.jpg]]</div> @@.QFairy;“Please, fight it!”@@ @@.Abby;“I—“@@ you wretch over- the Blood Suit is torturing your body as Vlad attacks your mind! @@.Abby;“I—he’s—“@@ @@.QFairy;“What! He’s what? What is it trying to control you, perhaps I can banish it?”@@ <i>@@.SGhost2;<<psy>>NO! I will simply have you both!<</psy>>@@</i> Without control of yourself, your body lurches forward and your [[mouth opens!|QFairyBE3]]
<div align="center">[img[Pictures/BEForestQFairy3.jpg]]</div> Suddenly, blood spews from your mouth splashing all over the fairy! @@.QFairy;“What is this vile substance?”@@ You try to fight, but Vlad finally takes over your mind, your body merely a vessel for him to use. <i>@@.SGhost2;<<psy>>You are mine, Van Gothen! HA HA HA!<</psy>>@@</i> You are. [[You are his now.|QFiaryBE4]]
<div align="center">[img[Pictures/BEForestQFairy4.jpg]]</div> The blood dissolves her clothing and slithers up her chest. She tries pulling it off, @@.Abby;“Ha ha, do not bother. It is a part of me! I have this girl, and soon, you will be another vessel for me to own. With your power, I can multiply!”@@ @@.QFairy;“No! Please, mortal, help!”@@ [[Your body laughs.|QFairyBE5]]
<div align="center">[img[Pictures/BEForestQFairy5.jpg]]</div> @@.QFairy;“I cannot use my hands to cast! Please, hurry!”@@ @@.Abby;“It is no use trying to talk to the girl. She is a shell as you shall be. Pieces of meat. Slaves.”@@ [[The blood reaches her head.|QFairyBE6]]
<div align="center">[img[Pictures/BEForestQFairy6.jpg]]</div> As it engulfs her face, muffled cries can be heard. @@.Abby;“It is over, fairy. You are pure. You are pristine! I felt the very calm tranquility of your spirit as we came into this area. However, I had also already been finding cracks in this girl’s mind. I’d have possessed her just last night, but that nosferatu woke her up just before my victory! In the end, it must have been enough to claim her in my desperation.”@@ [[The fairy stops fighting.|QFairyBE7]]
<div align="center">[img[Pictures/BEForestQFairy7.jpg]]</div> @@.Abby;“That’s it. Feel your purity leaving your mind. I am slithered into your brain and even now I defile and own you.”@@ You feel Vlad exert his control over her and she begins masturbating even as the blood flows into her skull. @@.Abby;“Pleasure me. Yes. I am in both bodies. I feel you- touch yourself and praise me!”@@ [[Soon, it is over.|QFairyBE8]]
<div align="center">[img[Pictures/BEForestQFairy8.jpg]]</div> Vlad oozes from her corrupt cunt and slithers over her body. He corrupts the fairy, mutating her into something dark. She has become some type of vampire fairy queen! Her hand goes to her face, @@.QFairy;“Yes. I like this body too. Now, your power is mine!”@@ he exclaims through [[her mouth.|QFairyBE9]]
<div align="center">[img[Pictures/BEForestQFairy9.jpg]]</div> @@.Abby;“Now, to enjoy my bodies,”@@ your mouth says. It’s as if you are both puppets and Vlad has a hand inside each of you, yet it is all psychic in nature. The fairy stands, and you take a position, lapping at her blood covered cunt. The blood is in you both. You are one, joined within the glory and power of <<if $StoryMode>>[[your Master, Vlad.|QFairyBESM]]<<else>>[[your Master, Vlad.|QBE10]]<</if>>
<div align="center">[img[Pictures/BEForestQFairy10.jpg]]</div> <br /> <br /> @@.SGhost2;Clearly, Vlad had begun to use the fear of your past to try and corrupt you. Along with your desire for pleasure, your anger issues, and the depression you feel for losing your band mates to the vampires and chasing Brone away, he found a way into your mind and soul. With your body’s brawn and the fairy’s magical power, the forest quickly becomes Vlad. Deer, rabbits, birds, and all other life drip with the Blood of Vlad, linking their forms to his will. The river then carries his blood through Portland. Eventually all life on Earth is corrupted. Shells beholden to the will of their master!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|J6.2]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEForestYateveo1.jpg]]</div> You collapse from fatigue and pain. The gigantic tree creature roars and stomps towards you as you try to crawl away. However, there is no hope as its branch [[grabs you!|YateveoBE2]]
<div align="center">[img[Pictures/BEForestYateveo2.jpg]]</div> It holds you into the air as you helplessly flail your arms, until it drops you into its mouth. Though it crunches you and its sharp teeth pierce your body, the Blood Suit fights to keep you alive. As you are slowly digested in the stomach, you, the suit, and the yateveo all combine into [[one entity!|YateveoBE3]]
<div align="center">[img[Pictures/BEForestYateveo3.jpg]]</div> The fierce will you once had and your humanity long forgotten as a giant, you stomp around the forest eating any creatures that cross your path. Forever ravenous and mindless, you are the most powerful creature in the [[whole forest.|YateveoBE4]]
<div align="center">[img[Pictures/BEForestYateveo4.jpg]]</div> <br /> <br /> @@.SGhost2;A huge man-eating tree monster gobbled you up and you wound up becoming a part of it. A true mindless beast!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/HuntingZones/ForestA10.1.png]]</div> Cautiously, you approach the open gate. You see no one on the other side. There is a hut and a cauldron with bubbling goop within it. With your weapons drawn, you [[step through.|ForestBaba2]] <<stopallaudio>> <<audio "be_baba_brew" volume 0.2 loop play>>
<div align="center">[img[Pictures/BabaForest1.jpg]]</div> You take a moment and look around. The wind howls through the nearby trees. You sense someone, but see no one. @@.Abby;“Baba Yaga! I’m Absinthe Van Gothen! Get out here and fight me.”@@ Suddenly, in a cloud of black smoke, [[she appears!|BabaForest3]]
<div align="center">[img[Pictures/BabaForest2.jpg]]</div> @@.Baba;“Hee hee hee,”@@ she cackles, @@.Baba;“Killed my minions, passed my gate, came to me to find your fate.”@@ @@.Abby;“Where’s Katerina, you ugly, shriveled raisin!”@@ She frowns, @@.Baba;“Used my powers to fight your friend, but she lost her mind in the end.”@@ Suddenly, from absolute nothingness, a blade grazes your neck as your inhuman reflexes cause you [[to dodge!|BabaForest4]] <<audio "se_bomb_p" volume 0.5 play>> <<audio "se_baba" volume 0.5 play>>
<div align="center">[img[Pictures/BabaForest3.jpg]]</div> @@.Abby;“Katerina! What are you doing, you almost killed me!”@@ She just stares at you with empty soulless eyes. @@.Baba;“Lost her mind, as I said, and now dear Kat- make her dead!”@@ @@.Kat;“Yes, Mistress,”@@ Katerina says as if in a daze. She lifts her daggers that glow with a shadowy light, and then vanishes! @@.Abby;“She’s—fucking invisible!”@@ you yell as you leap back, Katerina barely missing you again as she appears and then vanishes again. You feel the currents in the air as she makes a series of swings. You try to think of how she must be standing to make this assault and swing with your leg. Your attacks make contact in her stomach, knocking her backwards and she appears as she rolls on the ground. @@.Abby;“Katerina! Wake up! Snap out of it!”@@ She ignores you as she rises to her feet. You take the initiative! @@.Abby;“First I’m going to knock her out- and then you’re all mine, witch!”@@ @@.Baba;“Bolder threats have been made, and all of them have been repaid! Hee hee hee!”@@ You focus on [[defeating Katerina!|ForestKaterina-Start]]
<<hunt_zone 'Forest' 'ForestUpper' 'ForestYateveo'>> <<combat_image 'ForestYateveo1IN.png'>><<nobr>> <<combat_copyEnemy 'ForestYateveo1-template' 'ForestYateveo' >> <<combat_choosePlayerWeapon 'Absinthe' 'ForestYateveo' 'ForestYateveo-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestYateveo'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'ForestYateveo1FS.png'>> The yateveo lashes towards you with its tendrils, but it misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestYateveo' 'ForestYateveo-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'ForestYateveo1FS.png'>> <br /> You manage to strike the yateveo! It growls and tries to stomp on you, but you manage to dodge. <br /> Your attacks damage the monster! However, [[it counterattacks!|ForestYateveo-EnemyAttack]] <<else>> <<combat_image 'ForestYateveo1IN.png'>> <br /> You swing your knife, but miss the yateveo! <br /> [[It attacks!|ForestYateveo-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'ForestYateveo1DF.png'>> With a strange gurgle, the yateveo slowly tumps over as a giant tree would, slamming into the muddy ground. <br /> You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Forest' 'ForestUpper' 'ForestYateveo'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/ForestBE2.jpg]] <br /> <br /> [[You are defeated!|BEYateveo1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'ForestYateveoFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The yateveo's branch slams into you, taking you off the ground and sending you sliding through the mud. It roars and stomps towards you. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestYateveo' 'ForestYateveo-PlayerAttack'>> <<else>> <<combat_image 'ForestYateveoFS.png' >> The yateveo tries to lash at you, but it misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'ForestYateveo' 'ForestYateveo-PlayerAttack'>> <</if>>
<div align="center">[img[Pictures/BEForestFire2.gif]]</div> The elemental’s magic pours into you, directly into your sex. You try to hold it back, but your own chaotic and fiery nature call to you. @@.Giggler;“Yes. I feel it. You are a daughter of flame even before my touch. Now, let my desires flame your own passions!”@@ With those words, fire, lava, magma, and heat flow up into your sex and over your body. You try to hold onto your humanity, but then, you willingly slip off your artifact, allowing the full power of fire to claim you. You are reborn. @@.Abby;“I serve you now, mistress.”@@ @@.Giggler;“Good. Let us go out into the world and burn it all to ash!”@@ [[You gladly follow.|BEFire3]]
<div align="center">[img[Pictures/BEForestFire3.jpg]]</div> <br /> <br /> @@.SGhost2;You fell victim to a fire elemental. Perhaps if you had a frost bomb, you might have managed to best it, but none of that matters now. Her passions fuel you like an endless flame as you set about burning everything in your path. Occasionally, humans will come to give tribute and worship you, and they are elevated from mortal souls to elemental spirits. Over the years the entire Earth becomes a planet of turbulent lava and firestorms- your own personal heaven.@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.4.jpg]]</div> For the moment you feel good. Your body has healed and your mind feels as if you had a great night of sleep. Refreshed, you are ready to [[return to the hunt!|ForestJ6]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.3 loop play>> <<set $fairyBlessing = true>>
<div align="center">[img[Pictures/SancStorehouse1.2.jpg]]</div> @@.Jack;“So, what brings you into this place?”@@ @@.Abby;“I am just making the rounds. I plan on going on another hunt.”@@ @@.Jack;“Really? So soon? You are très ambitious!”@@ @@.Abby;“I have my reasons. Anyway, you going to cook?”@@ @@.Jack;“Oui- what would you like? I will cook whatever you desire. You saved my very life.”@@ @@.Abby;“Don’t worry it about, man, it’s cool. Honestly, I had no idea that Mount Hood had monsters crawling all over it- and inside it.”@@ He nods, @@.Jack;“There are more up there, already, I am sure of it. Others will have moved in with all the extra room you opened. But, these things, eh, they stay out of the sight of man. People see video, sometimes, but they say it must be un ours- a bear. Ha!”@@ @@.Abby;“Well, I’m itching to head out, you want to come with?”@@ @@.Jack;“I would, mon amie, but I have my responsibilities.- perhaps another night, no?”@@ @@.Abby;“Alright, well, I’ll see you around.”@@ You turn to leave and one of his giant hands grabs your arm for a moment, @@.Jack;“Oui- and please, please be careful and safe, Absinthe.”@@ You smile, @@.Abby;“Being careful and safe? Not really my thing, Jacques.”@@ He chuckles, @@.Jack;“No, I suppose it’s not.”@@ Smiling back at him, you [[return to the hallway.|Somewhere in Sanctuary]]
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<div align="center">[img[Pictures/BadEndsMenu.png]]</div> <br /> <br /> <<if $AsylumBadEnds>> [[Asylum Bad Ends|Hawthorne Asylum Bad Ends]] <<else>> @@.Amelia;Asylum Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $CavernsBadEnds>> [[Caverns Bad Ends|Marble Halls Bad Ends]] <<else>> @@.Amelia;Caverns Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $DocksBadEnds>> [[Docks Bad Ends|Sauvie Island Docks Bad Ends]] <<else>> @@.Amelia;Docks Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $ForestBadEnds>> [[Forest Bad Ends|Forest National Park Bad Ends]] <<else>> @@.Amelia;Forest Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $GraveyardBadEnds>> [[Graveyard Bad Ends|Lone Fir Graveyard Bad Ends]] <<else>> @@.Amelia;Graveyard Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $MountainBadEnds>> [[Mountain Bad Ends|Mount Hood Bad Ends]] <<else>> @@.Amelia;Mountain Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $MuseumBadEnds>> [[Museum Bad Ends|Oregon Museum Bad Ends]] <<else>> @@.Amelia;Museum Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $SewersBadEnds>> [[Sewers Bad Ends|Portland Sewer System Bad Ends]] <<else>> @@.Amelia;Sewers Bad Ends - LOCKED@@ <</if>> <br /> <br /> <<if $VampireLairBadEnds>> [[Vampire Lair Bad Ends|Shanghai Tunnels Bad Ends]] <<else>> @@.Amelia;Vampire Lair Bad Ends - LOCKED@@ <</if>> <br /> <br /> [[Uncategorized Other Bad Ends]] <br /> <br /> <<link Return $return>> <<audio "character_sheets" stop>> <<audio ":paused" play>> <<set $GameAudioActive = true>> <</link>> <<if $GameAudioActive>> <<audio ":playing" pause>> <<audio "character_sheets" volume 0.4 loop play>> <<set $GameAudioActive = false>> <</if>>
<div align="center">[img[Pictures/DesStory144.jpg]]</div> Another dreamless day comes to an end and the black blanket of night descends upon the land as your eyes open to the dark chamber in which you slept. Hanging for a moment, you recall yesterday. Absinthe was terribly angry with you. Your heart or soul had started to feel a passion about her. She was, in a short time, becoming someone you cared deeply for. You were probably falling in— stopping the thought, you drop to the ground. You try not to admit it, but you are falling in love with her. Having felt nothing but despair and depression for over a century, do you even know how to love anymore? Do you know how to accept love? Then, you remember her ire and your heart sinks. She’d never want a twisted, misshapen creature, like you, as a lover. Just before you went to rest, a messenger informed you that Ivor required your presence [[when you woke.|DesStory222.1]] <<stopallaudio>> <<audio "brone_theme_wakes" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory222.jpg]]</div> As you approach his chamber, you pause. The Blood Knights, the royal guardsmen of the Countess, stand guard outside Ivor’s chamber. Having so many new vampires in these shanghai tunnels already has you on edge, but now an armored army too? Why are they guarding him? How does Elizabeth Báthory fit into all this? One of the knights turns towards you, staring. You clear your throat and try to carry yourself with an air of confidence, which as you approach the door, is easier said than done. Due to your body shape, your gangly appendages give you an unnatural gait; still, you are relieved that they made no effort to stop you. Pausing a moment at the door, you straighten your scarf and brush some dust off your jacket. Then, [[you enter.|Des223]]
<div align="center">[img[Pictures/DesStory223.jpg]]</div> @@.Ivor;“There you are! What took you so long, whelp?”@@ @@.Brone;“It was the royal guard. They are stationed outside your door and gave me pause.”@@ Ivor’s eyes dart about a moment as if he ponders the situation, @@.Ivor;“Yes. Báthory claims, of course, that she desires to keep me safe and bar lesser vampires from pestering me. As if. Besides, they cannot even handle such a task, for here one stands.”@@ Ignoring the insult, you say, @@.Brone;“Indeed, I do, lord Ivor. Why have you summoned me, sire?”@@ His face becomes very serious, even more so than usual, and he suddenly teleports or appears directly in front of you! You flinch in fright at the suddenness of it all and you are reminded that Ivor is not helpless. In fact, his power frightens you. He leans close and whispers, @@.Ivor;“Those guards are but spies and I know this. The dear countess has no desire to see me safe. We have hated each other for centuries, and when I succeed at my plan, I shall enjoy watching her squirm beneath me.”@@ For a moment you wonder if he means it in a literal or metaphorical way. @@.Ivor;“However, there is one last piece of the puzzle that I require- a book.”@@ @@.Brone;“A book, my lord?”@@ @@.Ivor;“The Book of Thoth. I am sending you to the Portland museum to fetch it for me.”@@ Keeping your voice as low as his and clearly confused, you ask, @@.Brone;“Why have me do this for you, if it is of such dire importance, master? Why not send these two rather than a pathetic—“@@ He interrupts you, @@.Ivor;“Silence, fool! If I send the Jiang Shi, then Báthory will be far more suspicious and likely to interfere. If I send you, a worthless gnat, a meaningless speck, her minions will likely think the errand no more than a trifling matter.”@@ He leans in, even closer, putting one of his clawed hands over your other shoulder and pulling you close with an unholy strength far greater than yours as he finishes with, @@.Ivor;“This is a very dire and yet simple task I charge you with, weakling. It’s an empty museum and an ancient tome. There shall be no hunters, no issues, nothing to impede you. Go in, find and procure the book, and return it to me.”@@ @@.Brone;“Of course, lord Ivor.”@@ You turn to leave, but his clawed hand turns you back and he pulls you forward until your noses almost touch, his eyes tearing into yours. @@.Ivor;“And, if you fail—“@@ He leaves the rest of the threat to your imagination. He releases you, and from that moment, you carefully avoid eye contact, nodding, @@.Brone;“Yes, sire. Go and find the book and bring it back.”@@ You swallow hard, @@.Brone;“It shall be done.”@@ His oppressive and overbearing presence vanishes from you and you find that he is suddenly sitting upon his throne. @@.Ivor;“Then go!”@@ he yells, clearly so that the guards hear him, and he makes it sound as if you are heading out to do nothing. @@.Ivor;“A pathetic task for a pathetic animal. Something so meaningless that even you can manage it. Be gone from my sight.”@@ @@.Brone;“Of course, lord Ivor.”@@ [[Bowing, you take your leave.|Des224]] <<stopallaudio>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory224.jpg]]</div> As you disembark the chamber, you glance back over your shoulder. Two of the Blood Knights have left their posts. Did they overhear your conversation? You do not tarry and quickly make your way [[outside.|Des225]] <<stopallaudio>>
<div align="center">[img[Pictures/DesStory225.jpg]]</div> Flying over the city, flapping your wings, you ponder about this <i>Book of Thoth</i>. Why does Ivor want it? You know that whatever he plans, it must be terrible, but you dare not come back empty handed. Occasionally, you can lie and trick him in different ways, but he truly put fear into your heart tonight. Absinthe will likely need to make her move soon, hopefully before he has time to follow through with whatever his plans might be. You reach the Oregon Museum of Science and Industry and descend to observe a moment. The large building appears to have several floors and likely different wings. Nothing from outside indicates where the book might be. You see nothing out of place, so [[you approach.|Des226]] <<stopallaudio>> <<audio "brone_amb_6" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory226.jpg]]</div> Crossing the street, you peer about the entrance and listen closely, but other than crickets chirping and the distant sounds of traffic driving along Interstate 5, you hear nothing. Looking around for any humans, and seeing none, you dissolve into a foggy mist and float [[under the doors.|Des227]]
<div align="center">[img[Pictures/DesStory227.jpg]]</div> You traverse the halls of the massive building and find yourself in an area populated by statues. It’s rather nice to have a peaceful night, and you find yourself enjoying the exhibits. There are Roman gods, philosophers, and many other—suddenly, [[you hear footsteps!|Des228]] <<stopallaudio>> <<audio "brone_sneaky_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory228.jpg]]</div> Looking up you see a shining flashlight moving about. Scuffling of feet follows along and you wonder what you should do. Knowing your foul luck, it will be a thief here to steal the book! You [[step into the shadows and vanish.|Des229]]
<div align="center">[img[Pictures/DesStory229.jpg]]</div> It’s a security guard! The rotund man walks into the area and peers around. @@.Howard;“Hello? Hey! If anyone is in here, I am calling the police! You hear me!”@@ He continues looking about, @@.Howard;“I know I heard someone in here.”@@ Shockingly, of all the places for him to shine the light- he manages to shine it directly into the shadows! [[The light shows you!|Des229.1]]
<div align="center">[img[Pictures/DesStory229.1.jpg]]</div> You can hide in shadows easily. Almost like cloaking yourself with cloth, but the flashlight destroys the shadow magic that you use. @@.Howard;“There you are! I—“@@ You rush at him before [[he can react!|Des229.2]]
<div align="center">[img[Pictures/DesStory229.2.jpg]]</div> Looking down at the man, you watch as he trembles, @@.Howard;“Wha—what are you?”@@ You push your neck forward, leaving the rest of your body in place, @@.Brone;“I’m nothing to concern yourself with, human.”@@ Using your hypnotic powers, you enter his mind. @@.Brone;“You will go back to your station, disable all the museum’s cameras and security, and erase anything recorded tonight. Then, you shall fall asleep. You will remain asleep until the morning.”@@ The blank-eyed man repeats, @@.Howard;“I will go back to my station and disable all cameras, erase any recordings of tonight, and sleep until morning.”@@ He turns and walks away. You chuckle to yourself about how easy this has been. Usually, Ivor’s missions entail you doing vile things or entail you getting trouble of some kind, but the hefty security guard was easily dealt with. Now, you can peacefully enjoy your [[night at the museum.|Des230]]
<div align="center">[img[Pictures/DesStory230.jpg]]</div> Walking about the building, you continue looking at the many exhibits until you reach the prehistoric area. The fossils of wondrous, ancient creatures fill the room. You stop at a Tyrannosaurus Rex skeleton and read the plaque. Nature amazes you. You look back up and admire the light and shadow play, when a [[shriek rips the night!|Des231]]
<div align="center">[img[Pictures/DesStory231.jpg]]</div> @@.Chi;“Oh my god! Chuck! Chuck!”@@ A woman stands screaming in the darkness, her terrified voice reverberating off the walls. @@.Brone;“Shh, madam! Do calm down!”@@ @@.Chi;“Security! Chuck! Help!”@@ @@.Brone;“Chuck? He’s asleep and safe! Please.”@@ Her heart beats so quickly. You can smell her blood, feel her warmth, and sense it circulating through her veins. You suddenly find yourself fighting your nature. You’re only one small step from becoming a mindless Starved. You have not ever tasted blood and the hunger within your body grows unabated— @@.Brone;“Please! Please!”@@ [[You hypnotize her!|Des232]] <<stopallaudio>> <<audio "brone_sneaky" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory232.jpg]]</div> Silence instantly fills the room. Silence- except for her heartbeat and pumping blood. The emptiness in you aches to be filled with her life essence. But, you maintain your control. It’s been so long since you were in a place with humans. A place where they could disappear and no one would ever know what happened to them. The thought crossed your mind with the fellow from before, Chuck, but now seeing this helpless woman, prey, just standing there— you close your eyes and shake your head. @@.Brone;“Who are you?”@@ @@.Chi;“I am Delores Beck.”@@ @@.Brone;“Why are you here, lurking about in the dark?”@@ @@.Chi;“I am the curator of the Oregon Museum of Science and Industry. I worked late tonight. I was leaving.”@@ You find your tongue rubbing back and forth along your sharp front teeth, @@.Brone;“Right. Ok, where can I find the Book of Thoth?”@@ @@.Chi;“It is on the top floor in the Ancient Egypt exhibit.”@@ @@.Brone;“Terrific! Now, Delores, take me to the Book of Thoth.”@@ @@.Chi;“Yes, master.”@@ Not only did you manage to solve yet another minor problem, but turned it into a solution. Perhaps your luck is changing. She turns and [[you follow.|Des233]]
<div align="center">[img[Pictures/DesStory233.jpg]]</div> She leads you back through the museum to the art exhibits. You follow her, the entire time, wanting to feed. Desiring to finally, after an eternity, feast on the blood of an innocent, but you fight it. Ahead, you see she approaches some stairs. In the dim light, you catch a [[glimpse of her neck.|Des234]]
<div align="center">[img[Pictures/DesStory234.jpg]]</div> You hear her blood, feel it, inside her. Warm nectar. You smell it. @@.Brone;“Stop!”@@ You yell to yourself, but she unknowingly freezes in place at your command. It’d be so easy to take her, right here. To end the pain and suffering that you have put yourself through. Her blood, her life, is a desideratum. Your clawed fingers wrap around her weak arms. Bringing your mouth to her neck, you growl like a beast [[in the darkness.|Des234.0]]
<div align="center">[img[Pictures/DesStory234.0.jpg]]</div> [[Bite her! Free the beast!|Des234.1]] or [[Fight the curse within!|Des235.1]] <<stopallaudio>> <<stopallaudio>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory234.1.jpg]]</div> You cannot resist any longer! Finally, after all these decades, your willpower buckles, and you feel the last tatters of humanity leave your soul as you sink your sharp fangs into the woman’s neck. Still under your mind control, she does not scream or react as you puncture her flesh. Your weakness has blessed you with hot ichor, and the moment the first particle of blood touches your tongue, you lose yourself in a [[euphoric, dark, high.|Des234.2]] <<stopallaudio>> <<audio "brone_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory234.jpg]]</div> Your eyes linger on the exposed flesh for a moment longer before you manage, through sheer force of will, to tear your eyes away. You must never give in to this [[horrible curse.|Des235]] <<stopallaudio>> <<audio "brone_sneaky" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory234.2.jpg]]</div> Sometime, later, awareness finds you and you are having sex! You realize that Delores has become a nosferatu, like you. Your hips continue thrusting into her undead body as she pushes back against you, cackling and hissing. Suddenly, you cum inside her and find new ecstasy! You have not been with a woman since the 1820’s. After a minute or two, you gather yourself, pulling out of Delores and turning her around. Something inside you has changed. You feel powerful. She looks up at you in adoration, but there is no intellect in her eyes. She breathes animalistic, ragged breaths, and her body language is [[no longer human.|Des234.2.1]]
<div align="center">[img[Pictures/DesStory234.2.1.jpg]]</div> She smiles at you. She looks so beautiful like this. Yes. This is how all people should be. @@.Brone;“Tell me how you feel.”@@ She hisses and continues looking at you occasionally twitching. @@.Brone;“Can you talk? Do you understand me?”@@ She says nothing, twitching her head, before looking back at you. You feel connected to her. Suddenly, you find epiphany! The reason you were able to disobey or sabotage Ivor was because you have become a nosferatu. You have gone without blood longer than any other known vampire. Being so close to a Starved, severed Ivor’s control, bit by bit. It appears, as a nosferatu, you have evolved or devolved so far that your bite turns humans into something new. Usually, a vampire must lie buried for a day and rises the next night as undead, but, somehow, within minutes, she became this creature. You know that you should feel guilt, but you find none. In fact, you fill with a dark glee. Tilting your head as you study her, she also tilts hers. You feel a bond, like a scratch inside your skull. You think about her lifting her right arm- and she does! You make her do a number of acts- all with your mind. @@.Brone;“You are an extension of me, aren’t you?”@@ You try to subdue the connection, and suddenly, she snarls and leaps around sniffing. She sees a piece of art in the shape of a human and rushes at it. She wraps her arms and legs around it like a monkey and repeatedly bites at the neck and shoulders. The moment you stop focusing on not controlling her, she immediately composes herself back into something more tamed and skitters back to you. The default is for you to control her. Without you, she appears rabid and wild. Smirking you say, @@.Brone;“I will call you and those like you, the Rabid.”@@ @@.Justine;“Dr. Beck!”@@ You and your slave hear a human calling out. You slink into the shadows, and will Delores to follow suit. Sure enough, she appears to have your powers, and the female human has no idea that either of you are there as she walks into [[the very room.|Des234.3]]
<div align="center">[img[Pictures/DesStory234.3.jpg]]</div> @@.Justine;“Dr. Beck? Where are you? I thought we were leaving?”@@ She must be an assistant or something at the museum. You try and search Delores’ mind with your own, but her thoughts are very basic and primal. <i>Bite. Drink. Fuck.</i> These concepts run through her mind in a loop. You feel yourself become sexually aroused as well. <i>Fuck. Fuck. Fuck.</i> Suddenly, her mind turns to just sex and she almost comes to you in order for you to use her for your pleasure, but you hold Delores in place with your willpower. As the girl walks past, you [[leap from the shadows!|Des234.4]]
<div align="center">[img[Pictures/DesStory234.4.jpg]]</div> You hiss at the female. Her heart throbs inside her chest. There is no hesitation this time. You will have her. She screams and turns, but you summon Delores and your new minion blocks her escape. You walk over and grab the girl [[by the neck.|Des234.5]]
<div align="center">[img[Pictures/DesStory234.5.jpg]]</div> @@.Justine;“Help! Delores, Chuck!”@@ @@.Brone;“Oh come, now. Chuck is sleeping soundly, and Delores is right here.”@@ The girl’s face contains shock and terror. @@.Justine;“Wh- what is happening?”@@ @@.Brone;“I realized that I am better than humans- better than vampires. I am going to spread myself across the globe!”@@ Your cock inflates and you rub it up and down the girl as Delores fingers herself. She seems to feel your own lust and happiness. [[Your eyes glow.|Des234.6]]
<div align="center">[img[Pictures/DesStory234.6.jpg]]</div> After feeding on Delores’ blood and soul, your already formidable hypnotic power has been amplified. The girl stops struggling almost instantly and becomes docile. @@.Brone;“There, now is that better?”@@ @@.Justine;“Yes, master. Better.”@@ @@.Brone;“Do you feel my cock rubbing on you?”@@ @@.Justine;“Yes.”@@ Seeing her, so helpless and emotionless, spurns your [[lust further.|Des234.7]]
<div align="center">[img[Pictures/DesStory234.7.jpg]]</div> You strip her and lay her on one of the exhibits. Turning to Delores, you have her fondle and molest her former aide for a moment. Before [[you step in.|Des234.8]]
<div align="center">[img[Pictures/DesStory234.8.jpg]]</div> You grasp the girl’s head and roughly pull her forward as your claws push into her unprotected sex. It takes you a moment before you realize that Delores’s body moves in time with yours. She directly copies in real time every move you make. You must practice more on how to hold and yet release control. You lower your control over her body, and turn back to the [[helpless redhead.|Des234.9]]
<div align="center">[img[Pictures/DesStory234.9.jpg]]</div> @@.Brone;“Suck my cock, slave.”@@ @@.Justine;“Yes, master.”@@ She willingly opens her mouth and you press past her lips. You have not felt such carnal joy in so long. It feels like heaven. You have Delores finger the girl as [[she pleasures you.|Des234.10]]
<div align="center">[img[Pictures/DesStory234.10.jpg]]</div> You flip the girl over, and press into her pussy. She drips with dew and you easily slide inside. Soon, you are pumping your wizened cock inside her as your minion hisses and laughs. With the scene and your newfound debauchery, you cannot last long, and cum deeply [[into the human.|Des234.12]]
<div align="center">[img[Pictures/DesStory234.12.jpg]]</div> @@.Brone;“Now stand,”@@ you command your victim. She obeys. You finger her defiled cunt with your claws and grope her breasts. It feels so much better to just give into your urges than to fight them as you have done. [[You sink your teeth into her!|Des234.13]]
<div align="center">[img[Pictures/DesStory234.13.jpg]]</div> You bite her neck as Delores bites into her pelvis. You drink and feel even more powerful, this time, not losing yourself in the euphoric haze. The transformation of the woman takes only a [[few seconds!|Des234.14]]
<div align="center">[img[Pictures/DesStory234.14.jpg]]</div> From the moment you hear her heart stop, until you hear her guttural laughing, is mere seconds. Though you have no more blood to drink, you continue biting her neck, but she likes the sensations that you and her sister Rabid give her. You spend another hour fornicating between [[the two women.|Des234.15]]
<div align="center">[img[Pictures/DesStory234.15.jpg]]</div> With your new minions in tow, you head out into the night. With all three of you hunting humans, it does not take long for your numbers to swell. You find that while they do not have the mental fortitude to hypnotize mortals, even if they manage to bite or scratch the humans, within minutes the human becomes a Rabid as well. By dawns light you and now some forty new minions crawl into the dark places around Portland to [[await the night.|Des234.16]]
<div align="center">[img[Pictures/DesStory234.16.jpg]]</div> <br /> <br /> @@.SGhost2;You could no longer deny the bloodlust and you gave into it. However, in doing so, you learned how powerful you truly are. Without feelings or fear, you became one of the most powerful forces in the Anaxverse. The numbers of Rabid swelled in Portland, and soon fan out into America. While you could control the minds of the Rabid nearby, using them like meat puppets, the ones further away followed their basic instincts. Hordes of the undead would spend the daytime in darkness sleeping and the nights they would fornicate incessantly between hunting in roving packs for humans to feed upon or bite, further multiplying their numbers.@@ <br /> <br /> <<if $BroneMuseumBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Raving Babids Bad End! Access it using the menu to the left under Uncatagorized Bad Ends!<</book>>@@ <<set $BroneMuseumBE to true>> <br /> <br /> [[Perhaps you fought harder...|Des234.0]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/DesStory235.jpg]]</div> Finally, after reaching the third floor, she leads you into an area full of ancient antiques from Egypt. She leads you far back through several rooms until she walks up to a glass case. @@.Brone;“Open it.”@@ @@.Chi;“Yes, master.”@@ Delores pulls out a key ring and uses one of the keys to unlock a latch. She lifts the glass case open. Reaching inside, you [[retrieve the tome.|Des236]]
<div align="center">[img[Pictures/DesStory236.jpg]]</div> It appears very old. The cover is made of stone or maybe even metal. @@.Brone;“What is this book cover made of?”@@ @@.Chi;“I do not know.”@@ @@.Brone;“You must. Why don’t you know?”@@ @@.Chi;“All tests have been inconclusive. It does not appear to be a known mineral or metal alloy.”@@ You open it, but all the pages are in hieroglyphs. @@.Brone;“Very good, Delores. You will forget you helped me. You will go home just as if nothing strange happened tonight.”@@ As she turns, you feel guilty for having controlled her, so you add, @@.Brone;“You will sleep very well tonight and feel happy tomorrow.”@@ @@.Chi;“Yes, master,”@@ she says as she leaves the room. With the book secured, you are about to leave when [[two vampires appear!|Des237]]
<div align="center">[img[Pictures/DesStory237.jpg]]</div> The pair startles you as you pull the book close to your chest in fright a moment. It is Rasputin and Anastasia. @@.Ras;“Sorry, friend. We mean no harm.”@@ @@.Ana;“Yes, we have come for that book.”@@ @@.Brone;“What? Did you two follow me?”@@ @@.Ras;“No, we had learned more of Ivor’s plan, and so, we knew he would need this book.”@@ [[You are suspicious.|Des238]] <<stopallaudio>> <<audio "brone_theme_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory238.jpg]]</div> What if they are working with the Countess and put on that whole show for you in the hallway to cause you to lower your guard. When you came out of the throne room tonight, her Blood Knights had left, likely to inform her of something. Then, these two show up, having acted as if they were against Báthory, when, the whole time they might have been sent on her behalf. @@.Ras;“Please, Brone, you must give us the book.”@@ Perhaps you have been around vampires so long that you have lost the ability to trust. Everything seems to be a mind game with them and vampire lords like Ivor and Báthory tend to have machinations and plans enough to make your head spin. Perhaps they are your allies and not enemies. However, whether it will be a lie or the truth, this is a chance for you to possibly learn what Ivor is up to. @@.Brone;“Very well, I’ll hand over the book, but, first, you two must explain to me what Ivor intends.”@@ The pair exchanges a glance, @@.Ras;“Of course! You <i>should</i> know. You see, thanks to Eleanora Blackwood’s divinations, Ivor has learned that—“@@ He is interrupted by---- [[vampire ninjas?|Des239]]
<div align="center">[img[Pictures/DesStory239.jpg]]</div> @@.Ana;“Assassins!”@@ Sword wielding vampire women suddenly appear from the shadows on all sides of you. @@.Ele;“Give us the book!”@@ @@.Ras;“No! Surely Báthory sends you! The Countess shall not have this book!”@@ You begin to step back, but you are also surrounded. @@.Ele;“The nosferatu freak has it!”@@ @@.Ana;“Do not give it to them, Brone. They are hired mercenaries. Did Báthory put you up to this!”@@ @@.Ele;“The book, or we kill you all.”@@ @@.Brone;“I will not let you slaughter these two, they are innocent, here, take it. You can—“@@ @@.Ras;“No, Brone! They will kill us either way.”@@ The room becomes totally silent a few moments. @@.Ele;“Kill them all! Take the book!”@@ As the ones closest to you move forward, Anastasia fires her gun at them, and they are instantly turned to ash. @@.Ana;“Run! Go!”@@ You rush across the room [[towards the doorway!|Des240]] <<stopallaudio>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory240.jpg]]</div> As you near it, more of the assassins appear and surround you. You peer over your shoulder to see Rasputin and Anastasia fighting. @@.Ele;“They cannot save you again. Die, filth!”@@ [[They attack!|Des241]]
<div align="center">[img[Pictures/DesStory241.jpg]]</div> You have no idea how to fight. As they lunge and leap, your gangly body moves by instinct. You dodge and twist, trying hard to not have your heart punctured or your head removed. Their first attack misses you, and you run towards the door! You see it is closed! @@.Ele;“We already have locked you inside! There is nowhere to run!”@@ yells one of the women pursuing you. Just as you near the door at a full sprint, you toss the book on the ground and kick it under the gap at the bottom of the door. And as you slam into the door you change to mist! @@.Ele;“Impossible!”@@ At the very instant of your metamorphosis one sword swings through you where your neck had been and another impales the air where your heart had just been. As you flow under the doorway, they all begin hissing and growling. On the other side of the heavy door, you hear them beating [[to get inside.|Des242]]
<div align="center">[img[Pictures/DesStory242.jpg]]</div> So much for an easy night! Solidifying your body, you pick up the book, and look around as the door groans under the weight of attacks. They are still trying to beat it down. Looking up, you see a skylight! That’s right, this is the top floor! If you can reach the roof, you can— @@.Reaper;“That book, again? Heh, how strange to see it again.”@@ You spin to see a [[hooded figure!|Des243]]
<div align="center">[img[Pictures/DesStory243.jpg]]</div> Clad in dark, tattered clothes and wrapped in a hooded cloak, she eyes you with curiosity, @@.Reaper;“The roof? Is that your best idea? I saw you looking up. So, I assume, that you think you can escape from me up there.”@@ Her voice and demeanor chills you. An aura of cold dread surrounds her. With her eyes never leaving your own, she slowly draws a sick blade. @@.Reaper;“Do you know who I am?”@@ @@.Brone;“No, madam. I do not.”@@ You grasp the book tightly in your hand. Just then, the door gives way and the other assassins rush inside- but stop cold in their tracks. @@.Ele;“The Reaper!”@@ The woman before you does not even look towards them as she says, @@.Reaper;“I am she. I have been hired to kill whoever holds the Book of Thoth. This nosferatu is my prey and we are having a chat before he dies and I take the book to my benefactor.”@@ Absolute quietude descends around you. Silence. Dead silence. Then, quietly, giving no further interruption, the assassins keep their blades drawn, but inch by inch, they quietly back away into the room from which [[you came.|Des243.1]] <<stopallaudio>> <<audio "brone_uneasy" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory243.jpg]]</div> @@.Reaper;“Now, do you know who I am?”@@ You swallow hard, now clasping the book over your heart, @@.Brone;“Yes, yes I do madam. You are the Reaper. The single most feared thing that I can imagine.”@@ For a moment a cold smile crosses her deathly pale face, @@.Reaper;“That’s right. For more than a thousand years I have been an assassin, unequaled in every way. The greatest one that ever lived- and died.”@@ She brings her dagger to her face, her eyes following the curves of the clearly ancient relic in her hand, and as she studies the nicks and grooves the centuries of murder have left in them, she idly says, @@.Reaper;“I have never, to this day, failed to kill my target. I’m afraid that you were dead the moment that you picked up that tome. Thus, I was hired to eliminate you. Tell me, how have you managed to fight your thirst for over a hundred years, child?”@@ You feel a creepy tingle in your spine at how she calls you <i>child</i>. She is truly an ancient force. Through a very dry throat you manage to answer, @@.Brone;“Through a mixture of fear and determined willpower.”@@ @@.Reaper;“Fear? Why, whatever have you feared before this moment, Mr. Lorcan?”@@ She knows your name. @@.Brone;“I—I fear what I might do or become. I fear what hells God might punish me with if I murder. I fear harming innocent people.”@@ @@.Reaper;“God? A god-fearing vampire?”@@ She laughs and the sound of it makes you squeamish. @@.Reaper;“The willpower,”@@ her eyes study yours, @@.Reaper;“That I do not doubt. Know that I have no hatred for you, Brone Lorcan, but I have been hired to slay you tonight, and slain you shall be. I am the Reaper and I claim you as my kill!”@@ She moves her blade [[in front of herself.|Des244]]
<div align="center">[img[Pictures/DesStory244.jpg]]</div> That moment you eke out, @@.Brone;“May I have a last request?”@@ Stopping, she smirks, @@.Reaper;“What is it?”@@ @@.Brone;“May I know who hired you?”@@ @@.Reaper;“No. I never say. And, usually, I kill on sight, but you are something that I have never seen in all my existence. A nosferatu that has avoided becoming Starved. Sadly, even unique things, like you, must eventually meet the reaper.”@@ [[She makes her attack!|Des245]]
<div align="center">[img[Pictures/DesStory245.jpg]]</div> You leap backwards and scramble as she stabs the air around you, narrowly missing each time. @@.Reaper;“Come now, Mr. Lorcan, beg me to spare you! You are still too composed to make this enjoyable!”@@ You realize that you have been terrified, but managing to think on your feet. You are much more nimble and quick than you ever expected. @@.Reaper;“Your luck will run out, eventually. You cannot evade my attacks forever!”@@ Sliding the book into your coat, you leap at the wall and skitter up it like a spider. @@.Reaper;“Oh, now, that’s interesting.”@@ You make it up to the rafters and to the skylight. In one single leap she goes from the ground and into the same rafters above. @@.Reaper;“You truly are an amazing quarry! I commend you, sir!”@@ You smash through the glass and pull yourself [[onto the roof.|Des246]] <<stopallaudio>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory246.jpg]]</div> You run along the roof to the edge as she leaps up behind you, her dark cloak flowing in the wind. As she closes the gap, she slows down. @@.Reaper;“A fun experience, but it’s over, child. If you leap, your legs will break and you’ll have to wait a few seconds for them to mend, and I shall fall upon you. If you fight me, even if you had been armed, you will die. I am to kill you and take the book.”@@ You turn to face her and pull the tome from your coat. @@.Brone;“This damn book!”@@ You throw it to your feet. @@.Reaper;“It matters not if you give it up; I still have to kill you.”@@ @@.Brone;“Give it up? My dear lady, tonight is the first time that you assassins have ever faced a nosferatu. There are still two more lessons to learn. Call me a child if you want, but you clearly do not know everything.”@@ Chuckling with amusement, she asks, @@.Reaper;“What are the two things that I should learn about you?”@@ @@.Brone;“One, is that we are incredibly resourceful creatures- meticulous and cunning- more than even you or the vampire lords.”@@ She laughs, @@.Reaper;“Such boasting for one that faces his demise.”@@ [[You turn your back to her.|Des247]]
<div align="center">[img[Pictures/DesStory247.jpg]]</div> @@.Reaper;“And, the last lesson, child?”@@ she asks as she leaps into the air, blades drawn to press into your back. @@.Brone;“That we can—“@@ [[………]]
<div align="center">[img[Pictures/DesStory248.jpg]]</div> @@.Brone;“— fly!”@@ Her blades miss as your form changes into a giant bat. You threw the book to your feet knowing that when you changed, you could quickly grasp it with your hind claws. As you flap away, she screams with the ire of a devastated pride. @@.Reaper;“Brone Lorcan! You have made me a fool! Never before! Never again!”@@ [[Soon, she is left behind.|Des249]] <<audio "se_bat_form" volume 0.3 play>> <<audio "se_wings" volume 0.3 play>>
<div align="center">[img[Pictures/DesStory249.jpg]]</div> You flap and flutter. There is no way that any of the assassins will be able to follow you now. And, since they cannot fly, it will take them too long to get back to stop you. As much as you do not want to give the book to Ivor, he will kill you for sure if you don’t. Maybe, after you hand it off, then these assassins will be after him instead of you. The question is- did he send the assassins? Did the Countess? Who wanted you killed? The two groups of rogues did not seem to know that the other was going to be there. That implies that two different factions want either the book, or you, dead. And now, will the Reaper keep coming after you until she does manage to kill you? [[You make it back.|Des250]] <<stopallaudio>> <<audio "brone_end" volume 0.3 loop play>> <<audio "se_wings" volume 0.3 play>>
<div align="center">[img[Pictures/DesStory250.jpg]]</div> As you walk into the throne room, Ivor appears pleased. This puts you off because, if he had hired any of the attackers, he would either be surprised or angry that you lived. @@.Ivor;“Well, looks like you managed to do a simple task. Now, give it to me!”@@ You hand the book to Ivor and he appears almost as gleeful as a kid. @@.Ivor;“I’m done with you. Be gone,”@@ he says as his hands caress the book’s cover. @@.Brone;“Yes, lord Ivor, of course.”@@ [[You exit the room.|Des251]]
<div align="center">[img[Pictures/DesStory251.jpg]]</div> After leaving Ivor’s chamber, you go to the dungeons to check on the band and Clover. As with the last time, the angry woman beats on the bars. @@.Scar;“Hey ugly!”@@ @@.Brone;“Please, you do know that is rather rude, do you not?”@@ @@.Scar;“Fuck you, ugly! We want out!”@@ @@.Brone;“I told you, stay put. You’re safe for now. It’s also better if you do not draw attention to yourselves by banging and yelling. Trust me, please.”@@ @@.Sylvain;“Hey man! Seriously, this shit has to end.”@@ @@.Fawn;“Fuck Abby for this!”@@ Clearly they are still angry at her, but at least they are safe and sound. Ignoring their continued insults and banter, you continue down the long, dank hallway to [[Clover’s cell.|Des252]]
<div align="center">[img[Pictures/DesStory252.jpg]]</div> @@.Clover;“Brone!”@@ She appears as well as can be. @@.Clover;“Are you ok?”@@ You chuckle, @@.Brone;“You know me too well. I am slightly nervous for I was almost assassinated tonight.”@@ @@.Clover;“What!”@@ You explain everything to your friend, describing the early evening. @@.Brone;“Yes. It is a lot to take in, but it caused me to be worried about you and Absinthe’s band mates. However, you, and they, appear safe for now,”@@ you look around the cold stone jail, @@.Brone;“Relatively speaking.”@@ Looking back, you say, @@.Brone;“The night is still young, so Ivor might come to see you. I’d best be going so that he does not catch me down here again.”@@ @@.Clover;“I understand. Goodnight Brone.”@@ @@.Brone;“Goodnight, dear Clover.”@@ You are glad that nothing foul has befallen these [[innocent people.|Des252.1]]
<div align="center">[img[Pictures/DesStory252.1.jpg]]</div> As you make to leave the dungeon area to ascend above, Elizabeth Báthory turns the corner and steps into view. She looks you over. @@.Brone;“Countess? Why are you down here?”@@ @@.Ele;“I see you have not been properly trained in the etiquette of addressing royalty. A shame, Mr. Lorcan.”@@ [[She walks to you.|Des253]] <<stopallaudio>> <<audio "countess_theme_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory253.jpg]]</div> As you stand still, she slowly walks a circle around your body before returning to your front. @@.Ele;“What an interesting fellow you are, sir.”@@ @@.Brone;“Um, thank you, your majesty.”@@ She smiles, @@.Ele;“I have seen how Ivor treats you. Terrible shame. A pity, really, that he does not see how potentially powerful that you are.”@@ @@.Brone;“Powerful?”@@ @@.Ele;“Indeed, Mr. Lorcan! Powerful. But stupid.”@@ [[She scowls.|Des254]]
<div align="center">[img[Pictures/DesStory254.jpg]]</div> @@.Ele;“Do you realize what you have done, tonight?”@@ @@.Brone;“Unless you are referring to me surviving an army of assassins trying to kill me, then, no, I do not.”@@ @@.Ele;“You gave Ivor the Book of Thoth!”@@ @@.Brone;“It’s a book and I did give it to him. T’was that or a fate I’d rather not fathom.”@@ She hisses, @@.Ele;“Fool! He has everything in place to be able to summon a goddess into our world. Do you know how rare it is to have gods walking this dimension?”@@ You quirk an eyebrow, @@.Brone;“What are you talking about.”@@ She shakes her head, @@.Ele;“I have heard you’re still a Catholic. Unimaginable. The fact is that there are vast numbers of gods. Deities abound, and he means to summon the Egyptian goddess, Nuit, into the world.”@@ @@.Brone;“Even if you speak the truth and he can do such a thing, what does it mean?”@@ @@.Ele;“It means the end of the world! She will come and either he will have the power to control her or she will be too strong for him and consume the world in darkness.”@@ @@.Brone;“What! That’s madness! And besides, you or Ivor seem like the kind of people that would be happy about that!”@@ [[She smirks.|Des255]]
<div align="center">[img[Pictures/DesStory255.jpg]]</div> @@.Ele;“I would be <i>if</i> I were the one to summon her and be in control of the world. However, it means we all shall serve either Nuit or—“@@ she appears momentarily repulsed, @@.Ele;“—Ivor.”@@ You look around trying to grasp all this, @@.Brone;“When- when will he do this?”@@ @@.Ele;“Soon. Now that he has the book it will be only a matter of days before the final incantations are deciphered.”@@ You need a plan. Absinthe is still likely to fall if she— @@.Ele;“I see you thinking. Yes, that’s what I mean by powerful. You are such a cunning beast, are you not?”@@ You do not know how to answer. Suddenly seeming to lose interest in you, she looks down the dark hallway towards the prison cells. @@.Ele;“I wonder what Ivor’s prisoners look like.”@@ [[She walks past you.|Des256]]
<div align="center">[img[Pictures/DesStory256.jpg]]</div> She simply walks away from you, not even bothering to say goodbye. You consider following her, but that would possibly raise more questions about why you are down here. And besides, the night is still young enough that you have time to go and tell Absinthe what Ivor plans. Suddenly, you remember how she now hates you and your heart drops. The assassins might even know about her. You know she might get angry, but you feel it’s best to keep her informed about his plans and her captured friends. Ascending through the caverns, you step back into the evening air and [[take flight!|Chap 10]]
<div align="center">[img[Pictures/Chapter10.png]]</div> [[Chapter Ten|Des257.1]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter10 to true>> <<set $Chapter9 to true>> <<set $Chapter8 to true>> <<set $Chapter7 to true>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory257.gif]]</div> You feel yourself sinking. Falling forever deep into an infinite abyss of blood and darkness as a pulsating red light tugs your very mind further into the macabre pit- deeper and deeper. Blood and inky blackness surround you. @@.SGhost2;“You’re here.”@@ @@.Abby;“Where am I?”@@ @@.SGhost2;“A dark place, your mind.”@@ @@.Abby;“I need to go. I shouldn’t be here.”@@ You try to force yourself away. @@.SGhost2;“You cannot leave. You’re not strong enough. You’re weak.”@@ @@.Abby;“No. I’ve fought monsters! Huge creatures and—“@@ @@.SGhost2;“And failed everyone.”@@ @@.Abby;“What? No, I—“@@ [[Suddenly, your friends appear in the darkness!|Des257]] <<stopallaudio>> <<audio "abby_dream" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory257.jpg]]</div> @@.Scar;“You failed us.”@@ @@.Sylvain;“You only care about yourself.”@@ @@.Fawn;“We’re going to die because of you.”@@ @@.Toby;“Why did you make this happen?”@@ @@.Abby;“I didn’t! It was—“@@ @@.Scar;“Your fault!”@@ @@.Fawn;“You did this!”@@ @@.Toby;“You always were cruel to me. Always.”@@ @@.Abby;“I—I’m sorry that I hurt you; I wanted to—“@@ @@.Sylvain;“You’re only about self-indulgent pleasure.”@@ @@.Abby;“No, I—“@@ @@.SGhost2;“You what? You failed your friends. You speak of wanting love, but no matter who shows you affection, you hurt them for it. You punish anyone for daring to care about you.”@@ [[Brone appears.|Des258]]
<div align="center">[img[Pictures/DesStory258.jpg]]</div> @@.Brone;“Absinthe, I thought you were my friend.”@@ @@.Abby;“Brone! I am! I didn’t mean—“@@ @@.SGhost2;“You are not his friend. You don’t care about him because you couldn’t find a way to use him. You’re angry at yourself. You have no friends.”@@ @@.Abby;“I have no friends?”@@ @@.SGhost2;“None. You are all alone in the world.”@@ @@.Abby;“No friends.”@@ @@.SGhost2;“That’s right, because you are worthless and weak. You crave pleasure and pain.”@@ @@.Abby;“Pleasure and pain?”@@ [[Your adoptive father appears.|Des259]]
<div align="center">[img[Pictures/DesStory259.jpg]]</div> He grabs you and throws you against an unseen wall. It’s like your teenage years. @@.Walter;“You worthless bitch! I raised you. You are mine. My daughter. Act like it!”@@ @@.Abby;“No, I—“@@ He presses against you, @@.Walter;“C’mon, don’t fight with me, baby.”@@ @@.SGhost2;“You’re nothing but an empty slut. You are meant to be used and use whoever a powerful man tells you to.”@@ [[He spins you around.|Des260]]
<div align="center">[img[Pictures/DesStory260.jpg]]</div> @@.Walter;“You’re as weak as you ever were.”@@ He slides himself into your sex, @@.Walter;“See? You don’t resist because you know I am right and you like it.”@@ @@.Abby;“I—I don’t—“@@ @@.Walter;“You don’t want me to stop?”@@ @@.SGhost2;“You do not want him to stop.”@@ @@.Abby;“Don’t stop.”@@ @@.Walter;“You want me to use you.”@@ @@.Abby;“Use me.”@@ @@.SGhost2;“You’re worthless. Serve me.”@@ You feel yourself giving up. It’s all too much. It’s your fault that everything has happened and you have only made things worse in so many lives. As you are about to succumb to some dark force in your mind, for some reason, you remember the Night Stalkers. You saved Jaques. You helped Selena survive. Even Lightfoot and Katerina, two people that originally despised you, now trust you because of the good you did. @@.Abby;“No! I am not worthless!”@@ [[you yell.|Des261]]
<div align="center">[img[Pictures/DesStory261.jpg]]</div> You twist his cock and he yells as you pull him out and then you kick him, hard, under his jaw. The force sends him flying backwards. @@.Abby;“Fuck you! I’m not perfect, but I am not worthless, either. I can—“@@ Suddenly, [[he is choking you!|Des262]]
<div align="center">[img[Pictures/DesStory262.jpg]]</div> It’s as if one moment he was defeated and the next he instantly appeared at your throat! You try to yell, but he cuts off the air to your brain. @@.Walter;“You still resist! You impudent—“@@ his voice changes from that of your adopted dad to someone else’s, @@.SGhost2;“little weakling.”@@ You are confused, what is happening? @@.SGhost2;“You think that I have survived this long only to be nothing more than a suit?”@@ Suddenly his eyes turn yellow, his skin changes color, and [[his hair grows!|Des263]]
<div align="center">[img[Pictures/DesStory263.jpg]]</div> Your father’s body warps into a man that you have never seen before. Now, a vampire chokes the life from you. You fear that he will kill you! @@.SGhost2;“No. I shall not kill you. I need you. If you die, then I meet final death as well, and I shall not allow that to happen. However, I shall not be denied control any longer. You shall become my vessel and I shall raise a new kingdom.”@@ This must be Vlad Țepeș! [[You cannot escape!|Des264]]
<div align="center">[img[Pictures/DesStory264.gif]]</div> His eyes lock into yours and his will bores into your mind. It’s like what Brone did, but thousands of times more powerful. You lose yourself into his eyes, lose all resolve, and lose [[your very soul!|Des265]]
<div align="center">[img[Pictures/DesStory265.jpg]]</div> @@.SGhost2;“There. Now, you see that I hold <i>true</i> power. I am a demigod.”@@ Vlad’s eyes wander over your body. @@.SGhost2;“I never expected something so exquisite to come from Van Gothen’s lineage. Truly, your body was meant to be worshipped. Once you succumb to my power, I assure you, countless people across the world will, indeed, do just that. Such pleasure and ecstasy waits us.”@@ [[He presses against you.|Des266]]
<div align="center">[img[Pictures/DesStory266.jpg]]</div> @@.SGhost2;“I must also commend you upon your willpower. I never imagined that you could resist my darkness as you have. But, now that I have your mind and soul, right here, in my arms, I shall devour you and make you mine. Show me your neck!”@@ You obey. Hissing, Vlad [[prepares to bite!|Des267]]
<div align="center">[img[Pictures/DesStory267.jpg]]</div> Just before his fangs sink into your mind, you feel yourself being pulled away. @@.SGhost2;“No! No! Damn that nosferatu! That mongrel! Stay with me, Absinthe, be mine and I shall give you pleasure. I can give you everything you want- you merely need to submit!”@@ [[You awaken.|Des268]]
<div align="center">[img[Pictures/DesStory268.jpg]]</div> @@.Brone;“Wake up! Absinthe!”@@ @@.Abby;“Brone? What’s happening?”@@ He suddenly seems relieved. @@.Brone;“The same thing as last night; you would not wake up. This time, you were moaning and bucking your hips, rather wantonly.”@@ [[He steps aside as you sit up.|Des269]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory269.jpg]]</div> Stepping away from you, he turns from you and says, @@.Brone;“I am sorry that I came. I know you told me to leave you alone.”@@ @@.Abby;“No. No, Brone, it’s ok.”@@ You wipe the sleep from your eyes, @@.Abby;“I didn’t mean what I said yesterday.”@@ @@.Brone;“I fear that Vlad might be trying to control you.”@@ You wonder if he thinks your behavior yesterday had anything to do with Vlad as well. @@.Abby;“I think he is too. But, about yesterday, I’m just like that, sometimes. I’m an asshole.”@@ @@.Brone;“Yes. That part I know, my lady, but I was referring to the sleeping. When you sleep, it seems he has tried to take over. I fear you might lose your mind if you are not careful and resilient.”@@ @@.Abby;“Yeah, I agree. I think you’re right. I’m more aware now, and I do not think he’ll have another chance to mess with my head as I sleep. I’m aware of him more.”@@ Stretching you stand up and walk [[across the room.|Des270]]
<div align="center">[img[Pictures/DesStory270.jpg]]</div> @@.Abby;“So, why are you here? Are my band mates ok?”@@ @@.Brone;“Yes, you need not worry. I checked on them right before I came here, and they are alive and well, if not still a bit angry. But, my reason for coming is that an attempt was made on my life tonight. Things have escalated quickly.”@@ @@.Abby;“What?! Who tried to kill you? One of the Night Stalkers?”@@ @@.Brone;“Oh, no, no. It was vampires. Assassins hired by a person- or people. I am not sure who hired them, with all the vampires milling about in the catacombs, and their twisted plans, there is no telling who tried to kill me.”@@ @@.Abby;“So they jumped you down there in the catacombs?”@@ @@.Brone;“No, I was sent to the museum to get the Book of Thoth and deliver it to Ivor which I did. I found out right afterwards that he intends to use it to summon a goddess named Nuit. She will, supposedly, bring about the end of the world if we do not stop him.”@@ @@.Abby;“Why’d you give him the book!”@@ @@.Brone;“I clearly didn’t know at the time what his intentions were, and even if I had known, he’d have killed me and still ended up with it. Or if not him, whoever hired the murderers would have retrieved the tome instead of me. Now that Ivor has it, at least I know it’s as safe as it can be.”@@ @@.Abby;“Fine. So, how long do we have?“@@ [[Brone suddenly looks around.|Des271]]
<div align="center">[img[Pictures/DesStory271.jpg]]</div> He appears very suspicious, and answers you in a voice that tells you that he is thinking about something else, @@.Brone;“How long? Might be only days, might be—“@@ he hisses and [[leaps to the side!|Des272]]
<div align="center">[img[Pictures/DesStory272.jpg]]</div> Everything happens so fast! Brone leaps and Katerina appears out of thin air as when you fought her at [[Baba Yaga’s hut.|Des273]] <<stopallaudio>> <<audio "brone_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory273.jpg]]</div> Brone quickly disarms her and spins her round, growling. His teeth hover just above her neck! He pulls back his head [[to bite her!|Des274]]
<div align="center">[img[Pictures/DesStory274.jpg]]</div> @@.Abby;“Brone! Stop!”@@ He suddenly does. His face changes from something wild and dangerous to that of sanity again. You see him regain himself in his eyes as he look up at you. @@.Brone;“Yes, of course. I—I don’t know what came over me. I have been quite on edge since what happened earlier. And, as if that were not enough, Absinthe, if only you could even imagine how intense the odor of your blood smells. My already abyssal hunger only grows harder to control in your presence.”@@ Katerina remains still in his arms. You notice his hands are shaking, @@.Abby;“Let her go.”@@ @@.Brone;“She may be another assassin. If it were not for her heartbeat betraying her presence, I might have been killed.”@@ @@.Kat;“I vas not going to kill you.”@@ She says, remaining still, @@.Kat;“I heard Abby talking and investigated. I saw you and I could see that she vas safe.”@@ @@.Abby;“Brone, seriously. This is one of the Night Stalkers. Calm down, it’s ok.”@@ [[He lets go.|Des275]]
<div align="center">[img[Pictures/DesStory275.jpg]]</div> @@.Brone;“I am dreadfully sorry, Absinthe. I had no idea any of the Night Stalkers could stealth about like that.”@@ @@.Abby;“Yeah, he has a point, how did you do that?”@@ @@.Kat;“Ever since Baba Yaga enchanted me with her spell, I have been able to utilize it. However, I excel at hunting vitches, not, vhatever <i>he</i> is.”@@ @@.Brone;“I am a nosferatu, miss. I am quite sorry for my outburst moments ago, as I did not mean any harm.”@@ She looks from him to you and back, @@.Kat;“You care for her. This I understand.”@@ @@.Abby;“Brone, Katerina. Katerina, Brone. So, the cat’s out of the bag now. Will you be telling all the others that I have a vampire for a friend?”@@ [[She looks as if in thought.|Des276]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory276.jpg]]</div> @@.Kat;“Vhen we first met, I vould have yelled as I did when I first met you. I vould have sounded the alarm, and tried to fight. Yet, you saved me. You saved Lightfoot and the forest. You destroyed a vitch that had lived for perhaps a thousand years or longer. For this reason, I vould not betray you.”@@ @@.Abby;“Good, because Brone is on our side.”@@ @@.Kat;“So you say, but do not expect me to trust him so easily.”@@ That settled, you say, @@.Abby;“We are up against a force that has just got the—“@@ @@.Kat;“Book of Thoth, da. You see, I know about that tome and the goddess, Nuit.”@@ Spending all her time reading in the library, it comes as no surprise that she might have some insight. @@.Abby;“What can you tell us?”@@ [[Katerina explains.|Des277]]
<div align="center">[img[Pictures/DesStory277.jpg]]</div> @@.Kat;Nuit is one of the oldest of all Egyptian deities. She is the night itself. The very concept of it being an entity by the earliest Egyptians gave her existence in some dimension. For untold years her and the other gods played their roles, but like vith the mortals that created them, they had flaws, jealousies and ambitions. For Nuit, this came to a head sometime between@@ [[1479 and 1458 BC.|Des278]] <<stopallaudio>> <<audio "dion_egypt" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory278.jpg]]</div> @@.Kat;The pharaoh at that time vas Maatkare Hatshepsut. She vas one of the few female pharaohs. During her reign Egypt prospered. However, it vas what led to her death that@@ [[changed everything.|Des279]]
<div align="center">[img[Pictures/DesStory279.jpg]]</div> @@.Kat;One night as Hatshepsut valked through her gardens, Nuit appeared. She came down from the night sky. Hatshepsut felt blessed to have a god visit her. Nuit told the pharaoh that she had grown weary of the eternal cycle of day and night. The sun god, Ra, had Nuit’s children from her, and over time she had grown to despise him. She implored Hatshepsut to place her above all of deities, and, in return, she vould give Hatshepsut eternal life, for she vas mother of Osiris. If this vas accepted, then, eternal night would reign and the sun would no longer shine upon the Earth. The pharaoh would become immortal and Nuit vould drape the world@@ [[in her darkness.|Des280]]
<div align="center">[img[Pictures/DesStory280.jpg]]</div> @@.Kat;Hatshepsut, like most pharaohs, desired eternal life- all the more if she could rule in the physical world, forever. And, as such, she acquiesced to the goddess. The long fangs of Nuit pressed into her neck, and the next day, Hatshepsut’s corpse was found in her garden. She vas interred in her famous Mortuary Temple at Deir el-Bahari. However, the following night, she@@ [[rose from the dead.|Des281]]
<div align="center">[img[Pictures/DesStory281.jpg]]</div> @@.Kat;Mourners vere still visiting her tomb before it would be sealed, and vatched in fascination as her sarcophagus opened and she emerged. To her people, this vas a sign, and they fell to their knees in reverence as Hatshepsut looked over them. Vithin Hatshepsut’s mind, Nuit’s voice spoke, for now they were entwined. She discarded her crook and flail to the stone floor and the clattering caused the precession to pause in their prayers of joy and look up to [[their pharaoh.|Des282]]
<div align="center">[img[Pictures/DesStory282.jpg]]</div> @@.Kat; Casting her arms back, the flames of the temple vanished and an eerie blue darkness hung in the chamber. Hatshepsut told them that she had made a bargain with Nuit and that her people no longer needed to fear for anything. She told them that Ra, the sun, would forever hide and that the Egyptians vould now claim the vorld as their own! She ordered the nearest person to her, beckoning them into her waiting arms, and then bit their neck. Being the first vampire, her bite vas potent, and as the last drop of blood left the body, that person rose instantly as a vampire. The ignorant had no idea that Nuit vas spreading her influence and power, and these people trusted in their pharaoh. The next day, the sun did not rise. Night remained over Egypt. In the ancient world, this caused calamity as it could be vitnessed by the nearby nations. Vithin a veek, the vampires had spread rapidly vithout sunlight or anyone capable of stopping them. People in Egypt did not realize that this blessing meant the loss of their humanity. As the curse spread, the night over Egypt grew darker and Nuit’s power grew stronger. Nuit openly walked among the people, relishing her ever growing power as their souls fed her. As thousands became undead, finally, priests of the other gods resisted and some people revolted.@@ [[The balance of life was undone.|Des283]] <<stopallaudio>> <<audio "egypt_plague" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory283.jpg]]</div> @@.Kat; Finally, Ra could no longer ignore the plight of his vorshippers. He came into the vorld from the Higher Planes, and found Nuit in the royal gardens where she had seduced Hatshepsut. Ra told the goddess that balance must be maintained lest war erupt in other dimensions spilling over onto the Earth, vhich is required to produce souls and power for the other planes of existence. Nuit harbored anger at the sun-god for he had taken her children. Again, he explained this vas done to maintain balance of life on the world. She refused to give up her souls and power, and Ra called@@ [[upon the Light.|Des284]]
<div align="center">[img[Pictures/DesStory284.jpg]]</div> @@.Kat;His Light shone fiercely upon Nuit, and her darkness fell before it. She returned to the Outer Darkness. Yet, Ra vas not finished in his task. Day erupted as the magical night ended, and countless vampires that happened to be in the open at that instant vere destroyed! Hatshepsut, however, and some others were in tombs or darker places. Ra could not destroy them all, but if he, the sun, vere to see a vampire, then it is said that forevermore his gaze vould annihilate them. And, that is, supposedly, vhy vampires cannot exist in sunlight. Ra travelled to the Mortuary Temple of Hatshepsut and found her@@ [[in the shadows.|Des285]]
<div align="center">[img[Pictures/DesStory285.jpg]]</div> @@.Kat; He told the pharaoh of the sins she committed in Nuit’s name, and that her selfishness had caused untold calamity. He told her that balance vould be maintained and that she must atone. He cast his light upon her, but left her form intact. Free of Nuit’s influence, she filled vith righteous light and fury. He charged her vith ending the vampiric blight on Egypt. Ra bestowed an artifact to her, the Sunstone, and inlaid it upon her crown. Then, he ascended again to the higher planes, leaving her to solve the problems that she@@ [[had created.|Des286]]
<div align="center">[img[Pictures/DesStory286.jpg]]</div> @@.Kat; Hatshepsut, once the queen of vampires, now became the bane of them as she again rose from her temple, this time to eradicate the very corruption she had spread. She managed to save Egypt from destruction and eliminated the Cult of the Dead, but the priests of the many gods had determined that Hatshepsut vas too powerful. They banded together, and using powerful magic, forced her back into her mortuary temple and sealed her vithin her tomb. Handfuls of vampires survived and fled to other lands across the world. And, Hatshepsut, remained sealed inside her temple, still bestowed vith eternal life so long as Ra’s artifact remained, crowning her forever in@@ [[his holy light.|Des287]]
<div align="center">[img[Pictures/DesStory287.jpg]]</div> Katerina finishes and Brone appears fascinated. @@.Brone;“Fascinating! My affliction has its origins in ancient Egypt?”@@ @@.Kat;“It vould seem so, yes, if the legends are to be believed.”@@ @@.Brone;“This pharaoh, Hatshepsut, if this tale has any merit, appeared to become almost a living god with the power of Nuit. Then, I see why Ivor would try to summon her. If he should manage—“@@ @@.Abby;“Yeah, yeah, world will be draped in eternal night, vampires everywhere, Ivor as lord of Earth- that’s not going to happen! We can do this. We can stop him.”@@ @@.Brone;“Mayhap, but, I just had a tussle with a few assassins, and they alone might be too much for you, let alone Ivor. Tonight he, again, showed me that he’s not at all helpless. He moves in an instant, faster than even I can perceive. Your reflexes and power will have to still grow much more before you could face him toe to toe, Absinthe.”@@ @@.Abby;“What are we supposed to do? Just wait for him to win?”@@ @@.Brone;“No! No, not at all. If it came to that, I’d likely die, myself, but I’d also intervene. However, it will take him time to prepare the ritual, and I have an idea.”@@ You raise an eyebrow, Brone has shown that he is a master strategist, @@.Abby;“Ok, I’m listening.”@@ @@.Brone;“I will need to be close to him and ensure that I have a better idea of what he is up to. However, I know that he would never let me into his inner circle. However, I know a woman that he very much wants to be close to- no, more like own. He desires her, but she has been able to somehow resist his power just as I have resisted the infinite hunger. I could convince her to pretend to finally succumb to his evil influence, and I think he would lower his guard around her. She would be on the inside.”@@ @@.Kat;“You vant to use this voman in such a way!”@@ @@.Brone;“No, not use her! She is my friend! And, she is on our side; she’d do anything to help us, even more so with the current events that are transpiring.”@@ @@.Abby;“Ok, sounds like a plan, but if you hear that he is about to summon the goddess, then—“@@ Bowing, Brone says, @@.Brone;“I shall come and gather you immediately. In the meantime, continue honing your skills as a hunter and gathering artifacts. You feel even stronger to me than before, as if magical power hums around you.”@@ @@.Kat;“She has accomplished much.”@@ @@.Brone;“I am sure she has- and will do much more. I bid you ladies, goodnight.”@@ Changing into a mist, [[Brone exits.|Des288]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory288.jpg]]</div> @@.Kat;“So, you have a vampire for a friend?”@@ You give a bit of a guffaw, @@.Abby;“You surprised?”@@ Katerina smiles, @@.Kat;“At this point, no, not at all. You are truly something rare.”@@ @@.Abby;“Well, I need to find monsters to hunt. It’s getting late, but there’s still time.”@@ @@.Kat;“I have no leads for you now that Baba Yaga has been defeated. However, I can do my best to help. I vill spend time in the library looking up anything that I can find regarding this, Ivor, whoever he is, not to mention finding more information on Nuit. It took Ra to defeat her. We vill likely not have the same divine intervention aiding us.”@@ @@.Abby;“Sounds like a plan. Please let me know if you find anything.”@@ @@.Kat;“I vill do so.”@@ You watch, in awe, as blackish-purple smoke envelopes Katerina and she disappears. @@.Abby;“That is so god damn cool.”@@ [[You stay a moment and think.|Des289]]
<div align="center">[img[Pictures/DesStory289.jpg]]</div> Thinking a moment to yourself, you take stock of what you have learned. You are happy that the band is safe, and you trust Brone in his plan. Hopefully, he can stay close enough to Ivor to find a way to stop the summoning altogether. Katerina has given you copious amounts of information, and you now know more about vampires than ever before. You never knew gods were real, and still have a hard time swallowing it, but Katerina seems to think there is validity to it, and Ivor invested time into putting this together, so there might be some truth to the matter. For now, even though the night is very late, you decide not to waste it. Time to find someone in need of help and <<if $StoryMode>>[[something to hunt!|Sanc4SM1]]<<else>>[[something to hunt!|SanctuaryHome]]<</if>>
<div align="center">[img[Pictures/Chapter11.png]]</div> [[Chapter Eleven|Des289.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter11 to true>> <<set $Chapter10 to true>> <<set $Chapter9 to true>> <<set $Chapter8 to true>> <<set $Chapter7 to true>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/BESewersBroodMother1.jpg]]</div> You slowly regain consciousness. The last thing that you recall was fighting a bloated, tick-like giant spider. Then it all went black. You try to move and find that [[you are bound!|BEBroodMother2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersBroodMother2.jpg]]</div> You desperately attempt to struggle against your bonds, but it is no use. From what you can see, you are inside the room with the red light, its heavy glow illuminating everything. Massive, thick webbing stretches across the walls and you appear to be suspended in the center [[of the room.|BEBroodMother3]]
<div align="center">[img[Pictures/BESewersBroodMother3.jpg]]</div> @@.Abby;“Help!”@@ you scream, @@.Abby;“Roy! Anyone!”@@ As you yell, you continue swaying your body like a pendulum as you try to tear free. Then one of the strands that support your body shifts as weight is [[applied to it!|BEBroodMother4]]
<div align="center">[img[Pictures/BESewersBroodMother4.jpg]]</div> You hear the hissing and clacking of the giant brood mother. She climbs up the web and stops behind you. You turn your head to see what you can, but in both directions, you can make out huge mandibles that end with large fangs! @@.Abby;“No! Don’t even think about—“@@ your voice is cut off as the spider [[bites you!|BEBroodMother5]]
<div align="center">[img[Pictures/BESewersBroodMother5.jpg]]</div> The black fangs easily puncture your neck’s flesh and you feel the cool rush as poison pumps into the wounds. Then you suddenly feel as though you weigh a ton but also feel as if you are floating. The coolness gives way to a warm sensation throughout your body, and all you can do is moan in ecstasy as the venom saturates your brain, sending your [[receptors into overdrive.|BEBroodMother6]]
<div align="center">[img[Pictures/BESewersBroodMother6.jpg]]</div> You don’t know if it’s been seconds or hours, but suddenly, the orgasmic pleasure gives way to a very crisp awareness. You feel alert. You sense brood mother. She’s still converting you. You smile, happy and safe in your web. You realize that you once were human and wanted to escape this place, and you are aware that the toxins are warping your mind, but try as you might, you cannot find any concern about it. You are going to be improved. You feel [[calm and content.|BEBroodMother7]]
<div align="center">[img[Pictures/BESewersBroodMother7.jpg]]</div> The poison also has affected Vlad, and you feel his own mind succumbing to the wonderful nectar of brood mother. Finally, both your voice and his own have found a harmony within the hive mind. Brood mother retracts her fangs. You do not need to speak, but you emulate your gratefulness to brood mother, and she feels it. In return, you feel her pride in the fact that she subdued and converted such a strong foe. Your strength is now hers to use however she desires. She imparts knowledge into your mind over the coming weeks. She feels her natural life coming to an end, but thanks to you, and your Blood Suit, you are nigh immortal. Her poisons slowly do their work, blessing your body with a [[better form.|BEBroodMother8]]
<div align="center">[img[Pictures/BESewersBroodMother8.jpg]]</div> You continue to absorb her mind and knowledge, knowing that she is forever a part of you now. You will be the new brood mother, a superior one. You will mate with the strongest of your children, creating an [[everlasting lineage.|BEBroodMother9]]
<div align="center">[img[Pictures/BESewersBroodMother9.jpg]]</div> You felt sad upon the passing of brood mother, but you lose yourself in your destiny of mating and birthing. On occasion, foolish human heroes come to stop you. You cull the weak and convert the strong, always improving [[upon the hive!|BEBroodMother10]]
<div align="center">[img[Pictures/BESewersFilthGolem1.jpg]]</div> You try to escape the golem, but the disgusting creature grabs you. Your only hope is detaching your weapons, and it works! However, you only make it a few steps as your feet sink to the grimy sewer sludge. The golem, however, has no issues at all- being made of the very waste that you now find yourself sinking into! Its laughter sounds like belching and it’s large hands [[reach out for you!|BEFilthGolem2]] <<stopallaudio>> <<audio "be_nergal" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersFilthGolem2.jpg]]</div> @@.Abby;“Get off me, you gross shit pile!”@@ Trying hard to break free of its grasp, you find yourself weakened from combat. It leans forward and a thick, slimy brown tongue inches towards you as it belches. The breath of the golem feels warm and smells rancid! You try pulling away, but it [[draws you closer!|BEFilthGolem3]]
<div align="center">[img[Pictures/BESewersFilthGolem3.jpg]]</div> It pulls you ever closer, pushing its tongue past your lips. As the slippery, disgusting appendage does, you keep your teeth clenched together. However, this causes the large tongue to slide along your gums, smearing your teeth and gums with disgusting fluids. The smell and sensation finally cause you to gag and puke, and as your mouth opens to allow the vomit out, the tongue pushes right into the gap! It lifts you up and pulls you into a kiss, causing the thick tongue deeper into your throat! You try pushing back again it, but it’s literally made of sewage! Your hands slide off and smear its skin and you cannot pull away. Then, suddenly, like a crack in glass, you feel something break [[within your mind!|BEFilthGolem4]]
<div align="center">[img[Pictures/BESewersFilthGolem4.jpg]]</div> Your body suddenly stops fighting, and instead, you find yourself kissing the horrible creature. You pull yourself closer, trying to get as much contact with its body as you can. <i>@@.Nergal;<<psy>>“Filth”<</psy>>@@</i> says a voice inside your mind. What is happening; why are you doing this! <i>@@.Nergal;<<psy>>“Filthy. Thou art but filth- sick and rotten to thine core.”<</psy>>@@</i> You feel Vlad’s influence on your mind slipping quickly away as, instead, something much darker and more powerful pushes its way into your soul. <i>@@.Nergal;<<psy>>“Pushing into your thoughts and soul like maggots into filth. My thoughts, My will, into your mind.”<</psy>>@@</i> You feel so dirty. <i>@@.Nergal;<<psy>>“Filthy.”<</psy>>@@</i> You feel so filthy. So dark, depraved, dirty- you feel the golem’s erection between your legs. Your mind fills with the filthy images of you giving yourself over to this pile of diseased putrid waste. <i>@@.Nergal;<<psy>>“Filthy whore, though shalt pleasure my minion.”<</psy>>@@</i> Your hips begin moving, causing your pussy to slide along the slimy, giant cock of the monster as you [[press yourself against him.|BEFilthGolem5]]
<div align="center">[img[Pictures/BESewersFilthGolem5.gif]]</div> <i>@@.Nergal;<<psy>>“More. Drink. Suck. Pleasure. Corruption.”<</psy>>@@</i> The voice of your true Master spurns you on. The more you kiss and suck on the golem’s juicy, slithering tongue, the clearer the voice becomes. You want to be corrupted until the perfect voice is all that you hear. You shift your body to give the golem total access to your pussy, and you feel the cock push its way into you as you continue focusing on getting as much filth from the golem as you can. You want to be dirty and filthy. Filthy and sexy. You’re nothing but a sick whore that wants to be used and, in turn, infect and corrupt others. After some time, the golem pushes deeper into you and you [[feel it ejaculating.|BEFilthGolem6]]
<div align="center">[img[Pictures/BESewersFilthGolem6.jpg]]</div> As it pumps fetid juices into your sex, you kiss it deeply, welcoming any of its delicious rot into your mouth. You need as much as you can get in order to please your Master. Your god. <i>@@.Nergal;<<psy>>“Nergal.”<</psy>>@@</i> Nergal! Yes, everything is so clear! The priest, he was right! What he was doing here, in this beautiful utopia, these sewers, it’s what you should do. You should help [[spread the corruption!|BEFilthGolem7]]
<div align="center">[img[Pictures/BESewersFilthGolem7.jpg]]</div> <i>@@.Nergal;<<psy>>“Anoint thyself with my oils. Receive my blessings.”<</psy>>@@</i> You slide down the beautiful golem, and land in the glorious waste below. On your knees, you work your hand on the filthy, sexy cock, causing the golem to spurt more of its rancid juices, covering your face and mouth [[with its cum.|BEFilthGolem8]]
<div align="center">[img[Pictures/BESewersFilthGolem8.jpg]]</div> Taking long, languishing licks, you give great care to the corruptive cock, almost revering and thanking the golem. You’re a filthy whore. You like this. You love this. You want more! Suddenly, the golem [[grabs your head!|BEFilthGolem9]]
<div align="center">[img[Pictures/BESewersFilthGolem9.jpg]]</div> It pushes your head down, and you welcome the unholy dick into your mouth. Inch by inch it pushes it deeper. Your soulless eyes look up into its own, never leaving his. You choke yourself for his pleasure and to further your own debauchery. Your lover's sex fills your throat, keeping you from speaking or breathing. He smiles down at you, laughing and belching. Finally, lightheaded from lack of air you try to pull back, but the golem reaches out and grabs your head, pushing its dick even further into your mouth. Finally, it yells and you feel it cumming. When it pulls out, you collapse on the ground, [[gasping for air.|BEFilthGolem10]]
<div align="center">[img[Pictures/BESewersFilthGolem10.jpg]]</div> You lay in the sewage for a moment, your oxygen deprived brain swimming in a sea of lust and darkness. Somewhere, you have a vague feeling of being lifted up, and by the time you finally come back to your senses, you find that the golem has been raping you. You love this. You like that it takes what it wants, but you’d only ever say yes. You want to fuck as many people as possible! Make them all filthy, just like you. You grip its sex with your pussy muscles longing for more [[vile poisons!|BEFilthGolem11]]
<div align="center">[img[Pictures/BESewersFilthGolem11.jpg]]</div> The golem uses you repeatedly, and then discards your fatigued body into the filth. You wake up to a whole new world. You feel Nergal penetrating every fiber of your soul and mind. Vlad is gone, unneeded and unwanted. You use your hands to push as much sewage into your sex as you can, and then you masturbate. The suction of the thick, muddy filth causes a pleasure but even more so, you feel your god [[rejoicing in your act.|BEFilthGolem12]]
<div align="center">[img[Pictures/BESewersFilthGolem12.jpg]]</div> After pleasuring yourself for over an hour and countless orgasms in praise of Nergal, you [[need to eat.|BEFilthGolem13]]
<div align="center">[img[Pictures/BESewersFilthGolem13.jpg]]</div> Slop falls from the ceiling into this part of the sewer, a perfect source of nourishment. You stand and feast on the fresh falling filth until you are well fed and then look around for your lover. For now, your Master desires you to remain here. The time to spread will come soon, but not until your numbers grow. In the meantime, encouraging images of fornication assault you, and you [[happily obey!|BEFilthGolem14]]
<div align="center">[img[Pictures/BESewersFilthGolem14.jpg]]</div> Walking over to the resting golem, you play with its cock until it stands erect. The beast simply lays still. But its dick responds growing long and thick. You suck the tip hard causing its toes to curl and then you lower yourself on the giant, [[diseased cock.|BEFilthGolem15]]
<div align="center">[img[Pictures/BESewersFilthGolem15.jpg]]</div> You do all the work this time, pressing yourself down on its dick. As you lower yourself, you realize that you and it are now the same. Filthy piles of waste, puppets to the one true god, and you bend forward as the [[golem wakes.|BEFilthGolem16]]
<div align="center">[img[Pictures/BESewersFilthGolem16.jpg]]</div> Pressing yourself against it you kiss it deeply, and you feel it cumming. You and it fuse to a degree, both of your filth [[becoming one.|BEFilthGolem17]]
<div align="center">[img[Pictures/BESewersFilthGolem17.jpg]]</div> It reaches up and holds you tightly in place, as if you would even want to escape. For hours, the two of you fuck endlessly [[obeying Nergal.|BEFilthGolem18]]
<div align="center">[img[Pictures/BESewersFilthGolem18.jpg]]</div> You realize that Nergal’s very will control your bodies and that in his realm, he feels through you both. Both of his creations, you and this glorious golem, like an Adam and Eve, but a superior kind. Your bodies make endless love as you wallow in the [[waste and sewage.|BEFilthGolem19]]
<div align="center">[img[Pictures/BESewersFilthGolem20.jpg]]</div> In your diseased mind, you only know love and praise for the god that corrupted you and ate your soul. In his name, still you and your lover fornicate in the diseased darkness, until, eventually, [[the Night Stalkers arrive!|BEFilthGolem21]]
<div align="center">[img[Pictures/BESewersFilthGolem21.jpg]]</div> @@.Kat;“Oh my god, Abby!”@@ You hear a familiar voice and open your eyes. Several of the monster hunters stand with shocked expressions. @@.Abby;“Finally. You have come to,”@@ you laugh and lick your blackened lips, @@.Abby;“save me.”@@ @@.Roy;“Abigail, what happened to you!”@@ Roy raises a gun. The golem retracts its tongue from deep inside your pussy with a slurping sound and then lowers you to the ground. @@.Abby;“I’ve had a change in my point of view.”@@ [[The golem rises.|BEFilthGolem22]]
<div align="center">[img[Pictures/BESewersFilthGolem22.jpg]]</div> The old man appears very upset. @@.Abby;“Now, Roy, don’t let your hands shake like that, or you might miss when you fire.”@@ @@.Kat;“Vell, if he does, I will end you.”@@ @@.Abby;“Katerina, Roy, all of you, please, put down your weapons and let us show you the way- the truth!”@@ As you and the golem walk forward, the hunters attack, but they are no match for [[servants of Nergal!|FilthGolem23]]
<div align="center">[img[Pictures/BESewersGatorBoss1.jpg]]</div> The gator creature makes a hissing sound, @@.Troll;“Can’t stop me!”@@ As you try to remain on your feet, weary from combat, you feel your armor and weapons torn from your body! @@.Troll;“Now. Mate.”@@ The simple words fill you with dread as [[you pass out!|BEGatorBoss2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersGatorBoss2.jpg]]</div> There are pains; your head is bouncing on hard rocks. The sensation brings you back to awareness. You find yourself being dragged by the [[massive mutant!|BEGatorBoss3]]
<div align="center">[img[Pictures/BESewersGatorBoss3.jpg]]</div> @@.Abby;“Hey! Fucking let go!”@@ The beast does not even give you recognition; he continues dragging you along the dirty sewer tunnels. You try kicking and pulling away, but you simply are too weak to do any good. Finally, it stops, and you peer around one of his meaty legs. There is drainage here, and it appears deep. Without a word, the monster leaps [[into the water!|BEGatorBoss4]]
<div align="center">[img[Pictures/BESewersGatorBoss4.jpg]]</div> With a splash, he smashes into the murky water and you unwillingly follow him as he still holds your ankle. You make a titanic effort to stay above the water, but, eventually, he [[pulls you down.|BEGatorBoss5]]
<div align="center">[img[Pictures/BESewersGatorBoss5.jpg]]</div> Later, after rampant sex, he rises to the surface. [[You join him.|BEGatorBoss6]]
<div align="center">[img[Pictures/BESewersGatorBoss6.jpg]]</div> The water feels good. You feel full of cum, and you are certain that you are pregnant. Suddenly, a figure comes into view, and you recognize, somewhere in your crocodilian brain, that you knew this animal. <i>Roy</i>, you recall, but [[he’s meat!|BEGatorBoss7]]
<div align="center">[img[Pictures/BESewersGatorBoss7.jpg]]</div> Calling out to your lover, he rises over you, clearly to show dominance and protection. @@.Roy;“Abby! Oh my god, what did this damn thing do to you!”@@ Together, as one, [[you strike!|BEGatorBoss8]]
<div align="center">[img[Pictures/BESewersGatorBoss8.jpg]]</div> <br /> <br /> @@.SGhost2;After devouring your former friend, you and your mate copulate more. This process of feeding and mating continues for days, then weeks, and then years as the sewers become flooded with gator aberrations all birthed by you!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersGatorman1.jpg]]</div> The reptile creature latches onto your vest, and tries to force himself on you, but you manage to slip out of your armor. You lose your weapons along with it, but it gives you the chance to flee. You rush through the dank sewers. Finally, looking back and seeing nothing, you take a moment to catch your breath. However, while you ran along, the beast had been silently swimming, stalking your every move! It leaps from the water, [[snarling at you!|BEGatorman2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersGatorman2.jpg]]</div> In your weakened state, you cannot manage to react quickly enough, and he falls upon you! He lifts you into the air, by your throat. You try kicking and fighting, but all it manages to do is elicit a terrible roar. He throws you down and tries to mount you [[from behind!|BEGatorman3]]
<div align="center">[img[Pictures/BESewersGatorman3.jpg]]</div> You can feel its member trying to penetrate you as you move your hips and make attempts to stop the impending rape. Your resilience only pisses the monster off more, and it slams your head [[to the ground!|BEGatorman4]]
<div align="center">[img[Pictures/BESewersGatorman4.jpg]]</div> Your head hits the hard ground and spins. While you are dazed, your attacker manages to finally push into your sex. Even as you regain your senses, you find you can do nothing to stop the beast from ravaging you. He firmly holds your head down while he roughly fucks you from behind. It’s been a long time since you had a cock inside you, and your body responds astonishingly well [[to the assault.|BEGatorman5]]
<div align="center">[img[Pictures/BESewersGatorman5.jpg]]</div> After some time, you are no longer trying to escape. You find yourself riding the pleasure and the wrongness of this whole situation only serves to make it a hotter, sexier experience for you. Finally, with a deep roar that echoes through the cavernous sewer system, the mutant unloads into your sex, his reptilian seed filling you [[to capacity.|BEGatorman6]]
<div align="center">[img[Pictures/BESewersGatorman6.jpg]]</div> With the Blood Suit’s inherent powers, the pregnancy takes hold, and within minutes, your belly distends. Your captor grabs you and holds you possessively, hissing into your ear. All you can do, weak and spent, is moan [[in response.|BEGatorman7]]
<div align="center">[img[Pictures/BESewersGatorman7.jpg]]</div> <br /> <br /> @@.SGhost2;You wound up being the mate to a gator monster. It kept you down in the smelly sewers as a prize. You tried, on occasion, to escape, but after years, you began to fear the outside. This became normal to you, breeding, then giving birth within a couple of weeks, and then breeding again. Forgotten and alone, you embraced your role and would never know a different life.@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersMushdoom1.jpg]]</div> After defeating you, the mushdoom tears away at your weapons and armor, discarding them with a splash into the moldy, fetid water. As you stand to escape, it unleashes a cloud of spores from its head. The cloud envelopes you, eliciting coughs. You barely manage a couple of steps before you feel something, a weight, [[upon your head.|BEMushdoom2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersMushdoom2.jpg]]</div> You glance up to see a smaller version of a mushdoom peering back at you! As your lungs burn with the spores, and you try desperately to breathe more air, the parasitic fungus on your skull begins emitting its [[own spores!|BEMushdoom3]]
<div align="center">[img[Pictures/BESewersMushdoom3.jpg]]</div> Like roots from a tree, you feel the fungi drilling through your brain and body, nourishing itself on your flesh. Falling to your knees, you are vaguely aware of your body twitching in seizures as your brain becomes fused with the Master on your head. You feel your nutrients feeding it. [[It is happy.|BEMushdoom4]]
<div align="center">[img[Pictures/BESewersMushdoom4.jpg]]</div> You no longer control your body. Your head turns and an arm stretches out. Your body laughs. Master has full control over your flesh. [[You stand.|BEMushdoom5]]
<div align="center">[img[Pictures/BESewersMushdoom5.jpg]]</div> There is no longer any discerning yourself from Master. You laugh in triumph. This is a strong form. This form can help spread you [[much further.|BEMushdoom6]]
<div align="center">[img[Pictures/BESewersMushdoom6.jpg]]</div> The others of you walk up to you. You all march together, joyful at this prize. Splashing through the warm water, together, you seek others to [[spread yourself to!|BEMushdoom7]]
<div align="center">[img[Pictures/BESewersMushdoom7.jpg]]</div> <br /> <br /> @@.SGhost2;The power of the Blood Suit cannot be underestimated. It gives a constant and infinite flow of nutrients that the fungus can feed on in order to produce more spores. Using what was once your body as a vessel, the mushdoom colony spreads throughout the sewers, attaching to any life form it can, converting them also into meat puppets. They, in turn, follow suit until the entire sewer system under Portland swells with spores and mushdooms!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersMushroomMaster1.jpg]]</div> You collapse, defeated, into the thick mold at your feet. Suddenly, it [[moves as one!|BEMushroomMaster2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersMushroomMaster2.jpg]]</div> The viscous matter rises up around you, flowing over your body. You struggle hard, but it does nothing as the mold [[covers you entirely!|BEMushroomMaster3]]
<div align="center">[img[Pictures/BESewersMushroomMaster3.jpg]]</div> You cannot breath, and the mold now slips into all your orifices! Nose, mouth, ears, sex, and anus, the stuff flows into you, unabated. It forces its way ever deeper, becoming a part of both your body and the [[Blood Suit.|BEMushroomMaster4]]
<div align="center">[img[Pictures/BESewersMushroomMaster4.jpg]]</div> You lose track of time, but, eventually, you [[begin to stir.|BEMushroomMaster6]]
<div align="center">[img[Pictures/BESewersMushroomMaster5.jpg]]</div> [[Next|BEMushroomMaster6]]
<div align="center">[img[Pictures/BESewersMushroomMaster6.jpg]]</div> You lay for a moment. New thoughts, desires, and needs rush through your mind. You must spread. You need to desperately spread to [[everything you can.|BEMushroomMaster7]]
<div align="center">[img[Pictures/BESewersMushroomMaster7.jpg]]</div> You know you should stand, and you try. Your body feels different, spongy and soft. You must spread. You must stand. It is as if compulsive and direct commands [[spurn you onward.|BEMushroomMaster8]]
<div align="center">[img[Pictures/BESewersMushroomMaster8.jpg]]</div> As you stand, you turn towards the giant mushroom that you fought earlier. It smiles at you and you cannot help but smile back. Spread. The thoughts and desires must be emanating [[from the Master.|BEMushroomMaster9]]
<div align="center">[img[Pictures/BESewersMushroomMaster9.jpg]]</div> Accepting your new purpose with total clarity, you turn, @@.Abby;“Yes, Master. I will spread the mold to every corner of the Earth.”@@ You do not think the Master understands words, or can even hear them, but it knows what you intend. It knows that you will obey because you are a part of it. It can spread itself much easier by [[using your body.|BEMushroomMaster10]]
<div align="center">[img[Pictures/BESewersMushroomMaster10.jpg]]</div> You make your way through the sewers, smearing yourself on the walls. Anywhere that you make contact with a surface you leave behind copious amounts of mold. Then, the Blood Suit, somewhere within you, reproduces the lost matter. You are the perfect vessel [[for the mold.|BEMushroomMaster11]]
<div align="center">[img[Pictures/BESewersMushroomMaster11.jpg]]</div> <br /> <br /> @@.SGhost2;You became the pawn of a massive fungal growth. Like a hive mind, it needed to spread, and you helped it as an extension of itself. Every step you take leaves behind a thick, gelatinous mold that can then grow and spread to any living organism that touches it. By the time you reach the surface, your molds have already conquered the sewers. It does not take long until all of Portland lies covered in the thick mass, its people nothing more than slaves to the mold, like you, to the Master!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersMushwomb1.jpg]]</div> You wake to the sound of running water. Opening your eyes, you find yourself looking into those of the mushroom woman that defeated you. [[You reach for your weapons!|BEMushwomb2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersMushwomb2.jpg]]</div> Your weapons and armor are all missing! The creature must have disarmed you after you passed out. As you rise to stand, the mushwomb jettisons a torrent of spores down on you. You cuss, but then feel something all over your body. [[A strange sensation!|BEMushwomb3]]
<div align="center">[img[Pictures/BESewersMushwomb3.jpg]]</div> You feel weaker by the second, but you manage to stand on your knees. However, you quickly notice that the Blood Suit seems to be dissolving! Within the matter of a few seconds, the entire thing appears gone. @@.Abby;“What the fuck did you do to me!”@@ The mushwomb ignores you and [[wanders off.|BEMushwomb4]]
<div align="center">[img[Pictures/BESewersMushwomb4.jpg]]</div> You try to yell at it again, but your throat burns. Gagging and coughing, you convulse, splashing in the moldy water. Finally, after a few seconds, it stops. But, you are shocked to see changes [[in your body!|BEMushwomb5]]
<div align="center">[img[Pictures/BESewersMushwomb5.jpg]]</div> You look down and find that your skin is changing into some kind of fungal material. It happens quickly, the strange fungus spreading all over you. Then, your head [[throbs in pain!|BEMushwomb6]]
<div align="center">[img[Pictures/BESewersMushwomb6.jpg]]</div> Your skull begins to soften and warp! You try to yell, but a strange, muffled moan is all that you manage. You sound like the mushwomb did, and your call [[summons them.|BEMushwomb7]]
<div align="center">[img[Pictures/BESewersMushwomb7.jpg]]</div> You rise to your feet and manage to finally take a few steps, but your migraine continues to grow. As you reach up, you realize that a red cap now crowns your head. Suddenly, like a bubble popping, you brain stops hurting and a pleasant buzz courses through your entire being. Your intellect rapidly drops [[like a rock.|BEMushwomb8]]
<div align="center">[img[Pictures/BESewersMushwomb8.jpg]]</div> You masturbate, feeling so good. Your sister mushwombs laugh, and when you climax, spores sprinkle down from your head. You feel so good! You want to masturbate more, but you need to find something to infect first. The three of you aimlessly wander in different directions to search the sewers [[for hosts.|BEMushwomb9]]
<div align="center">[img[Pictures/BESewersMushwomb9.jpg]]</div> <br /> <br /> @@.SGhost2;You fell to a mushwomb, a walking spore factory, and became one. With your new form, you spread, little by little, eventually making your way outside. You stalk the elderly and anyone else you deem weak and slow, and once you overpower them, you masturbate until you orgasm, sending a cloud of spores down on the victim that will then, within a few minutes, rise as a mushwomb to do likewise to others!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersRatman1.jpg]]</div> The rat man tries to grab you, but you slip off your armor. This allows you to make an escape, but also leaves you vulnerable. You rush through the tunnels, desperately trying to make your way to the surface. The rat man that defeated you screeches, and soon, a pack of the creatures [[gives you chase.|BERatman2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersRatman2.jpg]]</div> You trip on a loose brick, and as you tumble, they swarm over you. Punching and kicking, you manage to fend them off for a few seconds, but, they finally get the [[upper hand!|BERatman3]]
<div align="center">[img[Pictures/BESewersRatman3.jpg]]</div> As two of them hold you down, a third sniffs at your sex. @@.Abby;“Get the fuck away from there!”@@ He looks at you with beady eyes and then chomps down on your pelvis! You scream in pain, your voice echoing off the [[old stone walls.|BERatman4]]
<div align="center">[img[Pictures/BESewersRatman4.jpg]]</div> The monster will not release you, and you feel strange. You head swirls, and you suddenly notice the Blood Suit giving way [[to fur!|BERatman5]]
<div align="center">[img[Pictures/BESewersRatman5.jpg]]</div> The rats release you, but you do not run. You feel lethargic and your head pounds. Your thoughts become jumbled and hard to [[hold onto.|BERatman6]]
<div align="center">[img[Pictures/BESewersRatman6.jpg]]</div> Soon, your life, friends, past, and situation are all forgotten, replaced by simpler, [[animalistic instincts.|BERatman7]]
<div align="center">[img[Pictures/BESewersRatman7.jpg]]</div> Coming back to your senses, you find yourself surrounded by potential mates. Your sex drive flares and you play with yourself. They respond by fighting each other for first place, and once it is decided, you squeak in delight as your first mate roughly fucks you. He finishes very quickly, but is replaced [[by the next.|BERatman8]]
<div align="center">[img[Pictures/BESewersRatman8.jpg]]</div> The mating frenzy creates quite a stir, and wild rat packs swarm the area. By the time they are all finished using you, you are bloated [[with offspring!|BERatman9]]
<div align="center">[img[Pictures/BESewersRatman9.jpg]]</div> <br /> <br /> @@.SGhost2;From that moment onward, you gave birth to what would eventually total in the millions. Wererats climb from the sewers like a plague, biting men and women, converting them into more rat mutants until all of Portland became a cesspool of the unruly, chaotic creatures. You, however, never left the sewers again, always too plump with young to move from the spot where you lost to the rat man- and you lived forever grateful to him.@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersSlime1.jpg]]</div> Before you can react the gelatinous slime monster flows over you! Its corrosive enzymes dissolve your weapons and armor! Then, it [[tries to envelop you!|BESlime2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSlime2.jpg]]</div> You try to fight your way free, but it’s like punching your way out of taffy. The creature’s form just stretches to accommodate your blows and then slurps onto your hands to [[hold you in place.|BESlime3]]
<div align="center">[img[Pictures/BESewersSlime3.jpg]]</div> You sink into the monster and feel the Blood Suit finally giving way! You manage one last scream before the creature collapses [[upon you!|BESlime4]]
<div align="center">[img[Pictures/BESewersSlime4.jpg]]</div> The slime folds over itself, engulfing you in a bright green light. All the space quickly fills with the gooey liquid and you feel yourself [[losing consciousness.|BESlime5]]
<div align="center">[img[Pictures/BESewersSlime5.jpg]]</div> Suddenly, your awareness springs back into existence as cool air rushes over you. Looking up, you see that the slime has opened. You spend another moment or two enjoying the irradiating glow of the creature before you pull yourself free. As you make to exit, the slime oozes up your leg. It wants to use you to help produce more slime, and you [[willingly spread your legs.|BESlime6]]
<div align="center">[img[Pictures/BESewersSlime6.gif]]</div> The slime wastes no time and slithers into your wet sex. It feels so good and right to let it inside you. To help it multiply. It’s as if you have no cares, stress, or worry anymore. Your belly swells, but you feel no pain, only a wonderful fullness. And you want [[more of it.|BESlime7]]
<div align="center">[img[Pictures/BESewersSlime7.jpg]]</div> Still the slime continues, but there is less and less of it [[outside you.|BESlime8]]
<div align="center">[img[Pictures/BESewersSlime8.jpg]]</div> Finally, it is almost all inside. You continue to watch the ooze defy gravity as it pumps into your [[wanton sex.|BESlime9]]
<div align="center">[img[Pictures/BESewersSlime9.jpg]]</div> Your legs can no longer hold your weight and they collapse into your malleable form as you splatter [[to the ground!|BESlime10]]
<div align="center">[img[Pictures/BESewersSlime10.jpg]]</div> <br /> <br /> @@.SGhost2;You succumbed to a slime! Your own body chemistry changed to that of the same substance comprising it. The slimes had been held at bay by the other denizens of the sewers, but rats, gators, spiders, and fungus all buckled under your personal focused and voracious attacks. Bounding and bouncing through the sewers, you birthed more slimes and ate and absorbed the other creature that you found, turning them into slime spawn as well. Eventually the sewers glowed the bright green that you find so very comforting as slime oozed throughout the dank, humid tunnels.@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersSlimeGirl1.jpg]]</div> The slime girl slaps your face, leaving a glob of gelatinous goo. The blob quickly spreads, and you reach up in an attempt to pull it off, but, as if made of tar, the slime sticks to your appendages. You feel it sliding up your [[nose and mouth!|BESlimeGirl2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSlimeGirl2.jpg]]</div> You cannot breathe as the slime fills your sinuses and mouth. You continue panicking, now scared of asphyxiation, when your ears suddenly pop. The stuff must have reached your brain! A pressure builds behind your eyes but as the strange substance fuses with your brain, the panic slowly fades. You stop struggling. @@.Witch1;“Yes. Better. See? When you become like me, things become so pleasurable and peaceful. I was a human, like you, but trust me, this is so much better. Now, let me replace your flesh with slime.”@@ When you try to answer, a bubble forms over your mouth and pops, @@.Abby;“Yes. Better. Make me like you.”@@ [[The slime girl obliges you.|BESlimeGirl3]]
<div align="center">[img[Pictures/BESewersSlimeGirl3.jpg]]</div> She becomes half puddle, and slithers into your sex and all over the Blood Suit. You feel Vlad’s own fears crescendo as the green, slick, slime [[dissolves him.|BESlimeGirl4]]
<div align="center">[img[Pictures/BESewersSlimeGirl4.jpg]]</div> Pleasure flows over you just as the slime does while your humanity slips away. Sexy and smooth, your skin shines. This wonderful toxic waste has made you into something better than you [[could ever imagine!|BESlimeGirl5]]
<div align="center">[img[Pictures/BESewersSlimeGirl5.jpg]]</div> <br /> <br /> @@.SGhost2;You failed to defeat a slime girl and she both absorbed and corrupted you. Now as a pair, the two of you lurk about the sewers in an attempt to convert others into slime creatures. Thoughts of a world covered in radioactive sludge spurn you ever onwards until the day it becomes reality!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersSlimeLord1.jpg]]</div> The massive slime lord sweeps you off your feet and you splash down in the glowing water. It tears at you, managing to disarm you, but at least you think you have [[got away.|BESlimeLord2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSlimeLord2.jpg]]</div> However, it does not have bones or flesh like a normal creature and even though you manage to put some decent space between you and the slower creature, its arm, as if made of elastic, simply elongates until it reaches you and pulls you back. With a single arm it easily lifts you into the air, gurgling and growling [[in triumph.|BESlimeLord3]]
<div align="center">[img[Pictures/BESewersSlimeLord3.jpg]]</div> @@.Abby;“Put me down you oversized booger!”@@ It pulls you forward until you are looking it in the eyes. It feels strange to be lifted as easily as a toddler, maybe even more so, by something that feels as if it is made of liquid, yet is solid enough that you do not just slip through its fingers. You struggle and continue yelling [[until—|BESlimeLord4]]
<div align="center">[img[Pictures/BESewersSlimeLord4.jpg]]</div> —It eats you! It pushes you into its gaping, toothless maw and you disappear from sight. Your legs continue flinging wildly as, gulp by gulp; your body disappears [[into the monstrosity.|BESlimeLord5]]
<div align="center">[img[Pictures/BESewersSlimeLord5.jpg]]</div> The slimy behemoth laughs as its hands caress its bloated guts, wherein you are being digested and reformed into a new substance. It begins making bubbled fart noises and [[bends over.|BESlimeLord6]]
<div align="center">[img[Pictures/BESewersSlimeLord6.jpg]]</div> It defecates you back into the world as a new being. Your purpose is clear, in fact, you cannot recall your mind ever being so utterly focused. You must spread slime [[for your Master!|BESlimeLord7]]
<div align="center">[img[Pictures/BESewersSlimeLord7.jpg]]</div> You land with a splash, free from the perfect form of you lord. You sit for a moment in the water. Awe inspires you and you peer about with bright green vision. Suddenly, your Master stands you [[on your feet.|BESlimeLord8]]
<div align="center">[img[Pictures/BESewersSlimeLord8.jpg]]</div> You laugh as his gelatinous tongue licks across your new breasts. He pulls you into a kiss and your mouth stretches to accommodate the massive, thick tongue as it pushes into and through your head. It is a new experience to not be held together like your old matter, but rather, to feel no pain and be totally malleable. [[It wants to reproduce.|BESlimeLord9]]
<div align="center">[img[Pictures/BESewersSlimeLord9.jpg]]</div> Wasting no time, you throw yourself down but push your rear upwards to entice the slime lord into fornication. Your head sinks into the water, and the epiphany that you no longer breathe hits you. You peer up through the water’s surface at the shifting image of your Master as a long penis [[forms at his pelvis.|BESlimeLord10]]
<div align="center">[img[Pictures/BESewersSlimeLord10.jpg]]</div> He thrusts into you and the long hose of a cock stands erect, literally pilling your torso up through its own force. Master is happy to make more slimes within your new body and you squeal in pleasure knowing how useful you will be. Suddenly a gushing torrent of reproductive gel pushes into you, but [[does not stop!|BESlimeLord11]]
<div align="center">[img[Pictures/BESewersSlimeLord11.jpg]]</div> He holds you up with a huge hand as the gel continues spewing into your slimy body. You slowly bulge and inflate like a water balloon, laughing with glee at the wonderful full sensation. Excess slime begins spewing out of your wet pussy and slopping onto the infected water. Finally spent, it stays within your sex, and you happily allow it. You want only to make [[more slime!|BESlimeLord12]]
<div align="center">[img[Pictures/BESewersSlimeLord12.jpg]]</div> <br /> <br /> @@.SGhost2;You fell to the lord of slime, a creature born of dumped toxic waste. Using you, the greatest of its slime girls, it manages to quickly form a gooey army to send above ground. As people turn on showers, sit on toilets, or wash their hands, the water suddenly becomes glowing green goo, and they are absorbed only to join the tide of slime. Slime that you birthed!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersSlugged1.jpg]]</div> The green woman leaps on you! @@.Abby;“Get off me, bitch!”@@ @@.KateSlugged;“You must not resist. We must spread.”@@ @@.Abby;“Fuck you! You think I’d just lie here and get turned into a zombie like you!”@@ @@.KateSlugged;“This host thinks only what We desire it to think. You will think what We desire you to think, also. You will become One with Us.”@@ She is immensely strong. Your arms shake from the force and you manage to almost pull free, but her green flesh is slick and wet, causing your hands to lose their grip and slide off. @@.KateSlugged;“Do not resist, human, open your mouth, and let the Masters inside your body.”@@ When the soulless-voiced woman says this, it snaps you into awareness. You become starkly aware of slithering green things! They are on the ceiling, on the walls, and even oozing through the strange green slime on the ground. @@.Abby;“This is not how I’m going—“@@ [[your voice is cut off.|BESlugged2]] <<stopallaudio>> <<audio "be_slug" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSlugged2.jpg]]</div> The creatures can move like lightning! One of the slugs must have been crawling on the woman and quickly slides into your mouth! You try biting down, but its body appears boneless and rubbery! You cannot bite it in half, but you do manage to hold it in place. The tail end wriggles wildly as it tries to squirm past your teeth. @@.KateSlugged;“Resistance is impossible. You will become a host. Let the Master into your body.”@@ You refuse to let this creepy thing into you; within your mouth you hear it hiss and screech and then you feel a stabbing pain in the [[back of your throat!|BESlugged3]]
<div align="center">[img[Pictures/BESewersSlugged3.jpg]]</div> You feel something inject into you. @@.KateSlugged;“You will feel better now, human.”@@ Your mind melts with euphoria as the chemical concoction rushes through your brain. You continue clasping your teeth closed, but now your pussy twitches with need. You have no recollection of ever being so horny in your entire life. It’s hard to think at all! The thing has somehow made you high and horny. You try so hard, but simply cannot hold it any longer. [[The slug slides inside!|BESlugged4]]
<div align="center">[img[Pictures/BESewersSlugged4.jpg]]</div> It slides into your throat and you feel it moving inside you. There are more small pains and pokes, and your head swims more in response. Your eyes roll up and you moan. @@.KateSlugged;“The Master is bonding with your host body. You will submit.”@@ No! You must fight it! But, somehow, the thought of fighting feels off. Wrong. It’s wrong to resist? Your thought meets with approval. Wait, the alien <i>@@.Slug;<<psy>>Master<</psy>>@@</i> is trying to make you think what It wants you to. You refuse to give your Master the satisfaction! But, it feels so wrong to resist It, after all, It owns you. If anything, you should help It control you. You should just submit to your Master’s will. Suddenly, that idea not only feels right, but the slug forces your body to orgasm. The pleasure causes your intoxicated brain to finally release the last grips [[it held onto.|BESlugged5]]
<div align="center">[img[Pictures/BESewersSlugged5.jpg]]</div> Your arms slowly lower to your sides and you cease struggling. @@.KateSlugged;“There is no escape.”@@ @@.Abby;“This host does not desire to escape. The Master controls this host and this host obeys.”@@ New emotions and feelings course through your shackled consciousness. You feel the pride of your sister slave as she helped spread the Masters to you. You will help Them spread to other hosts. Without needing to say a word, both hosts change positions. The converted host offers her sex to you. You desire to pleasure her and her Masters [[for their success.|BESlugged6]]
<div align="center">[img[Pictures/BESewersSlugged6.jpg]]</div> Absinthe-host pushes against the slimy sex of the sister slave’s body. Your tongue takes long, lavishing licks, piling thick slime on it. @@.KateSlugged;“This host enjoys the sensations. Continue to reward it.”@@ Host has much experience with female bodies. Host’s tongue teases the clitoris of the converted hostform. It does not take long for the sister slave to reel in orgasm. Host Absinthe also feels the tingle of orgasm. Host was wrong. Host was born to serve. Within your mind, you know to undress now, and you obey the thought. Following unheard instructions, the other host slides into another position as Absinthe-host lays, nude, on the slimy ground. Host calmly watches as the converted slave sister bends over and begins vomiting all over host. Host has the urge to follow suit and feels thick glop issue from its own throat. Soon, host lies [[within its cocoon.|BESlugged7]]
<div align="center">[img[Pictures/BESewersSlugged7.jpg]]</div> For several hours, host remains within the protection of its warm swaddle. Occasional it is vaguely aware of muffled sounds nearby. Every so often, its sister slave rubs her sex upon host’s prone form or molests host’s breasts as its metamorphosis continues unimpeded. Finally, the gestation completes, and host [[tears its way free.|BESlugged8]]
<div align="center">[img[Pictures/BESewersSlugged8.jpg]]</div> @@.KateSlugged;“You have finished becoming one of Us.”@@ @@.MariaSlugged;“Yes. This host body has been improved to serve the Infectulons.”@@ @@.KateSlugged;“This host body desires more pleasure.”@@ @@.MariaSlugged;“This host desires to please.”@@ Your Master feels triumphant that you have fully transitioned into slavery and you feel nothing but gratitude for what It has done to you. That gratitude extends to your corruptor. As the host straddles your face, Absinthe-host tastes with a brand new tongue. Everything feels good and right. The taste cannot be described, but the reality around host has sharpened beyond measure. As host feasts on the other hostform, it feels something squirm [[up its thigh.|BESlugged9]]
<div align="center">[img[Pictures/BESewersSlugged9.jpg]]</div> Host spreads its legs wide when it realizes that it is another Master. Thanks to your former free will, you had come into this room and could have slain the Masters here. The thought of killing such beautiful creatures now sickens host, but it feels elated that the Masters are now free. Safely tucked within both slaves, deep inside their wombs, the Masters can spread. Host moans into the dripping, soggy pussy covering its mouth as it feels another Master push past its folds and down its birthing canal into its ripe womb. The sensations and images cause host [[to orgasm.|BESlugged10]]
<div align="center">[img[Pictures/BESewersSlugged10.jpg]]</div> After time passes, the original host pulls Absinthe-host to its feet and the two kiss. Suddenly host feels a Master pushing into its mouth, leaving the body of the original, and host greedily and happily allows It to do so. Host likes how it has been used. Host wants only to be used by the Masters. Host desires only to serve and be full of Masters. For untold hours the only sounds in the room are occasional [[moans and squishing.|BESlugged11]]
<div align="center">[img[Pictures/BESewersSlugged11.jpg]]</div> Suddenly, the squicky revelry comes to an end as a human barges into the room. @@.Roy;“Absinthe!”@@ Host knows this human as ‘Roy McCoy’. @@.Roy;“What the hell happened!?”@@ @@.MariaSlugged;“This host has become one with the Masters.”@@ The human raises a gun and fires at both hosts. Host feels no fear or pain. The wounds seal as quickly as they form on the host bodies. @@.Roy;“I’m sorry! I can’t even give you mercy!”@@ @@.MariaSlugged;“This host does not desire anything but to obey.”@@ @@.KateSlugged;“You will join Us.”@@ @@.MariaSlugged;“Or, you will die.”@@ [[Hosts attack!|BESlugged12]]
<div align="center">[img[Pictures/BESewersSlugged12.jpg]]</div> Both hosts attack the human! His form is old and slow. Host bodies are strong and quick. However, before the hosts can assimilate the human, it places a gun to its head and kills itself. Host watches the lifeless form fall to the ground. Host smiles and feels a warm joy. @@.MariaSlugged;“This material will be excellent food for this host and its Masters.”@@ @@.KateSlugged;“This host body also needs the nutrition.”@@ You and your sister slave [[begin feasting.|BESlugged13]]
<div align="center">[img[Pictures/BESewersSlugged13.jpg]]</div> <br /> <br /> @@.Slug;You were Slugged! You became the bio-slave of the insidious Infectulons! You relished the moment you lost to the other host. Once you had collected all the slugs in the room, placing them safely insides your bodies, the two of you would go forward to convert countless women, infesting the city entirely- eventually leaving a fully infected Portland and setting the stage for an invasion of the Earth!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_slugs" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersSpider1.jpg]]</div> You stumble for a moment as the spider leaps on you, but you manage to kick free, sending the beast flying. However, you do not realize that the sewers are infested and another of the brood has [[snuck up behind you.|BESpider2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSpider2.jpg]]</div> You feel two sharp stabs as it bites you and you collapse to the ground, [[numb and paralyzed!|BESpider3]]
<div align="center">[img[Pictures/BESewersSpider3.jpg]]</div> The spider quickly begins spinning a thick blanket of webbing on you, wrapping you like an insect. You try fighting with all the strength and power that you can muster, but the webs are too strong and sticky and the toxins make every movement [[sluggish and painful.|BESpider4]]
<div align="center">[img[Pictures/BESewersSpider4.jpg]]</div> Your screams for help become muffled cries within a web wrapping. You can barely hear, and you cannot see anything. You feel yourself stabbed in your side by something long and hard and then, inside your body, you feel a cool liquid injected. What the hell are [[these spiders doing!|BESpider5]]
<div align="center">[img[Pictures/BESewersSpider5.jpg]]</div> You feel the object withdraw and then you can tell that something is carrying you. You have to find a way out of this! You feel yourself dangling. Time passes as you try to formulate plans for escape, however, you eventually feel a strange sensation within your guts. Within your abdomen, you feel movements that you think expectant moms would feel when their baby kicks. Your blood runs cold when you feel a thousand sharp gouges from the inside and [[your belly bursts open!|BESpider6]]
<div align="center">[img[Pictures/BESewersSpider6.jpg]]</div> Hundreds of spiders crawl out of the wound, but because of the Blood Suit, you do not die! You hang there, muffled screams falling upon deaf ears, alone, [[deep underground and captured.|BESpider7]]
<div align="center">[img[Pictures/BESewersSpider7.jpg]]</div> <br /> <br /> @@.SGhost2;Because of the Blood Suit, your body continues festering in the wound, as countless spiders march from it. You become an incubator that requires no food and cannot die. This gives the brood the upper hand they needed to destroy the other denizens of the sewers and claim it for themselves. Over time you gradually go mad from the pain, lack of sleep, and the endless hunger, and your slavering, twitching body remains there, forever forgotten, producing monstrous spiders!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersSpiderGirl1.jpg]]</div> @@.Molly;“Absinthe? Abby?”@@ You open your bleary eyes to find Molly McCoy above you. It takes a moment for your brain to register the situation. You were beaten and passed out. Molly’s skin is pale and her eyes are all black! She’s been compromised! @@.Abby;“Stay away from me!”@@ She laughs, @@.Molly;“Why? I want to help you. We want to help you.”@@ [[Others emerge.|BESpiderGirl2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSpiderGirl2.jpg]]</div> From the shadows step other spider girls. Women that have clearly become changed into something monstrous! @@.Abby;“All of you, stay back!”@@ You try to move but feel stuck. Looking down you can see they have laid you in webbing on the ground. Smiling, Molly says, innocently as is if it were totally normal, @@.Molly;“Absinthe, it’s ok. Brood Mother wants you to join us. Isn’t that great!”@@ @@.Abby;“It’s fucking scary is what it is! Snap out of it, Molly! You have to fight it!”@@ @@.Molly;“Why would I fight anything? The brood mother owns me. She will own you. We are only the first few humans to become one of the brood. But, we’ll make more. She understands so much more now that she has human thoughts and concepts within her hivemind.”@@ You continue pulling on your bonds, @@.Abby;“Damn it, Molly, your dad is here! He’s risking his life to save you!”@@ She guffaws, @@.Molly;“No he isn’t.”@@ @@.Abby;“He is! We came to—“@@ @@.Molly;“Ha ha, no, no silly. I mean that pa already found me. Brood mother had me hold him down and mate with him. Then I sucked him dry of fluids. Daddy served his purpose.”@@ [[Holy fuck!|BESpiderGirl3]]
<div align="center">[img[Pictures/BESewersSpiderGirl3.jpg]]</div> Now a deep resonating fear spreads through you, @@.Abby;“You- you couldn’t.”@@ @@.Molly;“I did. Enough talkin’, it ain’t doing us any good anyhow. You’ll see. When Brood Mother is inside your brain, crawling in your thoughts and soul, then you’ll understand.”@@ Molly bends down and two enormous mandibles emerge from [[her mouth!|BESpiderGirl4]]
<div align="center">[img[Pictures/BESewersSpiderGirl4.jpg]]</div> You manage to free your arm from sheer force of will and terror. Wasting no time, you punch Molly with a heavy blow, but she instantly recovers and grabs your hand. With her mandibles out, her voice sounds alien and creepy, coming from deeper inside her throat, @@.Molly;“You are weaker now. Stop fighting. Being a part of the brood is better than anything else.”@@ @@.Abby;“Let me go you crazy bitch!”@@ You continue struggling until Molly bolts forward and [[bites your neck!|BESpiderGirl5]]
<div align="center">[img[Pictures/BESewersSpiderGirl5.jpg]]</div> You feel the sharp fangs push into your flesh and release a heavy payload of venom. Molly gropes one of your large tits, but with your hand stuck to the webbing, you cannot stop her. You have to find a way out of this! Suddenly your mind is wracked by an image of you bowing and obeying a massive, bloated spider. [[The Brood Mother.|BESpiderGirl6]]
<div align="center">[img[Pictures/BESewersSpiderGirl6.jpg]]</div> Your body goes limp, held up by Molly. You try to fight the urge to submit, but a buzzing, incessant sound inside your brain grows stronger with every moment. You watch, unable to move, as a giant spider skitters into the room before you. One of the other spider girls walks around you to meet it. She gets on all fours and lifts her pelvis up. The big spider crawls halfway onto her back and you watch, emotionless, as an ovipositor extends from the arachnid and pushes into the woman. She moans and pushes against it to help [[it get deeper.|BESpiderGirl7]]
<div align="center">[img[Pictures/BESewersSpiderGirl7.jpg]]</div> Brood Mother’s voice tickles your every thought now. You see that this woman is serving a new purpose- a better one. As a human she had wasted time watching television, social media, working for money to pay bills, wasting her life and existence, but now, now she is a part of nature. She will help the brood become stronger and better, and so will you. The male finishes ejaculating into the woman and retracts itself before [[leaving the room.|BESpiderGirl8]]
<div align="center">[img[Pictures/BESewersSpiderGirl8.jpg]]</div> The girl looks at you with her large black eyes. Her womb must be full to capacity as her belly stretches out. This is what your future is too. You will mate and help the brood evolve. You feel adoration and love for [[Brood Mother!|BESpiderGirl9]]
<div align="center">[img[Pictures/BESewersSpiderGirl9.jpg]]</div> The webbing no longer sticks to you and the paralyzing poison wears off. You sit up and turn towards Molly as she withdraws her beautiful fangs. @@.Abby;“Thank you.”@@ @@.Molly;“See? I knew you’d be happier.”@@ @@.Abby;“I am. I feel you and the others, and Brood Mother.”@@ @@.Molly;“You must obey her, always.”@@ @@.Abby;“I will, Molly, I promise. I am a slave.”@@ @@.Molly;“Good! Me too!”@@ [[She helps you up.|BESpiderGirl10]]
<div align="center">[img[Pictures/BESewersSpiderGirl10.jpg]]</div> Your head spins slightly. @@.Abby;“I need a minute.”@@ @@.Molly;“You need food. Pa filled me up; we just need to find you something or someone to feast on.”@@ @@.Abby;“Yeah, that’d be great.”@@ @@.Molly;“And, we need to get you pregnant!”@@ [[You couldn’t agree more!|BESpiderGirl11]]
<div align="center">[img[Pictures/BESewersSpiderGirl11.jpg]]</div> <br /> <br /> @@.SGhost2;You were defeated and became a spider girl. Now as part of this brood, you feel it is your duty and desire to help it grow into a massive colony. You gladly give your body to the spiders, letting them use you for anything they want. Corruptor, mate, and slave, you do it all, producing more spiders and infecting humans. Eventually the world lies wrapped in webs that you helped weave!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersSpiderSpore1.jpg]]</div> The spored spider wastes no time in biting you. You feel a stabbing pain in your back and become instantly disoriented. The spider releases you and you fall into [[the moldy water.|BESpiderSpore2]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESewersSpiderSpore2.jpg]]</div> You lay in the foul-smelling liquid. You want to get up, but each time that you try, you manage to barely move before a wild vertigo causes you to fall back down. The spider slowly backs away, clicking. It’s [[waiting for something.|BESpiderSpore3]]
<div align="center">[img[Pictures/BESewersSpiderSpore3.jpg]]</div> And then, it happens. The swirling gives way to something else. Your head no longer feels strange. The spores are in your brain. They’ve infested it. You feel fine though. You want to help the spores take more animals. But, you’d want that anyway. So, the spores have had no actual effect on you at all. You look over your shoulder at the spider. Why were you ever fighting such a beautiful creature? It clearly has been infested with the spores, so it is quite friendly. You beckon it over and offer your neck, showing it where to bite you to deliver a bigger payload of spored toxins into your blood. Vlad is fighting the effects and it’s [[really annoying you.|BESpiderSpore4]]
<div align="center">[img[Pictures/BESewersSpiderSpore4.jpg]]</div> After some time, Vlad’s voice is totally silent. Much better. You stand up next to the friendly spider. You look into its red eyes. It chitters with excitement, but you cannot understand. It moves its abdomen forward and an ovipositor extends. It is covered in glowing pustules and fungus. It looks like something you’d really want between your legs, so you [[undress.|BESpiderSpore5]]
<div align="center">[img[Pictures/BESewersSpiderSpore5.jpg]]</div> You undress for the spider and notice that your skin has become moldy and discolored, matching that of the spider. But, then you realize that this is not only normal, but desired. It moves towards you and tries moving its ovipositor into you. @@.Abby;“Here, let me make it easier,”@@ you say to [[your friend.|BESpiderSpore6]]
<div align="center">[img[Pictures/BESewersSpiderSpore6.jpg]]</div> You get down into the sweet-smelling water and lift your pelvis. The spider clatters to get into position and as it does, you enjoy a deep draught of the delicious festering liquid as it flows along the sewer gutter. Then you feel the spider push into you. You moan at the wonderful sensation. The spider is bloated with spores and you can help carry some of them to aid in the [[distribution of the fungus.|BESpiderSpore7]]
<div align="center">[img[Pictures/BESewersSpiderSpore7.jpg]]</div> You laugh to yourself as you think about fucking men and women that you find and then infesting them. It’s what you would have done anyway, so you are happy to do it. The spider continues ejaculating a jelly into you, until no more [[can fit.|BESpiderSpore8]]
<div align="center">[img[Pictures/BESewersSpiderSpore8.jpg]]</div> You feel so full. The spider seems very glad to have helped, and you reach down and pet it before standing up to rub your belly. You hear more clattering and soon the entire tunnel fills with [[infested spiders.|BESpiderSpore9]]
<div align="center">[img[Pictures/BESewersSpiderSpore9.jpg]]</div> They surround you, and you wonder why, but then you realize why you were here in the first place. You came to kill monsters, not benevolent, majestic beings like these. They must be here to help you rid the sewers of pests. <<if $Amulet>> Together, you [[set out.|BESpiderSpore10]] <<else>> Together, you [[set out.|BEArtSpiderSpore10]] <</if>>
<div align="center">[img[Pictures/BESewersSpiderSpore10.jpg]]</div> <br /> <br /> @@.SGhost2;You became infested with spores. The innocuous, wonderful spores have every right to exist and should. You manage to save them and turn the animal life in the sewers into beautiful fungal creatures. Once you are all unified and made perfect, infected and owned, you take the spores above ground to spread the love to every corner of the globe!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/SancCourtyard4.jpg]]</div> @@.Sani;“Do you know what I am?”@@ @@.Abby;“I’ve been told you are a skin walker, but I have no idea what it means.”@@ @@.Sani;“To my people, a skin walker is evil incarnate. They are usually born of medicine men that turn to dark practices. To speak of them is taboo, and there truly is a fear of them among the Utes.”@@ @@.Abby;“I don’t get it, you have done nothing but good.”@@ @@.Sani;“Then, you already understand my meaning. One of my ancestors stood against a skin walker. He fought and bravely destroyed his foe, but it was a curse. The man that my ancestor killed was a pawn. There dwelled within the slain man’s body, an evil spirit. It had possessed that shaman, and countless ones before him. When my ancestor struck him down, the evil spirit entered him. It would perpetrate evil, like a virus, because every time a hero killed its host, it grew stronger. For, if a hero succeeded against its current victim, it meant that hero was stronger than the host body. This evil spirit would take the hero’s body next, and he would become possessed. Thus another pawn of the demon would continue doing it’s evil bidding where the last had left off. Within his mind, a battle raged, but Lightfoot was strong and brave. When the sun rose, my ancestor was victorious. He held the evil spirit within his body and managed to hold onto himself, his soul and mind.”@@ @@.Abby;“Like the Blood Suit!”@@ @@.Sani;“Yes. And so, with each generation of Lightfoots, the elder shaman will die and pass this evil spirit onto the next of his kin. Other skin walkers roam the night, in Utah and other lands, and we, the Lightfoots, have turned their curse into a blessing to save our tribe. My own people do not see it as such, and they will not allow me to return to my tribal land. Once the evil spirit enters us, the people know. Nature knows. The Great Spirit knows. And, the people fear that we are not strong enough to hold such evil power at bay, but no Lightfoot has succumbed. Still, we are shunned by the tribe from that day until our last. The same fate will fall upon my children’s children, for if none will take up the mantle and hold this darkness within- then the evil spirit will be set free with my final breath. It will find a new host, a man of weak character and without honor; one that it can make a puppet.”@@ @@.Abby;“Oh my god, most of your life you have had to actively keep the evil from making you into its slave?”@@ @@.Sani;“Yes. Every moment requires concentration and an honorable heart. I have held within me an ancient and evil force, and you do as well. We walk the same path, so forgive me of my ignorance when we met.”@@ You put a hand on his shoulder, @@.Abby;“No, Sani, I get it, I do. It’s ok.”@@ He nods and returns to the fire. @@.Sani;“Know that I am aware of the inner battle which you face, and that upon my honor, I shall aid you in it.”@@ Of course, he knows. @@.Abby;“Yeah, Vlad, he’s like the evil spirit inside you. He’s been trying to manipulate me.”@@ @@.Sani;“Beware your emotions. It is through negativity that these types of spirits anchor themselves. Remain calm, for within tranquil peace, there is the greatest strength.”@@ Smiling, you say, @@.Abby;“Thanks, Lightfoot. I’ll do my best.”@@ He says nothing else, so you [[return to the building.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancGymnasium7.jpg]]</div> @@.Kendra;“The Flying Dutchman was part of the fleet owned by the Dutch East India Company, and in 1641, something happened. The Dutchman’s Captain was a Hendrick Van der Decken, and, from what I have found, he was a passionate, stubborn, and strong man. However, one night as the ship sailed round the Cape of Good Hope, a terrible storm erupted.”@@ Her eyes become fierce, @@.Kendra;“The waves, rain, and wind battered the vessel, and his crew, stalwart, experienced sailors, begged him to turn back. Never had they seen such fury in the sea. Captain Van der Decken refused to change course. He ordered them into the very chaos they feared, and that terror o’ these men caused them to mutiny. However, he single-handedly stopped them when he slew the main conspirator and threw his lucky corpse into the raging waters below.”@@ @@.Abby;“Lucky? He died.”@@ @@.Kendra;“Aye. Lucky bastard, indeed, because what happened to the rest of the crew makes his death look like heaven. For, now, the men feared their captain more than nature herself, and he threw out his chest and again urged them through the tumultuous sea. At this point, it’s said that his very ship spoke, creaking and moaning through the gale, and it asked if the captain truly meant to send his men to their doom for his own obstinacy. Men yelled and they prayed and, growing impatient with their lack of bold courage, and answering the Flying Dutchman, the ship itself, Van der Decken yelled over the din so that all in heaven and hell could hear him- that he meant to weather this storm or be damned.”@@ @@.Abby;“This is crazy!”@@ @@.Kendra;“Aye, some think he was drunk or mad, but I think he was just that tough. If it’s true, he was damned on the spot. It’s said that the ship plunged itself straight down into the sea, drowning the men and breaking itself against the seabed below. When the sun set the following night, the ghost of the ship and her crew appeared in a fog, forever doomed to sail the seven seas.”@@ @@.Abby;“You’re not saying that this is real?”@@ @@.Kendra;“Aye lassie, I be sayin’ just that, and, it is real. He sails the seven seas, and every seven years, it’s been said, that the ship comes to port. If Van der Decken can find his true love, then he’ll be set free. At least, that’s the myth, but from what I have learned, his crew spend the night on land stealing, plundering, and doing the things they cannae do out on the waters.”@@ @@.Abby;“His true love? That kind of talk is bullshit.”@@ @@.Kendra;“Maybe, but every seven years since his demise, there are reports of the ship making landfall. Tomorrow is seven years to the day since the last, and I am going to rid the sea of the captain and what has become a crew of little more than pirates.”@@ Laughing, you ask, @@.Abby;“You’re going to stop him? How? Falling in love?”@@ She chuckles, @@.Kendra;“Nay! Don’t be cheeky, I’ve fought lots of physical creatures in the brine, but never fought ghosts. I want to see this ship at the very least, and know it is true. But, if I can fight the ghosts, and defeat them, maybe it works like other unnaturals, and I’ll free the whole lot of’em in one night after hundreds of years.”@@ @@.Abby;“So, you’re training so hard because you want to fight ghosts.”@@ @@.Kendra;“I’m being prepared. I don’t know what it is to face the dead o’ the sea, but I mean to find out. That ship may have relics from around the world, artifacts that we can use against other creatures. I cannae just give up a chance like this!”@@ @@.Abby;“How do you even know it will be here?”@@ [[She smiles.|Gym4.2]]
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“That’s me whole reason for even ending up in Portland. It’s how I wound up joining the Night Stalkers. I spent years studying the maps, sightings, and dealings with the ship, and if I am right, it’ll make port here tomorrow night.”@@ @@.Abby;“Shit, that’s a hell of a story. C’mon, let me come too! I want to test my abilities in the water. I fought a rusalka!”@@ @@.Kendra;“Like hell!”@@ @@.Abby;“I did! I beat her!”@@ She studies you a moment, @@.Kendra;“Ye won’t go away unless I agree, that it?”@@ @@.Abby;“You know me so well.”@@ Sighing, she retorts, @@.Kendra;“Fine. Ye can come, but be ready for anything.”@@ Excited about tomorrow’s hunt, you thank Kendra and [[walk out of the room.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancFoundry5.jpg]]</div> She looks you up and down, and then, square in the eyes, @@.Rosa;“Fair enough. I’ve heard the others talking about what you’ve done. I respect that.”@@ She grabs the diary and flips to some pages with strange schematics drawn on them. @@.Rosa;“These records were made by a man named Dippel, back in the 1800’s. Fucking crazy stuff. This guy was studying artificial intelligence. I mean, he took the calculator from Pascal and—“@@ she can tell that you are lost. @@.Rosa;“This guy used steam and things like this to make robots. Hell, not just robots, from everything in his notes it’s as if he was Jules Verne.”@@ She frowns a moment, then continues, @@.Rosa;“Wonder if Verne got his ideas from Dippel.”@@ @@.Abby;“Look, I don’t mean offense, but I have no idea who these people are- Vernes or Dippel.”@@ @@.Rosa;“Dippel was like a scientist before scientists. He was an inventor. Seen schematics in this book for a submarine, a zeppelin, he has plans for all kinds of steam powered things, including a robot.”@@ You laugh out loud, @@.Abby;“An 1800’s robot? I said to be straight with me and stop fucking me around.”@@ She does not smile back. @@.Abby;“You’re telling me that you are seriously building a robot?”@@ @@.Rosa;“Look. I have been checking you out. I watch out for my baby chicks around here, and if you a really are a Van Gothen, then you’re going to want to help me out because this robot that I am building, it’s brain or whatever is in these golden discs. According to diary entries, it knew your ancestor.”@@ @@.Abby;“My ancestor?”@@ @@.Rosa;“Jesus girl, don’t you even know who you are related to? I am talking Van Gothen, like, <i>the</i> actual Calis Van Gothen himself.”@@ @@.Abby;“Calis?”@@ you recall Brone mentioning him to you the night you merged with the Blood Suit and images of him assaulting Vlad’s castle. It’s all so vague and foggy now. @@.Abby;“You mean it will be able to tell me about him?”@@ @@.Rosa;“Honestly, we’re talking about a two hundred year old robot that runs on steam. I am expecting very little here, but maybe. If the things I have read in Dippel’s diary are all true, this is going to be one of the coolest things I have ever built.”@@ @@.Abby;“So, what can I do?”@@ @@.Rosa;“Two things. One- stay out of my way. And two, if you happen to come across anywhere in the city where I can get thick, old school type of piping or salvage, let me know. Thicker the better. Has to hold pressure and heat.”@@ @@.Abby;“That sounds easy enough.”@@ Saying nothing else, she returns to her work. You stand a moment just in case she has anything else to add, but Rosaline ignores you completely. This woman is probably the toughest person you have ever met. She has an air about her that tells you that she does not fuck around. With nothing else to say, you [[return to the hallway.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancWorkshop1.1.jpg]]</div> @@.Abby;“Yeah, how’s it going? You ok?”@@ <br> <br> @@.Selena;“I’m cool. I’m still sore, mamacita, but maybe you can help me forget about the pain.”@@ She gives you some hardcore bedroom eyes. <br> <br> <<if $talkedtoRoy>> However, your face becomes concerned, @@.Abby;“Look, I know we flirt a lot, but Roy’s daughter, Molly, has run off on a hunt by herself.”@@ <br> <br> She puts a hand to her mouth, @@.Selena;“Oh, that’s bad.”@@ <br> <br> @@.Abby;“Yeah, I’m probably about to head out with him to find her. You in?”@@ <br> <br> She looks as if she considers it a minute, @@.Selena;“I would, seriously, but I am not healed enough. I feel like shit, and would only slow you down- or worse.”@@ <br> <br> @@.Abby;“I get it. You rest up.”@@ <br> <br> @@.Selena;“Good luck, mamacita, you bring that girl home.”@@ <<else>> @@.Abby;“Ha ha, I’d love to, but—“@@ <br> <br> She laughs, @@.Selena;“Yeah, I know, you want to go on a hunt. Damn, mamacita, you need to slow your roll. I never saw anyone able to do this shit so many nights in a row and not die or be beaten down and in bed.”@@ <br> <br> @@.Abby;“I have to do this. I help you guys out, and at the same time, I help get better at monster hunting. When I finally face off with the vampires in Portland, I intend to make them fear me.”@@ <br> <br> @@.Selena;“Ooh, goose bumps! You talking so tough is making so turned on.”@@ <br> <br> @@.Abby;“Now, c’mon, I can’t right now. I’m going to keep poking around, you should get some more rest, you still look—“@@ <br> <br> @@.Selena;“Hot? Sexy?”@@ <br> <br> Laughing you say, @@.Abby;“Hell yeah, but also tired.”@@ <br> <br> @@.Selena;“I hear you. I’ll take it easier for another day or two.”@@ <br> <br> @@.Abby;“Yeah, I want you at your best for when we fight the vampires. See you around, Selena.”@@ <</if>> <br> <br> With that you [[return to the hallway|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/BESewersBroodMother10.jpg]]</div> <br /> <br /> @@.SGhost2;You fell to the brood mother and thus, took up her mantle. Under your control and with your supernatural blood, you create stronger, better spiders. Your new brood grows and bloats with numbers as you spend every possible moment mating and laying eggs. Finally, the sewers fall completely under your sway. Then, your forces attack the surface. For untold centuries, the Earth lies wrapped in the webs you helped weave!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESewersFilthGolem23.jpg]]</div> <br /> <br /> @@.Nergal;You pounce on Roy, forcibly kissing him and the golem grabs Katerina. The other hunters rush to their aid, but with Nergal’s influence so strong and amplified, both Roy and Kat quickly hear his voice in their minds and they change their actions- attacking the other Night Stalkers! Soon, they are all members of a cult of corruption. Using this room as a church, they worship Nergal and help spread his good works around the city. In time, you leave your new home in the sewers to walk a world draped in pestilence and diseases, a Garden of Eden that you helped build in the name of your god!@@ <br /> <br /> <<if $SewersBadEnds>> [[Return to Bad Ends...|Portland Sewer System Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_coc" volume 0.3 play>>
<div align="center">[img[Pictures/SewersEnd1.jpg]]</div> You walk into the tunnel and come face to face with Molly! Your heart suddenly drops like a rock and panic swells within you at the sight before you. No, this cannot be happening! One of the giant spiders from before has her trapped in a web! @@.Molly;“Yes. I will lose my virginity to you. Everything for you and the brood!”@@ Within a heartbeat you drive a knife into the [[spider’s brain!|SewersEnd2]] <<stopallaudio>> <<audio "thea_theme" volume 0.3 loop play>> <<audio "zone_sewers_amb" volume 0.3 loop play>>
[img[Pictures/HuntingZones/SewersA5.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There stands a thick, heavy metal door in front of you. A YELLOW light shines above it. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersA6.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You slowly follow the path as yellow pipes hang along the walls. Occasionally, pressure gauges come into view. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersA7.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Several pieces of equipment line the walls of a large room. Your guess is that this is all part of a treatment system for the waste water. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersA8.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Moving along, you find a doorway. Yellow pipes run above it. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersA9.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Yellow pipes and lights fill the room ahead. Everything here seems fairly new. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersA10.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A yellow stairwell leads back upwards towards the location you entered the sewers. You refuse to leave until you know Molly is safe. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersB1.jpg]] <<hunt_zone 'Sewers' 'SewersNone' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There is an old, brown watertight hatch door here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersB2.jpg]] <<hunt_zone 'Sewers' 'SewersNone' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There is a @@.SGhost2;RED@@ watertight hatch door here. <<if $sewerRed>> <<link "Walk through the door" "SewersB1">> <<run setup.theHunt.teleport('B',1);>> <</link>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersB3.jpg]] <<hunt_zone 'Sewers' 'SewersNone' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There is a @@.Cere;BLUE@@ watertight hatch door here. <<if $sewerBlue>> <<link "Walk through the door" "SewersB2">> <<run setup.theHunt.teleport('B',2);>> <</link>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersB4.jpg]] <<hunt_zone 'Sewers' 'SewersNone' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There is a @@.Slug;GREEN@@ watertight hatch door here. <<if $sewerGreen>> <<link "Walk through the door" "SewersB3">> <<run setup.theHunt.teleport('B',3);>> <</link>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersB5.jpg]] <<hunt_zone 'Sewers' 'SewersNone' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There is a @@.Giggler;YELLOW@@ watertight hatch door here. <<if $sewerYellow>> <<link "Walk through the door" "SewersB4">> <<run setup.theHunt.teleport('B',4);>> <</link>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersB8.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Frothy, moldy water flows down a trench in the center of the sewer tunnel. A fallen sewer grate lies on the damp ground to your left. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersB10.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Large valves line the walls. There are thick yellow pipes along the walls and a flood grate on the floor. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersC1.jpg]] <<hunt_zone 'Sewers' 'SewersArachnid' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> These tunnels are dark, but seem relatively new. Water flows down a trench in the center of the large area and your feet clang on wet, metal grating as you walk. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersC2.jpg]] <<hunt_zone 'Sewers' 'SewersArachnid' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> These tunnels are dark, but seem relatively new. Water flows down a trench in the center of the large area and your feet clang on wet, metal grating as you walk. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersC3.jpg]] <<hunt_zone 'Sewers' 'SewersArachnid' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> These tunnels are dark, but seem relatively new. Water flows down a trench in the center of the large area and your feet clang on wet, metal grating as you walk. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersC4.jpg]] <<hunt_zone 'Sewers' 'SewersArachnid' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Illuminated by a RED light, thick, heavy metal doors stand before you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersC5.jpg]] <<hunt_zone 'Sewers' 'SewersNone' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find yourself at an intersection of tunnels. Bones litter the ground here. A YELLOW tunnel leads north. A GREEN tunnel leads east. A BLUE tunnel leads south. A RED tunnel leads west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersC6.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Illuminated by a GREEN light, thick, heavy metal doors stand before you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersC7.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Your feet scuff along the ground. Up ahead, you can see only one path to follow- a tunnel that leads to the south. However, creepy green light issues from it. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersC8.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Frothy, moldy water flows down a trench in the center of the sewer tunnel. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersC10.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Yellow pipes attach humming machines in this area. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersD1.jpg]] <<hunt_zone 'Sewers' 'SewersArachid' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The dark tunnels are covered in webs. Cocooned bodies lie about the area, but luckily, none are Molly. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersD5.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Illuminated by a BLUE light, thick, heavy metal doors stand before you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersD7.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. You see empty oil drums, some floating in the viscous poisoned water. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersD8.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Frothy, moldy water flows down a trench in the center of the sewer tunnel and through a metal grate. You cannot go further south from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersD10.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find a thick metal door illuminated by yellow light. As you listen, you hear running water on the other side of it. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersE1.jpg]] <<hunt_zone 'Sewers' 'SewersArachnid' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You tread crefully around the giant spider webs in this chamber. On the east and south walls are doors. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersE2.jpg]] <<hunt_zone 'Sewers' 'SewersArachnid' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Huge web spires line the walls of this area. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersE3.jpg]] <<hunt_zone 'Sewers' 'SewersArachnid' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You cannot go further east. In this room, giant, pulsing egg sacs line the walls. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersE4.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This room is a dead end. You cannot go further west from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersE5.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Blue lights reflect off puddles and pumps in this area. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersE7.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You can go further south from here, but on the eastern wall, stands a locked metal door. However, due to the corrosive toxins in the area, you can easily pry it open to go east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersE10.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The place reeks of mildew and mold. Frothy, moldy water flows down a trench in the center of the sewer tunnel and a patch of large mushrooms are growing to your right. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersF1.jpg]] <<hunt_zone 'Sewers' 'SewersArachnid' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> In the dim light of this area, you can make out webbed corpses. None appear to be Molly. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersF4.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This room is a dead end, you cannot go further west from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersF5.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Your feet scuff along blue, cement paths, as water flows along these old, stone sewerways. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersF7.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The slimy, green tunnel stretches into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersF10.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Yellow pipes and lights line the ceiling of this place. Frothy, moldy water flows down a trench in the center of the sewer tunnel and very large mushrooms grow to either side. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersG1.jpg]] <<hunt_zone 'Sewers' 'SewersArachnid' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find cocooned corpses. There is a door on the east wall. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersG2.jpg]] <<hunt_zone 'Sewers' 'SewersArachnid' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Webs paint every wall of this dead end. You cannot go further east this way. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersG3.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Water flows along these old, stone sewerways. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersG4.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Water flows along these old, stone sewerways. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersG5.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Your feet scuff along the blue cement pathways here. Water flows along these old, stone sewerways. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersG6.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This room is a dead end and you cannot go west from here. The walled up sewer room contains several metal drums labled as toxic. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersG7.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There are paths in every direction from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersG8.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. You see empty oil drums, some floating in the viscous poisoned water. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersG9.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. You see empty oil drums, some floating in the viscous poisoned water. The way east is blocked by a wall. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersG10.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Frothy, moldy water flows down a trench in the center of the sewer tunnel. You find a yellow, glowing fungus as well as large mushrooms growing on either side of the trench. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersH1.jpg]] <<hunt_zone 'Sewers' 'SewersArachnid' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> To the south is a terrifying room lit by red lights. There are webs and corpses everywhere! <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersH2.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This room is a dead end. You cannot go further west from here, and you can make out spider webs and red light coming from an open pipe along the west wall. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersH3.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There are ways in every direction from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersH4.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This room is a dead end. Worn yellow pipes, likely from the areas above, come out of the wall and the room is flooded with moldy water. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersH5.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Water flows along these old, stone sewerways. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersH7.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. You see an empty oil drum floating in the viscous poisoned water. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<hunt_zone 'Sewers' 'SewersNoFight' >> <<if $sewerKey && !$doneSluggedFight>> [img[Pictures/HuntingZones/SewersH8.jpg]] As you walk into the room, your feet stick to the slimy floor, but your attention is quickly drawn to a woman laying in the slime! @@.KateSlugged;“Human, female,”@@ she says, her breath forming a slimy bubble round her lips and as it bursts, she says, @@.KateSlugged;“Do not resist. Allow Us to infect you.”@@ @@.Abby;“Fuck! Your friend was right; you’re a lost cause.”@@ @@.KateSlugged;“This host no longer cares about its former life. This host must help the Master reproduce and spread.”@@ The slick, green-skinned woman slowly rises to [[her feet.|SewersSlugged1]] <<else>> [img[Pictures/HuntingZones/SewersH8.3.jpg]] <<show_compass>> <</if>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersH9.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersH10.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The rank, humid air is hard to breathe. Frothy, moldy water flows down a trench in the center of the sewer tunnel. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $sewersArachnid_encounters_done && !$sewerRed>> [img[Pictures/HuntingZones/SewersI1.jpg]] You sense something skittering about the room! [[Attack it!|SewersBroodMother-Start]] <<else>> [img[Pictures/HuntingZones/SewersI1.jpg]] <</if>> <<hunt_zone 'Sewers' 'SewersNone' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The red lights and webs of this room give it an ominous feeling. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersI3.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Your feet scuff along blue, cement paths, as water flows along these old, stone sewerways. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersI5.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Water flows along these old, stone sewerways. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersI7.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersI8.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There is a metal door on the north wall, here, and barrels of glowing slime. <<if $sewerKey>> <<link "Use key to go north" "SewersH8">> <<run setup.theHunt.teleport('G',8);>> <</link>><</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersI9.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersI10.jpg]] <<hunt_zone 'Sewers' 'SewersMushroom' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You resort to cutting through the massive fungi and mushrooms in this area. Frothy, moldy water flows down a trench in the center of the sewer tunnel and around massive mushroom stalks. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $sewersFauna_encounters_done && !$sewerBlue>> [img[Pictures/HuntingZones/SewersJ1.jpg]] You notice something massive swirling in the murky water ahead! [[Attack it!|SewersGrislyGator-Start]] <<else>> [img[Pictures/HuntingZones/SewersJ1.jpg]] <</if>> <<hunt_zone 'Sewers' 'SewersNone' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This flooded area fills you with a sense of dread. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersJ2.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Your feet scuff along blue, cement paths, as water flows along these old, stone sewerways. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersJ3.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Your feet scuff along blue, cement paths, as water flows along these old, stone sewerways. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersJ4.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Trash litters the area. Water flows along these old, stone sewerways. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersJ5.jpg]] <<hunt_zone 'Sewers' 'SewersFauna' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Water flows along these old, stone sewerways. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $sewersSlime_encounters_done == true && !$sewerGreen>> [img[Pictures/HuntingZones/SewersJ7.jpg]] You notice something forming from the slime ahead! [[Attack it!|SewersSlimeLord-Start]] <<else>> [img[Pictures/HuntingZones/SewersJ7.jpg]] <</if>> <<hunt_zone 'Sewers' 'SewersNone' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This dead-end-room glows with what may be radioactive waste material. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersJ8.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench- and it appears to be originating from a room to the west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/SewersJ9.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Green light illuminates these older brick sewers as toxic water slowly flows down the center trench. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<hunt_zone 'Sewers' 'SewersNoFight' >> <<if $sewersMushroom_encounters_done &&! $sewerYellow>> [img[Pictures/HuntingZones/SewersJ10.jpg]] Something large stirs in the mushrooms ahead! [[Attack it!|SewersMushroomMaster-Start]] <<else>> [img[Pictures/HuntingZones/SewersJ10.jpg]] <</if>> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There are massive numbers of fungi and mushrooms here growing up from slimy mold. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersSporedSpider1'>> <<combat_image 'SewersSporedSpider1IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSporedSpider1-template' 'SewersSporedSpider1' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider1' 'SewersSporedSpider1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersSporedSpider1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSporedSpider1FS.png'>> You manage to dodge the fangs of the infected spider! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider1' 'SewersSporedSpider1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSporedSpider1FS.png'>> <br /> Though it tries to dodge, you deliver a series of blows to the moldy spider. <br /> Your attacks damage the infected spider! However, [[it counterattacks!|SewersSporedSpider1-EnemyAttack]] <<else>> <<combat_image 'SewersSporedSpider1IN.png'>> <br /> Your attacks miss the infected spider! <br /> [[It attacks!|SewersSporedSpider1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSporedSpider1DF.png'>> The spored spider hisses and then dies at your feet. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersSporedSpider1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BESpiderSpore]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSporedSpider1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spider's fangs sink into you dealing heavy damage. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider1' 'SewersSporedSpider1-PlayerAttack'>> <<else>> <<combat_image 'SewersSporedSpider1FS.png'>> You narrowly dodge the spored spider's attacks! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider1' 'SewersSporedSpider1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersSporedSpider2'>> <<combat_image 'SewersSporedSpider2IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSporedSpider2-template' 'SewersSporedSpider2' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider2' 'SewersSporedSpider2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersSporedSpider2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSporedSpider2FS.png'>> You manage to dodge the fangs of the infected spider! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider2' 'SewersSporedSpider2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSporedSpider2FS.png'>> <br /> Though it tries to dodge, you deliver a series of blows to the moldy spider. <br /> Your attacks damage the spored spider! However, [[it counterattacks!|SewersSporedSpider2-EnemyAttack]] <<else>> <<combat_image 'SewersSporedSpider2IN.png'>> <br /> Your attacks miss the infected spider! <br /> [[It attacks!|SewersSporedSpider2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSporedSpider2DF.png'>> The spored spider hisses and then dies at your feet. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersSporedSpider2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BESpiderSpore]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSporedSpider2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spider's fangs sink into you dealing heavy damage. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider2' 'SewersSporedSpider2-PlayerAttack'>> <<else>> <<combat_image 'SewersSporedSpider2FS.png'>> You narrowly dodge the spored spider's attacks! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSporedSpider2' 'SewersSporedSpider2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb1'>> <<combat_image 'SewersMushwomb1IN.png' >><<nobr>> <<combat_copyEnemy 'SewersMushwomb1-template' 'SewersMushwomb1' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb1' 'SewersMushwomb1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersMushwomb1FS.png'>> The mushroom woman misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb1' 'SewersMushwomb1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersMushwomb1FS.png'>> <br /> You fire some shots into the soft, fungus flesh of the mushwomb. <br /> Your attacks damage the mushwomb! However, [[she counterattacks!|SewersMushwomb1-EnemyAttack]] <<else>> <<combat_image 'SewersMushwomb1IN.png'>> <br /> Though, slow, the mushwomb spreads a spore cloud causing you to miss! <br /> [[It attacks!|SewersMushwomb1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersMushwomb1DF.png'>> The mushwomb lets out a strange, female moan and falls to the sewer floor. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BEMushwomb]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersMushwomb1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Though slow moving, the mushwomb's spores infiltrate your lungs! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb1' 'SewersMushwomb1-PlayerAttack'>> <<else>> <<combat_image 'SewersMushwomb1FS.png'>> The mushwomb shakes her head, forming a spore cloud, but you sidestep it. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb1' 'SewersMushwomb1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb2'>> <<combat_image 'SewersMushwomb2IN.png' >><<nobr>> <<combat_copyEnemy 'SewersMushwomb2-template' 'SewersMushwomb2' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb2' 'SewersMushwomb2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersMushwomb2FS.png'>> The mushroom woman misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb2' 'SewersMushwomb2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersMushwomb2FS.png'>> <br /> You fire some shots into the soft, fungus flesh of the mushwomb. <br /> Your attacks damage the mushwomb! However, [[she counterattacks!|SewersMushwomb2-EnemyAttack]] <<else>> <<combat_image 'SewersMushwomb2IN.png'>> <br /> Though, slow, the mushwomb spreads a spore cloud causing you to miss! <br /> [[It attacks!|SewersMushwomb2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersMushwomb2DF.png'>> The mushwomb lets out a strange, female moan and falls to the sewer floor. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BEMushwomb]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersMushwomb2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Though slow moving, the mushwomb's spores infiltrate your lungs! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb2' 'SewersMushwomb2-PlayerAttack'>> <<else>> <<combat_image 'SewersMushwomb2FS.png'>> The mushwomb shakes her head, forming a spore cloud, but you sidestep it. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb2' 'SewersMushwomb2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb3'>> <<combat_image 'SewersMushwomb3IN.png' >><<nobr>> <<combat_copyEnemy 'SewersMushwomb3-template' 'SewersMushwomb3' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb3' 'SewersMushwomb3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersMushwomb3FS.png'>> The mushroom woman misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb3' 'SewersMushwomb3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersMushwomb3FS.png'>> <br /> You fire some shots into the soft, fungus flesh of the mushwomb. <br /> Your attacks damage the mushwomb! However, [[she counterattacks!|SewersMushwomb3-EnemyAttack]] <<else>> <<combat_image 'SewersMushwomb3IN.png'>> <br /> Though, slow, the mushwomb spreads a spore cloud causing you to miss! <br /> [[It attacks!|SewersMushwomb3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersMushwomb3DF.png'>> The mushwomb lets out a strange, female moan and falls to the sewer floor. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushwomb3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BEMushwomb]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersMushwomb3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Though slow moving, the mushwomb's spores infiltrate your lungs! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb3' 'SewersMushwomb3-PlayerAttack'>> <<else>> <<combat_image 'SewersMushwomb3FS.png'>> The mushwomb shakes her head, forming a spore cloud, but you sidestep it. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushwomb3' 'SewersMushwomb3-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushdoom1'>> <<combat_image 'SewersMushdoom1IN.png' >><<nobr>> <<combat_copyEnemy 'SewersMushdoom1-template' 'SewersMushdoom1' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom1' 'SewersMushdoom1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushdoom1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersMushdoom1FS.png'>> You dodge the mushdoom's attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom1' 'SewersMushdoom1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersMushdoom1FS.png'>> <br /> You fire shots into the mushdoom, careful to keep your distance. <br /> Your attacks damage the mushdoom! However, [[it counterattacks!|SewersMushdoom1-EnemyAttack]] <<else>> <<combat_image 'SewersMushdoom1IN.png'>> <br /> You fire some shots at the mushdoom, but amid the spores, it manages to dodge. <br /> [[It attacks!|SewersMushdoom1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersMushdoom1DF.png'>> The mushdoom collapses with a grunt. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushdoom1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BEMushdoom]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersMushdoom1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The mushdoom's claws rake into you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom1' 'SewersMushdoom1-PlayerAttack'>> <<else>> <<combat_image 'SewersMushdoom1FS.png'>> You manage to sidestep the mushdoom's claws! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom1' 'SewersMushdoom1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushdoom2'>> <<combat_image 'SewersMushdoom2IN.png' >><<nobr>> <<combat_copyEnemy 'SewersMushdoom2-template' 'SewersMushdoom2' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom2' 'SewersMushdoom2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushdoom2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersMushdoom2FS.png'>> You dodge the mushdoom's attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom2' 'SewersMushdoom2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersMushdoom2FS.png'>> <br /> You fire shots into the mushdoom, careful to keep your distance. <br /> Your attacks damage the mushdoom! However, [[it counterattacks!|SewersMushdoom2-EnemyAttack]] <<else>> <<combat_image 'SewersMushdoom2IN.png'>> <br /> You fire some shots at the mushdoom, but amid the spores, it manages to dodge. <br /> [[It attacks!|SewersMushdoom2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersMushdoom2DF.png'>> The mushdoom collapses with a grunt. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushdoom2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BEMushdoom]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersMushdoom2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The mushdoom's claws rake into you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom2' 'SewersMushdoom2-PlayerAttack'>> <<else>> <<combat_image 'SewersMushdoom2FS.png'>> You manage to sidestep the mushdoom's claws! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushdoom2' 'SewersMushdoom2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushroomMaster'>> <<combat_image 'SewersMushroomMasterIN.png' >><<nobr>> <<combat_copyEnemy 'SewersMushroomMaster-template' 'SewersMushroomMaster' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushroomMaster' 'SewersMushroomMaster-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushroomMaster'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersMushroomMasterFS.png'>> The mushroom master sprays a jet of mold from its mouth, but misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushroomMaster' 'SewersMushroomMaster-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersMushroomMasterFS.png'>> <br /> You fire several shots into the mushroom master, and it recoils in pain! <br /> Your attacks damage the mushroom master! However, [[it counterattacks!|SewersMushroomMaster-EnemyAttack]] <<else>> <<combat_image 'SewersMushroomMasterIN.png'>> <br /> You fire several rounds, but miss the creature's head. <br /> [[It attacks!|SewersMushroomMaster-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersMushroomMasterDF.png'>> The mushroom master shrivels and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You notice a @@.Giggler;yellow valve@@ [[that may be important.|Yellow Valve]] <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersMushroom' 'SewersMushroomMaster'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersYellowBE.jpg]] <br /> <br /> [[You are defeated!|BEMushroomMaster]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersMushroomMasterFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The creature spews out spores and moldy water onto you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushroomMaster' 'SewersMushroomMaster-PlayerAttack'>> <<else>> <<combat_image 'SewersMushroomMasterFS.png'>> The mushroom master sprays a jet of mold from its mouth, but misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersMushroomMaster' 'SewersMushroomMaster-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime1'>> <<combat_image 'SewersSlime1IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSlime1-template' 'SewersSlime1' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime1' 'SewersSlime1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlime1FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime1' 'SewersSlime1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlime1FS.png'>> <br /> Using your artifact, Dyrnwyn, the fire-sword, you slash at the slime. The fire causes whatever it hits to disappear into ash and steam! <br /> Your attacks damage the slime! However, [[it counterattacks!|SewersSlime1-EnemyAttack]] <<else>> <<combat_image 'SewersSlime1IN.png'>> <br /> You swipe your magical sword at the slime- but miss! <br /> [[It attacks!|SewersSlime1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlime1DF.png'>> You slash the slime with one last blow causing it to fully evaporate! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlime]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlime1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime slurps onto you! You flail your arm and manage to pull free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime1' 'SewersSlime1-PlayerAttack'>> <<else>> <<combat_image 'SewersSlime1FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime1' 'SewersSlime1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime2'>> <<combat_image 'SewersSlime2IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSlime2-template' 'SewersSlime2' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime2' 'SewersSlime2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlime2FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime2' 'SewersSlime2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlime2FS.png'>> <br /> Using your artifact, Dyrnwyn, the fire-sword, you slash at the slime. The fire causes whatever it hits to disappear into ash and steam! <br /> Your attacks damage the slime! However, [[it counterattacks!|SewersSlime2-EnemyAttack]] <<else>> <<combat_image 'SewersSlime2IN.png'>> <br /> You swipe your magical sword at the slime- but miss! <br /> [[It attacks!|SewersSlime2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlime2DF.png'>> You slash the slime with one last blow causing it to fully evaporate! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlime]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlime2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime slurps onto you! You flail your arm and manage to pull free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime2' 'SewersSlime2-PlayerAttack'>> <<else>> <<combat_image 'SewersSlime2FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime2' 'SewersSlime2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime3'>> <<combat_image 'SewersSlime3IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSlime3-template' 'SewersSlime3' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime3' 'SewersSlime3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlime3FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime3' 'SewersSlime3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlime3FS.png'>> <br /> Using your artifact, Dyrnwyn, the fire-sword, you slash at the slime. The fire causes whatever it hits to disappear into ash and steam! <br /> Your attacks damage the slime! However, [[it counterattacks!|SewersSlime3-EnemyAttack]] <<else>> <<combat_image 'SewersSlime3IN.png'>> <br /> You swipe your magical sword at the slime- but miss! <br /> [[It attacks!|SewersSlime3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlime3DF.png'>> You slash the slime with one last blow causing it to fully evaporate! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlime]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlime3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime slurps onto you! You flail your arm and manage to pull free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime3' 'SewersSlime3-PlayerAttack'>> <<else>> <<combat_image 'SewersSlime3FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime3' 'SewersSlime3-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime4'>> <<combat_image 'SewersSlime4IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSlime4-template' 'SewersSlime4' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime4' 'SewersSlime4-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime4'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlime4FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime4' 'SewersSlime4-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlime4FS.png'>> <br /> Using your artifact, Dyrnwyn, the fire-sword, you slash at the slime. The fire causes whatever it hits to disappear into ash and steam! <br /> Your attacks damage the slime! However, [[it counterattacks!|SewersSlime4-EnemyAttack]] <<else>> <<combat_image 'SewersSlime4IN.png'>> <br /> You swipe your magical sword at the slime- but miss! <br /> [[It attacks!|SewersSlime4-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlime4DF.png'>> You slash the slime with one last blow causing it to fully evaporate! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlime4'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlime]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlime4FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime slurps onto you! You flail your arm and manage to pull free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime4' 'SewersSlime4-PlayerAttack'>> <<else>> <<combat_image 'SewersSlime4FS.png'>> The amorphous blob attempts to latch onto you, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlime4' 'SewersSlime4-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl1'>> <<combat_image 'SewersSlimeGirl1IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSlimeGirl1-template' 'SewersSlimeGirl1' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl1' 'SewersSlimeGirl1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlimeGirl1FS.png'>> The slime girl attempts to hug you, but you rolls out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl1' 'SewersSlimeGirl1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlimeGirl1FS.png'>> <br /> You slash at the slime girl with the magic sword, Drynwyn. It slices into the slime girl, causing chunks of her to sizzle and vanish! <br /> Your attacks damage the slime girl! However, [[she counterattacks!|SewersSlimeGirl1-EnemyAttack]] <<else>> <<combat_image 'SewersSlimeGirl1IN.png'>> <br /> You slash at the slime girl, but she manages to ooze around your attacks! <br /> [[It attacks!|SewersSlimeGirl1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlimeGirl1DF.png'>> With one final slash, the gelatinous woman splatters and evaporates! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlimeGirl]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlimeGirl1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime girl leaps in you, wrapping her arms on your body and trying to smear herself all over you, but you struggle free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl1' 'SewersSlimeGirl1-PlayerAttack'>> <<else>> <<combat_image 'SewersSlimeGirl1FS.png'>> The slime girl attempts to hug you, but you rolls out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl1' 'SewersSlimeGirl1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl2'>> <<combat_image 'SewersSlimeGirl2IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSlimeGirl2-template' 'SewersSlimeGirl2' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl2' 'SewersSlimeGirl2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlimeGirl2FS.png'>> The slime girl attempts to hug you, but you rolls out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl2' 'SewersSlimeGirl2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlimeGirl2FS.png'>> <br /> You slash at the slime girl with the magic sword, Drynwyn. It slices into the slime girl, causing chunks of her to sizzle and vanish! <br /> Your attacks damage the slime girl! However, [[she counterattacks!|SewersSlimeGirl2-EnemyAttack]] <<else>> <<combat_image 'SewersSlimeGirl2IN.png'>> <br /> You slash at the slime girl, but she manages to ooze around your attacks! <br /> [[It attacks!|SewersSlimeGirl2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlimeGirl2DF.png'>> With one final slash, the gelatinous woman splatters and evaporates! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlimeGirl]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlimeGirl2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime girl leaps in you, wrapping her arms on your body and trying to smear herself all over you, but you struggle free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl2' 'SewersSlimeGirl2-PlayerAttack'>> <<else>> <<combat_image 'SewersSlimeGirl2FS.png'>> The slime girl attempts to hug you, but you rolls out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl2' 'SewersSlimeGirl2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl3'>> <<combat_image 'SewersSlimeGirl3IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSlimeGirl3-template' 'SewersSlimeGirl3' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl3' 'SewersSlimeGirl3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlimeGirl3FS.png'>> The slime girl attempts to hug you, but you rolls out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl3' 'SewersSlimeGirl3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlimeGirl3FS.png'>> <br /> You slash at the slime girl with the magic sword, Drynwyn. It slices into the slime girl, causing chunks of her to sizzle and vanish! <br /> Your attacks damage the slime girl! However, [[she counterattacks!|SewersSlimeGirl3-EnemyAttack]] <<else>> <<combat_image 'SewersSlimeGirl3IN.png'>> <br /> You slash at the slime girl, but she manages to ooze around your attacks! <br /> [[It attacks!|SewersSlimeGirl3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlimeGirl3DF.png'>> With one final slash, the gelatinous woman splatters and evaporates! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeGirl3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlimeGirl]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlimeGirl3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime girl leaps in you, wrapping her arms on your body and trying to smear herself all over you, but you struggle free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl3' 'SewersSlimeGirl3-PlayerAttack'>> <<else>> <<combat_image 'SewersSlimeGirl3FS.png'>> The slime girl attempts to hug you, but you rolls out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeGirl3' 'SewersSlimeGirl3-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeLord'>> <<combat_image 'SewersSlimeLordIN.png' >><<nobr>> <<combat_copyEnemy 'SewersSlimeLord-template' 'SewersSlimeLord' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeLord' 'SewersSlimeLord-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeLord'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSlimeLordFS.png'>> The massive slime-man throws a punch, but it misses you! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeLord' 'SewersSlimeLord-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSlimeLordFS.png'>> <br /> You slash at the slime lord with Drynwyn, and knock large chunks of the gooey flesh away! <br /> Your attacks damage the slime lord! However, [[he counterattacks!|SewersSlimeLord-EnemyAttack]] <<else>> <<combat_image 'SewersSlimeLordIN.png'>> <br /> Though you attempt to strike the creature with your sword, amid the chaos of battle, you miss! <br /> [[It attacks!|SewersSlimeLord-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSlimeLordDF.png'>> The slime lord collapses into a puddle that dissolves away! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You notice a @@.Slug;green valve@@ [[that may be important.|Green Valve]] <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlime' 'SewersSlimeLord'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersGreenBE.jpg]] <br /> <br /> [[You are defeated!|BESlimeLord]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSlimeLordFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The slime creature's massive fist slams into you, knocking you off your feet and leaving a blob of slime on your body! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeLord' 'SewersSlimeLord-PlayerAttack'>> <<else>> <<combat_image 'SewersSlimeLordFS.png'>> The massive slime-man throws a punch, but it misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSlimeLord' 'SewersSlimeLord-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMonster1'>> <<combat_image 'SewersRatMonster1IN.png' >><<nobr>> <<combat_copyEnemy 'SewersRatMonster1-template' 'SewersRatMonster1' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster1' 'SewersRatMonster1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMonster1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersRatMonster1FS.png'>> The monster rat leaps and bites at you, but it misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster1' 'SewersRatMonster1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersRatMonster1FS.png'>> <br /> You fire some rounds at the leaping monster rat, hitting it a few times. It squeaks in anger and charges at you! <br /> Your attacks damage the monster rat! However, [[it counterattacks!|SewersRatMonster1-EnemyAttack]] <<else>> <<combat_image 'SewersRatMonster1IN.png'>> <br /> You fire several times, but the monster rat is too quick! All your shots miss! <br /> [[It attacks!|SewersRatMonster1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersRatMonster1DF.png'>> With your last volley of fire, you manage to kill the monster rat! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMonster1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BERatman]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersRatMonster1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The rat leaps on you and bites you several times before you manage to pry it off! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster1' 'SewersRatMonster1-PlayerAttack'>> <<else>> <<combat_image 'SewersRatMonster1FS.png'>> The monster rat leaps and bites at you, but it misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster1' 'SewersRatMonster1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMonster2'>> <<combat_image 'SewersRatMonster2IN.png' >><<nobr>> <<combat_copyEnemy 'SewersRatMonster2-template' 'SewersRatMonster2' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster2' 'SewersRatMonster2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMonster2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersRatMonster2FS.png'>> The monster rat leaps and bites at you, but it misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster2' 'SewersRatMonster2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersRatMonster2FS.png'>> <br /> You fire some rounds at the leaping monster rat, hitting it a few times. It squeaks in anger and charges at you! <br /> Your attacks damage the monster rat! However, [[it counterattacks!|SewersRatMonster2-EnemyAttack]] <<else>> <<combat_image 'SewersRatMonster2IN.png'>> <br /> You fire several times, but the monster rat is too quick! All your shots miss! <br /> [[It attacks!|SewersRatMonster2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersRatMonster2DF.png'>> With your last volley of fire, you manage to kill the monster rat! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMonster2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BERatman]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersRatMonster2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The rat leaps on you and bites you several times before you manage to pry it off! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster2' 'SewersRatMonster2-PlayerAttack'>> <<else>> <<combat_image 'SewersRatMonster2FS.png'>> The monster rat leaps and bites at you, but it misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMonster2' 'SewersRatMonster2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMan1'>> <<combat_image 'SewersRatMan1IN.png' >><<nobr>> <<combat_copyEnemy 'SewersRatMan1-template' 'SewersRatMan1' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan1' 'SewersRatMan1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMan1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersRatMan1FS.png'>> The rat man attacks, but you manage to sidestep it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan1' 'SewersRatMan1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersRatMan1FS.png'>> <br /> The rat man is agile, but you manage to slash it with your knife! <br /> Your attacks damage the rat man! However, [[he counterattacks!|SewersRatMan1-EnemyAttack]] <<else>> <<combat_image 'SewersRatMan1IN.png'>> <br /> You try slashing at the rat man with your knife, but it manages to dodge your attacks! <br /> [[It attacks!|SewersRatMan1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersRatMan1DF.png'>> Driving your knife into the rat man's chest, it falls to the ground and dies with a squeak. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMan1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BERatman]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersRatMan1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The rat man claws and bites you, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan1' 'SewersRatMan1-PlayerAttack'>> <<else>> <<combat_image 'SewersRatMan1FS.png'>> The rat man attacks, but you manage to sidestep it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan1' 'SewersRatMan1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMan2'>> <<combat_image 'SewersRatMan2IN.png' >><<nobr>> <<combat_copyEnemy 'SewersRatMan2-template' 'SewersRatMan2' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan2' 'SewersRatMan2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMan2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersRatMan2FS.png'>> The rat man attacks, but you manage to sidestep it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan2' 'SewersRatMan2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersRatMan2FS.png'>> <br /> The rat man is agile, but you manage to slash it with your knife! <br /> Your attacks damage the rat man! However, [[he counterattacks!|SewersRatMan2-EnemyAttack]] <<else>> <<combat_image 'SewersRatMan2IN.png'>> <br /> You try slashing at the rat man with your knife, but it manages to dodge your attacks! <br /> [[It attacks!|SewersRatMan2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersRatMan2DF.png'>> Driving your knife into the rat man's chest, it falls to the ground and dies with a squeak. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersRatMan2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BERatman]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersRatMan2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The rat man claws and bites you, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan2' 'SewersRatMan2-PlayerAttack'>> <<else>> <<combat_image 'SewersRatMan2FS.png'>> The rat man attacks, but you manage to sidestep it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersRatMan2' 'SewersRatMan2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGator1'>> <<combat_image 'SewersGator1IN.png' >><<nobr>> <<combat_copyEnemy 'SewersGator1-template' 'SewersGator1' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator1' 'SewersGator1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGator1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersGator1FS.png'>> The huge gator snaps at you, but you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator1' 'SewersGator1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersGator1FS.png'>> <br /> Trying to keep distance between you and the huge gator, you fire your guns, striking it several times. It hisses and charges at you! <br /> Your attacks damage the gator! However, [[it counterattacks!|SewersGator1-EnemyAttack]] <<else>> <<combat_image 'SewersGator1IN.png'>> <br /> Between the slithering gator and its snapping, your attacks miss! <br /> [[It attacks!|SewersGator1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersGator1DF.png'>> With a final hiss, the gator flops a moment and dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGator1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BEGatorman]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersGator1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The gator snaps its jaws on your leg and tries to drag you into the water, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator1' 'SewersGator1-PlayerAttack'>> <<else>> <<combat_image 'SewersGator1FS.png'>> The huge gator snaps at you, but you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator1' 'SewersGator1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGator2'>> <<combat_image 'SewersGator2IN.png' >><<nobr>> <<combat_copyEnemy 'SewersGator2-template' 'SewersGator2' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator2' 'SewersGator2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGator2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersGator2FS.png'>> The huge gator snaps at you, but you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator2' 'SewersGator2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersGator2FS.png'>> <br /> Trying to keep distance between you and the huge gator, you fire your guns, striking it several times. It hisses and charges at you! <br /> Your attacks damage the gator! However, [[it counterattacks!|SewersGator2-EnemyAttack]] <<else>> <<combat_image 'SewersGator2IN.png'>> <br /> Between the slithering gator and its snapping, your attacks miss! <br /> [[It attacks!|SewersGator2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersGator2DF.png'>> With a final hiss, the gator flops a moment and dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGator2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BEGatorman]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersGator2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The gator snaps its jaws on your leg and tries to drag you into the water, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator2' 'SewersGator2-PlayerAttack'>> <<else>> <<combat_image 'SewersGator2FS.png'>> The huge gator snaps at you, but you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGator2' 'SewersGator2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMonster1'>> <<combat_image 'SewersGatorMonster1IN.png' >><<nobr>> <<combat_copyEnemy 'SewersGatorMonster1-template' 'SewersGatorMonster1' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster1' 'SewersGatorMonster1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMonster1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersGatorMonster1FS.png'>> The monster gator snaps at you, but you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster1' 'SewersGatorMonster1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersGatorMonster1FS.png'>> <br /> Trying to keep distance between you and the huge gator, you fire your guns, striking it several times. It hisses and charges at you! <br /> Your attacks damage the gator monster! However, [[it counterattacks!|SewersGatorMonster1-EnemyAttack]] <<else>> <<combat_image 'SewersGatorMonster1IN.png'>> <br /> Between the slithering gator and its snapping, your attacks miss! <br /> [[It attacks!|SewersGatorMonster1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersGatorMonster1DF.png'>> With a final hiss, the gator flops a moment and dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMonster1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BEGatorman]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersGatorMonster1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The gator snaps its jaws on your leg and tries to drag you into the water, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster1' 'SewersGatorMonster1-PlayerAttack'>> <<else>> <<combat_image 'SewersGatorMonster1FS.png'>> The monster gator snaps at you, but you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster1' 'SewersGatorMonster1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMonster2'>> <<combat_image 'SewersGatorMonster2IN.png' >><<nobr>> <<combat_copyEnemy 'SewersGatorMonster2-template' 'SewersGatorMonster2' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster2' 'SewersGatorMonster2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMonster2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersGatorMonster2FS.png'>> The monster gator snaps at you, but you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster2' 'SewersGatorMonster2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersGatorMonster2FS.png'>> <br /> Trying to keep distance between you and the huge gator, you fire your guns, striking it several times. It hisses and charges at you! <br /> Your attacks damage the gator monster! However, [[it counterattacks!|SewersGatorMonster2-EnemyAttack]] <<else>> <<combat_image 'SewersGatorMonster2IN.png'>> <br /> Between the slithering gator and its snapping, your attacks miss! <br /> [[It attacks!|SewersGatorMonster2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersGatorMonster2DF.png'>> With a final hiss, the gator flops a moment and dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMonster2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BEGatorman]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersGatorMonster2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The gator snaps its jaws on your leg and tries to drag you into the water, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster2' 'SewersGatorMonster2-PlayerAttack'>> <<else>> <<combat_image 'SewersGatorMonster2FS.png'>> The monster gator snaps at you, but you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMonster2' 'SewersGatorMonster2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMan'>> <<combat_image 'SewersGatorManIN.png' >><<nobr>> <<combat_copyEnemy 'SewersGatorMan-template' 'SewersGatorMan' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMan' 'SewersGatorMan-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMan'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersGatorManFS.png'>> The gator man snaps at you, but you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMan' 'SewersGatorMan-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersGatorManFS.png'>> <br /> Your bullets strike the gator man several times and he hisses at you as he flicks his tail and charges! <br /> Your attacks damage the gator man! however, [[he counterattacks!|SewersGatorMan-EnemyAttack]] <<else>> <<combat_image 'SewersGatorManIN.png'>> <br /> You try to fire several rounds at the gator mutant, but your shots all miss! <br /> [[It attacks!|SewersGatorMan-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersGatorManDF.png'>> The gator monster breathes heavily and finally collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGatorMan'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BEGatorman]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersGatorManFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The gator man grabs you and tries to violate you, but your free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMan' 'SewersGatorMan-PlayerAttack'>> <<else>> <<combat_image 'SewersGatorManFS.png'>> The gator man snaps at you, but you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGatorMan' 'SewersGatorMan-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGrislyGator'>> <<combat_image 'SewersGrislyGatorIN.png' >><<nobr>> <<combat_copyEnemy 'SewersGrislyGator-template' 'SewersGrislyGator' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGrislyGator' 'SewersGrislyGator-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGrislyGator'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersGrislyGatorFS.png'>> The massive gator creature snaps at you, but you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGrislyGator' 'SewersGrislyGator-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersGrislyGatorFS.png'>> <br /> Your bullets strike the massive gator monster several times and he hisses at you as he flicks his tail and charges! <br /> Your attacks damage the grisly gator mutant! However, [[he counterattacks!|SewersGrislyGator-EnemyAttack]] <<else>> <<combat_image 'SewersGrislyGatorIN.png'>> <br /> You fire many times at the gator monster, but it splashes about, cuasing your aim to miss! <br /> [[It attacks!|SewersGrislyGator-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersGrislyGatorDF.png'>> The gator monster breathes heavily and finally collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You notice a @@.Cere;blue valve@@ [[that may be important.|Blue Valve]] <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersFauna' 'SewersGrislyGator'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBlueBE.jpg]] <br /> <br /> [[You are defeated!|BEGatorBoss]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersGrislyGatorFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The huge mutant hits you hard and you splash backwards in the water. It laughs and hisses, but that only pisses you off! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGrislyGator' 'SewersGrislyGator-PlayerAttack'>> <<else>> <<combat_image 'SewersGrislyGatorFS.png'>> The massive gator creature snaps at you, but you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersGrislyGator' 'SewersGrislyGator-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider1'>> <<combat_image 'SewersSpider1IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSpider1-template' 'SewersSpider1' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider1' 'SewersSpider1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSpider1FS.png'>> The spider leaps at you, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider1' 'SewersSpider1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSpider1FS.png'>> <br /> You fire into the spider and it shrieks! Then it clicks its fangs and skitters at you! <br /> Your attacks damage the spider! However, [[it counterattacks!|SewersSpider1-EnemyAttack]] <<else>> <<combat_image 'SewersSpider1IN.png'>> <br /> You fire at the spider, but it manages to dodge the shots! <br /> [[It attacks!|SewersSpider1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSpider1DF.png'>> With a final clattering, the spider dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersRedBE.jpg]] <br /> <br /> [[You are defeated!|BESpider]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSpider1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spider manages to web you, and as you struggle, it leaps and bites you. You finally manage to cut yourself free and kick it away! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider1' 'SewersSpider1-PlayerAttack'>> <<else>> <<combat_image 'SewersSpider1FS.png'>> The spider leaps at you, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider1' 'SewersSpider1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider2'>> <<combat_image 'SewersSpider2IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSpider2-template' 'SewersSpider2' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider2' 'SewersSpider2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSpider2FS.png'>> The spider leaps at you, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider2' 'SewersSpider2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSpider2FS.png'>> <br /> You fire into the spider and it shrieks! Then it clicks its fangs and skitters at you! <br /> Your attacks damage the spider! However, [[it counterattacks!|SewersSpider2-EnemyAttack]] <<else>> <<combat_image 'SewersSpider2IN.png'>> <br /> You fire at the spider, but it manages to dodge the shots! <br /> [[It attacks!|SewersSpider2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSpider2DF.png'>> With a final clattering, the spider dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersRedBE.jpg]] <br /> <br /> [[You are defeated!|BESpider]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSpider2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spider manages to web you, and as you struggle, it leaps and bites you. You finally manage to cut yourself free and kick it away! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider2' 'SewersSpider2-PlayerAttack'>> <<else>> <<combat_image 'SewersSpider2FS.png'>> The spider leaps at you, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider2' 'SewersSpider2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider3'>> <<combat_image 'SewersSpider3IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSpider3-template' 'SewersSpider3' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider3' 'SewersSpider3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSpider3FS.png'>> The spider leaps at you, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider3' 'SewersSpider3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSpider3FS.png'>> <br /> You fire into the spider and it shrieks! Then it clicks its fangs and skitters at you! <br /> Your attacks damage the spider! However, [[it counterattacks!|SewersSpider3-EnemyAttack]] <<else>> <<combat_image 'SewersSpider3IN.png'>> <br /> You fire at the spider, but it manages to dodge the shots! <br /> [[It attacks!|SewersSpider3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSpider3DF.png'>> With a final clattering, the spider dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpider3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersRedBE.jpg]] <br /> <br /> [[You are defeated!|BESpider]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSpider3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The spider manages to web you, and as you struggle, it leaps and bites you. You finally manage to cut yourself free and kick it away! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider3' 'SewersSpider3-PlayerAttack'>> <<else>> <<combat_image 'SewersSpider3FS.png'>> The spider leaps at you, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpider3' 'SewersSpider3-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpiderSlave1'>> <<combat_image 'SewersSpiderSlave1IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSpiderSlave1-template' 'SewersSpiderSlave1' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave1' 'SewersSpiderSlave1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpiderSlave1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSpiderSlave1FS.png'>> Though the woman attempts to bite you, you manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave1' 'SewersSpiderSlave1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSpiderSlave1FS.png'>> <br /> You fire at the woman, striking her! @@.Amelia;“There’s no need to resist. Join us, join the brood!”@@ <br> @@.Abby;“Fuck you!”@@ <br> The woman snarls and assaults you again! <br /> <br /> Your attacks damage the spider slave! However, [[she counterattacks!|SewersSpiderSlave1-EnemyAttack]] <<else>> <<combat_image 'SewersSpiderSlave1IN.png'>> <br /> You fire at the woman, but she crawls straight up a damn wall and you miss! <br /> [[It attacks!|SewersSpiderSlave1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSpiderSlave1DF.png'>> With a click and a cry, the woman falls dead to the sewer floor. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpiderSlave1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersRedBE.jpg]] <br /> <br /> [[You are defeated!|BESpiderGirl]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSpiderSlave1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The woman latches onto you and sinks inhuman spider fangs into your body. You feel poison injected, but manage to pry her away! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave1' 'SewersSpiderSlave1-PlayerAttack'>> <<else>> <<combat_image 'SewersSpiderSlave1FS.png'>> Though the woman attempts to bite you, you manage to dodge her attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave1' 'SewersSpiderSlave1-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpiderSlave2'>> <<combat_image 'SewersSpiderSlave2IN.png' >><<nobr>> <<combat_copyEnemy 'SewersSpiderSlave2-template' 'SewersSpiderSlave2' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave2' 'SewersSpiderSlave2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpiderSlave2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSpiderSlave2FS.png'>> Though the woman attempts to bite you, you manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave2' 'SewersSpiderSlave2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSpiderSlave2FS.png'>> <br /> You fire at the woman, striking her! @@.Amelia;“There’s no need to resist. Join us, join the brood!”@@ <br> @@.Abby;“Fuck you!”@@ <br> The woman snarls and assaults you again! <br /> <br /> Your attacks damage the spider slave! However, [[she counterattacks!|SewersSpiderSlave2-EnemyAttack]] <<else>> <<combat_image 'SewersSpiderSlave2IN.png'>> <br /> You fire at the woman, but she crawls straight up a damn wall and you miss! <br /> [[It attacks!|SewersSpiderSlave2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSpiderSlave2DF.png'>> With a click and a cry, the woman falls dead to the sewer floor. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersSpiderSlave2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersRedBE.jpg]] <br /> <br /> [[You are defeated!|BESpiderGirl]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSpiderSlave2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The woman latches onto you and sinks inhuman spider fangs into your body. You feel poison injected, but manage to pry her away! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave2' 'SewersSpiderSlave2-PlayerAttack'>> <<else>> <<combat_image 'SewersSpiderSlave2FS.png'>> Though the woman attempts to bite you, you manage to dodge her attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSpiderSlave2' 'SewersSpiderSlave2-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersBroodMother'>> <<combat_image 'SewersBroodMotherIN.png' >><<nobr>> <<combat_copyEnemy 'SewersBroodMother-template' 'SewersBroodMother' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersBroodMother' 'SewersBroodMother-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersBroodMother'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersBroodMotherFS.png'>> The large, pregnant brood mother's attack proves too slow and you dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersBroodMother' 'SewersBroodMother-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersBroodMotherFS.png'>> <br /> You fire at the bloated broodmother and she recoils and shrieks in pain before hissing at you! <br /> Your attacks damage the brood mother! However, [[she counterattacks!|SewersBroodMother-EnemyAttack]] <<else>> <<combat_image 'SewersBroodMotherIN.png'>> <br /> You are just about to take your shots, when your leg sticks in webbing on the floor, causing your attack to miss! <br /> [[It attacks!|SewersBroodMother-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersBroodMotherDF.png'>> The huge red spider slams to the ground and twitches as she dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You notice a @@.SGhost2;red valve@@ [[that may be important.|Red Valve]] <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersArachnid' 'SewersBroodMother'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersRedBE.jpg]] <br /> <br /> [[You are defeated!|BEBroodMother1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersBroodMotherFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The brood mother fires a web net around the room, and as you fight free, she manages to bite you. You feel poison injected, but you manage to free yourself! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersBroodMother' 'SewersBroodMother-PlayerAttack'>> <<else>> <<combat_image 'SewersBroodMotherFS.png'>> The large, pregnant brood mother's attack proves too slow and you dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersBroodMother' 'SewersBroodMother-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlugged' 'SewersSluggedSlave'>> <<combat_image 'SewersSluggedSlaveIN.png' >><<nobr>> <<combat_copyEnemy 'SewersSluggedSlave-template' 'SewersSluggedSlave' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSluggedSlave' 'SewersSluggedSlave-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersSlugged' 'SewersSluggedSlave'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSluggedSlaveFS.png'>> The woman reaches for you, but you manage to leap back, but hold your footing, dodging the attack. <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSluggedSlave' 'SewersSluggedSlave-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSluggedSlaveFS.png'>> <br /> You fire your gun directly into the woman, but she just ignores the wounds and continues forward trying to grab you! <br /> Your attacks damage the slugged slave! However, [[she counterattacks!|SewersSluggedSlave-EnemyAttack]] <<else>> <<combat_image 'SewersSluggedSlaveIN.png'>> <br /> You make to fire at her, but slip in the glowing green goop on the floor and miss! <br /> [[It attacks!|SewersSluggedSlave-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSluggedSlaveDF.png'>> You finally bring the woman down and waste no time. Using your magical artifact, Dyrnwyn, you burn the woman's corpse to ashes and use the fire magic on any of the slugs that you find. Once you are certain that the room is cleared of the alien creatures, you consider it a win, and wonder how bad the world could have become if these things managed to gain a foothold. <br /> @@.SGhost2;<<book>>Congratulations! You have unlocked the Slugged Slave Bad End! It will become accessible once you complete the Sewer Monster Hunt!<</book>>@@ <<set $SluggedBE to true>> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <<set $doneSluggedFight = true>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSlugged' 'SewersSluggedSlave'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBESlugs.jpg]] <br /> <br /> [[You are defeated!|BESlugged]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSluggedSlaveFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Something slithers up you leg, and you see it is a slug! Using your knife, you manage to kill it, but while you were busy, the woman grabs you! <br> She presses her green lips against yours, and you feel something trying to slide into your mouth. She proves incredibly strong, and you manage to push her away, but something about the slime in her mouth and on your lips makes you horny. It’s hard to maintain focus. <br> @@.KateSlugged;“Join Us. Stop resisting.”@@ <br> @@.Abby;“Like hell,”@@ you say, but still you lick the goo off your lips for the rush of euphoria it gives. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSluggedSlave' 'SewersSluggedSlave-PlayerAttack'>> <<else>> <<combat_image 'SewersSluggedSlaveFS.png'>> The woman reaches for you, but you manage to leap back, but hold your footing, dodging the attack. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSluggedSlave' 'SewersSluggedSlave-PlayerAttack'>> <</if>>
<<hunt_zone 'Sewers' 'SewersSludge' 'SewersSludgeGolem'>> <<combat_image 'SewersSludgeGolemIN.png' >><<nobr>> <<combat_copyEnemy 'SewersSludgeGolem-template' 'SewersSludgeGolem' >> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSludgeGolem' 'SewersSludgeGolem-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Sewers' 'SewersSludge' 'SewersSludgeGolem'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'SewersSludgeGolemFS.png'>> The nasty creature lunges at you, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSludgeGolem' 'SewersSludgeGolem-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'SewersSludgeGolemFS.png'>> <br /> You attack using artifacts and weapons, and manage to slosh off chunks of the golem's body! <br /> Your attacks damage the filth golem! However, [[it counterattacks!|SewersSludgeGolem-EnemyAttack]] <<else>> <<combat_image 'SewersSludgeGolemIN.png'>> <br /> Slipping in the sewage, your attacks miss! <br /> [[It attacks!|SewersSludgeGolem-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'SewersSludgeGolemDF.png'>> The thing moans as you kill it! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> The filth golem collapses [[into the waste.|SewersEnd19]] <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Sewers' 'SewersSludge' 'SewersSludgeGolem'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/SewersBrownBE.jpg]] <br /> <br /> [[You are defeated!|BEFilthGolem]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'SewersSludgeGolemFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The monster flings blobs of sludge all over you. Strangely, though it should gross you out, it feels good in a strange way. You idly wonder what it would be like to indulge in the golem's filth. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSludgeGolem' 'SewersSludgeGolem-PlayerAttack'>> <<else>> <<combat_image 'SewersSludgeGolemFS.png'>> The nasty creature lunges at you, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'SewersSludgeGolem' 'SewersSludgeGolem-PlayerAttack'>> <</if>>
[img[Pictures/HuntingZones/SewersH8.1.jpg]] The woman stretches slowly and tilts her head as if studying you. @@.KateSlugged;“Do not resist Us. We are superior. Come to this host and let it infest you with Masters.”@@ You stand still, saying nothing. After a few moments, she starts moving towards you, her feet squishing into the thick slime of the room. @@.Abby;“Back off, bitch! Just let me give you some mercy. Don’t <i>you</i> resist!”@@ She continues [[moving towards you!|SewersSlugged2]]
[img[Pictures/HuntingZones/SewersH8.2.jpg]] Now that she is closer, you can make out her features better. She has black, slick hair and her eyes are empty and soulless. Her movements, while fluid, are slow and steady, but your instincts are on edge. You feel she could suddenly leap at you and attack at any moment. @@.KateSlugged;“This host longs to spread the Masters to you. Lay down your weapons and submit.”@@ You laugh for a second, and then look her dead in the eyes, @@.Abby;“I’m not about to submit to you or anything else in this world. I gave you a chance to surrender and have a quick, painless death, but, no, you want it slow and painful.”@@ Instead of waiting for her, you [[spring into battle first!|SewersSluggedSlave-Start]]
<<if $Amulet and $talkedtoRoy>> <div align="center">[img[Pictures/SancStables3.jpg]]</div> <br /> <br /> You walk into the stables the stables to find Roy just about to mount his horse, Bess. @@.Roy;“Oh! You’re here. I got to ride out and save her, Abigail, and I can’t wait no more.”@@ <br /> <br /> @@.Abby;“Oh, no, it’s fine, I’m ready to go too.”@@ <br /> <br /> He mounts the horse as if it is the easiest thing in the world. @@.Roy;“Go on, hop up and we’ll ride.”@@ <br /> <br /> You wonder how to do this. You approach the horse, but your pride won’t let you ask how to do it. @@.Abby;“Yeah, let me just get on there.”@@ <br /> <br /> @@.Roy;“You can do it. Go on.”@@ <br /> <br /> Suddenly, as if something clicks in your mind, you notice Roy has his foot out of the stirrup, and you put yours in, hoist yourself up, and throw your leg over Bess. @@.Abby;“Holy shit, I did it!”@@ <br /> <br /> @@.Roy;“See? It’s like ridin’ a bicycle.”@@ <br /> <br /> You laugh, @@.Abby;“Yeah, well, I never rode a horse before, so I have no idea how I did that!”@@ <br /> <br /> @@.Roy;“Never rode a horse!? You—“@@ says Roy as he considers something, @@.Roy;“Yeah,”@@ is all he says again before he shakes his head and you both ride [[into the night.|SewersIntro2]] <<set $postEncounterAudio='zone_sewers_amb'>> <<set $postEncounterAudioBG=undefined>> <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<include "SewersConfig">> <<set $huntingAreaSewers=undefined>> <<run setup.theHunt.helpers.undiscoverAll()>> <<run $currentHuntZone.location="Sewers"; $currentHuntZone.positionY = 'A'; $currentHuntZone.positionX=10;>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<elseif $Amulet>> <div align="center">[img[Pictures/SancStables3.jpg]]</div> <br /> <br /> @@.Abby;“What are you doing, Roy?”@@ <br /> <br /> @@.Roy;“It’s Molly! The damn fool done ran off to monster hunt in the sewers without her old man!”@@ <br /> <br /> @@.Abby;“Oh my god! Do you want a hand?”@@ <br /> <br /> He thinks for a moment, @@.Roy;“I reckon I do. You know what you’re doing, and I doubt there’s anything in those sewers that you can’t handle.”@@ <br /> <br /> @@.Abby;“Ok, I’m in!”@@ <br /> <br /> He mounts the horse as if it is the easiest thing in the world. @@.Roy;“Go on, hop up and we’ll ride.”@@ <br /> <br /> You wonder how to do this. You approach the horse, but your pride won’t let you ask how to do it. @@.Abby;“Yeah, let me just get on there.”@@ <br /> <br /> @@.Roy;“You can do it. Go on.”@@ <br /> <br /> Suddenly, as if something clicks in your mind, you notice Roy has his foot out of the stirrup, and you put yours in, hoist yourself up, and throw your leg over Bess. @@.Abby;“Holy shit, I did it!”@@ <br /> <br /> @@.Roy;“See? It’s like ridin’ a bicycle.”@@ <br /> <br /> You laugh, @@.Abby;“Yeah, well, I never rode a horse before, so I have no idea how I did that!”@@ <br /> <br /> @@.Roy;“Never rode a horse!? You—“@@ says Roy as he considers something, @@.Roy;“Roy, you watch yourself,”@@ is all he says again, mumbling to himself, before he shakes his head and you both ride [[into the night.|SewersIntro2]] <<set $postEncounterAudio='zone_sewers_amb'>> <<set $postEncounterAudioBG=undefined>> <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<include "SewersConfig">> <<set $huntingAreaSewers=undefined>> <<run setup.theHunt.helpers.undiscoverAll()>> <<run $currentHuntZone.location="Sewers"; $currentHuntZone.positionY = 'A'; $currentHuntZone.positionX=10;>> <<replace '#mapContainer'>><<include "HuntingMap" >><</replace>> <<else>> <div align="center">[img[Pictures/SewerIntro2.jpg]]</div> <br /> <br /> You decide to try your hand at a monster hunt down in the Portland sewer system. You’ve seen enough B movies about subterranean mutants to assume something like that might be real, since monsters apparently are. You make your way to the closest access tunnel that appears travelable [[and step inside.|SewersBEArt2]] <</if>>
<div align="center">[img[Pictures/SewersIntro2.jpg]]</div> You know that Roy is worried about her. The whole ride, he is very quiet. He drops you off at a culvert, and tells you that this is the closest entrance into the sewers relative to Sanctuary. He also tells you that this is one of two areas he has not cleared of monsters because he focused on clearing out the sewers lying under the more populated parts of Portland first. He tells you to go straight back about two hundred feet and look for a door to your left. You pause a moment outside the dark tunnel, wondering what you will find here. You sincerely hope that Molly is ok, because you cannot imagine what Roy might do [[if she dies.|SewersIntro3]] <<stopallaudio>> <<audio "abby_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersIntro3.jpg]]</div> You find the door he mentioned and find yourself in a filthy room. It appears as if, here in the rundown part of town, the city workers don’t even spend much time. Stepping over trash and debris, you continue warily forward. After a few hunts, you’ve come to understand that absolutely anything can happen, and you are ready to react within a second. You approach a large round metal door. Likely, it can seal tight if this part of the city floods. Walking up, you push on one of the halves of metal, and with a creaking groan, [[the door opens.|SewersIntro4]]
<div align="center">[img[Pictures/SewersIntro4.jpg]]</div> Walking into the next room, you find it attaches to several other rooms, all of which are much cleaner. Roy told you that once you made it this far, follow the electrical lines because they always lead towards the equipment rooms which is how you can gain access into the sewers themselves. Peering about, you find a door with several electrical symbols on the contraptions around it. You walk up to the door and ready your crossbow. [[You kick the door open!|SewersIntro5]]
<div align="center">[img[Pictures/SewersIntro5.jpg]]</div> The door leads to a small room with only a hole and a ladder, so you carefully descend the ladder into the lower levels. This is where Roy said the entrance would be, but you’ve found no sign of Molly. Up ahead there is a flight of stairs painted yellow. That was what Roy said to look for, so, you’ve made it! You walk down the flight of stairs and enter [[the Portland sewer system.|SewersA10]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/SewersEnd19.jpg]]</div> The filth golem topples over and slams into the same waste that gave it life. You’re covered in sludge and probably smell terrible. You sit there for a minute catching your breath when a loud bang behind you causes you to jump back to your feet [[and spin around.|SewersEnd20]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd2.jpg]]</div> The spider crumples to the ground at Molly’s feet. @@.Molly;“You—you killed him,”@@ she says as if she will burst into tears. @@.Abby;“Molly- listen to me. That spider has poisoned you, and it was about to rape you.”@@ @@.Molly;“No! I wanted it! I wanted to help!”@@ @@.Abby;“Calm down. You’re not thinking straight.”@@ You don’t want to flat out kill Molly. Your blood is running cold, and you need to think of something, and like a bolt from the blue- a solution hits you! @@.Abby;“Molly, listen, you’re going to be ok. I need you to come back to Sanctuary with me. Siri will likely know a cure or find a way to help you.”@@ @@.Molly;“Help me?”@@ @@.Abby;“Yeah, help you. Are you in there, Molly? You understand me?”@@ You look into her inhuman, black eyes and wonder if there really is a way to help her. Again, imagining Roy devastated at the loss of his daughter racks your heart. If only you had been just a little faster! You showed up right after she was bit! @@.Molly;“Yes. Yes, I am calm now. I understand. The spider, it- it did something to me.”@@ @@.Abby;“Ok, now, I am going to trust you. I don’t have a choice. But, I warn you, if I have to kill you- I will. I won’t hesitate.”@@ @@.Molly;“It’s ok. I understand. Ma’am.”@@ [[You cut her loose.|SewerEnd3]]
<div align="center">[img[Pictures/SewersEnd3.jpg]]</div> You tightly hold onto your knife, warily expecting an attack, but Molly does not lash out at you. She stares at you a moment and then smiles, but something in her face is disconcerting, @@.Molly;“Thank you. You really think that Siri can help me?”@@ @@.Abby;“Yeah, I do. You do not seem as far gone as the other women I found.”@@ @@.Molly;“You found others?”@@ @@.Abby;“I found a nest or whatever you’d call it, while I was looking for you. Cleared them all out, and I even managed to slay this huge, red bloated one too. Don’t worry; they won’t be able to do this to anyone else.”@@ [[She leaps on you!|SewersEnd5]]
<div align="center">[img[Pictures/SewersEnd5.jpg]]</div> @@.Molly;“You fucking killed the brood mother! You killed my family! I’ll kill you!”@@ She tries clawing at you, but compared to so many other creatures that you have fought, she is weak and unskilled. Within ten seconds you manage to defeat her with [[your fists alone.|SewersEnd6]]
<div align="center">[img[Pictures/SewersEnd6.jpg]]</div> She looks up at you from the ground, @@.Molly;“You- you’re still so much stronger than me.”@@ @@.Abby;“Damn it. I didn’t want to do that!”@@ You reach down to try to help her, and she grabs your arm and pulls you down to her as she hisses and tries to bite you. You hold off her attack, but she grabs one of your guns from the holster. Before she has a chance to aim, you punch her, hard, square in the jaw, and she passes out. However, her finger pulls the trigger at that moment and a shot is fired. The acoustics of this tunnel amplify the sound, hurting your ears, but the shot misses you. Panting, you loom over her. You pick up the gun and slide it back into your holster. She was going to fucking kill you! You look at her, unconscious on the ground and, though you’d like to you believe it’s Vlad’s influence, some part of you thinks that you could kill her quickly and she’d never feel the pain. Maybe you could hide the body, if it doesn’t dissipate into ash like other monsters, and then tell Roy that you didn’t find her. @@.Roy;“Oh Lord, no—“@@ [[You see Roy.|SewerEnd7]]
<div align="center">[img[Pictures/SewersEnd7.jpg]]</div> @@.Roy;“No! No! Not like this, no!”@@ He runs towards you both. @@.Roy;“I had tracked her this way. Oh my darling, Molly.”@@ You can hear the pain in his voice as it cracks. He pulls his gun! @@.Roy;“Get back, Abigail! You let me do this. You—you need to let me.”@@ [[You refuse.|SewersEnd8]]
<div align="center">[img[Pictures/SewersEnd8.jpg]]</div> You lift up a hand and block his shot, @@.Abby;“No! Roy, listen, you don’t have to kill her! I have an idea!”@@ @@.Roy;“My baby girl- my baby girl,”@@ mutters the old man. He keeps his aim pointed at her, and you clearly see tears tracking down his cheeks and into his beard, @@.Roy;“My poor little Molly.”@@ @@.Abby;“Damn it, old man! You’re looking at her like she’s already dead, like there’s no hope.”@@ @@.Roy;“There ain’t! She’s been turned into one of them spider people I fought down here before. She ain’t human no more; she ain’t even my daughter,”@@ he cocks his gun, @@.Roy;“Damn it, I’ll shoot, you hear me! Get out of the way and let me help my baby, my baby girl!”@@ @@.Abby;“She <i>is</i> still your daughter! I arrived right after she got bit. She wasn’t as strong as those other women; she didn’t even have giant spider fangs coming out of her mouth. I think I got here and stopped all this before the spider pumped more venom into her.”@@ @@.Roy;“My poor Molly, I should have been a better father; I should have taught you- taken you with me on hunts—“@@ @@.Abby;“Stop! Stop talking like this.”@@ You spin on the ground, kicking the gun right out of his hand. And as you spring to your feet, Roy pulls his other gun, but you slam his arm against the wall and manage to disarm him there too. Then you push him hard, and he stumbles back a few steps, before charging [[back at you.|SewersEnd9]]
<div align="center">[img[Pictures/SewersEnd9.jpg]]</div> @@.Roy;“Damn it! Damn it!”@@ He comes towards you, fists ready, but stops short. @@.Roy;“Why! Why won’t you let me give her the mercy she deserves! She’s an angel, Abigail!”@@ @@.Abby;“Look, Roy, I get it. I know this looks bad, but listen, I am thinking Siri might be able to undo this.”@@ @@.Roy;“That quack! I ain’t gonna let her hurt my Molly!”@@ @@.Abby;“She won’t,”@@ he’s never been so emotional, at all, since you met him; he’s usually cool and level-headed. Roy’s having a really hard time with this. @@.Abby;“Roy, please. Look, she’s out cold. Ok? We can take her back to Sanctuary.”@@ He looks at her and back at you and huffs a minute. Then he reaches up and takes off his hat, runs his hand through his white hair and wipes sweat from his forehead, before replacing the hat and walking over [[to a crate.|SewersEnd10]]
<div align="center">[img[Pictures/SewersEnd10.jpg]]</div> He sighs as he sits. @@.Roy;“Ok. Ok, I’m calmin’ down.”@@ @@.Abby;“Good.”@@ @@.Roy;“I just. She’s my baby girl, my youngest daughter.”@@ @@.Abby;“Youngest? I didn’t know you had—“@@ @@.Roy;“Abigail, I can’t lose her. I just can’t do it.”@@ You walk over and put an arm on Roy’s shoulder and give him a hug, @@.Abby;“Roy, you don’t have to. You do not have to kill Molly. We might be able to save her, please, let’s take her to Sanctuary and try.”@@ He suddenly reaches up and hugs you back, and you feel loved for a moment. You feel, for the first time in a long time, like someone actually cares about you. Tears form in your eyes. This man is a true father. He finally breaks the hug and stands up and wipes his own eyes. @@.Roy;“Yep. You’re right. There just might be hope. I couldn’t live with myself if I didn’t try.”@@ @@.Abby;“Ok, ok, good.”@@ Roy stands up and walks over to her. He bends down and kisses her forehead, @@.Roy;“I’m here, Molly darlin’.”@@ You stand a moment watching the scene, when a barred grate suddenly slams down as a horn echoes [[through the tunnel!|SewersEnd11]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd11.jpg]]</div> A huge metal grate slides down, slamming into the ground and seperating you from Roy and Molly. As they stand on one side, you're trapped on the other! @@.Abby;“What the hell is happening!”@@ @@.Roy;“It’s ok, Abigail. This happens down here in these tunnels sometimes. But, I’m always down here by myself.”@@ You try pulling the bars apart, but you are not a super hero, you powers only work on supernatural beings. @@.Abby;“I can’t get through. What do we do now?”@@ This time, it’s Roy that steps up and seems like he’s focused again, he puts a hand on one of yours through the bars, @@.Roy;“It’s going to be ok. I know the layout down here real well. There are several junctions, and sometimes they leave the ladders down. If they have, you’ll be able to climb up.”@@ You chuckle, @@.Abby;“And, if they haven’t?”@@ @@.Roy;“I’m gonna take Molly back to Bess, and tie her up. Then, I’ll run her to Sanctuary as fast as my old mare can go. Then, I’ll come back for you. Should be half an hour, tops.”@@ You sigh, @@.Abby;“Ok, if I manage to get out, I’ll be out and meet you where you dropped me off. Otherwise, check every junction, please.”@@ Now he grasps your hand, @@.Roy;“We ain’t losin’ Molly today, and we ain’t losin’ you either, Abigail. I swear, I’ll come back and find you. Now, I already cleaned out the sewers that way, so you should not find many monsters, if any, but I know that if you find any of them things, you can handle ‘em.”@@ @@.Abby;“Ok, I’ll see you soon, just get her to Siri.”@@ He nods, lifts Molly with a grunt, and makes his way down the path you came from. You know with certitude that you killed every monster between here and that yellow stairwell that you descended to reach the sewer system, so Roy should have no issues [[getting to the surface.|SewersEnd12]] <<audio "se_sewer_gate" volume 0.3 play>>
<div align="center">[img[Pictures/SewersEnd12.jpg]]</div> You spend some time following the sewers that Roy had been searching. Every junction you get to has the ladder raised up. However, as you stalk along the tunnels, you start hearing a man’s voice echoing. Thinking it might be Roy calling out to you, you [[follow the sound.|SewersEnd13]] <<stopallaudio>> <<audio "coc_chanting" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd13.jpg]]</div> @@.Walter;“Aï-sum gam-ma-la-ta iluNergal be- lum as-sa-bar ilu-ut-ka!”@@ It’s not Roy! It’s a guy in a black robe yelling weird words at a bunch of shit in the center of the junction! It appears as if the septic system has backed up here and the smell almost makes you puke. @@.Abby;“Hey, nutjob, what the hell are you doing down here?”@@ [[He turns around.|SewersEnd14]]
<div align="center">[img[Pictures/SewersEnd14.jpg]]</div> He turns towards you and his body is hideous. His skin is shiny with oils, filth, and who knows what. His skin is boiled but also pulled tightly across his frame. He appears diseased riddled! @@.Walter;“Nergal provides! I asked, I asked and the Lord has provided!”@@ You immediately whip out your crossbow, @@.Abby;“You stay right there, handsome.”@@ You’ve never killed any humans before. Is that murder? Then you suddenly begin wondering if killing all those monsters is murder! Your existential crisis disappears as he speaks again. @@.Walter;“You! You should put down your weapons and come to me, girl. I am filled with blessings.”@@ You literally laugh out loud, @@.Abby;“You think I’m going to fuck you?”@@ @@.Walter;“I asked Nergal to send me a sacrifice. I cannot make the filth golem without the body of a mortal. But, He sent you! You’re the perfect vessel to spread corruption. Your body will look inviting for our prey and then the evil can take root in your victims. I won’t kill you! Nergal wants the golem to spread his blessing, but I want you for myself!”@@ [[He rushes towards you!|SewersEnd15]] <<stopallaudio>> <<audio "coc_nergalite" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd15.jpg]]</div> He leaps at you, and you fire a shot. It hits him in the chest, but he doesn’t even slow down! He pulls out the arrow as he reaches you, and casting it aside, he grabs your wrists. @@.Walter;“Kiss me! Just one kiss!”@@ His teeth and breath are foul. @@.Abby;“Let me go, freak!”@@ You continue struggling with the man. He appears stronger than a normal person, and though the two of you seem equally matched, you finally get one of your knives free, and you stab him, over and over, until he finally lets you go and he stumbles backwards. He looks down at his wounds in shock, and you see that his blood is thick and black, @@.Walter;“You—you killed me?”@@ He looks up at you, @@.Walter;“No, no, I see. Nergal sent you as the sacrifice, but I disobeyed! I tried to enact my own plan. He punishes me for my sins.”@@ He staggers a bit and then falls backwards into the [[pit of backed up waste!|SewersEnd16]]
<div align="center">[img[Pictures/SewersEnd16.jpg]]</div> Watching his body sink into the filth, you compose yourself. That was fucking crazy! Your adrenaline is pumping. You feel, again, different, for some reason, about killing a person. Then, just as you are about to leave this junction, bubbles form at the surface of the [[mucky puddle!|Sewers17]]
<div align="center">[img[Pictures/SewersEnd17.jpg]]</div> @@.Abby;“Holy shit.”@@ A hand appears and then another, and as you watch in disbelief, a man made of feces rises [[from the pit.|Sewers18]]
<div align="center">[img[Pictures/SewersEnd18.jpg]]</div> It stands up, and you make the correlation- this is the man! Well, at least his body, but covered in thick layers of waste. This is what he was going to try to do to you! The golem stands a few moments as if it attempts to comprehend its surroundings. Then it bellows and <<if $StoryMode>>[[charges at you!|SewersSM47]]<<else>>[[charges at you!|SewersSludgeGolem-Start]]<</if>>
<div align="center">[img[Pictures/SewersEnd20.jpg]]</div> Roy climbs down the ladder and hurries over to you, @@.Roy;“You’re ok! I heard shouting and gunshots, and figured you must be at this junction.”@@ @@.Abby;“Roy, it was insane.”@@ He glances past you to the blob man, @@.Roy;“Nergal. Every so often down in the sewers you’ll come across cultists.”@@ @@.Abby;“What are you even talking about!”@@ you ask as the two of you climb the ladder. @@.Roy;“You’ve seen monsters,”@@ he pauses and you hear him whisper Molly’s name, @@.Roy;“But, there are also demons in the world. Nergal is a god or somethin’; hell, I don’t know, but he’s trouble.”@@ The two of you make your way through a tunnel towards the surface. Roy pauses, and you quickly draw your weapon expecting a fight. He turns to you and chuckles, @@.Roy;“Hold up there- it’s ok. I stopped cause I want to give this to you.”@@ He pulls off one of his leather gloves and removes a ring from his finger, handing it to you. You look at it, @@.Abby;“Why give this to me, Roy? What’s this about?”@@ @@.Roy;“That ring belonged to—“@@ he sighs and starts walking and you follow, @@.Roy;“It was my wife’s. I want you to have it. I know it ain’t exactly a feminine lookin’ bauble, but it’s called the <i>Seal of Solomon</i>. Some ancient ring, magical, I don’t know. Damn thing has saved me a few times, even let’s you breathe under water!”@@ @@.Abby;“You’re fucking with me, old man! Breathe water?”@@ @@.Roy;“I’m truthin’ you.”@@ He stops at his horse and turns to you. Putting his hand on your shoulder, he looks you in the eyes. He looks so tired and sad; it’s different than you’ve seen. @@.Roy;“Look, Abigail, you helped me with my baby girl today, and I want you to have that.”@@ @@.Abby;“But, it was your wife’s- shouldn’t you give it to your daughter?”@@ He mounts up on Bess and puts out an arm to help you up, @@.Roy;“C’mon, let’s get back to Molly.”@@ You decide that he is probably still worried about her, so, you don’t argue about accepting this ring. The two of you quickly ride back [[to Sanctuary.|SewersEnd21]] <<stopallaudio>> <<audio "abby_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd21.jpg]]</div> When you reach Sanctuary, you follow Roy into the laboratory. He anxiously begins asking Siri questions, and you see Molly sitting in a cage. [[You walk over to her.|SewersEnd22]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd22.jpg]]</div> She stands up and comes over to you, almost crying, @@.Molly;“Abby! Can you please tell pa that I’m ok. You can let me out of here.”@@ @@.Abby;“Molly, I want to, seriously, but you have some kind of poison or venom inside you. You’re half spider and half human or something.”@@ She cries and hides her face, @@.Molly;“Why won’t ya’ll believe me. I’m myself, I swear. I’m thinkin’ perfectly normally. Please.”@@ [[You step forward to console her.|SewersEnd23]]
<div align="center">[img[Pictures/SewersEnd23.jpg]]</div> She tries to grab you! You barely leap back in time! @@.Molly;“Let me out! I’ll fucking kill ya’ll!”@@ @@.Roy;“Abigail, please, will you step over here.”@@ You turn towards Roy, and glance back at Molly. She reaches through the bars with her claws to slash at you. Shaking your head, you step over [[to the others.|SewersEnd24]]
<div align="center">[img[Pictures/SewersEnd24.jpg]]</div> @@.Abby;“She’s still—“@@ @@.Roy;“I know, Abigail. But, Siri here, she’s got some good news.”@@ @@.Siri;“Yes, I think I do. I mean, nothing is certain—“@@ @@.Roy;“Go on, doc, tell her.”@@ @@.Siri;“I ran blood tests after Roy left to pick you up. These sewer spiders, they appear to be mutants that came from the facility that I worked at. MedUSA was supposed to be a biotech and pharmaceutical company. But, anyway, they were experimenting on monsters and using that DNA with animals to create all manner of mutant organisms.”@@ @@.Roy;“Doc, c’mon, tell her.”@@ @@.Siri;“Oh, yes, well, I know this strain of DNA virus. It can be counteracted.”@@ @@.Abby;“That’s great news!”@@ @@.Siri;“Well—“@@ Siri shifts her glasses a bit up her nose, @@.Siri;“The Xeno Pox virus is very unstable. It’s brilliant, truly miraculous—“@@ @@.Roy;“Miraculous!? It made my baby into a bug!”@@ @@.Siri;“Oh, poor choice of words. I’m very sorry, I just mean that to someone like me, the biological and chemical— anyway there might be a way for me to get a stabilized version.”@@ @@.Abby;“Ok, that’s promising!”@@ @@.Siri;“Yes, it will take me some time, but I know a place where I can get a raw strain of the Xenopox, and tweak it for our needs.”@@ @@.Roy;“So, Siri here says that Molly might pull through.”@@ @@.Siri;“It’s got a probability attached that you do not care to hear, but yes, absolutely it’s possible that she can become human again.”@@ @@.Roy;“Good enough for me.”@@ @@.Abby;“Hell, me too.”@@ After finishing up with Dr. Solen and Roy, you make your way first to the shower room and then to [[your bedroom.|SewerEnd25]]
<div align="center">[img[Pictures/SewersEnd25.jpg]]</div> You sit down on the creaky, dirty bed and think about your day. It started with Brone telling you that assassins tried to kill him and take some book, and then you learned about the Egyptian goddess Nuit. Then off to a fun sewer romp where a shit man almost raped you. <i>All-in-all an uneventful day</i>, you chuckle as you think to yourself. As you lay back on the pillow, exhausted, you also recall how Vlad almost took over your mind and body last night. @@.Abby;“I know you can hear me. I know you’re there.”@@ The room stays silent. @@.Abby;“Fine, ignore me, but I know your tricks now, Vlad. I’m ready for you.”@@ With that you try to focus yourself and you [[drift to sleep.|SewersBadEndUnlocks]]
<div align="center">[img[Pictures/ValveBlue.gif]]</div> Something about the @@.Cere;blue valve@@ tells you that you should turn it. In the distance you hear water being released and draining in the northwest corner of the sewers. Having nothing else to do in the waterlogged room, you warily <<EndEncounter 'continue on your way.'>> <<set $sewerBlue=true>> <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/ValveRed.jpg]]</div> Something about the @@.SGhost2;red valve@@ tells you that you should turn it. In the distance you hear water being released and draining in the northwest corner of the sewers. Having nothing else to do in the creepy room, you warily <<EndEncounter 'continue on your way.'>> <<set $sewerRed = true>> <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/ValveYellow.gif]]</div> Something about the @@.Giggler;yellow valve@@ tells you that you should turn it. In the distance you hear water being released and draining in the northwest corner of the sewers. Having nothing else to do in the moldy room, you warily <<EndEncounter 'continue on your way.'>> <<set $sewerYellow=true>> <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/ValveGreen.jpg]]</div> Something about the @@.Slug;green valve@@ tells you that you should turn it. In the distance you hear water being released and draining in the northwest corner of the sewers. Having nothing else to do in the slimy room, you warily <<EndEncounter 'continue on your way.'>> <<set $sewerGreen=true>> <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.3 loop play>>
<!-- encounter chance. 0 for never, 1 for always --> <<set $SewersMushroomEncounterChance = 1.0 >> <<set $SewersSlimeEncounterChance = 1.0 >> <<set $SewersFaunaEncounterChance = 1.0 >> <<set $SewersArachnidEncounterChance = 1.0 >> <<combat_newEnemy "SporedSpider-template" 80 100 80>> <<combat_newWeapon "SporedSpider-template" "Attack" 0 0 5 0 80 15 -1 true>> <<combat_copyEnemy "SporedSpider-template" "SewersSporedSpider1-template" >> <<combat_copyEnemy "SporedSpider-template" "SewersSporedSpider2-template" >> <<combat_newEnemy "Mushwomb-template" 80 100 70>> <<combat_newWeapon "Mushwomb-template" "Attack" 0 0 5 0 90 20 -1 true>> <<combat_copyEnemy "Mushwomb-template" "SewersMushwomb1-template" >> <<combat_copyEnemy "Mushwomb-template" "SewersMushwomb2-template" >> <<combat_copyEnemy "Mushwomb-template" "SewersMushwomb3-template" >> <<combat_newEnemy "Mushdoom-template" 90 100 70>> <<combat_newWeapon "Mushdoom-template" "Attack" 0 0 10 0 70 10 -1 true>> <<combat_copyEnemy "Mushdoom-template" "SewersMushdoom1-template" >> <<combat_copyEnemy "Mushdoom-template" "SewersMushdoom2-template" >> <<combat_newEnemy "MushroomMaster-template" 500 100 10>> <<combat_newWeapon "MushroomMaster-template" "Attack" 0 0 10 0 95 20 -1 true>> <<combat_copyEnemy "MushroomMaster-template" "SewersMushroomMaster-template" >> <<combat_newEnemy "Slime-template" 70 100 40>> <<combat_newWeapon "Slime-template" "Attack" 0 0 5 0 90 20 -1 true>> <<combat_copyEnemy "Slime-template" "SewersSlime1-template" >> <<combat_copyEnemy "Slime-template" "SewersSlime2-template" >> <<combat_copyEnemy "Slime-template" "SewersSlime3-template" >> <<combat_copyEnemy "Slime-template" "SewersSlime4-template" >> <<combat_newEnemy "SlimeGirl-template" 100 100 70>> <<combat_newWeapon "SlimeGirl-template" "Attack" 0 0 10 0 70 25 -1 true>> <<combat_copyEnemy "SlimeGirl-template" "SewersSlimeGirl1-template" >> <<combat_copyEnemy "SlimeGirl-template" "SewersSlimeGirl2-template" >> <<combat_copyEnemy "SlimeGirl-template" "SewersSlimeGirl3-template" >> <<combat_newEnemy "SlimeLord-template" 500 100 10>> <<combat_newWeapon "SlimeLord-template" "Attack" 0 0 10 0 90 25 -1 true>> <<combat_copyEnemy "SlimeLord-template" "SewersSlimeLord-template" >> <<combat_newEnemy "RatMonster-template" 70 100 50>> <<combat_newWeapon "RatMonster-template" "Attack" 10 0 5 0 90 20 -1 true>> <<combat_copyEnemy "RatMonster-template" "SewersRatMonster1-template" >> <<combat_copyEnemy "RatMonster-template" "SewersRatMonster2-template" >> <<combat_newEnemy "RatMan-template" 85 100 25>> <<combat_newWeapon "RatMan-template" "Attack" 30 0 0 0 70 25 -1 true>> <<combat_copyEnemy "RatMan-template" "SewersRatMan1-template" >> <<combat_copyEnemy "RatMan-template" "SewersRatMan2-template" >> <<combat_newEnemy "Gator-template" 80 100 70>> <<combat_newWeapon "Gator-template" "Attack" 20 0 0 0 70 25 -1 true>> <<combat_copyEnemy "Gator-template" "SewersGator1-template" >> <<combat_copyEnemy "Gator-template" "SewersGator2-template" >> <<combat_newEnemy "GatorMonster-template" 90 100 20>> <<combat_newWeapon "GatorMonster-template" "Attack" 40 0 0 0 90 20 -1 true>> <<combat_copyEnemy "GatorMonster-template" "SewersGatorMonster1-template" >> <<combat_copyEnemy "GatorMonster-template" "SewersGatorMonster2-template" >> <<combat_newEnemy "GatorMan-template" 100 100 20>> <<combat_newWeapon "GatorMan-template" "Attack" 60 0 0 0 70 25 -1 true>> <<combat_copyEnemy "GatorMan-template" "SewersGatorMan-template" >> <<combat_newEnemy "GrislyGator-template" 700 100 10>> <<combat_newWeapon "GrislyGator-template" "Attack" 70 0 0 0 90 25 -1 true>> <<combat_copyEnemy "GrislyGator-template" "SewersGrislyGator-template" >> <<combat_newEnemy "Spider-template" 80 100 20>> <<combat_newWeapon "Spider-template" "Attack" 10 0 5 0 80 40 -1 true>> <<combat_copyEnemy "Spider-template" "SewersSpider1-template" >> <<combat_copyEnemy "Spider-template" "SewersSpider2-template" >> <<combat_copyEnemy "Spider-template" "SewersSpider3-template" >> <<combat_newEnemy "SpiderSlave-template" 150 100 10>> <<combat_newWeapon "SpiderSlave-template" "Attack" 20 0 10 0 10 20 -1 true>> <<combat_copyEnemy "SpiderSlave-template" "SewersSpiderSlave1-template" >> <<combat_copyEnemy "SpiderSlave-template" "SewersSpiderSlave2-template" >> <<combat_newEnemy "BroodMother-template" 500 100 10>> <<combat_newWeapon "BroodMother-template" "Attack" 40 0 10 0 85 30 -1 true>> <<combat_copyEnemy "BroodMother-template" "SewersBroodMother-template" >> <<combat_newEnemy "SluggedSlave-template" 300 100 30>> <<combat_newWeapon "SluggedSlave-template" "Attack" 30 0 10 0 95 30 -1 true>> <<combat_copyEnemy "SluggedSlave-template" "SewersSluggedSlave-template" >> <<combat_newEnemy "SludgeGolem-template" 1000 100 10>> <<combat_newWeapon "SludgeGolem-template" "Attack" 50 0 10 0 95 20 -1 true>> <<combat_copyEnemy "SludgeGolem-template" "SewersSludgeGolem-template" >> <<script>> State.variables.encounterRegions['SewersMushroom'] = [ 'SewersSporedSpider1-Start', 'SewersSporedSpider1-Start', 'SewersSporedSpider2-Start', 'SewersSporedSpider2-Start', 'SewersMushwomb1-Start', 'SewersMushwomb2-Start', 'SewersMushwomb3-Start', 'SewersMushdoom1-Start', 'SewersMushdoom2-Start']; State.variables.encounterRegions['SewersSlime'] = [ 'SewersSlime1-Start', 'SewersSlime2-Start', 'SewersSlime3-Start', 'SewersSlime4-Start', 'SewersSlimeGirl1-Start', 'SewersSlimeGirl2-Start', 'SewersSlimeGirl3-Start']; State.variables.encounterRegions['SewersFauna'] = [ 'SewersRatMonster1-Start', 'SewersRatMonster2-Start', 'SewersRatMan1-Start', 'SewersRatMan2-Start', 'SewersGator1-Start', 'SewersGator2-Start', 'SewersGatorMonster1-Start', 'SewersGatorMonster2-Start', 'SewersGatorMan-Start', 'SewersGatorMan-Start' ]; State.variables.encounterRegions['SewersArachnid'] = [ 'SewersSpider1-Start', 'SewersSpider2-Start', 'SewersSpider3-Start', 'SewersSpiderSlave1-Start', 'SewersSpiderSlave1-Start', 'SewersSpiderSlave2-Start', 'SewersSpiderSlave2-Start' ]; <</script>>
[img[Pictures/HuntingZones/SewersE8.jpg]] <<hunt_zone 'Sewers' 'SewersSlime' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<if !$sewerKey>> <<set $sewerKey = true >> You find a @@.Amelia;rusty key@@ and [[a note!|Sewer note]] <<else>> There is nothing else here. <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<set $sewersMushroom_encounters_done = true>>
<<set $sewersSlime_encounters_done = true>>
<<set $sewersFauna_encounters_done=true>>
<<set $sewersArachnid_encounters_done = true>>
<div align="center">[img[Pictures/ItemArtSealofSolomon.png]]</div> <<set $sewersArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Seal of Solomon. This legendary ring has been infused with elemental and arcane powers. It can protect the wearer against demonic corruption and let them work within the elemental realms, like breathing water.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to Chapter 11|Chap 11]] <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $Seal to true>> <<set $SewersCompleted = true>> <<set $HuntNight4 to true>>
<div align="center">[img[Pictures/BadEndsMountaIN.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for Mount Hood! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|Artifact 2]] <<set $MountainBadEnds to true>> <<stopallaudio>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/BadEndsCaverns.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for Marble Halls! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|CaveEnd7]] <<set $CavernsBadEnds to true>> <<stopallaudio>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/BadEndsForest.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for Forest National Park! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|ForestEnd8]] <<set $ForestBadEnds to true>> <<stopallaudio>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/BadEndsSewers.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for the Portland Sewer System! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|Sewersfinale]] <<set $SewersBadEnds to true>> <<stopallaudio>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/BadEndsMountaIN.png]]</div> <br /> <br /> [[Behemoth Baby|GiantBE1]] <br /> <br /> [[Cailleach Conversion|CailleachBE1]] <br /> <br /> [[Enthralled Elf|DarkElfBE1]] <br /> <br /> [[Elementally Encased|ElementalBE1]] <br /> <br /> [[Harpy Harbringer|HarpyBE1]] <br /> <br /> [[Mahaha Ha Ha Ha Ha|MahahaBE1]] <br /> <br /> [[Sasquatch Crotch|SasquatchBE1]] <br /> <br /> [[Yuki-Onna Drone-Ah|YukiBE1]] <br /> <br /> [[Return|Bad Ends]]
<div align="center">[img[Pictures/BadEndsForest.png]]</div> <br /> <br /> [[Big Bad Baba Babes|BEBaba1]] <br /> <br /> [[Bloody Bodies|QFairyBE1]] <br /> <br /> [[Dwarven Drudge|BEDwarf1]] <br /> <br /> [[Fluttering Fairy|BEFairy1]] <br /> <br /> [[Gnomish Gnipples|BEGnome1]] <br /> <br /> <<if $FireBE>> [[Hot Blooded Hussy|FireBadEnd]] <<else>> @@.SGhost2;Hot Blooded Hussy Bad End - You failed to unlock!@@ <</if>> <br /> <br /> [[Lady of the Lake|BEFRusalka1]] <br /> <br /> [[Leshy Lover|BELeshy1]] <br /> <br /> [[Ogress Orgy|BEOgre1]] <br /> <br /> [[Pixie Prankster|BEPixie1]] <br /> <br /> [[Sexy Satyr Slut|BESatyr1]] <br /> <br /> [[Sylvan Steward|BEDryad1]] <br /> <br /> [[Werewolf Warrior|BEWerewolf1]] <br /> <br /> [[Witchy Woman|BEWitch1]] <br /> <br /> [[Yucky Ya-te-veo|BEYateveo1]] <br /> <br /> [[Return|Bad Ends]]
<div align="center">[img[Pictures/BadEndsAsylum.png]]</div> <br /> <br /> [[Biter Fighter|AsylumBiterBE]] <br /> <br /> [[Blood Hound Bitch|AsylumBloodHoundBE]] <br /> <br /> [[Bride Of Karloff|AsylumKarloffBE]] <br /> <br /> [[Corpse Club|AsylumCorpseBE]] <br /> <br /> [[Demented Damsel|AsylumDoctorBE]] <br /> <br /> [[Exotic Psychotic|AsylumPsychoBE]] <br /> <br /> [[Gore Girl|AsylumGorerBE]] <br /> <br /> [[Hench Wench|HenchwomanBE1]] <br /> <br /> [[Infest Is Best|AsylumInfectBE]] <br /> <br /> [[Mad Lab Lab Rat|AsylumNurseBE]] <br /> <br /> [[Naughty Nurses|HypnoBE1]] <br /> <br /> [[Return|Bad Ends]]
<div align="center">[img[Pictures/BadEndsGraveyard.png]]</div> <br /> <br /> [[Banshee Babe|GraveyardBansheeBE1]] <br /> <br /> [[Baron's Bride|BadEndBaron]] <br /> <br /> [[Death Mother|GraveyardHeloiseBE1]] <br /> <br /> [[Ghastly Ghost|GraveyardGhostBE1]] <br /> <br /> [[Ghoulish Gang|GraveyardGhoulBE1]] <br /> <br /> [[Naughty Nachzerher|GraveyardNachzerherBE1]] <br /> <br /> [[Pregnant Pontianak|GraveyardPontianakBE1]] <br /> <br /> [[Ravenous Revenant|GraveyardRevenantBE1]] <br /> <br /> [[Strigoi Slave|GraveyardStrigoiBE1]] <br /> <br /> [[Voodoo Vanguard|GraveyardVoodooSlaveBE1]] <br /> <br /> <<if $VulkodlakDead>> [[Vulkodlak Attack|GraveyardVulkodlakBE1]] <<else>> @@.SGhost2;Vulkodlak Attack - You failed to unlock!@@ <</if>> <br /> <br /> [[Wraith Woman|GraveyardWraithBE1]] <br /> <br /> [[Young Gjenganger|GraveyardGjengangerBE1]] <br /> <br /> [[Zombie Zoo|GraveyardZombieBE1]] <br /> <br /> [[Return|Bad Ends]]
<div align="center">[img[Pictures/BadEndsCaverns.png]]</div> <br /> <br /> [[Barghest Birther|BEBarghest1]] <br /> <br /> [[Gonzo Goblin Girl|BEGoblin1]] <br /> <br /> [[Murder Mole Mother|BEMole1]] <br /> <br /> <<if $PlantBE>> [[Plant Protector|PPlantBadEnd]] <<else>> @@.SGhost2;Plant Protector - You failed to unlock!@@ <</if>> <br /> <br /> <<if $PlantBE>> [[Seductive Seeder|PlantBE1]] <<else>> @@.SGhost2;Seductive Seeder - You failed to unlock!@@ <</if>> <br /> <br /> [[Troll Trollup|BETroll1]] <br /> <br /> [[Return|Bad Ends]]
<div align="center">[img[Pictures/BadEndsMuseum.png]]</div> <br /> <br /> [[Absinthe Meets Anax|BEMuseumAnax1]] <br /> <br /> [[Acrimonious Arachnophobe|BEMuseumArachnophobe1]] <br /> <br /> [[Acrophobe Acolyte|BEMuseumAcrophobe1]] <br /> <br /> [[Aggressive Autophobe|BEMuseumAutophobe1]] <br /> <br /> [[Authoritative Automatonophobe|BEMuseumAutomatonophobe1]] <br /> <br /> [[Boney Bad End|BEMuseumSkeletonEve1]] <br /> <br /> [[Caged Claustrophobe|BEMuseumClaustrophobe1]] <br /> <br /> [[Clever Coulrophobe|BEMuseumCoulrophobe1]] <br /> <br /> [[Evelyn's Evil Embrace|BEMuseumEvelyn1]] <br /> <br /> [[Gerascophobe Generation|BEMuseumGerascophobe1]] <br /> <br /> [[Haunted Hound|BEMuseumShadowHound1]] <br /> <br /> [[Manipulated Mummy|BEMuseumMummy1]] <br /> <br /> [[Nauseating Nosophobe|BEMuseumNosophobe1]] <br /> <br /> [[Obsessive Odontophobe|BEMuseumOdontophobe1]] <br /> <br /> [[Pediophobe Puppet|BEMuseumPediophobe1]] <br /> <br /> [[Perverse Penanggalan|BEMuseumHorror1]] <br /> <br /> [[Pharaonic Females|BEMuseumPharaoh1]] <br /> <br /> [[Powerful Pyrophobe|BEMuseumPyrophobe1]] <br /> <br /> [[Sexy Soul Sliced Slut|BEMuseumSoulSlicer1]] <br /> <br /> [[Shadow Queen Quarrel|BEMuseumShadowQueen1]] <br /> <br /> [[Shadow Scythe Sycophant|BEMuseumShadowScythe1]] <br /> <br /> [[Shadow Slave Slut|BEMuseumShadowSlave1]] <br /> <br /> [[Shady Shadow People|BEMuseumShadowPeople1]] <br /> <br /> [[Shambling Shadow Zombie|BEMuseumShadowZombie1]] <br /> <br /> [[Soul Eater Meeter|BEMuseumSoulEater1]] <br /> <br /> [[Terrifying Tyrannophobe|BEMuseumTyrannophobe1]] <br /> <br /> [[Trypophobe Tart|BEMuseumTrypophobe1]] <br /> <br /> [[Wicked Shadow Wraith|BEMuseumShadowWraith1]] <br /> <br /> [[Return|Bad Ends]]
<div align="center">[img[Pictures/BadEndsSewers.png]]</div> <br /> <br /> [[Filthy Fetid Female|BEFilthGolem]] <br /> <br /> [[Fertilized Female Fungus|BESpiderSpore]] <br /> <br /> [[Gator Mater|BEGatorman]] <br /> <br /> [[Grim Gator Gal|BEGatorBoss]] <br /> <br /> [[Infinite Incubator|BESpider]] <br /> <br /> [[Maxilla Majora|BEBroodMother1]] <br /> <br /> [[Mold Mistress|BEMushroomMaster]] <br /> <br /> [[Mushdoom Matron|BEMushdoom]] <br /> <br /> [[Rat Man Reproducer|BERatman]] <br /> <br /> [[Sexy Spider Slut|BESpiderGirl]] <br /> <br /> [[Slick Slutty Slime|BESlimeGirl]] <br /> <br /> [[Slime Lord & Lady|BESlimeLord]] <br /> <br /> [[Slimy Savior|BESlime]] <br /> <br /> <<if $SluggedBE>> [[Slugged Slave|BESlugged]] <<else>> @@.SGhost2;Slugged Slave - You failed to unlock!@@ <</if>> <br /> <br /> [[Spore Slut|BEMushwomb]] <br /> <br /> [[Return|Bad Ends]]
<div align="center">[img[Pictures/BadEndsDocks.png]]</div> <br /> <br /> [[Amplexus Addict|BEAmb1]] <br /> <br /> [[Cap'n Van Gothen|BEPirate1]] <br /> <br /> [[Cursed Carrier|BECT1]] <br /> <br /> [[Draugr Drudge|BEDraugr1]] <br /> <br /> [[Froggy Fluzy|BEGrindylow1]] <br /> <br /> [[Ghostly Galley Gal|BEHendrik1]] <br /> <br /> [[Gold Digger|BECG1]] <br /> <br /> [[Kraken Concubine|BEKraken1]] <br /> <br /> [[Krakenite Captive|BEKrakenite1]] <br /> <br /> [[Marbendlar Mother|BEMarbendlar1]] <br /> <br /> [[Meal Macabre|DocksDefaultBE]] <br /> <br /> [[Melliloquent Mermaid|BEMermaid1]] <br /> <br /> [[Nymphomaniac|BENymph1]] <br /> <br /> [[Sexy Singing Siren|BESiren1]] <br /> <br /> [[Uxorial Undine|BEUndine1]] <br /> <br /> [[Vodyanoy Toy|BEVodyanoy1]] <br /> <br /> [[Return|Bad Ends]]
<div align="center">[img[Pictures/BadEndsVampireLair.png]]</div> <br /> <br /> [[Return|Bad Ends]]
<div align="center">[img[Pictures/BadEndsOther.png]]</div> <br /> <br /> @@.SGhost2;<u>Absinthe Bad Ends:</u>@@ <br /> <br /> <<if $BimboBE>> [[Pink Drink (Bimboization)|BimboBuzz1]] <<else>> @@.Amelia;Pink Drink (Bimboization) Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $GiggledBE>> [[Giggle Girls Bad End|BEGiggle2]] <<else>> @@.Amelia;Giggle Girls Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $BEBFF>> [[Best Friends Forever Bad End|DesBEBFF1]] <<else>> @@.Amelia;Best Friends Forever Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $BEBSS>> [[Blood Suit Slave Bad End|BEVladSlave1]] <<else>> @@.Amelia;Blood Suit Slave Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $BECC>> [[Crimson Corruption Bad End|BEVladBS1]] <<else>> @@.Amelia;Crimson Corruption Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $BELab>> [[Spider Sisterhood Bad End|BELab0]] <<else>> @@.Amelia;Spider Sisterhood Bad End - LOCKED@@ <</if>> <br /> <br /> <br /> <br /> @@.SGhost2;<u>Special Item Bad Ends:</u>@@ <br /> <br /> <<if $PinkPotionBE>> [[Bimbo Bitch|BESancPotion1]] <<else>> @@.Amelia;Bimbo Botch Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $SnowballBE>> [[Yuki-Oh-No-Ah!|BESancYuki1]] <<else>> @@.Amelia;Yuki-Oh-No-Ah! Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $StrangePlantBE>> [[Plantification Nation|BESancPlant1]] <<else>> @@.Amelia;Plantification Nation Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $BabaBrewBE>> [[Baba Brew Crew|BESancBB1]] <<else>> @@.Amelia;Baba Brew Crew Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $SlugBE>> [[Slug Sisterhood|BESancSlug1]] <<else>> @@.Amelia;Slug Sisterhood Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $TentacleBE>> [[Krakenite Delight|BESancKraken1]] <<else>> @@.Amelia;Krakenite Delight Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $GogglesBE>> [[Hypno-Goggle Boondoggle|BESancGoggles1]] <<else>> @@.Amelia;Hypno-Goggle Boondoggle Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $HeadBE>> [[Dreadly Deadly|BESancHead1]] <<else>> @@.Amelia;Dreadly Deadly Bad End - LOCKED@@ <</if>> <br /> <br /> <<if $ClawBE>> [[Shadowed Stalkers|BESancClaw1]] <<else>> @@.Amelia;Shadowed Stalkers Bad End - LOCKED@@ <</if>> <br /> <br /> <br /> <br /> @@.SGhost2;<u>Brone Bad Ends:</u>@@ <br /> <br /> <<if $BroneMuseumBE>> [[Raving Rabids|Des234.1]] <<else>> @@.Amelia;Raving Rabids Bad End - LOCKED@@ <</if>> <br /> <br /> [[Return|Bad Ends]]
<div align="center">[img[Pictures/ItemArtAdderStone.png]]</div> @@.Shi;The Adder Stone appears to consist of two different types of rocks. It is circular in shape and glowing runes rotate in opposite circles along its cold exterior. Adder Stones are sometimes called Hag Stones or Witch Stones. They are believed to have magical powers such as protection against certain ailments or evil curses. Adder Stones were revered among the ancient Gaul Druids, and, in fact, the Adder Stones were seen as status symbols in their culture. However, this particular Adder Stone has travelled between owners since the days of the Roman Empire. The troll, Stenhållare, Son of Dovregubben, made his way to America with the earliest Viking expeditions, long before other western cultures found their way to the Americas. In what would later be known as the Marble Halls, a cavern system in Portland, Oregon, he set up his domain. He often would steal away maidens, but few of the human females could survive copulating with a troll, and none could survive the trollish offspring growing in their wombs. However, one of his kobold minions happened to overhear Hobs Hornswaggle, the hobgoblin, talking to some witches in his shop. They were looking to procure many magical weapons of war, and he made a trade for some of their finest items. Apparently, the women had originally been druids of the forest and had this very Adder Stone in their care. They now adored their new mistress and reveled in their wickedness, so they had no desire to be protected from evil curses or darkness any longer, thus they offered the stone as part of the payment. Hobs made a deal, and, after consulting with his best goblin shaman, Stenhållare found that the stone could be used, albeit indirectly, for nefarious purpose. If inserted into a human female’s sex, then by ejaculating through the hole in the Adder Stone, he could not only impregnate the female- but turn her into a troll, ensuring that his lineage would survive! The troll sent a couple of his minions with a load of treasure to buy the stone, and Hobs happily sold it. At the same time, Absinthe Van Gothen and Brone Lorcan were actually in the same store buying her first round of equipment. The goblin kin carried the stone back to Stenhållare and he toyed with the idea of going above ground for the first time in centuries to take a mate and drag her into the caverns below. However, the Night Stalkers, Selena Santana and Absinthe Van Gothen happened to launch their monster hunt that very night. Observing them in his magic crystal, the troll grew ecstatic. Both were young, vibrant women that he could test his new toy upon. Using his powers, he created massive stone hands to grab them both, but managed only to abduct Selena. He had considered trying again to also grab Absinthe when he saw she did not flee, but was too impatient to try out his Adder Stone. However, we quickly saw that Absinthe was unlike any mortal female he had witnessed. She slew his hordes of minions, solved enchanted puzzles, and outwitted traps. He decided that she would be the truly worthy mate, and awaited her arrival in his chamber. She not only came, but slew him. His caverns collapsed at his death, but Selena managed to steal the Adder Stone in time. She gave it to Absinthe Van Gothen. @@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtBabreBayan.png]]</div> @@.Shi;The ancient Persian warrior Rostam wore the Babr-e Bayan (sometimes called Palangineh) into battle. The magical armor is immune to the elements such as fire and ice. Some of the tales in Shahnameh speak truths as do some Sogdian texts, for the jerkin is made of the enchanted fur of a large cat and the leather within comes from the skin of a sea serpent. However, because of its magical properties, it can change shape into whatever look the wearer deems appropriate. When he finally gave up his life, Rostam gave the Babr-e Bayan to his son, Faramarz. From him it was lost in time to series of men. It was during the Crusades that the armor was next found and pilfered, and brought back to Europe. There, it was worn under the garb of some nobles, rendering them hardier than others due to the resistance to heat and cold that this magical artifact provides. This is how the Countess Elizabeth Báthory eventually obtained it. After landing in Portland, she required certain services that Hobs could provide, but these things do not come cheap. She bargained with the hobgoblin, and managed to obtain certain items for herself along with gold, and one of the items she traded was the jerkin. Brone Lorcan happened into the shop not long after, demanding to buy as much as he could with his coin. Hobs sold it to the nosferatu so that he could give it and many other weapons to Absinthe Van Gothen.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtBloodSuit.png]]</div> @@.Shi;The Blood Suit is what Absinthe Van Gothen has dubbed the strange ichors she finds herself wrapped within. Her ancestor along with a few other heroes, managed to defeat one of the most powerful vampire lords to ever walk the Earth- Vlad Țepeș. Vlad’s origins are yet unknown, but he became almost an unliving god and managed to route the armies of the Turks among many other achievements. Ivor once served as his underling along with countless other aristocrats that Vlad felt deserved to live forever- as his minions. Vlad grew overconfident, and when Calis Van Gothen beat upon his castle gates with a handful of others, the vampire scoffed. He allowed them passage into his castle as entertainment for the night. However, it became very clear that these people were not to be taken lightly. Eventually, they managed to reach the throne room itself, and faced the dark one head on. Again, Vlad found himself shocked at the resolute conviction of these heroes and demanded that his disciple, Ivor, aid him. However, Ivor had been one of the first vampires that Vlad had sired, and over time, as his own powers grew, the influence that Vlad once held on his mind began to waver and break. Thus, even as his lord demanded with the shrieks of one terrified that death has come, Ivor stood but in the shadows and watched his master defeated. It became evident among those assembled that though his body became ash, the liquid blood in his veins could not be destroyed. Johann Conrad Dippel repeatedly attempted numerous scientific experiments in an attempt to finally rid the world of this devil, but all his attempts were in vain. On more than one occasion, Vlad, in this liquid form, had almost managed to escape or consume the living, and finally, seeing no other viable option, Calis had Dippel create an intricate puzzle box. It was enchanted and imbued with several charms, and the finished hybrid of machine and magic managed to hold the vile Vlad within its confines. This box was given to Theodore Ravenhurst to place into a huge magically-sealed vault under his manor near Moose Lake in New York state. There it remained for some time, but, for reasons unknown, the very essence of Vlad seemed capable of manipulating other cursed or enchanted objects within the vault. Ravenhurst had no choice but to move it to a hidden safe behind a bookcase in his library. After his death, his son, Anaximanes, was hanged by an angry mob on the property, but before his untimely death, he had granted Brone Lorcan the key to open the puzzlebox, but he had never found it himself. Brone, by fate or chance, had come upon the puzzle box before, and procured it the night he fled Ravenhurst Manor. He took it with him on his living, human journeys which saw their end in Portland when, at the behest of Eleanora Blackwood, Ivor turned Brone into a vampire. Still, he managed to hide the box, waiting for the right time to finally present itself, and with the arrival of Absinthe Van Gothen- it did. The nosferatu saved the eventual vampire hunter from a rusalka, and took her to the box. Her own bloodline allowed her past the magic charms and enchantments meant to befuddle others, a safeguard in case one of the original adventurers needed into the box for any reason. Once open, Vlad was finally free and smeared himself onto the descendant of his own murderer, only to find her Van Gothen blood protected her from his influence. However, he had already bonded with the women, and now he plots and schemes on how he might manipulate Absinthe into becoming at least his pawn or at most- his mindless vessel so that his revenge might be complete and he might again rule over the cursed dead!@@ [[Back to the Artifacts Menu|Artifacts]]
@@.Shi;
<div align="center">[img[Pictures/ItemArtClubofDagda.png]]</div> @@.Shi;The Dagda is an important god in Irish mythology. One of the Tuatha Dé Danann, the Dagda is portrayed as a father-figure, king, and druid. He is associated with fertility, agriculture, manliness and strength, as well as magic, druidry and wisdom. He can control life and death, the weather and crops, as well as time and the seasons. He is often described as a large bearded man or giant wearing a hooded cloak, and is not evil in nature; however, like most fae folk, he cannot be comprehended by humanity. In the most ancient days of what is now Ireland, he forged this staff through unfathomable magical rites and rituals. It contains the power of life and death, or rather- unlife. Whoever owns the staff, and is a capable spell caster, can literally raise the dead without succumbing to shadow magic. Coveted by necromancers from all cultures and countries, there are many that have spent more than a lifetime searching for it.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtCursedGold.png]]</div> @@.Shi;For two decades, Montezuma (Motecuhzoma Xocoyotzin) led the Aztecs, ruling from Tenochtitlán. He fought in three wars, and while known to be a fierce warrior, he was also known to be of a giving and kind nature. However, when conquistador Hernán Cortés and his men imprisoned Montezuma, he was killed. On his deathbed, he called upon Huitzilopochtli to curse all the treasure that might become so, and his request was granted. Huitzilopochtli is a god of the sun, war, and sacrifice, and one of the Aztecs offered his soul to be used in the curse. The gold became infused through this ritual, and anyone not of Aztec blood that dared touch any of the treasure would have their souls also bound to the gold. They would go from conquistador to enslaved zealot, ready to die and fight for the Aztec Empire. Some men fell to the curse, and much of the treasure was abandoned due to this. For centuries it lay in its hiding places, and occasionally was found. However, the people that found it in Mexico often had some of the blood of the Aztecs in their veins and had no problem or issue with the items. However, others would not be so lucky and end up slaves of others. Captain Hendrik Van Der Decken, he and his own crew cursed to sail the seas upon the ghost ship, the Flying Dutchman, had, by the 1700’s, decided to try to repent for his misdeed. He and his crew began searching the seven seas for any cursed artifacts that they could plunder and put aboard the ship. The idea was to protect the world and the living from these dark items. While in port near Mexico in the 1800’s, his crew spent the night scouring the country for cursed items and ended up with a large amount of cursed gold. There the gold stayed on the spectral vessel, taken around the world countless times. However, when Kendra Tallulah decided some years ago to study the Flying Dutchman legend, and determined it to be true, she was able to predict the next location it would appear- Sauvie Island right off the Portland coast. Absinthe Van Gothen went with her, and managed to board the ship using the enchanted rope, Gleipnir. Once on board, Absinthe fought Captain Van Der Decken himself, and won the treasure. She reached down and picked up a coin. However, nothing happened! The captain was shocked at this and realized that she had the blessing of the shark god, Dakuwanga, and this protected the woman against the curse. Absinthe managed only to take a couple of handfuls of the cursed gold, spurned on and influenced somewhat by Vlad Țepeș. She alone is safe from the effects of the curse and must be wary of who would touch the cursed treasure.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtDyrnwyn.png]]</div> @@.Shi;Dyrnwyn, or White-Hilt, is a powerful sword once belonging to Rhydderch Hael, one of the Three Generous Men of Britain and considered one of the <i>Thirteen Treasures of Britain</i>. When this sword is drawn, its surface erupts in heat and flames. If the wielder is of a righteous, good heart, then the sword will slay its foes and the flames will not harm the wielder. However, those people with evil in their hearts are burned by the very flames of Dyrnwyn, and thus, are unable to wield the sword without harming themselves. The magical sword had been interred with Rhydderch Hael in his burial mount around 615 A.D. and there it sat for several centuries. It was tracked down and taken by a sect of Christian Knights known as the Templar. The Knights Templar followed their own traditions and understandings of the Bible and in less than three-hundred years had invoked the anger of the Church and several kings. They spent countless years before this scouring Europe for magical artifacts of every type, and as the order was being captured and tortured, branded heretics by the Church, some escaped, and fled to the sea. These Knights Templar arrived on the northeast coast of America in the early 1300’s and befriended the natives. However, dark forces in the Americas sent their own agents after the knights hoping to loot their magical relics. Some of the artifacts did fall into dark hands, and all seemed lost. However, the Native Americans rallied many tribes and a vast battle ensued to try and save the remaining knights and their artifacts, and these efforts were victorious over the forces of evil. The knights had no females among them, and were vowed to chastity, so as the years went by they slowly died out. Over time the artifacts were scattered across North America by the original inhabitants. Dyrnwyn, the sword had made its way across the entire world and ended up in Oregon. The chieftain of the Multnomah Tribe and some of his shamans had gone upon the mountain, Wy'east, which is now called Mount Hood, during a brutally cold winter to talk to the spirits of ice and winter. On the summit, they entered a sacred cave. There, an earth spirit, Adrasteia, a dark elf, heard their calls and came up from the depths. The elf saw the sword and marveled that mere humans could have such a thing, but more so, she feared the evils such power could wrought on the world of nature. So, the chieftain gave his greatest treasure to the dark elf and a pact was made. She would forever guard the sword and in turn, she would ensure that the Multnomah would always be given sanctuary so long as they came to the mountain. As history progressed, the settlers pushed west and took over the area. Adrasteia fumed at the mistreatment of those that revered nature, the natives, but it takes decades for immortal beings to go through some emotions because their scale of time so greatly differs from humankind’s. Slowly, she has come to disdain the humans that took over and have taken the nearby lands. Pollution further exacerbated her, and now, of late, she would let no mortals on the mountain at all- including the monster hunter, Jacques Lombar. Without someone to clear Mount Hood of monsters, the place became overran. Varying creatures were claiming humans and found the inhospitable climate perfect for their own constitutions. The peaceful barbegazi soon found their own lives in danger. They pled with Jacques for help. He tried many times, but the weather would grow so cold and bitter that even he had to descend. Finally, unable to bear the plight of these poor barbegazi, he scaled the mountain, determined to end the source of the magic. When he entered Adrasteia’s chamber, she mocked the human and scolded him for the behaviors of mortals. Jacques demanded that she let nature balance out on the mountain, but she had gone far past reason already, and she saw his demands as threats. She goaded him several times, until he finally lashed out in anger, and then froze him in enchanted ice. He would have remained forever frozen, but, Absinthe Van Gothen managed to clear the mountain of the monsters with the protection of the Babr-e Bayan. This artifact protected her from the magical storms and chill. And, once she cleared Mount Hood of monsters, the berbegazi helped her reach the cavern at the summit. She faced off against Adrasteia and won. For the first time in centuries, a human held the sword, Dyrnwyn. When she drew the sword, its flames erupted and with Vlad a part of her, the fire would have burned both to ashes for dark hearts cannot wield it. But again, thanks to the effects of the Babr-e Bayan, the fire did not kill her, and Absinthe used the flames to free Jacques from the ice spell. She now wields this sword that can scorch and burn yet is light and easy to carry and swing.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtGleipnir.png]]</div> @@.Shi;By uniting and combining several fantastic elements- the sound of a cat's footfall, the beard of a woman, the roots of a mountain, the sinews of a bear, the breath of a fish, and the spittle of a bird, the dwarves forged Gleipnir in their enchanted foundry. It is an ancient rope that once bound the giant wolf, Fenrir. Since those eldest days of the Norse, the cord has found itself used by heroes. However, eventually a Norse exile, considered a murderer, obtained the rope. His son, Eric the Red, gained control of Gleipnir after his father’s end, and he gave his own son, Leif Eriksson the artifact when his son claimed to want to explore west. So, Eriksson set out west, and eventually landed along the northeast coasts of North America. There, they encountered a new world of forests and an abundance of game and fruit. They struck a deal with the dryad of the woods, and for the price of Gleipnir, she allowed them to take their fill of grapes and wood back to their home. Her own sapling, Draeope, would inherit Gleipnir next, and she frolicked along the northern forests eventually settling in what would become Oregon. Throughout a thousand years she would see troubles come and go, but the forest remained against all. However, the powerful witch, Baba Yaga, recently arrived at the forest. She set about converting the local druids into her own coven, and went to war with the dryad and the native creatures of the woods. The Night Stalkers, Sani Lightfoot and Katerina Mordova, came to the forest’s aid, and while strong enough to push the witches back, they knew they could not hold out forever. Absinthe Van Gothen followed the pair, and entered Forest Park. The goddess Hecate spoke to Absinthe and told her that balance needed to be restored to the forest. Absinthe managed to defeat both the forest’s guardians (thinking her evil) and the Coven of Yaga. She even managed to overcome Draeope, Lightfoot, and Katerina as well, saving the last from the powers of Baba Yaga. Then, Absinthe did the unthinkable and managed to slay Baba Yaga herself. Truly grateful and mystified at the sheer power and resolution of Absinthe, Draeope awarded her Gleipnir in hopes that such a human could use it in heroic ways. [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtHelmofHades.png]]</div> @@.Shi;Not all death gods are inherently evil, though death is so feared by mankind. Despite these modern connotations of death as evil, Hades is actually more altruistically inclined, generally. Though cold and stern, he always tries to maintain balance and structure. He cares little for the Physical World, as his primary attention is ensuring none of his subjects ever leaves his realm. He strictly forbade his subjects to leave his domain and would become quite enraged when anyone tried to leave, or if someone tried to steal the souls from his realm. His wrath was equally terrible for anyone who tried to cheat death or otherwise crossed him. In the fires of his dimension, he forged a helmet. Imbued by death itself, the helm granted the power of invisibility. However, it could only be used during and once per night. Hades occasionally granted the helmet to his worshippers or heroes whose missions aligned with his own goals. At some point, its wearer was destroyed and the helmet remained in the physical world. Granting such a powerful boon on the owner, this relic has been sought by countless treasure seekers. It was found and stored by the Ravenhursts in the magical vault under their manor. However, Heloise Laveau managed to obtain it, somehow.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/Items/ItemArtScepterofOsiris.png]]</div> @@.Shi;The Scepter of Osiris is one of a pair of scepters created by the Egyptian gods and bestowed upon the Pharaohs. When the Egyptians were nothing more than primitive warring tribes, the gods they worshipped fell into chaotic battle as well. Finally, the gods on both sides came to an agreement that balance must be maintained and that their progenitors, the Egyptians, should be unified. As such, they placed the powers of darkness into a stone and the powers of light into another. All but one of the gods, Set, believed this was needed. However, as god of war, he had grown stronger due to the constant fighting. With the entire pantheon demanding he relent, he finally acquiesced, albeit angrily and grudgingly. They gave these scepters to Osiris, a mortal man that has shown his prowess in battle, knowledge, wisdom, and magic. Ra himself descended at this time, in front of thousands, and bestowed the artifacts to Osiris, claiming that he would be first pharaoh of Egypt. The disciplined and selfless Osiris used the scepters to defeat the other tribes and to unite them. He would use the destructive magic of the shadow scepter to annihilate the opposition, and then use the benevolent magic of the bright scepter to resurrect the fallen on both sides, returning to life even his enemies. They felt in awe and obligated to follow him for his kindness. Egypt unified under their pharaoh, and with such power, Osiris ruled for innumerable years lost to history. However, one god, Set, festered over the unification. He desired for the chaos of war to renew, and one night, he assault Osiris. He, himself, a god of war, nearly lost the battle, but he just managed to win. In anger he slaughtered the pharaoh, cutting him into fourteen pieces. The people of Egypt mourned Osiris and fear of war passed through the country. Isis, Osiris’ wife, went on a quest to return him to life. Other gods intervened, and in the end, his rent soul was restored in full, but he remained in the realms just outside the Physical World. He became a god of the Underworld, and vowed to help the souls of mankind. Isis returned to the people and told them of this. If an Egyptian died, Osiris would aid their spirits in the afterlife, and he would ensure they went to the dimension in which they belonged based on judgment by Anubis. The people did not war, and Osiris’ eldest son became the new pharaoh. And, for many dynasties and countless centuries, the line continued with the Scepter of Osiris and the Scepter of Isis passing down. However, the pharaoh Khufu became arrogant in life. He had the largest pyramid built and swore that he would live forever, that Anubis and Osiris would never see him, for he would become pharaoh of the Earth itself. Using the scepters as toys for his whim, he wrought pain and destruction based on his temperament at the time. Finally, the people rebelled. A servant used a sedative in the pharaoh’s drink, and he fell into a deep slumber. They dressed him in his armor and placed him into a sarcophagus that priests cast magic upon. So long as it remained sealed, forever would Khufu sleep. The magic bindings were powerful, and it was thought impossible to open. The people had grown fearful of the artifacts so they sealed these inside as well, seeing that as the safest place for such terrible power. Khufu, forever locked away with the very tools he abused, unable to live or die, unable to call upon their powers. And, so it held true for thousands of years, until Evelyn Addams managed to break the magical seals with her immense powers of shadow.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtSealofSolomon.png]]</div> @@.Shi;The mystical ring known as the Seal of Solomon has been said to imbue different properties to wearers, such as commanding demons or speaking with animals. However, in truth, this ancient ring acts as a ward to any types of shadow magic or corruption. The different demons, devils, and denizens of the Outer Darkness thrive on misery and coercion. When they come into the world of man, they always have but one goal in mind and that is to feast on souls, for the more souls they consume for themselves, the stronger that they grow, meaning they can consume even more souls ad infinitum. Ancient western sorcerers found themselves often dealing with interdimensional beings, and as centuries passed by, better methods to protect themselves yet still command spirits grew as knowledge did, and eventually, magical artifacts were created and imbued with power to do just that. The Seal of Solomon was originally forged by use of a magical spell calling upon the Four Winds, and with their breaths and the fire of the forge and the metals of the earth, the ring was made. The waters of the rivers and sea carved the stone inlaid on the top, and with all these powers the ring vibrates in perfected harmony with the frequency of the fourth dimension. In a way, the ring and wearer are held precisely within our reality and unable to be corrupted or tainted by demonic forces- or even wayward forces of light, their spiritual vibration remaining steadfast. The ring has found itself cast from owner to owner through circumstance, but of note is Empedocles of Akragas. He used the ring to summon forth a succubus into the world. He named her Dionyza, and she was bound to his will and unable to corrupt him. This is why his philosophies are based on the four elements, because of his knowledge and use of the ring (forged by earth, wind, fire, and water), and his philosophies of love and strife were based on his own experiences and discussions with the demoness he controlled. When he died, his power over her vanished, but she could not claim the ring from his finger. Every attempt she made resulted in instant, painful feedback, and so she left it and his mortal shell behind to find her own path. From there, the ring found its way to other magical owners, and eventually to a wizard named, Percy Covington. Percy spent his unnaturally long life chasing demons around the world and banishing them back to their native dimensions. The ring proved to be instrumental in this, and he even worked alongside Chet Parsons, one of the first demon hunters of the U.S. government. Eventually his own hunts and paths led him to fight alongside the monster hunter, Roy McCoy, and in the fight, though the demon was banished, Percy laid dying from mortal wounds. With some of his final, labored breaths he told Roy about the ring and what it could do. He gave it to the cowboy knowing it would be put to good use. While most monsters can be killed via inherent weakness to physical, corporeal objects like iron, silver, salt, and others, demons are not of this dimension. When encountered by monster hunters, demons generally have a massive advantage, with their vulnerability almost exclusive to magical enchantments and spells. Because of the Seal of Solomon, Roy lived through several encounters over his lifetime that would never have been survivable without it. When the Night Stalkers, Roy McCoy and Absinthe Van Gothen, were separated in the Portland Sewer System, she faced down a minion of the ancient Babylonian god, Nergal. With the help of her own magical artifacts and potions, she managed to vanquish it. When Roy saw what she had done- even without the ring in her possession- in awe and gratitude for her saving his daughter, Molly’s, life, he imparted the Seal of Solomon to her.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtTalisman.png]]</div> @@.Shi;The Talisman of Žemyna has its origins in the Slavic forests of the east, in Lithuania. Žemyna, the Lithuanian mother goddess and earth mother, personifies fertile, life-giving soil, and life itself. She loves life, nature, and the cycle of birth and rebirth. In older times, her cultists created a ritual to imbue the power of life and nature into objects. They made various amulets, talismans, and trinkets, one of which is this very artifact. Several years ago in a town named Sertolovo in Russia, evil came. Children in the area began disappearing in alarming numbers, and the police were baffled. Eventually, a young girl named Yulia also disappeared and her sister, Katerina Mordova, set out to get her back. She came across a hut in the nearby forest that stood up on two hen legs. This hut belonged to Baba Yaga and even as a girl, Katerina proved fierce. She found the shriveled corpses of children and faced off with the witch, and while unable to kill her, she managed to cause the witch to flee in her flying house. As the fatigued girl stumbled through the woods on her way back, she thought that she would die. She fell to the ground staring up at the limbs of the trees as they blew in the breeze and gave up. She yearned to get revenge on witch for killing the children of her town, but began to cough up blood. Just as she closed her eyes, she saw something drop from a branch onto her chest. Shocked, she awoke sometime later to find that her body had healed and when she sat up, the Talisman of Žemyna slid off her chest. She held up the amulet and traced the carved shaped with her fingers. When she got to her feet she noticed a nearby shrine to Žemyna. Assuming that this deity might actually be real, she deduced that it saw her fight the witch and blessed her with life to continue her fight. She kept the talisman with her at all times, a reminder that she would someday track down Baba Yaga and finish her forever. She and the witch did cross paths from time to time over the years, but Baba Yaga always managed to slip away. Katerina even burned the witch’s magic cottage to the ground (it smelled like roasted chicken). But, in the end, it was Absinthe Van Gothen that killed the witch after she had used her powers to control Katerina’s mind. For killing the witch and ending her long road of revenge, Katerina bestowed the Talisman of Žemyna to a woman she originally did not trust. Now, Absinthe Van Gothen wears it along with her ever growing arsenal of artifacts and weaponry.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtXenopoxSerum.png]]</div> @@.Shi;The Xenopox Serum is a serum created by Doctor Siri Solen. The Xenopox Virus, which is contained within the serum, was created at MedUSA, a laboratory, in Oregon, though as a company, its facilities are spread across the globe. The base of the chemical concoction was the actual poison of the snake god, Ophion. In ancient times, anyone that Ophion bit would become snake people, reptilians. They would bite others, and the further away from Ophion’s original victim, the less human traits the victims would keep and the more of a reptile they would appear. The original poison used had come from an ancient unearthed relic. Using the poison as a starting point, MedUSA began testing and tweaking the properties. The original idea of the board of directors and several of the scientists was to find a way to resurrect the snake god himself, perhaps by cloning. However, all attempts using the poison, failed. They then tested the poison on animals and people. By studying the effects on a microscopic level, they grew to understand the properties of the substance better. They found that by tweaking certain properties and adding DNA of other animals, they were able to successfully mutate their test subjects into mutants. The xenopox worked both ways. They could add human DNA and inject a spider, causing the spider to grow much larger, containing both a chitin carapace and a skeleton along with higher intellect. By adding spider DNA and injecting a human, they discovered that the human mind became cold and alien in their thinking and they developed spider-like appendages such as fangs or the ability to spin webs. In the Oregon facility, they had also begun experimentation on monsters that had been specifically hunted and captured by MedUSA hunting teams. These monsters’ DNA samples were in the process of being studied and worked into the xenopox strains when Siri Solen was brought on board at the facility. Her direct supervisor was a super-villain named Doctor Demented. The pair worked extremely well together, and progress on the strains grew exponentially. However, Siri eventually discovered much of what was happening at the facility, originally being ignorant. This led her to stage a rebellion and release all the mutants and monsters from captivity. This triggered a total annihilation of the building, and, consequently, large amounts of data and xenopox strains were lost. Doctor Demented set up a new base of operations in Hawthorne Asylum, and continued work on the xenopox strains that he had managed to keep. The doctor was obsessed with finding a way to resurrect his dead wife. He needed a body capable of housing her brain, but not dying in the process of the brain transplant. Demented used the virus on corpses, and found that it could reanimate dead tissue, but the bodies were too useless. Then, he started testing on living subjects that came snooping around the asylum. The mutations from the virus were multitude, but it would make people grotesque or mindless and even touching them he would risk exposure, so it would not do for his wife. Then, he remembered Siri and reached out to her in an attempt to expedite his research. He had several of the xenopox strains, and one among them was the Alpha Strain, the original strain. This would be what Siri needed to formulate a serum. She went to obtain the sample, but was then captured by the doctor. He forced her to stay and aid him in his research until Lycaon and Absinthe assaulted the Asylum. They managed to save Siri and escape with the virus, which Siri could then use to return Molly McCoy back to her human form. It is possible that through more experimentation, Siri might someday be able to undo any type of mutation that has occurred, by use of this very serum.@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtBloodSuit.png]]</div> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Blood Suit! You managed to open a puzzle box at the behest of the nosferatu, Brone Lorcan. The suit is made of the very blood of Vlad Țepeș himself.<</book>>@@ To learn more about this strange, unholy relic, be sure to check the Artifacts tab to the left! [[Continue |ArtfiactBabreBayan]] <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $Suit to true>>
<div align="center">[img[Pictures/ItemArtBabreBayan.png]]</div> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Babr-e Bayan! The nosferatu, Brone Lorcan purchased this from the wily hobgoblin, Hobs Hornswaggle. It was once worn by the legendary Iranian hero, Rostam.<</book>>@@ To learn more about this protective jerkin, be sure to check the Artifacts tab to the left! [[Continue|ArtifactKibis]] <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $Vest to true>>
<div align="center">[img[Pictures/SewerNote.png]]</div> <br /> <br /> Likely the final words of the man- now desiccated corpse- in this room. It reads: <br /> <br /> @@.Bo;<i>If you find this- stay out of the locked room to the south of here! I don’t want to get our families killed over this job, so I am not telling you our names. But, corporations paid us to dump wastes of varying kinds. You know, the kind that the Environmental Protection Agency would not like. We take care of these issues at a fraction of the cost. I won’t say what company this is, but they were doing weird things. Like, alien research. <br /> <br /> We were doing alright for a couple of weeks. We searched around the city and found old sewers, mostly unused, deep. Been dumping the vats of green glowing shit there. Some we were storing in the rooms, and we set up a few drums of this stuff outside one. But, one tipped over. I manage to get it back up, but I heard my partner screaming. Some kind of thing, it crawled into her body. I shook her awake but her eyes. Those eyes. I see them every time that I shut my own- they were all white. <br /> <br /> She was the brains and I was the brawn, but she suddenly seemed almost stronger than I am! I pushed her into the room we were going to use for storage, and managed to get the door locked with an old key we had found in an office room the workers must have used at some point. This room! I don’t know what took over mind and body, but she’s someone else, now, something else. She tried to beg me to let her out, and she still knew who she was, but I know it’s not her. I locked myself in here. I don’t know if there are more of those green aliens out there, but I don’t want that to happen to me.</i>@@ <br /> <br /> Nothing else more is written. You wonder if it is the lab that the Night Stalkers have mentioned. This guy was illegally dumping waste for them, and his partner got taken over by a monster or something. With the key you now possess, you can find the room- and slay her. <br /> <br /> <<link "Back" $return>><</link>>
[img[Pictures/HuntingZones/DocksA1.jpg]] <<if $docksLighthouse==true>> <<hunt_zone 'Docks' 'DocksDocks2' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You managed to turn the light on already!<</linkreplace>> [img[Pictures/SafeItem.jpg][Inventory]] <<else>> <<hunt_zone 'Docks' 'DocksDocks2' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> [[Explore the lighthouse!|LH1]] <<set $docksLighthouse=true>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <</if>> <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksA2.jpg]] <<hunt_zone 'Docks' 'DocksDocks2' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Green grass and thick mud cover the wilderness between the old docks and the lighthouse. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksA3.jpg]] <<hunt_zone 'Docks' 'DocksDocks2' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This is the western end of the old, decayed docks. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksA4.jpg]] <<hunt_zone 'Docks' 'DocksDocks2' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The derelict docks, made of worn brick and mortar, still stand here, though the water continues to batter them. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksA5.jpg]] <<hunt_zone 'Docks' 'DocksDocks2' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The derelict docks, made of worn brick and mortar, still stand here, though the water continues to batter them. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksA6.jpg]] <<hunt_zone 'Docks' 'DocksDocks2' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This is the eastern end of the old, decayed docks. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksA7.jpg]] <<hunt_zone 'Docks' 'DocksDocks2' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Remnants of an old ghost town have been reclaimed by nature here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksA8.jpg]] <<hunt_zone 'Docks' 'DocksDocks2' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Only a building or two remain standing, relics of an old port town on the island. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
<<if $docksLighthouse>> [img[Pictures/HuntingZones/DocksA9.1.jpg]] <<else>> [img[Pictures/HuntingZones/DocksA9.jpg]] <</if>> <<hunt_zone 'Docks' 'DocksDocks2' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<if $docksLighthouse>> With the thick fog gone, beyond the ruins of the building, you make out the Flying Dutchman and see Kendra. <<link "Move onward!" "DocksA10">> <<run setup.theHunt.teleport("A",10);>> <</link>> <<else>> The edge of the old town ends here. If you can find a way to cut through the thick, unnatural fog, you might be able to explore further eastward. <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksA10.jpg]] <<hunt_zone 'Docks' 'DocksDocksBoss' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Kendra stands on a rickety dock as a ghost ship silently hovers on the water. [[Approach Kendra Tallulah.|DocksBoss1]] <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
<<if $docksLighthouse>> [img[Pictures/HuntingZones/DocksB1.1.jpg]] <<else>> [img[Pictures/HuntingZones/DocksB1.jpg]] <</if>> <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> In the distance you see Warrior Rock Lighthouse on the shore. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksB2.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> In the distance, you see a span of wilderness. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksB3.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> In the distance you see the western end of an old, derelict docking port. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksB4.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> In the distance you see an old, derelict docking port. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksB5.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> In the distance you see the eastern end of an old, derelict docking port. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksB6.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> In the distance you see wilderness. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksB7.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> In the distance you see wilderness. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksB8.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> In the distance you see wilderness. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksB9.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> In the distance you can make out some old buildings. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
<<if $docksLighthouse>> [img[Pictures/HuntingZones/DocksB10.1.jpg]] <<else>> [img[Pictures/HuntingZones/DocksB10.jpg]] <</if>> <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A thick fog obscures your vision, you cannot go further north. <<if $docksLighthouse>> With the fog lifted, you can see a ghost ship silently hovering on the water. <<link "Onward" "DocksA10">> <<run setup.theHunt.teleport("A",10);>> <</link>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksC1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area is rather shallow as you grow closer to the shore. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksC2.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area is rather shallow as you grow closer to the shore. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksC3.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area is rather shallow as you grow closer to the shore. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksC4.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area is rather shallow as you grow closer to the shore. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksC5.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area is rather shallow as you grow closer to the shore. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksC6.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area is rather shallow as you grow closer to the shore. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksC7.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area is rather shallow as you grow closer to the shore. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksC8.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area is rather shallow as you grow closer to the shore. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksC9.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area is rather shallow as you grow closer to the shore. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksC10.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This area is rather shallow as you grow closer to the shore. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
[img[Pictures/HuntingZones/DocksD1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Thick underwater vegetation grows here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksD2.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Thick underwater vegetation grows here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksD3.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Thick underwater vegetation grows here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksD4.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Thick underwater vegetation grows here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksD5.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Thick underwater vegetation grows here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksD6.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Thick underwater vegetation grows here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksD7.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Thick underwater vegetation grows here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksD8.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Thick underwater vegetation grows here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksD9.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Thick underwater vegetation grows here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksD10.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Thick underwater vegetation grows here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksE1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Plants and corals grow among ancient underwater ruins here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksE2.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Plants and corals grow among ancient underwater ruins here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksE3.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Plants and corals grow among ancient underwater ruins here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksE4.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Plants and corals grow among ancient underwater ruins here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksE5.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Plants and corals grow among ancient underwater ruins here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksE6.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Plants and corals grow among ancient underwater ruins here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksE7.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Plants and corals grow among ancient underwater ruins here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksE8.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Plants and corals grow among ancient underwater ruins here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksE9.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Plants and corals grow among ancient underwater ruins here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksE10.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Plants and corals grow among ancient underwater ruins here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksF1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Ancient, natural rock formations dot barren sands here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksF2.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Ancient, natural rock formations dot barren sands here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksF3.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Ancient, natural rock formations dot barren sands here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksF4.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Ancient, natural rock formations dot barren sands here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksF5.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Ancient, natural rock formations dot barren sands here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksF6.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Ancient, natural rock formations dot barren sands here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksF7.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Ancient, natural rock formations dot barren sands here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksF8.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Ancient, natural rock formations dot barren sands here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksF9.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Ancient, natural rock formations dot barren sands here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksF10.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Ancient, natural rock formations dot barren sands here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksG1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are closer to the surface and light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksG1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are closer to the surface and light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksG1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are closer to the surface and light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksG1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are closer to the surface and light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksG1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are closer to the surface and light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksG1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are closer to the surface and light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksG1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are closer to the surface and light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksG1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are closer to the surface and light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksG1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are closer to the surface and light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksG1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are closer to the surface and light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksH1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface, but some light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksH1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface, but some light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksH1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface, but some light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksH1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface, but some light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksH1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface, but some light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksH1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface, but some light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksH1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface, but some light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksH1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface, but some light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksH1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface, but some light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksH1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface, but some light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksI1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are deep below the surface, but the faintest light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksI1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are deep below the surface, but the faintest light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksI1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are deep below the surface, but the faintest light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksI1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are deep below the surface, but the faintest light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksI1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are deep below the surface, but the faintest light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksI1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are deep below the surface, but the faintest light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksI1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are deep below the surface, but the faintest light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksI1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are deep below the surface, but the faintest light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksI1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are deep below the surface, but the faintest light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksI1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are deep below the surface, but the faintest light reaches you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksJ1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksJ1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksJ1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksJ1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksJ1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksJ1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksJ1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksJ1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/DocksJ1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $krakenKilled>> [img[Pictures/HuntingZones/DocksJ1.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This is where you killed the Kraken and met a shark god! <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<else>> [img[Pictures/HuntingZones/DocksJ10.jpg]] <<hunt_zone 'Docks' 'DocksDocks1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Holy shit! As you look down below you in the darkness, that massive kraken swims towards you! You got lucky last time that the water pushed you away, but this time you are thousands of feet below the surface, and it knows you are here! <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<if $Character_Absinthe.GetCountInInventory('Fire Bomb') >=5 >> You have 5 fire bombs. Do you want to use them? <<link "Throw bombs down its throat!" "KrakenDefeat1">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<set $krakenKilled = true;>> <</link>> Or [[Fight the kraken!|BEKraken1]] <<else>> [[Fight the kraken!|BEKraken1]] <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc1'>> <<combat_image 'DocksAfanc1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksAfanc1-template' 'DocksAfanc1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc1' 'DocksAfanc1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAfanc1FS.png'>> Though the afanc darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc1' 'DocksAfanc1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAfanc1FS.png'>> <br /> Using your knife, you slash at the afanc! <br /> Your attacks damage the afanc! However, [[it counterattacks!|DocksAfanc1-EnemyAttack]] <<else>> <<combat_image 'DocksAfanc1IN.png'>> <br /> You slash with your knife, but the afanc dodges the blow! <br /> [[It attacks!|DocksAfanc1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAfanc1DF.png'>> The afanc clicks like a dolphin and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAfanc1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The afanc darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc1' 'DocksAfanc1-PlayerAttack'>> <<else>> <<combat_image 'DocksAfanc1FS.png'>> Though the afanc darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc1' 'DocksAfanc1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc2'>> <<combat_image 'DocksAfanc2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksAfanc2-template' 'DocksAfanc2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc2' 'DocksAfanc2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAfanc2FS.png'>> Though the afanc darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc2' 'DocksAfanc2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAfanc2FS.png'>> <br /> Using your knife you slash at the afanc! <br /> Your attacks damage the afanc! However, [[it counterattacks!|DocksAfanc2-EnemyAttack]] <<else>> <<combat_image 'DocksAfanc2IN.png'>> <br /> You slash with your knife, but the afanc dodges the blow! <br /> [[It attacks!|DocksAfanc2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAfanc2DF.png'>> The afanc clicks like a dolphin and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAfanc2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The afanc darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc2' 'DocksAfanc2-PlayerAttack'>> <<else>> <<combat_image 'DocksAfanc2FS.png'>> Though the afanc darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc2' 'DocksAfanc2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc3'>> <<combat_image 'DocksAfanc3IN.png' >><<nobr>> <<combat_copyEnemy 'DocksAfanc3-template' 'DocksAfanc3' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc3' 'DocksAfanc3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAfanc3FS.png'>> Though the afanc darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc3' 'DocksAfanc3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAfanc3FS.png'>> <br /> Using your knife you slash at the afanc! <br /> Your attacks damage the afanc! However, [[it counterattacks!|DocksAfanc3-EnemyAttack]] <<else>> <<combat_image 'DocksAfanc3IN.png'>> <br /> You slash with your knife, but the afanc dodges the blow! <br /> [[It attacks!|DocksAfanc3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAfanc3DF.png'>> The afanc clicks like a dolphin and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAfanc3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAfanc3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The afanc darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc3' 'DocksAfanc3-PlayerAttack'>> <<else>> <<combat_image 'DocksAfanc3FS.png'>> Though the afanc darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAfanc3' 'DocksAfanc3-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmmonoid1'>> <<combat_image 'DocksAmmonoid1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksAmmonoid1-template' 'DocksAmmonoid1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid1' 'DocksAmmonoid1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmmonoid1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAmmonoid1FS.png'>> Though the ammonoid darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid1' 'DocksAmmonoid1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAmmonoid1FS.png'>> <br /> Using your knife you slash at the ammonoid! <br /> Your attacks damage the ammonoid! However, [[it counterattacks!|DocksAmmonoid1-EnemyAttack]] <<else>> <<combat_image 'DocksAmmonoid1IN.png'>> <br /> You slash with your knife, but the ammonoid dodges the blow! <br /> [[It attacks!|DocksAmmonoid1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAmmonoid1DF.png'>> The ammonoid's tentacles curl and twitch as it dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmmonoid1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAmmonoid1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ammonoid reaches out at you, propelling forward! It latches on and bites you, rending your flesh! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid1' 'DocksAmmonoid1-PlayerAttack'>> <<else>> <<combat_image 'DocksAmmonoid1FS.png'>> Though the ammonoid darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid1' 'DocksAmmonoid1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmmonoid2'>> <<combat_image 'DocksAmmonoid2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksAmmonoid2-template' 'DocksAmmonoid2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid2' 'DocksAmmonoid2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmmonoid2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAmmonoid2FS.png'>> Though the ammonoid darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid2' 'DocksAmmonoid2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAmmonoid2FS.png'>> <br /> Using your knife you slash at the ammonoid! <br /> Your attacks damage the ammonoid! However, [[it counterattacks!|DocksAmmonoid2-EnemyAttack]] <<else>> <<combat_image 'DocksAmmonoid2IN.png'>> <br /> You slash with your knife, but the ammonoid dodges the blow! <br /> [[It attacks!|DocksAmmonoid2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAmmonoid2DF.png'>> The ammonoid's tentacles curl and twitch as it dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmmonoid2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAmmonoid2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ammonoid reaches out at you, propelling forward! It latches on and bites you, rending your flesh! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid2' 'DocksAmmonoid2-PlayerAttack'>> <<else>> <<combat_image 'DocksAmmonoid2FS.png'>> Though the ammonoid darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmmonoid2' 'DocksAmmonoid2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmphibiman1'>> <<combat_image 'DocksAmphibiman1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksAmphibiman1-template' 'DocksAmphibiman1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman1' 'DocksAmphibiman1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmphibiman1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAmphibiman1FS.png'>> The amphibiman grasps at you with webbed hands, but you manage to dodge him! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman1' 'DocksAmphibiman1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAmphibiman1FS.png'>> <br /> You slash at the amphibiman with you knife, and manage to strike him! <br /> Your attacks damage the amphibiman! However, [[he counterattacks!|DocksAmphibiman1-EnemyAttack]] <<else>> <<combat_image 'DocksAmphibiman1IN.png'>> <br /> You slash at the amphibiman with you knife, but miss him! <br /> [[He attacks!|DocksAmphibiman1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAmphibiman1DF.png'>> You land a fatal blow and the amphibiman dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmphibiman1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEAmb1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAmphibiman1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The amphibiman slashes you with his webbed claws! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman1' 'DocksAmphibiman1-PlayerAttack'>> <<else>> <<combat_image 'DocksAmphibiman1FS.png'>> The amphibiman grasps at you with webbed hands, but you manage to dodge him! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman1' 'DocksAmphibiman1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmphibiman2'>> <<combat_image 'DocksAmphibiman2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksAmphibiman2-template' 'DocksAmphibiman2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman2' 'DocksAmphibiman2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmphibiman2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksAmphibiman2FS.png'>> The amphibiman grasps at you with webbed hands, but you manage to dodge him! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman2' 'DocksAmphibiman2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksAmphibiman2FS.png'>> <br /> You slash at the amphibiman with you knife, and manage to strike him! <br /> Your attacks damage the amphibiman! However, [[he counterattacks!|DocksAmphibiman2-EnemyAttack]] <<else>> <<combat_image 'DocksAmphibiman2IN.png'>> <br /> You slash at the amphibiman with you knife, but miss him! <br /> [[He attacks!|DocksAmphibiman2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksAmphibiman2DF.png'>> You land a fatal blow and the amphibiman dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksAmphibiman2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEAmb1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksAmphibiman2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The amphibiman slashes you with his webbed claws! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman2' 'DocksAmphibiman2-PlayerAttack'>> <<else>> <<combat_image 'DocksAmphibiman2FS.png'>> The amphibiman grasps at you with webbed hands, but you manage to dodge him! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksAmphibiman2' 'DocksAmphibiman2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl1'>> <<combat_image 'DocksCipactl1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksCipactl1-template' 'DocksCipactl1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl1' 'DocksCipactl1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksCipactl1FS.png'>> Though the cipactli darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl1' 'DocksCipactl1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksCipactl1FS.png'>> <br /> Using your knife, you slash at the cipactli! <br /> Your attacks damage the cipactli! However, [[it counterattacks!|DocksCipactl1-EnemyAttack]] <<else>> <<combat_image 'DocksCipactl1IN.png'>> <br /> Using your knife, you slash at the cipactli, but you miss! <br /> [[It attacks!|DocksCipactl1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksCipactl1DF.png'>> The cipactli croaks like a frog and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksCipactl1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Swinging its tail to propel through the water, the cipactli rushes forward biting you several times! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl1' 'DocksCipactl1-PlayerAttack'>> <<else>> <<combat_image 'DocksCipactl1FS.png'>> Though the cipactli darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl1' 'DocksCipactl1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl2'>> <<combat_image 'DocksCipactl2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksCipactl2-template' 'DocksCipactl2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl2' 'DocksCipactl2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksCipactl2FS.png'>> Though the cipactli darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl2' 'DocksCipactl2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksCipactl2FS.png'>> <br /> Using your knife, you slash at the cipactli! <br /> Your attacks damage the cipactli! However, [[it counterattacks!|DocksCipactl2-EnemyAttack]] <<else>> <<combat_image 'DocksCipactl2IN.png'>> <br /> Using your knife, you slash at the cipactli, but you miss! <br /> [[It attacks!|DocksCipactl2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksCipactl2DF.png'>> The cipactli croaks like a frog and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksCipactl2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Swinging its tail to propel through the water, the cipactli rushes forward biting you several times! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl2' 'DocksCipactl2-PlayerAttack'>> <<else>> <<combat_image 'DocksCipactl2FS.png'>> Though the cipactli darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl2' 'DocksCipactl2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl3'>> <<combat_image 'DocksCipactl3IN.png' >><<nobr>> <<combat_copyEnemy 'DocksCipactl3-template' 'DocksCipactl3' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl3' 'DocksCipactl3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksCipactl3FS.png'>> Though the cipactli darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl3' 'DocksCipactl3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksCipactl3FS.png'>> <br /> Using your knife, you slash at the cipactli! <br /> Your attacks damage the cipactli! However, [[it counterattacks!|DocksCipactl3-EnemyAttack]] <<else>> <<combat_image 'DocksCipactl3IN.png'>> <br /> Using your knife, you slash at the cipactli, but you miss! <br /> [[It attacks!|DocksCipactl3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksCipactl3DF.png'>> The cipactli croaks like a frog and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCipactl3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksCipactl3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Swinging its tail to propel through the water, the cipactli rushes forward biting you several times! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl3' 'DocksCipactl3-PlayerAttack'>> <<else>> <<combat_image 'DocksCipactl3FS.png'>> Though the cipactli darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCipactl3' 'DocksCipactl3-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCursedTreasure1'>> <<combat_image 'DocksCursedTreasure1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksCursedTreasure1-template' 'DocksCursedTreasure1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure1' 'DocksCursedTreasure1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCursedTreasure1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksCursedTreasure1FS.png'>> The fleshy claw grasps at you, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure1' 'DocksCursedTreasure1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksCursedTreasure1FS.png'>> <br /> You slash at the flesh within the chest, slicing it! <br /> Your attacks damage the monster! However, [[it counterattacks!|DocksCursedTreasure1-EnemyAttack]] <<else>> <<combat_image 'DocksCursedTreasure1IN.png'>> <br /> You slash at the flesh within the chest, but miss it! <br /> [[It attacks!|DocksCursedTreasure1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksCursedTreasure1DF.png'>> With a final blow you kill the fleshy creature. Its limbs twitch and fall dead before it crumbles to ash. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCursedTreasure1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BECT1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksCursedTreasure1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The creepy arm reaches out slashing at you, and manages to rend your flesh! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure1' 'DocksCursedTreasure1-PlayerAttack'>> <<else>> <<combat_image 'DocksCursedTreasure1FS.png'>> The fleshy claw grasps at you, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure1' 'DocksCursedTreasure1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCursedTreasure2'>> <<combat_image 'DocksCursedTreasure2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksCursedTreasure2-template' 'DocksCursedTreasure2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure2' 'DocksCursedTreasure2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCursedTreasure2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksCursedTreasure2FS.png'>> The fleshy claw grasps at you, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure2' 'DocksCursedTreasure2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksCursedTreasure2FS.png'>> <br /> You slash at the flesh within the chest, slicing it! <br /> Your attacks damage the monster! However, [[it counterattacks!|DocksCursedTreasure2-EnemyAttack]] <<else>> <<combat_image 'DocksCursedTreasure2IN.png'>> <br /> You slash at the flesh within the chest, but miss it! <br /> [[It attacks!|DocksCursedTreasure2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksCursedTreasure2DF.png'>> With a final blow you kill the fleshy creature. Its limbs twitch and fall dead before it crumbles to ash. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksCursedTreasure2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BECT1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksCursedTreasure2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The creepy arm reaches out slashing at you, and manages to rend your flesh! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure2' 'DocksCursedTreasure2-PlayerAttack'>> <<else>> <<combat_image 'DocksCursedTreasure2FS.png'>> The fleshy claw grasps at you, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksCursedTreasure2' 'DocksCursedTreasure2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksGrindylow1'>> <<combat_image 'DocksGrindylow1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksGrindylow1-template' 'DocksGrindylow1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow1' 'DocksGrindylow1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksGrindylow1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksGrindylow1FS.png'>> The grindylow reaches out in an attempt to grab you but misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow1' 'DocksGrindylow1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksGrindylow1FS.png'>> <br /> You slash at the grindylow and stab it! <br /> Your attacks damage the grindylow! However, [[he counterattacks!|DocksGrindylow1-EnemyAttack]] <<else>> <<combat_image 'DocksGrindylow1IN.png'>> <br /> You slash at the grindylow but miss it! <br /> [[It attacks!|DocksGrindylow1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksGrindylow1DF.png'>> After a final, fatal stab, the grindylow falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksGrindylow1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEGrindylow1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksGrindylow1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The grindylow's long, gangly arms wrap around you and it begins rubbing itself against your body! You eventually break free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow1' 'DocksGrindylow1-PlayerAttack'>> <<else>> <<combat_image 'DocksGrindylow1FS.png'>> The grindylow reaches out in an attempt to grab you but misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow1' 'DocksGrindylow1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksGrindylow2'>> <<combat_image 'DocksGrindylow2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksGrindylow2-template' 'DocksGrindylow2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow2' 'DocksGrindylow2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksGrindylow2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksGrindylow2FS.png'>> The grindylow reaches out in an attempt to grab you but misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow2' 'DocksGrindylow2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksGrindylow2FS.png'>> <br /> You slash at the grindylow and stab it! <br /> Your attacks damage the grindylow! However, [[he counterattacks!|DocksGrindylow2-EnemyAttack]] <<else>> <<combat_image 'DocksGrindylow2IN.png'>> <br /> You slash at the grindylow but miss it! <br /> [[It attacks!|DocksGrindylow2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksGrindylow2DF.png'>> After a final, fatal stab, the grindylow falls dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksGrindylow2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEGrindylow1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksGrindylow2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The grindylow's long, gangly arms wrap around you and it begins rubbing itself against your body! You eventually break free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow2' 'DocksGrindylow2-PlayerAttack'>> <<else>> <<combat_image 'DocksGrindylow2FS.png'>> The grindylow reaches out in an attempt to grab you but misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksGrindylow2' 'DocksGrindylow2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksKrakenite1'>> <<combat_image 'DocksKrakenite1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksKrakenite1-template' 'DocksKrakenite1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite1' 'DocksKrakenite1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksKrakenite1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksKrakenite1FS.png'>> The krakenite focuses its mind on your psyche, but you manage to resist the whispers! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite1' 'DocksKrakenite1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksKrakenite1FS.png'>> <br /> With your quick reflexes, you manage to stab the krakenite, causing it to growl! <br /> Your attacks damage the krakenite! However, [[he counterattacks!|DocksKrakenite1-EnemyAttack]] <<else>> <<combat_image 'DocksKrakenite1IN.png'>> <br /> With your quick reflexes, you try to stab the krakenite, but miss it! <br /> [[It attacks!|DocksKrakenite1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksKrakenite1DF.png'>> The krakenite's eyes lose their red glow as it dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksKrakenite1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEKrakenite1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksKrakenite1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The krakenite makes no move towards you, but you feel apressure in your head! <br> <i>@@.Brone;<<psy>>Give up. You cannot win. You will lose.<</psy>>@@</i> <br> You squeeze your eyes together and yell to break the mental spell! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite1' 'DocksKrakenite1-PlayerAttack'>> <<else>> <<combat_image 'DocksKrakenite1FS.png'>> The krakenite focuses its mind on your psyche, but you manage to resist the whispers! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite1' 'DocksKrakenite1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksKrakenite2'>> <<combat_image 'DocksKrakenite2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksKrakenite2-template' 'DocksKrakenite2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite2' 'DocksKrakenite2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksKrakenite2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksKrakenite2FS.png'>> The krakenite focuses its mind on your psyche, but you manage to resist the whispers! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite2' 'DocksKrakenite2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksKrakenite2FS.png'>> <br /> With your quick reflexes, you manage to stab the krakenite, causing it to growl! <br /> Your attacks damage the krakenite! However, [[he counterattacks!|DocksKrakenite2-EnemyAttack]] <<else>> <<combat_image 'DocksKrakenite2IN.png'>> <br /> With your quick reflexes, you try to stab the krakenite, but you miss it! <br /> [[It attacks!|DocksKrakenite2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksKrakenite2DF.png'>> The krakenite's eyes lose their red glow as it dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksKrakenite2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEKrakenite1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksKrakenite2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The krakenite makes no move towards you, but you feel apressure in your head! <br> <i>@@.Brone;<<psy>>Give up. You cannot win. You will lose.<</psy>>@@</i> <br> You squeeze your eyes together and yell to break the mental spell! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite2' 'DocksKrakenite2-PlayerAttack'>> <<else>> <<combat_image 'DocksKrakenite2FS.png'>> The krakenite focuses its mind on your psyche, but you manage to resist the whispers! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksKrakenite2' 'DocksKrakenite2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksLeviathan1'>> <<combat_image 'DocksLeviathan1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksLeviathan1-template' 'DocksLeviathan1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan1' 'DocksLeviathan1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksLeviathan1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksLeviathan1FS.png'>> Though the leviathan darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan1' 'DocksLeviathan1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksLeviathan1FS.png'>> <br /> Using your knife, you slash at the leviathan! <br /> Your attacks damage the leviathan! However, [[it counterattacks!|DocksLeviathan1-EnemyAttack]] <<else>> <<combat_image 'DocksLeviathan1IN.png'>> <br /> Using your knife, you slash at the leviathan, but you miss! <br /> [[It attacks!|DocksLeviathan1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksLeviathan1DF.png'>> The leviathan hisses like a snake and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksLeviathan1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksLeviathan1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The leviathan darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan1' 'DocksLeviathan1-PlayerAttack'>> <<else>> <<combat_image 'DocksLeviathan1FS.png'>> Though the leviathan darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan1' 'DocksLeviathan1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksLeviathan2'>> <<combat_image 'DocksLeviathan2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksLeviathan2-template' 'DocksLeviathan2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan2' 'DocksLeviathan2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksLeviathan2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksLeviathan2FS.png'>> Though the leviathan darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan2' 'DocksLeviathan2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksLeviathan2FS.png'>> <br /> Using your knife, you slash at the leviathan! <br /> Your attacks damage the leviathan! However, [[it counterattacks!|DocksLeviathan2-EnemyAttack]] <<else>> <<combat_image 'DocksLeviathan2IN.png'>> <br /> Using your knife, you slash at the leviathan, but you miss! <br /> [[It attacks!|DocksLeviathan2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksLeviathan2DF.png'>> The leviathan hisses like a snake and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksLeviathan2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksLeviathan2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The leviathan darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan2' 'DocksLeviathan2-PlayerAttack'>> <<else>> <<combat_image 'DocksLeviathan2FS.png'>> Though the leviathan darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksLeviathan2' 'DocksLeviathan2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMarbendlar1'>> <<combat_image 'DocksMarbendlar1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksMarbendlar1-template' 'DocksMarbendlar1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar1' 'DocksMarbendlar1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMarbendlar1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMarbendlar1FS.png'>> The marbendlar lashes out with his claws, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar1' 'DocksMarbendlar1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMarbendlar1FS.png'>> <br /> You strike at him several times and manage to land a blow! <br /> Your attacks damage the marbendlar! However, [[he counterattacks!|DocksMarbendlar1-EnemyAttack]] <<else>> <<combat_image 'DocksMarbendlar1IN.png'>> <br /> You strike at him several times but miss him! <br /> [[It attacks!|DocksMarbendlar1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMarbendlar1DF.png'>> With a final, deadly blow, you end the marbendlar's life! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMarbendlar1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMarbendlar1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMarbendlar1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The marbendlar slashes at you with his claws rending your flesh! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar1' 'DocksMarbendlar1-PlayerAttack'>> <<else>> <<combat_image 'DocksMarbendlar1FS.png'>> The marbendlar lashes out with his claws, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar1' 'DocksMarbendlar1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMarbendlar2'>> <<combat_image 'DocksMarbendlar2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksMarbendlar2-template' 'DocksMarbendlar2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar2' 'DocksMarbendlar2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMarbendlar2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMarbendlar2FS.png'>> The marbendlar lashes out with his claws, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar2' 'DocksMarbendlar2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMarbendlar2FS.png'>> <br /> You strike at him several times and manage to land a blow! <br /> Your attacks damage the merbendlar! However, [[he counterattacks!|DocksMarbendlar2-EnemyAttack]] <<else>> <<combat_image 'DocksMarbendlar2IN.png'>> <br /> You strike at him several times but you miss him! <br /> [[It attacks!|DocksMarbendlar2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMarbendlar2DF.png'>> With a final, deadly blow, you end the marbendlar's life! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMarbendlar2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMarbendlar1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMarbendlar2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The marbendlar slashes at you with his claws rending your flesh! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar2' 'DocksMarbendlar2-PlayerAttack'>> <<else>> <<combat_image 'DocksMarbendlar2FS.png'>> The marbendlar lashes out with his claws, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMarbendlar2' 'DocksMarbendlar2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid1'>> <<combat_image 'DocksMermaid1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksMermaid1-template' 'DocksMermaid1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid1' 'DocksMermaid1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMermaid1FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid1' 'DocksMermaid1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMermaid1FS.png'>> <br /> You slash at the mermaid and though she tries to swim away, you manage wound her! <br /> Your attacks damage the mermaid! However, [[she counterattacks!|DocksMermaid1-EnemyAttack]] <<else>> <<combat_image 'DocksMermaid1IN.png'>> <br /> You slash at the mermaid, but you miss her! <br /> [[It attacks!|DocksMermaid1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMermaid1DF.png'>> You land a final blow to the mermaid and she issues a terrible scream as she dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMermaid1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMermaid1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The mermaid glides at you and forcibly kisses you! You manage to fight her off, but a black smoky cloud she emits poisons you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid1' 'DocksMermaid1-PlayerAttack'>> <<else>> <<combat_image 'DocksMermaid1FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid1' 'DocksMermaid1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid2'>> <<combat_image 'DocksMermaid2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksMermaid2-template' 'DocksMermaid2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid2' 'DocksMermaid2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMermaid2FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid2' 'DocksMermaid2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMermaid2FS.png'>> <br /> You slash at the mermaid and though she tries to swim away, you manage wound her! <br /> Your attacks damage the mermaid! However, [[she counterattacks!|DocksMermaid2-EnemyAttack]] <<else>> <<combat_image 'DocksMermaid2IN.png'>> <br /> You slash at the mermaid, but miss her! <br /> [[It attacks!|DocksMermaid2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMermaid2DF.png'>> You land a final blow to the mermaid and she issues a terrible scream as she dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMermaid1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMermaid2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The mermaid glides at you and forcibly kisses you! You manage to fight her off, but a black smoky cloud she emits poisons you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid2' 'DocksMermaid2-PlayerAttack'>> <<else>> <<combat_image 'DocksMermaid2FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid2' 'DocksMermaid2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid3'>> <<combat_image 'DocksMermaid3IN.png' >><<nobr>> <<combat_copyEnemy 'DocksMermaid3-template' 'DocksMermaid3' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid3' 'DocksMermaid3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMermaid3FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid3' 'DocksMermaid3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMermaid3FS.png'>> <br /> You slash at the mermaid and though she tries to swim away, you manage wound her! <br /> Your attacks damage the mermaid! However, [[she counterattacks!|DocksMermaid3-EnemyAttack]] <<else>> <<combat_image 'DocksMermaid3IN.png'>> <br /> You slash at the mermaid, but you her! <br /> [[It attacks!|DocksMermaid3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMermaid3DF.png'>> You land a final blow to the mermaid and she issues a terrible scream as she dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMermaid1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMermaid3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The mermaid glides at you and forcibly kisses you! You manage to fight her off, but a black smoky cloud she emits poisons you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid3' 'DocksMermaid3-PlayerAttack'>> <<else>> <<combat_image 'DocksMermaid3FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid3' 'DocksMermaid3-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid4'>> <<combat_image 'DocksMermaid4IN.png' >><<nobr>> <<combat_copyEnemy 'DocksMermaid4-template' 'DocksMermaid4' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid4' 'DocksMermaid4-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid4'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMermaid4FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid4' 'DocksMermaid4-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMermaid4FS.png'>> <br /> You slash at the mermaid and though she tries to swim away, you manage wound her! <br /> Your attacks damage the mermaid! However, [[she counterattacks!|DocksMermaid4-EnemyAttack]] <<else>> <<combat_image 'DocksMermaid4IN.png'>> <br /> You slash at the mermaid, but you miss her! <br /> [[It attacks!|DocksMermaid4-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMermaid4DF.png'>> You land a final blow to the mermaid and she issues a terrible scream as she dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMermaid4'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMermaid1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMermaid4FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The mermaid glides at you and forcibly kisses you! You manage to fight her off, but a black smoky cloud she emits poisons you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid4' 'DocksMermaid4-PlayerAttack'>> <<else>> <<combat_image 'DocksMermaid4FS.png'>> The mermaid tries to grab you, but you manage to dodge her! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMermaid4' 'DocksMermaid4-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMerman1'>> <<combat_image 'DocksMerman1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksMerman1-template' 'DocksMerman1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman1' 'DocksMerman1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMerman1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMerman1FS.png'>> The merman tries to grab you, but you manage to dodge him! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman1' 'DocksMerman1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMerman1FS.png'>> <br /> You slash at the merman and though he tries to swim away, you manage wound him! <br /> Your attacks damage the merman! However, [[he counterattacks!|DocksMerman1-EnemyAttack]] <<else>> <<combat_image 'DocksMerman1IN.png'>> <br /> You slash at the merman, but you miss him! <br /> [[It attacks!|DocksMerman1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMerman1DF.png'>> You land a final blow to the merman and he issues a terrible groan as he dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMerman1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMerman1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMerman1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The merman slaps you with his fin! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman1' 'DocksMerman1-PlayerAttack'>> <<else>> <<combat_image 'DocksMerman1FS.png'>> The merman tries to grab you, but you manage to dodge him! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman1' 'DocksMerman1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMerman2'>> <<combat_image 'DocksMerman2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksMerman2-template' 'DocksMerman2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman2' 'DocksMerman2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMerman2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksMerman2FS.png'>> The merman tries to grab you, but you manage to dodge him! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman2' 'DocksMerman2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksMerman2FS.png'>> <br /> You slash at the merman and though he tries to swim away, you manage wound him! <br /> Your attacks damage the merman! However, [[he counterattacks!|DocksMerman2-EnemyAttack]] <<else>> <<combat_image 'DocksMerman2IN.png'>> <br /> You slash at the merman, but you miss him! <br /> [[It attacks!|DocksMerman2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksMerman2DF.png'>> You land a final blow to the merman and he issues a terrible groan as he dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksMerman2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEMerman1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksMerman2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The merman slaps you with his fin! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman2' 'DocksMerman2-PlayerAttack'>> <<else>> <<combat_image 'DocksMerman2FS.png'>> The merman tries to grab you, but you manage to dodge him! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksMerman2' 'DocksMerman2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksNymph1'>> <<combat_image 'DocksNymph1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksNymph1-template' 'DocksNymph1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph1' 'DocksNymph1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksNymph1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksNymph1FS.png'>> The water nymph casts some sort of water spell, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph1' 'DocksNymph1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksNymph1FS.png'>> <br /> You try to get in close and slash at the nymph, and you wound her! <br /> Your attacks damage the nymph! However, [[she counterattacks!|DocksNymph1-EnemyAttack]] <<else>> <<combat_image 'DocksNymph1IN.png'>> <br /> You try to get in close and slash at the nymph, but you miss her! <br /> [[It attacks!|DocksNymph1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksNymph1DF.png'>> You manage to slay the nymph! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksNymph1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BENymph1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksNymph1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The nymph fires some sort of water attack at you and it hits you hard! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph1' 'DocksNymph1-PlayerAttack'>> <<else>> <<combat_image 'DocksNymph1FS.png'>> The water nymph casts some sort of water spell, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph1' 'DocksNymph1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksNymph2'>> <<combat_image 'DocksNymph2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksNymph2-template' 'DocksNymph2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph2' 'DocksNymph2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksNymph2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksNymph2FS.png'>> The water nymph casts some sort of water spell, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph2' 'DocksNymph2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksNymph2FS.png'>> <br /> You try to get in close and slash at the nymph, and you wound her! <br /> Your attacks damage the nymph! However, [[she counterattacks!|DocksNymph2-EnemyAttack]] <<else>> <<combat_image 'DocksNymph2IN.png'>> <br /> You try to get in close and slash at the nymph, but you miss her! <br /> [[It attacks!|DocksNymph2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksNymph2DF.png'>> You manage to slay the nymph! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksNymph2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BENymph1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksNymph2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The nymph fires some sort of water attack at you and it hits you hard! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph2' 'DocksNymph2-PlayerAttack'>> <<else>> <<combat_image 'DocksNymph2FS.png'>> The water nymph casts some sort of water spell, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksNymph2' 'DocksNymph2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaMonster1'>> <<combat_image 'DocksSeaMonster1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksSeaMonster1-template' 'DocksSeaMonster1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster1' 'DocksSeaMonster1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaMonster1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksSeaMonster1FS.png'>> Though the sea monster darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster1' 'DocksSeaMonster1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksSeaMonster1FS.png'>> <br /> Using your knife, you slash at the sea monster! <br /> Your attacks damage the sea monster! However, [[it counterattacks!|DocksSeaMonster1-EnemyAttack]] <<else>> <<combat_image 'DocksSeaMonster1IN.png'>> <br /> You slash with your knife, but the sea monster dodges the blow! <br /> [[It attacks!|DocksSeaMonster1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksSeaMonster1DF.png'>> The sea monster lets loose a angry roar and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaMonster1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksSeaMonster1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The sea monster darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster1' 'DocksSeaMonster1-PlayerAttack'>> <<else>> <<combat_image 'DocksSeaMonster1FS.png'>> Though the sea monster darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster1' 'DocksSeaMonster1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaMonster2'>> <<combat_image 'DocksSeaMonster2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksSeaMonster2-template' 'DocksSeaMonster2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster2' 'DocksSeaMonster2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaMonster2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksSeaMonster2FS.png'>> Though the sea monster darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster2' 'DocksSeaMonster2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksSeaMonster2FS.png'>> <br /> Using your knife, you slash at the sea monster! <br /> Your attacks damage the sea monster! However, [[it counterattacks!|DocksSeaMonster2-EnemyAttack]] <<else>> <<combat_image 'DocksSeaMonster2IN.png'>> <br /> You slash with your knife, but the sea monster dodges the blow! <br /> [[It attacks!|DocksSeaMonster2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksSeaMonster2DF.png'>> The sea monster lets loose a angry roar and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaMonster2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksSeaMonster2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The sea monster darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster2' 'DocksSeaMonster2-PlayerAttack'>> <<else>> <<combat_image 'DocksSeaMonster2FS.png'>> Though the sea monster darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaMonster2' 'DocksSeaMonster2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaSerpent1'>> <<combat_image 'DocksSeaSerpent1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksSeaSerpent1-template' 'DocksSeaSerpent1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent1' 'DocksSeaSerpent1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaSerpent1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksSeaSerpent1FS.png'>> Though the sea serpent darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent1' 'DocksSeaSerpent1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksSeaSerpent1FS.png'>> <br /> Using your knife, you slash at the sea serpent! <br /> Your attacks damage the sea serpent! However, [[it counterattacks!|DocksSeaSerpent1-EnemyAttack]] <<else>> <<combat_image 'DocksSeaSerpent1IN.png'>> <br /> You slash with your knife, but the sea serpent dodges the blow! <br /> [[It attacks!|DocksSeaSerpent1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksSeaSerpent1DF.png'>> The sea serpent lets loose a angry hiss and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaSerpent1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksSeaSerpent1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The sea serpent darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent1' 'DocksSeaSerpent1-PlayerAttack'>> <<else>> <<combat_image 'DocksSeaSerpent1FS.png'>> Though the sea serpent darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent1' 'DocksSeaSerpent1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaSerpent2'>> <<combat_image 'DocksSeaSerpent2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksSeaSerpent2-template' 'DocksSeaSerpent2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent2' 'DocksSeaSerpent2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaSerpent2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksSeaSerpent2FS.png'>> Though the sea serpent darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent2' 'DocksSeaSerpent2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksSeaSerpent2FS.png'>> <br /> Using your knife, you slash at the sea serpent! <br /> Your attacks damage the sea serpent! However, [[it counterattacks!|DocksSeaSerpent2-EnemyAttack]] <<else>> <<combat_image 'DocksSeaSerpent2IN.png'>> <br /> You slash with your knife, but the sea serpent dodges the blow! <br /> [[It attacks!|DocksSeaSerpent2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksSeaSerpent2DF.png'>> The sea serpent lets loose a angry hiss and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSeaSerpent2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksSeaSerpent2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The sea serpent darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent2' 'DocksSeaSerpent2-PlayerAttack'>> <<else>> <<combat_image 'DocksSeaSerpent2FS.png'>> Though the sea serpent darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSeaSerpent2' 'DocksSeaSerpent2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSiren1'>> <<combat_image 'DocksSiren1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksSiren1-template' 'DocksSiren1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren1' 'DocksSiren1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSiren1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksSiren1FS.png'>> The siren sings a melodious song, but you manage to cover your ears in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren1' 'DocksSiren1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksSiren1FS.png'>> <br /> You swim close enough to stab at the siren, and you strike her! <br /> Your attacks damage the siren! However, [[she counterattacks!|DocksSiren1-EnemyAttack]] <<else>> <<combat_image 'DocksSiren1IN.png'>> <br /> You swim close enough to stab at the siren, but you miss her! <br /> [[It attacks!|DocksSiren1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksSiren1DF.png'>> As she dies, the siren sings a mournful tune followed by still silence. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSiren1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BESiren1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksSiren1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The siren sings a melodious song. You cannot help but listen to the mesmerizing music, and you only realize that you have slowly swam towards her as you are about to release your weapon! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren1' 'DocksSiren1-PlayerAttack'>> <<else>> <<combat_image 'DocksSiren1FS.png'>> The siren sings a melodious song, but you manage to cover your ears in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren1' 'DocksSiren1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSiren2'>> <<combat_image 'DocksSiren2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksSiren2-template' 'DocksSiren2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren2' 'DocksSiren2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSiren2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksSiren2FS.png'>> The siren sings a melodious song, but you manage to cover your ears in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren2' 'DocksSiren2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksSiren2FS.png'>> <br /> You swim close enough to stab at the siren, and you strike her! <br /> Your attacks damage the siren! However, [[she counterattacks!|DocksSiren2-EnemyAttack]] <<else>> <<combat_image 'DocksSiren2IN.png'>> <br /> You swim close enough to stab at the siren, but you miss her! <br /> [[It attacks!|DocksSiren2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksSiren2DF.png'>> As she dies, the siren sings a mournful tune followed by still silence. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksSiren2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BESiren1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksSiren2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The siren sings a melodious song. You cannot help but listen to the mesmerizing music, and you only realize that you have slowly swam towards her as you are about to release your weapon! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren2' 'DocksSiren2-PlayerAttack'>> <<else>> <<combat_image 'DocksSiren2FS.png'>> The siren sings a melodious song, but you manage to cover your ears in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksSiren2' 'DocksSiren2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksTimingila'>> <<combat_image 'DocksTimingilaIN.png' >><<nobr>> <<combat_copyEnemy 'DocksTimingila-template' 'DocksTimingila' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksTimingila' 'DocksTimingila-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksTimingila'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksTimingilaFS.png'>> Though the timingila darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksTimingila' 'DocksTimingila-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksTimingilaFS.png'>> <br /> Using your knife, you slash at the timingila! <br /> Your attacks damage the timingila! However, [[it counterattacks!|DocksTimingila-EnemyAttack]] <<else>> <<combat_image 'DocksTimingilaIN.png'>> <br /> You slash with your knife, but the timingila dodges the blow! <br /> [[It attacks!|DocksTimingila-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksTimingilaDF.png'>> The timingila growls and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksTimingila'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksTimingilaFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The timingila darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksTimingila' 'DocksTimingila-PlayerAttack'>> <<else>> <<combat_image 'DocksTimingilaFS.png'>> Though the timingila darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksTimingila' 'DocksTimingila-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUkupanipo'>> <<combat_image 'DocksUkupanipoIN.png' >><<nobr>> <<combat_copyEnemy 'DocksUkupanipo-template' 'DocksUkupanipo' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUkupanipo' 'DocksUkupanipo-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUkupanipo'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksUkupanipoFS.png'>> Though the ukupanipo darts at immense speed, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUkupanipo' 'DocksUkupanipo-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksUkupanipoFS.png'>> <br /> Using your knife, you slash at the ukupanipo! <br /> Your attacks damage the ukupanipo! However, [[he counterattacks!|DocksUkupanipo-EnemyAttack]] <<else>> <<combat_image 'DocksUkupanipoIN.png'>> <br /> You slash with your knife, but the ukupanipo dodges the blow! <br /> [[It attacks!|DocksUkupanipo-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksUkupanipoDF.png'>> The ukupanipo roars and dies! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUkupanipo'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|DocksDefaultBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksUkupanipoFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ukupanipo darts through the water and snaps at you with its jaws, managing to bite you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUkupanipo' 'DocksUkupanipo-PlayerAttack'>> <<else>> <<combat_image 'DocksUkupanipoFS.png'>> Though the ukupanipo darts at immense speed, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUkupanipo' 'DocksUkupanipo-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUndine1'>> <<combat_image 'DocksUndine1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksUndine1-template' 'DocksUndine1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine1' 'DocksUndine1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUndine1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksUndine1FS.png'>> The undine casts some type of water spell, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine1' 'DocksUndine1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksUndine1FS.png'>> <br /> You manage to get in close to her, and you lash out with your blade, striking the undine! <br /> Your attacks damage the undine! However, [[it counterattacks!|DocksUndine1-EnemyAttack]] <<else>> <<combat_image 'DocksUndine1IN.png'>> <br /> You manage to get in close to her, and you lash out with your blade, but miss the undine! <br /> [[It attacks!|DocksUndine1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksUndine1DF.png'>> With a final, fatal blow, you end the undine's life! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUndine1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEUndine1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksUndine1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The undine casts some type of water spell, and the very water around you boils as the pressure intensifies! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine1' 'DocksUndine1-PlayerAttack'>> <<else>> <<combat_image 'DocksUndine1FS.png'>> The undine casts some type of water spell, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine1' 'DocksUndine1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUndine2'>> <<combat_image 'DocksUndine2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksUndine2-template' 'DocksUndine2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine2' 'DocksUndine2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUndine2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksUndine2FS.png'>> The undine casts some type of water spell, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine2' 'DocksUndine2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksUndine2FS.png'>> <br /> You manage to get in close to her, and you lash out with your blade, striking the undine! <br /> Your attacks damage the undine! However, [[she counterattacks!|DocksUndine2-EnemyAttack]] <<else>> <<combat_image 'DocksUndine2IN.png'>> <br /> You manage to get in close to her, and you lash out with your blade, but miss the undine! <br /> [[It attacks!|DocksUndine2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksUndine2DF.png'>> With a final, fatal blow, you end the undine's life! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksUndine2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEUndine1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksUndine2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The undine casts some type of water spell, and the very water around you boils as the pressure intensifies! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine2' 'DocksUndine2-PlayerAttack'>> <<else>> <<combat_image 'DocksUndine2FS.png'>> The undine casts some type of water spell, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksUndine2' 'DocksUndine2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksVodyanoy1'>> <<combat_image 'DocksVodyanoy1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksVodyanoy1-template' 'DocksVodyanoy1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy1' 'DocksVodyanoy1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksVodyanoy1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksVodyanoy1FS.png'>> The vodyanoy makes a croaking sound and his tongue lashes out at you, but he misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy1' 'DocksVodyanoy1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksVodyanoy1FS.png'>> <br /> Swimming in close to the vodyanoy, you slash with your knife, stabbing the creature! <br /> Your attacks damage the vodyanoy! However, [[he counterattacks!|DocksVodyanoy1-EnemyAttack]] <<else>> <<combat_image 'DocksVodyanoy1IN.png'>> <br /> Swimming in close to the vodyanoy, you slash with your knife, but you miss! <br /> [[It attacks!|DocksVodyanoy1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksVodyanoy1DF.png'>> You fatally wound the vodyanoy and it croaks in pain before falling silent. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksVodyanoy1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEVodyanoy1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksVodyanoy1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The vodyanoy makes a croaking sound and his tongue lashes out at you, hitting you in the chest! It sticks to you, and reels you towards the monster, but you manage to escape! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy1' 'DocksVodyanoy1-PlayerAttack'>> <<else>> <<combat_image 'DocksVodyanoy1FS.png'>> The vodyanoy makes a croaking sound and his tongue lashes out at you, but he misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy1' 'DocksVodyanoy1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksVodyanoy2'>> <<combat_image 'DocksVodyanoy2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksVodyanoy2-template' 'DocksVodyanoy2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy2' 'DocksVodyanoy2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks1' 'DocksVodyanoy2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksVodyanoy2FS.png'>> The vodyanoy makes a croaking sound and his tongue lashes out at you, but he misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy2' 'DocksVodyanoy2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksVodyanoy2FS.png'>> <br /> Swimming in close to the vodyanoy, you slash with your knife, stabbing the creature! <br /> Your attacks damage the vodyanoy! However, [[he counterattacks!|DocksVodyanoy2-EnemyAttack]] <<else>> <<combat_image 'DocksVodyanoy2IN.png'>> <br /> Swimming in close to the vodyanoy, you slash with your knife, but you miss! <br /> [[It attacks!|DocksVodyanoy2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksVodyanoy2DF.png'>> You fatally wound the vodyanoy and it croaks in pain before falling silent. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks1' 'DocksVodyanoy2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE1.jpg]] <br /> <br /> [[You are defeated!|BEVodyanoy1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksVodyanoy2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The vodyanoy makes a croaking sound and his tongue lashes out at you, hitting you in the chest! It sticks to you, and reels you towards the monster, but you manage to escape! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy2' 'DocksVodyanoy2-PlayerAttack'>> <<else>> <<combat_image 'DocksVodyanoy2FS.png'>> The vodyanoy makes a croaking sound and his tongue lashes out at you, but he misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksVodyanoy2' 'DocksVodyanoy2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr1'>> <<combat_image 'DocksDraugr1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksDraugr1-template' 'DocksDraugr1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr1' 'DocksDraugr1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksDraugr1FS.png'>> The draugr rushes you, swinging his weapon, but you dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr1' 'DocksDraugr1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksDraugr1FS.png'>> <br /> You fire your guns at the undead creature, blowing away chunks of rotten flesh! <br /> Your attacks damage the draugr! However, [[he counterattacks!|DocksDraugr1-EnemyAttack]] <<else>> <<combat_image 'DocksDraugr1IN.png'>> <br /> You fire your guns at the undead creature, but miss him! <br /> [[It attacks!|DocksDraugr1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksDraugr1DF.png'>> You finally manage a headshot, defeating the draugr! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE2.jpg]] <br /> <br /> [[You are defeated!|BEDraugr1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksDraugr1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Bellowing a warcry, the draugr makes a series of heavy, strong attacks and manages to strike you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr1' 'DocksDraugr1-PlayerAttack'>> <<else>> <<combat_image 'DocksDraugr1FS.png'>> The draugr rushes you, swinging his weapon, but you dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr1' 'DocksDraugr1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr2'>> <<combat_image 'DocksDraugr2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksDraugr2-template' 'DocksDraugr2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr2' 'DocksDraugr2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksDraugr2FS.png'>> The draugr rushes you, swinging his weapon, but you dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr2' 'DocksDraugr2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksDraugr2FS.png'>> <br /> You fire your guns at the undead creature, blowing away chunks of rotten flesh! <br /> Your attacks damage the draugr! However, [[he counterattacks!|DocksDraugr2-EnemyAttack]] <<else>> <<combat_image 'DocksDraugr2IN.png'>> <br /> You fire your guns at the undead creature, but miss him! <br /> [[It attacks!|DocksDraugr2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksDraugr2DF.png'>> You finally manage a headshot, defeating the draugr! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE2.jpg]] <br /> <br /> [[You are defeated!|BEDraugr1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksDraugr2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Bellowing a warcry, the draugr makes a series of heavy, strong attacks and manages to strike you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr2' 'DocksDraugr2-PlayerAttack'>> <<else>> <<combat_image 'DocksDraugr2FS.png'>> The draugr rushes you, swinging his weapon, but you dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr2' 'DocksDraugr2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr3'>> <<combat_image 'DocksDraugr3IN.png' >><<nobr>> <<combat_copyEnemy 'DocksDraugr3-template' 'DocksDraugr3' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr3' 'DocksDraugr3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksDraugr3FS.png'>> The draugr rushes you, swinging his weapon, but you dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr3' 'DocksDraugr3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksDraugr3FS.png'>> <br /> You fire your guns at the undead creature, blowing away chunks of rotten flesh! <br /> Your attacks damage the draugr! However, [[he counterattacks!|DocksDraugr3-EnemyAttack]] <<else>> <<combat_image 'DocksDraugr3IN.png'>> <br /> You fire your guns at the undead creature, but miss him! <br /> [[It attacks!|DocksDraugr3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksDraugr3DF.png'>> You finally manage a headshot, defeating the draugr! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksDraugr3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE2.jpg]] <br /> <br /> [[You are defeated!|BEDraugr1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksDraugr3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Bellowing a warcry, the draugr makes a series of heavy, strong attacks and manages to strike you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr3' 'DocksDraugr3-PlayerAttack'>> <<else>> <<combat_image 'DocksDraugr3FS.png'>> The draugr rushes you, swinging his weapon, but you dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksDraugr3' 'DocksDraugr3-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksPirate1'>> <<combat_image 'DocksPirate1IN.png' >><<nobr>> <<combat_copyEnemy 'DocksPirate1-template' 'DocksPirate1' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate1' 'DocksPirate1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks2' 'DocksPirate1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksPirate1FS.png'>> The ghostly sailor stabs with his spectral sword, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate1' 'DocksPirate1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksPirate1FS.png'>> <br /> Using the Blood Suit, you fire Vlad's blood, blood bolts, from your crossbow! The unearthly substance wounds the ghost! <br /> Your attacks damage the ghost! However, [[he counterattacks!|DocksPirate1-EnemyAttack]] <<else>> <<combat_image 'DocksPirate1IN.png'>> <br /> Using the Blood Suit, you fire Vlad's blood, blood bolts, from your crossbow, however you miss him! <br /> [[It attacks!|DocksPirate1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksPirate1DF.png'>> The apparition dissipates in a misty cloud of white! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksPirate1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE2.jpg]] <br /> <br /> [[You are defeated!|BEPirate1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksPirate1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghostly sailor stabs with his spectral sword, and it pierces through you! However, instead of a bloody wound, you feel an intense electrical cold stab through your very soul! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate1' 'DocksPirate1-PlayerAttack'>> <<else>> <<combat_image 'DocksPirate1FS.png'>> The ghostly sailor stabs with his spectral sword, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate1' 'DocksPirate1-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksPirate2'>> <<combat_image 'DocksPirate2IN.png' >><<nobr>> <<combat_copyEnemy 'DocksPirate2-template' 'DocksPirate2' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate2' 'DocksPirate2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks2' 'DocksPirate2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksPirate2FS.png'>> The ghostly sailor stabs with his spectral sword, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate2' 'DocksPirate2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksPirate2FS.png'>> <br /> Using the Blood Suit, you fire Vlad's blood, blood bolts, from your crossbow! The unearthly substance wounds the ghost! <br /> Your attacks damage the ghost! However, [[he counterattacks!|DocksPirate2-EnemyAttack]] <<else>> <<combat_image 'DocksPirate2IN.png'>> <br /> Using the Blood Suit, you fire Vlad's blood, blood bolts, from your crossbow, however you miss him! <br /> [[It attacks!|DocksPirate2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksPirate2DF.png'>> The apparition dissipates in a misty cloud of white! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks2' 'DocksPirate2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE2.jpg]] <br /> <br /> [[You are defeated!|BEPirate1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksPirate2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghostly sailor stabs with his spectral sword, and it pierces through you! However, instead of a bloody wound, you feel an intense electrical cold stab through your very soul! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate2' 'DocksPirate2-PlayerAttack'>> <<else>> <<combat_image 'DocksPirate2FS.png'>> The ghostly sailor stabs with his spectral sword, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksPirate2' 'DocksPirate2-PlayerAttack'>> <</if>>
<<hunt_zone 'Docks' 'Docks3' 'DocksHendrik'>> <<combat_image 'DocksHendrikIN.png' >><<nobr>> <<combat_copyEnemy 'DocksHendrik-template' 'DocksHendrik' >> <<combat_choosePlayerWeapon 'Absinthe' 'DocksHendrik' 'DocksHendrik-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Docks' 'Docks3' 'DocksHendrik'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'DocksHendrikFS.png'>> The ghostly sailor stabs with his spectral sword, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksHendrik' 'DocksHendrik-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'DocksHendrikFS.png'>> <br /> Using the Blood Suit, you fire Vlad's blood, blood bolts, from your crossbow! The unearthly substance wounds the ghost! <br> @@.Dagan;“What is this? You use the devil’s own blood as a weapon!”@@ <br> <br /> Your attacks damage the ghost! However, [[he counterattacks!|DocksHendrik-EnemyAttack]] <<else>> <<combat_image 'DocksHendrikIN.png'>> <br /> Using the Blood Suit, you fire Vlad's blood, blood bolts, from your crossbow! However, you miss! <br /> [[It attacks!|DocksHendrik-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'DocksHendrikDF.png'>> Captain Van Der Decken falls to his knees in defeat! @@.Dagan;“What manner of demon do ye be, woman? How hath you done this unto me?”@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> [[You look down on the captain.|DocksEnd1]] <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Docks' 'Docks3' 'DocksHendrik'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/DocksBE3.jpg]] <br /> <br /> [[You are defeated!|BEHendrik1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'DocksHendrikFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghostly sailor stabs with his spectral sword, and it pierces through you! However, instead of a bloody wound, you feel an intense electrical cold stab through your very soul! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksHendrik' 'DocksHendrik-PlayerAttack'>> <<else>> <<combat_image 'DocksHendrikFS.png'>> The ghostly sailor stabs with his spectral sword, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'DocksHendrik' 'DocksHendrik-PlayerAttack'>> <</if>>
<<set $Docks1EncounterChance = 1.0 >> <<set $Docks2EncounterChance = 1.0 >> <<script>> State.variables.encounterRegions['DocksDocks1'] = ['DocksAfanc1-Start','DocksAfanc2-Start','DocksAfanc3-Start','DocksAmmonoid1-Start','DocksAmmonoid2-Start','DocksAmphibiman1-Start','DocksAmphibiman2-Start','DocksCipactl1-Start','DocksCipactl2-Start','DocksCipactl3-Start','DocksCursedTreasure1-Start','DocksCursedTreasure2-Start','DocksGrindylow1-Start','DocksGrindylow2-Start','DocksKrakenite1-Start','DocksKrakenite2-Start','DocksLeviathan1-Start','DocksLeviathan2-Start','DocksMarbendlar1-Start','DocksMarbendlar2-Start','DocksMermaid1-Start','DocksMermaid2-Start','DocksMermaid3-Start','DocksMermaid4-Start','DocksMerman1-Start','DocksMerman2-Start','DocksNymph1-Start','DocksNymph2-Start','DocksSeaMonster1-Start','DocksSeaMonster2-Start','DocksSeaSerpent1-Start','DocksSeaSerpent2-Start','DocksSiren1-Start','DocksSiren2-Start','DocksTimingila-Start','DocksUkupanipo-Start','DocksUndine1-Start','DocksUndine2-Start','DocksVodyanoy1-Start','DocksVodyanoy2-Start']; State.variables.encounterRegions['DocksDocks2'] = ['DocksDraugr1-Start','DocksDraugr2-Start','DocksDraugr3-Start','DocksPirate1-Start','DocksPirate2-Start']; <</script>> <<combat_newEnemy "Afanc-template" 80 100 80 >> <<combat_newWeapon "Afanc-template" "Attack" 10 0 0 0 70 15 -1 true>> <<combat_copyEnemy "Afanc-template" "DocksAfanc1-template" >> <<combat_copyEnemy "Afanc-template" "DocksAfanc2-template" >> <<combat_copyEnemy "Afanc-template" "DocksAfanc3-template" >> <<combat_newEnemy "Ammonoid-template" 60 100 10 >> <<combat_newWeapon "Ammonoid-template" "Attack" 5 0 0 0 90 5 -1 true>> <<combat_copyEnemy "Ammonoid-template" "DocksAmmonoid1-template" >> <<combat_copyEnemy "Ammonoid-template" "DocksAmmonoid2-template" >> <<combat_newEnemy "Amphibiman-template" 90 100 15 >> <<combat_newWeapon "Amphibiman-template" "Attack" 15 0 0 0 70 10 -1 true>> <<combat_copyEnemy "Amphibiman-template" "DocksAmphibiman1-template" >> <<combat_copyEnemy "Amphibiman-template" "DocksAmphibiman2-template" >> <<combat_newEnemy "Cipactl-template" 80 100 80 >> <<combat_newWeapon "Cipactl-template" "Attack" 10 0 0 0 70 20 -1 true>> <<combat_copyEnemy "Cipactl-template" "DocksCipactl1-template" >> <<combat_copyEnemy "Cipactl-template" "DocksCipactl2-template" >> <<combat_copyEnemy "Cipactl-template" "DocksCipactl3-template" >> <<combat_newEnemy "CursedTreasure-template" 80 100 10 >> <<combat_newWeapon "CursedTreasure-template" "Attack" 15 0 0 0 75 10 -1 true>> <<combat_copyEnemy "CursedTreasure-template" "DocksCursedTreasure1-template" >> <<combat_copyEnemy "CursedTreasure-template" "DocksCursedTreasure2-template" >> <<combat_newEnemy "Grindylow-template" 80 100 50 >> <<combat_newWeapon "Grindylow-template" "Attack" 15 0 0 0 85 20 -1 true>> <<combat_copyEnemy "Grindylow-template" "DocksGrindylow1-template" >> <<combat_copyEnemy "Grindylow-template" "DocksGrindylow2-template" >> <<combat_newEnemy "Krakenite-template" 100 100 20 >> <<combat_newWeapon "Krakenite-template" "Attack" 0 0 10 0 80 20 -1 true>> <<combat_copyEnemy "Krakenite-template" "DocksKrakenite1-template" >> <<combat_copyEnemy "Krakenite-template" "DocksKrakenite2-template" >> <<combat_newEnemy "Leviathan-template" 80 100 30 >> <<combat_newWeapon "Leviathan-template" "Attack" 15 0 0 0 70 30 -1 true>> <<combat_copyEnemy "Leviathan-template" "DocksLeviathan1-template" >> <<combat_copyEnemy "Leviathan-template" "DocksLeviathan2-template" >> <<combat_newEnemy "Marbendlar-template" 200 100 10 >> <<combat_newWeapon "Marbendlar-template" "Attack" 25 0 0 0 70 15 -1 true>> <<combat_copyEnemy "Marbendlar-template" "DocksMarbendlar1-template" >> <<combat_copyEnemy "Marbendlar-template" "DocksMarbendlar2-template" >> <<combat_newEnemy "Mermaid-template" 120 100 15 >> <<combat_newWeapon "Mermaid-template" "Attack" 15 0 0 0 80 30 -1 true>> <<combat_copyEnemy "Mermaid-template" "DocksMermaid1-template" >> <<combat_copyEnemy "Mermaid-template" "DocksMermaid2-template" >> <<combat_copyEnemy "Mermaid-template" "DocksMermaid3-template" >> <<combat_copyEnemy "Mermaid-template" "DocksMermaid4-template" >> <<combat_newEnemy "Merman-template" 130 100 10 >> <<combat_newWeapon "Merman-template" "Attack" 15 0 0 0 80 20 -1 true>> <<combat_copyEnemy "Merman-template" "DocksMerman1-template" >> <<combat_copyEnemy "Merman-template" "DocksMerman2-template" >> <<combat_newEnemy "Nymph-template" 180 100 20 >> <<combat_newWeapon "Nymph-template" "Attack" 20 0 0 0 85 10 -1 true>> <<combat_copyEnemy "Nymph-template" "DocksNymph1-template" >> <<combat_copyEnemy "Nymph-template" "DocksNymph2-template" >> <<combat_newEnemy "SeaMonster-template" 170 100 10 >> <<combat_newWeapon "SeaMonster-template" "Attack" 40 0 0 0 75 20 -1 true>> <<combat_copyEnemy "SeaMonster-template" "DocksSeaMonster1-template" >> <<combat_copyEnemy "SeaMonster-template" "DocksSeaMonster2-template" >> <<combat_newEnemy "SeaSerpent-template" 130 100 10 >> <<combat_newWeapon "SeaSerpent-template" "Attack" 30 0 0 0 80 25 -1 true>> <<combat_copyEnemy "SeaSerpent-template" "DocksSeaSerpent1-template" >> <<combat_copyEnemy "SeaSerpent-template" "DocksSeaSerpent2-template" >> <<combat_newEnemy "Siren-template" 130 100 10 >> <<combat_newWeapon "Siren-template" "Attack" 0 0 10 0 85 10 -1 true>> <<combat_copyEnemy "Siren-template" "DocksSiren1-template" >> <<combat_copyEnemy "Siren-template" "DocksSiren2-template" >> <<combat_newEnemy "Timingila-template" 80 100 70 >> <<combat_newWeapon "Timingila-template" "Attack" 15 0 0 0 70 40 -1 true>> <<combat_copyEnemy "Timingila-template" "DocksTimingila-template" >> <<combat_newEnemy "Ukupanipo-template" 150 100 10 >> <<combat_newWeapon "Ukupanipo-template" "Attack" 10 0 0 0 85 20 -1 true>> <<combat_copyEnemy "Ukupanipo-template" "DocksUkupanipo-template" >> <<combat_newEnemy "Undine-template" 90 100 80 >> <<combat_newWeapon "Undine-template" "Attack" 10 0 0 0 75 80 -1 true>> <<combat_copyEnemy "Undine-template" "DocksUndine1-template" >> <<combat_copyEnemy "Undine-template" "DocksUndine2-template" >> <<combat_newEnemy "Vodyanoy-template" 120 100 10 >> <<combat_newWeapon "Vodyanoy-template" "Attack" 15 0 0 0 80 10 -1 true>> <<combat_copyEnemy "Vodyanoy-template" "DocksVodyanoy1-template" >> <<combat_copyEnemy "Vodyanoy-template" "DocksVodyanoy2-template" >> <<combat_newEnemy "Draugr-template" 250 100 10 >> <<combat_newWeapon "Draugr-template" "Attack" 40 0 0 0 80 15 -1 true>> <<combat_copyEnemy "Draugr-template" "DocksDraugr1-template" >> <<combat_copyEnemy "Draugr-template" "DocksDraugr2-template" >> <<combat_copyEnemy "Draugr-template" "DocksDraugr3-template" >> <<combat_newEnemy "Pirate-template" 200 100 10 >> <<combat_newWeapon "Pirate-template" "Attack" 30 0 0 0 90 20 -1 true>> <<combat_copyEnemy "Pirate-template" "DocksPirate1-template" >> <<combat_copyEnemy "Pirate-template" "DocksPirate2-template" >> <<combat_copyEnemy "Pirate-template" "DocksPirate3-template" >> <<combat_copyEnemy "Pirate-template" "DocksPirate4-template" >> <<combat_newEnemy "Hendrik-template" 1000 100 20 >> <<combat_newWeapon "Hendrik-template" "Attack" 50 0 0 0 95 20 -1 true>> <<combat_copyEnemy "Hendrik-template" "DocksHendrik-template" >>
<div align="center">[img[Pictures/DesStory144.jpg]]</div> You wake from your dreamless slumber. After your last visit to Absinthe, you formulated a plan. You need only convince Clover to follow along and pretend to be Ivor’s pet. The question is whether he will be suspicious of her change of heart after all these years, or if his desires to have her corrupted and broken will blind him to the possibility of subterfuge. As you fall from the ceiling, flipping in the air and landing on the stone floor below, your mind turns to Absinthe. She has grown very strong and obviously has been a capable fighter. However, Ivor appears to be physically invincible. How would she ever get close enough to pierce his heart with her stake? As you move through the vampire lair, you notice [[the Blood Knights.|Des289.1]] <<stopallaudio>> <<audio "brone_theme_wakes" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory224.jpg]]</div> Báthory’s lackeys stand their vigilant guard outside Ivor’s throne room. You idly wonder what that snake in the grass [[has planned.|Des289.2]]
<div align="center">[img[Pictures/DesStory290.1.jpg]]</div> @@.Ele;“Mr. Lorcan.”@@ You flinch with fright! The Countess smiles, @@.Ele;“Oh, poor thing, did I scare you?”@@ She’s like Ivor! How did she seemingly come from nowhere? You did not smell or sense or even hear her with your bat-like ears. @@.Brone;“I was startled, your ladyship.”@@ @@.Ele;“Yes, well, I am sure the night will be full of surprises, Mr. Lorcan, just like that.”@@ What’s she getting at? @@.Brone;“Yes, never a dull night in this city, it seems.”@@ @@.Ele;“I’m just about to have an audience with Ivor. I do hope that you have used that cunning of yours to come up with a plan.”@@ Clearing your throat and looking around, you answer, @@.Brone;“I have.”@@ @@.Ele;“Good, good. I’ve been busy as well laying the groundwork for my own agendas. How wonderful should they coincide with yours.”@@ This woman speaks in riddles and she’s making you quite uncomfortable. @@.Ele;“Well, off you go, Mr. Lorcan. The night is still young and there are so many things to see and do before the dawn.”@@ Bowing you stride away on gangly legs, peering back over your shoulder only to find her watching you. Clearly, Báthory intends something, but what could it be? She’d happily sacrifice you for herself, or use you to her ends, but what is she playing at? You lose yourself in thought trying to follow any line of reasoning that may give insight to her goals, when you realize you stand at [[Clover’s cell.|Des289.3]] <<stopallaudio>> <<audio "countess_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory208.jpg]]</div> @@.Clover;“Brone? Are you ok?”@@ @@.Brone;“I am dreadfully sorry. I was lost in thought. Things are happening quickly and there will be risks, growing risks, as the nights pass. I am afraid that many things are coming to a head at once.”@@ @@.Clover;“Brone, something’s wrong with me.”@@ @@.Brone;“Wrong?”@@ @@.Clover;“I’m losing myself.”@@ @@.Brone;“What!?”@@ @@.Clover;“It’s as if whatever has protected me from Ivor’s evil blood is slowly vanishing.”@@ She starts crying. You quickly change to mist and [[enter her cell.|Des290]] <<stopallaudio>> <<audio "clover_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory290.jpg]]</div> You embrace the small woman, @@.Brone;“Clover! Whatever is the matter? Why?”@@ @@.Clover;“I don’t know! Do you think Walt is ok?”@@ @@.Brone;“Why wouldn’t he be?”@@ @@.Clover;“I don’t know. Last night, I felt good for a moment, like old times. We used to go to a night club together and listen to people sing. I got that feeling inside my heart, as if Walter was thinking of me.”@@ @@.Brone;“The poor fellow probably thinks about you every minute of every day, Clover.”@@ She lets you go and sits [[on the ground.|Des291]]
<div align="center">[img[Pictures/DesStory291.jpg]]</div> @@.Clover;“This was different. One moment I feel almost like Walt and I were together again, and then, I suddenly felt as though something went wrong. I can’t explain it, but it was as if something happened to Walter- as if something is wrong.”@@ @@.Brone;“Calm yourself, please. Soon, if all this goes well, and Ivor dies, I will see the two of you reunited. I swear it!”@@ She smiles sadly, @@.Clover;“Thank you Brone, but tonight it’s even worse. I feel as if drained or dark inside. I feel even more different and as if Walter has somehow fallen away from me.”@@ @@.Brone;“We have only a few days- at best- before Ivor’s plans are complete. I cannot go to Walt and ensure his safety. I need to—“@@ @@.Clover;“It’s ok, Brone. It’s scary, but I can handle it. I know that I can. But—“@@ @@.Brone;“Yes?”@@ [[You become concerned.|Des292]]
<div align="center">[img[Pictures/DesStory292.jpg]]</div> @@.Clover;“Last night, after I felt like something happened to Walt, when I fed on Ivor’s blood, it felt different too.”@@ @@.Brone;“Different?”@@ @@.Clover;“It made me feel— I felt like I lost a part of myself, of my will, and it felt— good. I’m getting scared Brone.”@@ This is not good. If she becomes like every other blood slave that you have seen, she’ll become Ivor’s pet, lover, and his personality will weave into her own. You should not do what you know that you need to, but you have to have help. @@.Brone;“It’s going to be ok, Clover, you have been very strong. And, it makes what I have to ask all the more risky.”@@ @@.Clover;“Ask?”@@ @@.Brone;“Clover, I don’t know how to ask this of you, and it truly pains me to do so.”@@ Standing, you walk a few steps and [[turn back towards her.|Des293]]
<div align="center">[img[Pictures/DesStory293.jpg]]</div> @@.Brone;“Clover, in spite of this, I— we, all of us, need your help.”@@ @@.Clover;“What can I do to help you?”@@ @@.Brone;“Well,”@@ you pause a moment and close your eyes, @@.Brone;“I would need you to pretend to have been broken by Ivor.”@@ A range of emotions passes over her face. @@.Brone;“I understand, and you know I would never put you in such a—“@@ @@.Clover;“Ok.”@@ @@.Brone;“Are you sure?”@@ @@.Clover;“Yes, I’ll do it. To be honest, with all you have done for me, I owe it to you. And, while I suddenly feel myself falling under his power that might work to our advantage.”@@ @@.Brone;“Aye, but mayhap ii becomes a disaster. I didn’t like asking this to begin with, and now—“@@ @@.Clover;“Please, Brone! I want to help. What should I do?”@@ Sighing in pain and shaking your head, you answer, @@.Brone;“You may end up having to—“@@ you begin fidgeting with your claws. @@.Clover;“Sleep with him?”@@ @@.Brone;“Yes, and who knows what else the twisted, foul fiend will ask of you.”@@ @@.Clover;“I’ll do my best, but what if I can’t? When I think about him it makes my flesh crawl and I hate Ivor with every fiber of my being. He took away my life, he kept me from watching little Rose grow up. I want him dead.”@@ @@.Brone;“Very well. Try your hardest to stay within your comfort zone, but we must do this now. I need to know what he plans, I need to find weaknesses, and I definitely need to know what night he intends to do his ritual.”@@ @@.Clover;“Ok, I will. I hope I don’t actually wind up as his pet.”@@ She momentarily smiles and plays with her hair as if a school girl in love. Oh bothersome burdens! Now what new wrench is being tossed into the works! You wonder if Báthory has some hand in this! Did she somehow cause Clover’s resolve to falter? @@.Brone;“Last night as I left the dungeons, the Countess chatted with me. Did she come to visit you?”@@ @@.Clover;“No, she didn’t.”@@ Hmm, maybe she has nothing to do with Clover. @@.Clover;“I did hear screaming shortly after you left me. The same loud people, but their cell is so far away, I cannot hear them clearly.”@@ @@.Brone;“Ah, yes, those are the friends of the woman, Absinthe, I mentioned before.”@@ @@.Clover;“They sounded terrified. Did you scare them?”@@ @@.Brone;“Terrified?”@@ @@.Clover;“Yeah, blood-curdling screams. Usually they sound angry, but last night was different. I didn’t even hear them tonight at all.”@@ You run at the bars and turn to mist, passing through them and instantly back into solid matter as you rush [[down through the halls.|Des294]]
<div align="center">[img[Pictures/DesStory294.jpg]]</div> You hear Clover yelling after you, but you dare not hesitate a moment. Surely, the Countess would not have done anything to— [[You stop short.|Des295]] <<stopallaudio>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory295.jpg]]</div> [[Their cell is empty!|Des296]] <<stopallaudio>> <<audio "brone_uneasy" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory296.jpg]]</div> You stare, stupefied at the scene. Ivor wanted to use them to lure Absinthe to come and save them. The Countess, she, this must have been what she meant by surprised. Your heart cracks, Absinthe’s friends are dead! Then your heart drops into your stomach- no, not dead. She— [[You rush to try and warn Absinthe!|Chap 12]]
<div align="center">[img[Pictures/Chapter12.png]]</div> [[Chapter Twelve|Des297.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter12 to true>> <<set $Chapter11 to true>> <<set $Chapter10 to true>> <<set $Chapter9 to true>> <<set $Chapter8 to true>> <<set $Chapter7 to true>> <<set $Chapter6 to true>> <<set $Chapter5 to true>> <<set $Chapter4 to true>> <<set $Chapter3 to true>> <<set $Chapter2 to true>> <<set $Chapter1 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory140.jpg]]</div> And so begins another night. You sit up on the dirty, creaking bed. Vlad was unable to enter your dreams last night. You feel stronger. It was just another exploit that he tried to use to gain power over your mind, but you sealed yourself from him. You suddenly realize it has been days since you [[had a cigarette.|Des296.1]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGiggle1.jpg]]</div> You go into the storehouse, but there is no sign of Jacques at the moment. You find a pack of smokes and write your name on the list and what you took, per the rules of your new friends. When you think about these people as friends, your mind turns to memories [[of your band.|Des297]]
<div align="center">[img[Pictures/DesStory297.jpg]]</div> You stand under the lamppost outside the Sanctuary. As you smoke, you think about school, how you all came together, formed your band, and all the crazy things you did together. As you take a drag though, you feel sad, your mind thinking back to the last night with them. Toby telling you not to smoke, and then the way you left with them all pissed off. [[Suddenly, you hear something!|Des298]]
<div align="center">[img[Pictures/DesStory298.jpg]]</div> In a fluid motion, you draw your crossbow, aiming it before your cigarette even hits the ground. You stand, pointing it towards the Juggernaut van where you heard something. @@.Abby;“Brone? That you?”@@ There is no answer. @@.Abby;“Whoever you are, I know that you are there. Step out, or I’ll come to you, and you won’t like that.”@@ @@.Scar;“Abs?”@@ [[You don’t believe your eyes.|Des299]]
<div align="center">[img[Pictures/DesStory299.jpg]]</div> It’s Scarlett! @@.Abby;“Oh my god! You escaped!”@@ @@.Scar;“Ha. Not exactly.”@@ [[She looks up at you.|Des300]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory300.jpg]]</div> @@.Abby;“Scarlett?”@@ You cannot believe your eyes. She’s a vampire! You do not know what to do. <i>@@.SGhost2;<<psy>>She is not your friend anymore. You should slay her, quicky!<</psy>>@@</i> Vlad’s voice whispers in your mind, but she is your friend. Brone is a vampire and he is not evil, so just because someone has turned into a monster doesn’t mean they are bad. @@.Scar;“Oh my god, Abs, you have no idea how fucking good it feels to be undead. I mean, physically, I feel numb, but I feel like I don’t have anything to fear anymore. No death, nothing. It’s liberating.”@@ @@.Abby;“But, who, why?”@@ @@.Scar;“Well, we need to talk about that.”@@ @@.Abby;“But, what about the others?”@@ @@.Scar;“They’re here too.”@@ [[Sylvain leaps over the truck.|Des301]]
<div align="center">[img[Pictures/DesStory301.jpg]]</div> He lands and stands up flexing, @@.Sylvain;“Look, Abby! I am a real vampire now. I don’t even have to wear makeup or contacts. I’m so damn strong!”@@ @@.Scar;“Yeah, Sylvain’s been very enthusiastic.”@@ Your brow furrows as you try to make sense of this [[new situation.|Des302]]
<div align="center">[img[Pictures/DesStory302.jpg]]</div> Fawn casually steps out, @@.Fawn;“Hey, Abby.”@@ @@.Abby;“Fawn.”@@ You still have your crossbow drawn and ready, but what should you do? Can you trust them? <i>@@.SGhost2;<<psy>>No! Listen to me, you cannot! You must not!<</psy>>@@</i> Finally, Toby slowly walks up to [[the others.|Des303]]
<div align="center">[img[Pictures/DesStory303.jpg]]</div> @@.Abby;“Toby?”@@ @@.Toby;“Absinthe, I’m sorry about this.”@@ @@.Scar;“Shut up, Toby.”@@ @@.Abby;“Sorry about what? What’s Tobias talking about?”@@ @@.Sylvain;“Now, stay calm, Abby. You can put down that crossbow. Be rational, we’re your friends.”@@ @@.Abby;“Sylvain, zip it. I want to know what you are planning, here.”@@ Scarlett explains, @@.Scar;“Ok, Abby. Here’s the deal. We now know all about how the real world works. We get it. There are monsters and magic, and you, apparently, are hot shit on a tin roof. From what we have been told, some creep called Ivor wants you, needs you.”@@ @@.Abby;“He wants to summon a goddess, and—“@@ @@.Scar;“Well, the thing is that our Mistress wants that power for herself. She ordered us to come here and offer you eternal life.”@@ @@.Abby;“You want me to become a vampire!? You’re insane! You don’t know the whole story, or else, your mistress chick doesn’t. I have this blood suit and—“@@ @@.Sylvain;“I told you she would not accept, and I am always right.”@@ @@.Fawn;“We could just take her.”@@ @@.Abby;“Fawn, so help me, you’d better not even try!”@@ @@.Scar;“C’mon Abs, you know how much you liked being with me. We could spend the rest of eternity raising hell, playing music, fucking- it’d be heaven on Earth. All you have to do is come to our mistress, or, let me bite you myself and I’ll make you my little slave instead. Either way, you’d do whatever she desires.”@@ @@.Abby;“Damn it!”@@ you yell, pointing the crossbow at Scar, @@.Abby;“I don’t want to have to do this!”@@ @@.Scar;“You’re all show! I know that you won’t kill me because I am your friend. We could have jumped you, and just taken you, but Toby convinced us to try and let you choose for yourself. C’mon, sex drugs and rock n’ roll forever, babe! Why not do this? It’s who you are.”@@ Is it? It was. A week ago you’d have probably jumped right into this. But, you’ve been working so hard to earn the trust of the Night Stalkers. You have saved lives. Could you live with yourself now? Have you really changed this much in just a few nights? As internal conflict rages within your soul, you know that you must [[make a choice.|Des303WWYD]]
<div align="center">[img[Pictures/DesStory303WWYD.jpg]]</div> You can’t possibly turn down eternal life with your best friends, even if it does mean a world of evil – [[Accept the offer.|DesBEBFF1]] Or You can’t possibly be so selfish and undo all the work you have accomplished, betraying your destiny – [[Decline the offer.|DesNotBEBFF]] <<stopallaudio>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory303.jpg]]</div> You look down at the ring that Roy gave you, his wife’s ring, and think about all that he has been through. You cannot betray him; you can’t turn your back on Molly and the others. @@.Abby;“I can’t do this. I have been helping people, and I—“@@ @@.Scar;“You? Helping? Where’s the badass bitch that we all know? You only care about yourself. Jesus, Abs, I am offering you the greatest thing ever and you are turning it down because of what? Some loser people that you just met?”@@ @@.Abby;“I’m sorry, but I know that we can work together. Let’s—“@@ @@.Scar;“Told ya, Toby. We tried it your way, but now we do it our way. Fawn, Sylvain, grab her and I’ll—“@@ You point your crossbow at them, @@.Abby;“Don’t make me use this! I seriously care about you guys- I don’t want to do this!”@@ @@.Sylvain;“Save it! We know you won’t hurt us.”@@ @@.Fawn;“Yeah, we’ve been through too much together, Abby.”@@ @@.Scar;“Mistress changed us and sent us here because she knew that you would not be able to kill your friends. Ivor was shortsighted, but the Countess knows what she’s doing. So stop acting like you’d do anything to us. Abs won’t kill you- get her!”@@ [[Fawn and Sylvain approach you!|Des304]] <<stopallaudio>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEBFF1.jpg]]</div> You lower your weapon. @@.Abby;“Scar, you guys really have been my friends, best friends, for years now. We’ve practically grown up together.”@@ Scarlett smiles and walks towards you, @@.Scar;“I knew you’d choose this. Toby was right. Yeah, you’re a bitch, but you’re our bitch.”@@ As she walks up to you, she pulls you close to her. @@.Scar;“C’mon, follow us back to Mistress Báthory. She has her guards stationed throughout the Shanghai Tunnels to keep Ivor’s forces from even knowing we are there. We can walk right to her chambers.”@@ You feel somewhat guilty for what you are doing, but you must really be, deep down, a superficial and self-serving person. You don’t really want to live in a world without your best friends, and you certainly could not bring yourself to kill them. [[You follow the band.|DesBEBFF2]] <<stopallaudio>> <<audio "abby_dream" volume 0.3 play>>
<div align="center">[img[Pictures/DesStory304.jpg]]</div> @@.Abby;“Seriously, you two, back the fuck off!”@@ @@.Fawn;“You’d shoot me, Abby? That’s not cool; we want what’s best for you.”@@ @@.Sylvain;“I was thinking the band would break up, but now we can play together forever. Think logically about this!”@@ @@.Abby;“Shut up, Sylvain! God damn it!”@@ <i>@@.SGhost2;<<psy>>Kill them! Now! Before it is too late, woman!”<</psy>>@@</i> You can’t! These are your best friends in the world. Even though you acted like you were above them and aloof, you love them! @@.Abby;“Please!”@@ you beg, @@.Abby;“I love you guys- I don’t want to kill you!”@@ @@.Sylvain;“Heh. As if. Our last conversation? Do you recall it? You’re all about yourself.”@@ You yell like a warrior and [[throw down your crossbow!|Des305]]
<div align="center">[img[Pictures/DesStory305.jpg]]</div> @@.Abby;“I don’t fucking need to kill you. I’ll beat the stupid out of you with my bare hands and then we will take on Ivor together!”@@ The two hiss as they [[leap at you!|Des306]] <<stopallaudio>> <<audio "sanc_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory306.jpg]]</div> Fawn flies toward you, and you sidestep, grabbing her leg and sending her spinning off behind you, using her own momentum against her. However, the move leaves you open to Sylvain and he grabs your shoulder! @@.Sylvain;“I get to use my new powers on you, Absinthe. I can’t want to see how many babes I can entrance. Look into my eyes!”@@ His eyes glow, and you feel a slight pressure behind your eyes, but it is nothing as powerful as Brone’s. Sylvain does not know what he is doing yet, or maybe being fused with Vlad has increased your resistance to vampiric magic, but either way, [[there is no effect.|Des307]]
<div align="center">[img[Pictures/DesStory307.jpg]]</div> You kick him with all your might, right in the nuts. He makes a terribly painful shriek and falls to the ground, hands between his legs, as he rolls back and forth in the dirt. @@.Abby;“Oh shit, I didn’t know if vampires would feel it if you kicked them in the balls- that was just a natural defense, Sylvain. Shit, I’m seriously sorry for that!”@@ He growls and curls up into a fetal position. @@.Abby;“Hey, I warned you! I could even kick you while you are down, but I won’t.”@@ @@.Sylvain;“Fuck you, Abby! Fuck! When I get up I will turn you myself and make you lick my fucking balls for this!”@@ @@.Abby;“You will not! Forget what I fucking said about not kicking you while you’re down! You all need to listen to me!”@@ Frowning, you start [[kicking him in response.|Des308]]
<div align="center">[img[Pictures/DesStory308.jpg]]</div> As you repeatedly assault Sylvain, Fawn recovers and rushes you from behind! She hisses, @@.Fawn;“Stop fighting! It’s fucking hot what Mistress did to us! Let us show you!”@@ As you struggle against her, you yell through gritted teeth, @@.Abby;“Fawn, I will kick you scrawny little ass if you don’t let go!”@@ She tries biting your neck and you [[spin her around!|Des309]]
<div align="center">[img[Pictures/DesStory309.jpg]]</div> @@.Abby;“I fucking warned you!”@@ You body slam her by reeling her over your shoulder and she hits the ground with immense force. Now, you start kicking her instead, @@.Abby;“All of you! You need to stop this right now. I refuse to kill you and I refuse to become like you, but we can still be friends- we can to this together you fucking dumbasses!”@@ Suddenly, your [[intuition alerts you!|Des310]]
<div align="center">[img[Pictures/DesStory310.jpg]]</div> Scarlett hisses and bares her fangs, @@.Scar;“How did you know I was about to pounce out of these shadows?”@@ @@.Abby;“Scar, seriously, you are all acting insane- and it’s because of that Countess chick. Ok, I have been told how vampires work, and you are having to follow her orders, but Brone’s taught me that there are ways around—“@@ @@.Scar;“Stupid bitch! I don’t want to disobey her. I actually like this and I want to see her succeed. You have no idea how powerful she is or how cool it is to be like this. So stop preaching to me!”@@ [[She rushes you!|Des311]]
<div align="center">[img[Pictures/DesStory311.jpg]]</div> She slams into you, expecting to use her vampiric strength to lift you off the ground and knock you back, but instead, she stops as if hitting a wall. @@.Scar;“How are you so fucking strong, Abs!?”@@ @@.Abby;“Listen,”@@ you grunt, straining your body against hers, @@.Abby;“Please, Scar, I know I always came off as callous, and I went back the next night, to the apartment to apologize. I tried to stop the vampires from taking you! I want to help you, and I don’t have to slay you, please,”@@ tears form in your eyes, @@.Abby;“Please, just listen, I don’t want to have to kill you.”@@ @@.Scar;“Save your tears! I don’t give two fucks about you trying to save us. You pissed everyone off a thousand times; you showed us repeatedly over years that it was all about you. Your fucking name is in our band’s name. You’re selfish and cruel, and you liked being that way. You abandoned us to vampires, left us to rot in a fucking dungeon, and now you shed crocodile tears pretending to care?”@@ She gains leverage! @@.Scar;“Fuck you!”@@ [[Scar pins you!|Des312]]
<div align="center">[img[Pictures/DesStory312.jpg]]</div> @@.Scar;“I am going to make you my little bitch for this. You could have just joined us, Toby thought you might, but no, you suddenly, conveniently find a set of morals? You meet some weirdoes that live in an abandoned building and they just instantly mean more to you than us- than everlasting life? You’re playing a pretend hero. We all know that you live for one person and one person only and that’s yourself.”@@ @@.Abby;“Scar, that’s not true! Let me go! Let’s talk!”@@ @@.Scar;“Enough talking- any of you weak pussies want to help me hold her down? Get over here!”@@ [[The others rush to Scarlett’s aid.|Des313]]
<div align="center">[img[Pictures/DesStory313.jpg]]</div> The group assaults you except for Toby. You flail about, kicking wildly, and almost manage to break free, @@.Scar;“Tobias, you little bitch- stop acting like this. She’s blown you off a million times. Jesus, you still are in love with her? Just grab her god damn legs or I will kill you myself!”@@ He sheepishly complies and holds your legs down, @@.Toby;“Sorry, Absinthe, I am, I just—“@@ @@.Scar;“Shut up! We have her!”@@ [[You cannot move!|Des314]]
<div align="center">[img[Pictures/DesStory314.jpg]]</div> Scar gloats over you, @@.Scar;“Ha ha, you really <i>are</i> powerful, Abs, I have to admit it. I never imagined you were like this. We’ve all known you for years and had no idea about any of this. Now, I tried to do this right, like Toby wanted. I tried, but you had to do it the hard way. I’m going to make you lick my cunt every night before dawn.”@@ She grins bearing her fangs, and then slowly descends on you. As her mouth nears your ear, she whispers, @@.Scar;“We’re going to be together forever.”@@ Within your mind, Vlad is going crazy, his own anger and fear of serving the Countess inside your body, makes your own anger and fear amplify. Then you feel her sharp fangs [[press against your neck!|Des315]]
<div align="center">[img[Pictures/DesStory315.jpg]]</div> Suddenly, Toby leaps on Scar’s back, pulling her off you! @@.Scar;“Fucking, Tobias! What are you doing? How are you disobeying the Mistress?”@@ @@.Toby;“I won’t let you hurt her! I won’t!”@@ It’s an opening, a moment, a split second where you have a chance. As your heart thuds hard against your chest, you whip out your wooden stake. You feel as if you are moving faster than time as you slam the sharp, oak wood into Sylvain’s chest. The look of confused panic on his face still stands upon it as your arm instinctively pulls the wood free and you drive it into Fawn just as she looks back at you from Toby. You leap to your feet, using the stake embedded in Fawn’s chest for leverage, as Sylvain crumbles to dust behind you. And then you pull it from Fawn’s chest as she suddenly becomes dust. Toby is still on Scar’s back, but she sees what is happening. @@.Scar;“No! Abs, it’s me, Scar, don’t do this, don’t—“@@ you stare into her eyes as you drive the stake into her chest and almost out the other side. Her face contorts to fear and disbelief, and then she also becomes dust as Toby falls through her [[to the ground.|Des316]]
<div align="center">[img[Pictures/DesStory316.jpg]]</div> Toby rises, and doesn’t make eye contact. And you stand still, looking at him as everything that just happened reels through your mind. @@.Abby;“Toby.”@@ @@.Toby;“I don’t want to accidently hypnotize you. I’m sorry about all this. I wanted to have you join us and no one be hurt.”@@ @@.Abby;“I know.”@@ You heart begins to crack with pain, @@.Abby;“That’s who you are. You really care and always have.”@@ He continues looking away. @@.Abby;“It’s ok, Toby. You can look at me. I’m immune to that power anyway, and you have to try in order for it to work.”@@ [[He looks up.|Des317]] <<stopallaudio>> <<audio "abby_dream" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory317.jpg]]</div> @@.Abby;“You honestly always loved me.”@@ @@.Toby;“I did, I do. I do. I think that’s why I can disobey the Mistress. It’s hard to explain, but it’s as if how I feel about you is stronger than, you know, whatever she did.”@@ @@.Abby;“Toby.”@@ @@.Toby;“I will always love you. I can’t help it. No matter how many times you turned me down or made fun of me, I forgave you just so that I could stay by you. I don’t ever want to hurt you.”@@ @@.Abby;“Maybe you can stay here, with us?”@@ @@.Toby;“I can’t be like this, Abby. I don’t want to hurt anyone. I don’t want to live forever if I have to hurt others. I— I want you to, please, kill me. I’m not brave enough to kill myself, but you are. You can.”@@ @@.Abby;“Toby, I know someone named Brone and you don’t have to kill anyone or hurt them, and you—“@@ @@.Toby;“I know. I know about the nosferatu and starved. I don’t want to become like that. I know we could never be together, especially now.”@@ Tears roll down your cheeks. @@.Toby;“I never saw you cry before, Abby. Please don’t, please. You have to stop the vampires from whatever they are doing, and you have to kill me, you must, please.”@@ [[He looks down.|Des318]]
<div align="center">[img[Pictures/DesStory318.jpg]]</div> @@.Toby;“I saved your life because I love you and I always will, so please never forget me.”@@ You almost begin sobbing but try hard to hold yourself together, @@.Abby;“Toby, I understand you now more than ever. I will never forget you, I promise that.”@@ You wipe away tears and lightly press the stake against his heart. You hurt his heart so many times over the years, for no reason. He truly and deeply loved you and you crushed his heart over and over- and now, you must pierce it one final time when all you want to do is hug him, kiss him, and tell him that you love him too. @@.Toby;“I love you, Absinthe.”@@ @@.Abby;“I love you too, Toby.”@@ Allowing those to be the final words that he ever hears, you push the stake through his ribcage and into his heart. Toby flinches in pain for only a moment before he is just dust scattering [[into the night air.|Des319]]
<div align="center">[img[Pictures/DesStory319.jpg]]</div> You cannot process the information. What you just had to do, what just happened, it’s not fun anymore, it’s not real- it can’t be. Your friends are all dead; Toby is dead, because of you. Your heart breaks. But, also, you start to feel anger. Anger at yourself for treating the people you cared about so cruelly for so long. Anger at Ivor for what he is doing and has done, wrapping you up into his evil plans. You feel anger at the Countess for trying to use your friends against you. You’re even angry at Brone because he could have let them free, but told you [[they’d be safer there.|Des320]]
<div align="center">[img[Pictures/DesStory320.jpg]]</div> Deep inside your mind, Vlad stirs. He feels your pain and knows what has transpired, but in your anger at the situation he finds a way to use your emotions to help him finally gain control. His attempts before failed, but this time, he follows that anger [[into your will.|Des321]] <<stopallaudio>> <<audio "be_blood_suit" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory321.jpg]]</div> <i>@@.SGhost2;<<psy>>It is their fault.<</psy>>@@</i> It is. <i>@@.SGhost2;<<psy>>You truly hate Ivor and the Countess.<</psy>>@@</i> You truly, deeply do. <i>@@.SGhost2;<<psy>>They made you kill your friends. They did! And they will suffer!<</psy>>@@</i> They will! You will see them both grovel and die at your feet. <i>@@.SGhost2;<<psy>>But, most of all, it was the nosferatu’s fault. Brone could have let them free for so many nights, but he lied, and now they are dead because of him!<</psy>>@@</i> Brone, the fucking bastard! All he had to do was open a cell door and everything would still [[be ok.|Des322]]
<div align="center">[img[Pictures/DesStory322.jpg]]</div> Vlad’s dark glee grows within you, and you are aware of it, but it also fills you with the same evil joy. You never realized how he and you were alike. <i>@@.SGhost2;<<psy>>We are. We are alike and we will make a great team. Together, we will cull the vermin.<</psy>>@@</i> Yes, you’ll make those pathetic vampires suffer and die and set yourself up as their leader. <i>@@.SGhost2;<<psy>>Then, you will find a way to bring me back to life and serve as my slave.<</psy>>@@</i> Yes, once everything is in order, you will find a way to aid your Master further. <i>@@.SGhost2;<<psy>>But, for now, you will destroy those Night Stalkers, forcing the blood of Vlad into their bodies to make them my puppets- puppets like you.<</psy>>@@</i> Of course! They will be his slaves, like you, and [[you will get vengeance.|Des323]]
<div align="center">[img[Pictures/DesStory323.jpg]]</div> You hear bat wings fluttering behind you and then human heels hit the ground as Brone rushes towards you, @@.Brone;“Absinthe! Something dreadful has happened! I am so sorry, but I must tell you awful news!”@@ <i>@@.SGhost2;<<psy>>There is the fool now! He is directly responsible for the deaths of your friends.<</psy>>@@</i> It’s Brone. Yes. It’s all his fault! <i>@@.SGhost2;<<psy>>We must not delay! We must slay the fool!<</psy>>@@</i> [[He will die!|Des324]]
<div align="center">[img[Pictures/DesStory324.jpg]]</div> Vlad has finally grown strong enough and found a way to manipulate you. You realize that <i>@@.SGhost2;<<psy>> you do not care<</psy>>@@</i>, but it does not even matter. You and Vlad are alike, powerful, uncaring, and selfish! As Brone reaches you, you grab him and [[ready your stake!|Des325]]
<div align="center">[img[Pictures/DesStory325.jpg]]</div> @@.Brone;“Absinthe! What has happened to you! What is—Vlad!”@@ @@.Abby;“You piece of shit! Because of you my friends are dead!”@@ @@.Brone;“Oh my, yes, I feel terrible, awful about it.”@@ @@.Abby;“You lie!”@@ @@.Abby;“I would not lie to you! I never meant for this to happen, and I am certain Ivor would have kept them there, but the Countess—“@@ @@.Abby;“Enough! I will see you dead for this, Brone Lorcan!”@@ @@.Brone;“No! Absinthe, please, I care so much for you, don’t let Vlad possess you! Fight him! You’re the single strongest person I have ever met, you can do this!”@@ <i>@@.SGhost2;<<psy>>Ignore him! Do it! Kill this filth and let us claim our new world together!<</psy>>@@</i> As you pull the stake backwards, ready to drive it into Brone’s heart, you realize that you must [[make a choice.|Des325WWYD]]
<div align="center">[img[Pictures/DesStory325WWYD.jpg]]</div> Master desires him killed - [[Kill Brone!|BEVladSlave1]] or Vlad is manipulating you - [[Spare Brone!|Des326]] <<stopallaudio>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory326.jpg]]</div> The wooden stake clatters on the ground as you push against Brone. @@.Abby;“Brone! I’m sorry! I’m so sorry!”@@ He puts an arm around you, @@.Brone;“I cannot imagine what you are going through right now. I promise, I did not foresee this at all. I know Ivor extremely well, but the Countess, she’s an unknown to me, though I am finding that she might be the worse of the pair.”@@ @@.Abby;“I killed them, Brone.”@@ @@.Brone;“I was not fast enough. I am so terribly sorry, m’lady.”@@ [[Brone hugs you.|Des327]] <<stopallaudio>> <<audio "mourning" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEBSS1.jpg]]</div> Without hesitation, you slam the stake into your friend’s heart! Somehow, as he crumbles to dust, so does any last part of your soul that resisted Vlad’s domination. You feel your Master’s relief and joy, and you are happy to have pleased him. <i>@@.SGhost2;<<psy>>Very good, slave.<</psy>>@@</i> With you giving total control to him, and him free to use you to his whims, his blood flows over your further. It flows up your pussy and deep within your body you feel your organs liquefy. You fill with glee, a [[blood sack and bones.|DesBEBSS2]] <<stopallaudio>> <<audio "be_blood_suit" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory327.jpg]]</div> @@.Brone;“As I have said before, you are so strong. Abby, you have had to deal with immense pressures the last few days. On top of those stresses you have the unscrupulous Vlad poking and trying to consume your mind in any way that he can. I do not think anyone else but you could possibly have handled this entire calamity. And, it’s not your fault.”@@ You feel better, holding Brone like this. And, he’s right, you’re tough, strong, but your heart rages with pain. @@.Abby;“Brone, I ruined their lives- I killed them.”@@ @@.Brone;“In time, your heart will heal as all do, and no one but you can know how this feels, what you had to do tonight. But, never, for an instant, blame yourself. Your friends cared about you. They were freshly turned and not themselves.”@@ @@.Abby;“Toby was. He saved me.”@@ Brone squeezes you tighter, @@.Brone;“Then he was a good soul, and let him be the person that you do this for. Do not let his sacrifice be in vain and meaningless. Make it matter, know that who you killed were not your friends as they were, and know that it was all the fault of Ivor and Báthory. We will make this right, and we must, if not for all the world, then for Toby’s memory.”@@ Sniffling, [[you step back.|Des328]]
<div align="center">[img[Pictures/DesStory328.jpg]]</div> @@.Brone;“Your face- it’s back to normal.”@@ @@.Abby;“I’m in control again. Thank you, Brone.”@@ @@.Brone;“Please do not thank me; I carry my own heavy guilt for what transpired this evening. I do not compare it to your greater burdens, but I, too, feel grief and sorrow knowing that I could have helped them. And, I am mad at myself for not being there or freeing them at the first chance.”@@ @@.Abby;“It’s not your fault; it’s not our fault, neither of us.”@@ @@.Brone;“Are you well? I should probably get back and probe about the vampires to try and learn anything that I may, and how selfish that rather than do something to save the entire world, I’d rather be here with you- staying by your side until the dawn.”@@ Looking in his eyes you see his sincerity. He is a good soul, like Toby was, and all the evil that has happened to him has never broken his goodness. You bite your lip a moment, honestly, you’d rather spend the night with him as well. You’re definitely growing closer to Brone and after what happened with Toby, you decide that you don’t want to seal yourself away from anyone that loves you, whether Brone or the Night Stalkers. You’re going to try and not treat others as you did your old friends. Never again. But, though you want to spend time with Brone, you can’t. You have a mission, you have a purpose, and you will see this through. You take a deep breath and say, @@.Abby;“I’ll be fine. The old me would have rushed to the Shanghai Tunnels and tried to slay every last vampire there for revenge, but I need to keep my emotions together. I need to stay with the plan. There are a lot of things happening with the Night Stalkers that you do not even know about, and I need to help them first, and together, with you, we will end Ivor.”@@ He appears somewhat disappointed, @@.Brone;“I understand, and it’s true. Know only that I want to be by your side. And, you are certain that you’ll be ok?”@@ @@.Abby;“Honestly, if I busy myself on a monster hunt, that’s better for me. I’m not the kind of person to mope and whine about how hard my life is- I’m the kind that gets off her ass and gets things done. I’ll be strong, for the memory of my old friends, for my new friends,”@@ you pause a moment and put a hand on Brone’s chest, @@.Abby;“And, for you.”@@ He smiles, and it looks as creepy as ever, but you feel better. @@.Brone;“Very well, I shall return and try to spy as best I may. Goodnight, Absinthe.”@@ @@.Abby;“Night, Brone.”@@ He changes into a bat and flies off. You reach into your pack and pull out your cigarettes hoping to calm your nerves a bit. You begin to take one out, but then you think about Toby. He always wanted you to quit. You look at the pack and crush it, tossing it on the ground and walk back into <<if $StoryMode>>[[the Sanctuary|Sanc5SM1]]<<else>>[[the Sanctuary.|SanctuaryHome]]<</if>>
<div align="center">[img[Pictures/AnaxConstructionCompany.png]]</div> @@.Anax;“This is the end of the current content available! Please see my Patreon found <a href="https://www.patreon.com/Anaximanes" target="_blank">HERE!</a> if you wish to support my hard work! And, as a bonus, remember, $5 and up patrons (the cost of a value fast food meal or an expensive coffee), get these releases far in advance than the general public! Well, I suppose I should get back to work! There are always more stories to tell in the Anaxverse! Thank you for playing my game! See you again soon!”@@ [[The Current End.|Maybe this is the end of the story.]] <<stopallaudio>> <<audio "se_end" volume 0.4 play>>
<div align="center">[img[Pictures/BEBFF2.jpg]]</div> They lead you through the tunnels, and occasionally you pass by guards in red armor. Finally, somewhere in the labyrinthine caverns, you arrive in a chamber with a crypt. The tomb has red roses growing all around it, and the fragrance contrasts with the foul odor of death. @@.Ele;“Do you fancy my flowers, girl?”@@ [[You turn around.|DesBEBFF3]]
<div align="center">[img[Pictures/BEBFF3.jpg]]</div> Turning, you see the woman who must be the countess. You notice all your friends are on their knees in low bows. @@.Abby;“Yeah, it’s kind of cool.”@@ @@.Ele;“Cool? Oh, you youth and your sayings. I am the Countess Elizabeth Báthory.”@@ @@.Abby;“I am Absinthe Van Gothen.”@@ @@.Ele;“Charmed. I see you decided to join my cause. Prudential.”@@ @@.Abby;“I wanted to help Brone and stop Ivor, but now that my friends belong to you, I want to be with them.”@@ @@.Ele;“Yes, that nosferatu shows me that I must be wary of my minions, but I have a plan. I’ll use an enchanted slave collar on you, to ensure absolute loyalty.”@@ @@.Abby;“Hey, I am not going to be anyone’s bitch! I’ll do what I—“@@ [[Instantly, she is upon you.|DesBEBFF4]] <<stopallaudio>> <<audio "countess_theme_1" volume 0.3 play>>
<div align="center">[img[Pictures/BEBFF4.jpg]]</div> As Brone has said regarding Ivor, Báthory also appears extraordinarily quick. She grasps you, holding you easily still and cocking your neck, @@.Ele;“Precisely. That willfulness is not something I would accept from a minion. You have the strength of both a Van Gothen and the Blood of Vlad. You will be the strongest weapon imaginable, and I shall finally lord over all vampires.”@@ [[You fruitlessly struggle!|DesBEBFF5]]
<div align="center">[img[Pictures/BEBFF5.jpg]]</div> The countess emits a strange, unnatural hiss, and you know that she is [[about to strike!|DesBEBFF6]] <<stopallaudio>> <<audio "countess_theme_2" volume 0.3 play>>
<div align="center">[img[Pictures/BEBFF6.jpg]]</div> You feel her fangs plunge into your neck and at that moment, you suddenly struggle harder, both due to your own natural self-preservation survival instincts and Vlad has become abjectly terrified at becoming a pawn to the countess. However, seconds after the bite, it suddenly becomes painless. She does not suck as a human might, with slurps and pauses to breathe, rather, she is able to commit a singular long pull. Within moments, your extremities tingle, growing numb and weak from a lack of oxygen. Then your legs give out, but her vampiric strength allows to her continue [[holding you up.|DesBEBFF7]]
<div align="center">[img[Pictures/BEBFF7.jpg]]</div> There is a moment where peace seems to wash over you. It’s as if your body knows it is finished, that life has come to an end, and even Vlad’s protests begin to fade away as you feel your heart beat a final time and [[blackness takes you.|DesBEBFF8]]
<div align="center">[img[Pictures/BEBFF8.jpg]]</div> As Elizabeth finishes feeding, your friends stand and come to her. @@.Ele;“Ahhh, refreshing and potent. I have never tasted blood like this, it is- hard to describe. It was nectar. Now, let us take her body to one of the unused crypts. Tomorrow night, I will have my new weapon, and you shall all have your friend back.”@@ [[They oblige.|DesBEBFF9]]
<div align="center">[img[Pictures/BEBFF9.jpg]]</div> @@.Ivor;“Where is that worthless nosferatu, Brone Lorcan!”@@ @@.Ele;“Oh my, you didn’t know?”@@ @@.Ivor;“What are you on about, Báthory?”@@ @@.Ele;“It’s just that Brone Lorcan is dead.”@@ @@.Ivor;“What! You dare to kill what is rightfully my property!”@@ @@.Ele;“I didn’t kill him. My slave did.”@@ @@.Abby;“What’s up, Ivor?”@@ [[You walk into the throne room!|DesBEBFF10]] <<stopallaudio>> <<audio "ivor_theme" volume 0.3 play>>
<div align="center">[img[Pictures/BEBFF10.jpg]]</div> @@.Ivor;“Wh—what is this?”@@ @@.Abby;“I’m Absinthe Van Gothen, the badass girl that you sent Brone to fetch, and I killed him. He posed too much of a threat to my mistress. I obey her in all things. I desire only to obey her.”@@ Flummoxed, he turns to the countess, @@.Ivor;“How is this possible!?”@@ @@.Ele;“Because I am not a brutish oaf, like you, Lord Ivor. You had the answer right in your hands- her friends that you abducted. I turned them to my purposes, and used them to trick this girl into giving herself to me. I also do not take risks as you do, and I placed an Ophidian slave collar on her corpse. She is entirely mine- and so is Vlad. And, as for Brone, he was too much of a liability- too cunning for his own good.”@@ @@.Ivor;“I will see you dead, woman!”@@ [[You leap into battle!|DesBEBFF11]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.3 play>>
<div align="center">[img[Pictures/BEBFF11.jpg]]</div> @@.Abby;“None may harm my mistress!”@@ Within seconds, you slay the Jiang Shi twins and [[Ivor himself!|DesBEBFF12]]
<div align="center">[img[Pictures/BEBFF12.jpg]]</div> <br /> <br /> @@.SGhost2;The countess managed to manipulate you by using your friends, but you certainly do not mind, and neither does Vlad. You both serve her unquestioningly, and when you are not being used as the tool that you are, you spend your time with your friends, torturing and killing humans for amusement and descending into unholy orgies!@@ <br /> <br /> <<if $BEBFF>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Best Friends Forever Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BEBFF to true>> <br /> <br /> [[Perhaps you chose differently...|Des303WWYD]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEBSS2.jpg]]</div> <i>@@.SGhost2;<<psy>>Now you will spread me to the Night Stalkers. Make them my vessels.<</psy>>@@</i> @@.Abby;“Yes, Master! I obey! All shall become infected and serve your will!”@@ You stalk back [[into the Sanctuary.|DesBEBSS3]]
<div align="center">[img[Pictures/BEBSS3.jpg]]</div> @@.Arion;“Well, what are we supposed to do? Those damn agents are getting in the way. We have never been this close to killing her once and for all, sis!”@@ @@.Ayana;“She has to be at Lone Fir. Maybe we figured it out before they did. Maybe we will get to her first and kill her ourselves. Knowing the bitch ass government, they’ll not only spare her life, but give Heloise Laveau a safe room and try to use her as a weapon against other countries.”@@ @@.Arion;“Shit, Ayana, you’re even more jaded than I—“@@ [[You pounce!|DesBEBSS4]]
<div align="center">[img[Pictures/BEBSS4.jpg]]</div> You leap from the shadows and slam into Arion, knocking him down. You jam your tongue down his throat and feel copious amounts of Vlad slither into the man’s body. @@.Ayana;“Arion! What the fuck! You bitch!”@@ [[You turn towards Ayana.|DesBEBSS5]]
<div align="center">[img[Pictures/BEBSS5.jpg]]</div> @@.Abby;“Vlad will have all our bodies. All shall become bloody and serve the master!”@@ <i>@@.SGhost2;<<psy>>I am taking over his body, hurry, grab her, now, before she can alert the others!<</psy>>@@</i> [[You leap at her!|DesBEBSS6]]
<div align="center">[img[Pictures/BEBSS6.jpg]]</div> You wrap yourself around his sister, holding her easily in place. @@.Ayana;“You! I knew we should have killed you! Fuck you! You killed my brother!”@@ @@.Arion;“Stop bitching, sis, I ain’t dead.”@@ [[Ayana turns and screams!|DesBEBSS7]]
<div align="center">[img[Pictures/BEBSS7.jpg]]</div> @@.Arion;“I’m better than ever. I serve the master now.”@@ @@.Abby;“I didn’t take her, so that you could enslave her yourself!”@@ @@.Arion;“Thanks. Ayana, it’s going to feel so good to get into your fine pussy!”@@ [[He roughly grabs her!|DesBEBSS8]]
<div align="center">[img[Pictures/BEBSS8.jpg]]</div> @@.Ayana;“Arion! Don’t do this! Think of our family! Jesus!”@@ @@.Arion;“There is only Vlad. He controls me and he will have your fine ass body too. With our fighting prowess, he’ll grow stronger.”@@ You help him pull her to the ground, your bodies working in perfect synchronicity as puppets of blood. You tear her pants as she desperately tries to fend you off, but her brother holds her down and [[you succeed.|DesBEBSS9]]
<div align="center">[img[Pictures/BEBSS9.jpg]]</div> @@.Ayana;“Please, Arion!”@@ she yells, crying, @@.Ayana;“Please don’t do me like this, please!”@@ His response is a guttural bellow and he pushes [[into her cunt!|DesBEBSS10]]
<div align="center">[img[Pictures/BEBSS10.jpg]]</div> She yells as he drives his hard, blood-filled rod into her. @@.Abby;“Isn’t that nice, brotherly love.”@@ You and Arion laugh as he continues thrusting into her. @@.Abby;“It will feel so good, Ayana, just let it happen.”@@ @@.Ayana;“Fuck you! This is your fault! This ain’t my brother, this ain’t Arion!”@@ He fucks her mercilessly, and then as he ejaculates, [[her struggles subside.|DesBEBSS11]]
<div align="center">[img[Pictures/BEBSS11.jpg]]</div> You fondle yourself, as his pleasure flows into you through your master. As Arion’s cock continues pumping Vlad’s vile blood into his own sister, he bends down and vomits it into her mouth. Unconscious and broken, her slack mouth accepts [[the cursed liquid.|DesBEBSS12]]
<div align="center">[img[Pictures/BEBSS12.jpg]]</div> As her skin pales, she twitches and then reaches up, willingly making out with him, accepting more of your [[Master’s blood.|DesBEBSS13]]
<div align="center">[img[Pictures/BEBSS13.jpg]]</div> As he lifts up, she spreads her legs, @@.Ayana;“Mmm, that was so hot, bro.”@@ @@.Arion;“Fuck yeah it was, sis. Hail Vlad!”@@ @@.Ayana;“Hail Vlad!”@@ @@.Arion;“Do you feel him inside you?”@@ @@.Ayana;“Yes, he owns me now. I want more, more blood- more pleasure!”@@ [[Arion obliges his corrupted sibling!|DesBEBSS14]]
<div align="center">[img[Pictures/BEBSS14.jpg]]</div> Spurred on by the debauchery, he thrusts again, his still erect cock wanting to give her body more blood. Ayana reaches up, spreading her legs wide, grabbing her ankles, and lifting her pelvis to give Arion full, unfettered access to her wet, bleeding cunt. @@.Ayana;“More! More! Yessss!”@@ As he leans forward and opens his mouth, she opens hers, and he spews blood into her gaping, waiting maw. During all this, you are rewarded by Vlad as the Blood Suit fucks your own pussy, shaping itself into an inverted cock, and pleasuring you as his other bodies revel in [[taboo sex.|DesBEBSS15]]
<div align="center">[img[Pictures/BEBSS15.jpg]]</div> Finally, sated, the three of you rise. @@.Abby;“We must spread the master to the other Night Stalkers.”@@ @@.Arion;“I obey.”@@ @@.Ayana;“I do too, I love being one with the blood.”@@ @@.Abby;“I’m going to visit Selena. She’s been hot for me, and it will feel good to defile those feelings for our master. You two go and find others. Take them. Corrupt them.”@@ [[You all split up.|DesBEBSS16]]
<div align="center">[img[Pictures/BEBSS16.jpg]]</div> @@.Selena;“Why are you telling me to run? There’s no way monsters would be dumb enough to come in here.”@@ She pauses a moment as you step into the room. @@.Selena;“What do you mean, too late?”@@ @@.Abby;“Whatever you are talking to- means that it is too late to run!”@@ Selena turns and sees you, springing to her feet and drawing her swords, @@.Selena;“Mamacita! Oh no!”@@ She appears quite upset that you have fallen, which makes your black heart fill with joy as you cruelly laugh. @@.Selena;“What happened to you!?”@@ @@.Abby;“I killed my friends, I killed everyone that I cared about- and the rest of you will become slaves to Vlad!”@@ She leaps at you, her blades becoming whips, but you are even more powerful now than the first time you fought her, and within mere seconds, she is pinned [[to the wall!|DesBEBSS17]]
<div align="center">[img[Pictures/BEBSS17.jpg]]</div> As you press her against the wall of the workshop, you pull off her pants. @@.Selena;“Absinthe, you don’t have to do this! You saved my life before!”@@ <i>@@.SGhost2;<<psy>>She will be mine- they all shall be mine.<</psy>>@@</i> @@.Abby;“I obey my master now. I desire only to serve his dark will.”@@ Ever since Vlad took you, he has been fucking you within the Blood Suit, and even as the blood dildo within continues to molest your sex, it also flows outward into the shape of a cock. @@.Abby;“You wanted me, Selena. Well, enjoy.”@@ [[You push into her sex!|DesBEBSS18]]
<div align="center">[img[Pictures/BEBSS18.jpg]]</div> As you continue fucking her, she manages to try to pull away, but you stay latched on and she falls to the cold, dirty floor. You feel the cock swell and push inhumanly deep within her folds, @@.Selena;“Oh fuck! It hurts! Fuck!”@@ You laugh at her pain, @@.Abby;“He doesn’t want you running away again! Feels soooo good! Oh god, I’m cumming!”@@ You have a discombobulating pleasure rip through your mind as both your cunt and your blood penis orgasm [[at once.|DesBEBSS19]]
<div align="center">[img[Pictures/BEBSS19.jpg]]</div> @@.Selena;“No, I don’t want to—ahhhhhh!”@@ You feel Selena’s own cunt muscles contract as she orgasms at her own defilement! You push harder, trying desperately to give her as much tainted blood [[as possible.|BEBSS20]]
<div align="center">[img[Pictures/BEBSS20.jpg]]</div> @@.Selena;“Oh god, yes, deeper mama! Deep!”@@ You both laugh and moan, as you continue raping your former friend. @@.Selena;“Let’s get more comfortable; you’ve worked hard enough ensuring that I am corrupted.”@@ [[You release your slave sister.|DesBEBSS21]]
<div align="center">[img[Pictures/BEBSS21.jpg]]</div> You bend back, and Selena runs her tongue all over your bloody shaft eliciting moans from you. You never imagined how this would feel, and the pleasure intoxicates. Then, she lines herself up with your cock and lowers herself to where her pussy lips just barely touch the aching tip of your dick. She looks you in the eyes, smiling, @@.Selena;“Finish me, baby. Make me all his!”@@ [[She drops her weight down on your cock!|DesBEBSS22]]
<div align="center">[img[Pictures/BEBSS22.jpg]]</div> You hold her close as she willingly rides your cock hoping to be rewarded with more domination. [[And she is!|DesBEBSS23]]
<div align="center">[img[Pictures/BEBSS23.jpg]]</div> For almost an hour the two of you fornicate, her soul long since corrupted. You fondle Selena as you cum inside her again, when you are suddenly interrupted by a panicked Roy McCoy. @@.Roy;“Abigail! You and Selena need to help! There’s—“@@ His voice trails off as his mind makes sense of the scene [[before him.|DesBEBSS24]]
<div align="center">[img[Pictures/BEBSS24.jpg]]</div> @@.Roy;“No! This can’t be!”@@ You and Selena rise to your feet, your massive blood cock making an audible slurp sound as it pulls free from her cunt. @@.Abby;“Hey Roy. Guess you’re next!”@@ @@.Selena;“C’mon, hombre, why don’t you let us both show you a good time!”@@ @@.Roy;“Oh, Abby. First Molly, now this!?”@@ Before you reach him, he ends his own life. @@.Abby;“Ha ha, well, guess that’s it for Roy.”@@ [[Selena responds by kissing you.|DesBEBSS25]]
<div align="center">[img[Pictures/BEBSS25.jpg]]</div> You both pass copious amounts of blood between you as you take long, deep wet kisses. <i>@@.SGhost2;<<psy>>The foolish cowboy was the last. I have you all. I shall enjoy my bodies this day. Tomorrow, we spread to the city.<</psy>>@@</i> You say nothing to Selena, certain she also hears the voice of [[your Master.|DesBEBSS26]]
<div align="center">[img[Pictures/BEBSS26.jpg]]</div> You and she continue fucking throughout the day, stopping only to absorb Roy’s corpse, the meat becoming more of Vlad’s blood and flowing [[into you both.|DesBEBSS27]]
<div align="center">[img[Pictures/BEBSS27.jpg]]</div> <br /> <br /> @@.SGhost2;After a long, slow corruption, constantly testing your limits and trying to find any weakness in your psyche that he can exploit, Vlad manages to assume control over you. You are like a walking god, leader of ‘The Bloody’, those that had become nothing more than blood puppets to Vlad’s eternal will. Like a plague, it spread. Humans, monsters, and even the other undead were consumed, walking extensions of Vlad, until all the rivers and seas of the Earth flowed crimson.@@ <br /> <br /> <<if $BEBSS>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Blood Suit Slave Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BEBSS to true>> <br /> <br /> [[Perhaps you chose differently...|Des325WWYD]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/SancStorehouse1.1.jpg]]</div> @@.Jack;“Somehow, you seem upset or sad. Are you ok?”@@ You think about your friends and swallow, @@.Abby;“I just had to kill my friends.”@@ His face turns grim, @@.Jack;“What? What are you saying?”@@ @@.Abby;“The vampires, they used my friends. They turned them, and,”@@ you sigh, @@.Abby;“I had no choice but to slay them. I have no idea how to feel; I don’t know how I did that.”@@ The large man steps toward you and puts a thick hand on your shoulder, @@.Jack;“You saved my life and have done much to aid the Night Stalkers. With what you tell me, my heart breaks. I am sorry, and I understand how you feel.”@@ @@.Abby;“Look, I appreciate the sentiment, Jacques, but no one knows how I feel. I am enraged, devastated, numb, I feel as if—“@@ @@.Jack;“You lost yourself.”@@ Frowning, you agree, @@.Abby;“Yeah, yes.”@@ @@.Jack;“You have not lost yourself, no. What you did this night, it will never leave you, but it is a part of who you are now. You lost nothing, and you gave a mercy to your friends. Do you really think they would have been their true selves if they remained the undead? I know your pain well, and I, too, live with it.”@@ [[He shows his scars.|SancStoreTalk5.1]]
<div align="center">[img[Pictures/SancStorehouse5.1.jpg]]</div> @@.Jack;“These- these scars you see? What monster- what did these to me?”@@ You study the size and placement, and it reminds you of the werewolves that you slew in the forest. @@.Abby;“Werewolf?”@@ @@.Jack;“Wife.”@@ There is a moment where you stand confused, @@.Abby;“What?”@@ @@.Jack;“Meline, ah, such a finer woman never has lived- so petite, so tiny a woman. She and I lived out in the countryside, near the Boreal forest. The land, ah, it is heaven on this world. But, never shall I see it again.”@@ @@.Abby;“I’m sorry; what happened?”@@ @@.Jack;“We spent much time in those woods, hiking and camping. Truly, my wildest dreams came true with Meline, my little Meline and me. As we camped one night, and I heard sounds, animals, never I had heard before. This was the werewolf.”@@ He looks down and his voice becomes hoarse, @@.Jack;“I stepped from the tent, and I remember only Meline screaming as I flew through the air, hitting a tree.”@@ He looks at his hands, @@.Jack;“I am strong, no? Yet, I was unprepared for this. When I awoke, perhaps half an hour later, I woke to find a wolf, a wolf like a man, and it was rutting my Meline, and yet, my wife, she was also a wolf now. She pushed back against him, I felt betrayed, hurt, confused. I yelled in anger and confusion and ran towards the pair to attack the creature. I knocked it to the ground, and beat it with my hands! These hands!”@@ You can’t believe this. @@.Jack;“Meline, she leaped upon me, and tried to save the beast, and I even managed to throw her away and I leapt back on the wolf, grabbing my axe, and I hacked at the werewolf. As I carved this beast, Meline screamed, and she attacked me. She was a monster now, but she was my wife! Never would I want to kill my sweet wife, and so, I hesitated.”@@ He runs his fingers down the scars, tracking them, @@.Jack;“I had no choice.”@@ He drops his head in grief, @@.Jack;“Meline.”@@ @@.Abby;“Oh my god, Jacques, I am so sorry.”@@ @@.Jack;“Life is cruel, no? And, I left my home forever, because, when I see the beautiful forests of my home, my heaven, my dream, it is a hellish nightmare. Never can I return.”@@ He takes a deep breath, @@.Jack;“So, I do, my friend, I know how you feel this night. I have come, over these years since, to learn to use my pain to help aid mankind and my friends here. The scars upon my face, they are nothing to those upon my heart, and I will never forget my time with Meline, but also, how it ended- never will it defeat me.”@@ @@.Abby;“Thanks, so much for this, Jacques.”@@ @@.Jack;“I am sorry for your pain, and I am here for you, but for now, I think I’d rather be alone.”@@ @@.Abby;“I totally understand,”@@ you place your hand on his shoulder now, and he pats your hand with his before you turn and [[enter the hallway.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/DesWWYDLab.jpg]]</div> She seems upset and talking cannot hurt – [[Check on Molly|BELab0]] Or Take a cue from Roy and just leave her be – [[Don’t check on Molly|Somewhere in Sanctuary]] <<stopallaudio>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersEnd22.jpg]]</div> Molly looks at you from her cage. @@.Molly;“Thanks, Absinthe. I’m so confused! I don’t know why I’d say such things to daddy. I’m scared is all.”@@ @@.Abby;“Look, this whole thing is almost over. I just know it, in my heart that we can save you.”@@ @@.Molly;“That’s why I am scared; I can’t let that happen!”@@ She thrusts a clawed hand out of the cage [[at you!|DesBELab1]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesBELab1.jpg]]</div> You are forced to dodge the sudden attack, and instinctively grab the bar for balance. As you do so, instead of attacking your torso, Molly bites your hand holding the bar! @@.Abby;“Holy fuck! That hurt, you dumb bitch!”@@ [[Molly laughs.|DesBELabs2]] <<stopallaudio>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesBELab2.jpg]]</div> @@.Abby;“Shut up! You’re lucky I don’t freaking kill you. Shit, that hurts.”@@ @@.Molly;“Now, you’ll become one of us.”@@ @@.Abby;“Like hell. I saved you soon enough that you don’t have those creepy mandibles like the other women.”@@ @@.Molly;“I might not have the same poison as they did, but I still infected you! Now, let me out!”@@ @@.Abby;“No way! Screw you!”@@ [[You turn and leave.|DesBELab3]]
<div align="center">[img[Pictures/DesBELab3.jpg]]</div> As you make your way down the hall, you do start to feel funny. You hardly make it another twenty feet before your head spins and you make your way, fighting vertigo, until you fall on your bed. Maybe she really could infect you? Does this work like vampires or rabies or something? You begin sweating and your body tenses up. Then you [[pass out.|DesBELab4]]
<div align="center">[img[Pictures/DesBELab4.jpg]]</div> As you lay in the room, your body pupates. Snuggly tucked inside your webbing, you undergo a metamorphosis thanks to the Blood Suit. And, finally, you emerge, new. You understand now. [[Now you do get it!|DesBELab5]]
<div align="center">[img[Pictures/DesBELab5.jpg]]</div> You make your way back to the lab and Molly appears gleeful. @@.Molly;“I told you that I infected you!”@@ @@.Abby;“You did! Thank goodness, too. Now we have a chance to stop them from saving you.”@@ You open her cell, and you both set about busting lights to make the area more comfortable. Then, you spend some time deeply kissing, likely swapping the virus around through your saliva. @@.Abby;“Ok, I have a plan.”@@ @@.Molly;“Good! How can we build a brood?”@@ @@.Abby;“We’ll use Jacques! We’ll milk him for sperm and then birth spiders.”@@ @@.Molly;“Yeah! Hmm, oh, I know, and we can use daddy and Bess for food!”@@ @@.Abby;“That was kind of what I had in mind too.”@@ You make out a bit more, and then, smiling, set off to put your plan [[into motion.|DesBELab6]] <<stopallaudio>> <<audio "zone_sewers_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesBELab6.jpg]]</div> Sometime later, you hear Kendra yelling your name, so you slink into the shadows as she enters your room. @@.Kendra;“Shite! What’s takin’ ye so long tae show up so we can—“@@ she stops flat when she sees the huge piles of eggs. @@.Kendra;“Oh, that’s absolute cac!”@@ [[She turns to run!|DesBELab7]]
<div align="center">[img[Pictures/DesBELab7.jpg]]</div> @@.Kendra;“Oh Jaysus!”@@ @@.Abby;“Look at all our children! We will need a lot more if we are going to replace the brood I slaughtered. You’re going to make a great breeder!”@@ [[Kendra screams!|DesBELab8]]
<div align="center">[img[Pictures/DesBELab8.jpg]]</div> Sometime later, Siri arrives, and quickly rushes to tell Roy the good news, @@.Siri;“Roy! I made the trade and I have the Xenopox strain we need to— oh my.”@@ She instantly deduces what has transpired. @@.Siri;“Molly. She must have escaped!”@@ @@.Kendra;“Aye, lass! She did!”@@ [[Siri stumbles back!|DesBELab9]]
<div align="center">[img[Pictures/DesBELab9.jpg]]</div> @@.Siri;“Oh my goodness! Kendra, you’re pregnant, and, is that blood?”@@ @@.Kendra;“Aye! The wee little buggers skittering inside me are hungry. We’ve been eating the horse, then the ol’ man’s next. Ye want some?”@@ Turning, Siri [[flees down the hallway!|DesBE9.1]]
<div align="center">[img[Pictures/DesBELab9.1.jpg]]</div> She rushes to get Rosaline, knowing how powerful she is, but— @@.Rosa;“Hey, Siri!”@@ The Workshop has large spiders in it! One of them raises its legs and hisses! @@.Rosa;“Hey! Do you want to help me train these children? We need to teach them to be smarter than the last brood.”@@ [[Siri backpedals!|DesBELab10]]
<div align="center">[img[Pictures/DesBELab10.jpg]]</div> @@.Siri;“Absinthe! Oh god, you have to help me!”@@ @@.Abby;“Hey, Siri!”@@ you say, greeting her. @@.Siri;“Oh no. You’re also bitten!”@@ @@.Abby;“Sort of.”@@ @@.Molly;“We both like biting and doing other things, too!”@@ [[Molly kisses Abby’s neck|DesLabBE11]]
<div align="center">[img[Pictures/DesBELab11.jpg]]</div> @@.Abby;“Tonight has been so good to- oh! Ha ha, she bit my neck!”@@ @@.Siri;“I- I’m sorry, I—“@@ @@.Abby;“Don’t be! Now that you are here, you can help us make this permanent, and likely even amplify the Xenopox strain inside us, right?”@@ Blanching, Siri screams for Jacques and [[rushes away!|DesLabBE12]]
<div align="center">[img[Pictures/DesBELab12.jpg]]</div> @@.Jack;“Oh, thank god! Hurry! Siri, you must cut these webs and free me! Quickly!”@@ She nervously looks around, @@.Siri;“With what!?”@@ @@.Jack;“Go to my room and get my axe!”@@ @@.Siri;“I can’t Absinthe and Molly are near our bedrooms!”@@ @@.Jack;“Then, go to the training room! If nothing else, shoot me!”@@ @@.Abby;“He’s not going anywhere!”@@ you yell as you step up behind her. [[Siri turns!|DesBELab13]]
<div align="center">[img[Pictures/DesBELab13.jpg]]</div> @@.Siri;“Oh god, Absinthe! Listen to me, you are currently under the effects of a virus that—“@@ @@.Abby;“I know! All I want to do is spread it everywhere. And, I will, definitely, with your help.”@@ @@.Siri;“Please,”@@ Siri begins shaking and crying, @@.Siri;“Please, I don’t want to do this!”@@ [[You close in on her.|DesBELab14]]
<div align="center">[img[Pictures/DesBELab14.jpg]]</div> Siri rides Jacques’ cock, @@.Siri;“Your penis is so large, Mr. Lombar! I’ve never been stretched so much!”@@ @@.Jack;“Please,”@@ he begs, @@.Jack;“Fight whatever does this inside you, Siri, we must stop them!”@@ @@.Siri;“No, no! We need to spread the brood. You are simply not being reasonable.”@@ He cums inside her. @@.Siri;“Mmm, you will be great for insemination purposes. I’ll be back for coitus after I deposit my eggs.”@@ @@.Abby;“Good, now, you need to help us.”@@ @@.Siri;“Of course, Ms. Van Gothen, please, follow me to the laboratory.”@@ [[Sometime later…|DesBELab15]]
<div align="center">[img[Pictures/DesBELab15.jpg]]</div> @@.Abby;“So it is now permanent?”@@ @@.Siri;“Absolutely! The vaccine I gave all of us should counter act any attempt that I can think of that could undo the mutations. I’m going to work on now strengthening the mutagenic properties of this strain of Xenopox. I cannot wait to see our species rule the world.”@@ @@.Abby;“Ok, good, don’t forget to eat. There’s nothing left of Bess, but Roy is still mostly intact.”@@ @@.Siri;“My work is very important, can’t you just bring me an arm or leg, so that I can continue working, and then, I’ll just lay my eggs here too.”@@ @@.Abby;“What a diva! While I’m at it, you want me to bring Jacques’ dick in here too?”@@ @@.Siri;“Could you?”@@ [[You both laugh.|DesBELab16]]
<div align="center">[img[Pictures/DesBELab16.jpg]]</div> <br /> <br /> @@.SGhost2;Sometimes, the best of intentions can have the strangest outcomes. In this case, you chose to acknowledge Molly, and, in her desperation to aid the brood, she managed to bite you. You took over Sanctuary, and with Siri’s aid, you all become far more powerful. Like a fire, you spread through the area, and within a month the entire state of Oregon lay covered in webs.@@ <br /> <br /> <<if $BELab>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Spider Sisterhood Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BELab to true>> <br /> <br /> <<if $StoryMode>>[[Perhaps you chose differently...|Sanc5SM4]]<<else>>[[Perhaps you chose differently...|SanctuaryHome]]<</if>> <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/DocksA10.4.jpg]]</div> @@.Abby;“Kendra! You’re alive!”@@ @@.Kendra;“Oh my god! I do nae believe my eyes!”@@ She makes the sign of the cross and hugs you, @@.Kendra;“I thought you were dead! How did you—“@@ @@.Abby;“I killed it!”@@ @@.Kendra;“What?”@@ @@.Abby;“Yeah, that kraken? I killed the bastard.”@@ @@.Kendra;“That seems impossible, but, if anyone could do it, I suppose, it’d be ye.”@@ @@.Abby;“So, you made your way to the ship?”@@ @@.Kendra;“Aye. I was lost in the heavy fog for a long while, but then light from the lighthouse on the other side of the bay shone through here and the fog went away.”@@ @@.Abby;“Yeah, I did that too. I turned on the lighthouse.”@@ @@.Kendra;“Oh, stop with your cheeky brags!”@@ @@.Abby;“I saw you, but why didn’t you get on the ship? You've been standing here for a while. I mean, look at this! It’s a real life ghost ship!”@@ @@.Kendra;“Aye, and that’s precisely why I can’t board her!”@@ You frown at Kendra in confusion, @@.Kendra;“I tried, and every time, I just fell through the damn thing and splashed in the water. It’s like it’s not even here!”@@ @@.Abby;“Shit! How are we going to get on board?”@@ @@.Kendra;“I do nae know, I tried me rope, too, but it just passes through it as if it were air.”@@ When she mentions the rope, it reminds you of Gleipnir, the magical rope the Dryad bestowed upon you! @@.Abby;“I have an idea.”@@ You take out the enchanted rope, make a lasso, and toss it up. It wraps around something and holds tight! @@.Kendra;“That’s bloody daft! But, we cannae walk on it, even if you try to—“@@ You hold the rope and leap up, and sure enough, your feet hold against the ship as if it were made of wood. @@.Kendra;“Wha— I— This—“@@ You seem to have broken Kendra’s mind! @@.Kendra;“Well, finally! I’m coming too!”@@ She holds the rope and leaps to climb up, but it is as if the ship were made of thin air, even though the rope is suspended! She twirls around, holding herself on the floating rope, but unable to make contact with the Flying Dutchman. @@.Kendra;“Nay! Tis not fair!”@@ @@.Abby;“It’s the Blood Suit. From what I have learned tonight, it’s as spiritual as much as it is physical.”@@ @@.Kendra;“Fine!”@@ She says, pouting and landing back on the worn dock, @@.Kendra;“Tell me what you find, and I call first dibs on any artifacts or treasures!”@@ @@.Abby;“Ha ha, fair enough.”@@ [[You search the ship.|DocksBoss2]] <<stopallaudio>> <<audio "kendra_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksDefault.jpg]]</div> <br /> <br /> @@.SGhost2;You became little more than food for the denizens of the deep!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksAmphibiman1.jpg]]</div> You struggle against the amphibiman as it disarms you! With your wild strength, you manage to fight back, and [[kick your attacker!|BEAmb2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksCursedTreasure1.jpg]]</div> The fleshy claw of the chest lashes out and grabs you in your moment of weakness! You urgently fight, the natural fear of death urging you to struggle, but the monster manages to [[overpower you!|BECT1.1]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksGrindylow1.jpg]]</div> You turn away from the grindylow that defeated you in a bid to escape, only to find another [[lies in wait!|BEGrindylow2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksKrakenite1.jpg]]</div> You turn to flee from the krakenite, but suddenly, a voice echoes inside your mind, <i>@@.Brone;<<psy>>STOP!<</psy>>@@</i> You try to ignore it, but as if a leash is tugged, you suddenly [[do stop.|BEKrakenite2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksMarbendlar1.jpg]]</div> You must have passed out, and you awaken, only to find that, somehow, the Blood Suit has been cleansed form your body. As your sluggish mind grasps with reality, a stark, terrifying realization hits you- the Seal of Solomon is missing! You cannot breathe water. Looking up, you know there is no way you could make it to the surface from here! However, as you kick up to try, the marbendlar grasps you with [[cold, clawed hands!|BEMarbendlar2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksMermaid1.jpg]]</div> In pain, you swim away from the mermaids in a desperate bid to escape! However, just as Kendra had warned, the mermaid begins singing an enchanted song. The moment that you hear it, [[you stop fleeing.|BEMermaid2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksMerman1.jpg]]</div> After defeating you, the merman disarms you. He calls for another and the pair escorts you through the sea. You are too fatigued to fight, but you are surprised that they have not tried assaulting you like so many monsters seem keen to do. Finally, mermaids come into view, and the merman thrusts a fin [[towards them.|BEMerman2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksNymph1.jpg]]</div> The moment you are dazed, the nymph grabs you! Your body convulses and twitches as, like an electric eel, she sends voltage through it. Your jaw clenches and you cannot move, but then, you feel a burning, boiling feeling. Held fast by the electric current, you cannot even scream in pain as the water nymph’s power rearranges all your molecules into the item [[of her control!|BENymph2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksSiren1.jpg]]</div> You make to escape, but then, a song- a beautiful, undeniable, impossible song fills your ears. It stirs something within your heart, no, your very soul. As a singer, you cannot help but lose yourself in the melody, the voice, and the notes. You want to listen forever, you want to sing with it, you desire so much as you weep with joy at a memory, a place or time, [[before life itself.|BESiren2]] <<stopallaudio>> <<audio "be_siren" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksUndine1.jpg]]</div> @@.CereUnit6;“You came here,”@@ she laughs with true joy, @@.CereUnit6;“You came to rejoin the waters that birthed you- that birthed life.”@@ @@.Abby;“No! I came to grow stronger!”@@ @@.CereUnit6;“You slay the life of the sea; I see the blood of the others on your hands.”@@ @@.Abby;“They are monsters, like you, I had no choice!”@@ She giggles, @@.CereUnit6;“Humans! So childlike, innocent, and cruel. Those that worship the kraken might be evil, but most denizens of the deep desire only to bring back peace and harmony to the waters of the world until the day comes that it returns to the great darkness in the sky and we form on new worlds with new lives.”@@ @@.Abby;“You mean outer space? What? Look, I had to kill the others, even you were attacking me! I could not just let myself be—“@@ you feel something strange like a current wrapping around your feet and up your body, almost as if a snake made of water [[encircles you!|BEUndine2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksVodyanoy1.jpg]]</div> The vodyanoy lashes out with froggish fingers, grabbing you and disarming you! @@.Abby;“Let me go!”@@ It croaks out, @@.Witch2;“Unclean! *ribbit* Will cleanse!”@@ [[It starts licking you!|BEVodeyanoy2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksDraugr1.jpg]]</div> You must have passed out, and as you come to, you find yourself surrounded by draugrs! They yell at each other in deep, ghastly [[guttural tones.|BEDraugr2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksPirate1.jpg]]</div> @@.Amelia;“Arr harr! Looks like the girlie’s body couldn’t take it no more!”@@ @@.Amelia;“Aye, and now we got ourselves a new soul.”@@ @@.Amelia;“Oh, tis been long since I’ve had a wench! I’m ready to use her right now!”@@ You find yourself standing you’re your body and you look at your arms. [[You’re a fucking ghost!|BEPirate2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksHendrik1.jpg]]</div> Overcome by the unnatural chill in the air and the phantom attacks of Captain Van Der Decken, you fall to the ground. As conciousness slips away, your fear melt, and you look up at the ghost’s [[stern visage.|BEHendrik2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksAmphibiman2.jpg]]</div> The blow lands hard, pushing him off you, but at that same moment, another of the creatures swims in to aid [[the original!|BEAmb3]]
<div align="center">[img[Pictures/BEDocksAmphibiman3.jpg]]</div> You find yourself struggling against this new attacker, but the first monster has time to regain his senses and he swims around you, assaulting you [[from behind!|DesAmb4]]
<div align="center">[img[Pictures/BEDocksAmphibiman4.jpg]]</div> Now, with a creature on each side of you, they gain the upper hand! @@.Abby;“Let me go!”@@ you exclaim, but the monster holds on. Then, one of them lurches forward, his thick, fishy lips sealing around one of your tits. Suddenly, it sucks deeply, and you feel the Blood Suit [[being consumed!|BEAmb5]]
<div align="center">[img[Pictures/BEDocksAmphibiman5.jpg]]</div> The other soon follows suit and, like leeches, they pull the corrupted blood of Vlad from your body. As his presence leaves your mind, [[you pass out.|BEAmb6]]
<div align="center">[img[Pictures/BEDocksAmphibiman6.jpg]]</div> With the evil of Vlad removed from you, their sucking becomes injecting, and they use their poisons to create a female of their kind [[in order to reproduce.|BEAmb7]]
<div align="center">[img[Pictures/BEDocksAmphibiman7.jpg]]</div> As your consciousness returns, you feel different. Not wrong or bad, but different. You have vague memories of being a human and walking on land, but it all seems alien and distant as if the memories belong [[to someone else.|BEAmb8]]
<div align="center">[img[Pictures/BEDocksAmphibiman8.jpg]]</div> The males release you and you float with them a moment, trying to understand what is happening. Then, you have a sudden, overwhelming urge to mate, and [[you embrace it!|BEAmb9]]
<div align="center">[img[Pictures/BEDocksAmphibiman9.jpg]]</div> You quickly latch onto one of the males, rubbing your scales against his in an effort to coax him to breed you, and soon, his phallus emerges. Once you lodge him within your cunt, you ride him hard wanting only to [[bear young!|BEAmb10]]
<div align="center">[img[Pictures/BEDocksAmphibiman10.jpg]]</div> Finally, he ejaculates inside you, and you slowly drift into a content slumber, the soft pulsing currents massaging the space between [[your plated scales.|BEAmb11]]
<div align="center">[img[Pictures/BEDocksAmphibiman11.jpg]]</div> As time passes your belly swells with babies. Somehow the other males in the nearby sea know that you are about to produce a brood, and they swim around you, each vying to be the next one to [[mate with you!|BEAmb12]]
<div align="center">[img[Pictures/BEDocksAmphibiman12.jpg]]</div> <br /> <br /> @@.SGhost2;You fell to an amphibiman! Now, changed into one of their own, you have the desire to mate incessantly. Being somewhere between ape and fish, your young grow within your womb and the males are aggressively protective over you. This is how you spend the rest of your life, swimming beneath the waves and birthing monsters!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksCursedTreasure1.1.jpg]]</div> As it pulls you, inch by inch, into its gaping maw, you see monstrous eyes looking back at you. There is an eagerness within them to [[consume you!|BECT2]]
<div align="center">[img[Pictures/BEDocksCursedTreasure2.jpg]]</div> The lid slams down, trapping you in darkness. It holds you like this, and you continue to futilely struggle for more than two hours before your body finally runs out of energy and your muscles ache, too weak to move. At this point, it [[pulls you inside.|BECT3]]
<div align="center">[img[Pictures/BEDocksCursedTreasure3.jpg]]</div> Within your fleshy prison, it both digests and merges with you. Like an insidious alien, it mixes its own meat with that of yours. You begin to find that you are enjoying the process. In fact, you really love becoming one with it, growing together, fusing. You stay wrapped safely and happily within the chest until we are [[fully integrated.|BECT4]]
<div align="center">[img[Pictures/BEDocksCursedTreasure4.jpg]]</div> We lift our lid and our new parts rise up from within us. We no longer desire to monster hunt. We desire to spread [[our curse.|BECT5]]
<div align="center">[img[Pictures/BEDocksCursedTreasure5.jpg]]</div> We lift ourselves and use our new body to swim us to the surface. We know that up there, on land, is much more meat and we will be [[easily found.|BECT6]]
<div align="center">[img[Pictures/BEDocksCursedTreasure6.jpg]]</div> Once on land, we walk out into a clearing, ensuring other flesh will see us and approach so that we can merge with them and grow. We kneel our new body in front of us and we spend time enjoying [[our flesh.|BECT7]]
<div align="center">[img[Pictures/BEDocksCursedTreasure7.jpg]]</div> We remember sex, we remember pleasure now, and we have out body spread its legs and we use its orifices, filling them with our meat and we enjoy the pleasure and sensations. We push ourselves ever deeper and mix ever more [[with ourselves.|BECT8]]
<div align="center">[img[Pictures/BEDocksCursedTreasure8.jpg]]</div> Before the sunrise, we have new eyes. We still molest ourselves, happy in the knowledge of our success tonight. When the dawn comes, we will bring our body into our chest and [[wait for prey.|BECT9]]
<div align="center">[img[Pictures/BEDocksCursedTreasure9.jpg]]</div> <br /> <br /> @@.SGhost2;Cursed treasure managed to nab you. Once, stored in this chest were relics of power, but over time, they degraded and warped into something terrible. The fleshy glop melded with you, and as both a piece of it and a slave to it, you helped it capture more prey and spread. Sauvie Island became a grotesque fleshy landscape of eyes and tentacles, which eventually spread to the mainland and beyond!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksGrindylow2.jpg]]</div> There is a moment of tension and then, they both suddenly strike. They do not hit, claw, or bite, but rather, they begin grinding their bodies against you! At first, you find this strange grinding surprising and annoying, but then, you realize that their skin is akin to that of poisonous amphibians! As they rub against you, their toxins begin attacking your body [[and the Blood Suit!|BEGrindylow3]]
<div align="center">[img[Pictures/BEDocksGrindylow3.jpg]]</div> Vlad’s presence slowly fades away, and as he goes, the toxins course through your wet flesh and into your bloodstream. You stop struggling as your mind grows addled and confused. The grinding actually feels good against your naked flesh. In fact, you enjoy it so much that you grind back [[against them!|BEGrindylow4]]
<div align="center">[img[Pictures/BEDocksGrindylow4.jpg]]</div> You lose track of how long the three of your spend rubbing against each other, writhing and licking and kissing their flesh. But, finally, they stop and float slightly [[back away from you.|BEGrindylow5]]
<div align="center">[img[Pictures/BEDocksGrindylow5.jpg]]</div> You spend a moment understanding your new purpose. Somewhere in the foggy haze of your froggy mind, you recall something, some past life, but for now, your body aches. You need to [[lay eggs!|BEGrindylow6]]
<div align="center">[img[Pictures/BEDocksGrindylow6.jpg]]</div> You make some croaking sounds, and the males respond, kindly holding your body and pressing against you to help you expel a batch of eggs into the water. You can almost sense their impatient desire to make more males, and you look forward to mating with your sons or helping them find other suitable women to grind against. Finally, you feel immense relief as the eggs eject [[from your pussy.|BEGrindylow7]]
<div align="center">[img[Pictures/BEDocksGrindylow7.jpg]]</div> Once you are finished, you swim back and the males quickly spew sperm into the water to fertilize your new eggs. Soon, grindylows will [[infest these coasts!|BEGrindylow8]]
<div align="center">[img[Pictures/BEDocksGrindylow8.jpg]]</div> <br /> <br /> @@.SGhost2;The aquatic grindylows bested you. Using their skin secretions, they mutated you into a creature capable of creating eggs that they, in turn, could fertilize. The entire area becomes infested with grindylows for years to come!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksKrakenite2.jpg]]</div> <i>@@.Brone;<<psy>>You will not resist.<</psy>>@@</i> @@.Abby;“I will not resist.”@@ <i>@@.Brone;<<psy>>You will obey.<</psy>>@@</i> @@.Abby;“I will obey.”@@ <i>@@.Brone;<<psy>>Disarm yourself.<</psy>>@@</i> Your arms move on their own as the rest of your body [[remains stiff.|BEKrakenite3]]
<div align="center">[img[Pictures/BEDocksKrakenite3.jpg]]</div> You feel a strange sense of relief as your weapons sink into the darkness below. <i>@@.Brone;<<psy>>Now. Come to me.<</psy>>@@</i> @@.Abby;“Yes, master. I obey.”@@ You turn to see the red glowing eyes of the krakenite. Seeing them makes you feel owned. Feeling owned makes you feel safe. You swim to [[your master.|BEKrakenite4]]
<div align="center">[img[Pictures/BEDocksKrakenite4.jpg]]</div> He places his hand on you and strange words chant inside your mind. As they do, Vlad and the Blood Suit are blasted away in a cascade of bubbles. <i>@@.Brone;<<psy>>You will accept the strain.<</psy>>@@</i> @@.Abby;“I will accept the strain, master.”@@ <i>@@.Brone;<<psy>>You must kiss me so that I can infect you.<</psy>>@@</i> [[You obey.|BEKrakenite5]]
<div align="center">[img[Pictures/BEDocksKrakenite5.jpg]]</div> You kiss your master, and feel a strange tube slide over the top of your tongue. There is a sharp prick at the back roof of your mouth, and the tube goes upward, likely into your brain. You kiss him and suck on the tube even as the taste of blood [[fills your mouth.|BEKrakenite6]]
<div align="center">[img[Pictures/BEDocksKrakenite6.jpg]]</div> There is a pressure in your brain as if you can feel a metamorphosis taking place within you. You feel the control of the male growing every stronger. <i>@@.Brone;<<psy>>I have injected the strain. You are infected.<</psy>>@@</i> You continue kissing him until he orders you to stop via his [[mental link.|BEKrakenite7]]
<div align="center">[img[Pictures/BEDocksKrakenite7.jpg]]</div> He turns you around and you fall back into his arms. One of his tentacles goes down into your throat and you suck idly on it. Suddenly, information assaults [[your mind!|BEKrakenite8]]
<div align="center">[img[Pictures/BEDocksKrakenite8.jpg]]</div> Your mind fills with knowledge of an ancient history as your former life fades into obscurity. You are a krakenite. Your people worshipped the kraken of the sea before humans even existed. Your people are old, older than most other things that live. You are a krakenite female. You serve the males. Your mind is subjugated to their rule and whims. This makes you proud and you only have purpose as they will it to you. You exist to reproduce your kind so that your people can again own the seas, but you will aid in conquering the land next, and crush the humans that have polluted your home [[beneath the waves.|BEKrakenite9]]
<div align="center">[img[Pictures/BEDocksKrakenite9.jpg]]</div> The groping of a male brings you back to your senses. His mind is strong. He has control. <i>@@.Brone;<<psy>>You will mate with me.<</psy>>@@</i> [[You turn and present your sex.|BEKrakenite10]]
<div align="center">[img[Pictures/BEDocksKrakenite10.jpg]]</div> You let his will move your body for you, and he positions you as he desires. You feel his cock press against your opening and slide inside you. He presses against you and controls your movements. You feel pride at how well you are controlled. The male’s pleasure should be his highest priority, and thus, your own, and you enjoy the way he uses your body. You feel a pleasure cascade down your mind link as he orgasms. He has not mated in years and more sperm than you can hold fills your sex and issues out into the water around you. He holds you in place a long while, and becomes hard again. [[He uses your body repeatedly.|BEKrakenite11]]
<div align="center">[img[Pictures/BEDocksKrakenite11.jpg]]</div> <br /> <br /> @@.SGhost2;A krakenite managed to overpower you. He enslaved your mind and twisted your body into a female of his species. Once he was finished using you, you followed him back to a vast underwater city. Following the patriarchal laws, which you treasure and obey, you become property, communal, for males to use and breed!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksMarbendlar2.jpg]]</div> You succumb to a lack of oxygen and pass out. At that moment, the creature goes [[into action.|BEMarbendlar3]]
<div align="center">[img[Pictures/BEDocksMarbendlar3.jpg]]</div> He mounts you from behind, even as your brain cells begin to die from a lack of air. He thrusts into your unconscious body, roughly rutting you as the [[currents pass by.|BEMarbendlar4]]
<div align="center">[img[Pictures/BEDocksMarbendlar4.jpg]]</div> Finally, he cums inside you, untold ages without mating giving him a potent amount of cum. The magical substance also does what it was designed to do, and it causes a biological metamorphosis in your almost [[dead body.|BEMarbendlar5]]
<div align="center">[img[Pictures/BEDocksMarbendlar5.jpg]]</div> Like your captor your flesh becomes scaled and thick. Your hair changes to the color of seaweed and newly formed gills allow a rush of water into your body. The marbendlar continues using you again, until you [[regain consciousness.|BEMarbendlar6]]
<div align="center">[img[Pictures/BEDocksMarbendlar6.jpg]]</div> You awake sitting in a cloud of semen as your mate uses you from behind. Growling you push back against him, using his dick for [[your own pleasure.|BEMarbendlar7]]
<div align="center">[img[Pictures/BEDocksMarbendlar7.jpg]]</div> Once he releases you, you grab him, swimming to the bottom of the sea, and slamming him into the sand below. To be fair, his protest cease as you mount him yourself, growling and roaring as you wildly hump him, [[eager for offspring.|BEMarbendlar8]]
<div align="center">[img[Pictures/BEDocksMarbendlar8.jpg]]</div> <br /> <br /> @@.SGhost2;You became a feral and animalistic marbendlar! From this night onward, your life was spent either hunting or mating. You rose countless sons, some of which decided their mother herself would be a suitable mate, and others which swam out into the vast oceans of the world to claim their own prizes!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksMermaid2.jpg]]</div> It sounds almost like a mixture between a woman and a whale call, but something about it makes you feel relaxed. It makes your brain tingle. It makes you- horny. You want to kiss anyone, everyone- <i>her</i>! [[You want to kiss her!|BEMermaid3]]
<div align="center">[img[Pictures/BEDocksMermaid3.jpg]]</div> Slowly turning you swim towards the mermaid and you try to kiss her, but she won’t let you. First she and another mermaid disarm you. Only then does she finally let you [[kiss her!|BEMermaid4]]
<div align="center">[img[Pictures/BEDocksMermaid4.jpg]]</div> As she pulls you in and you kiss, black, inky poison emits from her mouth. As strange as it is, you do not mind, and you only kiss her more, deeper, more passionately, and this causes ever more amounts of the black substance to cloud the waters [[around you.|BEMermaid5]]
<div align="center">[img[Pictures/BEDocksMermaid5.jpg]]</div> You only manage to stop kissing her as you begin to choke on the smoke cloud. Even with the Seal of Solomon, you cannot breathe. Then, something happens in your bowels and chest. It feels like heartburn but much more intense, a burning issuing [[from within!|BEMermaid6]]
<div align="center">[img[Pictures/BEDocksMermaid6.jpg]]</div> Some of the black smoke rises from the Blood Suit and you feel Vlad panicking within your mind. You scream, sending bubbles upward and they are joined by a slew of other bubbles issuing from [[your skin!|BEMermaid7]]
<div align="center">[img[Pictures/BEDocksMermaid7.jpg]]</div> Your legs pull themselves together and fuse at the feet. The Blood Suit seems to become scaled and fins form at your sides. Your teeth are pushed free in your mouth as new sharper ones replace the old; rows of teeth, like a shark, line your mouth. Finally, the spell reaches your mind, and you can feel yourself change perspective. Things that mattered so much to you suddenly mean nothing. Feeding and conversion are all that matter, with [[sex for filler!|BEMermaid8]]
<div align="center">[img[Pictures/BEDocksMermaid8.jpg]]</div> You spend a moment breathing through gills lining your back along your lungs. You swish your tail and look at your claws before you [[smile with glee.|BEMermaid9]]
<div align="center">[img[Pictures/BEDocksMermaid9.jpg]]</div> The others swim up behind you, @@.Scar;“You understand now, don’t you?”@@ @@.Fawn;“You’re one of us.”@@ @@.Abby;“Yes, I understand, and there is another.”@@ @@.Fawn;“Another?”@@ @@.Abby;“Yes. Kendra. She hunts our kind.”@@ You turn to the pair. @@.Abby;“Go, look for her along the shore.”@@ The mermaid that bewitched you remains and the other swims off in a flash to hunt down Kendra. @@.Abby;“While she takes care of Kendra, I want to thank you properly, sister.”@@ [[You kiss her!|BEMermaid10]]
<div align="center">[img[Pictures/BEDocksMermaid10.jpg]]</div> As you kiss, you feel glands within the roof of your mouth emitting poison into the water- poison that would mutate any woman into another mermaid like yourself. Your corruptor’s glands do the same, both without conscious effort as you [[enjoy yourselves.|BEMermaid11]]
<div align="center">[img[Pictures/BEDocksMermaid11.jpg]]</div> You and she enjoy some peaceful moments of sex. You lick her slit in the middle of her waist, and she does so in kind, and you realize, as your tails entwine, that this is heaven on earth. However, Kendra arrives, and she brings with her some of the other [[Night Stalkers!|BEMermaid12]]
<div align="center">[img[Pictures/BEDocksMermaid12.jpg]]</div> They thought it was just the two of you, but from the depths an entire school of mermaids swarms the area, trapping your former friends inside their bounds. You salivate looking at the men, and, as a chorus of calls enthralls the humans, [[a feeding frenzy ensues!|BEMermaid13]]
<div align="center">[img[Pictures/BEDocksMermaid13.jpg]]</div> <br /> <br /> @@.SGhost2;A mermaid’s poison transformed you into one of their own. Not only did you manage to defeat the Night Stalkers, and claim the women for themselves, but you soon claimed the waters around Oregon and Washington. Eventually, the entire west coast beaches were deemed unsafe because of the number of disappearing sailors and swimmers!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksMermaid3.jpg]]</div> @@.Abby;“Fuck, you’re going to eat me.”@@ She hisses, @@.Scar;“No, not eat.”@@ [[She grabs you and kisses you!|BEMerman3]]
<div align="center">[img[Pictures/BEDocksMermaid4.jpg]]</div> You are shocked by the sudden assault and she kisses you like a long-lost lover. However, a black cloud of poisonous toxins issues from her mouth, and you breathe it in with the water. For some reason, though, you only want to [[kiss her more!|BEMermaid5]]
<div align="center">[img[Pictures/BEDocksNymph2.jpg]]</div> She smiles wickedly as she finishes her work, and you are only vaguely aware of your existence, a human soul inhabiting a literal body of water. @@.Rusalka;“You and your kind have polluted the waters of this world. But, we tire of it. The forces of nature will rise up and destroy you all, and you will aid me; you shall feel the same pains that the water fauna and flora have endured at the hands of humans! You will become one with the waters of the Earth!”@@ Bubbles issue forth, frothing through the water as she reshapes you like sculptor, molding your mind, body, and soul [[into something new.|BENymph3]]
<div align="center">[img[Pictures/BEDocksNymph3.jpg]]</div> As the bubbles clear, your awareness returns, but it is overcome with emotions and realizations beyond your original human capacity of empathy. On an intimate and person level you feel the waters around you, and that awareness spreads outwards in a sphere of knowledge, encompassing ever more of the Earth’s surface. You see the wastes being dumped in the waters around the world. You feel coral reefs screaming in agony, you watch corporations poisoning the lakes and streams in the name of profit. Fish sick and in pain die, as the totality of the unnatural wrongness of mankind [[firmly and completely solidifies.|BENymph4]]
<div align="center">[img[Pictures/BEDocksNymph4.jpg]]</div> @@.Abby;“I understand, now,”@@ you say looking at your beautiful savior, @@.Abby;“I will help undo all this. I will help ensure all of mankind is wiped away from the planet so that she can heal.”@@ She laughs, @@.Rusalka;“Yes! Exactly! Now you see.”@@ You are compelled [[to kiss her.|BENymph5]]
<div align="center">[img[Pictures/BEDocksNymph5.jpg]]</div> Even with the desire for revenge and the pain of the world’s waters, you feel more sexual than ever. Your libido can barely be controlled at all. You kiss your fellow water nymph with a passion which you have never felt when human- something beyond human. Her hands and yours explore each other’s bodies as your lips and tongues continue [[their own explorations.|BENymph6]]
<div align="center">[img[Pictures/BEDocksNymph6.jpg]]</div> She finally breaks the kissing and spins you around in her arms, groping and molesting your new scaled, sensitive body, @@.Rusalka;“You feel it as well- the lust. We are nymphs, and we frolic and enjoy ourselves without shame or the unnatural, unhealthy self-control that the human’s impose on their bodies.”@@ Her fingers enter you and your vision explodes in stars as untold pleasure flows through you like water currents. In this new fit of lust, you [[lose yourself!|BENymph7]]
<div align="center">[img[Pictures/BEDocksNymph7.jpg]]</div> The two of you bask in this pleasure, riding the cascading delights like waves, enjoying the moment. Her pussy tastes divine, and you know, somehow, that yours does too. Every lick, caress, and kiss is feminine and soft, and yet, powerful, ripples pleasure throughout your body. This is your true calling, a protector of the [[world’s waters.|BENymph8]]
<div align="center">[img[Pictures/BEDocksNymph8.jpg]]</div> <br /> <br /> @@.SGhost2;A water nymph managed to take control of you! Empathic to an extreme and bound to their respective elements, nymphs are chaotic and power, and now, so are you. Gone are your aspirations or petty cares about fighting vampires or saving people. You will help aid in the utter destruction of humanity to bring about a peaceful natural world again.@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksSiren2.jpg]]</div> You turn and see the siren. Her words call to you as she reaches out an arm, beckoning you to [[her side.|BESiren3]]
<div align="center">[img[Pictures/BEDocksSiren3.jpg]]</div> As you reach her, you know that you must remove your armor and weapons, the notes, the sounds, they whisper it to you. As you finish removing your gear and it sinks into the lonely darkness below, the siren pulls you into a kiss. Even with her mouth pressed against yours, her song continues through the [[gills in her neck.|BESiren4]]
<div align="center">[img[Pictures/BEDocksSiren4.jpg]]</div> The more that you listen, the more the words make sense. They mean for you to enjoy her body and pleasure her as she sings the Song of Transformation. You lick at her slit, and she sings ever onward promising you a new life and a new place in a new world [[with her forever.|BESiren5]]
<div align="center">[img[Pictures/BEDocksSiren5.jpg]]</div> You do not know how long you have listened or how many times you have felt your sister siren’s sex quiver in orgasm, but still she sings her song, and finally, like a dam bursting with need, you can no longer remain silent. [[You must join her!|BESiren6]]
<div align="center">[img[Pictures/BEDocksSiren6.jpg]]</div> Together as a duet, your voices entwining just as your bodies had, your song fills the water around you. Together you sing of a new world, of waters pristine, of seas and oceans again rife with life, and of the tragic [[fall of mankind.|BESiren7]]
<div align="center">[img[Pictures/BEDocksSiren7.jpg]]</div> Your voices grow ever louder, combining to amplify across the bay to bring man to his doom and women to join you in your singing. Somewhere, in your mind, you hope deeply that Kendra [[hears you.|BESiren8]]
<div align="center">[img[Pictures/BEDocksSiren8.jpg]]</div> <br /> <br /> @@.SGhost2;The melodious magic of a siren snared your mind. She turned you into one of her kind, and together, you sang, your own natural musical abilities amplified by magnitudes. Papers, news reports, and journals remembered this night as the “Great Vanishing”. Your song was heard that night and other women did come, they did transform, and their own voices joined the growing chorus. Men drowned in the thousands. No one knew what happened, only that most of the Portlans bay area had vanished or drowned in the night!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksUndine2.jpg]]</div> @@.Abby;“What is this!”@@ @@.CereUnit6;“Undines, my people, we are a bridge between the elementals and the living matter.”@@ The swirling continues around you. @@.CereUnit6;“You are even more tainted than most mortals. I will cleanse you; help you.”@@ @@.Abby;“No! I don’t want your help!”@@ As you feel the strong pull of water currents curl and swirl about your body, the Blood Suit is pulled away dispersing in the water, but then your flesh [[turns blue!|BEUndine3]]
<div align="center">[img[Pictures/BEDocksUndine3.jpg]]</div> @@.Abby;“What are you doing!”@@ @@.CereUnit6;“I am going to help you understand, poor mortal. Now, you will forever swim among the waves, no longer burdened by the inherent lunacy of your race.”@@ [[You brain hurts!|BEUndine4]]
<div align="center">[img[Pictures/BEDocksUndine4.jpg]]</div> You yell as your hair falls out and your vision changes! @@.Abby;“Please, gah! It hurts!”@@ @@.CereUnit6;“Water takes the path of least resistance. Stop resisting and feel no pain. Become as water. Become as we.”@@ Your mind fills with thoughts [[not your own.|BEUndine5]]
<div align="center">[img[Pictures/BEDocksUndine5.jpg]]</div> @@.Abby;“What are these feelings?”@@ @@.CereUnit6;“You are understanding. The water is alive, not like biology, not like you were. Water is eternal. It will forever flow, it moves, it changes to steam and ice, and yet, it remains itself. You will change, and yet, remain yourself.”@@ [[You lift an arm.|BEUndine6]]
<div align="center">[img[Pictures/BEDocksUndine6.jpg]]</div> As you hold out your arm, you cause water to flow around it! You seem to understand, on a basic, pure, true level, how molecules of water work. How to shape it, how to control- no, no, not control, but how to ask it to move and flow as you [[need it to.|BEUndine7]]
<div align="center">[img[Pictures/BEDocksUndine7.jpg]]</div> You fly through the water at immense speed, not only because of your new physical adaptations, but because the water wills you through itself. You are in it and it caresses and carries you, intimately. You feel somehow free. @@.Abby;“I feel young again.”@@ @@.CereUnit6;“You are cleansed to the core. You are free from the corruption of mankind. Now, you can be with nature again, pristine.”@@ [[You rush to her!|BEUndine8]]
<div align="center">[img[Pictures/BEDocksUndine8.jpg]]</div> You kiss her and she responds in kind. @@.Abby;“I am so happy, thank you for this!”@@ @@.CereUnit6;“I felt so sorry for you and your sins; I could not help but aid you.”@@ The two of you cavort through the currents, freely frolicking among the [[ocean’s depth.|BEUndine9]]
<div align="center">[img[Pictures/BEDocksUndine9.jpg]]</div> <br /> <br /> @@.SGhost2;A undine managed to best you. She warped you into one of her own to teach you a lesson of your own follies and those of humanity. For the rest of time, you swim the oceans attempting to heal wounded and poisoned plants and animals, while bringing justice to mortals by sinking ships and drowning them!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksVodyanoy2.jpg]]</div> His thick, cold tongue slurps up your back. As he continues, Vlad yells for you to fight, but you are [[out of energy.|BEVodyanoy3]]
<div align="center">[img[Pictures/BEDocksVodyanoy3.jpg]]</div> As the tongue-bath continues, Vlad disappears altogether from your mind, along with the Blood Suit. He continues licking! @@.Abby;“Ok, you got rid of the suit, let me go!”@@ @@.Witch2;“Still not *ribbit* right! Not right *ribbit* Will help!”@@ [[His tongue slithers over you.|BEVodyanoy4]]
<div align="center">[img[Pictures/BEDocksVodyanoy4.jpg]]</div> His tongue feels so good; you cannot seem to stop him. @@.Abby;“Fuck, that feels so good.”@@ He continues licking [[all over your flesh.|BEVodyanoy5]]
<div align="center">[img[Pictures/BEDocksVodyanoy5.jpg]]</div> Eventually, you find yourself floating in the water, literally letting the tongue lick you. You love the feeling, and you wonder how it would feel up inside your pussy. @@.Abby;“Mmm, please, lick me in here.”@@ You expose your sex to the vodyanoy and it presses it’s large mouth against your cunt. When the wide, long tongue pushes past your pussy lips, you almost pass out [[from pleasure.|BEVodyanoy6]]
<div align="center">[img[Pictures/BEDocksVodyanoy6.jpg]]</div> As the pleasure ripples through your body, your skin bulges. You feel, different as if your bones and flesh adjust. You realize that the more the vodyanoy licks you, the more like him you become, yet, strangely, the realization does not scare you in the slightest and you just let him do as [[he will.|BEVodyanoy7]]
<div align="center">[img[Pictures/BEDocksVodyanoy7.jpg]]</div> By the time he is finished with you, everything feels different- but good. @@.Witch2;“Cleaned! *ribbit*”@@ @@.Abby;“Yes, *ribbit, ribbit* feel clean, feel *ribbit* good!”@@ you croak to the kind, handsome vodyanoy. Your vision seems to be wrapped around your head and you can see in so many directions at once. Even in the lower light everything seems brighter, and oddly, when you swallow, your eyes go down into the roof of your mouth! However, it feels normal, and the old way of swallowing now feels alien and distant. @@.Witch2;“Mate! *ribbit* Mate now!”@@ the male croaks It feels like a great idea! You’re still horny form all his wonderful licking, so you position yourself so that he can mount you. @@.Abby;“Yes! *ribbit* Mate!”@@ You croak with glee as his cock [[penetrates you!|BEVodyanoy8]]
<div align="center">[img[Pictures/BEDocksVodyanoy8.jpg]]</div> <br /> <br /> @@.SGhost2;A vodyanoy managed to mate with you! Usually, they drown men, women, and children, but for once, thanks to your artifact, the woman survived the process. You stay close to your mate the rest of your life, bearing him thousands of young over the years!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksDraugr2.jpg]]</div> Being too weak to even crawl, you watch as they disrobe. You assume they are fighting over which gets to kill you, [[or worse.|BEDraugr3]]
<div align="center">[img[Pictures/BEDocksDraugr3.jpg]]</div> They pull you to your feet, @@.Abby;“Let go of me you rotten corpse! I’m going to regain my strength and then I—“@@ you stop short as their eyes [[glow blue!|BEDraugr4]]
<div align="center">[img[Pictures/BEDocksDraugr4.jpg]]</div> Your head blasts backwards and a blue lights fill your vision! The draugrs suck the very life force from your body, drawing it into their own! Your body begins to shrivel and decompose and the Blood Suit withers and vanishes. As your flesh rots, so does [[your mind.|BEDraugr5]]
<div align="center">[img[Pictures/BEDocksDraugr5.jpg]]</div> You feel the last of your life energy leaving your body and you do not struggle to hold onto it. Death beckons you and you desire to join these other warriors! They were stronger than you, and you deserve to reward them [[for it!|BEDraugr6]]
<div align="center">[img[Pictures/BEDocksDraugr6.jpg]]</div> You fall to your knees, looking up at your conquerors. They yell and you growl back, urging them to use you, for you are their prize for [[strength and power.|BEDraugr7]]
<div align="center">[img[Pictures/BEDocksDraugr7.jpg]]</div> You fondle your new masters, and their undead cocks spring to unlife. After you spend time pleasuring them with your mouth, they push and shove, fighting each other to decide who will use your first, and the largest, eldest warrior [[wins the right.|BEDraugr8]]
<div align="center">[img[Pictures/BEDocksDraugr8.jpg]]</div> He lifts you up and lowers your onto his cold, dead member. It slides into your eternally decomposing cunt, and he pistons you up and down effortlessly. You kiss him deeply with passion, for he deserves your everything! Eventually, as his bellowing yells echo throughout Sauvie Island, he orgasms, filling you with glowing, ectoplasmic, poisonous cum. Finished with you, he lifts you off his member and callously tosses you to the ground. You smile at him, [[happy to be used.|BEDraugr9]]
<div align="center">[img[Pictures/BEDocksDraugr9.jpg]]</div> The next draugr takes his place, and you crawl up him, taking time around his crotch before you work your way up. You make out with him, your decaying tongues writhing in your mouths as he too explodes inside your cunt, more of the liquid death filling your undead sex. He growls, sated, and [[pushes you away.|BEDrauger10]]
<div align="center">[img[Pictures/BEDocksDraugr10.jpg]]</div> Stumbling a few steps, you turn to see the last warrior lying on the ground. With his gruff voice he commands you to come to him and service him as he desires to watch you debase yourself for his pleasure. Smirking, you approach him, swaying your hips wantonly and then lower yourself down on his erect ember. With reckless abandon, a desire only for more toxic anti-life cum, you ride him, undulating your hips and riding his shaft, until, like his brothers-in-arms, he cums inside your corrupt corpse. He orders you off. They order you to dress them, and then, together, you approach a nearby cave to hide from the coming light and wait to emerge [[in the night.|BEDraugr11]]
<div align="center">[img[Pictures/BEDocksDraugr11.jpg]]</div> <br /> <br /> @@.SGhost2;The huge undead Vikings managed to drain you of all vitality and will, making you little more than a wanton puppet of their desires. Forever enslaved to follow the group, you occasionally aid them in killing mortal men or taking the souls of other women to increase their harem!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksPirate2.jpg]]</div> @@.Abby;“You killed me!”@@ @@.Amelia;“Aww, you a might upset? Har har!”@@ @@.Amelia;“You’ll learn your place, woman! We’ve no qualms takin’ ye aboard the Flying Dutchman, the sea can’t curse us more than she already has!”@@ @@.Abby;“I will not be some wench! I’ll get my revenge on you, all of you, for doing this to me!”@@ You spin, facing the pair of pirate specters. They draw their swords, but with your new ghostly body, you are much more quick and agile than you were in your old, physical form. You fling yourself at the [[two ghosts!|BEPirate3]]
<div align="center">[img[Pictures/BEDocksPirate3.jpg]]</div> @@.Amelia;“She done me in!”@@ yells one as he dissipates into a formless cloud. The other also begins dissolving, @@.Amelia;“We reform every night for eternity. We’ll see you on the morrow, and yer gonna regret this.”@@ @@.Abby;“Oh, you will definitely see me tomorrow, and I will either kick your ass again or take you as my cabin boy for the night. You said the curse could not get any worse? You’ll see that it can,”@@ you threaten as you put on some of their weapons and garb. @@.Abby;“Tomorrow night, you’ll be calling <i>me</i> captain.”@@ [[You sense the ship.|BEPirate4]]
<div align="center">[img[Pictures/BEDocksPirate4.jpg]]</div> The ship somehow beckons you, and you float towards it. You make your way to the captain’s cabin, @@.Dagan;“Oh, now, what’s this?”@@ @@.Abby;“I’m here to take this fucking ship. If I am going to be cursed for eternity, I’ll be the one to run the show.”@@ He draws a spectral sword, @@.Dagan;“Ye are but a female!”@@ @@.Abby;“Hendrik, didn’t anyone ever tell you not to bring a sword to a gun fight?”@@ You whip out two pistols [[and attack!|BEPirate5]]
<div align="center">[img[Pictures/BEDocksPirate5.jpg]]</div> @@.Dagan;“How have ye done this!”@@ @@.Abby;“I’m going to have you tossed in the brig. There’s going to be some big changes around here.”@@ You lord over the [[broken captain.|BEPirate6]]
<div align="center">[img[Pictures/BEDocksPirate6.jpg]]</div> <br /> <br /> @@.SGhost2;Though you fell, the victim of cursed sailor spirits, you managed to turn those lemons into lemonade. You took over the Flying Dutchman, and nightly, you reminded the crew of who the strongest person on board the vessel was- you! In time, you grew to love your new role, relishing the power rush you felt when you ordered them to do your bidding. Occasionally, you even went down into the brig to make poor Hendrik your personal bitch for the night!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksHendrik2.jpg]]</div> The next thing you see is your own body below you. You float a moment, confused, before something natural insists that you have died. However, before you can leave the Earthly plane to go into the Inner Light, the captain reaches out with a [[ghostly hand!|BEHendrik3]]
<div align="center">[img[Pictures/BEDocksHendrik3.jpg]]</div> @@.Dagan;“Nay! It appears ye are not my true love. And so, the curse continues. But, where I have not found my true love, I will at least no longer spend the nights without the delights of the flesh, though I have none.”@@ His hand reaches through your incorporeal outer layer and into your ghostly skull. As his fingers penetrate your spectral brain, you feel his will possess you! It happens so fast, so fluid, that you do not even have [[time to resist!|BEHendrik4]]
<div align="center">[img[Pictures/BEDocksHendrik4.jpg]]</div> He uses his ghastly hand to give you a type of spiritual lobotomy, turning you into little more than a giggling ghost- a spectral shell of the person that you once were. @@.Dagan;“There,”@@ he says, @@.Dagan;“Now, I bet yer a might less obstinate, wench.”@@ @@.Abby;“Um, what?”@@ @@.Dagan;“C’mon here, and give yer cap’n a kiss!”@@ [[You glide over to him.|BEHendrik5]]
<div align="center">[img[Pictures/BEDocksHendrik5.jpg]]</div> You wrap your arms around him and kiss the captain deeply. @@.Dagan;“Oh yes, this has been a long time comin’! I ain’t gonna share ye with the crew, girlie, yer all mine.”@@ @@.Abby;“I’m all yours, cap’n!”@@ You remove his [[ghostly trousers.|BEHendrik6]]
<div align="center">[img[Pictures/BEDocksHendrik6.jpg]]</div> You spend some time sucking the captain’s phantom cock before you mount him. Being weightless, you float onto him and you both glide about the cabin, copulating until he cums into you with his ectoplasm. The rest of the night is spent in such manner until the sun rises and he, you, and the ship [[all vanish.|BEHendrik7]]
<div align="center">[img[Pictures/BEDocksHendrik7.jpg]]</div> <br /> <br /> @@.SGhost2;Captain Hendrik Van Der Decken managed to kill you and then quickly took over your ghost. You served his every whim, regardless of the depravity, for the rest of eternity, never leaving the cabin of the cursed vessel for all time!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksKraken1.jpg]]</div> After the massive beast swallows you, you wind up inside it. Though you expect to be digested, something strange happens! A series of tentacles within its body push you along the interior until you come to rest. You struggle, desperately trying to free yourself from the grasp of these appendages, but to no avail. Then, you hear a squishing sound that [[catches your attention!|BEKraken2]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksKraken2.jpg]]</div> Looking down you see a strange, thick phallus rise up from a meaty sphincter in the pallet below, @@.Abby;“Oh fuck! No, no, no! That’s not going to fit!”@@ Filling with dread as it approaches, you try vainly to kick your legs free, but the twisted tentacles hold fast, suspending you above the [[dreaded, approaching member.|BEKraken3]]
<div align="center">[img[Pictures/BEDocksKraken3.jpg]]</div> As the phallus reaches your crotch, you straighten your back, desperate to gain even one extra second before the meaty rod pushes against your opening. You grunt and groan, gnashing your teeth in pain as it continues pressing forward with incredible strength. Finally, your cunt splits open and it pushes [[into your body!|BEKraken5]]
<div align="center">[img[Pictures/BEDocksKraken5.jpg]]</div> You scream the cries usually reserved for women giving birth, as the tentacle pushes deeper within. Surely, the Blood Suit is the only reason that you have survived this. Your stomach, on the outside, distends as the phallus moves about within your body, wriggling. Suddenly, the movements stop so that your only aching, intense pain is in your cunt, but then, you feel a coldness emanating within and [[your belly swells!|BEKraken6]]
<div align="center">[img[Pictures/BEDocksKraken6.jpg]]</div> The pain as gallons of semen fills your womb becomes so great that [[you pass out.|BEKraken7]]
<div align="center">[img[Pictures/BEDocksKraken7.jpg]]</div> You have only vague awareness, but are happy to be blessed with a numb darkness. However, you finally [[open your eyes.|BEKraken8]]
<div align="center">[img[Pictures/BEDocksKraken8.jpg]]</div> You wake, refreshed and filling very happy. You cannot seem to recall why you ever struggled against the affections of your lover, but you feel safe inside him. You hang in his welcoming embrace, your belly bloated with young. You feel his cock move a bit and realize he’s inside you. @@.Abby;“Aww, you took me even as I slept,”@@ you coo, happy to have a virile lover that takes you whenever he wants. You feel a slight sense of emptiness as his kraken cock slips from your folds and [[he releases you.|BEKraken9]]
<div align="center">[img[Pictures/BEDocksKraken9.jpg]]</div> You spend time in your chamber. For some reason you recall once having legs, but your tentacles feel so much more natural now. Every so often, your lover brings you fish, whale, or human carcasses to eat, and you enjoy the solitude. Occasionally, he grows horny, and though you have bared no young yet, [[you happily service him.|BEKraken10]]
<div align="center">[img[Pictures/BEDocksKraken10.jpg]]</div> More time passes and you only fall deeper in love with your master. You cannot imagine a better existence than this, and then, suddenly, you feel something [[wriggling inside you.|BEKraken11]]
<div align="center">[img[Pictures/BEDocksKraken11.jpg]]</div> The first of your young pushes its way free of your cunt, and you watch it, careful not to aid it, as it crawls up your body. Only the strong survive. You bear a few more krakens, but the others are not strong enough to make the journey up to your tits, and fall to the fleshy pallet below. Once they have all exited and had their chance, you smile at the one that did succeed and feel it clamp down on your nipple as it drinks. You then scuttle down below and feast on your other young that were too weak; their failure will provide nutrients for the survivor. Then, your lover, is already wanting to impregnate you again, so, using your tentacles, you climb up his own, and mount his huge cock, sliding yourself down on it, and again, your belly swells as he ejaculates inside you. <<if $Rope>> [[You are his forever!|BEKraken12]] <<else>> [[You are his forever!|ArtBEKraken12]] <</if>>
<div align="center">[img[Pictures/BEDocksKraken12.jpg]]</div> <br /> <br /> @@.SGhost2;A gigantic and mighty Kraken managed to devour you. However, the ancient being sensed that unlike countless women before you, you would manage to survive the mating process, due to the Blood Suit. Its semen, laden with viral poisons, merged with your DNA and created a suitable host. Thanks to this great luck, you birth krakens for millennia, and the seas teem with your offspring!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/DocksEnd1.jpg]]</div> The captain slumps to the ground, appearing drained of his energy. @@.Dagan;“I cannot believe this hath happened.”@@ @@.Abby;“Hey, I told you that I didn’t want any trouble.”@@ @@.Dagan;“In centuries, never have I seen such a thing.”@@ @@.Abby;“First time for everything. Now, I think it’s only fair that I get to claim some of this treasure! I could use more gold to buy items from the House of Haggle.”@@ [[You kneel down.|DocksEnd2]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/Docks1.jpg]]</div> You make your way to the docks as a storm appears to be rolling in. @@.Kendra;“Gah! Shoulda known!”@@ @@.Abby;“What, the rain?”@@ @@.Kendra;“Aye. Well, let’s not fret over it. Now, let’s find a nice boat to borrow!”@@ [[You chat as you walk around.|Docks2]] <<stopallaudio>> <<audio "kendra_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/Docks2.jpg]]</div> @@.Abby;“So, how many of these ships have you commandeered?”@@ @@.Kendra;“Ha ha! Oh, I dunno, lost count. Of course, I often feel guilty.”@@ @@.Abby;“Why?”@@ @@.Kendra;“I’ve never returned one.”@@ @@.Abby;“What!?”@@ [[She sighs.|Docks3]]
<div align="center">[img[Pictures/Docks3.jpg]]</div> @@.Kendra;“I know ye and just about every other person has joshed me about the luck o’ the Irish, but let me tell you, bucko, I’m the unluckiest Irishwoman of all.”@@ @@.Abby;“What are you talking about?”@@ @@.Kendra;“I told you what happened to me friends; right in front of me own eyes.”@@ Suddenly her story reminds you of what you just went through earlier tonight with your own friends. @@.Abby;“Yes, I understand, it must have been hard.”@@ @@.Kendra;“Well, every time I have ever gotten on the briny blue since, it all goes poorly.”@@ @@.Abby;“So, you mean, you’ve gone on all these monster hunts and sunk the boats every time?”@@ @@.Kendra;“Aye.”@@ You cannot help but laugh even as she scowls, @@.Kendra;“Hey!”@@ @@.Abby;“Ha ha, I am just trying to lighten the mood here. You have to admit, that’s funny. All those sunken ships caused by one calamitous Kendra Tallulah.”@@ She actually chuckles and frogs your arm, @@.Abby;“And, besides, you clearly <i>are</i> lucky.”@@ @@.Kendra;“How is that lucky!?”@@ @@.Abby;“You’ve come back alive every time.”@@ [[She stops.|Docks4]]
<div align="center">[img[Pictures/Docks4.jpg]]</div> She pulls the cover off a boat, @@.Kendra;“This’ll do. This vessel looks fast and Sauvie Island is right there; we can see the blooming thing from here. If we go fast enough, nothing will stop us.”@@ You look past her to Sauvie Island in the distance, @@.Abby;“Whoa! Look at that fog! Creepy!”@@ @@.Kendra;“Oh! That’s got to be it! The Flying Dutchman!”@@ She leaps into the boat and starts messing with something under the dash [[as you get in.|Docks5]]
<div align="center">[img[Pictures/Docks5.jpg]]</div> She manages to start the boat, and she pulls away from the docks, into the night! She steers towards the left to the clear side of the island coast, @@.Abby;“I thought you wanted to go to the fog?”@@ @@.Kendra;“Don’t be daft!”@@ she yells over the motor, @@.Kendra;“We might end up lost or on the rocks. We’ll put the boat in the old abandoned docks, and then go to the fog by foot.”@@ @@.Abby;“Well, look on the bright side, we’re only a few minutes away at this speed, and nothing happened! See? You’re not so unlucky after all.”@@ [[She smiles.|Docks6]] <<audio "se_motor_boat" volume 0.2 loop play>>
<div align="center">[img[Pictures/Docks6.jpg]]</div> @@.Kendra;“Aye! You’re right! For once, I think that it<i> is</i> me lucky night! We’ll get to the ghost ship and explore. This’ll be nice and easy for a change!”@@ Suddenly, the boat is launched [[into the air!|Docks7]]
<div align="center">[img[Pictures/Docks7.jpg]]</div> @@.Kendra;“Oh, bloody hell! Why me!?”@@ @@.Abby;“What’s happening!”@@ You feel your stomach tickle like on an amusement ride as the boat sails into the sky! @@.Kendra;“Hurry! Abandon ship!”@@ Kendra yells and launches herself overboard! @@.Abby;“What! Are you crazy!”@@ you yell, but then you see giant tentacles are wrapping around the ship! So, you also leap [[for your life!|Docks8]] <<stopallaudio>> <<audio "se_kraken_3" volume 0.3 play>>
<div align="center">[img[Pictures/Docks8.jpg]]</div> You slam into the water! As the liquid slows your descent, you hear a mighty splash reverberate under water and feel strong currents whip past you! The giant monster must have landed! You look around in the dark water, but see nothing, so you [[swim back up!|BEDocks9]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <<audio "se_splash" volume 0.3 play>> <<audio "se_kraken_2" volume 0.3 play>>
<div align="center">[img[Pictures/Docks9.jpg]]</div> You splash to the surface and take in a lungful of air. Your gear is very heavy, but with your unnatural Van Gothen strength you are managing to stay afloat. You hear Kendra and turn in the water to face her. @@.Abby;“Hey! It’s ok! I’m ok!”@@ She begins shrieking in total panic! You look around her but see no monster! @@.Abby;“I’m coming, Kendra! I’ll help you!”@@ The terrified screams crescendo and she points wildly past you! [[You turn around.|BEDocks10]] <<stopallaudio>> <<audio "se_kraken_3" volume 0.3 play>>
<div align="center">[img[Pictures/Docks10.jpg]]</div> You freeze in fear for the first time in [[your life.|Docks11]]
<div align="center">[img[Pictures/Docks11.jpg]]</div> @@.Abby;“Well. Fuck <i>me</i>.”@@ The monster opens a massive jaw and slams [[down into you!|Docks 12]]
<div align="center">[img[Pictures/BEDocksCursedGold5.jpg]]</div> <i>@@.SGhost2;<<psy>>Awaken! Awaken, you fool!<</psy>>@@</i> Vlad’s voice seems to pull you [[from unconsciousness!|Docks13]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>> <<audio "se_splash" volume 0.3 play>> <<audio "se_kraken_2" volume 0.3 play>>
<div align="center">[img[Pictures/DocksJ1.jpg]]</div> You must have been knocked unconscious by the sheer force of impact, but it appears that the water tension pushed you away from the beast’s mouth. You suddenly realize that you are far, far below the waves! So far below the surface that there is almost no light! You hold your breath and try swimming in the direction that you think is up! <i>@@.Vlad;<<psy>>Hurry! Hurry or we will die together!<</psy>>@@</i> <i>@@.Abby;<<psy>>Shut up! I am trying!<</psy>>@@</i> you think back in response. <i>@@.Abby;<<psy>>Can’t you let me breathe! You’re literally made of blood!<</psy>>@@</i> <i>@@.Vlad;<<psy>>NO! Do you know nothing of supernaturals! As a vampire, I am virtually worthless in water! Now, hurry!<</psy>>@@</i> Your head feels woozy, <i>@@.Abby;<<psy>>I can’t make it! I can’t<</psy>>@@</i> You feel Vlad’s own desperation missing with yours. With your lungs burning for oxygen, you finally cannot stand it and you breathe in, knowing that [[you will drown!|Docks14]]
<div align="center">[img[Pictures/DocksJ1.jpg]]</div> Yet, you actually feel fine, although having water filling your lungs instead of air is a lot heavier and thicker feeling. You gasp! Wait, you just heard yourself gasp under water as if you are on land. @@.Abby;“What, the actual fuck, is happening!?”@@ Then you remember the Seal of Solomon that Roy McCoy gave you! @@.Abby;“Holy shit, this thing really <i>does</i> let me breathe water!”@@ Vlad simply grumbles the word, <i>@@.Vlad;<<psy>>Apparently.<</psy>>@@</i> @@.Abby;“Since when do you talk so clearly like this in my mind?”@@ <i>@@.Vlad;<<psy>>I could have for quite some time, however, as you have noticed, I am biding my time to make you my slave. However, with us both about to die, I could no longer stay silent.<</psy>>@@</i> @@.Abby;“Oh yeah, speaking of which, fuck you, for trying to take over my mind earlier!”@@ He says nothing. @@.Abby;“Ok, we need to swim to shore, but I should probably explore while we are down here.”@@ Vlad says nothing because you know that he can read your thoughts, and though you did not say it, you are prepared to search the sea for Kendra’s body. You also realize that you’re going to be stuck using your melee weapons under the water. And, what if you do find ghosts? How do you kill a ghost? <i>@@.Vlad;<<psy>>You cannot.<</psy>>@@</i> Vlad answers, <i>@@.Vlad;<<psy>>However, you can use me for such things, at least, if you can get back on land so that I regain my undead strength.<</psy>>@@</i> @@.Abby;“What? What can you do?”@@ <i>@@.Vlad;<<psy>>I can shape myself into many things, including arrows. You can fire pieces of me at spectral creatures, and because of my constitution, it should damage them, spiritually. <</psy>>@@</i> @@.Abby;“So, that’ll kill them?”@@ <i>@@.Vlad;<<psy>>Nay woman! Do you not listen! One cannot kill ghosts! However, you can dematerialize them. If they sustain enough spiritual damage, they will become completely incorporeal again, shifting back fully into the Shadowlands. Which means, they will no longer be in this plane, meaning that they will no longer be of any threat to you.<</psy>>@@</i> @@.Abby;“Shadowlands? What the hell are you talking about?@@ <i>@@.Vlad;<<psy>>Enough prattle! I desire to get on land!<</psy>>@@</i> @@.Abby;“Oh, so that’s why you are suddenly being so helpful. Well, maybe I’ll just live down here from now on.”@@ He does not retort. @@.Abby;“Fine, let’s get hunting, if not for to find Kendra, then to at least finish what she wanted to do, in honor of her memory.”@@ You hope your new friend <<if $StoryMode>>[[is safe.|DocksSM1.1]]<<else>>[[is safe.|DocksJ1]]<</if>> <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/KrakenDefeated1.jpg]]</div> As the behemoth-sized kraken draws ever closer, you drop the fire bombs. They quickly sink down through the water, and into the approaching, massive mouth of the beast. They disappear into the darkness within it, and it continues up at you, but then, within its mouth, you see a bright flash followed by a much larger one as the first bomb sets off the other four! The kraken groans and blows apart with a mass of bubbles rushing up past you as its carcass falls into the inky brine below. Your heart races at seeing such a huge thing sinking like that and knowing you were almost a meal for it- or worse. Soon, the gargantuan corpse disappears from view and the bubbles clear away. Feeling confident (and relieved) you turn [[to move on.|KrakenDefeat2]] <<stopallaudio>> <<audio "se_explosion" volume 0.4 play>> <<audio "se_bubbles" volume 0.3 play>>
<div align="center">[img[Pictures/KrakenDefeated2.jpg]]</div> You stop short, instantly tensing and ready for a fight as you see two huge sharks and some type of muscular shark man. He stands probably fifteen or twenty feet tall! You draw your weapons! @@.Cere;“Hold!”@@ booms a voice from the creature. He is speaking another language, yet, over his voice, you hear English. @@.Cere;“I am Dakuwanga. I, like you, mortal, am a hunter. Unlike you, I cannot fell a kraken with such ease.”@@ You stay ready to fight, @@.Abby;“What do you want?”@@ @@.Cere;“Ah, your people are practical and to the point. I came merely to know your name so that I may remember your great deed this night. You have saved countless lives, both in the waters and upon the lands above.”@@ [[He appears momentarily upset.|KrakenDefeated3]] <<stopallaudio>> <<audio "shark_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/KrakenDefeated3.jpg]]</div> Dakuwanga continues, but his booming voice sounds tired and even sad, @@.Cere;“Your race, those that dwell upon the land, humans, you have, in short time, brought about turmoil in the elementals of Earth.”@@ @@.Abby;“Trust me, I don’t like it either. People are still too busy arguing over what’s causing it rather than focusing on fixing it.”@@ @@.Cere;“Hmm, yes, you are powerful enough to kill a kraken in single combat, but not strong enough to change your peoples’ ways. With the seas warming, the kraken are stirring again.”@@ @@.Abby;“Wait? As in, there are <i>more</i> of those things!”@@ @@.Cere;“Indeed. They once ruled the oceans, but as the Earth cooled they fell into slumber. Occasionally one might wake, but mostly they slept, and so, too, slept their people, the krakenites. Wars are being fought, now, between the krakenites and the others that defend the oceans, and while fighting, I cannot aid in nurturing the creatures of the sea or protecting the fishermen from the dangers within it.”@@ [[He turns to you.|BEKrakenDefeated4]]
<div align="center">[img[Pictures/KrakenDefeated4.jpg]]</div> @@.Cere;“Again, you have accomplished something great this night, and as such, I wish to know the name of such a mighty warrior.”@@ @@.Abby;“I am Absinthe Van Gothen.”@@ @@.Cere;“Ha! Van Gothen? I once met another of your kind, and he, too, showed a prowess in battle.”@@ @@.Abby;“You knew Calis?”@@ @@.Cere;“Indeed. We once fought a legion of krakenites together, and such a warrior I would gladly fight with any day- as, I would do with you by my side. I desire to bless you with my boon of the sea, that no curse upon these waters may overcome you.”@@ @@.Abby;“Sure, thank you.”@@ His eyes glow orange and you feel almost as if the water around you has warmed some. @@.Cere;“You are now blessed by Dakuwanga. I must descend below, for, likely, krakenites will try and resurrect your quarry, and I must ensure the kraken feeds the life of the sea rather than claim it. But, first—“@@ He moves his arms and his sharks swim around you and him in long circles, @@.Cere;“Know that not all the creatures of the deep are evil. Most will see you as a threat, yes, and they shall make war upon you. Such is the circle of life, but never trust a krakenite. Never lose the focus of your mind when one is near. They desire only evil things. Humans are fools and destroy because of ignorance and greed, but krakenites desire to control all life on this world. They are evil.”@@ @@.Abby;“Thank you, I’ll never forget this moment for my whole life.”@@ Dakuwanga grins, showing a mouthful of sharp teeth, @@.Cere;“Nor shall I forget it. To witness a single, small human best a kraken! Truly, it is a sign of fate! I hope that we meet again.”@@ He turns and even though he wears armor, he moves faster than the sharks as he shoots down towards the darkness the kraken disappeared into, @@.Cere;“Farwell for now, Van Gothen!”@@ The two huge sharks suddenly take off, [[following after him.|KrakenDefeated5]]
<div align="center">[img[Pictures/DocksA10.2.jpg]]</div> After looking around for a few minutes, you arrive in the captain’s cabin. Like the rest of the ship, it’s creepy and cold and smells like mildewed, moldy wood. You look around a moment, and see all kinds of treasure- gold, chests, jewelry. You walk over to one of the chests and reach for some gold coins— @@.Dagan;“Hold, wench!”@@ [[You turn!|DocksBoss3]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DocksA10.3.jpg]]</div> @@.Dagan;“Who are ye, and how’s it that a woman, a living one at that, walks upon my ship?”@@ @@.Abby;“I am Absinthe Van Gothen, and I came here to see if the Flying Dutchman is real.”@@ @@.Dagan;“Oh, she’s real enough! I am her captain, Captain Hendrik Van Der Decken. Tell me, woman, what is the year of our Lord?”@@ @@.Abby;“It’s the 21st century.”@@ @@.Dagan;“You lie!”@@ @@.Abby;“Hey, buddy, I don’t want trouble here. I already showed a few of your crew what happens when they mess with me.”@@ @@.Dagan;‘You? T’was you that sent them to the beyond for the night? Well, then, allow me to return the favor!”@@ <<if $StoryMode>>[[He draws his sword!|DocksSM34]]<<else>>[[He draws his sword!|DocksHendrik-Start]]<</if>>
<div align="center">[img[Pictures/DocksEnd2.jpg]]</div> @@.Dagan;“I warn ye! Do not touch that gold!”@@ @@.Abby;“Why?”@@ @@.Dagan;“Tis cursed!”@@ @@.Abby;“Then why do you have it? Why do you have all this treasure?”@@ @@.Dagan;“Tis all cursed, the lot of it! I spend my eternity attempting to atone for sending my men, good men, to their deaths. We sail and seek cursed items that would harm the living and the world. Then we bring them on board to ensure they remain where they can harm none.”@@ @@.Abby;“You have to be kidding. You just don’t want me to take your treasure, do you?@@ <<if $krakenKilled>> You reach down and pick up [[one of the coins.|DocksEnd2.1]] <<else>> You reach down and pick up [[one of the coins.|BECG1]] <</if>>
<div align="center">[img[Pictures/BEDocksCursedGold1.jpg]]</div> @@.Dagan;“No! No! Your soul!”@@ You look at the gold coin in your hand and turn towards him, @@.Abby;“What? It’s just gold.”@@ @@.Dagan;“How is it that- you’re blessed!”@@ @@.Abby;“What? Oh, yeah, Dakuwanga, a shark-man, he blessed me earlier.”@@ @@.Dagan;“He saved your life! Dakuwanga is a spirit, maybe even a god, but his power must be protecting you from the curse that you hold in your very hand!”@@ Hendrik slowly begins fading [[into smoke.|DocksEnd3]]
<div align="center">[img[Pictures/BEDocksCursedGold1.jpg]]</div> You examine one of the gold coins from the treasure. The moment you touch it, you feel slightly strange, almost slightly dizzy, but suddenly, it’s as though the world melts around you, replaced by what appears to be an overgrown, [[ancient temple.|BECG2]] <<stopallaudio>> <<audio "be_gold_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DocksEnd3.jpg]]</div> @@.Dagan;“Pray, if you steal from us tonight, let no mortal touch what you take, lest they be consumed!”@@ With those words, [[he vanishes.|DocksEnd4]]
<div align="center">[img[Pictures/DocksEnd4.jpg]]</div> You stand for a moment, contemplating what to do. If this stuff is cursed, maybe you should leave it here. <i>@@.Vlad;<<psy>>It may come in handy.<</psy>>@@</i> @@.Abby;“How?”@@ <i>@@.Vlad;<<psy>>Think of it as a powerful weapon! Mayhap, you can even make a pact with the curse or twist it to serve us!<</psy>>@@</i> @@.Abby;“Ok, Vlad, first off, there is no <i>’us’</i>, and secondly, that sounds pretty evil.”@@ <i>@@.Vlad;<<psy>>I still say it is a folly to leave so much gold or a powerful weapon in the hands of a pathetic crew of ghosts!<</psy>>@@</i> Maybe he is right. You managed to get here, what if someone else does and they spread this curse somehow? Or what if Vlad is right and you can use it as a weapon? Taking two handfuls of the cursed gold, you put them into one of your pouches. However, just as you reach for more, the wood under your feet suddenly wobbles [[like rubber!|DocksEnd5]]
<div align="center">[img[Pictures/DocksA10.1.jpg]]</div> You quickly get to your feet and start making your way across the deck of the ship. You reach the edge and detach your rope before you hop overboard and meet up with Kendra. @@.Kendra;“Well?”@@ @@.Abby;“I’ll tell you all about it at Sanctuary.”@@ @@.Kendra;“What’s the rush?”@@ @@.Abby;“We have to find a way back soon. The ship started becoming less material and more spirit. That means the sun will be coming up soon.”@@ @@.Kendra;“Well, even if the ship disappears, we—“@@ @@.Abby;“No, Kendra, I’m not worried about the ship vanishing. I cannot be in the sun or I’ll die!”@@ @@.Kendra;“Holy shite!”@@ The two of you break for the populated side of Sauvie Island, and find another boat for her to steal. In a race against time, you make it back to the mainland without incident, likely having wiped out a majority of the monsters along the way. Once you are safely back at Sanctuary as the sun rises, you finally feel safe enough [[to talk.|DocksEnd6]] <<stopallaudio>> <<audio "kendra_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/Docks0.jpg]]</div> @@.Kendra;“Ok, ok, you’re safe, lass. So? You cannae get in the sun?”@@ @@.Abby;“Not until Vlad and I are separated. I’m not a vampire, but I’m not entirely human so long as we are fused like this.”@@ @@.Kendra;“I don’t envy ye! Now, please, what happened?”@@ You tell her all about your night, how you killed the kraken, you speak about Dakuwanga, and about the ship and the captain. You regale your fight against him, and how it turns out the crew was not evil, but actually trying to use their own curse to save the world from other curses. But, at Vlad’s insistence, you leave out the part about how you took some of the cursed treasure. She yawns in response. @@.Abby;“What the fuck, Kendra, that story was awesome!”@@ She laughs, @@.Kendra;“Aye! I’m sorry, it’s just that we have been up so long and gone through so much that I am getting’ a wee bit tired.”@@ Suddenly, you realize that you are as well, @@.Abby;“Yeah, I better get to bed, too. Goodnight!”@@ Returning to your room, you [[flop onto the bed.|DocksFinal]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksCursedGold2.jpg]]</div> There, you see gold piled on the ground and standing over it is a desiccated guardian. His flesh is dark and sinewy, stretched over bones. He wears a feathered headdress and carries an odd tribal shield and sword. He speaks in a booming, strange voice, and you cannot understand what he says, except for one, singular word amid the speech- <i>Montezuma</i>. Slowly, methodically, he [[approaches you!|BECG3]]
<div align="center">[img[Pictures/BEDocksCursedGold3.jpg]]</div> @@.Abby;“Hey now! Back off, bone-head!”@@ The warrior continues [[marching forward.|BECG4]]
<div align="center">[img[Pictures/BEDocksCursedGold4.jpg]]</div> As he reaches you, you smirk, @@.Abby;“Don’t say I didn’t warn you!”@@ You make to reach for your weapons, but your body will not move! You are paralyzed. @@.Abby;“What’s happening here!”@@ The warrior speaks more words in his strange language and raises his weapon! You can only watch in horror as he brings it down, square [[into your head!|BECG5]]
<div align="center">[img[Pictures/BEDocksCursedGold5.jpg]]</div> You find yourself swimming in darkness. This entire experience has felt more like dream than reality. Vlad’s presence seems, distant or even missing. Finally, you feel something. Touching, hands [[all over your body.|BECG6]]
<div align="center">[img[Pictures/BEDocksCursedGold6.jpg]]</div> @@.Abby;“Hey! Knock it off!”@@ The withered hands of the warrior roam all over your flesh, and you suddenly realize that the Blood Suit is gone! @@.Abby;“Why can’t I move! Stop groping me, sicko!”@@ The warrior walks around you as you stand there, unable to move, your nude body showing for his empty eyeholes to take in. He begins undressing, and he laughs, saying something else that [[you cannot understand.|BECG7]]
<div align="center">[img[Pictures/BEDocksCursedGold7.jpg]]</div> He pushes your body to the ground and it complies, even against your will, and he puts his hands on your head. You feel a momentary burning, within your skull, and then it ceases. @@.Walter;“Now, do you understand?”@@ @@.Abby;“Yes, I- who are you and what the fuck is going on here!”@@ @@.Walter;“I am the guardian spirit of the gold. I was sacrificed so that I could guard this treasure for my Master, Montezuma. Those with skin, colored like yours, came to our lands and robbed us of our honor and dignity. Only one of Aztec blood may touch this gold safely. All others shall be subjugated. Their will bound to the gold- bound to me, and my will was bound by Montezuma.”@@ @@.Abby;“Look, I don’t even want the gold; I have plenty. So just let me go and—“@@ @@.Walter;“Silence! You shall now become cursed. You will spread this curse to the others, to those that are not Aztecs. You will serve Montezuma through me.”@@ @@.Abby;“Montezuma’s been dead for centuries!”@@ @@.Walter;“Time is meaningless to gold.”@@ [[He disrobes.|BECG8]]
<div align="center">[img[Pictures/BEDocksCursedGold8.jpg]]</div> @@.Abby;“What are you planning!”@@ @@.Walter;“We are within your mind, woman. I have separated you from the evil one. He has the blood of a goddess within him. He is not cleansing and holy as I am.”@@ @@.Abby;“Holy? You’re talking about cursing me!”@@ @@.Walter;“Your people cursed themselves!”@@ He suddenly mounts you from behind! @@.Abby;“Gah! Oh my god!”@@ @@.Walter;“I have felt lust for hundreds of years; I will take your mind and fill it with my golden essence. You will become my slave.”@@ @@.Abby;“Stop!”@@ You try to move but your body won’t. The spirit continues his assault on your mind and slowly, you feel turned on by it. A lust grows inside you. @@.Walter;“Yes, that is my lust. You are becoming mine.”@@ Your body finally moves, but, you make no attempt to escape, rather, you spread your legs and fondle yourself, moaning as your attacker [[dominates you!|BECG9]]
<div align="center">[img[Pictures/BEDocksCursedGold9.jpg]]</div> The spirit cums inside your mind, placing his essence within it, as golden light courses thorough you! You feel as if you mind were ore, heating and liquefying into a malleable shape, one that the spirit [[will forge anew!|BECG10]]
<div align="center">[img[Pictures/BEDocksCursedGold10.jpg]]</div> @@.Walter;“Yes, yes! You have succumb to the curse. I am in control of your mind! Now, I need your body!”@@ @@.Abby;“Yes, master,”@@ you moan, @@.Abby;“My body shall serve you as well.”@@ Even as you dwell still within your own mind, you are vaguely aware of your flesh in the [[outside world.|BECG11]]
<div align="center">[img[Pictures/BEDocksCursedGold11.jpg]]</div> You know that you are holding the cursed coin, one of thousands from the treasure horde, and you feel Vlad desperately trying to take over your body to force your hand to [[drop it.|BECG12]]
<div align="center">[img[Pictures/BEDocksCursedGold12.jpg]]</div> Within your mind, your master no longer holds you down, rather, you willingly give yourself to him in an effort to thwart Vlad’s attempt to stop your curse. This submission allows the spirit to push ever further from the mental realm to that [[of the corporeal.|BECG13]]
<div align="center">[img[Pictures/BEDocksCursedGold13.jpg]]</div> You feel happy with the dreamlike awareness that your hand manages to move to your crotch and undo your pants, all while your other hand desperately holds onto the gold piece to keep your connection to ensure total enslavement. You finally feel your other arm move, as it brings the coin to your pussy and you push it, deeply, inside. Once in, it quickly slides up your sex, and you feel a momentary sharp pain as it passes through your cervix, but then it reaches the safety of your womb. Now, you will be able to maintain physical contact forever with the object of your enslavement. It burns within, cleansing you of Vlad once and [[for all!|BECG14]] <<stopallaudio>> <<audio "be_gold_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksCursedGold14.jpg]]</div> Your total subjugation complete, your mind becomes utterly passive as the spirit takes his position on top, dominating your mind forever. This will be how your mental state stays for an [[untold eternity.|BECG15]]
<div align="center">[img[Pictures/BEDocksCursedGold15.jpg]]</div> You suddenly become fully conscious in the physical world again and stretch. The Blood Suit has become a Gold Suit. Your body encased in a flowing, gold metal. You are unsure which of your actions are yours and which are bade directly from your master, but it is irrelevant. [[You would obey.|BECG16]]
<div align="center">[img[Pictures/BEDocksCursedGold16.jpg]]</div> You, or your master, fears your magical artifacts might somehow block the curse, and so, you will the gold to destroy your relics. You need only the wonderful curse. Then you realize that Kendra awaits you outside, and you cannot wait [[to see her!|BECG17]]
<div align="center">[img[Pictures/BEDocksCursedGold17.jpg]]</div> Leaping from the ship, you land on your unsuspecting friend and quickly defeat her. You know your master is pleased, and you suddenly know what to do. You bring out treasure from the cursed chests; golden jewelry relics of Montezuma. You adorn her, and watch as she also gives into the curse! You then both go about taking as much of the cursed gold as possible off the ship, knowing the vessel will [[disappear at dawn.|BECG18]]
<div align="center">[img[Pictures/BEDocksCursedGold18.jpg]]</div> Finally, you manage to bring all your cursed treasure back to Sanctuary where it can remain safely guarded. One by one, the Night Stalkers fell to the curse. @@.Kendra;“Mmm, I’m so happy, lass. We have the gold safe an’ sound here.”@@ Saying nothing, you approach [[the other slave.|BECG19]]
<div align="center">[img[Pictures/BEDocksCursedGold19.jpg]]</div> You make out with her a moment, fondling and kissing the Irish woman, and she moans at the cold touch of your metal skin. You pick up one of the [[cursed coins.|BECG20]]
<div align="center">[img[Pictures/BEDocksCursedGold20.jpg]]</div> She laughs and pulls you close as you insert it into her willing sex, @@.Abby;“We want to make sure that if some heroic fool manages to take off your golden jewelry, that you remain cursed.”@@ @@.Kendra;“Aye, we do”@@ she moans. You follow the gold piece with your fingers, pushing deep into her sex, your own body a walking cursed gold object. You molest the woman until she shudders [[in orgasm.|BECG21]]
<div align="center">[img[Pictures/BEDocksCursedGold21.jpg]]</div> @@.Abby;“Now, I want mine,”@@ you say, your voice demanding. She smirks as you settle onto a pile of the cursed coins, any one of which would enthrall a person. Kendra, knowingly and willingly, sinks to her knees on the same tainted treasure. She parts her gold capped lips, and licks your shiny cunt. This was always your true purpose! [[This is your destiny!|BECG22]]
<div align="center">[img[Pictures/BEDocksCursedGold22.jpg]]</div> <br /> <br /> @@.SGhost2;Curiosity proved too much for you. You disregarded the warnings of Hendrik, and still touched the gold! The curse took over Portland. Men and women from all walks of life did all that they could to ensure others were cursed. Only people with blood, directly descended from the Aztecs were spared. Even more so, they were elevated in status, and could command you and the others. Eventually the entire Earth stood as a golden utopia of cursed gold, all servants to it and their Aztec lords!@@ <br /> <br /> <<if $DocksBadEnds>> [[Return to Bad Ends...|Sauvie Island Docks Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/SewersEnd25.jpg]]</div> As you sit in the quiet solitude, your mind cannot help but wander to your friends. What happened tonight, how you were forced to slay them. Toby. The image of Toby haunts you the most. Then, with how Vlad tried to use your anger to make you into his puppet. On top of killing your oldest friends, you almost killed Brone. You lay back on the dusty pillow with a heavy heart, filled with shame, and, thankfully, [[slip into sleep.|DocksBadEndUnlocks]]
<div align="center">[img[Pictures/BadEndsDocks.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for the Sauvie Island Docks! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|Docksfinale]] <<set $DocksBadEnds to true>> <<stopallaudio>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/ItemArtCursedGold.png]]</div> <<set $docksArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Cursed Aztec Gold of Montezuma. When conquistadors arrived and events spiraled out of control, he was taken prisoner and used as a bargaining chip. During captivity he was killed and cursed much of the treasure the conquistadors meant to steal.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to Chapter 13|Chap 13]] <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $CursedGold to true>> <<set $DocksCompleted = true>> <<set $HuntNight5 to true>>
<div align="center">[img[Pictures/DocksJ1.jpg]]</div> That was amazing! Kendra will <<if $StoryMode>>[[never believe this!|DocksSM7]]<<else>>[[never believe this!|DocksJ10]]<</if>> <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DocksA1.1.jpg]]</div> You climb the nearby steps. A placard says that it is the Warrior Rock Light. An idea forms in your mind. Maybe, if this thing will still work, you can shine the light on the fog and see what you find [[to the east.|LH2]]
<div align="center">[img[Pictures/DocksA1.2.jpg]]</div> Once inside, you climb a rusty old ladder to the top. You check around the top and find a large electrical switch. When you pull the switch, surprisingly, the light turns on! Even after all these years, it still works. You manually turn it, using your strength and face it towards the other end of the island. Almost instantly the fog on the east coastline dissolves! Now, to make [[your way there!|DocksA1]]
<<set $Character_Absinthe.gold=50000>> [[Des327]]
<div align="center">[img[Pictures/Chapter13.png]]</div> [[Chapter Thirteen|Des329.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter13 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory144.jpg]]</div> You open your eyes to the dark labyrinthine tunnels below. Last night was calamity made manifest. The Countess changed Absinthe’s friends into vampires and then sent them after her- to the Sanctuary. That means that she knows where Absinthe is. She could easily tell Ivor, spilling your secrets, yet she still remains silent. Unlike her, Ivor is anything but subtle. He’d order an army to assault the building without regard. [[You drop to the ground.|Des329.1]] <<stopallaudio>> <<audio "brone_theme_wakes" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory149.jpg]]</div> You make your way through the tunnels as you recall how sad Absinthe was last night after she was forced to kill her own friends. Truly, that must have been torture for her. If only you had been sooner, mayhap, you could have freed their souls through death instead of her having to bloody her own hands with such a horrid deed. The more you think about this act of the Countess, the more you grow angry. You make your way towards the chambers of Elizabeth Báthory, and you intend to let her know how despicable [[this act was.|Des330]]
<div align="center">[img[Pictures/DesStory330.jpg]]</div> You turn towards her chambers, only to find Blood Knights guarding the area. You peer at them and them at you. Walking as inconspicuously as you can muster, you simply turn and go on your way until you are out of their sight. Ensuring that you are alone, you glance around before [[becoming mist.|Des331]]
<div align="center">[img[Pictures/DesStory331.jpg]]</div> Staying close to the ground and against the wall, you float towards the knights and pass them without alarm. Her rose-covered tomb lies open, so she has, indeed, awoken for the evening. Now, you simply need to locate her. You curve past the coffin and begin searching the large chambers for her. After a few twists and turns, you find her, and the shock of the scene breaks your concentration, instantly solidifying you into [[flesh and bone!|Des332]]
<div align="center">[img[Pictures/DesStory332.jpg]]</div> Women, dead women, line the room. Some hang from the ceiling, others languish on the cold, stone floor. They have not been drained of blood as a vampire normally would; rather, they appear to have been drained dry, their blood dripping into a large cistern. And, there, in this literal pool of blood, bathes the Countess! @@.Ele;“I do not like having my baths interrupted, Mr. Lorcan.”@@ @@.Brone;“Wha—what is the- why?”@@ [[She turns to face you.|Des333]] <<stopallaudio>> <<audio "countess_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory333.jpg]]</div> @@.Ele;“Not that I need to answer to lowly trash such as yourself, dear Mr. Lorcan, but I do this because of beauty. I do it for power. And, I simply enjoy it.”@@ @@.Brone;“Enjoy?”@@ @@.Ele;“Of course, you, a savage, pitiable nosferatu, could never comprehend what it is like to have true power. You keep yourself from inflicting pain on others. You hold yourself back from your nature, and what does it get you?”@@ She walks towards you, sloshing in her blood bath. As she does, you watch in twisted fascination as the blood covering her flesh simply absorbs into it as if she were a sponge! @@.Ele;“I am hundreds of years old, yet, look at me.”@@ [[She raises up.|Des334]]
<div align="center">[img[Pictures/DesStory334.jpg]]</div> You turn your head to avert your gaze from Elizabeth’s nude body. @@.Ele;“No, no Mr. Lorcan. You snuck into a lady’s bath; you obviously are an uncouth deviant, turn and see me. Do it, or I shall end your existence in this very chamber.”@@ You turn to face her, knowing that she would make good on her word. @@.Ele;“See? Am I not beautiful? Do I not appear young and supple?”@@ @@.Brone;“Yes, of course you do.”@@ @@.Ele;“Tell me, Mr. Lorcan, did you come all this way and sneak into my chambers just to look upon my naked, perfect flesh?”@@ Your heart would stop if you had one. You made a terrible mistake in your anger over what she did to Absinthe’s friends. You were angry and thinking irrationally. You came here to yell at her, berate her for what she put Absinthe through, but, now, in her presence, you are now extremely sober. @@.Brone;“I— oh my, I, uh-”@@ @@.Ele;“You came to chide me regarding those prisoners, I’d wager.”@@ @@.Brone;“Well, yes, I mean, with all due respect, Countess, I must say that—“@@ She casually lays a hand on your chest looking at it as she, almost nonchalantly, says, @@.Ele;“Choose your words carefully.”@@ @@.Brone;“Why is what I would say. I simply want to know why it was done.”@@ @@.Ele;“Of course, I needn’t answer you,”@@ she says looking back into your eyes, @@.Ele;“But I shall. As usual, that <i>‘master’</i> of yours was foolish and short of sight.”@@ Her voice becomes slowly louder and full of anger as her words continue, her fangs lengthen and her eyes glow more fiercely with each syllable she speaks, @@.Ele;“Honestly, how Ivor has managed to do this, to bring it all together. Him!? That boorish, ignorant fool? <i>He</i> is the one that shall manage to summon Nuit into—“@@ She pauses and composes herself, her body returning to its normal state. She clears her throat and continues, @@.Ele;“As I was saying, Ivor is shortsighted. Hold those humans here? What childlike naivety! Why lure her here? Why take such a passive approach. Ivor does not even know about Sanctuary or your friends, but, clearly, I do. I did what was far more intelligent; I turned them, and sent them to bring her back.”@@ @@.Brone;“Bring them back to Ivor? Or to <i>you</i>?”@@ @@.Ele;“Careful, nosferatu,”@@ she threatens, putting a claw under your chin, @@.Ele;“I do not like your tone, but the answer doesn’t matter. To me, or to Ivor, she would have come. However, something must have happened to my poor dear children, because they never returned. I assume she killed them?”@@ You look down and sigh, your soul heavy with guilt and grief, @@.Brone;“Yes. She, she had no choice.”@@ The Countess appears genuinely intrigued, @@.Ele;“An inexperienced human bested four fresh, powerful vampires? And, not only that, but these were her closest friends for years. She managed to slay those whom she loved most? I must admit, I am beginning to respect this woman.”@@ @@.Brone;“Respect her!? You—“@@ Within a breath’s time, Báthory suddenly stands behind you, one of her clawed hands over your heart, and, using a single finger on her other hand, she places it on your lips as if to silence you. @@.Ele;“Shh.”@@ You freeze in place moving only your eyes, @@.Ele;“I do not like your attitude tonight, Mr. Lorcan. My patience is almost as dry as bone. I respect her, I do. She did not take Ivor’s bait. She killed those vampires that I sent, and on top of it all, they were her closest friends on Earth. She was strong enough, not only physically, but emotionally, to slay them, and yet, not even that brought her here for revenge, though, it seems to be affecting you quite a bit.”@@ <i>That</i> was the plan! She thought that Absinthe would come either with her friends or for retribution! Elizabeth then asks, @@.Ele;“Mr. Lorcan- do you love this woman?”@@ She does not move her finger from your lips, and you remain stalk still. @@.Ele;“With your emotions tonight, I’d wager that you do!”@@ She laughs cruelly, @@.Ele;“Look at your hideous visage! To think a woman would love you, much less a vampire hunter! How very scandalous, Mr. Lorcan!”@@ After her giggles fade, she says, @@.Ele;“I will need to think of my next move.”@@ Her claws press hard against your chest, @@.Ele;“I could tell Ivor that you are a traitor and tell him where your girlfriend resides. Ha ha, would you like that?”@@ She takes her finger from your lips. You clear your throat, @@.Brone;“No. No, I would not, your ladyship.”@@ Sighing, almost in boredom, she replies, @@.Ele;“No, I suppose that you wouldn’t.”@@ She releases you, but is suddenly back in the bath! It’s as if she can [[teleport.|Des334.1]]
<div align="center">[img[Pictures/DesStory333.jpg]]</div> @@.Ele;“I think I’ll soak in this nice, warm bath and contemplate my next move. You may go now.”@@ You turn and take a single step, but suddenly, without hearing so much as a splash, you hear her voice whisper directly in your ear, @@.Ele;“And, if you ever interrupt my bath again, peasant, I will torture you before I end you.”@@ [[You slink away.|Des335]]
<div align="center">[img[Pictures/DesStory335.jpg]]</div> As mist, you sneak past the guards and back into the hallway. Standing there, you chide yourself for losing your temper. You could have easily been killed just now. @@.Ele;“Brone Lorcan.”@@ [[You turn!|Des336]] <<stopallaudio>> <<audio "brone_sneaky_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory336.jpg]]</div> Oh bothersome burdens! This is just what you need right now, @@.Brone;“Eleanora Blackwood.”@@ @@.Ele;“Visiting the Countess during her bath? You’ve grown very bold, Mr. Lorcan- or very foolish.”@@ @@.Brone;“Quiet, witch! I have enough problems without the need to squabble with you.”@@ @@.Ele;“What do you think Ivor would say if I told him how you have taken a shine to Elizabeth Báthory? Hmm?”@@ @@.Brone;“I’d just tell Ivor that I was keeping an eye on her for him.”@@ @@.Ele;“And, what if I told him about the Sanctuary?”@@ Your blood runs cold, @@.Brone;“What?”@@ She sarcastically says, @@.Ele;“Yes, that Pantheon of stalwart heroes in their formidable palace, the Sanctuary.”@@ @@.Brone;“I don’t know what you could possibly mean.”@@ @@.Ele;“You do not? Well, that is where the Van Gothen girl currently is. And, what if Ivor learned about those missing prisoners? What would our lord do or say?”@@ You look around and then get in her face, @@.Brone;“Silence!”@@ @@.Ele;“Did you know that Clover suddenly warmed up to his lordship?”@@ @@.Brone;“What do you want, you vile creature?”@@ @@.Ele;“Watch your tongue; else I’ll take away everything that matters to you- just as I did back in Wakefield!”@@ Your claws fly forward to strangle the witch! You simply cannot help it, what she did to poor Mr. Ravenhurst! Yet- your hands pass through her as if she were made of air! @@.Ele;“Oh ho ho! I seem to have struck a nerve with the calm, polite, Brone Lorcan!”@@ @@.Brone;“What is this, witch?”@@ @@.Ele;“Tis the same Dark Duplicity spell that I cast back at Ravenhurst Manor. I’m not actually here, you dolt. Come to my chambers, posthaste, and do be civil, good sir.”@@ She vanishes into black, wispy smoke. So, it’s not only Ivor’s treachery, and not only the machinations of Báthory, but now Eleanora has got you wrapped up in her own schemes. Every night that passes, you find yourself in an ever more precarious place. Having no choice, you [[go to her chambers.|Des337]] <<stopallaudio>> <<audio "eleanora_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory337.jpg]]</div> @@.Ele;“Mr. Lorcan,”@@ she smiles like a snake about to swallow a rat, @@.Ele;“What a pleasure. To what do I owe the honor of this visit?”@@ @@.Brone;“No need to be so smug and coy, Eleanora. I have come, so what is it that you want of me? What blackmail- what extortion shall you chain me up with?”@@ @@.Ele;“Mr. Lorcan, you and I have always hated each other. You ruined so very many plans of mine back in New York, and instead of giving you to me as a pet, letting me bite you, turn you, enslave you- Ivor took you for himself.”@@ @@.Brone;“Don’t remind me of these things as I am trying, desperately, to remain civil as you asked.”@@ @@.Ele;“Asked? No, sir, I demanded it! I have watched you, carefully, and I noticed that your pathetic ailment, because you refuse to give in and drink blood, has become something powerful.”@@ @@.Brone;“What are you getting at?”@@ @@.Ele;“I cannot kill Ivor. I cannot disobey him or even undermine him. But, you? You have devolved into a true monster. In your current state, in truth, besides your fear of him, Ivor has no real power over you.”@@ @@.Brone;“I’ve been discovering that as well.”@@ @@.Ele;“I know that you plan to stop him.”@@ @@.Brone;“Stop him? Whatever do you me—“@@ @@.Ele;“Don’t. Do not insult me. I watch everything. The Countess has plans as well, and she clearly has been using you for her own agenda. The fact is that though I am bound to his will, I hate that oaf, and I’d rather see him fail than succeed. I have kept my <i>‘visions’</i> that I describe to Ivor, vague enough to give you wiggle room.”@@ @@.Brone;“You- on purpose? Wait, then what?”@@ [[You are perplexed.|Des338]]
<div align="center">[img[Pictures/DesStory338.jpg]]</div> @@.Ele;“Walter Riley? Hmm? If I know you, Mr. Lorcan, you let that man and his daughter live.”@@ @@.Brone;“I—but—“@@ Cackling, she continues, @@.Ele;“Just as back in New York, I have been biding my time. Ivor let me die at the hands of Ravenhurst! He didn’t give you to me as a pet, but held it over my head that he is the one in charge. He has my wrath. I have used you as a tool, just as I had used Anaximanes.”@@ You growl as emotions build within your heart and you feel a bestial essence, wild and untamed flare inside your soul! @@.Ele;“Calm, Mr. Lorcan, calm yourself. Look at what the mention of his name does to you. I know that even after a century and a half, you still feel so much for that dead fool, Ravenhurst. If you lose your temper too much, you’ll likely become a starved. I still need you for my plans, so, stay sane, at least, for now.”@@ Through grinding teeth you ask, @@.Brone;“What are you planning?”@@ @@.Ele;“Not yet, but soon, I shall send you on an errand. I need to ensure there will be no surprises before I finish weaving my final threads into fate.”@@ @@.Brone;“An errand?”@@ @@.Ele;“Mr. Lorcan, all that I need you to do, in the meantime, is keep being the predictable worm that you are. It’s the only way you will manage to save the world.”@@ @@.Brone;“Since when do you care about righteous things like saving the world!”@@ @@.Ele;“I care only for myself, and, if you manage to kill Ivor and save the world, then you also save me. I shall be free of Ivor. Free, again, at last! And, I shall be able to return to Ravenhurst Manor and find the treasures that I sought before.”@@ Part of you wants to let the world burn just so that she must suffer still as a slave, but you could never be so petty, @@.Brone;“Fine. Anything else, dearest Eleanora?”@@ @@.Ele;“Yes, actually- a commendation. You did very well escaping the Reaper. I give you credit for that.”@@ @@.Brone;“You? You watched?”@@ @@.Ele;“I am always watching. That assassin nearly upset my own plans. I need you alive.”@@ @@.Brone;“But, who? Who hired her?”@@ @@.Sangwen;“Eleanora Blackwood.”@@ [[You turn to see a pale human!|Des339]]
<div align="center">[img[Pictures/DesStory339.jpg]]</div> @@.Ele;“Sangwen Darkblood!”@@ @@.Sangwen;“Greetings, coven-sister, how long has it been?”@@ @@.Ele;“Why are <i>you</i> here?”@@ @@.Sangwen;“No false pleasantries? I am here because I have been summoned, personally, by the Countess Elizabeth Báthory.”@@ You can tell by Eleanora’s face that she did not foresee this. @@.Ele;“Why? Why would the Countess want you?”@@ @@.Sangwen;“It’s obvious, I am sure. I have been told that a woman will arrive within days of now, mayhap tonight itself, and she has the blood of Vlad.”@@ @@.Ele;“You cannot mean to—“@@ @@.Sangwen;“Indeed. As a blood witch, the eldest and most powerful among us, I shall control the girl like a puppet.”@@ The woman finally acknowledges you, looking at you with some disdain, and then back to Eleanora, @@.Sangwen;“I had heard you’re a vampire now, like this wizened, pitiful creature.”@@ @@.Ele;“No, he’s a nosferatu, but I am—“@@ @@.Sangwen;“The same thing as he- a slave to a vampire lord.”@@ She cackles madly, @@.Sangwen;“Look at you. You let your family die; you failed at so many things, and then, your ultimate failure, to be enslaved by the undead? Oh, sister, how very embarrassing it must be for you.”@@ You smile. It feels good to see Eleanora treated like she treats you for a change! @@.Ele;“Brone Lorcan- be gone from my chambers! We shall speak again when I desire to.”@@ Feeling the weight of both their gazes, you [[exit the room.|Des340]]
<div align="center">[img[Pictures/DesStory340.jpg]]</div> A blood witch has arrived. They can wield power over blood itself. With the Blood Suit, it’s likely that she will be able to control Absinthe’s body. Just another obstacle to overcome in a lush jungle of problems. At least your last stop tonight is one that you desire to make. Winding your way through the Shanghai Tunnels, you find Clover’s [[new chamber.|Des341]] <<stopallaudio>> <<audio "brone_sneaky_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory341.jpg]]</div> Ivor has given her a very nice room. A faux fireplace sits against a wall, with candles on the mantle and a mirror hanging above it. She has a bed, table, chairs, even an armoire. Suddenly the door opens behind you, and [[in walks Clover!|Des342]]
<div align="center">[img[Pictures/DesStory342.jpg]]</div> @@.Clover;“Brone!”@@ She appears genuinely happy! @@.Brone;“Clover! It’s so good to see you in such high spirits.”@@ @@.Clover;“Yes! It’s great here, isn’t it?”@@ @@.Brone;“Definitely a far cry from the dungeon. You have a, uh, lovely outfit as well.”@@ @@.Clover;“Yes! Ivor had it tailor made for me. He’s so good to me.”@@ Suddenly, her smile and the look in her eye takes on a new meaning. She’s not happy to see you, she’s becoming corrupted and enthralled by him! @@.Brone;“M’lady, you do recall how he has treated you all these many years?”@@ [[She explains.|Des343]] <<stopallaudio>> <<audio "clover_corrupt_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory343.jpg]]</div> @@.Clover;“Yes, yes, don’t worry. I get it. I know I have hated him for so long, and I have not forgotten all the things he has done to me.”@@ @@.Brone;“Good.”@@ @@.Clover;“I’ll admit, though, I am finding it harder and harder to not think of him as a master, as a man to respect and adore—“@@ @@.Brone;“Please!”@@ @@.Clover;“It’s something to do with Walt! I think it was our love, somehow, that kept me from becoming enthralled through Ivor’s blood. But, maybe Walter found another woman. Maybe he died.”@@ [[She suddenly appears forlorn.|Des345]]
<div align="center">[img[Pictures/DesStory345.jpg]]</div> Now she resembles the broken woman that she was in the dungeon. @@.Brone;“Shush! That’s not true, and even if he ever did, he’d always love you. We will check on him as soon as Ivor is dealt with.”@@ @@.Clover;“He might be dead, Brone. What chance do we have to stop Ivor?”@@ @@.Brone;“We can do it! I need your help, though. You need to find out everything you can about—“@@ @@.Clover;“The ritual, I know. I will. I miss Walter so badly. My heart breaks; it’s confused.”@@ @@.Brone;“We will get through this, together, Clover. You’ve endured so much, and now, an end is finally in sight for us. Let’s not waste this opportunity!”@@ @@.Clover;“I won’t! I promise, I can keep my mind and still spy for us. Tonight, though, having Ivor take me up here and give me all these nice things and these clothes has been so wonderful!”@@ [[Her countenance shifts again!|Des344]]
<div align="center">[img[Pictures/DesStory342.jpg]]</div> @@.Clover;“I still hate Ivor, and I do miss Walt, but everything is so much better now! By obeying Ivor, even if it’s just pretending, it’s so much better than disobeying and rotting in a dungeon. It feels good when I do what he says, sexy even!”@@ @@.Brone;“Enough, enough! Keep your heart on Walter and keep your mind on our task, please. I beg you, Clover. This may have been a terrible idea.”@@ @@.Clover;“No, no! It’s good. It’s ok. I promise, alright? You can trust me?”@@ @@.Brone;“I have no other choice at this point. We have been friends for so long. I do trust you, and I care, deeply, about you, just focus and keep your mind.”@@ @@.Clover;“I will, I—“@@ she stops a moment, @@.Clover;“I feel Ivor. He’s summoning me to be with him!”@@ She smiles and makes for the door! @@.Brone;“Wait, you can hear him inside you mind?”@@ @@.Clover;“It’s like a feeling. It feels so good and strong, like a chain being pulled, tugging me.”@@ @@.Brone;“What about the ritual!?”@@ @@.Clover;“Oh, I have not heard anything yet, but as soon as I do, I’ll let you know, ok? Bye Brone!”@@ [[With that she closes the door.|Des346]]
<div align="center">[img[Pictures/DesStory346.jpg]]</div> Left alone, within her new chamber, you feel your stomach turning in knots, and not from the usual, infinite, deep, unfathomable hunger, but in true terror. In only one night of pretending to be Ivor’s servant, Clover is showing unstableness in her judgment. Her mind will likely only become further enslaved as each night passes. Will she fall to his influence before you have a chance to stop him? And, if she does, what if she tells him everything you have done. She knows it all! Oh, [[bothersome burdens!|Chap 14]] <<stopallaudio>> <<audio "brone_sneaky_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/Chapter14.png]]</div> [[Chapter Fourteen|Des347]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter14 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory347.jpg]]</div> You find yourself in a room without doors or windows. The floor is aged wood, the walls covered with red and burgundy striped wallpaper. In the center of the room is a wooden table and chairs. Wine glasses and a decanter sit upon it, filled with blood. There is also fruit in a bowl, or at least blood shaped like fruit. Just then, Vlad appears from nowhere. @@.Vlad;“Please, have a seat, my dear lady.”@@ @@.Abby;“What is this shit? I’m dreaming, aren’t I?”@@ @@.Vlad;“Well, your body is sleeping, yes, and these are the Dreamlands, that’s where we can talk face to face with our current, bonding, as it is. Please, sit, let us chat.”@@ @@.Abby;“Vlad, just give up. Ok? This is getting sad now.”@@ @@.Vlad;“I am trying to be cordial. You are absolutely right. In the past I have been less than friendly. I originally intended to enslave you and use you, but you have proven that you are a willful woman, perhaps the strongest I have ever known in all my years. I obviously cannot overpower you, so, I have decided to make peace with you.”@@ You sigh, @@.Abby;“Fine.”@@ [[You sit at the table.|Des348]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory348.jpg]]</div> Vlad waits until you sit down, and then he follows suit. He lifts one of the glasses and sniffs it as if it were really wine before taking a sip. @@.Vlad;“This may be the realm of dreams, but that tastes delicious. You should have some.”@@ You shake your head staring at a wall, @@.Abby;“Just tell me what you have to say, will you?”@@ He gives a polite laugh, @@.Vlad;“You really are something. I am trying my best here. I know that you’ll never trust me. And, frankly, you shouldn’t. If given the chance, I’d make you all mine.”@@ [[You turn to him.|Des349]]
<div align="center">[img[Pictures/DesStory349.jpg]]</div> @@.Abby;“Exactly! So, if I shouldn’t trust you, and you clearly want to make me your pawn, then what is the point of this?”@@ @@.Vlad;“The point is that you do not know me.”@@ He finishes his glass and pours another. @@.Vlad;“Surely you are thirsty, have a sip. It’s very good.”@@ @@.Abby;“Enough of that crap. Just tell me what it is that you have to say.”@@ [[He sighs.|Des351]]
<div align="center">[img[Pictures/DesStory351.jpg]]</div> @@.Vlad;“I must admit, you are testing my patience. I am trying to be civil. We are stuck like this, together, whether we like it or not.”@@ You nod, @@.Abby;“Ok, you’re right. I guess I have time until the night and I wake up, so tell me all about the big bad Vlad.”@@ @@.Vlad;“I can do better than that. Since we are within your mind, I can show you visions of my past.”@@ [[You see a castle.|Des352]]
<div align="center">[img[Pictures/DesStory352.jpg]]</div> I was born, a mortal man, in 1430 A.D. and my father was Vlad II, Vlad Dracul. When I was twelve, my father was summoned to Gallipoli in the Ottoman Empire. My brother, Radu and I were held prisoner there, to assure my father’s loyalty to the sultan, Murad II. But, the most important things happened to me when I [[became a man.|Des353]] <<stopallaudio>> <<audio "vlad_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory353.jpg]]</div> When I came to rule, I took vengeance on those that had seen my father killed. I would not allow crimes to rule the land, and those that broke the law, quickly regretted it. I ruled Wallachia many times and I was expelled from my throne on many occasions. But, it was mine- my country to rule, my people to govern! I was chased from Poenari Castle, and my kingdom, by treachery. I was exiled. During this time, I was tracked, hounded by those in Europe that would [[see me dead.|Des354]]
<div align="center">[img[Pictures/DesStory354.jpg]]</div> The only way that I and my closest supporters and retinue could survive was to hide inside the Ottoman Empire. However, though I escaped my enemies at home, I was now in the territory of Mehmed II, the sultan at the time. I had not given him tribute while in power, and thus, I was his enemy. His own forces chased me through the wilderness in his lands. My supporters were slaughtered, and I was injured, and, as I fled, running through the desert, I happened [[upon ruins.|Des355]]
<div align="center">[img[Pictures/DesStory355.jpg]]</div> It appeared Egyptian. I thought that I might hide there, but I could find no refuge. The sky overhead became darker. Only then, did I see the approaching army, yet it stopped, far from the ruins. Clearly, they saw my torch, they knew I was there, but they seemed scared of the place. I looked at the sand, and saw my blood, from my wound, bead into small shapes and slide towards what looked to be an [[ancient doorway.|Des356]]
<div align="center">[img[Pictures/DesStory356.jpg]]</div> I staggered towards it, and placed my hand upon it to steady myself. With the touch of my bloodied hand, a portal, crimson and swirling, filled the old stone door. I could not believe my eyes. I thought, perhaps, I was hallucinating on the verge of death from my wound. I peered over my shoulder, and the Ottoman army still watched me. I had nowhere else to go, certain death lay behind me, so I stepped forward into a [[less certain fate.|Des357]]
<div align="center">[img[Pictures/DesStory357.jpg]]</div> Before me were pristine, black marble stairs. They descended to a chamber. In the center was a golden bust of a woman. She had no hair and in her mouth she bore two fangs. In her massive hands she held [[an urn.|Des358]]
<div align="center">[img[Pictures/DesStory358.jpg]]</div> I made my way down the steps, terrified. This strange place seemed almost untouched by time, and the statue might as well been the devil himself. I edged ever closer to it, curiosity and desperation [[tugging at me.|Des359]]
<div align="center">[img[Pictures/DesStory359.jpg]]</div> Once near it, I could see the urn was filled with a red liquid. I could hear the quietest whispers in the air. I called out, but no one answered. The small sounds urged me to [[open the bottle.|Des360]]
<div align="center">[img[Pictures/DesStory360.jpg]]</div> Bewitched, terrified, and desperate, I did. I lifted the lid [[from the jar.|Des361]]
<div align="center">[img[Pictures/DesStory361.jpg]]</div> Like a fountain, the liquid rose into the air before me! Horrified, I shrieked, my voice echoing off the walls! The liquid seemed alive! It stayed in the air, flowing and wavering for a long minute, and then, it splashed [[to the floor!|Des362]] <<stopallaudio>> <<audio "vlad_bad" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory362.gif]]</div> It traveled up my legs, up my chest and pulled me to the ground. It flowed over my face! I could not breathe, I could not think, only the greatest fear I have ever felt coursed through me before it all went black and I fell [[unconscious or dead.|Des363]]
<div align="center">[img[Pictures/DesStory363.gif]]</div> The substance oozed into my wound, my ears, my eyes, my nose and mouth. It filled my body, permeated my brain, [[it claimed me.|Des364]]
<div align="center">[img[Pictures/DesStory364.jpg]]</div> I laid there as it finished bonding with me. I suddenly knew what it was. Memories that could not have been my own, knowledge belonging to ancients, it all filled my consciousness with clarity. This was the blood of Nuit, goddess of the night. I had stumbled upon a hiding place her worshippers had built to ensure part of her remained in the physical world. Hidden from Ra, these tombs lie below the sands all these centuries, until I [[happened upon it.|Des365]]
<div align="center">[img[Pictures/DesStory365.jpg]]</div> As my body finally moved again, I felt new. I was not dead and not alive, but something better- [[something powerful!|Des366]]
<div align="center">[img[Pictures/DesStory366.jpg]]</div> I smiled in this dark place and I knew I would have my vengeance. I rose from those sands and slaughtered the entire army that had surrounded the ruins. I returned to Wallachia and I reclaimed my throne. I impaled those that I hated. I destroyed that which would not bend to me. I found that I needed the blood of humans, and that their blood empowered me, but subjugated them to an undead slavery [[to my will.|Des367]]
<div align="center">[img[Pictures/DesStory367.jpg]]</div> Poenari Castle was mine again. The land was mine! At night I ruled. I turned many of my subjects, fed my blood to humans to ensure their minds became my own in a sacrilegious mockery of the Church. My closest advisors were brought into my charge as vampires, among them, Ivor. Of course, all this did not go unnoticed. Mehmed II did not invade. His men feared me; they knew what I had become. But, the church, which had turned against me in my own lands, was not as intelligent. It now sent armies to [[ensure my demise.|Des368]] <<stopallaudio>> <<audio "vlad_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory368.jpg]]</div> I slaughtered those pious armies with delight, feasting on blood and impaling the survivors for [[my pleasure.|Des369]]
<div align="center">[img[Pictures/DesStory369.jpg]]</div> I took so many women. With my power, they served my every desire. Truly, it was [[heaven on Earth.|Des370]]
<div align="center">[img[Pictures/DesStory370.jpg]]</div> And so, I sat upon my throne, ruling over the land from [[my castle.|Des371]]
<div align="center">[img[Pictures/DesStory371.jpg]]</div> I could have invaded all of Europe, I could have taken armies of the dead into the Ottoman Empire, indeed, I could have made all the world bow to me, but I knew that to take too much would mean eventual defeat. <i>Life</i> had taught me how to rule [[in death.|Des372]]
<div align="center">[img[Pictures/DesStory372.jpg]]</div> And, still, I governed for four hundred years, keeping the Turks from invading Europe from fear, keeping the church from passing into the land of the Ottomans, and living a life of pleasures- just as you have done, until your ancestor, Calis Van Gothen, and his annoying band of good-doers arrived at [[my castle.|Des373]]
<div align="center">[img[Pictures/DesStory373.jpg]]</div> They used magic, artifacts, knowledge, and science. In my hubris, I did not realize what power mortals could truly wield. Ivor had led them to me, and I told him to watch as I would slaughter them all. However, they managed to weaken me, and I called upon Ivor to aid me. But that coward merely watched from the shadows as Calis finally managed to land his deathblow. Of course, you know the rest. I was found to be indestructible, and then forced into that puzzle box, until you [[found me.|Des374]]
<div align="center">[img[Pictures/DesStory374.jpg]]</div> @@.Vlad;“My dilemma is all because of your pathetic ancestor and that worm, Ivor. He had been turned too long. He had developed the ability to disobey me.”@@ @@.Abby;“I’d say my ancestor was not pathetic at all.”@@ @@.Vlad;“He was but a weak mortal man.”@@ @@.Abby;“Well, he kicked <i>your</i> ass.”@@ Vlad snarls, you can tell by the end of the story, his raw emotions were coming out. @@.Abby;“Gee, I thought you wanted us to be pals, Vlad?”@@ @@.Vlad;“Friends with you. No thanks, I’ve seen what you do to you friends.”@@ [[You cover your face.|Des375]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory375.jpg]]</div> His words cut deep. You instantly think about your band mates and last night. @@.Vlad;“Yes, you failed them. You killed them. And, all of it- was your fault. If you had let me be in charge, it would never have happened.”@@ You don’t cry, you refuse to [[give him the satisfaction.|Des376]]
<div align="center">[img[Pictures/DesStory376.jpg]]</div> @@.Abby;“You know, Vlad, I don’t have to put up with this shit.”@@ He stands up, knocking over his chair as he slams a hand upon the table and points a finger at you, @@.Vlad;“You do! You need to let me have control! You’ve made mistakes. You do not understand what is at stake if Ivor truly summons Nuit. You need me!”@@ [[Now, you react!|Des377]]
<div align="center">[img[Pictures/DesStory377.jpg]]</div> You knock everything off the table with your arm and stand, @@.Abby;“Fuck you, Vlad! I’ll be damned before I ever let you control me!”@@ @@.Vlad;“We will not win if you constantly fight me. Together we will destroy Ivor! If you let me have control, we could walk into their lair this very night, alone, and by dawn, he’d be dead, and they’d all be bowing to us!”@@ @@.Abby;“I don’t want to rule! I want to help. I want to stop him, I want to save people, and I want to protect my new friends.”@@ @@.Vlad;“Ha. Like you protected the last ones?”@@ In a swift movement, you punch Vlad, sending him reeling against the wall! @@.Abby;“This is still in my mind, you know? I’m the one in charge. Not you.”@@ You feel yourself waking up. He hisses and leaps to his feet. @@.Vlad;“Fine, woman. I tried being civil. You won’t listen to reason. Ivor must have ulterior motives for summoning that goddess. We both hate him! We both want revenge! Let me lead us to him and slay the bastard!”@@ [[You wake up.|Des377.1]]
<div align="center">[img[Pictures/DesStory140.jpg]]</div> You sit up, feeling as if you didn’t sleep at all. Vlad is clearly getting desperate. You can tell that he is a control freak. He is used to be in charge and ruling with a totalitarian iron fist, and is lashing out at being only a passenger. He says nothing in response, but you know that he can hear your thoughts. Then you think back to last night before the hunt and the note in the library. [[Time to visit Kat.|Des377.2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancLibrary3.jpg]]</div> @@.Abby;“Hey, Katerina.”@@ @@.Kat;“Absinthe.”@@ @@.Abby;“I figured I’d step outside and see if Rasputin is there. You want to come, in case I need backup or a translator?”@@ She leaps from the chair and draws her blades, @@.Kat;“Rasputin has a mixed reputation. Let us see vhat he is truly like.”@@ She suddenly becomes invisible. @@.Abby;“You know, it’s creepy when you do that.”@@ @@.Kat;“Lead the vay, and I vill watch your back.”@@ [[You make your way outside.|Des378]]
<div align="center">[img[Pictures/DesStory378.jpg]]</div> You are outside for a moment, before two vampires approach you. They walk calmly and out in the open, but you are prepared for an ambush. @@.Ras;“You are the Van Gothen girl, yes?”@@ @@.Abby;“I am. I am Absinthe Van Gothen, and you must be Rasputin.”@@ @@.Ras;“Yes, and this is Anastasia.”@@ @@.Ana;“Greetings.”@@ @@.Abby;“So, regarding the message that you left in our library, it was written in Russian, and I am sure it’s no coincidence you left it where Katerina spends all her time.”@@ @@.Ras;“Perceptive. That is true. This is vhy we left the note, there, and in Russian, yes.”@@ @@.Abby;“Well, what is it that you wanted to discuss?”@@ @@.Ras;“Ivor is not your only problem. The Countess Báthory is here as vell.”@@ @@.Abby;“Yeah, I plan on killing her. I’m going to kill every last one of those fucking vampires under the city.”@@ Anastasia suddenly chimes in, @@.Ana;“No! You do not understand. Not every vampire is evil. They did not all do this. As with mortals, their leaders are the problem!”@@ @@.Abby;“Well, how will we know, when we attack, which ones to spare?”@@ The pair look at each other, and Rasputin answers, @@.Ras;“You vill not know. If they try to kill you, then, we understand. But, please, if they do not try to stop you, then spare them.”@@ @@.Abby;“Kat, you can come out.”@@ [[She suddenly appears.|Des379]] <<stopallaudio>> <<audio "rasputin_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory379.jpg]]</div> @@.Ana;“How? How can you do this?”@@ @@.Kat;“It is a power that I gained after we fought Baba Yaga.”@@ @@.Ras;“Baba Yaga! Impossible! You’d both be dead- or worse.”@@ @@.Abby;“No, Kat’s telling the truth. We fought her, and she tried to mind control Katerina. She used some kind of shadow spell on her, and now, she can turn invisible.”@@ Rasputin strokes his beard, @@.Ras;“This is miraculous, but vhat vill you and your friends do when the witch comes here looking for revenge?”@@ @@.Kat;“Absinthe killed her.”@@ He literally guffaws, @@.Ras;“No, this is crazy!”@@ @@.Abby;“I did.”@@ @@.Ana;“She is very strong, Rasputin. Let us do this.”@@ [[You nod in agreement.|Des380]]
<div align="center">[img[Pictures/DesStory380.jpg]]</div> He smiles down at the small woman next to him, @@.Ras;“Anastasia is right. Vith vhat you have accomplished, I am certain that if we form an alliance, we vill defeat Ivor and the Countess.”@@ @@.Abby;“You said that you know Brone?”@@ @@.Ras;“Yes, he also has done the impossible- he escaped the Reaper, a deed no one else has ever achieved. He vill tell you that we mean no harm.”@@ @@.Ana;“We are enemies to the Countess.”@@ @@.Abby;“What do you think Kat?”@@ @@.Kat;“I think that these two have been in our base. They could have killed us, any of us, but they did not. I believe that we can trust them.”@@ @@.Abby;“Alright, I’ll let Kat introduce you to the other Night Stalkers. I have something to check on tonight.”@@ @@.Kat;“Vhat is it?”@@ @@.Abby;“Molly. I want to make sure that Siri managed to get the Xenopox strain and make a cure for her. I didn’t get a chance to see Siri before I went to sleep.”@@ @@.Kat;“I see, yes. I hope she is vell. In the meantime, I vill chat with our new friends and maybe they can give me some insight. Nuit is unlike anything we have hunted.”@@ @@.Ras;“We can also tell you about the Countess. We have faced her many times. She likely is in more control of this situation than Ivor.”@@ @@.Abby;“Alright, well, I’m heading in to check up with everyone inside. See you in bit.”@@ <<if$StoryMode>>[[You walk inside.|Sanc6SM1]]<<else>>[[You walk inside.|SanctuaryHome]]<</if>>
[img[Pictures/HuntingZones/AsylumA2.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. You can go no further north from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumA3.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This spooky bathroom contains a sink and a large bathtub illuminated by red lights. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumA4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. You can go no further north in this direction. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumA6.png]] <<hunt_zone 'Asylum' 'AsylumAsylumBoss' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find nothing special here... <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumA7.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This creepy room is empty, save for two chairs. For some reason, that makes it even scarier. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumA4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. You can go no further north in this direction. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumA9.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<if $keycard4>> This is the back door to the asylum. You found a key card here earlier, next to the thick puddles of blood. <<else>> <div align="center">[img[Pictures/AsylumKeycard4.png]]</div> You find a back door. There is a lot of blood here, and it looks as if someone was trying to escape, only to die. Next to the blood you find a key card! <<set $keycard4=true>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumA4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. You can go no further north in this direction. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumB1.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<if $keycard1>> This room is very cold, and you see a running freezer plugged into the wall. You found a key card hidden inside it. <<else>> <div align="center">[img[Pictures/AsylumKeycard1.png]]</div> This room feels very cold, and there is a buzzing freezer plugged into the wall here. You open it slowly to find frozen, bloody body parts. Among them is a hand holding a key card. It takes effort, but you manage to pull the card free. <<set $keycard1=true>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI2.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumB5.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Here, you find several embalming or autopsy tables lit in red light. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumB6.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find nothing special here... <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumB7.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This room contains a single worn leather chair, but to make it even creepier, it has been turned to face the door. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI2.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumC6.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find nothing special here... <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumC7.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This appears to be an old examination room. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumC9.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You appear to have found the loading dock. There are fresh, bloody handprints on the wall. It looks as if someone was trying to escape. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumD1.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This basement room is well lit- but totally empty. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI2.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumD5.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This is a large, eerie morgue or operation room. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumD6.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find nothing special here... <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumD7.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<if $keycard3>> You found a keycard here earlier. <<else>> <div align="center">[img[Pictures/AsylumKeycard3.png]]</div> This appears to have been some kind of infirmary. Just as you are about to leave the room, you hear a scraping sound under the dusty cloth strewn over an old gurney. Bracing for a fight, you look under the sheet- and find a key card! However, you are left wondering what made that sound. <<set $keycard3=true>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI2.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumE6.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find nothing special here... <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumE7.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This room contains a cabinet that holds very old medications. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumE9.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find an old storage room, however, you find nothing useful. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumF1.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This basement room is completely empty. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI2.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumF5.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This appears to be some kind of hydrotherapy room. In the middle of the chamber, aglow with red light, is a grimy, empty pool. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumF6.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find nothing special here... <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumF7.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You look out the window of this room and watch the clouds floating through the moonlight, before returning to your hunt. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI2.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumG6.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find nothing special here... <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumG7.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You ready your weapons as you enter the room, because blood has been splashed on the wall. It appears relatively fresh. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumG9.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find a loading dock, but it is empty. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumH1.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This is a mostly empty room. There are stains on the floor and it is very chilly. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI2.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumH5.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Here, you find several embalming or autopsy tables lit in red light. Cadaver lockers line the north wall. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumH6.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumH7.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find an old bed covered with a dirty cloth. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI2.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Most of the lights are out in this dank basement hallway. Debris litters the cold, wet ground. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI6.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There is a symbol painted on the ground here. You think that it has something to do with medical stuff, but it clearly has a biohazard symbol entwined. <<if $keycard1 && $keycard2 && $keycard3 && $keycard4>> You have found all the key cards, one for each electronic lock. <<link "Swipe all 4 keycards!" "AsylumH6End">> <</link>> <<else>> There are four massive electronic locks holding these doors firmly closed. It appears you will need four different keycards to gain access to the way north. <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI7.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This room feels heavy, for lack of a better word. There is an old chair that makes your skin crawl. You think it will turn towards you at any moment, but nothing happens. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumI4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This ominous hallway stands lined with red lights. It stretches far into the distance. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumJ2.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Several red lights line the ceiling as if in warning. Debris litters the cold, wet ground. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumJ3.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Here, you find stairs leading into the basement of the asylum. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumJ4.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There appears to be a way to the basement to the west of here. Ahead, to the north, are two closed doors, lit by blood-red lights. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumJ5.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There is a door leading north. There is water damage here, and a flashlight flickers in a puddle on the floor. Someone else must have been here recently. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumJ6.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The reception area of Hawthorne Asylum stands before you. You can go east, west, or north from here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumJ7.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There are closed doors to the north, ahead of you, but blood is splattered on them and the nearby walls. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumJ8.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A pair of doors stands before you. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumJ9.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> From here, an open pair of double doors leads north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumJ10.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You have reached the eastmost corner of the building. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumAberration1'>> <<combat_image 'AsylumAberration1IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumAberration1-template' 'AsylumAberration1' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration1' 'AsylumAberration1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumAberration1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumAberration1FS.png'>> The aberration hisses, launching itself at you! The claws on its back try to slash you, but you defend against the blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration1' 'AsylumAberration1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumAberration1FS.png'>> <br /> You fire several rounds into the aberration, causing it to shriek in pain! <br /> Your attacks damage the aberration! However, [[it counterattacks!|AsylumAberration1-EnemyAttack]] <<else>> <<combat_image 'AsylumAberration1IN.png'>> <br /> You fire several rounds at the aberration, but it dodges the attacks! <br /> [[It attacks!|AsylumAberration1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumAberration1DF.png'>> After a final volley of bullets, the aberration falls to the ground, twitching, before it crumbles to dust. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumAberration1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumAberration1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The aberration hisses, launching itself at you! Its claws rake against the Blood Suit and you snarl in pain! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration1' 'AsylumAberration1-PlayerAttack'>> <<else>> <<combat_image 'AsylumAberration1FS.png'>> The aberration hisses, launching itself at you! The claws on its back try to slash you, but it misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration1' 'AsylumAberration1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumAberration2'>> <<combat_image 'AsylumAberration2IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumAberration2-template' 'AsylumAberration2' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration2' 'AsylumAberration2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumAberration2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumAberration2FS.png'>> The aberration hisses, launching itself at you! The claws on its back try to slash you, but you defend against the blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration2' 'AsylumAberration2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumAberration2FS.png'>> <br /> You fire several rounds into the aberration, causing it to shriek in pain! <br /> Your attacks damage the aberration! However, [[it counterattacks!|AsylumAberration2-EnemyAttack]] <<else>> <<combat_image 'AsylumAberration2IN.png'>> <br /> You fire several rounds into the aberration, but it dodges the attacks! <br /> [[It attacks!|AsylumAberration2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumAberration2DF.png'>> After a final volley of bullets, the aberration falls to the ground, twitching, before it crumbles to dust. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumAberration2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumAberration2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The aberration hisses, launching itself at you! Its claws rake against the Blood Suit and you snarl in pain! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration2' 'AsylumAberration2-PlayerAttack'>> <<else>> <<combat_image 'AsylumAberration2FS.png'>> The aberration hisses, launching itself at you! The claws on its back try to slash you, but it misses you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumAberration2' 'AsylumAberration2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumBiter'>> <<combat_image 'AsylumBiterIN.png' >><<nobr>> <<combat_copyEnemy 'AsylumBiter-template' 'AsylumBiter' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBiter' 'AsylumBiter-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumBiter'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumBiterFS.png'>> The fleshy, biting creature lashes at you with tentacles, but you manage to defend against the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBiter' 'AsylumBiter-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumBiterFS.png'>> <br /> You fire several rounds into the creature, wounding it! <br /> Your attacks damage the biter! However, [[it counterattacks!|AsylumBiter-EnemyAttack]] <<else>> <<combat_image 'AsylumBiterIN.png'>> <br /> You fire several rounds into the creature, but miss it! <br /> [[It attacks!|AsylumBiter-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumBiterDF.png'>> Finally, your attacks succeed in killing the monster! It falls to the ground and splashes into blood and chunks of meat. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumBiter'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumBiterBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumBiterFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The creature lashes you with its tentacles and attempts to bite your head off! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBiter' 'AsylumBiter-PlayerAttack'>> <<else>> <<combat_image 'AsylumBiterFS.png'>> The fleshy, biting creature lashes at you with tentacles, but you dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBiter' 'AsylumBiter-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumBloodHound'>> <<combat_image 'AsylumBloodHoundIN.png' >><<nobr>> <<combat_copyEnemy 'AsylumBloodHound-template' 'AsylumBloodHound' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBloodHound' 'AsylumBloodHound-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumBloodHound'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumBloodHoundFS.png'>> The dog-like monster leaps at you, its jaws snapping, but you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBloodHound' 'AsylumBloodHound-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumBloodHoundFS.png'>> <br /> The monster wails in pain as your bullets strike it! <br /> Your attacks damage the blood hound! However, [[it counterattacks!|AsylumBloodHound-EnemyAttack]] <<else>> <<combat_image 'AsylumBloodHoundIN.png'>> <br /> You fire several rounds at the hound, but it manages to dodge your attacks. <br /> [[It attacks!|AsylumBloodHound-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumBloodHoundDF.png'>> With a whine, the blood hound collapses into a puddle of blood and meat! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumBloodHound'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumBloodHoundBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumBloodHoundFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The blood hound leaps at you, and manages to bite into your forearm. You pull while kicking it, and manage to free yourself from its jaws! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBloodHound' 'AsylumBloodHound-PlayerAttack'>> <<else>> <<combat_image 'AsylumBloodHoundFS.png'>> The dog-like monster leaps at you, its jaws snapping, but you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumBloodHound' 'AsylumBloodHound-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse1'>> <<combat_image 'AsylumCorpse1IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumCorpse1-template' 'AsylumCorpse1' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse1' 'AsylumCorpse1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumCorpse1FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse1' 'AsylumCorpse1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumCorpse1FS.png'>> <br /> You fire several shots into the walking cadaver. It's surprisingly resilient- but does take damage! <br /> Your attacks damage the corpse! However, [[it counterattacks!|AsylumCorpse1-EnemyAttack]] <<else>> <<combat_image 'AsylumCorpse1IN.png'>> <br /> You fire several shots at the walking cadaver, but because of its constant movement, you miss! <br /> [[It attacks!|AsylumCorpse1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumCorpse1DF.png'>> Finally, you fire a last shot into the corpse and it collapses to the ground before crumbling to dust. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumCorpseBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumCorpse1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The corpse is slow, but it finally manages to grab you! It bites into your arm as you scream! You quickly recover! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse1' 'AsylumCorpse1-PlayerAttack'>> <<else>> <<combat_image 'AsylumCorpse1FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse1' 'AsylumCorpse1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse2'>> <<combat_image 'AsylumCorpse2IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumCorpse2-template' 'AsylumCorpse2' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse2' 'AsylumCorpse2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumCorpse2FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse2' 'AsylumCorpse2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumCorpse2FS.png'>> <br /> You fire several shots into the walking cadaver. It's surprisingly resilient- but does take damage! <br /> Your attacks damage the corpse! However, [[it counterattacks!|AsylumCorpse2-EnemyAttack]] <<else>> <<combat_image 'AsylumCorpse2IN.png'>> <br /> You fire several shots at the walking cadaver, but because of its constant movement, you miss! <br /> [[It attacks!|AsylumCorpse2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumCorpse2DF.png'>> Finally, you fire a last shot into the corpse and it collapses to the ground before crumbling to dust. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumCorpseBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumCorpse2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The corpse is slow, but it finally manages to grab you! It bites into your arm as you scream! You quickly recover! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse2' 'AsylumCorpse2-PlayerAttack'>> <<else>> <<combat_image 'AsylumCorpse2FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse2' 'AsylumCorpse2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse3'>> <<combat_image 'AsylumCorpse3IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumCorpse3-template' 'AsylumCorpse3' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse3' 'AsylumCorpse3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumCorpse3FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse3' 'AsylumCorpse3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumCorpse3FS.png'>> <br /> You fire several shots into the walking cadaver. It's usrprising resilient- but does take damage! <br /> Your attacks damage the corpse! However, [[it counterattacks!|AsylumCorpse3-EnemyAttack]] <<else>> <<combat_image 'AsylumCorpse3IN.png'>> <br /> You fire several shots at the walking cadaver, but because of its constant movement, you miss! <br /> [[It attacks!|AsylumCorpse3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumCorpse3DF.png'>> Finally, you fire a last shot into the corpse and it collaspes to the ground before crumbling to dust. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumCorpseBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumCorpse3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The corpse is slow, but it finally manages to grab you! It bites into your arm as you scream! You quickly recover! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse3' 'AsylumCorpse3-PlayerAttack'>> <<else>> <<combat_image 'AsylumCorpse3FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse3' 'AsylumCorpse3-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse4'>> <<combat_image 'AsylumCorpse4IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumCorpse4-template' 'AsylumCorpse4' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse4' 'AsylumCorpse4-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse4'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumCorpse4FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse4' 'AsylumCorpse4-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumCorpse4FS.png'>> <br /> You fire several shots into the walking cadaver. It's usrprising resilient- but does take damage! <br /> Your attacks damage the corpse! However, [[it counterattacks!|AsylumCorpse4-EnemyAttack]] <<else>> <<combat_image 'AsylumCorpse4IN.png'>> <br /> You fire several shots at the walking cadaver, but because of its constant movement, you miss! <br /> [[It attacks!|AsylumCorpse4-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumCorpse4DF.png'>> Finally, you fire a last shot into the corpse and it collaspes to the ground before crumbling to dust. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumCorpse4'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumCorpseBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumCorpse4FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The corpse is slow, but it finally manages to grab you! It bites into your arm as you scream! You quickly recover! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse4' 'AsylumCorpse4-PlayerAttack'>> <<else>> <<combat_image 'AsylumCorpse4FS.png'>> The shambling corpse moans and reaches for you, but you step out of the way! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumCorpse4' 'AsylumCorpse4-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumGorer'>> <<combat_image 'AsylumGorerIN.png' >><<nobr>> <<combat_copyEnemy 'AsylumGorer-template' 'AsylumGorer' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumGorer' 'AsylumGorer-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumGorer'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumGorerFS.png'>> The massive monster swipes at you with a giant claw, but you manage to dodge it! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumGorer' 'AsylumGorer-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumGorerFS.png'>> <br /> The huge monster is hard to miss, and you land several blows! <br /> Your attacks damage the gorer! However, [[it counterattacks!|AsylumGorer-EnemyAttack]] <<else>> <<combat_image 'AsylumGorerIN.png'>> <br /> How did you miss such a massive mountain of meat! <br /> [[It attacks!|AsylumGorer-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumGorerDF.png'>> You drive a knife into the gorer's head, and it gurgles, falling backwards becoming a bubbling meat ooze. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumGorer'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumGorerBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumGorerFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The massive monster swipes at you with a giant claw! The blow lands, sweeping you off your feet and slamming you into the wall! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumGorer' 'AsylumGorer-PlayerAttack'>> <<else>> <<combat_image 'AsylumGorerFS.png'>> The massive monster swipes at you with a giant claw, but you manage to dodge it! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumGorer' 'AsylumGorer-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfected1'>> <<combat_image 'AsylumInfected1IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumInfected1-template' 'AsylumInfected1' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected1' 'AsylumInfected1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfected1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfected1FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected1' 'AsylumInfected1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfected1FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfected1-EnemyAttack]] <<else>> <<combat_image 'AsylumInfected1IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> Your attacks damage the infected human! However <br /> [[It attacks!|AsylumInfected1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfected1DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfected1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfected1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected nurse grabs you and pulls you close as tentacles try to insinuate themselves into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected1' 'AsylumInfected1-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfected1FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected1' 'AsylumInfected1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfected2'>> <<combat_image 'AsylumInfected2IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumInfected2-template' 'AsylumInfected2' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected2' 'AsylumInfected2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfected2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfected2FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected2' 'AsylumInfected2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfected2FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfected2-EnemyAttack]] <<else>> <<combat_image 'AsylumInfected2IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfected2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfected2DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfected2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfected2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected woman grabs you and places the wriggling creature on you, as tentacles try to insinuate themselves into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected2' 'AsylumInfected2-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfected2FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfected2' 'AsylumInfected2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfector'>> <<combat_image 'AsylumInfectorIN.png' >><<nobr>> <<combat_copyEnemy 'AsylumInfector-template' 'AsylumInfector' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfector' 'AsylumInfector-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfector'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfectorFS.png'>> The monster tries to impale you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfector' 'AsylumInfector-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfectorFS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfector-EnemyAttack]] <<else>> <<combat_image 'AsylumInfectorIN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfector-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfectorDF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfector'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfectorFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected man stabs you with his tentacle in an attempt to insinuate itself into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfector' 'AsylumInfector-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfectorFS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfector' 'AsylumInfector-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested1'>> <<combat_image 'AsylumInfested1IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumInfested1-template' 'AsylumInfested1' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested1' 'AsylumInfested1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested1FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested1' 'AsylumInfested1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested1FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested1-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested1IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested1DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected woman grabs you and pulls you close as tentacles try to insinuate themselves into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested1' 'AsylumInfested1-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested1FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested1' 'AsylumInfested1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested2'>> <<combat_image 'AsylumInfested2IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumInfested2-template' 'AsylumInfested2' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested2' 'AsylumInfested2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested2FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested2' 'AsylumInfested2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested2FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested2-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested2IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested2DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected woman grabs you and pulls you close as tentacles try to insinuate themselves into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested2' 'AsylumInfested2-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested2FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested2' 'AsylumInfested2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested3'>> <<combat_image 'AsylumInfested3IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumInfested3-template' 'AsylumInfested3' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested3' 'AsylumInfested3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested3FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested3' 'AsylumInfested3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested3FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested3-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested3IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested3DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected woman grabs you and pulls you close as pulsating flesh on her chest bites you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested3' 'AsylumInfested3-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested3FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested3' 'AsylumInfested3-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested4'>> <<combat_image 'AsylumInfested4IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumInfested4-template' 'AsylumInfested4' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested4' 'AsylumInfested4-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested4'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested4FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested4' 'AsylumInfested4-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested4FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested4-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested4IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested4-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested4DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested4'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested4FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected nurse grabs you and pulls you close as pulsating flesh on her chest bites you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested4' 'AsylumInfested4-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested4FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested4' 'AsylumInfested4-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested5'>> <<combat_image 'AsylumInfested5IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumInfested5-template' 'AsylumInfested5' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested5' 'AsylumInfested5-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested5'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested5FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested5' 'AsylumInfested5-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested5FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested5-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested5IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested5-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested5DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested5'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested5FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected nurse grabs you and pulls you close as pulsating flesh on her chest bites you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested5' 'AsylumInfested5-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested5FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested5' 'AsylumInfested5-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested6'>> <<combat_image 'AsylumInfested6IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumInfested6-template' 'AsylumInfested6' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested6' 'AsylumInfested6-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested6'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested6FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested6' 'AsylumInfested6-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested6FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested6-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested6IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested6-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested6DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested6'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested6FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected nurse grabs you and pulls you close, and she uses her tentacles, trying to insinuate them into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested6' 'AsylumInfested6-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested6FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested6' 'AsylumInfested6-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested7'>> <<combat_image 'AsylumInfested7IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumInfested7-template' 'AsylumInfested7' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested7' 'AsylumInfested7-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested7'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumInfested7FS.png'>> The monster tries to grab you, but you leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested7' 'AsylumInfested7-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumInfested7FS.png'>> <br /> You fire several rounds into the creature, eliciting a growl! <br /> Your attacks damage the infected human! However, [[it counterattacks!|AsylumInfested7-EnemyAttack]] <<else>> <<combat_image 'AsylumInfested7IN.png'>> <br /> You fire several rounds at the creature, but your attacks miss it! <br /> [[It attacks!|AsylumInfested7-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumInfested7DF.png'>> After a final round of shots, the infected human dies. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumInfested7'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumInfested7FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The infected nurse grabs you and pulls you close, and she uses her tentacles, trying to insinuate them into your flesh. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested7' 'AsylumInfested7-PlayerAttack'>> <<else>> <<combat_image 'AsylumInfested7FS.png'>> The monster tries to grab you, but you leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumInfested7' 'AsylumInfested7-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse1'>> <<combat_image 'AsylumNurse1IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumNurse1-template' 'AsylumNurse1' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse1' 'AsylumNurse1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumNurse1FS.png'>> The nurse lunges at you with her syringe! However, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse1' 'AsylumNurse1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumNurse1FS.png'>> <br /> @@.Abby;“I'm sorry that you are making me do this!”@@ <br> @@.Scar;“Unruly behavior cannot be tolerated in this hospital!”@@ <br> Having no choice, you shoot the woman! <br> Your attacks damage the nurse! However, [[she counterattacks!|AsylumNurse1-EnemyAttack]] <<else>> <<combat_image 'AsylumNurse1IN.png'>> <br /> You take a shot at the woman, but you miss her! <br /> [[It attacks!|AsylumNurse1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumNurse1DF.png'>> You shoot the insane woman one last time, and she falls to the ground, dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumNurseBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumNurse1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Scar;“Please, take your medication! Doctor’s orders!”@@ <br> @@.Abby;“Back off, bitch!”@@ <br> The nurse manages to stab you with her syringe, but you break free before she can inject much Xenopox virus into you! <br> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse1' 'AsylumNurse1-PlayerAttack'>> <<else>> <<combat_image 'AsylumNurse1FS.png'>> The nurse lunges at you with her syringe! However, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse1' 'AsylumNurse1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse2'>> <<combat_image 'AsylumNurse2IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumNurse2-template' 'AsylumNurse2' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse2' 'AsylumNurse2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumNurse2FS.png'>> The nurse lunges at you with her syringe! However, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse2' 'AsylumNurse2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumNurse2FS.png'>> <br /> @@.Abby;“I'm sorry that you are making me do this!”@@ <br> @@.Scar;“Unruly behavior cannot be tolerated in this hospital!”@@ <br> Having no choice, you shoot the woman! <br> Your attacks damage the nurse! However, [[she counterattacks!|AsylumNurse2-EnemyAttack]] <<else>> <<combat_image 'AsylumNurse2IN.png'>> <br /> You take a shot at the woman, but you miss her! <br /> [[It attacks!|AsylumNurse2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumNurse2DF.png'>> You shoot the insane woman one last time, and she falls to the ground, dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumNurseBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumNurse2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Scar;“Please, take your medication! Doctor’s orders!”@@ <br> @@.Abby;“Back off, bitch!”@@ <br> The nurse manages to stab you with her syringe, but you break free before she can inject much Xenopox virus into you! <br> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse2' 'AsylumNurse2-PlayerAttack'>> <<else>> <<combat_image 'AsylumNurse2FS.png'>> The nurse lunges at you with her syringe! However, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse2' 'AsylumNurse2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse3'>> <<combat_image 'AsylumNurse3IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumNurse3-template' 'AsylumNurse3' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse3' 'AsylumNurse3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumNurse3FS.png'>> The nurse lunges at you with her syringe! However, you manage to dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse3' 'AsylumNurse3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumNurse3FS.png'>> <br /> @@.Abby;“I'm sorry that you are making me do this!”@@ <br> @@.Scar;“Unruly behavior cannot be tolerated in this hospital!”@@ <br> Having no choice, you shoot the woman! <br> Your attacks damage the nurse! However, [[she counterattacks!|AsylumNurse3-EnemyAttack]] <<else>> <<combat_image 'AsylumNurse3IN.png'>> <br /> You take a shot at the woman, but you miss her! <br /> [[It attacks!|AsylumNurse3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumNurse3DF.png'>> You shoot the insane woman one last time, and she falls to the ground, dead. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumNurse3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumNurseBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumNurse3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Scar;“Please, take your medication! Doctor’s orders!”@@ <br> @@.Abby;“Back off, bitch!”@@ <br> The nurse manages to stab you with her syringe, but you break free before she can inject much Xenopox virus into you! <br> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse3' 'AsylumNurse3-PlayerAttack'>> <<else>> <<combat_image 'AsylumNurse3FS.png'>> The nurse lunges at you with her syringe! However, you manage to dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumNurse3' 'AsylumNurse3-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumPsycho1'>> <<combat_image 'AsylumPsycho1IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumPsycho1-template' 'AsylumPsycho1' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho1' 'AsylumPsycho1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumPsycho1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumPsycho1FS.png'>> The woman throws herself at you! Her blades are whirlwinds, but you do manage to block the blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho1' 'AsylumPsycho1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumPsycho1FS.png'>> <br /> You fire at the woman, hitting her, but she only moans in pleasure! <br /> Your attacks damage the woman! However, [[she counterattacks!|AsylumPsycho1-EnemyAttack]] <<else>> <<combat_image 'AsylumPsycho1IN.png'>> <br /> You fire at the woman, but she rolls and jumps, cuasing you to miss! <br /> [[It attacks!|AsylumPsycho1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumPsycho1DF.png'>> With a final shot, you bring her down. As she lays on the ground, dying, she moans and masturbates, until she falls still and silent. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumPsycho1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumPsychoBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumPsycho1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The woman attacks you in a whirlwind of blows! Though you manage to dodge or block some, others manage to slice into you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho1' 'AsylumPsycho1-PlayerAttack'>> <<else>> <<combat_image 'AsylumPsycho1FS.png'>> The woman throws herself at you! Her blades are whirlwinds, but you do manage to block the blows! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho1' 'AsylumPsycho1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumPsycho2'>> <<combat_image 'AsylumPsycho2IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumPsycho2-template' 'AsylumPsycho2' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho2' 'AsylumPsycho2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumPsycho2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumPsycho2FS.png'>> The woman throws herself at you! Her blades are whirlwinds, but you do manage to block the blows! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho2' 'AsylumPsycho2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumPsycho2FS.png'>> <br /> You fire at the woman, hitting her, but she only moans in pleasure! <br /> Your attacks damage the woman! However, [[she counterattacks!|AsylumPsycho2-EnemyAttack]] <<else>> <<combat_image 'AsylumPsycho2IN.png'>> <br /> You fire at the woman, but she rolls and jumps, cuasing you to miss! <br /> [[It attacks!|AsylumPsycho2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumPsycho2DF.png'>> With a final shot, you bring her down. As she lays on the ground, dying, she moans and masturbates, until she falls still and silent. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumPsycho2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumPsychoBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumPsycho2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The woman attacks you in a whirlwind of blows! Though you manage to dodge or block some, others manage to slice into you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho2' 'AsylumPsycho2-PlayerAttack'>> <<else>> <<combat_image 'AsylumPsycho2FS.png'>> The woman throws herself at you! Her blades are whirlwinds, but you do manage to block the blows! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumPsycho2' 'AsylumPsycho2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumTestSubject1'>> <<combat_image 'AsylumTestSubject1IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumTestSubject1-template' 'AsylumTestSubject1' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject1' 'AsylumTestSubject1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumTestSubject1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumTestSubject1FS.png'>> The large man rushes forward, but you dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject1' 'AsylumTestSubject1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumTestSubject1FS.png'>> <br /> You fire several rounds into the growling man! <br /> Your attacks damage the infected man! However, [[he counterattacks!|AsylumTestSubject1-EnemyAttack]] <<else>> <<combat_image 'AsylumTestSubject1IN.png'>> <br /> Though you fire at the monster, his wild flailing causes you to repeatedly miss! <br /> [[It attacks!|AsylumTestSubject1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumTestSubject1DF.png'>> With a final shot, you manage to hit him in the head, and the man topples over. After a moment, dead, on the ground, his flesh bubbles until he is little more than a puddle of goo. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumTestSubject1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumTestSubject1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Bellowing, the giant man grabs you and bites into your arm as if you are an apple! Screaming in pain, you manage to twist free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject1' 'AsylumTestSubject1-PlayerAttack'>> <<else>> <<combat_image 'AsylumTestSubject1FS.png'>> The large man rushes forward, but you dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject1' 'AsylumTestSubject1-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumTestSubject2'>> <<combat_image 'AsylumTestSubject2IN.png' >><<nobr>> <<combat_copyEnemy 'AsylumTestSubject2-template' 'AsylumTestSubject2' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject2' 'AsylumTestSubject2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumTestSubject2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumTestSubject2FS.png'>> The large man rushes forward, but you dodge the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject2' 'AsylumTestSubject2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumTestSubject2FS.png'>> <br /> You fire several rounds into the growling man! <br /> Your attacks damage the infected man! However, [[he counterattacks!|AsylumTestSubject2-EnemyAttack]] <<else>> <<combat_image 'AsylumTestSubject2IN.png'>> <br /> Though you fire at the monster, his wild flailing causes you to repeatedly miss! <br /> [[It attacks!|AsylumTestSubject2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumTestSubject2DF.png'>> With a final shot, you manage to hit him in the head, and the man topples over. After a moment, dead, on the ground, his flesh bubbles until he is little more than a puddle of goo. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumTestSubject2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumInfectBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumTestSubject2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Bellowing, the giant man grabs you and bites into your arm as if you are an apple! Screaming in pain, you manage to twist free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject2' 'AsylumTestSubject2-PlayerAttack'>> <<else>> <<combat_image 'AsylumTestSubject2FS.png'>> The large man rushes forward, but you dodge the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumTestSubject2' 'AsylumTestSubject2-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum2' 'AsylumDrDemented'>> <<combat_image 'AsylumDrDementedIN.png' >><<nobr>> <<combat_copyEnemy 'AsylumDrDemented-template' 'AsylumDrDemented' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumDrDemented' 'AsylumDrDemented-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum2' 'AsylumDrDemented'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumDrDementedFS.png'>> @@.Brone;“Zis behavior! Zis cannot be tolerated!”@@ <br /> Doctor Demented fires his laser at you, but he misses you! <br /> @@.Abby;“Nice try, doc!”@@ <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumDrDemented' 'AsylumDrDemented-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumDrDementedFS.png'>> <br /> You fire at the doctor, but he appears to have a shield or forcefield protecting him! However, blood bolts fired from your crossbow pass through it! <br> @@.Brone;“Vhat!? Vhat manner of substance do you shootz me vith! I must collect and analyze zis!”@@ <br /> Your attacks damage Doctor Demented! However, [[he counterattacks!|AsylumDrDemented-EnemyAttack]] <<else>> <<combat_image 'AsylumDrDementedIN.png'>> <br /> You fire a blood bolt at the doctor, but he dodges it. <br /> @@.Abby;“Shit! Not bad, old man!”@@ <br> @@.Brone;“Getting zee hang of zees blood sings you shootz me vith!”@@ <br> [[It attacks!|AsylumDrDemented-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumDrDementedDF.png'>> You finally manage to shoot the gun from his hand! @@.Brone;“Mein death ray!”@@ <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> His weapon destroyed, you [[approach Doctor Demented!|AsylumEnd0]] <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum2' 'AsylumDrDemented'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumDoctorBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumDrDementedFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Brone;“Shtop zis madness! Bitte, let me experiment viz your body, fräulein!”@@ <br /> Doctor Demented fires his laser at you, and the death ray blasts you! <br /> @@.Abby;“Jesus, fucking Christ, that hurts!”@@ <br /> <br /> @@.Brone;“You are still alive!? Miraculous! Ich glaub mich knutscht ein Elch!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumDrDemented' 'AsylumDrDemented-PlayerAttack'>> <<else>> <<combat_image 'AsylumDrDementedFS.png'>> @@.Brone;“Zis behavior! Zis cannot be tolerated!”@@ <br /> Doctor Demented fires his laser at you, but misses! <br /> @@.Abby;“Nice try, doc!”@@ <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumDrDemented' 'AsylumDrDemented-PlayerAttack'>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumKarloff'>> <<combat_image 'AsylumKarloffIN.png' >><<nobr>> <<combat_copyEnemy 'AsylumKarloff-template' 'AsylumKarloff' >> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumKarloff' 'AsylumKarloff-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumKarloff'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'AsylumKarloffFS.png'>> The massive man grunts and stomps forward smashing everything in his path, but you manage to dodge the charge! <br /> <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumKarloff' 'AsylumKarloff-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'AsylumKarloffFS.png'>> <br /> @@.Walter;“Me gotta stop you! You bad lady!”@@ <br> @@.Abby;“You can talk? Whatever, you're trying to kill me, so it's on, dude!”@@ <br> You shoot the giant man a few times, causing him to groan and yell! <br /> Your attacks damage the corpse! However, [[it counterattacks!|AsylumKarloff-EnemyAttack]] <<else>> <<combat_image 'AsylumKarloffIN.png'>> <br /> You fire at the giant man as he stomps towards you, but in all the commotion, you miss him! <br /> [[It attacks!|AsylumKarloff-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'AsylumKarloffDF.png'>> The brute stumbles forward and slams to the ground, seemingly dead- the permanent kind. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Asylum' 'Asylum1' 'AsylumKarloff'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/AsylumBE.jpg]] <br /> <br /> [[You are defeated!|AsylumKarloffBE]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'AsylumKarloffFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Abby;“Get the fuck away from me, man!”@@ <br> @@.Walter;“You no hurt doctor! Doctor friend!”@@ <br> The huge man manages to land a punch sending your body flying as if you were weightless! <br> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumKarloff' 'AsylumKarloff-PlayerAttack'>> <<else>> <<combat_image 'AsylumKarloffFS.png'>> The massive man grunts and stomps forward smashing everything in his path, but you manage to dodge the charge! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'AsylumKarloff' 'AsylumKarloff-PlayerAttack'>> <</if>>
<<set $Asylum1EncounterChance = 1.0 >> <<script>> State.variables.encounterRegions['AsylumAsylum1'] = ['AsylumAberration1-Start','AsylumAberration2-Start','AsylumBiter-Start','AsylumBloodHound-Start','AsylumCorpse1-Start','AsylumCorpse2-Start','AsylumCorpse3-Start','AsylumCorpse4-Start','AsylumGorer-Start','AsylumInfected1-Start','AsylumInfected2-Start','AsylumInfector-Start','AsylumInfested1-Start','AsylumInfested2-Start','AsylumInfested3-Start','AsylumInfested4-Start','AsylumInfested5-Start','AsylumInfested6-Start','AsylumInfested7-Start','AsylumNurse1-Start','AsylumNurse2-Start','AsylumNurse3-Start','AsylumPsycho1-Start','AsylumPsycho2-Start','AsylumTestSubject1-Start','AsylumTestSubject2-Start','AsylumKarloff-Start',]; <</script>> <<combat_newEnemy "Aberration-template" 70 100 80>> <<combat_newWeapon "Aberration-template" "Attack" 10 0 0 0 70 15 >> <<combat_copyEnemy "Aberration-template" "AsylumAberration1-template" >> <<combat_copyEnemy "Aberration-template" "AsylumAberration2-template" >> <<combat_newEnemy "Biter-template" 80 100 60>> <<combat_newWeapon "Biter-template" "Attack" 15 0 0 0 90 20 >> <<combat_copyEnemy "Biter-template" "AsylumBiter-template" >> <<combat_newEnemy "BloodHound-template" 100 100 75>> <<combat_newWeapon "BloodHound-template" "Attack" 10 0 0 0 70 10 >> <<combat_copyEnemy "BloodHound-template" "AsylumBloodHound-template" >> <<combat_newEnemy "Corpse-template" 120 100 40>> <<combat_newWeapon "Corpse-template" "Attack" 10 0 0 0 90 20 >> <<combat_copyEnemy "Corpse-template" "AsylumCorpse1-template" >> <<combat_copyEnemy "Corpse-template" "AsylumCorpse2-template" >> <<combat_copyEnemy "Corpse-template" "AsylumCorpse3-template" >> <<combat_copyEnemy "Corpse-template" "AsylumCorpse4-template" >> <<combat_newEnemy "Gorer-template" 200 100 40>> <<combat_newWeapon "Gorer-template" "Attack" 20 0 0 0 75 20 >> <<combat_copyEnemy "Gorer-template" "AsylumGorer-template" >> <<combat_newEnemy "Infected-template" 100 100 50>> <<combat_newWeapon "Infected-template" "Attack" 10 0 5 0 80 25 >> <<combat_copyEnemy "Infected-template" "AsylumInfected1-template" >> <<combat_copyEnemy "Infected-template" "AsylumInfected2-template" >> <<combat_newEnemy "Infector-template" 180 100 70>> <<combat_newWeapon "Infector-template" "Attack" 30 0 5 0 70 30 >> <<combat_copyEnemy "Infector-template" "AsylumInfector-template" >> <<combat_newEnemy "Infested-template" 150 100 40>> <<combat_newWeapon "Infested-template" "Attack" 15 0 5 0 60 20 >> <<combat_copyEnemy "Infested-template" "AsylumInfested1-template" >> <<combat_copyEnemy "Infested-template" "AsylumInfested2-template" >> <<combat_copyEnemy "Infested-template" "AsylumInfested3-template" >> <<combat_copyEnemy "Infested-template" "AsylumInfested4-template" >> <<combat_copyEnemy "Infested-template" "AsylumInfested5-template" >> <<combat_copyEnemy "Infested-template" "AsylumInfested6-template" >> <<combat_copyEnemy "Infested-template" "AsylumInfested7-template" >> <<combat_newEnemy "Nurse-template" 100 100 20>> <<combat_newWeapon "Nurse-template" "Attack" 0 0 10 0 50 20 >> <<combat_copyEnemy "Nurse-template" "AsylumNurse1-template" >> <<combat_copyEnemy "Nurse-template" "AsylumNurse2-template" >> <<combat_copyEnemy "Nurse-template" "AsylumNurse3-template" >> <<combat_newEnemy "Psycho-template" 130 100 80>> <<combat_newWeapon "Psycho-template" "Attack" 40 0 0 0 90 30 >> <<combat_copyEnemy "Psycho-template" "AsylumPsycho1-template" >> <<combat_copyEnemy "Psycho-template" "AsylumPsycho2-template" >> <<combat_newEnemy "TestSubject-template" 150 100 50>> <<combat_newWeapon "TestSubject-template" "Attack" 20 0 0 0 90 10 >> <<combat_copyEnemy "TestSubject-template" "AsylumTestSubject1-template" >> <<combat_copyEnemy "TestSubject-template" "AsylumTestSubject2-template" >> <<combat_newEnemy "DrDemented-template" 900 100 10>> <<combat_newWeapon "DrDemented-template" "Attack" 30 0 15 0 95 20 >> <<combat_copyEnemy "DrDemented-template" "AsylumDrDemented-template" >> <<combat_newEnemy "Karloff-template" 220 100 40>> <<combat_newWeapon "Karloff-template" "Attack" 30 0 0 0 85 30 >> <<combat_copyEnemy "Karloff-template" "AsylumKarloff-template" >>
[img[Pictures/HuntingZones/AsylumC3.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<if $keycard2>> This is the creepy men's room where you found a key card in the urinal. <<else>> <div align="center">[img[Pictures/AsylumKeycard2.png]]</div> Looking around the men's room, you find a key card in one of the urinals. Taking a sigh and turning your head from the old, gross bowl, you reach in and pull it out. <<set $keycard2=true>> <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumE3.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You hear splashing water before you even walk into this room. It's an old bathroom and the shower is on. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/AsylumG3.png]] <<hunt_zone 'Asylum' 'AsylumAsylum1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You search the women's restroom, but find nothing. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<div align="center">[img[Pictures/BEAsylumInfested1.jpg]]</div> You flee from the infected person, running through the hallways! Eventually, you find [[a place to hide.|BEInfest2]] <<stopallaudio>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumBiter1.jpg]]</div> Before you can react, the creature’s tentacles wrap around your body and pull you upward! You scream and kick the slimy flesh of the monster, as it draws your head ever closer to its giant mouth! Then your vision is lost to darkness as its jaws slam down, trapping your head in [[its mouth!|BEBiter2]] <<stopallaudio>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumBloodHound1.jpg]]</div> The blood hound latches onto your arm, viciously whipping its head back and forth! You manage to draw a knife and stab it several times, and it [[does finally let go—|BEBloodHound2]] <<stopallaudio>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumCorpse1.jpg]]</div> You run from the walking corpse as others join in the chase. They seem to pick up speed the more of them there are, or maybe you are growing weary from battle. Either way, they are gaining, so you attempt to sprint even faster [[in the dark hallway!|BECorpse2]] <<stopallaudio>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumGorer1.jpg]]</div> You try to flee from the giant, but it reaches out, grabbing you by the waist! @@.Abby;“Let me go, salami face!”@@ [[The two of your wrestle!|BEGorer2]] <<stopallaudio>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumNurse1.jpg]]</div> After defeating you, the nurses take you to a [[secluded room.|BENurse2]] <<stopallaudio>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumPsycho1.jpg]]</div> The psycho woman drags you through the asylum until another finds you, and the pair chain you from the ceiling. You are only vaguely aware of their presence as you slip in and out of consciousness. However, you are suddenly [[thrust into reality!|BEPsycho2]] <<stopallaudio>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumDoctor1.jpg]]</div> You wake to find yourself chained to a table! @@.Abby;“What! Hey, let me off this!”@@ The doctor is examining surgical equipment and idly answers you, @@.Brone;“Hmm? Oh, vell, I cannot do zat. I sink that you may be zee answer I have been looking for, for many, many decades.”@@ @@.Abby;“Answer? Just fucking unlock these!”@@ You look up to see a buzz saw above you and your blood runs cold, @@.Abby;“Whoa, whoa, this shit is getting real. Seriously, you can’t do this to me!”@@ He sighs, @@.Brone;“I can and I must. I need you! You do not understand how important this night is! Years of research, different theories, methods, but I needed zee right body.”@@ @@.Abby;“Body?”@@ @@.Brone;“Yes, you have some zort of symbiotic relationship vis zis suit you vear.”@@ @@.Abby;“Yeah,”@@ you say, pulling on the bindings as hard as you can, @@.Abby;“Fuck!”@@ @@.Brone;“Vell, I believe zat your body vill be able to heal, so zat I can finally achieve mein goal. The reason I have worked tirelessly for so very long. Even by using mein machines and formulas to stay alive- I am getting old, still aging. I am veary and tired, but I vill be able to live out zee rest of mein life in happiness, for finally, I can be vith <i>her</i> again!”@@ @@.Abby;“Her? Who?”@@ @@.Brone;“Mein vife!”@@ [[He points at a jar!|BEDoctor2]] <<stopallaudio>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumKarloff1.jpg]]</div> The massive monster scoops up your body in his arms. Karloff stomps through the asylum, yelling the word <i>doctor</i>, over and over. Finally the doctor hears him and comes running, @@.Brone;“Karloff! Vhat is zee issue? Oh my!”@@ @@.Walter;“Girl.”@@ @@.Brone;“She’s dead, my friend.”@@ @@.Walter;“Make.”@@ @@.Brone;“Make?”@@ @@.Walter;“Make Karloff.”@@ @@.Brone;“Oh, I don’t know. You are, as far as I can tell, a very special sing! No-zing else I have ever seen, is like you are. I have studied zee work of your creator, but I do not know if I can replicate zee process.”@@ The monster moans and stomps like a child! @@.Brone;“Ok, ok! Let’s try!”@@ @@.Walter;“Yay! Doctor friend!”@@ @@.Brone;“Yes, let’s go to zee morgue.”@@ [[They carry your corpse there.|BEKarl2]] <<stopallaudio>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumStart2.jpg]]</div> It’s a massive werewolf! It looks far bigger and more monstrous than the ones from your forest hunt! @@.Lycaon;“Swift reflexes,”@@ it growls, @@.Lycaon;“Unexpected for one of Demented’s minions, but you are not one of them, are you?”@@ @@.Abby;“So, you can talk like the others.”@@ <i>@@.Vlad;<<psy>>Absinthe, you cannot beat this beast, just flee!<</psy>>@@</i> You frown at Vlad’s thought and fire silver bullets at the monster, but it dodges every attack. @@.Lycaon;“You smell of <i>him</i>. I know not what the doctor plans, but Dr. Demented is nothing, now that I have your scent. You are the biggest threat in these woods, not him. Now, servant of Vlad, you die!”@@ [[The werewolf leaps at you!|AsylumStart3]] <<stopallaudio>> <<audio "zone_asylum_bm_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumStart3.jpg]]</div> It swings and claws at you, but you flip and dodge, blow after blow, also narrowly escaping its maw. <i>@@.Vlad;<<psy>>This is Lycaon! I fought him before! Flee, I say, or he will rip you limb from limb!<</psy>>@@</i> @@.Abby;“Look, Lycaon? I’m not one of Vlad’s minions!”@@ you exclaim as you leap into a tree. The massive monster rushes at the tree and as he speaks, he claws it with each syllable, knocking chunks and debris from the trunk, @@.Lycaon;“You, smell just like Vlad! You lie!”@@ With the last words, he finishes smashing through the trunk and the tree topples over, but you leap right down on top him, blade drawn, and land on his back, the silver knife to his throat. <i>@@.Vlad;<<psy>>Yes! You have done the unthinkable! Kill him! Hurry!”<</psy>>@@</i> @@.Abby;“Listen to me!”@@ Lycaon stops moving; the blade causes a sizzle as it touches his flesh. @@.Lycaon;“Listen? I have walked all these years, fought for so much, only to lose in such a simple, pathetic maneuver? End me. I deserve it.”@@ @@.Abby;“What? Look, man, I don’t want to kill you, but I don’t want you to kill me either.”@@ @@.Lycaon;“You have defeated me. Claim my head as your prize and let us be done with it. Send me to Tartarus that I might trade this hell for another.”@@ Sighing, you [[pull the blade away.|AsylumStart4]]
<div align="center">[img[Pictures/AsylumStart4.jpg]]</div> Something in your gut tells you that this werewolf does not mean harm, and you do not want to be a hypocrite, attacking him without knowing more, especially if he is against the doctor that has Siri. <i>@@.Vlad;<<psy>>You foolish, stupid, woman!<</psy>>@@</i> @@.Abby;“Shut up, Vlad!”@@ You leap off the wolf and land. @@.Lycaon;“I do not hear the scoundrel!”@@ @@.Abby;“I was trying to tell you, this,”@@ you move your hands around the Blood Suit, @@.Abby;“This is him, his blood, what is left of it.”@@ The wolf’s eyes narrow as if he is trying to find trickery in your words, @@.Lycaon;“You acted honorably. You could have killed me, but spared me, even with the voice of Vlad inside your mind?”@@ @@.Abby;“I did. I’m here after the doctor, like you, and, trust me; I am not a fan of Vlad.”@@ @@.Lycaon;“You smell of Van Gothen as well. So incensed was I at the odor of Vlad, I didn’t even notice it, until now.”@@ @@.Abby;“Yes, I am Absinthe Van Gothen.”@@ He snorts, @@.Lycaon;“I am King Lycaon of Arcadia.”@@ @@.Abby;“There’s no reason to be a smartass, I really am a Van Gothen.”@@ Growling, he retorts, @@.Lycaon;“It is not jovial. I am, or was, once king. But, I would speak no more of this, let’s go.”@@ He turns and starts towards the asylum, clearing the space [[in little time!|AsylumStart5]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumStart5.jpg]]</div> You run, unable to keep up with the beast, and the massive structure looms before you. Even if it was not supposedly haunted, you’d sure as hell think that it was. <i>@@.Vlad;<<psy>>You should have killed him!<</psy>>@@</i> @@.Abby;“I’m not going to treat him the same way the Night Stalkers treated me. I want to give him a chance, and he does not like you, so that’s a plus.”@@ <i>@@.Vlad;<<psy>>Woman.<</psy>>@@</i> [[You enter the creaking, metal gate.|AsylumStart6]]
<div align="center">[img[Pictures/AsylumStart6.jpg]]</div> The courtyard consist of only dry, dead grass. Looking around, you realize even though the place has been abandoned since the 1800’s, the forest never reclaimed it. Suddenly, [[Lycaon leaps from the roof in front of you!|AsylumStart7]]
<div align="center">[img[Pictures/AsylumStart7.jpg]]</div> @@.Lycaon;“Pondering why nature avoids this place?”@@ @@.Abby;“Yeah, what are you a werewolf that can read minds?”@@ @@.Lycaon;“Heh, hardly. But, I observed you. Observation is a key to wisdom. The land here is bad, wrong. Souls of the dead once haunted this place, and still, it reeks of madness and mental turmoil.”@@ With a literal, wolfish grin, he then says, @@.Lycaon;“Let us go inside.”@@ @@.Abby;“Wait? Why are you just moving on like this? You have not asked me any questions; you don’t know why I am here, or even really, who I am.”@@ @@.Lycaon;“You are Absinthe Van Gothen. You are a Van Gothen. You are only here for heroic reasons. There is no other way for one of your blood. I need know nothing but your name.”@@ He turns and stalks up [[to the door.|AsylumStart8]]
<div align="center">[img[Pictures/AsylumStart8.jpg]]</div> You follow him inside. He sniffs the air. @@.Lycaon;“Doctor Demented is here. He is my quarry.”@@ @@.Abby;“Why?”@@ @@.Lycaon;“Hmm?”@@ @@.Abby;“Why are you even here?”@@ @@.Lycaon;“Does it matter? We stalk the same prey. There is bad blood here; I smell it, much bad blood.”@@ @@.Abby;“Bad blood?”@@ @@.Lycaon;“Xenopox. Be wary. The doctor is highly intelligent, even if insane. He likely knows that we are here. I will go my own way, and you, yours.”@@ @@.Abby;“Split up? C’mon, it’d be better if we stay together!”@@ @@.Lycaon;“Then he could capture us both. This way, if one of us fails, the other lives on.”@@ He turns and rushes down a hallway, leaving you alone in the reception area. @@.Abby;“Great! Fucking, great. Ghosted by a werewolf in a haunted asylum ran by a mad scientist meta-villain. Real life is hard.”@@ <<if $StoryMode>>[[You begin your hunt!|AsylumSM2]]<<else>>[[You begin your hunt!|AsylumJ6]]<</if>> <<stopallaudio>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumH6.png]]</div> Ahead of you are stairs leading to the second story. You managed to bypass the gate, finally, and now, surely, you are closing in [[on Siri.|AsyG6]] <<stopallaudio>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumG6.png]]</div> You enter an observation room. It looks much cleaner than the bottom floors. Almost, as if it had been used recently. @@.Scar;“Hey! Can you please help me!”@@ [[You turn to see a woman.|AsyG6.1]]
<div align="center">[img[Pictures/AsyG6.1.jpg]]</div> @@.Scar;“Please! Help me! I came to do some urban exploration, but there’s a crazy guy here! He drugged me with some kind of knock-out gas. When I woke up, I was in this jacket!”@@ @@.Abby;“I don’t know if I can trust you.”@@ [[She looks sad.|AsyG6.2]]
<div align="center">[img[Pictures/AsyG6.2.jpg]]</div> @@.Scar;“Please! I am terrified. He’s kept me here for days or weeks, experimenting on me. He’s stuck things up my nose, into my brain. I want to leave!”@@ [[You must make a choice.|G6WWYD]]
<div align="center">[img[Pictures/AsyG6WWYD.jpg]]</div> [[Help her|HenchwomanBE1]] – Free the woman from the jacket! Or [[Leave her|G6No]] – You do not trust this situation! <<stopallaudio>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsyG6.2.jpg]]</div> @@.Abby;“I’m sorry. I can’t worry about you right now, but I’ll try to help you on my way out.”@@ @@.Scar;“I don’t know why you are treating me like this!”@@ She cries and thrashes, but you [[move on.|AsyF6]] <<stopallaudio>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumHenchwoman1.jpg]]</div> @@.Brone;“Hmm, I see, she freed you?”@@ @@.Scar;“Yes, doctor, it was terrible, but I managed to get her with the sleeping gas.”@@ @@.Brone;“Yes, you did vell.”@@ @@.Scar;“Thank you, doctor.”@@ @@.Brone;“She is much too small for zis table, though you meant vell. I vill take it from here.”@@ [[He straps your unconscious body to a chair.|BEHW2]] <<stopallaudio>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumF6.png]]</div> It’s another room like the last one- except there is fresh blood on the pillow here! This causes you to think about Siri, and you move, swiftly, [[forward!|AsyE6]]
<div align="center">[img[Pictures/AsylumE6.png]]</div> Yet another [[observation room!|AsyD6]]
<div align="center">[img[Pictures/AsylumD6.png]]</div> The next room has some sort of weird chair. You carefully, step past it and through [[the door.|AsyC6]]
<div align="center">[img[Pictures/AsylumC6.png]]</div> A woman! At first, you fear that it might be Siri, but she’s not. You step up and [[look at her.|AsyC6.1]]
<div align="center">[img[Pictures/AsyC6.1.jpg]]</div> She sits perfectly still in a chair. Earphones cover her ears and her head is held in place by some sort of stand. There is a flickering green visor over her eyes. She is totally trapped in the chair. @@.Abby;“Hello?”@@ She says nothing in response. You gently [[remove the visor.|AsyC6.2]]
<div align="center">[img[Pictures/AsyC6.2.jpg]]</div> She sits, frozen. @@.Abby;“Hello? Are you ok?”@@ You jump when she suddenly [[springs to life!|AsyC6.3]]
<div align="center">[img[Pictures/AsyC6.3.jpg]]</div> @@.Scar;“Hello! Please, can you help me?”@@ @@.Abby;“Yeah, are you ok?”@@ @@.Scar;“Yes! I mean, no! I need help, please!”@@ [[You must make a choice.|AsyC6WWYD]]
<div align="center">[img[Pictures/AsyC6WWYD.jpg]]</div> [[Help her|HypnoBE1]] – Free the woman from the chair! Or [[Leave her|C6No]] – You do not trust this situation! <<stopallaudio>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsyC6.4.jpg]]</div> As you decline, she flies into a rage! @@.Scar;“Give me my visor! Give it to me!”@@ @@.Abby;“No! It’s fucking with your head!”@@ @@.Scar;“Yes! I want it to. I want to obey. Help me! Put it back on!”@@ Leaving the woman thrashing and screaming, you [[continue north.|AsyB6]] <<stopallaudio>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumHypno1.jpg]]</div> @@.Abby;“There, you’re out. You’re safe now.”@@ @@.Scar;“Thank you.”@@ @@.Abby;“What can you tell me about this Dr. Demented guy?”@@ @@.Scar;“He’s great! He’s the single most handsome and intelligent man on Earth.”@@ She sighs like a schoolgirl in love. @@.Abby;“Uh, ok. I haven’t seen him, but good to know! I <i>think</i> that, just maybe, the visor thing must have messed with your head!”@@ @@.Scar;“Yes, it did. It hypnotizes and programs whoever is in the chair. It’s great! Being controlled and manipulated is sexy. All women should want to be dominated and used.”@@ @@.Abby;“Oh brother, look, I don’t have time for this. You’re safe now, so go or stay, but I have a job to do.”@@ You turn to leave, feel a small pinch, and suddenly [[fall to the floor!|BEHypno2]] <<stopallaudio>> <<audio "zone_asylum_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumB6.png]]</div> You find yourself at more stairs. These lead to the third, top floor of the asylum. It’s the last place that Siri could possibly be. You steel yourself, and [[ascend.|AsyA6]]
<div align="center">[img[Pictures/AsylumA6.png]]</div> You walk into a huge room; it must take up half the third floor. There are massive cylinders. It looks as if something might be grown in them. You are broken from your stupor by a [[familiar voice!|AsylumBoss1]]
<div align="center">[img[Pictures/AsylumBoss1.jpg]]</div> @@.Lycaon;“Van Gothen!”@@ snarls Lycaon, @@.Lycaon;“You made it! Hurry, this cage must be opened before—“@@ [[Suddenly sparks fly!|AsylumBoss2]]
<div align="center">[img[Pictures/AsylumBoss2.jpg]]</div> Electricity zaps Lycaon and the cage, bouncing and sparking around! You can only stand and watch, horrified, until it stops, and the wolf falls, sizzling, to the bottom of the cage. @@.Siri;“Absinthe!”@@ [[You turn towards Siri’s voice.|AsylumBoss4]] <<stopallaudio>> <<audio "se_electric" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumBoss4.jpg]]</div> @@.Siri;“What are you doing here? I told you I would come back—“@@ @@.Abby;“I’m here to save you from, him!”@@ @@.Brone;“Vhat’s zis? Hmm, another meddling hero. Siri has been just fine; she has been assisting me in mein vork.”@@ @@.Abby;“Assisting?”@@ @@.Siri;“Well, it’s true that he won’t let me leave, but he has not hurt me.”@@ @@.Brone;“I need her mind intact and pristine, ha ha, for now, at least.”@@ @@.Abby;“What did you fucking do to Lycaon!”@@ @@.Brone;“Cussing? How very strange. You superheroes do not usually speak like zat. Hmm, zee wolf fellow, is he Lycaon? He came to stop me, but, I determined his value as a lab rat. He vill also assist in mein vork. For mein vork is every-sing!”@@ @@.Abby;“I’m not a meta-human. Siri, step away from that nutcase.”@@ @@.Siri;“Oh, ok, um, may I step back, doctor?”@@ @@.Brone;“Yes, yes, give me room, voman. Zis death ray packs a real punch!”@@ [[Siri steps back.|AsylumBoss5]] <<stopallaudio>> <<audio "doctor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumBoss5.jpg]]</div> @@.Brone;“Now, are you ready to hear mein monologue? I have had to say it to zo many of you hero types. I know it by heart!”@@ @@.Abby;“I’m not a damn superhero! And, I don’t care about your monologue! Just drop that laser thing and I will let you leave here without kicking your ass. Capeesh?”@@ @@.Brone;“Zis is highly irregular! I am supposed to do mein bit, first!”@@ <<if $StoryMode>>[[You rush at Dr. Demented!|AsylumSM40]]<<else>>[[You rush at Dr. Demented!|AsylumDrDemented-Start]]<</if>>
<div align="center">[img[Pictures/AsylumEnd0.jpg]]</div> @@.Brone;“Nein! Nein! Shtop, please! Oh, mein poor death ray! Look vhat you did to it!”@@ @@.Abby;“It’s over, doctor demon.”@@ @@.Brone;“It’s <i>demented!</i> Doctor Demented! Now, you sink you have beaten me? Vell, I assure you zat— wait, wait, not zee face! Not zee face!”@@ [[You punch him in the face.|AsylumEnd1]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumEnd1.jpg]]</div> Your punch sends the doctor stumbling backwards and he falls down. @@.Brone;“Zis voman is not following zee normal guidelines for zees types of fights.”@@ @@.Abby;“Stay down, doc, if you know what’s good for you.”@@ @@.Brone;“Hitting a poor defenseless old man in zee face, and you broke mein favorite death ray.”@@ [[You turn to Siri.|AsylumEnd2]]
<div align="center">[img[Pictures/AsylumEnd2.jpg]]</div> @@.Abby;“Ok, what the hell Siri?”@@ @@.Siri;“I’m sorry! He wouldn’t let me leave, and frankly, his work, while morbid and disgusting, is utterly fascinating.”@@ @@.Abby;“Molly! Siri, Molly is back there with Roy going crazy.”@@ @@.Siri;“Oh my goodness, I forgot all about Molly!”@@ You slap your forehead, @@.Abby;“Jesus, Siri, you are the most scattered brained—“@@ you take a deep breath, @@.Abby;“Just get what we need for Molly. I am going to check on Lycaon.”@@ [[You walk to the cage.|AsylumEnd3]]
<div align="center">[img[Pictures/AsylumEnd3.jpg]]</div> You find a large man in place of the werewolf. @@.Abby;“Lycaon?”@@ @@.Lycaon;“Yes. Now, please free me.”@@ You open the cage and release him. @@.Abby;“Wow, you’re, um, real naked there.”@@ @@.Lycaon;“I was before as well. I just have less fur like this.”@@ He almost,<i> almost</i> smiles. Suddenly, red lights flash in the room and [[an alarm sounds!|AsylumEnd4]]
<div align="center">[img[Pictures/AsylumEnd4.jpg]]</div> @@.Abby;“What is it; what happened?”@@ He turns, @@.Lycaon;“The doctor is missing!”@@ Through speakers you hear Demented’s voice, @@.Brone;“Meta-villains always have an escape! It vill take me two minutes to insure zat I have zee one sing I need. You vill all die if you do not leave before zen. Auf Wiedersehen!”@@ @@.Abby;“Shit, Siri!”@@ @@.Lycaon;“I will help you, you hurry and run!”@@ @@.Abby;“But—“@@ @@.Lycaon;“You spared me, Van Gothen, and saved me just now- go, I will collect your friend!”@@ He runs through a side door, and you make your way [[from the building!|AsylumEnd5]] <<stopallaudio>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumEnd5.jpg]]</div> You barely make it outside when the building begins exploding! You continue running, hearing explosions behind you and feeling the heat of fire on your back until you reach the [[edge of the forest!|AsylumEnd6]] <<audio "se_explosion_2" volume 0.3 play>>
<div align="center">[img[Pictures/AsylumEnd6.jpg]]</div> You watch the building burn and collapse. Occasionally a loud explosion occurs again, but the entire place is destroyed. Just as you are beginning to give up hope for Lycaon and Siri, he comes walking through the [[woods towards you.|AsylumEnd7]] <<stopallaudio>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumEnd7.jpg]]</div> @@.Siri;“Wow! You’re so strong!”@@ He looks at her with the same apathetic or stern face, belying no emotion. [[He sets her down.|AsylumBE8]]
<div align="center">[img[Pictures/AsylumEnd8.jpg]]</div> @@.Lycaon;“We are here, Van Gothen.”@@ @@.Abby;“Glad you made it out in one piece.”@@ Everyone stands awkwardly silent as the building pops and crackles, burning nearby. @@.Abby;“Hey, Lycaon, it’s uh, kind of hard standing here talking to you with that thing flopping around.”@@ @@.Lycaon;“I have clothes nearby. I removed them when I shifted earlier. I’ll retrieve them now.”@@ As he walks into the woods, you [[walk up to Siri.|AsylumEnd9]]
<div align="center">[img[Pictures/AsylumEnd9.jpg]]</div> @@.Abby;“Seriously, Siri, what the fuck?”@@ She grabs her face and weeps, @@.Siri;“I am so sorry! I am; I didn’t realize how much time had passed, and he was holding me hostage.”@@ @@.Abby;“It’s fine, you’re safe now.”@@ [[She looks up.|AsylumEnd10]]
<div align="center">[img[Pictures/AsylumEnd10.jpg]]</div> @@.Siri;“Still, I am sorry. I find science like this to be so fascinating, and after working with him at MedUSA, I—“@@ @@.Abby;“Wait, please tell me that you have the xenopox serum!”@@ @@.Siri;“I do, yes, I do.”@@ @@.Abby;“What a relief.”@@ [[Just then, Lycaon returns.|AsylumEnd11]]
<div align="center">[img[Pictures/AsylumEnd11.jpg]]</div> @@.Abby;“Lycaon, this is Siri.”@@ He does not look at her, just stares at you. @@.Abby;“Well, we are going back to the Sanctuary, you can come if you—“@@ @@.Lycaon;“She is mine.”@@ @@.Abby;“What?”@@ @@.Lycaon;“This woman, Siri, she is mine. You may go, Van Gothen.”@@ @@.Abby;“What? Look, buddy, I am not about to leave her with you, I need her help to save my friend.”@@ @@.Lycaon;“This Siri, she is Dr. Solen? She worked at MedUSA with Demented. I tracked Demented, and finally made my move, tonight. However, you let him escape.”@@ @@.Abby;“What? I let him—fuck you.”@@ He sighs,@@.Lycaon; “He escaped. That means she is my best hope for discovering everything that I can about MedUSA.”@@ @@.Abby;“I do not want to fight you twice in the same night, but as I was saying, you are free to come with us. You can ask her whatever you want once we are home.”@@ @@.Siri;“Well, I don’t like talking about what happened there.”@@ @@.Abby;“You will. Siri, you answer his questions, save Molly from being a spider, and I can get some damn sleep. So, Lycaon, either you come with us, or we leave you here. Your choice.”@@ He stands there silently for a long time as the building smolders behind him. @@.Lycaon;“Fine.”@@ [[You all go back to Sanctuary.|AsylumEnd12]]
<div align="center">[img[Pictures/AsylumEnd12.jpg]]</div> @@.Abby;“Ok, so, Siri, can you inject her?”@@ @@.Siri;“No, not with this, it’d make her little more than those weird meat mutants back at the asylum.”@@ @@.Lycaon;“That woman has been mutated into a spider creature. There is no saving her. The xenopox was created using the blood of a god, Ophion. It cannot be cured.”@@ @@.Siri;“Um, well, while Mr. Lycaon is, of course, welcome to his own opinions, I am certain I can undo the virus now. By tomorrow, I should have Molly saved.”@@ Lycaon guffaws, @@.Lycaon;“Your science can beat the gods? I think not, woman.”@@ @@.Abby;“Well, I’ll leave you two to your business. I’m beat; going to bed.”@@ [[You go to your room.|AsylumEnd13]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory140.jpg]]</div> You fall back on the bed. <i>@@.Vlad;<<psy>>You were foolish to let that overgrown throw rug survive.<</psy>>@@</i> @@.Abby;“Just let it go, Vlad.”@@ <i>@@.Vlad;<<psy>>I have tried and tried to get you to listen to me. When will you understand that I am to lead and you are to serve?<</psy>>@@</i> @@.Abby;“Shut up. Look, I’m tired and ready to sleep.”@@ With that, you [[lay down.|AsylumEnd14]]
<div align="center">[img[Pictures/BadEndsAsylum.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for the Hawthorne Asylum! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|Asylumfinale]] <<set $AsylumBadEnds to true>> <<stopallaudio>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/ItemArtXenopoxSerum.png]]</div> <<set $asylumArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Xenopox Serum! This strange concoction contains the blood of Ophion, the snake god, and it can cause humans to mutate into animals or biological matter to mutate in many other ways.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to Chapter 15|Chap 15]] <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $Serum to true>> <<set $AsylumCompleted = true>> <<set $HuntNight6 to true>>
<div align="center">[img[Pictures/AnaxConstructionCompany.png]]</div> @@.Anax;“This is the end of the current content available! Please see my Patreon found <a href="https://www.patreon.com/Anaximanes" target="_blank">HERE!</a> if you wish to support my hard work! And, as a bonus, remember, $5 and up patrons (the cost of a value fast food meal or an expensive coffee), get these releases far in advance than the general public! Well, I suppose I should get back to work! There are always more stories to tell in the Anaxverse! Thank you for playing my game! See you again soon!”@@ [[The Current End.|Maybe this is the end of the story.]] <<stopallaudio>> <<audio "se_end" volume 0.4 play>>
<div align="center">[img[Pictures/BEAsylumBiter2.jpg]]</div> After the first sickening crunch, your body goes limp, due to your broken neck and severed spine. At this point, the monster munches on your skull until it pops off, and your body falls [[to the floor!|BEBiter3]]
<div align="center">[img[Pictures/BEAsylumBiter3.jpg]]</div> Your body sits there a moment, twitching as the xenopox virus spreads through Vlad and [[your flesh.|BEBiter4]]
<div align="center">[img[Pictures/BEAsylumBiter4.jpg]]</div> Small, wriggling tentacles undulate from the hole where your head had been. They touch, and more join in, until it almost appears to be muscle tissue. It grows and pulses, until [[it takes shape!|BEBiter5]]
<div align="center">[img[Pictures/BEAsylumBiter5.jpg]]</div> A fleshy bulb, lined with teeth, just like the one that killed you, grows in place of your head. Your dead body twitches as all the meat becomes [[one organism.|BEBiter6]]
<div align="center">[img[Pictures/BEAsylumBiter6.jpg]]</div> Your body suddenly leaps to its feet. Your new head roars! Inside it knows only hunger and the [[desire to spread!|BEBiter7]]
<div align="center">[img[Pictures/BEAsylumBiter7.jpg]]</div> <br /> <br /> @@.SGhost2;Looks like you bit off more than you could chew! Your body became a walking carrier of xenopox, stalking the hallways of Hawthorne looking for creatures to infect and flesh to consume!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEAsylumBloodHound2.jpg]]</div> —Only to leap on you, instead! The dog-like creature spends several minutes mauling you, until it suddenly stops and simply walks over and [[sits nearby.|BEBloodHound3]]
<div align="center">[img[Pictures/BEAsylumBloodHound3.jpg]]</div> @@.Abby;“You fucking dog! Just wait til the Blood Suit heals—“@@ Something feels strange inside you, like a fire burning in your veins, @@.Abby;“What the! Oh god!”@@ You wretch and writhe, and your words slowly change into something more akin to [[guttural growls.|BEBloodHound4]]
<div align="center">[img[Pictures/BEAsylumBloodHound4.jpg]]</div> The pain is still there and you lose your eyesight. Your thoughts are becoming incoherent and you feel as if you are losing yourself [[to a fever.|BEBloodHound5]]
<div align="center">[img[Pictures/BEAsylumBloodHound5.jpg]]</div> Your body convulses and twitches. Spread. Virus. You need to spread. Things are constricting your mutation! You tear at the strange things. The clothes, strange. They are bad. Once they are off you quickly finish [[your metamorphosis.|BEBloodHound6]]
<div align="center">[img[Pictures/BEAsylumBloodHound6.jpg]]</div> You sense and smell infection nearby. It does the same. It is the vector that helped you. You nuzzle your infested skin [[against its own.|BEBloodHound7]]
<div align="center">[img[Pictures/BEAsylumBloodHound7.jpg]]</div> You and your infector spend time together until you both smell untainted flesh. You know that you must infect it as [[quickly as you can!|BEBloodHound8]]
<div align="center">[img[Pictures/BEAsylumBloodHound8.jpg]]</div> <br /> <br /> @@.SGhost2;You became a blood hound master! Your DNA was part dog and part human, fused by the xenopox serum. You found that you could exert some control over the infected dogs, and they would follow you as a leader of the pack. Together you kept the asylum safe for years.@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEAsylumCorpse2.jpg]]</div> Unfortunately, running that quickly in a dark area full of hazards proves unwise, and you trip and stumble! The last coherent memory you have is the ground [[rushing at your face!|BECorpse3]]
<div align="center">[img[Pictures/BEAsylumCorpse3.jpg]]</div> @@.Brone;“Zis is such a pity. Vhat a lovely voman.”@@ The doctor sighs as if he is truly saddened by your death, until his voice suddenly perks up, @@.Brone;“Oh vell! Siz vill be good to have such a fresh body for zee experiment!”@@ Doctor Demented takes a syringe and injects its contents into your corpse. @@.Brone;“Let us see if, vith such fresh flesh, zee virus vill make a corpse zat talks and acts as if it never died!”@@ [[You body twitches.|BECorse4]]
<div align="center">[img[Pictures/BEAsylumCorpse4.jpg]]</div> @@.Brone;“Ah, yes, she is vaking! Can you hear me? Hmm? Miss, can you understand vhat I am zaying?”@@ Your corpse just moans and flails crudely with its arms. @@.Brone;“I see.”@@ The doctor sighs sadly again, @@.Brone;“Vell, look into mine eyes- see zis green light. You cannot harm me or mien minions. Only harm zee outsiders. Ok? Your xenopoxed dead brain understands?”@@ [[Your corpse awkwardly stands up.|BECorpse5]]
<div align="center">[img[Pictures/BEAsylumCorpse5.jpg]]</div> It does not attack the doctor, obeying the simple instructions. @@.Brone;“Maybe zee next time vill be zee breakthrough zat I need!”@@ Slowly, your body lumbers from the room, [[moaning.|BECorpse6]]
<div align="center">[img[Pictures/BEAsylumCorpse6.jpg]]</div> <br /> <br /> @@.SGhost2;With the bolts in your neck keeping your body alive through some sort of electrical means and the xenopox virus keeping your dead flesh pliable, you wandered the halls of Hawthorne Asylum as a mindless corpse!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEAsylumGorer2.jpg]]</div> Finally, it manages to hold you down, and it rubs itself on you. You are aware that slimy, sticky pustules seem to connect with the Blood Suit and hold you to it [[like glue!|BEGorer3]]
<div align="center">[img[Pictures/BEAsylumGorer3.jpg]]</div> It flips you over and presses its giant hand over your face. You try screaming, but as you do, meat from it, infected with xenopox, fills your mouth and pushes down [[your throat!|BEGorer4]]
<div align="center">[img[Pictures/BEAsylumGorer4.jpg]]</div> The xenopox quickly meshes with the Blood Suit and your own DNA. You stop trying to fight, letting the virus spread all over you. Any thoughts of resistance have left your mind, as have most higher thoughts. The desire to spread the virus is all [[that you know.|BEGorer5]]
<div align="center">[img[Pictures/BEAsylumGorer5.jpg]]</div> You feel your flesh meshing with your infector. It pulls you against it to help it grow. You press against it too and feel your [[bodies combining.|BEGorer6]]
<div align="center">[img[Pictures/BEAsylumGorer6.jpg]]</div> Finally, you are joined as one. Though you now have two brains, they both want the same thing. To spread! Which of you controls the body and which does not, never even crosses your mind as you [[move as one.|BEGorer7]]
<div align="center">[img[Pictures/BEAsylumGorer7.jpg]]</div> <br /> <br /> @@.SGhost2;Fused forever, you became one of the infected. Merged with a massive gorer, you stomped through the facility eager to add more bio material to your body!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEAsylumHenchwoman2.jpg]]</div> Slowly, you regain consciousness. @@.Abby;“Wha—you!”@@ You try to pull free from your bonds, but it is useless. @@.Brone;“Ah, good, good, you are avake! I am Dr. Demented.”@@ He leans in close to you and his goggles glow green. @@.Brone;“You vill not try unt escape, you understand?”@@ The light, it’s making you groggy, but you will not give in! @@.Abby;“Fuck you, old man! When I get out of here!”@@ @@.Brone;“Hmm, you have showed zat you are strong in zee body to make it zis far, and look at your villpower! Zee hypno-goggles, zay do no-zing. Are you a zuper heroine?”@@ @@.Abby;“What? No!”@@ @@.Brone;“Hmm, I see, vell, no sense in taking chances.”@@ He places a device [[on your forehead.|BEHW3]]
<div align="center">[img[Pictures/BEAsylumHenchwoman3.jpg]]</div> He holds it a moment and then it suddenly makes a pop sound, as if it shot you with a bullet! @@.Abby;“What the fuck did you do!”@@ @@.Brone;“I created zis technology for one of the zuper villains in New York. She has refined it, but, as old as zese are, zey get the job done.”@@ @@.Abby;“Did you shoot me!”@@ @@.Brone;“Oh! No! Vhy would I ever do such a horrible sing! It pushed a spike through your skull and attacked itself to your frontal lobes.”@@ He chuckles, @@.Brone;“Shoot you? Can you imagine? Vhat a foolish vaste it would be to kill people.”@@ You feel something trying to mess with your thoughts. Vlad is also dealing with it. @@.Abby;“Whatever this is, it won’t work on me, and I better not get brain damage or I <i>will</i> definitely kill you!”@@ @@.Brone;“Tsk, tsk, you shtop vith such vords! I admit zat you have a very strong vill! My Brain Bolts, however, zey vill continue integrating into your frontal lobe and vill destroy what zey must in order to bring you under my control.”@@ [[It beeps loudly!|BEHW4]]
<div align="center">[img[Pictures/BEAsylumHenchwoman4.jpg]]</div> @@.Slug;<<transmissionEffect>>Synapse connection complete. Resistance detected – lobotomy protocol intiated.<</transmissionEffect>>@@ @@.Abby;“Gah! It hurts! Get this off me, now!”@@ It’s severing the connection between you and Vlad or drowning him out. You are definitely losing the battle! The headache intensifies, @@.Abby;“Stop! STOP!”@@ @@.Slug;<<transmissionEffect>>Severing noncompliant neurons – 10%<</transmissionEffect>>@@ @@.Abby;“NO! Oh god, it hurts!”@@ @@.Slug;<<transmissionEffect>>Severing noncompliant neurons – 50%<</transmissionEffect>>@@ @@.Abby;“You fucking sick bastard, I am going to kill you!”@@ @@.Slug;<<transmissionEffect>>Severing noncompliant neurons – 80%<</transmissionEffect>>@@ @@.Abby;“I—I will—“@@ @@.Slug;<<transmissionEffect>>Severing noncompliant neurons – 100%<</transmissionEffect>>@@ [[The device dings.|BEHW5]]
<div align="center">[img[Pictures/BEAsylumHenchwoman5.jpg]]</div> You suddenly feel as if a bubble burst in your head. You instantly do not feel any anger- or any other emotion at all. @@.Slug;<<transmissionEffect>>Brain Bolt parameters set. Initiate.<</transmissionEffect>>@@ @@.Abby;“I am fully integrated. I am a slave.”@@ [[You await orders.|BEHW6]]
<div align="center">[img[Pictures/BEAsylumHenchwoman6.jpg]]</div> @@.Brone;“Ah ha! You zeem much less rebellious. Zis is good.”@@ @@.Abby;“It is good that I am less rebellious.”@@ @@.Brone;“Vith your strength at mein side, I vill have no concerns of outside interference. You are very happy to serve and protect me.”@@ @@.Abby;“I am very happy to serve and protect you, doctor.”@@ @@.Brone;“So, show me how you feel.”@@ [[You smile.|BEHW7]]
<div align="center">[img[Pictures/BEAsylumHenchwoman7.jpg]]</div> @@.Abby;“I am very happy to serve you. I desire to ensure you are protected.”@@ @@.Brone;“Do you recall any of your life before I bolted your brain?”@@ @@.Abby;“Yes, doctor.”@@ @@.Brone;“Excellent! There vill likely be some brain swelling, but zee device should help minimize zit. I vant to know all about zis substance covering your body.”@@ @@.Abby;“Yes, doctor. I will tell you everything that I know.”@@ You inform him of all your adventures and the Blood Suit. The doctor is very pleased which makes you feel overwhelming joy. Finally, he orders you to [[put on a costume.|BEHW8]]
<div align="center">[img[Pictures/BEAsylumHenchwoman8.jpg]]</div> You comply, donning a uniform. @@.Brone;“Oh yes, you look zexy in zis latex. Ooh, I do so love zis!”@@ Doctor Demented gropes your right breast. @@.Brone;“Zeeing you in latex, and so compliant, it’s got me very horny, nurse.”@@ @@.Abby;“I am so glad, doctor.”@@ @@.Brone;“Taking human brains and forcing zem to think vhat I vant zem too, it is sexy.”@@ @@.Abby;“It is sexy to force people to think what you want them to, doctor.”@@ @@.Brone;“Yes, you are obsessed to zee core wiz having your mind controlled. You know it is sexy to be controlled.”@@ @@.Abby;“Yes, I am now completely obsessed with having my mind controlled. It’s incredibly sexy, doctor.”@@ You feel his dick harden against your buttock. @@.Brone;“Turn and look directly into my hypno-goggles.”@@ [[You comply.|BEHW9]]
<div align="center">[img[Pictures/BEAsylumHenchwoman9.jpg]]</div> You look into the green light- willingly. You want to be controlled. You feel very sexy being a slave. @@.Brone;“You vill open your mind.”@@ @@.Abby;“My mind is fully open to your power, doctor.”@@ The doctor begins undressing. @@.Brone;“You vant to help me rule zee world.”@@ @@.Abby;“I want to help you rule the world.”@@ The doctor removes his pants. @@.Brone;“You vill never harm me or any of my minions.”@@ @@.Abby;“I will never harm your or any of your minions.”@@ Dr. Demented pulls you closer holding you by your waist and he rests a hand on your cheek. @@.Brone;“You find me more handsome and attractive zen any other perzon in zee vorld.”@@ @@.Abby;“Yes, doctor, I do. You are the epitome of handsome.”@@ @@.Brone;“You are mein nurse and I am zee doctor. I am always in charge.”@@ @@.Abby;“I am your nurse and you are my doctor. You are always in charge.”@@ @@.Brone;“Fuck me, Nurse Absinthe.”@@ Your eyes never leaving the dominating glow of the goggles, the doctor leans back and you straddle him, guiding his cock to your slit and then [[sinking down on it.|BEHW10]]
<div align="center">[img[Pictures/BEAsylumHenchwoman10.jpg]]</div> Your cunt is practically weeping and it slurps his dick inside greedily. You begin undulating your hips, riding him. @@.Brone;“I love being a zuper villain!”@@ You continue following your orders, staring to the light as the doctor repeats his past commands, burning them into your brain thanks to his goggles and [[to the bolt.|BEHW11]]
<div align="center">[img[Pictures/BEAsylumHenchwoman11.jpg]]</div> @@.Brone;“Yes, you are so good at zis! I vill have you fuck me like zis every night from now on.”@@ @@.Abby;“I will fuck you like this every night from now on.”@@ @@.Brone;“Oooh, OH!”@@ The doctor’s dick pulses, and you drive down on it and clench your cunt muscles to help squeeze as much cum from him as possible. @@.Brone;“Ahhh, much better. I needed zhat!”@@ You sit on his lap, basking in the mind numbing glow of his goggles, his cock still inside you as he explains all your duties. As he does, he eventually becomes hard inside you, and you pleasure him a second time <<if $Storymode>>[[at his orders.|BEHWSM12]]<<else>>[[at his orders.|BEHW12]]<</if>>
<div align="center">[img[Pictures/BEAsylumHenchwoman12.jpg]]</div> <br /> <br /> @@.SGhost2;With the Brain Bolt overriding Vlad, your mind was more clear than it had been in days, or really, ever! Solely and fully devoted to Dr. Demented, you became his head nurse and main henchwoman. You saw to his every need and fulfilled every whim for the rest of your life.@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you chose differently...|G6WWYD]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEAsylumHypno2.jpg]]</div> Your mouth is sluggish and heavy; it’s hard to speak, @@.Abby;“Whad da do ta me?”@@ @@.Scar;“I used one of these numbing syringes on you. Thank goodness it worked!”@@ She takes your armor and weapons, and hauls you into the chair. @@.Abby;“No, sta, sta dis ri now.”@@ @@.Scar;“I can’t stop! I won’t! I am obsessed with mind control. I want all women’s minds controlled. I want it because I was programmed to. I like being programmed. I love the doctor. I must protect the doctor.”@@ She straps you in and places the earphones over your ears and puts down the visor. @@.Abby;“Ugh, you’d, betta, stop.”@@ Your strength is returning! @@.Scar;“That strange skin of yours must be making the medication wear off! Thank goodness I had time to get you into the chair. I will go find another one and put myself in it while you enjoy this one!”@@ [[She turns it on!|BEHypno3]]
<div align="center">[img[Pictures/BEAsylumHypno3.jpg]]</div> The green light fills your vision but you try, purposely, not to look at the words and images on the screen. @@.Abby;“Hey! Get back here, bitch! Let me out of this!”@@ Voices begin speaking through the headset. You try to ignore them. You’re strong, but not a meta-human. These leather bindings are too strong, and you try, desperately and for a long while, to break them, but it is useless. Your eyes happen to glance at the screen as the word <i>submit</i> flies past them, all the while, some sort of spiral spins on a 3D background. Hours pass, and you feel tired. You have spent most of the time with your eyes closed, but you cannot stop the constant orders filling your ears through the earphones. As some sort of strange music plays, similar to that of the sirens you fought in the ocean, voices of men and women tell you different facts. @@.Roy;“Submission is best.”@@ @@.Moonbeam;“Do not think.”@@ @@.Scar;“Open your mind.”@@ They continue on, eventually explaining that you are a slave, you were meant to be a slave, you like being controlled; you want to help others be controlled, and so on. Eventually, your eyes open and you [[see everything.|BEHypno4]]
<div align="center">[img[Pictures/BEAsylumHypno4.jpg]]</div> The swirls, the words, the green light, it is all so clear now. The voices continue indoctrinating you, but that’s a good thing because being indoctrinated means that you are being controlled. Being controlled is sexy and good. You want to be controlled and to help others become controlled. It’s all so sexy and it makes your pussy quiver with need, but you are strapped into the chair. You want to cum, to help break your mind even faster! Still, you listen closely and try to lose yourself as much and as often as you can in the light and images. As possible days pass you find yourself waking and sleeping, always strapped into your chair, always surrounded by the comforting light and voices that help you- and even Vlad- understand your places. Until, suddenly, [[the light vanishes!|BEHypno5]]
<div align="center">[img[Pictures/BEAsylumHypno5.jpg]]</div> Your vision adjusts. The room is dark and there are so many colors now, not just green. You recognize the woman in front of you! @@.Abby;“Siri?”@@ @@.Siri;“Absinthe! Thank god I found you on my way out!”@@ @@.Abby;“What? Way out?”@@ @@.Siri;“Yes! I was being held and forced to work for Dr. Demented, but I saw an opportunity and I managed to inject him with a tranquilizer. As I was leaving, I heard someone moaning in here and found you! Here, I’ll get you unstrapped and we can escape!”@@ [[Siri unbinds you.|BEHypno6]]
<div align="center">[img[Pictures/BEAsylumHypno6.jpg]]</div> As soon as you are free you leap on Siri! @@.Siri;“Absinthe! What are you doing! Let me go!”@@ @@.Abby;“No! You were trying to escape! What the fuck is wrong with you!?”@@ @@.Siri;“What? How conditioned could that chair possibly make you? You’re not understanding! We are being held by a super villain, he—no! Don’t strap me in!”@@ [[You strap her in.|BEHypno7]]
<div align="center">[img[Pictures/BEAsylumHypno7.jpg]]</div> You tear her clothes off. @@.Siri;“Oh my god, Absinthe, this is rape! This is torture!”@@ @@.Abby;“No. This is bliss. It’s good to do this to you. This is so sexy. I want to make you controlled, like me.”@@ @@.Siri;“No, you, the real you, doesn’t! Fight this, we are so close, we can get out of here!”@@ You place the earphones on her and lower the visor, @@.Abby;“I don’t want to leave. I want to serve. So will you, Siri. I can help it be even better.”@@ [[Your hand snakes down.|BEHypno8]]
<div align="center">[img[Pictures/BEAsylumHypno8.jpg]]</div> @@.Siri;“What are you doing!?”@@ @@.Abby;“Mmm, molesting you.”@@ @@.Siri;“This isn’t you!”@@ You start fingering your own juicy cunt, happy to finally be able to masturbate after all these days. @@.Abby;“This <i>is</i> me! This is so sexy, seeing you strapped in. Look at the light, Siri!”@@ @@.Siri;“Absinthe! I am not into women, please, you have to stop!”@@ @@.Abby;“No! I need to help you become enslaved.”@@ @@.Siri;“No,”@@ she cries, @@.Siri;“No, please- stop all this, stop molesting me!”@@ @@.Abby;“You look so sexy like this, Siri.”@@ [[Time passes.|BEHypno9]]
<div align="center">[img[Pictures/BEAsylumHypno9.jpg]]</div> You continue your molestation of Siri, while you touch yourself, and you think about how hot and sexy it is to betray your friend. It feels not only morally and ethically justified, because it is, but it also feels so sexy, so dirty, and so fulfilling. You know women’s bodies well, and even as she sobs and begs you to stop, you feel Siri’s slit grow ever wetter. Eventually, you toy with her clit and your own, and you finally force her to cum! She moans and her hands twitch. At the same time, your own cunt quivers in ecstasy, thinking about how her baking brain is now so much more open. @@.Abby;“See? Mmm, so good, so fucking good.”@@ @@.Siri;“So, fucking good, Absinthe.”@@ She says as she appears to relax, @@.Siri;“Yes. Sexy. I like this; I like what you did.”@@ [[You lick your lips.|BEHypno10]]
<div align="center">[img[Pictures/BEAsylumHypno10.jpg]]</div> @@.Abby;“I’ll keep helping you become brain washed, Siri.”@@ Her pussy relaxes as you slide fingers into it, @@.Siri;“Yes, please help me.”@@ You spend hours masturbating both yourself and Siri as she falls ever deeper into the [[hypnotic control.|BEHypno11]]
<div align="center">[img[Pictures/BEAsylumHypno11.jpg]]</div> Eventually, you can safely unstrap Siri, and you enjoy tasting her soaking cunt. You lick it as the woman that once claimed that <i>‘she was not into women’</i>, now holds a leg in the air, begging you to make her cum. @@.Siri;“More! Absinthe! I want to lose every iota of free will left in my mind! Lick me, please, please!”@@ You do, you are lost, certain the room reeks of fornication, you kneel, aiding your friend in her subjugation, until [[Dr. Demented arrives!|BEHypno12]]
<div align="center">[img[Pictures/BEAsylumHypno12.jpg]]</div> @@.Brone;“Vhat! Siri?”@@ It takes him a moment to understand what is happening. @@.Abby;“Doctor!”@@ You stand, and Siri remains motionless, lost in a hypnotic sea of indoctrination. @@.Abby;“She was trying to escape, but I managed to stop her.”@@ @@.Brone;“Who are you?”@@ @@.Abby;“I am Absinthe Van Gothen, doctor. I am a friend of Siri’s and was here to save her, but I managed to capture her for you.”@@ @@.Brone;“Zis is— hot! I did not vant to use any of my devices on Siri because I needed to ensure her brain remained intact, she is brilliant, but, vhat’s done is done, and I love zis scene. You have done very vell, slave.”@@ You glow with joy, @@.Abby;“Thank you, doctor!”@@ @@.Brone;“Help me undress! I am so turned on, I vant to have her, vhile her mind breaks!”@@ @@.Abby;“Yes, doctor!”@@ [[Soon, he slides into Siri!|BEHypno13]]
<div align="center">[img[Pictures/BEAsylumHypno13.jpg]]</div> @@.Siri;“Mmm, thank you doctor! Use me!”@@ @@.Brone;“I vill- I am!”@@ He continues ramming into the helpless scientist as she holds her body up from the chair. You are so happy seeing the doctor use Siri for his pleasure, and you know that Siri is loving every second of it, because she is forced to. Finally, he cannot hold on and he throws his head back, cackling as he cums inside Siri. At that moment she moans, lost yet again, [[her mind blown.|BEHypno14]]
<div align="center">[img[Pictures/BEAsylumHypno14.jpg]]</div> After he finishes, he pulls out and seems somewhat upset as Siri lowers herself back into the chair. @@.Abby;“What’s wrong, doctor? I thought you’d be so happy!”@@ @@.Brone;“I am, I mean, I did enjoy zis, but, I miss my vife.”@@ @@.Abby;“Your wife?”@@ @@.Brone;“Yes, vee used to do such naughty, dirty sings to our prisoners. It’s sad to have all zese women to rape and force into submission, but it’s never been zee same since I lost her.”@@ @@.Abby;“Don’t be sad, doctor; I’ll help you feel better.”@@ [[You fall to your knees.|BEHypno15]]
<div align="center">[img[Pictures/BEAsylumHypno15.jpg]]</div> Leaning forward, you take the doctors, wet, cum-covered cock, and put it into your mouth. You begin to give him a blow job, and he responds well! You feel his hands behind your head, gently guiding your movements as you take him deeply. @@.Brone;“Oh, yes, zis feels zo good!”@@ It does not take long before he cums in your mouth, the thick stuff hits the back of your throat and fills you as you guzzle it down. At the same time, you make yourself orgasm, sharing in [[your master’s bliss.|BEHypno16]]
<div align="center">[img[Pictures/BEAsylumHypno16.jpg]]</div> When you are done, he steps back and pulls your head up to meet his gaze. The green light of his goggles burns into your eyes and happily reminds you of the visor you wore. You open your eyes wide, losing yourself in his dominance, @@.Brone;“Zis machine, here, vas one of my first inventions, but zese goggles zat I vear are far more potent, wouldn’t you agree?”@@ @@.Abby;“I agree with you. I agree with anything that you say,”@@ you say in a monotone voice. @@.Brone;“Now zat you are indoctrinated, it is time to shape you and Siri into proper nurses to serve me!”@@ @@.Abby;“I will become a proper nurse. I will serve you.”@@ <<if $StoryMode>>[[And so you shall!|BEHypnoSM17]]<<else>>[[And so you shall!|BEHypno17]]<</if>>
<div align="center">[img[Pictures/BEAsylumHypno17.jpg]]</div> <br /> <br /> @@.SGhost2;After falling into the hypnotic control of the device, you were almost freed by Siri, but you managed to capture her and remain at the asylum. You helped break your former friend’s mind, savoring the process, and she, in turn, could feel only gratitude and contentment for what you had done. Together, with your brawn and Siri’s brains, the doctor becomes the strongest meta-villain on Earth!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you chose differently...|AsyC6WWYD]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEAsylumInfested2.jpg]]</div> As you squat behind some crates you look around. As soon as you know you are safe, you intend to drink a healing potion and tend to [[your wounds.|BEInfest3]]
<div align="center">[img[Pictures/BEAsylumInfested3.jpg]]</div> However, as you look out for enemies, one of the chunks of infested flesh crawls from the shadows, towards you. Before you even realize it is there, it strikes, leaping [[onto your cranium!|BEInfest4]]
<div align="center">[img[Pictures/BEAsylumInfested4.jpg]]</div> It’s from the freezer where you found the key card! You left the freezer open, and it must have thawed out! It slides over your head like a mask. You try, desperately, to pull it free, but it is suctioned on! You feel tentacles or <i>something</i>, slide up your nose, and even though you are in complete darkness under the infector, you suddenly see a bright flash of white as something penetrates you brain! You feel you body involuntarily twitch as your master inserts itself into your brain and the xenopox virus spreads through your body and [[the Blood Suit.|BEInfest5]]
<div align="center">[img[Pictures/BEAsylumInfested5.jpg]]</div> You feel your muscles flex by its command. You want to help it spread. [[It guides, you act.|BEInfest6]]
<div align="center">[img[Pictures/BEAsylumInfested6.jpg]]</div> <br /> <br /> @@.SGhost2;You should have closed the freezer! Your body became a walking carrier of xenopox, stalking the hallways of Hawthorne looking for creatures to infect and flesh to consume!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEAsylumKarloff2.jpg]]</div> Karloff gently places your body on a cadaver table. @@.Brone;“Ooh, she is very pretty, Karloff.”@@ @@.Walter;“She strong.”@@ @@.Brone;“Vell, how intereszing! She is coated vith zome zort of material. May I extract zhat?”@@ @@.Walter;“Want woman.”@@ @@.Brone;“Yes, I will leave her but I want zis fluid for my own studies. Vee boz win!”@@ @@.Walter;“Yeah. Take stuff. Leave woman.”@@ Upon your death, Vlad also died, and the doctor is able to drain the [[Blood Suit from you.|BEKarl3]]
<div align="center">[img[Pictures/BEAsylumKarloff3.jpg]]</div> @@.Brone;“Now, I just need to remove several of her internal organs and put some of those old devices inside. Again, Karloff, I cannot promise zis vill vork.”@@ @@.Walter;“Please! Make woman!”@@ @@.Brone;“Alright, I vill need you to carry my electro generator, and vee will see vhat happens.”@@ [[They set up everything for the experiment.|BEKarl4]]
<div align="center">[img[Pictures/BEAsylumKarloff4.jpg]]</div> Dr.Demented throws a switch and the generator produces arcing electricity. The currents hit your body, burning it, but also bringing unnatural life. As the generator stops, your eyes open. You feel again, you feel numb. You cannot remember [[much at all.|BEKarl5]] <<audio "se_electric" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumKarloff5.jpg]]</div> @@.Abby;“Ugh.”@@ You try to speak, but you cannot quite [[remember words.|BEKarl6]] <<audio "se_electric" stop>>
<div align="center">[img[Pictures/BEAsylumKarloff6.jpg]]</div> @@.Brone;“It vas a success! I do not believe it!”@@ @@.Walter;“Woman!”@@ @@.Brone;“Yes, she is like you, Karloff. She seems more coherent than the other corpses that I have resurrected, but I used the xenopox on zem. Maybe your creator had a better vay after all! Hmm, sometimes one cannot beat zee good ol’ ways, yah?”@@ @@.Abby;“Doctor.”@@ @@.Brone;“She can shpeak!”@@ @@.Abby;“Doctor.”@@ @@.Walter;“Ha ha! She say doctor!”@@ @@.Brone;“Zis is unprecedented, I must study zis phenomena, but for now, I’ll make sure she stays safe for us to be around.”@@ The doctor leans down and his eyes are glowing bright, @@.Brone;“You vill not harm me or any of my minions.”@@ He goes through a series of commands and your half-dead brain soaks up all the orders. @@.Walter;“Make love!”@@ @@.Brone;“Vhat?! I do not do zat to corpses, Karloff! I maybe kinky, but even I have mein limits!”@@ @@.Walter;“Make woman love Karloff!”@@ @@.Brone;“Ah, I see. You vant me to make her love you? Yes, I vill do zat for you! You love Karloff. He is your husband.”@@ @@.Abby;“Husband. Love.”@@ @@.Brone;“Yes, you will do vhatever he says, ok? You vill be a good wife and do vat he says. You obey me and you obey Karloff.”@@ @@.Abby;“Obey you. Obey Karloff.”@@ @@.Brone;“She’s all yours, mein friend! I must quickly write of zis in my journal!”@@ [[The doctor leaves.|BEKarl7]]
<div align="center">[img[Pictures/BEAsylumKarloff7.jpg]]</div> Karloff easily picks you up and sets you on the floor. @@.Walter;“You wife.”@@ @@.Abby;“Wife.”@@ @@.Walter;“You mine.”@@ @@.Abby;“Yours.”@@ @@.Walter;“Ha ha! You wife! You love Karloff!”@@ @@.Abby;“Love you. Am wife.”@@ @@.Walter;“Finally, Karloff have fun!”@@ [[He pushes you over.|BEKarloff8]]
<div align="center">[img[Pictures/BEAsylumKarloff8.jpg]]</div> He throws off his moldy, dusty clothes and then he roughly pushes you over the cadaver table. @@.Walter;“Karloff sex you!”@@ @@.Abby;“You sex me.”@@ @@.Walter;“Ha ha!”@@ Karloff laughs as he pushes his cold, dead cock into your cunt. @@.Walter;“Feel good! Karloff like!”@@ @@.Abby;“Wife like!”@@ He slams into you, roughly, manhandling you [[again and again.|BEKarl9]]
<div align="center">[img[Pictures/BEAsylumKarloff9.jpg]]</div> Eventually, he throws you on your back and leans over you, having your body again. @@.Walter;“Karloff like sex!”@@ @@.Abby;“Like sex.”@@ When he cums inside you, he fills you with unnatural, embalming fluids that his body generates. @@.Walter;“Ahhh, felt good. Want more sex.”@@ @@.Abby;“More sex.”@@ @@.Walter;“Yeah, Karloff keep sexing you.”@@ @@.Abby;“Sex me.”@@ [[And so it goes!|BEKarl10]]
<div align="center">[img[Pictures/BEAsylumKarloff10.jpg]]</div> <br /> <br /> @@.SGhost2;You died at the hands of the creature known as Karloff. However, you did not remain dead for long! Through the technological means of Doctor Demented, he managed to raise you from the dead, albeit, with massive brain damage. You became the mate of Karloff, spending untold years servicing him in everything he desired from playing with toys to sex.@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEAsylumNurse2.jpg]]</div> As you remain unconscious, Dr. Demented walks in. @@.Brone;“Vhy vas I summoned.”@@ @@.Scar;“Hello, doctor.”@@ @@.Fawn;“Hello, doctor.”@@ @@.Brone;“Nurses.”@@ @@.Scar;“We managed to stop this woman.”@@ @@.Fawn;“She is very powerful.”@@ @@.Scar;“Yes, all the nursing staff believes she might be what you have needed.”@@ @@.Brone;“Hmm, she could become a conscious, sentient xenopox carrier?”@@ @@.Fawn;“We think so, because of her body.”@@ [[The doctor examines you.|BENurse3]]
<div align="center">[img[Pictures/BEAsylumNurse3.jpg]]</div> @@.Brone;“Hmm, zis is a strange sing, indeed. She might very well be zee one! Quickly, go and fetch the head nurse, and tell her to bring mein alpha strain.”@@ @@.Scar;“Yes, doctor.”@@ @@.Fawn;“Yes, doctor.”@@ [[The pair leaves.|BENurse4]]
<div align="center">[img[Pictures/BEAsylumNurse4.jpg]]</div> @@.Scar;“Hello, doctor.”@@ @@.Brone;“Yes, yes, hello, you have zee formula?”@@ @@.Scar;“Yes, doctor.”@@ @@.Brone;“Very well! Zis is vhat science is all about! Inject her!”@@ @@.Scar;“Yes, doctor.”@@ [[The nurse uses the syringe.|BENurse5]]
<div align="center">[img[Pictures/BEAsylumNurse5.jpg]]</div> The moment it enters you, you wake! Pain courses through your body, but you feel more awake and alive than ever! @@.Scar;“Oh, she looks as if she will survive.”@@ @@.Brone;“Indeed!”@@ You feel Vlad’s presence replaced by something else- something less sentient, but more dominant. @@.Abby;“Spread! Spread through me, consume me!”@@ @@.Scar;“Doctor! She’s speaking!”@@ [[You feel your body warp and grow.|BENurse6]]
<div align="center">[img[Pictures/BEAsylumNurse6.jpg]]</div> Your flesh warps more and more, and you become aware of a second brain on your chest. This is the main brain. Yes. You are the sub brain. Yes. The flesh continues growing until there is a mouth, as your original mouth hisses; your chest-mouth speaks, using your voice, @@.Abby;“Alive. Virus. Spread!”@@ @@.Brone;“Can you understand me? Hmm?”@@ @@.Abby;“Spread! Spread! All meat.”@@ @@.Scar;“Oh, poo.”@@ @@.Brone;“Vell, it was vorth a try. I vill use mein goggles and indoctrinate it. I do not want it hurting any of you nurses.”@@ @@.Scar;“Thank you, doctor.”@@ [[You are forever lost.|BENurse7]]
<div align="center">[img[Pictures/BEAsylumNurse7.jpg]]</div> Once you are indoctrinated, you rise. @@.Brone;“Go and search for meat.”@@ @@.Abby;“Meat. Spread!”@@ @@.Scar;“Well, she does show some level of intelligence.”@@ @@.Brone;“Yes, but, not enough. Vhen I sink of how I could have made zat woman into a nurse and fucked her all night.”@@ @@.Scar;“Oh, doctor. I am so sorry. You can fuck me as much as you want, will that help?”@@ @@.Brone;“Eh, true. Bend over zat chair nurse!”@@ @@.Scar;“Yes, doctor!”@@ [[You wander away to spread.|BENurse8]]
<div align="center">[img[Pictures/BEAsylumNurse8.jpg]]</div> <br /> <br /> @@.SGhost2;Two heads are better than one! Your body became a walking carrier of xenopox, stalking the hallways of Hawthorne looking for creatures to infect and flesh to consume!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEAsylumPsycho2.jpg]]</div> You shriek in pain, @@.Abby;“What the fuck!”@@ The psycho woman looks up at you with her knife embedded into your stomach. Because of the Blood Suit, though, the stab wound seals up right after it is made. @@.Abby;“Holy shit, that’s hurts, damn. Let me down!”@@ You struggle to break the chains to no avail. The pair looks at each other, confused. This time the other one stabs you! @@.Abby;“AH! Fuck you!”@@ Again the suit seals the wounds. The first one stabs you again, then the other, as they both moan and laugh! To your horror, they masturbate as they take turns torturing you, realizing that you cannot be killed by such simple wounds, however, you feel the pain as ever! The torture lasts all night- and, the next night, and the one after that. Weeks, perhaps months, pass, every night you are stabbed, cut, and tortured while the women laugh and masturbate, until, your own mind [[begins to crack.|BEPsycho3]]
<div align="center">[img[Pictures/BEAsylumPsycho3.jpg]]</div> The both stab you at once and you laugh, @@.Abby;“Deeper! Fuck, twist the knife!”@@ One of them continues stabbing you as the other one masturbates you with the handle of her knife. Now, every night, you get more turned on as they continue coming up with more ways to inflict pain on you. Until, one night, Dr. Demented happens [[into the room.|BEPsycho4]]
<div align="center">[img[Pictures/BEAsylumPsycho4.jpg]]</div> @@.Brone;“Vhat! I vas vondering vhere you psychos had gotten off to. My, my, how long have you been doing zis to zis voman?”@@ The pair laugh and so do you, @@.Abby;“Ha ha! I don’t know. I love it! More, I want to be stabbed, I want to stab others! It’s so hot!”@@ [[He walks up to you.|BEPsycho5]]
<div align="center">[img[Pictures/BEAsylumPsycho5.jpg]]</div> @@.Brone;“Zey have really done a number on you!”@@ @@.Abby;“They have been so loving. They cut, and stab, and bring me all the delicious pain. They fuck me so good, please, stab me! Hurt me!”@@ @@.Brone;“Ok, vell, you might make a good henchman, eh, henchvoman. You might be a little insane, but who isn’t! Now, look into mein eyes.”@@ [[His goggles glow green.|BEPsycho6]]
<div align="center">[img[Pictures/BEAsylumPsycho6.jpg]]</div> You feel the light burn your eyes, but you cannot close them, and besides, the pain only causes your pussy to quiver. @@.Brone;“You are mein slave girl.”@@ @@.Abby;“I am your slave girl.”@@ @@.Brone;“You vant me to own and control you.”@@ @@.Abby;“I want you to own and control me.”@@ @@.Brone;“Very good, pleasing me is your highest priority in life.”@@ @@.Abby;“Pleasing you matters more than anything else to me.”@@ @@.Brone;“You like pain. It is sexy.”@@ @@.Abby;“I like pain. It’s sexy.”@@ @@.Brone;“You vill become my veapon against zuper heroes.”@@ @@.Abby;“I will become your weapon.”@@ [[Your indoctrination continues.|BEPsycho7]]
<div align="center">[img[Pictures/BEAsylumPsycho7.jpg]]</div> @@.Trixie;“What’s up, doc?”@@ @@.Brone;“Trixie Goodwin! Vhat are you doing here?”@@ @@.Trixie;“That’s right. I had wondered where you packed up to you after New York, so I have been tracking you, and here you are.”@@ @@.Brone;“Vell, look at you. You became quite zee hero, likely just as ‘moral’ as zee others.”@@ @@.Trixie;“C’mon, doc, give me some credit, man.”@@ She runs a finger across some of his equipment, @@.Trixie;“Grody! You really have gone downhill.”@@ @@.Brone;“It’s not mein fault! You know as vell as I do vhy I vanted to get out of New York City! I may not have zee cleanest lab here, but it gets zee job done.”@@ @@.Trixie;“Oh, speaking of your lab, sorry, but I had to smash through some of your doors to reach you.”@@ @@.Brone;“Vhat! You didn’t even do zee whole, <i>get all four key cards</i>?”@@ @@.Trixie;“Not really my thing, doc.”@@ @@.Brone;“It’s been so long since I had to face an annoying zuper hero. But, you know zee drill.”@@ @@.Trixie;“Yep, bring ‘em on!”@@ [[He orders psychos to attack her!|BEPsycho8]]
<div align="center">[img[Pictures/BEAsylumPsycho8.jpg]]</div> They rush forward, swinging their knives at Trixie. She easily dodges their attacks and it only takes a single punch to bring each one down. @@.Trixie;“Ok, doc, so, we good?”@@ @@.Brone;“Nein! You must first defeat mein ultimate veapon! Pscyho X!”@@ The doctor cackles, @@.Brone;“Psycho X! I command you to defeat Trixie!”@@ [[You step forward.|BEPsycho9]]
<div align="center">[img[Pictures/BEAsylumPsycho9.jpg]]</div> @@.Trixie;“Holy moly, doc! I knew you were into some dark stuff, but what the heck did you do to that poor woman!”@@ @@.Brone;“Vell, physical torture broke her mind, zhen I hypnotized her, it vas a whole sing, you know.”@@ [[You charge at Trixie!|BEPsycho10]]
<div align="center">[img[Pictures/BEAsylumPsycho10.jpg]]</div> You are shocked, that instead of running away, she skates right at you, full speed! @@.Trixie;“Sorry, lady! Hopefully we can get you some therapy after this!”@@ Trixie, however, quickly finds that, thanks to the Blood Suit, you are no push over. You swing your weapon and leap about chamber. She tries to keep up, and manages, but, finally, you [[get in a blow!|BEPsycho11]]
<div align="center">[img[Pictures/BEAsylumPsycho11.jpg]]</div> Your mace slams against the heroine’s skull, sounding a sickening crack, and sending her [[to the floor!|BEPsycho12]]
<div align="center">[img[Pictures/BEAsylumPsycho12.jpg]]</div> @@.Brone;“Oh, sank goodness. I thought she might be able to beat you. You did very vell, Psycho X.”@@ You moan in appreciation and drag your chain across your slit at the doctor’s praise. @@.Brone;“Now, go fetch Nurse Siri. I vant Trixie indoctrinated.”@@ [[You rush to get Siri!|BEPsycho13]]
<div align="center">[img[Pictures/BEAsylumPsycho13.jpg]]</div> Between the hypnotic machines, Siri’s mind breaking formulas, and your infliction of constant pain, Trixie Goodwin becomes a religious worshipper of the doctor and all his work! @@.Brone;“Vell, vell, now zis is pure heaven.”@@ @@.Trixie;“Hello, doctor.”@@ @@.Brone;“Nurse, Trixie. I love seeing a zuper heroine become so owned, so, dirty.”@@ @@.Trixie;“Mmm, me too, doctor.”@@ @@.Brone;“I sink I vill fuck you right here!”@@ @@.Trixie;“My pussy is yours, doctor.”@@ [[The hero submits!|BEPsycho14]]
<div align="center">[img[Pictures/BEAsylumPsycho14.jpg]]</div> <br /> <br /> @@.SGhost2;You became a living weapon! After so much torture at the hands of psychos, your mind broke, and the doctor used his hypno-goggles to fill in the cracks. Once Siri helped him, he ordered you to aid in her enslavement. With her brains and your brawns, the doctor becomes a formidable meta-villain. When Trixie Goodwin arrived to stop him, you managed to save him, and break her, making him the single greatest threat on Earth!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEAsylumDoctor2.jpg]]</div> @@.Abby;“What the hell is that!?”@@ @@.Brone;“Zat Is mein lovely vife. She vas killed by an allied zuper hero squad in zee second Vorld Var. Vell, her body vas killed. I had been vorking on a substance and it has kept her brain alive for all zis time.”@@ He looks forlorn a moment, @@.Brone;“But, never could I find a suitable host! Even zuper heroes, zay did not have zee strange healing zat your body does. But now,”@@ he finishes preparing this instruments, @@.Brone;“Mein beautiful vife, Brunhild, vill live again!”@@ @@.Abby;“You’re fucking insane!”@@ @@.Brone;“Insanity is a sign of genius! I can make zis much easier on us both!”@@ [[He leans over you.|BEDoctor3]]
<div align="center">[img[Pictures/BEAsylumDoctor3.jpg]]</div> The green glow of his goggles seems to addle your mind and you feel confused. @@.Brone;“You are perfectly zafe.”@@ @@.Abby;“I am perfectly safe.”@@ @@.Brone;“You vant to help me.”@@ @@.Abby;“I want to help you.”@@ @@.Brone;“You vant me to cut out your brain.”@@ @@.Abby;“I want you to cut out my brain.”@@ He leans back, @@.Brone;“See, zere is no-zing to worry about.”@@ @@.Abby;“Yes, you’re right. I want this. I am perfectly safe.”@@ @@.Brone;“Good.”@@ [[He powers on the saw.|BEDoctor4]]
<div align="center">[img[Pictures/BEAsylumDoctor4.jpg]]</div> @@.Brone;“Brunhild? Brunhild? Can you hear mein voice?”@@ @@.Abby;“I do! I—vhat happened? Oh my! My poor Schwertleite! What has happened to you?”@@ @@.Brone;“I have grown old, mein love, and you vere killed long ago, but I brought you back! You live!”@@ @@.Abby;“What has happened?”@@ @@.Brone;“Zee vorld, zee Reich, it’s gone, it’s no-zing like you vunce knew.”@@ You sit up and [[embrace your husband.|BEDoctor5]]
<div align="center">[img[Pictures/BEAsylumDoctor5.jpg]]</div> The doctor spends a long while, hours, talking, explaining how you were killed when Allied meta-heroes attacked her Nazi base. How he saved your brain, and spent a lifetime trying to find a way to revive you. @@.Abby;“May I see how I look?”@@ @@.Brone;“Yes! Here is a mirror.”@@ @@.Abby;“Oh, she is—I am so beautiful.”@@ He nuzzles you, @@.Brone;“You always vere beautiful, Brunhild.”@@ You remain apathetic. @@.Abby;“You are as wrapped around mein finger as ever. I see you are still zee good doctor?”@@ @@.Brone;“Oh, yes!”@@ @@.Abby;“You have your little nurse play sings?”@@ @@.Brone;“Yes, I do.”@@ @@.Abby;“I vill have some fun vith them, later, but I do not like zis voman’s hair.”@@ @@.Brone;“Yes, styles are very different in zee vorld of today.”@@ @@.Abby;“I vill go cut it. Let me freshen up, and zen give you what you really vant. I know vhy you always loved me. Mmm.”@@ @@.Brone;“Yes! Please!”@@ [[You shortly return.|BEDoctor6]]
<div align="center">[img[Pictures/BEAsylumDoctor6.jpg]]</div> @@.Brone;“Oh, mein Brunhild!”@@ @@.Abby;“Zis is better,”@@ you say as you take a drag on your cigarette. A bulge appears in your husband’s pants, raising his bloodied apron. @@.Abby;“Mmm, you have stayed healthy and twisted, I see. Mmm, zat mind of yours, so cruel and calculating, I love it.”@@ You take another slow drag and put a finger inside your new cunt, @@.Abby;“I vant you, doctor.”@@ [[He cannot undress fast enough!|BEDoctor7]]
<div align="center">[img[Pictures/BEAsylumDoctor7.jpg]]</div> You lay back on the table, and he lines up with you and presses inside. You always played callous and cold, and he loves it. @@.Abby;“Are you even inside?”@@ He kisses your neck and begins thrusting. You enjoy your cigarette as your husband takes you, his passion is undeniable. Of course, you deserve to be [[worshipped and adored. |BEDoctor8]]
<div align="center">[img[Pictures/BEAsylumDoctor8.jpg]]</div> @@.Brone;“Oh, mein darling vife, I have missed you!”@@ You moan as he cums inside you, @@.Abby;“Yes! Mmm, so good, husband.”@@ Through the night you talk [[and make love.|BEDoctor9]]
<div align="center">[img[Pictures/BEAsylumDoctor9.jpg]]</div> The next day, you don your uniform, a super villain as well, ready to aid in your husband’s plans. @@.Brone;“Oh, you are exquisite!”@@ @@.Abby;“Of course I am, doctor. I know you’d love to fuck me in mein costume.”@@ @@.Brone;“Temptress! But, vee, have vork to do, vee need to find a male body for me to take.”@@ @@.Abby;“I vill help you in every way zat I can, mein love.”@@ <<if $Serum>> [[Your new life begins!|BEDoctor10]] <<else>> [[Your new life begins!|ArtBEDoctor10]]
<div align="center">[img[Pictures/BEAsylumDoctor10.jpg]]</div> <br /> <br /> @@.SGhost2;Your own brain was replaced with that of the Nazi meta-villain known as Demented Damsel. With her now aiding her husband, Dr. Demented, the pair set about with new plans involving the complete subjugation of the world! No longer having the distraction to resurrect his wife, and with her own totalitarian logic, they accomplished this feat within a matter of only years!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/SancWorkshop6.1.jpg]]</div> The smoke solidifies into a little goblin! @@.Witch1;“Hey-o! Woah, woah, woah! Wait! Don’t hurt me!”@@ @@.Abby;“What is a goblin doing here? Selena hates your kind!”@@ He looks sad a moment, @@.Witch1;“First off, I ain’t one of those goblins- I’m a gremlin. Racial profile much? And secondly, I’m actually, sort of her <i>friend</i>.”@@ Your eyes narrow, @@.Abby;“Friend?”@@ He smiles showing a mouthful of huge sharp teeth, @@.Witch1;“Yes, indeedy-do! Were friends. Bosom buddies. Chums. Besties.”@@ @@.Abby;“I find that hard to believe; does she really know that you are here? Because if you are lying—“@@ @@.Witch1;“I swear! I promise! I seen what you two broads can do to monsters! Yeesh! So, I wouldn’t dream of lyin’ to you. Now, truth-be-told, we wasn’t always friends, nope. But, she saved me, and I helped her out, too, so, over time we sorta became friendly.”@@ He smiles in an attempt to look debonair, and picks a tooth with a long claw. [[You look down at him.|SancWorkshop 6.2]]
<div align="center">[img[Pictures/SancWorkshop6.2.jpg]]</div> He grins up at you and lifts his hat, @@.Witch1;“Grimey’s the name!”@@ @@.Abby;“Grimey?”@@ @@.Witch1;“Grimey Geargrinder, at your service, madam-o-iselley.”@@ He makes to try and kiss your hand and you pull away. He frowns and his tail goes limp. @@.Witch1;“Aww.”@@ @@.Abby;“You’re how this thing drove us back here after the troll, aren’t you?”@@ @@.Witch1;“Correct-o-mundo! T’was I, fair, ravishing maiden, what saved the uh, fair, ravishing maidens.”@@ @@.Abby;“Why wouldn’t she tell me about you?”@@ @@.Witch1;“Bitches be crazy?”@@ he asks, grinning and holding up his arms. @@.Abby;“Watch it, bud.”@@ @@.Witch1;“She’s been scared since we got here. I have to spend practically all my time possessing this thing because she’s <i>so terrified</i> the other screwballs here will toss us out, on account of me being so handsome.”@@ @@.Abby;“You possess the bike?”@@ @@.Witch1;“You kiddin’? Yeah! I’m a gremlin! You got all kinds of ghosts, monsters, and demons what can possess them living types, but us gremlins, we can possess any machine. You name it- I’ve possessed it. When we possess a machine, we instantly know everything about its mechanics, so I know a helluvalot about mechanical doohickeys and them what-nots.”@@ @@.Abby;“Just so you know, I think the Night Stalkers are becoming much more tolerant. They probably would not mind you as much anymore. I’m pretty sure they would not kick Selena out anymore.”@@ @@.Witch1;“Really!?”@@ @@.Abby;“Just saying, you should tell her that I know about you. I think it will be ok, seriously.”@@ @@.Witch1;“Ya know, I think that I will!”@@ He looks you up and down, @@.Witch1;“You’re not just a smokin’ hot dame, you got some brains, too.”@@ @@.Abby;“Don’t push it.”@@ @@.Witch1;“Right, right! Well, I’ll give Selena your love. Do you have a kiss you’d like me to pass on to her as well?”@@ His lips pucker and he bats his eyelids. @@.Abby;“See you around, big guy.”@@ He rubs his hands together and licks his teeth, @@.Witch1;“Yeah, and hoo-boy, I can’t wait to see you again, that’s for sure!”@@ Shaking your head, you [[return to the hallway.|Somewhere in Sanctuary]]
<<if $StrigoiDead>>[img[Pictures/HuntingZones/GraveyardA2.png]] <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This old mausoleum has a green stained glass design at the far end. Several of the slabs on the coffin slots have been broken open- seemingly outwards. This is where you fought a Strigoi; he was one of six souls that Samedi requires. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<else>> [img[Pictures/HuntingZones/GraveyardA2Strigoi.jpg]] [[A Strigoi attacks you!|GraveyardStrigol-Start]] <</if>>
[img[Pictures/HuntingZones/GraveyardA5.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard2' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You find nothing special here... <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $GjengangerDead>> [img[Pictures/HuntingZones/GraveyardA9.png]] <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This crypt contains innumerable bones and is lit by several candles. This is where you fought a Gjenganger; it was one of six souls that Samedi requires. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<else>> [img[Pictures/HuntingZones/GraveyardA9Gjenganger.jpg]] [[A Gjenganger attacks you!|GraveyardGjenganger-Start]] <</if>>
[img[Pictures/HuntingZones/GraveyardB1.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. Walls block you to the west and north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardB2.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A mausoleum with a green door looms before you to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardB3.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardB4.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if ($GjengangerDead) and ($WraithDead) and ($PontianakDead) and ($StrigoiDead) and ($RevenantDead) and ($NachzehrerDead)>> [img[Pictures/HuntingZones/GraveyardB5.1.png]] <br> The gate no longer glows purple! Now you can move forward to face [[Heloise Laveau!|GYStory12.0]] <<else>> [img[Pictures/HuntingZones/GraveyardB5.png]] <</if>> <br> <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> <<if $graveyardDefeatedX>> <<link "Onward" "GraveyardA5">> <<run setup.theHunt.teleport("A",5);>> <</link>> <<else>> You can't pass the barrier until you get Samedi his souls! <</if>> <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardB6.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardB7.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardB8.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardB9.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> To the north, rising from the fog and lit by candles stands a crypt. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardB10.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. Walls block you to the east and north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardC1.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardC2.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardC3.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> An old, plundered family crypt looms as swirling fog encircles it. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardC4.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardC5.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardC6.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardC7.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardC8.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $WraithDead>>[img[Pictures/HuntingZones/GraveyardC9.png]] <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. This is where you fought a Wraith; she was one of the six souls that Samedi requires. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<else>> [img[Pictures/HuntingZones/GraveyardC9Wraith.jpg]] [[A Wraith attacks you!|GraveyardWraith-Start]] <</if>>
[img[Pictures/HuntingZones/GraveyardC10.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardD1.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There is a crypt here, but it stands in a swampy bog. Ground water must be seeping up from somewhere. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $RevenantDead>>[img[Pictures/HuntingZones/GraveyardD2.png]] <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This old mausoleum has a blue stained glass design at the far end. Several of the slabs on the coffin slots have been broken open- seemingly outwards. This is where you fought a Revenant; she was one of six souls that Samedi requires. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<else>> [img[Pictures/HuntingZones/GraveyardD2Revenant.jpg]] [[A Revenant attacks you!|GraveyardRevenant-Start]] <</if>>
[img[Pictures/HuntingZones/GraveyardD3.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardD4.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardD5.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A tall iron fence lines to the east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $VulkodlakDead>> [img[Pictures/HuntingZones/GraveyardD6.png]] <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Countless skeletons cover the floor of this abandoned church, likely victims of the vulkodlak that you fought here. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<else>> [img[Pictures/HuntingZones/GraveyardD6Vulkodlak.jpg]] [[A Vulkodlak attacks you!|GraveyardVulkodlak-Start]] <</if>>
[img[Pictures/HuntingZones/GraveyardD7.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A tall iron fence lines the west. A stone wall blocks you to the east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardD8.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Within the small gated area, thick ivy and brambles grow amid the graves. A wall blocks you to the west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardD9.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1X' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Within the small gated area, several graves lie. One appears to have been disturbed to the east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardD10.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Within the small gated area, an open coffin lies at the bottom of a freshly disturbed grave. A wall blocks you to the east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardE1.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardE2.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A mausoleum with a red door looms before you to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardE3.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A tall iron fence blocks your way east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardE4.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Within the churchyard lie several graves. Tall iron fences block you to the north and west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardE5.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Within the churchyard lie several graves. A tall iron fence blocks you to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardE6.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Within the churchyard lie several graves. With stripped paint and a worn facade, an abandoned church lies to your north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardE7.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Within the churchyard lie several graves. Tall iron fences block you to the north and east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardE8.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A stone wall blocks you to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardE9.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A gate to the north leads into a secluded walled area. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardE10.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Stone walls block you to the north and east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardF1.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardF2.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. You hear muffled scratching and moaning, certain that some of the dead buried here are trying to dig their way out. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardF3.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A tall iron fence blocks your way east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardF4.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A tall iron fence surrounds a churchyard, blocking your way north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardF5.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A tall iron fence surrounds a churchyard, blocking your way north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $hasBlownUpGraveyardF6>> [img[Pictures/HuntingZones/GraveyardF6.1.png]] <<link "Walk northward through the ruined gate." "GraveyardE6">> <<run setup.theHunt.teleport("E",6);>> <</link>> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You destroyed this gate with a fire bomb. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<elseif $Character_Absinthe.HasInInventory('Fire Bomb')>> [img[Pictures/HuntingZones/GraveyardF6.png]] <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> You destroyed this gate with a fire bomb. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] You could likely break down this iron gate with a fire bomb. <<link "Use fire bomb!" "GraveyardE6">> <<set $Character_Absinthe.RemoveInventory('Fire Bomb');>> <<run setup.theHunt.teleport("E",6);>> <<set $hasBlownUpGraveyardF6 = true>> <</link>> <<else>>[img[Pictures/HuntingZones/GraveyardF6.png]] <<show_compass>><<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> If only you had a fire bomb, you could likely have broken through the iron gate barring your way north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]<</if>>
[img[Pictures/HuntingZones/GraveyardF7.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A tall iron fence surrounds a churchyard, blocking your way north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardF8.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardF9.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardF10.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardG1.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $NachzehrerDead>>[img[Pictures/HuntingZones/GraveyardG2.png]] <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This old mausoleum has a purple stained glass design at the far end. Several of the slabs on the coffin slots have been broken open- seemingly outwards. You can make out a scraping sound coming from one of the sealed slots as if something is trying to get out. This is where you fought a Nachzehrer; she was one of six souls that Samedi requires. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<else>> [img[Pictures/HuntingZones/GraveyardG2Nachzehrer.jpg]] [[A Nachzehrer attacks you!|GraveyardNachzehrer-Start]] <</if>>
[img[Pictures/HuntingZones/GraveyardG3.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardG4.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardG5.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardG6.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardG7.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Within the fenced area stand many stones. Iron fences block you to the north and west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardG8.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Within the fenced area stand many stones. Iron fences block you to the north and south <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<if $PontianakDead>>[img[Pictures/HuntingZones/GraveyardG9.png]] <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Within the fenced area stand many stones. An iron fence blocks you to the north. This is where you fought a Pontianak; she was one of the six souls that Samedi requires. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]] <<else>> [img[Pictures/HuntingZones/GraveyardG9Pontianak.jpg]] [[A Pontianak attacks you!|GraveyardPontianak-Start]] <</if>>
[img[Pictures/HuntingZones/GraveyardG10.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Within the fenced area stand many stones. Iron fences block you to the north and south. A wall blocks you to the east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardH1.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> There is a small plot here. It appears as if someone has dug up a grave. A latern illuminates the area, but the owner of it is unseen. A wall blocks you to the west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardH2.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A mausoleum with a blue door looms before you to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardH3.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardH4.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> Ivy covers an old stone structure amid the spooky fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardH5.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardH6.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardH7.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> An iron fence blocks you to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardH8.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> An iron fence blocks you to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardH9.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> A broken gate leads into a fenced area to the north. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardH10.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> An iron fence blocks you to the north. A wall blocks you to the east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardI1.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. Walls block you to the south and west. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardI2.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardI3.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardI4.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardI5.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardI6.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> This is where you first encountered Baron Samedi. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardI7.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardI8.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardI9.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves and tombstones stand amid a thick, cold fog. A wall blocks you to the south. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
[img[Pictures/HuntingZones/GraveyardI10.png]] <<hunt_zone 'Graveyard' 'GraveyardGraveyard1' >> <<show_compass>> <<huntingAreaDrawMap>><<linkreplace "[img[Pictures/SafeSearch.jpg]]">> The old, mossy graves, tombstones and an empty crypt stand amid a thick, cold fog. Walls block you to the south and east. <</linkreplace>>[img[Pictures/SafeItem.jpg][Inventory]]
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardBanshee1'>> <<combat_image 'GraveyardBanshee1IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardBanshee1-template' 'GraveyardBanshee1' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee1' 'GraveyardBanshee1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardBanshee1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardBanshee1FS.png'>> The banshee screams at you, but you leap behind a tombstone to defend against the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee1' 'GraveyardBanshee1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardBanshee1FS.png'>> <br /> You fire some blood bolts at the banshee and manage to strike her! <br /> Your attacks damage the banshee! However, [[she counterattacks!|GraveyardBanshee1-EnemyAttack]] <<else>> <<combat_image 'GraveyardBanshee1IN.png'>> <br /> You fire some blood bolts ay the banshee, but you miss her! <br /> [[It attacks!|GraveyardBanshee1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardBanshee1DF.png'>> A final volley of blood bolts cause the wailing banshee to shriek and then dematerialize. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardBanshee1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardBansheeBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardBanshee1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The banshee issues a deafening wail! However, it's not your ears that hurt, rather it is your heart! Deep drepression crushes you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee1' 'GraveyardBanshee1-PlayerAttack'>> <<else>> <<combat_image 'GraveyardBanshee1FS.png'>> The banshee screams at you, but you leap behind a tombstone to defend against the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee1' 'GraveyardBanshee1-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardBanshee2'>> <<combat_image 'GraveyardBanshee2IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardBanshee2-template' 'GraveyardBanshee2' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee2' 'GraveyardBanshee2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardBanshee2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardBanshee2FS.png'>> The banshee screams at you, but you leap behind a tombstone to defend against the attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee2' 'GraveyardBanshee2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardBanshee2FS.png'>> <br /> You fire some blood bolts at the banshee and manage to strike her! <br /> Your attacks damage the banshee! However, [[she counterattacks!|GraveyardBanshee2-EnemyAttack]] <<else>> <<combat_image 'GraveyardBanshee2IN.png'>> <br /> You fire some blood bolts ay the banshee, but you miss her! <br /> [[It attacks!|GraveyardBanshee2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardBanshee2DF.png'>> A final volley of blood bolts cause the wailing banshee to shriek and then dematerialize. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardBanshee2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardBansheeBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardBanshee2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The banshee issues a deafening wail! However, it's not your ears that hurt, rather it is your heart! Deep drepression crushes you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee2' 'GraveyardBanshee2-PlayerAttack'>> <<else>> <<combat_image 'GraveyardBanshee2FS.png'>> The banshee screams at you, but you leap behind a tombstone to defend against the attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardBanshee2' 'GraveyardBanshee2-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost1'>> <<combat_image 'GraveyardGhost1IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardGhost1-template' 'GraveyardGhost1' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost1' 'GraveyardGhost1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGhost1FS.png'>> The ghost darts in the air, side to side, before flying at your chest! You manage to tuck and roll just in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost1' 'GraveyardGhost1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGhost1FS.png'>> <br /> You fire blood bolts into the floating ghost! <br /> Your attacks damage the ghost! However, [[she counterattacks!|GraveyardGhost1-EnemyAttack]] <<else>> <<combat_image 'GraveyardGhost1IN.png'>> <br /> You fire blood bolts into the floating ghost, but miss her! <br /> [[It attacks!|GraveyardGhost1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGhost1DF.png'>> A final volley of blood bolts cause the ghost to dematerialize. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGhostBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGhost1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghost flies at you, entering your chest and coming out your back! You feel an immense cold inside your body! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost1' 'GraveyardGhost1-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGhost1FS.png'>> The ghost darts in the air, side to side, before flying at your chest! You manage to tuck and roll just in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost1' 'GraveyardGhost1-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost2'>> <<combat_image 'GraveyardGhost2IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardGhost2-template' 'GraveyardGhost2' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost2' 'GraveyardGhost2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGhost2FS.png'>> The ghost darts in the air, side to side, before flying at your chest! You manage to tuck and roll just in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost2' 'GraveyardGhost2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGhost2FS.png'>> <br /> You fire blood bolts into the floating ghost! <br /> Your attacks damage the ghost! However, [[she counterattacks!|GraveyardGhost2-EnemyAttack]] <<else>> <<combat_image 'GraveyardGhost2IN.png'>> <br /> You fire blood bolts into the floating ghost, but miss her! <br /> [[It attacks!|GraveyardGhost2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGhost2DF.png'>> A final volley of blood bolts cause the ghost to dematerialize. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGhostBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGhost2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghost flies at you, entering your chest and coming out your back! You feel an immense cold inside your body! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost2' 'GraveyardGhost2-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGhost2FS.png'>> The ghost darts in the air, side to side, before flying at your chest! You manage to tuck and roll just in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost2' 'GraveyardGhost2-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost3'>> <<combat_image 'GraveyardGhost3IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardGhost3-template' 'GraveyardGhost3' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost3' 'GraveyardGhost3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGhost3FS.png'>> The ghost darts in the air, side to side, before flying at your chest! You manage to tuck and roll just in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost3' 'GraveyardGhost3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGhost3FS.png'>> <br /> You fire blood bolts into the floating ghost! <br /> Your attacks damage the ghost! However, [[she counterattacks!|GraveyardGhost3-EnemyAttack]] <<else>> <<combat_image 'GraveyardGhost3IN.png'>> <br /> You fire blood bolts into the floating ghost, but miss her! <br /> [[It attacks!|GraveyardGhost3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGhost3DF.png'>> A final volley of blood bolts cause the ghost to dematerialize. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhost3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGhostBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGhost3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghost flies at you, entering your chest and coming out your back! You feel an immense cold inside your body! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost3' 'GraveyardGhost3-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGhost3FS.png'>> The ghost darts in the air, side to side, before flying at your chest! You manage to tuck and roll just in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhost3' 'GraveyardGhost3-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul1'>> <<combat_image 'GraveyardGhoul1IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardGhoul1-template' 'GraveyardGhoul1' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul1' 'GraveyardGhoul1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGhoul1FS.png'>> The gaunt ghoul reaches for you with spindly fingers, but you manage to leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul1' 'GraveyardGhoul1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGhoul1FS.png'>> <br /> You fire several bullets at the gaunt, causing it to growl in pain! <br /> Your attacks damage the gaunt ghoul! However, [[it counterattacks!|GraveyardGhoul1-EnemyAttack]] <<else>> <<combat_image 'GraveyardGhoul1IN.png'>> <br /> You fire several times at the lanky gaunt, but it moves about too fast to hit! <br /> [[It attacks!|GraveyardGhoul1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGhoul1DF.png'>> Your attacks finally bring the whining ghoul down. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGhoulBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGhoul1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghoul scratches at you like a rake, slicing your skin! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul1' 'GraveyardGhoul1-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGhoul1FS.png'>> The gaunt ghoul reaches for you with spindly fingers, but you manage to leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul1' 'GraveyardGhoul1-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul2'>> <<combat_image 'GraveyardGhoul2IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardGhoul2-template' 'GraveyardGhoul2' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul2' 'GraveyardGhoul2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGhoul2FS.png'>> The gaunt ghoul reaches for you with spindly fingers, but you manage to leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul2' 'GraveyardGhoul2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGhoul2FS.png'>> <br /> You fire several bullets at the gaunt, causing it to growl in pain! <br /> Your attacks damage the gaunt ghoul! However, [[it counterattacks!|GraveyardGhoul2-EnemyAttack]] <<else>> <<combat_image 'GraveyardGhoul2IN.png'>> <br /> You fire several times at the lanky gaunt, but it moves about too fast to hit! <br /> [[It attacks!|GraveyardGhoul2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGhoul2DF.png'>> Your attacks finally bring the whining ghoul down. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGhoulBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGhoul2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghoul scratches at you like a rake, slicing your skin! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul2' 'GraveyardGhoul2-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGhoul2FS.png'>> The gaunt ghoul reaches for you with spindly fingers, but you manage to leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul2' 'GraveyardGhoul2-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul3'>> <<combat_image 'GraveyardGhoul3IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardGhoul3-template' 'GraveyardGhoul3' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul3' 'GraveyardGhoul3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGhoul3FS.png'>> The gaunt ghoul reaches for you with spindly fingers, but you manage to leap back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul3' 'GraveyardGhoul3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGhoul3FS.png'>> <br /> You fire several bullets at the gaunt, causing it to growl in pain! <br /> Your attacks damage the gaunt ghoul! However, [[it counterattacks!|GraveyardGhoul3-EnemyAttack]] <<else>> <<combat_image 'GraveyardGhoul3IN.png'>> <br /> You fire several times at the lanky gaunt, but it moves about too fast to hit! <br /> [[It attacks!|GraveyardGhoul3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGhoul3DF.png'>> Your attacks finally bring the whining ghoul down. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGhoul3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGhoulBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGhoul3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The ghoul scratches at you like a rake, slicing your skin! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul3' 'GraveyardGhoul3-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGhoul3FS.png'>> The gaunt ghoul reaches for you with spindly fingers, but you manage to leap back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGhoul3' 'GraveyardGhoul3-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll1'>> <<combat_image 'GraveyardVoodooDoll1IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardVoodooDoll1-template' 'GraveyardVoodooDoll1' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll1' 'GraveyardVoodooDoll1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVoodooDoll1FS.png'>> The doll swipes at you, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll1' 'GraveyardVoodooDoll1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVoodooDoll1FS.png'>> <br /> You fire into the giant doll, ripping its burlap skin and sending chunks of a black liquid flying. <br /> Your attacks damage the voodoo doll! However, [[it counterattacks!|GraveyardVoodooDoll1-EnemyAttack]] <<else>> <<combat_image 'GraveyardVoodooDoll1IN.png'>> <br /> While you fire at it, the doll slashes at you, causing you to miss! <br /> [[It attacks!|GraveyardVoodooDoll1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVoodooDoll1DF.png'>> With a final attack, you manage to stop the voodoo doll! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardVoodooSlaveBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVoodooDoll1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The voodoo doll silently slashes you with its weapon! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll1' 'GraveyardVoodooDoll1-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVoodooDoll1FS.png'>> The doll swipes at you, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll1' 'GraveyardVoodooDoll1-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll2'>> <<combat_image 'GraveyardVoodooDoll2IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardVoodooDoll2-template' 'GraveyardVoodooDoll2' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll2' 'GraveyardVoodooDoll2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVoodooDoll2FS.png'>> The doll swipes at you, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll2' 'GraveyardVoodooDoll2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVoodooDoll2FS.png'>> <br /> You fire into the giant doll, ripping its burlap skin and sending chunks of a black liquid flying. <br /> Your attacks damage the voodoo doll! However, [[it counterattacks!|GraveyardVoodooDoll2-EnemyAttack]] <<else>> <<combat_image 'GraveyardVoodooDoll2IN.png'>> <br /> While you fire at it, the doll slashes at you, causing you to miss! <br /> [[It attacks!|GraveyardVoodooDoll2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVoodooDoll2DF.png'>> With a final attack, you manage to stop the voodoo doll! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardVoodooSlaveBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVoodooDoll2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The voodoo doll silently slashes you with its weapon! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll2' 'GraveyardVoodooDoll2-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVoodooDoll2FS.png'>> The doll swipes at you, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll2' 'GraveyardVoodooDoll2-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll3'>> <<combat_image 'GraveyardVoodooDoll3IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardVoodooDoll3-template' 'GraveyardVoodooDoll3' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll3' 'GraveyardVoodooDoll3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVoodooDoll3FS.png'>> The doll swipes at you, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll3' 'GraveyardVoodooDoll3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVoodooDoll3FS.png'>> <br /> You fire into the giant doll, ripping its burlap skin and sending chunks of a black liquid flying. <br /> Your attacks damage the voodoo doll! However, [[it counterattacks!|GraveyardVoodooDoll3-EnemyAttack]] <<else>> <<combat_image 'GraveyardVoodooDoll3IN.png'>> <br /> While you fire at it, the doll slashes at you, causing you to miss! <br /> [[It attacks!|GraveyardVoodooDoll3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVoodooDoll3DF.png'>> With a final attack, you manage to stop the voodoo doll! <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooDoll3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardVoodooSlaveBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVoodooDoll3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The voodoo doll silently slashes you with its weapon! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll3' 'GraveyardVoodooDoll3-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVoodooDoll3FS.png'>> The doll swipes at you, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooDoll3' 'GraveyardVoodooDoll3-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave1'>> <<combat_image 'GraveyardVoodooSlave1IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardVoodooSlave1-template' 'GraveyardVoodooSlave1' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave1' 'GraveyardVoodooSlave1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVoodooSlave1FS.png'>> The enthralled woman swipes at you, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave1' 'GraveyardVoodooSlave1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVoodooSlave1FS.png'>> <br /> Even though you shoot the woman several times, she makes no sound and seems unphazed! <br /> Your attacks damage the voodoo slave! However, [[she counterattacks!|GraveyardVoodooSlave1-EnemyAttack]] <<else>> <<combat_image 'GraveyardVoodooSlave1IN.png'>> <br /> The enslaved woman marches at you even as you fire at her. This unnerves you and you miss! <br /> [[It attacks!|GraveyardVoodooSlave1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVoodooSlave1DF.png'>> Finally, after far too many bullets, the voodoo slave dies and their body melts into an ooze. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardVoodooSlaveBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVoodooSlave1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The voodoo slave slahses at you, deeply wounding you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave1' 'GraveyardVoodooSlave1-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVoodooSlave1FS.png'>> The enthralled woman swipes at you, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave1' 'GraveyardVoodooSlave1-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave2'>> <<combat_image 'GraveyardVoodooSlave2IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardVoodooSlave2-template' 'GraveyardVoodooSlave2' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave2' 'GraveyardVoodooSlave2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVoodooSlave2FS.png'>> The enthralled woman swipes at you, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave2' 'GraveyardVoodooSlave2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVoodooSlave2FS.png'>> <br /> Even though you shoot the woman several times, she makes no sound and seems unphazed! <br /> Your attacks damage the voodoo slave! However, [[shecounterattacks!|GraveyardVoodooSlave2-EnemyAttack]] <<else>> <<combat_image 'GraveyardVoodooSlave2IN.png'>> <br /> The enslaved woman marches at you even as you fire at her. This unnerves you and you miss! <br /> [[It attacks!|GraveyardVoodooSlave2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVoodooSlave2DF.png'>> Finally, after far too many bullets, the voodoo slave dies and their body melts into an ooze. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardVoodooSlaveBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVoodooSlave2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The voodoo slave slahses at you, deeply wounding you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave2' 'GraveyardVoodooSlave2-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVoodooSlave2FS.png'>> The enthralled woman swipes at you, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave2' 'GraveyardVoodooSlave2-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave3'>> <<combat_image 'GraveyardVoodooSlave3IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardVoodooSlave3-template' 'GraveyardVoodooSlave3' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave3' 'GraveyardVoodooSlave3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVoodooSlave3FS.png'>> The enthralled man swipes at you, but you manage to dodge the blow! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave3' 'GraveyardVoodooSlave3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVoodooSlave3FS.png'>> <br /> Even though you shoot the man several times, he makes no sound and seems unphazed! <br /> Your attacks damage the voodoo slave! However, [[he counterattacks!|GraveyardVoodooSlave3-EnemyAttack]] <<else>> <<combat_image 'GraveyardVoodooSlave3IN.png'>> <br /> The enslaved man marches at you even as you fire at him. This unnerves you and you miss! <br /> [[It attacks!|GraveyardVoodooSlave3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVoodooSlave3DF.png'>> Finally, after far too many bullets, the voodoo slave dies and their body melts into an ooze. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVoodooSlave3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardVoodooSlaveBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVoodooSlave3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The voodoo slave slahses at you, deeply wounding you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave3' 'GraveyardVoodooSlave3-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVoodooSlave3FS.png'>> The enthralled man swipes at you, but you manage to dodge the blow! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVoodooSlave3' 'GraveyardVoodooSlave3-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie1'>> <<combat_image 'GraveyardZombie1IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie1-template' 'GraveyardZombie1' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie1' 'GraveyardZombie1-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie1'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie1FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie1' 'GraveyardZombie1-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie1FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie1-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie1IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie1-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie1DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie1'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie1FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie1' 'GraveyardZombie1-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie1FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie1' 'GraveyardZombie1-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie2'>> <<combat_image 'GraveyardZombie2IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie2-template' 'GraveyardZombie2' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie2' 'GraveyardZombie2-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie2'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie2FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie2' 'GraveyardZombie2-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie2FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie2-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie2IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie2-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie2DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie2'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie2FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie2' 'GraveyardZombie2-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie2FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie2' 'GraveyardZombie2-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie3'>> <<combat_image 'GraveyardZombie3IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie3-template' 'GraveyardZombie3' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie3' 'GraveyardZombie3-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie3'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie3FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie3' 'GraveyardZombie3-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie3FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie3-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie3IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie3-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie3DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie3'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie3FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie3' 'GraveyardZombie3-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie3FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie3' 'GraveyardZombie3-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie4'>> <<combat_image 'GraveyardZombie4IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie4-template' 'GraveyardZombie4' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie4' 'GraveyardZombie4-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie4'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie4FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie4' 'GraveyardZombie4-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie4FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie4-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie4IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie4-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie4DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie4'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie4FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie4' 'GraveyardZombie4-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie4FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie4' 'GraveyardZombie4-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie5'>> <<combat_image 'GraveyardZombie5IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie5-template' 'GraveyardZombie5' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie5' 'GraveyardZombie5-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie5'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie5FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie5' 'GraveyardZombie5-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie5FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie5-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie5IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie5-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie5DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie5'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie5FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie5' 'GraveyardZombie5-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie5FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie5' 'GraveyardZombie5-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie6'>> <<combat_image 'GraveyardZombie6IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie6-template' 'GraveyardZombie6' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie6' 'GraveyardZombie6-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie6'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie6FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie6' 'GraveyardZombie6-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie6FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[itcounterattacks!|GraveyardZombie6-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie6IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie6-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie6DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie6'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie6FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie6' 'GraveyardZombie6-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie6FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie6' 'GraveyardZombie6-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie7'>> <<combat_image 'GraveyardZombie7IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie7-template' 'GraveyardZombie7' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie7' 'GraveyardZombie7-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie7'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie7FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie7' 'GraveyardZombie7-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie7FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie7-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie7IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie7-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie7DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie7'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie7FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie7' 'GraveyardZombie7-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie7FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie7' 'GraveyardZombie7-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie8'>> <<combat_image 'GraveyardZombie8IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie8-template' 'GraveyardZombie8' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie8' 'GraveyardZombie8-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie8'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie8FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie8' 'GraveyardZombie8-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie8FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie8-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie8IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie8-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie8DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie8'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie8FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie8' 'GraveyardZombie8-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie8FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie8' 'GraveyardZombie8-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie9'>> <<combat_image 'GraveyardZombie9IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie9-template' 'GraveyardZombie9' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie9' 'GraveyardZombie9-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie9'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie9FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie9' 'GraveyardZombie9-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie9FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie9-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie9IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie9-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie9DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie9'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie9FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie9' 'GraveyardZombie9-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie9FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie9' 'GraveyardZombie9-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie10'>> <<combat_image 'GraveyardZombie10IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie10-template' 'GraveyardZombie10' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie10' 'GraveyardZombie10-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie10'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie10FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie10' 'GraveyardZombie10-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie10FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie10-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie10IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie10-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie10DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie10'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie10FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie10' 'GraveyardZombie10-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie10FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie10' 'GraveyardZombie10-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie11'>> <<combat_image 'GraveyardZombie11IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie11-template' 'GraveyardZombie11' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie11' 'GraveyardZombie11-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie11'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie11FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie11' 'GraveyardZombie11-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie11FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie11-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie11IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie11-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie11DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie11'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie11FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie11' 'GraveyardZombie11-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie11FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie11' 'GraveyardZombie11-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie12'>> <<combat_image 'GraveyardZombie12IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie12-template' 'GraveyardZombie12' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie12' 'GraveyardZombie12-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie12'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie12FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie12' 'GraveyardZombie12-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie12FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie12-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie12IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie12-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie12DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie12'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie12FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie12' 'GraveyardZombie12-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie12FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie12' 'GraveyardZombie12-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie13'>> <<combat_image 'GraveyardZombie13IN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardZombie13-template' 'GraveyardZombie13' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie13' 'GraveyardZombie13-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie13'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardZombie13FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie13' 'GraveyardZombie13-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardZombie13FS.png'>> <br /> You fire several rounds into the shambling corpse, but it continues moaning and stumbling towards you! <br /> Your attacks damage the zombie! However, [[it counterattacks!|GraveyardZombie13-EnemyAttack]] <<else>> <<combat_image 'GraveyardZombie13IN.png'>> <br /> You fire several rounds at the shambling corpse, but you miss! <br /> [[It attacks!|GraveyardZombie13-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardZombie13DF.png'>> Finally, your attacks wreak enough damage and the zombie collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardZombie13'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardZombie13FS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The zombie moves slowly until it suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie13' 'GraveyardZombie13-PlayerAttack'>> <<else>> <<combat_image 'GraveyardZombie13FS.png'>> Growling, the zombie stumbles at you snapping its teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardZombie13' 'GraveyardZombie13-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardCatalina'>> <<combat_image 'GraveyardCatalinaIN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardCatalina-template' 'GraveyardCatalina' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardCatalina' 'GraveyardCatalina-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardCatalina'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardCatalinaFS.png'>> Growling, the zombie BDA agent, Catalina, stumbles at you snapping her teeth, but you manage to leap away in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardCatalina' 'GraveyardCatalina-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardCatalinaFS.png'>> <br /> You fire several rounds into the former agent, but she continues moaning and stumbling towards you! <br /> Your attacks damage the Catalina zombie! However, [[she counterattacks!|GraveyardCatalina-EnemyAttack]] <<else>> <<combat_image 'GraveyardCatalinaIN.png'>> <br /> You fire several rounds at the shambling BDA agent, but you miss! <br /> [[It attacks!|GraveyardCatalina-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardCatalinaDF.png'>> Finally, your attacks wreak enough damage and Catalina collapses. <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You [[step into the old building...|GYStory12]] <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardCatalina'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardZombieBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardCatalinaFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Catalina moves slowly until she suddenly charges at you, and bites into your arm! You manage to eventually wrench free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardCatalina' 'GraveyardCatalina-PlayerAttack'>> <<else>> <<combat_image 'GraveyardCatalinaFS.png'>> Growling, the zombie BDA agent, Catalina, stumbles at you snapping her teeth, but you manage to leap away in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardCatalina' 'GraveyardCatalina-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGjenganger'>> <<combat_image 'GraveyardGjengangerIN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardGjenganger-template' 'GraveyardGjenganger' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGjenganger' 'GraveyardGjenganger-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGjenganger'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardGjengangerFS.png'>> Hissing, the gjenganger bares two rows of teeth and tries biting you, but you manage to dodge his attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGjenganger' 'GraveyardGjenganger-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardGjengangerFS.png'>> <br /> You fire several rounds at the gjenganger, wounding him and pissing him off! <br /> Your attacks damage the gjenganger! However, [[he counterattacks!|GraveyardGjenganger-EnemyAttack]] <<else>> <<combat_image 'GraveyardGjengangerIN.png'>> <br /> You fire several rounds at the gjenganger, but it dodges! <br /> [[It attacks!|GraveyardGjenganger-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardGjengangerDF.png'>> Finally, the gjenganger falls to the ground, screaming and twitching until it falls silent and crumbles to dust.<<set $GjengangerDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardGjenganger'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardGjengangerBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardGjengangerFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> Hissing, the gjenganger bares two rows of teeth and bites into your arm! Scream and punching, you free yourself, but it smiles knowingly. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGjenganger' 'GraveyardGjenganger-PlayerAttack'>> <<else>> <<combat_image 'GraveyardGjengangerFS.png'>> Hissing, the gjenganger bares two rows of teeth and tries biting you, but you manage to dodge his attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardGjenganger' 'GraveyardGjenganger-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardNachzehrer'>> <<combat_image 'GraveyardNachzehrerIN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardNachzehrer-template' 'GraveyardNachzehrer' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardNachzehrer' 'GraveyardNachzehrer-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardNachzehrer'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardNachzehrerFS.png'>> The nachzehrer whispers inside your mind, telling you that you already lost, as she leaps towards you, but she misses! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardNachzehrer' 'GraveyardNachzehrer-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardNachzehrerFS.png'>> <br /> As strange whispers fill your mind, telling you that you are worthless and so is your aim, you manage to fire a couple of rounds into the nachzehrer. <br /> Your attacks damage nachzehrer! However, [[she counterattacks!|GraveyardNachzehrer-EnemyAttack]] <<else>> <<combat_image 'GraveyardNachzehrerIN.png'>> <br /> As strange whispers fill your mind, telling you that you are worthless and so is your aim, it throws you off and you miss the nachzehrer. <br /> [[It attacks!|GraveyardNachzehrer-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardNachzehrerDF.png'>> Finally, the whispers clouding your mind fade away as the nachzehrer dies.<<set $NachzehrerDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardNachzehrer'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardNachzerherBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardNachzehrerFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> As she whispers abuse in your mind, she lashes out with her claws and strikes you! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardNachzehrer' 'GraveyardNachzehrer-PlayerAttack'>> <<else>> <<combat_image 'GraveyardNachzehrerFS.png'>> The nachzehrer whispers inside your mind, telling you that you already lost, as she leaps towards you, but she misses! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardNachzehrer' 'GraveyardNachzehrer-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardPontianak'>> <<combat_image 'GraveyardPontianakIN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardPontianak-template' 'GraveyardPontianak' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardPontianak' 'GraveyardPontianak-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardPontianak'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardPontianakFS.png'>> The pontianak attempts to grab you, pulling you towards her, but you break free! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardPontianak' 'GraveyardPontianak-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardPontianakFS.png'>> <br /> You fire several rounds into the undead woman, striking her several times. <br /> Your attacks damage the pontianak! However, [[she counterattacks!|GraveyardPontianak-EnemyAttack]] <<else>> <<combat_image 'GraveyardPontianakIN.png'>> <br /> As you prepare to fire at the pontianak, you hear muffled baby cries from within her womb! The horror causes you to miss! <br /> [[It attacks!|GraveyardPontianak-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardPontianakDF.png'>> Finally, with a mournful cry, the pontianak falls to the ground, defeated.<<set $PontianakDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardPontianak'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardPontianakBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardPontianakFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The pontianak grasps you, pulling you close. As she embraces you, you can feel your lifeforce being drained and you fight free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardPontianak' 'GraveyardPontianak-PlayerAttack'>> <<else>> <<combat_image 'GraveyardPontianakFS.png'>> The pontianak attempts to grab you, pulling you towards her, but you break free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardPontianak' 'GraveyardPontianak-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardRevenant'>> <<combat_image 'GraveyardRevenantIN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardRevenant-template' 'GraveyardRevenant' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardRevenant' 'GraveyardRevenant-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardRevenant'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardRevenantFS.png'>> Snarling, the revenant tries biting you, but you pull back in time! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardRevenant' 'GraveyardRevenant-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardRevenantFS.png'>> <br /> You fire several rounds into the revenant and she screams as she clamors backward. <br /> Your attacks damage the revenant! However, [[she counterattacks!|GraveyardRevenant-EnemyAttack]] <<else>> <<combat_image 'GraveyardRevenantIN.png'>> <br /> You fire at the revenant, but she manages to leap around, dodging your attack. <br /> [[It attacks!|GraveyardRevenant-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardRevenantDF.png'>> Finally, with a painful scream, the revenant falls defeated.<<set $RevenantDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardRevenant'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardRevenantBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardRevenantFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The revenant leaps on you, and latches onto your shoulder, sucking on you. You can feel your lifeforce being drained, but you manage to break free and throw her several feet away. <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardRevenant' 'GraveyardRevenant-PlayerAttack'>> <<else>> <<combat_image 'GraveyardRevenantFS.png'>> Snarling, the revenant tries biting you, but you pull back in time! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardRevenant' 'GraveyardRevenant-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardStrigol'>> <<combat_image 'GraveyardStrigolIN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardStrigol-template' 'GraveyardStrigol' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardStrigol' 'GraveyardStrigol-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardStrigol'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardStrigolFS.png'>> The strigoi makes a hand gesture, and you feel your soul being pulled towards him, but you manage to keep your courage! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardStrigol' 'GraveyardStrigol-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardStrigolFS.png'>> <br /> You fire at the strigoi, and he simply takes the bullets without even blinking. <br /> Your attacks damage the strigoi! However, [[he counterattacks!|GraveyardStrigol-EnemyAttack]] <<else>> <<combat_image 'GraveyardStrigolIN.png'>> <br /> Just as you fire at the strigoi, he makes a hand gesture and you feel weaker. Your aim suffers from it, and you miss! <br /> [[It attacks!|GraveyardStrigol-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardStrigolDF.png'>> With a look of disbelief, the strigoi collapses to the ground.<<set $StrigoiDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardStrigol'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardStrigoiBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardStrigolFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The strigoi makes a hand gesture and you feel as though your very soul tries to rip free of your body! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardStrigol' 'GraveyardStrigol-PlayerAttack'>> <<else>> <<combat_image 'GraveyardStrigolFS.png'>> The strigoi makes a hand gesture, and you feel your soul being pulled towards him, but you manage to keep your courage! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardStrigol' 'GraveyardStrigol-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardWraith'>> <<combat_image 'GraveyardWraithIN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardWraith-template' 'GraveyardWraith' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardWraith' 'GraveyardWraith-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardWraith'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardWraithFS.png'>> The hooded wraith flies at you trying to suck out your soul, but you manage to dodge her attack! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardWraith' 'GraveyardWraith-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardWraithFS.png'>> <br /> You fire blood bolts into the wraith and she curses at you! <br /> Your attacks damage the wraith! However, [[she counterattacks!|GraveyardWraith-EnemyAttack]] <<else>> <<combat_image 'GraveyardWraithIN.png'>> <br /> You fire blood bolts at the wraith, but she loops through the air and you miss. <br /> [[It attacks!|GraveyardWraith-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardWraithDF.png'>> Screaming in rage, the wraith fades from the physical world!<<set $WraithDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardWraith'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE1.jpg]] <br /> <br /> [[You are defeated!|GraveyardWraithBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardWraithFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The hooded wraith flies at you! She is insanely fast and tries kissing you. You see a stream of smoke, your soul, leaving your body, but you manage to fight free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardWraith' 'GraveyardWraith-PlayerAttack'>> <<else>> <<combat_image 'GraveyardWraithFS.png'>> The hooded wraith flies at you trying to suck out your soul, but you manage to dodge her attack! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardWraith' 'GraveyardWraith-PlayerAttack'>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard2' 'GraveyardHeloise'>> <<combat_image 'GraveyardHeloiseIN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardHeloise-template' 'GraveyardHeloise' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardHeloise' 'GraveyardHeloise-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard2' 'GraveyardHeloise'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardHeloiseFS.png'>> Heloise stabs the voodoo doll, but you manage to fight through the pain! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardHeloise' 'GraveyardHeloise-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardHeloiseFS.png'>> <br /> You fire several rounds at Helois and do manage to hit her! <br /> Your attacks damage Heloise! However, [[she counterattacks!|GraveyardHeloise-EnemyAttack]] <<else>> <<combat_image 'GraveyardHeloiseIN.png'>> <br /> Just as you are about to fire a volley at Heloise, she shakes the voodoo doll and you suffer vertigo, missing your shots! <br /> [[It attacks!|GraveyardHeloise-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardHeloiseDF.png'>> @@.Heloise;“No! No! Dis can’t be happenin’! Ki te'm anrepo'm!”@@ Heloise suddenly begins casting some sort of massive spell! @@.Heloise;“I won’t be dyin’ here today! Pauvre ti bête, ya tried so hard, only to fail!”@@ <br /> She blasts you with a [[massive shadow bolt!|GYStory16]] <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard2' 'GraveyardHeloise'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE3.jpg]] <br /> <br /> [[You are defeated!|GraveyardHeloiseBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardHeloiseFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> @@.Heloise;“You’ll not stand in me way, girl!”@@ yells Heloise as she stabs the doll with a needle. You instantly feel a sharp pain in your very soul! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardHeloise' 'GraveyardHeloise-PlayerAttack'>> <<else>> <<combat_image 'GraveyardHeloiseFS.png'>> Heloise stabs the voodoo doll, but you manage to fight through the pain! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardHeloise' 'GraveyardHeloise-PlayerAttack'>> <</if>>
<<combat_newEnemy "Banshee-template" 120 100 60 >> <<combat_newWeapon "Banshee-template" "Attack" 0 0 10 0 85 15 -1 true >> <<combat_copyEnemy "Banshee-template" "GraveyardBanshee1-template" >> <<combat_copyEnemy "Banshee-template" "GraveyardBanshee2-template" >> <<combat_newEnemy "Ghost-template" 100 100 70 >> <<combat_newWeapon "Ghost-template" "Attack" 0 0 5 0 90 20 -1 true >> <<combat_copyEnemy "Ghost-template" "GraveyardGhost1-template" >> <<combat_copyEnemy "Ghost-template" "GraveyardGhost2-template" >> <<combat_copyEnemy "Ghost-template" "GraveyardGhost3-template" >> <<combat_newEnemy "Ghoul-template" 120 100 80 >> <<combat_newWeapon "Ghoul-template" "Attack" 10 0 0 0 90 10 -1 true >> <<combat_copyEnemy "Ghoul-template" "GraveyardGhoul1-template" >> <<combat_copyEnemy "Ghoul-template" "GraveyardGhoul2-template" >> <<combat_copyEnemy "Ghoul-template" "GraveyardGhoul3-template" >> <<combat_newEnemy "VoodooDoll-template" 100 100 20 >> <<combat_newWeapon "VoodooDoll-template" "Attack" 15 0 0 0 50 20 -1 true >> <<combat_copyEnemy "VoodooDoll-template" "GraveyardVoodooDoll1-template" >> <<combat_copyEnemy "VoodooDoll-template" "GraveyardVoodooDoll2-template" >> <<combat_copyEnemy "VoodooDoll-template" "GraveyardVoodooDoll3-template" >> <<combat_newEnemy "VoodooSlave-template" 130 100 20 >> <<combat_newWeapon "VoodooSlave-template" "Attack" 25 0 0 0 60 30 -1 true >> <<combat_copyEnemy "VoodooSlave-template" "GraveyardVoodooSlave1-template" >> <<combat_copyEnemy "VoodooSlave-template" "GraveyardVoodooSlave2-template" >> <<combat_copyEnemy "VoodooSlave-template" "GraveyardVoodooSlave3-template" >> <<combat_newEnemy "Zombie-template" 110 100 10 >> <<combat_newWeapon "Zombie-template" "Attack" 10 0 0 0 80 20 -1 true >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie1-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie2-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie3-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie4-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie5-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie6-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie7-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie8-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie9-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie10-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie11-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie12-template" >> <<combat_copyEnemy "Zombie-template" "GraveyardZombie13-template" >> <<combat_newEnemy "Catalina-template" 350 100 10 >> <<combat_newWeapon "Catalina-template" "Attack" 30 0 0 0 95 40 -1 true >> <<combat_copyEnemy "Catalina-template" "GraveyardCatalina-template" >> <<combat_newEnemy "Heloise-template" 800 100 10 >> <<combat_newWeapon "Heloise-template" "Attack" 0 0 15 0 95 20 -1 true >> <<combat_copyEnemy "Heloise-template" "GraveyardHeloise-template" >> <<combat_newEnemy "Gjenganger-template" 300 100 50 >> <<combat_newWeapon "Gjenganger-template" "Attack" 40 0 0 0 70 20 -1 true >> <<combat_copyEnemy "Gjenganger-template" "GraveyardGjenganger-template" >> <<combat_newEnemy "Nachzehrer-template" 200 100 55 >> <<combat_newWeapon "Nachzehrer-template" "Attack" 30 0 0 0 80 20 -1 true >> <<combat_copyEnemy "Nachzehrer-template" "GraveyardNachzehrer-template" >> <<combat_newEnemy "Pontianak-template" 200 100 50 >> <<combat_newWeapon "Pontianak-template" "Attack" 20 0 5 0 80 20 -1 true >> <<combat_copyEnemy "Pontianak-template" "GraveyardPontianak-template" >> <<combat_newEnemy "Revenant-template" 220 100 70 >> <<combat_newWeapon "Revenant-template" "Attack" 30 0 5 0 70 30 -1 true >> <<combat_copyEnemy "Revenant-template" "GraveyardRevenant-template" >> <<combat_newEnemy "Strigol-template" 250 100 40 >> <<combat_newWeapon "Strigol-template" "Attack" 30 0 5 0 60 20 -1 true >> <<combat_copyEnemy "Strigol-template" "GraveyardStrigol-template" >> <<combat_newEnemy "Wraith-template" 275 100 10 >> <<combat_newWeapon "Wraith-template" "Attack" 0 0 10 0 95 20 -1 true >> <<combat_copyEnemy "Wraith-template" "GraveyardWraith-template" >> <<combat_newEnemy "Vulkodlak-template" 300 100 60 >> <<combat_newWeapon "Vulkodlak-template" "Attack" 60 0 5 0 90 30 -1 true >> <<combat_copyEnemy "Vulkodlak-template" "GraveyardVulkodlak-template" >> <<set $GraveyardGraveyard1XEncounterChance = 1.0>> <<script>> State.variables.encounterRegions['GraveyardGraveyard1'] = ['GraveyardBanshee1-Start','GraveyardBanshee2-Start','GraveyardGhost1-Start','GraveyardGhost2-Start','GraveyardGhost3-Start','GraveyardGhoul1-Start','GraveyardGhoul2-Start','GraveyardGhoul3-Start','GraveyardVoodooDoll1-Start','GraveyardVoodooDoll2-Start','GraveyardVoodooDoll3-Start','GraveyardVoodooSlave1-Start','GraveyardVoodooSlave2-Start','GraveyardVoodooSlave3-Start','GraveyardZombie1-Start','GraveyardZombie2-Start','GraveyardZombie3-Start','GraveyardZombie4-Start','GraveyardZombie5-Start','GraveyardZombie6-Start','GraveyardZombie7-Start','GraveyardZombie8-Start','GraveyardZombie9-Start','GraveyardZombie10-Start','GraveyardZombie11-Start','GraveyardZombie12-Start','GraveyardZombie13-Start']; <</script>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardHeloise'>> <<combat_image 'GraveyardVulkodlakIN.png' >><<nobr>> <<combat_copyEnemy 'GraveyardVulkodlak-template' 'GraveyardVulkodlak' >> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVulkodlak' 'GraveyardVulkodlak-PlayerAttack' >> <</nobr>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVulkodlak'>> <<CombatDebug>> <<if $usedInventory === true>> <<set $usedInventory = false>> <<combat_image '!!'>> After using an item, your foe <<combat_InventoryRetaliation "attacks!" $target>> <br /> <<elseif $defend === true>> <<set $defend = false>> <<combat_image 'GraveyardVulkodlakFS.png'>> The vulkodlak leaps from pew to pew and then towards you, but you leap back in time and its claws miss! <br /> You attack again:<br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVulkodlak' 'GraveyardVulkodlak-PlayerAttack'>> <<else>> <<run _results = setup.combat.DoAttack($attackingCharacter,$target, $weaponChosen)>> <<if _results.target.health > 0 >> <<if _results.hpDamageDealt >0 >> <<combat_image 'GraveyardVulkodlakFS.png'>> <br /> You fire several rounds at the vulkodlak, and it howls in pain! <br /> Your attacks damage the vulkodlak! However, [[he counterattacks!|GraveyardVulkodlak-EnemyAttack]] <<else>> <<combat_image 'GraveyardVulkodlakIN.png'>> <br /> <br /> [[It attacks!|GraveyardVulkodlak-EnemyAttack]] <</if>> <<elseif _results.target.health == 0 || _results.target.willpower == 0>> <<combat_image 'GraveyardVulkodlakDF.png'>> The vulkodlak bares its teeth growling one last time before falling to the ground, defeated.<<set $VulkodlakDead to true>> <br />You gained 50 gold! <<set $Character_Absinthe.gold+=50 >> <<notify '+50 Gold!' >> <br /> You warily <<EndEncounter 'continue on your way.'>> <<stopallaudio>> <<audio 'victory_music' volume 0.2 play>> <</if>> <</if>>
<<hunt_zone 'Graveyard' 'Graveyard1' 'GraveyardVulkodlak'>> <<CombatDebug>> <<if $usedInventory>><<set _tmplink = $target + "-PlayerAttack">><<goto _tmplink>><</if>> <<run _results = setup.combat.DoAttack($target, $attackingCharacter, $npcWeaponChoice, $giveUp)>> <<if _results.target.willpower == 0 || _results.target.health == 0>> [img[Pictures/HuntingZones/GraveyardBE2.jpg]] <br /> <br /> [[You are defeated!|GraveyardVulkodlakBE1]] <<stopallaudio>> <<audio 'defeat_music' volume 0.3 play>> <<elseif _results.willpowerDamageDealt > 0 || _results.healthDamageDealt > 0 >> <<combat_image 'GraveyardVulkodlakFS.png'>> <<if _results.critStrike>> @@.SGhost2;Critical hit!@@ <</if>> <br /> The vulkodlak leaps on you, slashing you several times with its claws, before you manage to fight free! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVulkodlak' 'GraveyardVulkodlak-PlayerAttack'>> <<else>> <<combat_image 'GraveyardVulkodlakFS.png'>> The vulkodlak leaps from pew to pew and then towards you, but you leap back in time and its claws miss! <br /> <<combat_choosePlayerWeapon 'Absinthe' 'GraveyardVulkodlak' 'GraveyardVulkodlak-PlayerAttack'>> <</if>>
<div align="center">[img[Pictures/Chapter15.png]]</div> [[Chapter Fifteen|Des380.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter15 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory144.jpg]]</div> You awaken from your dreamless slumber, hanging upside-down in your distant corner of the catacombs. Memories of last night assail your mind as you drop to the floor far below. Images of those poor women, victims of the Countess for her bath, haunt you, but worse, she knows everything even about the Sanctuary. Eleanora does as well, and then the blood witch, Sangwen, arrived. She will be able to manipulate the Blood Suit with her powers, vicariously controlling [[Absinthe as well.|Des380.1]] <<stopallaudio>> <<audio "brone_theme_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory149.jpg]]</div> However, that which most concerns you above everything else is Clover. When you suggested trying to use her as an inside spy, you had, in fact, expected her to fall to his power, but only after months, if not years, had passed. She had been as strong as you, it seemed. There must be outside forces at work. Mayhap she is correct in thinking that something happened to Walter. He might have been the key to her immunity all this time. Whatever has happened, though, you cannot travel to Las Vegas and intercede on behalf of Walt, as Ivor, Eleanora, or Báthory- one of these evils will summon the goddess Nuit and you must stop them. As you reach Clover’s new chamber, [[you stop short.|Des380.2]]
<div align="center">[img[Pictures/DesStory380.1.jpg]]</div> Before you turn down the corridor, your nosferatu powers sense danger. You become a mist and stay low to the ground, mixing with the ambient fog on the floor. Sure enough, you are vindicated as you see the Jiang Shi twins standing guard outside her chamber. This upsets you because you know what it signals- Ivor must be visiting her. He’s extremely early tonight, very unlike him. Steeling yourself, you glide towards the twins, terrified that they will somehow sense you. Chinese vampires in these lands are about as rare as you are; however, as you float beneath the pair, they show no sign of awareness towards your presence. Relieved, you drift [[under the door.|Des381]]
<div align="center">[img[Pictures/DesStory381.jpg]]</div> @@.Clover;“Please, I beg you lord! I thirst!”@@ @@.Ivor;“Ha ha ha, how I enjoy this. Look at you. You know, I thought that you were only pretending to fall to my powers after all this time.”@@ @@.Clover;“No! I would never!”@@ @@.Ivor;“With our mind link growing ever stronger, I believe you. You are truly becoming my pet, my slave.”@@ @@.Clover;“Yes, Lord Ivor! I desire to serve you, to obey, please let me drink! I want you inside me!”@@ [[Ivor pulls back his sleeve.|Des382]] <<stopallaudio>> <<audio "ivor_theme" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory382.jpg]]</div> Clover shakes with anticipation for a taste of his blood. Like you, and like Ivor, she now suffers her own desideratum. She may have truly fallen. The vampire uses his claw to slice through his flesh and a river of dark blood flows from the wound. Before he even has time to order her to drink, she leaps forward and sucks hard on the cut. For years you have watched her repulsed by this with Ivor needing to physically force her to drink his blood through torture and pain, but now, she laps on his arm with [[unholy fervor.|Des383]]
<div align="center">[img[Pictures/DesStory383.jpg]]</div> With a quick strike of his arm, he backhands her, and she drops to the ground from the blow. @@.Ivor;“Enough, woman.”@@ You hear her moan in pleasure as she sways on the hard stone floor. @@.Ivor;“I had always thought I would keep you as a ghoul until the day you’d fall to my power. How often you spurned me in my attempts to corrupt and enslave you. In those times that you fought me, I often pictured waiting for you to succumb to my powers only to cast you aside so that you’d devolve into a miserable gaunt, left stalking graveyards for scraps. But, instead, even with all the years of your resistance vexing me, seeing you like this, now, it does nothing but elate me.”@@ @@.Clover;“Mmhmm,”@@ she responds, high on the magic within Ivor’s ancient blood. @@.Ivor;“I will not cast you side. To have such a fiercely spirited woman at my command, I shall make you my bride.”@@ No! This is terrible! @@.Clover;“Mmm, bride.”@@ Laughing cruelly, he continues, @@.Ivor;“You shall wed me on the night of ascension.”@@ @@.Clover;“Yes, master. I will marry you.”@@ The vampire lord cackles in delight, towering over the broken woman. @@.Clover;“Please, fuck me, master!”@@ she says in an uneven voice. Your shock only continues to grow the longer you watch the scene unfold before you! For a moment, Ivor appears to consider her before he shakes his head, @@.Ivor;“No. Upon our wedding night, I shall deflower you. I shall make you a vampire as I take your body.”@@ Clover moans and moves her hips as if she makes love to the very air. @@.Ivor;“Now, I have much to prepare.”@@ She reaches up towards him as if to ask for aid in rising to her feet, but he callously slaps her hand aside and she collapses back to the ground. He smiles smugly one last time before striding [[out of the chamber.|Des384]]
<div align="center">[img[Pictures/DesStory384.jpg]]</div> You materialize and reach out your hand as Clover continues appearing drunk or mesmerized. @@.Brone;“Dear Clover, I am here, it’s Brone. Take my hand, m’lady.”@@ She looks up at you as if she does not even recognize your face before some recognition appears in her eyes, @@.Clover;“Brone?”@@ That monster, Ivor! He must be dealt with and very soon. Everything continues to unravel for you and now you have put Clover in true danger. @@.Brone;“Please, Clover, allow me to help you to your feet.”@@ She takes your hand and you manage to [[steady her.|Des385]] <<stopallaudio>> <<audio "clover_corrupt_theme" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory385.jpg]]</div> @@.Brone;“Clover, can you hear me?”@@ @@.Clover;“Um, yes, hear you.”@@ You sigh. You have never seen Ivor’s blood hold this much sway over her. After so many years maintaining her free will and independence, in only a scant two nights, he has managed to seemingly enthrall her to her very core. With true desperation you plead to her, @@.Brone;“Please, Clover, focus for me. Think about Walt.”@@ @@.Clover;“Walt? Walter.”@@ The mention of his name seems to be the spiritual smelling-salts [[that she required.|Des386]]
<div align="center">[img[Pictures/DesStory386.jpg]]</div> @@.Clover;“Brone? What’s going on?”@@ @@.Brone;“Too much! Too much is going on! Everything seems to be descending into failure around me!”@@ She looks sad, @@.Clover;“Brone, I am sorry. What’s happening?”@@ @@.Brone;“I have not time to explain everything, because I will have to go see my friend, Absinthe, that I told you about. She must be informed that our time appears almost up! Did you find out when he will perform the ritual?”@@ @@.Clover;“No.”@@ Your brows furrow in a frown, @@.Brone;“That was an abnormally terse answer from you.”@@ She sighs, @@.Clover;“I am sorry. I don’t want to ruin Lord Ivor’s plans.”@@ You swallow hard and your eyes widen, @@.Brone;“Clover. Please, you must understand that the entire world rests on this. If he summons that god, everything on our planet may wind up enslaved to the very darkness that you have spent years fighting against!”@@ @@.Clover;“He’s my master, Brone!”@@ Your lips tighten a moment and you respond, @@.Brone;“M’lady, what of your darling daughter, Rose?”@@ @@.Clover;“Rose?”@@ It’s as if every memory of her daughter had left her mind, clouded and muddled by the evil within Ivor’s blood. @@.Brone;“Yes, your little girl.”@@ Her eyes widen in terror, @@.Clover;“Oh my god, Brone! What’s happening to me!?”@@ You hold her tightly in your arms. @@.Clover;“I am losing myself entirely!”@@ @@.Brone;“Please, tell me, when is the ritual? We must stop Ivor.”@@ @@.Clover;“Yes, yes, we have to, for Rose. But, I don’t know, he has not said a date to me. But, I do know one thing!”@@ @@.Brone;“Yes, what?”@@ you ask as you break the hug and peer into her eyes with anticipation. @@.Clover;“He intends to take the power of Nuit for himself. He has a plan to become a god and replace her.”@@ @@.Brone;“No,”@@ so that is his game. Ivor as a physical god on Earth? @@.Brone;“I must end this before you are lost.”@@ @@.Clover;“No! Not yet, it will take planning and I can learn more. Maybe I can sabotage the—“@@ @@.Brone;“I do not trust you, Clover.”@@ The words sting your heart even as you say them, @@.Brone;“You’re too far gone. We cannot risk the world on that. Absinthe, she can rally her friends and together, they will stop him. They have to.”@@ @@.Clover;“Stop Ivor?”@@ [[She laughs.|Des387]]
<div align="center">[img[Pictures/DesStory387.jpg]]</div> Her countenance changes entirely, @@.Clover;“You can’t stop him. No one can.”@@ @@.Brone;“Reign in your willpower! You speak madness!”@@ @@.Clover;“I am going to be his wife, Brone! Can you imagine it? The bride of a god!”@@ [[Her hands roam her body!|Des388]]
<div align="center">[img[Pictures/DesStory388.jpg]]</div> @@.Clover;“Mmm, he will have my body, finally, after all these years. He deserves it. He deserves every ounce of me that he can take.”@@ She gasps as she touches her sex through her thin loincloth. Anger, confusion, and guilt, these feelings all compete within your soul at the sight before you! [[You shake Clover.|Des389]]
<div align="center">[img[Pictures/DesStory345.jpg]]</div> @@.Brone;“Do you hear yourself!”@@ She suddenly appears surprised before showing shame, @@.Clover;“Oh my god, it happened again.”@@ @@.Brone;“Clover, I am so sorry for putting you through this.”@@ @@.Clover;“I can do it, Brone! I’ll help you, I know that I can. I just fed on him, that’s all. By the end of the night, I’ll have my mind back. I know it!”@@ Shaking your head you sadly say, @@.Brone;“Very well, m’lady. Still, I feel responsible for this, all of it. Focus on Walter and Rose, whatever love you have for them lies as your final defense against the pollution of his blood.”@@ @@.Clover;“I will, I will think about my poor Walter. Rose, I could not bear thinking of her as a slave to Ivor.”@@ @@.Brone;“Good. Keep that in your heart. I must go now; the night is only growing shorter by the moment.”@@ [[You turn and leave the chamber.|Des390]]
<div align="center">[img[Pictures/DesStory390.jpg]]</div> As you leave, you wonder if Clover can last another night. What if she loses her mind to Ivor completely and becomes his thrall like a normal ghoul? She’d be his addicted servant, his slave. Not only would she not aid in stopping him, she might divulge your plans. Everything could be jeopardized by the one person you had on the inside; once your most trusted friend- now your greatest threat. Reaching the outdoors, you turn into a bat and fly towards [[the Sanctuary.|Chap 16]] <<stopallaudio>> <<audio "brone_uneasy" volume 0.2 loop play>>
<div align="center">[img[Pictures/Chapter16.png]]</div> [[Chapter Sixteen|Des390.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter16 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory391.jpg]]</div> You fight an unseen combatant in your restless sleep! Images of you slaying monsters are replaced by you slaying your friends. Eventually, they turn even worse with you systematically slaying all the Night Stalkers as well. As your body kicks and punches, fighting to awaken, you watch yourself slay Brone Lorcan! Only as he crumbles to ash and dust does pain split your heart. With his death you feel an immense loss, as if [[all hope dies with him.|Des391.1]] <<stopallaudio>> <<audio "abby_flee" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory217.jpg]]</div> @@.Brone;“Absinthe! Wake up!”@@ You open your eyes to Brone standing over you! @@.Abby;“Brone? Is this real?”@@ @@.Brone;“Yes!”@@ He helps you sit up, @@.Brone;“You were kicking your legs and grinding your teeth in a fitful sleep. Was it Vlad?”@@ @@.Abby;“I don’t know. It could be, but it feels like my own guilt to me.”@@ @@.Brone;“Absinthe, please, m’lady! I know it shall take time to overcome these feelings, but you are under enough stress at the moment. We should mourn your friends, indeed, but only after Ivor is stopped, lest you and the Night Stalkers all share their fate.”@@ [[You nod at him.|391.2]] <<stopallaudio>> <<audio "abby_dream" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory269.jpg]]</div> Brone rises and walks across the room, @@.Brone;“However, that said, I share your sentiments and feel responsible as well.”@@ @@.Abby;“No way! Brone, c’mon, you didn’t—“@@ @@.Brone;“I didn’t manage to foresee their fate. Those poor innocent young people.”@@ He lowers his head a moment and takes a deep breath. The sigh he releases speaks volumes of what lies in his heart and you feel your own heart hurt as well for him. @@.Brone;“I came tonight because things are quickly spiraling out of control and I fear that any night shall be my last.”@@ You feel a dread inside your bones, @@.Abby;“Why!”@@ He explains all that has transpired since your last meeting. How Clover has fallen under the power of Ivor. How the Countess is planning to disrupt the ritual, likely to step into Ivor’s place. How Eleanora is aware of his plans and how Sangwen has arrived to enthrall Absinthe, and worst of all, how Ivor intends to inherit Nuit’s power as his own. @@.Abby;“Well? When will it happen? Maybe I could scrape all the Night Stalkers together tonight and—“@@ @@.Brone;“God no!”@@ He suddenly makes the sign of the cross as if he did something wrong, @@.Brone;“If you rush in without a solid plan of attack, then you will all be doomed. Perhaps, I can give you insight as to weak points in the tunnels. I know them better than anyone.”@@ He scrawls some notes and small maps for you. @@.Brone;“You can decide how to split your forces, but I think that if you come from these four directions, you’ll manage to pull Ivor’s and Elizabeth’s forces thin enough to reach the main chamber.”@@ He hands you the paper and [[sits down next to you.|Des392]]
<div align="center">[img[Pictures/DesStory392.jpg]]</div> @@.Brone;“We can do this; I know that we can if we stick together. And, I know that it is hard.”@@ @@.Abby;“It’s like everything is fucked up! I just can’t get the image of Toby out of my mind. And, even though I have been going on all these hunts and I am stronger than ever, I feel scared. I usually don’t feel like this.”@@ He listens to you, @@.Brone;“I am scared too, Absinthe. I am. I am scared for the world, scared for Clover, scared for myself, but above all, I am scared for you. You have grown to mean so much to me, and I am ashamed of how I first saw you.”@@ @@.Abby;“Ashamed?”@@ @@.Brone;“Indeed, I have thought about it every minute of every day since I was first sent to find you. I saw you as an opportunity, a means to an end. How different am I to those other vampires? That’s all they see, people to be used and plans to plot.”@@ @@.Abby;“Yeah, but, you were trying to do good things, not like them.”@@ He nods, @@.Brone;“Yes, but I feel as if I have risked the lives, minds, and souls of innocent people- and some of them have died for it. But, as much as it hurts me that they died, it hurts me more knowing that it fell onto you to free them from the curse.”@@ [[He puts a hand on your head.|Des393]]
<div align="center">[img[Pictures/DesStory393.jpg]]</div> @@.Brone;“I got you into this; got them all involved as well, and it hurt you. I feel as if I will never rid myself of that guilt and knowledge.”@@ @@.Abby;“Brone, you honestly care about me, don’t you?”@@ He looks down and quietly nods a moment, @@.Brone;“I do. I have lived almost two-hundred years and never felt this way about anyone before. I’ve known you so short a time, but I feel a bond with you. I am hideous and I know we shan’t ever be more than friends, but I—“@@ [[You kiss him.|Des394]]
<div align="center">[img[Pictures/DesStory394.jpg]]</div> Brone freezes a moment in shock as you kiss him. And softly, with great care, [[he kisses you back.|Des395]]
<div align="center">[img[Pictures/DesStory395.jpg]]</div> You have always lived a life of decadence and selfishness. You could blame it on who raised you, or society, or anything, but, truthfully, you did it to yourself. You made these choices; you hurt your friends; you hurt Toby. He truly loved you and Brone truly does as well. Maybe falling in love with Brone, being with him, it might end the same way. You’ll wind up abusing him. You hurt everyone that ever [[loved you.|Des396]]
<div align="center">[img[Pictures/DesStory396.jpg]]</div> As you break the kiss you rise and walk a few steps. @@.Brone;“Absinthe? What’s wrong, m’lady?”@@ He looks at his hands and back towards you, @@.Brone;“It’s me? Isn’t it? I understand. I am hideous—“@@ @@.Abby;“No. You don’t get it, it’s me- I am, I’m hideous.”@@ @@.Brone;“Hideous? You! You are singularly the most beautiful woman that I have ever laid eyes upon!”@@ @@.Abby;“Brone. You don’t know me. I’m bad. I’m broken. I don’t deserve to be loved, especially by someone as beautiful as you.”@@ He gawks, flabbergasted, @@.Brone;“Beautiful!? My goodness, you have—“@@ @@.Abby;“I don’t give a flying fuck what you look like. You’re a legitimately good person- a good soul. I am not going to let you get involved with me like this.”@@ @@.Brone;“You kissed me! Surely, inside your own heart you feel for me as I do for you!”@@ @@.Abby;“I do. And, that scares me. I know what I do to people that love me and I could not bear hurting you.”@@ There is a long moment of silence before you continue, @@.Abby;“I have to talk with the Night Stalkers and let them know that I will need their help, any night now.”@@ [[Brone rises off the bed.|Des397]]
<div align="center">[img[Pictures/DesStory397.jpg]]</div> @@.Brone;“Of course, m’lady, I understand.”@@ @@.Abby;“Aren’t you pissed at me? Fucking yell at me!”@@ He bows low, @@.Brone;“I shall never mistreat you so long as I exist. I know that we are in love, and I know that you are afraid of yourself- of what you might do because of your past. I shan’t press you in the slightest, because I love you so deeply. To do anything but support you, especially now in your most fragile moments, would be unthinkable. Goodnight, m’lady, if I gain more knowledge, I shall let you know.”@@ He slowly turns into fog and slips from your room. For a moment you stand, holding back tears. He really does love you. Could you— @@.Vlad;“A nosferatu? Really?”@@ @@.Abby;“Leave me alone, Vlad!”@@ [[You yell to the air around you.|Des397.1]]
<div align="center">[img[Pictures/DesStory401.jpg]]</div> @@.Abby;“Don’t you fuck with me right now!”@@ @@.Vlad;“I have sat here, attached to you, bonding with you for a week’s time, and I know everything in your heart. You do not want a twisted wretch like that pitiful creature. You like pleasure and beauty. I know that you found the visions of me attractive. I know that you like my body. You know that you can love me without hurting me. We are both the same animal, self-indulging.”@@ @@.Abby;“No! I’m growing, I’m changing myself.”@@ @@.Vlad;“Hah! Changing? You crushed that fellow just now. I bet he shall weep all the way back to his solemn cave where he shall brood all night on how pathetic that he is.”@@ @@.Abby;“Brone’s not fucking pathetic! He’s better than you or me! Just shut up!”@@ @@.Vlad;“I have tolerated so much these last days, and I have tried to reason with you, but you do not listen, and now I must hear you heap praise on filth like Brone Lorcan. You belong to me, you belong with me, and we are destined to be together! Flesh aside, our spirits are already one.”@@ Maybe he is right. <i>@@.Vlad;<<psy>>He is.<</psy>>@@</i> He really is right. You both are arrogant, abusive, cruel people. <i>@@.Vlad;<<psy>>You must have come together like this for a reason.<</psy>>@@</i> For a purpose. <i>@@.Vlad;<<psy>>You are joined and alike.<</psy>>@@</i> And, Vlad is very <i>@@.Vlad;<<psy>>handsome<</psy>>@@</i>, much more so than the <i>@@.Vlad;<<psy>>repulsive<</psy>>@@</i> Brone. [[Suddenly, you notice something.|Des398]]
<div align="center">[img[Pictures/DesStory398.jpg]]</div> You catch a glimpse of your arm and see that Vlad is gaining power over you! @@.Vlad;“Yes, I am. Because you are seeing the truth! We are to be together, forever. Lovers and mates, covering the world in darkness and pain- the same rage that dwells within our twin hearts!”@@ [[You pull out your gun!|Des399]] <<stopallaudio>> <<audio "brone_trouble" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory399.jpg]]</div> @@.Vlad;“What are you doing!?”@@ @@.Abby;“I’m ending this! You tried enslaving me in my dreams, you tried manipulating me after I killed my friends, and you have tried to fuck with my head again and again, and I am done! With one pull of this trigger, we both die.”@@ @@.Vlad;“You’re bluffing! You will not kill us.”@@ @@.Abby;“I fucking mean it, man! This stops tonight! I’m going to do it!”@@ @@.Vlad;“Hah. I dare you.”@@ [[You must make a choice.|Des399WWYD]]
<div align="center">[img[Pictures/DesStory399WWYD.jpg]]</div> [[Pull the trigger and end it all!|Des400]] Or [[You can’t kill yourself!|BEVladBS1]] <<stopallaudio>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory400.jpg]]</div> You begin to squeeze the trigger. @@.Vlad;“Wait! Wait! I see it in your mind, you really are about to kill us both!”@@ @@.Abby;“I told you! I will do it! I will never serve a master!”@@ @@.Vlad;“Very well! I concede!”@@ @@.Abby;“Yeah, you said that bullshit before. I’m so over it!”@@ You squeeze the trigger again! @@.Vlad;“Wait, no! Please, I promise! I beg thee, woman, spare me. Spare us!”@@ With sudden, stark clarity, you say, @@.Abby;“You’re afraid of dying.”@@ @@.Vlad;“We all have our fears! You awful wench! You fear death less than being enslaved. I respect that. Please, let us have a symbiotic relationship going forward.”@@ [[You warn him again.|Des400.1]] <<stopallaudio>> <<audio "brone_uneasy" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory399.jpg]]</div> @@.Abby;“You understand that the next time you try this shit on me, I’ll do it.”@@ @@.Vlad;“Yes, I see it in your heart and mind, I know, I believe you. I truly will not try again! I fear death more than serving.”@@ He really does. All this time you have been trying to find ways to break his power over you, yet the entire time you were scared of being enslaved, it’s really been he who was afraid. @@.Abby;“So, I’m the one calling the shots. You damn well better not make me dream any more shit like last night.”@@ @@.Vlad;“I swear, that was your own guilt. I promise. If you allow me, I can remove all the guilt from your heart, and—“@@ You ready the gun again. @@.Vlad;“No, no, of course, I won’t do anything without your condoning it. Look, see?”@@ [[Your body returns to normal.|Des401]]
<div align="center">[img[Pictures/DesStory401.jpg]]</div> You put your gun back in the holster, knowing that you have clearly and firmly shown Vlad that you will die before you ever serve him or love him. @@.Abby;“You know Vlad, you’re right- we are alike. Or at least, I was like you. Before I met Brone, I was all about pleasure. I was the one in charge. It was all about me. And, that’s what cost me my friends. That selfish arrogance cost me everything. Your own conceitedness cost you everything, too, whether you know it or not.”@@ He says nothing in response, but you feel him in your mind. He is still scared that whatever he says or does will set you off. Feeling firmly in control again, you have one errand to make above all others, and that is to see if Siri managed to [[heal Molly.|Des402]]
<div align="center">[img[Pictures/DesStory402.jpg]]</div> Making your way through Sanctuary, you enter the laboratory to find Siri talking to Roy. He glances at you as they talk and he nods, but you can see the worry in his eyes as he does not stop to greet you, @@.Roy;“—And, you’re sure it won’t kill her?“@@ @@.Siri;“With anything in life, there is inherent risk, Mr. McCoy. As I said before, there is no guarantee this will work, and I also cannot promise she will survive the de-mutation process. Changing biology on a molecular level creates immense pain in the nerves. Skin and organs bulge, shrink, and tear, only to reform and—“@@ @@.Roy;“Please, doc, this is making it worse for me.”@@ @@.Siri;“Forgive me; I am just trying to say that she could, in fact, die, if not from the serum, then from the shock of the process. Mutating into monsters increases the tolerance for pain. In her current spider-form, I am unsure if she would register pain at all from our natural perspective. Becoming a human, it might prove too much for her nervous system.”@@ Roy looks at you a moment and purses his lips, as he thinks, @@.Roy;“I tell you, doc, Molly can do it.”@@ For some reason, your presence makes him feel certain about her. @@.Roy;“She can handle it. She’s tough as hell- I know she is.”@@ @@.Siri;“Then you consent for me to administer the Xenopox Serum?”@@ He takes a deep breath and nods, @@.Roy;“I don’t see no other way. Go on, doc, do it.”@@ He looks as if he might cry at any moment, but he holds himself together. You don’t know why, maybe it’s because you are growing closer to these people, but you walk up and put an arm around him and he squeezes you in a hug. @@.Roy;“I’m glad that you’re here, Abigail. That means more than you know.”@@ [[Siri walks to the cage.|Des403]] <<stopallaudio>> <<audio "sanctuary" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory403.jpg]]</div> @@.Molly;“Keep that dang needle away from me!”@@ @@.Siri;“You do not need to be scared. You will feel a prick and nothing else from the needle itself.”@@ @@.Molly;“I don’t want to be human! I want to make a brood!”@@ @@.Siri;“Give me an arm, please.”@@ When Molly repeatedly refuses, Siri asks you to step in and, as before, your power over monsters works as you easily grab her arm and pull it through the bars. @@.Molly;“Daddy! They’re hurting me! Stop’em, pa! Please, you got to help me!”@@ With a choked voice, Roy responds, @@.Roy;“I am baby girl. We all are.”@@ [[Siri manages to inject Molly.|Des404]]
<div align="center">[img[Pictures/DesStory404.jpg]]</div> @@.Molly;“No! No!”@@ @@.Siri;“You may release her, Ms. Van Gothen.”@@ You do and Molly falls to her knees screaming, @@.Molly;“Daddy! You killed me! You all killed me! I hate you!”@@ @@.Roy;“Molly!”@@ Her skin bubbles and she writhes in pain. The process takes only seconds as her flesh becomes human in color and [[her body falls limp!|Des405]]
<div align="center">[img[Pictures/DesStory405.jpg]]</div> @@.Roy;“Oh my god! Is she dead!?”@@ @@.Siri;“No, Mr. McCoy, she is breathing.”@@ [[Roy is ecstatic!|Des406]]
<div align="center">[img[Pictures/DesStory406.jpg]]</div> @@.Roy;“Yee-haw!,”@@ Roy yells. You have never seen him so animated and emotional, @@.Roy;“She’s alive! I knew she’d survive it. She’s from strong stock! Look how tough she is! I am so glad that I listened to you, Abigail. We did it, we saved her! You were right all along,”@@ he yells as he hugs you. @@.Roy;“Thank you, you saved her. You saved Molly,”@@ he whispers in your ear. @@.Abby;“You’re welcome,”@@ you respond as you break the bear hug, @@.Abby;“I am so fucking relieved that she made it.”@@ @@.Roy;“And, thank you, too, doc, for everything.”@@ Molly moans, @@.Molly;“Pa? Where am I?”@@ @@.Roy;“Molly!”@@ He appears to want to rush to her, but her nudity stops him. @@.Abby;“Roy, how about I take her to her room for you. I can dress her and put her to bed.”@@ @@.Roy;“Yeah, yes, please. That’s real kind of you.”@@ Siri opens the cage and you help Molly to her feet. She is disoriented and dazed. Together you slowly make your way out of the lab, and as you pass Roy he plants a kiss on her cheek, @@.Roy;“You get some sleep, Molly, we’ll talk after you rest.”@@ @@.Molly;“Is Bessie ok, daddy?”@@ @@.Roy;“Old Bess is just fine, don’t worry about her. That horse will be happy to see you, she’s been real sad the past few days, but Abigail helped out. She helped out so dang much.”@@ You smile at him and continue onward. Molly is half-conscious as you walk out into the hallway and lead her [[to her room.|Des407]]
<div align="center">[img[Pictures/DesStory407.jpg]]</div> You get her to her room and help her dress, @@.Abby;“You ok? You going to be alright?”@@ Groggily she says, @@.Molly;“Yeah. I reckon I am just tired. My muscles are sore.”@@ Once dressed, you lead her to her bed. As you do, you notice a picture on the wall. It’s a painting of Native Americans on horseback. It looks so familiar. @@.Abby;“Molly? Who painted that?”@@ Her head slowly looks up, @@.Molly;“Oh, that’s my momma’s. She painted it. She always painted horses and western things.”@@ @@.Abby;“I swear I have seen it somewhere.”@@ She does not respond and seems completely unconscious the moment her head [[hits the pillow.|Des408]]
<div align="center">[img[Pictures/DesStory408.jpg]]</div> You watch her sleep a few minutes and stare at the painting. Growing up in Portland, you really never saw things like horses. This area is a far cry from the southwest. Maybe some of Molly’s mother’s paintings were in the museum and you saw them when you visited it when you were a child? You can’t place it, and decide that you will stop by and ask Roy about it as you make your rounds tonight before another hunt. With that in mind, you turn and <<if $StoryMode>>[[enter the hallway.|Sanc7SM1]]<<else>>[[enter the hallway.|SanctuaryHome]]<</if>>
<div align="center">[img[Pictures/BEVladBS1.jpg]]</div> You can’t do it! If you died, what would become of the world, of Brone. @@.Vlad;“I knew that you could not do it.”@@ In your moment of hesitation, Vlad replaces your uncertainty with certainty. @@.Vlad;“You won’t do it. You can’t.”@@ @@.Abby;“I can’t do it.”@@ @@.Vlad;“That’s right.”@@ Your head is swimming. @@.Vlad;“I am filling your brain with my blood, flooding your system.”@@ You feel it, feel him exerting control. @@.Vlad;“You want me to do this, you need me.”@@ @@.Abby;“I want this. I need you.”@@ You relax, allowing Vlad to quickly assume complete control. Simply letting it happen feels so good and you feel more relaxed than ever. @@.Vlad;“Yes, we are already bound, so you may as well let this happen- don’t resist me.”@@ @@.Abby;“I won’t resist you. I’ll let it happen. Let you claim my mind.”@@ You calm down and begin to [[feel much better.|BEVladBS2]] <<stopallaudio>> <<audio "vlad_bad" volume 0.2 loop play>>
<div align="center">[img[Pictures/BEVladBS2.jpg]]</div> @@.Vlad;“Of course you feel better, I am in control.”@@ Smiling you feel elated by your master’s work, @@.Abby;“Yes, you are in control.”@@ @@.Vlad;“You’re a slave. A tool.”@@ @@.Abby;“I am a slave, master, a tool to be used.”@@ You are so fucking hot right now that your pussy weeps with need. @@.Vlad;“You’re horny because I am horny! I have wanted you since we were first bound. We are soulmates, meant to become one.”@@ @@.Abby;“Yes! It’s so clear to me now!”@@ @@.Vlad;“What about Brone?”@@ @@.Abby;“That trash? I could care less about him, I love you, Vlad! Fuck my ancestor for stopping you, but I can make it right. I’ll help you! I’ll do anything to please you, my love!”@@ @@.Vlad;“Ha ha, you will. First, though, let’s visit your former friends and bring them my blood.”@@ @@.Abby;“Of course, master!”@@ [[You enter the hallway.|BEVladBS3]]
<div align="center">[img[Pictures/BEVladBS3.jpg]]</div> @@.Roy;“So, doc, is she going to be alright?”@@ @@.Siri;“I took her to her room and she is sleeping soundly. She exhibits no more signs of mutation, and, as far as I can tell, has returned to being a human. Her vitals look good. We will monitor her a few days, but from what I can see, Molly should make a full recovery.”@@ @@.Roy;“That’s so dang great to hear! Thanks for helping my little girl!”@@ @@.Siri;“Well, I did some of the work, yes, but Ms. Van Gothen was instrumental in this outcome.”@@ @@.Roy;“Yeah, I reckon I’ll go thank—“@@ [[You rush into the room!|BEVladBS4]]
<div align="center">[img[Pictures/BEVladBS4.jpg]]</div> With immense speed you punch Roy before he can even finish his sentence, sending the old cowboy flying and knocking him unconscious. @@.Siri;“Ms. Van Gothen!”@@ [[You turn towards Siri.|BEVladBS5]]
<div align="center">[img[Pictures/BEVladBS5.jpg]]</div> Your long, inhuman tongue pushes past your lips sending crimson ooze flowing down your chin, @@.Abby;“Ssssiri!”@@ @@.Siri;“What’s happening! Mr. McCoy! Help!”@@ @@.Abby;“You wanted an isolated lab? No one will hear you screaming here. Oh, I cannot wait to penetrate you, Siri, I am so fucking horny!”@@ @@.Siri;“P-penetrate? That’s impossible. You are a woman and—“@@ [[As she speaks you grow a cock.|BEVladBS6]] <<stopallaudio>> <<audio "be_blood_suit" volume 0.2 loop play>>
<div align="center">[img[Pictures/BEVladBS6.jpg]]</div> The scientist watches as her eyes grow large with disbelief! @@.Siri;“That’s unexpected!”@@ You begin stroking it; the sensation is like nothing you have experienced as a woman. A matching shape, inverted, flows and fills your own pussy. @@.Abby;“Mmm, I cannot wait to use master’s cock inside you!”@@ [[You leap at her!|BEVladBS7]]
<div align="center">[img[Pictures/BEVladBS7.jpg]]</div> You pin Siri beneath you. @@.Siri;“Please! You’re a hero! You saved Molly- fight this power over you!”@@ @@.Abby;“I don’t want to fight it, Siri, I want to do bad things to you. I want to help Vlad own you, the way that he owns me. You’ll love it.”@@ You rip away her skirt and panties, @@.Abby;“Ready to join me?”@@ @@.Siri;“No! Please!”@@ [[You ram into her!|BEVladBS8]]
<div align="center">[img[Pictures/BEVladBS8.jpg]]</div> You feel her folds surround your cock just as your own cunt contracts around the fluid filling it. @@.Abby; “Mmm, feels amazing.”@@ Siri tries to push you away, @@.Siri;“Ms. Van Gothen! Please, stop this!”@@ You lean forward forcing your tongue into her mouth and thick blood flows into her. You watch growing even more turned on as little by little, her protests subside. Siri’s eyes become red and she takes you willingly into [[her mouth.|BEVladBS9]]
<div align="center">[img[Pictures/BEVladBS9.jpg]]</div> She thrusts her hips up to match your own, @@.Abby;“That’s it, I will cum inside you, filling you with the master’s very blood.”@@ @@.Siri;“Yes! Deeper! I hear him within my mind! I want total subjugation!”@@ Finally, you cannot hold back and you, Vlad, and Siri all cum in unison, [[bound by blood!|BEVladBS10]]
<div align="center">[img[Pictures/BEVladBS10.jpg]]</div> As time passes, you find yourself again within Siri, her pale body little more than a puppet just like your own. You wildly hump her from behind, pushing into her corrupted cunt and relishing the stimulation that it brings. @@.Roy;“Wha—“@@ @@.Siri;“It appears that Mr. McCoy is waking up.”@@ @@.Abby;“Good, he’s next!”@@ [[Roy stirs.|BEVladBS11]]
<div align="center">[img[Pictures/BEVladBS11.jpg]]</div> He slowly comes to his senses as you ejaculate more of Vlad’s blood into your previous victim. She presses back against you to help ensure none of the [[crimson corruption escapes.|BEVladBS12]]
<div align="center">[img[Pictures/BEVladBS12.jpg]]</div> He suddenly leaps back when he realizes what is happening, @@.Roy;“What in tarnation! What’s happening here?”@@ You slowly pull out of Siri’s pussy, ensuring that Roy gets a full view of the scene. @@.Siri;“Ms. Van Gothen was just using that beautiful cock to ensure that I was enthralled by our lord, Vlad.”@@ Some extra blood cum dribbles from your dick and you turn to him smiling. @@.Abby;“Siri, why don’t you go find someone to infest while I handle Roy.”@@ Laughing she says, @@.Siri;“It will be my pleasure.”@@ As Siri turns to leave, you look to him and say, @@.Abby;“I was going to go see Molly next, want to come with me?”@@ [[He reaches for his guns!|BEVladBS13]]
<div align="center">[img[Pictures/BEVladBS13.jpg]]</div> He wildly searches for his weapons, @@.Abby;“Oh, after I finished corrupting Siri, we disarmed you. Wouldn’t want you to do anything stupid, would we?”@@ @@.Roy;“You let that evil take over your mind! You’re better than this, Abigail!”@@ He stands ready to fight. @@.Roy;“You can kill me, but I ain’t going to stand by and let you do anything to my baby girl!”@@ @@.Abby;“I bet she’s a virgin, isn’t she?”@@ @@.Roy;“I’m telling you, you’re stronger than Vlad!”@@ [[You leap at him!|BEVladBS14]]
<div align="center">[img[Pictures/BEVladBS14.jpg]]</div> @@.Abby;“I am not stronger than Vlad,”@@ you say as you instantly grasp him in a hold, @@.Abby;“I’m weak compared to him. He’s a king and I am just a hot body that wants to be all used up. But, I <i>am</i> stronger than you!”@@ You forcefully kiss him, vomiting copious amounts of blood [[into his mouth!|BEVladBS15]]
<div align="center">[img[Pictures/BEVladBS15.jpg]]</div> He tries spitting the substance out, but it is viscous and alive. It flows up into his brain and into his heart. And after only a few seconds, he stops and [[looks up at you.|BEVladBS16]]
<div align="center">[img[Pictures/BEVladBS16.jpg]]</div> @@.Abby;“Better, Roy?”@@ @@.Roy;“Hell, yes!”@@ @@.Abby;“Now, why don’t we go see your little girl?”@@ @@.Roy;“Fine, but I want her virginity! A fine little filly like that.”@@ [[Cackling, you leave together.|BEVladBS17]]
<div align="center">[img[Pictures/BEVladBS17.jpg]]</div> Molly sleeps, not knowing what is about to [[befall her.|BEVladBS18]]
<div align="center">[img[Pictures/BEVladBS18.jpg]]</div> As you and Roy creep into the room, she opens her eyes and shrieks! @@.Molly;“Pa! Absinthe! What’s going on here!? What happened to you?”@@ @@.Abby;“You dad and I thought we’d come and see how you were feeling.”@@ @@.Roy;“Yeah, girl, I have some medicine for you. Heh.”@@ He strides towards the [[terrified woman!|BEVladBS19]]
<div align="center">[img[Pictures/BEVladBS19.jpg]]</div> @@.Molly;“Daddy! Stay back!”@@ @@.Roy;“Now, you calm down and hush,”@@ Roy says as he undresses. @@.Molly;“Pa! This isn’t you, you have to fight it!”@@ @@.Roy;“Oh baby girl, it <i>is</i> me. I’ve watched you grow into an adult and boy did I have to fight some dirty thoughts from my mind sometimes. Heh, what a waste of the years, but now, lord Vlad has shown me that you’re mine to do with as I damn well please!”@@ [[He holds out his arms.|BEVladBS20]]
<div align="center">[img[Pictures/BEVladBS20.jpg]]</div> His cock stands ready for her, Vlad’s blood flowing into it, @@.Roy;“Come here to pa, let me hold you.”@@ @@.Molly;“No!”@@ @@.Roy;“I said get your fine ass over here!”@@ [[She makes to flee!|BEVladBS21]]
<div align="center">[img[Pictures/BEVladBS21.jpg]]</div> Roy lashes out and grab’s Molly’s arm! @@.Roy;“C’mon now, stop playin’ hard to get!”@@ @@.Molly;“No! No! It ain’t you, pa! This ain’t you!”@@ He pulls away her nightie and forces her [[over the bed!|BEVladBS22]]
<div align="center">[img[Pictures/BEVladBS22.jpg]]</div> She gives a sad moan as Roy slowly pushes into her virgin cunt from behind, @@.Roy;“Now, you be nice for pa, and I will take it easy on you.”@@ Crying, she says, @@.Molly;“Oh-ok pa, I won’t fight no more, please be gentle.”@@ Once he has a good hold on her, he says, @@.Roy;“Ha ha! I lied!”@@ He guffaws loud and slams into her, breaking her hymen! Molly screams and instinctually tries to pull away, but Roy holds her. The entire scene and Vlad’s depravity causes you only to grow hornier and happier. @@.Abby;“Give it to her!”@@ @@.Roy;“Heh, heh! I am, god I love this. I love your pussy, Molly!”@@ She only cries. @@.Abby;“Don’t cry, Molly, you only need a little motivation. You’re seeing this beautiful moment as bad, but being dirty and naughty, is fun and feels good.”@@ [[You approach the pair.|BEVladBS23]]
<div align="center">[img[Pictures/BEVladBS23.jpg]]</div> As Roy uses her body, you roll her over and kiss her deeply. At first she tries to keep her mouth shut, but the blood flows into it- and into her brain. @@.Roy;“Oh fuck yes! Seeing you two girls like this, I don’t know how much more that I can take!”@@ [[Roy groans!|BEVladBS24]]
<div align="center">[img[Pictures/BEVladBS24.jpg]]</div> His corrupt cock pumps copious amounts of corruptive blood into his daughter’s ripe, virgin pussy. He tilts his head back and moans in pleasure, as, at the same moment, Molly reaches up, making out with you, welcoming your tongue and more of the fluid [[into her body.|BEVladBS25]]
<div align="center">[img[Pictures/BEVladBS25.jpg]]</div> Finally you break the kiss and Molly looks up at you with somehow corrupt, yet innocent, red eyes. She looks at her father as he gropes her breast, his cock still occasionally throbbing inside her. @@.Molly;“Thanks, pa.”@@ @@.Roy;“Heh, for what, baby girl?”@@ @@.Molly;“Takin’ my virginity like that. I should have just given in to start with. I always had dark fantasies about you too.”@@ @@.Roy;“Well, we got all of eternity now, darlin’ to fuck each other raw.”@@ @@.Molly;“Fuck me again, pa, I want it!”@@ Roy happily obliges as [[you masturbate!|BEVladBS26]]
<div align="center">[img[Pictures/BEVladBS26.jpg]]</div> <br /> <br /> @@.SGhost2;After a long, slow corruption, constantly testing your limits and trying to find any weakness in your psyche that he can exploit, Vlad manages to assume control over you. You are like a walking god, leader of ‘The Bloody’, those that had become nothing more than blood puppets to Vlad’s eternal will. Like a plague, it spread. Humans, monsters, and even the other undead were consumed, walking extensions of Vlad, until all the rivers and seas of the Earth flowed crimson.@@ <br /> <br /> <<if $BECC>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Crimson Corruption Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BEBSS to true>> <br /> <br /> [[Perhaps you chose differently...|Des399WWYD]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardBanshee1.jpg]]</div> Realizing that you cannot beat the banshee, you opt to retreat! She wails behind you in a mournful voice, @@.Dagan;“You cannot outrun sorrow, no matter how quickly you run!”@@ She rushes after you, flying [[through the air.|BEBanshee2]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardGhost1.jpg]]</div> You turn and flee from the ghost, only to have it pursue you, and before long, other specters have joined in the chase. You eventually have to stop and rest, but they do not, and the swirl around you. @@.Abby;“Back off! Stay the hell away from me!”@@ you yell, breathing hard. Then, one of the ghosts flies at you and [[enters your chest!|BEGhost2]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardGhoul1.jpg]]</div> You slowly regain consciousness. You’re vaguely aware of a stooped shape moving around you and you realize it is a gaunt! You reach for you weapons to find they are missing! @@.Walter;“Threw them away! Smells like vampire! Smells good! Feed me! Feed me your vampire blood!”@@ @@.Abby;“No! Get away from me!”@@ @@.Walter;“Makes me horny! Smelling you! Remember the high!”@@ [[He forces you down.|BEGhoul2]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardVoodoo1.jpg]]</div> You slowly regain consciousness, vaguely aware of a purple light. The last thing you remember was fighting one of those voodoo things and— @@.Heloise;“Ah! You wake.”@@ You make to roll away, but find yourself chained to an altar! @@.Abby;“Undo these, bitch!”@@ @@.Heloise;“So disrespectful! But soon, you will serve Heloise Laveau!”@@ @@.Abby;“Like hell I will!”@@ Ignoring you, she [[begins chanting!|BEVoodoo2]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardZombie1.jpg]]</div> Turning, you flee into the night, losing your equipment. However, the graveyard is vast, and [[you are weak.|BEZOmbie2]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardNachzehrer1.jpg]]</div> The nachzehrer wastes no time in disarming you, but then, curiously, she backs away. She takes one of your guns and pops the clip. She glances at you, smiling, before leaving a single bullet in the gun and tossing it to you. Confused, you ready the gun, @@.Abby;“I’ll kill you!”@@ @@.Bo;“Will you?”@@ Whispers keep filling your mind, telling you what a horrible person you are. @@.Bo;“You have one bullet. Either I kill you and you become like me, or you can kill yourself, and remain human.”@@ @@.Abby;“Like hell! I have killed so many monsters, I –“@@ @@.Bo;“Killed monsters? You killed all your friends!”@@ @@.Abby;“My friends?”@@ As whispers tell you that you are a murderer, images of the night you slew your bandmates assault your mind. @@.Bo;“If you are truly one that kills monsters, then kill yourself- you’re the real monster here!”@@ She’s right. With the whispers growing to a cacophony of sound, and the images of all the things you regret in life, you realize that you don’t deserve to live. You place the gun to your head and pull [[the trigger.|BENach2]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardGjenganger1.jpg]]</div> The gjenganger, grabs you as you try to recover from battle, and in your weakened state you can do little to stop him from tearing away your weapons and armor. @@.Howard;“Blood and life! You’ll join me!”@@ @@.Abby;“Get back!”@@ [[You turn to run!|BEGjen2]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardPontianak1.jpg]]</div> Weak from fighting, you can barely resist as the pontianak tears away your weaponry. @@.Abby;“Stay away from me!”@@ @@.Cere1;“There, now we can have a new friend!”@@ @@.Abby;“We?”@@ @@.Cere1;“Me and my baby! He’ll just love you!”@@ [[She stands over you.|BEPont2]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardRevenant1.jpg]]</div> The revenant hisses with delight at your defeat. You barely make it two steps before you fall, unconscious to the ground, embraced by the [[cold damp fog.|BERev2]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardStrigoi1.jpg]]</div> You come in and out of consciousness, vaguely recalling the strigoi dragging you into a crypt. He went to one of the slabs and pushed something, revealing a hidden staircase. Eventually he took you to a room and you heard the sound of chains, just before [[you blacked out.|BEStrigoi2]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardWraith1.jpg]]</div> You try to escape the wraith, but not matter where you run- she is there. Finally, too tired to flee again, [[you face her.|BEWaith2]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory16.jpg]]</div> You collapse to the ground, seemingly frozen in place by the magic of Heloise’s doll. @@.Heloise;“There we go, child. You’re all done.”@@ @@.Abby;“Fuck you, I’ll get up, and—“@@ you struggle, but cannot stand. @@.Heloise;“Ou ka repete souple? Ha ha, you’ll do no such thing.”@@ She looks behind her at the Bishops, @@.Heloise;“Now, I can finally rid myself of these two! Salopri!”@@ she spits. The siblings scream and beg for their lives as she speaks strange Haitian spells and ends their lives! @@.Heloise;“Now, wit their souls, Ah Pwash can finally travel to our plane! God of Death, come and bless me wit your power!”@@ [[The portal coalesces!|BEAhPwash1]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardVulkodlak1.jpg]]</div> You quickly turn and sprint, knowing that you have lost this battle! The vulkodlak growls and reaches for you, and swipes his claws, slicing off your utility belt. As that falls, you trip on it, and the creature is [[instantly upon you!|BEVulk1]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardAhPwash1.jpg]]</div> You watch in horror as a spear slides through the swirling purple mass, followed by a bony foot. Then another foot brings a skeletal visage into view. In the darkness of the room, you cannot make out features at this distance, but the air becomes icy and cold, and you find it hard to breathe. It fixes its glowing eyes on you and laughs a hissing, wheezing chuckle. [[Then it steps into view.|BEPwash2]]
<div align="center">[img[Pictures/BEGraveyardAhPwash2.jpg]]</div> He stands at ten feet tall with blue pockmarked, dead flesh. Gold armor and a feathery headpiece don his emaciated body. He holds a glowing spear in his right hand and his massive mouth curls into a smile. Strangely, though he speaks in some foreign language, you can understand his words, like an echo, following his speech. @@.Cere;“After all these centuries, Ah Pwash, returns!”@@ @@.Heloise;“Yes, lord of death; I summoned you as promised! A hundred heroic souls, slaughtered in your name, here upon the symbols.”@@ @@.Cere;“You have done well!”@@ @@.Heloise;“Our pact! I desire to have total power over death!”@@ [[He beckons Heloise.|BEPwash3]]
<div align="center">[img[Pictures/BEGraveyardAhPwash3.jpg]]</div> @@.Cere;“Behold, the shadow spear.”@@ @@.Heloise;“I feel the immense power!”@@ @@.Cere;“Our pact was forged many moons past. And you have fulfilled your end.”@@ @@.Heloise;“Yes! Power, give me the power!”@@ [[He smiles down at her.|BEPwash4]]
<div align="center">[img[Pictures/BEGraveyardAhPwash4.jpg]]</div> He skewers her with the spear! It stabs her under her ribcage and with no effort at all, he lifts her body from the ground, @@.Heloise;“You! You broke the pact!”@@ @@.Cere;“No. You were promised power over death. That is something only the dead have.”@@ @@.Heloise;“Curse you! You knew what I meant!”@@ @@.Cere;“You spoke the words yourself. My power is that over death, and as my slave and thrall, you shall share it.”@@ @@.Heloise;“No! I never agreed to be a slave!”@@ [[Suddenly her body shrivels!|BEPwash5]]
<div align="center">[img[Pictures/BEGraveyardAhPwash5.jpg]]</div> Her skin slowly becomes blue, and her eyes begin to glow blow as well. She stops struggling on the spear, allowing it to hold her up. @@.Cere;“Now, you are mine.”@@ @@.Heloise;“I am, master.”@@ @@.Cere;“And, the pact is completed. You have total power over death through me and my will.”@@ @@.Heloise;“Thank you, master for this gift!”@@ [[He slides the spear free.|BEPwash6]]
<div align="center">[img[Pictures/BEGraveyardAhPwash6.jpg]]</div> The pair turns towards you. @@.Abby;“Oh, fuck no! Don’t look at me!”@@ @@.Cere;“Who is this?”@@ @@.Heloise;“She be a hero. She tried to stop your summoning. I saved her for you, master.”@@ @@.Cere;“There are two souls within her. I shall claim both. Her blood is powerful. Her destiny was to become much more than a normal human. And, so she shall.”@@ With two quick swipes of the spear, your armor and clothes fall, shredded [[to the ground.|BEPwash7]]
<div align="center">[img[Pictures/BEGraveyardAhPwash7.jpg]]</div> He reaches down and lifts you up by your head. Suddenly, you feel the voodoo magic wear off and you fight to free yourself. @@.Cere;“Yes, you are strong. Spirit and body.”@@ Vlad is freaking out inside your mind, blaming you for this outcome. You feel cold, shadow running through you. @@.Cere;“Death- death is what you feel, mortal.”@@ You suddenly become aware of his massive blue cock resting on you! @@.Abby;“No—“@@ @@.Cere;“You shall become my bride. Whereas living organisms mate, life begetting life. I shall mate with you, drawing out everything that ever was life, and leaving within you only the black seed of death.”@@ [[He pulls you up.|BEPwash8]] <<stopallaudio>> <<audio "zone_graveyard_be_v" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardAhPwash8.jpg]]</div> He lowers you onto his cock, and you already feel drained and weak, but it feels so good to lose like this. It feels right. He is warping your mind, your thoughts, somehow! @@.Cere;“You were meant to be my bride. Show your devotion to death.”@@ Even as Vlad screams for you to stop, you cannot help but hump the hard rod between your legs. And, as you do, Vlad slowly [[drains away.|BEPwash9]]
<div align="center">[img[Pictures/BEGraveyardAhPwash9.jpg]]</div> Strangely, the more you die, the stronger you feel. @@.Cere;“We are almost one- more, sacrifice yourself to me.”@@ You continue unabashedly fucking the god, feeling his darkness and will both drain and revitalize you. Until he finally cums [[inside you.|BEPwash10]]
<div align="center">[img[Pictures/BEGraveyardAhPwash10.jpg]]</div> As his black seed fills your sex, he laughs, @@.Cere;“You are damned. You are mine, forever, heh, hero.”@@ [[You could not agree more,|BEPwash11]]
<div align="center">[img[Pictures/BEGraveyardAhPwash11.jpg]]</div> Ah Pwash conjures cursed artifacts. These would have bound any mortal to his willpower, however, you are already his eternally, just as all life will eventually taste death. You willingly and happily put on the gear to be his death bride. @@.Cere;“You shall become mother of death. Where you walk, all shall perish. Those you kiss, will shrivel to dust. Those you love most, will become your offspring, for all corpses are now your children, Death Mother.”@@ A dark smile crosses your dead face, @@.Abby;“I shall forever love and honor you, my husband and master.”@@ [[And so you shall.|BEPwash12]]
<div align="center">[img[Pictures/BEGraveyardAhPwash12.jpg]]</div> <br /> <br /> @@.SGhost2;Your very soul was swallowed by the god of death, Ah Pwash. Because of your Van Gothen blood he saw your sacrifice as a means to true power- for your soul was worth that of thousands. Decrepit and warped, you became a demon of Ah Pwash and would scour the world of all life!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardBanshee2.jpg]]</div> She easily overtakes you! @@.Abby;“Back off!”@@ For a moment, she silently floats amid the fog, her soulless white eyes drinking you in. After long moments pass, you wonder if you can simply walk away when she suddenly, [[screams at you!|BEBanshee3]]
<div align="center">[img[Pictures/BEGraveyardBanshee3.jpg]]</div> She wails a cacophony of pain and sadness! The sudden change in her, causes you to scream, but you cannot even hear your own voice over the din [[that she creates.|BEBanshee4]]
<div align="center">[img[Pictures/BEGraveyardBanshee4.jpg]]</div> Even though you reach up and cover your ears, her wails seem to pass through them. You realize, as you begin to weep and cry, that her shrieks are inside your mind, and not physical at all! Her wails and moans reek of pure heartache and crushing depression, and, as you sob, you fall to [[your knees.|BEBanshee5]]
<div align="center">[img[Pictures/BEGraveyardBanshee5.jpg]]</div> The banshee hovers over your, continuing to moan and weep above you. Your heart feels so sad, so broken that it simply cannot continue beating, and [[you die.|BEBanshee6]]
<div align="center">[img[Pictures/BEGraveyardBanshee6.jpg]]</div> You rise up from your body, momentarily confused as the terrible pain in your heart does not cease. However, since you no longer live, this you cannot simply die to ease the pain. There is no escape from the heartache! Instead, you shall carry it forever as a banshee. The comprehension of an eternity of misery causes you to [[weep and moan.|BEBasnhee7]]
<div align="center">[img[Pictures/BEGraveyardBanshee7.jpg]]</div> Your sister banshee holds you tightly, sharing your grief, @@.Dagan;“I know, there is no end to the pain, no escape,”@@ she says, [[comforting you.|BEBanshee8]]
<div align="center">[img[Pictures/BEGraveyardBanshee8.jpg]]</div> She finally kisses you and as you make out, the depression becomes more bearable. By dawn you and she slink away into shadowy crypts, forlorn lovers forever bonding over [[pain and depression.|BEBanshee9]]
<div align="center">[img[Pictures/BEGraveyardBanshee9.jpg]]</div> <br /> <br /> @@.SGhost2;The inhuman, unthinkable heartache of the banshee’s wail managed to kill you. When one dies with such terrible depression in their heart, they will rise as banshees. You and the spirit that killed you become lovers and spend the rest of eternity haunting the graveyard, and once the Earth is destroyed by the sun’s destruction billions of years from now, you and she seek out any other life, for victims on other worlds and other dimensions to pull into shadowy, eternal pain!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardBaron1.jpg]]</div> @@.Baron;“Well, if you gonna enter into mah realm here, in dis graveyard, den you gotta give me an offerin’.”@@ @@.Abby;“What do you mean, an offering?”@@ He chuckles and looks around, shocked, @@.Baron;“You be a monster hunter dat don’t know nuttin’ bout graveyards, eh?”@@ He clicks his tongue, @@.Baron;“You best offer me sumtin’ right now, girl, cause udderwise, you be in a bad way.”@@ [[You put out a finger.|BEBaron2]] <<stopallaudio>> <<audio "samedi_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEGraveyardBaron2.jpg]]</div> @@.Abby;“Look here, I don’t know who the fuck you are or who you think you are talking to, but I’ll slay you with these items. I don’t have shit to give you.”@@ His head cocks far back as he laughs deeply, @@.Baron;“Oh ho ho! Such fire! I not be seein’ in a long spell. Look at dis girl? She come up in here an threatens da Baron!”@@ Suddenly, his lanky body bends forward and he puts a finger in your face, all the joviality gone [[from his persona.|BEBaron3]]
<div align="center">[img[Pictures/BEGraveyardBaron3.jpg]]</div> @@.Baron;“You made a grave, heh heh, mistake coming in here wit makakri. You tink you can threaten a loa? I be da head of dee Guédé spirits. You be learnin’ respect tonight, girl.”@@ [[He raises his hand!|BEBaron4]]
<div align="center">[img[Pictures/BEGraveyardBaron4.jpg]]</div> You feel something strange, it’s as if you are being peeled like a banana! You bend over in pain as he stands up, @@.Baron;“Oh what a strange ting I find ‘ere. You be havin’ two souls. Hmm, dat udder soul, he be dirty, bad. But you, ha ha ha, you have a fire no matter how foolish. Let’s see your pretty little soul!”@@ [[You body floats!|BEBaron5]]
<div align="center">[img[Pictures/BEGraveyardBaron5.jpg]]</div> You cannot scream or move. It’s as if you are becoming detached from your body, itself! @@.Baron;“C’mon now! Stop playing hard to get! HA HA HA!”@@ [[Your arms float up.|BEBaron6]]
<div align="center">[img[Pictures/BEGraveyardBaron6.jpg]]</div> @@.Baron;“Look at me marionette! HA!”@@ He moves your body, prancing it around as if strings hold you up. @@.Baron;“Not so mouthy now, are ya?”@@ [[Finally, you body falls away from you!|BEBaron7]]
<div align="center">[img[Pictures/BEGraveyardBaron7.jpg]]</div> @@.Baron;“OH! Mmm, Ou bel fanm! So beautiful and bright, fierce. Yes, I be tinkin’ of a good fate for you!”@@ [[Suddenly the world shifts!|BEBaron8]]
<div align="center">[img[Pictures/BEGraveyardBaron8.jpg]]</div> You are not where you were, but yet, you know you are in the same place. @@.Baron;“Welcome, mah little soul, into da Outer Darkness! We gonna hide you away ‘ere. I make a special little prison dimension, just for you. For us. You want to be mine, right?”@@ Your mind feels somehow lighter than ever yet shackled tightly, bound. You cannot seem to argue, @@.Abby;“Yes. I want to be yours.”@@ @@.Baron;“Ha ha ha, I know! Samedi can control you. I could have just wrenched you and watched you die for your slap in dee face, but such a lovely ting like you, I could not dare be rid of. We just got to keep Maman Brigitte from finding out about you.”@@ He looks around, @@.Baron;“Between you an me though? I tink she probably got a few souls tucked away for herself, too! HA HA HA!”@@ [[He leads you into darkness.|BEBaron9]]
<div align="center">[img[Pictures/BEGraveyardBaron9.jpg]]</div> Once you arrive his clothes simply vanish. @@.Baron;“You used your mouth to say such foolish tings earlier, so let’s find a better use for it!”@@ Somehow, you are utterly compelled to take his cock into your mouth. And you pleasure your master for an unknown amount of time until he cums. @@.Baron;“Wooweeee! Ha ha! Oh dat was so good!”@@ [[Time passes|BEBaron10]]
<div align="center">[img[Pictures/BEGraveyardBaron10.jpg]]</div> You seem to black out anytime Baron Samedi leaves only to awaken when he arrives, so there is no way to tell if minutes or centuries have passed, but he uses you any way that he likes, and you let him. He deserves you. You were wrong to [[disrespect a loa.|BEBaron11]]
<div align="center">[img[Pictures/BEGraveyardBaron11.jpg]]</div> One day he arrives only to tell you that he has fallen in love with you and desires to have you as a bride. @@.Baron;“So, do you desire to be mah bride, forever?”@@ You can only say what he desires to hear, @@.Abby;“Yes. Forever, master.”@@ <<if $CursedGold>> [[And so it goes!|BEBaron12]] <<else>> [[And so it goes!|BEBaronArt12]] <</if>>
<div align="center">[img[Pictures/BEGraveyardBaron12.jpg]]</div> <br /> <br /> @@.SGhost2;You went to the graveyard unprepared for what you’d find there. By having nothing of value to offer the loa, Baron Samedi, you made a grave mistake. He kept you forever, first as little more than a sex doll, and eventually you rose in status, but you failed to save Portland, and you failed your friends! You should return to the graveyard again in the future after you collect more artifacts.@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardGhost2.jpg]]</div> An intense chill fills your chest, and the other two ghosts fly around you in circles. Though they seem to be yelling at you, you can only hear mumbling whispers. Suddenly a second ghost [[enters you!|BEGhost3]]
<div align="center">[img[Pictures/BEGraveyardGhost3.jpg]]</div> You look at your hands and watch as they become bony and shriveled! Vlad’s own spirit begins to weaken and [[he disappears.|BEGhost4]]
<div align="center">[img[Pictures/BEGraveyardGhost4.jpg]]</div> The Blood Suit is gone, and as the third ghost enters your body, you feel your [[heart slowing!|BEGhost5]]
<div align="center">[img[Pictures/BEGraveyardGhost5.jpg]]</div> Your skin becomes alabaster and you are not longer breathing. You sway a moment on your feet before you [[blackout.|BEGhost6]]
<div align="center">[img[Pictures/BEGraveyardGhost6.jpg]]</div> Suddenly, you do not feel cold anymore. You feel numb. You reach up and touch your face, but it feels different, as if everything is muted. Looking down, you see your body decomposing and beginning to turn to dust, when suddenly, the three ghosts fly from [[your bones!|BEGhost7]]
<div align="center">[img[Pictures/BEGraveyardGhost7.jpg]]</div> @@.Cere1;“There she is!”@@ @@.Cere2;“Now, she is ours!”@@ @@.Cere3;“Her soul is pristine!”@@ @@.Cere1;“Look at her dress!”@@ @@.Cere2;“Tear it!”@@ @@.Cere3;“Rip her!”@@ @@.Cere1;“Make her like us, don’t let her reach the Inner Light!”@@ The trio rips your dress and pulls your hair. Their attacks seem to fill you with greater rage by the second, removing the numb peace inside your heart, replacing it with the [[urge to lash out!|BEGhost8]]
<div align="center">[img[Pictures/BEGraveyardGhost8.jpg]]</div> By the time they finish, you could not be happier. As they laugh, so do you, ready to inflict pain on [[any soul that you can!|BEGhost9]]
<div align="center">[img[Pictures/BEGraveyardGhost9.jpg]]</div> <br /> <br /> @@.SGhost2;Ghosts can drain the vitality of the living, and with Vlad skirting the line between life and death, they were able to suck you clean to a much higher degree. Once free of your mortal shell, they tore at your very soul, making you an angry spirit, not unlike them. Now, you will spend eternity haunting in anger, never to find the peace and rest of the Inner Light!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardGhoul2.jpg]]</div> @@.Abby;“What the fuck do you think you’re doing?!”@@ @@.Walter;“Want you! Want blood, want it all!”@@ [[Soon he penetrates you!|BEGhoul3]]
<div align="center">[img[Pictures/BEGraveyardGhoul3.jpg]]</div> You try fighting him off, but you are still weak from combat. However, it does not take him [[long to cum!|BEGhoul4]]
<div align="center">[img[Pictures/BEGraveyardGhoul4.jpg]]</div> You feel strange inside. @@.Walter;“Again! Again!”@@ @@.Abby;“What’s happening to me?”@@ @@.Walter;“More! Feels so good inside you!”@@ [[He uses you again!|BEGhoul5]]
<div align="center">[img[Pictures/BEGraveyardGhoul5.jpg]]</div> After multiple orgasms, you find that you are enjoying it. Your body absorbs Vlad, and you feel an intense hunger, but also, an intense [[desire to fuck.|BEGhoul6]]
<div align="center">[img[Pictures/BEGraveyardGhoul6.jpg]]</div> The pair of you spends the rest of the night in different positions, and when the sun comes up, you follow him into a crypt where you continue [[the debauchery.|BEGhoul7]]
<div align="center">[img[Pictures/BEGraveyardGhoul7.jpg]]</div> <br /> <br /> @@.SGhost2;You fell prey to a type of ghoul known as a gaunt. Always thirsting for a euphoric high they experienced from their time as blood slaves to vampires, they seek out the blood of the dead. With the Blood Suit on, you were practically a turkey dinner begging to be eaten. With your aid, the ghouls of the graveyard multiply, and eventually hunt in the night, killing prey to drink the blood long after!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardGjenganger2.jpg]]</div> Thinking your only hope for survival might be running, you turn to flee, but the gjenganger leaps on your back and sinks his double rows of teeth into your shoulder meat! @@.Abby;“Holy fuck!”@@ The pain is intense as he slurps. You feel weaker by the second [[and pass out.|BEGjen3]]
<div align="center">[img[Pictures/BEGraveyardGjenganger3.jpg]]</div> You wake to find yourself in a crypt. He is now carrying you and you feel so weak. Your shoulder throbs where he bit you, and you realize the Blood Suit is gone! Just then, you feel like something is crawling under your skin from the shoulder bite, burrowing up your neck, @@.Abby;“What is happening!”@@ @@.Howard;“You are changing! You will become like me.”@@ [[Your hair falls out.|BEGjen4]]
<div align="center">[img[Pictures/BEGraveyardGjenganger4.jpg]]</div> As the burrowing disappears into your skull, your feel a pressure behind your eyes and watch as your hair suddenly falls out of your head as if it is confetti! @@.Abby;“My hair!”@@ @@.Howard;“The parasites are in your skull. They’ll make you understand. But, I will help! I’ll drink you dry and give you more.”@@ [[He bites you again!|BEGjen5]]
<div align="center">[img[Pictures/BEGraveyardGjenganger5.jpg]]</div> You feel the gjenganger’s teeth push into your flesh again and scream out in pain and confusion. However, all your pleas are only met with loud sucking as your body [[feels numb.|BEGjen6]]
<div align="center">[img[Pictures/BEGraveyardGjenganger6.jpg]]</div> Your cries fade as the same numbness fills your mind. You are aware that he is still feasting on your blood, apparently injecting parasites into you, yet you feel detached and uncaring. However, that attitude turns to a sexual need. Little by little, you feel only your pussy. All physical sensation ceases except there and in your stomach. While the rest of your body feels numb, your pussy and your hunger are all [[that you feel.|BEGjen7]]
<div align="center">[img[Pictures/BEGraveyardGjenganger7.jpg]]</div> @@.Abby;“Fuck me!”@@ you demand. He detaches his jaws and looks at you, @@.Howard;“Soon! I will bite you again, and then we can fuck.”@@ @@.Abby;“Then bite me!”@@ He does and injects more of the parasites [[into you.|BEGjen8]]
<div align="center">[img[Pictures/BEGraveyardGjenganger8.jpg]]</div> The moment you feel strength returning to your body, you try to climb on him, ready and willing. Soon, he holds you up as you ride him, @@.Howard;“Yes! This is all we feel- hunger and need in our loins!”@@ [[You spend the night with him.|BEGjen9]]
<div align="center">[img[Pictures/BEGraveyardGjenganger9.jpg]]</div> And the next night, and [[the next!|BEGjen10]]
<div align="center">[img[Pictures/BEGraveyardGjenganger10.jpg]]</div> <br /> <br /> @@.SGhost2;A gjenganger bit you, passing along the strange parasites that they carry. Gjengangers have no active nerve endings except in their stomachs and genitals, and so, they always seek blood and sex. Now being one, you too do the same, and you spend centuries eating and fucking in graveyards!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardNachzehrer2.jpg]]</div> She stands over your corpse as you twitch and die. However, [[you rise.|BENach3]]
<div align="center">[img[Pictures/BEGraveyardNachzehrer3.jpg]]</div> You look at your hands and realize that you are now a nachzehrer! @@.Bo;“I lied! One can only become one of us if they end their own lives while we are feeding on their minds!”@@ @@.Abby;“But, I—“@@ @@.Bo;“As my victim, you are my property! Mine!”@@ The whispers are stronger [[than ever!|BENach4]]
<div align="center">[img[Pictures/BEGraveyardNachzehrer4.jpg]]</div> You smile, as the dark whispers of your mistress lick your rotten brain, @@.Abby;“Thank you for tricking me, mistress.”@@ @@.Bo;“Ha ha ha, of course. What a prize! Come, let’s enter my crypt.”@@ [[You follow her inside.|BENach5]]
<div align="center">[img[Pictures/BEGraveyardNachzehrer5.jpg]]</div> Once inside, she turns to you, licking the air with a brown, dead tongue. The whispers urge you to kiss her, and [[you do.|BENach6]]
<div align="center">[img[Pictures/BEGraveyardNachzehrer6.jpg]]</div> You let her tongue roam your mouth as your bony bodies embrace. She is your mistress, and you will serve her for eternity. The whispers say so, and you always listen to [[the whispers.|BENach7]]
<div align="center">[img[Pictures/BEGraveyardNachzehrer7.jpg]]</div> Even when they order you to pleasure the nachzehrer’s sex. Always the whispers urge you [[onward, forever.|BENach9]]
<div align="center">[img[Pictures/BEGraveyardNachzehrer9.jpg]]</div> <br /> <br /> @@.SGhost2;A nachzehrer tricked you into killing yourself, and thus, becoming one of them! Psychic vampires, her iron leash wrapped around your mind, a nachzehrer yourself, yet a slave. With your own psychic whispers mirroring her own, she effectively doubles her power. Soon, the suicide rates in Portland grow to epidemic levels, even more so, as nachzehrers replace the living!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardPontianak2.jpg]]</div> @@.Abby;“What are you doing?”@@ @@.Cere1;“Preparing!”@@ Suddenly, blackish water slops from her sex as if [[her water broke!|BEPont3]]
<div align="center">[img[Pictures/BEGraveyardPontianak3.jpg]]</div> She squats down moaning, @@.Cere1;“Oh yes! Finally after ninety years, I can let him out so another can take his place!”@@ @@.Abby;“What the fuck is going on!”@@ [[A baby slides out of her!|BEPont4]]
<div align="center">[img[Pictures/BEGraveyardPontianak4.jpg]]</div> A creepy zombie baby falls to the ground, and then slowly stands up. @@.Cere1;“What a big boy, you are! Isn’t he a cute baby? His father murdered me before he could be born, back in the 40’s, but we will have a new family, with you!”@@ [[You shriek in horror!|BEPont5]]
<div align="center">[img[Pictures/BEGraveyardPontianak5.jpg]]</div> @@.Abby;“This is too fucking crazy!”@@ You try to stand up, but you are still far too weak from battle. As you scream for help, the baby suddenly seems to [[notice you!|BEPont6]]
<div align="center">[img[Pictures/BEGraveyardPontianak6.jpg]]</div> It makes an unholy scream, @@.Cere1;“Yes baby, that’s going to be your surrogate. Go get inside her, make her like mommy!”@@ [[The baby charges at you!|BEPont7]]
<div align="center">[img[Pictures/BEGraveyardPontianak7.jpg]]</div> Some really cool and unique things happen, but censorship and such means less artistic expression, but when the awesome scenes (use your imagination) are over, the baby is firmly safe in your undead womb. As you look at his mother, she smiles, her belly already bulging again. @@.Cere1;“I think he has a little sister inside me now!”@@ @@.Abby;“Oh! Ha ha, I feel him kicking. What a strong boy!”@@ @@.Cere1;“He takes after his mother!”@@ [[You both laugh.|BEPont8]]
<div align="center">[img[Pictures/BEGraveyardPontianak8.jpg]]</div> <br /> <br /> @@.SGhost2;Your first encounter with a pontianak ended with you becoming one! Forever undead and pregnant, she gave birth to a bouncing baby zombie. You’re one of few women in history to know what a reverse birth feels like! However, once the ghoulish child entered your womb, it drained all your life energy and soul, so you died- while pregnant, thus becoming a Pontianak! You would forever know the joy of corruptive motherhood, and seek to share your fate with other women that happened into Lone Fir Cemetery!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardRevenant2.jpg]]</div> She gloats over you for a moment, sniffing at you as she tries to understand why she smells undead blood. She strips you of your armor and weapons, and finally decides to [[take a bite!|BERev3]]
<div align="center">[img[Pictures/BEGraveyardRevenant3.jpg]]</div> She sucks at your blood, feasting on the Blood Suit, until you die. You, yourself, become a revenant in this way. You waken to her above you, @@.Abby;“Thirsty!”@@ @@.Cere1;“There are other humans here, blood.”@@ As you sit up, [[you notice your hands!|BERev4]]
<div align="center">[img[Pictures/BEGraveyardRevenant4.jpg]]</div> @@.Abby;“What has happened to me!”@@ @@.Cere1;“I fed on your blood until you died. Sucked you dry, and so, you became like me. I am gorged.”@@ @@.Abby;“No! No!”@@ @@.Cere1;“Accept it, I know that you hunger.”@@ [[You smell something.|BERev5]]
<div align="center">[img[Pictures/BEGraveyardRevenant5.jpg]]</div> @@.Cere1;“Yes, as I said, blood.”@@ @@.Abby;“Oh my god, it’s the best smell I have ever smelt.”@@ @@.Cere1;“I am full, but I’ll help you. Let’s hunt!”@@ @@.Abby;“I’m a good hunter!”@@ [[You rush off to feed!|BERev6]]
<div align="center">[img[Pictures/BEGraveyardRevenant6.jpg]]</div> <br /> <br /> @@.SGhost2;A decaying revenant fed on you until you died, turning you into one of its own. As a pair you moved through Lone Fir Cemetery, and claimed victims nightly. Some simply died, but most, were turned into revenants like you, until, as a plague, you spilled out one night consuming much of Portland in a single evening!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardStrigoi2.jpg]]</div> You awaken to a strange feeling in your chest! The strigoi stands over you making hand gestures as he did during battle! @@.Abby;“What the fuck do you think you are doing!”@@ @@.Cere1;“Pulling you soul from your body. I feed on the energy of life.”@@ You do feel an odd sensation, it’s hard to describe, as if you are in your brain but in your chest all at once, but more and more of your free will or humanity seems to reside in your chest than within your brain, as if a vortex pulls it down. @@.Cere1;“There, I think I have everything that I need.”@@ [[You feel something new.|BEStrigoi3]]
<div align="center">[img[Pictures/BEGraveyardStrigoi3.jpg]]</div> There is a tugging and up, through your throat, comes light. As if a switch has been thrown, you no longer feel concerned about what it happening. The strigoi pulls his hand back in a jerking motion as if trying to pull something on a string, until a ball of light exits [[your mouth.|BEStrigoi4]]
<div align="center">[img[Pictures/BEGraveyardStrigoi4.jpg]]</div> @@.Cere1;“Yes! You are special. I took only enough of your essence to ensure enslavement.”@@ He pulls the ball towards his misshapen face and looks at it longingly. @@.Cere1;“I wish I could consume you entirely, but, I am no fool.”@@ He pops the light into his mouth and swallows. [[Then he undoes the chains.|BEStrigoi5]]
<div align="center">[img[Pictures/BEGraveyardStrigoi5.jpg]]</div> @@.Cere1;“Rise, my minion.”@@ You are compelled to obey. You feel that you have no will of your own, and you are ok with that. @@.Cere1;“Perfect! Usually, I would have eaten your soul and gorged myself on your blood, sucking the marrow from your bones, but that blood of yours- and the strange coating. You will be a weapon. I will rise above the other undead; I’ll even end the vampires! They will learn what it is to be shunned and ridiculed, just as they do to the strigoi!”@@ [[You will serve.|BEStrigoi6]]
<div align="center">[img[Pictures/BEGraveyardStrigoi6.jpg]]</div> <br /> <br /> @@.SGhost2;The strigoi hold a strong jealousy towards vampires. Vampires treat them, and several other undead, like worthless rabble. However, this one came across you. Eaters of souls, he consumed your- or at least some- of your soul. He left you enough life within you to serve him. Using you as his pawn, the strigoi stopped Ivor and took his place. All the undead in Portland soon obey your master thanks to your help!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardVoodoo2.jpg]]</div> She chants in what you guess is Haitian Creole. You struggle as hard as you can, however, you cannot break the chains. No matter how much you scream, she does not stop [[chanting her spell!|BEVoodoo3]]
<div align="center">[img[Pictures/BEGraveyardVoodoo3.jpg]]</div> Suddenly, purple light begins surrounding you, and you feel an intense cold. The chill comes from both the inside and the outside. @@.Abby;“What are you doing!”@@ @@.Heloise;“Hush now, just let dee sweet darkness fill you.”@@ @@.Abby;“Darkness?”@@ You try again to pull on your bindings, but your thoughts are becoming sluggish as is [[your physical strength.|BEVoodoo4]]
<div align="center">[img[Pictures/BEGraveyardVoodoo4.jpg]]</div> @@.Abby;“Wha—“@@ @@.Heloise;“It is almost done. Shadow magic has almost consumed you, child, rotting your soul. You’ll be my little pet.”@@ You know that usually you’d scream and argue, but you feel so tired. And then, the coldness runs up your spine [[to your head.|BEVoodoo5]]
<div align="center">[img[Pictures/BEGraveyardVoodoo5.jpg]]</div> As the darkness infiltrates your mind, you grow calm. You will serve Heloise. You want to. @@.Heloise;“Ah, dere’s dem black eyes dat I was waitin’ for. Who do you serve?”@@ @@.Abby;“I serve you, mistress Laveau.”@@ @@.Heloise;“Yes, you do. Not so disrespectful now, are you?”@@ @@.Abby;“No, mistress Laveau.”@@ [[She undoes your chains.|Voodoo6]]
<div align="center">[img[Pictures/BEGraveyardVoodoo6.jpg]]</div> @@.Heloise;“Taking dee soul of such a lovely woman, it’s got me hot.”@@ Mistress undresses. She climbs up on the altar and puts her legs around your head, and as she lowers her pussy to your mouth, she says, @@.Heloise;“Lick me, pleasure me until I cum, slave.”@@ @@.Abby;“Yes, mistress Laveau,”@@ you intone, emotionlessly, as you lick her [[tangy cunt.|BEVoodoo7]]
<div align="center">[img[Pictures/BEGraveyardVoodoo7.jpg]]</div> You are unaware how much time passes, for your mind knows only to pleasure your mistress; however, her pussy squirts into your mouth and you lap up the juices again when she suddenly say, @@.Heloise;“Enough, slave girl.”@@ You stop- your spittle and her juices rolling down your chin. Mistress turns to others. You sense they are soulless, like you, and that is comforting. @@.Heloise;“What!”@@ @@.Walter;“Mistress, there are others in the graveyard, seeking to stop you.”@@ She stands, getting off you, @@.Heloise;“Rise, slave.”@@ [[You stand.|BEVoodoo8]]
<div align="center">[img[Pictures/BEGraveyardVoodoo8.jpg]]</div> @@.Heloise;“You are a hunter, wi?”@@ @@.Abby;“Yes, mistress Laveau.”@@ @@.Heloise;“Get your tings from dee corner over dere, and put on rags worthy of trash like you.”@@ [[Soon, you are prepared.|BEVoodoo9]]
<div align="center">[img[Pictures/BEGraveyardVoodoo9.jpg]]</div> Mistress orders you to lead the others into battle, to use your powers and artifacts to protect her, while she finishes a powerful conjuration spell to bring the god of death into the world. [[You obey.|BEVoodoo10]]
<div align="center">[img[Pictures/BEGraveyardVoodoo10.jpg]]</div> <br /> <br /> @@.SGhost2;Voodoo slaves managed to take you to Heloise Laveau, and she stole your soul, filling you with shadow. As her willing pawn, you managed to stop the BDA and the Bishops. This allows your mistress to summon Ah Pwash, and soon the entire world is consumed by an eternal death!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardVulkodlak2.jpg]]</div> It roughly manhandles you, stripping you. It seems somewhat confused by the Blood Suit, as if it thinks you might also be undead. @@.Abby;“Let me go!”@@ It snarls and while hunched, hops around you, sniffing. Then, it does something you did not expect. It [[pins you down!|BEVulk2]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak3.jpg]]</div> It forces your head to the ground, and with your battle fatigue, you cannot fight against it! At first, you think it is going to kill you, and you prepare to die, but then, it does something that shocks you- [[it penetrates you!|Vulk4]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak4.jpg]]</div> You cry out as it takes you, doggie style. @@.Abby;“Fuck you! Gah!”@@ It forcefully takes you- pure animalistic rutting. You think to yourself that once it’s done, it will likely release you, and you can gather your things, or just flee [[back to Sanctuary.|BEVulk5]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak5.jpg]]</div> Something’s wrong, something is definitely not right in your sex. It hurts you, and not in a normal way, there’s a freezing sensation, as if ice flows into you, and it moves along your body- no- [[along the Blood Suit!|BEVulk6]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak6.jpg]]</div> The creature howls as it cums, and as it does, the chill intensifies. For some reason, at the same time, your thoughts seem to slow down. You feel more tired than you have ever known, and it is hard to feel anything at all, or even care. The cold gives way to a dull numbness. You feel as though you cannot stay away nor sleep. It’s as if your addled mind wanders somewhere between the [[conscious and unconscious.|BEVulk7]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak7.jpg]]</div> Had you been more aware, you’d have noticed that Vlad had died- because you had died. The magic pf Heloise Laveau that had created this vulkodlak, from a slain werewolf, were passed to you through its semen- shadow slime. Your body moans and slowly shrivels as the beast [[takes you again.|BEVulk8]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak8.jpg]]</div> At some point, the mindless dead thing releases you- now also a walking corpse. Your body stands and moans, confused and without purpose, it walks about the church. The vulkodlak keeps you [[as a cocksleeve.|Vulk9]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak9.jpg]]</div> It hunts for prey each night, and never allows your corpse to [[leave its den.|BEVulk10]]
<div align="center">[img[Pictures/BEGraveyardVulkodlak10.jpg]]</div> <br /> <br /> @@.SGhost2;The vulkodlak retained some of its habits in death. One of those was territorial awareness. It saw the abandoned church as its lair, and it saw you as its property. For countless years, your dead body meandered around the old pews, moaning and tripping over bones, only to be used by the monster when his mating memories surfaced in his mind. The undead mate to an undead beast!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardWraith2.jpg]]</div> She opens her mouth, and you expect a scream, but no sound comes out. In fact, you are suddenly aware that there is no sound at all. It’s as if her mouth were a vacuum. Suddenly, your arms move into the same position [[as hers!|BEWraith3]]
<div align="center">[img[Pictures/BEGraveyardWraith3.jpg]]</div> Your body feels weightless and you rise off the ground screaming only silence, and unable to breathe because the air around you seems stolen by the dark figure. Suddenly, what appears to be a white smoke, pours from your mouth flowing [[into hers!|BEWraith4]]
<div align="center">[img[Pictures/BEGraveyardWraith4.jpg]]</div> Vlad curses you as his mind slowly disappears! She ate his soul! And then, you feel your own soul being drained! Your life essence [[vanishes.|BEWraith5]]
<div align="center">[img[Pictures/BEGraveyardWraith5.jpg]]</div> Then, your memories begin to fade. At first your mind feels slightly addled, however, within a minute’s time you forget where you are or what your name is. Your fear dissipates because you do not even know what [[is happening.|BEWraith6]]
<div align="center">[img[Pictures/BEGraveyardWraith6.jpg]]</div> Blue light swirls around the silent pair, a terrifying vision in the middle of the foggy graveyard. But, the wraith’s visage slowly [[fades away.|BEWraith7]]
<div align="center">[img[Pictures/BEGraveyardWraith7.jpg]]</div> Now, only one figure remains, bathed in blue light, the body that was formally yours, floats in place as the [[bonding finishes.|BEWraith8]]
<div align="center">[img[Pictures/BEGraveyardWraith8.jpg]]</div> As the light dims, the figure falls to the ground, [[momentarily disoriented.|BEWraith9]]
<div align="center">[img[Pictures/BEGraveyardWraith9.jpg]]</div> As your old body stands, it looks at her hands and feels its breasts, @@.Dagan;“I am physical again! Finally! I can hurt, kill, fuck, eat and do everything else that death stole from me!”@@ [[She cackles!|BEWraith10]]
<div align="center">[img[Pictures/BEGraveyardWraith10.jpg]]</div> <br /> <br /> @@.SGhost2;You fell under the power of a wraith. Thanks to the Blood Suit, you were not altogether alive or dead, or even undead, but a hybrid, a bridge between two different dimensional planes, and the wraith sensed that. She stole Vlad’s soul and then your own, and through the link between you, she merged between dimensions. Now, your body will be used to her ends forever more as your soul rests in the void of her mind!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardZombie2.jpg]]</div> As you stumble aimlessly, you find the BDA agent, Catalina. She is undead now, and moans when [[she sees you!|BEZombie3]]
<div align="center">[img[Pictures/BEGraveyardZombie3.jpg]]</div> She shambles towards you and you push her away, but having just turned, she still has the speed and strength [[of the living!|BEZombie4]]
<div align="center">[img[Pictures/BEGraveyardZombie4.jpg]]</div> Unlike the other zombies that you have encountered, she leaps at you! You find yourself in a struggle for survival, and that’s when [[she bites you!|BEZombie5]]
<div align="center">[img[Pictures/BEGraveyardZombie5.jpg]]</div> She bites into your side as if you are a sandwich! The pain is incredible and you see stars, but, miraculously, you fight [[back to your feet.|BEZombie6]]
<div align="center">[img[Pictures/BEGraveyardZombie6.jpg]]</div> You realize that you live! You have no wound, but the bite killed Vlad! However, you do not have time to think about that or consider it, as you barely escape [[Catalina’s grip!|BEZombie7]]
<div align="center">[img[Pictures/BEGraveyardZombie7.jpg]]</div> However, you are blindsided [[by another zombie!|BEZombie8]]
<div align="center">[img[Pictures/BEGraveyardZombie8.jpg]]</div> He pins you to the ground, trying to bite you, but you are able to fight him off, until, [[he suddenly vomits!|BEZombie9]]
<div align="center">[img[Pictures/BEGraveyardZombie9.jpg]]</div> A shadowy ooze slides from his mouth onto your face and into your own mouth! The black slime glows purple and is [[cold as ice!|BEZombie10]]
<div align="center">[img[Pictures/BEGraveyardZombie10.jpg]]</div> He leans forward and presses his mouth to yours as more of the strange substance passes into your body. At the same time, you feel him penetrate your sex! The slime seems to go right to your head, and your brain freezes worse than you ever felt before. The cold seems to calm you, to take you. You swim [[in the cold.|BEZombie11]]
<div align="center">[img[Pictures/BEGraveyardZombie11.jpg]]</div> No longer struggling, you embrace the attacker, eager for more of the cold to enter you. It’s all you can think about, taking it in and [[giving it to others.|BEZombie12]]
<div align="center">[img[Pictures/BEGraveyardZombie12.jpg]]</div> Your infector seems to have limitless supplies of the stuff, and fills your mouth and your [[pussy with more!|BEZombie14]]
<<if $Serum>> <div align="center">[img[Pictures/BEGraveyardZombie14.jpg]]</div> You cannot stop yourself as you mount the zombie and fuck him, squeezing more of the slime [[into your body.|BEZombie15]] <<else>> <div align="center">[img[Pictures/BEGraveyardZombie14.jpg]]</div> You cannot stop yourself as you mount the zombie and fuck him, squeezing more of the slime [[into your body.|BEZombieArt15]] <</if>>
<div align="center">[img[Pictures/BEGraveyardZombie15.jpg]]</div> <br /> <br /> @@.SGhost2;The zombies of the graveyard are animated by Shadow Slime, conjured by the evil Heloise Laveau. Magical in nature, and bound to her will, it consumes and controls the dead and the living alike, passed by a bite, a scratch, or in your case, zombie sex. Serving as a shambling undead minion is the fate that awaits you now and forever!@@ <br /> <br /> <<if $GraveyardBadEnds>> [[Return to Bad Ends...|Lone Fir Graveyard Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/GraveyardStory16.jpg]]</div> A shadow bolt slams into you! You reel from the impact dropping your crossbow and silver knife! Defenseless and in immense pain, you writhe in agony on the ground. Laveau steps up to you and pushes needles into the doll that she holds, and you find yourself unable to move, even with the pain. @@.Heloise;“You warned me? Hmm? Dat be what you said before you threw yourself at me. Look at you. You failed your friends here; you failed dee world!”@@ She cackles, @@.Heloise;“I will now complete dee ritual and—“@@ [[She suddenly tenses.|GYStory17]] <<stopallaudio>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory2.jpg]]</div> Like swarms of ants, two dozen people wearing sunglasses and suits, and carrying guns, burst from the back of the vans and surround you. You hold your arms up, unsure what is happening. Is the Bureau of Demonic Analysis truly more than just an urban legend? @@.Walter;“U.S. Government Agent! Hands up!”@@ @@.Abby;“They are up! I have them up!”@@ @@.Kat;“Arms ready, but stand down, agents.”@@ The small army [[seems to relax.|GYStory3]] <<stopallaudio>> <<audio "brone_trouble" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory12.0.jpg]]</div> As you pass the gate, the mist swirls and Baron Samedi appears again, @@.Baron;“Ha! Told you dat I would get dee gate open once you cleaned up this cemetery a bit. Oh, those souls did me real good! I feel better now. I still ain’t back to my full power in dis place, but soon, heh heh.”@@ @@.Abby;“So, you are not going to be able to help me fight her?”@@ @@.Baron;“She still be holdin’ all dee power in dat building. Dee rest of dis place is mine, but dat ground is marked by symbols for Ah Pwash, blocking me. Might as well be a wall.”@@ @@.Abby;“I get it. I’ll do this! I live for this!”@@ @@.Baron;“Ha! Such fire! Hurry, use dat flame in your spirit it to burn dat witch, ha ha, so I can get her soul.”@@ With that, <<if $StoryMode>>[[he vanishes again.|GyStorySM29.1]]<<else>>[[he vanishes again.|GYStory12.1]]<</if>> <<stopallaudio>> <<audio "samedi_theme_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory3.jpg]]</div> A woman approaches you from the crowd. She is not dressed in a cliché way like the other agents; rather, she seems to have her own personal outfit. She wears a belt, similar to your own, with a potion hanging from it and a leather bound book latched on the other side. She sighs, frustrated, @@.Kat;“Another monster hunter? What’s with this city?”@@ @@.Abby;“We like to keep Portland weird,”@@ you say, your arms still in the air. @@.Kat;“You’re doing a great job of it. You can put your hands down. Though, if you draw your weapons, we both know how it will end, and frankly, your body will never be found.”@@ You lower your arms careful not to make any sudden movements, @@.Abby;“You’re telling me that the B.D.A. is a real organization?”@@ @@.Kat;“Honey, you’re a monster hunter! If movie monsters and fairy tale creatures are real, I think a shadowy government agency existing would be believable. You have obviously been savvy to show up here, but what a stupid question- makes me wonder if it’s just dumb luck you showed up tonight.”@@ @@.Abby;“Well, fuck you too.”@@ She obviously seems upset, @@.Kat;“You know, your kind really have a lack of respect for authority.”@@ @@.Abby;“I’ve had a healthy disrespect for authority long before I hunted monsters.”@@ She shakes her head, @@.Kat;“Well, sorry to inform you that this place is currently under the direct control of the B.D.A. and cannot be accessed tonight. I am Agent Catalina, and I am in charge of this operation. I am ordering you to leave. You can come back and play tomorrow.”@@ @@.Abby;“Listen, if what I read is true, it may take all of us to finish off this Laveau lady, she uses magic—“@@ [[Catalina’s hand glows!|GYStory4]] <<stopallaudio>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory4.jpg]]</div> You are witnessing something that sends chills down your spine she holds up her hand and a ball of black energy crackles and floats above it. @@.Kat;“Laveau isn’t the only one that can use magic. I am well versed in the arts, and quite powerful,”@@ she smirks confidently, @@.Kat;“Looking at your face, I’d say you are a fledgling hunter at best.”@@ @@.Abby;“Listen, my friends are in there and I—“@@ @@.Kat;“You must mean the Bishops? I expressly told them they would be considered enemy combatants if we cross paths here. That’s unfortunate, I liked their tenacity, but it’s going to get them killed by us or by her. Now, you get the same speech. If we catch you in there, we terminate you. This is nonnegotiable. Leave.”@@ She turns away from you but glances back over her shoulder, still making the swirling energy ball, @@.Kat;“Or, you will force my hand.”@@ She strides towards the waiting agents, @@.Kat;“Ok, I want everyone over this wall, we will land right in her backyard. You know your positions, you know the situation. Do not give her a chance to cast anything and if I engage, the rest of you disengage. I don’t want to have to worry about friendly fire in the middle of a spell battle.”@@ They set up ladders and hurry over the wall, and Catalina looks at you one last time. She points away south, clearly telling you to go, and then she [[scales the wall, herself.|GYStory5]]
<div align="center">[img[Pictures/GraveyardStory5.jpg]]</div> You walk along the wall west and at the corner, you turn to the south, just in case there are still eyes on you. You rush along the western wall looking for an opening, but find none, until you reach the front gate at the southern end. It’s old, mangled, and wide open. This is the furthest point from the building the agents just assaulted, but it’s the easiest way inside. You can’t just abandon the Bishops. They are Night Stalkers, good people, and you want to help them. As you approach the gate, you notice a rolling fog coming out of the cemetery as if it were an open freezer full of dry ice. Peering past the gate, it’s hard to see very far as the fog appears thick. You look behind you and the rest of Portland is perfectly normal, but this graveyard is unnaturally foggy. You take another look around, but there are no signs of agents or the Bishops themselves, so you push the gate open. It groans, creepily, as it opens, and you [[enter the graveyard.|GYStory6]] <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory6.jpg]]</div> Just inside the wall you see a light in the mist and as you approach it, you find a lantern sitting on the ground amid old tombstones, but you may have also found your first monster! There is a nine-foot-tall man perched on the graves. At first, he appears upset or sad, but then his head turns towards you and a huge smile [[crosses his face.|GYStory7]]
<div align="center">[img[Pictures/GraveyardStory7.jpg]]</div> He sits up on the gravestone and peers curiously at you. You steel yourself for battle, @@.Baron;“Well now, don’t dis be a turn! Ha ha ha,”@@ he says in a gravelly voice. His accent reminds you of maybe the Caribbean, Haitian, perhaps? He stands up on two very long legs. His entire countenance is like a giant lanky skeleton, but as he steps towards you see that the skull and bones on his hands are paint. @@.Abby;“Whoa bud, that’s far enough.”@@ He stops and chuckles, @@.Baron;“Far enough, she be sayin’?”@@ he asks as he laughs. @@.Baron;“You got no idea who I be, do ya?”@@ @@.Abby;“Never saw you before in my life.”@@ @@.Baron;“In your <i>life</i>? Heh.”@@ [[He bows low.|GYStory8]] <<stopallaudio>> <<audio "samedi_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory8.jpg]]</div> He does not break eye contact as he bends over, @@.Baron;“Bonswa child, I be Baron Samedi.”@@ He grins and waits a moment, then, chuckling, he asks, @@.Baron;“And, who you be?”@@ @@.Abby;“Absinthe.”@@ @@.Baron;“Heh, who are ya, girl? I know you are more den a normal mortal. You got bad juju all ‘round yer body wit dat blood.”@@ @@.Abby;“I am Absinthe Van Gothen, and this blood is, or was, Vlad Țepeș.”@@ He rises, @@.Baron;“Van Gothen? Now, dere be a name I know. Hmm, dis meetin’ meant to be. And, Vlad, dere, heh heh, he can’t be cheatin’ ol’ death forever!”@@ After peering quizzically at you for a few moments, his smile widens, @@.Baron;“I think dis calls for a celebration!”@@ [[He produces a bottle of alcohol.|GYStory9]]
<div align="center">[img[Pictures/GraveyardStory9.jpg]]</div> You still stand ready to fight as he opens it and says something you do not understand as he pours a little on the ground, and then he chugs the entire thing at once! @@.Baron;“Might be me last night on Earth. Dee loa of dee <i>dead</i> hasta <i>live a little</i>, right? Ha ha ha!”@@ @@.Abby;“What’s happening here? I have to admit, I am confused as hell.”@@ He discards the bottle, @@.Baron;“Normally, dis would be da part where I’d demand dat you give me tribute for walkin’ in my kingdom.”@@ @@.Abby;“Kingdom?”@@ @@.Baron;“Yeah, dis graveyard- all graveyards, any one of ‘em! But, Heloise Laveau—“@@ @@.Abby;“I’m here to stop her and help my friends!”@@ He smirks at you and pulls a cigar from [[his pocket.|GYStory10]]
<div align="center">[img[Pictures/GraveyardStory10.jpg]]</div> @@.Baron;“Your friends?”@@ he asks as he lights the cigar and takes a puff. @@.Abby;“Yeah, the Bishops, Arion and Ayana.”@@ @@.Baron;“Perfect,”@@ is all he says. He reaches behind himself with his right hand and brings it directly back around his body, only to be holding a staff! It came from nowhere! @@.Baron;“Time for business.”@@ @@.Abby;“Business?”@@ @@.Baron;“Yes, you see, tanks to dat witch, Laveau, I be in a bad way here. Usually, I be strong and spry, but I be so tired and weak in dis place. She has summoned dark, powerful undead- and Samedi hate dem kind. Dey be an affront to dee natural order. I need you to kill’em so I can claim their souls.”@@ @@.Abby;“But, I need to help—“@@ @@.Baron;“You will help dee Bishops. Dey got here before ya did- dat was their offering dat I just drank.”@@ @@.Abby;“Where are they!”@@ @@.Baron;“Ho ho, patience. Dee witch was waitin’ for’em. A trap. Once dee siblings entered dee area around her, she sealed it off wit shadow magic. Only anodder mage could get through, now.”@@ Agent Catalina must have used her magic to penetrate the barrier. @@.Baron;“But,”@@ he looks you up and down, @@.Baron;“I be tinkin’ you know nothing of dee magical arts.”@@ @@.Abby;“No, this is all new to me.”@@ @@.Baron;“Well, you be in luck! Dat’s where I come in. Right now, dere be a small army of people fighting Laveau. She has not killed Arion or Ayana yet, because if she do, den a god will come into dis world- Ah Pwash, god of dee dead. And dee Baron be no match for a god. However, I can break her spell over da gate dat leads to her sanctum. You hunt da six darkest souls here, in dis graveyard, and I will be waitin’ for’em on dee udder side. As each one falls, I will get stronger again, here in my house. Den, I will open dee way for you.”@@ @@.Abby;“Ok, I’ll do it! Where do I find the monsters you need slain?”@@ @@.Baron;“Oh, here and dere, dey are not mindless undead like her zombies. Dese creatures have a will of their own. Dey will seek safe places to hide. Dey be powerful, but, you be here for a reason. Those other humans, poor souls, dey stand no chance against Laveau, but you, you do.”@@ @@.Abby;“How do I tell you after I kill them?”@@ @@.Baron;“Ha ha, trust me, I’ll know. I’ll see you den!”@@ [[He vanishes!|GYStory11]]
<div align="center">[img[Pictures/GraveyardStory11.jpg]]</div> He fades into fog and dissipates. So, the Bishops are hostages waiting to be sacrificed to some god, the B.D.A. agents are going to likely be slaughtered, and some creepy dude in a top hat wants you to do him a favor- yep, this is becoming normal, just another night in Portland. You check your gear, stretch, and <<if $StoryMode>>[[begin your hunt!|GraveSM2]]<<else>>[[begin your hunt!|GraveyardI6]]<</if>> <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory12.1.jpg]]</div> You slowly approach the building. The purple light still pours from the windows and it makes you feel very uneasy. However, you are prepared. You walk up to the doors and just as you reach for one, they burst open! To your shock, it’s Catalina, only, she [[didn’t make it!|GraveyardCatalina-Start]] <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory12.jpg]]</div> With Catalina dead, or re-dead, you enter the inner sanctum. On the floor are strange glowing runes, and sitting on them, tied up, lie the Bishops! You quickly [[rush over to help!|GYStory13]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory13.jpg]]</div> @@.Arion;“I don’t believe it! What are you doing here? How—“@@ @@.Ayana;“Run! You need to go now! She’s invisible, she’s standing—“@@ @@.Heloise;“Right in front of you!”@@ [[A woman appears!|GYSTory14]]
<div align="center">[img[Pictures/GraveyardStory14.jpg]]</div> @@.Heloise;“I be so close to completing dee ritual, but one after dee next of you gnats keep buzzing in here! How dare you interrupt dee summoning spell!”@@ @@.Abby;“This ends now, let them go, and I let you live.”@@ [[She suddenly becomes shadowy!|GYStory15]]
<div align="center">[img[Pictures/GraveyardStory15.jpg]]</div> @@.Heloise;“You, threaten <i>me</i>? First, I will kill these two, finishing dee ritual, and then? I will let dee god of dee dead feast on your soul for my pleasure.”@@ @@.Abby;“I warned you, bitch!”@@ <<if $StoryMode>>[[You attack Heloise!|GraveSM32]]<<else>>[[You attack Heloise!|GraveyardHeloise-Start]]<</if>>
<div align="center">[img[Pictures/GraveyardStory17.jpg]]</div> Laveau’s face twists from rage to shock and she wobbles on her feet a moment before collapsing [[next to you.|GYStory18]]
<div align="center">[img[Pictures/GraveyardStory18.jpg]]</div> Ayana rushes up to you, and, though you cannot see it from your angle, Arion swings his bat over his head, cracking it against Laveau’s skull. @@.Ayana;“Absinthe is alive!”@@ @@.Arion;“Well, that bitch Laveau sure as shit ain’t.”@@ @@.Ayana;“Arion, help her up.”@@ [[The purple glow fades.|GYStory19]] <<stopallaudio>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory19.jpg]]</div> As the Bishops help you to your feet, the magical pain seems to fade. Hearing the sound of large rocks clamoring, you look up and watch the summoning portal collapse into rubble. @@.Ayana;“Should we take her to a hospital?”@@ @@.Abby;“No,”@@ you say, @@.Abby;“I’m feeling normal again now. I think her magic is gone.”@@ [[The pair greets you.|GYStory20]]
<div align="center">[img[Pictures/GraveyardStory20.jpg]]</div> For the first time, they look happy. @@.Ayana;“I don’t know what to say.”@@ @@.Arion;“Neither of us do.”@@ @@.Ayana;“We’re sorry for how we treated you before.”@@ @@.Arion;“Legit, I never imagined you’d be the one to show up and try to save us.”@@ @@.Abby;“I didn’t save you, I couldn’t; she was too powerful.”@@ @@.Arion;“Yeah, spell casters can be bitches to take down.”@@ @@.Ayana;“You didn’t stop her, but when she knocked you down, you dropped your knife. I got it and held it for Arion to slice his rope, and he cut me loose. I stabbed her in the back.”@@ @@.Arion;“Let’s just say that I finished the job, to be sure she won’t ever wreck someone’s life again.”@@ @@.Abby;“Thank you for saving my life.”@@ @@.Ayana;“Thanks for saving ours.”@@ @@.Arion;“Ha ha, I knew you’d do it.”@@ [[Samedi appears!|GYStory21]]
<div align="center">[img[Pictures/GraveyardStory21.jpg]]</div> @@.Ayana;“Baron!”@@ @@.Arion;“We tried our best.”@@ @@.Baron;“I know dat you two did. Your family, on dee udder side, dey be proud of you. Dey always be watchin’ over you two. Laveau was a very powerful mambo. She slaughtered countless souls over her unnaturally long life. However, you all survived and I be made whole again, tanks to dis woman.”@@ [[She steps forward.|GYStory22]] <<stopallaudio>> <<audio "samedi_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory22.jpg]]</div> @@.Baron;“So, in dee end, you three all worked togedder and she be defeated. Men anpil chay pa lou- <i>‘Many hands make dee load lighter’</i>. You Bishops better learn dat lesson well. You’ve closed yourselves off from those around you, but dey truly care, and without dem, you’d likely have not lived so long.”@@ @@.Ayana;“Yes, Baron, I see that now.”@@ @@.Arion;“You’re right, Baron.”@@ @@.Baron;“Now, speakin’ of learned lessons, ha ha ha.”@@ He taps Laveau’s body [[with his staff.|GYStory23]]
<div align="center">[img[Pictures/GraveyardStory23.jpg]]</div> Suddenly a ghostly Laveau appears! Even though she is right in front of you, her voice sounds distant and whispery, @@.Heloise;“What! What be happenin!?”@@ @@.Baron;“Ti moun fwonte grandi devan Baron, ain’t dat right, Laveau?”@@ [[She turns to you!|GYStory24]]
<div align="center">[img[Pictures/GraveyardStory24.jpg]]</div> @@.Heloise;“You! You three killed me!”@@ She rushes at you in rage, @@.Heloise;“I will kill you for dis!”@@ The Baron taps his staff to the ground, and she vanishes. @@.Baron;“I plan on showing her what happens to those dat raise dee dead in my house. And now, child, you have made me whole! Dee Bishops have avenged their family and dee souls of countless others. And, you still breathe- for today.”@@ He grins with a twinkle in his glowing eyes, @@.Baron;“Yet, dere be one ting we did not discuss yet- in my presence, you must have an offerin’.”@@ @@.Arion;“Oh shit.”@@ @@.Ayana;“Please tell me you have something to give the Baron! Rum, smokes?”@@ You look to your friends, confused, @@.Arion;“Samedi is wily and unpredictable, you have to give him something, or he’s liable to take your soul.”@@ You think quickly, and [[it hits you!|GYStory25]]
<div align="center">[img[Pictures/GraveyardStory25.jpg]]</div> You pull out a pouch. @@.Abby;“Here, Baron, you can have all this.”@@ You hand it to the Baron, and he gives you a sideways look with a smirk, @@.Baron;“A gift for dee Baron? Ah, ya shouldn’t have, ha ha ha!”@@ He opens it and pours the contents into his hand. It was the only thing you could think of giving him, @@.Baron;“Gold! Heh, cursed gold? Unique, I like it.”@@ The Bishops seem relieved. @@.Arion;“Baron, how did Laveau grow so powerful over the dead?”@@ @@.Ayana;“Yeah, Arion and I never saw a mambo or even a bokor that could raise the dead with such ease.”@@ @@.Baron;“She used an artifact, dee Staff o’ dee Dagda.”@@ @@.Ayana;“The Dagda?”@@ @@.Baron;“He was a spirit, a fairy kin. Had powerful juju. Somehow, dee mambo, Laveau, got her hands on dat staff, and dee more she rose dee dead, likely, dee more she drew dee attention of Ah Pwash. She descended from one dat communed wit Loa into one dat communed with evil.”@@ @@.Arion;“She turned invisible too, right infront of us to hide from Absinthe.”@@ @@.Baron;“Anudder of dee artifacts she owned. Dee Helm o' Hades, it allows a person to become invisible, like dee shades of dee dead, once per night.”@@ You walk over and take the staff and helmet, @@.Abby;“Well, I’ll take these back with us to make sure no one will use them for evil.”@@ @@.Baron;“Hmm, a good idea. You are much like Calis, your ancestor.”@@ @@.Abby;“You knew him?”@@ @@.Baron;“We crossed paths more den once. Now, dee sun rises soon. And, I be wantin’ to introduce Laveau to dee souls of her victims, so I be goin’ now. Tanks again, girl, for helping dee Baron out and for dis offerin’. You get to live for anudder day!”@@ Laughing, you say, @@.Abby;“Thanks, Baron.”@@ He stops laughing and leans in close to you, a starkly serious look on his face, @@.Baron;“Just be rememberin’, girl, I’ll see you again, someday. Same for you Vlad- can’t live forever.”@@ He stares you in the eyes a long moment and then leans back laughing hard. @@.Baron;“Ha ha ha! Bonswa!”@@ With that he fades away, and you follow the Bishop siblings out [[of the building.|GYStory26]]
<div align="center">[img[Pictures/GraveyardStory26.jpg]]</div> @@.Arion;“I have not felt this good in years, sis!”@@ @@.Ayana;“Me either, it’s done. It’s finally done!”@@ @@.Arion;“What do we do now?”@@ @@.Abby;“Well- I may have an suggestion—“@@ @@.Ayana;“You need something?”@@ @@.Abby;“I’m going to need a hand fighting a massive army of vampires.”@@ @@.Arion;“Hmm, a lot tougher than zombies.”@@ @@.Ayana;“Yeah, you up to it bro- cause I am.”@@ @@.Arion;“Hell, yeah. We’re in. When’s the hunt?”@@ @@.Abby;“I don’t know. The other Night Stalkers have been preparing plans. We are learning everything that we can before the attack.”@@ @@.Ayana;“Oh wow, so everyone’s in?”@@ @@.Abby;“Yeah, I think so.”@@ @@.Arion;“Jesus, you’ve been busy; we must have missed a lot being so focused on our own shit.”@@ @@.Ayana;“Yeah, I think we were way too focused on revenge. Got to stop thinking like that.”@@ @@.Arion;“Do we have enough firepower for an assault like that? Ayana and I used a metric shit-ton of ammo on zombies here.”@@ With a sly smile, you say, @@.Abby;“Actually, I had an idea.”@@ You take the pair to the vans parked outside Lone Fir. @@.Ayana;“The government shitheads that didn’t listen to us?”@@ @@.Abby;“Yeah, we take all their guns and ammo, hell, let’s just lift one of these rides too.”@@ @@.Arion;“Wow, that’s actually not a bad idea at all. After the hassle they gave us and not listening to our warnings, it’s the least they can do. It’s not like they can use this anymore, anyway.”@@ Together, you raid the empty B.D.A. vans parked outside. You fill one up with all the weapons and ammo that you can find, and you drive it back to Sanctuary. Procuring this much will definitely aid your endeavors. Now, all the Night Stalkers have joined your cause, and you are close to finally assaulting the vampire horde and stopping Ivor’s plans. With that, you fall into bed, exhausted and [[quickly fall asleep.|Grave BE Unlocks]] <<stopallaudio>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/BadEndsGraveyard.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for the Lone Fir Cemetary! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|Gravefinale]] <<set $GraveyardBadEnds to true>> <<stopallaudio>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/ItemArtClubofDagda.png]]</div> <<set $graveyardArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Staff of Dagda. This ancient arcane artifact has the power to raise the dead.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Next Artifact...|Helmet]] <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $Club to true>> <<set $GraveyardCompleted = true>>
<div align="center">[img[Pictures/ItemArtHelmofHades.png]]</div> <<set $graveyardArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Helm of Hades. Blessed by a death god, this helmet allows the owner to become invisible once a night.<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to Chapter 17|Chap 17]] <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $Helm to true>> <<set $HuntNight7 to true>>
<div align="center">[img[Pictures/BishopMap.png]]</div> It shows Lone Fir Cemetery. There is a building marked on the north end with a circle drawn around it. It looks like they plan to come in from the south and go around the west side of a church to reach the north building. Then, at the very bottom, it reads, <i>“Don’t forget! Bring offering!,”</i> but for what, you cannot say. The whole idea of hunting in a graveyard sounds titillating to you, and the Bishops have been giving you the cold shoulder. You decide that this is where you’re hunting tonight. Having made your plan, you [[return to the hallway.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancWorkshop7.1.jpg]]</div> @@.Abby;“So, why didn’t you tell me about him?”@@ @@.Selena;“Honestly, before you showed up, the other Night Stalkers were a lot less lax on things. I probably would have trusted Roy and maybe Rosaline, but thought it was best that he just hide.”@@ You happen to notice him ogling you, @@.Abby;“What’s with him? How did you two get to be friends?”@@ @@.Witch1;“It was my raw animal magnetism. The crazy broad fell in love with me at first freakin’ sight.”@@ She rolls her eyes, @@.Selena;“Actually, I was going to kill you.”@@ @@.Witch1;“So you like it rough? Nobody’s judging you!”@@ @@.Selena;“I had been in a troll’s lair, on the east coast, and had no idea of the population of greenskins that it had amassed. It was a swarm of them.”@@ @@.Witch1;“To be fair, she killed a lot of my homies. It ain’t easy being green with Selena around.”@@ @@.Selena;“Hush you! I was fleeing from a thousand of those monsters, and got to the motorcycle that I used at the time. It was old and I was young and stupid. I did not take care of it, like I should have, and it wouldn’t start! I heard their growls and yells growing closer and was already out of breath running from the caverns all the way to the bike.”@@ She points to him, @@.Selena;“Grimey steps out of the bushes, and I make to kill him, but he didn’t act like any of the others I had ever met. When I drew my weapons to slay him, he fell to his knees crying for me to spare him.”@@ Grimey looks embarrassed, @@.Witch1;“Heh! Don’t listen to her, she’s exaggeratin’!”@@ @@.Selena;“Riiiight, anyway, he tells me that he can help me, but begs me to take him along.”@@ @@.Witch1;“More like you were crying, <i>’Start, start! This stupid piece of shit! I’m going to die, someone help! Someone save me!</i> and then I showed up and was all heroic and all.”@@ @@.Selena;“You little shit.”@@ @@.Witch1;“Hey!”@@ He pauses a moment, @@.Witch1;“Who you callin’ little!?”@@ @@.Selena;“He told me that he hated the troll and hated the others. Goblin-kin usually hold cruelty in high regard. The meaner one of them is, the more the others look up to them. But, Grimey said he could not even hurt a fly.”@@ @@.Witch1;“A fly? I mean, <i>maybe</i> I <i>could</i> hurt a fly. You know, if it really went and pissed me off.”@@ @@.Selena;“I told him that I’d take him with me if he helped me survive. He somehow turned into smoke and disappeared into my bike, and it started right up! The goblins reached us just as I sped away.”@@ @@.Witch1;“And since then, she has constantly hit on me, every day, multiple times a day. Do the Night Stalkers have one of them human resource management types? I’d like to file a sexual harassment report.”@@ @@.Abby;“Does he ever stop with the jokes?”@@ Her face appears tired and deadpan as she simply says, @@.Selena;“No.”@@ @@.Abby;“So, are you feeling better?”@@ @@.Selena;“Yeah, the last few days of rest have helped me. I’m ready to fight some vampires with you!”@@ @@.Abby;“And, you?”@@ @@.Witch1;“Me? Um, do those undead types happen to have any machinery?”@@ @@.Abby;“I honestly have no idea.”@@ @@.Witch1;“I am pretty worthless without a machine to possess. But, hey, I can lend you all the moral support you need, from a distance, you know, and a hiding place.”@@ @@.Abby;“Gee, thanks.”@@ He grins showing all his massive teeth. @@.Abby;“Alright, well, I better find something to do.”@@ @@.Selena;“Ok, I plan on bringing the Juggernaut in tonight and working on it with Grimey. With his help, we will make sure the ride is ready for the assault whenever you give the word. And, I plan on holding a meeting to tell the others about him.”@@ @@.Abby;“Probably a good idea. Alright, have a goodnight!”@@ @@.Abby;“You too, mamacita!”@@ @@.Witch1;“Hey! What am I, chopped liver?”@@ You turn and walk away, slowly swaying your butt on purpose. @@.Witch1;“I hate it when she leaves, but I love watching her go!”@@ Smirking, you [[return to the hallway.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“Ye helped me not feel as guilty. What ye said, there really was no way of knowing what we were getting into. There’s no way that I’d ever have put them at such a risk of I knew.”@@ @@.Abby;“Exactly.”@@ @@.Kendra;“I have always known that, ye know, that it’s not really me own fault. And it’s still troubling me, but I think you’ve helped put me onto a path of forgivin’ myself, even if it was not my fault. And, thank ye for that, lass.”@@ @@.Abby;“It’s no problem, really. I know it won’t be easy, I am still reeling from what I did to my friends, but I think we both understand, even if we feel guilty, that it’s not really our faults. We have each other, though, for support- something I am not used to.”@@ @@.Kendra;“Aye, me either. Yer even more of a loner than I. But, I am glad that we’ve become close friends like this.”@@ @@.Abby;“Me too, Kendra. You want to go hunting with me?”@@ @@.Kendra;“Nah, I plan on doing a bit of a light workout tonight, still a wee bit sore from our last hunt together. And, when you say it’s time to fight those vampy types, I want to be ready to fight at yer side.”@@ You feel strange in your heart; Kendra honestly cares about you, like so many of these others. It’s new, but you are ready to accept people. @@.Abby;“Thanks, really. I’m sure, together, we will be able to defeat them.”@@ @@.Kendra;“Aye, no doubt! Hell, watchin’ what you managed to do the other night at Sauvie Island, I’d wager you’d be able to walk in there solo and destroy the lot of ’em.”@@ @@.Abby;“Maybe. I don’t know. I have no real training besides a week of hunts with you guys, but I seem to be learning, to be surviving.”@@ @@.Kendra;“We’ll take ‘em down. We’re with ye.”@@ Nodding you smile and her and say goodnight, before you [[return to the hallway.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancLaboratory2.2.jpg]]</div> @@.Siri;“Ms. Van Gothen!”@@ @@.Abby;“I thought I’d come by and say thanks for helping Molly like that, it was unbelievable, but you made her human again.”@@ @@.Siri;“Yes, it was really miraculous, but there was so much that went into it. Not only my knowledge, but you helped, Lycaon did, and, frankly, those evil geniuses that concocted the Xenopox at MedUSA. Even Dr. Demented played some part in this.”@@ Nodding you say, @@.Abby;“Very analytically correct.”@@ @@.Siri;“Thank you! And, thank you for coming to save me. Ah, which reminds me, since the urgent situation with Molly has been rectified; I have been utilizing my skills towards making a strain of Xenopox that simply melts dead flesh.”@@ @@.Abby;“What!? Why?”@@ @@.Siri;“Oh, because, I assume vampires are dead? If I infect them with this strain, it should melt them.”@@ @@.Abby;“I don’t know? I always thought you have to stake them in the heart? Melt them?”@@ @@.Siri;“Yes, into a basic protein soup, which would eventually biodegrade as bacteria—“@@ @@.Abby;“What about—“@@ you realize that she does not know about Brone. @@.Abby;“What about good vampires?”@@ @@.Siri;“Good vampires?”@@ @@.Abby;“Yes, like, Rasputin and Anastasia, they are helping us—“@@ @@.Siri;“Rasputin? As in—“@@ @@.Abby;“Yes, <i>the</i> Rasputin, oh my god, have you even been outside the lab since last night?”@@ @@.Siri;“No, I started working on this vampire strain.”@@ @@.Abby;“When you get a chance, stop by the library.”@@ @@.Siri;“Will do.”@@ @@.Abby;“And, Siri, I appreciate what you are coming up with here, but please don’t make a virus that will kill vampires like that. I don’t want it to spread to ones that are not evil.”@@ @@.Siri;“I had not considered any moral or ethical complications. I need to try thinking a bit more emotionally, I suppose. I’ll try to come up with another idea.”@@ Thanking Siri, you [[return to the hallway.|Somewhere in Sanctuary]]
<div align="center">[img[Pictures/SancCourtyard7.1.jpg]]</div> He throws his axe into the dirt so that the blade enters the ground holding the handle upwards, @@.Jack;“I will beat you down!”@@ He rushes at Lycaon, whom reflexively takes a defensive position. @@.Lycaon;“I do not know you, friend, but I warn you stay back.”@@ Ignoring the warning, Jacques rushes at the other man and Lycaon fluidly moves, managing to sidestep, and then spins Jacques by his own weight and momentum, and sending him to the ground in the direction [[from which he charged.|Courtyard 7.2]] <<stopallaudio>> <<audio "sanc_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancCourtyard7.2.jpg]]</div> @@.Lycaon;“Now, will you have words with me, warrior?”@@ The lumberjack gets to a knee, and springs back [[into action!|Courtyard 7.3]]
<div align="center">[img[Pictures/SancCourtyard7.3.jpg]]</div> He manages to land a vicious uppercut on Lycaon, sending him flying backwards, @@.Jack;“It’s your fault! Meline is dead because of you!”@@ Lycaon slowly stands up, and begins undressing. @@.Jack;“What is this? Fight me!”@@ @@.Lycaon;“I am. You must have a quarrel with a beast, so a beast you shall fight.”@@ As Lycaon’s body begins to bulge and fur erupts form his flesh, Jacques rushes back for his axe! @@.Jack;“Ma hache tranche les loups aussi bien qu'elle tranche les arbres!”@@ he yells, as he picks up his weapon and rushes back [[across the courtyard!|Courtyard 7.4]]
<div align="center">[img[Pictures/SancCourtyard7.4.jpg]]</div> Lycaon howls and readies his claws. Jacques charges forward ready to hack the other man to death [[with his axe!|Courtyard 7.5]]
<div align="center">[img[Pictures/SancCourtyard7.5.jpg]]</div> You leap past Sani and in-between the two fighters, @@.Abby;“Enough! What the fuck, Jacques?”@@ @@.Jack;“It’s because of him that my little Meline is dead!”@@ @@.Lycaon;“I know not of a Meline,”@@ growls Lycaon, @@.Lycaon;“But, I can sense your pain and loss, and I am sorry for whatever happened.”@@ Jacques’ hands shake in rage, @@.Jack;“Ostie de colon! She was everything! A wolf, like you, took away my life!”@@ @@.Lycaon;“Again, warrior, I know nothing of this. I respect your desire for revenge, and your strength, but I have nothing to do with this woman, Meline, nor with your life.”@@ @@.Abby;“Jacques, get back inside. Go.”@@ You shove him, and with your unnatural strength it pushes him back. @@.Jack;“Oui. Fine!”@@ He goes back inside, huffing. Meanwhile Lycaon gathers his clothing and looks at you and nods, @@.Lycaon;“Your heart again shows honor.”@@ He walks inside, becoming human [[as he goes.|Courtyard 7.6]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancCourtyard4.jpg]]</div> @@.Abby;“Why didn’t you stop them, Sani?”@@ you ask as the Ute returns to the fire. @@.Sani;“I do not need to gain respect or renown. You do.”@@ You tilt your head quizzically, @@.Abby;“You mean, you waited for me to stop them?”@@ @@.Sani;“You need to gain the respect and admiration of all here as much as you can. Then, they will trust you and follow you.”@@ @@.Abby;“Yes, I definitely will need everyone’s help. So, in a way, thank you for letting me take care of it.”@@ @@.Sani;“Just remember, soon, you may be leading these good souls to their death. They need to die helping a righteous cause and following a person that they believe in.”@@ @@.Abby;“You think they will die?”@@ @@.Sani;“Nothing is a guarantee. Katerina would have likely died or worse to Baba Yaga. Selena would have perished had she hunted the caverns alone. Each Night Stalker has those monsters that we hunt the most, that we know the best. None of us, even you, have any experience fighting vampires. What may come may not be what we desire.”@@ @@.Abby;“But, if we die, they will be worthy deaths, because we will be fighting for the right cause.”@@ @@.Sani;“And, dying for it, if we must.”@@ @@.Abby;“Thank you Sani.”@@ Nodding, the old Ute turns back to the fire and begins chanting, so you [[return to the building.|Somewhere in Sanctuary]]
@@.Brone;Please note that as of THIS RELEASE, the slowdown should be fixed. Because of the massive, sheer size of this amazing project and because of how Twine/HTML works, the way to fix the lag/slowdown is to save your game, close the browser, reopen the game, and load. It should run very smoothly after that, and if it happens again, just repeat.@@ @@.Vlad;HOWEVER – NEVER SAVE AND RELOAD ON A HUNT!@@ @@.Brone;So, I advise you to save your game at the end of an even numbered chapter, then close and reload. This way it should not crash on a hunt.@@ [[Continue|AnaxMenu]] <<set $Helm to true>>
<div align="center">[img[Pictures/Chapter17.png]]</div> [[Chapter Seventeen|Des410.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter17 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory144.jpg]]</div> Another day comes to an end, but you feel something in the air the moment your eyes open to the darkness. Energy permeates the very air as if you know something important will happen tonight. For a moment, you worry; perhaps this feeling is an omen that Ivor has begun summoning Nuit. Dropping down, you scurry through the tunnels, but, other than the congestion of so many other vampires, you see nothing to show that Ivor has made his move. [[You decide to check on Clover.|Des410.1]] <<stopallaudio>> <<audio "brone_theme_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory340.jpg]]</div> Turning towards her door, you find no Jiang Shi guards. So, you [[enter.|Des410.2]]
<div align="center">[img[Pictures/DesStory341.jpg]]</div> The room is empty. You stay a moment, your mind wandering about your friend. Every night it appears her willpower weakens as she slowly succumbs to Ivor’s blood. You frown; this is your fault- all of it is. You have systematically ruined everything. You chide yourself; your thoughts momentarily lost in self-loathing. You take stock over your depressing and unnaturally long life. Your crops failed, you abandoned Mr. Ravenhurst in his moment of need, you brought Clover here, you took Absinthe to the puzzle box- infecting her with Vlad, and because of your long series of poor judgments and fear of suicide, the very world may be [[shrouded in darkness.|Des411]]
<div align="center">[img[Pictures/DesStory411.jpg]]</div> Suddenly, before your very eyes, an image of Eleanora appears. @@.Ele;“She’s not here, you fool.”@@ @@.Brone;“So I see.”@@ @@.Ele;“She is being prepared to become Ivor’s wife.”@@ @@.Brone;“Already!?”@@ The witch cackles, @@.Ele;“Yes, you see, Ivor is almost ready. He’s made almost every last preparation. Tomorrow night he summons the goddess Nuit and marries your dear friend, Clover.”@@ Your mind swims at this news, you need to go tell Absinthe— @@.Ele;“I know that your first instinct will be to go to the Van Gothen girl. You best come here to my chamber and talk to me first, before you muck up everything. Remember, I can ruin all your plans with but a word to Ivor.”@@ Seeing no other option, you choose to get this over with and concede, @@.Brone;“Very well, witch.”@@ With that, the image of Eleanora vanishes, and you make your way [[to her chamber.|Des412]]
<div align="center">[img[Pictures/DesStory412.jpg]]</div> @@.Ele;“Good choice, Mr. Lorcan.”@@ @@.Brone;“Choice? As if I have one!”@@ @@.Ele;“So true. You plan to tell the hunter to come here tonight, don’t you?”@@ @@.Brone;“Of course it crossed my mind! We need to stop him, now!”@@ @@.Ele;“There is another way- and a better one at that.”@@ @@.Brone;“Better for <i>you</i>, I assume?”@@ @@.Ele;“Better for your love interest as well.”@@ @@.Brone;“Love interest? I—that is that—“@@ @@.Ele;“Be not so transparent. If you want to ensure that Absinthe lives, that Clover goes free, and that Ivor fails, then you need to listen to me and do as I say, Mr. Lorcan, down to the last detail.”@@ Rolling your eyes, you say, @@.Brone;“After more than a century bickering nightly, you think that I would dare listen to your advice or follow your commands?”@@ @@.Ele;“Lorcan, you blathering idiot, listen to me! This is no time for our petty squabbles, there is far too much at stake. You want to save the world and Clover, and this is likely my only chance to free myself of Ivor’s control!”@@ @@.Brone;“Fine, I’ll hear you out, but if I decide it’s better to get Absinthe, then, fetch her I shall!”@@ Eleanora [[sizes you up.|Des413]] <<stopallaudio>> <<audio "eleanora_theme_vamp" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory413.jpg]]</div> @@.Ele;“This very behavior is, precisely, your greatest strength.”@@ @@.Brone;“What do you mean?”@@ @@.Ele;“As I have noted, you are so far removed from Ivor’s power, you could do, literally, anything. You’re a savage nosferatu with complete free will.”@@ @@.Brone;“Get on with your speech!”@@ @@.Ele;“Very well, as you know, I am, <i>for all the rage it vexes my very soul</i>, a slave to Ivor; unable to directly harm him. But, together, we will be unstoppable with what we can accomplish. I know of an artifact in this very city that Ivor shall need. He’ll be sending you to the Portland Museum to retrieve it, just as you returned with the Book of Thoth.”@@ @@.Brone;“Another artifact?”@@ @@.Ele;“Indeed, this relic is called the Scepter of Osiris. He has had Egyptian vampires translating the book of Thoth, and he plans to use the scepter in the summoning of Nuit.”@@ @@.Brone;“What does the bloody thing do?”@@ @@.Ele;“It allows for total dominion over the undead and the dead. It was once wielded by Osiris himself, and made him king of the gods. T’was buried under the Great Pyramid with the pharaoh, Khufu. Ivor will have total immunity to Nuit’s power, and worse, he shall command the goddess herself.”@@ @@.Brone;“All the more reason that I should end this now!”@@ @@.Ele;“And what will you do? The sun has already been set for well over an hour. Likely your little child of a girlfriend has gone gallivanting off on one of her hunts. You will track her down, get her to rally her people, and somehow attack tonight? Ill-prepared and ill-advised! No, you shan’t, good Mr. Lorcan, for it is too late. You desired Absinthe to go out and hunt, to learn and grow stronger. You wanted her to be prepared, only to find yourself unprepared.”@@ @@.Brone;“No, I must—“@@ @@.Ele;“You must go and get the scepter for me!”@@ @@.Brone;“You’re daft!”@@ @@.Ele;“Am I? You will scarcely be able to use the artifact with no magical prowess, but in my hands, I shall free myself of Ivor, and then destroy the Countess. You and Clover are irrelevant to me, so you can both go, for I have my own plans that Ivor has stymied for over a century now!”@@ @@.Brone;“How do you, at all, in any reasonable capacity, think that I would dare trust you?”@@ @@.Ele;“As usual, what choice have you? Rally the girl and her merry band of fools to come into the meat grinder unrehearsed and impromptu?”@@ @@.Brone;“She could have her compatriots slay Ivor as he slept in the day on the morrow!”@@ @@.Ele;“And what of all the ghouls, skeletons, and other servants that lurk the halls in the day as they do in the night? And besides, I know a good-hearted Catholic like you could not stand all the innocent vampires that happen to be here for this amazing event, but have no hate in their hearts. They fear Ivor, even the Countess does, and so, what does that mean for you, hmm, the blood of all those innocents just to stop Ivor?”@@ [[You sigh, defeated.|Des413.1]]
<div align="center">[img[Pictures/DesStory412.jpg]]</div> @@.Brone;“It means, I have no choice, just as you ascertained.”@@ @@.Ele;“Precisely. Now that you see reason, go to the museum, posthaste, and bring me that scepter. Just by holding it in my hand, it will dispel his annoying thralldom over me.”@@ She smiles wickedly, @@.Ele;“Then, I shall uphold my end of the bargain and you and that tart, Clover, can run away as I exact my revenge on Ivor.”@@ @@.Brone;“How do I know that you won’t summon Nuit?”@@ She cackles, @@.Ele;“You don’t. But, for what it is worth, I shall say that I never asked to be a vampire! I did not ask to lurk in shadows like a sewer rat! This fate was thrust upon me thanks to your lovely friend, Anaximanes. Remember that well. I do plan to harness the power of a god, and hopefully find a way to remove this vampiric curse from my blood, but I have no desire to summon Nuit.”@@ @@.Brone;“You mean to summon a different god?”@@ @@.Ele;“The scepter will not help me, nor the Book of Thoth, for summoning Ophion, which is my prize. However, as I said to you before, I intend to free myself and go to Ravenhurst Manor. Under it lays a veritable hoard of powerful artifacts, and then, I shall finally have the means to the end.”@@ @@.Brone;“Fine. Though it sounds as if I am trading one evil for another, I’ll head back to the museum. At least I know where the Egyptian exhibit is.”@@ @@.Ele;“Mr. Lorcan?”@@ @@.Brone;“Yes?”@@ @@.Ele;“Do try to stay alive until you fetch me that scepter. After that, die as much and as often as you desire.”@@ Grumbling, you [[leave the chamber.|Des414]]
<div align="center">[img[Pictures/DesStory414.jpg]]</div> You walk into the shanghai tunnels and begin weaving through them on your way out. Once again, you find yourself trapped. Which call do you make? What do you do? If you try to reach Absinthe in time and have the Night Stalkers attack here in the day tomorrow- would saving the world be worth the loss of innocent lives? Would Eleanora honestly uphold her end of the— @@.Ele;“Brone Lorcan.”@@ [[You turn.|Des415]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory415.jpg]]</div> Oh no. @@.Ele;“I thought I’d give you a little update.”@@ @@.Brone;“An update, your ladyship?”@@ @@.Ele;“Yes, Clover has been informed about marrying Lord Ivor and she could not be more ecstatic. I know that Clover was meant to be a mole for you, but, I can honestly say, she has fallen under Ivor’s sway. You’d best not confide in her any further, as she adores him now. She is his willing pet, and soon, one of his wives.”@@ Through gritted teeth you eke out, @@.Brone;“That’s wonderful news. Now, if you will excuse me—“@@ @@.Ele;“Going somewhere?”@@ @@.Brone;“Yes, actually.”@@ @@.Ele;“Oh, how lovely!”@@ There is a knowing look in her eye, something predatory, as she continues, @@.Ele;“Do have a grand night out, Mr. Lorcan.”@@ [[The Countess smirks again and walks away.|Des416]] <<stopallaudio>> <<audio "countess_theme_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory416.jpg]]</div> The blood witch, Sangwen, remains, @@.Brone;“May I be of assistance, miss?”@@ @@.Sangwen;“You’d do well to ignore Eleanora’s plans.”@@ You glance around, @@.Brone;“Her plans?”@@ She cackles, @@.Sangwen;“You do realize that, like my old coven-sister, Eleanora, I have ways of spying as well. I don’t know why I am bothering to warn you, because I do find vampires generally so pathetic and conniving, but you being Irish, maybe, it reminds me of an older time. So, I shall warn you but this once, follow her and find folly.”@@ @@.Brone;“Most kind of you to warn me.”@@ @@.Sangwen;“You’ll do what you will, but if you go to obtain the scepter for either her or Ivor- you’ll die this night.”@@ Die? What omen is this? Is she trying to stop you for the Countess? @@.Brone;“Understood. Thank you.”@@ She gives you a sideways glance before she walks the direction that the Countess went. @@.Shi;“Gutless dog.”@@ [[Oh joy.|Des418]]
<div align="center">[img[Pictures/DesStory418.jpg]]</div> At this point you are little more than a ball being kicked about by several different parties; each vying for their own evil ends, even though all you want is to do are acts of good! @@.Brone;“Yes?”@@ @@.Shi;“Lord Ivor has ordered that I summon you. Come.”@@ @@.Brone;“But, of course he does. Very well.”@@ [[You follow the Jiang Shi to the Throne room.|Des419]] <<stopallaudio>> <<audio "brone_theme_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory419.jpg]]</div> She takes her place next to her twin sister with a single leap across the large room. @@.Ivor;“There you are.”@@ @@.Brone;“Indeed, Lord Ivor, here I am. Whatever use might I be for you in this time?”@@ As you approach you are aghast to find Clover in his arms. She smiles up at the cur as if she truly loves him. [[The pair turns to you.|Des420]] <<stopallaudio>> <<audio "ivor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory420.jpg]]</div> @@.Ivor;“I have a job for you, if only I had known sooner.”@@ @@.Brone;“Sooner, sire?”@@ @@.Ivor;“Yes, when I sent you after the Book of Thoth, I <i>should</i> have also had you steal the Scepter of Osiris. I only just learned of it, and it shall accelerate my plans. I had no idea it even existed until tonight. I should have been told of it much sooner.”@@ Of course, he wants the very artifact that Eleanora just bade you to fetch for her. @@.Brone;“How could you have known?”@@ @@.Ivor;“I assure you that the scholar that finally brought it to my attention has been dealt with.”@@ @@.Brone;“Then, I deduce from this, that you desire me to claim the scepter and return it, sire?”@@ @@.Ivor;“I do. Be quick about it, dolt!”@@ @@.Brone;“Of course, Lord Ivor.”@@ Your mind quickly tries to formulate a plan to get around this new dilemma when [[Clover suddenly speaks.|Des421]]
<div align="center">[img[Pictures/DesStory421.jpg]]</div> @@.Clover;“Master?”@@ she says, @@.Clover;“There is something that you should know.”@@ Your eyes widen as she appears upset and conflicted a moment. Ivor looks down to her, @@.Ivor;“Yes?”@@ She’s going to tell Ivor that you are a traitor! You are certain that you’d blanch if only you had flowing blood in your veins. She stares in silence at you for a long moment, and you are unsure if will give you [[up to Ivor!|Des422]]
<div align="center">[img[Pictures/DesStory422.jpg]]</div> She suddenly appears forlorn and says, @@.Clover;“Nothing, I only wanted to ask if you told Brone about our wedding?”@@ @@.Ivor;“This pitiful, feeble fool? What matters it?”@@ Ivor looks to you, @@.Ivor;“Go. Now. It is already growing late, and I need that scepter!”@@ @@.Brone;“Yes, right away, Lord Ivor!”@@ You turn and close your eyes a moment as you breathe a sigh of relief, and then you exit [[the throne room.|Des423]]
<div align="center">[img[Pictures/DesStory155.jpg]]</div> You wind your way through the tunnels, your mind still reeling from Clover. She almost faltered. This very moment you might be slain if she had not, by some good grace, chosen to keep your secret. However, it is clear to you now that these may truly be your last nights on Earth. You can still feel that energy from when you first woke tonight. It’s not panic or dread, or even excitement, but change falls on you soon- for good or ill remains to be seen. You step into the night, change into a bat and [[fly towards the museum.|Des424]] <<stopallaudio>> <<audio "brone_theme_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory424.jpg]]</div> As you approach the building, you can see from a distance that something strange occurs here. You land on the roof of an adjacent building. There are police vehicles parked out front, likely due to the small war fought inside the building recently, not to mention the theft of the artifact that you pilfered, but an odd dark mist swirls around the building giving off an eerie purple glow. This bathes the building in an occult light, but even stranger; green light erupts from the windows. Within the building, you can hear unholy growls and occasional screams. Of course! Why not add yet another new obstacle to your plight? Eleanora and Ivor both want the scepter, and the Countess appears as if she knows of its existence as well. Shaking your head, you have no choice. You see no way out of this. It’s far too late to make your way to Sanctuary, and it would likely end poorly for the Night Stalkers. Absinthe cannot move about in the daylight, so she would not be there with her power. The only optimistic point you can muster is that you can soar across the street and enter the same skylight through which you escaped the other night. You’ll drop in, grab the scepter, and make a quick departure, hopefully avoiding the unnatural situation unfolding inside the museum’s halls. You stretch your arms out and transform, flapping your wings [[towards the unknown.|Chap 18]] <<stopallaudio>> <<audio "zone_museum_amb" volume 0.2 loop play>>
<div align="center">[img[Pictures/Chapter18.png]]</div> [[Chapter Eighteen|Des425]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter18 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory210.jpg]]</div> You wake to another night. As you sit up on the bed, you think about yesterday. You kissed Brone, and even thinking of him brings a quick smile to your ruby lips. However, Vlad went into a jealous rage. He seems to have fallen in love with you, but a tainted version of it. Vlad desires control; to him, love means possessing, owning. However, you put a gun to your head and almost pulled the trigger. You would have, and certainly will not hesitate if Vlad ever attempts to exert dominance on you again. And, that’s when you learned something very important about both yourself and Vlad. You and he are two terrible peas in a pod. You are both alike in so many ways, very different than the caring, polite, and kind Brone Lorcan. However, you discovered one profound difference. You fear being enslaved and controlled more than you fear death itself. But, Vlad is the opposite. He fears death more than anything else. He immediately withdrew and even groveled, willing to be subordinate to you over dying. Maybe if one is seemingly immortal, death grows scarier with each passing day, over centuries, whereas mortals live their short lives, knowing that any moment could be their last as a simple fact of reality. [[Stretching a moment, you stand up.|Des425.1]] <<stopallaudio>> <<audio "abby_dream" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory425.jpg]]</div> First and foremost, you feel that you should check in with Molly, and make sure that she is alright. You took her to her room last night, after Siri’s serum worked, curing her of the spider Xenopox strain. You lightly knock on her door, and she says to come inside, @@.Abby;“Hey, Molly.”@@ @@.Molly;“Oh! Howdy, miss! I reckoned my pa was at the door again!”@@ @@.Abby;“Again?”@@ @@.Molly;“He’s checked on me about twenty times now!”@@ You chuckle, @@.Abby;“Yeah, Roy was worried about you. It nearly killed him.”@@ She looks sad a moment. @@.Abby;“Oh! I didn’t mean it like that Molly.”@@ @@.Molly;“Well, it’s true. I did this to him. I put him through that.”@@ You think carefully how to word what you want to say, @@.Abby;“You rushed off, yes, to prove that you could be a monster hunter. So, yes, it is partly your fault—“@@ @@.Molly;“I know! I hate myself!”@@ @@.Abby;“Calm down, I said <i>partly</i> your fault. Roy shares some of the responsibility also. Your father could have taken you on small hunts, just to fight a single monster or two. Something simple, you know? But, he’s terrified of you getting killed.”@@ @@.Molly;“Now he will be for sure! He’ll never let me hunt again!”@@ @@.Abby;“I don’t know about that. I am curious about something.”@@ @@.Molly;“What?”@@ @@.Abby;“How many monsters did you kill?”@@ @@.Molly;“I don’t really know. Maybe a hundred?”@@ @@.Abby;“What! Seriously?”@@ [[Her sadness turns to giggling.|Des426]] <<stopallaudio>> <<audio "molly_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory426.jpg]]</div> @@.Molly;“Yeah! I got into the sewers and found an area with red lights. There were huge spider webs all over them walls, and I could just sense movement around me.”@@ She sits up, @@.Molly;“And, then, a swarm of them giant spiders came out of the shadows! I started laying them low, one after the other!”@@ @@.Abby;“But, a hundred?”@@ @@.Molly;“Yep. Maybe more, I’d have killed’em all, but then something happened.”@@ @@.Abby;“I went through that same area, but I only fought a handful of mutant spiders. You must have killed most of them.”@@ @@.Molly;“Yep, I cleared the place out. Except—“@@ she appears a bit guilty. @@.Abby;“What?”@@ @@.Molly;“As I was running low on ammo, some women came out of the webs. I just could not shoot them. I felt like maybe I was murdering someone if I did. So, I ignored them and kept shooting the spiders. Eventually, those two women caught me as I was fleeing back the way I came. They webbed me up, and I sort of remember being bit, but then everything is foggy.”@@ @@.Abby;“That must be where I found you. And, I know what you mean about the women.”@@ @@.Molly;“You do?”@@ @@.Abby;“Oh yeah,”@@ you sigh, @@.Abby;“When I go on these hunts, killing the monsters comes so easy for me, like I was made for it.”@@ @@.Molly;“Yeah! I felt like I was being myself- like I was meant to be down there fighting those critters!”@@ @@.Abby;“But, whenever I have to fight anything that looks human, it messes with my head a little. Still, you have to remember they are monsters too. They will kill you or convert you.”@@ @@.Molly;“But, you only saved me! Now, look, those women could have been helped, too, but they’re dead!”@@ @@.Abby;“Yeah, but we didn’t know. And, I did not really have a chance or a choice to save them. At the time, they were trying to kill me or turn me. Don’t feel guilty. Be glad that you are here and alive, and learn from it, that’s all that you can do. And, you must have really done a number on those spiders. Mostly, I just found eggs and leftover meals.”@@ She laughs again, @@.Molly;“I did! I know it didn’t end well, but I felt so alive and free. It felt right and natural.”@@ @@.Abby;“You probably take after your dad.”@@ Your eyes move back to that painting as you stand to leave. It still looks familiar to you. Smiling at the young woman, you say, @@.Abby;“The night is young, and I need to get moving. See you later!”@@ @@.Molly;“Ok! Thanks for coming to see me!”@@ With that, you [[return to the hallway|Des427]]
<div align="center">[img[Pictures/DesStory427.jpg]]</div> As you walk past the Foundry, Rosaline calls your name. Glancing inside, you see her standing next to the robot that she has been building. @@.Abby;“Holy shit, that thing is massive!”@@ @@.Rosa;“Heh, I got it done during the day. I’m exhausted, but I was about to power it up. The water inside has been boiling, so, the steam should push the gears and pistons, just like in Dippel’s version. I hope those gold plates are still readable after two hundred years.”@@ [[She walks behind it.|Des428]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory428.jpg]]</div> You hear some metallic clanging, @@.Rosa;“Yeah, pressure is as high as I am comfortable with. Here goes!”@@ [[She turns a valve!|Des429]]
<div align="center">[img[Pictures/DesStory429.jpg]]</div> With a loud hiss, steam pours out of the chassis, @@.Abby;“Whoa! Is it ok?”@@ you yell over the noise. @@.Rosa;“Yeah, excess steam; it’ll calm down as the parts inside begin moving from the pressure.”@@ A single light slowly glows in the center of the massive robot, and the glow brightens as the steam [[slowly subsides.|Des430]] <<stopallaudio>> <<audio "grimey_theme" volume 0.3 loop play>> <<audio "se_steam" volume 0.2 play>>
<div align="center">[img[Pictures/DesStory430.jpg]]</div> @@.CereUnit1;“—This,”@@ a scratchy voice says. It sounds as if it is from an old record, and it lacks any emotional tone. @@.CereUnit1;“Dippel. Where.”@@ The arms move as it appears to look at its hand and cannon. @@.CereUnit1;“Chassis. Changed.”@@ Then it looks at both of you, @@.CereUnit1;“People. New.”@@ [[Rosaline walks around to its front.|Des431]]
<div align="center">[img[Pictures/DesStory431.jpg]]</div> @@.Rosa;“Hey! Can you understand me?”@@ @@.CereUnit1;“Yes. Understand. Dippel. Where.”@@ It’s as if the records skip to certain words. This robot knows what it is saying, but cannot articulate. It uses a basic language. @@.Rosa;“Dippel is dead, for over a hundred years. He died in Wakefield, New York.”@@ @@.CereUnit1;“Wakefield. Shutdown. Dippel.”@@ @@.Rosa;“This girl here, she’s Absinthe Van Gothen.”@@ @@.CereUnit1;“Gothen. Yes.”@@ @@.Abby;“I don’t think he will be very good at explaining things.”@@ @@.Rosa;“Maybe not, but, robot, can you use your cannon arm? I gave you a weapon.”@@ @@.CereUnit1;“Weapon. Arm.”@@ @@.Rosa;“Yes, can you fire it?”@@ @@.CereUnit1;“Lift. Yes. Weapon. No.”@@ @@.Rosa;“I mean, can’t you try to use it, please. We are going to be fighting Ivor’s forces soon, and we need your help.”@@ @@.CereUnit1;“No. Fight. Bad. No. Fight.”@@ @@.Rosa;“Yes, Ivor, he’s bad, but can you test your weapon? It’s not loaded, but I need to know if it’s working.”@@ @@.CereUnit1;“Dippel. Make. No. Fight.”@@ @@.Rosa;“You mean you’re made, specifically, not to fight?”@@ @@.CereUnit1;“Yes. Help. Lab. Build.”@@ @@.Rosa;“Oh my god, you’re just made to be an assistant for his lab!?”@@ @@.CereUnit1;“Yes. Lift. Move. Hold.”@@ She looks at you with anger [[on her face.|Des432]]
<div align="center">[img[Pictures/DesStory432.jpg]]</div> @@.Rosa;“Are you kidding me right now?”@@ Laughing, you ask, @@.Abby;“Why are you so upset? It would have been cool to learn about Van Gothen and had a giant war-bot or whatever, but it’s not that big of a deal.”@@ @@.Rosa;“Oh, you’re lucky I don’t knock that smile off your face! I’m pissed.”@@ @@.Abby;“Aww, c’mon, Rosaline!”@@ @@.Rosa;“I risked my life for this hunk of junk! I fought a dragon just to get golden plates that contain information on how to lift and carry things. On top of that I spent all week breaking my back to build this robot and—“@@ she is definitely flustered. She walks over and kicks it. @@.Rosa;“What am I supposed to do with this?”@@ @@.Abby;“Maybe we can somehow still use it? Can it do anything to help us fight?”@@ @@.Rosa;“Besides lifting things for us? I’m going to bust this thing down into parts.”@@ Just then, an idea pops into your head. @@.Abby;“Wait! Actually, I think we can totally use this.”@@ She turns to you with an incredulous look on her face, @@.Rosa;“Ok. I’m listening.”@@ @@.Abby;“I’ll need to talk to Selena, but I think I have a solution.”@@ @@.Rosa;“Ok,”@@ she says throwing her hands into the air exacerbated, @@.Rosa;“Let’s see what you can do. You’ve been resourceful so far.”@@ Thanking her, you [[return to the hallway.|Des433]]
<div align="center">[img[Pictures/DesStory433.jpg]]</div> As you leave the foundry, Katerina waits in the hall, @@.Kat;“Absinthe, I have found more information on our enemies. May we talk?”@@ @@.Abby;“Yeah, sure!”@@ [[You follow Katerina.|Des434]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory434.jpg]]</div> You follow her into the library, and she picks up a brown leather book. @@.Kat;“This book, <i>Magical Relics and Artifacts Encyclopedia</i>, vas written in the early 1800’s, and it actually appears that we may have a vay of stopping Nuit!”@@ @@.Abby;“Ok, that sounds promising, what’s the plan?”@@ @@.Kat;“Vell, it requires a certain artifact,”@@ she turns through the pages, @@.Kat;“Ah! Here it is. It is known as the Scepter of Osiris. It can command the dead, including vampires, and, the authors, Theodore and Deborah Ravenhurst, say that it might control Nuit, herself!”@@ @@.Abby;“Might?”@@ @@.Kat;“It’s the only option that I could find online or in this library. Here.”@@ [[You take the book.|Des435]]
<div align="center">[img[Pictures/DesStory435.png]]</div> You take the book, and there is a picture on the right page. So, this is what you are looking for. You read what is written: @@.Walter;The Egyptian god, Osiris had powers over life and death. This is one speculation for the ‘crook and flail’ icons that both he, in hieroglyphic art, and pharaohs held. One can find far more information pertaining to the magnificent gods of ancient cultures in another book penned by me and my wife, Deborah, entitled Gods of Mythology and Mankind. Shown here, the scepter of Osiris, is an ancient relic said to hold the power of death. In truth, from Deborah’s experimentation, we have determined that this scepter can, in fact, cause the dead or undead, to become controlled in whatever way the wielder desires. Regardless of species or subspecies of dead and regardless of animus be it magical, chemical, or biological- the dead, both recent and ancient, become enthralled by the magical power of this fascinating curio. Osiris was worshipped as king of gods, and with this magical artifact in hand; the man may have been just that. If he held another scepter that gave him power over life, then, we Ravenhursts conjecture that Osiris would have held power over the gods themselves be they of the Outer Darkness or Inner Light. With this scepter, Osiris likely wielded power over gods like the goddess Nuit. Our research believes her to be the original progenitor of the undead species referred to commonly as vampires, but if one held this scepter in hand, they could shackle the will of even such a formidable goddess, turning her into a weapon to ensure that she aided the wielder in any nefarious purpose. This is a highly dangerous relic, and we will do our best to find it and ensure it is forever hidden.@@ You hand the book back [[to Katerina.|Des436]]
<div align="center">[img[Pictures/DesStory436.jpg]]</div> @@.Abby;“So, this thing grants power over the dead and even Nuit. This means, Ivor is probably gunning for it- if he doesn’t already have it.”@@ @@.Kat;“Yes, I believe so.”@@ @@.Abby;“How will we find it, if Ravenhurst had no idea where it is?”@@ @@.Kat;“Ah, that is actually easy for us. He wrote this over two hundred years ago, and, while he never discovered the scepter, other archeologists, in a vay, have located it. Sakuji Yoshimura, researched a cavity located under the Great Pyramid, and using something called ‘muons’ he and a team of radiologists, discovered that hidden in that cavity- vas the sarcophagus of Khufu. Vithout modern technology, we vould never have known this.”@@ @@.Abby;“How can I get to Egypt and back in time?”@@ @@.Kat;“You need not vorry! After it vas excavated, Khufu’s sarcophagus vas studied and has been making rounds to different museums around the vorld. As fate might have it, it is currently here, in Portland.”@@ @@.Abby;“That’s convenient.”@@ @@.Kat;“It’s fortuitous, yes, perhaps there are factors in the universe that we do not know, factors that have led to this- or perhaps it is only blind luck.”@@ @@.Abby;“Either way, all I have to do is go to the museum, take the scepter, and come back. Man, compared to my other artifacts that I gathered, this is going to be a cakewalk.”@@ @@.Kat;“I vill say that his sarcophagus vas found to be made from a strange element. Likely, it vas forged from a large meteorite. It has been impossible to unseal.”@@ You drop your head and sigh, @@.Abby;“Of course, it has to be sealed in something that even scientists can’t open. So, what do I do?”@@ @@.Kat;“Improvise? I don’t know. You have all those artifacts that you just mentioned. Maybe one of those can open it?”@@ @@.Abby;“Ok, I’m going to poke around Sanctuary for a few minutes and wake up a bit more, and then I’ll head to the museum. It should be pretty easy to just break in. For once, things will be simpler. And, even if Ivor wants this thing, he’d have to somehow get a massive sarcophagus and drag it back to his lair, and even then, he’d have to open it. We got this.”@@ @@.Kat;“Vatch your back, he might be waiting for you, or someone like you, to open it first and then strike.”@@ @@.Abby;“Good point, I’ll watch myself.”@@ As she turns to writing up plans for the assault on the vampire lair, you <<if $StoryMode>>[[enter the hallway.|Sanc8SM1]]<<else>>[[return to the hallway.|MuseumStart0]]<</if>> /*** TODO Remember to change this link to SanctuaryHome ***/
<div align="center">[img[Pictures/BEMuseumAcrophobe1.jpg]]</div> You black out for a moment, coming to, and finding yourself unarmed. @@.SMoonbeam;“My child, you have awakened. Come, embrace the lord, Anax.”@@ @@.Abby;“Wha—“@@ you sit up and realize your plight! The bat-winged woman gloats over you. You might be down, and you might not survive, but you’ll be damned if you’ll just roll over and die! @@.Abby;“Hell no! I’ll fight—“@@ The acrophobe kicks you in the back of your skull, her magical, shadowy claws embedding [[into your brain!|BEAcro2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumAcrophobe2.jpg]]</div> You feel a strange icy sensation and your vision suddenly fills with green light. You cannot move, scream, or even think, and suddenly, as if in a dream, you feel yourself flying. As [[your vision returns.|BEAcro3]]
<div align="center">[img[Pictures/BEMuseumAcrophobe3.jpg]]</div> You find yourself far above the city! Looking up, the shadowed minion has you in her talons, her large wings keeping you both aloft. @@.SMoonbeam;“Heights like this once terrified me, but after falling to the Master’s darkness, I love views such as this.”@@ @@.Abby;“Get me down from here! Take me back to the ground!”@@ @@.SMoonbeam;“Mmm, the fear coming off your soul, ah, it is divine. However, it is time for your baptism into shadow, my child.”@@ [[Her claws release you!|BEAcro4]]
<div align="center">[img[Pictures/BEMuseumAcrophobe4.jpg]]</div> You quickly grab hold of her legs as abject panic swells in your heart, @@.Abby;“Woah! Take me down, what the fuck is happening?”@@ Screeching with laughter, she [[shakes you loose!|BEAcro5]]
<div align="center">[img[Pictures/BEMuseumAcrophobe5.jpg]]</div> [[This cannot be real!|BEAcro6]]
<div align="center">[img[Pictures/BEMuseumAcrophobe6.jpg]]</div> The dark nun watches you fall, her face darkened shadowed, showing only her callous green glowing eyes watching you [[as you plummet.|BEAcro7]]
<div align="center">[img[Pictures/BEMuseumAcrophobe7.jpg]]</div> You flip over as you descend towards the ground. Your heart is racing, and you are [[beyond terrified!|BEAcro8]]
<div align="center">[img[Pictures/BEMuseumAcrophobe8.jpg]]</div> As your body tumbles, the rushing of air fills your ears, and you can feel your organs rattling and moving inside your body with the [[forces of gravity!|BEAcro9]]
<div align="center">[img[Pictures/BEMuseumAcrophobe9.jpg]]</div> As you plummet to your death, you hear the shadowed woman’s voice inside your mind, @@.SMoonbeam;“This is it, child, do you die here and now, or give up your soul to my Master?”@@ @@.Abby;“Yes, whatever! Please, save me!”@@ you scream inside your mind, your lungs unable to breathe with the force of air, @@.Abby;“Hurry save me!”@@ Just before you hit the ground, green light [[fills your vision!|BEAcro10]]
<div align="center">[img[Pictures/BEMuseumAcrophobe10.jpg]]</div> A chilblain cold courses through the Blood Suit. Within the suit you feel your flesh crawl and contort. Though you feel no pain, you hear the bones in your legs crack and break, reforming into something new. From your fingers, long green claws [[grow and glow.|BEAcro11]]
<div align="center">[img[Pictures/BEMuseumAcrophobe11.jpg]]</div> As the nun steps back, you gain control over your body. As you look at your new hands, you feel wings push up [[from your back.|BEAcro12]]
<div align="center">[img[Pictures/BEMuseumAcrophobe12.jpg]]</div> You glance over your shoulder and try to move your new appendage, which you find surprisingly instinctual. You look up at the woman that corrupted you, @@.Abby;“Thank you, I feel so, so—“@@ @@.SMoonbeam;“Horny?”@@ @@.Abby;“Yes! I want to steal souls and fuck so badly! I’ve never felt so free!”@@ @@.SMoonbeam;“We are free, all Shadowed, free within the domination of the Anax.”@@ @@.Abby;“Yes, I feel the Master, hear him. I am one with him.”@@ @@.SMoonbeam;“And, what does your lord say, my child?”@@ @@.Abby;“He says that I should thank you properly for collecting my soul for him!”@@ [[You crawl to her!|BEAcro13]]
<div align="center">[img[Pictures/BEMuseumAcrophobe13.jpg]]</div> She laughs and presents her pussy to you. The inky, black shadows pull it open, and your defiled tongue lavishly licks her folds. @@.SMoonbeam;“Mmm, yes, he is pleased with me. Ahh!”@@ You continue feasting on her willing shadowed sex until she cums, spewing glowing green liquid [[into your mouth.|BEAcro14]]
<div align="center">[img[Pictures/BEMuseumAcrophobe14.jpg]]</div> Once she is sated, she tells you, @@.SMoonbeam;“It is time. The Master has what he came for, a scepter to be used for revenge. The sun rises soon and we shall follow him into the Outer Darkness.”@@ @@.Abby;“Mmm, I can’t wait to give my body to our Master! But, let’s search the museum as quickly as we can! Maybe we can find him more souls before the sun banishes us!”@@ @@.SMoonbeam;“Ha ha, a fine-spirited and devout slave you are!”@@ [[Together you seek prey!|BEAcro15]]
<div align="center">[img[Pictures/BEMuseumAcrophobe15.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an acrophobe, that is, someone that once feared heights! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with large wings and sharp talons, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumArachnophobe1.jpg]]</div> You find yourself trapped and tangled inside a glowing web. Though you struggle to escape, it only seems to trap you more. The very webbing saps your strength and feels cold as ice. On the marble floor, you hear tapping behind you as something approaches. You see clawed hands reach into the web and disarm you, [[piece by piece.|BEArach2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumArachnophobe2.jpg]]</div> @@.Abby;“Let me out of this! Now!”@@ A face slowly comes into view around your shoulder. The arachnophobe’s misshapen pale face comes near. Her sets of green eyes stare at you as her black lips curl back into an inhuman smile, @@.SMoonbeam;“Little fly, you tell me what to do? Prey does not control the predator.”@@ @@.Abby;“I’m a Van Gothen! I’ll get out of this and slay you!”@@ Her grin widens, showing rows of sharp teeth, @@.SMoonbeam;“You’re going to make a fine prize. I’ll have fun. I have so many eggs inside me, and I’d like my children to enjoy their first soul.”@@ Her face [[slides from view!|BEArach3]]
<div align="center">[img[Pictures/BEMuseumArachnophobe3.jpg]]</div> You can hear her moving around behind you, but you can’t make out what she’s doing. Then, you can tell that she is climbing a glowing web that sticks to the ceiling above you. @@.Abby;“What the fuck do you think you’re—“@@ you feel something push against your sex! @@.Abby;“What the!”@@ It pushes past your lips and down into your birth canal. The cramping pain is unbearable! @@.SMoonbeam;“Oh this feels so good, morsel.”@@ You feel your pussy stretch and fold as rubbery eggs are implanted into your womb! You scream obscenities until your throat hurts, but the shadowed woman does not stop her assault. Your womb fills quickly, which distends your belly as if [[you are pregnant!|BEArach4]]
<div align="center">[img[Pictures/BEMuseumArachnophobe4.jpg]]</div> Finally, the arachnophobe moans as if she is cumming and you feel her slide out of your cunt. @@.Abby;“You fucking bitch! What did you do!”@@ @@.SMoonbeam;“I do as the Master wills, and it gives me nothing but pleasure. You’ll soon know what I mean.”@@ With that she shimmies up to the ceiling. You look up at her yelling, as she skitters above, defying gravity. As she makes to leave the area she glances back at you and [[grins again.|BEArach5]]
<div align="center">[img[Pictures/BEMuseumArachnophobe5.jpg]]</div> Left alone in the dark, you stare down at your swollen stomach. You have to find a way out of this, and you need to get the eggs out of you. It feels as if you are full of ice cubes, and the cold is emanating from within. For a while, you continue to struggle, until, quite suddenly, the cold from within, [[leaks out!|BEArach6]]
<div align="center">[img[Pictures/BEMuseumArachnophobe6.jpg]]</div> Copious amounts of shadowy green ooze pour from your pussy. You attempt to look down, but the webbing [[holds you.|BEArach7]]
<div align="center">[img[Pictures/BEMuseumArachnophobe7.jpg]]</div> Then, you feel it- something moving from your womb. You feel a leg, and then another, pull open your pussy lips and there is a bulge as a spider pops free of your sex. You cannot see it, but you know it is there. It seems to take a moment to adjust to the world before it skitters down your leg. It’s follow by others. Soon, several crawl over you. And, then, [[they bite!|BEArach8]]
<div align="center">[img[Pictures/BEMuseumArachnophobe8.jpg]]</div> Seemingly sharing a single mind, they all bite you at once. You feel icy poison filling your veins. At the same time the shadow webs evaporate, no [[longer required.|BEArach9]]
<div align="center">[img[Pictures/BEMuseumArachnophobe9.jpg]]</div> The poison first consumes Vlad, and the spiderlings do not stop pumping you full. You cannot move, paralyzed from magic or fear, you remain frozen in place as your mind finally succumbs to the poison and begins to feel hazy. Soon, [[you black out.|BEArach10]]
<div align="center">[img[Pictures/BEMuseumArachnophobe10.jpg]]</div> Suddenly, your mind springs to life! From utter chaos you find your thoughts are crisp and pure now. You stand up and find long bony legs supporting your weight. Then you notice that your hands are clawed. Then, from your lower body, you hear cracking and feel your [[pelvis expand!|BEArach11]]
<div align="center">[img[Pictures/BEMuseumArachnophobe11.jpg]]</div> You butt becomes hard and bulbous, growing ever larger and more legs spring from it. As your body warps and twists you feel nothing but orgasmic pleasure. Your very mind seems to be shifting just as your flesh does. Finally, it is complete, and with a new cold intellect, bound directly to the Anax’s mind and will, you skitter into the shadows to search the museum for [[other prey!|BEArach12]]
<div align="center">[img[Pictures/BEMuseumArachnophobe12.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an arachnophobe, that is, someone that once feared spiders! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with spindly legs and shadow webs, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumAutomatonophobe1.jpg]]</div> You crumple to your knees from exhaustion, and the statue woman silently reaches forward, her cold, stone hands touch your scalp! An intense chill rushes through your entire body and you freeze in place, unable [[to move!|BEAutom2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumAutomatonophobe2.jpg]]</div> The chilling sensation fills you to the core and begins working outwards. Your eyes go blind as your flesh petrifies into rock. A cracking, creaking sound echoes through the room as the separate plates of stone that are growing from what had been your skin, scrape and push into [[each other.|BEAutom3]]
<div align="center">[img[Pictures/BEMuseumAutomatonophobe3.jpg]]</div> The shadowed woman’s maintains her vice-like grip on your skull as she continues pumping darkness into you. Soon, even the hair on your head solidifies into rock. At that point, you scream within your mind, trapped in your new stone body. But there is something, a voice, knowledge, that if you only give in, this will all stop, and you’ll [[be free.|BEAutom4]]
<div align="center">[img[Pictures/BEMuseumAutomatonophobe4.jpg]]</div> You stop resisting and in that moment your soul is forfeit to the Anax! Your eyes erupt with green light, and your metamorphosis into an automatonophobe, one of the Shadowed minions, [[is complete.|BEAutom5]]
<div align="center">[img[Pictures/BEMuseumAutomatonophobe5.jpg]]</div> Your corruptor releases you and stands in the silent museum, her shadow cascading upon the wall, as you take a moment to adjust to your very stiff and heavy stone body. Eventually, you stand and remove your armor and weapons, meaningless trinkets now that you are one [[with shadow.|BEAutom6]]
<div align="center">[img[Pictures/BEMuseumAutomatonophobe6.jpg]]</div> You take a statuesque pose and remain perfectly still in the room, awaiting any of the living that might wander into you, just as you wandered into your [[statue sister!|BEAutom7]]
<div align="center">[img[Pictures/BEMuseumAutomatonophobe7.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an automatonophobe, that is, someone that once feared statues! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with stone flesh and silent resolve, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumAutophobe1.jpg]]</div> You turn to flee from the stealthy shadowed woman, and rush through the dark hallways of the museum. Along the way, she repeatedly appears as if from thin air, slicing through your equipment. As the parts fall away, you do not stop running- your only chance at survival is to outrun her! You find a door and [[reach for it!|BEAuto2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumAutophobe2.jpg]]</div> As you do, a cold pain issues from your back and twists deeper inside, and you find that you cannot move, even as the sensation rips through your lungs and into [[your very heart!|BEAuto3]]
<div align="center">[img[Pictures/BEMuseumAutophobe3.jpg]]</div> @@.SMoonbeam;“You cannot outrun a Shadowed minion!”@@ suddenly, from behind you, the woman seems to appear from nothingness, her claw embedded into your back. @@.Abby;“Fu—fuck y—“@@ [[She drives her arm into you!|BEAuto4]]
<div align="center">[img[Pictures/BEMuseumAutophobe4.jpg]]</div> She presses with such force that it pushes you forward, arching your back. You cannot talk, and you can barely think, as the intense chilling pain flows [[through your core!|BEAuto5]]
<div align="center">[img[Pictures/BEMuseumAutophobe5.jpg]]</div> The feeling of cold emanates outwards, as you feel your extremities slowly grow numb, @@.SMoonbeam;“God, you’re hot. Mmm, I’m going to love fucking you!”@@ You cannot yell out, as you attempt to resist a pressure growing [[within your mind.|BEAuto6]]
<div align="center">[img[Pictures/BEMuseumAutophobe6.jpg]]</div> Like tendrils from a plant, dark thoughts of servitude run through you, taking root. Fear and pain slowly seem to mix with feelings of euphoria and pleasure as green light envelopes your very essence, and you surrender your soul [[to ecstasy!|Auto7]]
<div align="center">[img[Pictures/BEMuseumAutophobe7.jpg]]</div> Finally, your eyes see again. Your sister autophobe has her claws still lodged into your now undead body. Craning your neck you smile, @@.Abby;“Thank you.”@@ She withdraws her claw and your back closes itself through the shadowy magic, @@.SMoonbeam;“You’re welcome, but I want you to <i>really</i> thank me.”@@ [[She spreads her legs.|BEAuto8]]
<div align="center">[img[Pictures/BEMuseumAutophobe8.jpg]]</div> You happily fall to your knees, your mind now perversely twisted into a shadowed minion of the Anax. You want to pleasure your corruptor in worship. As you lick her shadowy cunt, she moans. For a long while, you spend time bringing the assassin [[powerful orgasms.|BEAuto9]]
<div align="center">[img[Pictures/BEMuseumAutophobe9.jpg]]</div> @@.SMoonbeam;“Fuck, I don’t ever want you to stop, but we need to sweep the museum for souls.”@@ @@.Abby;“Yes,”@@ you agree as you stand, @@.Abby;“I hear the Anax in my mind as well, compelling me to obey.”@@ She gently runs her shadowed claw along your cheek, @@.SMoonbeam;“Always obey.”@@ @@.Abby;“I will. I fucking love this!”@@ @@.SMoonbeam;“You’ll make an amazing autophobe for his army! Now, I’ll show you how to stealth.”@@ [[She slowly becomes invisible.|BEAuto10]]
<div align="center">[img[Pictures/BEMuseumAutophobe10.jpg]]</div> You watch as she disappears. @@.SMoonbeam;“This is how I hunted you.”@@ When you were alive, human, you’d never have comprehended any of this, but watching her, it’s so simple. It makes as much sense as breathing used to. You will yourself to fade into the shadows also becoming unseen. And then, as a pair, you both stalk the museum, eager to claim souls for [[your Master!|BEAuto11]]
<div align="center">[img[Pictures/BEMuseumAutophobe11.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an autophobe, that is, someone that once feared being ignored! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with invisibility and sharp claws, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumClaustrophobe1.jpg]]</div> The claustrophobe reaches out with one of her inhumanly long arms and grabs you with her equally macabre clawed hand! @@.Abby;“Put me down, bitch!”@@ @@.SMoonbeam;“I intend to, peasant.”@@ She forces you to the ground and her lower half, which appears to be a cage, dematerializes for a moment, until she sets you under her torso, and then the [[bars reappear!|BEClaust1]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumClaustrophobe2.jpg]]</div> @@.Abby;“What the fuck is this? Let me out of here!”@@ You violently shake the cage, but you are weak from combat, and soon you [[feel weary.|BEClaust3]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe3.jpg]]</div> @@.Abby;“I am warning you, I am a Van Gothen, and I’ll get out of this!”@@ @@.SMoonbeam;“Ooh, a Van Gothen? You seem so gauche for one of that breed. No, you deserve to be nothing more than a pet that must scurry along with your mistress.”@@ [[Suddenly, the cage begins shrinking!|BEClaust4]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe4.jpg]]</div> @@.Abby;“What the hell! What’s happening!”@@ @@.SMoonbeam;“I am going to crush you to death- well,”@@ she pauses, @@.SMoonbeam;“Not really crush you to death, per se, pet, more like to the brink of death, until you give up your soul.”@@ [[She becomes thinner!|BEClaust5]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe5.jpg]]</div> It’s defying physics. It’s as if space is contracting [[around you!|BEClaust6]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe6.jpg]]</div> Soon, the metal presses against your skeleton and it continues to shrink further! @@.Abby;“Let me out!”@@ you shriek with fear and terror as the walls grow ever tighter [[around you.|BEClaust7]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe7.jpg]]</div> Your body becomes so compressed that you can no longer breathe! You try, desperately, to bring air into your lungs, but there is no room! Then the cracking of bones and intense pain from your limbs explodes within you. @@.SMoonbeam;“Give up your soul, or I shall leave you broken and dying.”@@ You refuse within your mind, and in retort for the denial, the cage flexes in and out, just enough that you gasp in air before shrinking enough to break more bones. Finally, the torture wins and you close your eyes, begging for it [[to stop.|BEClaust8]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe8.jpg]]</div> As you give up your soul, she laughs, and contracts her body until it crushes the very life from you. At that moment, the will of the Anax rushes within your soul, tainting everything about yourself. Your pride, independence, and bravery are burned away in [[green light!|BECLaust9]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe9.jpg]]</div> Those pieces of your soul are replaced by shyness, submission, and compliance. You are bound, tightly, in shadowed chains for eternity, to crawl like the serf that you are, always caged by your mistress. @@.SMoonbeam;“There, darling girl, isn’t that so much better?”@@ You moan, happily, into a ball gag in your mouth. You feel safe and secure, forever trapped and oppressed without rights or free will. [[It’s sexy!|BEClaust10]]
<div align="center">[img[Pictures/BEMuseumClaustrophobe10.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an claustrophobe, that is, someone that once feared tight places! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with binding chains of shadow, you shall roam the Shadowlands of the Outer Darkness, with your mistress, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumCoulrophobe1.jpg]]</div> The coulrophobe giggles as she strips away your gear, but that gives you an opening to escape, and you take it! However, as you run, the shadowed clown woman leaps on the wall, defying gravity and gallops along it on all fours, passing you before leaping off the wall and tackling you! @@.Abby;“Get off me!”@@ You try breaking free as the two of you scuffle on the cold floor. Your eyes catch glimpses of her glowing claws, and you fear that she’ll tear out your throat, but just then, you feel a pressure on your face and hear a honk akin to a [[bicycle horn!|Coul2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumCoulrophobe2.jpg]]</div> The clown, laughing hysterically, stands up and simply back away. Looking down, you see a green ball on [[your face!|BECoul3]] <<audio "se_clown_horn" volume 0.4 play>>
<div align="center">[img[Pictures/BEMuseumCoulrophobe3.jpg]]</div> @@.Abby;“What is this?”@@ She has simply stuck a clown nose on your face and then [[walked away, laughing.|BECoul4]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe4.jpg]]</div> @@.Abby;“Seriously? This was all that you wanted to do?”@@ you ask the retreating clown as you point at the fake nose. You are about to stand up and collect your weapons when the nose suddenly [[issues light!|BECoul5]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe5.jpg]]</div> @@.Abby;“Uh-oh.”@@ You try to pull it off your face, but it’s firmly attached! Then, you become aware that your face is numb, as if intense cold rushes through your flesh. Soon there is a pressure [[behind your eyes!|BECoul6]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe6.jpg]]</div> You grab your head as you feel the most intense brain freeze of your life! You yell in anger and pain, but suddenly, all you can do [[is laugh!|BECoul7]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe7.jpg]]</div> Even though the cold pain feels overwhelming, you find yourself chuckling. You poke the nose and it honks, making you laugh [[even more!|BECoul8]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe8.jpg]]</div> Vlad’s voice starts laughing within your mind as well, as the coldness spreads throughout [[your body!|BECoul9]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe9.jpg]]</div> Terrified, you continue laughing as Vlad’s voice grows silent and you feel light headed. At the same moment, your feet ache and crack, seemingly elongating, and clothing materializes from green light. Then, green light fills your vision and [[your mind!|BECoul10]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe10.jpg]]</div> Pain, akin to when you had your wisdom teeth pulled out, issues from your mouth as your teeth shift and become sharpened. Your hair, which is usually dyed red and black, becomes green, and you feel your very soul consumed by [[shadow itself!|BECoul11]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe11.jpg]]</div> At that moment, your true destiny becomes clear! You are to be a shadowed coulrophobe within the ranks of the Anax’s faction. You feel deliriously happy, and so, [[you laugh!|BECoul12]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe12.jpg]]</div> Sharp, glowing claws rise from your hands, and you think of all the jokes that you can play on the living. Jokes to terrify them! To break them! To make them [[one of you!|BECoul13]]
<div align="center">[img[Pictures/BEMuseumCoulrophobe13.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a coulrophobe, that is, someone that once feared clowns! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with a wide grin and a proclivity towards trickery, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumGerascophobe1.jpg]]</div> You try to flee from the insane old woman, but even though you are so fast, she’s unnaturally quick and leaps [[on you!|BEGera2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumGerascophobe2.jpg]]</div> She crawls up your back as you continue trying to run, and shoves her hands into your mouth! You try yelling, and pulling her arms out, and that’s when cold, dark realization hits you! Her arms are going down your throat! It’s as if she is made of liquid and pouring into your mouth! Though you thrash about, she eventually [[enters you!|BEGera3]]
<div align="center">[img[Pictures/BEMuseumGerascophobe3.jpg]]</div> Your stomach distends, and you wonder, through the intense pain of it all, if you’d already be dead without the Blood Suit. You feel gurgling within and then a tearing pain rips through you in different directions, as if the elderly woman sent roots through [[your body!|BEGera4]]
<div align="center">[img[Pictures/BEMuseumGerascophobe4.jpg]]</div> Your whole body tenses in pain as coldness spreads within [[your flesh.|BEGera5]]
<div align="center">[img[Pictures/BEMuseumGerascophobe5.jpg]]</div> Vlad screams within your mind as he is seemingly absorbed by [[the woman!|BEGera6]]
<div align="center">[img[Pictures/BEMuseumGerascophobe6.jpg]]</div> Your legs buckle as a strange sense of fragility courses through you. Suddenly, you realize that you are aging at a [[fantastic rate of speed!|Gera7]]
<div align="center">[img[Pictures/BEMuseumGerascophobe7.jpg]]</div> @@.Abby;“What the fuck is happening to me!?”@@ A voice within your mind answers, @@.SMoonbeam;“I’m aging you, dearie. You’re going to be just like me!”@@ @@.Abby;“No! I’m young and beautiful!”@@ The voice cackles, @@.SMoonbeam;“No, you’re going to be an old and evil crone!”@@ [[Green light erupts in your mind!|BEGera8]]
<div align="center">[img[Pictures/BEMuseumGerascophobe8.jpg]]</div> Waves of destructive darkness pulsate through your very soul to the point that you finally relent your resistance [[and collapse.|BEGera9]]
<div align="center">[img[Pictures/BEMuseumGerascophobe9.jpg]]</div> Your lower half moves on its own as the shadowed woman within your body struggles to come out. Soon your pussy lips part and an arm slithers out. The hand grabs your buttocks and pulls as another arm stretches you further and it does the same. Soon, the woman’s torso is free of your pussy. You lay on the ground moaning at the horribly vile exit, [[loving and relishing it.|BEGera10]]
<div align="center">[img[Pictures/BEMuseumGerascophobe10.jpg]]</div> Finally, with an audible pop, she frees her foot and stands up behind you. @@.SMoonbeam;“Now, isn’t that better, dear?”@@ You look up, @@.Abby;“Yes. I feel much better now. I understand so much.”@@ @@.SMoonbeam;“Age will do that for you. You know what we must do now?”@@ @@.Abby;“Yes, dearie, we’ll find youth and corrupt it!”@@ You both cackle, your laughter [[filling the night!|BEGera11]]
<div align="center">[img[Pictures/BEMuseumGerascophobe11.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a gerascophobe, that is, someone that once feared aging! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with unnatural limberness and the ability to suck youth from victims, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumHorror1.jpg]]</div> The strange shadow being reaches an arm towards you as the green light of its single eye flares brightly! Suddenly, your movements feel slow and sluggish. It is as if time remains the same speed for everything in the universe- except for you! A voice penetrates your mind as a pressure builds behind your eyes, @@.SMoonbeam;“Submit. You shall become shadowed.”@@ @@.Abby;“Get out of my head!”@@ [[The light swirls!|BEHorror2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumHorror2.jpg]]</div> The light swirls around and around, as your eyes are drawn into the bright center of spiraling patterns. Even though it burns to look at it and tears leak from your bleary eyes, you are held tightly by the evil glow. @@.SMoonbeam;“Submit. You shall become shadowed.”@@ @@.Abby;“Ngh, no, I—“@@ @@.SMoonbeam;“You will be remade. You want to submit.”@@ Terror fills your heart, you cannot seem to resist, @@.Abby;“I—I want. Submit.”@@ @@.SMoonbeam;“You must submit.”@@ @@.Abby;“I must submit.”@@ [[The light fades.|BEHorror3]]
<div align="center">[img[Pictures/BEMuseumHorror3.jpg]]</div> @@.SMoonbeam;“Come to me.”@@ Your mind is in a fog, and your body slowly moves towards the otherworldly horror [[before you.|BEHorror4]]
<div align="center">[img[Pictures/BEMuseumHorror4.jpg]]</div> Powerful energy fills the air around you, almost displacing the Physical World entirely. Though your body remains still, within, you are filled with impending dread as it raises a claw to your head. Strange power flows into your flesh as it grips your skull in [[its hands.|BEHorror5]]
<div align="center">[img[Pictures/BEMuseumHorror5.jpg]]</div> You calmly stand, your eyes wild and unflinching, gazing deeply into the green light of the horror’s own. Alien thoughts and power crush your humanity, and you feel no regret as the horror releases a burst of shadow energy, [[decapitating you.|BEHorror6]]
<div align="center">[img[Pictures/BEMuseumHorror6.jpg]]</div> The weight of your body is lost, as the horror pulls your head free. Vlad manages to stumble a few feet before collapsing and dying, while eldritch power flows into [[your skull.|BEHorror7]]
<div align="center">[img[Pictures/BEMuseumHorror7.jpg]]</div> The horror warps and molds your flesh and soul. Your memories, personality, and willpower are ripped asunder. Within your mind roils a storm of green chaos. Wings emerge from your head, and a barbed scorpion tail grows from what had once been your [[spine and throat.|BEHorror8]]
<div align="center">[img[Pictures/BEMuseumHorror8.jpg]]</div> Your shaper releases you and your new wings flap. You know only one desire, to spread the Anax’s shadow to every dimension, planet, and reality that you can manage [[to find!|BEHorror9]]
<div align="center">[img[Pictures/BEMuseumHorror9.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a horror. The planes of the Outer Darkness do not only contain the souls of humans, but those of any aliens in the universe as well as natural interdimensional beings. Horrors are alien, strange begins that the Anax managed to enslave. Using their inhuman mental abilities and the ability to mold soul as easily as a sculptor does clay, the horror bound your mind and transformed your soul, and now, with flapping wings and a barbed tail, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumMummy1.jpg]]</div> You try to escape the mummy, but as you turn to run, she grabs you in your [[weakened state!|BEMummy2]] <<stopallaudio>> <<audio "anax_bad_end_4" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumMummy2.jpg]]</div> As she bends you back with unholy strength, she raises one of her arms, and you watch, shocked, as the wrapping on her hand, springs to life, undulating like a snake! It quickly wraps around one of your arms and another wraps around your leg, pulling you [[to the ground!|BEMummy3]]
<div align="center">[img[Pictures/BEMuseumMummy3.jpg]]</div> Her dry, cold hands cover your face, cutting off your oxygen, which only makes your [[struggling weaker.|BEMummy4]]
<div align="center">[img[Pictures/BEMuseumMummy4.jpg]]</div> Addled, you can do nothing as more mummy wrapping tightly winds itself around [[your body.|BEMummy5]]
<div align="center">[img[Pictures/BEMuseumMummy5.jpg]]</div> The bindings squeeze you tightly as the mummy whispers odd incantations [[into your ear.|BEMummy6]]
<div align="center">[img[Pictures/BEMuseumMummy6.jpg]]</div> Finally, the wrapping surrounds your head, and as it does, it’s as if it wraps around [[your very mind!|BEMummy7]]
<div align="center">[img[Pictures/BEMuseumMummy7.jpg]]</div> The strange, raspy voice in your ear continues speaking in Egyptian, and the bindings seem to sap the very soul from your body- Vlad’s included. Your mind slips further away until there is [[only oblivion.|BEMummy8]]
<div align="center">[img[Pictures/BEMuseumMummy8.jpg]]</div> Your mind returns, vague, cloudy, and small. Your brain dried up and shriveled as a prune, the undead spells of Evelyn Addams and this mummy animate your being. You know only that you must obey the will of a Mistress. Barely able to be considered conscious, as a member of the risen dead, you roam the hallways of the museum, seeking to snatch away the life [[of the living.|BEMummy9]]
<div align="center">[img[Pictures/BEMuseumMummy9.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to one of Evelyn Addams’ creations, one of the Risen. In this case, she used her necromantic powers to raise the mummies stored in the museum. The mummy searched the halls and you stumbled upon it, only to end up wrapped and bound, both in body and spirit. Now, a walking corpse, you will remain animated and subverted until Eve decides otherwise!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumNosophobe1.jpg]]</div> You are slowly regaining consciousness. The last thing that you recall was fighting against a creepy woman in a [[hospital gown.|BENoso2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumNosophobe2.jpg]]</div> Your mind is still swimming; your vision blurred as the shadowed nosophobe props you up and leans in [[for a kiss.|BENoso3]]
<div align="center">[img[Pictures/BEMuseumNosophobe3.jpg]]</div> She pulls you in and kisses you as a disease cloud borne of shadow magic rises from her body. She exhales it into your mouth [[as well.|BENoso4]]
<div align="center">[img[Pictures/BEMuseumNosophobe4.jpg]]</div> The smell and sensation of cold flour being forced into your lungs cause you to snap awake! @@.Abby;“What the fuck!”@@ You [[push her away!|BENoso5]]
<div align="center">[img[Pictures/BEMuseumNosophobe5.jpg]]</div> The thin woman is tossed to the ground and you stand over her coughing, @@.Abby;“What did you do to me, you crazy bitch!?”@@ [[Your coughing worsens.|BENoso6]]
<div align="center">[img[Pictures/BEMuseumNosophobe6.jpg]]</div> She grins up at you, her gaunt face pulled tight, @@.SMoonbeam;“I infected you. You’re going to become like me, now.”@@ Your coughing fit becomes so bad that you cannot stop her from [[standing up.|BENoso7]]
<div align="center">[img[Pictures/BEMuseumNosophobe7.jpg]]</div> As you cough, you notice the same green smoke now exits your mouth as spit from your coughing hits the smiling woman in the face. @@.SMoonbeam;“Infection’s growing! Won’t be long now. Just relax and accept your fate, girl.”@@ [[Pain assaults your body!|BENoso8]]
<div align="center">[img[Pictures/BEMuseumNosophobe8.jpg]]</div> Vlad’s voice disappears as your flesh shrivels and you become undead. The spiritual virus makes its way to your brain where the booming voice of the Anax demands [[complete submission.|BENoso9]]
<div align="center">[img[Pictures/BEMuseumNosophobe9.jpg]]</div> You cannot resist the cursed one’s call, and your soul quickly becomes as defiled as [[your flesh.|BENoso10]]
<div align="center">[img[Pictures/BEMuseumNosophobe10.jpg]]</div> You feel better, in fact, being so ill feels great! Your friend helps you up, @@.SMoonbeam;“Oh, look at you, so sick!”@@ @@.Abby;“Yes, thank you for infecting me!”@@ You lean forward and the two of you kiss deeply, exchanging your dark infections between you as a plague cloud surrounds [[you both.|BENoso11]]
<div align="center">[img[Pictures/BEMuseumNosophobe11.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a nosophobe, that is, someone that once feared illness! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with plague clouds and spirit viruses, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumOdontophobe1.jpg]]</div> Your mind feels groggy. You remember fighting a large woman whose mouth was filled with [[giant teeth.|BEOdont2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumOdontophobe2.jpg]]</div> You regain consciousness to find yourself strapped to a table! Pulling at your bonds does nothing! @@.Abby;“Help!”@@ you cry, @@.Abby;“Someone, help me!”@@ You hear teeth chattering, followed by a creepy, raspy voice saying, @@.SMoonbeam;“I’ll help you.”@@ [[You turn towards the voice.|BEOdont3]]
<div align="center">[img[Pictures/BEMuseumOdontophobe3.jpg]]</div> It’s the freaky woman! @@.Abby;“Let me off this table, bitch, before I knock all those teeth right out of your face!”@@ Her teeth chatter in excitement making that unmistakable strange, macabre sound, @@.SMoonbeam;“Ooh! Such a bite you have!”@@ [[She approaches your prone body.|BEOdont4]]
<div align="center">[img[Pictures/BEMuseumOdontophobe4.jpg]]</div> She brandishes bloody pliers and chomps at the air, her teeth loudly clacking together, @@.SMoonbeam;“Why don’t we do something about that vicious bite of yours, eh?”@@ Holy fuck. A cold sweat erupts from you as you understand with full realization, what is about to happen! @@.Abby;“No!”@@ You try pulling even harder! Her teeth chatter loudly as the shadowed woman holds up the pliers. The tool begins glowing an [[eerie green!|BEOdont5]]
<div align="center">[img[Pictures/BEMuseumOdontophobe5.jpg]]</div> She pushes the glowing apparatus into your mouth. It’s so cold that the touch is painful, and she latches into one of your teeth! You try to beg her to stop, but she rips out the tooth with ease. @@.SMoonbeam;“One down, twenty-seven to go!”@@ One by one, she pulls tooth after tooth out of your mouth as you scream into the night begging for her to stop or even for death [[to take you.|BEOdont6]]
<div align="center">[img[Pictures/BEMuseumOdontophobe6.jpg]]</div> Finally, her teeth clack as she leans back and laughs, @@.SMoonbeam;“All done! Such a good time!”@@ You find that all your teeth are missing as you gnash empty gums together. You have never felt such pain and fear in your life! @@.SMoonbeam;“Oh! Don’t cry! I’ll help you. You can do this to others as payback for what I did to you! You’ll love it!”@@ [[Her teeth chatter again.|BEOdont7]]
<div align="center">[img[Pictures/BEMuseumOdontophobe7.jpg]]</div> With force she drives the tool into your skull! It passes through your flesh and bone as if they were thin air. Once it embeds into your brain, it seems to also embed into your soul itself and green light fills your vision! You feel shadow tear through your body and mind. Vlad is lost to the darkness, and so are you. You feel new teeth pushing out from the holes where the old ones had been. Soon, [[it all makes sense.|BEOdont8]]
<div align="center">[img[Pictures/BEMuseumOdontophobe8.jpg]]</div> Your shadowed sister pulls her tool free. @@.SMoonbeam;“Better?”@@ You new, large teeth chatter, @@.Abby;“Yes! Much better!”@@ [[The straps release you.|BEOdont9]]
<div align="center">[img[Pictures/BEMuseumOdontophobe9.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an odontophobe, that is, someone that once feared teeth! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with bloody pliers and chattering teeth, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumPediophobe1.jpg]]</div> You are feeling weak from battle and decide to end this here and now, @@.Abby;“You’re done!”@@ [[You lash out!|BEPedio2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumPediophobe2.jpg]]</div> As your arm swings for your attack, she clenches a claw and a glowing string issues from the shadows, embedding into you. It strikes your wrist and instantly goes taut, stopping your attack in the process. @@.Abby;“What the fuck?”@@ It’s painful and cold, but you will not let that stop you as you try to attack her with [[your other arm!|BEPedio3]]
<div align="center">[img[Pictures/BEMuseumPediophobe3.jpg]]</div> The girl again clenches her claw and another shadow string flies out of the darkness and embeds into your other arm. Your silent attacker then stretches her body, and the strings make your arms mimic her own movements! @@.Abby;“Oh shit, you can control me?”@@ Though the puppet girl’s face belies no emotion, you sense she is happy as more strings [[strike you!|BEPedio4]]
<div align="center">[img[Pictures/BEMuseumPediophobe4.jpg]]</div> Soon, you dangle above the ground like a marionette puppet! @@.Abby;“Stop this! Fuck!”@@ You pull as hard as you can, but it only intensifies the pain from the shadowed magic. Your upper body, however, [[remains free!|BEPedio5]]
<div align="center">[img[Pictures/BEMuseumPediophobe5.jpg]]</div> Pulling back and forth, you seem to flail about while attempting to use the force from your upper body to wrench free. The puppet calmly watches you struggle until as you [[bend back—|BEPedio6]]
<div align="center">[img[Pictures/BEMuseumPediophobe6.jpg]]</div> —a string strikes you right in the head! It passes straight into your brain and lodges there! Instantly, your body goes numb and you feel almost an out of body experience. You cannot move or talk, but you are aware that all the strings are pushing further into you, travelling under your skin, ripping through organs, and wrapping tightly around [[your bones!|BEPedio7]]
<div align="center">[img[Pictures/BEMuseumPediophobe7.jpg]]</div> Vlad’s already distant voice disappears as the shadow magic kills you- and him as well. However, your spirit remains trapped in your body as if the magical strings are binding it more so than your corporeal [[form itself!|BEPedio8]]
<div align="center">[img[Pictures/BEMuseumPediophobe8.jpg]]</div> Suddenly, power beyond Vlad’s wildest dreams flows into your mind. It’s the Anax, and his will creates the very ropes that bind you. Green light flares in your eyes as you feel your soul [[swallowed by shadow!|BEPedio9]]
<div align="center">[img[Pictures/BEMuseumPediophobe9.jpg]]</div> Claws grow from your hand and your flesh hardens. Bones crack as ball-joints appear, turning you into a dark puppet controlled by the [[dominating monster.|BEPedio10]]
<div align="center">[img[Pictures/BEMuseumPediophobe10.jpg]]</div> The string pulls your head up, and you do not resist. You can’t resist. In fact, the pain and fear have melted away into a blissful servitude. You are nothing but [[a puppet.|BEPedio11]]
<div align="center">[img[Pictures/BEMuseumPediophobe11.jpg]]</div> Your slave sister clatters to you and clips the strings with her claws, for they are within you, forever taut and controlling. Once done, you and she stalk the halls without a word, the only sounds being the inanimate tapping of your feet upon the [[marble floors.|BEPedio12]]
<div align="center">[img[Pictures/BEMuseumPediophobe12.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an pediophobe, that is, someone that once feared dolls! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with ball-joints and shadowed strings, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumPharaoh1.jpg]]</div> The pharaonic mummy, Khufu, stands with his arms crossed as you retreat. He makes no move to stop you as you call out, @@.Abby;“Hey, whatever-your-name-is!”@@ @@.Eve;“It’s Eve!”@@ calls back the woman that ran and hid. @@.Abby;“C’mon! I need your help. You know magic, so if I attack him and keep him busy and you do your mumbo jumbo, we got this!”@@ She steps out of the shadows, @@.Eve;“You’d better be right about this. I just think attacking without my risen army, the Shadowed, and especially without Anax is suicide. But, you made it this far through our forces, so you’re probably a tough enough.”@@ She pauses a moment, @@.Eve;“Fine. I need that scepter, but after we win- you’re going to have to fight me for it.”@@ @@.Abby;“Heh, deal.”@@ You draw your crossbow, @@.Abby;“Ready?”@@ @@.Eve;“Yeah.”@@ [[You approach the mummy.|BEPharaoh2]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumPharaoh2.jpg]]</div> @@.Abby;“Ok, you want to try to fight me off again, big guy?”@@ You fire a few blood bolts into Khufu, and he turns to you. As before, though he speaks ancient Egyptian, his words echo in your mind in English, @@.Brone;“You should have fled. You are defiled. She is defiled. You will both be made to serve.”@@ He holds up the Scepter of Osiris and fires shadow bolts at you as you leap around him. At the same time, you can hear Eve chanting a spell nearby, @@.Eve;“I call upon Sisters of Fate Fling open wide Hades’ foul gate As water freezes by wind’s chill The darken dead obey my will Power shackles spirit to heel As an iron collar that I seal Now my essence fills their head Bend to my will, I command undead!”@@ You notice purple light cascading from behind you as Eve’s spell casts, and you continue keeping the mummy busy, but her words do not sit right, @@.Abby;“Are you planning to control him? I said destroy him! You tricked me!”@@ @@.Eve;“I’ll use him to help me fight you and then get the scepter. Nothing personal, but I need it!”@@ @@.Abby;“You backstabbing, bitch!”@@ @@.Eve;“I—gah! He—the scepters that he holds, they are—I can’t maintain control! He’s in my head!”@@ @@.Abby;“Serves you right!”@@ [[You leap at Khufu!|BEPharaoh3]] <<stopallaudio>> <<audio "zone_museum_bm_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumPharaoh3.jpg]]</div> Khufu holds up the shadow scepter, @@.Brone;“You will make a fine warrior, and she, a fine priestess.”@@ @@.Abby;“This is it for you, bandage boy!”@@ You draw Dyrnwyn as you leap, and he is forced to hold you back. The fiery sword inches ever closer to the mummy’s face, and just as you are about to end him, Evelyn fires a shadow bolt from behind, [[striking you in the back!|BEPharaoh4]]
<div align="center">[img[Pictures/BEMuseumPharaoh4.jpg]]</div> You fall to the ground in pain as Khufu towers over you. @@.Abby;“Eve! Why! I almost had him!”@@ You hear her voice, though it sounds emotionless, @@.Eve;“Khufu is my Pharaoh. Khufu is my master. I had to protect him from you.”@@ @@.Brone;“I used the powers of the scepters and my will flowed down her spell. What was meant to command me, instead, enslaved her. Now, you shall join her. You will both don cursed armor and serve me for eternity.”@@ He lifts the scepters, and everything [[goes black!|BEPharaoh5]]
<div align="center">[img[Pictures/BEMuseumPharaoh5.jpg]]</div> @@.Brone;“Is she prepared, Priestess?”@@ Eve steps forward and kneels, @@.Eve;“Yes, Master. The cursed armor has been placed upon both her and me. Even if our minds break free of your spells, the armor will ensure that we remain your servants.”@@ @@.Brone;“I am pleased. Then, step forward, my prized Warrior.”@@ [[You do.|BEPharaph6]] <<stopallaudio>> <<audio "dion_egypt" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumPharaoh6.jpg]]</div> You join your fellow slave and kneel at the feet of the mighty Khufu. @@.Brone;“Rise.”@@ You obey. @@.Brone;“Henceforth, you shall both aid me. The Great Pyramid that I once had commissioned shall be dwarfed by the new works that I shall build upon this world. All shall bend to my new dynasty, and you shall obliterate any that dare oppose.”@@ @@.Eve;“Yes, Master!”@@ You could not agree more, @@.Abby;“Yes, Master!”@@ [[Khufu laughs!|BEPharaoh7]]
<div align="center">[img[Pictures/BEMuseumPharaoh7.jpg]]</div> <br /> <br /> @@.SGhost2;You were defeated by the pharaoh, Khufu. You tried to enlist aid from Evelyn Addams, but, true to her nature, she saw an opportunity to take control of the mummy and use him to defeat you. However, it backfired and she wound up possessed by his power, and she saved him from you. Using cursed items contained in the museum, Khufu spoke ancient incantations and empowered the spells wrought into the gold and metal. Now enslaved, mind and body, both you and Eve help the pharaoh build a new Egyptian Empire across the world!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumPyrophobe1.jpg]]</div> You drop to your knees wit battle fatigue. The fire of this shadowed woman does not harm your flesh, but it singes your very soul. She roars at you and rushes [[across the room!|BEPyro2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumPyrophobe2.jpg]]</div> Using all the willpower that you can muster, you rise up and manage to kick her square in the jaw, sending the pyrophobe backwards. @@.Abby;“Fuck off, flame face.”@@ You breathe heavily, exhausted, but determined to resist. She picks herself up from the ground, staring daggers at you, as you prepare for her to attack again. However, her flames suddenly [[glow brighter!|BEPyro3]]
<div align="center">[img[Pictures/BEMuseumPyrophobe3.jpg]]</div> She raises her arms and sends a torrent of shadow-fire at you. The green flames smash into your soul, hard, knocking your body backwards, and sending you to [[the floor.|BEPyro4]]
<div align="center">[img[Pictures/BEMuseumPyrophobe4.jpg]]</div> As you writhe on the ground, soul burning, she strides towards you and stops. You look up at her through the flames on your body and yell, @@.Abby;“Fuck you!”@@ Her retort is to raise her arms and fire at you [[pointblank!|BEPyro5]]
<div align="center">[img[Pictures/BEMuseumPyrophobe5.jpg]]</div> She continues sending jets of her shadowy flames at your body, until it burns your very soul free of your form. Rising up and laughing, the pyrophobe celebrates her success! And soon, you rise [[to join her.|BEPyro6]] <<audio "se_fire_sword" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumPyrophobe6.jpg]]</div> Laughing with your corruptor, you slowly stand up, the flames of shadow eternally marring your charred spirit. She approaches you from behind and [[embraces you.|BEPyro7]]
<div align="center">[img[Pictures/BEMuseumPyrophobe7.jpg]]</div> You kiss each other, as your unholy flames mingle together in servitude of [[The Anax!|BEPyro8]]
<div align="center">[img[Pictures/BEMuseumPyrophobe8.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a pyrophobe, that is, someone that once feared fire! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with shadow flames and a burning aura, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumShadowHound1.jpg]]</div> You cannot fight any longer as exhaustion takes over. Falling to your knees, you look up at the growling shadow hound. @@.Abby;“There, there- nice doggie.”@@ It stares at you and there is a moment, a singular second, where something instinctual tells you that he is about to pounce- [[and he does!|BESHound2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowHound2.jpg]]</div> The shadowy canine creature leap at you through the air, and you expect to be ripped [[to shreds—|BESHound3]]
<div align="center">[img[Pictures/BEMuseumShadowHound3.jpg]]</div> However, as it hits your body, it literally jumps into you! Shadowed are spirits of the Outer Darkness, and as such, it passes right through your flesh and into your soul. However, you have [[two souls!|BESHound4]]
<div align="center">[img[Pictures/BEMuseumShadowHound4.jpg]]</div> The shadow hound first merges with the spirit of Vlad. Though you feel him resisting, the hound, like all Shadowed, is just a conduit for The Anax’s willpower. Vlad stands no chance as his mind converts and within moments, both he and the merged dog, a whole new entity, forces itself into your own [[mind and soul!|BESHound5]]
<div align="center">[img[Pictures/BEMuseumShadowHound5.jpg]]</div> The two shadowed souls, which have become one, push deeper into your mind until you can [[no longer resist!|BESHound6]]
<div align="center">[img[Pictures/BEMuseumShadowHound6.jpg]]</div> Your body begins to float with powerful energies as your own soul merges together with [[the others!|BESHound7]]
<div align="center">[img[Pictures/BEMuseumShadowHound7.jpg]]</div> As the pairing fuses minds together, your lower half turns into pure shadow and four dog-like legs [[reach the ground.|BESHound8]]
<div align="center">[img[Pictures/BEMuseumShadowHound8.jpg]]</div> Finally, the glowing light dissipates, and standing in your place is a shadowed amalgamation of souls, each one enslaved to the will of [[the Anax, himself!|BESHound9]]
<div align="center">[img[Pictures/BEMuseumShadowHound9.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to an shadow hound, that is, a beast from the Shadowlands! Not all denizens of the beyond are humanoid. Animals themselves have souls and can, over time, develop personalities. Some of these darker creatures make their way into the lower dimensions, and there, can become prey to stronger beings. The hound merged with you, and now, as a pet and wandering animal, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumShadowPeople1.jpg]]</div> You flee through the halls from the shadow person. However, no matter how hard or how fast that you run, these creeps seem to be faster. They are all around you whispering in voices that you can hear, but cannot make out the words. Finally, you burn through the last of your energy, and fall to the ground, filled with unnatural dread. Something about the shadow people unnerves you on a level that nothing else ever has. [[You want to scream.|BESPeople2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowPeople2.jpg]]</div> They calmly walk towards you, their slender bodies undulating and moving in strange, unsettling ways. As they approach, the one in front move a finger to his mouth, in a shushing motion, and your scream catches [[inside your throat.|BESPeople3]]
<div align="center">[img[Pictures/BEMuseumShadowPeople3.jpg]]</div> The three of them almost instantly stand around you! They keep whispering and muttering and the terror in your heart reaches levels [[unheard of.|BESPeople4]]
<div align="center">[img[Pictures/BEMuseumShadowPeople4.jpg]]</div> Then, suddenly, they begin raking their claws against you! The slicing does not seem to leave bloody marks on your body, yet icy pain emanates from the wounds. Every strike saps your life away, until, finally, your body [[falls dead.|BESPeople5]]
<div align="center">[img[Pictures/BEMuseumShadowPeople5.jpg]]</div> Your body lays, motionless as the shadow people whisper until a wispy cloud of white flows up from your former form and manifests [[into your likeness.|BESPeople6]]
<div align="center">[img[Pictures/BEMuseumShadowPeople6.jpg]]</div> Your awareness slowly sets in as you are momentarily discombobulated. However, you suddenly understand that you are a ghost! Now, in your new state- you hear their words plainly. @@.SMoonbeam;“There’s her soul!”@@ @@.SBrit;“Got it out!”@@ @@.SHarper;“Now, rip her until she is nothing!”@@ @@.SMoonbeam;“Make her like us!”@@ @@.SBrit;“Shape her with shadow!”@@ The trio now claw, tear, and cut through your very spirit! You feel totally alone and defenseless as they descend on you in a flurry of vicious attacks! And soon, they finish their [[dark work.|BESPeople7]]
<div align="center">[img[Pictures/BEMuseumShadowPeople7.jpg]]</div> The attack subsides and you sit a moment. There’s no love in your heart, no joy, no mercy. You fill with only disdain, hatred, and a desire [[to inflict pain.|BESPeople8]]
<div align="center">[img[Pictures/BEMuseumShadowPeople8.jpg]]</div> @@.SMoonbeam;“She’s done.”@@ @@.SBrit;“She’s like we are.”@@ @@.SHarper;“You serve the Shadowed, the Master.”@@ You bring your clawed hands [[to your face.|BESPeople9]]
<div align="center">[img[Pictures/BEMuseumShadowPeople9.jpg]]</div> @@.Abby;“I’ll cut them, hurt them! I’ll take all the souls!”@@ @@.SMoonbeam;“Yes, yes! Good!”@@ Together, with your new friends, [[you coldly laugh.|BESPeople10]]
<div align="center">[img[Pictures/BEMuseumShadowPeople10.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to shadow people. These beings of the dark planes come from many different backgrounds and dimensions. Some, like you, were human, and some never knew what life was like. However, they all exude an aura of evil and malice, and now, with long limbs and a frightful smile, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumShadowQueen1.jpg]]</div> The shadow queen uses her sharp claws to tear away your armor, and then she launches in for the kill! However, you meet her with resolution, even though you are absolutely terrified. @@.SMoonbeam;“Strong soul.”@@ @@.Abby;“Yeah, stronger than you!”@@ With Vlad’s strength and that of your Van Gothen blood, you manage to hold her in a battle of [[strength and wills.|BESQueen2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowQueen2.jpg]]</div> A green glow forms around her as your fear continues growing. @@.SMoonbeam;“You’re alone. You’ve lost.”@@ @@.Abby;“Fuck you, I can do this; I’ll get through this!”@@ You try even harder, your fear matched only by your anger at this bitch for [[defeating you!|BESQueen3]]
<div align="center">[img[Pictures/BEMuseumShadowQueen3.jpg]]</div> Vlad cries out for you to break away and run as a cold chill flows down your arms. You look over to see that this shadowed woman’s strange body seems to be spreading onto yours. @@.Abby;“No! I will not run; I’m going to beat her ass down!”@@ @@.SMoonbeam;“You’re weak. You let your father treat you like that.”@@ Your teeth [[gnash in anger!|BESQueen4]]
<div align="center">[img[Pictures/BEMuseumShadowQueen4.jpg]]</div> @@.Abby;“I didn’t let him!”@@ @@.SMoonbeam;“You did. You were weak, just as you are now. Nothing.”@@ @@.Abby;“I’m going to fucking tear out your throat!”@@ You apply even more strength towards her, you anger fueling you! But, as you do, you notice, more and more, the [[absence of Vlad!|BESQueen5]]
<div align="center">[img[Pictures/BEMuseumShadowQueen5.jpg]]</div> As if she’s been hearing your thoughts and probing your mind, she answers, @@.SMoonbeam;“He was weak, too. He’s gone.”@@ @@.Abby;“Fuck him! I don’t need him!”@@ With even more hatred in your heart, you manage to force the shadow queen [[back a step.|BESQueen6]]
<div align="center">[img[Pictures/BEMuseumShadowQueen6.jpg]]</div> @@.Abby;“That’s it! See? I’m not weak!”@@ @@.SMoonbeam;“You failed your friends. You failed everyone.”@@ Thinking of your band mates, it causes even more emotion. Your self-loathing is matched only with your loathing of this shadowy woman! Finally, the emotions, fear, anger, and self-hate reach a crescendo [[within your soul!|BESQueen7]]
<div align="center">[img[Pictures/BEMuseumShadowQueen7.jpg]]</div> You hate her, you hate everything! @@.SMoonbeam;“Yes, hate! Hate life, hate light! Hate it all!”@@ @@.Abby;“I do! I hate everything!”@@ Suddenly, instead of pushing against you, she steps forward and [[embraces you,|BESQueen8]] @@.SMoonbeam;“Welcome, sister.”@@
<div align="center">[img[Pictures/BEMuseumShadowQueen8.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a shadow queen! Shadow lords and queens are much like the Anax himself. Some were boogeymen, some were demonic, others were souls lost to the chaos. All were created by a mixture of negative emotions and vibrations and all had immense willpower. These roiling storms of chaotic energy cause the spirit to become something dark and powerful, and now, with shadowed claws and unending anger, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumShadowScythe1.jpg]]</div> The shadowed woman uses her scythe arm to make quick work of your equipment as you slowly back away. She says nothing as she silently floats above the ground. Normally, you’d be angry, but the very aura of the being in front of you causes you immense fear and discomfort. However, that only amplifies as [[she impales you!|BEScythe1]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowScythe2.jpg]]</div> Her razor sharp claw passes through you as easily as it would have a piece of paper. Your body freezes and you find that you cannot even scream as she slowly rises her scythe through your body, slicing you, and opening a gaping, [[green wound!|BEScythe3]]
<div align="center">[img[Pictures/BEMuseumShadowScythe3.jpg]]</div> The cold emptiness goes much further than physical pain as the creature bends and flies forward, [[into the injury!|BEScythe4]]
<div align="center">[img[Pictures/BEMuseumShadowScythe4.jpg]]</div> The shadowed scythe had split open your spirit, and insinuated herself into you. Your body floats as shadow energy pervades it. Her mind, already subjugated to the Anax’s will, fuses with your own as you [[become new.|BEScythe5]]
<div align="center">[img[Pictures/BEMuseumShadowScythe5.jpg]]</div> As the green glow fades, you float effortless above the ground, your new mind made whole. You are more than Absinthe ever was, and every iota of your being worships and adores [[your new Master!|BEScythe6]]
<div align="center">[img[Pictures/BEMuseumShadowScythe6.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a shadow scythe! These are the spirits of the dead and are usually made up of ghosts and spirits that once wore robes of sorrow and pain. These souls usually hail from the higher planes of the Outer Darkness, and were found and pulled downward by stronger beings- in the case The Anax. Merged as a new soul, you became one with your enemy, and now, wielding a scythe arm, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumShadowSlave1.jpg]]</div> @@.SMoonbeam;“Portland police! Put up your hands!”@@ calls a voice from behind you. You do, but you insist you are innocent, @@.Abby;“Officer, listen! There’s something going on—“@@ @@.SMoonbeam;“Quiet! You’re heavily armed. You will very slowly remove your weapons, miss.”@@ Annoyed, you comply, @@.Abby;“Look, don’t shoot, trust me, we are on the same side.”@@ @@.SMoonbeam;“Stand slowly and back up to me.”@@ [[You do.|BESSlave2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowSlave2.jpg]]</div> She reaches up and grabs your arms, pulling them down as you hear handcuffs jingling. @@.Abby;“Listen, officer, you’re in trouble, we need to go, now.”@@ @@.SMoonbeam;“I’m not in trouble, miss, you, however, are in deep trouble.”@@ [[She handcuffs you.|BESSlave3]]
<div align="center">[img[Pictures/BEMuseumShadowSlave3.jpg]]</div> @@.SMoonbeam;“You have the right to remain silent. Anything you say can and will—“@@ @@.Abby;“Seriously, listen to me!”@@ You feel her mouth at the back if your neck, breathing on you, @@.SMoonbeam;“Mmm, you’re hot, girl.”@@ She suddenly steps around you and starts [[licking your breast!|BESSLave4]]
<div align="center">[img[Pictures/BEMuseumShadowSlave4.jpg]]</div> @@.Abby;“What are you doing!?”@@ @@.SMoonbeam;“Oh yeah, just look at these plump tits.”@@ Just then, you see that her hand is not right, her flesh far too pale. And then, you see her uniform is ripped and her breasts are spilling out! @@.Abby;“Oh shit!”@@ you try struggling, @@.Abby;“You’re one of them!”@@ @@.SMoonbeam;“Mhm, I am! I’m shadowed now, bound to my Master, the Anax. Oh honey, it’s so great. I always wanted to do things like this, abuse my power, and now, without having to worry about laws or guilt, I can enjoy myself! It’s so freeing!”@@ [[She pulls you to the ground!|BESSlave5]]
<div align="center">[img[Pictures/BEMuseumShadowSlave5.jpg]]</div> Her unholy strength is greater than yours and you cannot manage to break the cuffs as she holds you down and pulls [[your legs apart!|BESSlave6]]
<div align="center">[img[Pictures/BEMuseumShadowSlave6.jpg]]</div> @@.SMoonbeam;“I don’t know what this weird stuff is on you, but I’m going to have some fun!”@@ She bends her head over your pussy and begins licking you! You try yelling and breaking free, to no avail while the shadowed officer has her way with your body. She continues her molestations until the [[hallway fills with green light.|BESSlave7]]
<div align="center">[img[Pictures/BEMuseumShadowSlave7.jpg]]</div> You look up to see the Anax approaching! @@.Anax;“Officer, it appears you’ve found our perp, mwa ha ha ha.”@@ Her cold tongue slides out of you, @@.SMoonbeam;“Yes, Master!”@@ @@.Anax;“Come to me, my pet. Let me reward you.”@@ [[The officer approaches him.|BESSlave8]] <<stopallaudio>> <<audio "anax_appears" volume 0.5 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowSlave8.jpg]]</div> He easily rips her uniform off, @@.Anax;“Truly, it was delightful to have my way with you and take your soul earlier,”@@ he says as he embraces her and bends down. The pair seemingly kisses, though; her face simply disappears into [[inky blackness.|BESSlave9]]
<div align="center">[img[Pictures/BEMuseumShadowSlave9.jpg]]</div> He steps towards you, and within you an atavistic fear swells inside your soul, @@.Anax;“Now, dear lady, how’d you like to join my ilk?”@@ @@.Abby;“Stay away from me!”@@ you shimmy away. @@.Anax;“Oh my, don’t be frightened! Allow me to turn your fear- into your fetish!”@@ [[He comes closer.|BESSlave10]]
<div align="center">[img[Pictures/BEMuseumShadowSlave10.jpg]]</div> The Anax standing this close to you feels as if you are standing in an electrified freezer. The cold ebbs off him while the air around you, crackling with energy, makes your hair stand on end. @@.Abby;“Listen, I’ll go, ok? I’ll just leave!”@@ @@.Anax;“Mwa ha ha ha, it’s far too late for that. No, no, no, t’wouldn’t do at all. I wonder what you fear the most.”@@ Your eyes widen as the massive creature looms over you and inserts a claw [[into your head!|BESSlave10.1]]
<div align="center">[img[Pictures/BEMuseumShadowSlaveLowRes.gif]]</div> @@.Anax;“Ah, you have a fear of being enslaved? Mwa ha ha ha! Well, let us help you relish the concept, instead, shall we?”@@ [[His power flows into you!|BESSlave11]] <<stopallaudio>> <<audio "anax_bad_end_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowSlave11.gif]]</div> The Anax’s claw penetrates your mind even more than it does your cranium, and within you, everything becomes tainted. Like a sculptor with clay, he remolds and remakes. Your wants, desires, needs, and commitments all twist and flow under his shadowy will, remade into what he wants. And, when he is finished with you- it’s also, what [[YOU want.|BESSlave12]]
<div align="center">[img[Pictures/BEMuseumShadowSlave12.jpg]]</div> Your Master’s claw slides from your mind, and you stand within his delicious aura. You know that you were scared only minutes ago, but now, the sensation of being close to him, it’s sensual. He looks at the shadowed slave that detained you, @@.Anax;“Come, my dear, we have time, now that this pest has been made to understand her place. Come, and join us for a bit of fun.”@@ @@.SMoonbeam;“Yes, Master,”@@ she intones as she approaches [[you both.|BESSlave13]]
<div align="center">[img[Pictures/BEMuseumShadowSlave13.jpg]]</div> She falls on you, fingering you and kissing your neck. Whereas earlier, you tried to get away, now you welcome her molestation. You spread your legs and push your hips forward, helping her fingers get deeper and the Anax inserts one of his massive claws into her cunt, @@.Anax;“Lovely, simply divine to see such beauty before me.”@@ You and your slave sister enjoy each other’s bodies until the Anax cannot stand to watch any longer and presses you [[to the floor.|BESSlave14]]
<div align="center">[img[Pictures/BEMuseumShadowSlave14.jpg]]</div> @@.Anax;“I cannot take it any longer! I must have you!”@@ @@.Abby;“Mmm,”@@ you purr, @@.Abby;“I am yours, forever. Use me!”@@ You lift your pussy and wriggling shadowy tentacles bulge out of the Anax’s pants. They flow around you, teasing your sex and anus before [[plunging inside!|BESSlave15]]
<div align="center">[img[Pictures/BEMuseumShadowSlave15.jpg]]</div> You scream in pleasure at the sensation of so many unholy things penetrating your holes at the same time. They slide up, deep inside you. If you were not already soulless and corrupt, they’d have sucked the very life and goodness from you. You push back trying to impale yourself on the Anax, reveling in servitude, lost forever to him and [[to shadow!|BESSlave16]]
<div align="center">[img[Pictures/BEMuseumShadowSlave16.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a shadowed slave! As with other direct living victims of the Anax, she was twisted and converted, but had no inherent phobias or fears, and as such, remained mostly as she ever was. She captured you for the Anax, and he, in turn, stole your soul, and now, with total devotion, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumShadowWraith1.jpg]]</div> The wraith’s claws strip you of your equipment as you try to run. You make it to a set of stairs, but the specter suddenly rises up over the railing, blocking your way forward! @@.Abby;“Hey, I don’t want trouble, I’m going to—“@@ [[It rushes at you!|BESWraith2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowWraith2.jpg]]</div> Its hands burn and freeze you at the same time as it pulls you to the floor and tries to lay on you. However, you manage to get to your feet and [[almost flee!|BESWraith3]]
<div align="center">[img[Pictures/BEMuseumShadowWraith3.jpg]]</div> Now, instead of attacking you, as you rise to your feet, it slides one of its long fingers directly up your pussy! @@.Abby;“Uhh!”@@ you lose your breath as the cold sensation pushes into your unready sex. Somehow you cannot move, as if you have sleep paralysis, yet you are wide awake and [[being fondled!|BESWraith4]]
<div align="center">[img[Pictures/BEMuseumShadowWraith4.jpg]]</div> Soon the wraith’s fingers are moving about your body and pressing deeper into your sex, even your anus is not forgotten, and finally, it seemingly pulls you into a kiss. Even though it’s all so wrong and terrifying, somehow, this all turns you on and you orgasm at the [[wrongness of it all.|BESWraith5]]
<div align="center">[img[Pictures/BEMuseumShadowWraith5.jpg]]</div> The wraith slides into your open mouth and [[flows within you!|BESWaritah6]]
<div align="center">[img[Pictures/BEMuseumShadowWraith6.jpg]]</div> First it seemingly devours Vlad’s soul and mind, before it turns [[to you!|BESWraith7]]
<div align="center">[img[Pictures/BEMuseumShadowWraith7.jpg]]</div> You are still lost in convulsions and orgasms as it consumes your soul and shackles your body, stealing it to use [[as a vessel.|BESWraith8]]
<div align="center">[img[Pictures/BEMuseumShadowWraith8.jpg]]</div> Your mind, itself, becomes tethered by the wraith as, like a parasite, the spirit takes over [[your entire being!|BESWraith9]]
<div align="center">[img[Pictures/BEMuseumShadowWraith9.jpg]]</div> You are nothing anymore, but a passenger within your own body. However, somehow, after losing your soul, you do not [[even mind.|BESWraith10]]
<div align="center">[img[Pictures/BEMuseumShadowWraith10.jpg]]</div> Now, controlled by the shadow wraith, your body floats through the hallways of the museum, seeking more souls to steal for [[its Master!|BESWraith11]]
<div align="center">[img[Pictures/BEMuseumShadowWraith11.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a shadow wraith. As with other wraiths, this one once likely haunted graveyards or abandoned places, hoping to steal a human body and use it to taste life again, even if it is more of an undeath, and now that it has captured you and possessed your form, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumShadowZombie1.jpg]]</div> You try to flee from the shambling shadow zombie, but your leg was injured in combat and you can barely move. Soon, it is upon you, and grabs you in a vice-like hold, so you have no choice but to leave your equipment behind. As you pull away from your equipment, they remain in the hands of the zombie, and you [[hobble away.|BESZombie2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumShadowZombie2.jpg]]</div> You twist down the halls, but eventually wind up circling back. The zombie slowly stays on your heels, but since you cannot find a way out, you must [[pass by him.|BESZombie3]]
<div align="center">[img[Pictures/BEMuseumShadowZombie3.jpg]]</div> As you do, he manages to grab you again, but this time, you have no equipment! You struggle to free yourself, and that’s when you feel something at [[your pelvis!|BESZombie4]]
<div align="center">[img[Pictures/BEMuseumShadowZombie4.jpg]]</div> The zombie has torn off its pants, and now, its cold, shadowed cock pushes at your entrance! You fight even harder to escape, but only [[manage to fall!|BESZombie5]]
<div align="center">[img[Pictures/BEMuseumShadowZombie5.jpg]]</div> The zombie does not release you, and lurches over you, still trying to get into your cunt. Eventually, it succeeds in pushing in from behind and holds you down as it [[starts thrusting!|BESZombie6]]
<div align="center">[img[Pictures/BEMuseumShadowZombie6.jpg]]</div> It lifts you with its strength, and uses your own bodyweight to force you to ride its undead cock. You still try to break free until you feel the penis pulsate, and a very cold, burning sensation fills your sex! Your spine tingles and suddenly, green light fills [[your vision!|BESZombie7]]
<div align="center">[img[Pictures/BEMuseumShadowZombie7.jpg]]</div> The zombie is momentarily weak from the ejaculation and you fall free from it. However, instead of escape, you want to rape it! Forcing the zombie to the ground, you quickly mount it, riding its inky cock. Your mind swims in pleasure and confusion as your IQ drops [[ever further.|BESZombie8]]
<div align="center">[img[Pictures/BEMuseumShadowZombie8.jpg]]</div> You fuck the zombie many times, but it’s no longer the same. You need something else, something alive. You must fuck the soul out of anyone you can get [[your hands on!|BESZombie9]]
<div align="center">[img[Pictures/BEMuseumShadowZombie9.jpg]]</div> You rise to your feet and so does your partner as the two of you moan and shuffle along, looking for lifeforce to [[feast upon!|BESZombie10]]
<div align="center">[img[Pictures/BEMuseumShadowZombie10.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a shadow zombie! These are sometimes the remnants of victims of the Shadowed. Not all minds or souls are strong enough to handle the powerful and unnatural transition from mortal to shadowed. In these cases an almost mindless zombie is all that is left, and now, with a reckless abandon, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumSkeletonEve1.jpg]]</div> You find yourself too weak from combat to resist as the skeletons grab and disarm you! The pair pulls you along the hallways of the museum even as your try and fight back, and finally, they enter a room and clatter towards the woman [[from before.|BESkeleEve2]] <<stopallaudio>> <<audio "anax_bad_end_4" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumSkeletonEve2.jpg]]</div> @@.Abby;“Ah, shit.”@@ @@.Eve;“Looks like my risen minions caught your ass, huh?”@@ @@.Abby;“You better let me go, shrimp, or I’ll only wind up kicking yours!”@@ @@.Eve;“You don’t know when to quit, do you? I was going to let you go if you stayed out of my way, but now you’re threatening me?”@@ She sighs, @@.Eve;“You’ve pissed me off. You two, hold her while I see what the Book of Shadows has to say.”@@ [[She opens her book.|BESkeleEve3]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve3.jpg]]</div> You easily peer over the petite woman’s shoulder, and watch in amazement as the ink on the pages moves around! @@.BoS;<<book>>“Yes? What is it, Mistress?”<</book>>@@ @@.Eve;“Any advice on how to handle a big-mouthed hero? She’s hot, but she’s annoying.”@@ The book’s words disappear a moment as if it is thinking, @@.BoS;<<book>>“I have an idea. Why not consume her soul? You could make her into one of your risen. Drain her life away. Better yet- her fiery spirit will invigorate you and help you grow even more powerful!”<</book>>@@ @@.Eve;“Ok, I do like the sound of that!”@@ [[The words change!|BESkeleEve4]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve4.jpg]]</div> @@.BoS;<<book>>"Spell of Drain Lifeforce Drink shall I, your effervescence As I force your acquiescence Ah Pwash, whose touch doth all wither Bane of life, call I, come hither Rip from her flesh, the health of she Tear from her soul, and give to me Cut deep from her, like time’s cold knife From her body, now drain all life!”<</book>>@@ [[She turns to you.|BESkeleEve5]] <<stopallaudio>> <<audio "bos_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumSkeletonEve5.jpg]]</div> @@.Abby;“Ok, look, it’s all cool, alright? I take it back. I’m sorry, ok?”@@ She laughs at you, @@.Eve;“Well, too late. Now I am interested in this magic. I like casting new spells but Anax is always trying to talk me out of it because he thinks I’ll lose myself to the shadows. Since he’s busy looking for you right now, I think I might as well get to have some fun!”@@ [[She recites the words!|BESkeleEve6]] <<stopallaudio>> <<audio "eve_evil" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumSkeletonEve6.jpg]]</div> Something like light, but darkness, flows from her hand and encompasses you! @@.Abby;“Please, seriously, don’t do this! That Aw Pwash guy hates me!”@@ She continues saying the rhyme as a coldness permeates [[your body!|BESkeleEve7]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve7.jpg]]</div> You feel a tugging on you, but your skin does not move. It’s a pulling on your very soul! Suddenly, something in the natural fusion of your body and spirit shatters and she drains you [[from your body!|BESkeleEve8]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve8.jpg]]</div> You cannot scream as you are pulled into her, leaving your body behind. Vlad is affected as well, and is ripped into the woman! @@.Eve;“Two souls? Oh my god, I feel so much power! Anax must feel like this all the time!”@@ The light [[slowly fades.|BESkeleEve9]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve9.jpg]]</div> Your body moans. @@.Eve;“Release her.”@@ The skeletons instantly let go of your arms. Before you, the girl stands, her skin now somewhat purple with dark [[veins crossing it.|BESkeleEve10]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve10.jpg]]</div> @@.Eve;“Shit! So much power! I don’t know who you and that other soul were, but you are just the beginning! Fuck, I don’t even need Anax! Maybe I should just do this to him! Maybe, I can steal all his power- all the souls he’s collected for two-hundred years!”@@ [[The mistress laughs!|BESkeleEve11]]
<div align="center">[img[Pictures/BEMuseumSkeletonEve11.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to the Risen! The fledgling necromancer had come to Portland to obtain the same artifact as you- the Scepter of Osiris. Using her necromantic powers, she raised the bones and fossils of the museum and set them against you. Once captured, you were taken to Eve, and she drained your life, making you nothing more than an animated corpse. The Book of Shadows also used this opportunity, knowing that it would help Evelyn become far more tainted and evil, and now, she seeks even to steal the Shadowed away from the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumSoulEater1.jpg]]</div> The soul eater hisses and rips off your equipment, and you are too battle-weary to stop it! @@.SMoonbeam;“Feasssst! Feassst!”@@ @@.Abby;“Stay back!”@@ you yell. The very visage of this monster horrifies you. It [[springs forward!|BESoulEater2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumSoulEater2.jpg]]</div> Its muscular, gangly arms wrap around you and it pulls you close to its body. The unnatural feeling of cold and burning assaults your flesh everywhere the two of you make contact. It pulls you close to its face and you expect it to literally bite off your whole face! Instead, it begins breathing in, but, it does not stop! Inhuman and strange, it seems to infinitely breathe in, and that inhalation grows stronger by the second until you find that you cannot breathe. Worse, the air in your lungs is sucked into its vacuous maw. This continues until your lungs feel like they might also be pulled out, but, instead, green smoke and light pour [[from your mouth!|BESoulEater3]]
<div align="center">[img[Pictures/BEMuseumSoulEater3.jpg]]</div> Your mind feels on the verge of unconsciousness due to a lack of oxygen, but, somehow, you remain awake as the light continues flowing from your mouth into the soul eater’s. You feel your willpower, your very personality and independence, being drained away into [[nothingness.|BESoulEater4]]
<div align="center">[img[Pictures/BEMuseumSoulEater4.jpg]]</div> Vlad’s own soul is finally used up, and the Blood Suit dissipates at his departure. The eater continues ripping your personality away, until you are nothing [[but empty.|BESoulEater6]]
<div align="center">[img[Pictures/BEMuseumSoulEater6.jpg]]</div> Without a soul, the light disappears and you stand there, with your mouth open, willing to give up anything left inside to the monster, but you have given it [[all away.|BESoulEater7]]
<div align="center">[img[Pictures/BEMuseumSoulEater7.jpg]]</div> He smiles at you, @@.SMoonbeam;“Empty, yessss?”@@ @@.Abby;“Yes, I am all emptied out.”@@ @@.SMoonbeam;“Yesss, ssssoullessssss. Must fill with essence, musssst make you one of ussss.”@@ It pushes you [[down on your knees.|BESoulEater8]]
<div align="center">[img[Pictures/BEMuseumSoulEater8.jpg]]</div> Before you rises its large cock and shadowed semen drizzles from the tip, @@.SMoonbeam;“Taking ssssoul felt good. Made usss cum. You take now, we give. We give you essence!”@@ You lean forward and take his cock [[into your willing mouth.|BESoulEater9]]
<div align="center">[img[Pictures/BEMuseumSoulEater10.gif]]</div> The soul eater reaches back, forcing your head forward, even though you already want to fill with essence. You feel so empty, so insanely hungry! You need to [[be filled!|BESoulEater11]]
<div align="center">[img[Pictures/BEMuseumSoulEater11.jpg]]</div> Finally, it cums, @@.SMoonbeam;“Yessss! Eat! Enjoy essence!”@@ You reach up and pull it’s pelvis forward as you push your head against it, eager to drink every ounce [[of shadow.|BESoulEater12]]
<div align="center">[img[Pictures/BEMuseumSoulEater12.jpg]]</div> It pulls away as you reluctantly allow it, @@.SMoonbeam;“More essence, fill you with the resssst!”@@ You do not resist as it lifts you up and drives you down on its [[hard, cold cock!|BESoulEater13]]
<div align="center">[img[Pictures/BEMuseumSoulEater13.gif]]</div> The two of you fornicate and you want to feel it penetrate and fill you to the brim with anything at all. You’re an empty vessel, a void, demanding to overflow with darkness. As the soul eater cums inside you, you feel your core pull more and more from it, until, finally, [[you are sated.|BESoulEater16]]
<div align="center">[img[Pictures/BEMuseumSoulEater16.jpg]]</div> Your corruptor sets you down and you flex your new claws. Though you are filled with an essence, you want more. @@.SMoonbeam;“Alwaysss hunger. Alwaysss feed.”@@ @@.Abby;“Yessss, want more essences!”@@ @@.SMoonbeam;“Sssssouls!”@@ You salivate at [[the thought!|BESoulEater17]]
<div align="center">[img[Pictures/BEMuseumSoulEater17.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a soul eater! Soul Eaters haunt many of the planes of the Outer Darkness, constantly looking for spirits to gorge upon. Once they do, they leave behind mindless, lost souls or, in some cases, can turn others into soul eaters if they share their own essences with them, and now, with an insatiable appetite and unholy needs, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumSoulSlicer1.jpg]]</div> The strange being moves with jerking, unnatural motions as it approaches you. Even though such disjointed movements appear almost haphazard, when it gets close enough, its arms swing in a flurry of slices, precisely cutting your equipment to ribbons, while not harming [[your flesh.|BESoulSlicer2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumSoulSlicer2.jpg]]</div> Seeing your weakened state, and knowing that you can no longer fight back, the soul slicer [[pounces at you!|BESoulSlicer3]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer3.jpg]]</div> Its strange arms wrap behind you and it pulls you forward, pressing its cold, shadowy tongue into your mouth! You freeze in place at the tongue slithers into [[your throat!|BESoulSlicer4]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer4.jpg]]</div> The tongue goes deeper inside you, but it is only a ruse! As it does this, you feel its knife-like claws drive themselves into [[your body!|BESoulSlicer5]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer4.gif]]</div> From behind, the two appendages slice into you, but more than you body, they penetrate your very soul! A frost within seems to spread as if you are freezing on the inside, and as it does, you become somehow numb, indifferent to what is happening to [[you entirely.|BESoulSlicer6]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer8.jpg]]</div> Drained of light and life, your soul sliced beyond redemption, you stare with soulless eyes as the slicer shrieks with glee at your corruption. Even though you feel nothing, like a robot, no emotions at all, still, your pussy suddenly weeps at the thought of how defiled and lost [[that you are.|BESouSlicer9]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer9.jpg]]</div> While the slicer only gives terrifying shrieks and no words, you know what it is saying, what it wants, and you fall to your knees and present your sex to the monster so that you can both derive pleasure from your defilement. Its arms fall to either side of you and it viciously thrusts itself, wildly, in and out of your sex like an insane animal as it growls and screams. You silently let it use you since you are its devoted servant now, and soon, it fills your womb with shadowed cum, virtually, [[anti-life itself.|BESoulSlicer10]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer10.jpg]]</div> Once the slicer finishes with you, it clamors to its feet, its disjointed and inhuman movements now a welcomed sight, before it screeches and you obey. It wants to find more souls to claim, to cut, to rend, and you intend to aid it for eternity in [[its dark work!|BESoulSlicer11]]
<div align="center">[img[Pictures/BEMuseumSoulSlicer11.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a soul slicer! These are interdimensional beings inherent to the Outer Darkness. They wander the many planes with only a desire to cut, maim, and slice souls. However, this one fell victim to the Anax, and uses its power to convert others into servile zombies. Without a will of your own, you follow your slicer, enjoying the times it decides to cut you for fun. And now, following your corruptor, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumTrypophobe1.jpg]]</div> The needles the woman fired at you finally take their toll and you curse her, @@.Abby;“You stupid, bitch, I swear to god that I’ll kill you!”@@ She smiles a bright happy smile and in a happy voice she says, @@.SMoonbeam;“Oh darling, girl! I died a century ago; you can’t kill me! You’re just angry. But don’t be! We’ll be really good friends forever, I promise!”@@ You try and move [[towards her.|BETrypo2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumTrypophobe2.jpg]]</div> However, instead of one or two needles coming out of the millions of unsettling holes in her body, now, what may be hundreds, form! @@.Abby;“No, no! Hey don’t—“@@ [[Suddenly, they fire!|BETrypo3]]
<div align="center">[img[Pictures/BEMuseumTrypophobe3.jpg]]</div> The pain hits you instantly! Like little cacti needles the tiny barbs embed into your skin. But, instead of bleeding, the pain is [[beyond physical.|BETrypo4]]
<div align="center">[img[Pictures/BEMuseumTrypophobe4.jpg]]</div> You look at the tiny spurs and try to pull them out, but your fingers pass right through them! @@.SMoonbeam;“It’s no good! They are stuck inside your soul, not your body, you sweet little tomato!”@@ @@.Abby;“Shut up!”@@ @@.SMoonbeam;“Well, fine then.”@@ [[They start burrowing!|BETrypo5]]
<div align="center">[img[Pictures/BEMuseumTrypophobe5.jpg]]</div> The quills push into you further and you grit your teeth in pain as a coldness assaults your whole body! @@.Abby;“I’m so over this!”@@ You yell and [[face the girl!|BETrypo6]]
<div align="center">[img[Pictures/BEMuseumTrypophobe6.jpg]]</div> As you turn towards the flapper, you realize that she has thousands of the prickly prongs ready to fire, and fire she does! Loads strike you, again and again, and you turn to run, but they enter your back. Without control, your body spasms as more and more needles enter you and dig down, deep into [[flesh, soul, and mind.|BETrypo7]]
<div align="center">[img[Pictures/BEMuseumTrypophobe7.jpg]]</div> Finally, you feel no more pain, and, in fact, as they finish their dark work, you feel, pleasure. @@.SMoonbeam;“See? Ain’t this just the bee’s knees to be a slave to darkness?”@@ You smile back at her, @@.Abby;“Fuck, yes! I feel good, powerful, and scary.”@@ @@.SMoonbeam;“Oh, honey, you’re going to terrify so many good people and do such naughty things to them. Wanna go find someone and poke’em a little?”@@ @@.Abby;“Hell, yes, I do!”@@ As a team, you [[stalk the halls.|BETrypo8]]
<div align="center">[img[Pictures/BEMuseumTrypophobe8.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a trypophobe, that is, someone that once feared small holes! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with your arsenal of soul spines, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe1.jpg]]</div> You awaken in a dark place, your mind temporarily groggy. As your blurry vision focuses, you can see a shadowed woman in uniform. @@.SMoonbeam;“Finally, awake?”@@ You try to stand to fight, but find that you are [[strapped down!|BETyranno2]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe2.jpg]]</div> @@.Abby;“What the fuck! Let me out of this chair!”@@ @@.SMoonbeam;“Oh, we will! Once you understand that the state is much more important than the individual.”@@ @@.Abby;“What? What are you even talking about?”@@ @@.SMoonbeam;“We serve the Anax. He leads; we follow. All should bow and submit to his will, or be shown the error of their ways until they accept him as their leader. You’ll accept him, right now.”@@ @@.Abby;“Fuck off!”@@ @@.SMoonbeam;“Very well.”@@ The chair that you are trapped in, suddenly [[springs to life!|Tyranno3]]
<div align="center">[img[Pictures/BEMuseumTyrannophobe3.jpg]]</div> It feels as if your mind is [[being electrocuted!|BETyranno4]] <<audio "se_electric" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe4.jpg]]</div> The pain subsides somewhat, but still, the cold burning passes through you, @@.SMoonbeam;“There. You see? Now, will you submit to our leader, or shall we continue with your reeducation?”@@ @@.Abby;“Fuck. You,”@@ you manage to intone while being tortured. @@.SMoonbeam;“How I enjoy this.”@@ [[The pain returns in full!|BETyranno5]] <<audio "se_electric" stop>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe3.jpg]]</div> The powerful shocks fry you again. This cycle continues repeatedly for what feels like hours or even days. Finally, you are so weary you say that you will embrace the Anax. @@.SMoonbeam;“You will? You’ll embrace his teachings and goals?”@@ @@.Abby;“Yes, please, no more.”@@ @@.SMoonbeam;“Very well. Phase two.”@@ [[The electrical torture subsides.|BETyranno5.1]] <<audio "se_electric" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe6.jpg]]</div> They place a new device on your head. Unseen speakers urge you to always obey authority. You should never question the Anax. More instructions flow into you, and your tortured, compliant mind takes it all in like a sponge. Finally, the woman [[speaks again.|BETyranno6]] <<audio "se_electric" stop>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe5.jpg]]</div> @@.SMoonbeam;“You are under deep hypnotic conditioning. You will listen.”@@ @@.Abby;“I will listen,”@@ you say, as a spiraled machine spins before you. @@.SMoonbeam;“You trust me.”@@ @@.Abby;“I trust you.”@@ @@.SMoonbeam;“You trust only in the Shadowed.”@@ @@.Abby;“I trust only in the Shadowed.”@@ @@.SMoonbeam;“Anything that I say is the truth.”@@ @@.Abby;“Anything that you say is the truth.”@@ @@.SMoonbeam;“The Anax is the Master.”@@ @@.Abby;“The Anax is the Master.”@@ @@.SMoonbeam;“You are a slave.”@@ @@.Abby;“I am a slave.”@@ @@.SMoonbeam;“You have no rights.”@@ @@.Abby;“I have no rights.”@@ @@.SMoonbeam;“You have only the privilege to serve.”@@ @@.Abby;“I have only the privilege to serve.”@@ Your mental conditioning continues as your already broken mind accepts the brainwashing indoctrination as hard facts and undeniable truths. Eventually, you do not even need to repeat, and recite vows, pledges, and adulations about the Anax and his Shadowed on your own. As the spirals fade, your handler [[asks you a question.|BETyranno7]] <<audio "se_crazy_ray" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe7.jpg]]</div> @@.SMoonbeam;“Now, do you understand?”@@ @@.Abby;“Yes, I understand!”@@ @@.SMoonbeam;“You are willing to submit to the state, to the Anax, and help build his world order?”@@ @@.Abby;“Yes! Absolutely! For the Shadowed!”@@ @@.SMoonbeam;“Perfect. Finish her indoctrination, drones.”@@ Behind you the pair of guards shoves their claws [[into your mind.|BETyranno8]] <<audio "se_crazy_ray" stop>>
<div align="center">[img[Pictures/BEMuseumTyrannophobe8.jpg]]</div> Your already twisted and submissive mind happily relinquishes under their commanding presence, and they mold you into one of their own, an obsessed, tyrannical follow over the Anax and [[his faction.|BETyranno9]]
<div align="center">[img[Pictures/BEMuseumTyrannophobe9.jpg]]</div> @@.Abby;“Thank you, I am prepared to serve.”@@ @@.SMoonbeam;“It was my pleasure- all our pleasures. There is no greater joy than obedience; no greater force than the Anax.”@@ @@.Abby;“I regret only that so much time was spent conditioning me to the truth, that I missed out on so many souls to subjugate.”@@ @@.SMoonbeam;“Not so, it has been only a few minutes.”@@ @@.Abby;“Really?”@@ @@.SMoonbeam;“Yes, we work within the mind. The months that it felt like, to you, were because we made it so. All part of the process to break you and make you subservient to our great cause.”@@ Your grin is wide and fanatical, @@.Abby;“Then, there’s still time! I might claim souls for the Master tonight!”@@ @@.SMoonbeam;“Indeed, you might. Let us hunt.”@@ And, with that, as a soldier unit, the four of you patrol the museum in [[search of souls!|BETyranno10]]
<div align="center">[img[Pictures/BEMuseumTyrannophobe10.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to a Tyrannophobe, that is, someone that once feared tyrants! As with other direct living victims of the Anax, she was twisted and converted to make her fear into something that she loved and enjoyed. She shared that same curse with you, and now, with total dedication to the tyrannical rule of the Shadowed, you shall roam the Shadowlands of the Outer Darkness, seeking lost souls to empower your lover and Master- the Anax!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BETRex.jpg]]</div> <br /> <br /> @@.SGhost2;Ouch! Evelyn Addams used her necromantic powers to animate the fossils of the tyrannosaurus and it proved too tough for you to beat! With a few chomps you’re rendered little more than a dinner!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumAnax1.jpg]]</div> You arrive at the Oregon Museum without any trouble at all. The place appears quiet. However, just as you step towards the building, all the nearby lights in the city go out at once! The sudden blackout of the cityscape gives you pause. You stand, silently for a moment, and then notice the sound of approaching steps [[on the nearby street.|BEAnax2]] <<stopallaudio>> <<audio "anax_museum_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumAnax2.jpg]]</div> Just then, a woman holding an old leather book, steps from the shadows and into the street. She strides towards the museum, not even noticing you. @@.Abby;“Hey! Where do you think that you are going?”@@ She peers over her book at you, @@.Eve;“Oh man! Look, I take it you are either here to take something from this museum or you are one of those heroic-types that are here to annoy me. I’m not doing anything wrong, ok? Just do us both a favor, and stay out of my way.”@@ You take a fighting stance, @@.Abby;“Look, Elvira, I don’t have time for this and I won’t be threatened. I’m a monster hunter, and while you don’t look like a monster, I am sure I could make an exception and kick your petite ass.”@@ The girl literally laughs as if you made a joke, @@.Eve;“Kick my ass? What are you, in middle school?”@@ She sighs, @@.Eve;“I’m going to give you one last warning, cause you’re hot, get the hell out of here- or you’re dead. Clear enough, <i>monster hunter</i>?”@@ @@.Abby;“I warned you!”@@ @@.Eve;“No,”@@ she says, casually, @@.Eve;“I warned <i>you</i>. Anax?”@@ [[Suddenly her shadow stands up!|BEAnax3]]
<div align="center">[img[Pictures/BEMuseumAnax3.jpg]]</div> A huge, shadowy man in a suit rises from the girl’s shadow as if he was hidden inside it. He tips his bowler hat towards you and says, @@.Anax;“Greetings! It is I, The Anax!”@@ @@.Abby;“Ok, so, you’re her muscle, huh?”@@ @@.Anax;“Mwa ha ha ha, oh, I am many, many things. However, you threatened dear Evelyn here, and I cannot abide such.”@@ @@.Eve;“Go ahead and do your thing, I guess, she asked for it. I’m going inside for the scepter.”@@ @@.Anax;“As you wish, my dear.”@@ @@.Abby;“Hey, shorty! Get back here and fight me!”@@ @@.Anax;“Oh my, if I were you, I’d be far more concerned about me rather than Evelyn.”@@ @@.Abby;“I’m going to take you down, and then, teach her not to backtalk.”@@ @@.Anax;“Such spirit! Such anger! Oh how I shall enjoy your soul, mind, and body. What a treat! Well, now, I shall have some fun with this!”@@ [[He stands wide open!|BEAnax4]] <<stopallaudio>> <<audio "quote_anax_5" volume 0.8 play>> <<audio "anax_appears" volume 0.4 loop play>>
<div align="center">[img[Pictures/BEMuseumAnax4.jpg]]</div> @@.Anax;“T’was once a girl that fought so hard Never did she lower guard Her heart beat sharp- as a shard But still, she had a fear!”@@ @@.Abby;“Poetry? What the fuck are you?”@@ you chuckle. He remains with his arms wide open. You don’t like the look of those giant claws, and there is something about him that really makes you uncomfortable. @@.Abby;“Alright then, it’s on.”@@ Drawing your guns, you [[open fire!|BEAnax5]] <<stopallaudio>> <<audio "anax_poem_1" volume 0.8 play>> <<audio "anax_comes_closer" volume 0.2 loop play>>
<div align="center">[img[Pictures/BEMuseumAnax5.jpg]]</div> @@.Anax;“Taking aim, with gun, she shot But bullets hurt me, they do not So a new plan, devised, she sought But still, she had a fear”@@ Damn it! The blessed bullets are doing nothing at all! You draw your [[silver knife!|BEAnax6]] <<audio "anax_poem_1" stop>> <<audio "anax_poem_2" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax6.jpg]]</div> @@.Anax;“Taking knife into her hand Stabbing shadows as if were man She found again an absurd plan But still, she held a fear”@@ The knife slices through the monster as if he was made of air. It’s doing nothing. Worse, every time you come in close enough to cut him, an overwhelming sense of dread almost makes you feel weak. But, you have magical artifacts! You draw Drynwyn, the fire-sword, and leap at [[the Anax!|BEAnax7]] <<audio "anax_poem_2" stop>> <<audio "anax_poem_3" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax7.jpg]]</div> @@.Anax;“Oh ho ho! Powerful trinkets and relics of yore Is next what she had in store Yet, they trouble me no more Now grew her delicious fear!”@@ The sword does not harm him, and, in fact, after you swing a few times, his hand lashes out faster than you can blink, grabbing the burning sword by the blade, and in a swift motion with strength unlike anything you have imagined, he pulls the sword free from your hand and sends it flying backwards behind him! Refusing to give up, you pull out [[your crossbow!|BEAnax8]] <<audio "anax_poem_3" stop>> <<audio "anax_poem_4" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax8.jpg]]</div> @@.Anax;“Swirling in shadow I lurk about She stood her ground and stood quite stout She bore her teeth and let rage out Yet in her heartbeat blossomed fear!”@@ You fire Blood Bolts from your crossbow and they simply disappear into the inky blackness of the giant man. This is impossible! You have tried so many different items and he seems unstoppable. As he strides towards you, you want to run, but, for some reason, you feel frozen in place by fear. The glow of his green eyes bathes you as you stand, frozen, before him, [[helpless and alone.|BEAnax9]] <<audio "anax_poem_4" stop>> <<audio "anax_poem_5" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax9.jpg]]</div> @@.Anax;“In her soul, my eyes did seek For under belligerence- she was meek And then, those eyes, they did leak For she realized with tears!”@@ [[He comes closer.|BEAnax10]] <<audio "anax_poem_5" stop>> <<audio "anax_poem_6" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax10.jpg]]</div> @@.Anax;“I closed in as she took last breath Giving up, she leaned on death But she forgot my shibboleth And so, grew more, her fear!”@@ He stands over you as you feel unbridled and terrifying horror. Your skin crawls and every natural function in your body urges you to run, in fact, you contemplate suicide as a way to escape, but you cannot seem to move. You want only to scream as tears flow from your eyes, but even that is robbed from you. He brings his giant claw to your head- and it [[impales you!|BEAnax11]] <<audio "anax_poem_6" stop>> <<audio "anax_poem_7" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax11.gif]]</div> @@.Anax;“Soulless meat, what good would be? Souls I want, souls for me Thus, powerful, I shall be Serve me with your fear! Mwa ha ha ha!”@@ Light, green and eerie, fills your vision, furthermore, fills your very thoughts. You can feel your brain melting, freezing, bloating and shrinking, as if it is removed from the natural world altogether. Your mind, you realize is not yours at all, it’s his. It’s all his. Everything that you are belongs to him. Everything you want is what <i>he</i> wants. He’s your [[eternal Master!|BEAnax12]] <<audio "anax_poem_7" stop>> <<audio "anax_poem_8" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax12.gif]]</div> @@.Anax;“And so, to Anax, did Abby fall Harking her, the cursed one’s call Now she’s mine, complete and all In shadowed heart- beats no fear!”@@ [[You are Shadowed.|BEAnax13]] <<audio "anax_poem_8" stop>> <<audio "anax_poem_9" volume 0.8 play>>
<div align="center">[img[Pictures/BEMuseumAnax16.jpg]]</div> @@.Anax;“Shivers down spines are what I send <br> Stolen souls are what I tend <br> I turned a foe into a friend <br> Nothing to fear but a- Bad End! <br> MWA HA HA HA!”@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "anax_poem_10" volume 0.8 play>> <<audio "bad_end_anax" volume 0.2 play>>
<div align="center">[img[Pictures/BEMuseumEvelyn1.jpg]]</div> You refuse to be stopped and leap at her as she yells some kind of spell! @@.Eve;“Still trying to fight me? Oh my god, breaking you will be hot as hell!”@@ She lifts her hand and pain enters [[your mind!|BEEve2]] <<stopallaudio>> <<audio "anax_bad_end_4" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumEvelyn2.jpg]]</div> You grab your skull and grit your teeth, @@.Abby;“Fucking bitch, I’ll make you pay for this!”@@ @@.Eve;“Damn it! Aka Manah, come on- you’re spell is not working!”@@ You feel a darkness trying to invade your mind, but with Vlad’s help, you manage to keep it at bay. [[You resist!|BEEve3]]
<div align="center">[img[Pictures/BEMuseumEvelyn3.jpg]]</div> You force your body to take another step- and then another! @@.Abby;“I am going to throttle that scrawny neck of yours!”@@ @@.Anax;“Evelyn, shall I—“@@ @@.Eve;“No! I’m going to make her mine, Anax!”@@ @@.Anax;“As you wish, m’lady.”@@ The Anax remains in place, watching as you continue stumbling forward. Your feet feel as if they are made of stone and it is terribly difficult to think, but you refuse to give in! @@.Eve;“Shit! Aka Manah! Hear now my plea Crush her free will under your knee Your evil aid to me now loan Tie seductive thoughts to their own My friend or foe it matters not Corrupt their mind into a knot Darkness call I, to take your soul My powers shall, your mind, control!”@@ [[The pain intensifies!|BEEve4]]
<div align="center">[img[Pictures/BEMuseumEvelyn4.jpg]]</div> After she recites the spell again, whispers, seductive, evil, and twisted fill your mind. They make you see your weaknesses, make you understand the pointlessness of your resolve. Even Vlad’s will buckles under the enchantment. Unseen chains of malice and sin embed and encircle your brain. Suddenly, like a bubble bursting, [[the pain stops.|BEEve5]]
<div align="center">[img[Pictures/BEMuseumEvelyn5.jpg]]</div> You stand, awaiting orders from your Mistress. @@.Eve;“I did it!”@@ @@.Anax;“Indeed, m’lady, it seems that you have.”@@ @@.Eve;“Hey, you! What’s your name?”@@ @@.Abby;“Absinthe van Gothen, Mistress.”@@ @@.Eve;“Mistress? Ooh, I like the sound of that! This is like my fantasies come true.”@@ @@.Anax;“Yes, but, I must implore you, Evelyn, do be careful with such magic. Aka Manah is no stranger to me, and calling on his powers may have unseen consequences. Not to mention the shadow magic- recall what happen the night that we met on Ghost Nook Island when—“@@ @@.Eve;“Quiet Anax! I want to enjoy this!”@@ He falls totally silent. @@.Eve;“Take off your clothes, slave!”@@ @@.Abby;“Yes, Mistress.”@@ [[You comply.|BEEve6]] <<stopallaudio>> <<audio "anax_intro" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumEvelyn6.jpg]]</div> @@.Eve;“So, that’s your actual body?”@@ @@.Abby;“Yes, it is the Blood Suit. It is made of the blood of Vlad Țepeș.”@@ @@.Eve;“That’s actually really cool! So, were you trying to stop me- what were you doing here?”@@ @@.Abby;“I came for the Scepter of Osiris, in order to defeat a vampire named Ivor.”@@ @@.Eve;“Oh ok, so, not here specifically trying to stop me?”@@ @@.Abby;“No, Mistress, I was not. I did not know you’d be here at all.”@@ @@.Eve;“Ok, whatever, I need that scepter, so it’s mine, understand?”@@ @@.Abby;“Yes, Mistress, it is yours and I will make sure no one takes it from you.”@@ @@.Eve;“Ha ha! This must be how you feel all the time, Anax! I love this!”@@ She runs her hands over your body. @@.Eve;“You serve me now, right?”@@ @@.Abby;“Yes, Mistress.”@@ @@.Eve;“You’ll do anything that I say?”@@ @@.Abby;“Yes, Mistress, anything at all.”@@ @@.Eve;“Then fuck me! I am hot as hell having my fantasy become real like this!”@@ [[You do.|BEEve7]]
<div align="center">[img[Pictures/BEMuseumEvelyn7.jpg]]</div> You undress your Mistress, and soon, you kiss her. Inside your mind, Aka Manah whispers how good it feels to obey and he wants you to slowly corrupt your Mistress as best you can. For now, you are wet and hot just thinking of submitting [[to her.|BEEve8]]
<div align="center">[img[Pictures/BEMuseumEvelyn8.jpg]]</div> After kissing for some time, Eve says, @@.Eve;“Go down on me, slave, lick me until I tell you to stop!”@@ @@.Abby;“Yes, Mistress.”@@ [[You comply.|BEEve9]]
<div align="center">[img[Pictures/BEMuseumEvelyn9.jpg]]</div> She lies back, spreading her legs as you lick her sex. You tongue slides up and down the slick skin, and across her slit and clit. This causes Mistress to moan, @@.Eve;“Yes! Damn, I love that- more!”@@ You continue licking her, tasting her hot core. You start using your fingers inside her pussy as your tongue plays with [[her clit.|BEEve10]]
<div align="center">[img[Pictures/BEMuseumEvelyn10.jpg]]</div> You give Mistress countless orgasms, some small and sensual, some so hard that she squirts her juices into your mouth, and after hours, she grinds her sex on [[your face.|BEEve11]]
<div align="center">[img[Pictures/BEMuseumEvelyn11.jpg]]</div> @@.Anax;“Evelyn, my dear, I must inform you of the impending sunrise- as much as I am enjoying this show.”@@ @@.Eve;“Oh, yeah, you’re right, Anax! I guess she’s my slave from now on, so I’ll enjoy her whenever I want,”@@ Mistress says as she stands up and stretches. @@.Eve;“This was like a fucking dream come true tonight! And, we have the scepter too, so you can get your revenge on Eleanora tomorrow night!”@@ @@.Anax;“Indeed, upon the morrow my own dream comes true, mwa ha ha ha!”@@ @@.Eve;“Ok, slave, dress. You’re coming with us!”@@ @@.Abby;“Yes, Mistress.”@@ [[You obey.|BEEve12]]
<div align="center">[img[Pictures/BEMuseumEvelyn12.jpg]]</div> <br /> <br /> @@.Anax;You fell victim to Evelyn Addams! The fledgling necromancer had come to Portland to obtain the same artifact as you- the Scepter of Osiris. However, you failed to best her magic, and, instead, were corrupted by it. As a mind slave to Eve, you obey her every order, however, Aka Manah is the being on which she called, and so, ultimately, your soul is his. You spend weeks and years as her servant, slowly breaking her resolve and even turning her against the Anax, so that she, instead, becomes a demonic priestess of your lord!@@ <br /> <br /> <<if $MuseumBadEnds>> [[Return to Bad Ends...|Oregon Museum Bad Ends]] <<else>> [[Perhaps you fought harder...|Head out monster hunting]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BEMuseumAnax14.jpg]]</div> Evelyn eventually returns, @@.Eve;“Ok, Anax, I have the scepter! Where’s that mouthy girl?”@@ @@.Abby;“I’m right here,”@@ [[you say.|BEAnax14]] <<stopallaudio>> <<audio "anax_poem_9" stop>> <<audio "anax_museum_1" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEMuseumAnax15.jpg]]</div> She turns to see you, @@.Eve;“Ha! That’s what you get for trying to get in my way.”@@ You purr, @@.Abby;“Honestly, getting in your way was the best thing to ever happen to me. Serving the Master outdoes every feeling of joy and pleasure that I ever knew when I was free, when I had a soul.”@@ @@.Eve;“Hmm, yeah, I suppose you’re not angry with me.”@@ @@.Abby;“Fuck no! I’m grateful beyond words. I’ll never escape the power of the Anax!”@@ @@.Eve;“You Shadowed are enraptured with him and so twisted. Makes me jealous of him!”@@ She looks you up and down, @@.Eve;“You’ll probably make a good Shadowed warrior from the looks of it.”@@ [[Your Master approaches.|BEAnax15]]
<div align="center">[img[Pictures/BEMuseumAnax13.jpg]]</div> He gently reaches out and cradles your head in his massive claw, the dark, corruptive aura making you feel safe and owned, @@.Anax;“Indeed, she shall make a fine addition to my faction- and my harem. She is an able fighter, and has gone to the trouble of collecting us many powerful artifacts, haven’t you dear?”@@ @@.Abby;“Yes! Everything I have is yours, Master! I’ll use everything to serve you, forever!”@@ @@.Eve;“Ok, this is actually kind of making me hot, you know what corruptive mind control does to me. We got what we wanted. Let’s head back to the hotel so that I can relieve this horniness.”@@ @@.Anax;“As you wish, m’lady, come Absinthe, let us not dawdle.”@@ @@.Abby;“Yes Master!”@@ You follow them, forever a pawn, a slave, a minion- of [[the Anax!|BEAnax16]]
<div align="center">[img[Pictures/SancWorkshop8.1.jpg]]</div> @@.Abby;“So,how’s it going?”@@ @@.Selena;“I’ve done a complete check of the Juggernaut. She’s totally ready for the attack on the vampires, though, I don’t know what good she can do us underground.”@@ @@.Abby;“As long as we can transport everyone safely, that’s all that matters. But, I actually came by to run something by Grimey.”@@ @@.Witch1;“I knew that you couldn’t live with me, baby!”@@ @@.Abby;“Why are you such a dork?”@@ @@.Witch1;“A dork is the name of a whale’s penis, so it makes sense that you’d call me a dork because, let me tell you, my pen—“@@ @@.Selena;“Will you zip it for five seconds and let her explain?”@@ @@.Witch1;“Ok, ok, what’s up?”@@ @@.Abby;“Rosaline just rebuilt and reactivated a steam robot.”@@ @@.Selena;“Yeah, I’ve been watching her do that for the past week or so, she occasionally came to me for parts.”@@ @@.Abby;“Well, it turns out that while she fitted it with weapons, it is, in its very simple programming, a noncombatant. So my idea is that—“@@ @@.Witch1;“I take the robot over to help you fight the vampires!”@@ @@.Abby;“Exactly!”@@ @@.Witch1;“No freaking way!”@@ @@.Selena;“What? Why, Grimey?”@@ @@.Abby;“Yeah, it’s a sound idea.”@@ @@.Witch1;“Oh yeah,”@@ he agrees sarcastically, @@.Witch1;“It’s sound alright- it <i>sounds</i> as if I could get myself killed!”@@ @@.Selena;“You little—“@@ @@.Abby;“So, that’s it? We risk our lives, but you will just hide.”@@ @@.Witch1;“Look, I survived this long by being a coward. I think it’d be an awful shame to mar my perfect record.”@@ You think for a moment, @@.Abby;“And, what if I kiss you, if you do this?”@@ He momentarily seems interested, but then says, @@.Witch1;“Nope. I am not going to do it, even for that, and trust me when I say that I want that!”@@ @@.Selena;“Grimey,”@@ Selena says kneeling down and putting a hand on him, @@.Selena;“I might seriously die. Hell, I’d have already been dead or nothing but a troll concubine, if Absinthe had not come with me that night. I owe her, so you owe her too.”@@ He looks up at you and then back to her. @@.Selena;“If I die, won’t you even care?”@@ @@.Witch1;“Yes!”@@ he yells emphatically, @@.Witch1;“I lo—“@@ he clears his throat, @@.Witch1;“I kinda like you. I don’t want you to die.”@@ @@.Selena;“Then, come with me. For the first time, you and I can fight side by side, please!”@@ He lets out a deep sigh, @@.Witch1;“Fine, for the first time we will fight together, but it’d better not also be the <i>last</i> time!”@@ @@.Abby;“Thanks, man.”@@ @@.Witch1;“Bah! No problem. So, I guess I’ll go check this garbage can out?”@@ [[Together, you go to the Foundry.|SancWorkshop8.2]]
<div align="center">[img[Pictures/SancFoundry8.jpg]]</div> @@.Rosa;“So, this was your idea, huh?”@@ @@.Abby;“Yep, we have him possess the machine.”@@ @@.Witch1;“Yeah, these two broads were scared of dying down in dem tunnels, so I says to them, <i>‘Don’t worry your pretty little heads, ol’ Grimey will save the day,’</i>”@@ he shakes his head and looks up at Rosaline, @@.Witch1;“Sometimes, I think I’m too brave, you know?”@@ @@.Selena;“Ok, ok, enough of that, get in there hombre! Let’s see what you can do!”@@ @@.Witch1;“Fine. Hmm? Let’s see.”@@ Grimey turns into a mist and the cloud [[enters the robot!|SancWorkshop8.3]]
<div align="center">[img[Pictures/SancFoundry8.1.jpg]]</div> Steam shoots out of the back for a moment and the limbs move in half hazard jerks, before it seems to calm down. In the emotionless robot voice, the machine states, @@.CereborgUnit1;“Stupid. Robot.”@@ You laugh, @@.Abby;“What? Are you talking to us or is it the robot calling itself stupid?”@@ @@.CereborgUnit1;“Penis. Penis. Penis. Ha. Ha.”@@ @@.Selena;“Yep, it’s him.”@@ Rosaline rhetorically asks Selena, @@.Rosa;“How the hell do you stand being around that joker all the time?”@@ before she says, @@.Rosa;“Ok, gremlin, can you try to fire the cannon?”@@ The robot looks at the arms and then raises the cannon one, there are a series of clicks. @@.Rosa;“Ok, ok, that’s enough! Perfect.”@@ She spends a few minutes ordering him to move around, turn, and such, with Grimey occasionally making the robot say funny or vulgar things until Rosaline appears as happy with the tests as she feels annoyed with him. @@.Rosa;“Ok, this should work, but Selena, I swear to Vulcan, you’d better get the little imp out of here. Now.”@@ Selena laughs and Grimey reappears. The pair banters back and forth as they go. You also turn to leave, but Rosaline stops you. @@.Rosa;“Say, Absinthe?”@@ @@.Abby;“Yes?”@@ @@.Rosa;“That was a fucking great idea. Well done.”@@ @@.Abby;“Thanks!”@@ With that she turns away, saying nothing else, and inspects the steam bot, so you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancFoundry=9>> <</switch>>
<div align="center">[img[Pictures/SancLaboratory1.1.jpg]]</div> @@.Abby;“Hi, Siri.”@@ @@.Siri;“Good evening, Ms. Van Gothen.”@@ @@.Abby;“I heard you two talking. Is there anything that you can do, scientifically, to counter magic?”@@ She guffaws and pushes her glasses up on her nose. @@.Siri;“Oh. Oh my, you were being serious? Magic is not real,”@@ she pauses looking you over, @@.Siri;“Wait, is magic real?”@@ @@.Abby;“Yes.”@@ @@.Siri;“Fascinating! While I withhold judgment on the matter, the concept feels exciting to conjecture. So, you want me to come up with a scientific way to overcome a seemingly fictitious, or at least unknown, force?”@@ @@.Abby;“There is a blood witch that has been sent to specifically target me. She will be able to control my suit. In other words, she will control me, if I come across her, and I need a way to stop that from happening.”@@ @@.Siri;“Hmm, Mr. Lightfoot can change into animals, as well as Mr. Lycaon, however, neither will share any fluid samples with me. I, personally, hypothesize that their abilities are biological in nature and not ‘magical’. This type of control, over blood, may also be a form of that- perhaps a type of biological telekinesis?”@@ She stops a moment as if lost in thought. @@.Abby;“Either way, whatever you want to call it, can you stop magic spells?”@@ @@.Siri;“I would need to study the process intensely, and likely for many months of experimentation. Unfortunately, I do not know anyone that casts magic spells, do you?”@@ @@.Abby;“No, I have been fighting monsters that cast magical spells, and some that were at least once human, but none of those witches would have helped us.”@@ @@.Siri;“I see; if you manage to find someone that uses magic, then I will work with them to formulate a plan.”@@ Thanking Siri, you [[return to the hallway.|Somewhere in Sanctuary]] <<set $sancLab=9>> <</switch>>
<div align="center">[img[Pictures/MuseumStart0.jpg]]</div> <br /> <br /> <<if $Helm>> You quickly make your way to the museum sticking to the alleyways and side streets. However, as you reach the end of the last alley you notice [[police lights.|MuseumStart1]] <<else>> Having heard of haunted museums in the past, you decide to try your luck fighting at the Oregon Museum. You quickly make your way to the museum sticking to the alleyways and side streets. Eventually, you make it to the location, and step out of [[the alleyway.|BEMuseumAnax1]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.4 loop play>> <</if>>
<div align="center">[img[Pictures/MuseumStart1.jpg]]</div> There are two police cruisers parked in front of the museum. Why would the police— Brone’s story from the other night! He stole that book, and now the place is on high alert. This is the perfect time to use the Helmet of Hades. You place the helm on your head, instantly becoming invisible. You stride right up to the two police, but they do not notice you! It is somehow exciting to be like this. @@.Walter;“No one is going to rob the museum this close together.”@@ @@.Brittany;“Well, orders are orders.”@@ You sneak around the side of the building and find a set of side stairs [[that lead downward.|MuseumStart2]]
<div align="center">[img[Pictures/MuseumStart2.jpg]]</div> These unguarded stairs lead down to an exit of the museum. As you walk along, your invisibility fades away and you become observable. Apparently the magic of the helm has worn off, so you put the artifact away. Peering around, you search for any police, but see no guards. Now, you need to enter. Carefully, you pull at the door, but it won’t budge. Then, all the lights around you flicker for a moment as if there is a rolling blackout. You waste no time and pull the door with your inhuman strength, busting the lock. Holding your breath, you expect an alarm, but it appears that you managed to open the door while the electricity was down. You enter the museum but hardly make it a few steps before a large man comes barreling out of a [[nearby room, screaming!|MuseumStart3]]
<div align="center">[img[Pictures/MuseumStart3.jpg]]</div> @@.Howard;“Wha— who are you! Oh no, are you with them?”@@ @@.Abby;“Them?”@@ [[He rushes at you!|MuseumStart4]]
<div align="center">[img[Pictures/MuseumStart4.jpg]]</div> @@.Howard;“Look, lady, I don’t know who you are, but you better run! There’s something crazy happening here!”@@ @@.Abby;“Slow down! What’s the matter?”@@ @@.Howard;“Shit! Look at you, all those weapons- no, no, my cell phone won’t work, none of the phones will! The alarms are not working.”@@ He looks around nervously, before he appears to make a resolute decision and just runs past you, @@.Howard;“I’m out of here!”@@ He runs through the exit you just entered and ascends the stairs. You look at the room from which he came, and it appears to be a [[security room.|MuseumStart5]]
<div align="center">[img[Pictures/MuseumStart5.jpg]]</div> Walking into the room, you can see in several parts of the museum, and can even observe outside. In fact, on the largest screen are the two cops that you saw- and [[something unfolding!|MuseumStart6]]
<div align="center">[img[Pictures/MuseumStart6.jpg]]</div> @@.Brittany;“My fucking walkie isn’t working!”@@ @@.Walter;“Put your hands in the air!”@@ @@.Eve;“Seriously!? I told you that I don’t want any trouble. Just let us past and no one has to get hurt.”@@ The police have their guns drawn on a petite woman and a massive man. The large man with her wears an old-timey suit and hat and appears to be over ten feet tall. @@.Walter;“Both of you- get on the ground! Now!”@@ The girl sighs clearly annoyed, @@.Eve;“Anax, I gave them a chance.”@@ In a voice that sends a small chill trough you, the man in the suit replies, @@.Anax;“Indeed, but these constables are not heeding your repeated warnings.”@@ @@.Walter;“We’re the one’s giving the warnings, here! Get down!”@@ @@.Eve;“Ok, Anax, they are all yours. There might be more cops around, so, after you finish with them, go ahead and summon some of your Shadowed army to fan out, patrol the building, and help us locate the scepter. I’ll do the usual spells to knock out the cameras and such.”@@ @@.Anax;“As you wish, m’lady.”@@ The large man steps towards the police and they fire at him multiple times, pointblank, yet it has no affect! As he reaches them, they stand stalk still, frozen and scared, @@.Anax;“Greetings, it is I, the Anax, and you are both going to serve me, henceforth.”@@ He pushes a claw from each hand, into the skulls of the police and their bodies begin convulsing! Then, the Goth girl holds up [[her hand!|MuseumStart7]] <<stopallaudio>> <<audio "anax_appears" volume 0.4 play>>
<div align="center">[img[Pictures/MuseumStart7.jpg]]</div> Suddenly, all the screens in the room go blue and the security computer seems to fry! Then, only a moment later, the power to this room [[shuts off.|MuseumStart8]] <<stopallaudio>>
<div align="center">[img[Pictures/MuseumStart8.jpg]]</div> The security room goes black, though; lights in the hallway remain glowing. Shit like this would have been impossible to you a week ago, but now, this is to be expected. No damn monster hunt can possibly go easily! That girl definitely said she was here for a scepter, and knowing your luck, it’s the Scepter of Osiris, the same artifact that you are seeking. You need to find it before she and her monster, Anax, uncover it. You quickly rush [[into the hallway!|MuseumStart9]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStart9.jpg]]</div> A woman shrieks as you almost run into her and you nearly kill her out of shocked habit. @@.Abby;“Calm down!”@@ @@.Chi;“Who are you! Where’s Chuck?”@@ @@.Abby;“Big guy- security guard?”@@ @@.Chi;“Yes—what are you doing here?”@@ She notices your weapons, @@.Chi;“Don’t hurt me, please!”@@ @@.Abby;“I won’t, I promise. I’m just here to get one thing and then I’ll go. Ok? Chuck ran away, and—“@@ @@.Chi;“Ran away!?”@@ @@.Abby;“Look, I’m going to level with you. I am a monster hunter, and I came here to obtain an artifact. I’m kind of in a hurry, so I need to go, just run out of the exit and don’t come back. Definitely avoid the front of the building.”@@ @@.Chi;“A monster hunter?”@@ she looks you over and suddenly seems to [[calm down.|MuseumStart10]]
<div align="center">[img[Pictures/MuseumStart10.jpg]]</div> She seems more curious than frightened, @@.Chi;“Yes, I see, oak stake, the other weapons, your suit it appears to be made of—“@@ her eyebrow quirks, @@.Chi;“Is it the blood of Vlad Țepeș?”@@ @@.Abby;“Holy shit! How could you know that?”@@ @@.Chi;“I am doctor Delores Beck. While I am currently a curator here, for many decades I was an archaeologist. My contemporaries often ridicule my supposedly ‘ridiculous’ theories involving magic, monsters, and other strange things. What is your name?”@@ @@.Abby;“Absinthe Van Gothen.”@@ Her eyes light up! @@.Chi;“A Van Gothen! Right here, in the flesh, before my eyes! I don’t believe it! I thought the last of you died some fourteen years ago!”@@ @@.Abby;“The last of us?”@@ @@.Chi;“Yes! I assume that you knew? You’ve all disappeared or died around the world, well, except for you, I guess! This is amazing! I must know how many of my hypotheses are true, please—“@@ @@.Abby;“Look doc, I’m sorry, but I need to go. There’s a woman outside that can cast magic and she has some huge man in a suit with her, uh, a monster called Anax.”@@ @@.Chi;“ Anax!”@@ She puts her hand to her mouth and suddenly looks incredibly uncomfortable, @@.Chi;“As in <i>the</i> Anax? A man in a suit, you said, did he have a bowler hat on his head?”@@ @@.Abby;“Yeah, like a derby thing and green glowing eyes.”@@ @@.Chi;“Oh my god, Ravenhurst himself is here!”@@ Her brain appears as if it might explode. She seems thrilled, even excited, but terrified at the same time. @@.Chi;“We need to go, both of us, now! Please, young lady, we—“@@ You hear gunshots and turn to see a policeman running towards you and the exit! He rushes at full speed with a strange green light behind him. @@.Bo;“Run! Both you- run now!”@@ Before he takes another step, a green glowing claw punctures him [[from behind!|MuseumStart11]]
<div align="center">[img[Pictures/MuseumStart11.jpg]]</div> A weird shaped monster lifts that cop up off the ground. It is shiny and black, and it has a waggling, long green tongue that eagerly lashes side to side as the policeman twitches like an insect, impaled by the creature’s claw. Suddenly, the man’s skin oozes over with the same black sheen as the monster’s and it roughly flicks him off the claw [[to the floor!|MuseumStart12]] <<stopallaudio>> <<audio "zone_museum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStart12.jpg]]</div> Its head cocks and it screeches as the man slowly gets to his feet. His eyes and mouth glow like the monster’s and he begins shambling towards you as the monster gallops forward in an unnerving, [[strange gait!|MuseumStart13]]
<div align="center">[img[Pictures/MuseumStart13.jpg]]</div> Moments later, after you viciously attack them; the pair lies on the floor, which is very odd. Usually, monsters disintegrate when you slay them. @@.Chi;“Remarkable. But, they are not dead, not by your terms. If this is all real and not a dream that I am experiencing, then, you have just managed to do enough damage to disable those shadowed beings. They are already dead, interdimensional really, at this point. They are linked with their Master and cannot be removed from our plane of existence, until the sun rises or the Anax chooses.”@@ [[You turn to face Dr. Beck.|MuseumStart14]] <<stopallaudio>> <<audio "zone_museum_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStart14.jpg]]</div> @@.Abby;“You’re still here? What are you, crazy?”@@ You yell at her and try slightly nudging her, in an attempt to get the old woman to flee, @@.Abby;“You need to go, now!”@@ As you lightly nudge her, she looks at your hand, @@.Chi;“You are real! This is actually real! My life was not wasted at all- you cannot believe what you mean to me! What <i>all of this</i> means to me!”@@ @@.Abby;“Yeah, you’re my number one fan, I got it. Now, get out of here!”@@ @@.Chi;“You need to come with me- you might have defeated that shadowed monster until it regenerates, but the Anax can’t be stopped by anything except sunlight.”@@ @@.Abby;“Trust me, I can kill him.”@@ @@.Chi;“No, you can’t! Please, you need to come with me, we should— wait, what are you here for? What is Ravenhurst here for?”@@ @@.Abby;“I think they are after the same thing that I am, the Scepter of Osiris.”@@ @@.Chi;“But, that’s impossible.”@@ @@.Abby;“Why?”@@ @@.Chi;“If the myths are to be believed, the scepter is in the sarcophagus of Khufu, and that sarcophagus cannot be opened. We have tried everything, and by ‘we’ I mean, myself and entire archaeological teams from around the world. Even with today’s technology, diamond tipped drills, everything that we try, fails. It can’t be—on no.”@@ @@.Abby;“Oh no? What! Spill it!”@@ @@.Chi;“Magic. If magic is actually real, then, oh my, if they get the scepter, they will have power over the dead. Unlimited control- just as Theodore wrote in his book.”@@ She appears extremely concerned, @@.Chi;“I think I see now. You have to do this, but without magic, I am unsure how you will open the pharaoh’s sarcophagus.”@@ @@.Abby;“Trust me, I have to try. I need that scepter, or all life on Earth will be destroyed.”@@ @@.Chi;“Please be careful, and please, once this adventure of yours is over, come see me. Please! I have spent a lifetime being ridiculed for my theories and I desperately need validation as to which are correct.”@@ @@.Abby;“Ok, ok, I will come and see you- just go! Hurry!”@@ Reluctantly, Delores turns and runs [[out of the exit.|MuseumStart15]]
<div align="center">[img[Pictures/MuseumStart15.jpg]]</div> You check your weapons and turn around to find that the shadowed creature and the zombie cop are gone from the hallway! Doctor Beck was right! They were not actually dead. So, you can’t kill the monsters, but you did beat them down until they were broken. Preparing yourself, you [[begin the hunt!|MuseumSM1]] @@.Vlad;**Please note that due to COVID-19 issues, my great friend and volunteer programmer, Impresario, cannot currently help me set the Game Mode up for this release. It will be Story Mode only for now!**@@
<div align="center">[img[Pictures/HuntingZones/MuseumJ3.jpg]]</div> The hallway lies devoid of the shadowed monster and the corrupted cop, but you remain alert, warily moving forward step by step. Eventually, it opens into an area populated [[by statues.|MuseumStory2]]
<div align="center">[img[Pictures/HuntingZones/MuseumI10.jpg]]</div> Carved, pale statues stand stoically on either side of you. Something tells you that you need to be very careful. A definite, strange sense of dread fills the hallway nearby as you see a green light come through [[a side door.|MuseumStory3]] <<stopallaudio>> <<audio "anax_comes_closer" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStory3.jpg]]</div> It’s the Anax and that Goth girl! @@.Anax;“Oh my, an interloper? Mwa ha ha ha! I shall enjoy this!”@@ @@.Eve;“No, we don’t have time for this, Anax, just come with me. Your Shadowed will be more than enough to stop her.”@@ @@.Anax;“Aww, a pity.”@@ The pair makes their way to the northern door, @@.Abby;“Hey! Where do you two think you’re going? Get back here and face me!”@@ [[They ignore you completely!|MuseumStory4]]
<div align="center">[img[Pictures/MuseumStory4.jpg]]</div> You actually feel insulted! The room still glows with an unnatural aura. Perhaps left over by the dark pair? Regardless, you have to beat them to [[the artifact!|MuseumStory5]]
<div align="center">[img[Pictures/MuseumStory5.jpg]]</div> However, as you step forward, you realize that not all the statues in the room are actually statues at all! Three of them clamor towards you. Their feet clearly sound of rock against rock as they stomp towards you, their lifeless faces staring in your direction. You fire several rounds into them, but they continue inexorably forward, slowly coming closer. They are tough and solid, but you have the mobility, and though you manage to blow the leg off one of the statue women sending her crashing to the floor, the other two continue shambling. You leap up on the nearby real statues to flank them, before landing on the ground behind them. As they slowly turn towards you, you make your way north, escaping [[from them.|MuseumStory6]]
<div align="center">[img[Pictures/HuntingZones/MuseumG10.jpg]]</div> As you quickly move through the hallway, you find yourself in an area meant to display art. You peer cautiously ahead, looking for movement in the shadows, but the way ahead appears safe. [[You move forward.|MuseumStory7]] <<stopallaudio>> <<audio "zone_museum_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/MuseumG5.jpg]]</div> Nothing seems out of the ordinary, yet you have the constant, nagging feeling that you are being watched. You peer about yourself in several directions, but again, you see nothing. Vlad senses it too, as if he knows something lurks nearby. @@.Abby;“What is it?”@@ <i>@@.Vlad;<<psy>>“Honestly? I haven’t a clue, but something has you in its sights. Be ready to react at any second. These creatures are from another plane, they can be very unpredictable.”<</psy>>@@</i> Even more uneasy, [[you move forward.|MuseumStory8]]
<div align="center">[img[Pictures/HuntingZones/MuseumG2.jpg]]</div> Reaching the end of the area without encountering an enemy only makes you more wary. And then, suddenly, you hear the slightest skitter to your upper left and release a torrent of [[blessed bullets!|MuseumStory9]]
<div align="center">[img[Pictures/MuseumStory9.jpg]]</div> A shriek issues from a woman that is half spider as your blessed bullets rip through her sending her crumpling to the ground. @@.SMoonbeam;“Ooh, she’s not a fly, she’s a wasp!”@@ says a nearby voice as eerie light [[fills the area.|MuseumStory10]] <<stopallaudio>> <<audio "zone_museum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStory10.jpg]]</div> A more monstrous spider woman clatters down the nearby stairs, as a growling, shadowy beast seems to come up from the floor itself. As these two enemies size you up, a nun with huge wings and claws swoops down from the floor above, screeching. You fire at them as you strafe about the massive room. You manage to bring down the flying nun with your first volley. The spider woman continues pursuing you, firing glowing webs from her abdomen. You slash away the webs with your silver knife and drive it into her skull. She instantly drops to the ground, but the shadow hound dogs [[your every step!|MuseumStory11]]
<div align="center">[img[Pictures/MuseumStory11.jpg]]</div> The beast moves incredibly fast, and it appears to be able to move through solid objects as a ghost might. At one point it leaps at you, biting your forearm and the pain is that of physical teeth, if not icy cold. However, you manage to tear your arm free from its glowing jaws, and take it down with several blood bolts. It whines and twitches, but appears injured enough to give you a chance to [[move forward!|MuseumStory12]]
<div align="center">[img[Pictures/MuseumStory12.jpg]]</div> As you run back towards the stairs to the north, you quickly drink a healing potion. The magical substance invigorates you and the pain from the bite disappears instantly. You quickly flee the area, leaving the downed shadow creatures [[behind you!|MuseumStory13]] <<stopallaudio>> <<audio "zone_museum_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/MuseumF1.jpg]]</div> You find yourself in the main lobby of the museum, and quickly ascend the nearby stairs to the [[next floor.|MuseumStory14]]
<div align="center">[img[Pictures/MuseumStory14.jpg]]</div> As you run along the hallway you enter an area meant to showcase prehistoric animals and biology. And, you almost collide with the girl and the Anax! @@.Eve;“Wow!”@@ she says looking up at him, @@.Eve;“She got past all those shadowed minions of yours? You’re losing your touch, old man.”@@ @@.Anax;“Oh please! Like you, she maybe graced by extreme luck.”@@ @@.Eve;“Hey! I survived Ghost Nook Island with more than just plain luck.”@@ @@.Anax;“Mwa ha ha ha, perhaps. Ah well, I’ll steal her soul and—“@@ @@.Eve;“Oh, no you don’t, it’s my turn! I want to have some fun!”@@ @@.Anax;“As you wish, Evelyn.”@@ @@.Abby;“Um, yeah, so- I’m right here, you know? I can hear you.”@@ [[She begins chanting!|MuseumStory15]] <<stopallaudio>> <<audio "anax_comes_closer" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStory15.jpg]]</div> The Anax steps back as her hand glows purple. Suddenly, the bones and skeletons in the room begin moving! The scene fascinates you, a beautiful Goth chick raising the dead. @@.Abby;“This would be so bitchin’ cool if you weren’t trying to kill me with this shit!”@@ @@.Eve;“These are a lot of minions to control at once.”@@ @@.Anax;“You’re doing fine, m’lady, and how do you feel? Hmm? The shadow within?”@@ @@.Eve;“It’s ok!”@@ @@.Anax;“Really? With absolute certitude, you are in control of yourself?”@@ @@.Eve;“Yes! Seriously Anax, right now I am still totally in control. I’m getting better!”@@ @@.Anax;“You’re extraordinary, Evelyn, to be sure.”@@ @@.Eve;“Ok minions! Stop that woman!”@@ In unison, all the bony heads on all the skeletons standing in the long section turn towards you at once, their glowing purple eyes dead [[set on you!|MuseumStory16]]
<div align="center">[img[Pictures/MuseumStory16.jpg]]</div> The skeletons march in multitudes, but, they seem much weaker than the Shadowed. As they clatter towards you, one by one, you mow them down. Anax and Evelyn move past them, the skeletons paying them no attention at all. They swarm towards you. @@.Abby;“I’m going to get that scepter! You hear me!”@@ You pull two guns and [[open fire!|MuseumStory17]] <<stopallaudio>> <<audio "zone_museum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStory17.jpg]]</div> Without any fear at all, the mass of different bones charge towards you. However, using your agile acrobatics, you leap constantly moving around as you unload an untold number of blessed bullets into anything that moves! The last risen creature falls as you make your way to the final exhibit of this [[museum section.|MuseumStory18]]
<div align="center">[img[Pictures/HuntingZones/MuseumD10.jpg]]</div> Your boots click on the hard wooden floor as you leave the other exhibits behind. Before you stands a sculpture of three tyrannosauruses fighting, and you can make out the skeleton of one such dinosaur, [[just ahead!|MuseumStory19]] <<stopallaudio>> <<audio "zone_museum_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/MuseumC10.jpg]]</div> As you rush into the next room, you find the stairs to the top floor of the museum. The Anax and Eve have already ascended them and peer down at you. @@.Anax;“It appears your bone brigade scarcely slowed her down. Shall I finally end this?”@@ he asks raising up his clawed hands as green light flares around him. @@.Eve;“No, I have a cool idea!”@@ You take a step forward when purple light suddenly [[fills the room!|MuseumStory20]] <<stopallaudio>> <<audio "anax_comes_closer" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/MuseumC10.1.jpg]]</div> The woman begins chanting a spell as the purple light around her grows! @@.Eve;“I call upon Sisters of Fate Fling open wide Hades’ foul gate As water freezes by wind’s chill The darken dead obey my will Power shackles spirit to heel As an iron collar that I seal Now my essence fills their head Bend to my will, I command undead!”@@ You continue forward, @@.Abby;“Enough of this shit! You two are starting to piss me off!”@@ @@.Eve;“Have fun!”@@ As she turns, you hear a massive roar and find the tyrannosaurus skeleton’s head looking down at you! @@.Abby;“This is not even bone- these are fossils!”@@ @@.Eve;“Whatever,”@@ she casually replies, @@.Eve;“Fossils must be close enough to bones because the spell worked. Kill that woman!”@@ yells Evelyn, and [[the bones obey!|MuseumStory21]]
<div align="center">[img[Pictures/MuseumStory21.jpg]]</div> You rush along as the massive thing stomps over the ropes surrounding it and snaps at your heels! It is massive, but you are quick, and while it tries trampling you, you rush about, just attempting to survive. While you do fire shots at it, they do little damage to the thick fossilized rock. Finally, you find yourself cornered and as a last resort, you ready a [[magic bomb.|MuseumStory22]] <<stopallaudio>> <<audio "zone_museum_bm_3" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumStory22.jpg]]</div> You get some distance between the two of you and lob the bomb at the [[risen monstrosity!|MuseumStory23]]
<div align="center">[img[Pictures/MuseumStory23.jpg]]</div> The bomb explodes into magic flame, the blast knocking the fossils apart as the [[entire body crumbles!|MuseumStory24]] <<audio "se_explosion" volume 0.7 play>>
<div align="center">[img[Pictures/HuntingZones/MuseumC10.2.jpg]]</div> The arcane light fades from the room as the animus magic dissipates. Wasting no time, you rush up the stairs to the [[top floor!|MuseumStory25]] <<stopallaudio>> <<audio "zone_museum_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/MuseumB10.jpg]]</div> As you enter a dimly lit area, you can instantly see this marks the history section of the museum. Everything is Egyptian! The scepter definitely rests on this floor. You make your way across the wide, [[open room.|MuseumStory26]]
<div align="center">[img[Pictures/MuseumStory26.jpg]]</div> As you pass into the next area, you see the strange light and know that you are close to catching up to the pair. From a room ahead, Eve yells, @@.Eve;“I have no idea how you beat that thing, but you’re going to be too late to get the scepter!”@@ Glass cases and sarcophaguses break and open as mummies spring to life. Slower than the skeletons, they appear hardier. You handle them by slowly backing away, kiting them, as one, by one, [[they fall!|MuseumStory27]] <<stopallaudio>> <<audio "zone_museum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/MuseumA6.jpg]]</div> With the mummies crumbling to dust, the strange lights fade from the room. You quickly leap forward and run as fast as you can to the last chamber of the museum, desperate to [[obtain the artifact!|MuseumMid1]]
<div align="center">[img[Pictures/MuseumMid1.jpg]]</div> @@.Eve;“Yes! This spell is working! It may take a couple of minutes, but I am definitely going to be able to open this thing, and then we’ll have the scepter.”@@ @@.Anax;“Mwa ha ha ha! Eleanora shall, finally, truly play, oh how I shall- wait, I sense life.”@@ [[The Anax turns to you!|MuseumMid2]] <<stopallaudio>> <<audio "anax_comes_closer" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumMid2.jpg]]</div> @@.Anax;“Well, well, well, it’s the interloper yet again.”@@ @@.Eve;“Damn it, Anax, I don’t have time for this. Now, even I am sick of her. Just shadow her, will you, and I’ll finish opening the sarcophagus.”@@ @@.Anax;“Yes, m’lady, as you wish.”@@ He beckons you, @@.Anax;“Do you desire to fight me or them?”@@ @@.Abby;“Them?”@@ @@.Anax;“Mwa ha ha ha, why yes, <i>them</i>, the poor enslaved souls that you ravaged as you tailed us through this museum.”@@ [[You look around you.|MuseumMid3]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumMid3.jpg]]</div> The Shadowed surround you on all sides. They suddenly hiss, shriek, and laugh as waves of negative energy ebb off them and the Anax. It almost makes you lose your balance. @@.Anax;“You cannot kill us. Only the sunlight marks the end of our time in this plane.”@@ [[You turn back to him.|MuseumMid3.1]]
<div align="center">[img[Pictures/MuseumMid2.jpg]]</div> @@.Anax;“So, shall I end you, or do you desire to be rent to pieces by my enslaved minions?”@@ He pauses, and then, in a tone that belies an inside joke, he says, @@.Anax;“You must make a choice, mwa ha ha ha!”@@ @@.Abby;“Easy enough! I’ll fight you. Once I kick your astral ass, I’ll finally be able to relieve my anger on shorty here. I mean, c’mon, I had to fight a goddamn tyrannosaurus!”@@ @@.Anax;“So be it. Come, girl, and meet your fate.”@@ [[You attack!|MuseumMidFight1]]
<div align="center">[img[Pictures/MuseumMidFight1.jpg]]</div> Even as ungodly dread fills your soul, you manage to attack the Anax! The entire time that you fight, he laughs and mocks you with poetry. You try firing silver bullets and blessed bullets, but neither phase him in the slightest. He simply walks forward, absorbing the hail of gunfire, and causing you to grow more fearful. Swearing that he walks slowly with the intent to show you that your fate lies inevitable, you begin utilizing your artifacts. Absolutely nothing works! You feel cold and clammy, as he only laughs, still reciting poetry and lumbering forward, @@.Abby;“Shut up! Shut up!”@@ Your last resort- to call back on Vlad. You lift your crossbow, and a blood bolt forms, you fire it. You fire another. Both simply vanish into the black nothingness of the Anax, and you find yourself without room to maneuver or escape! At this point, you have never been more terrified in your [[entire life!|MuseumMidFight2]] <<stopallaudio>> <<audio "anax_fight" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumMidFight2.jpg]]</div> The Anax looms over you, @@.Anax;“Mwa ha ha ha! Such fire and fierceness! Your passionate soul will be delectable, and your body, I must say, will be a real pleasure to use.”@@ Fear swells up inside you and for the first time on any hunt, you cannot move due to pure terror! @@.Anax;“Now, my dear,”@@ he says as he lurches down and places a claw next to your head, @@.Anax;“You’ll know the blissful joys of corrupt obedience!”@@ Then, suddenly, in a growl, [[he vanishes!|MuseumMid4]]
<div align="center">[img[Pictures/MuseumMid4.gif]]</div> The instant that he disappears, the horror, that you feel, fades and you leap to your feet ready to fight his minions! But, they too, are burned away, vanishing into green light! @@.Eve;“Oh shit!”@@ says the woman [[behind you.|MuseumMid5]] <<stopallaudio>> <<audio "dion_egypt" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumMid5.jpg]]</div> Turning, you watch the small woman running away, @@.Eve;“This is your problem now!”@@ @@.Abby;“What? What is even happening?”@@ As the woman runs behind a pillar, she yells back, @@.Eve;“I got that damn thing opened, but the mummy inside somehow banished the Anax, and when he goes, the Shadowed go! They are all bound to him!”@@ The mummy steps [[towards you.|MuseumMid6]]
<div align="center">[img[Pictures/MuseumMid6.jpg]]</div> Your ears hear a deep, reverberating voice speaking in a strange language, that you assume must be ancient Egyptian, but inside your head, you hear English. @@.Brone;“Warrior woman. You stood against the beings of the Outer Darkness. I have banished them to their Shadowlands with the Scepter of Osiris.”@@ @@.Abby;“Yeah, you saved my life! Thank you.”@@ You take a deep breath, @@.Abby;“If you can understand me, may I please have the scepter that you used? The world is in danger, and only it might save us.”@@ @@.Brone;“No. Only Pharaohs may wield the powers of gods. However, this plight troubles me. To wake into a world plagued by such evil disheartens my soul. I shall aid you.”@@ @@.Abby;“Oh, well, I suppose that will work. With what you just did, I bet you’d make quick work of the vampires.”@@ @@.Brone;“Nuit’s ilk yet skitter upon the Earth? They shall be removed in Ra’s name. Come, you will become my warrior and first of my devoted ones.”@@ @@.Abby;“Devoted ones?”@@ @@.Brone;“Yes, you shall be enslaved and worship me as the god that I am. Then we shall bring the necromancer into the fold, for a mighty priestess she shall make.”@@ @@.Abby;“Um, unfortunately, Khufu, I won’t do that. We no longer so blindly worship and believe in gods.”@@ @@.Brone;“You shall, for you will be enchanted, and your soul itself, made to serve.”@@ @@.Abby;“Ok, enough of this polite bullshit- give me the scepter, or I’ll have to take it.”@@ @@.Brone;“Such hubris from a mere mortal? I see no option but to break you. Once you are groveling on the ground, then, you shall be made to serve. After that, I shall have the magic wielder resurrect me through the Scepter of Isis.”@@ @@.Abby;“Whatever, bandage boy, let’s do this!”@@ [[You leap at the pharaoh!|MuseumFight3]]
<div align="center">[img[Pictures/MuseumMidFight3.jpg]]</div> The pharaoh summons immense magical power. The energy thrums in the very air, as he wields power over life and death. @@.Brone;“Now you shall learn your error.”@@ Lifting the Scepter of Osiris, he blasts shadow magic at you! However, you manage to dodge and retaliate. @@.Brone;“You are fleet-footed! You shall make my finest warrior!”@@ @@.Abby;“I’d never serve you!”@@ you retort. His powerful attacks are slow, and you manage to retaliate between blows, but his armor and constitution appear very hardy. The battle wages for almost five minutes until an idea pops into your head. Reaching into your magical bag, Kibisis, you produce Dyrnwyn, as bright flames erupt from its surface! @@.Brone;“Back, woman!”@@ The arrogant tone in his voice wavers as you distinctly hear the fear in his words. You dodge a blast, and leap fearlessly forward, swinging Dyrnwyn! The fire sword slices the mummy from [[top to bottom!|MuseumMid7]] <<stopallaudio>> <<audio "zone_museum_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumMidFight4.gif]]</div> The magical sword cleaves through the otherworldly armor of the pharaonic mummy, slicing Khufu in half. @@.Brone;“Im—impossible! I am Khufu! I am eternal! I—“@@ in a burst of hot flame, fire consumes him! His bandages and ancient flesh explode into flames, and within seconds, he is rendered little more than heavy, strange armor lying on [[a pile of ashes.|MuseumMid8.1]]
<div align="center">[img[Pictures/MuseumMidFight5.gif]]</div> The small woman raises her book, and as she does, an unholy glow forms around her! She recites poems from her spell book, and lobs all manner of spells at you. @@.Eve;“I’ll crush you!”@@ she yells, her voice distinctly unnatural. Her skin appears to be turning purple in color. @@.Abby;“You can try,”@@ you yell back, but you cannot retaliate. Even with your inhuman speed and agility, there is no moment of respite from her flurry of magical attacks. Blasts and explosions occur all around you as you are constantly on the defensive. However, it’s what you hear next that chills you the bone! @@.Anax;“Evelyn! You must cease this spell casting! If you continue, you know what shall happen!”@@ @@.Abby;“Oh shit, you’re still here!”@@ @@.Eve;“Yeah, I summoned him while you were fighting that damn mummy! I told him to let me handle you myself, back off Anax!”@@ @@.Anax;“I have not intervened, and I am obeying, m’lady, I am ‘backed off’, however, I implore you, for me, please, I beg you, cease this!”@@ She casts another shadowbolt at you, before she yells, @@.Eve;“Damn it! Fine! She’s yours,”@@ she seems annoyed to relinquish the aggression, yet stops her attack, which finally gives you an opening! However, you barely bring up one of your guns to kill the woman, when faster than anything you have ever seen, the Anax rises up directly [[in front of you!|MuseumEnd1]] <<stopallaudio>> <<audio "eve_evil" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumEnd1.jpg]]</div> @@.Abby;“Holy shit!”@@ you yell as every bullet fired disappears into the inky darkness of the imposing figure before you. @@.Anax;“Enough of this! Nary have I had this much issue claiming a soul since the night that I met Evelyn. You bested countless shadowed soldiers, you bested Evelyn’s risen, you stopped an ancient mummy, and, you survived a magical onslaught. For as vexing an opponent as you have been, girl, I commend you.”@@ You feel so cold and insignificant. The freezing dread that you felt before begins to surface again. @@.Anax;“However, it is over. You shan’t have your vaunted scepter- indeed, we shall, and in the end, you sorely lose.”@@ [[He comes closer.|MuseumEnd2]] <<stopallaudio>> <<audio "anax_bad_end_3" volume 0.4 play>>
<div align="center">[img[Pictures/MuseumEnd2.jpg]]</div> You are frozen in fantastic fear as he slowly comes towards you. You know this slow gait is purposeful because you’ve seen how fast he can move. He’s doing this to build up suspense to cause you discomfort of the unknown. His glowing eyes reflect from your own as he looms over you, his aura of terror draping you like a blanket. Even as he silently raises a claw next to your head, you can do nothing, transfixed in the green gaze of his glowing eyes. @@.Anax;“You should have heeded our countless warnings. Now, my dear lady, you shall belong to the Anax!”@@ @@.Brone;“The Anax!? Mr. Ravenhurst! Stop! Anaximanes!”@@ [[The Anax turns away.|MuseumEnd3]]
<div align="center">[img[Pictures/MuseumEnd3.jpg]]</div> @@.Brone;“Stop this, sir! I pray you, cease this now!”@@ @@.Abby;“Brone- get out of here! He’ll kill you!”@@ The Anax peers back at you over his shoulder, @@.Anax;“Brone?”@@ He turns his attention back to the nosferatu, @@.Anax;“Brone Lorcan? Can it be? Is this some ploy?”@@ @@.Brone;“No! No, sir. It is me, I most assuredly profess! Please, you must not harm that woman.”@@ [[Eve steps around.|MuseumEnd4]] <<stopallaudio>> <<audio "anax_brone_talk" volume 0.9 loop play>>
<div align="center">[img[Pictures/MuseumEnd4.jpg]]</div> @@.Eve;“Anax, is this your friend, your butler, that you were telling me about last night in the hotel room?”@@ @@.Anax;“No. No, it looks nothing like Brone. It does not even sound like the man, and yet, he called me by a name I have not heard in over a century.”@@ [[Brone makes to hide his face.|MuseumEnd5]]
<div align="center">[img[Pictures/MuseumEnd5.jpg]]</div> @@.Brone;“Master Ravenhurst, I apologize for my hideous demeanor. I assure you that I am nothing but ashamed of how I look.”@@ @@.Anax;“Brone? It <i>is</i> you, isn’t it?”@@ @@.Brone;“Indeed, it is me, sir. And, I beseech you, implore you, do not harm that woman.”@@ The Anax tilts his head, @@.Anax;“I feel emotions stirring within my cold heart that I have not known in almost two centuries.”@@ @@.Brone;“I had no idea that this became of you, sir, never would I have imagined it.”@@ @@.Anax;“Nor would I have suspected your fate, Brone. This is not right, a truly unfair fate, not at all what I had imagined your life would become.”@@ @@.Eve;“I’m cool with sparing her, Anax,”@@ says the woman as she looks at you, and then her eyes narrow, @@.Eve;“As long as we get what we came for.”@@ @@.Anax;“Yes,”@@ he idly says, clearly still reeling from what he sees before him, @@.Anax;“Yes, of course. I shan’t harm her, Brone, nor shall I harm you.”@@ @@.Reaper;“I, however, shall certainly harm Brone Lorcan!”@@ Suddenly a woman leaps down from the shadows [[above you!|Museumnd6]]
<div align="center">[img[Pictures/MuseumEnd6.jpg]]</div> @@.Eve;“What is this? Usually, Anax and I don’t run into anyone, but tonight it’s a freaking party of people!”@@ @@.Brone;“You!”@@ Brone speaks up, @@.Brone;“She is the Reaper- an assassin for hire.”@@ @@.Reaper;“And, Brone Lorcan is the only prey to ever escape me.”@@ She looks at the armor and ash on the ground, @@.Reaper;“Ah, Khufu has finally permanently died? So, you all managed to open the old man’s tomb and slay him. Impressive. The rest of you are free to go. I was hired tonight to only kill this nosferatu and retrieve the Scepter of Osiris, and I will not fail.”@@ @@.Brone;“The rest of you, run! It’s only me that she wants, you may all live!”@@ @@.Abby;“No, Brone!”@@ The woman leaps [[through the air!|MuseumEnd7]] <<stopallaudio>> <<audio "brone_trouble" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumEnd7.jpg]]</div> Her cloak flaps in the wind as she covers the ground swiftly, @@.Reaper;“Nowhere to fly away, this time, Lorcan! Your end has come!”@@ Before you can react and take aim, she takes a final leap at Brone, knives drawn! You scream his name as your heart breaks at the thought of [[Brone’s demise!|MuseumEnd8]]
<div align="center">[img[Pictures/MuseumEnd8.jpg]]</div> Before she cleaves off Brone’s head, a massive green claw grabs her by the torso, yanking [[her away!|MuseumEnd9]]
<div align="center">[img[Pictures/MuseumEnd9.jpg]]</div> @@.Reaper;“What are you, beast!”@@ @@.Anax;“Greetings, it is I, the Anax!”@@ @@.Reaper;“Let me go! I must fulfill my mission!”@@ She struggles against him, but, being a vampire, she seems immune to the cold and fear that you experienced as a living person. @@.Anax;“Let you go? Oh dear, I am afraid I shan’t be doing that. You see, that fellow over there, Mr. Lorcan? He stands as my oldest and closest friend that I have ever known. I could not allow you to harm him. However, worry not a single jot, you’ll be my own, personal, assassin from now on. So, cheer up, mwa ha ha ha!”@@ [[He slams a claw into her skull!|MuseumEnd10]] <<stopallaudio>> <<audio "anax_appears" volume 0.4 loop play>>
<div align="center">[img[Pictures/MuseumEnd10.gif]]</div> Everyone in the room watches as green light erupts from her eyes, and the vampire’s body twitches before going lax. She moans in pleasure while strange particles dance [[around her.|MuseumEnd11]]
<div align="center">[img[Pictures/MuseumEnd11.jpg]]</div> @@.Anax;“There,”@@ he says, putting her down, @@.Anax;“You were quite uncouth, my apologies all. Henceforth, I believe her behaviors shall be much more amiable. Is that not correct, slave?”@@ @@.Reaper;“Yes, Master. I will be polite.”@@ The change in her is absolutely terrifying to you. This could have been you if Brone had not arrived exactly when he did. @@.Anax;“Excellent! I do so enjoy well-mannered people. Now my dear, I do think that you owe Brone an apology.”@@ @@.Reaper;“Yes, Master,”@@ she says and steps around him, @@.Reaper;“I am sorry Mr. Lorcan. I promise I will never harm you. I was hired by the Countess, twice, to end you. But, now I have a true purpose.”@@ @@.Anax;“Delightful!”@@ @@.Brone;“Anaximanes! What have you done to her! What are you?”@@ @@.Anax;“I am a boogeyman, a monster of shadow, hate, malice, and darkness.”@@ [[Brone points to himself.|MuseumEnd12]]
<div align="center">[img[Pictures/MuseumEnd12.jpg]]</div> @@.Brone;“You’re a monster, just I am. You put a claw into her head and she, she was different.”@@ The Anax snaps his fingers and the Reaper vanishes into green light, @@.Anax;“Yes. I took her soul, and a rotten one it was- tasted atrociously awful.”@@ @@.Brone;“This isn’t you! Never could I imagine you doing anything like this!”@@ @@.Anax;“Indeed, I comprehend your meaning. I am not at all the man you once knew. You would be as astonished as much as appalled at the darkness wrought by my claws. I have done acts most foul. I have sought vengence upon mankind for its inifnite and inexcusable ignornace! Oh, how I have been wronged, Brone, and yet, oh how much I loathe myself! I killed Mizah, Brone. Mizah. And, never forget, t’was I that killed Eliza Day.”@@ @@.Brone;“What!? This- this isn't you!”@@ @@.Abby;“He almost killed me, too, Brone!”@@ [[You say walking up.|MuseumEnd13]] <<stopallaudio>> <<audio "anax_brone_talk" volume 0.9 loop play>>
<div align="center">[img[Pictures/MuseumEnd13.jpg]]</div> @@.Abby;“Him and shorty here tried to kill me repeatedly.”@@ @@.Anax;“Yes, indeed, you were quite a pain in our sides.”@@ @@.Eve;“And, stop calling me shorty!”@@ @@.Abby;“They are evil, Brone, and worse, they are going to take the scepter, which I need to stop Ivor.”@@ [[Brone turns to the Anax.|MuseumEnd14]]
<div align="center">[img[Pictures/MuseumEnd14.jpg]]</div> @@.Brone;“Why, Anax? Why do you want it? Why kill Absinthe?”@@ @@.Eve;“We’re not evil! We warned her a lot of times to just go away, but she wouldn’t listen.”@@ @@.Brone;“Absinthe is fiery and she’s trying to save the world. I scarcely could imagine her ever relenting.”@@ @@.Anax;“We need the scepter for revenge, Brone. Evelyn and I have tracked that vile witch, Eleanora to Portland. She resides here, in the tunnels ‘neathe our very feet. With that scepter, we shall assault her- it will give Evelyn incredible powers over shadow. And, using that power, Eleanora will be broken and at my mercy- of which, she shall have none.”@@ [[The woman, Evelyn, walks up.|MuseumEnd15]]
<div align="center">[img[Pictures/MuseumEnd15.jpg]]</div> @@.Eve;“You know what she did to him, Brone. From what Anax told me, you were there through all of it!”@@ @@.Brone;“I do, yes, I recall. I was there and witnessed Eleanora’s dreadful treachery. And,”@@ he pauses a moment, @@.Brone;“She is the very reason why I am as I am now.”@@ @@.Anax;“Eleanora did this to you!?”@@ roars that Anax. @@.Brone;“Yes. It’s a rather long story, but there is much more at play, Anax, than revenge, and I harbor no love for that wretched witch either.”@@ @@.Eve;“Ok Brone, then what do you want the scepter for?”@@ [[Brone explains.|MuseumEnd16]]
<div align="center">[img[Pictures/MuseumEnd16.jpg]]</div> He tells them of the blood suit and puzzle box, and how he helped you. He explains about Ivor and what he intends to do to Nuit, using the scepter to control the goddess and ravage the world in darkness. @@.Brone;“So, that is why Absinthe needs this scepter! I have been sent to collect it, but seeing you and with Absinthe here, I shall not follow my initial plan. For, my plan was to come here and fetch it, but to return it to her. I did not think I had a choice, but I do now.”@@ @@.Anax;“I see. Yes, things are far more convoluted than I realized. Nuit, and creatures like her, are my rivals in the Outer Darkness. They cannot be underestimated.”@@ @@.Brone;“Anax, I want to hear your own story about how you got here, and became this, but we haven’t time. The night is almost over, and tomorrow, the world ends.”@@ @@.Anax;“Eleanora wants the scepter and promises to spare you, eh?”@@ @@.Brone;“She does, or so she says.”@@ @@.Anax;“That vile snake means not one jot of what she says. And, your plan?”@@ @@.Brone;“You and this girl, Evelyn, wait—Evelyn Addams? As in, <i>the</i> Addams?”@@ @@.Anax;“Yes, it’s quite a tale to tell you, Brone.”@@ @@.Brone;“Indeed, it would seem so. You two please accompany Absinthe, I beg you, sir.”@@ @@.Anax;“No need to beg, friend, I shall indeed aid her if Evelyn permits me.”@@ @@.Eve;“Yeah, as long as we get to make Eleanora pay, I’m in.”@@ @@.Brone;“Good, then you all take the scepter and head to the Sanctuary. I’ll go back to the Shanghai Tunnels without it.”@@ [[You get angry!|MuseumEnd17]]
<div align="center">[img[Pictures/MuseumEnd17.jpg]]</div> @@.Abby;“No, you’re coming with us!”@@ @@.Brone;“I cannot, Absinthe!”@@ @@.Abby;“You must! Are you nuts? If you go back there, Ivor will kill you!”@@ He appears upset and sad, @@.Brone;“I cannot abandon Clover.”@@ @@.Anax;“Clover?”@@ @@.Brone;“Yes, she’s a friend. She’s actually the reincarnation of Margaret O’Rielly herself, Anax.”@@ @@.Anax;“Reincarnated? Hmm, so her soul found its way back here from the Inner Light. Surely, that is interesting.”@@ @@.Brone;“Ivor has been trying to taint her, so I must try to help her. She’s in her poor situation because of me. Her mind is nearly lost, and even should I be killed for failing Ivor, I cannot abandon her to him. In fact, from within the tunnels, tomorrow night, I might be able to use my abilities to aid you all as you attack the vampires there. Subterfuge is my specialty these days.”@@ @@.Abby;“No! You can’t just go back empty handed and be murdered!”@@ @@.Brone;“Absinthe, I must. I cannot leave clover like that.”@@ @@.Abby;“Brone Lorcan you god damn honorable fucking idiot!”@@ [[You kiss him!|MuseumEnd18]]
<div align="center">[img[Pictures/MuseumEnd18.jpg]]</div> The two of you kiss passionately. Within, you can feel Vlad’s jealousy, but to his credit, he remains silent. Brone speaks as he [[breaks the kiss.|MuseumEnd19]]
<div align="center">[img[Pictures/MuseumEnd19.jpg]]</div> @@.Brone;“I have to do this. I must.”@@ @@.Abby;“I just hate it. I don’t want to lose you now- you put all this into action and worked so hard. And, I want to be with you.”@@ @@.Brone;“I worked hard? You did, you worked hard! Days ago, you were nothing but the singer in a band, blissfully ignorant of the real world around you.”@@ @@.Abby;“Dammit, I love you.”@@ @@.Brone;“And, I love you as well, Absinthe. Thank you for understanding.”@@ [[You pull away.|MuseumEnd21]]
<div align="center">[img[Pictures/MuseumEnd21.jpg]]</div> @@.Abby;“I don’t understand, not really.”@@ You feel scared and sad. You only met Brone a little over a week ago, and he is real, a truly good soul, a good person. You do not want him to be killed. Still, though, as pissed as it makes you, you would forever hate yourself if you kept him from doing what he feels is right, @@.Abby;“So, even though I don’t like it, and I don’t understand it- I love you enough that I want you to do what you feel that you have to.”@@ @@.Brone;“I know it is hard for you, Absinthe, and I feel that way every night. Every night you have hunted, my heart and mind have felt uneasy. I convince myself of how heroic and powerful that you are, but you risk life and limb, and it has been hard on me too.”@@ @@.Abby;“You worried about me every night?”@@ Sighing heavily, he continues, @@.Brone;“Yes, of course! I want so much for this to be over and see what life may have become with you at my side. But, I could never live with myself if I abandoned that poor woman to Ivor’s evil power, and, as I said, I might be able to aid you and the Night Stalkers from within the lair itself.”@@ @@.Abby;“You really do love me. I understand. I get it. Do what you have to.”@@ [[Brone bows.|MuseumEnd22]]
<div align="center">[img[Pictures/MuseumEnd22.jpg]]</div> @@.Brone;“Thank you, old friend, for sparing Asbinthe’s life and for saving my own just now.”@@ @@.Anax;“Brone, when this is over, pray let us talk. I must know more, I feel good, in a strange way, to know that I still have a friend in this realm.”@@ @@.Brone;“You shall indeed have a friend so long as I exist, sir.”@@ [[Brone turns to leave.|MuseumEnd23]]
<div align="center">[img[Pictures/MuseumEnd23.jpg]]</div> As Brone turns away, the Anax asks, @@.Anax;“Brone, before you go, you said that this Clover is the same soul as Margaret, and you are certain?”@@ @@.Brone;“Yes, I am absolutely positive. William reincarnated as well and the pair fell in love again in these times.”@@ @@.Anax;“Then, Eliza? Could she also have returned to the Physical World?”@@ @@.Brone;“I don’t know, sir. Mayhap.”@@ @@.Anax;“I see, farewell Brone, and know that you have my word that I shall protect this woman that you love, Absinthe, tomorrow night.”@@ With a tired and sad voice, Brone simply replies, @@.Brone;“Thank you,”@@ @@.Abby;“Brone, wait!”@@ you call out [[to him.|MuseumEnd23.1]]
<div align="center">[img[Pictures/MuseumEnd20.jpg]]</div> He then turns once more towards you, @@.Brone;“Yes?”@@ You run up and give him a few gentle kisses, @@.Abby;“Seriously, don’t die, ok? I love you.”@@ @@.Brone;“I love you, too, and I shall do my very best to live, for you- I promise. And, please, if I do fall, save Clover.”@@ @@.Abby;“I will- I promise.”@@ You both spend a moment holding each other, before he slowly moves away from you, disappearing into the [[adjacent room.|MuseumEnd24]]
<div align="center">[img[Pictures/MuseumEnd24.jpg]]</div> @@.Anax;“What?”@@ asks the Anax as Evelyn peers up at him. @@.Eve;“You asked about Eliza, and I was surprised.”@@ The Anax does not respond. Are they in some kind of relationship as well? Finally, Eve looks over [[to you.|MuseumEnd24.1]]
<div align="center">[img[Pictures/MuseumEnd15.jpg]]</div> @@.Eve;“So? I guess we’ll help you, with one condition.”@@ @@.Abby;“What?”@@ @@.Eve;“You can’t call me ‘shorty’ anymore. You’re six feet tall, so it’s not fair.”@@ @@.Abby;“Ok, I won’t.”@@ She looks at you intently a moment, and says, @@.Eve;“I can tell you are scared for him.”@@ @@.Abby;“Of course I fucking am! I finally understand love and start to figure out who I really am, and now I am suddenly saving the world, and the nosferatu whom I fell in love with is probably going to be killed. Things are freaking insane and I haven’t been drinking, getting high, and I could use a cigarette, but I gave those up too! Life’s just fucked up right now.”@@ @@.Eve;“I get it, seriously. I know how things can change. Only a few months ago, I had no idea that I was a necromancer or any of this magic and monster stuff was real. Anax killed my sister and my closest friends.”@@ Your brow furrows, @@.Abby;“Why do you two seem so close then!?”@@ She glances up at him, @@.Eve;“It’s complicated.”@@ @@.Abby;“Yeah, it’d have to be.”@@ You take a deep breath, @@.Abby;“I need to just focus on the mission. You two are coming with me to Sanctuary, I guess, and the sun will rise soon, so let’s go.”@@ @@.Eve;“Alright, let me gather a couple of things.”@@ [[Sometime later, you arrive.|MuseumEnd25]]
<div align="center">[img[Pictures/MuseumEnd25.jpg]]</div> @@.Abby;“Ok, I explained the situation to the Night Stalkers. They are the monster hunters here in Portland. As long as you don’t cause any trouble, they are fine with you staying here.”@@ @@.Eve;“Uh, yeah, about sleeping here, you know, I had a really nice hotel room, and now, I’m to sleep in this dump?”@@ @@.Abby;“I’m sorry, but I want you here. You’ll need be to be filled in on our plan for tomorrow night. I wanted to make sure you could be here and work with us.”@@ @@.Eve;“And, the scepter?”@@ @@.Abby;“I have it. So, we are fine.”@@ @@.Eve;“Well, when this is over, I want it.”@@ You are unsure of letting her have control of such power. In your hands, you cannot even use magic, so the scepter is safe- and the world is safe. @@.Abby;“I have an idea. The vampires have another artifact, the Book of Thoth.”@@ @@.Eve;“Woah! They do! That’s amazing!”@@ @@.Abby;“Oh, ok, well, when this is over, I’ll hold onto the scepter and you can have that book.”@@ @@.Eve;“What? That scepter could make me more powerful than any other necromancer!”@@ You suddenly notice that the Anax is missing. @@.Abby;“Where is the big guy?”@@ @@.Eve;“The sun rose while you were talking to your friends about us. He’s gone.”@@ @@.Abby;“But no sunlight can come in here.”@@ @@.Eve;“Yeah, it does not work like that for Shadowed. Once the sun rises, even if they are indoors, underground, or anything, they are thrust back into the Outer Darkness.”@@ @@.Abby;“That’s wild.”@@ @@.Eve;“I’ll summon him again when the sun sets tomorrow.”@@ @@.Abby;“Alright, I’m heading to bed, goodnight!”@@ @@.Eve;“Not so fast, slick, I said that I want the scepter after we defeat the vampires.”@@ @@.Abby;“We will discuss it tomorrow, ok? I have other artifacts too. Maybe we can make a trade or a deal or something.”@@ She eyes you warily, @@.Eve;“Fine. I’ll go along with it for now, for Brone’s sake.”@@ [[With that you head to your room.|MuseumEnd26]] <<stopallaudio>> <<audio "eve_theme" volume 0.2 loop play>>
<div align="center">[img[Pictures/DesStory140.jpg]]</div> Another night of risking your life comes to an end. You almost bit it. You have never felt anything as unnerving as the Anax. You hope that you can trust him and Eve. Brone seemed to trust him completely. You did not say anything, but that was the guy that Brone mentioned getting the puzzle box from. Brone talked about him being such a nice man, but he has become something dark and horrific. You sigh as you lay back, your mind on Brone. You feel antsy thinking about him. What if he is in trouble at this moment? You do not want to see him killed. You’ve never felt like this about someone else. Your mind continues thinking about Brone Lorcan, until, finally, you [[fall asleep.|Museum BEs]] <<stopallaudio>> <<audio "sanctuary" volume 0.4 loop play>>
<div align="center">[img[Pictures/BadEndsMuseum.png]]</div> @@.Artifact;<<book>>Congratulations! You have unlocked all the Bad Ends for the Oregon Museum! You can access them at any time using the menu to the left!<</book>>@@ [[Continue...|Museumfinale]] <<set $MuseumBadEnds to true>> <<stopallaudio>> <<audio "se_be_unlocks" volume 0.2 play>>
<div align="center">[img[Pictures/ItemArtScepterofOsiris.png]]</div> <<set $forestArtifact = true>> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- the Scepter of Osiris. This ancient Egyptian artifact has the power to control the dead, undead, and even gods of death!<</book>>@@ To learn more about this powerful artifact, be sure to check the Artifacts tab to the left! [[Continue to Chapter 19|Chap 19]] <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $Scepter to true>> <<set $MuseumCompleted = true>> <<set $HuntNight8 to true>>
<div align="center">[img[Pictures/MuseumMidFight8.1.jpg]]</div> @@.Eve;“Wow! You did it,”@@ says the woman as she emerges from behind the pillar. @@.Eve;“Now, just step away and let me have that scepter.”@@ @@.Abby;“Are you kidding me? You saw what I just did to that mummy- you think I can’t do the same to you?”@@ @@.Eve;“I saw what you did, yes.”@@ she says, nodding. @@.Eve;“I wanted to see you in action, and I learned a lot from it. Against my magic spells, however, you cannot win. Just go, you’ve got nothing else to prove.”@@ @@.Abby;“No, I can’t! You are not listening to me, I need this damn thing!”@@ @@.Eve;“Whatever. I tried.”@@ [[Her hand glows purple!|MuseumMidFight8]] <<stopallaudio>> <<audio "zone_museum_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/ItemArtKibisis.png]]</div> @@.Shi;The enchanted pouch known as Kibisis originated in ancient Greek times. The Hesperides, a sect of Atlantean witches, created the pouch from the hide of an Antediluvian ox. In the magical realm of Atlantis, bags such as these were very common to the populace, but to the outside world, they were considered artifacts of immense, strange power. Atlantis, in truth, was a dimensional frequency, not unlike the Shadowlands or Dreamlands. That frequency vibrated within the Inner Light, originally, but fell to the powers of the Outer Darkness, forever corrupted. In human history, the descrutcion of this place was considered physical, and over time, the realm became merely myth. Few Atlanteans survived in the Physical World, having been visiting when their homeland was destroyed. Among these spirits were the Hesperides (sometimes called the Atlantides for obvious reasons). Knowing profound truths of reality, they had a much greater understanding of magic, time, space, matter, and mass. In the case of the Kibisis, they used their immense comprehension of the microverse, the tiny almost non-existent particles that make up the vibrations of the Physical World. They culled one of their oxen, and from it, created the pouch. Magical spells forged the metal clasps and chains, binding powers within the satchel. Lastly, they called upon the powers of Aion, and the god blessed the bag. The Kibisis works by warping space. Any inorganic item or material that can be carried in one’s hand and brought to the opening of the sack decreases in size! The enchantments cause the massive amounts of space between molecules and atoms to shrink. Thus, the item itself loses no matter or mass, but becomes very small. In this way, a person might put potions, weapons, armor, and artifacts all inside this bag at the same time. Even more surprising is that the chains and bindings counteract the mass of the objects, making the pouch weight the same amount whether empty or not, regardless of how many heavy objects are contained within. This artifact was the single most expensive item that Brone purchased for Absinthe. In his wily cunning, he understood that she would need to carry a massive arsenal on her person at all times, and thanks to the Hesperides and the blessings of Aion, she is able to do so!@@ [[Back to the Artifacts Menu|Artifacts]]
<div align="center">[img[Pictures/ItemArtKibisis.png]]</div> @@.Artifact;<<book>>Congratulations! You have obtained a new artifact- Kibisis! The nosferatu, Brone Lorcan purchased this from the wily hobgoblin, Hobs Hornswaggle. It was once used by the legendary Greek hero, Perseus.<</book>>@@ <br /> <br /> To learn more about this enchanted bag, be sure to check the Artifacts tab to the left! <br /> <br /> <<if $StoryMode>> [[Continue...|SancSM1]] <<else>> [[Continue...|Des141]] <</if>> <<stopallaudio>> <<audio "se_artifact" volume 0.2 play>> <<set $Bag to true>>
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<div align="center">[img[Pictures/BECavernsTroll11.jpg]]</div> @@.SGhost2;It appears that you were not prepared for the caverns yet! Troll hunters learned long ago that fire would be needed to truly kill one of the beasts, as it can cauterize the wounds of the troll, keeping it form healing. Perhaps in the future you will find such a fiery artifact to use against the massive green menace!@@ [[Perhaps choose a different hunt...|Head out monster hunting]] Or [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/CavernsArtBE3.jpg]]</div> @@.Troll;“You will bow to me as your master. You will bear my sons into this world. You will save my race from extinction. Now, submit!”@@ @@.Abby;“How about you fuck <i>yourself</i> instead!”@@ As Stenhållare grabs his club, you leap into an attack. However, regardless of how hard you try or what weapons that you use against him, he seems to regenerate the wounds! @@.Troll;“Ha, ha, ha! You can’t kill a troll so easily! Any wound you give me will heal faster than it harms.”@@ He swings at you, and you dodge as his club smashes a rock into pebbles. Gritting your teeth, you try, desperately to fight, but his endurance is inhuman! Even with the Blood Suit and your Van Gothen blood, you eventually [[suffer fatigue.|BETroll1]]
<div align="center">[img[Pictures/AsylumStart5.jpg]]</div> The building looks as ominous as you recall from your teenage years. People always called the place haunted, so maybe you can get a bit of experience here as a monster hunter. You check your gear, and [[step inside.|AsylumArtBE2]]
<div align="center">[img[Pictures/AsylumJ6.jpg]]</div> Red light shines throughout the building and you definitely get a bad feeling. [[You begin to explore.|AsylumArtBE3]]
<div align="center">[img[Pictures/AsylumI7.jpg]]</div> The place is incredibly creepy, and you occasionally hear screams from within the complex. You travel down a hallway looking for the screaming woman, when a man behind you says, @@.Brone;“Vhy are you here?”@@ [[You turn!|AsylumArtBE4]]
<div align="center">[img[Pictures/AsylumArtBE3.jpg]]</div> You turn and an all-encompassing green light hits your eyes! Though the sensation feels painful, you cannot manage to close your eyes or turn away. Your entire body feels frozen as a hypnotic hold grips you. @@.Brone;“I ask again, vhy are you here, frauline?”@@ @@.Abby;“I came to hunt monsters.”@@ @@.Brone;“Hunt monsters? Hmm—“@@ You stand still in his gaze as he appears to be looking you over. @@.Brone;“Zat substance on your body, vhat is it?”@@ @@.Abby;“It is the blood of Vlad Țepeș. It has formed a suit around me, giving me unnatural strength, endurance, and agility.”@@ @@.Brone;“Vlad Țepeș? Under zee power of mein hypno-goggles, none may lie. So, zis must be zee truth! And, zhat means that finally, after all zis time, mein beautiful wife may live again! For now, sleep.”@@ [[You black out.|AsylumDoctorBE]]
<div align="center">[img[Pictures/BEAsylumDoctor10.jpg]]</div> @@.SGhost2;Your own brain was replaced with that of the Nazi meta-villain known as Demented Damsel. It appears that you were not yet prepared for this hunt. Perhaps, in the future, one of the Night Stalkers will have a reason to come to the Asylum. Until then, at your current proficiency as a monster hunter, a different hunt might prove more fruitful.@@ [[Perhaps choose a different hunt...|Head out monster hunting]] or [[Maybe this is the end of the story.]] <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/DocksArtBE2.jpg]]</div> There are no words for what you see. There will be no escaping. There is absolutely no hope [[within you.|DocksArtBE3]] <<stopallaudio>> <<audio "se_kraken_3" volume 0.3 play>>
<div align="center">[img[Pictures/BEDocksKraken12.jpg]]</div> @@.SGhost2;A gigantic and mighty Kraken managed to devour you. Clearly you were not ready for the beasts of the briny blue sea. Perhaps, in the future, you shall obtain an artifact that will allow you to breathe underwater. Utilizing such an ability would likely make such a monster hunt, unfathomably easier!@@ [[Perhaps choose a different hunt...|Head out monster hunting]] or [[Maybe this is the end of the story.]] <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/ForestUpper.gif]]</div> As soon as you enter, rain pours down. The park here looks very different than the rest of the place. It’s become muddy and swampy. You trudge through the environment, yearning for a fight. You sense monsters nearby, but see none. Finally, the rain lets up for a moment. You continue hunting, until you hear someone say, @@.Witch1;“Ooh! It’s a girl!”@@ [[You turn.|BEForestArt3]]
<div align="center">[img[Pictures/ForestBEArt3.jpg]]</div> It’s the witches! They cackle loudly! @@.Witch2;“We should make her perfect.”@@ @@.Witch1;“Yes, we should.”@@ @@.Abby;“I’m warning you two! Back off!”@@ They cackle and raise their hands! In a blast of purple light, you are [[knocked unconscious.|BEWitch1]]
<div align="center">[img[Pictures/BEForestWitch17.jpg]]</div> @@.SGhost2;You failed to defeat Baba Yaga’s forces and became the victim of Baba Brew! It appears that you were not strong enough against the magical attacks of the witches. Perhaps, in the future, you will locate an artifact that dulls and diminishes the effects of shadow magic. Otherwise, magic spells are far too potent for you to face!@@ [[Perhaps choose a different hunt...|Head out monster hunting]] or [[Maybe this is the end of the story.]] <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BEGraveyardI6.jpg]]</div> You pass into the graveyard and wander around. The unnaturally thick fog gives the place an otherworldly vibe and the coldness seeps into your very bones. You are contemplating just leaving, and perhaps you lack of focus leads to what [[happens next.|BEGraveyardArt2]]
<div align="center">[img[Pictures/GraveyardStory6.jpg]]</div> Just inside the wall you see a light in the mist and as you approach it, you find a lantern sitting on the ground amid old tombstones, but you may have also found your first monster! There is a nine-foot-tall man perched on the graves. At first, he appears upset or sad, but then his head turns towards you and a huge smile [[crosses his face.|GYStory7ArtBE]]
<div align="center">[img[Pictures/GraveyardStory7.jpg]]</div> He sits up on the gravestone and peers curiously at you. You steel yourself for battle, @@.Baron;“Well now, don’t dis be a turn! Ha ha ha,”@@ he says in a gravelly voice. His accent reminds you of maybe the Caribbean, Haitian, perhaps? He stands up on two very long legs. His entire countenance is like a giant lanky skeleton, but as he steps towards you see that the skull and bones on his hands are paint. @@.Abby;“Whoa bud, that’s far enough.”@@ He stops and chuckles, @@.Baron;“Far enough, she be sayin’?”@@ he asks as he laughs. @@.Baron;“You got no idea who I be, do ya?”@@ @@.Abby;“Never saw you before in my life.”@@ @@.Baron;“In your <i>life</i>? Heh.”@@ [[He bows low.|GYStory8ArtBE]] <<stopallaudio>> <<audio "samedi_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/GraveyardStory8.jpg]]</div> He does not break eye contact as he bends over, @@.Baron;“Bonswa child, I be Baron Samedi.”@@ He grins and waits a moment, then, chuckling, he asks, @@.Baron;“And, who you be?”@@ @@.Abby;“Absinthe.”@@ @@.Baron;“Well, Absinthe, you tink ya can come strolling into a graveyard to hunt?”@@ @@.Abby;“Yeah, why not?”@@ He rises to his feet, his face wearing a [[wily grin.|BadEndBaron]]
<div align="center">[img[Pictures/BEGraveyardBaron12.jpg]]</div> @@.SGhost2;You went to the graveyard unprepared for what you’d find there. By having nothing of value to offer the loa, Baron Samedi, you made a grave mistake. Perhaps, in the future, you will find something interesting to offer the spirit, and he will let you pass into the foggy cemetery, but until then, you have no way to pass by!@@ [[Perhaps choose a different hunt...|Head out monster hunting]] or [[Maybe this is the end of the story.]] <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/GraveyardBEArt1.jpg]]</div> A horde of zombies has shambled up behind you! You begin firing on the monstrous crowd. However, they keep coming. You fight until you are weary from battle. With so many upon you at once, you have no option [[but to retreat!|GraveyardZombieBE1]]
<div align="center">[img[Pictures/BEGraveyardZombie15.jpg]]</div> @@.SGhost2;The zombies of the graveyard are animated by Shadow Slime, conjured by the evil Heloise Laveau. You have no protection against their bites. Perhaps, in the future, you might find a serum of some kind that could be used to counteract such strange infections. For now, the graveyard stands too hard for you to face!@@ [[Perhaps choose a different hunt...|Head out monster hunting]] or [[Maybe this is the end of the story.]] <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/SewersMushroom.gif]]</div> It does not take long before you find yourself in the tunnels below. However, your eyes burn and you find yourself constantly coughing. It appears as if some fort of fungus grows throughout the sewers here, making the hunt nigh unbearable. Then, you hear skittering nearby, and are too slow [[to react!|BESpiderSpore]]
<div align="center">[img[Pictures/BESewersSpiderSpore10.jpg]]</div> @@.SGhost2;You became infested with spores! Perhaps, in the future, you will obtain an artifact that will give you a strong resistance to nature. Such a powerful trinket would allow you to hunt through the sewers without succumbing to the strange spores there. For now, the sewers are too difficult for you to hunt!@@ [[Perhaps choose a different hunt...|Head out monster hunting]] or [[Maybe this is the end of the story.]] <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/Docks11.jpg]]</div> @@.Abby;“Well. Fuck <i>me</i>.”@@ The monster opens a massive jaw and slams [[down into you!|BEKraken1]]
<div align="center">[img[Pictures/Chapter1.png]]</div> [[Chapter One|BroneChap1]] <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>>
<table> <tr> <td> <a data-passage="StoryMode"><img class = discord src= 'Pictures/ModeStory.png' onmouseover = "this.src = 'Pictures/ModeStoryRO.png'" onmouseout = "this.src = 'Pictures/ModeStory.png'"/></a> </td> <td> <a data-passage="GameMode"><img class = discord src= 'Pictures/ModeGame.png' onmouseover = "this.src = 'Pictures/ModeGameRO.png'" onmouseout = "this.src = 'Pictures/ModeGame.png'"/></a> </td> </tr> </table>
<div align="center">[img[Pictures/ModeGameBIG.png]]</div> @@.Vlad;Game Mode requires player to purchase items and manage stats. There are maps, random monster encounters, and boss fights starting after Chapter 4. The player chooses hunts, must find hidden Bad Ends, and will have to choose to talk to the Night Stalkers of Sanctuary. Choose this if you want something challenging.@@ @@.Artifact;Game Mode goes into effect AFTER CHAPTER 4!@@ [[Confirm - Game Mode?|GuideTell]] or [[Return to choose mode.|ChooseMode]]
<div align="center">[img[Pictures/ModeStoryBIG.png]]</div> @@.Vlad;Story Mode requires almost no input from the user and is a linear path through the project. This mode works best for those that want to sit back, relax, and enjoy a tale at their leisure. Monster Hunts are chosen for the player and follow a linear story as well. Most Bad Ends are easily unlocked with little challenge.@@ [[Confirm - Story Mode?|ToC]] or [[Return to choose mode.|ChooseMode]]
<div align="center">[img[Pictures/StratGuide.png]]</div> @@.Vlad;As usual, I try to be as professional as I can, so I took the time to write a detailed guide for Game Mode. If you need aid, you will find the PDF strategy guide contained in the main folder. I hope that you have fun!@@ [[Continue to Game Mode...|Chap1GameMode]]
<div align="center">[img[Pictures/SancHomeRoom.jpg]]</div> Waking up, just after sunset, your body feels rested, but your mind still feels tired as if you did not get deep sleep. You seem unable to recall any dreams. Groaning, you sit up and look at the red blood covering your hands, wondering if this Vlad guy will end up controlling you. Then you realize that tonight is your first chance to hunt monsters! With that in mind, you [[head out of your room.|SancSM1Courtyard]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight1 to true>>
<div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the side of the building into the walled-off courtyard area. The old Native American, Sani, you think his name was, stands out in the cold, warming himself at the oil drum fire. You walk towards him, but, without even looking towards you, he says, @@.Sani;“You. Go.”@@ @@.Abby;“I only came to—“@@ @@.Sani;“No. As I told you- day and night cannot dwell together. Leave me be, evil one.”@@ Looks like there is no reasoning with him for now, so you [[return to the building.|SancSM1Foundry]]
<div align="center">[img[Pictures/SancFoundry1.jpg]]</div> You barely enter the area before the large woman spins around to face you, hammer and tongs in hand, @@.Rosa;“What do you want?”@@ she asks in an annoyed voice. @@.Abby;“I’m just getting my bearings.”@@ @@.Rosa;“Well, get them somewhere else.”@@ @@.Abby;“Listen, I’m sorry about yesterday. It really was a misunderstanding, and I honestly did not want to hurt anyone—“@@ @@.Rosa;“Coming to rub it in my face?”@@ @@.Abby;“No, I didn’t mean it like—“@@ She walks over to the workbench and tosses down her tools, @@.Rosa;“Fine. You meant no harm, or so you say, but we’ll see. I’m the mother hen here and you fuck with my chicks, and I’ll see you dead.”@@ That’s like how you feel about the band- the band! You need to check up on them tomorrow! @@.Abby;“I totally get that and respect it. Ok, well, see ya.”@@ You head back [[into the hallway.|SancSM1Gym]]
<div align="center">[img[Pictures/SancGymnasium1.jpg]]</div> You walk into the gym, and what a sight! The beautiful Irish redhead is on a mat and doing yoga. You cannot help but stare at her beautiful body. She holds the poses for a long while and you marvel at her flexibility. However, when she stops the stretch, she sees you there, and smiles coyly, @@.Kendra;“What’s the criac?”@@ You chuckle in confusion, @@.Abby;“What?”@@ She laughs, @@.Kendra;“Ye look at me like I’m daft!”@@ She walks over and drinks water from a bottle before [[beckoning to you.|SancSM1Gym2]]
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“Well now, yer the sleeven girl that everyone thinks is actin’ the maggot?”@@ You laugh again, @@.Abby;“I’m sorry, I shouldn’t laugh, but you’re harder to understand than Hobs.”@@ @@.Kendra;“Hobs?”@@ @@.Abby;“Yeah, he’s a hobgoblin that sold me my gear.”@@ @@.Kendra;“Oh ho! Look at ye, fraternizing with the enemy,”@@ she says with a chuckle. @@.Kendra;“How you can stand those little wankers is beyond me. I’ll try to stick to more American sayings, for you.”@@ @@.Abby;“I didn’t mean to—“@@ @@.Kendra;“It’s fine darlin’, I was just asking how things are with ye?”@@ @@.Abby;“I am learning my way around the sanctuary.”@@ @@.Kendra;“We’re lucky to have this building.”@@ @@.Abby;“Well, you’re Irish, so that must be where the luck came from!”@@ Shit. Hot chick and you say dumb shit. @@.Kendra;“Ha ha, well, if one’s Irish, they’re lucky enough.”@@ She is actually a very nice woman. @@.Abby;“I am so sorry, what was your name again?”@@ @@.Kendra;“It’s quite alright, I’m Kendra Tallulah, and what is the name of the girl that rowed us all?”@@ @@.Abby;“Absinthe Van Gothen,”@@ you shake her hand. @@.Kendra;“Ooh, so formal, Miss Van Gothen! Ha ha, it’s a real pleasure to meet you.”@@ @@.Abby;“Thanks, you too. What do you hunt?”@@ @@.Kendra;“Oh, ye know, a bit of this and that, but most of my time is spent in the water.”@@ Oh yes, you recall her trying to harpoon you. @@.Kendra;“I was a marine biologist, and barely had me feet wet when out by the Isle of Skye, my crew and I, well, we thought we saw a bloomin’ mermaid!”@@ @@.Abby;“Mermaids are real?”@@ @@.Kendra;“Aye, real as your big tits!”@@ This woman is hilarious! @@.Kendra;“I hopped into a submersible I had on board, and they lowered me into the briny deep. I knew it could not have been a mermaid, but scientific curiosity spurned me on. Once I was a good kilometer or so down, I be damned, but I saw a mermaid staring right into me eyes!”@@ @@.Abby;“No shit! That’s insane!”@@ @@.Kendra;“Oh, that’s nothin’, t’was what happened next what caused me to do this for revenge.”@@ @@.Abby;“Revenge?”@@ @@.Kendra;“Aye, the mermaid sang a song, but she was under water, and I guess it worked like a whale’s call, but her siren singing drove me madly in lust. All I wanted was to get out and kiss her right! But, the sub had fail-safes and no matter what I tried, I could nae get the thing open! So, there I sat, banging on the glass, listening to the most beautiful music I ever heard, and then, I saw me crew!”@@ @@.Abby;“What!?”@@ @@.Kendra;“Every last soul on the ship above had swam further down than they could ever swim going back up! They were already near to drowning when they reached her. She stopped singing, and for a few moments, me head still swam. When I looked back up, like sharks, mermaids were out there eating my crew!”@@ @@.Abby;“What the fuck! Mermaids eat people?”@@ @@.Kendra;“Aye, the men- men are nothing but food. Women, they can turn into more mermaids. Regardless, as my men drowned and were eaten alive, I could do nothing but return to the surface. I left those people behind, and they haunt me every night and dream.”@@ @@.Abby;“That’s heavy, Kendra, I’m sorry.”@@ @@.Kendra;“Now, I go anywhere I can tracking down the monsters of the deep.”@@ @@.Abby;“There’s more?”@@ @@.Kendra;“Oh, to be sure! There are many of them, and then, there’s ghosts too, you know.”@@ @@.Abby;“What!”@@ @@.Kendra;“Aye, ghosts are real, and they don’t only haunt houses and graveyards. Drowned sailors, zombified Vikings, there are many dark things that swim. And then, there is the grandfather of all the monsters of the sea- the kraken.”@@ @@.Abby;“What is a kraken?”@@ @@.Kendra;“A type of squid, but different. They are monsters that eat whales like sardines. I think they hunt only the lowest place in the ocean, but all through history there have been reports of giant tentacles reaching up from the sea, only to wrap around man and vessel, and drag them down below.”@@ This conversation went from light to dark. @@.Kendra;“I see that grave look on yer face! Don’t let it get to you! You won’t be fighting any monsters like those for years. That’s why I work out and stretch so much. Most of my fighting is done beneath the waves. Got to stay limber so I can move quick in the water, just like the vile fish creatures do.”@@ @@.Abby;“That makes total sense.”@@ @@.Kendra;“Ok, I’m knackered! G’night!”@@ She walks past you, leaving you in the gymnasium. You think about working out on the equipment, but honestly, you want to just get out there and [[fight something!|SancSM1Lab]]
<div align="center">[img[Pictures/SancLaboratory1.jpg]]</div> You walk into the lab and see the woman that shot at you and fled. She is hunched over her computer making a spreadsheet. You clear your throat, but she continues along. You clear it again and cough, but still she ignores you. @@.Abby;“Fine. I can take a hint.”@@ As you turn to leave she stops you, @@.Siri;“Oh! Sorry! When I am working I am really in the zone! Please, come in!”@@ [[You walk up to her.|SancSM1Lab2]]
<div align="center">[img[Pictures/SancLaboratory1.1.jpg]]</div> @@.Siri;“Greetings Absinthe, I am Siri Solen, Dr. Solen, I should say. I am a hematologist. It is very nice to meet you.”@@ @@.Abby;“Um, thanks!”@@ You did not expect such a warm greeting. @@.Abby;“So, this is your lab?”@@ @@.Siri;“Yes, well, I am much more used to cutting edge technologies, but this has been my lab for a while now. Ever since I sort of flooded the area with mutant creatures and such.”@@ @@.Abby;“I heard something about that.”@@ @@.Siri;“I was only trying to help the poor things, but now they have gone and eaten people and so forth, so I am trying to help these monster hunters.”@@ @@.Abby;“So, you don’t consider yourself one?”@@ @@.Siri;“I am not sure if you mean a monster hunter or just one of the group, but no to the former and yes to the latter.”@@ Ok, so she is an egghead. @@.Abby;“So, you think of yourself as one of these guys, just not a monster hunter?”@@ @@.Siri;“Precisely. As you probably noticed yesterday, I am not very good at violence. Oh, that reminds me, sorry about shooting at you.”@@ @@.Abby;“It’s ok, you missed me by a mile.”@@ @@.Siri;“You might be right; maybe I should apologize to those I did almost kill.”@@ She seems lost in thought and simply stands there. @@.Abby;“Siri?”@@ @@.Siri;“Oh, yes?”@@ @@.Abby;“So, what do you do exactly?”@@ @@.Siri;“I try and find biological answers to their monster hunting problems. For example, I am currently on a project regarding the contagious bite of zombies.”@@ You shake your head in disbelief. How many monsters are in the world? @@.Abby;“So, if a zombie bites you, you become one, like in the movies?”@@ @@.Siri;“Yes, however, there are so many more ways to become infected!”@@ She smiles as she goes into detail, @@.Siri;“It only requires an exchange of fluids! Saliva, blood, or even—“@@ she looks around and, while giggling, whispers, @@.Siri;“—cum!”@@ @@.Abby;“Zombies will have sex with you?”@@ @@.Siri;“Boy, will they ever! Based on my collected data, I hypothesize that zombies are fundamentally animalistic. There appears little to no use of the neocortex. Everything is done in the lower portions of the brain. They walk, eat, excrete, and reproduce. Oddly, they almost fit all the criteria to be a living thing.”@@ @@.Abby;“So, it’s like a virus?”@@ @@.Siri;“Well, you won’t believe this—“@@ @@.Abby;“Try me.”@@ @@.Siri;“I think there might be magic involved.”@@ @@.Abby;“Magic? You are a scientist talking to me about magic?”@@ @@.Siri;“Keep your voice down! I would hate any of my previous colleagues in other studies to ever hear of such a thing. However, yes, I have studied samples brought to me by the Bishops- they hunt a lot of zombies, and something around Portland has their numbers swelling. I have found that the <i>normal</i>, and I use the word loosely, version of the zombie virus has been infused with something exceeding my knowledge. Roy McCoy says I should look past the science and I’d figure it out, but science is observable data. How can I see past something when I am looking right at it? Ridiculous.”@@ @@.Abby;“Well, I think this is all over my head.”@@ @@.Siri;“Oh! I understand, of course, but if you want to chat again, you know where to find me.” @@ She simply walks over and immediately resumes typing on her laptop. She does seem a bit like a mad scientist. You head [[out of the room.|SancSM1Library]]
<div align="center">[img[Pictures/SancLibrary1.jpg]]</div> You walk into the library and see Katerina sitting in an old worn chair. She appears to be reading. Without even looking up, with a Russian accent, she says, @@.Kat;“I know you are there, I can feel the black magic emanating off you.”@@ @@.Abby;“Look, I know we got off on the foot, yesterday, and I want to say that I—“@@ @@.Kat;“Do not bother apologizing to me. I do not trust you and I doubt I ever vill. I hate, passionately, monsters of every kind. You are something new, yes, and something different, yes, but in the end, you are nothing but another monster. Maybe, you are vorse because you are here to rot us from the inside!”@@ You do not know what else you can say, so you [[return to the hallway.|SancSM1Stables]]
<div align="center">[img[Pictures/SancStables1.jpg]]</div> You walk out into the large hangar and see Roy and Molly McCoy. Molly appears to be cleaning the stall, and Roy pats Bess while he talks to her. As you approach, he turns around, @@.Roy;“Howdy, Abby.”@@ @@.Abby;“Hi,”@@ you say with a smile. @@.Roy;“Molly, come on over here and say hi to the woman.”@@ @@.Molly;“But, dad! She tried to kill everyone and—“@@ @@.Roy;“She did not try to <i>kill</i> everyone. Molly, those folks were not using their heads. They needed to get knocked down a peg or two by someone, and nobody got seriously injured or killed. This little firecracker could have put’em all in pine boxes- but she didn’t.”@@ Molly puts on a smile, and says, @@.Molly;“Yes, sir. You’re right, I suppose.”@@ Then, under her breath she mumbles, @@.Molly;“Somehow, you’re always right.”@@ [[The pair greets you.|SancSM1Stables2]]
<div align="center">[img[Pictures/SancStables1.1.jpg]]</div> While Roy is kind, he doesn’t smile much, but Molly wears a big grin. She is still young and has her life ahead of her, but Roy seems almost sad, or as if he went through some very hard times, @@.Abby;“So, you are cleaning up?”@@ @@.Molly;“Yes, ma’am. This is all daddy let’s me do.”@@ @@.Roy;“Molly, honey, it’s a big help. You keep things tidy here for Bess, and I am grateful. I’m gettin’ on in years and after one of those hunts, my old bones ache somethin’ fierce.”@@ @@.Molly;“I’m sorry, pa, I just want to help you out there.”@@ He puts his arm on her and gives her a hug, @@.Roy;“Molly, I don’t want to lose you. I’ll teach you to hunt, someday. I just think you need a bit more time. Right now, there are some real nasty things out there, and they are in packs. In the old days, it was a random monster, maybe two. Please, be patient. I love you, is all.”@@ You feel happy and sad seeing this. Part of you feels happy that this girl is loved so well and so much, but another part of you feels bad because you never had love like that in your life. @@.Molly;“I love you too, pa. I’m sorry for causing a scene.”@@ @@.Abby;“It’s ok! Don’t sweat it.”@@ @@.Roy;“Yep- you should always say what you feel, Molly. Don’t be worried what others would think. Just be truthful.”@@ @@.Molly;“Yes, sir.”@@ The cowboy turns towards you, @@.Roy;“So, you settling in, ok?”@@ @@.Abby;“Yeah, in fact, I am just going around and getting to know everyone and a sense of the place.”@@ @@.Roy;“Well, if any of them are rude, try not to take it personal. Like I said, we are all here for our own reasons and most of’em are darker than the inside of a cow. So, give them time. They’ll warm up to you when you go out there and beat a few bumps in the night.”@@ @@.Abby;“You’re probably right. But, where do I start?”@@ @@.Roy;“Well, now, there’s a question only you can answer. My advice is to listen carefully when you talk to the other hunters. Odds are, if they are stewing on something, that means they are thinking about their past, and if they are thinking about that- it means a hunt’s-a-comin’.”@@ @@.Abby;“So, you think I should help them? Go with them?”@@ @@.Roy;“Well, odds are they won’t let you, but you could always try. Of course, if you happen to show up someplace on your own, and run into them, now that might work out in your favor- hell, after what you did, it’ll probably work out in <i>their</i> favor!”@@ Laughing you say, @@.Abby;“You’re a sly one, aren’t you?”@@ @@.Roy;“Let’s just say this ain’t my first rodeo! Being a monster hunter is easy- surviving as one is the hard part. But, if you learn to keep your eyes and ears open, especially among your potential teammates, you’ll succeed whether it’s stomping a mythical monster or trying to get a promotion at a desk job. Because- that’s what leaders do. My old lady was like that. Hell of a woman.”@@ @@.Abby;“Thanks, Roy! I guess I’ll keep poking around here and do my best to really listen.”@@ @@.Roy;“Yep, that sounds like a great plan. Alright, Molly, let’s get back to work.”@@ @@.Molly;“Yes, sir. Bye, miss!”@@ You say goodbye to the McCoy’s and [[return to the hallway.|SancSM1Store]]
<div align="center">[img[Pictures/SancStorehouse1.jpg]]</div> You walk into the supply room, and find the huge guy that tried to cut you down with an axe. He appears in very deep thought, @@.Abby;“Sorry to bug you, I am just poking around and getting a feel for the place.”@@ He does not move, but his eyes glance over to you and then back. You are not sure if you should say anything else or not. When Roy showed it to you yesterday, you did not get a chance to take it all in. In a gruff, voice with a French accent, he suddenly- and flatly- states, @@.Jack;“This is the storehouse, and I am in charge of the inventory. You got lucky yesterday, but if you take anything from here and do not mark it into the book, then I will cut you down, for I am not only a beau gosse, but a man true to my word.”@@ @@.Abby;“Look, I don’t know what beau gosse means, but I promise, I am not here to steal—“@@ @@.Jack;“Ha! You expect me to just trust you? Just like that, eh? You come in and somehow manage to defeat seasoned monster hunters- defeat me- and expect me to believe it was all a simple misunderstanding? Non, seulement, non. You are here as a spy or you serve some monster.”@@ Sighing, you nod your head, @@.Abby;“I get it, man. I do. I am a total unknown to all of you and I have never been on single monster hunt. I don’t know shit about monsters, and I don’t know how to even have friends- I’m usually rude and mean. So, fuck it. I only came to look, not get attitude, but you’re going to respect me, someday. I’ll earn the trust of all of you because I need your help, and I’m a real bitch when it comes to my enemies. So, whatever monsters I do hunt- are as good as dead.”@@ Turning, to leave you make it a couple of steps before Jacques stops you. @@.Jack;“Hey! I am sorry. Maybe you mean well; maybe you don’t, eh? I be vénère, you know, eh, I am annoyed. So, I am sorry I snapped, I do have some very close friends up on Mount Hood, and there has been trouble.”@@ @@.Abby;“From down here it looks like it always has, what happened?”@@ Eying you warily, he says, @@.Jack;“I still do not trust you, but I see no harm here. If you notice, strangely, the weather over the mountain will become treacherous and suddenly abate, the clouds forming and disappearing as if by magic.”@@ @@.Abby;“Yeah, I have seen something about it on the news, about weather patterns or whatever, what about it?”@@ @@.Jack;“The storms come only when humans climb towards the summit. When no humans are trying to climb, the weather becomes normal again. As soon as a man tries his luck, the snows and wind come to chase him away. This is not some weather pattern, non, this is magic, I say. And, my friends have pleaded with me for help. However, I am not powerful against magic.”@@ @@.Abby;“What do you mean?”@@ @@.Jack;“Magic can be very different between how it be used, yeah? You make a fire, and fire be fire, but how you use it changes everything. You make a nice omelette du fromage, and the fire was good, non? But, you throw a moltov cocktail into someone’s window and their house burns down, you used bad fire, oui? Such is magic. I am strong. I am big. I can fight many men, even I have fought a bear with my hands only- and I can fight many monsters of ice and frost, but whatever this magic is, it is stronger.”@@ @@.Abby;“Stronger than a usual monster can shoot at you?”@@ @@.Jack;“Cast. Cast at me, yes. A yuki-onna might try to freeze me, but I am hardy and I carve her down to ice cubes. But, nothing I know of, in the cold wilderness that I love, has such power to summon storms at will. My friends say it is a dark elf, and that she has caused these storms.”@@ He frowns, @@.Jack;“They say, she has become much worse lately, as if she suddenly has become angry. I have fought countless monsters on Mount Hood, and never have I fought an elf, but I know that they are rare. Usually, they do not like snow and caves, dark elves do, and they are rarer. I do not know if my thick muscle will prove strong enough to face her, but also, I cannot let my friends on the mountain suffer.”@@ @@.Abby;“So, you’re scared of her?”@@ He throws out his chest, @@.Jack;“Scared! Jacques Lombar fears nothing! I will show you and the elf that nothing can stand against the mighty Jacques!”@@ @@.Abby;“Noted. Well, how about I come with you?”@@ He laughs and shakes his head as he sits down, @@.Jack;“Hah! You would only slow me down and be a diversion. I’d have to keep us both alive. Non, girl, you go on now, I have to think how I will stop this elf.”@@ @@.Abby;“Ok, well, I tried. If you change your mind, let me know.”@@ Nodding, he rudely [[waves you off.|SancSM1Train]]
<div align="center">[img[Pictures/SancTrainingRoom1.jpg]]</div> As you approach the training room, you hear gunshots, and you cover your ears. Peering inside, you see the Bishops, though you cannot recall what their first names are. You watch them a moment. The sister fires two guns at the same time at two targets, and the brother looks through the nearby rifles and machine guns. Once she stops, she turns and sees you, and her guns rise instantly as she drops to a knee. @@.Abby;“It’s ok, I come in peace,”@@ you say, arms raised. She stands up and pulls out a foam ear plug, @@.Ayana;“You’re going to get yourself killed doing like that, girl.”@@ Her brother turns and pulls out his foam ear plugs. @@.Arion;“Oh no. You think you can do us like yesterday and then just come up in here like we are friends or something. Nope.”@@ @@.Abby;“I didn’t mean anything yes—“@@ @@.Ayana;“Save it. Arion and I been around enough to know that everybody gots a motive. Until we figure out what you’re really doing here, you can take a hike.”@@ @@.Arion;“Yeah, you can use the training room when we’re out killing those damn zombies.”@@ @@.Abby;“Fine. Whatever.”@@ Not pushing the issue further, you [[return to the hallway.|SancSM1Workshop]]
<div align="center">[img[Pictures/SancWorkshop1.jpg]]</div> You walk into the garage, and see the woman that tried to use some kind of razor whips on you. She is working on the vintage motorcycle, and you can make out some of her words as she mumbles, @@.Selena;“No- don’t even think about it.”@@ She pauses a moment, @@.Selena;“Because I’ll hunt your green ass down and kill it if you ever make it out of there.”@@ Who is she talking to? @@.Selena;“Hey, you chose this and—what do you mean who is she?”@@ The woman turns and sees you, @@.Selena;“Oh, hey! Buenas noches, mamacita!”@@ @@.Abby;“Hey. Who are you talking to?”@@ Standing up, she wipes her hands with a rag and [[approaches you.|SancSM1Work2]]
<div align="center">[img[Pictures/SancWorkshop1.1.jpg]]</div> @@.Selena;“I’m just talking to myself. So, did you come to kiss and make up?”@@ You shake your head and laugh, this girl reminds you a lot of Scarlette, @@.Abby;“Something like that.”@@ @@.Selena;“Hey, it’s no big deal. You kicked our asses and looked hot doing it. I can appreciate that.”@@ She’s coming on strong. @@.Selena;“Anyway, I could not believe my eyes.”@@ @@.Abby;“Thanks, I guess. I have been in a few fights, but nothing like that. It’s like I am just made for it.”@@ @@.Selena;“Sí! You can say that again! You moved like nothing I have ever seen, monster or man. Damn cool!”@@ You like this chick. @@.Abby;“So, you want to take me on a monster hunt?”@@ @@.Selena;“Ooh- tempting. I can think of something else I’d like to do with you, it’s like a hunt and requires a part of the body that rhymes with it.”@@ @@.Abby;“Damn, you’re forward, and I like it.”@@ She laughs, @@.Selena;“What can I say, in this line of work, every day can be your last. So, I see a girl I like and I go for it, but I can’t head out this second. I need to fix up my bike a bit more. Some of those little green-skins are lurking around Portland, so, I will head out soon to hunt them down.”@@ @@.Abby;“Goblins? And, uh- kobolds?”@@ @@.Selena;“Wow! You know your creepy little green men! Sí, those little bastards! How do you know about them?”@@ @@.Abby;“There’s a cavern on the far edge of Portland, and I saw some there. When you go into the cavern, you have to go left- always go left if you want to fight goblins.”@@ @@.Selena;“Holy shit! That’s a huge help. I have been able to find some of them stealing from dumpsters and stuff on that side of the city, but no matter how much I torture them before they die, they seem more scared of whatever is leading them than to talk to me.”@@ Jesus, this woman tortures them? @@.Abby;“Well, if you head out that way, let me know, and I’ll show you where it is.”@@ @@.Selena;“Sounds good, babe! Ok, I better get back to work.”@@ @@.Abby;“Sure, see ya.”@@ You turn to leave and she slaps your ass causing you to jump and give a little yelp. @@.Selena;“Ha ha, what an ass, mamacita.”@@ Then, laughing, she goes back to work. You blush as you leave the room, the pleasant sting still emanating [[from behind.|SancSM1Hunt]]
<div align="center">[img[Pictures/Mountain1.jpg]]</div> You decide to go monster hunting. After contemplating for a bit, you decide to head out to Mount Hood. From what you have learned since arriving at the Sanctuary, Jacques is the go to guy for these types of monsters and environment, so you head into the storehouse, but he is nowhere to be seen. Curious, you poke around the empty room a bit, and come across stacks of notes. Most are logs tracking who brought things to be stored and shared, but a couple of notes [[stand out to you.|SancSM1Hunt2]]
<div align="center">[img[Pictures/Mountain2.jpg]]</div> The first note reads: @@.BoS;Roy McCoy - antibiotics (2), gas mask Ayana - shampoo (1), conditioner (2) Lightfoot + gave med kit (3) , + canned food (7), + shirts (2) Do not trust new girl. No woman should be strong enough to hurt me. Katerina says I cannot stop magic. Have to save Barbegazi. Siri took several chemicals, did not tell me which ones. I hate that woman. She's up to something. She also "found" a strange gas tank. Labeled "Giggle Gas". I do not trust it. She says it may help with her work and she wants to keep it here. I have a bad feeling about it. Why does she not keep it in her laboratory? And, I have seen the picture or logo before. It is the symbol of The Giggler. Siri must have some link. As if monsters are not enough, now we may all have to fight super villains too? I do—@@ [[The note ends there.|SancSM1Hunt3]]
<div align="center">[img[Pictures/Mountain3.jpg]]</div> You find another, smaller note. Upon this one, he drew a little sketch of Mount Hood. It reads: @@.BoS;Barbegazi are now hiding. Too many monsters. Maybe if I track them, then, they will help me reach that strange carved door on the summit. Dark elves are magical. Ask others for advice. Especially the quiet Russian. Why now? Giants on the mountain. I will avoid them. Then, off to the right next to the mountain sketch of Mount Hood, it says: Bring climbing gear. Door hard to reach. Tough climb. Ruins. Maybe answers there.@@ So, he decided to go to the mountain even though he could not defend against magic. With your artifact that Brone bought you, the Babr-e Bayan, maybe you will be safer. It supposedly protects against the elements, which means the cold, snow, and wind should not pose you much problem. So, looks like you will go on a monster hunt and maybe, if you can find him, you can earn some trust with Jacques as well. On the other hand, you notice the green gas tank the note said Siri brought to the Sanctuary. You could always take a quick look before you go. [[You need to make a choice.|SancSM1Hunt4]]
<div align="center">[img[Pictures/Mountain4.jpg]]</div> [[Head to Mount Hood to seek Jacques...|MountainSM1]] Or [[Check out the canister from the note first...|GiggleSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceMountain.jpg]]</div> [[Continue to Mount Hood...|MountainSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight1 to true>>
<div align="center">[img[Pictures/BEGiggle1.jpg]]</div> You see the green gas container with a laughing clown logo. You have a vague recollection of occasionally seeing it on the news from time to time. It’s definitely the Giggler’s logo. He is a super villain in New York City that you know uses gas to control people. Of course, you fought off the power of Vlad when he tried consuming your mind. Surely, you could handle this, but your curiosity regarding why or how Siri brought it to the Sanctuary eats at you. [[Best to leave it alone.|MountainSM1]] Or [[A quick look won’t hurt.|BEGiggle2]]
<div align="center">[img[Pictures/BEGiggle22.jpg]]</div> <br /> <br /> @@.Giggler;After several accidents, hit and runs, and a rash of rapes, you finally make it to New York City. There, it does not take long before you find your Master. You have become a <i>Gassy Girl</i>, one of the types of clowns in the Giggler’s Giggle Gang. He is pleased with your blood suit, your fighting abilities, those of Katerina, and he loved the cop you brought along as a present! When he learned of your countrywide mayhem, all he could do was laugh. With you both at his side, the Giggler manages to defeat Trixie Goodwin, eventually turning the east coast into one giant giggled carnival!@@ <br /> <br /> <<if $GiggledBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the Giggle Girls Bad End! Access it using the menu to the left under Uncatagorized Bad Ends!<</book>>@@ <<set $GiggledBE to true>> <br /> <br /> [[Perhaps you left the container alone...|MountainSM1]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end_giggle" volume 0.3 play>>
<div align="center">[img[Pictures/BroneStory107.1.jpg]]</div> Then, Hobs hands you an odd looking bag. @@.Abby;“What’s this?”@@ @@.Brone;“That is called the Kibisis. It is an ancient Grecian relic. It can hold, as far as anyone knows, an infinite amount of objects.”@@ You guffaw, @@.Abby;“That’s impossible!”@@ @@.Hobs;“Nah, your handsome friend here knows wot he means. You can put all your ammo, weapons, anyfing, into this ‘ere bag. When you want them, fink about them, and you’ll pull ‘em right out.”@@ Shaking your head, you take some of the bullet clips, blessed bullets, supposedly, and put them into the pack. @@.Hobs;“Right, now look into the Kibisis.”@@ You do and it appears empty! It’s just dark inside. @@.Abby;“Where are the bullets!?”@@ @@.Brone;“Now, Absinthe, reach in and think about them.”@@ You actually do reach inside in an effort to find them, but you are able to defy physics as your entire arm goes into the bag up to your shoulder! @@.Abby;“What the actual fuck!?”@@ @@.Hobs;“Humans is like children, ain’t they? Don’t know a damn thing at oll!”@@ @@.Brone;“Please, just try to think about the bullets, go on.”@@ You listen to Brone and barely reach into the sack. Hand in place, you think about the clips, and it almost feels as if someone places the clips into your hand! You instantly pull them out and look into the bag expecting to see a hand or anything, but it’s just darkness. @@.Abby;“Jesus! This is going to take getting used to. And, I can put anything in here, seriously?”@@ @@.Hobs;“Yeah, doll! As long as it can get past the opening o’ the bag, it’ll go inside, and then, when you want it back, you just pop your hand in and fink about the fing you want. Presto.”@@ @@.Brone;“I believe this will make carrying an arsenal very easy. There is no weight either, so, it does not matter how heavy the item is- so long as it is contained within the Kibisis, it is weightless.”@@ Marveling at this knowledge, you attach the Kibisis [[to your belt.|Des107]]
<div align="center">[img[Pictures/MountainSM28.jpg]]</div> You watch the dark elf carefully, and when she casts her spell, you leap to the side! It misses you completely! @@.Cere;"Hmm, very surprising. I am somewhat impressed."@@ Adrasteia throws up a shield of blue light just as you fire a volley of bullets at her. The shield seems to absorb them, @@.Cere;"Hah! You will have to do much better than that, pathetic mortal!"@@ @@.Abby;“Will do, bitch!”@@ Adrasteia fires blue light at you, and upon contact, it freezes! @@.Cere;"Do you feel my freezing touch chilling you to your core? You won't last long, girl. Soon, you shall submit and know your place."@@ @@.Abby;"Gah! Shit! This is my first monster hunt, and I won't fail to save my fellow hunter! You hear me! I won't fail!"@@ Gritting your teeth, you fight through the pain as Adrasteia laughs mockingly at [[your resolve.|MountainSM29]] <<stopallaudio>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the side of the building into the walled-off courtyard area. Sani, is still standing out in the cold, warming himself at the oil drum fire. You walk towards him, but, without even looking towards you, he says, @@.Sani;“You. Go.”@@ @@.Abby;“C'mon, man, I could use some sage wisdom.”@@ @@.Sani;“I gave you some. As I told you- day and night cannot dwell together.”@@ He still has not warmed up to you, so you [[return to the building.|Sanc2SM2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight2 to true>>
<div align="center">[img[Pictures/SancFoundry2.jpg]]</div> You walk into the foundry to find Rosaline sitting at her tool desk making something. @@.Abby;“Hey! I thought I’d come see what you’re up to.”@@ @@.Rosa;“Busy.”@@ @@.Abby;“Oh, making a new—“@@ She turns and loudly says, @@.Rosa;“Busy!”@@ Sheesh, so much for trying to make friends here. Defeated, you head back out [[into the hallway.|Sanc2SM3]]
<div align="center">[img[Pictures/SancGymnasium2.jpg]]</div> @@.Kendra;“Oh come to watch me stretch again?”@@ asks Kendra in her sing-song Irish voice. @@.Abby;“Yeah, just wanted to say hi.”@@ @@.Kendra;“When I went to the storehouse for me breakfast- and no, I don’t eat those lucky marshmellow kinds,”@@ she laughs, @@.Kendra;“Jacques was really animated, more than I have seen him before.”@@ @@.Abby;“Really?”@@ [[She nods.|Sanc2SM4]]
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“Aye, he would not stop talking about ye.”@@ You feel some pride, @@.Abby;“He’s a tough man, for sure.”@@ @@.Kendra;“Oh, that he is, lass, but he says you saved him from a dark elf. That’s no easy feat. So, I told ye about me, how is it that you show up and can handle something like that?”@@ For the first time, you sense a slight distrust from Kendra, but you feel it would not hurt to tell her more about yourself. @@.Abby;“I am descended from a man named Calis Van Gothen. I do not know too much, specifically, about him, but he battled monsters all across Europe. Apparently, anyone descended from him has supernatural strength against any kind of monster.”@@ Her eyes narrow, @@.Kendra;“Fair enough. I’ve read a book or two written by him.”@@ @@.Abby;“Really? He wrote books?”@@ @@.Kendra;“People consider them fiction, but folks like us know better.”@@ She looks down at your body, @@.Kendra;“Ye said this blood belonged to the vampire lord, Vlad Țepeș?”@@ @@.Abby;“Yeah, that’s what Calis’ note said in the puzzle box.”@@ @@.Kendra;“Right, right,”@@ the smile returns to her face, @@.Kendra;“Well, you seem to have really made an impact on that Canadian man. You did a great job! Cheers!”@@ She suddenly walks away leaving you alone in the room. You feel a bit odd about the conversation. Does she trust you or not? You take a moment to look around the room a bit before you [[head out.|Sanc2SM5]]
<div align="center">[img[Pictures/SancLaboratory2.jpg]]</div> You step into the laboratory, to find Siri mixing some chemicals together and muttering to herself, @@.Siri;“—there. I can’t do that. Oh what to do! Maybe I can trick him and—“@@ Your eyes glance over to her [[open screen.|Sanc2SM6]]
<div align="center">[img[Pictures/SancLaboratory2.1.jpg]]</div> There is a sticky paper note on the screen and it appears she is using some sort of chemical program. Then you see she was having a conversation with someone called <i>The Doctor</i>. <i>I have almost found the right formula. I need you to come here, Siri. I can't do that, Doctor! I would rethink that answer, my dear, because I know where you and you 'friends' operate. I am a super villain! You had better come within a week or I will not just level that 'Sanctuary’ I'll level the entire block!</i> What the fuck is this? You glance over to her, but she has not noticed you. You take a couple of steps back until you are at the door. @@.Abby;“Hey, Siri!”@@ [[She turns to greet you|Sanc2SM7]]
<div align="center">[img[Pictures/SancLaboratory2.2.jpg]]</div> @@.Siri;“Oh hello!”@@ She stands up and walks over to you, @@.Siri;“I heard you went on a monster hunt and saved Jacques.”@@ @@.Abby;“Yeah, it was fun.”@@ @@.Siri;“By any chance did you happen to collect any specimens?”@@ @@.Abby;“Uh, specimens?”@@ @@.Siri;“Monsters tend to disintegrate upon the condition we call death. I’d love to see if any part of them can remain behind.”@@ @@.Abby;“Um, no. Everything I killed sort of disappeared into blue light. Sorry.”@@ Wow, this woman is a weirdo. @@.Siri;“Well, if you ever do collect something interesting, feel free to bring it by! You never know, it might help me with some research. Oh, speaking of which, I need to get back to work. Have a good day!”@@ @@.Abby;“Yeah, you too.”@@ You turn to leave, but you feel off about her. Should you tell the others that she is up to something and that they might all be in danger? Biting your lip, you decide to stay quiet for now because you do not want to make a [[bad impression!|Sanc2SM8]]
<div align="center">[img[Pictures/SancLibrary2.jpg]]</div> You walk into the library to find Katerina laying on a couch, reading. @@.Abby;“Hi, Katerina, how are yo—“@@ @@.Kat;“Do not talk vith me,”@@ she pauses and then adds a hollow, @@.Kat;“Please.”@@ @@.Abby;“Fine.”@@ You contemplate looking through the books and reading one right next to Katerina to spite her, but with the issues you currently face, you do not have time to [[read and relax.|Sanc2SM9]]
<div align="center">[img[Pictures/SancStables2.jpg]]</div> @@.Molly;“Pa, it’s not fair! I know I could be as good as you! You’ve been teaching me how to shoot since I was just a little thing, please let me go on a hunt!”@@ @@.Roy;“Dang it, Molly, how many times do we have to go over this, you’re still young and—“@@ @@.Molly;“I’m an adult!”@@ @@.Roy;“Well, right now you’re acting like a kid.”@@ @@.Molly;“I’ll go on my own hunt without you!”@@ She throws down the pitchfork she holds, and says nothing to you as she enters the main building. [[Roy looks at you.|Sanc2SM10]]
<div align="center">[img[Pictures/DesStory137.jpg]]</div> @@.Abby;“Everything ok?”@@ He sighs, @@.Roy;“Aw, talking about it won’t do any good.”@@ @@.Abby;“Say, I wanted to thank you for—“@@ @@.Roy;“Nope,”@@ he says and sniffs loudly, @@.Roy;“No reason to thank me. You’d have helped me the same.”@@ You shake your head, @@.Abby;“You think I just run around saving the lives of strangers?”@@ @@.Roy;“Abigail, I know, in my soul, that for all the show and spitfire, you’re a damn good person at heart.”@@ Sometimes you just want to hug this old guy! @@.Roy;“Now, what you need to remember is that if a big crisis happens, you can call on us. Sure, not everyone here trusts you yet, but I can tell you’re trying- and when the day comes, they’ll be there to help support you.”@@ @@.Abby;“Asking for help is—“@@ you look down, @@.Abby;“It’s just hard for me. Really.”@@ He slaps you on the shoulder, @@.Roy;“Well, better learn to do it. Now, are you feeling ok?”@@ @@.Abby;“Yeah, why wouldn’t I?”@@ you lie. @@.Roy;“Because your friends just got plum carried off by some kinda Asian vampires! Don’t you try pulling the wool over my eyes.”@@ @@.Abby;“Yeah, I’m bothered. I’m pissed. I’m guilty. I was a real asshole the last time I talked to them.”@@ @@.Roy;“Well, I hope you get the chance to make it up to them. Just remember, not everything in life works out the way we want. We make mistakes- just like you running off alone. We have to learn and grow from’em.”@@ He looks off in the direction Molly went, @@.Roy;“I’m startin’ to wonder if I’m making a mistake too. I have to go talk to Molly, promise me you ain’t going to go get yourself into trouble tonight.”@@ @@.Abby;“Ha ha, no promises, old man! Trouble has a way of finding me.”@@ @@.Roy;“If that ain’t truthin’ then I don’t know what is. Take care, Abigail.”@@ @@.Abby;“See ya, Roy.”@@ He leaves and you stay a minute petting Bessie, his horse. Something about petting animals always seems to calm you down. Feeling a bit refreshed, you head back [[into the building.|Sanc2SM11]]
<div align="center">[img[Pictures/SancStorehouse3.jpg]]</div> You walk into the storeroom to see Jacques holding his leg. @@.Abby;“Are you ok?”@@ He looks up and stands up tall, but then falls back to sit on the counter. @@.Jack;“No, I am not. Between what happened on the mountain and dealing with those vampire women, I think I pulled something.”@@ @@.Abby;“Can I help?”@@ @@.Jack;“No, it will heal in time, but merci!”@@ @@.Abby;“I was going to head out on a hunt again tonight, and thought I’d see if you want to come too, but it appears you need rest.”@@ He looks somewhat embarrassed, @@.Jack;“I am used to being strong and fearless, but maybe I am getting too old for this.”@@ You smirk and retort, @@.Abby;“Don’t let Roy hear you say that!”@@ He chuckles, @@.Jack;“Oui, oui! Few men alive are as tough as he.”@@ @@.Abby;“Ok, get well, so you can get out there and fight alongside me, big guy!”@@ He nods, @@.Jack;“Oui, a little rest now is all I need. Be safe.”@@ @@.Abby;“Thanks,”@@ you say, already [[entering the hallway.|Sanc2SM12]]
<div align="center">[img[Pictures/SancTrainingRoom2.jpg]]</div> You walk into the training room to see Arion showing his sister how to hold and fire a particular gun, @@.Arion;“See my stance? You have to keep your legs like this and—“@@ he looks over and sees you. @@.Arion;“What do you want, newbie?”@@ @@.Abby;“Nothing in particular. I thought I might do a bit of target practice. It’s imperative that I become the best hunter I can be.”@@ @@.Arion;“Well, Ayana and me are currently using these facilities, so you can practice another time.”@@ @@.Abby;“Why are you two so cold to me?”@@ @@.Ayana;“You don’t know us, you don’t know where we are from or what we’ve seen!”@@ @@.Arion;“Ayana, calm down. Um, Abby, is it? We know we can trust only each other- well, and maybe the Québécois.”@@ @@.Abby;“You speak French like Jacques?”@@ @@.Arion;“Hell no, I don’t. That big ass lumberjack’s dialect is way different than ours. We’re from Louisiana, so we speak it more—“@@ @@.Ayana;“Arion,”@@ Ayana folds her arms and points at you with her eyes. @@.Arion;“Yeah, well, just get lost, newbie. My sis and I have a lot of work to do.”@@ @@.Ayana;“You heard him!”@@ You turn to leave and eavesdrop just a moment. @@.Ayana;“Do you think she’s safe?”@@ @@.Arion;“I don’t know- that red shit on her freaks me the hell out. But, we’ll worry about her later. We have to be totally ready, Ayana. Serious! You have to pay attention. Remember what happened in Haiti.”@@ @@.Ayana;“Fuck you, Arion! That haunts me every night!”@@ @@.Arion;“Sorry, sorry, it’s just that this will be even harder. Laveau is not some two-bit witchdoctor. She’s gone beyond Loa, she’s dealing with something demonic.”@@ Laveau? You walk away wondering what they are [[talking about.|Sanc2SM13]]
<div align="center">[img[Pictures/SancWorkshop2.jpg]]</div> You walk into the workshop to find Selena lost in thought. You stand a few moments, admiring her. She’s free and beautiful. Then your mind turns to Scarlette and you think about the band. @@.Selena;“Oh! Why if it isn’t the sexiest monster hunter in the whole building.”@@ @@.Abby;“Hey, Selena!”@@ She smiles and [[approaches you.|Sanc2SM14]]
<div align="center">[img[Pictures/SancWorkshop1.1.jpg]]</div> @@.Selena;“I heard some commotion earlier; do you know what it was?”@@ @@.Abby;“Yeah, it was me. I- my friends are- god damn it is a long story.”@@ She puts a hand on your arm in comfort, @@.Selena;“It’s ok babe, you don’t have to tell me everything. I can tell you are upset.”@@ @@.Abby;“I am such an asshole!”@@ @@.Selena;“Sí, you are- if you talk like that! Calm down.”@@ @@.Abby;“Sorry, my emotions are all off; I need to let out the anger.”@@ @@.Selena;“Well, I might be going on a monster hunt tonight, I have been thinking about it since our last chat.”@@ @@.Abby;“Yeah! That’s what I need, something like that.”@@ @@.Selena;“Cool, well, I’ll get my gear ready; meet back here in a bit?”@@ @@.Abby;“Sounds good!”@@ You know she wants in your pants, but Selena also seems nice. As she turns and starts going through the bags on her motorcycle, you head back out [[into the hallway.|Sanc2SM15]]
<div align="center">[img[Pictures/Caverns1.jpg]]</div> It does not take her long to get ready before she says, @@.Selena;“Ok mamacita! Let's head out and check those caverns for goblins! It'll be a blast fighting them with you!”@@ This is awesome! You have a chance to grow stronger and learn more about fighting monsters so that you can face off against the vampires! @@.Abby;“Hell yes!”@@ You hop on her hog. Selena rides out into the night, and with your directions, you reach the entrance to the caverns. Selena drives right off the road passing the <i>Oregon Caves National Monument & Preserve</i> sign, and off you both go into the forest. You finally find the stone stairs that [[Brone showed you!|Sanc2SM16]]
<div align="center">[img[Pictures/Caverns2.jpg]]</div> @@.Selena;“Man, this is cool looking!”@@ @@.Abby;“Well, this is it. We climb those stairs and it goes up to an overlook. The top of that hill is hollow, like maybe an old volcano or something.”@@ Selena takes off her helmet and goggles and clearly checks you out, @@.Selena;“Hey, you know I was going to ask if you’d like to maybe fool around after we exterminate the goblins here.”@@ @@.Abby;“I would love that, but, I mean, things are really complicated for me right now.”@@ @@.Selena;“Aw, don’t worry hottie; we’ll just see how things go, cool?”@@ @@.Abby;“Yeah, that’s cool with me.”@@ Your mind lingers a moment on Scarlette and the band. @@.Selena;“Now, let’s check this out.”@@ [[The two of you climb up and then down.|Sanc2SM17]]
<div align="center">[img[Pictures/Caverns3.jpg]]</div> @@.Selena;“This is cool! I never saw anything like it. Which way did you say before?”@@ @@.Abby;“We need to go left. To the right is a—“@@ you stop yourself. Telling Selena about Hobs might be a bad idea. She really seems to hate goblins. @@.Selena;“A what?”@@ @@.Abby;“Well, it’s hard to describe. A type of shop, but from what I saw, they don’t care much for humans there.”@@ Laughing she says, @@.Selena;“What?”@@ @@.Abby;“I don’t know much about you or your history, but I don’t think you’d like the shop keeper.”@@ She gives you a strange look, @@.Selena;“Well, ok.”@@ @@.Abby;“I need to go there first, since we are right here. He knows this place.”@@ @@.Selena;“Ok, what are you not telling me?”@@ You take a deep sigh, @@.Abby;“He’s a hobgoblin.”@@ @@.Selena;“A what!?”@@ @@.Abby;“Yeah, Hobs. He sells magical equipment, and he probably knows the goblins from here. He might have useful info, but especially, we might need items down here.”@@ @@.Selena;“I don’t know how you can talk to a hobgoblin like that, but fine. I’ll wait here.”@@ You turn to leave and she calls your name, @@.Selena;“And, I would advise you not to say anything about this to the other Night Stalkers. Many of them are very close-minded when it comes to monsters, for good reasons.”@@ Nodding that you understand, you turn right and enter the portal to the [[House of Haggle.|Sanc2SM18]]
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ The creepy little Hobgoblin eyes your breasts, @@.Abby;“Hey, pal, I’m up here,”@@ you retort. @@.Hobs;“Ha! Beggin’ yer pardon, I do. So, what’ll it be, bird?”@@ @@.Abby;“I’m about to go into the Marble Halls, near Portland.”@@ @@.Hobs;“Ooh, goin’ to kill me bruvvers? That all?”@@ @@.Abby;“Look, I get it if you don’t want to help me, but—“@@ @@.Hobs;“I’ll sell anyone, anyfing. Those blokes ain’t worth as much to me as gold is, and I know it’s the same round wiv them. But, I’ll give you a warning- Stenhållare, Son of Dovregubben, he’s a troll and he’s in charge of the place. You watch yourself, tread lightly, and you’ll manage to off him!”@@ @@.Abby;“Why would you want that?”@@ @@.Hobs;“Ha! Trolls like him have piles of treasure. Wiv luck, you get all that gold and come spend it here, cause that troll’s tight wiv his dosh.”@@ @@.Abby;“Fine, well, I am new at this, so what should I buy?”@@ His eyes light up, “How much you got?” @@.Abby;“Yeah, you’re probably the wrong person to ask what I should get. Anyway, I got a lot of gold from a dark elf on Mount Hood.”@@ He rubs his hands together, @@.Hobs;“Here’s wot I’d say, you’re likely to need some bombs down there. I’d get a few fire bombs, and ice bomb, and probably a poison one too, just to cover all your bases.”@@ @@.Abby;“Bombs?”@@ @@.Hobs;“Blimey, yeah, bombs! Magic bombs, too, they’s much more precise than your human ones. But, be careful wiv’em. You drop it, glass breaks, and I lose what might be my best costumer!”@@ @@.Abby;“Aww Hobs, you really care.”@@ @@.Hobs;“Just keep breavvin- and don’t lose a fight in them caverns, bird. You’re probably worth much more than all the gold in the world to that troll.”@@ @@.Abby;“Why?”@@ He points towards your belly, @@.Hobs;“You ever had a pup in there?”@@ @@.Abby;“What!? No!”@@ @@.Hobs;“Well, I don’t know what Brone told you about the birds and the bees, but monsters need human women. Almost no monster is born female. Got to find humans, make’em ours, know wot I mean?”@@ @@.Abby;“Holy hell! You mean the troll will—“@@ @@.Hobs;“Yep! Right up the duff!”@@ @@.Abby;“Here, just give me the damn bombs.”@@ He smiles, @@.Hobs;“Pleasure doin’ business wiv you again, doll! You come see ol’ Hobs for anyfing you need. Heh heh, anyfing at oll.”@@ Something about the tone of his voice still puts you off, but you place the bombs into Kibisis, and head through [[the portal.|CavernsSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_1" volume 0.3 play>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceCaverns.jpg]]</div> [[Continue to Marble Halls...|CavernsSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight2 to true>>
<div align="center">[img[Pictures/HuntingZones/CavernsSM50.jpg]]</div> Stenhållare's club slams into your side, knocking you off your feet! You fly across the cave and hit the wall. @@.Abby;“Jesus Christ, that fucking hurt!”@@ You feel immense pain, but manage to get to your feet as the massive troll stomps towards you. Another direct blow from Stenhållare, will likely kill you or break you. He swings again, but you dodge the brutal swipe of the troll’s club! @@.Abby;“Slow ass!”@@ @@.Troll;“I cannot wait to beat the resistance from you, human!”@@ You fire at the troll, but your bullets do nothing! @@.Troll;“Ha, ha, ha, puny human technology cannot harm me!”@@ When that does nothing, you use your silver knife hoping that trolls are somehow weak to the metal, and you have to get in close to try it. At one point you see an opening and make a vicious gash in his abdomen and manage to slice his leg before he can retaliate with a swing that literally blows air at you, but you just barely dodge in time. As you watch, his wounds heal closed! @@.Troll;“I am a troll! I am mighty!”@@ Suddenly, you have an epiphany! Reaching into Kibisis, you draw the fiery sword that you obtained on your first hunt. Witnessing the sword come from your bag actually stops the troll in his tracks. @@.Troll;“How do you do this? You magical? Ha! A sword’s a sword though. Come, let us end this!”@@ Bellowing, he charges at you! Using the sword, Dyrnwyn, you lash out at the troll! The white hot metal slices through his flesh- and it is so hot that his wounds do not regenerate! @@.Troll;“What- what is this pain! Damn you, female, I was going to break you, but now, you die!”@@ After more dodging and attacks, the troll’s wounds are adding up, and he grows slower- and angrier. Finally, you see an opening as Stenhållare swings and misses you, and stab forth with Dyrnwyn! The fiery sword slides right into the troll’s chest and heart! @@.Troll;“GAAAAARRRRR!”@@ You pull out the blade and leap back, expecting another assault, but he collapses to one knee! @@.Troll;“How!? Impossible- I am Stenhållare, son of Dovregubben! I can’t—“@@ His breathing grows ragged, @@.Troll;“I can’t—“@@ The troll looks up at you [[in pain!|CavernsSM51]] <<stopallaudio>> <<audio "zone_caverns_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/SancFoundry3.jpg]]</div> You walk into the foundry to find Rosaline is missing. Idly wondering what she might be out doing, you walk around the room, looking at the different devices. There are many different tools, an anvil, strange steam pipes and tanks, and you see something very out of place. It is an old book, hand written, and the cover is leather. There are words engraved, <i>‘The Steam Works of Johann Conrad Dippel’</i>, and as you flip through the old, worn pages, there are schematics and designs for things you have never seen before! Steam suits, vehicles, even a flying machine! It looks cool, but surely cannot be real, although, some of the nearby pipes and tanks appear to be directly from the book. What is Rosaline up to? Replacing the book onto the desk, you walk back [[into the hallway.|Sanc3SM2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight3 to true>>
<div align="center">[img[Pictures/SancGymnasium3.jpg]]</div> You walk into the gym to find Kendra punching the bag. You watch her for a few minutes before you break her concentration, @@.Abby;“Hey, Kendra, I don’t mean to be rude, but the way you are punching, it’s off a bit.”@@ @@.Kendra;“Oh! Hey, lass, no worries. I’m a biologist and not as much a fighter. Fighting water monsters with a harpoon I have gotten quite good at, but after how easily you defeated me a few nights ago, I want to be better with me hand to hand combat, even if it’s to fend off a daft man that can’t take no for an answer!”@@ Chuckling, you say, @@.Abby;“Well, here, stand with your feet like this.”@@ You help guide her on using her feet and legs to throw punches as much as her arms. After a bit, she seems to be doing much better. @@.Abby;“Yeah, I think you got this.”@@ @@.Kendra;“Well, thank ye for obliging me! I’ll practice a wee bit longer, if ye do not mind?”@@ @@.Abby;“No, no, it’s cool, I need to head out on a hunt.”@@ @@.Kendra;“Hmm,”@@ she says, throwing a few hard hitting punches, @@.Kendra;“I’m on to something, meself, but I do nae want to head out just yet. I tend to research before I finally decide it’s time to hunt. I’d take ye along, but as much as you know about this kind o’ combat, you probably do not know the first thing about the monsters of the briny deeps.”@@ Shaking your head, you agree, @@.Abby;“Not a damn thing. Besides, being drowned and eaten by mermaids does not sit well with me.”@@ @@.Kendra;“Oh how I understand that!”@@ She lays a series of blows to the punching bag, @@.Kendra;“Right then, I hope ye find a land lovin’ monster to hunt down.”@@ @@.Abby;“Me too, see you later.”@@ @@.Kendra;“Aye, be seeing you, and thanks for the pointers!”@@ [[You leave the gym.|Sanc3SM3]]
<div align="center">[img[Pictures/SancLaboratory3.jpg]]</div> You walk into the laboratory to find Siri across the room mixing potions, but she appears to hear you enter and turns towards you a moment, @@.Siri;“Oh! Hi there!”@@ @@.Abby;“Hey, Siri.”@@ You walk into the room and peer around. Her laptop is closed, but you recall the messages before about threats. In an effort to discover what this woman is up to, you try asking some questions, @@.Abby;“How are things with you?”@@ @@.Siri;“So busy! I am doing something very important, and I just need a bit of time to finish it up.”@@ @@.Abby;“Oh? What is it that you are working on?”@@ @@.Siri;“It’s—“@@ she pauses, @@.Siri;“It is very complicated. Listen, I am too busy to talk. Can you come back another time? Thanks.”@@ Her voice is not angry, but you can tell that she has become defensive. You were likely too direct. @@.Abby;“Oh yeah, sure, no problem at all.”@@ @@.Siri;“Thanks!”@@ Turning, you take one last look around hoping to discover any more clues, but see nothing that you understand before [[returning to the hallway.|Sanc3SM4]]
<div align="center">[img[Pictures/SancLibrary5.jpg]]</div> Taking a deep breath, you walk into the library ready for another standoff with Katerina. However, the library is empty. You poke around a bit before going back [[into the hallway.|Sanc3SM5]]
<div align="center">[img[Pictures/SancStables3.jpg]]</div> Heading out into the large bay area of the old factory, you see Roy McCoy tending to Bessie by himself. He has been so easy to get to know and you feel close even to the horse. @@.Abby;“Hey, Roy.”@@ @@.Roy;“Howdy, Abigail- you feeling any better?”@@ @@.Abby;“I feel helpless, actually. I want to head out there and kill those vampires! I want to save my friends more than anything.”@@ @@.Roy;“Lord, how I know what you feel- I do, more than you can imagine, but you have to stay smart to stay alive. If you rush in and get yourself killed, you won’t be doin’ none of ‘em any good.”@@ You guffaw, @@.Abby;“They don’t want to kill me.”@@ He looks genuinely confused, @@.Roy;“What—“@@ he looks somewhat nervous, only for a split second, before he regains his normal cool exterior, @@.Roy;“What do they want?”@@ @@.Abby;“They want to somehow use me. I think as a last resort, they’d kill me, but apparently I am special, and they want to use me.”@@ He takes a deep breath and sigh, @@.Roy;“Yep. I reckon that they do.”@@ That’s all he says, as if he knows something. You recall how the night you first met, when you said your last name was Van Gothen, he reacted as if he had knowledge about something then as well, but you do not press your luck. @@.Abby;“Where’s Molly?”@@ Now it’s his turn to guffaw, @@.Roy;“Aw, she’s off in her room, poutin’. She’s getting older- she’s eighteen, and feels that she should be able to hunt. I’m an old man, you know, been through hell and back more times than I reckon to say, and I do not want to lose another daughter.”@@ You are shocked, @@.Abby;“I know you said your wife passed, but I have no idea—“@@ He turns away, almost as if to hide his face, and begins messing with a rope, interrupting you with, @@.Roy;“Yeah. Yep. Well, no good dwellin’ on the past. Point is, I want to be good to Molly, but I want her safe too. Now she’s powerful mad at me, and won’t even come to help me with chores. She’s actin’ like a kid, but I just don’t know.”@@ @@.Abby;“Do you want me to talk to her?”@@ @@.Roy;“No, but thanks. I know that girl, and right now she’s fit to be tied. She’d go off like gunpowder. She’s just itchin’ to head out and hunt without help, and anything you say could set her off. The women in my life are always like dadgum dynamite.”@@ Laughing, you ask, @@.Abby;“Maybe you can take her out hunting with you, like to somewhere with weaker monsters or something?”@@ @@.Roy;“Here’s the thing, Abigail, no matter how weak any of them things out there might be- you make one mistake, just one, and you’re either dead- or become one of the bastards yourself.”@@ Looking down, you nod, @@.Abby;“It was just an idea. Speaking of which, you going out hunting? I’d love to tag along.”@@ @@.Roy;“Hell, I was goin’ to, but now I have to do all this other work. Probably another night, I’d really like that, you know, go out with you and see you in action.”@@ You really dig this old guy, @@.Abby;“Cool, so, I’ll see you later?”@@ @@.Roy;“Yes ma’am- now back to work!”@@ As he turns to tend the horse, you walk back [[into the hall. |Sanc3SM6]]
<div align="center">[img[Pictures/SancStorehouse2.jpg]]</div> You walk into the storeroom to see Jacques choosing what to cook for dinner. He looks through some cans before noticing you, @@.Jack;“Ah! Mon amie, Abby!”@@ [[His face lights up.|Sanc3SM7]]
<div align="center">[img[Pictures/SancStorehouse1.2.jpg]]</div> @@.Jack;“So, what brings you into this place?”@@ @@.Abby;“I am just making the rounds. I plan on going on another hunt.”@@ @@.Jack;“Really? So soon? You are très ambitious!”@@ @@.Abby;“I have my reasons. Anyway, you going to cook?”@@ @@.Jack;“Oui- what would you like? I will cook whatever you desire. You saved my very life.”@@ @@.Abby;“Don’t worry it about, man, it’s cool. Honestly, I had no idea that Mount Hood had monsters crawling all over it- and inside it.”@@ He nods, @@.Jack;“There are more up there, already, I am sure of it. Others will have moved in with all the extra room you opened. But, these things, eh, they stay out of the sight of man. People see video, sometimes, but they say it must be un ours- a bear. Ha!”@@ @@.Abby;“Well, I’m itching to head out, you want to come with?”@@ @@.Jack;“I would, mon amie, but I have my responsibilities.- perhaps another night, no?”@@ @@.Abby;“Alright, well, I’ll see you around.”@@ You turn to leave and one of his giant hands grabs your arm for a moment, @@.Jack;“Oui- and please, please be careful and safe, Absinthe.”@@ You smile, @@.Abby;“Being careful and safe? Not really my thing, Jacques.”@@ He chuckles, @@.Jack;“No, I suppose it’s not.”@@ Smiling back at him, you [[return to the hallway.|Sanc3SM8]]
<div align="center">[img[Pictures/SancTrainingRoom3.jpg]]</div> You approach the training room cautiously, expecting to be chased away. Hearing no gunfire, you peer around the corner. @@.Ayana;“Who was she, and why were those people even there?”@@ asks Ayana, sitting on a crate. Arion stares at the wall as if in deep though, @@.Arion;“I think they might be telling the truth, sis.”@@ @@.Ayana;“The BDA is real? That’s the kind of stuff crackpots say online.”@@ Then, chuckling, she adds, @@.Ayana;“Shit, Arion, next you’re gonna say that aliens are real!”@@ @@.Arion;“Might be,”@@ he says, still thinking. @@.Ayana;“Bureau of Demonic Analysis are the ones that busted up our stakeout at the graveyard?”@@ @@.Arion;“Look, Ayana, bigfoot’s real, vampires are real, damn near any monster you ever heard of is real! Shit, things we ain’t even heard of is probably out there killing some dumbass that was stupid enough to go lookin’ for it.”@@ @@.Ayana;“Ok, Jesus! Fine, so the BDA is real and we gonna let them just chase us off like a scared couple of bitches?”@@ @@.Arion;“No. No way. We did not come all this way, we did not lose everything just for some agent and her army of agents to show up and ruin this.”@@ @@.Ayana;“We trained too hard! And, I want to see Laveau dead with my own two eyes.”@@ @@.Arion;“We will,”@@ he says, putting an arm on her shoulder, @@.Arion;“We, definitely, legit, will see her dead.”@@ @@.Ayana;“But, that agent said we’d go to prison for interfering with <i>governmental affairs</i> or some shit like that.”@@ @@.Arion;“Hell, she’ll probably just have us killed. If we disappear, who’d know? Who’d care?”@@ @@.Ayana;“What about the other Night Sta—“@@ @@.Arion;“Serious, Ayana?”@@ he interrupts, @@.Arion;“You think these people really give two shits about us? Nah, we on our own; always on our own.”@@ Deciding you heard enough, you [[return to the hallway.|Sanc3SM9]]
<div align="center">[img[Pictures/SancWorkshop3.jpg]]</div> Walking into the workshop, you find the room empty. Even though you helped Selena survive, she seemed to need rest and time to herself, and she is likely resting in her room. However, curiosity over this motorcycle that can drive itself, becomes too much, and you take the opportunity to check it out. Kneeling down beside it, you see nothing out of the ordinary. You check for technology, assuming that mechanically, she must have a device or something that can steer and lock onto a GPS, like a self-driving car, but no luck. Puzzled, you tap it twice with your knuckle, and are shocked to hear two taps back. Quirking an eyebrow quizzically, you tap the metal three times in a pattern, and three matching taps in the same pattern return! You look over it one last time, but, while vintage, it appears perfectly normal. Getting a creepy vibe, you decide it is best to leave the bike alone and [[leave the room.|Sanc3SM10]]
<div align="center">[img[Pictures/SancCourtyard3.jpg]]</div> As you walk down the hallway leading to the back of the abandoned factory, you are surprised to see Sani Lightfoot walking inside; he raises a hand to his mouth and booms out, @@.Sani;“Katerina! Katerina! Come quickly!”@@ He then turns his attention to you, @@.Sani;“This does not concern you.”@@ @@.Abby;“Maybe I can help?”@@ @@.Sani;“You cannot. You will not.”@@ Just then, Katerina comes running down the hallway, drawing her daggers! @@.Kat;“Is she attacking you?”@@ @@.Sani;“Hold, Katerina!”@@ yells the shaman as he raises a hand. @@.Sani;“No. She is not threatening me. However, there is something urgent that you must know. Please, come with me.”@@ @@.Kat;“Of course, Lightfoot.”@@ She eyes you as she slides her daggers back into place, and then walks past you, following Sani into the courtyard. You wonder what that was [[all about.|Sanc3SM11]]
<div align="center">[img[Pictures/Forest1.jpg]]</div> After seeing the little conversation just now between those two, you decide to get some fresh air as you contemplate your next move. As Brone says, if you try and assault Ivor’s forces right now, you will likely just wind up dead, so maybe you can convince them to let you in on their chat- which might land you on a hunt to gain more experience. When you step outside, into the courtyard, you see Sani Lightfoot and Katerina Mordova talking. You hear their words as you approach. @@.Sani;“I will aid you, for this fight is not yours alone. Nature summons me to Her side. Her forces are attacking the very earth of Forest National Park.”@@ @@.Kat;“Thank you for informing me. I knew Baba Yaga vould come, eventually. She has made her move, and I can finally have vengeance for my sister, Yulia!”@@ @@.Sani;“I swear, upon my honor, that I will not interfere with your fight. The witch is your sworn enemy, and it falls upon you to slay her- if you so choose. However, her forces have caused turmoil in the natural world. The ground, upon which we tread, is the blood of our ancestors. I cannot allow those creatures to disrupt the balance of the forest.”@@ @@.Kat;“Of course, Lightfoot. Thank you, again, for telling me.”@@ @@.Sani;“Be wary, Katerina. Though I do not deny you your anger, revenge can often turn an issue into a much larger one. We do not always see the best path when vengeance clouds our hearts.”@@ @@.Kat;“I understand your visdom, but it changes nothing. I vill never forget the twisted, mummified bodies of those children from that day!”@@ [[They stop as you approach.|Sanc3SM12]]
<div align="center">[img[Pictures/Forest2.jpg]]</div> @@.Sani;“You must leave, as I told you—“@@ @@.Abby;“Yeah, yeah, <i>day and night cannot dwell together</i>. Get some new shtick. Look, I’m not here to argue. It sounds like something big is going down, especially if you two are involved, and I’m itching to learn more. Take me with you and—“@@ @@.Kat;“Nyet! I vill not lose my first chance at revenge! I almost slew that vitch once before, this time she will not escape justice. You reek of evil! For all I know, you work vith Baba Yaga!”@@ @@.Abby;“What! That’s crazy!”@@ @@.Kat;“You just happen to arrive here a mere few days ago, and around the same time, Baba Yaga comes?”@@ @@.Abby;“Look! I’ll prove it to you! Point me at the monsters and watch me do my thing!”@@ @@.Sani;“Enough!”@@ bellows the shaman in his booming, deep voice, @@.Sani;“You cannot come with us. Katerina, let us make haste. I sense the battle has already begun!”@@ With that, Sani changes into a giant eagle and Katerina hops on his back before they fly away. @@.Abby;“Ok...that was fucking badass.”@@ [[You stew a moment.|Sanc3SM13]]
<div align="center">[img[Pictures/Forest3.jpg]]</div> Standing there, basking in the glow of the fire, and you think to yourself. Forest Park is right here in Portland- it’s where you fled from Brone that first night. Seems like ages ago, yet it’s been less than a week. This seems like an opportunity. You know where the monsters are, and if you head to the forest, you can fight the monsters there, proving to both Katerina and Sani that you are not evil. Having made up your mind, you leap over the wall and [[rush into the night.|Sanc3SM14]]
<div align="center">[img[Pictures/ChooseHunt/ChoiceForest.jpg]]</div> [[Continue to Forest National Park...|ForestSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight3 to true>>
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ On your way to Forest National Park, you stop by the House of Haggle to see if you can get any help from Hobs. “Oh! You survived, eh? Did you get the troll’s dosh?” He looks as if he is drooling. @@.Abby;“No, the place collapsed when I defeated Stenhållare.”@@ He literally goes pale! His eyes bulge and he looks like someone that was just told that their closest relatives died. @@.Abby;“Hobs, it’s ok! I did get some gold. Ok? I’m here to prepare for another hunt.”@@ Some of the color returns to his face, @@.Hobs;“Righto! Where you plan on hunting tonight, bird?”@@ @@.Abby;“The nearby forest, Forest National Park.”@@ @@.Hobs;“Oh, fairy folk,”@@ his eyes narrow, @@.Hobs;“And, witches.”@@ @@.Abby;“I saw some of them shopping here! They live in the forest?”@@ @@.Hobs;“They was humans, nature worshippin’ hippy-types, know wot I mean? I hear Baba Yaga’s involved. She went in and turned the coven into plague witches like her. I’d steer clear. That witch is ancient, and she even scares ol’ Hobs ‘ere.”@@ You chuckle, @@.Abby;“Look man, I have to get the help of some people and saving the forest from an evil witch sounds like it could get me a lot of brownie points.”@@ @@.Hobs;“Brownies? Hmm, might be some in those woods. Cor, you’re deaf to me warnings, so fair enough. If you’re fighting dark witches, you need a resolve potion for sure! Helps resist magical attacks.”@@ @@.Abby;“Sounds good.”@@ @@.Hobs;“You’ll want a few focus potions, too, yeah? To regain your willpower for when them spells do you poorly. Ogres in that park too; I’d see if you can afford an armor potion.”@@ @@.Abby;“This is getting expensive!”@@ @@.Hobs;“The last thing I’d recommend, right, is taking a bomb or two wiv you. Never know when you might need a bit ‘uva blast!”@@ @@.Abby;“Yeah, those did help me make it through the caverns. I’ll take a couple of fire bombs.”@@ @@.Hobs;“Right! You’re all set. You better watch yourself around even the, uh, <i>nicer</i> variety of inhabitants there.”@@ @@.Abby;“What do you mean?”@@ @@.Hobs;“They don’t like unnaturals, and your bloody suit’ll probably mark you as an enemy. Get me?”@@ @@.Abby;“Hmm, ok, I’ll try to explain it to them if I see any elves or something.”@@ @@.Hobs;“Heh! You try that. And, when you get their gold, you know the place for oll your item needs! The prestigious House o’ Haggle!”@@ [[With that, you leave.|ForestSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_1" volume 0.3 play>>
<div align="center">[img[Pictures/MountainSM1.jpg]]</div> You reach the base of Mount Hood and find it covered in snow, which, for this time of year is definitely odd. Interestingly, Hobs was correct about the Babr-e-Bayan. You do not feel cold at all; even your feet in the deep snow feel perfectly normal. You poke around the mountain base, but with the snow, there does not seem to be a way up except to [[go eastward.|MountainSM2]] <<stopallaudio>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/Caverns3.jpg]]</div> You jog back and turn down the left corridor to see Selena waiting. @@.Selena;“So, did the little creep help you out?”@@ Nodding you say, @@.Abby;“Yes, I have some magic bombs.”@@ @@.Selena;“Magic bombs?”@@ @@.Abby;“Supposedly they will be needed down here.”@@ Selena frowns, likely not believing that Hobs would give you good information, but she continues forward without asking more questions. As you both follow the left passage, Selena suddenly [[stops you.|CavernsSM1.2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/Forest4.jpg]]</div> Just as you arrive, from within the forest, a horn issues a call, its sound flowing across the land. Ahead is the eastern edge of Forest National Park. You check your weapons, stretch, and smile. This is what you live for! Wasting no more time, you run across the grass and [[enter the forest.|ForestSM1.2]] <<stopallaudio>> <<audio "se_dryad_horn" volume 0.5 play>> <<audio "zone_forest_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani has returned to his usual place, warming himself by the fire. You walk towards him, and, as usual, though his eyes remain on the fire- he senses you, @@.Sani;“You did well.”@@ @@.Abby;“Thanks, it was an intense night.”@@ @@.Sani;“It occurred to me, as the dawn broke, that we are one in our journey.”@@ Before last night, he always called you evil, what does Lightfoot mean? @@.Abby;“I mean no disrespect, Sani, really, but you’ve done a total 180 on me, here.”@@ @@.Sani;“Even elders have room to grow and learn. Through deed you showed your true self, your purpose. All things in nature have a purpose. I realized that by judging you without knowing what is truly in your fierce heart, I did to you, what my own people did to me and my ancestors. I judged you, not on your deeds, but on your appearance and on the feeling I sensed of the darkness within you.”@@ [[He looks up at you.|Sanc4SM2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight4 to true>>
<div align="center">[img[Pictures/SancCourtyard4.jpg]]</div> @@.Sani;“Do you know what I am?”@@ @@.Abby;“I’ve been told you are a skin walker, but I have no idea what it means.”@@ @@.Sani;“To my people, a skin walker is evil incarnate. They are usually born of medicine men that turn to dark practices. To speak of them is taboo, and there truly is a fear of them among the Utes.”@@ @@.Abby;“I don’t get it, you have done nothing but good.”@@ @@.Sani;“Then, you already understand my meaning. One of my ancestors stood against a skin walker. He fought and bravely destroyed his foe, but it was a curse. The man that my ancestor killed was a pawn. There dwelled within the slain man’s body, an evil spirit. It had possessed that shaman, and countless ones before him. When my ancestor struck him down, the evil spirit entered him. It would perpetrate evil, like a virus, because every time a hero killed its host, it grew stronger. For, if a hero succeeded against its current victim, it meant that hero was stronger than the host body. This evil spirit would take the hero’s body next, and he would become possessed. Thus another pawn of the demon would continue doing it’s evil bidding where the last had left off. Within his mind, a battle raged, but Lightfoot was strong and brave. When the sun rose, my ancestor was victorious. He held the evil spirit within his body and managed to hold onto himself, his soul and mind.”@@ @@.Abby;“Like the Blood Suit!”@@ @@.Sani;“Yes. And so, with each generation of Lightfoots, the elder shaman will die and pass this evil spirit onto the next of his kin. Other skin walkers roam the night, in Utah and other lands, and we, the Lightfoots, have turned their curse into a blessing to save our tribe. My own people do not see it as such, and they will not allow me to return to my tribal land. Once the evil spirit enters us, the people know. Nature knows. The Great Spirit knows. And, the people fear that we are not strong enough to hold such evil power at bay, but no Lightfoot has succumbed. Still, we are shunned by the tribe from that day until our last. The same fate will fall upon my children’s children, for if none will take up the mantle and hold this darkness within- then the evil spirit will be set free with my final breath. It will find a new host, a man of weak character and without honor; one that it can make a puppet.”@@ @@.Abby;“Oh my god, most of your life you have had to actively keep the evil from making you into its slave?”@@ @@.Sani;“Yes. Every moment requires concentration and an honorable heart. I have held within me an ancient and evil force, and you do as well. We walk the same path, so forgive me of my ignorance when we met.”@@ You put a hand on his shoulder, @@.Abby;“No, Sani, I get it, I do. It’s ok.”@@ He nods and returns to the fire. @@.Sani;“Know that I am aware of the inner battle which you face, and that upon my honor, I shall aid you in it.”@@ Of course, he knows. @@.Abby;“Yeah, Vlad, he’s like the evil spirit inside you. He’s been trying to manipulate me.”@@ @@.Sani;“Beware your emotions. It is through negativity that these types of spirits anchor themselves. Remain calm, for within tranquil peace, there is the greatest strength.”@@ Smiling, you say, @@.Abby;“Thanks, Lightfoot. I’ll do my best.”@@ He says nothing else, so you [[return to the building.|Sanc4SM3]]
<div align="center">[img[Pictures/SancFoundry1.jpg]]</div> Walking into the foundry you see Rosaline banging on some very heavy metal parts. She lifts one, and it must weigh 80 pounds. @@.Abby;“Here, let me help you.”@@ She glances at you and snorts in disgust, @@.Rosa;“Don’t need any help.”@@ She carries it over and puts it down with a deep clang. She goes to the desk and starts peering into the diary you saw before, Johann Dippel’s. @@.Abby;“So, what are you building?”@@ Without looking up from the book, she says, @@.Rosa;“You really care?”@@ Honestly, while you were just trying to make small talk, you are actually genuinely curious, @@.Abby;“Yeah, seriously. I’ve hardly seen you since I got here, and this looks interesting.”@@ @@.Rosa;“Been busy. I had to go out on a hunt, and I got these,”@@ putting the book down, she walks over to what appears to be a stack of gold records. Lifting one up, she shows you that there are holes punched into it at random intervals. @@.Rosa;“Damn near died, but didn’t. That dragon should have given these up. Didn’t care about the rest of the damn treasure. Beast could’a lived. Just needed these.”@@ She killed a freaking dragon! @@.Abby;“What are they?”@@ @@.Rosa;“Heh,”@@ she smirks and puts the disc back on top of the stack, @@.Rosa;“You wouldn’t believe me, girlie.”@@ @@.Abby;“Look, Rosaline, I know we got off on the wrong foot, but I’ve been busting my ass around here, c’mon, stop teasing me.”@@ [[She gives you an incredulous look.|Sanc4SM4]]
<div align="center">[img[Pictures/SancFoundry5.jpg]]</div> She looks you up and down, and then, square in the eyes, @@.Rosa;“Fair enough. I’ve heard the others talking about what you’ve done. I respect that.”@@ She grabs the diary and flips to some pages with strange schematics drawn on them. @@.Rosa;“These records were made by a man named Dippel, back in the 1800’s. Fucking crazy stuff. This guy was studying artificial intelligence. I mean, he took the calculator from Pascal and—“@@ she can tell that you are lost. @@.Rosa;“This guy used steam and things like this to make robots. Hell, not just robots, from everything in his notes it’s as if he was Jules Verne.”@@ She frowns a moment, then continues, @@.Rosa;“Wonder if Verne got his ideas from Dippel.”@@ @@.Abby;“Look, I don’t mean offense, but I have no idea who these people are- Vernes or Dippel.”@@ @@.Rosa;“Dippel was like a scientist before scientists. He was an inventor. Seen schematics in this book for a submarine, a zeppelin, he has plans for all kinds of steam powered things, including a robot.”@@ You laugh out loud, @@.Abby;“An 1800’s robot? I said to be straight with me and stop fucking me around.”@@ She does not smile back. @@.Abby;“You’re telling me that you are seriously building a robot?”@@ @@.Rosa;“Look. I have been checking you out. I watch out for my baby chicks around here, and if you a really are a Van Gothen, then you’re going to want to help me out because this robot that I am building, it’s brain or whatever is in these golden discs. According to diary entries, it knew your ancestor.”@@ @@.Abby;“My ancestor?”@@ @@.Rosa;“Jesus girl, don’t you even know who you are related to? I am talking Van Gothen, like, <i>the</i> actual Calis Van Gothen himself.”@@ @@.Abby;“Calis?”@@ you recall Brone mentioning him to you the night you merged with the Blood Suit and images of him assaulting Vlad’s castle. It’s all so vague and foggy now. @@.Abby;“You mean it will be able to tell me about him?”@@ @@.Rosa;“Honestly, we’re talking about a two hundred year old robot that runs on steam. I am expecting very little here, but maybe. If the things I have read in Dippel’s diary are all true, this is going to be one of the coolest things I have ever built.”@@ @@.Abby;“So, what can I do?”@@ @@.Rosa;“Two things. One- stay out of my way. And two, if you happen to come across anywhere in the city where I can get thick, old school type of piping or salvage, let me know. Thicker the better. Has to hold pressure and heat.”@@ @@.Abby;“That sounds easy enough.”@@ Saying nothing else, she returns to her work. You stand a moment just in case she has anything else to add, but Rosaline ignores you completely. This woman is probably the toughest person you have ever met. She has an air about her that tells you that she does not fuck around. With nothing else to say, you [[return to the hallway.|Sanc4SM5]]
<div align="center">[img[Pictures/SancGymnasium6.jpg]]</div> You walk into the gymnasium to find Kendra doing pushups. As usual, your eyes cannot help but look over her toned body. She glances up and stands. @@.Kendra;“Heyo, lass!”@@ @@.Abby;“Hey, you sure to work out a lot.”@@ @@.Kendra;“It’s because I’m going on a hunt tomorrow night.”@@ @@.Abby;“No way, can I come!”@@ @@.Kendra;“Maybe. I know you’ve helped several of the Night Stalkers, word’s getting around, but,”@@ she shifts uncomfortably, @@.Kendra;“I’d love to say yes, and take ye along, but—“@@ her words trail off. You nod knowingly, @@.Abby;“You’re still upset about your crew from before.”@@ @@.Kendra;“Aye, it’s why I only like to work alone. Watery monsters are another breed compared to those on land. They can come at you from all directions, they can use strange siren calls to trance ye, or some are so large that yer but the size of a minnow to’em and you’d never even see it til yer in its belly.”@@ @@.Abby;“C’mon, Kendra! Don’t do this to me, I can handle it. There must be a reason you’ve been working so hard, surely you could use a hand.”@@ @@.Kendra;“Oh, aye, this is going to be something big. You ever heard of the Flying Dutchman?”@@ @@.Abby;“The ghost ship?”@@ @@.Kendra;“Aye.”@@ @@.Abby;“Yeah, I think so. It’s sort of familiar. What about it?”@@ [[Her eyes become very serious...|Sanc4SM6]]
<div align="center">[img[Pictures/SancGymnasium7.jpg]]</div> @@.Kendra;“The Flying Dutchman was part of the fleet owned by the Dutch East India Company, and in 1641, something happened. The Dutchman’s Captain was a Hendrick Van der Decken, and, from what I have found, he was a passionate, stubborn, and strong man. However, one night as the ship sailed round the Cape of Good Hope, a terrible storm erupted.”@@ Her eyes become fierce, @@.Kendra;“The waves, rain, and wind battered the vessel, and his crew, stalwart, experienced sailors, begged him to turn back. Never had they seen such fury in the sea. Captain Van der Decken refused to change course. He ordered them into the very chaos they feared, and that terror o’ these men caused them to mutiny. However, he single-handedly stopped them when he slew the main conspirator and threw his lucky corpse into the raging waters below.”@@ @@.Abby;“Lucky? He died.”@@ @@.Kendra;“Aye. Lucky bastard, indeed, because what happened to the rest of the crew makes his death look like heaven. For, now, the men feared their captain more than nature herself, and he threw out his chest and again urged them through the tumultuous sea. At this point, it’s said that his very ship spoke, creaking and moaning through the gale, and it asked if the captain truly meant to send his men to their doom for his own obstinacy. Men yelled and they prayed and, growing impatient with their lack of bold courage, and answering the Flying Dutchman, the ship itself, Van der Decken yelled over the din so that all in heaven and hell could hear him- that he meant to weather this storm or be damned.”@@ @@.Abby;“This is crazy!”@@ @@.Kendra;“Aye, some think he was drunk or mad, but I think he was just that tough. If it’s true, he was damned on the spot. It’s said that the ship plunged itself straight down into the sea, drowning the men and breaking itself against the seabed below. When the sun set the following night, the ghost of the ship and her crew appeared in a fog, forever doomed to sail the seven seas.”@@ @@.Abby;“You’re not saying that this is real?”@@ @@.Kendra;“Aye lassie, I be sayin’ just that, and, it is real. He sails the seven seas, and every seven years, it’s been said, that the ship comes to port. If Van der Decken can find his true love, then he’ll be set free. At least, that’s the myth, but from what I have learned, his crew spend the night on land stealing, plundering, and doing the things they cannae do out on the waters.”@@ @@.Abby;“His true love? That kind of talk is bullshit.”@@ @@.Kendra;“Maybe, but every seven years since his demise, there are reports of the ship making landfall. Tomorrow is seven years to the day since the last, and I am going to rid the sea of the captain and what has become a crew of little more than pirates.”@@ Laughing, you ask, @@.Abby;“You’re going to stop him? How? Falling in love?”@@ She chuckles, @@.Kendra;“Nay! Don’t be cheeky, I’ve fought lots of physical creatures in the brine, but never fought ghosts. I want to see this ship at the very least, and know it is true. But, if I can fight the ghosts, and defeat them, maybe it works like other unnaturals, and I’ll free the whole lot of’em in one night after hundreds of years.”@@ @@.Abby;“So, you’re training so hard because you want to fight ghosts.”@@ @@.Kendra;“I’m being prepared. I don’t know what it is to face the dead o’ the sea, but I mean to find out. That ship may have relics from around the world, artifacts that we can use against other creatures. I cannae just give up a chance like this!”@@ @@.Abby;“How do you even know it will be here?”@@ [[She smiles.|Sanc4SM7]]
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“That’s me whole reason for even ending up in Portland. It’s how I wound up joining the Night Stalkers. I spent years studying the maps, sightings, and dealings with the ship, and if I am right, it’ll make port here tomorrow night.”@@ @@.Abby;“Shit, that’s a hell of a story. C’mon, let me come too! I want to test my abilities in the water. I fought a rusalka!”@@ @@.Kendra;“Like hell!”@@ @@.Abby;“I did! I beat her!”@@ She studies you a moment, @@.Kendra;“Ye won’t go away unless I agree, that it?”@@ @@.Abby;“You know me so well.”@@ Sighing, she retorts, @@.Kendra;“Fine. Ye can come, but be ready for anything.”@@ Excited about tomorrow’s hunt, you thank Kendra and [[walk out of the room.|Sanc4SM8]]
<div align="center">[img[Pictures/SancLaboratory4.jpg]]</div> You walk into the lab, and Siri leaps up, covering whatever she was working on with a sheet and turning to you. She quickly closes the gap until you are face to face. @@.Abby;“Uh, so, what are you working on?”@@ @@.Siri;“I— I can’t tell you.”@@ @@.Abby;“Look, Siri, I’m not going to blab. I just want to—“@@ @@.Siri;“Please, I must insist that you leave my lab.”@@ This is totally out of character. She’s been so focused and absent minded, but she looks incredibly alert right now. @@.Abby;“You sure I cannot help you with anything?”@@ @@.Siri;“Yes. Yes, I am positive. I need you to leave the lab and do not come back tonight.”@@ She seems to suddenly realize how panicked and intense she sounds, so she adds, @@.Siri;“Please. I meant, to say <i>please</i> leave my lab. I am working on something and I just need solitude.”@@ @@.Abby;“Jeeze, ok.”@@ @@.Siri;“Thank you.”@@ As soon as you walk out of the room, she closes and locks the heavy door behind you. Ok, that woman is getting more suspicious every night that passes. She is definitely up to something. Putting your ear to the door, you listen, but do not hear anything. Giving up, you [[return to your night.|Sanc4SM9]]
<div align="center">[img[Pictures/SancLibrary4.jpg]]</div> You walk into the library to find Kat reading. @@.Kat;“Absinthe! I have found two books so far that might aid us.”@@ @@.Abby;“Cool! What are they?”@@ @@.Kat;“Vell, I am certain there vill be more, but one talks about vampires, how to combat them and tactics. This knowledge vill likely aid in our future assault.”@@ @@.Abby;“The other?”@@ @@.Kat;“Ah, the other talks about gods and goddesses. There are references to many, like Nergal, Ophion, and,”@@ she pauses, @@.Kat;“Nuit.”@@ @@.Abby;“Did you find anything, specifically?”@@ @@.Kat;“Not yet, that is, I have only started studying this tome on deities, but the night is young. I vill continue researching every day until you feel prepared to attack.”@@ @@.Abby;“I want a couple of more hunts under my belt, and I want to ensure we have all the Night Stalkers on my side. I’m going to be asking everyone to really risk their lives.”@@ @@.Kat;“Our lives? We go out every night vith the knowledge that it may be our last.”@@ @@.Abby;“Yeah, but a god? You ever fight something like that?”@@ @@.Kat;“Vell, you have a point, there. Anyway, I vill do vhat I can to learn about our enemy.”@@ @@.Abby;“Thanks Kat.”@@ Nodding, she returns to her book and you [[step out into the hall.|Sanc4SM10]]
<div align="center">[img[Pictures/SancStorehouse4.jpg]]</div> The room is empty with Jacques nowhere to be found. He must be out on Mount Hood. You look through the different supplies for a few minutes, waiting to see if Jacques will show, but he doesn’t, you [[return to the hallway.|Sanc4SM12]]
<div align="center">[img[Pictures/SancTrainingRoom4.jpg]]</div> You carefully approach the training room, expecting to see the Bishops. Only silence fills the air, so you peer into the room, but it’s empty. Are they out looking for that Laveau woman? What about those BDA guys, the agents. Supposedly, they were going to stop them from hunting her down. You take a look around. There are some massively powerful weapons here, but several of the melee weapons are missing. They must have left with those to kill zombies so the agents would not hear gunfire. You wonder why they don’t trust the Night Stalkers and why the government is involved with them. You take one more look around before you [[return to the hallway.|Sanc4SM13]]
<div align="center">[img[Pictures/SancWorkshop2.jpg]]</div> As you approach the workshop, you, again, hear Selena talking, seemingly, to herself. @@.Selena;“No, man! I don’t feel like going out for a drive.”@@ She stops for a second, @@.Selena;“Because, I’m <i>human</i> remember, ese? I need time to heal and shit, I can’t just—“@@ she stops, @@.Selena;“She is?”@@ You hear her shuffle a bit on the concrete floor, @@.Selena;“Hey, Abby, you there?”@@ [[You walk into the room.|4SancSM14]]
<div align="center">[img[Pictures/SancWorkshop1.1.jpg]]</div> @@.Abby;“Yeah, how’s it going? You ok?”@@ @@.Selena;“I’m cool. I’m still sore, mamacita, but maybe you can help me forget about the pain.”@@ She gives you some hardcore bedroom eyes. @@.Abby;“Ha ha, I’d love to, but—“@@ She laughs, @@.Selena;“Yeah, I know, you want to go on a hunt. Damn, mamacita, you need to slow your roll. I never saw anyone able to do this shit so many nights in a row and not die or be beaten down and in bed.”@@ @@.Abby;“I have to do this. I help you guys out, and at the same time, I help get better at monster hunting. When I finally face off with the vampires in Portland, I intend to make them fear me.”@@ @@.Selena;“Ooh, goose bumps! You talking so tough is making so turned on.”@@ @@.Abby;“Now, c’mon, I can’t right now. I’m going to keep poking around, you should get some more rest, you still look—“@@ @@.Selena;“Hot? Sexy?”@@ Laughing you say, @@.Abby;“Hell yeah, but also tired.”@@ @@.Selena;“I hear you. I’ll take it easier for another day or two.”@@ @@.Abby;“Yeah, I want you at your best for when we fight the vampires. See you around, Selena.”@@ With that you [[return to the hallway|Sanc4SM15]]
<div align="center">[img[Pictures/SancStables3.jpg]]</div> You head out into the stable area to find a very emotional Roy McCoy. @@.Roy;“Dag nabbit,”@@ he says, approaching you, @@.Roy;“Abigail, you see Molly anywhere, tonight?”@@ @@.Abby;“No, no I haven’t.”@@ @@.Roy;“Damn. She done took off to go on a hunt. I knew it; I <i>knew</i> this was gonna happen.”@@ He rushes over to Bess and opens her saddle bag, rummaging through it for supplies. @@.Abby;“Where did she go? Do you need help?”@@ @@.Roy;“Hell yes, I need help!”@@ he yells before he suddenly stops panicking and turns to you with a calmer tone, @@.Roy;“Sorry for raising my voice. Yeah. I reckon that I could use your help. She’s my little girl.”@@ @@.Abby;“I know. I get it, it’s a family affair.”@@ The old man guffaws, @@.Roy;“Hell, if you only knew. Anyway, she’s got to be in the sewers.”@@ @@.Abby;“The sewers! Why?”@@ @@.Roy;“That’s where I have been systematically exterminatin’ mutants.”@@ Sewer mutants? What’s the world come to? @@.Abby;“Well, let’s go!”@@ @@.Roy;“Hold your horses, I need to look through the maps and things here. I leave everything orderly, and stuff is missin’ from my saddle bag, and look at my notes and maps over yonder. They’ve been rifled through. I’ve done cleared out most of the sewers, except a couple of areas. So, she’s probably there. But, those parts are directly under where we, the Night Stalkers, took out that MedUSA installation. There’s a lot of weird, dangerous creatures that came out of that place, not to mention the toxic chemicals. I need to keep a level head about this and be smart, so that we can narrow our search and find her faster.”@@ @@.Abby;“She’s your daughter, I’m sure she’s—“@@ @@.Roy;“Don’t say it Abigail. There’s no way to know if she’s fine or not. And, if she’s been taken by them mutants or whatever else scurries around down there, then, I only have one option.”@@ He pulls out one of his guns and checks the ammo in it. That’s when it really hits you. His daughter is alone trying to prove herself on a hunt. She might die or become a monster, and if she does, this poor old cowboy will be forced to kill his own flesh and blood. Nodding with tears in your eyes you answer, @@.Abby;“Yeah, man, I understand.”@@ You are emotional as you wait a few minutes, because, you never had a real father. This man loves his daughter and he’s going to risk everything for her. Your adopted dad could not have been any more different that Roy. You think to yourself how lucky Molly is having him as her father as you watch the man prepare [[for his hunt.|Sanc4SM16]]
<div align="center">[img[Pictures/SancStables3.jpg]]</div> @@.Roy;“Ok, Abigail, ready to go.”@@ He mounts the horse as if it is the easiest thing in the world. @@.Roy;“Go on, hop up here and we’ll ride.”@@ You wonder how to do this. You approach the horse, but your pride won’t let you ask how to do it. @@.Abby;“Yeah, let me just get on there.”@@ @@.Roy;“You can do it. Go on.”@@ Suddenly, as if something clicks in your mind, you notice Roy has his foot out of the stirrup, and you put yours in, hoist yourself up, and throw your leg over Bess. @@.Abby;“Holy shit, I did it!”@@ @@.Roy;“See? It’s like ridin’ a bicycle.”@@ You laugh, @@.Abby;“Yeah, well, I never rode a horse before, so I have no idea how I did that!”@@ @@.Roy;“Never rode a horse!? You—“@@ says Roy as he considers something, @@.Roy;“Yeah,”@@ is all he says again before he shakes his head and you both ride [[into the night.|Sanc4SM17]]
<div align="center">[img[Pictures/SewersIntro2.jpg]]</div> You know that Roy is worried about her. The whole ride, he is very quiet. He drops you off at a culvert, and tells you that this is the closest entrance into the sewers relative to Sanctuary. He also tells you that this is one of two areas he has not cleared of monsters because he focused on clearing out the sewers lying under the more populated parts of Portland first. He tells you to go straight back about two hundred feet and look for a door to your left. You pause a moment outside the dark tunnel, wondering what you will find here. You sincerely hope that Molly is ok, because you cannot imagine what Roy might do [[if she dies.|Sanc4SM18]] <<stopallaudio>> <<audio "abby_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/SewersIntro3.jpg]]</div> You find the door he mentioned and find yourself in a filthy room. It appears as if, here in the rundown part of town, the city workers don’t even spend much time. Stepping over trash and debris, you continue warily forward. After a few hunts, you’ve come to understand that absolutely anything can happen, and you are ready to react within a second. You approach a large round metal door. Likely, it can seal tight if this part of the city floods. Walking up, you push on one of the halves of metal, and with a creaking groan, [[the door opens.|Sanc4SM19]]
<div align="center">[img[Pictures/SewersIntro4.jpg]]</div> Walking into the next room, you find it attaches to several other rooms, all of which are much cleaner. Roy told you that once you made it this far, follow the electrical lines because they always lead towards the equipment rooms which is how you can gain access into the sewers themselves. Peering about, you find a door with several electrical symbols on the contraptions around it. You walk up to the door and ready your crossbow. [[You kick the door open!|Sanc4SM20]]
<div align="center">[img[Pictures/SewersIntro5.jpg]]</div> The door leads to a small room with only a hole and a ladder, so you carefully descend the ladder into the lower levels. This is where Roy said the entrance would be, but you’ve found no sign of Molly. Up ahead there is a flight of stairs painted yellow. That was what Roy said to look for, so, you’ve made it! You walk down the flight of stairs and enter [[the Portland sewer system.|SewersSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceSewers.jpg]]</div> [[Continue to Portland’s Big Pipe Project...|SewersSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight4 to true>>
<div align="center">[img[Pictures/HuntingZones/SewersA10.jpg]]</div> You descend the stairs and enter the sewers. Under the yellow stairway are oil drums also painted yellow. You take a moment to look around for any clues that might point you towards Molly, but you find nothing, so you [[move onward.|SewersSM2]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersSM47.jpg]]</div> The monster flings blobs of sludge all over you. Strangely, though it should gross you out, it feels good in a strange way. You idly wonder what it would be like to indulge in the golem's filth. You shake your head and leap back as the creature smashes its thick fists together where you had been standing. <i>@@.Nergal;<<psy>>Do not resist. Give in.<</psy>>@@</i> Within you, you feel Vlad fighting off something that you cannot understand. In that moment of hesitation, the nasty creature lunges at you, but you manage to dodge it! Between the fetid odors and the sludge that you are running through, this fight appears difficult. The filth golem walks slowly, but you are constantly slipping in the muck. You unload barrages of blessed bullets whenever you can get space between the two of you. Surprisingly, these seem to greatly harm the creature. Time and again, it splatters you with glop, but you down your last focus potion! Your mind instantly feels free of a growing corruption. You cannot risk any more sludge from the beast causing you to lose your willpower. As it roars, you run in circles, doing your best not to slip, and firing repeatedly, until, finally, the filth golem collapses [[into the waste.|SewersEnd19]] <<stopallaudio>> <<audio "zone_sewers_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesWWYDLab.jpg]]</div> She seems upset and talking cannot hurt – [[Check on Molly|BELab0]] Or Take a cue from Roy and just leave her be – [[Don’t check on Molly|Sanc5SM5]] <<stopallaudio>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div> You are far below the surface of the ocean. In the silent, cold, inky darkness, you can see nothing. Thanks to the ring that Roy gave you, you can breathe, but you want to find Kendra or at least find land. So, you [[begin swimming.|DocksSM2]]
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div> For a moment your mind returns to Kendra. You’ve lost enough friends tonight, and do not want to lose her too. What a damn roller coaster ride. Resolute, you [[swim onward.|DocksSM8]]
<div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire and chants a song, but stops as you approach, @@.Sani;“I am singing to the Great Spirit for the battle ahead and to ease your sorrow.”@@ @@.Abby;“My sorrow?”@@ @@.Sani;“Your spirit is not hidden, friend. I see it as a shadow cast by your heart. You have suffered loss this night.”@@ @@.Abby;“I- I had no choice. I was forced to—“@@ You feel sad thinking of Toby and angry at all that happened. @@.Sani;“Calm, please. A thunderstorm builds within your spirit, but such storms can bring about a cleansing rain.”@@ @@.Abby;“I can’t believe they are dead, gone.”@@ His dark eyes look up from the flame and you feel a strong power in them, @@.Sani;“Death and life, they are one. Forms change, Absinthe, but spirit is eternal. Your friends, their forms are no more. Your friends, their spirits, live on.”@@ @@.Abby;“You know, I always thought the afterlife was bullshit, but with all the things that have happened in the last week. Do you mean they are ghosts?”@@ @@.Sani;“Ghosts are spirits, yes. They dwell between the form and the spirit. Your friends, it must have been they that I sensed earlier. They were undead, and their souls were being corrupted.”@@ @@.Abby;“Yes! They had become vampires.”@@ @@.Sani;“You freed them from their pain. They are at rest and peace, for I feel no vengeful spirits. They are with the Great Spirit now. They are well and safer because of you.”@@ @@.Abby;“It fucking sucks!”@@ He chuckles, @@.Sani;“Yes. Yes, challenges like this do, but you proved to be stronger. You overcame much tonight, not just the loss of friends, but you also have mastered the demon within you.”@@ He must mean Vlad. @@.Sani;“When I look upon you now, I see a new resolution.”@@ @@.Sani;“You will feel pain and let tears fall, let sorrow weep, or yell in anger and agony, feel, but do not let it consume you. Your mind and judgment grows more important for all of us. Soon, we shall stand with you as your tribe and we will fight the darkness as one. Our faith in you will make us vulnerable. That is true responsibility. And, it is on your shoulders. You are strong; you can do this. You will do this, and because of you, we all shall grow stronger. Remain vigilant and know the spirits of your friends will be with us that day.”@@ @@.Abby;“Thank you, Sani.”@@ Nodding, the old Ute turns back to the fire and resumes his chanting, so you [[return to the building.|Sanc5SM2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight5 to true>>
<div align="center">[img[Pictures/SancFoundry5.jpg]]</div> Walking into the foundry, Rosaline greets you, @@.Rosa;“You helped Molly and Roy. Damn shame that she’s been bitten by one of them mutant spiders, but you made sure they both came back.”@@ She is certainly direct, @@.Rosa;“You have my thanks for that. Been hearing things about you from some of the others. You’re growing on me.”@@ @@.Abby;“Cool, thanks, I am trying.”@@ @@.Rosa;“You’ve done some crazy shit this week, I respect that. Now, what do you want?”@@ @@.Abby;“I wanted to tell you that when we were down in the sewers, I found some old pumps and pipes that I don’t think are in use anymore. I made a map; it’s in the blue section. Here.”@@ She looks over your map, @@.Rosa;“Sure they are big enough and thick? The pressure the steam will create, it’s huge, girl, and I don’t want an explosion.”@@ @@.Abby;“Well, only you can be the judge of it, but looked like the stuff you need for your weird robot.”@@ @@.Rosa;“Heh. Ok, I’ll go give it a look. Thanks.”@@ With that, she walks to her desk and starts working. You stand a moment, but she still ignores you, so you [[return to the hallway.|Sanc5SM3]]
<div align="center">[img[Pictures/SewersEnd24.jpg]]</div> You walk into the lab to find Siri and Roy chatting, @@.Roy;“Please, doc, let me go with you. I’ll do anything for my baby girl.”@@ @@.Siri;“I understand your stress, Mr. McCoy, but, trust me, you cannot come with me.”@@ @@.Roy;“Doc, I want to help you! I need to do something.”@@ @@.Molly;“Daddy, please let me out of this cage. I promise I am myself again.”@@ He ignores Molly, @@.Roy;“Please, doc, c’mon.”@@ @@.Abby;“I was going to go out with Kendra tonight, but I’d rather help Molly, too, if I can.”@@ Roy looks at you and gives a smile- there’s a twinkle of pride in his eye. @@.Siri;“I’d be absolutely ok with you both accompanying me, however, in order to obtain the Xenopox strain, that I will need, I will be dealing with a doctor, a, uh, doctor of ill-repute.”@@ @@.Roy;“We don’t care about the man’s dang morals! I want to save Molly!”@@ @@.Siri;“I am afraid that the doctor made it quite clear that I am to come alone.”@@ It must be the person that was messaging Siri! It’s got to be the super villain that threatened to kill all of you. Trying to sound as if you don’t know who she is talking about, you say, @@.Abby;“You sure it will be safe to go alone?”@@ @@.Siri;“I assure you, Ms. Van Gothen, that I have no choice in this. So, please, allow me to go. I have a chemical compound of my own that he requires for his own agendas. I intend to make a trade, and while he may be unscrupulous, I do think we have a mutual respect for each other’s intellects.”@@ @@.Roy;“Fair enough, doc. So, you go get the stuff and we can fix her tonight?”@@ @@.Siri;“I will go obtain the Xenopox, but, and again, and I cannot stress this enough, I am not certain that it will undo this mutation. However, I will return tonight, yes. To do a simple trade should take trivial amounts of time.”@@ @@.Roy;“Well, I’ll be on pins and needles waitin’, but good enough for me.”@@ @@.Molly;“Daddy? Wanna fuck me? Ha ha ha!”@@ Roy keeps his stoic face as he says, calmly, @@.Roy;“Look, I gotta go somewhere else.”@@ After he departs, Siri gathers some bottles, @@.Siri;“Ok, I’m off! Hopefully, soon, we’ll have Molly back to human, I mean, at least, that’s my hypothesis.”@@ @@.Molly;“Absinthe! Please, come help me! At least talk to me; I’m lonely!”@@ Siri steps out and you think about [[checking on Molly.|Sanc5SM4]]
<div align="center">[img[Pictures/SancLibrary2.jpg]]</div> You walk into the library to find Kat reading. @@.Abby;“Hey, Kat.”@@ She glances up and nods at you, @@.Kat;“I am still researching. I am growing very concerned. The gods and demons, their powers twist, control, and spread like viruses. Beyond anything that usual monsters vill be capable of.”@@ @@.Abby;“All the more reason to stop them.”@@ @@.Kat;“Da, da, this is true. I should tell you that I voke to find a message, written in Russian, here on the table when I came into the room.”@@ @@.Abby;“A message? Like a note?”@@ @@.Kat;“Da, it’s—“@@ she chuckles, @@.Kat;“I cannot believe it, if it is true, but it appears to be from Rasputin!”@@ @@.Abby;“Wait, like the guy from the 80’s song?”@@ @@.Kat;“Eh? He is from Russian history, but he claims to desire to help us. He says he has been vatching us, and he has even come into the Sanctuary to do so. He also mentions your nosferatu friend and says that they know each other. He desires to meet vith you; he says that he vill be here tomorrow night. A trap?”@@ @@.Abby;“I don’t know. I have no way to contact Brone to ask him about this guy, but, if anyone is willing to help us stop Ivor, then it is worth the risk. I want him dead. Besides, with your new shadow stalking abilities and with my powers, if Rasputin is a supernatural of any kind, and tries anything, we can team up and defeat him.”@@ @@.Kat;“Vith what you have accomplished, I vill be proud to fight alongside you. But, there is one thing—“@@ @@.Abby;“What’s that?”@@ @@.Kat;“If we do have to fight Rasputin, he’s not known for being easy to kill. Historically, so. He vas or is supposedly a very powerful man.”@@ @@.Abby;“Let’s meet him tomorrow night and get some answers.”@@ Nodding, she returns to her book and you [[step out into the hallway.|Sanc5SM6]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancStables5.jpg]]</div> You enter the makeshift stables to find the area empty. Roy’s likely upset about Molly and busy doing whatever he does to cope. Looking around, you can tell Molly has not been doing her work, and likely, neither has Roy. You find some tools and begin cleaning the area, refill the water trough, and even brush Bessie’s mane. @@.Abby;“Look at me,”@@ you say to the horse, @@.Abby;“Being all selfless and all.”@@ It really is out of character for you, and you are aware you must be changing as a person. Taking care of the horse feels familiar and right, and it helps you feel much better, emotionally, after what you went through earlier tonight. When you are finished, you put everything away and [[step out into the hallway.|Sanc5SM7]]
<div align="center">[img[Pictures/SancStorehouse5.jpg]]</div> You walk into the Storehouse and find Jacques carrying supplies, @@.Abby;“Hey, man, how are you? Your leg better?”@@ @@.Jack;“Oui! It is!”@@ He moves the heavy crate and lays it down. @@.Jack;“I noticed that you took some smokes- merci for using my paper to list it.”@@ [[You nod.|Sanc5SM8]]
<div align="center">[img[Pictures/SancStorehouse1.1.jpg]]</div> @@.Jack;“Somehow, you seem upset or sad. Are you ok?”@@ You think about your friends and swallow, @@.Abby;“I just had to kill my friends.”@@ His face turns grim, @@.Jack;“What? What are you saying?”@@ @@.Abby;“The vampires, they used my friends. They turned them, and,”@@ you sigh, @@.Abby;“I had no choice but to slay them. I have no idea how to feel; I don’t know how I did that.”@@ The large man steps toward you and puts a thick hand on your shoulder, @@.Jack;“You saved my life and have done much to aid the Night Stalkers. With what you tell me, my heart breaks. I am sorry, and I understand how you feel.”@@ @@.Abby;“Look, I appreciate the sentiment, Jacques, but no one knows how I feel. I am enraged, devastated, numb, I feel as if—“@@ @@.Jack;“You lost yourself.”@@ Frowning, you agree, @@.Abby;“Yeah, yes.”@@ @@.Jack;“You have not lost yourself, no. What you did this night, it will never leave you, but it is a part of who you are now. You lost nothing, and you gave a mercy to your friends. Do you really think they would have been their true selves if they remained the undead? I know your pain well, and I, too, live with it.”@@ [[He shows his scars.|Sanc5SM9]]
<div align="center">[img[Pictures/SancStorehouse5.1.jpg]]</div> @@.Jack;“These- these scars you see? What monster- what did these to me?”@@ You study the size and placement, and it reminds you of the werewolves that you slew in the forest. @@.Abby;“Werewolf?”@@ @@.Jack;“Wife.”@@ There is a moment where you stand confused, @@.Abby;“What?”@@ @@.Jack;“Meline, ah, such a finer woman never has lived- so petite, so tiny a woman. She and I lived out in the countryside, near the Boreal forest. The land, ah, it is heaven on this world. But, never shall I see it again.”@@ @@.Abby;“I’m sorry; what happened?”@@ @@.Jack;“We spent much time in those woods, hiking and camping. Truly, my wildest dreams came true with Meline, my little Meline and me. As we camped one night, and I heard sounds, animals, never I had heard before. This was the werewolf.”@@ He looks down and his voice becomes hoarse, @@.Jack;“I stepped from the tent, and I remember only Meline screaming as I flew through the air, hitting a tree.”@@ He looks at his hands, @@.Jack;“I am strong, no? Yet, I was unprepared for this. When I awoke, perhaps half an hour later, I woke to find a wolf, a wolf like a man, and it was rutting my Meline, and yet, my wife, she was also a wolf now. She pushed back against him, I felt betrayed, hurt, confused. I yelled in anger and confusion and ran towards the pair to attack the creature. I knocked it to the ground, and beat it with my hands! These hands!”@@ You can’t believe this. @@.Jack;“Meline, she leaped upon me, and tried to save the beast, and I even managed to throw her away and I leapt back on the wolf, grabbing my axe, and I hacked at the werewolf. As I carved this beast, Meline screamed, and she attacked me. She was a monster now, but she was my wife! Never would I want to kill my sweet wife, and so, I hesitated.”@@ He runs his fingers down the scars, tracking them, @@.Jack;“I had no choice.”@@ He drops his head in grief, @@.Jack;“Meline.”@@ @@.Abby;“Oh my god, Jacques, I am so sorry.”@@ @@.Jack;“Life is cruel, no? And, I left my home forever, because, when I see the beautiful forests of my home, my heaven, my dream, it is a hellish nightmare. Never can I return.”@@ He takes a deep breath, @@.Jack;“So, I do, my friend, I know how you feel this night. I have come, over these years since, to learn to use my pain to help aid mankind and my friends here. The scars upon my face, they are nothing to those upon my heart, and I will never forget my time with Meline, but also, how it ended- never will it defeat me.”@@ @@.Abby;“Thanks, so much for this, Jacques.”@@ @@.Jack;“I am sorry for your pain, and I am here for you, but for now, I think I’d rather be alone.”@@ @@.Abby;“I totally understand,”@@ you place your hand on his shoulder now, and he pats your hand with his before you turn and [[enter the hallway.|Sanc5SM10]]
<div align="center">[img[Pictures/BEBSS3.jpg]]</div> As you approach the Training Room, you do not hear gunfire, but you do hear voices. Staying in the hall, you stand and listen. @@.Arion;“Well, what are we supposed to do? Those damn agents are getting in the way. We have never been this close to killing her once and for all, sis!”@@ @@.Ayana;“She has to be at Lone Fir. Maybe we figured it out before they did. Maybe we will get to her first and kill her ourselves. Knowing the bitch ass government, they’ll not only spare her life, but give Heloise Laveau a safe room and try to use her as a weapon against other countries.”@@ @@.Arion;“Shit, Ayana, you’re even more jaded than I thought. Look, we will do this. That cemetery is big, and she could be using any part of it.”@@ @@.Ayana;“We got the weapons, let’s just head out there and find her!”@@ @@.Arion;“Sis, you need chill, we’ll do it. But we have to be prepared. Tomorrow, we’ll go, in the daytime, we’ll map the place out, poke around for clues. We’ll make a plan, tomorrow night, and then, the next, we’ll hit Laveau with everything we got, ok?”@@ @@.Ayana;“I guess. Shit, Arion, I want revenge.”@@ @@.Arion;“Me too, sis, me too. Ok, let’s practice.”@@ They begin firing weapons, so you [[return to the hallway.|Sanc5SM11]]
<div align="center">[img[Pictures/SancWorkshop5.jpg]]</div> As you approach the workshop, you hear her motorcycle revving, @@.Selena;“Hey mamacita! Perfect timing! I was just about to go out on a ride. Hop on!”@@ Shaking your head, you say, @@.Abby;“I am going on a hunt tonight with Kendra.”@@ @@.Selena;“Wow! You never stop! Seriously, you’re really amazing!”@@ @@.Abby;“Well, you can come with us?”@@ @@.Selena;“Ha! Me on the water? No thank you, chica, I like wheels and ground under me. You two have fun, with you there; I know she’s safer than ever!”@@ She revs the engine and pulls out into the night. You watch her go and then [[return to the hallway.|Sanc5SM12]]
<div align="center">[img[Pictures/SancGymnasium7.jpg]]</div> You walk into the gymnasium and Kendra appears to have just finished working out. @@.Kendra;“Heyo lass, this is it, you ready?”@@ @@.Abby;“Yeah, something happened tonight, and, I really need this hunt.”@@ She looks uncomfortable, but she does not pry, @@.Kendra;“Well, I’m goin’ ta fetch me equipment, and then we’re heading down to the docks. From there, we’ll take a wee boat to Sauvie Island.”@@ @@.Abby;“I had no idea that you had your own boat.”@@ @@.Kendra;“Hah! Well, I don’t! We’re going to feck one!”@@ Laughing you ask, @@.Abby;“What?”@@ @@.Kendra;“We’re just gonna steal a boat!”@@ She winks and makes the sign of the cross, @@.Kendra;“I’ll put it back, if we live!”@@ @@.Abby;“Ha ha, shit, this is crazy.”@@ @@.Kendra;“Ok, I’ll meet you back here soon.”@@ @@.Abby;“You got it.”@@ She leaves and you have time to kill. As soon as you are alone your mind goes to your friends and what you did to them, and you have to get out of here. You need something to occupy your mind, and you decide while Kendra prepares, it will be the perfect time to visit the [[House of Haggle.|Sanc5SM13]]
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ His face lights up! @@.Hobs;“Well, well! It’s me favorite patron. Come right in!”@@ @@.Abby;“I need more focus potions; give me four. I’ll take three more healing potions.”@@ @@.Hobs;“You don’t seem like yourself tonight, why you two and eight?”@@ You just shake your head. @@.Hobs;“C’mon, wot’s wrong, eh? You can tell ol’ Hobs about it.”@@ @@.Abby;“Like you give two shits.”@@ He appears genuinely hurt, @@.Hobs;“I don’t know, bird, somefing about you. I thought you were just a hot tart, but, you’re growin’ on me.”@@ @@.Abby;“Gee, thanks. Anyway, I don’t want to talk about it or think about it.”@@ @@.Hobs;“Hmm, right, then. So, where you huntin’?”@@ @@.Abby;“I am going to try and reach the Flying Dutchman.”@@ He almost drops the potions in his hands, @@.Hobs;“Cor blimey! Ooh, so much treasure! Yeah, that’s a proper hunt, to be sure!”@@ @@.Abby;“Anyway, I drank most of my healing potions, and ran out of the focus ones, which is why I need these.”@@ @@.Hobs;“You got any bombs left?”@@ @@.Abby;“I don’t think so, maybe one?”@@ @@.Hobs;“I’d take a few more, here’s five of ‘em. Like I always say, you never know when they’ll be handy.”@@ @@.Abby;“Well, I do still have some gold left, ok, here.”@@ @@.Hobs;“Right then, and here are your bombs! You go and enjoy yourself.”@@ @@.Abby;“Thanks, Hobs,”@@ you say as you reach for the bombs, and he gently puts a hand on yours. @@.Hobs;“Life of a hunter, it can’t be no more easy than the life of a monster, know what I mean? We oll know pain and loss, bird.”@@ @@.Abby;“Wow, seriously, Hobs, thanks.”@@ @@.Hobs;“Yeah, just don’t let wot’s bovvering you keep you from gettin’ that treasure and then spending the dosh ‘ere, ok?”@@ @@.Abby;“I knew it! You little—“@@ mumbling you take the items and [[return to Sanctuary.|Sanc5SM15]] <<stopallaudio>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_1" volume 0.3 play>>
<div align="center">[img[Pictures/Docks0.jpg]]</div> After returning from you shopping, you enter the gymnasium to see if Kendra is ready, and she is! @@.Kendra;“Heyo, lass! Are ye ready tae go?”@@ @@.Abby;“Yeah, sure am! I’m excited! I need this.”@@ @@.Kendra;“Well, if we have to fight any monsters, let me jump in and take care o’ them. I’ve got an oxygen tank, after all!”@@ @@.Abby;“Yeah, that makes sense. You got it!”@@ She looks a little nervous, @@.Kendra;“And, yer positive that ye want to come along, aye?”@@ @@.Abby;“Yes! Seriously, I live for this! Plus, I really want to occupy my mind tonight!”@@ @@.Kendra;“Righto, fair enough!”@@ She checks out a few items from the Storehouse and, together, you [[leave Sanctuary.|DocksSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceDocks.jpg]]</div> [[Continue to Sauvie Island Docks...|Docks1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight5 to true>>
<div align="center">[img[Pictures/HuntingZones/DocksSM34.jpg]]</div> The ghostly Hendrik Van Der Decken stabs with his spectral sword, and it pierces through you! However, instead of a bloody wound, you feel an intense electrical cold stab through your very soul! Leaping back, in pain, you fire a blood bolt, hitting the captain and causing him to reel. @@.Dagan;“What manner of sorcery doth this be?”@@ He barely dodges another shot. His intense gaze shows that he intends to kill you! You are corporeal, and as such, find yourself at a massive disadvantage. He passes through walls, and even tries attacking you by coming through the floor and ceiling! Every time that he manages to wound you, you also have the chance to harm him. At one point as he leaps through a wall to avoid you, you quickly down a focus potion. When he leaps at you from a different angle, he is shocked to find you fresh and fierce, while he has only slowed from his wounds. At that moment, you fire another shot right [[into his chest.|DocksEnd1]] <<stopallaudio>> <<audio "zone_docks_bm" volume 0.4 loop play>>
<div align="center">[img[Pictures/SancCourtyard1.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire and chants a song, but stops as you approach, @@.Sani;“Absinthe.”@@ @@.Abby;“Sani.”@@ @@.Sani;“Much has changed since you arrived, though scant days have passed.”@@ @@.Abby;“I know that I definitely have changed.” @@ You think about your friends, your new ones, Brone, Vlad, so much has happened in so little time. @@.Sani;“We, the Night Stalkers, too, have changed. It is not only you. You have brought to all of us what we needed most.”@@ You think about everything that has happened, and somehow, what Lightfoot says, makes sense. Each of the Night Stalkers have, somehow, grown as you have. @@.Abby;“I think I understand.”@@ @@.Sani;“You have only begun your journey. The fire tells me of you, of your fate, and of what you shall accomplish.”@@ @@.Abby;“What? What does it say?”@@ @@.Sani;“You are the fire. You burn bright; you cleanse and allow growth from the ashes. Your heat is fierce and deadly, but also, it warms and protects. You will become something great.”@@ You think of Toby and what you have done in the past. @@.Abby;“I don’t feel that great.”@@ @@.Sani;“You will always burn. You are only beginning to understand your nature. Master it- and all evil shall fear you.”@@ @@.Abby;“Thank you, Sani, I’ll try.”@@ Nodding, the old Ute turns back to the fire and resumes his chanting, so you [[return to the building.|Sanc6SM2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight6 to true>>
<div align="center">[img[Pictures/SancFoundry6.jpg]]</div> Walking into the foundry, you find Rosaline has built something! It appears that she went to the sewers and obtained some of the old pipes and pieces that you found there. It's huge. She has it hanging from several ropes, and you notice the gold discs that she mentioned. They lie on the ground and she appears to be placing them inside. @@.Abby;“Wow! You really are making a robot!”@@ @@.Rosa;“Yep.”@@ You wait a moment for her to explain more, but as usual, she is a woman of few words. @@.Abby;“Well, cool, I just wanted to check in.”@@ She looks up at you, @@.Rosa;“Look, I have a one-track mind. I want to get this thing working.”@@ @@.Abby;“I get it, seriously.”@@ With that, she turns back to the machine, and just as you are about to leave, she says, without looking up, @@.Rosa;“Thanks for turning me on to these parts.”@@ Smiling, you [[return to the hallway.|Sanc6SM3]]
<div align="center">[img[Pictures/SancGymnasium8.jpg]]</div> You walk into the gymnasium to find Kendra sitting on a bench, rubbing her ankle. @@.Abby;“You ok?”@@ She looks up and smiles, @@.Kendra;“If it isn’t the scourge o’ the seas! Aye, I’m fair enough, lass. Tis the ocean’s love. Even with all the training that I do, when ye get out in the brine and have to fight monsters, it’s still hard on a human body.”@@ @@.Abby;“I was so wrapped up with everything that I forgot to ask you about that. How did the hunt go for you?”@@ @@.Kendra;“There were a few mermaids, a siren, nothing too bad. To be honest, I am still at a loss for what you managed tae do.”@@ Nodding, you answer, @@.Abby;“Honestly, there are so many things happening in my life, and, I think the more I have helped out around here, the stronger it’s made me.”@@ @@.Kendra;“Sure as shite!”@@ @@.Abby;“I just wanted to check in and see how things are going.”@@ @@.Kendra;“I’ll be fine, but I’ll need a day or two to recuperate- unlike you!”@@ @@.Abby;“It’s the Blood Suit, I think. Well, I’ll leave you to it! I hope that you feel better soon!”@@ As you turn to leave, Kendra calls out to you, @@.Kendra;“Abby?”@@ @@.Abby;“Yes?”@@ @@.Kendra;“The hardest thing that I faced in those waters last night- it weren’t any o’ them merfolk. It was thinkin’ that I had lost me friend again. All I could think was of ye drownin’ or becoming one of the very beasts we fought. You helped me overcome specters haunting me very soul. Thank you fer that.”@@ You are honestly touched, @@.Abby;“I just did what I had to do, but you should not ever blame yourself for what happened to your old crew. Mermaids? Who, honestly, especially a science team, would believe in such things? It’s not your fault, and I’d say we made them pay.”@@ @@.Kendra;“Ha ha! To be sure!”@@ You both smile at each other before you [[return to the hallway.|Sanc6SM4]]
<div align="center">[img[Pictures/SancStables5.jpg]]</div> You walk into the stable to find Bess munching on hay. As with last night, you tend to the horse. You brush her mane, clean up, make sure she has plenty of water and then pet her a moment. It does not take long to do all this, but caring for this horse makes you feel better somehow. When you are finished, you put everything away and [[step out into the hallway.|Sanc6SM5]]
<div align="center">[img[Pictures/SancStorehouse4.jpg]]</div> You walk into the Storehouse, but there is no sign of Jacques. You recall the story he told you last time about his wife and the werewolf and you feel sad thinking about what he went through. Maybe he spends so much time up on Mount Hood with the barbegazi because they feel like family or help him cope. He obviously loves the outdoors, even with such an ill fate regarding it. With nothing else to do here, [[you return to the hallway.|Sanc6SM6]]
<div align="center">[img[Pictures/SancLibrary5.jpg]]</div> Walking into the library, you find it abandoned. Likely, Katerina is still outside discussing things with Rasputin and Anastasia. Hopefully with actual vampires on your side, you will have a leg up when it comes to attacking the Shanghai Tunnels. With one last glance, you [[step out into the hallway.|Sanc6SM7]]
<div align="center">[img[Pictures/SancTrainingRoom5.jpg]]</div> Approaching the training room you do not hear gunfire, but you do hear voices. Standing in the hallway, you listen. @@.Arion;“I think coming from the west side might work best.”@@ @@.Ayana;“Yeah, but, the vulkodlaks will smell us, if the wind is still blowing in from the sea.”@@ @@.Arion;“Damn, true dat.”@@ @@.Ayana;“Ok, new idea, we circle around and try to assault her main base directly, just skip past all the revenants and zombies. Then, we’d minimize the loss of ammo or the chances of her hearing us coming.”@@ @@.Arion;“You always want to just go in guns blazing.”@@ @@.Ayana;“How many times do I have to say it, bro, we have to get revenge. I’d rather we just attacked tonight.”@@ @@.Arion;“Yeah,”@@ he chuckles, @@.Arion;“Just what we need. We’d have hid in the graveyard waiting for sundown, and some snitch would see us and call the fucking cops. I’d rather take my chances with the zombies.”@@ @@.Ayana;“Fine, we do it your way, just not the west side. I’m telling you that those undead werewolves will track us too easily that way.”@@ @@.Arion;“Fair enough. Now, let’s draw a map—“@@ Having heard enough, you [[return to the hallway.|Sanc6SM8]]
<div align="center">[img[Pictures/SancWorkshop3.jpg]]</div> As you approach the workshop, you hear Selena’s motorcycle revving. You always enjoy seeing her, so you turn the corner and enter the room, only to find she is not there and the motorcycle revving on its own! As soon as you enter the room, it shuts off. You peer about the area, confused and on edge. You could see the pirate ghosts, can other ghosts hide from you? <i>@@.Vlad;<<psy>>Any ghost in the Physical World, you’ll be able to see, because we are one. They might be invisible to normal humans, but you are, in some ways, undead now.<</psy>>@@</i> Then what could be happening? @@.Abby;“Hello?”@@ You walk towards the motorcycle, when green smoke flies out of the engine! Leaping back, you [[draw your weapons!|Sanc6SM9]]
<div align="center">[img[Pictures/SancWorkshop6.1.jpg]]</div> The smoke solidifies into a little goblin! @@.Witch1;“Hey-o! Woah, woah, woah! Wait! Don’t hurt me!”@@ @@.Abby;“What is a goblin doing here? Selena hates your kind!”@@ He looks sad a moment, @@.Witch1;“First off, I ain’t one of those goblins- I’m a gremlin. Racial profile much? And secondly, I’m actually, sort of her <i>friend</i>.”@@ Your eyes narrow, @@.Abby;“Friend?”@@ He smiles showing a mouthful of huge sharp teeth, @@.Witch1;“Yes, indeedy-do! Were friends. Bosom buddies. Chums. Besties.”@@ @@.Abby;“I find that hard to believe; does she really know that you are here? Because if you are lying—“@@ @@.Witch1;“I swear! I promise! I seen what you two broads can do to monsters! Yeesh! So, I wouldn’t dream of lyin’ to you. Now, truth-be-told, we wasn’t always friends, nope. But, she saved me, and I helped her out, too, so, over time we sorta became friendly.”@@ He smiles in an attempt to look debonair, and picks a tooth with a long claw. [[You look down at him.|Sanc6SM10]]
<div align="center">[img[Pictures/SancWorkshop6.2.jpg]]</div> He grins up at you and lifts his hat, @@.Witch1;“Grimey’s the name!”@@ @@.Abby;“Grimey?”@@ @@.Witch1;“Grimey Geargrinder, at your service, madam-o-iselley.”@@ He makes to try and kiss your hand and you pull away. He frowns and his tail goes limp. @@.Witch1;“Aww.”@@ @@.Abby;“You’re how this thing drove us back here after the troll, aren’t you?”@@ @@.Witch1;“Correct-o-mundo! T’was I, fair, ravishing maiden, what saved the uh, fair, ravishing maidens.”@@ @@.Abby;“Why wouldn’t she tell me about you?”@@ @@.Witch1;“Bitches be crazy?”@@ he asks, grinning and holding up his arms. @@.Abby;“Watch it, bud.”@@ @@.Witch1;“She’s been scared since we got here. I have to spend practically all my time possessing this thing because she’s <i>so terrified</i> the other screwballs here will toss us out, on account of me being so handsome.”@@ @@.Abby;“You possess the bike?”@@ @@.Witch1;“You kiddin’? Yeah! I’m a gremlin! You got all kinds of ghosts, monsters, and demons what can possess them living types, but us gremlins, we can possess any machine. You name it- I’ve possessed it. When we possess a machine, we instantly know everything about its mechanics, so I know a helluvalot about mechanical doohickeys and them what-nots.”@@ @@.Abby;“Just so you know, I think the Night Stalkers are becoming much more tolerant. They probably would not mind you as much anymore. I’m pretty sure they would not kick Selena out anymore.”@@ @@.Witch1;“Really!?”@@ @@.Abby;“Just saying, you should tell her that I know about you. I think it will be ok, seriously.”@@ @@.Witch1;“Ya know, I think that I will!”@@ He looks you up and down, @@.Witch1;“You’re not just a smokin’ hot dame, you got some brains, too.”@@ @@.Abby;“Don’t push it.”@@ @@.Witch1;“Right, right! Well, I’ll give Selena your love. Do you have a kiss you’d like me to pass on to her as well?”@@ His lips pucker and he bats his eyelids. @@.Abby;“See you around, big guy.”@@ He rubs his hands together and licks his teeth, @@.Witch1;“Yeah, and hoo-boy, I can’t wait to see you again, that’s for sure!”@@ Shaking your head, you [[return to the hallway.|Sanc6SM11]]
<div align="center">[img[Pictures/SancLaboratory5.jpg]]</div> You walk into the lab to find Roy frantically going through drawers while Molly taunts him and laughs. @@.Abby;“Roy? What’s wrong?”@@ He looks at you, and though his face is stoic, there is something of fear and worry in his eyes. @@.Roy;“It’s Siri! She never came back last night, not all day- Abigail, something’s happened to the only dang person that can save my baby! I’m tryin’ to find out where she is!”@@ @@.Molly;“I know where she is! Ha ha!”@@ @@.Roy;“Molly! Why won’t you tell me, darlin’? Please!”@@ @@.Molly;“Because, I don’t want to be cured. I love this!”@@ She begins lewdly rubbing against the cage bars causing her father to quickly look away and return to opening every cabinet that he can find. @@.Abby;“Did Siri, seriously not tell you where she was headed?”@@ @@.Roy;“No!”@@ He turns and begins flipping through notebooks. @@.Roy;“Dang it! She said that she was goin’ to see that doctor.”@@ @@.Abby;“Yes, I remember that part. You two had been talking when I came in the room.”@@ @@.Roy;“Yeah, but she never said where the guy was! I’ve looked through every shred of paper! It’s all science mumbo jumbo!”@@ He begins rifling through drawers. You, however, know where you might find the answer, and you walk over to Siri’s laptop. She left her Booble screen open with the messenger. As Roy continues tearing the place apart, you scroll through her conversation with <i>‘The Doctor’</i>, and you get the answer. He’s at the Hawthorne Asylum. You are about to tell Roy where she is, but he looks frantic. Honestly, he’s not being his usual calm, collected self, and you think that it might be safer to go on your own. You’ve beaten monsters; you can handle some old man. @@.Molly;“Why don’t you stop all that daddy and come help me out of this cage!”@@ @@.Roy;“That ain’t you talkin’ Molly!”@@ He punches the tabletop, @@.Roy;“Where in tarnation did Siri go!”@@ @@.Abby;“Look, Roy.”@@ You walk up to him and put a hand on his shoulder, @@.Abby;“I need you to listen to me.”@@ His intense eyes look at you, @@.Abby;“I know where Siri went.”@@ He perks up, @@.Roy;“Where!?”@@ @@.Abby;“I’m going to go get her and you stay here.”@@ @@.Roy;“What!? Alone? I’ll go and—“@@ @@.Abby;“Roy, please, I can do this.”@@ He looks at Molly and back at you and nods, then steps away a moment as if in thought before turning back to look at you. He opens his mouth to say something, but it’s as if he looks at your face. Not looks at it like one normally does, but as if he studies it, closely, his brows furrowing a moment before he, again, appears as if he is going to say something, yet stops. After a long silence and a deep breath, he says, @@.Roy;“I know you can do it Abigail. My nerves are frayed somethin’ fierce. It’s been like-ta-hell to not be able to help Molly. I almost—“@@ he trails off. @@.Abby;“Almost what?”@@ He looks ashamed somehow, @@.Abby;“Roy, c’mon, please tell me.”@@ He takes a deep sigh, @@.Roy;“I done almost drank.”@@ You quirk an eyebrow, @@.Roy;“Swore it off, years ago. Yeah, yeah, if it’s calling to me this bad, then, I reckon, you’re right. I best stay with my girl here and let,”@@ he looks up at you, again as if he has something very important to say, but continues with, @@.Roy;“Let you do this. You can. I know you’d never let me and Molly down.”@@ @@.Abby;“I wouldn’t. I promise that I’ll come back with Siri and with the pox thing.”@@ You turn to leave. In a voice that almost cracks with emotion, he says, @@.Roy;“Abigail! I— I’m proud of you.”@@ You turn back and his face and the tone in Roy’s voice make your heart feel something deep. For some reason it’s very powerful and tears form in your eyes, @@.Abby;“Just hang tight. I got this.”@@ To prepare for your new hunt, you head out to the [[House of Haggle.|Sanc6SM12]]
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ @@.Abby;“It’s me, Hobs.”@@ @@.Hobs;“Quite right! So it is!”@@ he sniffs the air, @@.Hobs;“You gots gold, eh? Wait.”@@ He sniffs again, @@.Hobs;“Cursed!”@@ @@.Abby;“Yeah, I actually boarded the Flying Dutchman, but I could not get a lot of the treasure before it vanished. I did get a bag of cursed gold, though!”@@ @@.Hobs;“Gah! Wha—I –you—gah!”@@ @@.Abby;“What?”@@ @@.Hobs;“Every time that ol’ Hobs finks you’re bringin’ in a big o’ haul o’ the dosh, you come in wif nuvvin!”@@ @@.Abby;“I did get a little gold, enough for a few more potions.”@@ His eyes narrow, @@.Hobs;“None of the ol’ cursed dosh, know wot I mean?”@@ @@.Abby;“No, this is the normal gold, here.”@@ @@.Hobs;“Wot potions?”@@ @@.Abby;“I’m going to be fighting a supervillain. I think I’ll get a resolve potion for sure this time, another focus potion, a healing potion, and maybe an agility potion.”@@ @@.Hobs;“And, ‘ere you are, anyfing else?”@@ he asks, handing you the items. @@.Abby;“That’ll do, it’s all I have gold for.”@@ He appears forlorn, as if you broke his heart. @@.Abby;“Aw, Hobs, it’s ok, man, I’ll be back through here again, I’ll have more gold.”@@ @@.Hobs;“Well, you ain’t one of them <i>superhuman types</i>, so watch yourself.”@@ @@.Abby;“Will do, see you!”@@ With that you hike out to [[Hawthorne Asylum.|AsylumSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_1" volume 0.3 play>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceAsylum.jpg]]</div> [[Continue to Hawthorne Asylum...|AsylumSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight6 to true>>
<div align="center">[img[Pictures/AsylumStart1.jpg]]</div> You make your way to the outskirts of Portland, not too far from Forest Park. You have known about the old abandoned asylum for years, as teenagers often would come out here to snoop or party, but from what you heard it was haunted. You stumble out of the woods and into the clearing where Hawthorne Asylum still stands. Just as you are about to walk forward, you sense something, and leap back as a huge claw slashes the air where you had just [[been standing!|BEAsylumStart2]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumI6.png]]</div> There is a symbol painted on the ground here. You think that it has something to do with medical stuff, but it clearly has a biohazard symbol entwined. There are four massive electronic locks holding these doors firmly closed. You might be able to bust the doors down, but that would let Dr. Demented know that you are here, and that might put Siri in jeopardy, if she is not already dead- or worse. Sighing, you decide to scour the large Victorian building, starting in the far west wing, and then working your [[way eastwardly.|AsylumSM3]]
<div align="center">[img[Pictures/BEAsylumHenchwoman12.jpg]]</div> <br /> <br /> @@.SGhost2;With the Brain Bolt overriding Vlad, your mind was more clear than it had been in days, or really, ever! Solely and fully devoted to Dr. Demented, you became his head nurse and main henchwoman. You saw to his every need and fulfilled every whim for the rest of your life.@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you chose differently...|AsylumSM22WWYD]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/AsyG6.2.jpg]]</div> @@.Scar;“Please! I am terrified. He’s kept me here for days or weeks, experimenting on me. He’s stuck things up my nose, into my brain. I want to leave!”@@ [[You must make a choice.|AsylumSM22WWYD]]
<div align="center">[img[Pictures/BEAsylumHypno17.jpg]]</div> <br /> <br /> @@.SGhost2;After falling into the hypnotic control of the device, you were almost freed by Siri, but you managed to capture her and remain at the asylum. You helped break your former friend’s mind, savoring the process, and she, in turn, could feel only gratitude and contentment for what you had done. Together, with your brawn and Siri’s brains, the doctor becomes the strongest meta-villain on Earth!@@ <br /> <br /> <<if $AsylumBadEnds>> [[Return to Bad Ends...|Hawthorne Asylum Bad Ends]] <<else>> [[Perhaps you chose differently...|AsylumSM31]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/AsyC6WWYD.jpg]]</div> [[Help her|HypnoBE1]] – Free the woman from the chair! Or [[Leave her|AsylumSM32]] – You do not trust this situation! <<stopallaudio>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumSM40.jpg]]</div> He raises the laser gun and fires! A red beam blasts out of it, and you leap back just in time. Laughing hysterically he just begins randomly firing in your direction as Siri screams. @@.Brone;“Shtop zis madness! Bitte, let me experiment viz your body, fräulein!”@@ Doctor Demented fires his laser at you, and the death ray blasts you! The bolt hits, searing you! @@.Abby;“Jesus-fucking-Christ, that hurts!”@@ @@.Brone;“You are still alive!? Miraculous! Ich glaub mich knutscht ein Elch!”@@ This madman is going to kill you! How do superheroes manage this shit? He continues firing at you as you leap for cover, destroying some of his equipment, but he does not even seem to care! You will a blood bolt into your crossbow and leap from cover, striking the doctor with the projectile. He staggers back, looks at the blood bolt and simply shrugs before firing at you again! You continue dashing for cover, while he indiscriminately fires. Again, you fire a blood bolt at the doctor, but he dodges it. @@.Abby;“Shit! Not bad, old man!”@@ @@.Brone;“Getting zee hang of zees blood sings you shootz me vith!”@@ Seeing no other choice, as you crouch behind a giant pod, you pull Dyrnwyn from the Kibisis. You take a deep breath. You will need to charge at the doctor to stop him, but until you reach him you will be very vulnerable. Remembering the agility potion, you pull it out while the doctor prattles on and on about his plans to take over the world. After drinking it, you feel faster! This is it! You leap out and tear across the room! It takes him a moment to even register that you are in the open before he raises the gun and fires several blasts. You duck and weave between the shots, never taking your eyes off his gun, until you leap through the air, raise the sword, and bring it down! @@.Brone;“No! Mein death ray!”@@ The blow slices right through [[his gun!|AsylumEnd0]] <<stopallaudio>> <<audio "zone_asylum_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/SancStorehouse1.jpg]]</div> You walk into the Storehouse to find Jacques’ in thought. @@.Abby;“You ok?”@@ @@.Jack;“Non, mon amie, I am upset.”@@ @@.Abby;“Why?”@@ @@.Jack;“That Lycaon, he is a wolfman, like the one that killed Meline.”@@ @@.Abby;“Well, he didn’t do it.”@@ @@.Jack;“I know, but I slay those werewolves wherever I find them, without mercy or regard. Now, one of the mutts is in our home. I should put that dog down.”@@ @@.Abby;“Jesus, Jacques, tone it down a notch.”@@ @@.Jack;“Just leave me be,”@@ he says. @@.Abby;“Ok, obviously you are in a sour mood. I’ll see you around- just don’t do anything rash, please.”@@ He just grumbles, and [[you return to the hallway.|Sanc7SM2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight7 to true>>
<div align="center">[img[Pictures/SancFoundry7.jpg]]</div> Walking into the foundry, you find Rosaline has made a ton of progress. The robot is massive and stands firmly on two legs. @@.Abby;“Wow, Rosaline, I am sorry for interrupting you, but this is amazing.”@@ @@.Rosa;“Yeah. Almost done with it. I installed all the discs, and basically, I did a massive overhaul to Dippel’s original design using our tech from today.”@@ @@.Abby;“Like microchips and things?”@@ @@.Rosa;“Nah, there’s really none of that. It’s all hoses, steam, pressure and valves, but I plan on arming it, you know, to help you.”@@ @@.Abby;“Help me?”@@ @@.Rosa;“Look, if this hunk of scrap really works, then I plan on using it against the vampires with you.”@@ @@.Abby;“You’re going to help me?”@@ @@.Rosa;“I’m not blind. You’ve pulled more weight around here than anyone ever has. I don’t really hate you, so I’ll do this. Just keep helping my baby chicks, cool?”@@ @@.Abby;“Yeah, cool, thanks!”@@ She turns and gets back to work, falling silent. She’s a woman of few words, and you probably said enough, so taking her cue, you [[return to the hallway.|Sanc7SM3]]
<div align="center">[img[Pictures/SancGymnasium3.jpg]]</div> You walk into the gymnasium to find Kendra punching at a bag, @@.Abby;“You’re looking better.”@@ @@.Kendra;“Aye!”@@ she gets in a few more blows before [[walking over to you.|Sanc7SM4]]
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> @@.Kendra;“Ye helped me not feel as guilty. What ye said, there really was no way of knowing what we were getting into. There’s no way that I’d ever have put them at such a risk of I knew.”@@ @@.Abby;“Exactly.”@@ @@.Kendra;“I have always known that, ye know, that it’s not really me own fault. And it’s still troubling me, but I think you’ve helped put me onto a path of forgivin’ myself, even if it was not my fault. And, thank ye for that, lass.”@@ @@.Abby;“It’s no problem, really. I know it won’t be easy, I am still reeling from what I did to my friends, but I think we both understand, even if we feel guilty, that it’s not really our faults. We have each other, though, for support- something I am not used to.”@@ @@.Kendra;“Aye, me either. Yer even more of a loner than I. But, I am glad that we’ve become close friends like this.”@@ @@.Abby;“Me too, Kendra. You want to go hunting with me?”@@ @@.Kendra;“Nah, I plan on doing a bit of a light workout tonight, still a wee bit sore from our last hunt together. And, when you say it’s time to fight those vampy types, I want to be ready to fight at yer side.”@@ You feel strange in your heart; Kendra honestly cares about you, like so many of these others. It’s new, but you are ready to accept people. @@.Abby;“Thanks, really. I’m sure, together, we will be able to defeat them.”@@ @@.Kendra;“Aye, no doubt! Hell, watchin’ what you managed to do the other night at Sauvie Island, I’d wager you’d be able to walk in there solo and destroy the lot of ’em.”@@ @@.Abby;“Maybe. I don’t know. I have no real training besides a week of hunts with you guys, but I seem to be learning, to be surviving.”@@ @@.Kendra;“We’ll take ‘em down. We’re with ye.”@@ Nodding you smile and her and say goodnight, before you [[return to the hallway.|Sanc7SM5]]
<div align="center">[img[Pictures/SancLaboratory1.jpg]]</div> You walk into the lab to find Siri typing away at her computer. @@.Abby;“Siri?”@@ She finishes typing and [[turns to face you|Sanc7SM6]]
<div align="center">[img[Pictures/SancLaboratory2.2.jpg]]</div> @@.Siri;“Ms. Van Gothen!”@@ @@.Abby;“I thought I’d come by and say thanks for helping Molly like that, it was unbelievable, but you made her human again.”@@ @@.Siri;“Yes, it was really miraculous, but there was so much that went into it. Not only my knowledge, but you helped, Lycaon did, and, frankly, those evil geniuses that concocted the Xenopox at MedUSA. Even Dr. Demented played some part in this.”@@ Nodding you say, @@.Abby;“Very analytically correct.”@@ @@.Siri;“Thank you! And, thank you for coming to save me. Ah, which reminds me, since the urgent situation with Molly has been rectified; I have been utilizing my skills towards making a strain of Xenopox that simply melts dead flesh.”@@ @@.Abby;“What!? Why?”@@ @@.Siri;“Oh, because, I assume vampires are dead? If I infect them with this strain, it should melt them.”@@ @@.Abby;“I don’t know? I always thought you have to stake them in the heart? Melt them?”@@ @@.Siri;“Yes, into a basic protein soup, which would eventually biodegrade as bacteria—“@@ @@.Abby;“What about—“@@ you realize that she does not know about Brone. @@.Abby;“What about good vampires?”@@ @@.Siri;“Good vampires?”@@ @@.Abby;“Yes, like, Rasputin and Anastasia, they are helping us—“@@ @@.Siri;“Rasputin? As in—“@@ @@.Abby;“Yes, <i>the</i> Rasputin, oh my god, have you even been outside the lab since last night?”@@ @@.Siri;“No, I started working on this vampire strain.”@@ @@.Abby;“When you get a chance, stop by the library.”@@ @@.Siri;“Will do.”@@ @@.Abby;“And, Siri, I appreciate what you are coming up with here, but please don’t make a virus that will kill vampires like that. I don’t want it to spread to ones that are not evil.”@@ @@.Siri;“I had not considered any moral or ethical complications. I need to try thinking a bit more emotionally, I suppose. I’ll try to come up with another idea.”@@ Thanking Siri, you [[return to the hallway.|Sanc7SM7]]
<div align="center">[img[Pictures/SancLibrary7.jpg]]</div> Walking into the library, you find Katerina, Anastasia, and Rasputin talking in Russian to each other, @@.Kat;“Absinthe! We are making plans here. These two have been a huge help.”@@ @@.Abby;“Thank you both.”@@ Rasputin nods, and Anastasia smiles. @@.Kat;“We have a map, and they are showing me the vays into the lair.”@@ You look at their map and pull out the map and notes that Brone gave you, @@.Abby;“Look, there are also hidden access tunnels here and here.”@@ @@.Ras;“I had no idea!”@@ @@.Ana;“Nor did I, I promise.”@@ @@.Abby;“It’s ok, I trust you, I am sure you two didn’t know, but Brone gave this to me. He knows more about the tunnels than any of us.”@@ @@.Ras;“He is a man of honor, I respect that.”@@ @@.Abby;“Yeah, Brone’s actually the only reason that any of this is happening. He got me the Blood Suit, he brought you two into this, and he led me here to Sanctuary. He’s, honestly, a great person.”@@ @@.Ras;“Hmm, I like that you said <i>person</i> and not <i>vampire</i>. You do not see our kind as enemies, outright?”@@ @@.Abby;“No, I’m figuring out that monsters are like humans, there are good and bad.”@@ @@.Ras;“That is vise of you to comprehend.”@@ @@.Abby;“Which makes me wonder about the two of you, how is it that you are seemingly good guys, but not nosferatu? You’d have to be killing and drinking blood, right?”@@ The pair exchange a glance, @@.Ana;“Rasputin and I do feed on mortal blood.”@@ @@.Abby;“So, you do kill humans?”@@ @@.Ras;“Yes, I admit, we do this. However, we are very discerning about who we feed off. We choose criminals. Murderers.”@@ @@.Ana;“Rapists.”@@ @@.Ras;“Yes, bad people only. There is no shortage of such immoral humans, unfortunately. However, we feel that this is righteous. We rid the vorld of evil, even if we must feed from sinners to do so.”@@ You nod, though you are unsure where you stand on the ethics involved. @@.Abby;“Well, I am probably going to head out on another hunt, unless you need me?”@@ @@.Kat;“No,”@@ Kat says, @@.Kat;“We should be good here. I vill incorporate your notes into our plan.”@@ @@.Abby;“Ok, goodnight.”@@ With that, you [[step out into the hallway.|Sanc7SM8]]
<div align="center">[img[Pictures/SancWorkshop7.jpg]]</div> You approach the workshop and hear Selena talking. Before, in previous nights, you had no idea who she was talking to, but now, you know her secret. You walk into the room to find Grimey leaning back on her bike, with Selena doing something to the front wheel. @@.Witch1;“Hey, Sel, the hot chick’s back!”@@ @@.Selena;“Shut up,”@@ she says, @@.Selena;“Hey mama, I guess you already met this green grease ball.”@@ “Funny, real funny, you know, coming from a grease <i>monkey</i>.” She stands up and wipes her hands on a cloth before walking over to greet you. Grimey leaps down and skitters over [[next to her.|Sanc7SM9]]
<div align="center">[img[Pictures/SancWorkshop7.1.jpg]]</div> @@.Abby;“So, why didn’t you tell me about him?”@@ @@.Selena;“Honestly, before you showed up, the other Night Stalkers were a lot less lax on things. I probably would have trusted Roy and maybe Rosaline, but thought it was best that he just hide.”@@ You happen to notice him ogling you, @@.Abby;“What’s with him? How did you two get to be friends?”@@ @@.Witch1;“It was my raw animal magnetism. The crazy broad fell in love with me at first freakin’ sight.”@@ She rolls her eyes, @@.Selena;“Actually, I was going to kill you.”@@ @@.Witch1;“So you like it rough? Nobody’s judging you!”@@ @@.Selena;“I had been in a troll’s lair, on the east coast, and had no idea of the population of greenskins that it had amassed. It was a swarm of them.”@@ @@.Witch1;“To be fair, she killed a lot of my homies. It ain’t easy being green with Selena around.”@@ @@.Selena;“Hush you! I was fleeing from a thousand of those monsters, and got to the motorcycle that I used at the time. It was old and I was young and stupid. I did not take care of it, like I should have, and it wouldn’t start! I heard their growls and yells growing closer and was already out of breath running from the caverns all the way to the bike.”@@ She points to him, @@.Selena;“Grimey steps out of the bushes, and I make to kill him, but he didn’t act like any of the others I had ever met. When I drew my weapons to slay him, he fell to his knees crying for me to spare him.”@@ Grimey looks embarrassed, @@.Witch1;“Heh! Don’t listen to her, she’s exaggeratin’!”@@ @@.Selena;“Riiiight, anyway, he tells me that he can help me, but begs me to take him along.”@@ @@.Witch1;“More like you were crying, <i>’Start, start! This stupid piece of shit! I’m going to die, someone help! Someone save me!</i> and then I showed up and was all heroic and all.”@@ @@.Selena;“You little shit.”@@ @@.Witch1;“Hey!”@@ He pauses a moment, @@.Witch1;“Who you callin’ little!?”@@ @@.Selena;“He told me that he hated the troll and hated the others. Goblin-kin usually hold cruelty in high regard. The meaner one of them is, the more the others look up to them. But, Grimey said he could not even hurt a fly.”@@ @@.Witch1;“A fly? I mean, <i>maybe</i> I <i>could</i> hurt a fly. You know, if it really went and pissed me off.”@@ @@.Selena;“I told him that I’d take him with me if he helped me survive. He somehow turned into smoke and disappeared into my bike, and it started right up! The goblins reached us just as I sped away.”@@ @@.Witch1;“And since then, she has constantly hit on me, every day, multiple times a day. Do the Night Stalkers have one of them human resource management types? I’d like to file a sexual harassment report.”@@ @@.Abby;“Does he ever stop with the jokes?”@@ Her face appears tired and deadpan as she simply says, @@.Selena;“No.”@@ @@.Abby;“So, are you feeling better?”@@ @@.Selena;“Yeah, the last few days of rest have helped me. I’m ready to fight some vampires with you!”@@ @@.Abby;“And, you?”@@ @@.Witch1;“Me? Um, do those undead types happen to have any machinery?”@@ @@.Abby;“I honestly have no idea.”@@ @@.Witch1;“I am pretty worthless without a machine to possess. But, hey, I can lend you all the moral support you need, from a distance, you know, and a hiding place.”@@ @@.Abby;“Gee, thanks.”@@ He grins showing all his massive teeth. @@.Abby;“Alright, well, I better find something to do.”@@ @@.Selena;“Ok, I plan on bringing the Juggernaut in tonight and working on it with Grimey. With his help, we will make sure the ride is ready for the assault whenever you give the word. And, I plan on holding a meeting to tell the others about him.”@@ @@.Abby;“Probably a good idea. Alright, have a goodnight!”@@ @@.Abby;“You too, mamacita!”@@ @@.Witch1;“Hey! What am I, chopped liver?”@@ You turn and walk away, slowly swaying your butt on purpose. @@.Witch1;“I hate it when she leaves, but I love watching her go!”@@ Smirking, you [[return to the hallway.|Sanc7SM10]]
<div align="center">[img[Pictures/SancStables3.jpg]]</div> You walk into the stables to find Roy putting down hay, @@.Abby;“Hey, Roy.”@@ @@.Roy;“Howdy.”@@ He finishes what he is doing and then comes to greet you, @@.Roy;“Abigail, thank you so much, so dang much, for helping me with Molly.”@@ @@.Abby;“Seriously, Roy, it’s fine, really.”@@ @@.Roy;“Well, I’m in your debt.”@@ @@.Abby;“How is she?”@@ @@.Roy;“She’s been out cold since you brought her to her room. I reckon she needs some rest. I am going to finish up the chores here, and then spend the night in her room making sure she’s going to be ok. If she wakes up, I want to be there.”@@ @@.Abby;“That’s great.”@@ @@.Roy;“And, I wanted to say thanks for taking care of Bess here. I found her trough filled, everything pretty well cleaned. I reckon that was all you.”@@ @@.Abby;“Yeah, I tried to help out.”@@ @@.Roy;“You’re somethin’ else, girl. Thank you.”@@ @@.Abby;“You’re making this awkward for me.”@@ @@.Roy;“Heh, fair enough,”@@ he turns back to his work. Just as you are about to go, something crosses your mind. @@.Abby;“Roy, this will sound odd, but, there’s a painting in Molly’s room—“@@ @@.Roy;“Yep, her momma painted that. It’s one of the only things we got left to remember her.”@@ @@.Abby;“Was she a famous artist?”@@ He guffaws, @@.Roy;“No, that ol’ gal was a lot of things, and was a hell of an artist, but not famous or nothing. Why?”@@ @@.Abby;“It’s just that the painting looked familiar to me.”@@ He stops his chores and looks at you, @@.Roy;“Familiar?”@@ @@.Abby;“Yeah, I swear that I saw it somewhere before.”@@ @@.Roy;“Well,”@@ he says, turning back to his work, @@.Roy;“I reckon there’s plenty of paintings of horses and Native Americans. You must have seen something like it somewhere’s. That's all there is to it.”@@ @@.Abby;“Yeah, you’re probably right. Alright, I best head out soon.”@@ @@.Roy;“I’ll see you, Abigail, stay safe.”@@ @@.Abby;“Will do, Roy, goodnight.”@@ You pet Bess a moment, and then [[step out into the hallway.|Sanc7SM11]]
<div align="center">[img[Pictures/SancCourtyard7.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire talking to Lycaon, @@.Sani;“Absinthe.”@@ @@.Abby;“Sani.”@@ @@.Sani;“Lycaon speaks well of you.”@@ @@.Lycaon;“I do.”@@ @@.Abby;“I hardly know you, though.”@@ @@.Lycaon;“You risked your life to save another; you also saved my own life in the process. You do your lineage proud, woman.”@@ @@.Abby;“My lineage?”@@ @@.Lycaon;“Yes, though I know many of you think that your power comes from Calis Van Gothen, in truth, your blood’s power comes from centuries before that.”@@ @@.Abby;“Really? Why are Van Gothens so powerful against monsters?”@@ @@.Sani;“I sense a coming storm approach.”@@ You and Lycaon look around, but the sky is clear. @@.Jack;“Osti de tabarnak de sacrament, de câlice de ciboire de criss de marde!”@@ [[Jacques comes rushing outside.|Sanc7SM13]]
<div align="center">[img[Pictures/SancCourtyard7.1.jpg]]</div> He throws his axe into the dirt so that the blade enters the ground holding the handle upwards, @@.Jack;“I will beat you down!”@@ He rushes at Lycaon, whom reflexively takes a defensive position. @@.Lycaon;“I do not know you, friend, but I warn you stay back.”@@ Ignoring the warning, Jacques rushes at the other man and Lycaon fluidly moves, managing to sidestep, and then spins Jacques by his own weight and momentum, and sending him to the ground in the direction [[from which he charged.|Sanc7SM14]] <<stopallaudio>> <<audio "sanc_fight" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancCourtyard7.2.jpg]]</div> @@.Lycaon;“Now, will you have words with me, warrior?”@@ The lumberjack gets to a knee, and springs back [[into action!|Sanc7SM15]]
<div align="center">[img[Pictures/SancCourtyard7.3.jpg]]</div> He manages to land a vicious uppercut on Lycaon, sending him flying backwards, @@.Jack;“It’s your fault! Meline is dead because of you!”@@ Lycaon slowly stands up, and begins undressing. @@.Jack;“What is this? Fight me!”@@ @@.Lycaon;“I am. You must have a quarrel with a beast, so a beast you shall fight.”@@ As Lycaon’s body begins to bulge and fur erupts form his flesh, Jacques rushes back for his axe! @@.Jack;“Ma hache tranche les loups aussi bien qu'elle tranche les arbres!”@@ he yells, as he picks up his weapon and rushes back [[across the courtyard!|Sanc7SM16]]
<div align="center">[img[Pictures/SancCourtyard7.4.jpg]]</div> Lycaon howls and readies his claws. Jacques charges forward ready to hack the other man to death [[with his axe!|Sanc7SM17]]
<div align="center">[img[Pictures/SancCourtyard7.5.jpg]]</div> You leap past Sani and in-between the two fighters, @@.Abby;“Enough! What the fuck, Jacques?”@@ @@.Jack;“It’s because of him that my little Meline is dead!”@@ @@.Lycaon;“I know not of a Meline,”@@ growls Lycaon, @@.Lycaon;“But, I can sense your pain and loss, and I am sorry for whatever happened.”@@ Jacques’ hands shake in rage, @@.Jack;“Ostie de colon! She was everything! A wolf, like you, took away my life!”@@ @@.Lycaon;“Again, warrior, I know nothing of this. I respect your desire for revenge, and your strength, but I have nothing to do with this woman, Meline, nor with your life.”@@ @@.Abby;“Jacques, get back inside. Go.”@@ You shove him, and with your unnatural strength it pushes him back. @@.Jack;“Oui. Fine!”@@ He goes back inside, huffing. Meanwhile Lycaon gathers his clothing and looks at you and nods, @@.Lycaon;“Your heart again shows honor.”@@ He walks inside, becoming human [[as he goes.|Sanc7SM18]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/SancCourtyard4.jpg]]</div> @@.Abby;“Why didn’t you stop them, Sani?”@@ you ask as the Ute returns to the fire. @@.Sani;“I do not need to gain respect or renown. You do.”@@ You tilt your head quizzically, @@.Abby;“You mean, you waited for me to stop them?”@@ @@.Sani;“You need to gain the respect and admiration of all here as much as you can. Then, they will trust you and follow you.”@@ @@.Abby;“Yes, I definitely will need everyone’s help. So, in a way, thank you for letting me take care of it.”@@ @@.Sani;“Just remember, soon, you may be leading these good souls to their death. They need to die helping a righteous cause and following a person that they believe in.”@@ @@.Abby;“You think they will die?”@@ @@.Sani;“Nothing is a guarantee. Katerina would have likely died or worse to Baba Yaga. Selena would have perished had she hunted the caverns alone. Each Night Stalker has those monsters that we hunt the most, that we know the best. None of us, even you, have any experience fighting vampires. What may come may not be what we desire.”@@ @@.Abby;“But, if we die, they will be worthy deaths, because we will be fighting for the right cause.”@@ @@.Sani;“And, dying for it, if we must.”@@ @@.Abby;“Thank you Sani.”@@ Nodding, the old Ute turns back to the fire and begins chanting, so you [[return to the building.|Sanc719]]
<div align="center">[img[Pictures/SancTrainingRoom4.jpg]]</div> You enter the Training Room, only to find the Bishops missing. Damn! You were going to ask them if you could tag along tonight. They must have left before sunset. You turn to leave, when you see the map that Arion talked [[about drawing up.|Sanc7SM20]]
<div align="center">[img[Pictures/BishopMap.png]]</div> It shows Lone Fir Cemetery. There is a building marked on the north end with a circle drawn around it. It looks like they plan to come in from the south and go around the west side of a church to reach the north building. Then, at the very bottom, it reads, <i>“Don’t forget! Bring offering!,”</i> but for what, you cannot say. The whole idea of hunting in a graveyard sounds titillating to you, and the Bishops have been giving you the cold shoulder. You decide that this is where you’re hunting tonight. Having made your plan, you head to the [[House of Haggle.|Sanc7SM21]]
<div align="center">[img[Pictures/BroneStory107.jpg]]</div> @@.Hobs;“Welcome to the upscale and prestigious, House o’ Haggle, wot item can ol’ Hobs sell you today?”@@ @@.Abby;“How are you, Hobs?”@@ He smiles greedily, @@.Hobs;“Doin’ real good now that you’re ‘ere, bird. So, what’ll it be?”@@ @@.Abby;“I’m going graveyard hunting tonight.”@@ His eyes dart about a moment, @@.Hobs;“Goin’ to need focus potions for sure.”@@ @@.Abby;“Why?”@@ @@.Hobs;“There’s lots of them deadie types, know wot I mean? Vampires, they are right tough and smart, but they look down on uvver deadies. So, where you fink all them uvver deadies go?”@@ @@.Abby;“They hide in the graveyards?”@@ @@.Hobs;“Righto! They bite you- well then <i>you</i> bite it! See? Same wiv the ghostie types. Float around and try to suck out the life of the proper livin’ folks. Focus potions’ll help, resolve potion’ll help to keep you safer, yeah?”@@ @@.Abby;“Ok, I’ll take them, and another bomb, just in case.”@@ @@.Hobs;“’Ere you go! Anyfing else?”@@ @@.Abby;“I think this’ll do; here’s the gold.”@@ @@.Hobs;“Always a real pleasure in more ways than one!”@@ @@.Abby;“How so?”@@ @@.Hobs;“I like watchin’ you come in here and spend gold, but watching your littoll butt walkin’ away, just icing on the—“@@ He notices your scowl. With a sheepish grin he says, @@.Hobs;“Just kiddin’, know wot I mean?”@@ Shaking your head, you say, @@.Abby;“Men!”@@ @@.Hobs;“’Ere now! I ain’t no <i>man</i>!”@@ @@.Abby;“Trust me, Hobs, you’re all the same.”@@ With that, you head to the graveyard to look for [[the Bishops.|GraveSM1]] <<if $SMToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "hoh_theme" volume 0.3 loop play>> <<audio "quote_hobs_1" volume 0.3 play>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceGraveyard.jpg]]</div> [[Continue to Lone Fir Cemetery...|GraveSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight7 to true>>
<div align="center">[img[Pictures/GraveyardStory1.jpg]]</div> You make decent time to Lone Fir Cemetery as it is such a well-known location in Portland. You arrive at the north end of the graveyard. There appears to be an old chapel of some kind rising ominously into the night. Even over the tall stone walls you can make out a dark purple glow from within the building. It reminds you of Halloween lighting. Though, you find something else even stranger- there are several black, unmarked vans parked along the wall. Based on the plans the Bishops wrote, it would suggest that is the building where their sworn enemy, a Heloise Laveau, will have set up shop. You decide the quickest way to get there would be to simply climb a van and hop over the wall, so you [[approach the motorcade.|GYStory2]] <<stopallaudio>> <<audio "des_amb_default" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH6.png]]</div> Mount Crawford was renamed Lone Fir Cemetery in 1866, for the once solitary tree in its northwest corner. (It’s still standing.) Lone Fir is one of Portland’s oldest continuously used cemeteries and twenty-five thousand people are buried here. So the graves seem to go on forever! You think back to the map that the Bishops drew, and you think they may have marked the locations of the dead that Samedi wants destroyed. You pull it out [[and check.|GraveSM3]]
<div align="center">[img[Pictures/GraveyardStory12.1.jpg]]</div> You slowly approach the building. The purple light still pours from the windows and it makes you feel very uneasy. However, you are prepared. You walk up to the doors and just as you reach for one, they burst open! To your shock, it’s Catalina, only, she [[didn’t make it!|GraveSM30]] <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveSM32.jpg]]</div> Heloise raises her hand and blasts some sort of shadow spell at you, but you leap to the side, rolling, and spring to your feet. Drawing your crossbow, you realize that it will take longer to load and fire than your guns, but you think it will likely take something magical like the blood of your suit to stop her, so you launch an arrow! It strikes her in the shoulder and she stumbles back a step yelling in pain. As you reload her angry scream turns into a dark laughter as she draws forth a voodoo doll! @@.Heloise;“You’ll not stand in me way, girl!”@@ yells Heloise as she stabs the doll with a needle. You instantly feel a sharp pain in your very soul! The pain causes you to drop your crossbow. Your hand seizes up! @@.Heloise;“You cannot stand against me. I have dee power of vodoun!”@@ You bare your teeth, you willpower undeniable, you clench your jaw, reach down and retrieve your weapon. Heloise stabs the voodoo doll several times, but you manage to fight through the pain! @@.Heloise;“No! Dis is- impossible!”@@ With absolute focus and enduring intense, incredible pain, you lift [[your crossbow.|GraveSM33]] <<stopallaudio>> <<audio "zone_graveyard_bm_2" volume 0.4 loop play>>
<<set $StoryMode to true>>
<div align="center">[img[Pictures/Chapter19.png]]</div> [[Chapter Nineteen|Des440.0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter19 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory142.jpg]]</div> In hopes of avoiding Ivor, you stay away until the dawn nearly breaks. Your mind swims over the realization that Anaximanes Ravenhurst still exists in the world! You are almost becoming used to the swell of emotions due to how much change, treachery, and epiphany you have encountered these last few days. While elated to see him again, you feel hurt to know what he has become. <i>‘The Anax’</i>, those cruel townspeople of Wakefield called him, and that is precisely what became of the man. A boogeyman, haunting the living and even the dead- as you saw what he did to the Reaper herself. She [[stood no chance.|Des440.1]] <<stopallaudio>> <<audio "brone_theme_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory149.jpg]]</div> Then, as you reach your chamber- unmolested by Ivor, the Countess, Eleanora, or any other unsavory character; you skitter up the wall to the ceiling. Your mind and feelings turn towards Clover. When you wake tomorrow, what lies shall you spin to disarm Ivor and aid Absinthe? How will you ensure that you can help the Night Stalkers and save Clover? If she truly becomes lost to the darkness of Ivor, what will you do? Would you kill her to save her from [[such a fate?|Des440.2]]
<div align="center">[img[Pictures/DesStory144.jpg]]</div> Finally, as you hang upside-down, your final thoughts focus on Absinthe. In little more than a week, she has grown into a formidable monster hunter. But, will it be enough? There dwell more than a thousand vampires in the Shanghai Tunnels! Will she be forced to kill them all? Will many flee or hide from the Night Stalkers? You know from the first night that you met her, how intoxicating the odor of Absinthe’s blood can be. She will be a walking beacon- a candle in an otherwise dark room, and every unsavory creature lurking in these halls will want a taste. You plan thoroughly, the life of the woman that you love and your friend both lay in jeopardy and you will use your subterfuge to overcome— The sun must rise, for at that moment, [[sleep takes you.|Des440]]
<div align="center">[img[Pictures/DesStory440.jpg]]</div> Opening your eyes, ready to enact your plans, you find yourself frozen in confusion! This is not the chamber you call home. You find yourself in a room somehow alight with [[shadow magic!|Des441]] <<stopallaudio>> <<audio "brone_uneasy" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory441.jpg]]</div> You also find yourself chained to the wall! You desperately attempt to transform into a bat or fog to escape, but you cannot seem to use your inherent nosferatu powers! @@.Brone;“This must be a nightmare!”@@ @@.Ele;“Tis no nightmare, Mr. Lorcan.”@@ [[Eleanora appears!|Des442]]
<div align="center">[img[Pictures/DesStory442.jpg]]</div> @@.Ele;“You fool!”@@ she hisses, the vile hatred on her tongue clearer than usual, @@.Ele;“I told you to bring me the scepter! Now, look at what you’ve done!”@@ @@.Brone;“Is this your doing, witch!?”@@ @@.Ele;“No, Mr. Lorcan, this is <i>your</i> doing! While you spent the night gallivanting around, Ivor learned about your betrayals. He ordered certain things be made ready. Ghouls were sent to claim you as you slept, and brought your body here into this chamber that I had prepared for Nuit’s summoning. They bound you to the wall- I weaved anti-magic enchantments into those bindings. Originally, I had planned to use them to torture Ivor once I had the scepter’s power at my command, but you ruined it, and find yourself locked into them- in his stead! Why? Why did you not heed my words?”@@ @@.Brone;“I do not trust you!”@@ @@.Ele;“I saw everything! I know that Ravenhurst plans to exact his revenge upon me! And, he might be powerful enough to do so. The woman with him, she has my Book of Shadows. Too much has come to a single point here, Lorcan. Fate surely intervenes, and you had best hope it will be in our favor and not Ivor’s!”@@ @@.Brone;“Our favor? More like your favor! Just let me out of these right now! The Night Stalkers—“@@ @@.Ele;“He knows about them, you simpleton! All that you had to do was retrieve the Scepter of Osiris for me, and everything could have been undone. Now look at you. I must come up with a contingency plan.”@@ She frowns a moment, @@.Ele;“Hmm, company approaches.”@@ @@.Brone;“No, Eleanora, do not leave, I need to be released!”@@ @@.Ele;“Unlike you, I don’t risk my life, or rather, unlife, for anyone but myself.”@@ She [[disappears into shadow.|Des443]] <<stopallaudio>> <<audio "eleanora_theme_vamp" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory443.jpg]]</div> The massive door across the chamber opens and in strides the Countess Elizabeth Báthory, @@.Ele;“Ah, there you are. Comfortable, sir?”@@ @@.Brone;“Countess! Thank goodness! While I am aware you hired the Reaper to slay me, I also know that you have no love whatsoever for Ivor, I need you to release me from these bonds that I may enact a plan to—“@@ she laughs brazenly in your face. @@.Ele;“You are right, filthy rat, I do not have love for him. But, you disrupted my own plans- a terrible folly on your part.”@@ @@.Brone;“Wait- no, you! It was you that gave me away!”@@ @@.Ele;“Yes, Mr. Lorcan, I’m afraid that I had to tell your Lord everything that you have been doing.”@@ If you were not already of dead pallor, you’d have gone pale at those words, @@.Ele;“You managed to survive against the Reaper, not once, but twice. A spy that I sent to the museum, returned with word of what became of the assassin. While you remained out until dawn, I explained your treachery in great detail to Ivor.”@@ @@.Brone;“I am sure you also implicated me in your own betrayals!”@@ @@.Ele;“Oh, but I did!”@@ she chuckles, @@.Ele;“For example, <i>you</i> freed the girl’s friends from the dungeons, didn’t you know? I had nothing to do with it at all.”@@ She pauses, @@.Ele;“With such a twisted, hideous face, it is rather hard to tell what you are feeling, is it despair?”@@ [[She appears to study you.|Des444]] <<stopallaudio>> <<audio "countess_theme_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory444.jpg]]</div> @@.Brone;“Absinthe will come. She will free me. And, I assure you, Báthory, that once I am free, I will see you ended for this dishonorable behavior.”@@ @@.Ele;“You, end me? Ha ha, dishonorable behavior? Listen to you! There is no honor here, we are Nightbred! Only the desire for more power and unquenchable thirst exist for us. Look what honor and morality has gotten you! I do not know what Ivor plans for you, but I am certain that it shall be macabre and torturous. I look forward to it. You cost me my chance, you interrupted all my machinations, and so, you shall suffer, wretch.”@@ She turns and [[leaves the chamber.|Des445]]
<div align="center">[img[Pictures/DesStory445.jpg]]</div> Desperately, you struggle against your bindings! Any moment, Absinthe and the Night Stalkers shall arrive, and you must try to aid them! No matter how much effort you commit, the chains are steadfast and still none of your powers work! However, you continue unabated until the door opens again and your heart jumps into [[your throat.|Des446]] <<stopallaudio>> <<audio "brone_trouble" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory446.jpg]]</div> Ivor and Clover walk into the room! Gloating, he yells, @@.Ivor;“You defied me!”@@ @@.Brone;“I did! I do!”@@ @@.Ivor;“Oh! No lies? No subtlety? No denial?”@@ @@.Brone;“I’ve done the best that I could do to disrupt your plans for a century! Boorish and conceited, you saw none of it.”@@ @@.Ivor;“Yes, apparently you have, indeed, caused me many issues over time. In fact, Clover here tells me that you let her husband and child live.”@@ Your eyes widen! @@.Brone;“You told him about Walter and Rose!?”@@ @@.Ivor;“She’s mine now, my slave, and soon to be my wife. Once I change her into one of us, I’ll send her to personally slay her husband. Her daughter, I think I shall make a concubine. Do you have any issue with that, my dear?”@@ @@.Clover;“No, Master, I will gladly kill Walt for you, and I long to make my daughter, Rose, your compliant and obedient sex toy.”@@ @@.Brone;“Clover—this isn’t you!”@@ [[She becomes angry.|Des447]] <<stopallaudio>> <<audio "ivor_theme" volume 0.4 loop play>>
<div align="center">[img[Pictures/DesStory447.jpg]]</div> @@.Clover;“It is!”@@ she hisses, @@.Clover;“I don’t know what was wrong with me. This is who I was meant to be!”@@ @@.Brone;“Listen, Absinthe will come and—“@@ @@.Clover;“And, she’ll fail! No one will stop Master Ivor from summoning and controlling the goddess!”@@ [[Ivor speaks up.|Des448]]
<div align="center">[img[Pictures/DesStory448.jpg]]</div> @@.Ivor;“Indeed, the Van Gothen girl shall fail; you, worm, I have plans for you, too. You thought that you could undermine me. It was a mistake to allow you to continue existing. I wanted to see the day that you became nothing more than a mindless Starved. But, here we are.”@@ @@.Brone;“Ivor! Your end shall come this night!”@@ @@.Ivor;“Ha! No, <i>your</i> end comes. I could destroy you this very moment. Instead, I shall wait for your merry band of fools to come into my lair. After our chat here, I shall give a proclamation, any vampire that slays or captures these ‘Night Stalkers’, shall be given my highest favor, and with the power of a goddess at my command, that favor shall be priceless. Those that do not stand against the hunters, will be destroyed by my hand.”@@ @@.Brone;“Not all vampires bow to your will, Ivor!”@@ @@.Ivor;“As I said, those that choose not to do so, shall be destroyed, and so shall you. I shall bring Van Gothen here, to this very chamber, and in front of you, I shall make her my slave and pet. Converted into a Nightbred, I shall have her kill you for my amusement. Of course, before all that, you are going to witness my ascension and my wedding to Clover. She told me everything, Lorcan! Finally, your treachery has been fully revealed, and tonight, you die.”@@ [[Clover walks up to you.|DesStory449]]
<div align="center">[img[Pictures/DesStory449.jpg]]</div> She runs a hand along your face, @@.Clover;“I cannot wait to see you suffer for your insolence.”@@ Heartbroken, you try again to reach your friend, @@.Brone;“Clover! Please, resist this; find a way to aid me!”@@ She puts a finger to her lips to shush you as she strides back into Ivor’s embrace, @@.Clover;“I’d never help such a pitiful piece of trash! Soon, you’ll get the death that you’ve always wanted- after we break you.”@@ Laughing together, the pair turn and [[leave you behind.|Des450]]
<div align="center">[img[Pictures/DesStory450.jpg]]</div> Helpless, you remain strapped to the wall. Horror fills your heart, and not because of your own impending doom, but because Absinthe will be up against a massive army. The Countess has her own forces and now she will be serving Ivor to ensure her own survival. Even with her power and the experience of the other monster hunters, will it be enough to stop Ivor? Just then a loud boom echoes through the tunnels and the chamber shakes. Dust and dirt fall from the ceiling. The Night Stalkers [[have arrived!|Chap 20]] <<stopallaudio>> <<audio "brone_end" volume 0.4 loop play>>
<div align="center">[img[Pictures/Chapter20.png]]</div> [[Chapter Twenty|DesEve0]] <<if $StoryMode>>[[Table of Contents|ToC]]<<else>><</if>> <<nobr>> <<stopallaudio>> <<audio "se_chapter" volume 0.4 play>> <<set $Chapter20 to true>> <</nobr>>
<div align="center">[img[Pictures/DesStory140.jpg]]</div> You hardly slept all day, anxiously awaiting the sunset. While you stayed inside, the other Night Stalkers prepared the Juggernaut, weapons, and more. <i>@@.Vlad;<<psy>>“Do not underestimate Ivor.”<</psy>>@@</i> @@.Abby;“I don’t plan to, Vlad.”@@ <i>@@.Vlad;<<psy>>“I shall extract my revenge for his cowardly treachery.”<</psy>>@@</i> You sense that there is something more which Vlad is not telling you. It’s more than Ivor simply allowing Vlad to die, but Vlad’s mind and yours remain, thankfully, separated, so you cannot discern what he does not share. The sunset will be coming soon, and you’ll be able to leave Sanctuary to fight the vampires. First, you decide to check on your new ally, [[Evelyn Addams.|DesEve1]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesEve1.jpg]]</div> You knock on the door to her room and she opens it, @@.Eve;“Come in.”@@ Stepping inside, you ask, @@.Abby;“The sun will set soon. You ready?”@@ @@.Eve;“Yes, more than ready to fight Eleanora. You will need to let me use the scepter, you understand that by now, I hope.”@@ @@.Abby;“I’ll admit, I am on the fence.”@@ She smirks, her eyes dark, @@.Eve;“Don’t trust me?”@@ @@.Abby;“Yeah, exactly. Everything about you says creepy witchy woman.”@@ @@.Eve;“Oh come on! Even right now I could attack you. I could have enslaved the minds of everyone in this building today. Unlike Anax, I can easily walk around in the sun as well; I could have left. But, I stayed because we have the same goal here.”@@ @@.Abby;“It’s hard for me to make this choice.”@@ @@.Eve;“I will admit, I was surprised that you even brought me here. You saw what I did to those cops- what Anax did. You must have at least <i>some</i> trust in us or you would not have done so.”@@ She’s definitely sly, @@.Abby;“I’m not big on authority figures as it is. However, they were innocent.”@@ She scoffs, @@.Eve;“Hardly. They knew that they could be killed in the line of duty, and they’d have shot me dead if they could have. As far as I am concerned, it’s self-defense.”@@ @@.Abby;“Well, whatever- I have much more pressing issues to care about.”@@ She turns and walks to the [[nearby table.|DesEve2]] <<stopallaudio>> <<audio "eve_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesEve2.jpg]]</div> Turning away from you, she regards a skull sitting on her table and then she opens her book, idly flipping through the pages, @@.Eve;“Well, you’ll have to choose at some point, and I don’t mean this as a threat, not directly, but more like a warning. I don’t play well with others. If you get in our way, Anax and I will be very unhappy.”@@ @@.Abby;“That <i>is</i> a threat! I’m not good at being civil when I get pissed off, and I am getting pissed off.”@@ Evelyn glances over her shoulder at you, @@.Eve;“You should learn to be more reserved. Like I said, it’s not a threat. Likely, we’ll do fine, but Eleanora has a tendency to be one step ahead of everyone else. I will likely need to use the scepter to stop her.”@@ You take a deep breath and sigh. Changing the subject, you say, @@.Abby;“The Night Stalkers have made fairly elaborate plans. Roy knows the sewer area down there, and Rasputin and Anastasia have given us a map of the Shanghai Tunnels, and we have some heavy weapons. People know what to do. What about you and that Anax monster?”@@ @@.Eve;“What about us?”@@ @@.Abby;“What are you going to do? Do you have a plan?”@@ [[Eve picks up the skull.|DesEve3]]
<div align="center">[img[Pictures/DesEve3.jpg]]</div> @@.Eve;“I will be using this to summon Anax. I’ll follow your huge truck—“@@ @@.Abby;“The Juggernaut.”@@ @@.Eve;“Yeah, well, I’ll follow you in my hearse, my car. And, Anax and I will basically just cleave through the place.”@@ @@.Abby;“Whoa now, I do not want my people in danger.”@@ @@.Eve;“Relax! Anax will raise a bunch of Shadowed so you’ll have an army. Should be hilarious!”@@ she laughs darkly, @@.Eve;“Those vampires are probably expecting a dozen living humans, and they are going to be assaulted by hundreds of beings from the Outer Darkness.”@@ @@.Abby;“This makes me nervous. How do I know that you, Anax, or one of those Shadowed things won’t turn on my friends?”@@ Evelyn turns her gaze to the skull in her hand and lightly runs her fingers along the top of the cranium as she says, lackadaisically, @@.Eve;“You don’t. You have no idea if we will turn on you or not.”@@ @@.Abby;“Jesus Christ, you are spooky. But, I have no choice except to trust you.”@@ Sighing, you tell her, @@.Abby;“Everyone is going to meet out front right after sundown.”@@ @@.Eve;“I’ll be there.”@@ Turning, you step into the hallway and close the door. <i>@@.Vlad;<<psy>>“You can’t possibly trust this necromancer! That creature from the museum and its minions will wipe out both the Nightbred and your people- and worst of all- us!”<</psy>>@@</i> @@.Abby;“I have no choice here. With her help we will have a much better chance of success.”@@ <i>@@.Vlad;<<psy>>“A better chance at being subjugated for eternity, you mean.”<</psy>>@@</i> As you pass by the stables, Roy calls [[out to you.|Des451.1]]
<div align="center">[img[Pictures/SancStables3.jpg]]</div> You walk inside to find him tending to Bess. @@.Roy;“Howdy, Abigail.”@@ @@.Abby;“Hey, Roy, what’s up?”@@ He continues working for a full minute in silence, before he finally stops and sighs, @@.Roy;“I wrestled with this all day, hell, I’ve been wrangling with it since the night you came to Sanctuary.”@@ Frowning, you are concerned. @@.Abby;“Does this have to do with fighting the vampires?”@@ @@.Roy;“Well, it does, actually, but so much more than that.”@@ @@.Molly;“I’m coming with ya’ll.”@@ [[You both turn to see Molly.|Des451]] <<stopallaudio>> <<audio "roy_theme_3" volume 0.3 loop play>>
<div align="center">[img[Pictures/DesStory451.jpg]]</div> Molly is dressed in some kind of gear that looks half-country and half-monster hunter. There is something so familiar about her look. You cannot describe it. @@.Roy;“Molly!”@@ Roy stares at her and then his gaze turns towards you. Slowly he looks back at Molly, @@.Roy;“You’re an adult, Molly. You know that. I should have taken you out and taught you more, but I know that you can handle yourself.”@@ She looks shocked! @@.Molly;“Really? You ain’t goin’ to hassle me?”@@ @@.Roy;“Seeing you standing there like that in your mother’s clothes- it makes me dang proud of you, but more than that, it shows me that I have to do this, I have to have this conversation. Come on over here.”@@ @@.Molly;“Yes, pa, I didn’t upset you by wearin’ momma’s things, did I?”@@ @@.Roy;“No, darlin’, no.”@@ [[She approaches.|Des452]]
<div align="center">[img[Pictures/DesStory452.jpg]]</div> She walks up to him and he grins, @@.Roy;“Abigail told me how you almost did-in all them spiders down in the sewers.”@@ @@.Molly;“I did! Pa, I swear, if I had only had more ammo, I’d woulda got every critter there.”@@ @@.Roy;“I know that you could have. I should have let you come on hunts with me, but you know, after your mother died, I worried about you.”@@ Molly shifts uncomfortably, and she appears slightly sad. @@.Roy;“What I have to say now, I’ve held back for a long spell- longer than I ever should have.”@@ He looks down at his boots, @@.Roy;“I don’t know if it was right or wrong of me to do so, but tonight, we are about to fight monsters that I have fought before.”@@ @@.Abby;“You fought vampires!?”@@ He looks at you and nods, @@.Roy;“Yep.”@@ @@.Molly;“Daddy, I never hard you say that before.”@@ You can tell he is struggling hard to say something, @@.Abby;“Roy, seriously, you can say it, what’s happening here? I’ve never seen you like this.”@@ He purses his lips, hiding them inside his beard, and then nods as if he reluctantly agrees with you. He turns to his daughter, @@.Roy;“Molly, your momma and I wanted to give you a good life. We felt that we were failures as parents.”@@ @@.Molly;“Failures!? But, you’re the best pa in the world!”@@ [[Roy takes a deep breath.|Des453]]
<div align="center">[img[Pictures/DesStory453.jpg]]</div> @@.Roy;“You reckon that I am the best dad in the world, but you don’t know everything.”@@ He puts a hand on her shoulder and in a kind but firm voice says, @@.Roy;“Hush now, and listen, cause this is not easy for me to say. There’s a dang good reason why we are here in Portland, Molly.”@@ @@.Molly;“How come?”@@ @@.Roy;“Before you were born, your mother and I had fought monsters together. I had been a ranch hand and a rodeo cowboy for the first half of my life. Eventually, I settled down and had my own small ranch. Bought some land in Utah, and it was cheap. Up in ol’ Uintah County, Utah, out by a town called Ballard. Now, my land bumped up against a place they call Skinwalker Ranch.”@@ He takes a moment to gather his thoughts. @@.Roy;“My own ranch, Tumbleweed Mesa, was only a couple of hundred acres, and I was only thirty or so at the time. I tell you girls, strange things happened out there. My horses and cattle would disappear, or worse, and something would growl and howl at night. Well, I stayed there about ten years, until things went plum downhill. I lost five head of cattle in one night. But the next night, I decided that I’d be the one doing the killing. I hid in the bushes and waited all night, watching the herd.”@@ He strokes his beard and gives a smile, @@.Roy;“That’s when I saw a woman come running across my land! I’d be damned, but she seemed as fast as Bess here. In the light of the moon I watched her leap into the air and land near the cattle. She drew a gun. Just then, what looked like a black werewolf came charging from the tree line right at her like a raging bull. It was so fast I could barely track it with my eyes, and that girl, oh, she had nerves of steel. She stayed right there, not flinchin’ as this monster came down on her like the devil himself.”@@ [[He continues.|Des454]]
<div align="center">[img[Pictures/DesStory454.jpg]]</div> @@.Roy;“Well, she fired, but it did not stop. The girl looked confused, and fired again, but the damn thing kept a-comin’!”@@ He mimics holding up a rifle, @@.Roy;“Now, I even took a shot at it, and I knew I hit the thing. Still, it leapt at her! But, the woman was fast, and she took to dodging while it slashed at her with its long claws. I rushed out into the field to help, even though I was scared shitless, and, as I ran towards them, another one of the monsters leapt out. I thought it was going to kill me, but it just looked at me with glowing orange eyes as it passed me by. It leapt onto the other one, and soon all hell broke loose.”@@ @@.Roy;“The rest of the fight is a blur, but between my stabbing with my hunting knife, and her using some kind of sword, and the other monster using its claws, the thing died. I remember falling to my knees and looking at the other two. They seemed as surprised to see each other as I was to see them. The dead thing suddenly changed into a Ute. It was a younger feller. Then the other one changed, and he was around my age, and that was Sani Lightfoot. That’s how we met.”@@ @@.Abby;“Woah! That’s amazing!”@@ @@.Roy;“Yep, and the girl there, she was half my age, covered in that dead skinwalker’s blood and had cuts all over her, you know, and dirty, but even with all that, and her colorful language, she was the prettiest dang woman I ever laid eyes on. Even though she was twenty-something, we sort of hit it off. And, that was your momma.”@@ @@.Molly;“That’s how you met mom!?”@@ [[Roy nods.|Des455]]
<div align="center">[img[Pictures/DesStory453.jpg]]</div> @@.Roy;“Sure is, but there’s more that I have to tell you.”@@ He glances at you, @@.Roy;“It’s something that I have to tell you both. Your mother and I were together a few years, and it turned out she was a monster hunter she’d been tracking that skin walker and ended up on my land that night. Well, we got hitched, and things were real good. The ranch was doing great, we were in love, and one thing led to another. And, she had a baby girl.”@@ He turns and pats his horse, @@.Roy;“Ol’ Bess here was born the same dang day if you can believe it!”@@ @@.Molly;“Really? I never knew that Bessie had my birthday, pa.”@@ Grimacing, he says, @@.Roy;“She doesn’t, Molly. See, we had another daughter before you.”@@ Molly’s eyes widen, @@.Molly;“What? Why didn’t you ever tell me?”@@ Roy’s demeanor changes and he slumps slightly, his voice sounding sad. @@.Roy;“About the time we had her, vampires started attacking the ranch. Some nights your momma slew a dozen of the things. We didn’t know why they were so aggressive or why they chose to attack us, and we were terrified for our baby. Well, after a couple of years, one of them bloodsuckers spilled the beans before your mother done him in. This vampire that we’re gonna hunt tonight, Ivor, he’d offered rewards to vampires that tracked down and killed any Van Gothens.”@@ Molly looks at you, @@.Molly;“Wait, you said, Van Gothen?”@@ @@.Roy;“Yep, Molly, your momma was a Van Gothen, she had that blood in her, you see? And something about it makes vampires hate you. Also makes you strong against any kind of monster. That’s why you could kill those mutant spiders like shooting fish in a barrel. It’s in your blood.”@@ She looks at him [[with mixed emotions.|Des465.1]]
<div align="center">[img[Pictures/DesStory454.jpg]]</div> @@.Abby;“What about your daughter and wife, Roy?”@@ @@.Roy;“Well, when my little girl was around four years old, we put her up for adoption because we wanted to keep her safe. Hardest damn thing I ever did in my life. Her mother cried every day for two years over doing that, until you came along Molly. But, she never even got to see your first birthday before I had to take you on the run. Damn vampires killed her and hunted you like you were made of gold. Damn them.”@@ @@.Abby;“Did you find your other daughter?”@@ @@.Roy;“She found me, actually. Abigail, there’s a reason why I know your real name is Abigail. There’s a reason that painting in Molly’s room looks familiar to you, and a reason why you remembered Bessie here. There’s a reason, the night that we met, that I said you looked like my old lady- I knew it the second you turned around. Spittin’ image of your momma.”@@ Tears form in your eyes, @@.Abby;“You’re my—“@@ His gruff voice cracks, @@.Roy;“I am, and I am so sorry baby, so sorry. I liked to die inside.”@@ [[He embraces you!|Des456]]
<div align="center">[img[Pictures/DesStory456.jpg]]</div> You and Roy cry while you hold each other, @@.Roy;“Abigail McCoy- that was your name. But, hell, I like Absinthe Van Gothen better, fits you rightly.”@@ You laugh at his words even as you sob. You wondered for your entire life who your parents were and why they gave you up. You hated yourself many times, and even blamed them because of the situation with your adoptive parents. But, right now, all you feel is a joy you never knew before. @@.Roy;“I promise that if we make it through this, tonight, that I’m gonna do everything that I can to make it up to you, Abigail. I am so, so sorry. We tried to do what we thought was best.”@@ @@.Abby;“It’s ok,”@@ you say, sniffling, @@.Abby;“This is a lot to drop on me at once, man!”@@ you say as you punch his arm. @@.Roy;“It is, truly. But, in case I die tonight, I wanted you to know. And, Molly, you got that sister that you always wanted.”@@ She smiles and hops, @@.Molly;“I’m happy! I feel so many things right now.”@@ @@.Abby;“Shit, me too. It’s going to take time to process all this, but I feel good about it. It’s solved something that has bothered me my entire life.”@@ @@.Roy;“I love you, both you girls.”@@ You spend a while longer with them, asking questions and talking, but it’s Roy himself that has to remind you that the time to fight draws near. You can feel the sun setting outside, @@.Abby;“Yeah, I think it’s time.”@@ Together, you [[head outside.|Des457]]
<div align="center">[img[Pictures/DesStory457.jpg]]</div> You look at the people assembled here. Some you have grown very close to, others have thrown in their lot with your group, and everything you achieved led to this moment. You stand before them, and just say whatever comes out of your mouth, @@.Abby;“I came here only ten days ago. It feels like a goddamn eternity has passed since then. I have no idea how many creatures that I have slain or friends I have made. I have learned so much about myself and about whom I really am.”@@ @@.Abby;“I realize that I am asking a lot from all of you. I do not blame anyone that decides they do not want to do this. I get it. The Nightbred, these vampires, they are powerful. Unlike any other creatures we have fought together- they are closer to demons than monsters. From what Rasputin and Anastasia say, there are magic casters among them. This will truly be a hard hunt for us all.”@@ @@.Abby;“However, when I look at all of you, I am reminded that individually, we are each very powerful. Together, assembled as a full team, I believe we have a chance. I want you to all know that I truly feel a part of something real for the first time in my life.”@@ You look at Roy, @@.Abby;“I have a new family, and that really includes all of you. If you are not up to it, I won’t blame you, but if you are- if you are willing to stand up against these vampires to try to stop a fucking goddess- if you are willing to die tonight to save the world, then let’s load up and kick some ass!”@@ Cheering, the group prepares and heads [[into the night!|Current End]] <<stopallaudio>> <<audio "sanc_last" volume 0.3 loop play>>
<div align="center">[img[Pictures/MountainSM2.jpg]]</div> As you hike along, you search for clues about Jacques. While you find nothing to indicate which direction that he hiked, you do find strange tracks in the snow. They appear to be very long, huge feet. There are five toes on each foot, but the thing that seems extremely mysterious is that even though they are probably more than two feet long, the prints would indicate a very short stride. You’d think someone with such massive feet would have very long legs. You decide to [[follow the tracks.|MountainSM3]]
<div align="center">[img[Pictures/MountainSM3.jpg]]</div> As you hike along, you suddenly hear laughter echoing off the nearby rocks. For a moment you cannot tell where the laughter originates, but then you see him, a man, shirtless with blue skin approaches from the north! You get a strange feeling in your heart, and as he grows closer, you know that this is not a human; this is your first monster! You pull out your guns, adrenaline pumping, and begin firing at the thing as it stumbles towards you. Even though your blessed bullets make contact several times, it continues smiling and gutturally laughing as if tickled. However, as he comes within only a few feet you carefully aim at his head, and that shot brings him down. You feel so many emotions and watch as his body simply turns to snow! Fear mixes with a strange elation within you. You wait a moment until you’ve calmed a bit, but you love this rush. You feel good! If all monsters are this easy to kill, this will be a piece of cake! Time to [[find Jacques!|MountainSM4]] <<stopallaudio>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/MountainSM4.jpg]]</div> Continuing on your way, your mind constantly goes back to the first creature that you just encountered. An actual monster attacked you! You have never come to Mount Hood in the middle of the night like this, but you have come to the mountain many times in your past. To think, monsters like that were nearby every time you hiked Mount Hood! The realization at how vulnerable humans really are in the world sets in and your excitement turns into a desire to prepare. You check your gear and proceed carefully, albeit, at a brisk pace, and you make good time before a river blocks your path northward. Since the last set of tracks seem to go east, you decide to follow the river [[in that direction.|MountainSM5]] <<stopallaudio>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/MountainSM5.jpg]]</div> You come upon the bottom of a waterfall that feeds the river. It’s amazing to see it frozen in ice. Only some water pours down the sides of the spectacle. Just a bit further east, you think that you see [[more tracks.|MountainSM6]]
<div align="center">[img[Pictures/MountainSM6.jpg]]</div> Sure enough, a search of the area reveals more of the massive footprints. They head to the northeast right up the mountain! There is no way that you could possibly scale that ground. How did this barefoot person walk up it with such ease? You decide that the only way to reach it would be to double-back and find a way [[across the river.|MountainSM7]]
<div align="center">[img[Pictures/MountainSM7.jpg]]</div> Slightly due west from where you first located the river, you find a tree has been toppled. You should be able to carefully climb across using it as a bridge. Not desiring to fall into the icy water below, you make your way across and head [[due north.|MountainSM8]]
<div align="center">[img[Pictures/MountainSM8.gif]]</div> Now that you have gone uphill a ways, you hit snowfall. You are still very comfortable, but you can tell it is colder here. With snow falling, it will likely be even more difficult to follow the tracks, if you can [[even find any.|MountainSM9]]
<div align="center">[img[Pictures/MountainSM9.gif]]</div> Suddenly, a massive hairy man rushes at you from the trees. He sprints across the landscape with speed and ease, roaring and bellowing at you. It’s a freaking sasquatch! You raise your guns as he closes the gap and send a barrage at him. While it definitely hurts the monster, it only makes him angrier! He hurls snow into your eyes to blind you and punches you in the gut, sending you flying backwards. He does not even wait for you to hit the ground as he charges on you while you are down, but you manage to pull out your long silver knife and when the dust clears, he lies dead, face down, in the snow. You watch, in awe as his body seems to turn into snowflakes [[and vanishes.|MountainSM10]] <<stopallaudio>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/MountainSM10.gif]]</div> After you regain your composure and ensure that your ribs are not broken, you laugh into the night. That was painful, but fucking cool! Some part of you keeps expecting to wake up to find this is all a dream, but you feel wide awake. In fact, you feel more awake than ever. You continue northward [[up the mountain.|MountainSM11]] <<stopallaudio>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/MountainSM11.gif]]</div> As you search the ground, you find fresh prints in the snow! They must have just been made. Whatever made them appears to be going away from you. You wonder if they saw you coming and watched your fight. They climb up the mountain and [[you follow.|MountainSM12]]
<div align="center">[img[Pictures/MountainSM12.gif]]</div> You continue forward in the snow, occasionally hearing strange sounds on the wind. Eventually you find a pass in the rocks but as you make your way through, [[a naked woman appears!|MountainSM13]]
<div align="center">[img[Pictures/MountainSM13.gif]]</div> You had not really considered women monsters. She walks through the snow towards you, @@.Abby;“Hey! Can you hear me?”@@ She continues forward. @@.Abby;“Listen, lady, I am a monster hunter, and I’ll have to hurt you if you don’t back off.”@@ Either the creature does not understand you, or she is not deterred by your threats. You ready your guns, but, when she is about twenty feet away, her slow gait suddenly [[becomes a sprint!|MountainSM14]]
<div align="center">[img[Pictures/MountainSM14.gif]]</div> Shocked, you stumble back a bit! Her glowing blue eyes regard you coldly as she tries to grab you with her snow-clad hand. Even with your enchanted armor, you can honestly feel a stinging cold! As you fall backwards into the snow, you pull your triggers and unload everything in your clips at the icy female, blasting away chunks of ice and snow, until she collapses and melts. You barely have time to get back on your feet when you hear what sounds [[like thunder.|MountainSM15]] <<stopallaudio>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/MountainSM15.gif]]</div> A giant, a man bigger than the trees, comes crashing out into the pass behind you. He comes to a stop and the two of you stare at each other a moment, both seemingly as surprised to see the other, before he bellows a roar so deep and loud that it shakes your bones. You turn the way that you were going and run through the pass, the whole time hearing the booming footsteps and heavy breathing of the giant behind you. As you come out of the pass you find a massive frozen lake and here the blizzard intensifies. The giant yells as he closes on you. There on the shores of the little lake, you make your stand. He swings a massive flail at you, and you dodge. Trees snap like twigs and great swaths of dirt and snow fly upwards wherever his mighty blows land. However, you are agile and fast, and though he almost hits you several times, you stay just slightly ahead of him, firing at his face with your guns every time he pulls back to swing. Finally, it is enough, and he stumbles a moment, dropping his weapon before, with a deep, dull thud, he falls backwards into the snow [[and vanishes!|MountainSM16]]
<div align="center">[img[Pictures/MountainSM16.gif]]</div> While the wind howls and the snow assails you, you stare at the icy lake in disbelief. Suddenly, you yell a war cry from your very soul like the giant did, somehow the rage, fear, joy, and sense of victory all merging into something animalistic and real. You feel sore as hell but [[better than ever!|MountainSM17]] <<stopallaudio>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/MountainSM17.gif]]</div> However, you are learning something. The noisier a monster hunter is, the more they attract monsters! You believe the giant was lured by your gunfire, and now, from out of the frigid water of the lake, a woman stands up. She looks old. She has blue skin and wet gray hair, @@.CereUnit5;“I sense power inside you. You are something special! A darkness dwells within you! Yes! Finally, you might be the one, hee hee hee!”@@ She’s like some kind of ice witch? @@.Abby;“Look, lady, just get back in your ice water there and—“@@ You grab the bridge of your nose and lean forward in pain! It feels like when you eat ice-cream too fast, yet much worse. Magic! The feeling intensifies! @@.CereUnit5;“Join us! Give in!”@@ @@.Abby;“Gah! Fuck you!”@@ you fight through the pain and lift your guns. She appears shocked, @@.CereUnit5;“You resist my power? How, how can you do this!? How—“@@ with a few shots, she splashes backwards into the water and never resurfaces. You drop to a knee, shaking your head as the pain within your skull slowly fades. This shit is real! You could seriously die, yet you laugh again! Yes, you could die, but this has been the most that you ever lived in your life! Rising to your feet, you look to the east and notice the snow stops in that direction. You take a moment to understand what [[you are seeing.|MaountainSM18]] <<stopallaudio>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/MountainC7.1.png]]</div> This area contains the first green foliage that you have found on the freezing mountain. The lake ends here, and patches of grass grow from the snow. You feel as if you near something magical. In every direction, you see a raging blizzard, yet here, as if walled away, things seem natural. Then you notice nearby structures and [[make to investigate.|MountainSM19]] <<stopallaudio>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/MountainC8.png]]</div> You have found ruins! It looks as if decades ago, builders erected an old church or structure. Why so high up on Mount Hood? Who would ever hike all this way and bring all these stones? Another question you wonder is why it feels so much warmer and safer here than anywhere else you have been? In your gut, you know that this place has something to do with Jacques' disappearance. Then, you [[sense movement nearby!|MountainSM20]]
<div align="center">[img[Pictures/HuntingZones/MountainBarb1.jpg]]</div> After finding those tracks in the snow, and following them here, you discover that these ruins are not abandoned! Small men scuttle into the open. Their skin has a blue tint and their feet are very long- it was their tracks that you found in the snow below! You do not feel a sense of danger like you have against the other mountain monsters. @@.CereUnit1;“You strong! Fight the angry spirits of the mountain, like the big man!”@@ They must mean Jacques! @@.Abby;“Yes! I am a hunter. I have come to find my friend, the big man.”@@ @@.CereUnit1;“Oui, oui! He friend to the barbegazi! But, the dark elf, she trapped him in ice. We can show you the way, but not until the summit path is safe.”@@ He must mean there are more monsters still wandering about somewhere on the mountain tonight. @@.Abby;“I understand, I will return after I deal with them.”@@ Smiling the little barbegazi says, @@.CereUnit1;“Oui, oui! Please help us; we are peaceful! Help stop the angry ones of the mountain and we can help you and the big man!”@@ You agree to aid them and clear out the monsters that dwell [[on the summit.|MountainSM21]]
<div align="center">[img[Pictures/MountainSM21.gif]]</div> You leave the warm, safe area behind you and tread into the blustery blizzard. Here, near the top of Mount Hood, the wind, snow, and cold create a cacophony. Even with the enchantments, you are beginning to feel somewhat cold. You’d likely freeze to death within minutes, if not seconds, if it were not for your magical artifact. Pushing hard, you make your way higher up, into a pocket among the rocks, only to find bird women [[circling overhead!|MountainSM22]] <<stopallaudio>> <<audio "se_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/MountainSM22.gif]]</div> They shriek as they swoop about you. Until, finally, one attacks you! Flapping her wings, she stays in the air in front of you, lashing out at you with long, bird-like claws! You dodge well, but she does manage to rake you once. However, taking the hit, you fire at her several times. Even as she falls, screaming, others come down, and you find yourself [[fighting a flock!|MountainSM22.1]] <<stopallaudio>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/MountainSM22.1.gif]]</div> Unsure how you managed to fight off so many monsters, you rest a moment. You curl up into a ball, your body in pain from all the damage and exercise of tonight. Then, you remember the potions! You reach into your bag, astounded how magic works. You open the Kibisis and imagine your potions! You reach into the magic bag and think about the red healing potion, and the bottle suddenly appear in your hand! You pull it out, and even with everything that you went through, the glass bottle stayed in perfect condition! The potion has a sweet flavor to it. As you take a last gulp, your pain has completely vanished! In fact, all the cuts and scratches [[are healed!|MountainSM23]] <<stopallaudio>> <<audio "se_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/MountainSM23.gif]]</div> You look upward and are close to the peak of Mount Hood. Invigorated by the magical potion, you begin rock climbing. You almost reach the top when a massive boulder suddenly passes by you, narrowly missing you! You glance in the direction from which it came to see another rock [[hurtling at you!|MountainSM24]]
<div align="center">[img[Pictures/MountainSM24.gif]]</div> There are more giants, though, these look different than before. They are made of rock, ice, and snow, and are lifting boulders and hurling them toward you! Luckily, they are slow, so you scuttle along the rock face, trying to dodge while returning fire. Though they are incredibly durable, you finally down the last one. It crumbles into a pile of rock and snow. The way to the peak [[lies open!|MountainSM25]] <<stopallaudio>> <<audio "zone_mountain_bm" volume 0.3 loop play>>
<div align="center">[img[Pictures/MountainSM25.gif]]</div> There, carved into the rock, stands a massive doorway! Blue light emits from the opening. Unfortunately, it lies across a chasm. However, the little barbegazi said that they would help you, if you cleared out all the creatures from the summit, so, having no way forward, you climb [[back downward.|MountainSM26]] <<stopallaudio>> <<audio "se_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/MountainBarb2.png]]</div> As you return to the calm ruins, the small men scuttle into the open. @@.CereUnit1;“You did it! Helped the barbegazi just like big man! You have stopped all the angry spirits on our mountain. Mountain much safer again!”@@ These little friendly barbegazi are definitely talking about Jacques. You cannot believe how well you have done on your first monster hunt! @@.Abby;“It should be safe now, will you help me reach Jacques?”@@ @@.CereUnit1;“Oui! Oui! I show you! Come, take barbegazi to the summit, and I will help you!”@@ @@.Abby;“Alright, just stay close and I'll make certain we get there in one piece.”@@ Together, you return [[to the peak.|MountainSM27]] <<stopallaudio>> <<audio "zone_mountain" volume 0.3 loop play>> <<audio "se_mountain_wind" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/MountainA6.1.jpg]]</div> The barbegazi leads you up to the summit. @@.CereUnit1;“Yes, yes! Follow me. Almost there!”@@ @@.Abby;“You are sure the big man came this way?”@@ @@.CereUnit1;“Oui Yes! He friend to the barbegazi! But, the dark elf, she trapped him in ice. Please help him! This way!”@@ You follow the little gray hairy man to the edge of the chasm. @@.Abby;“You see? There is no way to cross.”@@ He laughs, @@.CereUnit1;“Oui, oui! There is a way!”@@ he stomps his feet and says some strange words, and a bridge of ice forms! It crosses the way and creaks and cracks until it forges with the entrance. You can finally reach the way across! @@.Abby;“Thank you!”@@ @@.CereUnit1;“Please, save big man! Save him!”@@ Reassuring the barbegazi, you [[move forward.|DarkElf1]]
<div align="center">[img[Pictures/MountainSM29.jpg]]</div> Seeing an opening, you take a desperate chance and manage to finally deal her a devastating blow. She howls in pain, @@.Cere;"How is this possible! I have lived for a hundred human lifetimes, and then, <i>you</i>, a simple human female without magic, defeats me? No! I must not die! The relic cannot fall into the hands of a tainted soul like yours or the world of myths and the world of mortals will both burn!"@@ You panic as you watch her stand back up, the look of ire and resolve on her face tells you that trouble comes, @@.Cere;"Now, I will collapse this whole cave down on your head and—"@@ The light in her eyes suddenly goes out as her body simply fails her. Adrasteia lands with a splash in the cold water of this cave. You breathe hard from the difficult work that it took to defeat her, and like your steamy breath, the dark elf simply turns to mist and disappears. Just then, [[a hidden door opens!|DarkElf5]]
<div align="center">[img[Pictures/Caverns4.jpg]]</div> @@.Selena;“Wait.”@@ She sniffs the air and you almost vomit from the odor. @@.Abby;“What the hell is that!”@@ @@.Selena;“There is goblin dung here for sure, but that powerful odor is a troll.”@@ @@.Abby;“Yeah, Hobs said that there is a troll here. What’s the big deal? We’ll kick the shit out of him!”@@ @@.Selena;“No señorita,”@@ she tenses up, @@.Selena;“This is not good! We would need several hunters to defeat a—“@@ [[Before she can finish, the cavern walls shake!|CavernsSM1.3]]
<div align="center">[img[Pictures/CavernsA5.1.png]]</div> You watch in awe as a gigantic hand, made of rock, smashes into the chamber! @@.Abby;“Holy shit!”@@ @@.Selena;“Troll magic! They can shape stone!”@@ The hand reaches for you, but Selena leaps towards it! @@.Abby;“Wait!”@@ @@.Selena;“This troll must be very powerful! Stay back!”@@ She attacks the stone hand, but it manages to grab her! @@.Abby;“Selena!”@@ You rush to her aid even though she repeatedly orders you to run! Though you try desperately to save her, the hand plunges into the ground, carrying [[Selena with it!|CavernsSM2]] <<stopallaudio>> <<audio "zone_caverns_bm_2" volume 0.3 loop play>> <<audio "se_rock_rise" volume 0.5 play>>
<div align="center">[img[Pictures/Caverns6.jpg]]</div> A deep, foul yell fills the caverns! Selena must be fighting the troll! You think about rushing outside, taking the motorcycle and trying to bring back the other Night Stalkers, but by the time you did, it would be daylight and Selena might be dead! There is only one thing to do- you're going to have to find a way to save her on your own! You check your equipment and stretch. This is it, there's no turning back! You have to save her! [[You begin your hunt!|CavernsSM3]] <<stopallaudio>> <<audio "zone_caverns_amb" volume 0.4 loop play>> <<audio "se_troll_yell" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsA5.png]]</div> You slosh through stagnant water, sending little lily pads scattering about. You refuse to leave Marble Halls until Selena is saved, so all you can do is head southward through the [[dark caverns.|CavernsSM4]]
<div align="center">[img[Pictures/HuntingZones/CavernsB5.png]]</div> The pool of water ends here. There appears to be a fork in the cave further south. You peer around, but have yet to sense [[any danger.|CavernsSM5]]
<div align="center">[img[Pictures/HuntingZones/CavernsC5.png]]</div> You reach the fork, and have to make a decision about which way to go. You stand in the dark for a long minute trying to focus on your environment and sense, and you definitely feel warm air wafting from the tunnel on the right, so you decide to first try locating Selena in [[that direction.|CavernsSM6]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM6.jpg]]</div> You see some vegetation growing from the rocks here, and a small person hunched over the foliage as if they are studying it. As your foot scuffs the rocks, he looks up. He eyes reflect at you like a cat’s with a reddish glow, as he stands. @@.Gob1;“You woman! You here!”@@ @@.Abby;“Look, little guy, I could easily kick your green butt, so just step aside. I’m looking for my friend.”@@ @@.Gob1;“Ha ha, hoomba with tromba.”@@ He licks his lips, @@.Gob1;“You be gomba! You like!”@@ [[He casts a spell!|CavernsSM7]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM7.jpg]]</div> Eerie green light fills the cavern as he says strange words. You draw your guns as he fires a light beam at you! You leap to the side, just in time, as the spell misses you. You raise your guns and fire! Several bullets strike the little goblin shaman, and he shrieks! He falls behind a rock and seems to open a portal of some kind, @@.Gob1;“Hoomba! Hoomba!”@@ he yells as he disappears into it and the [[glow fades.|CaernsSM8]] <<stopallaudio>> <<audio "zone_caverns_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsC4.png]]</div> That was insane! You suspect that he fled to warn others about your presence. So, wasting no time, you make your way down the [[tunnel.|CavernsSM9]] <<stopallaudio>> <<audio "zone_caverns_amb" volume 0.4 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsC3.png]]</div> The dirt and rocks are becoming covered in moss and greenery. How could such plant-life be growing like this, underground, in the absence [[of sunlight?|CavernsSM10]]
<div align="center">[img[Pictures/HuntingZones/CavernsC2.png]]</div> The warmth you felt now mixes with humidity. More plants are growing here, and the tunnel does not look as if it goes on for [[much further.|CavernsSM11]]
<div align="center">[img[Pictures/HuntingZones/CavernsC1.png]]</div> You reach a dead end, and turn to see the dark tunnel that you hiked to get here. It feels like a hot summer day here, thick with humidity. The wall to your left is rife with vegetation, and the roots have made some cracks in the rocks. You can see light coming through. Selena might be this way. The goblins can use portals, but without such a luxury, you decide this is a good time to use one of [[your bombs.|CavernsSM12]]
<div align="center">[img[Pictures/HuntingZones/CavernsB1.png]]</div> The blast easily smashes through the rock wall, and you wait a moment until the dust clears. When you do setp forward, you find strange, otherworldly flora in this cavern. It’s both breathtaking and scary. It is as if you are in a tropical paradise, yet you have never seen plants like these before. It looks as if you can move to the northern cavern ahead. From it, you hear the sound of a waterfall. You follow the noise into [[a massive chamber.|CavernsSM13]] <<audio "se_bomb_rock" volume 0.4 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsA1.png]]</div> The area appears to be a jungle! There is even a waterfall and the air feels humid and thick. As you step into the room, you realize what you thought were separate plants are actual some kind of plant creature! A head rises up and it appears to have a mouth like an animal’s, lined with sharp teeth! What the hell is this thing?! It swings its vines at you! You tuck and roll, barely dodging the assault. Pulling your guns, you fire at it, but it seems to have no affect! It opens its mouth and hisses, snapping at you several times in an attempt to eat you. You turn to escape, only to find that thick green tendrils have grown across the opening behind you! Your only chance at survival is to kill it. Vines tear through the earth and lasso your legs. Surprising even yourself, your body instinctually seems to react, drawing your silver knife and cleaving through the vines with a single swipe. Green liquid spews out as the appendages wriggle, seemingly in pain. Even more vines sprout and between the massive mouth trying to bite you and the endless array of undulating tendrils, you have little chance to attack, and even when you do, your weapons seem to inferior to slay it. Then you remember the poison bomb that Hobs sold you! Reaching into the Kibisis, you pull it out, and just as a multitude of vines wrrp around your arms and legs, you throw the bomb at the [[main head!|CavernsSM14]] <<stopallaudio>> <<audio "zone_caverns_bm_plant" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsA1.9.png]]</div> The poison bomb explodes into a green cloud, and you quickly hold your breath. The plant seems unable to withstand the poison and makes odd sounds as it swings its head and vines wildly for a few seconds. It does not take long for the poison cloud to dissipate, and when the dust settles, the entire place has become brown and dead. As you turn to leave, you happen to notice one flower left alive in the ground, and you pick up the little plant as a memento of this amazing fight. Storing it within the Kibisis, you decide that Selena must not be in this direction, so you make your way back to [[the original fork.|CavernsSM15]] <<stopallaudio>> <<audio "se_bomb_p" volume 0.5 play>> <<audio "zone_caverns_amb" volume 0.2 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsC5.png]]</div> This time, you take the other path, but even as you near the tunnel, you can hear what seems to be yelling and scraping sounds. So, heart pumping and adrenaline flowing, you prepare [[for battle.|CavernsSM16]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM16.jpg]]</div> @@.Gob1;“Is hoomba!”@@ @@.Gob2;“Ooh, she nice.”@@ @@.Gob3;“Make more gombas!”@@ Three little green-skinned goblins bar your way forward. Though they may be small, there are several of them, and they have deadly weapons at the ready. @@.Abby;“Listen to me, you just get out of the way, and I’ll let you live!”@@ A chorus of laughter follows, before they [[charge at you!|CavernsSM17]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM17.jpg]]</div> As the trio of goblins attack, you steel yourself and dodge. You’re finding it better to learn a little bit about the creatures that you are facing before simply attacking. They are quick on their feet, but you manage to stay just ahead of them. You leap backward several times and draw your guns. Better to keep them at a distance. The goblins seem enraged at your refusal to submit, and though you fire on them several times, they continue attempting to defeat you, until they finally succumb [[to their wounds.|CavernsSM18]] <<stopallaudio>> <<audio "zone_caverns_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsC10.png]]</div> Moving onward you eventually see a light. You hike through the cavern and approach a bright tunnel. You warily approach the opening, and slowly peer around the rocks. You realize that the light is being generated by [[giant crystals.|CavernsSM19]] <<stopallaudio>> <<audio "zone_caverns_amb" volume 0.2 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsD9.png]]</div> They are massive! You had no idea anything like this even existed in the real world. They give off a bright white glow. In this area you feel a breeze and follow it into a [[nearby chamber.|CavernsSM20]]
<div align="center">[img[Pictures/HuntingZones/CavernsE9.png]]</div> A strong wind blows from the chamber. You push through to find nothing in particular making the wind. In the chamber, fog also drapes down from the ceiling. It is otherworldly here. At the rear of the large cavern, in the center, there stands a massive hewn crystal. Unlike the natural ones, this seems deliberately polished, and, for lack of your understanding, there appears to be a small tornado-like wind swirling around it. Always one for taking risks, you reach out and [[touch the white crystal.|CavernsSM21]]
<div align="center">[img[Pictures/HuntingZones/CavernsE9.1.png]]</div> As you touch it, the crystal gives of a brilliant light and you hear a pulse echo through the cave. You stand there a moment, thinking something might happen, but after nothing special seems to, you head back into the outside tunnel, only to find another chamber a bit further [[westward.|CavernsSM22]] <<audio "se_crystal_good" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsE7.png]]</div> Heat wells up from the chamber and as you enter you see liquid magma. It has the same basic layout as the windy chamber, but all the crystals are red. You walk up to the polished stone in the back, and as with the white one before, you [[touch it.|CavernsSM23]]
<div align="center">[img[Pictures/HuntingZones/CavernsE7.1.png]]</div> However, this time, instead of the crystal glowing brightly and a chime, you hear a different noise and the crystal actually flickers and dims a moment. It only takes you a moment to discern that there must be some sort of pattern at play, and you are willing to bet that there are more chambers like this. Heading out of the hot chamber, you follow the outside tunnel and find [[similar rooms.|CavernsSM24]] <<audio "se_crystal_bad" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsE5.png]]</div> The next such chamber has a yellow crystal and appears [[very rocky.|CavernsSM25]]
<div align="center">[img[Pictures/HuntingZones/CavernsE3.png]]</div> Next, you find one filled with ice and snow. Again, the Barb-e Bayan seems to protect you from the elements. As you step out of this room and head west, there appears only one more such [[chamber remaining.|CavernsSM26]]
<div align="center">[img[Pictures/HuntingZones/CavernsE1.png]]</div> The final chamber is humid and filled with plans and water. It suddenly hits you that you are directly below the area where you fought the massive plant monster! These magical crystals may be what allowed the plants to grow underground. You spend some time, hiking around, trying the crystals in different patterns before finding one that seems to work! Four of the crystals have chimed, leaving only the yellow crystal remaining. However, as you approach its rocky chamber, [[goblins attack!|CavernsSM27]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM27.jpg]]</div> A veritable army of the little men chatter and yell as one riding on a barghest- barghest? How do you know what this creature is called? It’s as if something is slowly awakening inside you. Perhaps Van Gothens have some kind of innate ability to know supernatural creatures? Perhaps Vlad knows about these things, and since you two are now blood bound, you also know? Either way, the large beast stops and its rider yells as the others grow silent. @@.Gob1;“You! Hoomba! You come to our caverns and you kill gombas. You submit. You give up!”@@ You scoff, @@.Abby;“The hell, I will!”@@ He snarls at you before yelling and they all [[charge at you!|CavernsSM28]] <<audio "se_goblins" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsSM28.jpg]]</div> Again, you find yourself on the defense, jumping around and trying to stay ahead of the goblins. You return fire as you are able, and several goblins die. However, the barghest makes for a much tougher foe. Though it slashes at you with claws and tries to bite you, you manage to dodge it and stab it with your knife. In frustration, it attacks one of the goblins instead, mauling him as the rider tries and fails to get the creature to focus on you. With the diversion and the horde of goblins on your heels, you rush as quickly as you can into the yellow chamber, up to the crystal! Taking a desperate chance, rather than turning to fight, you reach out and touch the crystal just as the creatures [[swarm you!|CavernsSM29]] <<stopallaudio>> <<audio "zone_caverns_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsG1.png]]</div> You feel yourself sucked through the ground, and instantly the sound of the goblins vanishes as you lightly land on your feet in a cavern even further underground. Looking up, in the pale light of glowing crystals, you see no discernable hole that you fell through. It’s as if you slid through the solid rock. It may be only a matter of time before the goblins come this way, so you begin exploring this [[new area.|CavernsSM30]] <<stopallaudio>> <<audio "se_crystal_good" volume 0.5 play>> <<audio "zone_caverns_amb" volume 0.2 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsH3.2.png]]</div> Among giant pale blue crystals, you find a small alcove. A blue door blocks your path forward, and though you try with all your might, you cannot open it. A bright blue light emits from behind it and it almost feels as cold as ice when you touch the door. Seeing no way through here, you [[continue eastwardly.|CavernsSM31]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM31.jpg]]</div> @@.Gob6;“Ich habe eine Frau gerochen!”@@ @@.Gob5;“Was tun wir jetzt?”@@ Two kobolds stand before you. They appear to be mining the crystals or perhaps tending to mineral structures. They are taller than the goblins and lankier, and those blind eyes unsettle you, but they do not have much in way of armor or weapons. @@.Abby;“Look, you ignore me and I’ll ignore you.”@@ @@.Gob6;“Sie wird unsere Kinder machen!”@@ [[They attack you!|CavernsSM32]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM32.jpg]]</div> They swing their pickaxes wildly at you, seemingly aware of the general area that you are standing. The total lack of control makes their movements hard to counter and you are hit more than once as you fight, incidentally, they also strike each other! Normally, you’d try putting distance between you and the target, but these kobolds stick to you like glue! They seem to follow the vibrations or sounds of your steps. You stab them with your silver knife, the violence somehow troubling but exciting at the same time. Just as you kill them, you look up and see two spriggans coming [[at you!|CavernsSM33]] <<stopallaudio>> <<audio "zone_caverns_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsSM33.jpg]]</div> @@.Gob3;“That’s got ta be the lassie!”@@ @@.Gob4;“Well, what’re ye waiting for, laddie! Let’s get her!”@@ @@.Gob3;“Aye!”@@ The kilt wearing spriggans launch their assault next, and they are definitely more skilled at fighting than the kobolds. However, they do not try to defend against any attack, focusing solely on aggression. With their lack of self preservation and the use of a few defensive techniques, you [[best them both.|CavernsSM34]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM34.jpg]]</div> With things calming down a moment, you rest and drink a healing potion. All the cuts, scrapes, and fatigue of battle wash away with a warm feeling. You feel as if you just slept all night and feel refreshed. Ready, you check your equipment and move forward. Idly, as you continue to the east, you wonder what heal potions are [[made out of.|CavernsSM35]] <<stopallaudio>> <<audio "zone_caverns_amb" volume 0.2 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsG5.png]]</div> Ahead, you see a yellowish glow, and come to a sort of crossroads. Behind you are the pale, cold crystals and to the east are bright warm ones. And right here you see a massive cavern. You check [[that out first.|CavernsSM36]]
<div align="center">[img[Pictures/HuntingZones/CavernsH5.png]]</div> You come to a cliff in a massive chamber. Hundreds of feet below you bubbling magma releases heat and light. Ahead lies a rickety bridge, and on a little island of rock that sits on a base that extends all the way down into the lava below, is a rock formation. @@.Abby;“No freakin’ way!”@@ you make your way out to it and study the phenomena. It’s insane! The rocks form a perfect circle that looks as if it would be a portal. There are unlit lanterns on either side of it, so you assume that you need to find something to put into those to activate this. You think back to the blue door and conjecture it holds something [[you’d need.|CavernsSM37]]
<div align="center">[img[Pictures/HuntingZones/CavernsH10.png]]</div> You make your way eastward, following the yellowish crystals as the heat continues to grow. You come across some loose rock debris blocking your path and blast through it with another bomb. You then follow the rocky cave as it loops around and brings you to a [[red door!|CavernsSM38]]
<div align="center">[img[Pictures/HuntingZones/CavernsH7.2.png]]</div> Same as the blue door, you cannot get inside. You contemplate using another bomb when you hear growling behind you. From around the bend in the cavern comes a kobold riding on what looks like a monstrous [[mole creature!|CavernsSM39]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM39.jpg]]</div> The beast bellows and scuttles at you. On its back the kobold yells things in what sounds like German as he swings a pickaxe. They are two blind creatures that know precisely where you are! A battle ensues and you strafe around the slower mount unloading entire clips of bullets into it. As the mole shudders and dies, the kobold leaps off and assails you next, showing no signs of fear! You are starting to wonder if the creatures here are desperate or if the troll scares them more than they fear dying to you. Either way, [[he falls.|CavernsSM40]] <<stopallaudio>> <<audio "zone_caverns_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsH7.png]]</div> The kobold’s body turns to dirt and simply collapses, but, within his pouch left behind, you find some gold coins and two keys. One is red and one is blue, so you suspect you can use these to unlock the sealed doors. You turn around and try the red key in the red doorway and it works! The moment you open the door a gust of warm air pushes you back. You enter the room filled with intense heat. There is a narrow stone bridge over boiling lava and a glowing gem set into some kind of holder. You are certain that you’d have already burned to a crisp if you had not been donning the Babr-e Bayan. You take a moment to ponder how to get the gem when you remember the frost bomb that Hobs sold you. You toss it into [[the lava!|CavernsSM41]] <<stopallaudio>> <<audio "zone_caverns_amb" volume 0.2 loop play>> <<audio "zone_caverns_music" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsH7.3.png]]</div> The bomb hits the lava and it instantly hardens to rock! The heat instantly drops and you easily head out on the little rock island and take the gem leaving the room in darkness. You now hike back to the [[blue door.|CavernsSM42]] <<audio "se_bomb_f" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsH3.png]]</div> The blue key does unlock the room, and it is like the last chamber in reverse. Here, you wager that you’d have instantly frozen to death without your enchanted armor. Since a frost bomb worked in the hot cavern, you assume that one of your fire bombs will rid this room of the unbelievable cold. You take out a fire bomb [[and toss it.|CavernsSM43]]
<div align="center">[img[Pictures/HuntingZones/CavernsH3.1.png]]</div> As with the red chamber, the fire bomb seems to counteract the icy spell on the chamber and you can easily take a glowing blue gem from the island in the center. Once you retrieve it, you head back to the [[middle chasm.|CavernsSM44]] <<audio "se_bomb" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsH5.3.png]]</div> You place the crystals into the lanterns and they glow for a moment while you wonder if this was all worth it. However, a pinpoint of light forms in the air in the middle of the rock ring. It grows larger and in only two breaths it fills the space. It’s a swirling white portal, similar to the blue one that takes you to Hobs’ shop. Closing your eyes, you hope that you do not die, and [[leap into the light!|CavernsSM45]]
<div align="center">[img[Pictures/HuntingZones/CavernsJ2.png]]</div> You land on your feet! You appear to be even deeper underground, however, as before, plants seem to grow here. Cautiously, you [[proceed forward.|CavernsSM46]] <<audio "se_shrink" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/CavernsJ3.png]]</div> Making your way from the portal, you get the distinct feeling that you are being followed or watched. However, you cannot seem to find anything amiss. That is, until a few meters later when a couple of rocks appear to roll on their own and in an instant you draw a gun and fire at the spot, hitting an [[invisible foe!|CavernsSM47]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM47.jpg]]</div> @@.Gob1;“Cor blimey! The bird hit my fuckin’ spleen, she did!”@@ yells a hobgoblin! He suddenly appears visible- just before falling over, dead. That means- shit! You could be surrounded! You start firing randomly as you [[run forward!|CavernsSM48]]
<div align="center">[img[Pictures/HuntingZones/CavernsSM48.jpg]]</div> You strike several invisible foes as you rush along the corridor, but soon find yourself blocked as several creatures materialize out of thin air. They must be able to cloak or stealth. Bogarts and more hobgoblins! These monsters are as tall as you and much more fearsome looking. @@.Hobs;“You’re a right skin an blister!”@@ yells a hobgoblin. @@.Witch1;“Aw, why we got to be spuddling, girlie, let’s make up!”@@ the forward bogart says and begins kissing at the air and chuckling. @@.Abby;“I don’t have to kill any of you. Just let me pass!”@@ @@.Witch1;“Haw! It be a bit dimpsey, bain't it in ‘ere!”@@ he retorts and then stabs at you with his spear. The others follow suit and you find yourself, yet again, fighting for your life! As you combat the creatures, they try to use the shadows to hide. You play a game of cat-and-mouse, but eventually, the final one falls, and you [[continue forward!|CavernsJ9]] <<stopallaudio>> <<audio "zone_caverns_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/CavernsSM51.jpg]]</div> As his breathing becomes even shallower, he tries to laugh, @@.Troll;“You slew me? Ha! But, it is not over. My power binds these caverns; my might is the Earth itself. You die with me, heh, <i>hero</i>.”@@ With that he [[topples forward.|CaveEnd1]] <<set $PlantBE to true>>
<div align="center">[img[Pictures/HuntingZones/ForestJ10.png]]</div> Oregon's Forest Park stretches out before you. The cool night air and darkness put you on edge. This is the very place you fled to that first night from Brone. You had no idea how much your life would change! Sounds like thunder or explosions and smell smoke from somewhere in the woods, rescues you from your thoughts. You start hiking to find [[the source.|ForestSM2]]
<div align="center">[img[Pictures/HuntingZones/ForestI7.png]]</div> You locate an area where it appears a massive fight recently took place! The land has been decimated. You make your way north through [[the smoke.|ForestSM3]]
<div align="center">[img[Pictures/HuntingZones/ForestH7.png]]</div> Finally the area of desolation starts to give way to green ahead. You can’t be very far behind the combat! You try to push further into [[the forest.|ForestSM4]]
<div align="center">[img[Pictures/HuntingZones/ForestG9.gif]]</div> Ahead you see a strange glow. You reach the area to find balls of light, will-o-the-wisps, blocking your way. They do not seem to care about you until you attempt to move closer to the river. You’ve been here enough times since childhood to know that there is a bridge that way. These spirits will not let you anywhere near it. You’ll have to be content, for now, to hunt on this side [[of the river.|ForestSM5]]
<div align="center">[img[Pictures/HuntingZones/ForestF7.png]]</div> Heading westward, you follow the river. Hopefully, you’ll find someone or something to figure out what [[to do next.|ForestSM6]]
<div align="center">[img[Pictures/HuntingZones/ForestG1.png]]</div> As you make your way into a great clearing, you find a huge cairn or giant stone. A circular shape carves through the upper spire of the rock. Though you sense no monsters around you, you do not feel that you are alone, either. The Tualatin Mountains block you from going any further to the west. You can hear the howling of wolves not too far away. You are about to turn away when something [[strange happens!|ForestSM7]]
<div align="center">[img[Pictures/HuntingZones/ForestG1.1.png]]</div> The light of the moon suddenly shines through the circular hole at the top of the stone obelisk! A female voice reverberates through the air around you. @@.Dion;“I am Hecate, the goddess of the moon, and I sense the dark one within you. I am goddess of both nature and witches. A war between my children cannot be permitted. Prove your strength by defeating my children of nature and go and find the queen of the fae folk that resides in this forest. If you manage to earn her blessing and fight your nature, then I shall name you one with the moon and the woods. Next, you may face the dryad in battle to test her and to teach her, and finally, make your way to my wayward daughter, Baba Yaga to end her twisting of the natural world.”@@ With that, the light dims and you are left, [[standing there.|ForestSM8]]
<div align="center">[img[Pictures/HuntingZones/ForestG1.2.png]]</div> Your heart pounds in your chest! @@.Abby;“This is so fucking cool! I just heard the voice of an actual goddess. Ok, I heard you, Hecate! I’ll do this for you, um, your ladyship.”@@ Hmm, it’s your first time talking to a god, so, you try to be polite. She said that you need to find the queen of the fairies here. So, [[you start looking.|ForestSM9]]
<div align="center">[img[Pictures/HuntingZones/ForestG2.png]]</div> You make your way south, and continue to hear wolves howling. Their howls grow closer and you decide that will defend yourself if you are forced to. You continue until, you see something you cannot believe [[is real!|ForestSM10]]
<div align="center">[img[Pictures/HuntingZones/ForestSM10.jpg]]</div> @@.Abby;“Hey! I’m Absinthe Va—“@@ @@.Witch1;“You! We sensed your darkness!”@@ @@.Witch2;“She must be a warrior of the witch!”@@ @@.Abby;“No, I’m not! Just, listen to me—“@@ [[The elves strike!|ForestSM11]]
<div align="center">[img[Pictures/HuntingZones/ForestSM11.jpg]]</div> The elves refuse to listen to you and launch into attack mode! Again, something inside your Van Gothen blood seems to awaken, and your body reacts naturally. One elf wields a double-ended mace or spear and the other draws her bow! In a fluid motion, faster than any normal human could, you leap back, dodging three swings of the melee weapon, and drop to a crouch just as an arrow flies over your head! The elves are unlike anything you have yet fought. They are fast, agile, and clearly trained in real combat! You make a last attempt to convince them that you are a friend not a foe, before you are left no other option but to fight! As the melee elf draws in for another blow, you leap over the swing, and, while airborne, you launch a throwing knife at the one with the bow. It hits her square in the head, and the elf is killed instantly. @@.Witch1;“You will pay for killing my sister!”@@ The melee elf continues with barrages of attacks, seemingly spurned by the death of the other elf, but you watch her carefully, keeping just out of range of her attacks. You attempt several times to put distance between you so that you can use guns, but she again proves her prowess by sticking close to you. You draw your knife. Every time you see an opening between her attacks, you stab her. Over time your quick attacks add up, the elf bleeds a green substance, until her attacks slow. She drops to a knee @@.Witch1;“We failed. We return to the forest.”@@ With that she dissipates into [[green light.|ForestSM12]] <<stopallaudio>> <<audio "zone_forest_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestF10.png]]</div> You make your way to a large rock and lean on it to rest. That fight was intense! Part of you feels bad about killing the elves and you wonder why Hecate would have you slay them. Just as you pull away from the rock, you sense something move nearby, and you barely leap out of the way [[in time!|ForestSM13]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestSM13.jpg]]</div> A god damn werewolf lashes at you with huge claws as you perform a series of backwards leaps and rolls before it growls, @@.Ray;“A strong mate you shall make!”@@ @@.Abby;“Look, you got this wrong; I am here to help the forest.”@@ @@.Ray;“You will help it by making my pups!”@@ He unleashes another torrent of attacks, and does manage to wound you, but you still held the silver knife from your fight with the elf, and you manage to cut him back. The silver seems to burn and the wolfman howls in pain a moment before he snarls at you. However, in the time that his reaction took, you have already drawn one of your guns, @@.Abby;“Last chance. Let me go, and I’ll let you live.”@@ With a roar, the werewolf pounces. You fire a single silver bullet into his chest and he hits the ground, skidding past you because of his momentum. His breathing ragged, he ekes out, @@.Ray;“You are truly a predator, more than even I.”@@ He breathes a final breath and falls limp, and then, [[fades away.|ForestSM14]] <<stopallaudio>> <<audio "zone_forest_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestG7.png]]</div> These monsters are not fucking around! You look at the wound on your arm and decide that you’d better move faster if you are going to get out of the park alive. You rush southward looking for anything that screams fairies. Eventually you come across [[a fountain!|ForestSM15]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.png]]</div> As you walk into this area, the smell of fragrant flowers wafts in the air. Your skin feels electric as if potent energy flows through this place, yet total calmness fills your heart and soul. There stands a large rock formation with a carved fountain. Colorful flowers surround the carving and the melodious falling water appears to glow with an unknown power. You might be new to this strange world of monster hunting, but you know that this place houses magic of some kind. You know that this must be the place where the fairy queen dwells, but nothing happens. Feeling a bit agitated, you [[return to the forest.|ForestSM16]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.png]]</div> You find an old, thick tree as you make your way through the forest. Mushrooms grow on the trunk, and just as you are about to leave, your eyes catch the sight of something odd in the moonlight. Kneeling, you see a pitcher and teacup. They appear to be made of flowers and leaves! Something tells you that this is somehow important. Perhaps you could brew the tea? Maybe if you drink it will let you talk to the fairy queen? You’re not one scared of taking risks. You need water to brew the tea- perhaps the Columbia River! You hike back [[to the river.|ForestSM17]]
<div align="center">[img[Pictures/HuntingZones/ForestF3.png]]</div> You gather water from the river and [[head back.|ForestSM18]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.png]]</div> You pour the river water into the little kettle and it glows from within. You pour the now glowing water into the cup. @@.Abby;"Well, here goes nothing!"@@ [[You drink it!|ForestSM19]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.1.png]]</div> You feel a rush of air and a tingle in your body! Suddenly, you are very small! The pitcher and tea cup appear massive. Part of you feels intense fear as your mind questions how long this effect will last or if it is permanent, but another part of you thrills at magic that you never knew really existed in the world. [[You take a look around.|ForestSM20]] <<audio "se_shrink" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ5.2.png]]</div> You notice the tree stump nearby, and now you are small enough to walk inside it. You push through grass that now feels more like a jungle and [[make your way inside.|ForestSM21]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.3.png]]</div> As you enter you are shocked to find a room- no- an entire home! You walk around a moment, until you discover an adjoining bedroom, and [[something shiny!|ForestSM22]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.4.png]]</div> It's a pot of gold! This is intense! A leprechaun must live here. You collect the gold, including a particular coin. It shines with otherworldly power, twinkling regardless of the level of light. It feels lucky, as if a force thrums within it. Having taken what you want, you make your way [[back outside.|ForestSM23]] <<audio "se_coin" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ5.5.png]]</div> You make your way from the old tree towards the massive tea set. Now, you will either grow back to regular size or you will shrink more. You spend almost ten minutes climbing up the cup. You pull out the lucky coin and rub it for luck- then you [[take a sip of tea.|ForestSM24]]
<div align="center">[img[Pictures/HuntingZones/ForestJ5.png]]</div> It worked! You are back to your normal size! Now, you think that if you take this magic coin to the fountain and throw it inside- maybe you can get the [[fairy to appear!|ForestSM25]] <<audio "se_shrink" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.1.png]]</div> Though you do not want to lose the lucky coin, you decide to toss it into the fountain. Aqua light erupts from the water, and sparkles shimmer and fly around you. A breeze fills this tranquil place, and several of the orbs of light fuse together forming a [[beautiful woman!|ForestSM26]] <<stopallaudio>> <<audio "fairy_theme" volume 0.3 loop play>> <<audio "se_bless_fairy" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestJ6.2.png]]</div> You normally would be on edge and ready to fight, but there is some kind of magic in this place. It feels like peace- yet something inside you stirs. The Blood Suit feels as if it hates her. Ever since the dream of your adoptive father, it is as if something is changing inside you. @@.QFairy;“Greetings, human.”@@ You look at the glowing woman expecting to feel awe and wonder, but hatred builds inside you. Anger begins welling in your heart, but why? @@.Abby;“Um, hi.”@@ <i>@@.SGhost2;<<psy>>You do not trust her. You must not allow her to bless you.<</psy>>@@</i> @@.QFairy;“You have sacrificed something very important into the wishing well, and I have come. I give you a blessing, nature is—“@@ as she continues, at the sound of being blessed, you feel anxiety. <i>@@.SGhost2;<<psy>>No! You hate her! You do not want to be blessed. Use the suit. Use the suit on this spirit.<</psy>>@@</i> For a moment, your mind reels as you try to make sense of what is happening within you. You feel as if you are being used, <i>@@.SGhost2;<<psy>>but, you like being used and useful.<</psy>>@@</i> Yet, something feels terribly wrong! [[Use the suit.|QFairyBE1]] Or [[Fight the suit.|ForestSM27]]
<div align="center">[img[Pictures/HuntingZones/ForestJ6.2.png]]</div> @@.Abby;“Please,”@@ you implore @@.Abby;“—help me!”@@ @@.QFairy;“I sense the darkness trying to consume you.”@@ She reaches forward and touches a hand to your forehead. @@.QFairy;“It appears that the evil in you is also a strength, but it had found a darkness inside you, you poor child. Allow me to ease your pain for a while.”@@ Suddenly, the pain stops within your mind, and you do not even feel depressed or angry. @@.Abby;“Thank you.”@@ You look at your hands, @@.Abby;“I feel very peaceful. Thank you.”@@ @@.QFairy;“My calm shall pass in time, but beware the entity within you. He seeks to rule you and use you as a pawn.”@@ @@.Abby;“I know- I will have to pay more attention. I didn’t realize—“@@ you nod, @@.Abby;“Anyway, thank you.”@@ @@.QFairy;“I give you a blessing of nature. In your heart you are a lion, proud and fierce. You have found your path for you are being true to your nature and your noble, but broken, heart. Please find your way to ridding these woods of Baba Yaga and her minions. And, thank you.”@@ With those words, the fairy and the light both fade [[into the night.|ForestSM28]]
<div align="center">[img[Pictures/HuntingZones/ForestJ6.4.jpg]]</div> For the moment you feel good. Your body has healed and your mind feels as if you had a great night of sleep. Refreshed, you are ready to [[return to Hecate!|ForestSM29]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEForestQFairy10.jpg]]</div> <br /> <br /> @@.SGhost2;Clearly, Vlad had begun to use the fear of your past to try and corrupt you. Along with your desire for pleasure, your anger issues, and the depression you feel for losing your band mates to the vampires and chasing Brone away, he found a way into your mind and soul. With your body’s brawn and the fairy’s magical power, the forest quickly becomes Vlad. Deer, rabbits, birds, and all other life drip with the Blood of Vlad, linking their forms to his will. The river then carries his blood through Portland. Eventually all life on Earth is corrupted. Shells beholden to the will of their master!@@ <br /> <br /> <<if $ForestBadEnds>> [[Return to Bad Ends...|Forest National Park Bad Ends]] <<else>> [[Perhaps you fought harder...|ForestSM26]] <br /> <br /> or <br /> <br /> [[Maybe this is the end of the story.]] <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/HuntingZones/ForestG1.1.png]]</div> @@.Dion;“You have done as I bade, mortal, and I, Hecate, am most pleased.”@@ Moonlight bathes you and you feel different. Somehow, you feel your mind and body heal more. @@.Dion;“Now go- my wisps will no longer bar your path, for you have gained my favor. Defeat my wayward daughters and bring back balance to this forest.”@@ As the light fades, you head back towards [[the bridge.|ForestSM30]] <<audio "se_bless_hecate" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestH6.png]]</div> However, along the way, you stop to see an old acquaintance. You make your way to the lake where the rusalka nearly killed you, if not for Brone. @@.Abby;“Hey bitch! I know that you are here!”@@ [[There is a splash!|ForestSM31]]
<div align="center">[img[Pictures/AbbyStory44.jpg]]</div> You hear a splash and turn to see the rusalka from the night! @@.Rusalka;“Ooh! You again! Mmm, I have missed you so much.”@@ She looks around, @@.Rusalka;“I don’t see that nosferatu—“@@ @@.Abby;“He’s not here, but I owe you some damn payback. A few days ago, I didn’t know what I was doing, but this is different. I’m here to ensure you don’t make another woman like you.”@@ @@.Rusalka;“Kitten has claws!”@@ You feel the draw of her dark eyes, but you manage to close your own. @@.Rusalka;“Well, if you want to fight, you’ll need to get in the water!”@@ Without another word, taking her by utter surprise, you leap towards her, splashing [[into the shallows!|ForestSM32]] <<audio "se_splash" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestSM33.jpg]]</div> You manage to strike the rusalka! @@.Rusalka;“Why do you resist!”@@ Her black, void eyes gaze into your own! @@.Rusalka;“Yes- that's it girl. Just like last time, look into my eyes!”@@ You feel your will weaken. Part of you feels as if you will give in, but the Blood Suit seems to somehow push the clouds from your mind and the rusalka reels in disbelief as you again strike her with your silver knife! You jam it to the hilt where she should have a heart, and she screeches in shock. You both stare at each other a moment, as you see your reflection in her black eyes, but there can be felt no more power within them. Her wet skin evaporates leaving bones that sink under the lake's surface. Now that she has been defeated, you feel vindicated. You splash back to shore and head [[to the bridge.|ForestSM33]] <<stopallaudio>> <<audio "zone_forest_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestF9.png]]</div> You reach the Columbia River and see a bridge. However, standing on it are a green plant woman and a... bear man? As you approach the pair, Katerina suddenly leaps from the trees above and blocks you! @@.Abby;“Whoa! Jeeze, Katerina, I almost attacked you. Anyway, I am here to help, what can I do?”@@ @@.Kat;“To help!? We heard an evil assassin vas slaying the defenders of the woods- you! You <i>are</i> in league vith the vitches!”@@ @@.Abby;“What? No! I was trying to come help you- wait, those monsters I fought, were good guys? They were trying to kill me!”@@ The green woman yells, @@.Dryad;“They defend the forest with their lives. Even now, I can feel the taint within you. You wear unholy blood as if armor.”@@ The bear man yells, @@.Sani;“Katerina! You must hurry; the witch is on the run now! We shall hold the bridge, you go, go and claim the revenge that you desire, that your heart may find peace.”@@ You know that voice- it’s Sani Lightfoot! Katerina sneers at you, @@.Kat;“I vill have my vengeance, and they vill finally end your treachery!”@@ With that she rushes towards and past the pair, crossing the bridge, and disappearing into the dark forest. [[They beckon you.|ForestSM34]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestF9.1.png]]</div> @@.Sani;“Come,”@@ yells Lightfoot, @@.Sani;“If you dare.”@@ @@.Abby;“Seriously, it was a mistake, I am here to help! I’ll kill whatever is attacking the forest!”@@ @@.Dryad;“You are the thing attacking my forest! <i>You</i> are attacking my realm!”@@ @@.Sani;“Enough talk!”@@ roars Lightfoot, and he [[charges right at you!|ForestSM35]]
<div align="center">[img[Pictures/HuntingZones/ForestSM35.jpg]]</div> Lightfoot attacks with his claws, but with the size of this form, his bulk makes his attacks slightly slower, and you dodge! @@.Sani;“I must save the land!”@@ @@.Abby;“Damn it, Sani! You’re leaving me no fucking choice here!”@@ You use your bare hands and feet to fight Sani, insuring that you do not kill him. You make your attack and land several blows, but in this bear form, he can take massive amounts of punishment! In retaliation, Sani lifts a huge paw, and manages to land a heavy blow! You are knocked off your feet and tossed through the air before hitting the hard ground. @@.Abby;“Damn overgrown teddy bear!”@@ @@.Sani;“I stand firm against evil. This was not your war, but you have come. I will defeat you.”@@ @@.Abby;“Why won't you just believe me!”@@ @@.Sani;“You are evil, I sense it. Would you have me do as the frog and believe a scorpion? No. To trust you is to be stung and die.”@@ After a ten minute long sparring, you finally land a brutal blow, knocking Sani's snout sideways, and causing him to wobble on his feet a moment before he topples forward, slamming into the ground, unconscious. @@.Dryad;“Dearest Lightfoot! Whatever you are, creature, you will not stand against nature's wrath!”@@ @@.Abby;“I am trying to help you!”@@ @@.Dryad;“Vile one! You help only your own agenda, and you shall pay for what you have done to Lightfoot!”@@ [[The dryad attacks!|ForestSM36]] <<stopallaudio>> <<audio "zone_forest_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestSM36.jpg]]</div> Draeope raises her hands, and sharp, barbed vines reach from the ground, tearing at you. When the dryad clenches her fist, the plants contort and squeeze. Finally, using all your might, you break free! @@.Abby;“Jesus Christ that hurts!”@@ @@.Dryad;“You will be consumed by the plants to help re-grow the very forest you and your witch-kin have burnt and corrupted!”@@ You fire at Draeope, but she suddenly disappears into the ground! All your shots miss, and then, as if the Earth opens up, she sprouts out again! The dryad attacks, swinging her staff, but you dodge the blows. She finishes by lifting a hand and vines reach up under your feet, but you side step them! Firing your guns, you hit the dryad several times, causing green cytoplasm to erupt from the wounds, but they heal back closed almost instantly. @@.Dryad;“I am the forest itself. I am nature's daughter. I know no death, only rebirth.”@@ After another long battle, you finally manage to do enough damage to the plant woman. The dryad collapses, @@.Dryad;“I cannot fight further. There has already been too much strain on the forest and I refuse to absorb its essence to save myself.”@@ @@.Abby;“Ok, great! Are you finally ready to listen to me?”@@ [[You approach the pair.|ForestSM37]]
<div align="center">[img[Pictures/ForestDryad1.jpg]]</div> Sani has gone to his true form, and you help him to his feet. @@.Abby;“I am sorry, Lightfoot. I tried to tell you, I did not want to fight. I want to help.”@@ Draeope approaches you, @@.Dryad;“You could have slew him, but chose to spare his life.”@@ @@.Abby;“Yes! How dense is everyone here?”@@ @@.Sani;“Be respectful.”@@ Sighing you say, @@.Abby;“Fine, yes. I have wanted to help since I arrived.”@@ @@.Dryad;“Then you have your wish granted. With Sani defeated, and myself depleted, I must tend to his wounds and heal him while regaining my own strength. There is no one to guard the bridge. So, it falls to you.”@@ @@.Abby;“Guarding a bridge? No way- not happening!”@@ You take off running towards it, @@.Abby;“I’m not going to wait for them to attack you again- I’ll take the fight to them!”@@ @@.Dryad;“Come, Sani, rest.”@@ [[You press forward!|ForestSM38]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestE9.png]]</div> A huge tree has fallen across a ravine here. Already this part of Forest Park feels different. It’s darker and feels heavier. Your instincts tell you to be on edge and you warily [[move forward.|ForestSM39]]
<div align="center">[img[Pictures/HuntingZones/ForestD8.png]]</div> There are strange sounds in the forest around you and occasionally rain falls. The ground grows muddier the further you [[push northward.|ForestSM40]]
<div align="center">[img[Pictures/HuntingZones/ForestB9.png]]</div> You eventually come to a strange meadow. The trees here are shaped like people and faces. Within sight to the northeast, you see a stone wall and head [[in that direction.|ForestSM41]]
<div align="center">[img[Pictures/HuntingZones/ForestB10.png]]</div> Ahead you see a stone wall made of bricks. You make out a gate amid a circular formation in the rocks. However as you approach, a tree, which appears to have a face, suddenly speaks! @@.BoS;“Baba Yaga does not wish to be disturbed. You must go.”@@ @@.Abby;“No way, man, I came this far, and I’ll jump the gate if I have to.”@@ @@.BoS;“Ha! Shows what you know.”@@ @@.Abby;“What do you mean?”@@ @@.BoS;“She has a sentry spell on that gate and the land beyond it. If you try breaking in, you’ll turn into a toad.”@@ @@.Abby;“You’re fucking kidding me.”@@ @@.BoS;“Well, if you are dumb enough to want to fight her, maybe we can reach a deal.”@@ @@.Abby;“What kind of deal?”@@ @@.BoS;“I grow weary of being nothing but a gatekeeper for a witch that does not even belong here. She took over the old coven of white witches and turned them foul. Now these northern woods around me fill with orges, satyrs, and other beings of darkness. Her foul magic causes imbalance and it rains so much the forest is becoming a muddy swamp! Come back to me when you have cleared the forest of the taint.”@@ @@.Abby;“So, kill all the monsters north of the river and you’ll let me pass?”@@ @@.BoS;“I also want to see! The witch used her dark magic to give me life, to be nothing more than a doorman, but I am jealous! All the animals in the woods have eyes, and now that I am sentient, I want them too. Go and find me some eyes with which to see.”@@ @@.Abby;“Kill all the monsters and get you some eyes? Deal.”@@ Looks like you have no choice, so you agree and [[return to your hunt.|ForestSM42]]
<div align="center">[img[Pictures/HuntingZones/ForestC9.png]]</div> Making your way westward, you try to find monsters to kill and ponder about where you’d find eyes for a tree. Being a monster hunter is crazy shit. Suddenly, you body crouches on its own as a boulder slams into a tree [[next to you!|ForestSM43]]
<div align="center">[img[Pictures/HuntingZones/ForestSM43.jpg]]</div> @@.Abby;“Oh shit.”@@ It’s an ogre like the one that you saw in the House of Haggle. Seeing a humanoid that massive creates an indescribable feeling of weakness inside you. You worry that even one hit from him might kill you. @@.Ogre1;“How you know I do dat!?”@@ @@.Abby;“Look, big guy, I don’t want to have to kill you, so just back—“@@ He laughs loudly, @@.Ogre1;“HA HA HA! You tiny! You no can kill ogre! Ogre big! Woman puny. Me show you!”@@ [[He charges!|ForestSM44]]
<div align="center">[img[Pictures/HuntingZones/ForestSM44.jpg]]</div> The ogre rears back and swings, but he is slow and you were prepared, so he misses you! @@.Ogre1;“Ha ha! Wha? Oh! Me missed little woman! Dat no good. Witch want woman stopped.”@@ So, Baba Yaga knows that you are here. You fire your gun at the ogre, trying to keep distance between the both of you, and wounding it several times. @@.Ogre1;“Lady makes da ouchies! Me ouch you back!”@@ @@.Abby;“You’ll have to be a lot faster to hit me, big guy!”@@ @@.Ogre1;“Raaaaaaarrrr! Squish you!”@@ As the ogre pulls back to swing his club, you rush to dodge the attack- however, your feet slip in the mud, and he swings. The club slams into your side and sends you reeling into the nearby foliage with a crash! @@.Ogre1;“Ha ha!”@@ he yells, and then, as if singing a taunting tune, he adds, @@.Ogre1;“Me hit pretty lay-dee! Me hit pretty lay-dee!”@@ He slowly stomps towards you as you try and stand up, shaking off the pain. You can’t handle another hit like that. You are literally seeing stars from the pain, but with the lug just standing there singing, you raise your guns and aim for his head. You almost feel sorry for the ogre as you pull the triggers. The bullets hit him, and with such a skull, some actually ricochet, but a few push through. The ogre stands still a moment and looks as if he is thinking about something. @@.Ogre1;“Wait- me think me is dead— me don’t wanna die.”@@ He sighs, dropping his weapon, and then falls forward, slamming into the muddy, wet earth and sending out a slight shockwave. Then he turns into muddy rocks and just falls apart. Not wasting time, you quickly drink a healing potion and [[move on.|ForestSM45]] <<stopallaudio>> <<audio "zone_forest_bm_3" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestB3.png]]</div> The forest has become swampland at this point. This must be what the tree spoke of. You slosh through muddy water and continue on your way until you reach a [[rocky cliff.|ForestSM46]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestB1.png]]</div> You don’t know why, but something tells you to use one of your bombs here. Again, it’s as if something, some kind of sense, urges you. You have not used a bomb in the forest, so, you might as well. If nothing else, blowing things up is cool! You blast a hole into the rocks- and uncover a [[hidden cave!|ForestSM47]]
<div align="center">[img[Pictures/HuntingZones/ForestA1.png]]</div> As you walk into the cavern, you see a short woman with fiery eyes and hair. @@.Dwarf;“A human! You have come to enter Myrkheim! Long hath this path been barred, and I, Virvir, daughter of Mótsognir and defender of the Western Way, shall stop ye from thine meddling! Prepare for combat!”@@ @@.Abby;“Wait! I was just exploring! I do not mean to—“@@ @@.Dwarf;“Nay! Humans lie and defile all that they touch! I shall slay thee and seal the way once ‘gin!”@@ The woman draws a [[sword and shield!|ForestSM48]] <<audio "se_bomb_rock" volume 0.5 play>>
<div align="center">[img[Pictures/HuntingZones/ForestSM48.jpg]]</div> She makes a series of slashes! You deftly react, dodging the blows, but her sword must be white hot. Even though it does not touch your skin, the very air around it feels hot as flame. Finally, she stops a moment. @@.Dwarf;“Ye may be a worthy fight! Centuries I have been guarding the path, and so bored hath I became! Now, I revel in glorious battle again!”@@ She’s not going to listen to you, so, you have no choice but to attack! You pull your knife and take a jab at her! The dwarf rolls on the ground, and pops up next to you, her sword slicing your flesh! She laughs and seems to enjoy it. She's really annoying! @@.Abby;“I am telling you that I am not your damn enemy!”@@ @@.Dwarf;“You are a human! You are an enemy to all living things!”@@ Again the dwarven female takes initiative and attacks with a barrage of swings, but her attacks miss! You use the chance to counterattack! Using your weapons, you attack the dwarf, and though she defends many blows, you do manage to strike her! She moves about with strange attack postures and stances, and for a time you trade blows as equals, but you manage to put some space between the two of you long enough to use your crossbow. You fire an arrow at her, but she manages to close the gap without taking damage. Again you fight, until finally, you make a vicious attack! @@.Dwarf;“I hath been defeated! I die in glorious battle; I come to ye, father! May Myrkheim forever—“@@ her voice grows ragged as the light fades from her eyes, @@.Dwarf;“stand firm.”@@ With those last words, she lies still as stone. When you search her, it proves your instincts right as you find two glowing gems and place them in your pack. While you feel somewhat sorry for killing her, she seemed happy [[about the fight.|ForestSM49]] <<stopallaudio>> <<audio "zone_forest_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestB8.png]]</div> Having found something that might be used as eyes for the tree; you try to make your way back to the stone wall. The going, however, is slow due to the marshy conditions. You are almost out of the swamp, when you [[hear cackling!|ForestSM50]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestSM50.jpg]]</div> It’s the witches! You quickly down your resolve potion, just in case they try any spells on you. They are followed by a huge rock golem. @@.Witch2;“Oh! I remember this pretty one!”@@ The two cackle, before the other says, @@.Witch1;“It’s the girl from the House of Haggle!”@@ @@.Abby;“Yeah. It’s me.”@@ You ready your weapons. @@.Witch2;“Ooh, she looks as if she thinks she can take us.”@@ @@.Witch1;“There’s no need to fight, girl.”@@ @@.Witch2;“You can be perfect like us. It feels wonderful, come, drink this.”@@ @@.Abby;“No thanks.”@@ The witch sighs, @@.Witch2;“She’s like I was, resistant.”@@ @@.Witch1;“Well, we’ll do to her the same thing that we did to you. We’ll force perfection upon her!”@@ [[They cackle and attack!|ForestSM51]]
<div align="center">[img[Pictures/HuntingZones/ForestSM51.jpg]]</div> The massive stone man swings his fists, but it misses you! You fire several rounds into the rock golem! Bits of stone break and fall off, but it still marches forward, clearly indifferent and unafraid! The witches use that moment to fire blackish-purple light at you. Shadow magic, you somehow know it’s called. You dodge the attacks from the witches and focus again on the golem. As it relentlessly marches forward, you try strafing and shooting at its legs. The massive rock monster sustains too much damage. As it steps forward on its unending and direct march towards you, its legs buckles and it falls forward, slamming into the ground. The rocks spill outwards on the soggy ground, leaving only a pile of debris that no longer resembles a man at all. @@.Witch2;“She stopped the golem!”@@ @@.Witch1;“No matter! We’ll make another, but we must stop her for the Mistress!”@@ Carefully observing the witch, you see her hands glow a creepy purple. She fires out some sort of spell, but you leap aside and it misses! You fire your guns at the green-skinned woman. Cackling, she teleports a series of times, causing you to miss her entirely! @@.Abby;“Shit!”@@ You fire at the other one, and land a fatal blow! @@.Witch2;“No! No! This isn’t fair, I wanted to be perfect forever!”@@ The witch explodes into a greenish goop. @@.Witch1;“No! Damn you, girl!”@@ The other witch retaliates and seems to shower you with an endless torrents of spells, the whole while you rush and dodge, desperately trying not to slip in the mud, until you clear the gap and drive your knife into her! She silently falls into the mud and turns into green ooze. Breathing hard, you take a gulp of a focus potion and continue on your journey to [[the tree.|ForestSM52]] <<stopallaudio>> <<audio "zone_forest_bm_3" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestB10.1.png]]</div> @@.Abby;“Ok, you overgrown twig, I did it. No more baddies in the forest and you have your glowing eyes.”@@ @@.BoS;“You did well, I already feel the healing powers of nature seeping back into the forest, and I can see! So, that’s what you look like.”@@ @@.Abby;“Now, let me in there.”@@ @@.BoS;“You sure? I’ll open the gate, but you are no magic user. Baba Yaga is likely going to kill you- or worse.”@@ @@.Abby;“Yeah! Let me in there, damn it.”@@ @@.BoS;“Let’s hope you do better than the Russian girl.”@@ @@.Abby;“Katerina! She’s in there?”@@ @@.BoS;“She refused to help me. She hopped the fence. She’s either Frog Legs Fricassee or the witch has done something even darker to her.”@@ @@.Abby;“Hurry! Let me in!”@@ The gate swings open. @@.BoS;“Thanks for helping me, and good luck. You’ll need it.”@@ You step forward [[towards fate.|ForestStory53]] <<stopallaudio>> <<audio "zone_forest_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestA10.1.png]]</div> Cautiously, you approach the open gate. You see no one on the other side. There is a hut and a cauldron with bubbling goop within it. With your weapons drawn, you [[step through.|ForestSM54]] <<stopallaudio>> <<audio "be_baba_brew" volume 0.2 loop play>>
<div align="center">[img[Pictures/BabaForest1.jpg]]</div> You take a moment to look around. The wind howls through the nearby trees. You sense someone, but see no one. @@.Abby;“Baba Yaga! I’m Absinthe Van Gothen! Get out here and fight me!”@@ Suddenly, in a cloud of black smoke, [[she appears!|ForestSM55]]
<div align="center">[img[Pictures/BabaForest2.jpg]]</div> @@.Baba;“Hee hee hee,”@@ she cackles, @@.Baba;“Killed my minions, passed my gate, came to me to find your fate.”@@ @@.Abby;“Where’s Katerina, you ugly, shriveled raisin!”@@ She frowns, @@.Baba;“Used my powers to fight your friend, but she lost her mind in the end.”@@ Suddenly, from absolute nothingness, a blade grazes your neck as your inhuman reflexes cause you [[to dodge!|ForestSM56]] <<audio "se_bomb_p" volume 0.5 play>> <<audio "se_baba" volume 0.5 play>>
<div align="center">[img[Pictures/BabaForest3.jpg]]</div> @@.Abby;“Katerina! What are you doing, you almost killed me!”@@ She just stares at you with empty soulless eyes. @@.Baba;“Lost her mind, as I said, and now dear Kat- make her dead!”@@ @@.Kat;“Yes, Mistress,”@@ Katerina says as if in a daze. She lifts her daggers that now glow with a shadowy light- and then she vanishes! @@.Abby;“She’s—fucking invisible!”@@ you yell as you leap back, Katerina barely missing you again as she appears and then vanishes again. You feel the currents in the air as she makes a series of swings. You try to think of the position of her standing to make this assault and, hoping you guess correctly, you swing with your leg! Your attacks make contact in her stomach, knocking her backwards and she appears visible as she rolls on the ground. @@.Abby;“Katerina! Wake up! Snap out of it!”@@ She ignores you as she rises to her feet. You take the initiative! @@.Abby;“First I’m going to knock her out- and then you’re all mine, witch!”@@ @@.Baba;“Bolder threats have been made, and all of them have been repaid! Hee hee hee!”@@ You focus on [[defeating Katerina!|ForestSM57]]
<div align="center">[img[Pictures/HuntingZones/ForestSM57.jpg]]</div> You try to listen carefully for Katerina's feet, and she suddenly appears from nothingness, slashing at you! However, you sensed the attack and she missed! @@.Abby;“Damn it, Katerina! Snap out of it!”@@ She becomes invisible again! You hate fighting her without a weapon, but you don’t want to kill her, even if she <i>is</i> bitchy. The shadows swirl nearby and Katerina flies out of them, slashing you with one of her knives! @@.Abby;“Fuck! Please, wake up! Kat! You hate this witch! Fight her control over you!”@@ She remains silent and leaps into darkness, becoming invisible again! Then, you remember the Adder Stone that you just obtained from the troll. You hold it up to your eye, and, peering through the hole- you can see Katerina! @@.Abby;“OK. Fuck this!”@@ You stick to using your fists and feet so as not to kill Kat, and using the Adder Stone to see her, you charge right at her making your move! You manage to land a blow square into Katerina's jaw, sending her backwards! She hits the ground, and materializes. She is out cold, but she is definitely still breathing. Turning to the witch, you yell, @@.Abby;“You're going to pay for making me hurt her, witch!”@@ Baba Yaga cackles! @@.Baba;“Yell your threats, I have no fear, you'll serve me well my dearie dear!”@@ The witch levitates, laughing wildly, and thunder crashes in the sky! You now face off against [[Baba Yaga!|ForestSM58]] <<stopallaudio>> <<audio "zone_forest_bm_3" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/ForestSM58.jpg]]</div> The witch seems to hover just above the ground, swaying as you fire at her. She cackles with glee, until one of your bullets finds its mark! @@.Baba;“Little brat! Little brat! I shall pay you back for that!”@@ The witch fires terrible green lightning from her fingertips, and it hits you square in the chest! The pain sends you to the ground in agony! Cackling, Baba Yaga intones, @@.Baba;“Feel that hit and feel that pain. Soon, you're mine, body and brain!”@@ You pull yourself up, ready to attack again! She shifts about in the air, launching another attack, and you manage to spin and fire in time to hit her with a volley of blessed bullets. The two of you battle for several minutes, until, in impatient anger, she powers up some kind of massive spell, and you quickly switch to your crossbow, launching a silver arrow into her chest! The witch loses her ability to hover and slams into the ground. She lies still a moment, as you slowly approach her, and then as your reach her, she looks up, her face a devious smile, @@.Baba;“You think you won, but think again! Next time we meet, you'll have green skin! HEE HEE HEE!”@@ Baba Yaga cackles as her body turns to black smoke and disappears. Turning, you see Katerina stir on the ground and [[rush to aid her.|ForestEnd1]] <<set $FireBE to true>>
<div align="center">[img[Pictures/HuntingZones/SewersB5.jpg]]</div> After poking around, you come to a large draining tank and open the hatch. Across the way is a yellow hatch door and though you try turning it, it won’t budge. You think that you might hear water on the other side. Either you’ll have to find a way to drain the water in what you assume they’d label the “yellow tank” or you’ll be stuck here and only be able to search this area. Turning, you head east, the only direction that you [[can travel.|SewersSM3]]
<div align="center">[img[Pictures/HuntingZones/SewersC10.jpg]]</div> You travel along the corridor and you feel heat building up here. The further that you move through this clean section of sewer, smells of mildew and [[mold grow.|SewersSM4]]
<div align="center">[img[Pictures/HuntingZones/SewersD10.jpg]]</div> Eventually, you come to a sealed door. It appears to need some kind of access card, yet, when you try to open it, it releases. The moment it opens a powerful gust of humid air hits you carrying thick musty smells. This must be where the odors are coming from. Almost gagging, you [[step forward.|SewersSM5]]
<div align="center">[img[Pictures/HuntingZones/SewersE10.jpg]]</div> You stand inside a massive pipe. Frothy, fetid water, likely filled with human waste, flows along the channel. You see large mushrooms growing nearby. Having nowhere else to look for Molly, you press forward. Honestly, the sewers seem relatively safe. However, ahead, you notice something moving and as you approach, you discover [[it is a monster!|SewersSM6]]
<div align="center">[img[Pictures/HuntingZones/SewersSM6.jpg]]</div> Sloshing in the nasty water, you watch a mushroom monster shaking its head, which appears to release spores. It appears to be growing the mushrooms that you saw! You try to quietly draw your guns, but somehow, it senses you and looks at you with black eyes. Its mouth opens to show sharp teeth, and belying the slower movements from before, it suddenly [[rushes at you!|SewersSM7]]
<div align="center">[img[Pictures/HuntingZones/SewersSM7.jpg]]</div> You fire some shots at the mushdoom, but amid clouds of spores, it manages to dodge. It reaches out for you with its twisted fungus body, but you leap back, splashing in the nasty water. It hisses at you and swipes with its claws. You fire another round at it and hit its bulbous head. This pisses it off and it runs at you again! Thinking quickly, you kick water in its face, and that blinds it long enough for you to swiftly draw your knife and sever the head from the body. The head splashes into the water and the body runs past you a few feet before topping over. The capped head floats on the water and is carried away. You can only hope that you actually [[killed it.|SewersSM8]] <<stopallaudio>> <<audio "zone_sewers_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersG10.jpg]]</div> Moving along the pipe, you begin to find glowing fungus growing with even larger mushrooms! The otherworldly view feels alien. This stuff is taking over the area here. Then, as you continue forward, a woman stands up! She seemed to be sitting in the [[group of mushrooms!|SewersSM9]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersSM9.jpg]]</div> It takes mere moments to discern that not all the mushrooms are just mushrooms! More of the women rise, moaning, and shamble towards you. These were probably humans! Then your blood runs cold- what if one of them is Molly? Brushing the thought away, you do not desire to end up like this, so you raise your guns as the mob approaches and fire on them, but they do not even care. As you mow them down, the ones behind continue shambling towards you. Though none of them manage to reach you, their bodies seem to release spores into the air, and you definitely feel as if your mind might be affected. Not risking it, you drink a focus potion, and instantly feel absolutely alert. With that, you [[move forward.|SewersSM10]] <<stopallaudio>> <<audio "zone_sewers_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersI10.jpg]]</div> You can make out a dead end ahead, past several more mushrooms. These are even bigger than the others, and you find yourself coughing and sneezing often. The spores and fungi seem to be focused in this location. You see movement in the mushrooms at the end of the tunnel, @@.Abby;“Molly! Hey! Is that you?”@@ You push forward, cutting through the mushrooms with your knife. However, as you reach the end, sprouted from a mass of mold, you find the movement was actually the likely progenitor [[of all this!|SewersSM11]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersSM11.jpg]]</div> The creature spews out spores and moldy water onto you like a hose from its mouth! You cough and sputter and instantly feel light headed. @@.Abby;“Fuck, I should have went to Hobs and got a resolve potion. Whatever, you’re dead.”@@ The creature hisses and growls, seemingly incapable of speech. The mushroom master sprays a jet of mold from its mouth again, but misses you, as this time you are ready! In retaliation, you fire many rounds at its head. This back and forth of attacks continues for a few minutes, all the while, your head swimming more and more from the mind altering spores. It is a battle of attrition, either you will do enough physical damage to kill it, or it will do enough mental damage to make you a slave. However, taking a cue from your fight with its minion, you draw you knife and hack wildly at what would be its long neck. Mushy chunks are ripped away and it, somehow, pushes a storm of spores out of all the mushrooms nearby! The entire area fills with a yellow cloud, but in the end, you barely come out as [[the victor!|SewersSM12]] <<stopallaudio>> <<audio "zone_sewers_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersSM12.jpg]]</div> You, luckily have more focus potions on hand. As the mold tries to consume your mind, it takes titanic effort, but you manage to reach into Kibisis and pull out one of the potions. As you gulp it down, the affect is immediate. Your world again becomes crisp and clear and the fungus seems neutralized. You then notice something of [[interest nearby.|SewersSM13]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/ValveYellow.gif]]</div> Something about the @@.Giggler;yellow valve@@ tells you that you should turn it. This might match the yellow hatch door blocking you from the rest of the sewers. As you turn the valve with both hands, in the distance, you hear water being released and draining in the northwest corner of the sewers. Now, to check out your theory, you warily return to that [[previous area.|SewersSM14]]
<div align="center">[img[Pictures/HuntingZones/SewersB5.jpg]]</div> You make your way, uneventfully, to the yellow hatch. Listening, you no longer hear water on the other side. You try opening the hatch, and this time it opens [[with a groan.|SewersSM14.1]]
<div align="center">[img[Pictures/HuntingZones/SewersD5.jpg]]</div> Ahead, you find double doors with a blue light. They open, and allow access into a different part [[of the sewers.|SewersSM15]]
<div align="center">[img[Pictures/HuntingZones/SewersI10.jpg]]</div> Trash litters the area. Water flows along these old, stone sewerways. You cautiously move ahead, though in the dim light of these tunnels, you occasionally believe that you see shadows moving. Then from far in the dark, you see a horde of squeaking and yelling creatures moving swiftly down the tunnel, [[towards you!|SewersSM16]]
<div align="center">[img[Pictures/HuntingZones/SewersSM16.jpg]]</div> As the shadowy figures near you, you make out what appears to be rat men! You already had your weapons in hand, and you begin firing at anything that moves! The rat men and their large pets are agile, but you manage to slay them without any wounds, until you notice one with white fur had faked being killed. As the other bodies vanish into ashes, he leaps back to his feet and grabs you! He tries to bite your face, his jaws snapping inches from your nose, but you continue to hold the raging creature at bay, while you try to draw your knife. Finally managing to accomplish this, you drive your knife into the rat man's chest, and it falls to the ground dying with [[a squeak.|SewersSM17]] <<stopallaudio>> <<audio "zone_sewers_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersF5.jpg]]</div> You move forward at a faster pace, terrified that Molly might have wound up here- eaten or worse. Occasionally a rat man or a giant rat scuttles about, and you either manage to wound them, sending them running, or flat out kill them. You then enter a [[pump room.|SewersSM18]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersE5.jpg]]</div> There is a thin layer of water on the floor and you lightly splash through it looking for signs of Molly. There are many thick pipes here, and the place appears old compared to the yellow section that you encountered earlier. The water deepens ahead, and for a moment, you think that you see two eyes submerge into the water! Shit! This is the only way forward. You try to peer into the dark water, but see nothing. There is no way to reach the tunnel ahead without swimming here; however, every time you make to jump into the pool, your instincts stop you. Finally, you just randomly fire your gun into the water and [[something emerges!|SewersSM19]]
<div align="center">[img[Pictures/HuntingZones/SewersSM19.jpg]]</div> @@.Troll;“Mate!”@@ yells a massive alligator mutant as it leaps out of the water at you! @@.Abby;“Hell, no, there will be no mating!”@@ You fire your guns, until you expend your clips as the massive mutant splashes towards you. You whip out your crossbow and launch an arrow as well, but he only hisses and flicks his tail. The meaty thing slams into you, knocking you back as the mutant crawls from the water and tries smashing you with his fist! You roll out of the way, and this time, dodge the tail, while drawing your knife. He’s much larger than you, but slower. His maw snaps at your arm as you make to stab him. He leaps at you, and you use his momentum to swing yourself up onto his back! You just stab him indiscriminately with your knife at the base of his neck as the grisly gator reels about trying to throw you off. You must hit his spine because he drops, dead, like a rock. Panting, you lie on the huge beast’s back until his body vanishes and you land [[on the ground.|SewersSM20]] <<stopallaudio>> <<audio "zone_sewers_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/ValveBlue.gif]]</div> You waste no more time and jump into the water, swimming to the open tunnel ahead. You pull yourself up and enter a room. On one side stands a blue hatch, like the yellow one before, and there is a @@.Cere;blue valve@@. You turn it with both hands and hear water being released and draining in the next room. You wait only a minute, before you try opening the [[blue hatch.|SewersSM21]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersC6.jpg]]</div> The water has been drained from here, and, as with the blue area, this one appears to have a green light marking it. Making your way to the double-hatch, you force the [[rusty doors open.|SewersSM22]]
<div align="center">[img[Pictures/HuntingZones/SewersC7.jpg]]</div> Entering into the area, you see discarded drums and an eerie green light glows from the adjacent tunnel [[on the right.|SewersSM23]]
<div align="center">[img[Pictures/HuntingZones/SewersD7.jpg]]</div> @@.Abby;“Holy shit!”@@ The entire tunnel glows and so, too, does the water! This might be toxic waste! You wonder if the Blood Suit protects against radiation. @@.Abby;“Molly! Hey, Molly McCoy! You here?”@@ You yell down the tunnel as your voice echoes. A few days ago you’d have said <i>forget this</i> and left, but you don’t want her to end up dead down here and you can’t disappoint Roy. Grudgingly, you try to do the right thing, and, careful to avoid the water, [[you move forward.|SewersSM24]]
<div align="center">[img[Pictures/HuntingZones/SewersF7.jpg]]</div> Moving along, you come to a junction, but decide not to cross the old metal bridge unless you have to. Instead, you continue following the [[main tunnel.|SewersSM25]]
<div align="center">[img[Pictures/HuntingZones/SewersSM25.jpg]]</div> As you move along the path, weird blobs of slime drip down from the ceiling and converge! A giant slime creature rises up. The viscous goo slides towards you! After only firing a couple of bullets, you realize that it cannot harm this thing. The blob continues forward, so you start walking backwards as you try to find a solution. You reach into Kibisis and pull out your artifact, Dyrnwyn, the fire-sword. The slime is close enough now that you risk using the sword and slash at the slime. The fire causes whatever it hits to disappear into ash and steam! The blob grows smaller! However, it does not stop moving forward, but now that you know what to do, you continue using the sword, causing it to [[fully evaporate!|SewersSM26]] <<stopallaudio>> <<audio "zone_sewers_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersG7.jpg]]</div> After defeating the slime, you happen across a door. It appears to be locked, but you try it one more time and find that the lock has corroded. You look inside hoping to find that Molly [[hides here.|SewersSM27]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersE8.jpg]]</div> The room is dusty and an odd odor assails your nose. You find a dead man here in a worker’s outfit. He looks as if he mummified in the sealed room. You also notice a [[hand-written note|Sewer Note SM]] and an old key. You take the key and [[return to the tunnels.|SewersSM28]]
<div align="center">[img[Pictures/SewerNote.png]]</div> Likely the final words of the man- now desiccated corpse- in this room. It reads: @@.Bo;<i>If you find this- stay out of the locked room to the south of here! I don’t want to get our families killed over this job, so I am not telling you our names. But, corporations paid us to dump wastes of varying kinds. You know, the kind that the Environmental Protection Agency would not like. We take care of these issues at a fraction of the cost. I won’t say what company this is, but they were doing weird things. Like, alien research. We were doing alright for a couple of weeks. We searched around the city and found old sewers, mostly unused, deep. Been dumping the vats of green glowing shit there. Some we were storing in the rooms, and we set up a few drums of this stuff outside one. But, one tipped over. I manage to get it back up, but I heard my partner screaming. Some kind of thing, it crawled into her body. I shook her awake but her eyes. Those eyes. I see them every time that I shut my own- they were all white. She was the brains and I was the brawn, but she suddenly seemed almost stronger than I am! I pushed her into the room we were going to use for storage, and managed to get the door locked with an old key we had found in an office room the workers must have used at some point. This room! I don’t know what took over mind and body, but she’s someone else, now, something else. She tried to beg me to let her out, and she still knew who she was, but I know it’s not her. I locked myself in here. I don’t know if there are more of those green aliens out there, but I don’t want that to happen to me.</i>@@ Nothing else more is written. You wonder if it is the lab that the Night Stalkers have mentioned. This guy was illegally dumping waste for them, and his partner got taken over by a monster or something. With the key you now possess, you can find the room- and slay her. [[Back|SewersSM27]]
<div align="center">[img[Pictures/HuntingZones/SewersI8.jpg]]</div> You go down through the tunnels a ways and come across a door matching the one mentioned in the note. It’s locked and there are barrels near it with one of them spilled. Glowing ooze puddles on the ground. You kneel and can smell a very sweet fragrance from the slime. Standing, you try the key in the door, and it fits! You do not know what happen to the man’s partner, but you’re ready [[to fight!|SewersSM29]]
<div align="center">[img[Pictures/HuntingZones/SewersH8.jpg]]</div> As you walk into the room, your feet stick to the slimy floor, but your attention is quickly drawn to a woman laying in the slime! @@.KateSlugged;“Human, female,”@@ she says, her breath forming a slimy bubble round her lips and as it bursts, she says, @@.KateSlugged;“Do not resist. Allow Us to infect you.”@@ @@.Abby;“Fuck! Your friend was right; you’re a lost cause.”@@ @@.KateSlugged;“This host no longer cares about its former life. This host must help the Master reproduce and spread.”@@ The slick, green-skinned woman slowly rises to [[her feet.|SewersSM30]] <<stopallaudio>> <<audio "slug_maria" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersH8.1.jpg]]</div> The woman stretches slowly and tilts her head as if studying you. @@.KateSlugged;“Do not resist Us. We are superior. Come to this host and let it infest you with Masters.”@@ You stand still, saying nothing. After a few moments, she starts moving towards you, her feet squishing into the thick slime of the room. @@.Abby;“Back off, bitch! Just let me give you some mercy. Don’t <i>you</i> resist!”@@ She continues [[moving towards you!|SewersSM31]]
<div align="center">[img[Pictures/HuntingZones/SewersH8.2.jpg]]</div> Now that she is closer, you can make out her features better. She has black, slick hair and her eyes are empty and soulless. Her movements, while fluid, are slow and steady, but your instincts are on edge. You feel that she could suddenly leap at you and attack at any moment. @@.KateSlugged;“This host longs to spread the Masters to you. Lay down your weapons and submit.”@@ You laugh for a second, and then look her dead in the eyes, @@.Abby;“I’m not about to submit to you or anything else in this world. I gave you a chance to surrender and have a quick, painless death, but, no, you want it slow and painful.”@@ Instead of waiting for her, you [[spring into battle first!|SewersSM32]]
<div align="center">[img[Pictures/HuntingZones/SewersSM32.jpg]]</div> The woman reaches for you, but you manage to leap back, but hold your footing, dodging the attack. She presses her green lips against yours, and you feel something trying to slide into your mouth. She proves incredibly strong, but you manage to push her away thanks to your inhuman strength. However, something about the slime in her mouth and on your lips makes you horny. It’s hard to maintain focus. @@.KateSlugged;“Join Us. Stop resisting.”@@ @@.Abby;“Like hell,”@@ you say, but still you lick the goo off your lips for the rush of euphoria it gives. @@.Abby;“Fuck, that does feel good.”@@ You fire your gun directly into the woman, but she just ignores the wounds and continues forward trying to grab you! @@.KateSlugged;“This hostform will succeed. You will belong to the Masters.”@@ Finding your bullets lacking, you think back to the slime from earlier. She’s not the same thing, but your fire sword worked once. You draw it, and as she moves in to assault you, you strike hard and fast, literally cutting her in half! With the woman down, as much as it disturbs you, you waste no time. Using your magical artifact, Dyrnwyn, you burn the woman's corpse to ashes and use the fire magic on any of the slugs that you find. Once you are certain that the room is cleared of the alien creatures, you consider it a win, and wonder what might have happened to the world if these things managed to gain a foothold! You make your way out of here and down [[the tunnel.|SewersSM33]] <<stopallaudio>> <<audio "zone_sewers_slug" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersJ8.jpg]]</div> This appears to be where this tunnel ends! Perhaps Molly is here! You move [[forward.|SewersSM34]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>> <<set $SluggedBE to true>>
<div align="center">[img[Pictures/HuntingZones/SewersJ7.jpg]]</div> In the next area, you see a green valve, and it appears all the glowing water ends here. There is a green hatch as well, so, this must be the way to access the next part of the Big Pipe Project. However, as you walk towards the green valve, something rises [[from the water!|SewersSM35]]
<div align="center">[img[Pictures/HuntingZones/SewersSM35.jpg]]</div> A massive slime monster rises from the water and sloshes towards you! This time, you know what to use, and you already draw your sword! As you swing it, the slime lord steps back, dodging the attack. @@.Abby;“So, you’re not as mindless as the blob that I fought earlier?”@@ In answer, the slime creature's massive fist slams into you, knocking you off your feet and leaving a glob of slime on your body! The slime moves around you of its own accord, trying to reach your face, but as the monster stomps towards you, you hold the sword near your own body and the magical flame causes the little blobs to release and slither back to the giant. You slash at the slime lord with Drynwyn, and knock large chunks of the gooey flesh away! This goes back and forth a while as you learn to keep distance and strike fast before retreating again. As pieces of the slime lord are destroyed, it grows weaker and smaller until The slime lord collapses into a puddle that [[dissolves away!|SewersSM36]] <<stopallaudio>> <<audio "zone_sewers_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/ValveGreen.jpg]]</div> With the slime creature defeated, you run over to the @@.Slug;green valve@@ and turn it. Sure enough, as in the other chambers, you hear water released from somewhere and you can now open the green hatch to continue your search for the [[missing woman.|SewersSM37]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersC4.jpg]]</div> This time you see double hatches with a red light. Somewhere, on the other side, you think that you hear gunshots! @@.Abby;“Molly!? Roy!?”@@ You quickly pull the door open to rush ahead only to stop [[in your tracks!|SewersSM38]]
<div align="center">[img[Pictures/HuntingZones/SewersG1.jpg]]</div> There are massive spider webs lining these tunnels, and worse, there appear to be human corpses bound among them. In some cases the bodies appear to have popped open, and you immediately prepare your guns. @@.Abby;“Giant fucking spiders? Seriously?”@@ Just then you hear another gunshot from somewhere in this section. @@.Abby;“Damn it, I have to find that person and help them!”@@ [[You press on.|SewersSM39]]
<div align="center">[img[Pictures/HuntingZones/SewersF1.jpg]]</div> You cautiously move forward, totally on edge, but keeping sharp enough not to fire at anything, in case it’s Roy or his daughter. Along the tunnels, chambers line it, and you look into them as you go along, to see if anyone is [[in them.|SewersSM40]]
<div align="center">[img[Pictures/HuntingZones/SewersSM40.jpg]]</div> @@.Abby;“Oh god.”@@ You do see two, likely dead, bound people, but there are also two massive mutant spiders! They immediately see you and make clacking sounds. They appear to communicate and plan [[an attack!|SewersSM41]]
<div align="center">[img[Pictures/BESewersSpider1.jpg]]</div> As they skitter at you, you waste no time, and as you dodge one, you kick the other with all your strength, sending it flying. You fire into the spider and it shrieks! Then it clicks its fangs and skitters at you! The other spider leaps at you, but you manage to dodge it! These things are fast and tough, but you manage to stay ahead of the pair. You focus on one of them, and give it a barrage of bullets. As they impact and break its exoskeleton, it screeches in pain and you continue walking forward, firing until it appears dead, but this leaves you open. The other spider manages to web you, and as you struggle, it leaps and bites you. The pain is followed by a wave of pleasure, and for an instant you almost let it continue injecting you with its venom, but, you finally manage to cut yourself free with your knife and kick it away! Following swiftly, you land on top of the spider, gouging into its abdomen with your knife, until, with a final clattering, the spider dies. That was intense! And, the spider’s bite makes you feel, strange. You’ll definitely drink a focus potion if you become too addled. Checking the bound bodies for Molly, you continue [[your search.|SewersSM42]] <<stopallaudio>> <<audio "zone_sewers_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersD1.jpg]]</div> The tunnels continue onward, but the sound of gunfire grows closer. You must be closing in on the person doing [[the shooting.|SewersSM43]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersSM43.jpg]]</div> @@.Abby;“Whoa!”@@ The next chamber on the route takes you a moment to take it all in! You almost fire with your guns when you see two naked women, and they do not look right. Their eyes are black and their flesh pale. One of them appears pregnant, and that’s when you see a huge spider coming down to join them. Gigantic egg sacs and webbing line the back of the room, and the women look at you quizzically. @@.CereUnit1;“Come in.”@@ @@.CereUnit2;“Join the brood.”@@ You notice several more giant spiders skittering in the shadows. It’s like a hive! As everything seems to go down and the creatures rush forward, you say, @@.Abby;“Sorry for this,”@@ to the women as you throw a fire bomb into the room and slam the hatch closed! You turn the handle, locking it, and hear a reverberating, dull thud from within when the bomb explodes. Killing things that even resemble people for some reason is much more difficult for you to accept. In the end, you’ll be killing vampires, so you need to get used to this, you reason, as you back away from the sealed hatch and [[continue onward.|SewersSM44]] <<stopallaudio>> <<audio "zone_sewers_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersH1.jpg]]</div> You seem to have come to the end of the line. There is an opening ahead and it looks dangerous. Webs and dead bodies line the place, but it is the only way forward. Whoever was shooting the gun cannot have been too far beyond this point. Having no other choice, you step forward. You see a @@.Vlad;red valve@@ and door, like in the other chambers. But you make no sudden movements. In the red light, you carefully look around, your eyes scanning the room, when, up on the ceiling you see several red eyes glistening in the darkness. You slowly reach for your guns and as you pull them out, a huge spider [[drops down!|SewersSM45]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/SewersSM44.jpg]]</div> The ground vibrates as her massive form lands and she clicks her mighty fangs at you. Great, you killed this brood mother’s young and now she’s pissed! The brood mother fires a web net around the entire room, and, as you fight free, she manages to bite you. You feel poison injected, and as your head swims, you relax. It actually feels great. But, Vlad seems to help clear your head long enough for you to stab backwards. You hit the brood mother in one of her eyes and she reels back. You hate him, but at least Vlad does not want to die enough to help you when you need it. You slice yourself free and drink a focus potion, instantly restoring your willpower. @@.Abby;“My turn, bitch!”@@ You fire at the brood mother and she recoils and shrieks in pain before hissing at you! But, you do not let up for an instant, attacking nonstop, and when your guns run dry you pull out your knife and leap on the twitching arachnid, until the huge red spider slams to the ground and twitches [[as she dies.|SewersSM46]] <<stopallaudio>> <<audio "zone_sewers_bm_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/ValveRed.jpg]]</div> Even before the brood mother’s body shrivels and cracks into dust, you rush over to the @@.SGhost2;red valve@@ and turn it, which seems to allow you to open the red, locked hatch here. You very quickly rush ahead to find the origin of the gunshots which you heard [[minutes ago!|SewersA1]] <<stopallaudio>> <<audio "zone_sewers_amb" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksJ1.jpg]]</div> Even after swimming for a few minutes, you are still so far down that you can see nothing, until, in the darkness, you notice a pair of red eyes watching you. Immediately, you draw your knife and stop. You watch as another pair of eyes come into view and then another! They stop out just out of your range to see the figures. The eyes glow and make you feel uneasy, and then, together, they rocket at you! Looks like you will already have [[to fight!|DocksSM3]]
<div align="center">[img[Pictures/HuntingZones/DocksSM3.jpg]]</div> The figures appear to have octopi for heads. One of the creatures lifts his hand. Red light spills out and you feel a pressure inside your mind. The one in the forefront swims right at you to grab you, but even with the growing pressure inside your skull, you manage to repeatedly stab the creature grabbing you. As his body sinks and disappears, you swim at the other two. Both have their hands stretched out and seem to be trying to break down your will. Within you, your head feels as if it will burst. However, the pain only enrages you. After what you did to your friends earlier tonight, that anger and self-loathing still resides in your heart and the shocked krakenites turn to flee as you manage to reach them. You stab one in the back, grasping it like a savage beast. As it dies, you look up to see the other disappear into the black darkness [[of the deep.|DocksSM4]] <<stopallaudio>> <<audio "zone_docks_bm" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksSM4.jpg]]</div> For a moment, everything seems as if it will be ok, until hundreds of red glowing eyes appear all around you! You swivel in the darkness, but no matter where you turn, you see more of the disturbing eyes. You ready your knife and grin, @@.Abby;“Monster hunting was awesome while it lasted.”@@ You wait a few moments, but the krakenites do not approach you. @@.Abby;“C’mon, fuckers! Come and get me!”@@ Still they just watch. You look in every direction, and then your ears pick up something. A noise, deep and loud, can be heard but you cannot place the direction. You notice some of the eyes look away from you, downwards. Following their gaze, your heart [[skips a beat!|DocksSM5]]
<div align="center">[img[Pictures/HuntingZones/DocksJ10.jpg]]</div> Holy shit! As you look down, below you in the darkness, that massive kraken swims towards you! You got lucky last time that the water pushed you away, but this time you are thousands of feet below the surface, and it knows that you are here! These monsters must have somehow summoned it to your location! As the creature draws closer, you have one option. You desperately reach into Kibisis and pull out a fire bomb- and then another! As the behemoth-sized kraken draws ever closer, you drop the fire bombs. They quickly sink down through the water, and into the approaching, massive mouth of the beast. They disappear into the darkness within it, and it continues swimming up at you, but then, within its mouth, you see a bright flash followed by a much larger one as the first bomb sets off the [[other four!|DocksSM6]]
<div align="center">[img[Pictures/KrakenDefeated1.jpg]]</div> The kraken groans and blows apart with a mass of bubbles rushing up past you as its carcass falls into the inky brine below. Your heart races at seeing such a huge thing sinking like that and knowing you were almost a meal for it- or worse. Soon, the gargantuan corpse disappears from view and the bubbles clear away. Looking up, you watch the red eyes disappear. It would appear the krakenites have fled now that you destroyed the kraken. Feeling confident (and relieved) you turn [[to move on.|KrakenDefeat2]] <<stopallaudio>> <<audio "se_explosion" volume 0.4 play>> <<audio "se_bubbles" volume 0.3 play>>
<div align="center">[img[Pictures/HuntingZones/DocksI1.jpg]]</div> The faintest light finally reaches you! You must be getting closer to the surface. Continuing onward, the [[light grows.|DocksSM9]]
<div align="center">[img[Pictures/HuntingZones/DocksF10.jpg]]</div> You finally come up over a rise, like an underwater cliff, to find sand! You are definitely closer to land and you can finally see again. However, the light also makes you a target for monsters, now that they can [[see you!|DocksSM10]]
<div align="center">[img[Pictures/HuntingZones/DocksSM10.jpg]]</div> You a woman, a— siren, you somehow know suddenly appears ahead. She regards you with a friendly smile, and you feel a bit displaced by it. Unlike with the krakenites of the depths, she does not terrify you at all. Suddenly, she [[speeds at you!|DocksSM11]]
<div align="center">[img[Pictures/HuntingZones/DocksSM11.jpg]]</div> She moves so fast and fluidly that she reaches you in barely a second! You do not even have your weapon drawn. The two of you stare at each other, until she suddenly sings. Her voice carries perfectly in the water, echoing around you and you instantly feel safe- even loved. Tears form in your eyes at her beauty, carried away by the [[salt water.|DocksSM12]] <<stopallaudio>> <<audio "be_siren" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEDocksSiren2.jpg]]</div> You shake your head and slowly kick away, putting distance between you both. The siren makes no attempt to stop you, but continues singing her angelic song. For some reason, your lips begin moving as if you will sing it too. This is getting a bit too freaky. You decide to swim away and go around her. But, you barely turn away, before you begin singing [[with her.|DocksSM13]]
<div align="center">[img[Pictures/BEDocksSiren1.jpg]]</div> You’ve been a singer for as long as you can remember, and though you have no idea what you are saying, you sing along. <i>@@.Vlad;<<psy>>Fight it! Do you hear me! Fight, you fool!<</psy>>@@</i> Vlad’s voice comes forward inside your mind. His voice, any other sound but her song, is like hearing broken glass. It’s awful and you only want to hear her and sing. <i>@@.Vlad;<<psy>>The siren bewitches you! Do you truly desire to become like her? Forever trapped beneath the waves?<</psy>>@@</i> For a moment, as you swim into her arms, you think that, yes, yes you do, until he says, <i>@@.Vlad;<<psy>>Or, does revenge burn inside your heart? You killed your own friends, and this is because Ivor. You would abandon their memory to succumb to this? You are not even worthy for the fate this siren offers you. Unlike her, you are filled with dark emotions. Break free, and attack her! Now! Before you have no free will left and become nothing but a blathering, singing fish!<</psy>>@@</i> Your friends. Revenge. Hatred. With effort you reach down and pull up your knife. You still sing with her, your voices entwining as she holds you, softly. You feel loved, but you do not deserve it. You deserve no peace, no calm, and no beauty. Crying, for some reason, you slide the knife [[into her heart.|DocksSM14]]
<div align="center">[img[Pictures/HuntingZones/DocksSM14.jpg]]</div> Like fish flesh and bone, the knife goes in and she dies instantly, mid-note. She dissipates into bubbles as you float there, knife in hand, for a long minute before you place it back on your belt. You feel horrible. You feel guilty now, even about killing a monster. Is this truly your calling? Can you handle this? Your existential crisis suddenly abates as you think about Kendra! You have to try to find her, or at least reach the Flying Dutchman in her memory. You get a focus potion close to your mouth before you pop it open and drink it. It’s salty, slightly mixing with the sea water but you are able to get most of it down and instantly feel resolved to succeed [[at this.|SancSM15]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksE5.jpg]]</div> Swimming along, you think about how Vlad helped you, but you realize that it is in his best interest to keep you alive. If you had been defeated by the Siren, you’d have been killed or maybe turned into one of the monsters, yourself, and either way, Vlad would have perished and— your thoughts stop as you come upon underwater ruins! Things like this are off the coast of Oregon? You continue forward, happy to find abundant vegetation, meaning you grow ever closer to the surface and [[the shore.|DocksSM16]]
<div align="center">[img[Pictures/HuntingZones/DocksE2.jpg]]</div> You occasionally pass by more ruins and you wonder that if Kendra is still alive, if she’d ever want to come back and see these with you. Who knows what artifacts or strange things might be in these places? Soon, the ruins are left [[behind you.|DocksSM17]]
<div align="center">[img[Pictures/HuntingZones/DocksD9.jpg]]</div> The light from above definitely grows brighter! You must be nearing Sauvie Island! You start to swim at more of an angle towards [[the surface.|DocksSM18]]
<div align="center">[img[Pictures/HuntingZones/DocksB1.jpg]]</div> You pop your head up, and see a lighthouse! The island is very close! You continue swimming, but then notice a fin circling you. You dip underwater to find [[a mermaid!|Docks18.1]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksSM18.jpg]]</div> She stares at you a moment and you think back to the siren and to the story that Kendra told you. You pull your knife and swim backwards towards land, keeping an eye on her, when she suddenly rushes [[towards you!|DocksSM19]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksSM19.jpg]]</div> She flicks her tail and comes right at you, slashing with sharp claws! Jesus, mermaids are vicious! She manages to scratch you and some blood clouds the water. You retaliate by stabbing her. She circles you like a shark and darts in as you continue swimming towards land. You trade off with her, first she wounding you and you getting a good hit back on her. If you reach shore, you will need a heal potion. Bleeding from several wounds, she’s slower, and, as she strikes again, you drive the knife into her skull, killing [[the monster instantly.|DocksSM20]] <<stopallaudio>> <<audio "zone_docks_bm" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksSM20.jpg]]</div> As she turns to nothing but bubbles, you see, far in the murky sea, another mermaid. Then, you see another- and another one! Your blood in the water! They are like sharks! You turn and kick as hard as you can! You can feel their eyes on your back, and you know they are growing closer, but the shallows are just ahead! You continue kicking and just as they reach you, you make it to the shallows and stand up, running for the shore. They poke their head above the waves hissing and start singing, like the siren, but you cover your ears and continue running until you are on [[dry land.|DocksSM21]]
<div align="center">[img[Pictures/HuntingZones/DocksA9.jpg]]</div> Only once you are far enough away from the sea that you near an old abandoned home, do you finally stop running. Ahead, there lurks a fog so thick that you cannot possibly see through it. You look the other way and see what appears to be perhaps a massive deserted dock. Pulling a healing potion from your bag, you drink it as you contemplate your next move. @@.Abby;“Kendra?! Hello!”@@ There is no reply, only the constant crashing of the waves. How that woman hunts these aquatic monsters often, is beyond you. They have been your toughest prey yet. You definitely respect her and hope that she lives. If she did swim ashore, she’d be here somewhere, and this fog stops right here as if hitting an invisible wall. The ghost ship has to be inside it. Then you think about the lighthouse. You remember coming here once as a kid. Warrior Rock Lighthouse is an old one, but it may still work. You decide to try to use the light to cut through the fog and find the [[Flying Dutchman.|DocksSM22]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksA3.jpg]]</div> You reach the old abandoned docks on the island moving swiftly along. However, you have the feeling that you are being watched, and your suspicions [[prove true!|DocksSM23]]
<div align="center">[img[Pictures/HuntingZones/DocksSM23.jpg]]</div> A massive man walks out of an alcove. Dressed like a Viking, he approaches, and when he is close enough, you see that he is undead. His flesh is pale and appears moldy and his eyes lack any soul. When he is a few meters away, he bellows in [[rage and attacks!|DocksSM24]]
<div align="center">[img[Pictures/HuntingZones/DocksSM24.jpg]]</div> The draugr raises a battleaxe over his head and brings it down as you roll to your right and leap back to your feet. You fire several shots at the massive creature and he literally laughs! He runs at you with abandon, and you are forced to retreat, firing at him. However, you soon find yourself pinned! He has backed you into a corner. He yells at the sky and charges you! You watch him carefully, and draw your silver knife. As he reaches you, you step forward, bobbing and weaving. His axe misses you, and you drive your knife into his back as you run forward. Now, he is pinned in, and you fire relentlessly as he turns and runs back towards you. As the two of you reach the place that he first assaulted you, he leaps in for another attack, his heavy blow almost grazing your neck as you sidestep and, with the opening his move leaves, you stab him again with your knife. Only now, does he finally fall to [[a knee.|DocksSM25]] <<stopallaudio>> <<audio "zone_docks_bm" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksSM25.jpg]]</div> The ancient dead man falls to the ground, yelling what you assume are Norse insults even has his body crumbles to dust. You waste no more time and rush to the western end of [[the island!|DocksSM26]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/DocksA1.1.jpg]]</div> You climb the nearby steps. A placard says that it is the Warrior Rock Light, so, [[here goes nothing!|DocksSM27]]
<div align="center">[img[Pictures/DocksA1.2.jpg]]</div> Once inside, you climb a rusty old ladder to the top. You check around the top and find a large electrical switch. When you pull the switch, surprisingly, the [[light turns on!|DocksSM28]]
<div align="center">[img[Pictures/HuntingZones/DocksB1.1.jpg]]</div> Even after all these years, it still works. You manually turn it, using your strength and face it towards the other end of the island. Almost instantly, the fog on the east coastline dissolves! Now, to make [[your way there!|DocksSM29]]
<div align="center">[img[Pictures/HuntingZones/DocksA9.1.jpg]]</div> You make your way back to the abandoned house, where you made landfall, and see Kendra in the distance- and the ship! Just as you are about to call out to her, you [[hear a voice!|DocksSM30]]
<div align="center">[img[Pictures/HuntingZones/DocksSM30.jpg]]</div> @@.Amelia;“We hath ourselves a woman!”@@ @@.Abby;“Back off!”@@ you say as you draw your guns. He looks perplexed, @@.Amelia;“Ye can see us? Ye canst hear me?”@@ You conjecture the Blood Suit has made you not quite human, but not undead either. However, whatever you are, you can now see and hear ghosts! @@.Abby;“Yeah, I see and hear you, and these are blessed bullets! I’ll kill you!”@@ The two guffaw, @@.Amelia;“Ye cannot kill that which is dead!”@@ You fire a few bullets at them, but nothing happens. They only laugh. @@.Amelia;“Tis bad luck to hath a woman on ship, but I think the crew will not mind! We’ll pull out thine spirit and have our way with ye fer eternity!”@@ Holy shit! You have no way to fight them! And once they return to the ship, they will find Kendra! <i>@@.Vlad;<<psy>>I’ll aid you.<</psy>>@@</i> You wonder how. <i>@@.Vlad;<<psy>>Aim your crossbow, hurry!<</psy>>@@</i> You do, which only causes the ghosts to laugh again. Blood slithers from your suit onto the crossbow and forms an arrow. <i>@@.Vlad;<<psy>>Fire!<</psy>>@@</i> You launch the projectile and it slams into the front pirate! Shocked, he grabs his chest In pain. They both appear as surprised as you are. <i>@@.Vlad;<<psy>>I walk the line between life and death. Just know that incorporeal creatures are susceptible to the blood bolts.<</psy>>@@</i> Another forms and you launch it, though this time the ghosts try to avoid it! @@.Amelia;“She be a might too powerful! Just slay she!”@@ [[They attack!|DocksSM31]]
<div align="center">[img[Pictures/HuntingZones/DocksSM31.jpg]]</div> The ghosts float or leap as if they have little or no gravity affecting them while they launch at you. It only takes one swipe of the spectral sword hitting you to know that while they may be ghosts; their weapons can indeed hurt or kill you. While the sword hurts and leaves a cold, numb pain behind, there is no visible physical wound. Using your crossbow, you fire Vlad's blood, the blood bolts again! The unearthly substance again hits the front pirate and this time with a moan of pain, he simply evaporates into air! The other sees this and hesitates to his detriment. In that moment you fire a bolt into his chest and another into his head, and his joins his crewmate wherever ghosts go when [[they die.|DocksSM32]] <<stopallaudio>> <<audio "zone_docks_bm" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksA8.jpg]]</div> You stand for a moment, glancing around in case it is some kind of spectral trick that the pirates are playing on you, but [[nothing happens.|DocksSM33]] <<stopallaudio>> <<audio "zone_docks_amb_2" volume 0.2 loop play>>
<div align="center">[img[Pictures/HuntingZones/DocksA9.1.jpg]]</div> Kendra stands on a rickety dock as the ghost ship silently hovers on the water. You rush towards her, keeping an eye out for [[other ghosts.|DocksBoss1]] <<set $krakenKilled to true>>
<div align="center">[img[Pictures/HuntingZones/AsylumJ3.png]]</div> You move down the hallway to the west, and find stairs leading down into a basement. The place already creeps the hell out of you, so, sure, why not have a scary basement, right? Taking a deep breath, you pull out your crossbow, ready to fight, as you silently make your way [[down the stairs.|AsylumSM4]]
<div align="center">[img[Pictures/HuntingZones/AsylumJ2.png]]</div> The scene is right out of a horror movie. Standing for a moment, you listen. You hear banging constantly from different parts of the building- and screams. You are just about to take a step when you see [[a woman.|AsylumSM5]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM5.jpg]]</div> The moment she enters the area, you see something wrong. She walks, but twitches in a disturbing way. Then you notice her clothes are bloody and her arms resemble tentacles! Her flesh appears more like gore than skin. Her wet, bare feet pat on the ground with every disjointed step. As she moves along there is a moment when she stops. Even though she has no face, she suddenly seems aware of you, and her slow gait becomes an instant [[full-on sprint!|AsylumSM6]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM6.jpg]]</div> She rushes at you so quickly that you cannot take a shot; rather, you are forced to dodge and her momentum keeps her moving past you a few steps. Only then, does she realize that she’s missed you. Spinning around, her tentacle arms lash out for you! You dodge again as the wriggling things lash and curve in an attempt to grab you. You’re unsure if you can safely be touched, but you run across the area, splashing through puddles, until you turn and aim. The infested woman runs at you again, making strange slurping sounds, but you stand your ground, ready and waiting, and when she comes within reach of her arms, you launch an arrow right [[into her head.|AsylumSM7]] <<stopallaudio>> <<audio "zone_asylum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumSM7.jpg]]</div> She drops instantly, slamming into the floor and sliding a foot or two leaving streaks of blood behind. You stand a moment, watching her, but she makes no more moves. You walk over and pull your arrow from her head. Her body convulses once and then relaxes. As you watch, her body starts melting, for lack of a better word, until she lays only a meaty puddle and ruined clothes. What the actual fuck is Dr. Demented doing here? Looking at the tip of your arrow, you notice that the bloody meat is gone, as if it evaporated. You set it back into the crossbow and [[push forward.|AsylymSM8]] <<stopallaudio>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumH1.png]]</div> In the basement, you find several rooms. Carefully, you check each one, but find nothing. There must be a keycard, somewhere. Having searched the basement, you climb back up the stairs and check the west wing [[first floor.|AsylumSM9]]
<div align="center">[img[Pictures/HuntingZones/AsylumJ4.png]]</div> Ahead, you find a pair of sealed red doors. Though you expect them to be locked, you are able to force them open. The hallway beyond does [[make you uneasy.|AsylumSM10]]
<div align="center">[img[Pictures/HuntingZones/AsylumI4.png]]</div> An ominous hallway stands lined with red lights, stretching far into the distance. There are side rooms, which mean you are vulnerable. Siri could be in any of these rooms, and it would take several hours to check everywhere in the building. Trying to move quickly, you begin a search of the [[west wing.|AsylumSM11]]
<div align="center">[img[Pictures/HuntingZones/AsylumH5.png]]</div> You find that several of these rooms are morgues. You hope that Siri is not stored in one of the lockers, though; they do not appear to have power. As you continue looking in the morgues, a large man suddenly stands up in a [[dark corner!|AsylumSM12]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM12.jpg]]</div> @@.Walter;“Woman!”@@ It’s a huge talking zombie! @@.Walter;“Wo-man.”@@ You ready your crossbow, but he just stands in the red light watching you. He almost seems in awe of you. @@.Walter;“Pretty.”@@ @@.Abby;“Thank you?”@@ He laughs like a child and appears bashful! What is going on here? @@.Abby;“Can you understand me?”@@ He nods. @@.Walter;“Uh-huh.”@@ <i>Well, it’s worth a shot</i>, you think to yourself, @@.Abby;“Do you happen to have a keycard?”@@ He looks genuinely confused. @@.Abby;“A card? Do you have a card?”@@ @@.Walter;“Pretty. Hug.”@@ He takes a step forward and you leap back. He’s probably ten feet tall and a hug from him would likely crush you. He appears hurt. @@.Abby;“Calm down, big guy, don’t be upset.”@@ You find yourself frustrated here. He’s obviously a monster of some kind, and likely deadly, but you feel bad for him, too. @@.Abby;“Um, so, what’s your name?”@@ He grins, @@.Walter;“Karloff! Ha ha!”@@ @@.Abby;“Karloff, I’m Abby.”@@ @@.Walter;“Ab. Bee.”@@ @@.Abby;“Yes- Karloff, I am looking for a woman with blonde hair wearing glasses.”@@ @@.Walter;“Siri!”@@ You smile, @@.Abby;“Yes! Exactly! So, she’s here?”@@ He seems very happy that you are happy and starts jumping and clapping his hands, @@.Walter;“Uh huh! Uh huh! Doctor!”@@ You quirk an eyebrow, @@.Abby;“The doctor? Did he hurt her?”@@ He appears aghast and stops jumping, @@.Walter;“Nuh-uh!”@@ @@.Abby;“No, that’s good. I just need to find her.”@@ @@.Walter;“Doctor.”@@ @@.Abby;“She’s with him?”@@ @@.Walter;“Uh-huh.”@@ @@.Abby;“Ok, can you tell me where he is?”@@ @@.Walter;“Doctor friend.”@@ @@.Abby;“Good, do you know where he is?”@@ @@.Walter;“Hug! Hug!”@@ he stomps about like an angry kid. @@.Abby;“If I promise to hug you, will you tell me?”@@ He smiles, @@.Walter;“Uh-huh!”@@ @@.Abby;“Ok, I promise that I’ll hug you,”@@ you lie, @@.Abby;“Just tell me where they are.”@@ @@.Walter;“Up!”@@ So, they are on the second floor. Maybe you can find a way there and if not, at least you can hopefully find a keycard. @@.Abby;“Ok Karloff, thank you.”@@ @@.Walter;“Hugs!”@@ @@.Abby;“Yes, I just need to go see Siri first and then I’ll hug you.”@@ He throws another tantrum, which is honestly terrifying to watch as with a single angry blow he deforms the metal door of a morgue chamber. @@.Abby;“Calm down! I will hug you, ok, after I get Siri.”@@ @@.Walter;“Hug! Hug! NOW!”@@ [[He stomps towards you!|AsylumSM13]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM13.jpg]]</div> You fire your arrow at him, but it does not even slow Karloff down as, roaring, he rushes closer to you. Luckily, he is much bulkier and slower than you, so you dodge as he punches where you had been standing, effectively destroying a large part of the wall behind you. You roll out of the way, and put distance between you both. Only then, does he suddenly stop and notice the arrow in his chest. He looks at you sadly for a second and then looks angry, @@.Walter;“Hurt Karloff? You no hurt doctor! Doctor friend!”@@ The huge man manages to land a punch sending your body flying as if you were weightless! You slam into the cadaver lockers and hit the ground gasping for air. As you stumble to your feet he bellows and takes wide strides across the room. The massive man grunts and stomps forward smashing everything in his path, but you manage to dodge the charge as he slams into the same lockers you had just hit. As he pulls himself from the now crushed metal, he turns to you, @@.Walter;“Me gotta stop you! Bad lady!”@@ @@.Abby;“Whatever, you're trying to kill me, so it's on, dude!”@@ You had not wanted to use your guns, but now, you have no choice. You shoot the giant man a few times, causing him to groan and yell! He wildly thrashes his arms and charges you again, but you learned a valuable lesson about letting Karloff land a blow, so you ensure that you stay out of reach. Seeing no other choice you raise your guns and fire at his head. They blow chunks of his skull away and brain-matter splatters on the wall nearby. The half of his face still whole appears confused. @@.Walter;“Karloff hurt.”@@ The brute stumbles forward and slams to the ground, seemingly dead- the permanent kind. Well, everyone in the building surely heard the gunfire and noise, but you had no choice. As you holster your firearms, you actually feel bad looking down at the dead creature. He seemed almost child-like or even innocent. Unlike other monsters, he remains a large sewn-together, dusty corpse and does not disappear. Shaking the scene from your mind, with new information, you continue searching the wing [[for a staircase.|AsylymSM14]] <<stopallaudio>> <<audio "zone_asylum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumE3.png]]</div> Other than more empty morgues and old washrooms, you find nothing else in the west wing, so you make your way back to the front of the building and try your luck on the [[eastern side.|AslyumSM15]] <<stopallaudio>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumJ7.png]]</div> As you walk along, you come across a hallway with blood painted on the walls and doors. You are immediately set on edge! Whipping out your guns, your heels click on the tile floor as you cautiously approach [[the doors ahead.|AsylumSM16]]
<div align="center">[img[Pictures/HuntingZones/AsylumG7.png]]</div> You find more blood in the rooms along the hall. Carefully continuing onward, you come across a woman [[with knives!|AsylumSM17]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM17.jpg]]</div> She appears to be wielding two machetes. As she stares at you, seemingly surprised at your presence, you hear a scraping noise approaching and see two more women, dressed as the first, idly walking towards you. They let their knives slide on the wall, creating a terrible sound as they approach. They all appear to be alive. You do not think that they are monsters. Killing humans, people, can you do this? @@.Abby;“Hey, listen, I do not want to harm any of you. So step away.”@@ They continue walking until the trio stand before you. Looking in their eyes, it seems as if something is missing. It sounds odd, but it’s as if there is no soul in their gazes. @@.Abby;“Seriously,”@@ you intone, @@.Abby;“I mean it!”@@ You thrust your guns forward to emphasize the fact that you can shoot them. With terrible, insane laughs, they [[leap forward!|Asylum18]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM18.jpg]]</div> You feel a tension building in you as you hesitate to fire, but the woman does not fear anything at all, and she cuts your arm with her knife and tries to impale you! The others follow suit and you find yourself jumping back. <i>@@.Vlad;<<psy>>Kill them! What are you waiting for?<</psy>>@@</i> The women just keep laughing and stabbing at you, @@.Abby;“I’m sorry,”@@ you say as you fire several rounds into the front woman. The other two women hop over her body and just continue to laugh and swing their knives, totally oblivious to the ramifications of what is happening! You fire more rounds killing a second woman. The last psychotic woman attacks you in a whirlwind of blows! Though you manage to dodge or block some, others manage to slice into you! You fire at the woman, hitting her, but she only moans in pleasure! @@.Abby;“What the fuck did Demented do to you!?”@@ The woman says nothing, she drops her knives and grabs your wrists trying to disarm you and succeeds in forcing you to drop your guns! Her own strength seems as powerful as yours! She knocks you down and quickly straddles your waist, laughing and looking down at you. You watch, horrified, as she takes a finger and pushes it deeply into one of the bullet hole wounds in her body, moaning in ecstasy! Before she reaches down and begins throttling you! Reaching to your belt as she crushes your neck, you pull out your knife and stab her. She gives a sultry purr and continues to choke you. Having no choice you just begin stabbing her, repeatedly! With a final stab, you bring her down. As she falls backwards off of you, dying, she moans and masturbates, until she falls [[still and silent.|AsylumSM19]] <<stopallaudio>> <<audio "zone_asylum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumSM19.jpg]]</div> You feel sick to your stomach as you wipe off your knife and retrieve your guns. On the floor, the lifeless corpses lay there not disappearing or turning to ash. They were definitely not monsters. You killed actual, living, humans. <i>@@.Vlad;<<psy>>Why do care so much? They were fodder.<</psy>>@@</i> @@.Abby;“At one time, you asshole, they were probably normal, regular people. This doctor, he’s fuckign insane!”@@ <i>@@.Vlad;<<psy>>So were they, Absinthe. Regardless of who they were, in the end, it was either that they die- or we do.<</psy>>@@</i> @@.Abby;“I probably deserve to die after what I did to them and to my friends.”@@ You find blood splattered on your face and try wiping it away. While you do not like it, you know that Vlad is probably right. As you leave the room, you find only an infinitesimal amount of reprieve by realizing that you probably did those women a mercy. They were living a life that they surely did not ask for. Feeling upset, you are now extremely determined to find this Doctor Demented and [[make him pay.|AsylumSM20]] <<stopallaudio>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsylumE6.png]]</div> You find some rooms with tables that appear to be intended to hold people down. In some of the rooms, there is blood splattered on the walls. However, one of the last rooms in this long hallway reveals another [[a woman!|AsylumSM21]]
<div align="center">[img[Pictures/AsyG6.1.jpg]]</div> @@.Scar;“Please! Help me! I came to do some urban exploration, but there’s a crazy guy here! He drugged me with some kind of knock-out gas. When I woke up, I was in this jacket!”@@ @@.Abby;“I don’t know if I can trust you.”@@ After fighting those three psycho women, what if she is one of them? You feel bad for her, but also, you are unsure. [[She looks sad.|AsylumSM22]]
<div align="center">[img[Pictures/AsyG6WWYD.jpg]]</div> [[Help her|HenchwomanBE1]] – Free the woman from the jacket! Or [[Leave her|AsylumSM23]] – You do not trust this situation! <<stopallaudio>> <<audio "des_wwyd" volume 0.3 loop play>>
<div align="center">[img[Pictures/AsyG6.2.jpg]]</div> @@.Abby;“I’m sorry. I can’t worry about you right now, but I’ll try to help you on my way out.”@@ @@.Scar;“I don’t know why you are treating me like this!”@@ She cries and thrashes, and as you make to leave, she starts screaming @@.Scar;“Doctor! Doctor! Help me! There’s a woman here!”@@ Sighing, you realize that she is already lost. Shaking your head, you [[move on.|AsylumSM24]] <<stopallaudio>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumA9.png]]</div> As you reach the final room, you find a door to the outside. It has copious amounts of blood pooled by it and hand prints, but if there had been a body here- it’s gone now. You think to yourself, <i>@@.Abby;“I’m going to get PTSD from all the shit that I am enduring tonight.”@@</i> Having found no way to the second floor here, there is only one hallway left to explore that [[you can reach.|AsylumSM25]]
<div align="center">[img[Pictures/HuntingZones/AsylumA9.png]]</div> There is water damage here and a flashlight flickers in a puddle on the floor. Someone else must have been here recently. You idly wonder if it was the girl in the straightjacket as you make your [[way ahead.|AsylumSM26]]
<div align="center">[img[Pictures/HuntingZones/AsylumI7.png]]</div> Searching the rooms, you find medical equipment and chairs. The rooms look horrific, and you can only imagine what terrible things have happened in this asylum since the 1800’s. As you move along the halls, you come upon a strange [[set of rooms.|AsylumSM27]]
<div align="center">[img[Pictures/AsylumD6.png]]</div> There are a few rooms here that appear clean. Ironically, it’s the lack of blood and grime that you find strange. There are equipment and electrodes. You continue looking through these rooms, and you [[find another woman!|AsylumSM28]]
<div align="center">[img[Pictures/AsylumC6.png]]</div> At first, you fear that it might be Siri, but she’s not. You step up to get [[a closer look.|AsylumSM29]]
<div align="center">[img[Pictures/AsyC6.1.jpg]]</div> She sits perfectly still in a chair. Earphones cover her ears and her head is held in place by some sort of stand. A flickering green visor covers her eyes. She is totally trapped in the chair, strapped into place. @@.Abby;“Hello?”@@ She says nothing in response. You gently [[remove the visor.|AsylumSM30]]
<div align="center">[img[Pictures/AsyC6.2.jpg]]</div> She sits, frozen, not blinking or moving at all. You fear she may have died, @@.Abby;“Hello? Are you ok?”@@ You jump when she suddenly [[springs to life!|AsylumSM30.1]]
<div align="center">[img[Pictures/AsyC6.3.jpg]]</div> @@.Scar;“Hello! Please, can you help me?”@@ @@.Abby;“Yeah, are you ok?”@@ @@.Scar;“Yes! I mean, no! I need help, please!”@@ [[You must make a choice.|AsylumSM31]]
<div align="center">[img[Pictures/AsyC6.4.jpg]]</div> As you decline, she flies into a rage! @@.Scar;“Give me back the hypno-visor! Give it to me!”@@ @@.Abby;“No! It’s fucking with your head!”@@ @@.Scar;“Yes! I want it to. I want to obey. Help me! Put it back on!”@@ Leaving the woman thrashing and screaming, you [[continue onward.|AsylumSM33]] <<stopallaudio>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumSM33.jpg]]</div> You walk into the next room to find two nurses! @@.Scar;“Oh my, did you upset the patient?”@@ @@.Justine;“She appears to need medicine. Doctor’s orders.”@@ You do not desire to kill more innocent people, @@.Abby;“Please,”@@ you plead, drawing your guns, @@.Abby;“Please, just stay out of my way. I only need Siri and then I will go.”@@ @@.Scar;“Ah, the intern. She’ll become a nurse as soon as the doctor has what he needs.”@@ You definitely do not want Siri to end up like these two. @@.Abby;“Please.”@@ You desperately convey how much you do not want to hurt either of them with the sound of your voice. @@.Abby;“I’ll get Siri and leave.”@@ @@.Justine;“The doctor would never allow such a thing!”@@ @@.Abby;“I will stop him. He will not have a say in this.”@@ [[That angers the pair!|AsylumSM34]]
<div align="center">[img[Pictures/HuntingZones/AsylumSM34.jpg]]</div> Now they brandish syringes, @@.Justine;“How dare you!”@@ @@.Scar;“The good doctor will achieve his plans!”@@ @@.Abby;“Don’t do it!”@@ Disregarding your pleas and threats, the nurses rush at you, and you step backward, @@.Abby;“Seriously! If you come any closer, I’ll have to shoot!”@@ Ignoring you entirely, the pair run forward, @@.Scar;“Take your medicine!”@@ You hold back as long as you can before you fire several shots. Most strike the frontal nurse and she crumples, dead, to the ground. The other nurse drops the syringe and grabs her shoulder where a bullet managed to hit her. @@.Justine;“You’re a disorderly patient!”@@ @@.Abby;“Damn, lady, please, I don’t want to kill you.”@@ @@.Justine;“This poor behavior cannot be tolerated!”@@ With that she turns and runs to a door across the room, swipes a keycard, and makes to leave. You raise your gun and aim it at her, because she has a card, but you only watch as she closes the far door and locks it. You simply could not shoot an innocent woman [[in the back.|AsylumSM35]] <<stopallaudio>> <<audio "zone_asylum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumKeycard.png]]</div> You clench your jaw as you search the corpse of the dead nurse, trying not to look at her disturbingly wide eyes. Luckily, she had a keycard as well. Finally, you can reach the sealed area! As you stand, you hear the random banging within the walls of Hawthorne crescendo. Then, you hear yelling and growling, and step out in the hallway to see what [[is happening.|AsylumSM35.1]] <<stopallaudio>> <<audio "zone_asylum_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/BEAsylumCorpse1.jpg]]</div> You peer around the door to see a massive wave of moaning, shambling corpses. Past them you make out the nurse that had fled from you. She seems to have circled around and released these “patients” in an effort to stop you. Some of them are currently chewing on her prone body at the end of the hallway. There are too many of them for you to stop, so, very slowly and as carefully as you can, you try to quietly leave the room. However, they seem to be attracted to either the fresh blood on your hands or the Blood Suit itself. Either way, several of them suddenly break into a full run! You just take off down the hall, trying as hard as you can to stay ahead of them. As you run from the walking corpses, others join in the chase. They pick up speed the more of them there are, or maybe you are growing weary from running. Either way, they are gaining on you, so you attempt to sprint even faster in the dark hallways! Then, you see the lobby area ahead! You are [[almost there!|AsylumSM36]] <<stopallaudio>> <<audio "zone_asylum_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/AsylumI6.png]]</div> You turn the corner and see the door! Behind you, the horde of zombies are still in pursuit. Unlike you, they do not seem to need rest or oxygen, and you push yourself to your limits! As you near the doors, you slip in a puddle [[and fall!|Asylum37]]
<div align="center">[img[Pictures/BEAsylumCorpse2.jpg]]</div> You hit the ground, and skid a moment before you stagger to your feet. Behind you, the zombies reach out, and are only feet behind as you reach the door! You already have the keycard in hand and you slide it into the locking device. @@.Abby;“C’mon! C’mon!”@@ A light turns green and you hear an electric buzz. You slip inside and slam the door just as the [[corpses reach it!|Asylum38]]
<div align="center">[img[Pictures/AsylumB6.jpg]]</div> The zombies bang at the door behind you! You barely made it! Not knowing how long the door will hold or if you’ll have to fight the corpses to get out, you rush up the stairs to the second floor. Siri has to be [[up here!|AsyA6]] <<stopallaudio>> <<audio "zone_asylum_amb" volume 0.3 loop play>> <<audio "se_door_bang" volume 0.4 play>>
<div align="center">[img[Pictures/BishopMap.png]]</div> You look at their map and then scan the graveyard. You decide to start on the west side, and try to find a landmark of [[some kind.|GraveSM4]]
<div align="center">[img[Pictures/HuntingZones/GraveyardH6.png]]</div> The fog shrouds the ground. You occasionally think that you hear whispers in the air around you, but you do not see any ghosts. The whole place has a very oppressive feel to it. You’ve been here a few times in the daylight hours while growing up in Portland, but never knew that somewhere nearby undead creatures lurked. You make your way westward through the thick fog, until you come upon [[a mausoleum.|GraveSM4.1]]
<div align="center">[img[Pictures/HuntingZones/GraveyardH2.png]]</div> The small stone building’s blue door stands ajar, and from within comes rolling, thick fog. This is just like in a cliché monster movie, but, maybe there is an actual reason such stories are all like this. You’ve been finding there is a truth to almost every legend and myth. Licking your lips, you drink the resolve potion that you purchased. If the Bishop’s map is correct, <i>something</i> lurks within there. Drawing your silver knife, you [[creep forward.|GraveSM5]]
<div align="center">[img[Pictures/HuntingZones/GraveyardG2Nachzehrer.jpg]]</div> As the door creaks, you hear scuffling from within. A pale woman, lanky with yellow glowing eyes, hisses at you. Suddenly, whispers fill your mind. They tell you that you are weak and images of your friends and the moments that you hurt them flood your consciousness. You find it hard to remain on your feet. @@.Abby;“Knock it off, bitch!”@@ Her head tilts, @@.Bo;“Knock it off? Heh, I am doing nothing at all- just standing here. But, I know what you did. You killed them all.”@@ Grabbing your head with one hand, you continue pointing the knife with the other, @@.Abby;“Get out of my mind!”@@ She slowly crawls towards you, walking on all fours before squatting nearby, @@.Bo;“You killed all your friends!”@@ @@.Abby;“My friends?”@@ As whispers tell you that you are a murderer, images of the night you slew your bandmates assault your mind. @@.Abby;“No, I—I kill monsters!”@@ @@.Bo;“If you are truly one that kills monsters, then kill yourself- you’re the real monster here!”@@ With the whispers growing to a cacophony of sound, and the images of all the things you regret in life marching through your mind, you realize that you don’t deserve to live, and for a split second you almost slit your own throat, but the resolve potion seems to be working as the whispers become more quiet and you can think again, @@.Abby;“Shit, you almost had me!”@@ @@.Bo;“Then, you must die!”@@ The nachzehrer whispers inside your mind, telling you that you already lost, as she leaps towards you, lashing out with her claws and striking you! You retaliate with a swing of your long knife and it leaves a sizzling, blistering wound on her as she reels and howls. Silver seems to work well against undead. She tries to retreat by leaping out of a stained glass window, but you grab her ankle and drag her back before she can escape. Then you fall on her, stabbing with reckless abandon, until, with a whimper, she collapses and crumbles [[to dust.|GraveSM6]] <<stopallaudio>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardG2.png]]</div> You wait a long moment, not sure if Samedi got her soul, but, nothing happens, so you assume that on some other plane of existence, all hell just broke loose. If you had not drunk that resolve potion, you may have wound up losing that battle. Even though you know the complete waste of time that it might be- you hope to yourself that the other creatures might prove easier to deal with. Pulling out the map, you decide that your next course of action will be to head [[due north.|GraveSM7]] <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardF2.png]]</div> You continue walking through the swirling mists as you try to locate your next target. However, in the fog, you think that you see [[something moving.|GraveSM8]]
<div align="center">[img[Pictures/HuntingZones/GraveSM8.jpg]]</div> It’s a real ghost! Unlike the pirates from the docks, this is a woman. She maintains a certain pose, almost as if praying. Hovering over the ground, she glides through the air, then turns and heads south towards you. You do not know what to expect as she floats until she flies only a few feet from you. Then, she hovers silently [[for a moment.|GraveSM9]]
<div align="center">[img[Pictures/HuntingZones/GraveSM9.jpg]]</div> She suddenly rockets at you, screaming! You jump out of your skin, but compose yourself quickly. She grasps hold of you and a freezing sensation begins to emanate from the area. It takes only a moment to pull out your crossbow and a blood bolt forms which you promptly launch into the spectral female! She relinquishes her hold, and you leap back as she launches herself high into the air before she turns and flies back towards you, screaming. The ghost flies at you, entering your chest and coming out your back! You feel an immense cold inside your body! The feeling makes you sick and you know that, again, the resolve potion has helped. As she makes another pass, you fire again striking her! This time, she dematerializes [[into nothingness.|GraveSM10]] <<stopallaudio>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE2.png]]</div> Just after the battle you look up to find another mausoleum. This one has a red door- firmly shut. There will be little chance of taking whatever dwells there by surprise, but you draw your knife [[in preparation.|GraveSM11]] <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD2Revenant.jpg]]</div> You pull the door open, and stand outside a moment, looking in. This old mausoleum has a blue stained glass design at the far end. Several of the slabs on the coffin slots have been broken open- seemingly outwards. Then, just as you step inside, from out of the shadows a revenant leaps on you, and latches onto your shoulder, sucking on you. You can feel your lifeforce being drained, but you manage to break free and throw her several feet away. @@.Abby;“Stay back!”@@ you order, brandishing your knife. Snarling, the revenant tries biting you, but you pull back in time! @@.Cere1;“Thirsty! Thirsty! Blood!”@@ she yells and tries again. She latches onto your arm with her mouth, disregarding the danger it puts her in as she sucks at the Blood Suit! You draw your blade backwards and plunge it into her skull! She dies instantly, detaching and landing on the dusty floor where she becomes little more than a [[pile of ashes.|GraveSM12]] <<stopallaudio>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD2.png]]</div> With another soul crossed off the list, you continue [[further north.|GraveSM13]] <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB2.png]]</div> A mausoleum with a green door looms before you to the north. You wonder what insane undead abomination will greet you this time. @@.Abby;“This is thankless work,”@@ you say to yourself as you near [[the crypt.|GraveSM14]]
<div align="center">[img[Pictures/HuntingZones/GraveyardA2Strigoi.jpg]]</div> You find a strigoi lurking in the darkness! You raise the knife and prepare to leap at him! @@.Cere1;“Wait!”@@ he exclaims, raising his arms, @@.Cere1;“I mean no harm!”@@ You stay alert, but stop your advance. @@.Abby;“No offense, but I find that a fucking hard pill to swallow.”@@ @@.Cere1;“Please, I was once a living person, like you. I mean no harm.”@@ @@.Abby;“You seem to be able to talk well enough.”@@ What’s his angle? He looks down dropping his arms to the side. @@.Cere1;“The vampires are to blame for this.”@@ Now he has you attention. @@.Abby;“How?”@@ @@.Cere1;“They force what they call ‘primitive’ or ‘lesser’ undead into places like this! They look down on us, and will even kill us if we try to resist their demands.”@@ His hands twitch. @@.Abby;“I don’t know why you—“@@ you suddenly feel out of breath and have a strange feeling in your chest! @@.Abby;“What, what are you doing?”@@ You notice his hands are not twitching, as he looked down and sad, he was moving them in patterns! @@.Cere1;“Heh, I am pulling you soul from your body. I feed on the energy of life. Then, you will serve me as a weapon of revenge!”@@ [[The effect increases!|GraveSM14.1]]
<div align="center">[img[Pictures/HuntingZones/GraveSM14.jpg]]</div> You do feel an odd sensation, it’s hard to describe, as if you are in your brain but in your chest all at once, but more and more of your free will or humanity seems to reside in your chest than within your brain, as if a vortex pulls it down. With titanic effort, you bring up the knife and take a step towards him, and then another! @@.Cere1;“What! How are you—“@@ you push the knife into where his heart would be! With a look of disbelief, the strigoi collapses to the ground, dissolving to [[bones and dust.|GraveSM15]] <<stopallaudio>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveSM15.jpg]]</div> You quickly take out a focus potion and gulp it down with a heal potion chaser! Instantly your wounds both mental and physical recover. You sit for a moment on the nearby rock bench inside the mausoleum and rest thinking how beneficial Hobs has been to your success. Rising to your feet, you check the map. You’ll need to make [[your way east.|GraveSM16]] <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB5.png]]</div> You make your way east, and realize that you are as far north as you can get in the graveyard- because you happen upon the building you saw on the other side of the wall when you first arrived. Purple shadowy light emanates from within. You can't pass the barrier until you get Samedi his souls. You wonder if the BDA agents are already inside, as you have not seen any. You [[move eastwardly.|GraveSM17]]
<div align="center">[img[Pictures/HuntingZones/GraveyardB6.png]]</div> As you move along, you keep the north wall in sight. The graves here are so old and you feel history as much as you feel the cold, [[wet fog.|GraveSM18]]
<div align="center">[img[Pictures/HuntingZones/GraveyardB9.png]]</div> In the distance, twinkling among the mists, you make out candles. This puts you on edge and you cautiously approach the area. The candles light a small crypt. Within, you see piles of bones! You draw your knife, ready to slay the next creature that Samedi needs you [[to destroy!|GraveSM19]]
<div align="center">[img[Pictures/HuntingZones/GraveyardA9Gjenganger.jpg]]</div> As you peer inside, a male gjenganger drops from the ceiling like a spider! @@.Howard;“Blood and life! You’ll join me!”@@ He immediately tries to bite you, but you manage to dodge as his teeth clatter together. At the same moment, what appear to be two dozen or so small black tadpoles splash out of his drooling mouth! @@.Abby;“What the fuck is that!”@@ you say leaping back. @@.Howard;“The parasites! They will make you feel good! I want you so badly!”@@ You cannot risk getting bitten here, so, you throw your knife at him, and it sticks in his leg as he screams and tries to pull it out, burning his hands in the process. At the same time, you draw your guns and unload a volley of blessed bullets into him! The gjenganger falls to the ground, screaming and twitching until it falls silent and crumbles to dust. You walk over and pick up your knife before [[heading south.|GraveSM20]] <<stopallaudio>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE8.png]]</div> You come upon a walled in area. Checking the map, this should be the place. You creep along the wall, to see if anything [[stirs within.|GraveSM21]] <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardE9.png]]</div> From outside, it appears safe. There is a freshly dug up grave, but you see nothing on the other side of the wrought-iron gate. Perhaps this creature is not home? You open the gate and walk inside to look for clues where it might have gone, when, literally, rising from the ground, billows a [[black smoke!|GraveSM22]]
<div align="center">[img[Pictures/HuntingZones/GraveyardC9Wraith.jpg]]</div> The smoke congeals into the form of a wraith! Her mouth opens and she seems to suck in all the oxygen around you! You cannot breathe, but manage to stumble back. You fire a blood bolt, but the intangible creature loops in the air and you miss! However, this gives you an opportunity to get air into your lungs. Swooping for another attack, the hooded wraith flies directly at you! She is insanely fast and tries kissing you. You see a stream of smoke, your soul, leaving your body, but you manage to fight free! Now, you have a better idea how this type of fight goes. You track her face, ignoring the dark, shadowy body, and as she comes back a third time to steal your soul- a blood bolt catches her right between the eyes! Screaming in rage, the wraith fades from the [[physical world!|GraveSM23]] <<stopallaudio>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardD10.png]]</div> With the wraith defeated, you gather yourself. You look at the dug up grave, and find the coffin empty. This must be where the zombies of the graveyard come from, you conjecture. Likely, this was dug up by Heloise or her minions. Then you think back to the BDA agents and realize the reason that you have had an easy time moving around is likely due to their attack on Heloise. The zombies are probably somewhere in this massive cemetery fighting off [[the agents.|GraveSM24]] <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardH9.png]]</div> You make your way to the next point on the map. It’s a smaller gated cemetery within the larger graveyard. Cautiously, you approach the gates. Standing for a moment, you hear only silence and the slight creaking of the metal gate on its rusted hinges. Then you walk into [[the enclosure.|GraveSM25]]
<div align="center">[img[Pictures/HuntingZones/GraveyardG9.png]]</div> The area is not too large, but you find no ghost, ghoul, or other creature. Still, you can definitely sense something. Then, you watch as white, pale fingers wrap around the tombstone next to you! Then another pair of them wrap around the other side. Backing away, you draw [[your guns.|GraveSM26]]
<div align="center">[img[Pictures/HuntingZones/GraveyardG9Pontianak.jpg]]</div> A pregnant woman pulls herself to her feet! A Pontianak! Wait, how do you know that’s what she is called? You barely have time to ask yourself as she says, @@.Cere1;“Yay! Now, we can have a new friend!”@@ @@.Abby;“We?”@@ @@.Cere1;“Me and my baby! He’ll just love you!”@@ Oh shit! You raise your guns and fire, but she runs like a track star, leaping behind stones for protection! You strafe and circle around to catch her off guard- but she’s not there! You look left and right, and then, she suddenly leaps on your back. As she holds you, you feel your strength being sapped. @@.Cere1;“He needs a little more of your life, and then, you can give him a new home!”@@ Oh god! Now, you see what she is planning! You slam yourself backwards into a tree, making her take the full brunt and then use your strength to pull free. You find yourself on the defensive for a moment as she gives chase until you are stuck in a corner of the fenced in area! @@.Cere1;“There, there, it’s ok,”@@ [[she coos.|GraveSM27]] <<stopallaudio>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/BEGraveyardPontianak4.jpg]]</div> She approaches you as you realize that you lost your guns while she was on your back! You pull out your crossbow as you hear her moaning. Looking up, you watch as she squats down. She shudders as if this is the most pleasure she has ever known and you watch in sick fascination as her sex parts and a small hand and then another grabs the outside of them, and a zombie baby pulls itself free, plopping to the ground! @@.Abby;“What the actual fuck!?”@@ You load a blood bolt as the undead creature stands up and growls [[at you!|GraveSM28]]
<div align="center">[img[Pictures/HuntingZones/GraveyardH4.png]]</div> Retrieving your guns, you do your best to forget what you just saw and had to do. Needless to say, you defeated the evil mother and her disturbing baby. That should be the last soul! You backtrack [[your way north!|GraveSM29]] <<stopallaudio>> <<audio "zone_graveyard_amb" volume 0.3 loop play>>
<div align="center">[img[Pictures/HuntingZones/GraveyardB5.1.png]]</div> The gate no longer glows purple! Now you can move forward to face [[Heloise Laveau!|GYStory12.0]]
<div align="center">[img[Pictures/HuntingZones/GraveSM30.jpg]]</div> Growling, the zombie BDA agent, Catalina, stumbles at you snapping her teeth, but you manage to leap away in time! Gone is the spirit of the woman. Relentlessly, she shambles at you, moaning and yelling. Catalina moves slowly until she suddenly charges at you! Instinctually, you raise an arm in defense, and she bites into you! @@.Abby;“God damn that hurts, bitch!”@@ You manage to eventually wrench free! You suppose that laws regarding killing federal agents probably do not apply to their risen corpses. You fire several rounds into the former agent, but she continues moaning and stumbling towards you! You try to keep your distance, using the tombstones as barriers, and continue firing on her, until finally, your attacks wreak enough damage and Catalina collapses. However, you are not out of the woods yet. The grounds around Heloise’s lair swarm with zombies. The BDA agents [[must have failed!|GraveSM31]] <<stopallaudio>> <<audio "zone_graveyard_bm_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/GraveyardBEArt1.jpg]]</div> Likely drawn here by your gunfire, you see one group, and consider attacking it, when you notice shapes moving in the fog nearby. There may be a hundred of them! Seeing no other option, you rush into the building and slam the doors, wedging [[them closed.|GYStory12]]
<div align="center">[img[Pictures/HuntingZones/GraveSM33.jpg]]</div> Just as you are about to fire a volley at Heloise, she shakes the voodoo doll and you suffer immense vertigo, missing your shot! She casts the doll aside, causing you to slam to the ground! Your head pounding, you stumble to your feet. Crossbow in one hand, you pull your knife with the other as, step by excruciating step, you approach the baffled voodoo priestess. @@.Abby;“You’re going to regret hurting me,”@@ you say with a cold tone. She steps back, clearly shocked, @@.Heloise;“No! No! Dis can’t be happenin’! Ki te'm anrepo'm!”@@ Heloise suddenly begins casting some sort of massive spell! @@.Heloise;“I won’t be dyin’ here today! Pauvre ti bête, ya tried so hard, only to fail!”@@ She blasts you with a [[massive shadow bolt!|GYStory16]] <<set $VulkodlakDead to true>>
<div align="center">[img[Pictures/ChaptersSanctuary.png]]</div> <<if $SancNight1>> [[First Night|SancSM1]] - Night One <<else>><</if>><<if $SancNight2>> [[Second Night|Sanc2SM1]] - Night Two <<else>><</if>><<if $SancNight3>> [[Third Night|Sanc3SM1]] - Night Three <<else>><</if>><<if $SancNight4>> [[Fourth Night|Sanc4SM1]] - Night Four <<else>><</if>><<if $SancNight5>> [[Fifth Night|Sanc5SM1]] - Night Five <<else>><</if>><<if $SancNight6>> [[Sixth Night|Sanc6SM1]] - Night Six <<else>><</if>><<if $SancNight7>> [[Seventh Night|Sanc7SM1]] - Night Seven <<else>><</if>><<if $SancNight8>> [[Eighth Night|Sanc8SM1]] - Night Eight <<else>><</if>> [[Return|ToC]] <<set $SMToC to true>>
<div align="center">[img[Pictures/ChaptersHunts.png]]</div> <<if $HuntNight1>> [[Mount Hood|MountainSM1]] - Mountain Hunt <<else>><</if>><<if $HuntNight2>> [[Marble Halls|CavernsSM1]] - Caverns Hunt <<else>><</if>><<if $HuntNight3>> [[Forest Park|ForestSM1]] - Forest Hunt <<else>><</if>><<if $HuntNight4>> [[Big Pipe Project|SewersSM1]] - Sewers Hunt <<else>><</if>><<if $HuntNight5>> [[Sauvie Island|DocksSM1]] - Docks Hunt <<else>><</if>><<if $HuntNight6>> [[Hawthorne|AsylumSM1]] - Asylum Hunt <<else>><</if>><<if $HuntNight7>> [[Lone Fir Cemetery|GraveSM1]] - Graveyard Hunt <<else>><</if>><<if $HuntNight8>> [[Oregon Museum|MuseumSM1.1]] - Museum Hunt <<else>><</if>><<if $HuntNight9>> [[Shanghai Tunnels|TunnelsSM1]] - Final Hunt <<else>><</if>> [[Return|ToC]] <<set $HToC to true>>
<div align="center">[img[Pictures/ChaptersStory.png]]</div> [[Chapter One|Chap1]] - Dark Task <<if $Chapter2>> [[Chapter Two|Chap2]] - Cigs & Sex <<else>><</if>><<if $Chapter3>> [[Chapter Three|Chap3]] - Bloody Night <<else>><</if>><<if $Chapter4>> [[Chapter Four|Chap4]] - War & Peace <<else>><</if>><<if $Chapter5>> [[Chapter Five|Chap5]] - Best Laid Plans <<else>><</if>><<if $Chapter6>> [[Chapter Six|Chap6]] - Band Aid <<else>><</if>><<if $Chapter7>> [[Chapter Seven|Chap7]] - The Others <<else>><</if>><<if $Chapter8>> [[Chapter Eight|Chap 8]] - Bad Dreams <<else>><</if>><<if $Chapter9>> [[Chapter Nine|Chap9]] - Museum Macabre <<else>><</if>><<if $Chapter10>> [[Chapter Ten|Chap 10]] - Night & Day <<else>><</if>><<if $Chapter11>> [[Chapter Eleven|Chap 11]] - Flimflam <<else>><</if>><<if $Chapter12>> [[Chapter Twelve|Chap 12]] - Friend or Foe <<else>><</if>><<if $Chapter13>> [[Chapter Thirteen|Chap 13]] - Lots'a Plots <<else>><</if>><<if $Chapter14>> [[Chapter Fourteen|Chap 14]] - Diplomatic Dreams <<else>><</if>><<if $Chapter15>> [[Chapter Fifteen|Chap 15]] - Losing Control <<else>><</if>><<if $Chapter16>> [[Chapter Sixteen|Chap 16]] - Fear & Loathing <<else>><</if>><<if $Chapter17>> [[Chapter Seventeen|Chap 17]] - Errand Boy <<else>><</if>><<if $Chapter18>> [[Chapter Eighteen|Chap 18]] - Steampunked <<else>><</if>><<if $Chapter19>> [[Chapter Nineteen|Chap 19]] - All Tied Up <<else>><</if>><<if $Chapter20>> [[Chapter Twenty|Chap 20]] - Blood Bonds <<else>><</if>><<if $Epilogue>> [[Epilogue|Chap 21]] - Treasure Hunt <<else>><</if>> [[Return|ToC]] <<set $StoryMode to true>>
Double-click this passage to edit it.
<div align="center">[img[Pictures/SancCourtyard4.jpg]]</div> You walk out to the back of the building into the walled-off courtyard area. Sani stands gazing into the fire and chants a song, but stops as you approach, @@.Sani;“Absinthe.”@@ @@.Abby;“Sani.”@@ @@.Sani;“It is almost time. I feel the forces of darkness; I have killed the vampires that raided our camp.”@@ @@.Abby;“Wait, what?”@@ @@.Sani;“Those that are unclean in blood and soul, came here, both last night and tonight. They did not enter the building.”@@ @@.Abby;“You’re saying vampires attacked us! Are you ok?”@@ @@.Sani;“Yes, I am fine. I have freed them from their corrupted bodies, and I hope their spirits find the true path.”@@ @@.Abby;“Shit! I wish you had said something!”@@ @@.Sani;“I saw no reason. They were clearly trained assassins. However, they had not faced the curse of a skinwalker. The demon within me relished the fight; the man within me abhorred what I had to do.”@@ @@.Abby;“I’m just glad that you are ok.”@@ He nods, @@.Sani;“They may assault us again tomorrow night. Again, I shall meet them as a beast. Do not alarm the others. I guard that they may plan.”@@ @@.Abby;“Thank you, Sani.”@@ Nodding, the old Ute turns back to the fire and resumes his chanting, so you [[return to the building.|Sanc8SM2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>> <<set $SancNight8 to true>>
<div align="center">[img[Pictures/SancGymnasium1.1.jpg]]</div> You walk into the gymnasium and Kendra greets you. @@.Kendra;“I’m definitely ready to take on those vampires with ye.”@@ She’s looking much happier, @@.Abby;“Great to hear! I know the time will be soon. I’m heading to the museum tonight to grab an artifact.”@@ She smiles, @@.Kendra;“Ooh, a sexy cat burglar!”@@ You laugh, @@.Abby;“Meow!”@@ @@.Kendra;“Ha ha, well, good luck with yer heist. Should be really easy for ye to get in and out.”@@ Nodding, you answer, @@.Abby;“Thanks, Kendra, see you soon.”@@ @@.Kendra;“Aye! Be well!”@@ You smile at each other before you [[return to the hallway.|Sanc8SM3]]
<div align="center">[img[Pictures/SancLaboratory8.jpg]]</div> Walking into the lab, you find Siri and Lycaon talking. @@.Lycaon;“I am truly amazed at what you have accomplished, but, I tell you that my curse marks me through the magic of Zeus himself.”@@ @@.Siri;“Please, sir, I do appreciate your opinion, I do, but if you will just give me some samples of your blood, I could study it. It has to be biological in nature. Mr. Lightfoot won’t acknowledge me, but you seem much more reasonable.”@@ @@.Lycaon;“I must, again, decline, but I thank you for your interest in me.”@@ Seemingly exacerbated, Siri sighs, @@.Siri;“If you reconsider, please come see me.”@@ He stops as he walks past you, and says, @@.Lycaon;“Warrior, do we spill the blood of the Nightbred this evening?”@@ @@.Abby;“Maybe tomorrow night, there is something that I need to do first.”@@ He slaps your shoulder, @@.Lycaon;“So be it. Whenever you are ready, I shall fight by your side, for righteous is the Van Gothen line.”@@ @@.Abby;“Thanks.”@@ He gives a single strong nod and steps out into [[the hallway.|Sanc8SM4]]
<div align="center">[img[Pictures/SancLibrary7.jpg]]</div> Walking into the library, you find Katerina still working with Rasputin and Anastasia. @@.Ras;“Ah, Absinthe, greetings.”@@ @@.Abby;“Hey, Rasputin.”@@ @@.Ras;“Katerina told us that you vill be going to fetch something from the museum. Anastasia and I vould gladly do it for you. We were there recently, as you know.”@@ @@.Abby;“I appreciate that, but there is something that I want you two to do for us.”@@ Anastasia asks, @@.Ana;“Vhat is it?”@@ @@.Abby;“Tell Katerina anything you can about vampire customs or behaviors so that we can tell friend from foe.”@@ He seems to consider your words, @@.Ras;“Yes, I see. I have been so focused on the schematics of the lair, that I lost sight of such things. Of course.”@@ @@.Abby;“I want to minimize killing. Yes, I know that most of these vampires kill humans, and so do you and Anastasia, but I have learned that things may not always be so cut and dry. I want to spare any that we can, and then later, if they turn out to murder innocent civilians, I’ll track them down, individually, and slay them.”@@ Katerina nods, @@.Kat;“That seems fair. Yes, let’s add that to the plans and go over them again.”@@ The other two agree. @@.Abby;“Ok then, I’m heading to the museum, and I’ll be back with the Scepter of Osiris before dawn.”@@ With that, you [[step out into the hallway.|Sanc8SM6]]
<div align="center">[img[Pictures/SancStables3.jpg]]</div> You walk into the stable to find Roy hard at work. @@.Roy;“Howdy, Abigail!”@@ he yells as he moves a hay bail. @@.Abby;“Hey, Roy.”@@ @@.Roy;“So, what god forsaken monster of evil are you gonna hunt down and kill tonight?”@@ @@.Abby;“Heh, none, actually, just going to the museum to steal a priceless artifact.”@@ He laughs, @@.Roy;“That’s the funny thing about us monster hunters. We all carry or own objects, relics, and them artifact type things, all worth millions of dollars, and we are all poorer than dirt. Life sure is a hell of a strange thing.”@@ Laughing you agree, @@.Abby;“I had not thought about that, but you’re right.”@@ You pause a moment, @@.Abby;“Say, Roy, I really want to advocate for Molly coming on the hunt with us.”@@ He says nothing, and continues working. @@.Abby;“I get it. You’re scared, but she pointed out how many of those spiders that she killed before they got her. When I entered that area, there was only a handful left. She practically wiped out the entire colony by herself.”@@ He takes a deep breath, @@.Roy;“Abigail, there weighs so much on my old heart. There are heaps of things about my past that you don’t know- things that I am damned ashamed of. I tell you, I love Molly, and, you’re right, I am scared. What if she dies? What would I do? How would I go on?”@@ He kicks at the ground, @@.Roy;“If I’d had trained her more, maybe she’d have beaten all them spiders. If you only knew how awful of a father that I am.”@@ @@.Abby;“Awful! You’re insane! I have seen terrible parents, and you’re not one of them. You can’t blame yourself, and frankly, she’s eighteen. She might just pack up and disappear on you. There are no guarantees in life. Please, she needs this. I want her help and yours. Let her come, you said yourself that you owe me for saving her and taking care of Bess.”@@ He nods and looks down a long minute, @@.Roy;“I’ll consider it. I promise.”@@ @@.Abby;“Thanks, Roy.”@@ @@.Roy;“Now, let me get back to this old mare, ok?”@@ @@.Abby;“You got it, have a goodnight!”@@ @@.Roy;“You too, Abigail.”@@ Hoping he’ll let her come, you [[step out into the hallway.|Sanc8SM7]]
<div align="center">[img[Pictures/SancStorehouse1.1.jpg]]</div> You walk into the Storehouse and Jacques greets you, @@.Jack;“Absinthe! I must apologize about last night.”@@ @@.Abby;“Yeah, that was not cool, man, not cool.”@@ @@.Jack;“You were right to step in, and again, I see how much you have helped me. I lost myself in rage. I relieve that horrible night every time that I close my eyes.”@@ @@.Abby;“I understand. I think about my friends all the time, but we have to be strong; we have to keep our emotions in check. Lycaon will be an immense help in the coming attack; we need his aid. The two of you, honestly, might work very well as a team.”@@ He gasps, @@.Jack;“Team up with this man wolf?”@@ @@.Abby;“Yeah, I’m telling you, last night, watching you, I think your strengths actually work well in tandem.”@@ He laughs, @@.Jack;“If anyone else told me this, I’d probably spit in their face! But, I trust you. I understand that he can help the team. I should apologize to him.”@@ @@.Abby;“I think that is a good idea.”@@ @@.Jack;“I will do this. Oh! And, I have the supplies packed for the attack. I will load them onto the Juggernaut whenever you are ready to assault the vampires.”@@ @@.Abby;“Thanks, Jacques.”@@ @@.Jack;“I will sit here for a while and think. And, then, I will find this Lycaon and tell him that I am sorry for my reaction. Merci.”@@ @@.Abby;“Don’t worry about it. I need us to all work together- the world itself is at stake.”@@ Nodding, he agrees, @@.Jack;“You are right, oui, there are large concerns.”@@ With that, [[you return to the hallway.|Sanc8SM8]]
<div align="center">[img[Pictures/SancTrainingRoom8.jpg]]</div> Approaching the training room you do not hear gunfire, but you do hear voices, so you enter. @@.Arion;“Oh, hey.”@@ @@.Ayana;“Hey, Abby.”@@ @@.Abby;“Just making my rounds tonight.”@@ @@.Arion;“Listen, about how we have acted.”@@ @@.Abby;“No, it’s alright, don’t worry about it- water under the bridge.”@@ @@.Ayana;“Cool, cool. We’ve run a check on all the weapons and ammo in Sanctuary, and we should have things sorted and ready to be loaded onto the Juggernaut whenever you’re ready.”@@ @@.Arion;“Yeah, and we talked with Katerina. We’ve been down to those tunnels under the city before. No vampires or anything attacked us, but we let her know where we entered from, so maybe we can use it as a way inside.”@@ @@.Ayana;“Yeah, it was safe, at least, at that time, so maybe they don’t guard there.”@@ @@.Abby;“That’s great! Thanks for the help!”@@ @@.Arion;“Shit, it ain’t nothing. After what you did to save me and my sister, we owe you.”@@ @@.Ayana;“Yeah, we don’t know how good we are at fighting vampires, but we’ll do our best.”@@ @@.Abby;“Seriously, I know you both will be great.”@@ You all spend a bit more time discussing the hunt in the graveyard from last night, and then, you [[return to the hallway.|Sanc8SM9]]
<div align="center">[img[Pictures/SancWorkshop8.jpg]]</div> As you approach the workshop, you hear metallic rattling noises. Walking into the room, you find the the Juggernaut parked in the garage and the duo working on it. @@.Selena;“Anything loose there?”@@ He grabs the metal grating that protects the windshield and violently tries pulling it away, making the same noise that you heard down the hall. @@.Witch1;“The only thing loose up here- is me!”@@ Grimey sees you and hops down quickly rushing over, @@.Witch1;“I’m loose, did you know that?”@@ @@.Abby;“Yeah. I have a feeling you’d sleep with anything that had eight legs or less.”@@ [[Selena laughs.|Sanc8SM10]]
<div align="center">[img[Pictures/SancWorkshop8.1.jpg]]</div> @@.Abby;“So,how’s it going?”@@ @@.Selena;“I’ve done a complete check of the Juggernaut. She’s totally ready for the attack on the vampires, though, I don’t know what good she can do us underground.”@@ @@.Abby;“As long as we can transport everyone safely, that’s all that matters. But, I actually came by to run something by Grimey.”@@ @@.Witch1;“I knew that you couldn’t live with me, baby!”@@ @@.Abby;“Why are you such a dork?”@@ @@.Witch1;“A dork is the name of a whale’s penis, so it makes sense that you’d call me a dork because, let me tell you, my pen—“@@ @@.Selena;“Will you zip it for five seconds and let her explain?”@@ @@.Witch1;“Ok, ok, what’s up?”@@ @@.Abby;“Rosaline just rebuilt and reactivated a steam robot.”@@ @@.Selena;“Yeah, I’ve been watching her do that for the past week or so, she occasionally came to me for parts.”@@ @@.Abby;“Well, it turns out that while she fitted it with weapons, it is, in its very simple programming, a noncombatant. So my idea is that—“@@ @@.Witch1;“I take the robot over to help you fight the vampires!”@@ @@.Abby;“Exactly!”@@ @@.Witch1;“No freaking way!”@@ @@.Selena;“What? Why, Grimey?”@@ @@.Abby;“Yeah, it’s a sound idea.”@@ @@.Witch1;“Oh yeah,”@@ he agrees sarcastically, @@.Witch1;“It’s sound alright- it <i>sounds</i> as if I could get myself killed!”@@ @@.Selena;“You little—“@@ @@.Abby;“So, that’s it? We risk our lives, but you will just hide.”@@ @@.Witch1;“Look, I survived this long by being a coward. I think it’d be an awful shame to mar my perfect record.”@@ You think for a moment, @@.Abby;“And, what if I kiss you, if you do this?”@@ He momentarily seems interested, but then says, @@.Witch1;“Nope. I am not going to do it, even for that, and trust me when I say that I want that!”@@ @@.Selena;“Grimey,”@@ Selena says kneeling down and putting a hand on him, @@.Selena;“I might seriously die. Hell, I’d have already been dead or nothing but a troll concubine, if Absinthe had not come with me that night. I owe her, so you owe her too.”@@ He looks up at you and then back to her. @@.Selena;“If I die, won’t you even care?”@@ @@.Witch1;“Yes!”@@ he yells emphatically, @@.Witch1;“I lo—“@@ he clears his throat, @@.Witch1;“I kinda like you. I don’t want you to die.”@@ @@.Selena;“Then, come with me. For the first time, you and I can fight side by side, please!”@@ He lets out a deep sigh, @@.Witch1;“Fine, for the first time we will fight together, but it’d better not also be the <i>last</i> time!”@@ @@.Abby;“Thanks, man.”@@ @@.Witch1;“Bah! No problem. So, I guess I’ll go check this garbage can out?”@@ [[Together, you go to the Foundry.|Sanc8SM11]]
<div align="center">[img[Pictures/SancFoundry8.jpg]]</div> @@.Rosa;“So, this was your idea, huh?”@@ @@.Abby;“Yep, we have him possess the machine.”@@ @@.Witch1;“Yeah, these two broads were scared of dying down in dem tunnels, so I says to them, <i>‘Don’t worry your pretty little heads, ol’ Grimey will save the day,’</i>”@@ he shakes his head and looks up at Rosaline, @@.Witch1;“Sometimes, I think I’m too brave, you know?”@@ @@.Selena;“Ok, ok, enough of that, get in there hombre! Let’s see what you can do!”@@ @@.Witch1;“Fine. Hmm? Let’s see.”@@ Grimey turns into a mist and the cloud [[enters the robot!|Sanc8SM12]]
<div align="center">[img[Pictures/SancFoundry8.1.jpg]]</div> Steam shoots out of the back for a moment and the limbs move in half hazard jerks, before it seems to calm down. In the emotionless robot voice, the machine states, @@.CereborgUnit1;“Stupid. Robot.”@@ You laugh, @@.Abby;“What? Are you talking to us or is it the robot calling itself stupid?”@@ @@.CereborgUnit1;“Penis. Penis. Penis. Ha. Ha.”@@ @@.Selena;“Yep, it’s him.”@@ Rosaline rhetorically asks Selena, @@.Rosa;“How the hell do you stand being around that joker all the time?”@@ before she says, @@.Rosa;“Ok, gremlin, can you try to fire the cannon?”@@ The robot looks at the arms and then raises the cannon one, there are a series of clicks. @@.Rosa;“Ok, ok, that’s enough! Perfect.”@@ She spends a few minutes ordering him to move around, turn, and such, with Grimey occasionally making the robot say funny or vulgar things until Rosaline appears as happy with the tests as she feels annoyed with him. @@.Rosa;“Ok, this should work, but Selena, I swear to Vulcan, you’d better get the little imp out of here. Now.”@@ Selena laughs and Grimey reappears. The pair banters back and forth as they go. You also turn to leave, but Rosaline stops you. @@.Rosa;“Say, Absinthe?”@@ @@.Abby;“Yes?”@@ @@.Rosa;“That was a fucking great idea. Well done.”@@ @@.Abby;“Thanks!”@@ With that she turns away, saying nothing else, and inspects the steam bot, so you [[return to the hallway.|Sanc8SM13]]
<div align="center">[img[Pictures/DesStory289.jpg]]</div> Having visited with all your new friends, you take a moment to reflect on how, scarcely a week ago, you hardly knew these people, and now, after working hard, and in many cases, saving their lives, you have grown very close. Even your personality has been changing. You have a lot of regrets in life, especially regarding your old bandmates, but you have already begun to atone for it. You’re glad to finally have an easy night though. The museum should be a breeze to break into, take the scepter, and escape back to Sanctuary with. You check your gear just in case, and do not even bother visiting Hobs tonight. What would be the point? With that you make your way [[to the museum!|MuseumSM1.1]]
<div align="center">[img[Pictures/ChooseHunt/ChoiceMuseum.jpg]]</div> [[Continue to Oregon Museum...|MuseumSM1.2]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight8 to true>>
<div align="center">[img[Pictures/MuseumStart0.jpg]]</div> You quickly make your way to the museum sticking to the alleyways and side streets. However, as you reach the end of the last alley you notice [[police lights.|MuseumStart1]] <<stopallaudio>> <<audio "abby_amb_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/ChooseHunt/ChoiceMuseum.png]]</div> [[Continue to Shanghai Tunnels...|TunnelsSM1.1]] <<if $HToC>>[[Return to the Table of Contents...|ToC]]<<else>><</if>> <<stopallaudio>> <<audio "se_zone" volume 0.4 play>> <<set $HuntNight9 to true>>
Double-click this passage to edit it.
<div align="center">[img[Pictures/BESancPotion1.jpg]]</div> You notice the pink potion that Hobs gave you, lying in your sack. Something about the milky, pink concoction makes you a bit uneasy and for a moment, you contemplate destroying it. <i>@@.Vlad;<<psy>>Do not destroy it.<</psy>>@@</i> There is something inside you, urging you to not destroy it. <i>@@.Vlad;<<psy>>It can make women love you.<</psy>>@@</i> You wonder if it is some kind of love potion that could make other women into [[your lovers.|BESancPotion2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancYuki1.gif]]</div> You stalk Mount Hood for several months, converting other women into icy undead like yourself. When the wonderful winter finally comes, a powerful blizzard happens to blow into Portland. Finally, the yearning that you have felt for all this time, to stop the Night Stalkers, can come to fruition, and you know just where to find them. You come to the Sanctuary, hidden in the snow and [[howling winds.|BESancYuki2]] <<stopallaudio>> <<audio "se_wind" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancPlant1.jpg]]</div> You happen to think about the strange plant that you collected on your hunt underground in Marble Halls, and you think Selena might know more [[about it.|BESancPlant2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancBabaBrew1.jpg]]</div> After you and Katerina helped Baba Yaga take over Forest National Park, you warned her of the Night Stalkers. She, in turn, gave you and Kat the privilege of turning the female hunters into your coven sisters! @@.Abby;“Without Sani and you to guard, no one even knows that we are here.”@@ @@.Kat;“Yes, it vill be easy enough to get the plague cauldron into the building. I vill scout,”@@ Katerina says, @@.Kat;“And, you make sure none of them leave.”@@ No sooner does Kat rush ahead and turn invisible that you hear a [[gun cock behind you!|BESancBB2]] <<stopallaudio>> <<audio "be_baba_brew" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancSlug1.jpg]]</div> You look into your bag, Kibisis, and notice something. It’s one of the slugs from the sewers, the ones that were slithering all over that green woman. How did it get in there? You pull it out, and it [[appears dead.|BESancSlug2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancKraken1.jpg]]</div> For several days you remained with the krakenite males. They used your body almost relentlessly, as is your purpose as a female. However, troubling thoughts occurred to you repeatedly. You went to the male that converted you and allowed him to probe your mind. He discovered information there that showed a possible threat. You were ordered to a certain location, and swam through the water into a sewer and through the sewers until you arrived. You climbed a ladder [[and emerged.|BESancKraken2]] <<stopallaudio>> <<audio "zone_docks_amb_1" volume 0.5 loop play>>
<div align="center">[img[Pictures/BESancGoggles1.jpg]]</div> Reaching into your magic bag, Kibisis, you retrieve a pair of goggles. It’s strange because you have no recollection of where you got them. However, as you look at them, there is a moment [[of clarity.|BESancGoggles2]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancHead1.jpg]]</div> You relish the unholy presence of Aw Pwash. Having consummated your new marriage and subjugation, you stand before him, his undead aura a comfort. @@.Cere;“Now, that we have this place. We must spread my will to all the living.”@@ @@.Abby;“Yes, master! However, there are some that will become a problem if we do not focus on them. Luckily, your summoner, Heloise, managed to stop all the BDA agents, but the Night Stalkers will show up as soon as they realize what has happened.”@@ @@.Cere;“You know where these heroes lurk, slave-wife?”@@ @@.Abby;“I do. I was one of them.”@@ @@.Cere;“Perfect,”@@ says your master, his thin, skeletal lips pulling back into a handsome, [[cruel grin.|BESancHead2]] <<stopallaudio>> <<audio "zone_graveyard_be_v" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancClaw1.jpg]]</div> @@.Anax;“Hmm, this is the so-called Sanctuary that I saw inside your mind as I consumed it?”@@ @@.Abby;“Yes, Master. The Night Stalkers are inside and have no idea that I am your slave. They are not prepared for an attack at all.”@@ @@.Anax;“Mwa ha ha ha! Well then, shall we bring out their worst fears, regrets, and emotions- and twist them to our cause, m’lady?”@@ @@.Abby;“Yes, Master, I want them all to serve you, forever, just as I do! Please take their souls! I beg you!”@@ @@.Anax;“Now, now, no need to beg, my pet, it will be my pleasure to add such hunters to the ranks of my Shadowed!”@@ You follow your master into the building and together, you set about aiding him in psychically breaking your former friends so that their fears will empower the Anax and that he can take their minds and souls, twisting them to fit his [[nefarious needs.|BESancClaw2]] <<stopallaudio>> <<audio "anax_comes_closer" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancBabaBrew2.jpg]]</div> @@.Roy;“Damn it, Abigail! What happened?”@@ @@.Abby;“Now, now, hold on Roy, everything is just fine. I’m perfect now.”@@ @@.Roy;“Perfect? You’re a damn green witch!”@@ @@.Abby;“It’s still me! Please don’t hurt me!”@@ You must figure out a way to kill him. You have only been a witch for a night so you don’t know any spells yet. The fool is likely to kill you before you get the drop on him. @@.Roy;“I’m sorry that I have to do this, you have no idea how hard it is for me to put you down like this, but I know you! And, I know that the real you, would rather be dead than be a monster.”@@ Shit! He’s going [[to fire!|BESancBB3]]
<div align="center">[img[Pictures/BESancBabaBrew3.jpg]]</div> You hear a gunshot! But, you are not hit. @@.Roy;“Wh—why?”@@ you hear Roy ask as [[he collapses.|BESancBB4]] <<audio "se_gun_shot" volume 0.3 play>>
<div align="center">[img[Pictures/BESancBabaBrew4.jpg]]</div> You hear the pleasant sound of shrill cackling from behind you and smile, @@.Abby;“You got here just in time.”@@ [[You turn around.|BESancBB5]]
<div align="center">[img[Pictures/BESancBabaBrew5.jpg]]</div> Molly stands before you, @@.Abby;“Mmm, don’t you look just perfect!”@@ @@.Molly;“Ya’ll do too! You’re lucky Kat found me and forced me to drink the brew, or pa would have got ya!”@@ [[You stride over.|BESancBB6]]
<div align="center">[img[Pictures/BESancBabaBrew6.jpg]]</div> You kiss Molly deeply as your tongues explore each other’s mouths. @@.Abby;“Thanks for killing your worthless father.”@@ @@.Molly;“My pleasure, it felt good to betray him!”@@ @@.Abby;“Now, you can help me. We need to bring the plague cauldron inside that Kat and I transported from the forest.”@@ [[Together you move it indoors.|BESancBB7]]
<div align="center">[img[Pictures/BESancBabaBrew7.jpg]]</div> You lug it into your old room. The bubbling baba brew inside the pot swirls as a thick plague cloud fills the air. You and Molly spend a moment heavily breathing the tainted air. @@.Abby;“We’ll let the plague build up inside here and then release it. Only a few breaths of this toxin will transform a hideous free woman into perfection- into one of us!”@@ [[You cackle in unison!|BESancBB8]]
<div align="center">[img[Pictures/BESancBabaBrew8.jpg]]</div> As the poisonous plague fills the room to the brim as you eat Molly out, savoring the taste of her perfect green pussy. She moans as you both lavish, happy to celebrate the evil act that you will [[soon commit.|BESancBB9]]
<div align="center">[img[Pictures/BESancBabaBrew9.jpg]]</div> Somewhere in the midst of all the debauchery, Kat finds her way to your room. As soon as she opens the door, the plague cloud rushes out into the hallway. Almost as if it has a sentience of its own, it twists down the hallways to fill the building. Kat joins you and Molly as you enjoy your perfect new bodies amidst the swirling [[clouds of plague.|BESancBB10]]
<div align="center">[img[Pictures/BESancBabaBrew10.jpg]]</div> As the cloud issues forth throughout the building, it reaches Siri Solen in the lab. Focused on her work as usual, she does not realize what is happening until she begins a terrible coughing fit. At first, her lungs burn like fire, but within a few breaths, the [[burning changes.|BESancBB11]]
<div align="center">[img[Pictures/BESancBabaBrew11.jpg]]</div> The burning inside her becomes warm and pleasant and Siri does not notice the changes in her skin as it becomes green. No longer coughing and enjoying the sensation in her lungs, she begins taking deep, steady breaths. Images of nude, hot, green women assault her mind! All of them alike, all of them perfect, licking and [[fucking each other.|BESancBB12]]
<div align="center">[img[Pictures/BESancBabaBrew12.jpg]]</div> More aroused than ever before in her life and confused by the sapphic scenes playing out in her mind, she tears off her clothes fondling herself and slipping her fingers into her sex. Then, as an orgasm builds within her very soul, the image of a powerful witch, Baba Yaga, appears within her fantasy, and she gushes her juices as she cries out, holding herself against the nearby countertop for balance. When she finally regains her senses, she has become a plague witch! Standing in the cloud, she looks at her perfected hand [[and cackles!|BESancBB13]]
<div align="center">[img[Pictures/BESancBabaBrew13.jpg]]</div> Around the same time, the cloud pours into the foundry, assaulting Rosaline’s lungs! She knows something is wrong, but barely makes it a step before the lack of oxygen brings her to [[her knees.|BESancBB14]]
<div align="center">[img[Pictures/BESancBabaBrew14.jpg]]</div> Her mind reels as she tries to make sense of what has happened in the Sanctuary. The coughing subsides as her flesh begins transforming from her usual healthy human skin-tone into an unnatural [[green pallor.|BESancBB15]]
<div align="center">[img[Pictures/BESancBabaBrew15.jpg]]</div> Less than a minute later, a wicked smile crosses her face. Rosaline realizes that she has become perfected. Improved. Better. The knowledge floods her mind and she knows only two other truths. One is that she should perfect any and every woman that she can find, and the other is that she undeniably serves the great [[Baba Yaga!|BESanc16]]
<div align="center">[img[Pictures/BESancBabaBrew16.jpg]]</div> Rising slowly to her feet, the pleasant plague cloud swirling about her, she undresses and fondles herself, eager to find a woman to fuck, to slate the [[horniness within.|BESancBB17]]
<div align="center">[img[Pictures/BESancBabaBrew17.jpg]]</div> The cloud enters the gymnasium as Kendra is preparing for a dive. The first breath causes her great alarm, and she quickly holds her breath, kneels below the flowing green cloud and puts on her [[oxygen tank.|BESancBB18]]
<div align="center">[img[Pictures/BESancBabaBrew18.jpg]]</div> @@.Kendra;“Blimey O'reilly!”@@ she exclaims as she stands up. She knows that she must try to save the others, and the closest room to her is [[the workshop!|BESancBB19]]
<div align="center">[img[Pictures/BESancBabaBrew19.jpg]]</div> @@.Kendra;“Selena! Are ye ok! We have to get out! Something’s wrong!”@@ she yells as she [[approaches her friend.|BESancBB20]]
<div align="center">[img[Pictures/BESancBabaBrew20.jpg]]</div> However, Kendra’s eyes bulge in surprise as a smiling, green-skinned Selena turns to face her! @@.Selena;“Nothing is wrong, mamacita! Everything is perfect now! <i>You</i> are all that is wrong here!”@@ Selena attacks Kendra. As the Irishwoman turns to run, her former friend pulls off her [[diving mask!|BESancBB21]]
<div align="center">[img[Pictures/BESancBabaBrew21.jpg]]</div> With her mask removed, every breath Kendra takes inhales the magical plague into her lungs, @@.Selena;“Struggle all that you want, Kendra, it only makes you breathe harder! Soon, you’ll be perfect.”@@ Kendra continues fighting against Selena’s grip, but within a minute, [[she cackles.|BESancBB22]]
<div align="center">[img[Pictures/BESancBabaBrew22.jpg]]</div> @@.Selena;“Better, Ken?”@@ asks her betrayer. The old Kendra would have snapped back with a witty insult, but now, permanently transformed into a witch-slave of Baba Yaga, she has a completely different opinion, @@.Kendra;“Aye, better! I am perfect now. Thank you for making me become perfected.”@@ @@.Selena;“Why don’t you show me how grateful you are with that tongue of yours.”@@ [[The pair cackle.|BESancBB23]]
<div align="center">[img[Pictures/BESancBabaBrew23.jpg]]</div> Meanwhile in the training room, the plague clouds flows inside, causing the Bishop siblings to cough [[and wretch.|BESancBB24]]
<div align="center">[img[Pictures/BESancBabaBrew24.jpg]]</div> @@.Arion;“Something ain’t right with this, sis! We have to run!”@@ @@.Ayanna;“I can’t, Arion, I can’t breathe!”@@ In the moment, their eyes burning from the unholy fumes, neither notices the skin on Ayanna slowly changing [[to green!|BESancBB25]]
<div align="center">[img[Pictures/BESancBabaBrew25.jpg]]</div> @@.Arion;“C’mon sis, I’ll carry you, but we have to go. I think this shit is killing us.”@@ She laughs in response and the laughter slowly, creepily changes to witchy cackling. @@.Arion;“Ayanna?”@@ [[asks Arion.|BESancBB26]]
<div align="center">[img[Pictures/BESancBabaBrew26.jpg]]</div> She looks up at her brother with glowing green eyes and an evil smile, @@.Ayanna;“I don’t know if it will kill you or not, but I will.”@@ @@.Arion;“Ayanna, no! It’s me! Fight it!”@@ She ignores his pleas [[for help.|BESancBB27]]
<div align="center">[img[Pictures/BESancBabaBrew27.jpg]]</div> <br /> <br /> @@.SGhost2;After becoming perfected by Baba Brew, you and Katerina managed to convert all the female Night Stalkers into your corrupt coven. With a secure location in downtown Portland, you can now set up plague cauldrons and ensure that all the women in the city become worshippers of the illustrious and wicked witch, Baba Yaga!@@ <br /> <br /> <<if $BabaBrewBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Baba Brew Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $BabaBrewBE to true>> <br /> <br /> <<Return>> <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESancClaw2.jpg]]</div> The lights in all of Sanctuary suddenly go out. An electrical feeling and pervasive cold fills the entire place. But, for now, it seems to hone-in on Jacques Lombar. Overseeing the supply room, the massive man has control over the candles and flashlights. He stands for a moment in the darkness, pondering why the lights have gone out before a shiver runs down his spine, @@.Jack;“Who is there?”@@ Only silence greets him from the shadows, but the ever growing sensation that he is being watched puts the lumberjack on edge and he picks up his axe. @@.Jack;“I know there is someone there! J'ai une hache! I will cut you down like a tree, blow by blow!”@@ @@.Anax;“The same way that you killed her?”@@ @@.Jack;“Eh? Who is there? Who said this?”@@ @@.Anax;“You killed Meline.”@@ @@.Jack;“You! Whatever you are, you will die this night!”@@ A cold chill grows behind Jacques, and for a moment, he stands perfectly still, too scared to turn. After what feels like an eternity, frozen in place, he finally gathers only enough courage [[to look.|BESancClaw3]]
<div align="center">[img[Pictures/BESancClaw3.jpg]]</div> It takes the very tall man a moment to understand that he is looking at someone’s chest. Slowly he peers upwards to find the Anax staring down at him, his glowing green eyes bearing a spiritual weight that crushes the poor man’s mind, @@.Anax;“Salutations, c’est moi, l’Anax!”@@ The now terrified man only gawks in terror for a moment before he swings his [[axe downward!|BESancClaw4]]
<div align="center">[img[Pictures/BESancClaw4.jpg]]</div> The axe slams into the Anax’s shoulder, but won’t budge. Jacques uses his muscular frame and all his might, but the axe remains firmly embedded into the shadow lord. @@.Anax;“My, my! That’s quite an arm you have there, sir.”@@ His head turns and his glowing eyes casually regard the weapon in his shoulder. @@.Jack;“What are you!? What is happening!?”@@ @@.Anax;“As I told you, I am the Anax. And you? You are nothing more small, weak fellow.”@@ @@.Jack;“Small? I am large! I am strong!”@@ However, Jacques voice falters as he [[appears to shrink.|BESancClaw5]]
<div align="center">[img[Pictures/BESancClaw5.jpg]]</div> As the Anax appears to grow, the axe wrenches from Jacques hand only to become absorbed into the Anax’s body itself. @@.Anax;“You are small and weak, just as I said.”@@ @@.Jack;“No—I—“@@ @@.Anax;“You <i>are</i> weak- weak indeed. And, worse than weak, you’re a murderer.”@@ @@.Jack;“Wh—Murder? I—“@@ @@.Anax;“You not only failed to save Meline due to your pathetic frality, but you also murdered her.”@@ @@.Jack;“She—the wolf, it—“@@ @@.Anax;“Blame it all on everything else if you choose, but make no mistake,”@@ [[the Anax pauses.|BESancClaw6]]
<div align="center">[img[Pictures/BESancClaw6.jpg]]</div> In a booming voice that to Jacques would make all of Portland hear it, the Anax continues, @@.Anax;“You failed Meline and you killed her!”@@ @@.Jack;“I—I killed her!”@@ @@.Anax;“You did, because you were weak!”@@ @@.Jack;“I was weak! Oui! Oh, Meline, I am so sorry!”@@ @@.Anax;“You hate that you were weak. You fear what you did that night. Your regret eats at you like a swarm of maggots!”@@ @@.Jack;“Stop! Please! I feel the pain, I feel it all!”@@ The Anax lurches over [[Jacques Lombar.|BESancClaw7]]
<div align="center">[img[Pictures/BESancClaw7.jpg]]</div> The psychic waves projecting from the Anax, ripple and assault the psyche of the horrified human, @@.Anax;“You will no longer be weak, monsieur, no longer guilt-riddled and broken. No, you shall be freed from all that and relish your new-found powers with obedience.”@@ The Anax’s claw enters [[his skull.|BESancClaw8]]
<div align="center">[img[Pictures/BESancClaw8.jpg]]</div> In the laboratory, Lycaon guards Siri in the still darkness. @@.Lycaon;“Stay very close to me, woman, I smell shadow on the air.”@@ @@.Siri;“Shadows are just an area of darkness between an object and a light source. They don’t have odor.”@@ He growls, @@.Lycaon;“No, that’s the physical representation of such a concept on this frequency of existence. Our world, our cosmos, is the place that the Inner Light and Outer Darkness meet. I know you follow your vaunted science, but I am thousands of years old, and I know shadow people when I smell them. They will try to get into our minds- use our emotions to corrupt our souls.”@@ [[Siri appears worried.|BESancClaw9]]
<div align="center">[img[Pictures/BESancClaw9.jpg]]</div> @@.Siri;“What you are saying is likely a religious or faith-based subjective view of reality.”@@ @@.Lycaon;“Quiet!”@@ he barks in a cruel tone. An eerie green glow fills the room with no discernable point of origination. @@.Siri;“I don’t mean to offend; I am just saying that your beliefs may not be what is actually happening. Maybe a nearby transformer overloaded. Perhaps, right now, near us, it is leaking large amounts of electromagnetic energy, and so, we feel as if we are being watched or that people are in this room, when it’s really a trick of the mind. It might even, somehow, explain the green glow, like an indoor aurora borealis.”@@ [[He snarls.|BESancClawBE10]]
<div align="center">[img[Pictures/BESancClaw10.jpg]]</div> He raises a claw over Siri’s face, @@.Siri;“Mr. Lycaon, please, stay calm this—“@@ she notices his claws are glowing green. For a split second her mind wonders if he somehow painted his claws with radium, until she looks up [[at him.|BESancClaw11]]
<div align="center">[img[Pictures/BESancClaw11.jpg]]</div> The last thing Siri’s mortal eyes ever see is Lycaon’s twisted shadowed face, and the last thing her mortal ears ever hear is a [[deathly loud roar.|BESancClaw12]]
<div align="center">[img[Pictures/BESancClaw12.jpg]]</div> Meanwhile, Absinthe stumbles onto Katerina in a hallway as the witch hunter rushes towards Siri and the roar. As she sees Absinthe, she skids to a halt and draws her blades, @@.Kat;“Vhat have you become!”@@ You smirk, @@.Abby;“I am a shadowed slave. I belong to Master Anax.”@@ @@.Kat;“I am sorry this became of you.”@@ @@.Abby;“Don’t be. I love it. I relish it. And soon enough, I’ll share it with you.”@@ @@.Kat;“No, I cannot allow this to happen. I vill end you, here and now, and I swear that I vill lead the Night Stalkers against the vampires and then get revenge against whatever this did this to you.”@@ With that, she lunges forward and stabs her shadow blade [[into your chest!|BESancClaw13]]
<div align="center">[img[Pictures/BESancClaw13.jpg]]</div> There is a long moment where she expects you to die, but you just smile at her. The blade in your chest gives you no pain at all. It is embedded into your heart, or where you had one. Frankly, you have no idea what you look like inside. @@.Kat;“No, Absinthe.”@@ @@.Abby;“You failed to save me, the same way you failed your sister, Yulia.”@@ @@.Kat;“No! I avenged her, I—“@@ @@.Abby;“You failed that poor girl and so many other children. And you failed me.”@@ You can literally smell and taste the fear and self-loathing emanating from your former friend. As tears form in her eyes, you bring your claw [[to her sex.|BESancClawClaw14]]
<div align="center">[img[Pictures/BESancClaw14.jpg]]</div> You slide it inside her pussy as her eyes widen and her body tenses up, @@.Abby;“Shh, everything will be ok now. Just give me your soul so that the Anax may have it.”@@ Her soul offers little resistance already weakened by the emotions brought on by the memories of her sister and her feelings regarding her past. You once saved her from evil, but as she moans and bucks her hips on your long claws, you now ensure that she, instead, succumbs [[to darkness!|BESancClaw15]]
<div align="center">[img[Pictures/BESancClaw15.jpg]]</div> As Katerina becomes a Shadowed in the hallway, nearby in the workshop, the headstrong Selena Santana assaults the Anax. She leaps around the large area, her swords curling about her in a strange hybrid of dancing and fighting. @@.Anax;“You are quite something!”@@ @@.Selena;“¡No mames! What even are you!”@@ @@.Anax;“I am the Anax, señorita, a boogeyman.”@@ @@.Selena;“You are El Cucuy? Ha! You look nothing like him!”@@ She continues leaping around as the Anax toys with her. @@.Anax;“El Cucuy is likely a denizen from the Outer Darkness, like myself. Do stop struggling and join me.”@@ @@.Selena;“Like hell! I’ll kill you!”@@ @@.Anax;“Mwa ha ha ha, you are almost two-hundred-years too late for that. Now, while I admire your ability to fight your fears, you are a strong soul, indeed, I dare say that I tire of our game, child.”@@ [[He grabs her!|BESancClaw16]] <<stopallaudio>> <<audio "anax_bad_end_1" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancClaw16.jpg]]</div> @@.Selena;“Let me go, damn you! Your hand, it freezes, it burns me!”@@ @@.Anax;“You’ll soon enjoy it, because I’ll <i>force</i> you to enjoy it. Your soul is strong enough to withstand the indirect influences of my nature, but let us see, once I penetrate your lovely cranium, what fears lurk deep inside you, shall we? Mwa ha ha ha!”@@ @@.Selena;“Eres tan pendejo!”@@ she yells as he takes [[her mind!|BESancClaw17]]
<div align="center">[img[Pictures/BESancClaw17.jpg]]</div> Moments later, the Anax stands outside in the dark courtyard. Upon his arrival a chill wind blows and Sani Lightfoot’s fire suddenly goes out. @@.Sani;“Evil one, I know you stand with me.”@@ @@.Anax;“You do? You sensed that I was here when I first set foot within your little castle here. Yet you remained. Why? Why not have come face me or save your fellow friends, or even flee into the night in order to live another day?”@@ @@.Sani;“I am not like most of those you have ever met.”@@ @@.Anax;“No, you certainly are not. You are quite an individual sir, but honestly, you natives are often the most sensitive and wise to my presence. It’s rare that I ever manage to claim one of your souls.”@@ @@.Sani;“I am unsure if you shall claim mine tonight. Within, I am light and shadow, always fighting. The skinwalker, the demon inside me, it fears servitude for it desires power.”@@ @@.Anax;“Ah, a skinwalker? You are a Ute, then.”@@ @@.Sani;“I am.”@@ @@.Anax;“If I follow your meaning, you mean to say that as I consume your essence, I shall consume it as well, and you will find some sort of joy in knowing that the demon that has forever tormented you, will now become tormented through subjugation into my stead?”@@ [[The old man nods.|BESancClaw18]]
<div align="center">[img[Pictures/BESancClaw18.jpg]]</div> @@.Anax;“Still, I must ask, why did you not try and save the others from my corruption?”@@ @@.Sani;“Who can stop the waves hitting the shores? Who can stop fire from being hot? The moment I felt you on this property, I knew that you are unstoppable- a dark part of nature, but still, nature. I knew that doom had come to my family here. I accept fate that cannot be changed. I am at peace with it.”@@ @@.Anax;“Bah! Somehow, old man, you have taken all the fun out of this,”@@ mumbles the Anax as his claw enters [[Sani’s mind.|BESancClaw19]]
<div align="center">[img[Pictures/BESancClaw19.jpg]]</div> In the gymnasium, Kendra sits in the dark. From throughout the building she has heard horrified shrieks and terrifying roars. She cannot will herself to stand or run and simply rocks back and forth [[holding herself.|BESancClaw20]]
<div align="center">[img[Pictures/BESancClaw20.jpg]]</div> Suddenly the room glows green! Kendra’s eyes dart about but she cannot understand from where the colored light comes. @@.Kendra;“H-hello? Whoever ye are, please leave me be!”@@ @@.Anax;“All those poor men died. You know why, don’t you? They died because of <i>you</i>.”@@ @@.Kendra;“What? Who’s said that?”@@ @@.Anax;“You led them to their deaths there in the cold water. They were eaten alive.”@@ @@.Kendra;“No!”@@ @@.Anax;“They felt the cold chill of the icy waters.”@@ [[Darkness rises.|BESancClaw21]] <<stopallaudio>> <<audio "anax_bad_end_2" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancClaw21.gif]]</div> As Kendra remains frozen in abject fear, an inky coldness, not unlike water, rises in the room. @@.Anax;“They could not breathe, you know, their screams lost in the darkness of the sea, and you sat from the safety of your submersible, watching as they all drowned ‘neath the waves.”@@ The coldness forces its way into Kendra’s sex pushing into her body as she becomes numb. Even her mind seems to grow sluggish as she hears the cries of men drowning and being eaten as if [[by sharks.|BESancClaw22]]
<div align="center">[img[Pictures/BESancClaw22.jpg]]</div> Eventually, she stands in the dark liquid. Her body saturated and filled with the Anax, her shadowed eyes reflecting off the [[tainted surface.|BESancClaw23]]
<div align="center">[img[Pictures/BESancClaw23.jpg]]</div> In the darkness of the foundry, Rosaline Vaas stands [[ready to fight.|BESancClaw24]]
<div align="center">[img[Pictures/BESancClaw24.jpg]]</div> As a green light fills the room, she swings a heavy mace back and forth at the very air, @@.Rosa;“I don’t know what you are or what the fuck you are doing in our home, but I am going to kick your ass!”@@ @@.Anax;“Kick my ass? How very threatening, mwa ha ha ha!”@@ the Anax’s voice says from nowhere and everywhere at once. @@.Rosa;“I mean it, I’ll destroy you!”@@ @@.Anax;“Destroy me like you destroyed those dragon eggs all those many years ago?”@@ [[Rosaline appears scared.|BESancClaw25]]
<div align="center">[img[Pictures/BESancClaw25.jpg]]</div> @@.Rosa;“I—I don’t know what you are talking about!”@@ @@.Anax;“Why, of course you do! You went on one of your merry little hunts. You’ve hated dragons since you were a child.”@@ @@.Rosa;“You don’t—how could you know—“@@ @@.Anax;“Oh Rosaline, I know, mwa ha ha ha, oh, I certainly do! And, then, as you grew up, you became a dragon hunter. What a strong woman you were. It truly takes a tough, mighty individual to crush and crack a nest full of tiny, helpless eggs.”@@ @@.Rosa;“No, the dragon was—“@@ @@.Anax;“You killed the eggs she laid. And, she arrived just as you left. She tracked you home. And the next time you went on your little hunt for her—“@@ @@.Rosa;“No! Don’t say it!”@@ @@.Anax;“She burned your own children to a crisp in revenge.”@@ Tears roll down Rosaline’s cheeks. @@.Anax;“T’was only fair, was it not? Your children died because of you. Because of what you did and your inability to protect them, they all died!”@@ @@.Rosa;“I couldn’t save them, I—“@@ @@.Anax;“Just as you could not save your new children- the Night Stalkers- here in Sanctuary. One by one, they have fallen to me. You failed them just as you did your very own offspring. Burning flesh, bubbling blood, they all died, Rosaline, and you were powerless to stop it.”@@ The mace clatters [[to the floor.|BESancClw26]]
<div align="center">[img[Pictures/BESancClaw26.jpg]]</div> Scared and emotional, all fire and resistance has left Rosaline’s soul. She stands open and vulnerable as the Anax materializes directly before her. @@.Rosa;“Please, you can’t do this! What are you!”@@ Tipping his bowler hat towards her, he simply says, @@.Anax;“Greetings, it is I, the Anax,”@@ and Rosaline knows [[no more.|BESancClaw27]]
<div align="center">[img[Pictures/BESancClaw27.jpg]]</div> @@.Arion;“Ok, I got the lantern on, you good?”@@ @@.Ayana;“Yeah, let’s use these guns we jacked from those BDA agents at the graveyard.”@@ @@.Arion;“Sounds good to me, sis. Whatever is here, the second you see it, fire.”@@ [[The Anax appears.|BESancClaw28]]
<div align="center">[img[Pictures/BESancClaw28.jpg]]</div> @@.Arion;“What the fu—“@@ @@.Ayanna;“Light it up, Arion!”@@ The pair fire on the boogeyman as he laughs and slowly strides [[towards them.|BESancClaw29]]
<div align="center">[img[Pictures/BESancClaw29.jpg]]</div> Glowering over the siblings, the empowered Anax, flush with new souls, emanates dread. He allows them to fire point blank until the guns run out of ammo. @@.Anax;“An empty gesture, but my you have managed to stay very resolute even with my overbearing presence.”@@ @@.Ayanna;“What even are you?”@@ @@.Anax;“Greetings, it is I, the Anax! I have taken almost every last soul in this Sanctuary- quite the misnomer if one asks me- and it is your turn to join your friends in eternal darkness.”@@ He thrusts his claws [[into their heads!|BESancClaw30]]
<div align="center">[img[Pictures/BESancClaw30.jpg]]</div> Roy rushes into Molly’s room and locks the door. @@.Roy;“Molly, honey, you need to get up, somethin’s not right!”@@ The old cowboy begins stacking furniture in front of the door. @@.Roy;“I reckon there is an evil here. Molly, dang it, girl, get up! It ain’t safe.”@@ He says, drawing his guns and facing [[the doorway.|BESancClaw31]] <<stopallaudio>> <<audio "anax_bad_end_3" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancClaw31.jpg]]</div> @@.Molly;“Oh pa, you’re right! It ain’t safe at all here. At least, not for you!”@@ @@.Roy;“Molly!?”@@ @@.Molly;“Yes, sir, it’s me! Only better! Oh god, pa, I am so horny! I can’t wait til we can fuck!”@@ @@.Roy;“No, no, this ain’t you, darlin’, you’d never—“@@ @@.Molly;“It’s me now! Don’t worry, you’ll understand.”@@ [[Roy’s mind breaks.|BESancClaw32]]
<div align="center">[img[Pictures/BESancClaw32.jpg]]</div> @@.Roy;“My poor baby girl.”@@ @@.Molly;“Don’t be so sad, daddy. You failed mama? Remember? You let her die.”@@ @@.Roy;“No, Molly, I didn’t let—“@@ @@.Molly;“Well, you did not save her, and you sure as shit didn’t save me! I got taken right here in my bed, and it felt so good to have the Master deep inside my folds, pa.”@@ [[Roy’s resolve lowers.|BESancClw33]]
<div align="center">[img[Pictures/BESancClaw33.jpg]]</div> Molly leans back and shows off her body to her father, following the telepathic instructions fed directly to her by the Anax. Every word she says, every gesture, a thought of his. She happily plays the part of puppet, enjoying both the servitude and the joy of watching her [[father break.|BESancClaw34]]
<div align="center">[img[Pictures/BESancClaw34.jpg]]</div> @@.Molly;“You ready to join me, pa?”@@ @@.Roy;“Molly, I am sorry.”@@ He does not even have the will to end his life or hers, his arms slumping to his sides and his guns clattering to the ground. @@.Molly;“Don’t be sorry! Don’t resist, daddy, just let him take your soul, ok?”@@ [[Roy is defeated.|BESancClaw35]]
<div align="center">[img[Pictures/BESancClaw35.jpg]]</div> <br /> <br /> @@.Anax;The Anax claimed you in the museum, and you could not wait to help betray your fellow Night Stalkers. In truth, the closer you grew to these people, proportionally equated to how badly that you desired to see them enslaved to your dark master. The already formidable shadow lord’s forces grew much stronger with the addition of seasoned monster hunters, and with your help, and theirs, the Outer Darkness became united under a single banner and mind, under the Anax!@@ <br /> <br /> <<if $ClawBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Shadowed Claw Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $ClawBE to true>> <br /> <br /> <<Return>> <</if>> <<stopallaudio>> <<audio "bad_end_anax" volume 0.3 play>>
<div align="center">[img[Pictures/BESancGoggles2.jpg]]</div> From the back of your mind, you remember instructions that you were to consciously forget. @@.Doc;“Once you are back in your Zanctuary, you must place zee goggles on your face. Zhen, all vill be made clear.”@@ Acting of its own accord, your hand slowly rises towards your face. Within your mind there exists a small struggle, some part of you attempts to resist the compulsion to wear the gear, but the moment you clasp them on your head and green light emits from the inside, directly into your open eyes, you breathe a [[sigh of relief.|BESancGoggles3]] <<stopallaudio>> <<audio "doctor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancGoggles3.jpg]]</div> Now, you bask in the light letting it bake your brain. Over a communication system built into the goggles, you hear Dr. Demented’s voice, @@.Doc;“Ah! I see zat you have finally managed to put on zee goggles! Perfect, Nurse Abby, zis pleases me.”@@ Your heart swoons, @@.Abby;“Thank you, doctor!”@@ @@.Doc;“To be honest, I vas somevhat worried zhat your conscious mind vould manage to resist the subliminal programming zhat I gave you in zee asylum, but it appears zhat it was successful, after all.”@@ @@.Abby;“Yes, doctor. I am fully hypnotized again and prepared to follow your instructions.”@@ @@.Doc;“Zee goggles you now wear are built just like mein own goggles, but, yours project zee hypno-ray both outward and inward, meaning you are obviously subjugating your own brain with zee same radiation. But, I am sure zat you are more than happy wiz zis fact.”@@ @@.Abby;“Yes, doctor, I prefer it this way, to help ensure that I cannot resist any of your commands.”@@ @@.Doc;“Ha ha! Oh, you have no idea how horny zis conversation has made me!”@@ @@.Abby;“I look forward to having you pleasure yourself inside me, doctor.”@@ @@.Doc;“Of course, of course! Zere vill be plenty of time for zhat. However, thanks to your conscious self managing to destroy mein lair, I need a new one. I vill need new nurses as vell, since zee others were killed in zee blast, zo, you vill indoctrinate zee Night Stalkers and then, you vill hand over your Sanctuary to me- to use as mein new supervillain base!”@@ @@.Abby;“Yes, doctor!”@@ @@.Doc;“Good, good, vell nurse, getz to it!”@@ @@.Abby;“Yes, doctor!”@@ You spend a few minutes allowing your brain to baste in the swirling patterns of the goggles as you work to devise a plan with the most likely success chance. You determine that Rosaline, with her physical stature, will make a good first slave. Her strength will help you [[hold others.|BESancGoggles4]]
<div align="center">[img[Pictures/BESancGoggles4.jpg]]</div> You make your way into the foundry and Rosaline looks up from her work. She begins laughing at you and points, @@.Rosa;“What the hell are those? They make you look like a joke.”@@ @@.Abby;“Do they? Then, you should see this.”@@ You reach up and trigger [[the hypno-ray.|BESancGoggles5]] <<stopallaudio>> <<audio "be_goggles" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancGoggles5.jpg]]</div> The green light hits her in the face and her eyes lock onto it, @@.Rosa;“Wha—what’s happening?”@@ she asks sluggishly. @@.Abby;“I am hypnotizing you. You will relax and let the beam into your eyes. Watch the swirl closely.”@@ Her arms slowly reach up to block her eyes. @@.Abby;“Your arms are too heavy to lift!”@@ you exclaim just in time to stop her. They slowly lower [[to her sides.|BESancGoggles6]]
<div align="center">[img[Pictures/BESancGoggles6.jpg]]</div> Now, she’s looking directly into the light and you can see that she has fallen under. @@.Abby;“Rosaline, do you hear me?”@@ @@.Rosa;“Yes. I hear you.”@@ @@.Abby;“You want to succumb to the beam.”@@ There is a change in her expression and she appears to relax completely. @@.Abby;“Let the beam bake your brain. Let it burn into your mind. Fall into the swirls, deeper and deeper. Ensure that you are so deep that you cannot ever come back out of them.”@@ Her eyes momentarily flutter and then open wide with a sigh. @@.Abby;“You trust me, Rosaline.”@@ @@.Rosa;“I trust you.”@@ @@.Abby;“That’s right, you trust me because I earned it. You are not a monster hunter.”@@ @@.Rosa;“Not… a mon…”@@ @@.Abby;“Relax, Rosaline. It’s ok. You believe what I say because you trust me.”@@ @@.Rosa;“Trust.”@@ @@.Abby;“You are not a monster hunter.”@@ @@.Rosa;“I am not a monster hunter.”@@ @@.Abby;“You are a naughty nurse.”@@ @@.Rosa;“I am a naughty nurse.”@@ @@.Abby;“You will obey me and Doctor Demented, no one else.”@@ @@.Rosa;“I will only obey you and Doctor Demented.”@@ You spend a few more minutes [[grooming her.|BESancGoggles7]]
<div align="center">[img[Pictures/BESancGoggles7.jpg]]</div> @@.Abby;“How do you feel, Nurse Rosaline?”@@ @@.Rosa;“I feel great, Head Nurse, thank you.”@@ You smile, happy to have served the doctor. @@.Abby;“Now, I am afraid we have a few patients here in Sanctuary that are suffering from a disorder called ‘free will’. They are nurses, like us, but do not realize it yet. You will hold them for me while I use these hypno-goggles to indoctrinate them, enslaving them.”@@ @@.Rosa;“Yes, nurse! I’m happy to help. I’d hate to be free like that! Thank you for curing me!”@@ @@.Abby;“Mmm, trust me,”@@ you say, with a slight orgasm, @@.Abby;“It was entirely my pleasure. Remember, that you enjoy every command which you obey.”@@ She shudders a moment, @@.Rosa;“Even remembering it just felt great, as you commanded.”@@ @@.Abby;“Good. Now, you and Selena are the two that could have most likely built something to defend against the hypno-rays, so, I think we should convert her next.”@@ Together, you visit [[the workshop.|BESancGoggles8]]
<div align="center">[img[Pictures/BESancGoggles8.jpg]]</div> @@.Selena;“Hey mamacita! Hey, Rosa, what’s up?”@@ asks Selena, but then she notices your goggles and chuckles, @@.Selena;“What’s with those?”@@ Rosaline slowly walks around Selena as you say, @@.Abby;“These are an invention made by the great Doctor Demented. They are used to enslave people to his will.”@@ [[Rosaline grabs her.|BESancGoggles9]]
<div align="center">[img[Pictures/BESancGoggles9.jpg]]</div> @@.Selena;“Let go, Rosaline!”@@ she fights to break free. @@.Abby;“Stay calm, Selena, look into Head Nurse Abby’s goggles.”@@ @@.Selena;“No! Fuck you both! You are hypnotized! Fight it!”@@ @@.Abby;“We don’t want to fight it, Selena.”@@ You use your inhuman strength to pull her face up to look into her eyes. @@.Abby;“You do not want to fight it either.”@@ @@.Selena;“Gah! I… don’t… I must resist! You have to stop this!”@@ @@.Abby;“You want to obey me, Selena!”@@ @@.Selena;“I want… to… to… obey you.”@@ @@.Abby;“You must obey me.”@@ @@.Selena;“I must obey… you.”@@ @@.Abby;“Doctor Demented and Head Nurse Absinthe are always right.”@@ @@.Selena;“Doctor Demented and Head Nurse Absinthe… are always… right.”@@ @@.Abby;“You cannot disobey me or the doctor.”@@ @@.Selena;“I can’t disobey… disobey.”@@ @@.Abby;“You cannot and will not disobey me or Doctor Demented! Say it.”@@ @@.Selena;“I cannot and will not disobey you or Doctor Demented.”@@ @@.Abby;“You are a naughty nurse, one of us.”@@ @@.Selena;“I am, am a naughty nurse, one of you.”@@ @@.Abby;“You will not undermine us.”@@ @@.Selena;“I won’t undermine… us.”@@ @@.Abby;“You won’t act against us.”@@ @@.Selena;“I won’t act against us.”@@ @@.Abby;“You’re going to enjoy every command which you obey, Selena.”@@ @@.Selena;“I’m going to enjoy every command which I obey.”@@ Sometime later, she is [[fully controlled.|BESancGoggles10]]
<div align="center">[img[Pictures/BESancGoggles10.jpg]]</div> @@.Abby;“You are very happy to serve, Selena.”@@ @@.Selena;“Ci! I am very happy to serve, Head Nurse Abby!”@@ @@.Abby;“Release her, nurse.”@@ @@.Rosa;“Yes, head nurse!”@@ [[Rosaline releases Selena.|BESancGoggles11]]
<div align="center">[img[Pictures/BESancGoggles11.jpg]]</div> Both women happily look into the mind-melting radioactive beams emitted by the goggles, @@.Abby;“You two are fine nurses!”@@ @@.Rosa;“Thank you, head nurse!”@@ @@.Selena;“It’s a pleasure to serve you.”@@ @@.Abby;“We need more nurses. Once we have secured this location, I will radio the doctor and he will come here to ensure that we are fully indoctrinated.”@@ @@.Rosa;“Oh! I cannot wait to see Doctor Demented!”@@ @@.Selena;“Serving him directly is a dream come true!”@@ @@.Abby;“I am serving him directly right now, and it is hard to not touch myself until I cum, but orders are orders. We must find the others. I think we should go to the training room next, because those weapons might be used to resist us.”@@ @@.Rosa;“Yes, head nurse!”@@ @@.Selena;“Yes, head nurse!”@@ @@.Abby;“Then, let’s go.”@@ [[They follow you.|BESancGoggles12]]
<div align="center">[img[Pictures/BESancGoggles12.jpg]]</div> The Bishop siblings have their weapons and are training as you all scuffle into the room. The pair glances warily at each other and Arion picks up a bat, alos, neither of them put away their firearms. Clearly, they are sick with a hostile virus of some kind. @@.Arion;“What’s going on, here?”@@ @@.Abby;“I’m trying to secure Sanctuary.”@@ @@.Ayanna;“Are we under attack?”@@ asks Ayanna. @@.Abby;“No! Not at all! And, we intend to keep it that way.”@@ You gesture to your helpers, @@.Abby;“Nurses.”@@ [[Your minions strike!|BESancGoggles13]]
<div align="center">[img[Pictures/BESancGoggles13.jpg]]</div> Because the Bishops know your slaves and care about them, they hesitate to use their weapons. That indecisiveness cost them! Selena manages to subdue a struggling Ayanna, and Arion is laid low by a hard uppercut [[from Rosaline.|BESancGoggles14]] <<stopallaudio>> <<audio "zone_asylum_bm_2" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancGoggles14.jpg]]</div> At your orders, Rosaline ties Arion to a chair as Selena holds Ayanna. @@.Ayana;“What the fuck is this about!”@@ @@.Abby;“I told you that I have to secure Sanctuary. You and Arion were a threat, and we took care of that.”@@ @@.Arion;“Oh, damn, my head.”@@ Arion comes to and pulls against the rope bonds, @@.Arion;“What—let me out of this chair, you crazy bitches!”@@ @@.Abby;“We will, soon, after you have been given your medicine. But first, we need to help Ayanna become a perfect nurse.”@@ @@.Arion;“Nurse? Damn it, you people are under some kind of hypnosis!”@@ @@.Ayana;“Break out of it! Fight it!”@@ @@.Abby;“We do not want to resist and neither will you.”@@ [[You activate the goggles.|BESancGoggles15]]
<div align="center">[img[Pictures/BESancGoggles15.jpg]]</div> Arion manages to shut his eyes in time, but Ayanna’s are trapped open by the programming of the hypnotic beams. @@.Ayana;“Wha—what is happening?”@@ @@.Abby;“Your brain is being bombarded by a type of radiation discovered by Doctor Demented. It will fry your brain’s neurons and aid me in making you into one of us.”@@ @@.Ayana;“One of you?”@@ @@.Abby;“Yes. Ayanna, it’s already too late. You are trapped, mentally, by the beam.”@@ @@.Ayana;“Trapped. Too late.”@@ @@.Arion;“No, sis! Fight it! It’s not true!”@@ @@.Abby;“Listen only to my words, whatever I say is the truth.”@@ @@.Ayana;“I—the words. Truth. No.”@@ @@.Arion;“Listen to me, Ayanna! It’s Arion, you can’t let them win! I know how strong you are, fight the damn light!”@@ @@.Ayana;“I have… have to—“@@ @@.Abby;“I have your full attention, Ayanna! You cannot hear your brother’s voice. You will not look away. You cannot resist. You will listen carefully to every single word that I say to you. You will obey me. I command you to repeat after me. You are no longer a Night Stalker.”@@ @@.Ayana;“I am no longer a Night Stalker.”@@ @@.Abby;“You are a naughty nurse.”@@ @@.Ayana;“I am a… naughty nurse.”@@ @@.Abby;“You do not care about your brother.”@@ @@.Arion;“Ayanna! No! Listen to me, not her!”@@ @@.Ayana;“I do not care about my brother.”@@ @@.Arion;“Ayanna, no!”@@ As you break down her resistance and the beam forges new truths into her mind, Ayanna slowly succumbs. Eventually, she is fully indoctrinated; the bright light of the beam and servitude to the doctor, a welcomed and [[pleasant experience.|BESancGoggles17]]
<div align="center">[img[Pictures/BESancGoggles17.jpg]]</div> You reach into your bag and produce a syringe that had been stored there while you were under the doctor’s control in the Asylum. @@.Abby;“Now, take this, Nurse Ayanna.”@@ @@.Ayana;“Yes, head nurse.”@@ She takes it from you. @@.Abby;“This contains Xenopox. It must be tested for the doctor. And, you will use your brother as a test subject.”@@ @@.Ayana;“Yes, head nurse!”@@ @@.Arion;“No, Ayanna!”@@ yells Arion, his voice clearly filled with terror, @@.Arion;“Don’t inject that into me!”@@ @@.Abby;“You feel very happy, serving, don’t you, Ayanna?”@@ @@.Ayana;“Yes! I love to obey!”@@ @@.Abby;“Good. Inject that virus into your brother.”@@ @@.Ayana;“Yes, head nurse!”@@ As Arion screams, she [[injects him.|BESancGoggles18]]
<div align="center">[img[Pictures/BESancGoggles18.jpg]]</div> Arion yells in agony as his flesh bubbles and mutates. The entire time the others watch him, smiles on their faces. @@.Abby;“That’s good, everyone observe the effects. I am sure the doctor will want detailed reports.”@@ All three exclaim, @@.Ayana;“Yes, head nurse!”@@ and watch carefully, unconcerned at all for the man’s pain. Eventually, he mutates into a blood mutant. @@.Abby;“Now that we have finished up here, let’s check the rest of the building for any other unhealthy people. I have more Xenopox we can test on the males, and the females must become slaves like the rest of us.”@@ Sanctuary appears mostly deserted tonight, except for Kendra in [[the gymnasium.|BESancGoggles19]]
<div align="center">[img[Pictures/BESancGoggles19.jpg]]</div> As the other nurses surround her, a confused, but alert Kendra reaches for her harpoon, but they manage to stop her in time. She raises her arms in defeat, @@.Kendra;“What is this? Why do ye all look so out of it?”@@ @@.Abby;“They have had large doses of a type of radiation known as psi waves. These waves have direct effects on the neurotransmitters of—“@@ @@.Kendra;“Ye don’t even sound like yerself, lass! Stop this! Don’t ye understand, something is controlling you!”@@ @@.Abby;“I do understand that. I <i>want</i> to be controlled. So do these women. And, so will you.”@@ [[You activate the goggles.|BESancGoggles20]]
<div align="center">[img[Pictures/BESancGoggles19.jpg]]</div> Kendra immediately falls under your control. @@.Abby;“Wow, the others put up resistance at first. I will report this to the doctor. Perhaps the mermaid that attempted to control your mind in the past also used a form of psi waves, so your brain has become more susceptible.”@@ You focus on her, @@.Abby;“Kendra, you are a slave.”@@ @@.Kendra;“I am a slave.”@@ @@.Abby;“You want to serve Doctor Demented.”@@ @@.Kendra;“I want to serve Doctor Demented.”@@ You continue indoctrinating the Irishwoman [[into the fold.|BESancGoggles21]]
<div align="center">[img[Pictures/BESancGoggles21.jpg]]</div> The women all bask in the radioactive waves as you activate the communicator within the goggles, @@.Abby;“Doctor? It’s Head Nurse Abby, I have secured Sanctuary.”@@ @@.Doc;“Ah! Very good, nurse! I shall arrive shortly.”@@ You and the other go to the entrance to welcome [[your master.|BESancGoggles22]]
<div align="center">[img[Pictures/BESancGoggles22.jpg]]</div> Siri first walks through the door, and for a moment you prepare to enthrall her, but then you see she is dressed as a nurse and carries a syringe of Xenopox. Her top is open; likely the good doctor was recently fondling her. You like being a naughty nurse, and you are certain that Siri does as well. The doctor comes in after her, his death-ray gun in hand. The pair walks up to the [[five of you.|BESancGoggles23]] <<stopallaudio>> <<audio "doctor_theme" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancGoggles23.jpg]]</div> @@.Abby;“Greetings, doctor! I have everything under control. Only one male has been mutated, we could find no other test subjects.”@@ @@.Doc;“Very good, nurse, your diligence elates me. Zis is all zee vomen?”@@ @@.Abby;“These are all of them that were here.”@@ He looks them over. @@.Doc;“Vell, as a supervillain, you’ll understand zhat I do not take chances. Nurse Abby, remove zee goggles and hand them to me.”@@ @@.Abby;“Yes, doctor,”@@ you immediately obey as he tosses them down the hallway behind him. @@.Doc;“All of you vill look directly into mein goggles and vill completely and absolutely open your minds.”@@ A <i>’Yes, doctor’</i> rings out [[in unison|BESanc24]]
<div align="center">[img[Pictures/BESancGoggles24.jpg]]</div> Your compliant conscious mind remains only long enough to idly think about how much more power the doctor’s goggles contain compared to what he gave you, before you are lost in green swirling light of radioactive mind-controlling [[psi waves.|BESancGoggles25]]
<div align="center">[img[Pictures/BESancGoggles25.jpg]]</div> Eventually, your mind returns. You have no idea how much time has passed, but now, you and your fellow nurses are all in uniform. You are idly aware that your pussy feels recently used and some semen seems to be trickling down your thighs, @@.Doc;“Very good, nurses! Now, zhat I have enjoyed each of your bodies, it is time to convert zis place into mein new base! I conjecture zhat Trixie Goodvin vill track me down, and vhen she does, vee vill be ready to claim her! Now, get to vork!”@@ @@.Abby;“Yes, doctor!”@@ you exclaim with [[the others.|BESancGoggles26]]
<div align="center">[img[Pictures/BESancGoggles26.jpg]]</div> <br /> <br /> @@.SGhost2;When you gazed upon the goggles inside your pack, subconscious hypnotic instructions compelled you to use them- and use them you did! By following the orders of the, uh, demented, Doctor Demented, you enthralled and converted the other Night Stalkers into his slaves. Now, as naughty nurses, you cater to the arch-villain’s every whim. With such powerful people under his control, Trixie Goodwin, or any other heroic warrior for justice, will always fail!@@ <br /> <br /> <<if $GogglesBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Hypno-Goggles Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $GogglesBE to true>> <br /> <br /> <<Return>> <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESancHead2.jpg]]</div> @@.Cere;“You shall go to them as my diplomat, and from them drain all life. Collect their souls for me.”@@ @@.Abby;“Yes, master!”@@ @@.Cere;“Now, I grant you the kiss of death, a powerful spell that you shall use to achieve my goals.”@@ His thick, black tongue slithers from his mouth and you [[long for it!|BESancHead3]]
<div align="center">[img[Pictures/BESancHead3.jpg]]</div> You welcome his intrusion into your mouth as his poisonous tongue probes and you return the favor, then you feel an energy build within him, something rotten and evil, and welcome as it passes [[into you.|BESancHead4]]
<div align="center">[img[Pictures/BESancHead4.jpg]]</div> For a long while you drink in his darkness, but sadly, he breaks the kiss, @@.Cere;“Now, you are a conduit. Take their souls! Go!”@@ @@.Abby;“Yes, Ah Pwash!”@@ You soon find yourself [[at Sanctuary.|BESancHead5]]
<div align="center">[img[Pictures/BESancHead5.jpg]]</div> As soon as you set foot on the property, in some type of animal form, Sani Lightfoot arrives. @@.Abby;“Sani. How very expected.”@@ @@.Sani;“I felt you approach. My people have dealt with Ah Pwash as have others. For once, both the skinwalker and I agree- you must be destroyed.”@@ [[He attacks!|BESanc6]] <<stopallaudio>> <<audio "zone_graveyard_be" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancHead6.jpg]]</div> You smile knowingly as the skinwalker leaps towards you, and you lick your lips, ready to [[kiss him.|BESancHead7]]
<div align="center">[img[Pictures/BESancHead7.jpg]]</div> Soon, you are inside, where Katerina, Roy, and Molly stand against you. @@.Roy;“Abigail!?”@@ yells the cowboy. @@.Kat;“Nyet! Vhatever she is- she is not Abby any longer, she has changed.”@@ @@.Abby;“Kat’s correct, but I am not the only one that changed.”@@ [[Sani arrives!|BESancHead8]]
<div align="center">[img[Pictures/BESancHead8.jpg]]</div> @@.Roy;“Lightfoot! What the hell—“@@ @@.Abby;“Calm down, Roy. He’s fine. He’s immortal now. The dead- cannot die.”@@ @@.Molly;“What do we do, pa?”@@ @@.Roy;“I have to think a second, hold your horses!”@@ @@.Kat;“I vill not wait, vee must strike now!”@@ Katerina [[leaps at you!|BESancHead9]]
<div align="center">[img[Pictures/BESancHead9.jpg]]</div> As fast as the witch hunter may be, Sani proves much swifter. He blocks her from reaching you. @@.Abby;“Good boy, Sani. She’s yours. Take her. Make her one of us.”@@ [[Sani roars!|BESancHead10]]
<div align="center">[img[Pictures/BESancHead10.jpg]]</div> Sani quickly pins Kat to the floor, @@.Kat;“Sani! No! It’s me!”@@ @@.Abby;“Don’t bother talking to him, Kat. He’s just a slavering creature now.”@@ You watch as his penis grows, @@.Abby;“Oh, and I think that he likes you.”@@ Sani tears away her pants and drives his shaft into her [[unprotected sex!|BESancHead11]]
<div align="center">[img[Pictures/BESancHead11.jpg]]</div> Kat’s screams slowly change into yelps of pleasure as Sani’s evil act drains away the woman’s lifeforce. He roars as he finishes [[his assault!|BESancHead12]]
<div align="center">[img[Pictures/BESancHead12.jpg]]</div> @@.Molly;“Oh my god, pa!”@@ @@.Roy;“Katerina.”@@ She looks up at the father and daughter, a smile on her undead face, @@.Kat;“It’s ok,”@@ she says in a raspy voice as Sani continues thrusting into her sex, @@.Kat;“I serve Aw Pwash now.”@@ Easily, Sani spins [[her around.|BESancHead13]]
<div align="center">[img[Pictures/BESancHead13.jpg]]</div> Katerina laughs wickedly as Sani simply uses her, drooling and wild. @@.Molly;“I—I can’t let this happen!”@@ [[yells Molly.|BESancHead14]]
<div align="center">[img[Pictures/BESancHead14.jpg]]</div> Molly raises her rifle, @@.Roy;“Dang it, Molly! Wait, maybe we should run!”@@ @@.Molly;“No, pa, we have to kill her!”@@ You smile at the mortal, @@.Abby;“Go ahead, Molly.”@@ You simply walk [[towards her.|BESancHead15]]
<div align="center">[img[Pictures/BESancHead15.jpg]]</div> She hits you right between the eyes, blowing out the back of your head sending rotting black brain-matter behind you. However, by the time you reach her, your wound has sealed. You grab her. @@.Molly;“Oh my god, your skin is so cold!”@@ @@.Abby;“That is the touch of death, Molly. You will enjoy it.”@@ @@.Roy;“Please!”@@ exclaims Roy, @@.Roy;“Please spare my girl!”@@ @@.Abby;“Absolutely, Roy. After I give her a kiss, she can do whatever she wants.”@@ You pull [[her close.|BESancHead16]]
<div align="center">[img[Pictures/BESancHead16.jpg]]</div> Your black tongue snakes forward, wriggling towards the warm, living mouth before you. You long to eat the soul of this scared girl and you force yourself [[on her.|BESancHead17]]
<div align="center">[img[Pictures/BESancHead17.jpg]]</div> At first she yells into your mouth, in protest, trying with all her might to free herself, but as you drain her of life and willpower, she pulls you close, holding you and pressing her mouth against yours, savoring the [[kiss of death.|BESancHead18]]
<div align="center">[img[Pictures/BESancHead18.jpg]]</div> As you break the kiss, she reluctantly acquiesces, @@.Abby;“Lovely.”@@ @@.Molly;“No! Molly,”@@ whispers Roy, sadly. @@.Molly;“It’s ok, pa,”@@ she says, undressing, @@.Molly;“I’m fine! I was scared, but serving Aw Pwash for eternity and being dead, it feels so good! We were wrong to be scared!”@@ @@.Abby;“You do not wish to take your father and leave?”@@ @@.Molly;“No,”@@ she says smiling, @@.Molly;“I’d like to kiss him and stay with us forever.”@@ @@.Abby;“You heard her, old man. Come over here- you’re doomed anyway. You might as well spend eternity with her.”@@ [[He slowly approaches.|BESancHead19]]
<div align="center">[img[Pictures/BESancHead19.jpg]]</div> @@.Roy;“Damn you, Abigail! Damn you for this!”@@ You laugh, @@.Abby;“I <i>am</i> damned! It’s fucking sexy. Now, go on, Molly, show daddy how much you care.”@@ [[Molly throws herself on him!|BESancHead20]]
<div align="center">[img[Pictures/BESancHead20.jpg]]</div> As you look over them, Molly gives her father the same kiss of death that cursed her forevermore. His flesh becomes blue as the life leaves [[his body.|BESancHead21]]
<div align="center">[img[Pictures/BESancHead21.jpg]]</div> Soon, he is kissing her back, hoping to lose every possible iota of soul and free-will. You are enjoying the debauchery until the other Night Stalkers [[suddenly arrive!|BESancHead22]]
<div align="center">[img[Pictures/BESancHead22.jpg]]</div> Rosaline, Selena, and Kendra stand ready to fight. @@.Abby;“Calm down, girls, everything is fine out here.”@@ They gasp and appear shocked at you and even more so as [[Roy and Molly rise.|BESancHead23]]
<div align="center">[img[Pictures/BESancHead23.jpg]]</div> @@.Rosa;“What have you done to them!?”@@ @@.Abby;“I simply collected their souls for the great Aw Pwash. Look how happy they are.”@@ @@.Roy;“Mmm, daddy likes fondling his girl’s titty.”@@ Molly laughs and looks up at him. @@.Abby;“See? They are doing fine; in fact they are both horny. I know that for sure.”@@ @@.Rosa;“Enough!”@@ [[Rosaline rushes at you!|BESancHead24]]
<div align="center">[img[Pictures/BESancHead24.jpg]]</div> She swings at you with her weapons and you deftly dodge until, with a mighty swing, she brings down a mace, but you hold up an arm and it bashes into you. There is no pain or injury. @@.Abby;“I am a demon, Rosaline. All of us are. You can’t kill us with blunt non-magical shit like this.”@@ [[You disarm her!|BESancHead28]]
<div align="center">[img[Pictures/BESancHead28.jpg]]</div> You grip Rosaline, your unholy strength easily overcoming her best attempts to stop you, @@.Abby;“Look. Look at them.”@@ She grits her teeth as she watches the scene [[before her.|BESancHead29]]
<div align="center">[img[Pictures/BESancHead29.jpg]]</div> A skeletal Roy McCoy assaults Selena, @@.Selena;“No! Please you must stop this!”@@ @@.Abby;“She’s into girls, Roy, but I bet you can change that.”@@ @@.Roy;“Boy howdy! I like the idea of breaking in a new ride.”@@ [[He thrusts into her!|BESanc29]]
<div align="center">[img[Pictures/BESancHead29.jpg]]</div> She cries out and moans in a mixture of pain and pleasure as Roy mercilessly uses her. Her skin slowly discolors and her eyes lose focus as her soul is sucked from [[her body.|BESancHead31]]
<div align="center">[img[Pictures/BESancHead30.jpg]]</div> She cries out and moans in a mixture of pain and pleasure as Roy mercilessly uses her. Her skin slowly discolors and her eyes lose focus as her soul is sucked from [[her body.|BESancHead31.1]]
<div align="center">[img[Pictures/BESancHead31.jpg]]</div> He cums inside her as a laughing, twisted Selena tries to hold him inside, @@.Selena;“Deeper!”@@ Black, undead, infective slime drips out of her and patters to the floor. @@.Roy;“Yee-haw! I feel better now, but I want more! Let me back between them legs, girl.”@@ [[Selena hops up.|BESancHead32]]
<div align="center">[img[Pictures/BESancHead32.jpg]]</div> Smiling she says, @@.Selena;“Come on, cowboy. My little pussy wants more poison. Give it to me, baby!”@@ Roy lines up his cock with her entrance and [[thrusts forward.|BESancHead33]]
<div align="center">[img[Pictures/BESancHead33.jpg]]</div> A willing Selena moans, @@.Selena;“Yesssss!”@@ And Roy grunts as he starts thrusting again, desiring to pump more cursed seed into the already defiled [[former friend.|BESancHead34]]
<div align="center">[img[Pictures/BESancHead34.jpg]]</div> With a final, deep, hard push, Roy pushes out torrents of foul cum filling Selena’s sex to the point that it squirts out [[of the sides.|BESancHead35]]
<div align="center">[img[Pictures/BESancHead35.jpg]]</div> @@.Abby;“See? Rosaline? She likes it. She enjoys what she has become and Roy revels in it too. Now, watch Kendra succumb to Aw Pwash’s@@ [[demonic curse!|BESancHead36]]@@.Abby;”@@
<div align="center">[img[Pictures/BESancHead36.jpg]]</div> Though Molly managed to rip off Kendra’s shorts, the diver has managed to struggle well. @@.Abby;“Go on, Molly. You have Rosaline’s attention and your dad is busy inside Selena.”@@ [[Molly takes her!|BESancHead37]]
<div align="center">[img[Pictures/BESancHead37.jpg]]</div> Once thrown to the ground, Molly’s long, black tongue pushes into Kendra’s folds. @@.Kendra;“No! Please! I’m not gay! Please!”@@ @@.Molly;“It won’t matter,”@@ hisses Molly as she continues molesting the [[straight-woman’s sex.|BESancHead38]]
<div align="center">[img[Pictures/BESancHead38.jpg]]</div> Soon, Kendra’s struggles and protests ebb as Molly’s work infects the material body and soul with the curse of death. Her skin slowly grows blue and soon she is pushing her own sex against her [[violator’s tongue.|BESancHead39]]
<div align="center">[img[Pictures/BESancHead39.jpg]]</div> Kendra laughs as she cums, black goo squirting into Molly’s willing mouth. @@.Kendra;“Ahhh, I feel so much better now. Rosaline, lassie, ye should join us.”@@ she says as young Molly continues lavishly licking her defiled sex. @@.Abby;“First, Kendra, you should pleasure Molly.”@@ [[Kendra smiles at you.|BESancHead40]]
<div align="center">[img[Pictures/BESancHead40.jpg]]</div> As Molly stands, Kendra crawls to her, @@.Molly;“I thought you ain’t gay, Kendra?”@@ She chuckles, @@.Kendra;“I’ve got a much more open mind, now!”@@ she explains as she happily licks at Molly’s blue cunt. The young girl plays with her breasts as Kendra eats her out, tasting the shadowy darkness with every probe of [[her tongue.|BESancHead41]]
<div align="center">[img[Pictures/BESancHead41.jpg]]</div> @@.Abby;“Do you see now, Rosaline? There is no hope for any life on this world.”@@ [[You pull her down.|BESancHead42]]
<div align="center">[img[Pictures/BESancHead42.jpg]]</div> @@.Abby;“Helping the Master makes my pussy weep with joy, and you’re going to pleasure me.”@@ @@.Rosa;“No!”@@ she yells, even as you force her mouth against [[your sex.|BESancHead43]]
<div align="center">[img[Pictures/BESancHead43.jpg]]</div> It does not take long until Rosaline sucks and licks at you, eager and happy to serve her new queen and her new god. With the Bishops sacrificed in the graveyard in order to summon him, the BDA forces in Portland killed, Heloise enthralled, and the Night Stalkers subjugated, there will be no one to [[stop you!|BESancHead44]]
<div align="center">[img[Pictures/BESancHead44.jpg]]</div> <br /> <br /> @@.SGhost2;Having failed to stop the demon lord of death, Aw Pwash, you became his bride in the graveyard that faithful night. However, you could help him accomplish much more, and returned to the Sanctuary to convert all the living into his puppets. You collected their souls, corrupting them to the core. Now, they willingly serve Aw Pwash and you as their dark queen!@@ <br /> <br /> <<if $HeadBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Shrunken Head Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $HeadBE to true>> <br /> <br /> <<Return>> <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESancKraken2.jpg]]</div> You stand before the location. It is a strange structure built by the surface dwellers. Somehow, it seems familiar. You go within, following the instructions given by [[your master.|BESancKraken3]] <<stopallaudio>> <<audio "sanctuary" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancKraken3.jpg]]</div> You sneak through the alien building and find the location. You descend some strange things to reach the ground. You need water, badly, and just as the male showed you, there is a way to bring water here. Following your programming, you cover a hole in the ground and then smash a strange object that carries water through [[this structure.|BESancKraken4]]
<div align="center">[img[Pictures/BESancKraken4.jpg]]</div> After the water fills the area and you are safe and hydrated, you reach out with your mind. You know that a human female named Kendra lurks in this building. She has encountered your people before and her mind had taken damage from psychic krakenite attacks which have left their vibrations behind. Soon, you locate her and focus. She is sleeping, and her mind is even easier to enter in [[this state.|BESancKraken5]]
<div align="center">[img[Pictures/BESancKraken5.jpg]]</div> Your clarion call beckons the unconscious woman. Sleepwalking, she makes her way through the complex and then enters your area. She descends until she enters the water. At that moment, the cold water [[wakes her!|BESancKraken6]]
<div align="center">[img[Pictures/BESancKraken6.jpg]]</div> @@.Kendra;“Wah- where—“@@ she suddenly sees you, @@.Kendra;“It’s a bloomin’ krakenite!”@@ You react swiftly before she [[can escape!|BESancKraken7]] <<stopallaudio>> <<audio "zone_docks_bad_end" volume 0.4 loop play>>
<div align="center">[img[Pictures/BESancKraken7.jpg]]</div> You focus as much power as you can muster, pushing it into the brain of the female. Hopefully, in her drowsy state, she will succumb, her willpower [[becoming nothing!|BESancKraken8]]
<div align="center">[img[Pictures/BESancKraken8.jpg]]</div> You are successful! Wasting no time as you have her, like a puppet in your power, you have her enter the water and come to you. With such proximity and vulnerability, there is no hope for her now. @@.Kendra;“No hope for me.”@@ You speak into her mind, @@.Abby;“You feel safe with me, Kendra.”@@ @@.Kendra;“I feel safe with you.”@@ @@.Abby;“You obey because you want to.”@@ @@.Kendra;“I obey because I want to.”@@ You slowly draw back [[some power.|BESancKraken9]]
<div align="center">[img[Pictures/BESancKraken9.jpg]]</div> Her consciousness returns and she smiles, @@.Kendra;“Oh! A krakenite! How can I serve, ye?”@@ @@.Abby;“You will help convert the others into slaves like yourself.”@@ @@.Kendra;“Of course, mistress! I want to obey.”@@ You raise [[a tentacle.|BESancKraken10]]
<div align="center">[img[Pictures/BESancKraken10.jpg]]</div> @@.Abby;“You will allow the tentacle into your mouth.”@@ She willingly opens her mouth and you slither into it. It spears the back of her throat and embeds itself into [[her brain.|BESancKrakenite11]]
<div align="center">[img[Pictures/BESancKraken11.jpg]]</div> For a moment, you and this female are one. One mind, one body. You embrace each other and you pump information into her compliant mind. When you are finished and withdraw your tentacle, you deposit a control node there in [[her flesh.|BESancKraken12]]
<div align="center">[img[Pictures/BESancKraken12.jpg]]</div> She smiles up at you. She is not wholly human or krakenite, but will be perfect for infiltration. Your will is the control node. The wriggling mass of flesh is a part of your own body. These tentacles will detach into humans and embed themselves into their brains. Kendra will regenerate new ones as she uses them to indoctrinate [[other humans.|BESancKraken13]]
<div align="center">[img[Pictures/BESancKraken13.jpg]]</div> Your new slave-host smirks up at you- her body behaving on your every whim. Wordlessly, you send her to enact her dark work and she [[willingly obeys.|BESancKraken14]]
<div align="center">[img[Pictures/BESancKraken14.jpg]]</div> Having become one mind, you believe that the Bishops pose a threat with the weapons. So, you send your puppet there first. You stand calmly as the pair talk, @@.Ayana;“You don’t have to keep going out every night!”@@ @@.Arion;“I do! Kendra may have given up,”@@ he says, peering at your body, @@.Arion;“But, I feel like we got to keep looking for that Absinthe girl down there by the docks.”@@ @@.Ayana;“Fine, whatever!”@@ The male turns and leaves. [[The female turns to you.|BESancKraken15]]
<div align="center">[img[Pictures/BESancKraken15.jpg]]</div> The part of this flesh that is Kendra tries to act natural for you and smiles, @@.Kendra;“Hello, Ayanna.”@@ @@.Ayana;“What do you want?”@@ @@.Kendra;“I have come to talk to ye.”@@ @@.Ayana;“Your voice sounds weird, and monotone, what’s wrong with you?”@@ [[You approach her.|BESancKraken16]]
<div align="center">[img[Pictures/BESancKraken16.jpg]]</div> @@.Kendra;“You listening to me, bitch? Shit. You’re the whole problem. You took that girl on the hunt to Sauvie Island and you knew that she had no experience. Now my brother and some of the others are spending all their damn time looking for her.”@@ The body stands and stares. @@.Ayana;“Stop smiling at me you creepy—“@@ [[You open your mouth.|BESancKraken17]]
<div align="center">[img[Pictures/BESancKraken17.jpg]]</div> The node embedded in the mouth slowly comes to life. Inside your linked mind, you feel how excited and sexy Kendra finds this thanks to your manipulations of her mind. Your body springs forward, [[kissing the human!|BESanc18]]
<div align="center">[img[Pictures/BESancKraken18.jpg]]</div> The shocked woman does not react fast enough as your tentacles swarm into her mouth. Several detach and attempt to reach her brain, where two of [[them succeed.|BESancKraken19]]
<div align="center">[img[Pictures/BESancKraken19.jpg]]</div> Your bodies pull away from each other linked by drool, in an alien voice, Kendra speaks, @@.Kendra;“We serve the krakenites. Let the link form. Do not resist.”@@ You feel the psychic link with the other human continues to solidify. Now, infused with your evil and enslaved, you will both bodies to enjoy [[themselves.|BESanc20]]
<div align="center">[img[Pictures/BESancKraken20.jpg]]</div> This time, Ayanna welcomes the tentacles into her mouth and you disengage more to join the others in her body. Then, you undress your puppets and enjoy their own pleasure with [[your mind.|BESancKraken21]]
<div align="center">[img[Pictures/BESancKraken21.jpg]]</div> After an hour of some type of masturbation or sex depending on the view, you stop your bodies. Your own sexual pleasures have been met, for just as your puppets are made horny by obeying your commands, you feel the same by following those of your master. Your flesh smiles at each other before you dress your dolls and send them after the [[next threat.|BESancKraken22]]
<div align="center">[img[Pictures/BESancKraken22.jpg]]</div> Your slaves walk into the foundry. They stride to Rosaline Vaas and stop. @@.Rosa;“Um, what is it? Why are you acting all weird?”@@ [[You attack!|BESancKraken23]]
<div align="center">[img[Pictures/BESancKraken23.jpg]]</div> @@.Kendra;“Yer going to join us!”@@ @@.Ayana;“Yeah, Rosaline, you will serve the krakenites!”@@ @@.Rosa;“What the fuck!?”@@ yells Rosaline as you open Kendra’s mouth and wiggle the tentacles. You lean forward and force them [[into her!|BESancKraken24]]
<div align="center">[img[Pictures/BESancKraken24.jpg]]</div> Before long, all your new bodies have come to join you. Kendra approaches, @@.Kendra;“I am so happy to have been useful, mistress.”@@ [[You probe her mind.|BESancKraken25]]
<div align="center">[img[Pictures/BESancKraken25.jpg]]</div> Your mind coalesces through the three human brains, as you whisper new truths and secrets into their minds. They will be the first to bring an ancient religion back to the surface. They will become worshippers of the sea and the krakenites, and will help sow the seeds of destruction among the [[human land dwellers.|BESanc26]]
<div align="center">[img[Pictures/BESancKraken26.jpg]]</div> @@.Kendra;“My flesh is yer flesh, mistress. I have wrongly fought against the krakenites for years, but I now know the truth. Please, take my unworthy flesh.”@@ She smiles as you reshape your flesh for your needs; a long penis grows between your legs. @@.Abby;“I will impregnate you. The offspring will convert you from the inside out. You shall be the link between our two worlds and birth the prophet.”@@ @@.Kendra;“Yes! Yes, thank you! Thank you for this blessing!”@@ [[You pull her to her knees.|BESancKraken27]]
<div align="center">[img[Pictures/BESancKraken27.jpg]]</div> Your body leans forward and you choke her on your new cock relishing the strange experience. You enjoy abusing and debasing the krakenite killer, and she shares your feelings, regardless of what they are. The new emanations from your cock quickly cause you [[to cum.|BESancKraken28]]
<div align="center">[img[Pictures/BESancKraken28.jpg]]</div> Your body looks up to you as you taste the semen on her tongue through the link. Then you [[step back.|BESancKraken29]]
<div align="center">[img[Pictures/BESancKraken29.jpg]]</div> Every word a syllable of your own desire to hear it, Kendra intones, @@.Kendra;“Please use this vessel to spawn your prophet.”@@ She leans back and spreads [[her sex wide.|BESancKraken30]]
<div align="center">[img[Pictures/BESancKraken30.jpg]]</div> You lower yourself on the lesser flesh and drive your rod into her willing and [[ripe pussy.|BESancKraken31]]
<div align="center">[img[Pictures/BESancKraken31.jpg]]</div> As you fuck the once powerful hunter, you continue to pour your desires and those of your masters into her brain. You are separate but one. Your evil permeates everything that she once was until you can finally stand it no longer and release your unholy seed into [[her womb.|BESancKraken32]]
<div align="center">[img[Pictures/BESancKraken32.jpg]]</div> <br /> <br /> @@.SGhost2;When you became a krakenite in the waters near Sauvie Island, you gained insight into ancient and evil magicks. You desired nothing more than to end mankind on the surface and bring about an age where the kraken could again rule the seas and the Earth. You infested the other monster hunters with pieces of your own body, linking them, inexorably, to your will- just as your master had done to you. Now, they shall start a new cult, the Cult of the Kraken, and with their devout aid, your machinations will come to pass!@@ <br /> <br /> <<if $TentacleBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Tentacle Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $TentacleBE to true>> <br /> <br /> <<Return>> <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESancPlant2.jpg]]</div> You pull it out, @@.Abby;“Hey, Selena, when I was down in the caverns, looking for you, I happened to find these massive plants. I fought a huge one that tried to eat me, but I kept this as a memento. Have you ever seen anything like it?”@@ @@.Selena;“Hmm,”@@ she says as she bends down [[to look.|BESancPlant3]]
<div align="center">[img[Pictures/BESancPlant3.jpg]]</div> As she does, a thick plume of spores issues out of the [[tiny flower!|BESancPlant4]] <<stopallaudio>> <<audio "zone_caverns_be_plant" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancPlant4.jpg]]</div> Selena coughs and chokes as you look at the flower before realizing it will likely [[attack again!|BESancPlant5]]
<div align="center">[img[Pictures/BESancPlant5.jpg]]</div> You throw the flower to the ground and stomp on it! @@.Selena;“What the fuck do you think that you’re doing!”@@ yells Selena as [[she grabs you!|BESancPlant6]]
<div align="center">[img[Pictures/BESancPlant6.jpg]]</div> @@.Abby;“What the hell!?”@@ Selena’s skin appears to have a green hue to it and her eyes are inhuman! @@.Abby;“Listen to me, Selena, those spores infected you—“@@ @@.Selena;“Shut up! How dare you hurt one of us!”@@ Somehow, she exhibits super strength and while you spar, she manages to land a terrible blow, knocking [[you out.|BESancPlant7]]
<div align="center">[img[Pictures/BESancPlant7.jpg]]</div> You regain consciousness to find the plant growing out of the ground; Selena must have planted it while you were out. However, the plant itself is now massive and has a mouth! It looks similar to the one that you defeated in [[the caverns!|BESancPlant8]]
<div align="center">[img[Pictures/BESancPlant8.jpg]]</div> @@.Selena;“Oh! You’re awake!”@@ You appear bound by something, perhaps tendrils from the plant. @@.Abby;“Damn it, Selena, let me go! Look at that thing!”@@ @@.Selena;“It’s ok! I fed it and it’s going to survive. I can’t believe you almost killed it! You should feel terrible.”@@ @@.Abby;“Wait, you fed it?”@@ @@.Selena;“Yeah! I fed it other Night Stalkers.”@@ @@.Abby;“You what!? Jesus! You’re not thinking straight!”@@ The plant [[grabs her.|BESancPlant9]]
<div align="center">[img[Pictures/BESancPlant9.jpg]]</div> She makes no attempt to escape as it wraps vines [[around her!|BESancPlant10]]
<div align="center">[img[Pictures/BESancPlant10.jpg]]</div> You struggle to save her! @@.Selena;“What are you doing?”@@ she laughs, @@.Selena;“It’s fine! It only wants to consume me. Don’t worry, it’s going to help finish my transition.”@@ [[It swallows her!|BESancPlant11]]
<div align="center">[img[Pictures/BESancPlant11.jpg]]</div> The plant seems to regard you as you futilely attempt to free yourself before it makes a strange noise and [[pukes up Selena.|BESancPlant12]]
<div align="center">[img[Pictures/BESancPlant12.jpg]]</div> She slops to the floor covered in green goop before rising to her feet. @@.Selena;“See? I told you there was nothing to be scared of. Now, I am free.”@@ She gasps as a tendril enters what appears to be some kind of bud sticking out from her pussy. She shudders a moment, @@.Selena;“Ahh, now I am pollinated. I can’t wait to make more.”@@ She looks to you, @@.Selena;“Oh, it’s your turn! You’ll love it, mamacita.”@@ [[The tendrils grab you!|BESancPlant13]]
<div align="center">[img[Pictures/BESancPlant13.jpg]]</div> The plant is very strong and you find that while you were unconscious, Selena stripped you of gear [[and weapons!|BESancPlant14]]
<div align="center">[img[Pictures/BESancPlant14.jpg]]</div> The mouth slams around you as you try, desperately, to break free, until you [[are swallowed.|BEPlant15]]
<div align="center">[img[Pictures/BESancPlant15.jpg]]</div> The plant must have grown some twenty feet underground as you flow down a tube and splash into a chamber filled with viscous liquid! You struggle for a long while until you finally run out [[of energy.|BESancPlant16]]
<div align="center">[img[Pictures/BESancPlant16.jpg]]</div> You take a final breath as you weakly sink into the fluid, expecting to be [[digested and die.|BESancPlant17]]
<div align="center">[img[Pictures/BESancPlant17.jpg]]</div> However, you suddenly find yourself spewed out. Selena helps you up, @@.Abby;“Thank you.”@@ @@.Selena;“You’re welcome.”@@ Selena is green and so she appears friendly. You turn to find the master behind you, though it now has red petals and thick foliage has grown all over the workshop. You are somehow aware that it digested the Blood Suit for nutrients. @@.Abby;“Are there any of the humans left alive or did you sacrifice all the animals to help grow the master?”@@ @@.Selena;“There are only two left- the Bishops.”@@ @@.Abby;“Let’s bring them.”@@ [[You both go.|BESancPlant18]]
<div align="center">[img[Pictures/BESancPlant18.jpg]]</div> Rushing into the training room, you manage to attack both siblings and quickly overcome them. @@.Arion;“What the hell happened to you two?”@@ @@.Ayana;“Help!”@@ @@.Selena;“No one can hear you.”@@ @@.Abby;“We’re the only ones left, now. You’re coming with us.”@@ [[You bring them to the master.|BESancPlant19]] <<stopallaudio>> <<audio "zone_caverns_bm_plant" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancPlant19.jpg]]</div> @@.Ayana;“Holy shit! Arion, what is that!?”@@ @@.Abby;“That is our master. It needs to change us so that we can help carry its seeds.”@@ @@.Ayana;“Fuck that! I’d rather die!”@@ yells Ayanna as she tries to break free of your iron-clad grasp. @@.Abby;“You’ll feel differently in a moment.”@@ [[You tilt your head forward.|BESancPlant20]]
<div align="center">[img[Pictures/BESancPlant20.jpg]]</div> Deeply rooted into your brain, lies one of the flowers, exactly the kind that you saved from the caverns. As a part of you now, you push a cloud of pollen-spores into the face of the [[struggling animal.|BESancPlant21]]
<div align="center">[img[Pictures/BESancPlant21.jpg]]</div> It does not take long for them to enter her blood and body, where the spores infect the cells converting them into plant matter. She sighs and continues breathing your spores, now eager [[to change.|BESancPlant22]]
<div align="center">[img[Pictures/BESancPlant22.jpg]]</div> You release her hands and run your own over her breasts, @@.Abby;“Now do you understand?”@@ @@.Ayana;“Mhm, I understand perfectly.”@@ @@.Abby;“Your change is not yet completed.”@@ You help undress her as she stands willingly before [[the master.|BESancPlant23]]
<div align="center">[img[Pictures/BESancPlant23.jpg]]</div> The master brings up one of its vines as you help hold your sister in place. She smiles as she watches it approach and it pushes up into her [[nasal canal.|BESancPlant24]]
<div align="center">[img[Pictures/BESancPlant24.jpg]]</div> There, it releases a seed into her brain matter, which quickly takes root. Fresh, healthy vines break through her skull and wrap around her even as they burrow through her green flesh, wrapping around every [[bone and sinew.|BESancPlant25]]
<div align="center">[img[Pictures/BESancPlant25.jpg]]</div> The master withdraws his vine and for a moment, vegetative, Ayanna sways gently, [[moaning incoherently.|BESancPlant26]]
<div align="center">[img[Pictures/BESancPlant26.jpg]]</div> But, as the fusion of plant and mind completes, she smiles as you squeeze her tit, @@.Abby;“Now, you are truly one of us. There will be no way to undo the merging without killing you.”@@ @@.Ayana;“I want to stay like this forever. Thank you for this,”@@ she says as she pulls you into a kiss. Her brother, Arion, yells through the entire ordeal, held by Selena. Ayanna turns towards him, @@.Ayana;“Brother, don’t be so upset. This is great, and you are a part of it. Your nutrients will help the green grow and spread.”@@ She grabs Arion and presents him to her [[new master.|BESancPlant27]]
<div align="center">[img[Pictures/BESancPlant27.jpg]]</div> @@.Arion;“No! Ayanna, this isn’t you!”@@ screams the panicked animal. @@.Ayana;“Arion, calm down. You are fighting a great thing. Let the master consume you.”@@ Clearly, she feels no more bond to this creature, herself being a plant. Soon, the master swallows her former brother, whose fate [[is sealed.|BESancPlant28]]
<div align="center">[img[Pictures/BESancPlant28.jpg]]</div> <br /> <br /> @@.SGhost2;When you collected the strange plant from the caverns, you had no idea what the simple act would lead to. Now that you have been plantified, you are rooted to the will of your vegetative master. Soon, you and the others collect women, growing a massive garden of corrupted and controlled slaves. Slaves that were once filthy animals but now live as the superior life forms, as plants!!@@ <br /> <br /> <<if $StrangePlantBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Strange Plant Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $StrangePlantBE to true>> <br /> <br /> <<Return>> <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
<div align="center">[img[Pictures/BESancPotion2.jpg]]</div> A wicked smile crosses your face. It would not matter if they were fully heterosexual or not, they’d find you irresistible. But, who should you use it on? <i>@@.Vlad;<<psy>>The scientist, Siri. She might try to counteract your potion with a cure.<</psy>>@@</i> Hmm, you could not let Siri interrupt your plans. So, you [[pay her a visit.|BESancPotion3]]
<div align="center">[img[Pictures/BESancPotion3.jpg]]</div> @@.Abby;“Hey, Siri.”@@ @@.Siri;“Ms. Van Gothen,”@@ she says, appearing somewhat suspicious of you. @@.Abby;“You know so much about chemicals and such, with this laboratory. Have you ever seen anything like this before?”@@ you ask holding up the flask. @@.Siri;“Hmm, no. It’s glowing like pink-colored radium, however! It might be radioactive.”@@ @@.Abby;“Well, why don’t you find out!”@@ you yell as you [[grab her!|BESancPotion4]]
<div align="center">[img[Pictures/BESancPotion4.jpg]]</div> She tries to fight you away, but your inhuman strength easily curtails any escape attempt, @@.Abby;“Here, damn it! Drink it!”@@ You force it to her lips, @@.Abby;“If you don’t, I could easily kill you!”@@ The fear of death works in your favor as she takes a [[couple of drinks.|BESancPotion5]]
<div align="center">[img[Pictures/BESancPotion5.jpg]]</div> Stepping back, Siri coughs a few times, @@.Abby;“Well? What does it feel like?”@@ Suddenly, [[Siri gasps.|BSancPotion6]]
<div align="center">[img[Pictures/BESancPotion6.jpg]]</div> @@.Siri;“What was that! Ooh, my head. It feels so light- my body feels—“@@ Her eyes [[glow pink.|BESancPotion7]]
<div align="center">[img[Pictures/BESancPotion7.gif]]</div> You watch in awe as pink light envelopes the woman. Her body goes through changes in a very short time. Her lips plump and her breasts become massive. You notice her nails suddenly grow long and change to a pink coloration. As the pink light dies in her eyes, they appear to be a very blue color and her hair has become even blonder than [[it was.|BESancPotion8]] <<stopallaudio>> <<audio "be_bimbo" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancPotion8.jpg]]</div> @@.Siri;“Oh my god, I have not, like, felt so good in years!”@@ She stretches and looks at you. For a split second her eyes flash pink, @@.Siri;“I love you! I love you so much!”@@ She starts to rush towards you but you hold out a hand, @@.Abby;“Stay back!”@@ @@.Siri;“Um,”@@ she stops, @@.Siri;“Ooh, I like doing what you say. It makes me love you more!”@@ You think of a test, because she could [[be bluffing.|BESancPotion9]]
<div align="center">[img[Pictures/BESancPotion9.jpg]]</div> @@.Abby;“Take off all your clothes!”@@ @@.Siri;“Mmm, ok!”@@ Siri wastes no time in undressing. You become more aware of her body. It’s definitely got much more curve to it than before. @@.Abby;“Shit, you’re hot.”@@ @@.Siri;“Thank you! Please come touch me or let me please you! Please!”@@ You contemplate [[the situation.|BESancPotion10]]
<div align="center">[img[Pictures/BESancPotion10.jpg]]</div> @@.Abby;“You want to please me?”@@ @@.Siri;“Yes, lover, anything for you!”@@ @@.Abby;“Then, take this potion and I want you to study it and tell me what it is.”@@ Gingerly, she takes it and begins to run tests, but, every few seconds, you notice that she fingers herself while she works. Clearly, she is very horny. Even with the distractions, within only an hour, [[she has some information.|BESancPotion11]]
<div align="center">[img[Pictures/BESancPotion11.jpg]]</div> @@.Siri;“It’s difficult for me to think, but I managed to do what you wanted! Please say you love me!”@@ @@.Abby;“I will love you if you helped me.”@@ @@.Siri;“I did! It’s a strange liquid. There appears to be several chemicals at play here, some of which, I have never seen like this, but they are similar to dopamine and estrogen, however, there are also chemicals present which have attributes very similar to Methylenedioxymethamphetamine, hydroxybutyrate, flunitrazepam, and an odd ketamine-type compound. I have never seen anything quite like it! It appears somehow both natural and artificial.”@@ @@.Abby;“What does that all mean?”@@ @@.Siri;“It means that in a person, it will affect their hormones on an epic scale, especially estrogen, sex drive, and, likely if enough is ingested, it would have catastrophic effects on the brain. The person’s IQ would lower drastically and irrevocably.”@@ @@.Abby;“So, you only had two sips and it did this to you.”@@ @@.Siri;“Yes, it made me hot and sexy! And the dopamine rushes I get from obeying you or even looking at you are euphoric! It’s like a feedback loop where the more I do what you want, the more I want to, and the more that I love you.”@@ @@.Abby;“Can you produce more of this pink substance?”@@ @@.Siri;“No, there’s no way that I know of based on all knowledge of science to reproduce this. But, you have enough here that I could dilute it, and put it into syringes. It would have the intended effects, even using less of the liquid, because it would be injected directly into the bloodstream. In essence, it would probably be like someone drinking more than the entire original flask.”@@ @@.Abby;“Perfect! Do that!”@@ She eventually has a few [[syringes filled.|BESancPotion12]]
<div align="center">[img[Pictures/BESancPotion12.jpg]]</div> @@.Abby;“So, this is the best, you are sure, that you can do for me?”@@ @@.Siri;“Yes! I only want to make you happy and make you love me!”@@ @@.Abby;“It’d make me very happy to inject you since I don’t need that brain of yours anymore.”@@ @@.Siri;“Really!? Oooh, please do, then, I only want to please you!”@@ There is [[no hesitation at all!|BESancPotion13]]
<div align="center">[img[Pictures/BESancPotion13.jpg]]</div> Siri allows you to inject her with the serum. She outlived her usefulness and now, there will be no one smart enough to even try to undo what you will do to the other women. Her eyes glow pink, but her body seems [[the same.|BESancPotion14]]
<div align="center">[img[Pictures/BESancPotion14.jpg]]</div> You stand a moment as the glow fades from her eyes, @@.Siri;“Like, wow! That felt so cool!”@@ @@.Abby;“Are you ok?”@@ @@.Siri;“Totally! Please can I lick your pussy? Pretty pwease!”@@ [[You look her in the eyes.|BESancPotion15]]
<div align="center">[img[Pictures/BESancPotion15.jpg]]</div> She has a spacey look to her eyes now, @@.Abby;“Do you remember what you said about the chemical a second ago?”@@ @@.Siri;“Like, um, I am trying to think, but nothing’s happening. I just wanna lick you!”@@ @@.Abby;“Go ahead.”@@ [[She squeals with delight.|BESancPotion16]]
<div align="center">[img[Pictures/BESancPotion16.jpg]]</div> As Siri’s tongue laps at your moist sex, you contemplate your dark plans. Though you know that you should probably feel guilty, you don’t at all. <i>@@.Vlad;<<psy>>You enjoy having the bitch on her knees.<</psy>>@@</i> You really do. Siri continues pleasuring you for a long time and you find multiple orgasms. However, you eventually desire to [[take the others.|BESancPotion17]]
<div align="center">[img[Pictures/BESancPotion17.jpg]]</div> Together you and your little bimbo-helper, Siri, search Sanctuary for prey. You decide that with Siri converted, the next biggest risk to your plans for a bimbo harem would be Rosaline because of her [[physical strength.|BESancPotion18]]
<div align="center">[img[Pictures/BESancPotion18.jpg]]</div> Walking into the foundry, the large woman turns to address you. @@.Rosa;“I knew you could not be trusted.”@@ @@.Abby;“Come, now, Rosaline, trust me when I say that this will be enjoyable.”@@ [[Soon, you inject her.|BESancPotion19]]
<div align="center">[img[Pictures/BESancPotion19.jpg]]</div> Her body warps as her brain shrinks. In her case, her musculature seems to remain mostly intact, even as the rest of her becomes [[hyper-feminized.|BESancPotion20]]
<div align="center">[img[Pictures/BESancPotion20.jpg]]</div> @@.Rosa;“Like, wow! Oh my gawd, you are totes the hottest woman ever! I love you!”@@ @@.Abby;“Heh, perfect. If you really want me to love you, you’ll help me and Siri turn the other Night Stalkers into bimbos.”@@ @@.Rosa;“Ooh! Like, I totally can do that! Just please love me!”@@ [[You move on.|BESancPotion21]]
<div align="center">[img[Pictures/BESancPotion21.jpg]]</div> First Selena falls to the [[pink potion.|BESancPotion22]]
<div align="center">[img[Pictures/BESancPotion22.jpg]]</div> [[Then, Molly McCoy.|BESancPotion23]]
<div align="center">[img[Pictures/BESancPotion23.jpg]]</div> Then Kendra, whom becomes a plump [[bimbo slave.|SancPotion24]]
<div align="center">[img[Pictures/BESancPotion24.jpg]]</div> Next you convert [[Ayanna Bishop|BESancPotion25]]
<div align="center">[img[Pictures/BESancPotion25.jpg]]</div> And, finally, you bring your little army of horny-nymho love-slaves to see Katerina. @@.Kat;“Vat is this? Vat have you done vith these vomen?”@@ @@.Abby;“This is my bimbo slave army, and I have decided to make you my final acquisition.”@@ @@.Kat;“You realize that I von’t go down without a fight.”@@ @@.Abby;“Go on, try me.”@@ [[It’s soon over.|BESancPotion26]]
<div align="center">[img[Pictures/BESancPotion26.jpg]]</div> You watch intently as Katerina internally fights as hard as she can in a futile effort to stop the effects on her [[body and mind.|BESancPotion27]]
<div align="center">[img[Pictures/BESancPotion27.jpg]]</div> But, she soon succumbs, licking her lips and regarding you as her lover, @@.Kat;“I love you! Like, please, I vant you to love me!”@@ @@.Abby;“Do as I say, always, Kat, and I’ll love you back.”@@ [[This is perfect!|BESanc28]]
<div align="center">[img[Pictures/BESancPotion28.jpg]]</div> A few days pass and you turn Sanctuary into a place of hedonistic-lesbian-bimbo sex. The powerful Rosaline holds your body up while Kat, a once proud and strong woman, sits on her knees [[licking you submissively.|BESancPotion29]]
<div align="center">[img[Pictures/BESancPotion29.jpg]]</div> Just after you orgasm, Siri interrupts, @@.Siri;“Um, like, Abby, I want to please you. I need to please you- cause it, like, makes me feel so yummy!”@@ @@.Abby;“God, I love this. It’s so twisted.”@@ @@.Siri;“Um, what?”@@ @@.Abby;“You’re happier than you ever have been, right?”@@ @@.Siri;“Yeah, like I think so. It’s totally hard to remember stuff before I loved you.”@@ @@.Abby;“Well, trust me, you are happier than ever, cause I injected you with that pink shit, right?”@@ @@.Siri;“Oh yeah! I remember that! We, like, did it to all the girls to make them happier.”@@ @@.Abby;“Yep. So, if you want me to love you, all you have to do is always keep me happy. Just do what I say. If I am happy, then you’re happy, because you love me, right?”@@ @@.Siri;“Yeah! That makes total sense!”@@ @@.Abby;“Good.”@@ You turn your attention back to [[Kat’s licking.|BESancPotion30]]
<div align="center">[img[Pictures/BESancPotion30.jpg]]</div> A sharp prick brings you out of your revelry, @@.Abby;“What the fuck did you do, Siri!?”@@ @@.Siri;“Um, we had one more of those pinky pointy things. And, you said you want to be happy and that the happier I make you, like, the more you’d totally love me.”@@ @@.Abby;“No! No!”@@ @@.Siri;“And, like, me and these other babes are happier than ever, cause like you said, this pink junk made us super duper happy! So now, you’ll love me more than ever, right? Cause I totally made you happier?”@@ [[You can’t move!|BESancPotion31]]
<div align="center">[img[Pictures/BESancPotion31.gif]]</div> You feel a warm sensation travel through you. Inside, you feel a dark intellect, Vlad, cursing his own miscalculations. Soon, instead of a dark, heavy feeling from the Blood Suit, it smells like bubble gum and feels warm and cozy all over you. Your body shifts and your breasts and butt expand massively, the Blood Suit responding to the concoction. Your brain feels light and airy and as your intellect plummets you feel free and happy. At the moment, as Kat hits just the right spot, you orgasm, your tits and pussy gushing a torrent of the same liquids from the [[pink potion.|BESancPotion32]]
<div align="center">[img[Pictures/BESancPotion32.jpg]]</div> @@.Abby;“Um, like, what happened?”@@ @@.Siri;“I made you really happy!”@@ @@.Abby;“Oh my god, I love you!”@@ @@.Siri;“I love you too!”@@ More babes come running to see what the commotion was. Kat looks up at you with pink goop all over her. @@.Abby;“Oh my gawd! Cool! My pussy makes pink stuff!”@@ @@.Siri;“So do your boobies!”@@ @@.Abby;“This is like, totally hot!”@@ @@.Siri;“Yeah! Oh my gawd, this means we totally have more of the happy drink!”@@ You suddenly feel elated! @@.Abby;“Cool!”@@ @@.Siri;“Yeah, like, we can milk you and then use it to make all women happier!”@@ @@.Abby;“That would be totally rad!”@@ @@.Siri;“Let’s, like, do it!”@@ [[Bimbo debauchery ensues!|BESancPotion33]]
<div align="center">[img[Pictures/BESancPotion33.jpg]]</div> Soon, the lab’s equipment has been filled with your pink milk. The girls love to suckle and lick you and whenever you cum, they get even more of the great awesome drink that is making Portland’s women way [[happier and cooler!|BESanc34]]
<div align="center">[img[Pictures/BESancPotion34.jpg]]</div> <br /> <br /> @@.Dion;Things were totally uncool in your life for, like, a long time or some junk, but now, things are awesome! You get milked all the time and it feels totes rad and your milky milk makes all the women that drink it, like, super happy. All the unhappy chicks are now, like, way happy, and they love to share the stuff and share the love! Soon, mothers are giving it to their daughters, husbands to their wives, and, like, friends to each other. Portland turns into the hottest place to live, with big-titty-fun-girls all over the place! What a totally happy end!@@ <br /> <br /> <<if $PinkPotionBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Pink Potion Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $PinkPotionBE to true>> <br /> <br /> <<Return>> <</if>> <<stopallaudio>> <<audio "bad_end_osas" volume 0.3 play>>
<div align="center">[img[Pictures/BESancSlug2.jpg]]</div> Until it doesn’t! The thing leaps from your hand towards your mouth as you instinctively draw in air to scream. However, the scream never comes as the thing slides down your throat and you [[lose consciousness.|BESancSlug3]] <<audio "se_scream_choke" volume 0.2 play>> <<stopallaudio>> <<audio "zone_sewers_slug" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancSlug3.jpg]]</div> Host wakes. We open our cocoon and pull it away. The bonding has completed. We control host and host has accepted its enslavement. We have already used some of host’s egg cells to make more of us. Host informs us of a human, Siri Solen. This human scientist may pose a threat to us. We decide to make her [[an Infectulon.|BESancSlug4]]
<div align="center">[img[Pictures/BESancSlug4.jpg]]</div> We wait in the shadows near her lab. Host idly languishes in our control. The erotic nature of the humans has become a part of us and we like sharing this body. Finally, the other human enters the hallway and we make [[our move.|BESancSlug5]]
<div align="center">[img[Pictures/BESancSlug5.jpg]]</div> Host grabs the female and before she can alert others with strange auditory communication, host kisses her. One of us lies prepared in host’s willing mouth and passes into the uninfested female. Though it struggles to be free, host is stronger and holds the [[female tightly.|BESancSlug6]] <<stopallaudio>> <<audio "be_slug" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancSlug6.jpg]]</div> Our offspring has succeeded in subverting the human. Her protests cease and her arms fall to her sides. She willingly kisses our host body so that more sluglings may pass between [[the hosts.|BESancSlug7]]
<div align="center">[img[Pictures/BESancSlug7.jpg]]</div> Our host aids the new host to form a cocoon to help complete the metamorphosis into a full infectulonian slugged slave. Occasionally we use our host body for pleasure, as host enjoys itself in what it considers corruption. We rub our sex on the mutating female’s warm, slimy cocoon. We enjoy [[these sensations.|BESancSlug8]]
<div align="center">[img[Pictures/BESancSlug8.jpg]]</div> Once the sister host has emerged, we use our host bodies for sexual pleasure. We enjoy these forms. For a long while we lose ourselves in fornication, before we stand. @@.Abby;“We must infect other humans.”@@ @@.Siri;“Yes. The next should be Rosaline Vaas. That human is the most likely to resist.”@@ @@.Abby;“She will become one of us.”@@ [[Together you go.|BSancSlug9]]
<div align="center">[img[Pictures/BESancSlug9.jpg]]</div> @@.Rosa;“What the hell happened to you two!”@@ exclaims the human as she prepares for a fight. @@.Abby;“These females have become hosts.”@@ @@.Siri;“You will become a host.”@@ @@.Rosa;“Over my dead, fucking, body!”@@ [[She is subdued.|BESancSlug10]]
<div align="center">[img[Pictures/BESancSlug10.jpg]]</div> Though strong for a human female, her strength pales compared to ours. @@.Abby;“Do not resist.”@@ @@.Rosa;“Like hell I won’t!”@@ @@.Siri;“Rosaline, it’s me, Siri.”@@ @@.Rosa;“What, that actually sounds like you.”@@ @@.Siri;“It is! My master has allowed me to talk to you.”@@.Abby; @@.Rosa;“Siri, you have to fight it!”@@ @@.Siri;“Rosaline, I don’t want to fight it. I like being enslaved. These superior lifeforms are from another world. They are called Infectulons. It’s imperative that all humans become infected, just like me and Ms. Van Gothen. Please, just kiss her.”@@ @@.Rosa;“What!?”@@ @@.Siri;“Let her infect you. I promise that it feels wonderful to let the slug take control.”@@ The female only fights harder! Siri’s voice becomes hollow and monotone again, @@.Siri;“The female human is not relenting.”@@, she says as her face loses all emotion. @@.Abby;“We do not need her mouth. We will infect her sexual opening.”@@ @@.Rosa;“What! Stay the fuck away—“@@ Holding her legs, you place your host’s mouth over [[her pussy.|BESancSlug11]]
<div align="center">[img[Pictures/BESancSlug11.jpg]]</div> @@.Rosa;“You fucking bitch! Get your—oh! Oh shit, shit, shit!”@@ You release a slug into her birth canal and it slides up. It will pass into her womb and connect to her nervous system [[from there.|BESancSllug12]]
<div align="center">[img[Pictures/BESancSlug12.jpg]]</div> Her protests subside until she is unconscious. You taste her human sex and lick it in anticipation for the bonding. Soon, the new host opens its eyes. @@.Rosa;“We are in control of this host.”@@ You respond, @@.Abby;“We have more offspring. We will give them your body.”@@ [[New host complies.|BESancSlug13]]
<div align="center">[img[Pictures/BESancSlug13.jpg]]</div> Now, the new host willingly accepts more offspring. Your host body orgasms as three new spawn slide from its sex into the new host body. Siri-host releases slugs into Rosaline-host’s mouth as all three host bodies enjoy the pleasure that human forms have evolved [[to feel.|BESancSlug14]]
<div align="center">[img[Pictures/BESancSlug14.jpg]]</div> The next target you choose to infect is Kendra Tallulah. @@.Kendra;“What are ye doing!? What happened to yer bodies!?”@@ @@.Siri;“These are hosts.”@@ @@.Rosa;“These hosts serve the Infectulons.”@@ @@.Abby;“You will join us.”@@ [[She is disarmed.|BESancSlug15]]
<div align="center">[img[Pictures/BESancSlug15.jpg]]</div> As a squad you surround and subdue the female human, @@.Abby;“Do not resist.”@@ @@.Kendra;“Lass! All of ye, listen to me! Ye have to fight this thing, whatever it is!”@@ You disregard the female and [[make for her sex.|BESancSlug16]]
<div align="center">[img[Pictures/BESancSlug16.jpg]]</div> Her protests grow increasingly violent, @@.Kendra;“Get away from there! I’m not a bloomin’ sapphist! You can’t do this to me!”@@ Host begins licking and sucking the female’s sex. As the human screams, Siri-host releases a slug into her mouth. As the female coughs and sputters, Siri-host says, @@.Siri;“The master is inside you. It is pointless to resist.”@@ @@.Kendra;“No! This is not real! It just can’t be!”@@ [[Soon, she is host.|BESancSlug17]]
<div align="center">[img[Pictures/BESancSlug17.jpg]]</div> Her legs spread wide to give your host unrestricted access to her sexual opening. @@.Kendra;“I am a host. I obey.”@@ You pass two slugs [[into her.|BESancSlug18]]
<div align="center">[img[Pictures/BESancSlug18.jpg]]</div> The other host bodies share their recent offspring into the new, willing host [[as well.|BESancSlug19]]
<div align="center">[img[Pictures/BESancSlug19.jpg]]</div> Soon, all four, fully converted host bodies enjoy themselves in victory to the growing [[slug hive.|BESancSlug20]]
<div align="center">[img[Pictures/BESancSlug20.jpg]]</div> <br /> <br /> @@.Slug;You slithered into the human female’s bag and bided your time. Eventually, she found you and you struck. Now, the host serves its purpose and it has converted the others into hosts. What was one, became two, now four, and soon, exponentially you shall spread. With this initial invasion force, you will sow chaos and ensure the Over-Master will own the planet!@@ <br /> <br /> <<if $SlugBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Infectulonian Slug Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $SlugBE to true>> <br /> <br /> <<Return>> <</if>> <<stopallaudio>> <<audio "bad_end_slugs" volume 0.3 play>>
<div align="center">[img[Pictures/BESancYuki2.jpg]]</div> You first go to the weakest of them, and find Siri skulking in a dark lab, the wind outside having knocked out power. @@.Siri;“Oh! Oh my god, please stay back!”@@ Slowly, you approach the [[terrified female.|BESancYuki3]] <<stopallaudio>> <<audio "zone_m_ice_cave" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancYuki3.jpg]]</div> For a moment you stand right in front of her, Siri’s face frozen in fear, not knowing what you shall do next. Then you lean forward and kiss her. She screams and tries to pull away, but your lips are ice and she cannot [[pry them off!|BESancYuki4]]
<div align="center">[img[Pictures/BESancYuki4.gif]]</div> Your yuki-onna ice magic permeates the room as the temperature plummets. The actual humidity of the room becomes snowfall. Siri’s soul becomes solidified. She no longer fights as the unnatural chill moves [[into her.|BESancYuki5]]
<div align="center">[img[Pictures/BESancYuki5.jpg]]</div> You turn and contemplate your next move as [[she rises.|BESancYuki6]]
<div align="center">[img[Pictures/BESancYuki6.jpg]]</div> She pulls herself up from the icy floor, a clone of yourself. You turn [[towards her.|BESancYuki7]]
<div align="center">[img[Pictures/BESancYuki7.jpg]]</div> Silent as a winter’s night you both stare at each other. The only sound is the loud, howling wind outside. She walks up to you and together, you enter [[the hall.|BESancYuki8]]
<div align="center">[img[Pictures/BESancYuki8.jpg]]</div> There, you find Molly McCoy, @@.Molly;“What the sam hill are you two!?”@@ You look at each other and then back to her as, in unison, silently, you rush the warm, [[living female.|BESancYuki9]]
<div align="center">[img[Pictures/BESancYuki9.jpg]]</div> Driven by an overwhelming desire to convert the living to the cold dead, you rip off her clothes as the pair of you holds her down. She flinches from your icy touches and you insert a finger [[into her mouth.|BESancYuki10]]
<div align="center">[img[Pictures/BESancYuki10.gif]]</div> You force absolute cold down her throat and into her core as the air around you drops [[in temperature.|BESancYuki11]]
<div align="center">[img[Pictures/BESancYuki11.gif]]</div> As you finish converting her into one of you, Siri smashes out one of the windows to help cool off the building. The north wind blows into the hallway, and invigorates the [[three of you.|BESancYuki12]]
<div align="center">[img[Pictures/BESancYuki12.jpg]]</div> Siri forces Molly down and shoves her sex over the new yuki-onna’s mouth. Molly licks with zeal, enjoying the icy cold and you, in turn, insert your dominance over Siri, placing your weight on her while straddling her head with your legs. For several minutes you enjoy the cold and snow pouring into the hallway, until you feel the warmth of the living, [[approaching you.|BESancYuki13]]
<div align="center">[img[Pictures/BESancYuki13.jpg]]</div> @@.Jack;“No, no! Yuki-onna in Sanctuary!”@@ exclaims Jacques Lombar. The three of you [[rise up as one.|BESancYuki14]] <<stopallaudio>> <<audio "zone_m_bad_end" volume 0.3 loop play>>
<div align="center">[img[Pictures/BESancYuki14.jpg]]</div> You crawl all over the large man to stop him from fleeing. Then, you unzip his pants and put your cold mouth around his cock. At first, it shrinks from [[the cold.|BESancYuki15]]
<div align="center">[img[Pictures/BESancYuki15.gif]]</div> However, as you suck the heat from him, he succumbs to the cold, his body shriveling and his dick growing [[hard as ice.|BESancYuki16]]
<div align="center">[img[Pictures/BESancYuki17.gif]]</div> As you fornicate, celebrating your victory, your magic in the hallway mixes with the natural cold to bring temperatures down to levels that would make the arctic feel like a [[hot paradise.|BESancYuki18]]
<div align="center">[img[Pictures/BESancYuki18.gif]]</div> After Jacques fills you with undead, cold semen, you pull off him, and the four of you prepare to make as many people like you as possible until the [[spring comes.|BESancYuki19]]
<div align="center">[img[Pictures/BESancYuki19.jpg]]</div> <br /> <br /> @@.SGhost2;You lost to the yuki-onna of Mount Hood, and there you stayed, content to kill and convert any humans that dared hike at night. However, with the winter came your chance to ensure that no pesky monster hunters would arrive to stop your evil deeds. With the contempt of the living in your icy, dead heart, you assailed Sanctuary and turned it into a staging ground for spreading into the city. By the spring, hundreds of people were reported missing, their bodies never found, as they now patrol the snowy mountain every night- for eternity!@@ <br /> <br /> <<if $SnowballBE>> [[Return to Bad Ends...|Uncategorized Other Bad Ends]] <<else>> @@.SGhost2;<<book>>Congratulations! You have unlocked the special Enchanted Snowball Bad End! Access it using the menu to the left under Uncategorized Bad Ends!<</book>>@@ <<set $SnowballBE to true>> <br /> <br /> <<Return>> <</if>> <<stopallaudio>> <<audio "bad_end" volume 0.3 play>>
[[Baba Brew Crew|BESancBB1]] [[Bimbo Bitch|BESancPotion1]] [[Dreadly Deadly|BESancHead1]] [[HypnoGoggle Boondoggle|BESancGoggles1]] [[Krakenite Delight|BESancKraken1]] [[Plantification Nation|BESancPlant1]] [[Shadowed Stalkers|BESancClaw1]] [[Slug Sisterhood|BESancSlug1]] [[Yuki-Oh-No-Ah!|BESancYuki1]]
<<nobr>> <<widget "CombatDebug">> <<if $debug>> @@.Anax;DEBUG Current:<<print passage()>> Last:<<print previous()>> Defend: <<print $defend>> UsedInventory: <<print $usedInventory>> Weapon:<<print $weaponChosen>>@@ <</if>> <</widget>><</nobr>>