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<img @src="setup.ImagePath + 'player/player_guy.jpg'">
What's [[your|You][$characterHelper=true]] name?
<table>\
<tr>\
<td>\
<span id="name">\
{{{>> }}}<<textbox "$player.playerName" "Alex" autofocus>>\
</span>\
</td>\
<td>\
<span id="button">\
<<button "Change Name">>\
<<replace "#output1">>\
Glad to have you here, @@.player;$player.playerName@@.
<</replace>>\
<<replace "#output2">>\
[[Start|intro]]
<</replace>>\
<</button>>\
</span>\
</td>\
</tr>\
</table>\
<span id="output1"></span>
<span id="output2"></span>
[[Inventory]]
[[Characters]]
[[Credits]]
[[Changelog|changelog]]
[[Patreon]]<<if $p_items.length == 0>>You are not carrying anything.<<else>>You are carrying:
<<if $p_items.includes("ls")>>\
Lipstick: The remains of the lipstick you chose in Round 1. It doesn't look like it can be used anymore, but you feel urged to carry it with you nevertheless.
<</if>>\
<<if $p_items.includes("np")>>\
Nail Polish: You have an empty nail polish, remnants of your choice in Round 1. It's empty, but your @@.player2;beautiful nails@@ won't care. Nevertheless, you feel like you need to carry it with you.
<</if>>\
<<if $p_items.includes("sh")>>\
An empty shampoo bottle back from round 1. It's empty, used on your beautiful and elegant hair. You feel like you should carry it with you.
<</if>>\
<<if $p_items.includes("gum")>>\
A piece of gum that you ate. Supposedly protecting you from the effects of a lollipop, it surely had its own effects. As you look at it, you feel like another round of chewing on something soft would be kinda' nice.
<</if>>\
<<if $p_items.includes("lolli")>>\
A lollipop that is sure to effect everyone whos lips come into contact with it.
<</if>>\
<<if $p_items.includes("syringe")>>\
A syringe that you bought. You are supposed to use it on one of your opponents. You have no idea what it is going to do.
<</if>>\
<<endif>>
<<back "Return">><<set $ImageScale = 30>>
<<set $repeatHelper = false>>
<<set $characterHelper = false>>
<<set $c_items= []>>
<<set $c_traits= []>>
<<set $p_items= []>>
<<set $p_items_used= []>>
<<set $p_traits= []>>
<<set $j_items= []>>
<<set $j_traits= []>>
<<set $s_items= []>>
<<set $s_traits= []>>
<<set $player = {
"playerName" : "Alex",
"playerNameOld" : "Alex",
"callCinthia" : -1,
"gender" : "male",
"underwear" : "clothed",
"points" : 0,
"influence" : 0,
"breastsize" : "D",
"pointmod" : 1
}>>
<<set $cindy = {
"points" : 0,
"transformStage" : 0,
"friendship" : 0
}>>
<<set $sarah = {
"points" : 0,
"transformStage" : 0,
"friendship" : 0
}>>
<<set $jacky = {
"points" : 0,
"transformStage" : 0,
"friendship" : 0
}>>
<<set $r1 = {
"s_start" : false,
"c_start" : false,
"path_start" : false,
"c_fall" : false,
"s_place" : 0,
"c_place" : 0,
"j_place" : 0,
"p_place" : 0,
"wentleft" : false,
"alternate" : false
}>>
/*
R2 testscore: +1 +2 für erste frage, +10 +20 für zweite Frage,...
*/
<<set $r2 = {
"run" : false,
"lashout" : false,
"testscore" : 0
}>>
<<set $r3 = {
"c_pointshare" : false,
"s_place" : 0,
"c_place" : 0,
"j_place" : 0,
"p_place" : 0
}>>
/*
Count = 1 -> Transform Jacky or Sarah. < 1 -> Jacky transformed
*/
<<set $r4 = {
"count" : 0
}>>
<<set $r5 = {
"usedUpSarah" : false,
"usedUpJacky" : false,
"willBetray" : false,
"attackedBySarah" : false,
"betrayedCindy" : false
}>>
<<set $r7 = {
"puke" : false,
"upgradeBySarah" : false,
"upgradeByJacky" : false
}>>[[You]]
[[Sarah]]
<<if $cindy.transformStage == 0>>
[[Cinthia]]
<<else>>
[[Cindy]]
<<endif>>\
<<if $jacky.transformStage == 0>>
[[Paul]]
<<else>>
[[Jacky]]
<<endif>>
<<if $characterHelper eq false>>\
<<return "Return">>
<<else>>\
<<back "Return">>
<</if>>\<img @src="setup.ImagePath + 'jacky/paul.jpg'">
@@.paul;Paul@@ is a muscular, black man with a supposedly bald head that is covered by a red beanie. He got a big nose with a mustache below, spanning all around his upper lip. There are signs of a beard on his chin that somehow works well together with the mustache. He wears a tight fitting tank top, accentuating some of his muscles, with a black skull on its left side. In addition to that he wears black swimming trunks with a white stripe on the sides. The last piece of his clothes are his dark beach slippers.
You know absolutely nothing about him.
<<if $r1.s_start eq true || $r1.c_start eq true>>\
By now he was turned into a girl, but except for the initial look you have not seen @@.jacky;//her//@@ again.
<</if>>\
<<if $characterHelper eq false>>\
<<if hasVisited("Characters")>>\
<<back [[Characters]]>>\
<<else>>\
<<return "Back">>\
<</if>>\
<<elseif $characterHelper eq true>>\
<<back "Return">>
<</if>>\<<if $jacky.transformStage eq 1>>\
<img @src="setup.ImagePath + 'jacky/jacky.jpg'">
<<elseif $jacky.transformStage eq 2>>\
<img @src="setup.ImagePath + 'jacky/jacky_upgrade.jpg'">
<<endif>>\
<<include "JackyDescription">>
Friendship Score: $jacky.friendship
<<if $characterHelper eq false>>\
<<if hasVisited("Characters")>>\
<<back [[Characters]]>>\
<<else>>\
<<return "Back">>\
<</if>>\
<<elseif $characterHelper eq true>>\
<<back "Return">>
<</if>>\You are \
<<if $player.gender eq "female">>\
@@.player2;$player.playerName@@
<<else>>\
@@.player;$player.playerName@@
<</if>>
<<if $player.gender eq "female">>\
You have somewhat olive skin with platinum blond, long hair that reaches down to your ass, soft as silk to the touch. <<if $p_items.includes("sh")>>You just, @@.player2;like@@, love swirling them around your finger.<</if>> You sprout two ample breasts, $player.breastsize in size you assume. They feel full and perky, two pinkish, average sized nipples resting on them. The areolas' radius conforms to your thumbs width, easily found by pressing it gently next to your nipple.
From what you can see and feel, your body must be an hourglass shape. There is not really a way to make sure what your body size is. What would you even compare yourself to? You can't really think about how big you were before... this. You touch your nose and try to feel out its form. It's definitely smaller with a feminine curve. What was it called again - Celestial?
<<if $p_items.includes("ls")>>\
Your lips are enhanced with a pink lipstick and its effects. They are puffy and form the slightest shape of an "O". Every attention you ''are'' going to receive is guaranteed to at least be thanks to them. You feel a constant tug on your lips, as if to stop you from pulling them in. But why would you, when a simple lick along them with your tongue sends shivers down your spine. @@.player2;Bless those lips!@@
<<else>>\
Your lips seem to be somewhat full and feminine. Your tongue promises you a soft sensation when licking along them, while they part without the slightes discomfort.
<</if>>\
<<if $p_items.includes("np")>>\
You have @@.player2;beautiful@@ finger nails, all long and pink. You are sure of all the attention you are guaranteed to receive by the guys when they see these enhancements. They are a valuable asset to your femininity.
<<else>>\
You have short, pink fingernails. Nothing special - But really, pink?
<</if>>\
<<switch $player.underwear>>\
<<case "black">>\
<<if $p_items.includes("np")>>\
<img @src="setup.ImagePath + 'player/bimbo2_lingerieblack_nails.jpg'">
<<elseif $p_items.includes("ls")>>\
<img @src="setup.ImagePath + 'player/bimbo2_lingerieblack_lipstick.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'player/bimbo2_lingerieblack.jpg'">
<</if>>\
You are wearing a black lace panty with a black lace bra, both slightly transparent and flowery in pattern. They are a perfect fit. The lace bra pushes your breasts and provides ample cleavage. The transparent panty still hides enough of your features, thanks to its pattern.
<<case "white">>\
<<if $p_items.includes("np")>>\
<img @src="setup.ImagePath + 'player/bimbo2_lingeriewhite_nails.jpg'">
<<elseif $p_items.includes("ls")>>\
<img @src="setup.ImagePath + 'player/bimbo2_lingeriewhite_lipstick.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'player/bimbo2_lingeriewhite.jpg'">
<</if>>\
You are wearing a white panty that only hides your pussy and asshole. It comes with a sexy garterbelt and stockings, clean and spotless like the whitest cloud. There furthermore is a white, slightly transparent bra with a flowery pattern on it. They are a perfect fit! The garterbelt pushes up your flat asscheeks a bit, whereas the stockings make your legs more feminine. Your breasts are accentuated by the bra, providing ample bosom to every onlooker.
<<case "pink" "pink2">>\
<<if $player.underwear eq "pink2">>\
<img @src="setup.ImagePath + 'player/player_pink.jpg'">
<<else>>\
<<if $p_items.includes("np")>>\
<img @src="setup.ImagePath + 'player/bimbo2_nails.jpg'">
<<elseif $p_items.includes("ls")>>\
<img @src="setup.ImagePath + 'player/bimbo2_lipstick.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'player/bimbo2.jpg'">
<</if>>\
<</if>>\
You are wearing a pink bardot top that mostly covers your breasts, showing some underboob, with sleeves going down your arms. With that goes a pink mini skirt without panties. The materials seems to be faux leather or some variation of it. It's guaranteed to garner a lot of attention, wanted or not. @@.player2;Though that's what makes it hot, right?@@ It clearly accentuates your curves with it's tightness, while still making you feel perfectly comfortable. The top seems to have some kind of suction affect, as any movement tends to bring focus to your nipples enjoying the material.
<<case "upgrade1">>\
<img @src="setup.ImagePath + 'player/player_upgrade.jpg'">
You are wearing a black tube dress with pink edges and transparent sides. It goes from your breasts down to your pussy, slightly covering it. You are a bit confused, as you feel your earlier piece was a bit more revealing.
<</switch>>\
Traits:
<<if $p_traits.length == 0>>\
@@.player;Nothing@@ - Damn, kinda boring... or normal?
<<else>>\
<<if $p_traits.includes("sensitivelips")>>\
@@.player2;Sensitive Lips@@ - Your lipstick coated lips tremble on the slightest impact. Your tongue is able to bring you over the edge through simple contact. Keeping your mouth closed is near impossible due to lip contact, so you are forced to spread them slightly apart, forming a kind of "O" shape by doing so.
<</if>>\
<<if $p_traits.includes("cumhungry")>>\
@@.player2;Cum Hungry@@ - The taste of cum fixates you on getting more. With any means possible. Even the thought of it provides you with warm feelings and wetness between your legs.
<</if>>\
<<if $p_traits.includes("kindahappy")>>\
@@.player2;Kinda' Happy@@ - No matter how desperate a situation you may find yourself in, your face usually sports a smile! Your giggles help yourself and your surroundings to feel more comfortable, right?
<</if>>\
<<if $p_traits.includes("submissive")>>\
@@.player2;Submissive@@ - Being ordered around sends a shiver down your spine. Something inside of you desires to be a @@.player2;good girl@@.
<</if>>\
<<if $p_traits.includes("oralfixation")>>\
@@.player2;Oral fixation@@ - Licking things makes you feel at ease. Doesn't matter if its a nipple, pussy or cock - The sight alone makes you lick your lips in anticipation.
<</if>>\
<</if>>\
<<else>>\
<<if $player.underwear eq "clothed">>\
<img @src="setup.ImagePath + 'player/player_guy.jpg'">
Ah yes, your trusty self. Stylish standard hair with an everyday face that worked in your favor so far. You are wearing your all time classic grey shirt with its red stripes covering your stomach and the end of the sleeves. Your jeans and brown shoes give your clothes a more mature impression, so you feel. Not that it really matters though, as all in all your style is pretty much par of the course in your hometown. No sticking out allowed!
Hidden by your clothes is a mostly untrained body, witness of your more lax lifestyle of the last years. It was never too relevant though, as the few encounters with girls you were interested in never went bad. The work you put into your body ends with adequate hygiene, a healthy diet and shaving.
<<elseif $player.underwear eq "naked">>\
<img @src="setup.ImagePath + 'player/player_guy_naked.jpg'">
You are plain naked, your cock a sight to behold for everyone! Or something like that... 'The fuck is going on!?
<<endif>>\
<</if>>
<<if $characterHelper eq false>>\
<<if hasVisited("Characters")>>\
<<back [[Characters]]>>\
<<else>>\
<<return "Back">>\
<</if>>\
<<elseif $characterHelper eq true>>\
<<back "Return">>
<</if>>\<<if $sarah.transformStage eq 0>>\
<img @src="setup.ImagePath + 'sarah/sarah.jpg'">
<<elseif $sarah.transformStage eq 1>>\
<img @src="setup.ImagePath + 'sarah/whitegirl.jpg'">
<<elseif $sarah.transformStage eq 2>>\
<img @src="setup.ImagePath + 'sarah/sarah_upgrade.jpg'">
<<endif>>\
<<include "SarahDescription">>
Friendship Score: $sarah.friendship
<<if $characterHelper eq false>>\
<<if hasVisited("Characters")>>\
<<back [[Characters]]>>\
<<else>>\
<<return "Back">>\
<</if>>\
<<elseif $characterHelper eq true>>\
<<back "Return">>
<</if>>\<img @src="setup.ImagePath + 'cindy/cinthia.jpg'">
@@.cinthia;Cinthia@@ is a playful, enthusiastic and highly emotional white girl that visits more parties than she probably should. She is on a neverending search for her soulmate and in this process always ends up choosing poor partners. That is mostly on her naive and easy to be impressed personality, which makes her a prime target to be used by some assholes at the local clubs. Both @@.player;you@@ and @@.sarah;Sarah@@ became her support network during one of her first break-ups. Since then, you three always were together as best friends.
The first thing that always draws your attention is her colored hair, red with strands of black throughout. She's wearing a white, pinkish mini skirt dress, waist and up covered by a fish net. The latter also covers her shoulders, though her arms are free. Her black leather heels complete the look of an easygoing girl.
<<if $characterHelper eq false>>\
<<if hasVisited("Characters")>>\
<<back [[Characters]]>>\
<<else>>\
<<return "Back">>\
<</if>>\
<<elseif $characterHelper eq true>>\
<<back "Return">>
<</if>>\<<if $cindy.transformStage eq 1>>\
<<if $c_items.includes("ls")>>\
<img @src="setup.ImagePath + 'cindy/cindy_lipstick.jpg'">
<<elseif $c_items.includes("np")>>\
<img @src="setup.ImagePath + 'cindy/cindy_nails.jpg'">
<</if>>\
<<elseif $cindy.transformStage eq 2>>\
<img @src="setup.ImagePath + 'cindy/cindy_upgrade.jpg'">
<</if>>\
<<include "CindyDescription">>
Friendship Score: $cindy.friendship
<<if $characterHelper eq false>>\
<<if hasVisited("Characters")>>\
<<back [[Characters]]>>\
<<else>>\
<<return "Back">>\
<</if>>\
<<elseif $characterHelper eq true>>\
<<back "Return">>
<</if>>\After numerous hours of cleaning your house to at least give the impression of a clean environment, you finally hear the doorbell ring. As you open the door, you see [[Sarah][$characterHelper = true]]. Her face immediately sprouts a charming smile and she hugs you faster than you possibly could react with a smile of your own.
@@.sarah;"So good to see you, $player.playerName!"@@ As if in a hurry she eagerly tries to look over your shoulder. @@.sarah;"Is [[Cinthia][$characterHelper = true]] already here?"@@
You decline. @@.sarah;Sarah@@ was the first to arrive and anyways, no way anyone was supposed to see your struggles in tidying up the place for a simple night of board games and drinks.
@@.sarah;"Good - She told me about some guy she met yesterday on the phone just now. 'Tried to talk her out of it, but she intends to take him with her. Maybe you can give her a call? I hoped this would be just the three of us this time."@@ She shrugs. @@.sarah;"Dunno how you feel 'bout this, tho."@@
You ponder for a moment. Do you want to \
<span id="call">\
<<link "call">>\
<<set $player.callCinthia=1>>
<<replace "#call">>call <</replace>>\
<<replace "#wait">>wait<</replace>>\
<<replace "#output">> You decide to call @@.cinthia;Cinthia@@ and pick up your phone, but noone answers.<</replace>>\
<<replace "#output2">> <div class="message">Your decisions are going to influence how events are going to play out. In some cases there won't be imminent differences, but relationship- and other attributes may change.</div><</replace>>\
<<replace "#output3">>\
<<if $player.callCinthia eq 1>>\
@@.sarah;"Nothing? Thanks for trying, though..."@@ She sighs and you both stand there in silence for a short moment, before you finally invite her in. She immediately gets her cheerful smile back as if nothing happened and you both make your way to the living room, where she starts unpacking.
<<elseif $player.callCinthia eq 0>>\
@@.sarah;"Well, if you say so. If the night goes down south, it's all on you thou'! And, for reference, I'm not gonna let you live it down when, not if, anything goes wrong between them."@@ She gives you a stern look, but changes it to her typical smile again shortly afterwards. @@.sarah;"So, gonna let me in?"@@
You simply nod and take her to the living room. where she starts unpacking.
<<endif>>\
@@.player;"I hope you didn't take monopoly with you this time? I can't deal with another one of@@ @@.cinthia;Cinthias'@@ @@.player;outrages."@@
@@.sarah;"Don't you worry, Love Letter is where it's at this time. Doesn't take too long, and is way more fun than that friendship destroying monster of a game. Mix in some booze rules, and it can be a good drinking game!"@@ She gives you a wink and follows up with rolling her eyes. @@.sarah;"Might as well give@@ @@.cinthia;Cinthia@@ @@.sarah;her great chance with mister awesome."@@
@@.player;"Did he truly sound that terrible, man?"@@
She shakes her head. @@.sarah;"Nah, more of a gut feeling. Went all a bit too perfect when she call-"@@
You both are interrupted as the doorbell rings, followed by another cheerful, loud and if not accustomed to probably slightly obnoxious voice with the pure essence of naivité.
@@.cinthia;" Heeeey' guys. Look who I brought with me~."@@
Both you and @@.sarah;Sarah@@ look at the incoming pair with a fair amount of curiosity.
@@.paul;"'Sup everyone."@@ Next to @@.cinthia;Cinthia@@ a guy enters the room with some drinks in hand. @@.paul;"I'm [[Paul][$characterHelper = true]]. Nice to meet you. I got some drinks with me - To break the ice, I guess."@@
Both you and @@.sarah;Sarah@@ greet him and start setting up some stuff. It's clear that @@.sarah;Sarah@@ is thinking the same as you - That guy seems nervous and has, at least for this night, good intentions, so it can't be that bad.
[[Time to start the night|intro2]]
[[Skip intro|parcourstart]]
<</replace>>\
<</link>> \
</span>\
and stop @@.cinthia;Cinthia@@ bringing someone over or do you not care and \
<span id="wait">\
<<link "wait">>\
<<set $player.callCinthia=0>>
<<replace "#call">>call <</replace>>\
<<replace "#wait">>wait<</replace>>\
<<replace "#output">> You just shrug. @@.player;"The more the merrier I guess?"@@<</replace>>\
<<replace "#output2">> <div class="message">Your decisions are going to influence how events are going to play out. In some cases there won't be imminent differences, but relationship- and other attributes may change.</div>
<</replace>>\
<<replace "#output3">>\
<<if $player.callCinthia eq 1>>\
@@.sarah;"Nothing? Thanks for trying, though..."@@ She sighs and you both stand there in silence for a short moment, before you finally invite her in. She immediately gets her cheerful smile back as if nothing happened and you both make your way to the living room, where she starts unpacking.
<<elseif $player.callCinthia eq 0>>\
@@.sarah;"Well, if you say so. If the night goes down south, it's all on you thou'! And, for reference, I'm not gonna let you live it down when, not if, anything goes wrong between them."@@ She gives you a stern look, but changes it to her typical smile again shortly afterwards. @@.sarah;"So, gonna let me in?"@@
You simply nod and take her to the living room. where she starts unpacking.
<<endif>>\
@@.player;"I hope you didn't take monopoly with you this time? I can't deal with another one of@@ @@.cinthia;Cinthias'@@ @@.player;outrages."@@
@@.sarah;"Don't you worry, Love Letter is where it's at this time. Doesn't take too long, and is way more fun than that friendship destroying monster of a game. Mix in some booze rules, and it can be a good drinking game!"@@ She gives you a wink and follows up with rolling her eyes. @@.sarah;"Might as well give@@ @@.cinthia;Cinthia@@ @@.sarah;her great chance with mister awesome."@@
@@.player;"Did he truly sound that terrible, man?"@@
She shakes her head. @@.sarah;"Nah, more of a gut feeling. Went all a bit too perfect when she call-"@@
You both are interrupted as the doorbell rings, followed by another cheerful, loud and if not accustomed to probably slightly obnoxious voice with the pure essence of naivité.
@@.cinthia;" Heeeey' guys. Look who I brought with me~."@@
Both you and @@.sarah;Sarah@@ look at the incoming pair with a fair amount of curiosity.
@@.paul;"'Sup everyone."@@ Next to @@.cinthia;Cinthia@@ a guy enters the room with some drinks in hand. @@.paul;"I'm [[Paul][$characterHelper = true]]. Nice to meet you. I got some drinks with me - To break the ice, I guess."@@
Both you and @@.sarah;Sarah@@ greet him and start setting up some stuff. It's clear that @@.sarah;Sarah@@ is thinking the same as you - That guy seems nervous and has, at least for this night, good intentions, so it can't be that bad.
[[Time to start the night|intro2]]
[[Skip intro|parcourstart]]
<</replace>>\
<</link>> \
</span>.
<span id="output2"></span>
<span id="output"></span>
<span id="output3"></span>
You all start playing Love Letter, combining losses and gains with drinking. Especially @@.paul;Pauls@@ drinks are well liked, having the most sweet taste to them. As the games and drinking continues and old memories get brought up, the topic finally shifts to @@.cinthia;Cinthias'@@ new guy.
@@.cinthia;"So, anyways - Turns out that the guy who beat up that asshole was@@ @@.paul;Paul@@ @@.cinthia;and yeah... There he was, not straying from me for a single minute and keeping me company the whole night. Even washed over the bruise that idiot gave me himself!"@@ She laughs, showing her arm and a slightly red spot that indicates absolutely nothing serious. And definitely not something that needs washing or general aftercare. @@.cinthia;"I'm telling you, the sweetest guy is hidden in him. He kept buying me drinks, took me out to the local fair before closing, even paid some dude to shoot a few fireworks of the monthly event... Even took me home when I was plastered as all hell!"@@ She laughed at that, getting slightly red. The implication of what happened after was clear as night, but noone said anything. Both you and @@.sarah;Sarah@@ mischievously grinned at both of them, stopping @@.cinthia;Cinthia@@ in her laughing and her throwing an unusual shy glimpse at @@.paul;Paul@@. He took the notion and shrugged.
@@.paul;"Well, what can I say. 'Might sound a bit oldish, but when I saw her I just knew that I had to do everything to keep and protect her."@@
You surpressed rolling your eye, with @@.sarah;Sarah@@ just sighing disappointedly and @@.cinthia;Cinthia@@ fawning happily over him.
@@.paul;"Anyways, while this game sure is fun, I thought I bring my own one too. Wanna give it a try? I only got introduced to it recently and its the most fun I had in my entire life. Guaranteed."@@ He did not even wait for an answer from us and immediately got to getting the game, @@.sarah;Sarah@@ being clearly pissed at having no input on this and "our" night. @@.cinthia;Cinthia@@ silently begged us with her eyes and hands to just let it happen. It was clear from @@.cinthia;Cinthias'@@ hope-filled eyes on how much she wanted this guy to stay with her for the time being. We gave her a silent nod in return and awaited the overpromised game.
@@.paul;"Here it is, ladies and gentlemen. Transformation Warrior!"@@
"What the hell is this name" collectively went through all of you as a pink box with oversexualized girls trying to beat a parcour was put in front of you. Before anyone could even add anything, he continued. @@.paul;"Yes I know, terrible name and even more terrible box art. At its core it's some Ninja Warrior interpretation with girls trying to reach the end. You know, the show where they all try to finish a parcour in time?"@@
<span id="continue">\
<<link "He continues explaining">>\
<<replace "#continue">> <</replace>>\
<<replace "#output">>\
As he continues to explain the theme of the game, you start to suddenly feel <span class="drunk">drunk. \
<span id="whatthe">\
<<link "My heads all fuzzy...">>\
<<replace "#output2">>You touch your head, feeling disoriented. @@.player;"Shit guys, how did we mix those drinks."@@
@@.sarah;"You too? Fuck, I'm already holding back with this glass for the entire last two rounds."@@
You suddenly realize how @@.cinthia;Cinthia@@ is lying in her seat motionless and looking at @@.paul;Paul's@@ grin gives you a sense of dread you haven't felt in a long time.
@@.paul;"Any second now, new friends."@@
<span class="drunk">[[Your eyes start to get heavy...|parcourintro]]</span>\
<</replace>>\
<<replace "#whatthe">><span class="drunk">My heads all fuzzy...</span><</replace>>\
<</link>>\
</span>\
</span>\
<</replace>>\
<</link>>\
</span>
<span id="output"></span>
<span id="output2"></span><<set $player.underwear = "naked">>\
@@.chef;"... to wait until it begins. My guarant..."@@
You can hear some faint words being spoken, echoing through a big hall while at the same time not. <span class="drunk">@@.sarah;"$player.playerName!"@@</span> Your ears are ringing, your vision is foggy - You have no idea what's going on. Weren't you just starting to play some stupid game...?
<span class="drunk">@@.sarah;"$player.playerName!"@@</span>
@@.chef;"It looks like our final contestant is finally starting to wake up! Let's give him a loud round of applause everyone!"@@
Your eyes burst open as a gigantic cheer of applause halls throughout every corner of your living room - Wait, no, this is not your living room. There's a pink... roof? You look around and see that you are in a sort of glass-container or cube, the edges, roof and base being made of pink metal.
@@.sarah;"$player.playerName- ...$player.playerName!"@@
You hear a dimmed sound from outside the box. You look towards its origins and find @@.sarah;Sarah@@ calling out to you, clearly distressed - And naked! Your mind still foggy you take another look around, her continously shouting your name. You realize you are naked too and are in some sort of gigantic hall with lightning hushing all over the place. One of the glass walls in the cube turns out to be a door, leading to a path that's painted onto the floor in the form of a big arrow with elements that look a lot like an obstacle course of some sorts. Your glass containers are at one end of the hall, so the path probably leads to the other end? Next to the paths are hundreds of people, all cheering loudly. Atop of said path is a monitor showing some values next to your names. You turn to look at @@.sarah;Sarah@@ before it strikes you: What about the others? You look around and find that there are four glass containers, each with a path of its own, lined up perfectly. The outer left one contains @@.sarah;Sarah@@, the next one @@.player;yourself@@, followed by @@.cinthia;Cinthia@@ who has broken down and is only crying in her cube. In the right-most cube is @@.paul;Paul@@, who is hammering his fists against its walls. He seems to be angrily shouting something, but he is too far away for you to make out anything or for it to be made out alongside all the cheering for that matter.
[[Suddenly, there's a loud bang and the lights all focus on your containers...|parcourintro2]]@@.chef;"With our final contestant seemingly having gotten accustomed to his newlyfound environment - a beautiful exquisite one I might add, - we can finally start with the show!"@@
The crowd cheers.
@@.chef;"As is custom, we have a start with our great bringer of joy,@@ @@.paul;Paul@@@@.chef;! Some great people he brought us, don't you agree everyone?"@@
The crowd cheers even louder. @@.paul;Paul@@ seems to be shouting something, but once again it gets blocked out.
@@.chef;"Now then, lovely people, take the remote under your seats and vote for the first juicy canapé of todays dainty dishes! Voting has commenced!"@@
The cheering is so loud that it feels suppressing. You can only hear @@.sarah;Sarahs'@@ faint screams to get her out of there, but you don't see an option to do so. Having @@.cinthia;Cinthia@@ all crawled up and crying is not helping either. You have no idea what is going on and worst case you all might be dead in the near feature. Another sharp bang goes through the room.
@@.chef;"I got to say, this must have been the fastest voting I have ever seen. I really hope its only your voting thats as fast, ha-ha-ha!"@@
The crowd breaks into tremendous laughter.
@@.chef;"It's always good to have an audience with bad humor. I mean, good. You know, so bad its good. Ah damn it, who cares. I love you all!"@@
Once again, cheering.
@@.chef;"Well, let's not keep you on the suspense. The results just came in. Our dear boy@@ @@.paul;Paul@@ @@.chef;will probably never become a man after all! Poor sod. One thing is sure though - Unlike the voting, he definitely won't come fast, ha-ha-ha!"@@
The laughing of the audience is overwhelming, not giving you a single moment to collect your scattered thoughts. Though just then, you see how pink smoke engulfs @@.paul;Paul@@ and all the space of the cube he occupies. For a short moment there is complete silence. No @@.sarah;Sarah@@ that is calling for help, nothing from the audience, no @@.chef;announcer@@... Even @@.cinthia;Cinthia@@ only stares at the cube in complete horror.
Suddenly you hear the screaming of @@.paul;Paul@@, as the fog slowly vanishes into the cubes base. You can only see him standing there, holding his private parts. @@.paul;"What the fuck! What the fuck! Give it back! This was not the fucking deal!"@@ He breaks down on all fours, sobbing. @@.paul;"Fuck..."@@
After hearing his words, the crowd bursts into laughter once again. @@.chef;"There we have it, our first generous present and his first steps to becoming presentable again! Let's have a big round of applause again for@@ @@.paul;Paul@@@@.chef;! Wait, that name does not fit anymore. He always felt more like a@@ @@.paul;Jack@@ @@.chef;to me. So let's go with@@ @@.jacky;Jacky,@@ @@.chef; shall we? A huge applause for@@ @@.jacky;Jacky@@@@.chef;, everyone!"@@
[[The crowd cheers and claps and you daren't think what happened there truly happened|parcourintro3]]Before any of you could react appropriately, a now familiar voice continued.
@@.chef;"Well then, got no time to dilly-dally here! The game is set, your chances are all equal - well except for that one ''girl'' there but ehhh - let's have a quick rundown of the rules for you all!
We will soon start a timer and upon its expiration those beautifully crafted glass doors will open. By the way, those doors are courtesy by Mister Lasciva!"@@ Just as this was mentioned, the lights turned to an old individual who stood up and bowed, the rest of the audience clapping for him.
@@.chef;"Only the best for you all! Anyways - When the doors open, you are supposed to race to the end of the parcour. The parcour is broken up into different parts and inbetween each part there is a room or similar that allows you to choose an item for your oncoming journey. You ''have to'' use an item in the way its description says. If you don't, we will gladly give you a portion of@@ @@.jacky;Jackys'@@ @@.chef;medicine. I'm sure you don't want that, right?
So, as I said, use the chosen item as instructed. You are not allowed to leave those designated areas unless one item is used. The items are on a first come, first served basis. This means that the first person to reach the room is allowed to choose the first item. If said item was used and remains in the room due its nature, others are ''not'' allowed to interact with it. You will see a list of all the items still available on monitors near the items.
Some items will help you over the course of the parcour, others will hinder you. Be well to remember that not all effects are immediate though. Choose wisely. Just because you come first does not have to mean that you choose the best item!
Finally, the two most important rules: While the paths intersect for the items and the areas give you a chance to talk, you are ''not'' allowed to leave your designated path. Do not continue the parcour on another path than the one you start out on! You are allowed to talk though, so... go ahead, I guess! We love to see our participants discuss and enjoy themselves!
Secondly, should you fail the parcour at any point, you are considered to have lost and will be dealt with appropriate manners. Let's just say that for your own sake you do not want to fail at any point. On the other hand, I'm sure a lot of people here would really love to see that happening! Am I right, everyone?"@@
The crowd only cheers and you have no idea what to make out of this information-dump. You take a look at both @@.sarah;Sarah@@ and @@.cinthia;Cinthia@@ who clearly are similarly overwhelmed by the situation. Before any of you can even acknowledge each other further, you hear @@.jacky;Jacky@@ starting to shout again.
@@.jacky;"Let me out of here for fucks sake! Please! I am sorry if I did anything wrong. I was only supposed to bring over the game, right? Why are you doin-"@@
@@.jacky;Jackys'@@ words get caught up as another fog of pink engulfs her. The fog disappeares near instantly again this time. @@.jacky;Jacky@@ is now sporting two small breasts on her earlier masculine upper body! She just shrieks and [[looks up in fear.|parcourstart]]<<set $player.underwear = "naked">>\
As @@.jacky;Jacky@@ got transformed further, the value next to her name on the monitor changed. @@.player;The figure went lower?@@, you think.
@@.chef;"Right, I knew I forgot something. Anyone who fails the parcour will be sold off as a slave. Those values are the biddings and assumed chances you are put at by our fantastic audiences. It influences your price at the end, so there's nothing to worry about if you don't fail! If your points are high enough, you might get a few items here and there though, so you might want to keep them high. Especially by stopping to whine about how ungrateful we are. If you win you obviously will be returned. You can work out the rest by yourselves. This already took too long in my opinion - let the games begin and ''//good luck//''!"@@
As his voice quieted down and the crowd started cheering, a timer appeared on the monitor, counting down from 10. With a loud rattling of different mechanisms, the floor around you starts to sink down, but not the cubes and different elements of the parcour.
You start to panic. What the hell are you supposed to do? Some guy got breasts and probably his genitalia removed. How is this even possible!? You do not even know where you are. What can you do to escape? Is your only chance for leaving to "win" this race? How are you supposed to have a winning strategy if you don't even know anything about what is to come?
<div class="message">The timer reaches 8.</div>
As the moving floor reaches its lowest point, a few metres below you, water seems to be flowing in from the sidewalls that were created through the down-movement of the floor. The audience cheers as the floor begins to fill.
You do not have time for this. You have to think, fast. You could talk to @@.sarah;Sarah@@ who was calling out to you earlier, but then you remember @@.cinthia;Cinthia@@ and her desastrous state. What about the path you are supposed to succeed on?
You try to...
[[... talk to Sarah|pstartS]]
[[... talk to Cinthia|pstartC]]
[[... look at the path in front of you|pstartP]]You look over to @@.sarah;Sarah@@ and see her focusing on the path in front of her.
@@.player;"@@@@.sarah;Sarah!@@ @@.player;What the hell are we supposed to be doing!?"@@
@@.sarah;"Shut up and watch the path. The platforms are moving in a pattern!"@@
Platforms? Moving? You realize you have no idea what the obstacles on the path even are.
@@.sarah;"If the speed does not change, jump on the left one first and alternate!"@@
You are surprised about the focus of @@.sarah;Sarah@@ and slap yourself out of your emotional storm. What to do? You could try to take a closer look at the path or talk to @@.cinthia;Cinthia@@, as you are not sure if she has recovered enough, remembering her earlier state.
<div class="message">The timer ticks down to 4.</div>
[[Talk to Cinthia|pstartSC]]
[[Focus on the path|pstartSP]]You decide to turn to @@.cinthia;Cinthia@@ who was not in an emotional state to start running in the first place. There is no reaction as you shout her name, though. You try again, even louder, and she turns her face, full of tears and regret, to you.
@@.player;Stop this, @@@@.cinthia;Cinthia@@@@.player;, and stand up. This is neither your fault nor the time to think so. If we aren't gonna move, we might end up even worse than@@ @@.jacky;Jacky@@@@.player;! - I mean @@@@.jacky;Jacky@@@@.player;! What the...?"@@
<span class="glitchy" data-text="Her name was Jacky, goddamnit!" style="color:HotPink">She was always called that, wasn't she?</span>
@@.player;"I don't know what is going on here, but please, get yourself together and let's get out of here. I do not want to lose you and I fear that might happen with these crazy guys around! Please."@@
Even though your words were not the inspiring and heroic speech you hoped for them to be, @@.cinthia;Cinthia@@ simply nodded and got up, getting herself ready. With a weak voice, she tries to tell you:
@@.cinthia;"I-I think you have to jump near the end to make it... There's a rope but it looks loosely attached."@@
Jump? You realize you have no idea what the obstacles on the path even are.
You are surprised on the quick pick-up by @@.cinthia;Cinthia@@ and slap yourself out of your emotional storm. What to do? You could try to take a closer look at the path or talk with @@.sarah;Sarah@@ who was calling out to you earlier.
<div class="message">The timer ticks down to 4.</div>
[[Talk to Sarah|pstartCS]]
[[Focus on the path|pstartCP]]You decide to look at the obstacle course in front of you.
It's actually not a path, but moving platforms on the left and right side each. They quickly change positions in a consistant pattern, moving towards and away from your position. There are multiple platforms each on the sides and the platforms coincidentally move so that a jump from the left to the right side, and vice versa, should work out without problems. You are not sure if you could risk a jump from one of the side platforms to the following platform of the same side, as the distance might be too large.
In the corner of your eyes you spot that the platforms of both @@.sarah;Sarahs@@ and @@.cinthia;Cinthias@@ course slightly differentiate from yours. So, depending on ones startpositions and willingless to start, one might actually get the jump earlier than others.
@@.player;"This shithole of a place is rigged"@@ is the only thing you can think of. With the speed of the platforms you can deduce that you should be able to jump immediately if you jump out and at worst catch the edge to hold onto, which seems entirely doable. This might cost you more than you earn, so it is a risky strategy that might not pay off.
<div class="message">The timer ticks down to 4.</div>
You have no time to think about anything else and wonder if you should talk to either @@.sarah;Sarah@@ or @@.cinthia;Cinthia@@. You recall how the former called out to you, whereas the latter was an emotional wreck.
[[Talk to Sarah|pstartPS]]
[[Talk to Cinthia|pstartPC]]<<set $r1.c_start = true>>
<<set $r1.s_start = true>>
<<set $r1.path_start = false>>
You decide to turn to @@.cinthia;Cinthia@@ who was not in an emotional state to start running in the first place. There is no reaction as you shout her name, though. You try again, even louder, and she turns her face, full of tears and regret, to you.
@@.player;"Stop this, @@@@.cinthia;Cinthia@@@@.player;, and stand up. This is neither your fault nor the time to think so. If we aren't gonna move, we might end up even worse than@@ @@.jacky;Jacky@@@@.player;! - I mean @@@@.jacky;Jacky@@@@.player;! What the...?"@@
<span class="glitchy" data-text="Her name was Jacky, goddamnit!" style="color:HotPink">She was always called that, wasn't she?</span>
@@.player;"I don't know what is going on here, but please, get yourself together and let's get out of here. I do not want to lose you and I fear that might happen with these crazy guys around! Please."@@
Even though your words were not the inspiring and heroic speech you hoped for them to be, @@.cinthia;Cinthia@@ simply nodded and got up, getting herself ready. With a weak voice, she tries to tell you:
@@.cinthia;"I-I think you have to jump near the end to make it... There's a rope but it looks loosely attached."@@
Jump? You realize you have no idea what the obstacles on the path even are, besides what @@.sarah;Sarah@@ told you.
@@.player;"Right! The platforms are moving in a pattern - Alternate between them! Start with left if possible!"@@
She nods. You are surprised on the quick pick-up by @@.cinthia;Cinthia@@ and slap yourself out of your emotional storm. Before you can continue you hear a loud fanfare.
<div class="message">The timer ticked down to 0.</div>
The race is starting.
[[Continue|pstartTell]]<<set $r1.s_start = true>>
<<set $r1.path_start = true>>
<<set $r1.c_start = false>>
You decide to look at the obstacle course in front of you.
It's actually not a path, but moving platforms on the left and right side each. They quickly change positions in a consistant pattern, moving towards and away from your position. There are multiple platforms each on the sides and the platforms coincidentally move so that a jump from the left to the right side, and vice versa, should work out without problems. You are not sure if you could risk a jump from one of the side platforms to the following platform of the same side, as the distance might be too large.
@@.sarah;Sarah@@ was right! You should probably start with the left platform.
You are surprised on the mechanisms of the parcour, but before you can continue you hear a loud fanfare.
<div class="message">The timer ticked down to 0.</div>
The race is starting.
[[Continue|pstartTell]]<<set $r1.c_start = true>>
<<set $r1.s_start = true>>
<<set $r1.path_start = false>>
You look over to @@.sarah;Sarah@@ and see her focusing on the path in front of her.
@@.player;"@@@@.sarah;Sarah!@@ @@.player;What the hell are we supposed to be doing!?"@@
@@.sarah;"Shut up and watch the path. The platforms are moving in a pattern!"@@
Platforms? Moving? You realize you have no idea what the obstacles on the path even are. You remember though how @@.cinthia;Cinthia@@ told you to jump at the end.
@@.sarah;"If the speed does not change, jump on the left one first and alternate!"@@
You are surprised about the focus of @@.sarah;Sarah@@, but before you can continue you hear a loud fanfare.
<div class="message">The timer ticked down to 0.</div>
The race is starting.
[[Continue|pstartTell]]<<set $r1.c_start = true>>
<<set $r1.path_start = true>>
<<set $r1.s_start = false>>
You decide to look at the obstacle course in front of you.
It's actually not a path, but moving platforms on the left and right side each. They quickly change positions in a consistant pattern, moving towards and away from your position. There are multiple platforms each on the sides and the platforms coincidentally move so that a jump from the left to the right side, and vice versa, should work out without problems. You are not sure if you could risk a jump from one of the side platforms to the following platform of the same side, as the distance might be too large.
You remember how @@.cinthia;Cinthia@@ told you about the jump near the end. You can definitely see how that's important.
You are surprised on the mechanisms of the parcour, but before you can continue you hear a loud fanfare.
<div class="message">The timer ticked down to 0.</div>
The race is starting.
[[Continue|pstartTell]]The glass door of your cube unlocks and springs open. But you don't move, and neither do @@.sarah;Sarah@@ or @@.cinthia;Cinthia@@. You three nod to each other. @@.player;We got this!@@, you think, before having a realization - You could share some revelations with the other ones! But do you want that? If they know as much as you do, they could be first and win one of those helpful items that those guys talked about. You ponder it for a second.
[[Keep the discoveries to yourself|pStartTellEgo]]
<<if $r1.s_start eq true>>
<<if $r1.c_start eq true>>
[[Tell them each their discoveries|pstartTellSC]]
[[Tell Sarah the discovery of Cinthia|pstartTellSnoC]]
[[Tell Cinthia the discovery of Sarah|pstartTellCnoS]]
<<elseif $r1.path_start eq true>>
[[Tell them both the discoveries|pstartTellSC]]
[[Tell Sarah your discovery|pstartTellSnoC]]
[[Tell Cinthia the discoveries|pstartTellCnoS]]
<<endif>>
<<endif>>
<<if $r1.c_start eq true>>
<<if $r1.path_start eq true>>
[[Tell them both the discoveries|pstartTellSC]]
[[Tell Sarah the discoveries|pstartTellSnoC]]
[[Tell Cinthia your discovery|pstartTellCnoS]]
<<endif>>
<<endif>>
<<set $r1.path_start = true>>
<<set $r1.s_start = true>>
<<set $r1.c_start = false>>
You look over to @@.sarah;Sarah@@ and see her focusing on the path in front of her.
@@.player;"@@@@.sarah;Sarah!@@ @@.player;What the hell are we supposed to be doing!?"@@
@@.sarah;"Shut up and watch the path. The platforms are moving in a pattern!"@@
@@.player;"Yeah, that I already got - Anything new? I don't think you can jump between platforms on the same side!"@@
@@.sarah;"If the speed does not change, jump on the left one first and alternate!"@@
You are surprised about the focus of @@.sarah;Sarah@@, but you definitely agree with her assertion. Left it is. Before you can continue you hear a loud fanfare.
<div class="message">The timer ticked down to 0.</div>
The race is starting.
[[Continue|pstartTell]]<<set $r1.c_start = true>>
<<set $r1.path_start = true>>
<<set $r1.s_start = false>>
You decide to turn to @@.cinthia;Cinthia@@ who was not in an emotional state to start running in the first place. There is no reaction as you shout her name, though. You try again, even louder, and she turns her face, full of tears and regret, to you.
@@.player;"Stop this, @@@@.cinthia;Cinthia@@@@.player;, and stand up. This is neither your fault nor the time to think so. If we aren't gonna move, we might end up even worse than@@ @@.jacky;Jacky@@@@.player;! - I mean @@@@.jacky;Jacky@@@@.player;! What the...?"@@
<span class="glitchy" data-text="Her name was Jacky, goddamnit!" style="color:HotPink">She was always called that, wasn't she?</span>
@@.player;"I don't know what is going on here, but please, get yourself together and let's get out of here. I do not want to lose you and I fear that might happen with these crazy guys around! Please."@@
Even though your words were not the inspiring and heroic speech you hoped for them to be, @@.cinthia;Cinthia@@ simply nodded and got up, getting herself ready. With a weak voice, she tries to tell you:
@@.cinthia;"I-I think you have to jump near the end to make it... There's a rope but it looks loosely attached."@@
Jump? You didn't even see a rope before.
@@.player;"Right, thank you! The platforms are moving in a pattern - Alternate between them!"@@
She nods. You are surprised on the quick pick-up by @@.cinthia;Cinthia@@ and slap yourself out of your emotional storm. Before you can continue you hear a loud fanfare.
<div class="message">The timer ticked down to 0.</div>
The race is starting.
[[Continue|pstartTell]]You decide to tell them both the discoveries. Meanwhile @@.jacky;Jacky@@ has started running and jumped onto the first platform already. They both are happy to get this information and start with the parcour themselves. @@.cinthia;Cinthia@@ seems to have been motivated by the sharing of this information.
[[Time to start running!|pFirstGo]]
<<if $r1.s_start eq true>>
<<if $r1.c_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 4>>
<<elseif $r1.path_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 4>>
<<set $r1.p_place = 3>>
<<endif>>
<<endif>>
<<if $r1.c_start eq true>>
<<if $r1.path_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 4>>
<<set $r1.p_place = 3>>
<<endif>>
<<endif>>You decide to tell @@.sarah;Sarah@@ the discoveries. Meanwhile @@.jacky;Jacky@@ has started running and jumped onto the first platform already. @@.sarah;Sarah@@ is happy to get this information and starts with the parcour herself. \
<<if $r1.c_start eq true>>\
@@.cinthia;Cinthia@@ seems to slowy get a hang of herself and nears the platforms.\
<<endif>>
[[Time to start running!|pFirstGo]]
<<if $r1.s_start eq true>>
<<if $r1.c_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 4>>
<<elseif $r1.path_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 0>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 2>>
<<set $r1.c_fall = true>>
<<endif>>
<<endif>>
<<if $r1.c_start eq true>>
<<if $r1.path_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 4>>
<<set $r1.p_place = 3>>
<<endif>>
<<endif>>You decide to tell @@.cinthia;Cinthia@@ the discoveries. Meanwhile @@.jacky;Jacky@@ and @@.sarah;Sarah@@ have started running and jumped onto their first platform already. @@.cinthia;Cinthia@@ seems to have been motivated by the sharing of this information and starts with the parcour herself.
[[Time to start running!|pFirstGo]]
<<if $r1.s_start eq true>>
<<if $r1.c_start eq true>>
<<set $r1.s_place = 2>>
<<set $r1.c_place = 1>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 4>>
<<elseif $r1.path_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 4>>
<<set $r1.p_place = 3>>
<<endif>>
<<endif>>
<<if $r1.c_start eq true>>
<<if $r1.path_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 2>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 4>>
<<endif>>
<<endif>>You decide to tell noone about the discoveries. Meanwhile @@.jacky;Jacky@@ and @@.sarah;Sarah@@ have started running and jumped onto their first platform already. \
<<if $r1.c_start eq true>>\
@@.cinthia;Cinthia@@ seems to slowy get a hang of herself and nears the platforms.\
<<endif>>
[[Time to start running!|pFirstGo]]
<<if $r1.s_start eq true>>
<<if $r1.c_start eq true>>
<<set $r1.s_place = 1>>
<<set $r1.c_place = 4>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 2>>
<<elseif $r1.path_start eq true>>
<<set $r1.s_place = 2>>
<<set $r1.c_place = 0>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 1>>
<<set $r1.c_fall = true>>
<<endif>>
<<endif>>
<<if $r1.c_start eq true>>
<<if $r1.path_start eq true>>
<<set $r1.s_place = 2>>
<<set $r1.c_place = 4>>
<<set $r1.j_place = 3>>
<<set $r1.p_place = 1>>
<<endif>>
<<endif>>You take your first steps out of the cube. You can see how @@.sarah;Sarah@@ already jumped on her first platform. In front of you there are two platforms, one left and one right, moving around. The left one is moving towards you, the right one away from you. You think that you might be able to catch the right one if you jump far enough.
Do you decide to jump \
\
<span id="left">\
<<link "left">>\
<<set $r1.wentleft=true>>
<<replace "#left">>left<</replace>>\
<<replace "#right">>right<</replace>>\
<<replace "#output1">>
You effortlessly jump on the left platform and let yourself carry on.\
<</replace>>\
<<replace "#output2">>\
As you stand on the platform, you see how both @@.sarah;Sarah@@ and @@.jacky;Jacky@@ are further along than you are. \
<<if $r1.c_fall eq true>>\
Looking back you see @@.cinthia;Cinthia@@ struggling to dare make the first jump, trying to wipe away her tears. \
<<else>>\
@@.cinthia;Cinthia@@ seems to be up to par with your speed. \
<<endif>>
You have to press on. The platform in front of you keeps moving in the same way as the one you are standing on. The one on the right seems to be timed differently. If you feel risky you assume you could make the jump to the platform on your side to catch up to both @@.sarah;Sarah@@ and @@.jacky;Jacky@@.
Do you jump onto the \
<span id="same">\
<<link "same">>\
<<replace "#same">>same<</replace>>\
<<replace "#alternate">>alternate<</replace>>\
<<replace "#output3">>\
You try to jump on the platform in front you, but only catch it on its edge. \
<<if $r1.wentleft eq false>>\
Climbing up the earlier platform cost you too much strength. As much as you try, you cannot force yourself up onto the platform anymore. You struggle and scream, first out of frustration, then out of pain as your hands get heavier and heavier, until the first fingers start to slip. It is not long until your body gives in and you [[fall into the water below.|gameOverWater]]
<<else>>\
<<set $r1.alternate=false>>
With all your strength you manage to pull yourself up, but lose valuable time in doing so. This was exhausting! \
<<endif>>
<</replace>>\
<<if $r1.wentleft eq true>>\
<<replace "#output4">>
You continue to jump on the platforms in an alternating pattern, as this is the safest choice to reach the end. As you reach the last platform, you can see a rope attached to a pillar at the end of the current platforms zone. It would conventiely let you climb over to the non-moving surface, your supposed-to-be goal. On the other hand, you could also jump, but the distance is enormous. What will it be?
[[You decide to take your chances with the rope.|pFirstRope]]
[[You decide to try the huge leap of faith.|pFirstJump]]
<</replace>>\
<<endif>>\
<</link>>\
</span> or <span id="alternate">\
<<link "alternate">>\
<<replace "#same">>same<</replace>>\
<<replace "#alternate">>alternate<</replace>>\
<<replace "#output3">>\
<<set $r1.alternate=true>>
You try to go for the alternating approach and succeed without much trouble. The platforms move just like you would want them to. \
<</replace>>\
<<replace "#output4">>
You continue to jump on the platforms in an alternating pattern, as this is the safest choice to reach the end. As you reach the last platform, you can see a rope attached to a pillar at the end of the current platforms' zone. It would conventiely let you climb over to the non-moving surface, your supposed-to-be goal. On the other hand, you could also jump, but the distance is enormous. What will it be?
[[You decide to take your chances with the rope.|pFirstRope]]
[[You decide to try the huge leap of faith.|pFirstJump]]
<</replace>>\
<</link>>\
</span>?
<</replace>>\
<</link>>\
</span> or <span id="right">\
<<link "right">>\
<<set $r1.wentleft=false>>
<<replace "#left">>left<</replace>>\
<<replace "#right">>right<</replace>>\
<<replace "#output1">>
You take a risk and jump for the right platform. You nearly miss and only by chance grab the edge of the platform, being carried along. With all your strength you manage to pull yourself up, but lose valuable time in doing so. This was exhausting! \
<</replace>>\
<<replace "#output2">>\
As you stand on the platform, you see how both @@.sarah;Sarah@@ and @@.jacky;Jacky@@ are further along than you are. \
<<if $r1.c_fall eq true>>\
Looking back you see @@.cinthia;Cinthia@@ struggling to dare make the first jump, trying to wipe away her tears. \
<<else>>\
@@.cinthia;Cinthia@@ seems to be up to par with your speed. \
<<endif>>
You have to press on. The platform in front of you keeps moving in the same way as the one you are standing on. The one on the right seems to be timed differently. If you feel risky you assume you could make the jump to the platform on your side to catch up to both @@.sarah;Sarah@@ and @@.jacky;Jacky@@.
Do you jump onto the \
<span id="same">\
<<link "same">>\
<<replace "#same">>same<</replace>>\
<<replace "#alternate">>alternate<</replace>>\
<<replace "#output3">>\
You try to jump on the platform in front you, but only catch it on its edge. \
<<if $r1.wentleft eq false>>\
Climbing up the earlier platform cost you too much strength. As much as you try, you cannot force yourself up onto the platform anymore. You struggle and scream, first out of frustration, then out of pain as your hands get heavier and heavier, until the first fingers start to slip. It is not long until your body gives in and you [[fall into the water below.|gameOverWater]]
<<else>>\
<<set $r1.alternate=false>>
With all your strength you manage to pull yourself up, but lose valuable time in doing so. This was exhausting! \
<<endif>>
<</replace>>\
<<if $r1.wentleft eq true>>\
<<replace "#output4">>
You continue to jump on the platforms in an alternating pattern, as this is the safest choice to reach the end. As you reach the last platform, you can see a rope attached to a pillar at the end of the current platforms' zone. It would conventiely let you climb over to the non-moving surface, your supposed-to-be goal. On the other hand, you could also jump, but the distance is enormous. What will it be?
[[You decide to take your chances with the rope.|pFirstRope]]
[[You decide to try the huge leap of faith.|pFirstJump]]
<</replace>>\
<<endif>>\
<</link>>\
</span> or <span id="alternate">\
<<link "alternate">>\
<<replace "#same">>same<</replace>>\
<<replace "#alternate">>alternate<</replace>>\
<<replace "#output3">>\
<<set $r1.alternate=true>>
You try to go for the alternating approach and succeed without much trouble. The platforms move just like you would want them to. \
<</replace>>\
<<replace "#output4">>
You continue to jump on the platforms in an alternating pattern, as this is the safest choice to reach the end. As you reach the last platform, you can see a rope attached to a pillar at the end of the current platforms zone. It would conventiely let you climb over to the non-moving surface, your supposed-to-be goal. On the other hand, you could also jump, but the distance is enormous. What will it be?
[[You decide to take your chances with the rope.|pFirstRope]]
[[You decide to try the huge leap of faith.|pFirstJump]]
<</replace>>\
<</link>>\
</span>?
<</replace>>\
<</link>>\
</span>?
<span id="output1"></span>
<span id="output2"></span>
<span id="output3"></span>
<span id="output4"></span>
<<if $player.gender eq "male">>
With a big splash you fall right into the water, the suddenly booming cheers of the audience getting drowned out as you are engulfed. To your surprise and against all imaginable horrors, nothing changes. The water has filled the room enough for you to swim in it and after reorienting yourself, you are able to get back to the surface.
You look around, confused. That's when you feel it. Your dick starts to throb, getting hard near immediately. Its simple movement against the water sends unimaginable pleasure straight to your brain and you cum without further notice. You groan loudly, not able to withstand those feelings. You lose your balance and sink below the water once again, only to regain your composure and swim up to fresh air. During this, the movement once again sends spikes of pleasure through all of your body and you orgasm instantly again. You moan while still underwater, unintenionally drinking some of the fluid that definitely is NOT water.
Your orgasms carry on with every movement, when you are suddenly lifted up by a few people in wetsuits. Every touch forces another orgasm out of your body. You can't react to anything happening, your eyes rolled back in a constant feeling of bliss.
As they support you back out of the water, you are starting to lose conciousness- Only to regain it immediately by another forced orgasm. The only thing you can perceive in the slightest at this point is the warm cheering of the crowd.
<div class="message"> Game Over. Thanks for playing!</div>
<<endif>>You wait until your platform reaches the rope and grip it. You climb it, swing around so you can cross your feet at the top and grip it from underneath in an even better position. You start slowly moving towards the goal, but it's only seconds until the rope lets loose and you, together with the rope, [[fall towards the water.|gameOverWater]]<<if $r1.wentleft eq false or $r1.alternate eq false>>\
You need to wait a few seconds before you can actually do the jump, as your earlier endeavours took their toll on you.
@@.player;I'm losing too much time for choosing wrong...@@, you think to yourself.\
\
<<set $r1.p_place = $r1.p_place+1>>\
<<if $r1.c_place eq $r1.p_place>>\
<<set $r1.c_place = $r1.c_place-1>>\
<<elseif $r1.s_place eq $r1.p_place>>\
<<set $r1.s_place = $r1.s_place-1>>\
<<elseif $r1.j_place eq $r1.p_place>>\
<<set $r1.j_place = $r1.j_place-1>>\
<<endif>>\
<<endif>>\
<<if $r1.s_place eq 1>>\
You can see @@.sarah;Sarah@@ jumping towards the goal.\
<<if $r1.c_place eq 2>>\
Even worse, you can see @@.cinthia;Cinthia@@ jumping towards her own goal too!\
<<elseif $r1.j_place eq 2>>\
Even worse, you can see @@.jacky;Jacky@@ jumping towards their own goal too!\
<<endif>>\
<<if $r1.c_fall eq false>>\
You should try to hurry up or you might get last place!\
<<endif>>\
<<elseif $r1.c_place eq 1>>\
You can see @@.cinthia;Cinthia@@ jumping towards the goal.\
<<if $r1.s_place eq 2>>\
Even worse, you can see @@.sarah;Sarah@@ jumping towards her own goal too!\
<<elseif $r1.j_place eq 2>>\
Even worse, you can see @@.jacky;Jacky@@ jumping towards their own goal too!\
<<endif>>\
<<elseif $r1.j_place eq 1>>\
You can see @@.jacky;Jacky@@ jumping towards the goal.\
<<if $r1.c_place eq 2>>\
Even worse, you can see @@.cinthia;Cinthia@@ jumping towards her own goal too!\
<<elseif $r1.s_place eq 2>>\
Even worse, you can see @@.sarah;Sarah@@ jumping towards her own goal too!\
<<endif>>\
<<if $r1.c_fall eq false>>\
You should try to hurry up or you might get last place!\
<<endif>>\
<<elseif $r1.p_place eq 1>>
You look around and it seems like you currently have the best chances at being first!\
<<if $r1.c_place eq 2>>\
You can see @@.cinthia;Cinthia@@ coming up very close behind you!\
<<elseif $r1.j_place eq 2>>\
You can see @@.jacky;Jacky@@ coming up very close behind you!\
<<endif>>\
<<endif>>\
Spurned on, you take one last breath and prepare yourself for the jump. You wait for the platform to be in the perfect position and situate yourself for maximum efficiency. When the time comes, you jump -
And you manage to reach the other end. @@.player;"Yes!!!"@@ you scream, looking around once again. There's a button on the opposite end of this place, right in front of a black box which gives no sight on whats happening inside.
<<if $r1.c_fall eq true>>\
You hear a scream coming from behind you. You realize it's @@.cinthia;Cinthias'@@ and instinctively turn around. Just then you hear a splash of water and can only assume the worst as to who the victim might be. As fast as she disappeared in the water, @@.cinthia;Cinthia@@ resurfaced again. Instead of screams though there only were moans. Deep, loud and lustful they echoed through the hall, the crowds' cheers increasing to never heard volumes. You see how a few men of the audience dressed in wet suits and masks jump into the "water", swimming towards her. As they grab her, her moans only continue to increase in volume. It is not long before one of them takes out their dick, through a opening in the suit you can only guess, and rams it inside her pussy without warning. Where you thought to hear a pain ridden scream, only the most blissful, orgasmic moan reaches your ears. It did not even take a second after the first insertion for her to swing her arms around him and push her tongue down his throat, eagerly entangling her tongue with his'. He continued pumping his rock-hard rod into her pussy and the other men slowly supported both of them towards the edge of the arena where they probably could be pulled out. Next to the crowds' cheering you were only able to make out muffled, tongue-loving moans every other second. Scared and disgusted, not sure which feeling was more overwhelming, you turned around and made your way towards the button.
<<endif>>
You nonchalantly press the button in front of the black room. Just then, a door in front of you opens and you enter. As you do this, you can hear the announcer start talking, but can't make out the words as the door closes and his words get cut off. <<if $r1.c_fall eq true>>You think you heard him start talking of @@.cinthia;Cinthia@@ though...<<endif>>
[[In the room|r1Start]]As you stand in the room, you scan the environment with your eyes. At least as much as is possible, for there is only darkness and a <<if $r1.p_place neq 1>>few<<endif>>, lit up from above in the color of pink, spot<<if $r1.p_place neq 1>>s<<endif>>.
<<if $r1.c_fall eq true>>\
Before you can even think of taking a spot, the thought of @@.cinthia;Cinthia@@ forces itself into your head. As much as you want to shake it off, your hand is shaking weakly. Even though there was no way of actively helping her, you wonder if this outcome could have been changed. Is it your fault that she ended up like... this? Whatever was in what you originally assumed to be water made her a willing tool to be used in mere seconds. You have to gulp repeatedly as your stomach shows its first signs of revolt. The more you remember those images of her blissful face through penetration by some masked goons and her likely even worse fate in this hell, the more you just want to puke out your accrued stress. Still, you try to keep yourself calm and focus on the available light.
<<endif>>
<<if $r1.p_place gt 1>>\
One of the lit up spots is a monitor with a coffin-like, grey chest beside it. Another spot has a chair with a girl wearing a VR headset sitting in it. She seems to be secured into it, with her neck, wrists and feet wrapped by metallic looking shackles and a collar connected to the chair itself. You realize it is @@.sarah;Sarah@@, but on calling out to her she does not react. Her body does not move in the slightest, only drool dripping out of her open mouth. Your despair grows from within, not knowing what the hell is even going on. \
<<if $r1.p_place gt 2>>\
<<if $r1.c_place eq 2>>\
In another spot you can see @@.cinthia;Cinthia@@ applying some lipstick. \
<<endif>>\
<<if $r1.p_place eq 3>>\
You hear a door operating and see @@.jacky;Jacky@@ entering the building.
[[You run to the monitor to get the item before her.|r1InvP3]]
<<else>>/*Bedeutet Spieler ist 4er*/\
<<if $r1.c_place eq 3>>\
In another spot you can see @@.cinthia;Cinthia@@ applying some lipstick.<<endif>>\
@@.jacky;Jacky@@ is in some sort of shower, hot steam coming out preventing an exact look at her figure.
[[Clearly being last, you run to the monitor to get the item, so as to not fall back even more.|r1InvP4]]
<<endif>>\
<<else>>/*Bedeutet Spieler ist 2er*/\
You hear a door opening behind you.
[[With no time to lose and wanting to secure the next item choice, you run to the monitor.|r1InvP2]]
<<endif>>\
<<else>>/*Bedeutet Spieler ist erster*/\
The lit up spot shows you a monitor with a coffin-like, grey chest beside it.
[[As a door opens behind you, you hurry to the monitor.|r1InvP1]]
<<endif>>VR Brille SARAH "vr"
Shampoo JACKY "sh"
Lippenstift CINTHIA "ls"
Nagellack (Nicht wenn Cinthia weg) "np"
Wenn was weggenommen wird vom Spieler, Nagellack
WENN ZWEITER 2x SPIELER 1x CINTHIA HÖHER, also brille trtzd bei cinthia
Sarah 1st Place: 9x
Sarah 2nd Place: 3x
Sarah 3rd Place:
Sarah 4rd Place:
SPIELER NIE HÖHER ALS CINTHIA BEI 1/2
Cinthia 1st Place: 1x
Cinthia 2nd Place: 7x
Cinthia 3rd Place:
Cinthia 4rd Place: 2x
Jacky 1st Place:
Jacky 2nd Place:
Jacky 3rd Place: 8x
Jacky 4rd Place: 4x
Wenn erster immer Sarah 2er
Player 1st Place: 2x
Player 2nd Place: 2x
Player 3rd Place: 4x
Player 4rd Place: 3xYou see @@.jacky;Jacky@@ entering behind you. @@.jacky;"Hurry up so I can get out of here!"@@, she screams at you in a rush. With no intention to lose any time, you take a look at the monitor again.
<<include "r1Monitor">>
You can see that the <<if $r1.c_place eq 2>>Shampoo<<elseif $r1.j_place eq 2>>Lipstick<<endif>> is still available. <<if $r1.c_fall eq true>>A message beneath the list tells you how the Nail Polish is not accessible anymore due to the removal of one contestant.<<else>>There is also the Nail Polish...<<endif>>
The VR headset is obviously taken as @@.sarah;Sarah@@ sits there drooling with a headset on. You swallow your fear and decide to press on. Which one should you pick?
<<if $r1.c_place eq 2>>[[Shampoo|r1Sh]]<<endif>>
<<if $r1.j_place eq 2>>[[Lipstick|r1Ls]]<<endif>>
<<if $r1.c_fall eq false>>[[Nail Polish|r1Np]]<<endif>>
With no intention to lose any time, you take a look at the monitor and the last item available.
<<include "r1Monitor">>
You see how only the Nail Polish is left over. You swallow your fear and decide to press on.
[[Take the Nail Polish and apply it|r1Np]]You see @@.jacky;Jacky@@ entering behind you. @@.jacky;"Hurry up so I can get out of here!"@@, she screams at you in a rush. With no intention to lose any time, you take a look at the monitor again.
<<include "r1Monitor">>
It furthermore shows that all of them, except for the VR headset, are available! Well, kinda obvious, as @@.sarah;Sarah@@ sits there drooling with a headset on. You swallow your fear and decide to press on. Which one should you pick? <<if $r1.c_fall eq true>>Actually, a message beneath the list tells you how the Nail Polish is not accessible anymore due to the removal of one contestant.<<endif>>
[[Shampoo|r1Sh]]
[[Lipstick|r1Ls]]
<<if $r1.c_fall eq false>>[[Nail Polish|r1Np]]<<endif>>You see <<if $r1.s_place eq 2>>@@.sarah;Sarah@@<<else>>@@.cinthia;Cinthia@@<<endif>> entering behind you. Though she looks exhausted, you intend to first pick your item.
<<include "r1Monitor">>
It furthermore shows that all of them are available! Which one should you pick? <<if $r1.c_fall eq true>>Actually, a message beneath the list tells you how the Nail Polish is not accessible anymore due to the removal of one contestant.<<endif>>
[[VR Headset|r1VR]]
[[Shampoo|r1Sh]]
[[Lipstick|r1Ls]]
<<if $r1.c_fall eq false>>[[Nail Polish|r1Np]]<<endif>>The monitor shows you four different items:
<div class="dumb_terminal">\
<table border="1"><tr><td align="center">Name</td><td align="center">Description</td><td align="center">How to use</td></tr>
<tr><td align="center">VR Headset</td><td>This headset will show you what is to come so you can be better prepared!</td><td>A chair will be lit up when you take the headset. Place the headset on the top of the chair, sit down, and move your body into position according to the speakers. It will move by itself. Once it stops you can leave.</td></tr>
<tr><td align="center">Pink Shampoo</td><td>Increases score by the change of hair color</td><td>A shower will be made available to you. Use the small bottle fully on all your hair while the water is running. You can leave once its clear that the shampoo has worked and nothing is left of it.</td></tr>
<tr><td align="center">Red Lipstick</td><td>Increases score by augmenting your lips</td><td>Simply apply the lipstick to your lips. Make sure its spread across your lips evenly. When your lips are full, you are allowed to leave.</td></tr>
<tr><td align="center">Glitter nail polish</td><td>Enhances your hand and feet so you can feel beautiful</td><td>Apply it to all of your finger- and toenails. Once the glitter has disappeared you are allowed to leave.</td></tr></table>\
</div>\<<set $p_items.push("vr")>>\
<<if $r1.c_fall eq false>><<set $s_items.push("np")>><<else>><<set $s_items.push("ls")>><<endif>>\
<<if $r1.c_fall eq false>><<set $c_items.push("ls")>><<endif>>\
<<set $j_items.push("sh")>>\
You pick up the VR Headset. A light flickers to your left, where a grey chair becomes visible. As you make your way towards it, @@.sarah;Sarah@@ who has just come in calls after you.
@@.sarah;"Make sure to be safe, $player.playerName!"@@
<<if $r1.c_fall eq true>>@@.sarah;"I saw @@@@.cinthia;Cinthia@@@@.sarah; fall down and... I..."@@ She suddenly starts to puke.
@@.player;"@@@@.sarah;Sarah@@@@.player;... I know how you feel, but right now we have to survive this clusterfuck and get out of here. Try to suppress the image of her, hard as it might be. We can only hope the best for her... I wouldn't know what to do if you fell down there too. Stay with me. Please."@@
Your genuine words have her collect her thoughts. She just nods at you. @@.sarah;"You are right. I'm sorry. Those creeps won't get any show from me."@@ She smiles at you. @@.sarah;"Thanks. Let's do this, $player.playerName!"@@
<<else>>
@@.player;"Yeah, you too! I don't know what is going on, but we sure as hell won't be beaten by those bastards. Let's have them regret this once we are out of this!"@@ You try to force a smile and she follows suit. @@.sarah;"Right!"@@ <<endif>>
You nod, place your VR Headset on top of the the chair and get into it. As told by the instructions you place your neck firmly against its designated spot and do the same with your wrists and legs. Within a second of pressing your last missing leg into its position, metallic looking shackles lock your wrists and legs into place, while a collar springs out and forces it around your neck, pressing it back into place with a bothersome, but not painful, force. @@.player;"Fuck-"@@ you manage to get out in the shock of sudden changes, before the VR Headset gets moved onto your face, engulfing your upper face completely. You can hear @@.sarah;Sarah@@ shout out to you in surprise and horror, before the screen in front of your eyes begins flickering.
<span class="glitchy" data-text="You see numerous pictures of women sucking cock and pleasing their masters in rapid succession.">You see numerous pictures of women sucking cock and pleasing their masters in rapid succession.</span>
<span class="glitchy" data-text="The pictures get more intense as they start with deepthroating">The pictures get more intense as they start with deepthroating</span>
<span class="drunk" style="color:HotPink">You feel like you are in pure ecstasy.</span>
Ultimately they become short movieclips with the women slurping along the shaft. You are then presented with a collection of cumshots and the womens' happy faces.
<span class="glitchy" data-text="Yummy">Disgusting</span>
The content shifts towards a large wall made of holes with cocks coming out of them, and another <span class="drunk" style="color:HotPink">lucky</span> contestant trying to climb it up. The contestant does so with ease by blowing a cock and servicing two others with their hands while doing so. As they get hard, they start to climb on top of the hard dicks and hurry along, before they start to lose their hardness. <span class="drunk" style="color:HotPink">So many beautiful cocks.</span>
The screen suddenly turns off and the headset is forcibly removed from your head. A large amount of spit is hanging from your mouth's edge and your penis is erect, your cum plastered on the floor all around you. The room is empty. Either noone came in after @@.sarah;Sarah@@ or you are likely to be in last position.
<span class="drunk" style="color:HotPink">"I can definitely make up the distance at the yummy wall!"</span>, you think to yourself before touching your head.
@@.player;"What the fuck?"@@ you speak out loud. Your head does not hurt, but you did not really think that right now, right? Right? To your luck a new door appears in the darkness, which seems to be for you. Shaking your head you decide to press on. If you are last, you have to catch up!
[[You continue on|r2start]]<<set $p_items.push("sh")>>\
<<set $s_items.push("vr")>>\
<<if $r1.c_fall eq false>><<set $c_items.push("ls")>><<endif>>\
<<if $r1.c_fall eq false>><<set $j_items.push("np")>><<else>><<set $j_items.push("ls")>><<endif>>\
You pick up the Shampoo-tube. A light flickers to your right, making visible a small showerstand on a small, grey floor. <<if $r1.j_place eq $r1.p_place+1>>@@.jacky;Jacky@@ pushes you to the side with the shampoo in hand and looks at the list herself. @@.jacky;"What crap is this?"@@ you hear her ask as you go towards the shower. <<endif>>
You have a look at the shampoo, but despite it being pink there is nothing out of the ordinary. Well, except there being no ingredients listed. It is not even named. Actually, that does seem quite out of the world of ordinary. You can only imagine what is in there<<if $r1.c_fall eq false>>.<<else>>, especially after seeing what happened to @@.cinthia;Cinthia@@. You feel unwell thinking about it<<if $r1.p_place eq 1>>, but you have to press on.<<else>>, but seeing @@.sarah;Sarah@@ in that chair and not backing down is the thing that let's you keep going.<<endif>><<endif>>
You step into the shower and halfheartedly turn a knob in front of you. Warm water immediately starts to sprout from the showerhead atop of you. To your surprise this seems like totally normal water. You stand there for a few seconds, prepared for the worst to happen, but nothing'. It's only getting very steamy around you, blocking your view from what's happening. You look at the shampoo in your hands. You ponder it for a moment, but just think @@.player;"Screw it"@@ before you unbottle it. You press on the small tube until its contents are fully on your hand and start applying it to your head. And then you scrub.
And you scrub.
<span class="drunk" style="color:HotPink">Scrubby scrub.</span>
And you scrub even more.
When did you even start? <span class="drunk" style="color:HotPink">Scrub.</span>
This water trickling down your skin makes you feel kind of good actually, now that you think about it. This shower is a pretty relaxing experience, compared to the aforeseen horrors. You feel like you don't want to take a step out of this shower. <span class="drunk" style="color:HotPink">Scrub.</span>
You remember the instructions well. To wash your head until the shampoo is clearly gone, right? Even so, the created foam through scrubbing only seems to increase in quantity. How are you supposed to wash your <span class="drunk" style="color:HotPink">long, blonde</span> hair anyways with such a small tube? @@.player2;"They must not have thought about this very well"@@ you think to yourself, continuing to scrub your long hair. You @@.player2;giggle@@ when something tickles your asscheecks and you look back, only to see that it was your hair. @@.player2;"Jeez, this always happens. So bothersome..."@@
Just then, the foam seems to have been washed away. The water coincidentally stops flowing too, even though you didn't touch the knob. You can only assume that this is the sign for you to continue with the parcour.
As the steam dissipates, you can see how @@.sarah;Sarah@@ is still in the chair. You can clearly see glistening wetness dropping down from her private parts, down the chair, into a small puddle so-to-say. Your face flushes thinking about how good she must be feeling. You shake your head - @@.player;"What am I thinking...?"@@ Whatever was in that shampoo, this must be part of its effects. This is nothing to be aroused by, this is horror! To your luck a new door appears in the darkness, which seems to be for you.
<<if $r1.c_fall eq true>>\
@@.jacky;Jacky@@ stands near the monitor and seems to be applying some lipstick, completely ignoring you. You only feel distaste towards that girl and decide to [[continue on|r2start]].\
<<else>>\
@@.jacky;Jacky@@ sits on top of the item-chest and is focused on applying the nail polish. @@.cinthia;Cinthia@@ seems to have left already and you [[intend to do the same|r2start]].
<<endif>><<set $p_items.push("ls")>>\
<<set $s_items.push("vr")>>\
<<set $p_traits.push("sensitivelips")>>\
<<if $r1.c_fall eq false>><<set $c_items.push("np")>><<endif>>\
<<set $j_items.push("sh")>>\
You pick up the Lipstick. <<if $r1.j_place eq $r1.p_place+1>>@@.jacky;Jacky@@ pushes you to the side, shampoo in hand, and looks at the list herself. @@.jacky;"What crap is this?"@@ you hear her ask. <<else>>Nothing else happens.<<endif>> You go off to the side.
You inspect the lipstick, but it seems perfectly normal. There is no mirror or anything, so you guess you would have to improvise. How do you use that stuff correctly without smearing anyways? <<if $r1.c_fall eq true>>You sigh. Even though you try to lift your spirit with these kind of questions, your stomach drops at the smallest thought of @@.cinthia;Cinthia@@. You just can't shake off the fears of what those bastards might be doing to her right now. And with the effect of the water out there, you are even more afraid of what is possible to happen in here.<<endif>>
With a questioning look at the lipstick, you open it and start applying it to your lips. As the instructions said you try to spread it out evenly. The content seems to dissolve pretty fast on your lips as the lipstick gets shorter with every secon-
<span id="huh">\
<<link "huh">>\
<<replace "#huh">>huh<</replace>>\
<<replace "#output">>\
You only blinked once, but the lipstick is empty already?
<span id="blink">\
<<link "blink">>\
<<replace "#blink">>blink<</replace>>\
<<replace "#output2">>
You tear open your eyes with utmost force as an orgasm has you shoot your cum out. You moan excessively through your <span class="drunk" style="color:HotPink">large, puffy</span> lips while trying your best to not fall down because of your weakening knees. Your body gives in though as you fall forward on your knees, face slightly above ground. You pant heavily and see your own cum stains in front of you. You instinctively lick your lips, bringing straight up another orgasm. You roll back your eyes as you moan even loader because of your newfound sensitivity, shaking in horror and bliss at the same time. As you gather your thoughts anew, you immediately jump up and turn around.
<span class="drunk" style="color:HotPink">Cum</span> is echoeing all throughout your head, giving you an impulsive need to just taste what is there already. You hold your head with both hands in shock. @@.player;"Fuck this shit"@@ you manage to scream, forcing yourself to walk away meekly. While you do manage to do so, you also can't get the potential taste of cum out of your head. Your tongue once again escapes your mouth and licks over your lips, letting you moan in ecstasy and leaving you a panting wreck of happiness. As you force yourself away even further, a new door becomes visible. You think how this must be yours, and as you go towards it you check the room one last time. Only @@.sarah;Sarah@@ is still confined to her chair. [[You need to catch up!|r2start]]
<</replace>>\
<</link>></span>\
<</replace>>\
<</link>></span>
<span id="output"></span>
<span id="output2"></span><<set $p_items.push("np")>>\
<<set $s_items.push("vr")>>\
<<set $c_items.push("ls")>>\
<<set $j_items.push("sh")>>\
You pick up the nail polish. As you do so, you take in the room.<<if $r1.p_place eq 4>>\
Everyone seems to be busy and using their items. You sigh.\
<<elseif $r1.p_place eq 3>>\
<<if $r1.j_place eq $r1.p_place+1>>@@.jacky;Jacky@@ pushes you to the side, shampoo in hand, and looks at the list herself. @@.jacky;"What crap is this?"@@ you hear her ask, but you just decide to ignore her.\
<<endif>>\
<<endif>>
<<if $r1.c_fall eq true>>\
Your stomach drops at the smallest thought of @@.cinthia;Cinthia@@. You just can't shake off the fears of what those bastards might be doing to her right now. And with the effect of the water out there, you are even more afraid of what is possible to happen in here.
<<endif>>
You ponder the nail polish for a bit and ultimately decide to use it. As you open it, the smell of the nail enamel hits you. @@.player;"Kind of sweet, actually."@@ You take the small brush and start to use it on your fingernails. Upon first contact your hand starts to prickle, but nethertheless you press on. Whatever is happening out there, it can't be as bad as what some sort of nail polish might do. With every stroke the prickling gets stronger, but nothing else happens.
As you have finished your hands, you start with your feet. As your feet start to tingle, @@.jacky;Jacky@@ leaves the shower. Her hair flows down to her ass, gleaming in the most clear blonde you have ever seen on a woman. She catches you watching her and winks, giggling afterwards. @@.jacky;"You might want to be careful with those claws, kitty."@@ She purrs at you, before leaving towards a door that lit up inbetween your staring and her reaction. You wonder what she meant with claws and look at your fingernails again. You are taken aback - You are sprouting some pink and long fake nails! As you try to take them off you realize that they actually are real. You shudder. You are sure that any sporty climbing won't be going well with these things. <<if $r1.wentleft eq false || $r1.alternate eq false>>Especially something like catching the edge of a moving platform as in the parcour just now.<<endif>>
As you finish with your feet, the tingling subsides. Surprisingly nothing more happens, except you having <span class="drunk" style="color:HotPink">glorious</span> pink toenails. Now that you think about it, <span class="drunk" style="color:HotPink">pink</span> is kinda' beautiful, isn't it? Gee.
It has been some time since @@.jacky;Jacky@@ left, so you decide to go after her. You look back at @@.sarah;Sarah@@ and see how she is still confined to her chair<<if $r1.c_fall eq true>>.<<else>>, and @@.cinthia;Cinthia@@ not moving, standing still. You can only assume this to be part of the effects of the items.<<endif>> Thus, you decide to carry on and catch up with @@.jacky;Jacky@@ before she potentially gets a too big of a headstart on all of you. Who knows what the parcour still has in order? What if contestants get the chance to manipulate others? No need to risk that. With that you make yourself on the way, as a door conventiely started to light up. Must be yours?
As you open it and walk through, you can hear an ecstatic moan from @@.cinthia;Cinthia@@, but before you can react [[the door closes behind you, shutting off all sound.|r2start]]You are in some sort of hallway, only a few dozen steps long. All the edges are glowing slightly pink with pitch black surfaces. Through its pink outlines you are able to identify a door at the end of the darkness.
As you step towards it, fog bursts out along the edges of the room. This reminds you of what happened to @@.jacky;Jacky@@ before the start of the parcour. Your stomach dropped. You really only see two choices here - Reach the end of the hallway as fast as you can, or scream for someone to hear you. You did not break any rules or similar, did you? Why would this happen!? You decide to:
[[Run towards the end!|r2startRun]]
[[Call for attention|r2startCall]]<div class="message">You take a look at the monitor and the quiz it offers you. There is no further information available.</div>
<div class="dumb_terminal">You and your friends are in a contest trying to win a million dollars. Do you care who ends up as the winner?
<table><tr><td>A) YES</td><td></td><td>B) NO</td><td></td></tr></table></div>
[[A]]
[[B|A]]You entered another room full of darkness. Within a few moments, a light in the purposedly middle of the room starts to flicker. There's only a table with a PC and monitor on it. You are alone in this room. You are not sure how this would be a race if everyone would take turns at the PC, whatever the task. You assume there have to be other rooms with a similar setup.
You carefully approach the table, only your footsteps echoing throughout the room. The PCs monitor is turned away from you and behind the table is a chair. You take one cautious step after another, but there is only silence. Not knowing what to do, except interacting somehow with this place, you sit down in the chair. As if it was an reaction to that, the Monitor crackles and starts up. You see some flickering out of the corner of your right eye and as you look towards its source, you can see a window in the shape of a circle with fish swimming behind.
A sudden beep brings your attention back to its origin, the Monitor. A program seems to have started itself up, showing you a screen with a question and multiple answers. You are offered buttons to click with the mouse on the table. This must be a quiz.
[[So you decide to take it as it's the only option|r2quiz]]<<set $r2.run=true>>\
You decide to waste no more of your precious time on thinking and start running as fast as you can. You hold your breath as you sprint through the fog. You stay in the middle where the fog has not yet reached the same concentration as at the edges of the room. And you actually reach the door!
But you can't open it - There is no handle; Nothing to open it in any shape or form. You curse this rotten place and start shouting.
<<include "r2call">><<set $r2.run=false>>\
You decide to call for help - You did nothing wrong after all! This might work better than having more fog enter the room until its turned off, you think to yourself. So you start shouting.
<<include "r2call">>@@.player;"I did NOT break any rules! Can you guys hear me? I followed all the instructions so far, there is absolutely no reason for this!"@@
You realize there actually was not much of a plan on what you should shout. While its the truth, what exactly were you expecting?
Nevertheless, to your surprise some static noise appears, followed by the voice of the announcer.
@@.chef;"Oh, don't you worry little one. You should see this as a present for not ruining our fun!"@@
<<if $r1.c_fall eq true>>\
@@.chef;" Unlike that one girl, what was her name?@@ @@.cinthia;Cinthia@@@@.chef;, right? Don't worry, she is tended to fair enough! We haven't had such an eager girl in a long time!"@@ You are able to make out distant laughter of the audience in the background, making your hands tremble out of anger. There is an unspoken rage building up in you, fueled by their mocking laughs and the horrifying images of @@.cinthia;Cinthias'@@ fall.
Try to keep <span id="calm">\
<<link "calm">>\
<<set $r2.lashout = false>>\
<<replace "#calm">>calm<</replace>>\
<<replace "#lash">>lash<</replace>>\
<<replace "#output">>\
You force yourself to keep back your rage and to keep listening.
@@.chef;"By accumulation of your points we are sort of gifting you a little help. Especially with your dick flinging around things might get a bit //harder// and unsightly than we intended or actually wanted to see. On the bright side, this will only help your score. More gifts, more easier challenges, what's not to like? So go on and enjoy this journey, little one!"@@
You don't even have time to answer as the noise instantly disappears. You run towards the door to escape this hell, but you see that it doesn't even have a handle or similar. [[You are ... stuck here.|r2callTf]]
<</replace>>\
<</link>></span> or <span id="lash"><<link "lash">>\
<<set $r2.lashout = true>>\
<<replace "#calm">>calm<</replace>>\
<<replace "#lash">>lash<</replace>>\
<<replace "#output">>\
@@.player;"Don't you fucking hurt her, you understand!? You will not be able to break us. We will get out of here and take her with us, by force if it has to be! If you have harmed her you are going to pay for it, you bastards!"@@
You are only greeted with silence, until a sudden outburst of laughter comes into play. @@.chef;"This was the cutest, non-threatening threat we have ever heard!"@@
<<if $p_items.includes("ls")>> @@.chef;"Especially coming from a thick-lipped mouth like yours. Or should I say big mouth?"@@<<elseif $p_items.includes("sh")>>@@.chef;"Especially coming from a guy with ass-length blonde hair! Be sure not to shit it brown again."@@<<elseif $p_items.includes("np")>>@@.chef;"Especially coming from a guy who runs around with longish pink nails. What do you intend to do, scratch our faces and purr?"@@<<endif>> You can hear the laughter of the crowd louder this time. @@.chef;"Have you any idea how ridiculous you sound? Don't you worry, we only wanted to adjust you according to the points, but you just earned yourself an extra. Enjoy it!"@@\
You don't even time to answer as the noise disappears. There is a sudden burst of even more fog before it continues to its old amount of influx. You might have only made it worse. As you run towards the door to escape this hell, you see that it doesn't even have a handle or similar. [[You are ... stuck here.|r2callTf]]
<</replace>>\
<</link>></span> out?
<<else>>
@@.chef;"By accumulation of your points we are sort of gifting you a little help. Especially with your dick flinging around things might get a bit //harder// and unsightly than we intended or actually wanted to see. On the bright side, this will only help your score. More gifts, more easier challenges, what's not to like? So go on and enjoy this journey, little one!"@@
You don't even have time to answer as the voice cuts off again.<<if $r2.run eq false>>You run towards the door to escape this hell, but you see that it doesn't even have a handle or similar.<<endif>>\
[[You are ... stuck here.|r2callTf]]
<<endif>>
<span id="output"></span><<set $player.gender = "female">>\
You start to caugh as the fog begins to wrap around you. Your body is shaking as you search for an exit. But there is none. You kick against the door, but it doesn't give in. You start to panic, touching every single part of the door in the hopes of some hidden opening. You are not prepared for what this has in store for you. If this follows @@.jacky;Jackys'@@ case, you might as well be sprouting breasts soon enough too. <<if $r2.lashout eq true>>Especially now that you have angered them. They clearly pushed in more fog than originally planned, so you might have screwed up enormously there.<<endif>>
As the door does not move, you try to find something near the ceiling, but you can only make out the pink lights along the edges. You try the same with the floor, but that's when you see it. Your dick is already gone! You did not even realize. In full panic mode you just start touching where your dick was last seen, only to find a fresh vagina. You desperately try to somewhat reach into it in the hopes of some semblence of dick still being there that you can pull out. <<if $p_items.includes("np")>>You immediately scratch yourself with your fingernails and you yelp in pain. There is no helping it, you dick is gone.<<else>>Except good feelings through movement of fingers, there is nothing there though.<<endif>> You pull out your fingers and <<if $p_items.includes("ls")>><span class="drunk" style="color:HotPink">stick them into your mouth, savoring every last piece of your own juice.</span>You orgasm on the spot; Partly because of its taste, partly because of the wet sensation on your lips. You instinctively lick them and are able to taste a bit of that godforsaken lipstick.<<else>>try to look out for any other changes.<<endif>>
You feel something pushing against your arm. You look downwards and see your chest region growing. Your chesthair slowly sinks back into your body, giving you a tingly feeling all over. You just touch your newlyfound A-Cup breasts, trying to desperately shove them back in, as idiotic and futile as it might be. But they just keep expanding. As your hands get pressed away by the fullness of your breasts, you feel your nipples stiffen inbetween your fingers. It's as if you get an electric shock; Your body tenses, your hands stop moving. You bite your lips, but exactly that sends you over the edge and you cum. You want to move your hands, but the rubbing sensation of your nipples lets you climax once more. Panting heavily you just stand there, breasts in hands, moving no inch so as to stop more orgasms from happening. Meanwhile they keep expanding, forcing away your hands. You take a chance and rip away your hands at once - The orgasm that comes with it is a small price to pay for the constant pleasure of contact. <<if $r2.lashout eq true>>As you do this, you also realize how all your bodyhair is gone. Your armpits are clear of any hair, as is every single rest of your skin.<<endif>> As your breasts seemingly stop growing, you look down. You estimate to have perky D-Cups right now, blocking your view down to your pussy minimally. You manage to look at it by bending forwards a bit, revealing a cleanly shaven area. <span class="drunk" style="color:HotPink">At least it looks goody!</span> you think, before you gasp. @@.player;"Keep the fuck out of my head at the very least"@@ you shout distressed, only to realize that the fog is gone and that the earlier closed door stands open.
[[Determined to leave this place, you go through the door.|r2room]]<div class="dumb_terminal">Your friend has betrayed you in a contest as you were winning. You are behind now: do you betray your friend too?
<table><tr><td>A) YES</td><td></td><td>B) NO</td><td></td></tr></table></div>
[[A|B][$r2.testscore += 1]]
[[B][$r2.testscore += 2]]<div class="dumb_terminal">Your friends gives you a letter and tells you not to open it until you are told to do so. Do you respect their wish or do you open it?
<table><tr><td>A) RESPECT WISH</td><td></td><td>B) OPEN IT</td><td></td></tr></table></div>
[[A|C][$r2.testscore += 10]]
[[B|C][$r2.testscore += 20]]<div class="dumb_terminal">Do you believe in true love?
<table><tr><td>A) YES</td><td></td><td>B) NO</td><td></td></tr></table></div>
[[A|D][$r2.testscore += 100]]
[[B|D][$r2.testscore += 200]]<div class="dumb_terminal">What do you see?
<span class="glitchy" data-text="8===D" style="color:LightGreen">8---D</span>
<table><tr><td>A) COCK</td><td></td><td>B) BREASTS</td><td></td><td>C) FRIEND</td></tr></table></div>
@@.player2;"Duh', that's a cock of course! Easy~"@@ you think, giggling at this absurd test. <<if $p_items.includes("vr") || $r2.lashout eq true>>@@.player2;" Ohhhhh- It's a trick question! Cocks are friends! It's obvi~ friends!"@@<<endif>>
This test is no challenge for your genius!
<<if $p_items.includes("vr") || $r2.lashout eq true>>\
[[Friends!|r2friend][$r2.testscore += 1000]]\
<<else>>\\
[[Cock!|r2cock][$r2.testscore += 2000]]\
<<endif>><div class="dumb_terminal">You have completed the test. Evaluating right now.</div>
<<set $p_r2friend = true>>
[[You wait patiently|r2Testfin]]<div class="dumb_terminal">You have completed the test. Evaluating right now.</div>
<<set $p_r2friend = false>>
[[You wait patiently|r2Testfin]]<div class="dumb_terminal">EVALUATED. ITEMS REWARDED. PLEASE CHOOSE ONE.
<<if $p_r2friend eq true>>\
<table border="1"><tr><td align="center">Name</td><td align="center">Description</td><td align="center">How to use</td></tr>
<tr><td>Black Underwear</td><td>A bit thinner for pleasurable views.</td><td>Put on before leaving the room.</td></tr>
<tr><td>White Underwear</td><td>Includes a garterbelt for that extra touch.</td><td>Put on before leaving the room.</td></tr>
<tr><td>Pink underwear</td><td>For everyone you love.</td><td>Put on before leaving the room.</td></tr></table>
<<else>>\
<table border="1"><tr><td align="center">Name</td><td align="center">Description</td><td align="center">How to use</td></tr>
<tr><td>Black Underwear</td><td>A bit thinner for pleasurable views.</td><td>Put on before leaving the room.</td></tr>
<tr><td>White Underwear</td><td>Includes a garterbelt for that extra touch.</td><td>Put on before leaving the room.</td></tr><tr><td>Pink underwear</td><td>For everyone you love.</td><td>NOT ALLOWED</td></tr></table>\
<<endif>>\
</div>
<<if $p_r2friend eq false>>\
The pink underwear can't be accessed. This surely has to do with the evaluation. @@.player;"Good riddance, pink? As if."@@, you think.<<endif>>\
<<if $p_r2friend eq true>>
@@.player2;"Those pink ones sound lovely!"@@
<<endif>>
You choose...
[[Black underwear|r2Black]]
[[White underwear|r2White]]
<<if $p_r2friend eq true>>
[[Pink underwear|r2Pink]]
<<endif>><<set $player.underwear = "black">>\
You hear an audible //DING// and some light to the right begins to flacker. A hole in the wall that is currently lighted opens up, revealing the clothing of your choice.
You go up and take a look at it. It's a black lace panty with a black lace bra, both slightly transparent and flowery in pattern. You take a second to take in the clothing and once again realize that you were naked. They must have watched every movement of you and your friends. <<if $p_r2friend eq false>>@@.player;"Freaks..."@@<<else>>You kind of blush at the thought of them watching your secret spots...<<endif>>
You pick it up and slip into it without problems. It's a perfect fit! The lace bra pushes your breasts and provides ample cleavage. The transparent panty still hides enough of your features, thanks to its pattern.
@@.player2;"Feels good, kinda."@@ you catch yourself thinking, but at this point you are just happy to be clothed at all.
Once again you see a door opening and [[you make your way towards it|r3start]]<<set $player.underwear = "white">>\
You hear an audible //DING// and some light to the right begins to flacker. A hole in the wall that is currently lighted opens up, revealing the clothing of your choice.
You go up and take a look at it. It's a white panty that only hides your pussy and asshole. It comes with a sexy garterbelt and stockings, clean and spotless like the most white cloud. There furthermore is a white, slightly transparent bra with a flowery pattern on it. You take a second to take in the clothing and once again realize that you were naked. They must have watched every movement of you and your friends. <<if $p_r2friend eq false>>@@.player;"Freaks..."@@<<else>>You kind of blush at the thought of them watching your secret spots...<<endif>>
You pick it up and slip into it without problems. It's a perfect fit! The garterbelt pushes up your flat asscheeks a bit, whereas the stockings make your legs more feminine. Your breasts are accentuated by the bra, providing ample bosom to every onlooker.
@@.player2;"Feels good, kinda."@@ you catch yourself thinking, but at this point you are just happy to be clothed at all.
Once again you see a door opening and [[you make your way towards it|r3start]]<<set $player.underwear = "pink">>\
You hear an audible //DING// and some light to the right begins to flacker. A hole in the wall that is currently lighted opens up, revealing the clothing of your choice.
You go up and take a look at it. It's material glistens in the light with a strong and clear pink. Upon touch, you believe it to be faux leather or some variation of it. As you inspect it further, you realize that it's a bardot top, covering your breasts, with sleeves going down to your arms. For the bottom you pull out a miniskirt, but no panties. You take a second to take in the clothing and once again realize that you were naked. They must have watched every movement of you and your friends. You kind of blush at the thought of them watching your secret spots. The thought of this clothing gets you all hot and bothered. @@.player2;"Pink, short and sexy is so slutty~"@@, you say, smiling sheepishly.
You pick it up and slip into it without problems. It's a perfect fit! A bit too perfect, actually. It clearly accentuates your curves with it's tightness, while still making you feel perfectly comfortable. You feel a gush of wind on the underside your breasts. That's when you realize that your top provides every viewer with ample opportunity to have a look at some underboobs. The thought of that turns you on, your nipples getting stiff in reaction. As the material stretches a bit, you bite your upper lip as the top seems to have some kind of suction effect. @@.player2;"Feels good, kinda."@@ you catch yourself thinking. Just then you realize that you have started rubbing your clit. @@.player2;"When did I- oh god, yes-"@@; Your thoughts get washed away as you start rubbing your pussy even more, turned on by the love your nipples are getting through suction. In the corner of your eyes you see how a door has opened, but before you continue on you feel the need to finish your business. @@.player2;"I wouldn't want them to see me masturbating as I come out of here, right? ...Or do I?"@@ Before you can continue the thought, you feel your orgasm nearing and start to focus on keeping the pace of your fingers the same. It's not long before you come. You decide to go for the door as your business is finished. <<if $p_items.includes("ls")>>@@.player2;"//Your thoughts inevitably find their way to your wet fingers, tough. You feel the need to taste your juice again. You eagerly push your fingers into your mouth, wetting your lips and getting all hot and bothered again. You fall on your knees, one hand on your pussy, the other sucking on your pussy-drenched fingers. You moan like a bitch in heat, overriding every thought with more pleasure. As you slurp your fingers clean and start licking your lips, you remember the door. You put the hand that's on your pussy into your mouth instead and use your other one to hold it in there. You try to focus on the act of sucking on your fingers, holding onto the hand, and walking towards the door."@@//<<endif>>
After what seems like an eternity, and leaving a hot mess of fluid on the ground behind you, you hurry to leave the room before you get distracting thoughts about what you are [[leaving behind|r3start]].<<set $cindy.transformStage = 1>>\
<<if $r1.c_start eq true>>\
<<set $cindy.friendship = 1>>\
<</if>>\
<<if $player.callCinthia eq 1>>\
<<set $sarah.friendship = 1>>\
<<if $r1.s_start eq true>>\
<<set $sarah.friendship = 2>>\
<<if $p_items.includes("vr")>>\
<<set $sarah.friendship = 3>>\
<</if>>\
<<else>>\
<<if $p_items.includes("vr")>>\
<<set $sarah.friendship = 2>>\
<</if>>\
<</if>>\
<<else>>\
<<if $r1.s_start eq true>>\
<<set $sarah.friendship = 1>>\
<<if $p_items.includes("vr")>>\
<<set $sarah.friendship = 2>>\
<</if>>\
<<else>>\
<<if $p_items.includes("vr")>>\
<<set $sarah.friendship = 1>>\
<</if>>\
<</if>>\
<</if>>\
Stepping through the door you can see how there is another short hallway. This time it is lit up more though. You keep on walking to its end and find another door. This time it can be opened yourself, which you do hesitantly.
As you open it, light starts to shine into the hallway. You can also hear the crowd cheering again. You push open the door even more to find that you are back in the big hall again, together with all of the audience and contestants. You start to look around to see what you can find. On the left lane you can see a white girl with long, black hair pushing forward on a bicycle. As you inspect her closer, you can see that the seat consists of two dildos which take turns pushing into one of her holes. She is eagerly sucking on another dildo in front of her face, while her arms and feet are strapped to the front wheels. Everytime she seems to complete the motion of a blowjob, the wheel in the back starts to turn a bit and the bicycle moves forward, while the dildos that plough her holes alternate. You want to look even closer, getting unwittingly wet at the prospect of this challenge, only to be interrupted by the announcer.
<<set $player.playerNameOld = $player.playerName>>\
<<set $player.playerName = "Angela">>\
@@.chef;"Our next contestant has appeared! By now our sexy girl has taken the name of @@@@.player2;//Angela//@@@@.chef;, courtesy of a generous anonymous benefactor to our small and humble enterprise. Let's hear a loud round of applause, everyone!"@@
The crowd cheers, but you only protest. @@.player2;"I'm ''Angela'', not //Angela//!"@@ you throw back at their small and countless faces, but on speaking those words you cover your mouth in shock. You try to think of your name, but the only thing that comes up is @@.player2;Angela@@.
The crowd only laughs louder at your response, the announcer giving back an enthusiastic but robotic and probably fake laugh - @@.chef;"Ha-Ha-Ha! You are turning out to be the audiences' favorite, young girl! Keep it up! Though you might want to speed it up a bit, as you are on last place right now."@@
<<if $r1.c_fall eq false>> @@.chef;"Well, kind of. Together with @@@@.cindy;Cindy@@ @@.chef;at least! What a happy reunion, isn't it?"@@
You look to the side and see [[Cindy][$characterHelper = true]] standing there in front of a bike, unsure if she should get on top of it. You shout for her, accepting her new name with remarkable ease. She turns towards you, her face giving off a sad vibe, though her eyes are clearly checking you out. She is wearing a red thong and a red bikini top with straps. You are also confused by her face. Where once was her young face and cheerful smile, a more mature structure with a confused look lingered. As she comes closer, you realize that she has grown! At the same time you realize that you actually feel smaller. Is it because you can compare yourself to her now? Did you actually get smaller? As she stands next to you, you feel a bit intimated by her indeed bigger size, even though there ultimately is [[not that much difference between both of you.|r3talk]] <<else>> [[You can only continue on...|r3notalk]]<<endif>>
<a href="https://www.patreon.com/silvsilv" target="_blank" rel="noopener noreferrer"><img @src="setup.ImagePath+'Logo.png'" style="max-width: 100%;" class="nohide logo"></a>
<<if $player.gender eq "female">>\
@@.player2;<<if $player.influence eq 0>>\
Something changed...?
<<elseif $player.influence <= 10>>\
Arousing images intrude your mind.
<<elseif $player.influence <= 20>>\
You would love some more release.
<<elseif $player.influence <= 30>>\
Masturbating wouldn't hurt, right?
<<elseif $player.influence <= 40>>\
Touching yourself while sucking... Mhh!
<<elseif $player.influence <= 50>>\
You feel so happy.
<<elseif $player.influence <= 60>>\
You giggle as you play with your hair.
<<elseif $player.influence <= 70>>\
You want to be filled so hard.
<<elseif $player.influence <= 85>>\
You bite your lip as your breaths grow heavy.
<<elseif $player.influence <= 90>>\
Coherent thoughts are getting hard, as a constant smile adorns your face.
<<else>>\
You are unfocused, only thoughts of fucking on your mind. You dreamily smile on all the potential adventures awaiting you.
<</if>>@@\
@@.player2;Points: @@$player.points
<<else>>\
@@.player;You feel normal.@@
@@.player;Points: @@$player.points
<</if>>\
Image Scale <<button "+">><<set $ImageScale += 5>><<run setup.ScaleImage()>><<run $("#imgScl").empty().wiki($ImageScale)>><</button>> <<button "-">><<set $ImageScale -= 5>><<run setup.ScaleImage()>><<run $("#imgScl").empty().wiki($ImageScale)>><</button>> : <span id="imgScl">$ImageScale</span>%<<if $player.underwear eq "pink">>\
<img @src="setup.ImagePath + 'rounds/r3/player_cindy_sad.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r3/player_cindy_sad_lingerie.jpg'">
<</if>>\
@@.cindy;"Hey..."@@, @@.cindy;Cindy@@ says slowly in a caring but frightened voice. @@.cindy;"I'm so glad you are okay."@@
You just nod in return, not knowing what to say. You both simply hug each other, resting your foreheads on each others. For a short moment, as you close your eyes, you are able to block out all the surrounding noise. You can feel her breaths and her touch. Her trembling body. Her fear. Your fear.
@@.cindy;"I look like an old hag with oversized baggage, don't I?"@@, you hear @@.cindy;Cindy@@ joke softly. You open your eyes and see her attempting to smile, though her watery eyes can't hide her forced attempt. @@.player2;"Don't focus on that. We are here, together. Still. We will get out of here and have them regret all of this. Whatever it takes."@@
@@.cindy;"I'm so sorry, @@@@.player2;Angela@@@@.cindy;. For bringing @@@@.jacky;Jacky@@@@.cindy; to the house, falling for her, pulling you all-"@@
@@.player2;"I don't want to hear any of this"@@, you interrupt her. You tighten your grip. @@.player2;"This is not your fault. Not yours. This is all on @@@@.jacky;Jacky@@@@.player2; and those freaks. Keep those thoughts far away. They won't do you any good."@@
@@.cindy;Cindy@@ lets out a small whimper and speaks up in a more lighthearted manner: @@.cindy;"This so like you. Kind of throws me back to that one time we were at the playground..."@@
@@.player2;"Don't start with that now,@@ @@.cindy;Cindy@@@@.player2;. Keep positive, you understand?"@@
You can't help but have a flashback of your own. How @@.cindy;Cindy@@ was deeply disturbed after her then-boyfriend pulled out a knife at the club and tried to stab another guy who only tried to talk with her. The guy ended up with some minor wounds on his arms, which he guarded himself with. Her then-boyfriend got a nice escort by the police. She never was the brightest concerning guys, but at least she understood that it had to end immediately at that point. Multiple hours at the local playground of your neighborhood you tried to comfort her, even when most of it was just spent in silence, cries and feelings of guilt. She always brought up the shocked face as the guy got a large cut on his arm for the first time. The horrified shouts of the crowd around them. //If I just would not have been there//, she told herself. She always tended to seek fault in herself, you knew. But that night was carved into her memories forever.
[[She presses herself harder into you|r3talk2]]As you take your steps towards the bicycle, you look around the room again, tempted by the audiences' cheers all around you.
At the top you see multiple monitors attached, showing points of the active players... You, @@.sarah;Sarah@@ and @@.jacky;Jacky@@. @@.cindy;Cindy@@ is not to be found among the list, which only leaves a stinging pain in your heart.
This also has you remember the start of the game somewhat. The points were already mentioned back then!
[[You decide to take a look at them|r3points]]@@.cindy;Cindy@@ continues: @@.cindy;"I can't do this, @@@@.player2;Angela.@@@@.cindy; I can't. Look at me. I'm hideous as hell, I can't take two steps without breaking down, I'm tearing up during every single one of those challenges."@@
<<if $c_items.includes("ls")>>\
@@.cindy;"Have you seen my lips? I chose that lipstick in the first challenge. It changed me, @@@@.player2;Angela.@@@@.cindy; I'm orgasming just from licking along them. I- I- I crave my own... wetness! There is no way I can deal with this. What else can they change? What else can they make me want to do? I am not me anymore!"@@
<<else>>\
@@.cindy;"Just look at my fingernails. What is this even? They are enormous. I'm not some stupid barbie!"@@
<</if>>
<<if $c_items.includes("ls")>>\
Indeed, her lips are big and swollen, nearly creating an "O" shape. Those effects sound absolutely terrible. Just what are they capable of!?
<<else>>\
You actually felt her nails scratch your skin lightly as you hugged. They can't be helpful...
<</if>>
Before you can even speak up, she continues. @@.cindy;"What if this is permanent? Do you think I want to live my life as some <<if $c_items.includes("ls")>>big-lipped<</if>> cougar<<if $c_items.includes("ls")>> that orgasms every few minutes or wants to suck something constantly<<else>> with gigantic fingernails who can't even touch herself in spite of a sudden spike in libido<</if>>? What does it help if someone of us wins if the others are left behind? Do you really think they let all of us out of here? Look at me! I don't even know if I'm the same person anymore. I mean for gods sake, I have been calling you @@@@.player2;Angela@@@@.cindy; and didn't realize it until now. I am - I don't... -; Just-"@@
She starts to sob, but this is no time to be overwhelmed. You touch her cheek and try to comfort her: @@.player2;"I told you, you need to stop with this. All of that is something we have to deal with at a later time. For now all that matters is that we are alive, and - even if changed - still somewhat us. You have to believe that we can do this. ''I'' have to believe that we can do this. And I don't know how I am supposed to fight on if I were to lose any of you. So promise me, @@@@.cindy;Cindy@@@@.player2;. Promise me that you are going to give it your best and that we will reach the end. ''Together.''"@@
She nods meekly and wipes away her tears.
A sudden voice startles the both of you. @@.chef;"As much as we would like to have you continue with this exchange of reinforcing pleasantries, we fear that you might miss your chance to, well... , win. Not that I in particular care, but there are a few people who are betting on you. You might not want to anger them. So you better hurry up, ladies!"@@
The announcers voice disappears just as fast as it appeared, leaving you both torn back into the reality of the situation.
You look her straight in the face. @@.player2;"Pinky promise?"@@, you say as you hold up your pinky.
She smiles back at you and joins your pinky with hers. @@.cindy;"Promise."@@
[[You both nod at each other. It's time to continue.|r3talkfin]]As both you and @@.cindy;Cindy@@ want to go on your ways, you both hear the @@.chef;announcer@@ speak up again.
@@.chef;"One moment, my loves. You must understand that we are no monsters here. Your satisfaction is of importance to us, believe it or not. We picked up on the supposed unhappiness of @@@@.cindy;Cindy's@@@@.chef; more mature looks. After a short talk a few people are willing to sponsor you the option to alter it to a younger appearance. There might be some sideeffects, but nothing in particular that we can say for sure. If you are interested-"@@
@@.cindy;"Yes, please!", Cindy@@ shouts out immediately. You are taken aback. She didn't even reflect on the situation.
@@.chef;"We are happy to hear that. The cost is all of your points though."@@
@@.cindy;"I don't care! Just get me out of this hideous skin!"@@
You really can't follow her train of thought, as there are more pressing matters at hand. Even so, you remembered how at the start of the game those "points" were mentioned too! You search the hall, and find a few monitors mounted at the top. There's actually a list of points!
@@.chef;"On the other hand we want to give you two lovebirds a special offer. How about we take half of the points of @@@@.player2;Angela@@@@.chef; and half of yours, @@@@.cindy;Cindy@@@@.chef;?"@@
@@.cindy;Cindy@@ doesn't seem to answer. You see her look at you, awaiting your reaction.
[[Maybe you should take a look at the points first|r3points]]<<if $repeatHelper eq false>>\
<<if $r1.p_place eq 1>>\
<<set $player.points += 60>>\
<<elseif $r1.p_place eq 2>>\
<<set $player.points += 40>>\
<<elseif $r1.p_place eq 3>>\
<<set $player.points += 20>>\
<<else>>\
<<set $player.points += 10>>\
<</if>>\
<<if $r1.s_place eq 1>>\
<<set $sarah.points += 60>>\
<<elseif $r1.s_place eq 2>>\
<<set $sarah.points += 40>>\
<<elseif $r1.s_place eq 3>>\
<<set $sarah.points += 20>>\
<<else>>\
<<set $sarah.points += 10>>\
<</if>>\
<<if $r1.j_place eq 1>>\
<<set $jacky.points += 60>>\
<<elseif $r1.j_place eq 2>>\
<<set $jacky.points += 40>>\
<<elseif $r1.j_place eq 3>>\
<<set $jacky.points += 20>>\
<<else>>\
<<set $jacky.points += 10>>\
<</if>>\
<<if $r1.c_fall eq false>>\
<<if $r1.c_place eq 1>>\
<<set $cindy.points += 60>>\
<<elseif $r1.c_place eq 2>>\
<<set $cindy.points += 40>>\
<<elseif $r1.c_place eq 3>>\
<<set $cindy.points += 20>>\
<<else>>\
<<set $cindy.points += 10>>\
<</if>>\
<</if>>\
<<if $r1.wentleft eq true>>\
<<set $player.points += 5>>\
<</if>>\
<<if $r1.alternate eq true>>\
<<set $player.points += 5>>\
<</if>>\
<<if $p_items.includes("vr")>>\
<<set $player.influence += 20>>\
<<elseif $p_items.includes("ls")>>\
<<set $player.influence += 10>>\
<<elseif $p_items.includes("sh")>>\
<<set $player.influence += 7>>\
<<elseif $p_items.includes("np")>>\
<<set $player.influence += 4>>\
<</if>>\
<<if $r2.lashout eq true>>\
<<set $player.points = $player.points - 10>>\
<<set $player.influence += 10>>\
<<else>>\
<<set $player.points += 5>>\
<</if>>\
<<if $r2.lashout eq true>>\
<<set $player.points += 5>>\
<</if>>\
<<if $player.underwear eq "black">>\
<<set $player.points += 10>>\
<<elseif $player.underwear eq "white">>\
<<set $player.points += 10>>\
<<else>>\
<<set $player.points += 25>>\
<</if>>\
<<if $r2.testscore - 1000 <= 1000>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1100 >= 100>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1210 > 10>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1211 < 11>>\
<<set $player.points += 5>>\
<</if>>\
<<else>>\
<<if $r2.testscore - 1211 < 1>>\
<<set $player.points += 5>>\
<</if>>
<</if>>\
<<else>>\
<<if $r2.testscore - 1110 >= 10>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1121 < 1>>\
<<set $player.points += 5>>\
<</if>>\
<<else>>\
<<if $r2.testscore - 1111 < 1>>\
<<set $player.points += 5>>\
<</if>>
<</if>>\
<</if>>\
<<else>>\
<<set $player.points += 5>>\
<<if $r2.testscore - 1100 >= 1100>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1110 > 1110>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1111 < 1111>>\
<<set $player.points += 5>>\
<</if>>\
<<else>>\
<<if $r2.testscore - 1111 < 1>>\
<<set $player.points +=5>>\
<</if>>\
<</if>>\
<<else>>\
<<if $r2.testscore - 1110 >= 1010>>\
<<set $player.points += 10>>\
<<if $r2.testscore - 1111 < 1011>>\
<<set $player.points +=5>>\
<</if>>\
<<else>>\
<<if $r2.testscore - 1111 < 1001>>\
<<set $player.points +=5>>\
<</if>>\
<</if>>\
<</if>>\
<</if>>\
/* RANDOM ADDED POINTS TO MAKE UP FOR PLAYER POINTS */\
<<set $sarah.points += 60>>\
<<set $cindy.points += 30>>\
<<set $jacky.points += 45>>\
<</if>><<set $repeatHelper = true>>\
According to the monitor, the current point allocation is as follows:
@@.player2;Angela: @@ $player.points points
@@.sarah;Sarah: @@ $sarah.points points
@@.jacky;Jacky: @@ $jacky.points points
<<if $r1.c_fall eq false>>@@.cindy;Cindy: @@ $cindy.points points<</if>>
You are not too sure on what to make out of this...
<<if $r1.c_fall eq false>>\
You wonder if you should agree to the suggestion of splitting the points into half each for @@.cindy;Cindy's@@ sake. Her emotional state is not anywhere near good enough to get through this, but you can't exactly fault her for that either.
Then again, you also have no idea on how useful these points are going to be. The better decision might be the egoistic one. You were turned into a girl already - Is this really the time to make more sacrifices?
[[You decide to accept the proposal. She is in no state to go on like this.|r3sharecinthia][$r3.c_pointshare = true;$cindy.friendship += 1, $player.points = Math.round($player.points / 2)]]
[[You are in no position to risk falling even more behind, as regretful as it may be.|r3sharecinthia][$r3.c_pointshare = false]]
<<else>>\
[[Anyways - time to move on, right?|r3bike]]
<</if>>\
<<set $repeatHelper = false>>\
<<if $r3.c_pointshare eq true>>\
@@.player2;"Let's split the points. Whatever happens, at least for now you hopefully won't have any unpleasant surprises."@@
@@.cindy;Cindy's@@ face lights up immediately. She turns towards you, comes closer and hugs you once more. @@.cindy;"Thank you so much, @@@@.player2;Angela@@@@.cindy;! I swear I will make it up to you somehow.@@ She lets go again. @@.cindy;"I'm so glad I can get out of this abomination of a body... <<if $c_items.includes("ls")>>And to get rid my cravings..."<</if>>@@
<<else>>\
@@.player2;"I'm sorry, @@@@.cindy;Cindy@@@@.player2;, but considering my current //situation//, I don't feel I can allow myself to //worsen// it even more."@@ You gesticulate awkwardly in accordance, moving your hands along your body.
@@.cindy;Cindy's@@ face dropped for a second, but she immediately forced herself to look up with a smile. @@.cindy;"I understand. I know that it is kind of egoistical from me to even ask for this in the first place... As you said, we all are in this mess. I'm getting out of this body anyways, so if they are willing to let me change this, they surely won't force me into another one like this, I guess... So that's at least something!"@@
<</if>>\
The announcer chimes in again. @@.chef;"Glad we have that cleared up. We will prepare accordingly. Be sure to complete round 3 however you see fit and you can welcome your new appearance straight after! Enough time was wasted though - I think our audience wishes for some more fun on the track, am I right?"@@ The audience only cheered. @@.chef;"I figured as much! Of you go then, girls. Join the other two and race towards the finish line! Let us see a nice //workout// on those bikes!"@@ The audience only cheered more with some laughs mixed inbetween, so you think.
@@.cindy;Cindy@@ only nods and turns towards her start position. As she walks away, you realize the sultry movement of her well-rounded ass and hips. Is that subconcious too?
<<if $player.influence > 5>>\
@@.player2;Your hand automatically moves to your own behind. "I would love to have one as full as hers..." you catch yourself thinking@@, throwing the thought away as fast as it came up.
<</if>>\
[[It's time for the challenge|r3bike]]<<set $repeatHelper = false>>\
/*
33% (Picture 1)
66% (Picture 2)
100% = Finish
_progress goes from 0% (0) to 100% (100)
Save on r3.p_place: _steps count.
mouth +1 progress
v +2 progress +7 progress w. mouth /
a +3 progress +6 progress w. mouth
+ 12 progress w. alternate M / A / M / V
*/\
<<set _progress = 0>><<set _m = false>><<set _v = false>><<set _a = false>><<set _steps = 0>>\
\
<nobr>
<div id="horizontalhealthbarbkg" class="hzbarbkg">\
<div id="horizontalhealthbar" class="hzbar"></div>\
</div>\
<<script>>$(document).one(':passagerender', function (ev) {
ProgressBar(State.temporary.progress, 100, "horizontalhealthbar", true, ev.content);
});<</script>>
</nobr>\
<div id="event"><<include "r3bikestart_event">></div>\<<if _progress < 25>>\
The agony of choice! What do you go with?
<<else>>\
<<if _progress <= 50>>\
You are starting to make progress! ... And are getting aroused.
<<else>>\
<<if _progress <= 75>>\
Alternating is sure to give the best results! At least @@.player2;pleasure wise...@@
<<else>>\
<<if _progress > 75>>\
<span class="drunk" style="color:HotPink">Need to... keep... going... feels... good...</span>
<</if>>\
<</if>>\
<</if>>\
<</if>>\
<<nobr>>
<<button "Suck it">>
<<if _progress < 100>><<set _steps += 1>><</if>>
<<if $p_items.includes("ls")>><<set _progress +=20>><</if>>
<<if _m eq true>>
<<set _v = false>>
<<set _a = false>>
<</if>>
<<set _progress += 1>>
<<set _m = true>>
<<replace "#event">>
<<include "r3bikestart_event">>
<</replace>>
<<run imageRecheck()>>
<</button>>
<</nobr>>
<<nobr>><<button "Use Vagina">>
<<if _progress < 100>><<set _steps += 1>><</if>>
<<if $p_items.includes("ls")>><<set _progress +=10>><</if>>
<<set _v = true>>
<<if _m eq true>>
<<set _progress += 7>>
<<if _v eq true && _a eq true>>
<<set _progress += 5>>
<<set _a = false>>
<</if>>
<<else>>
<<set _progress += 2>>
<<set _a = false>>
<</if>>
<<set _m = false>>
<<replace "#event">>
<<include "r3bikestart_event">>
<</replace>>
<<run imageRecheck()>>
<</button>><</nobr>>
<<nobr>><<button "Force into your Ass">>
<<if _progress < 100>><<set _steps += 1>><</if>>
<<if $p_items.includes("ls")>><<set _progress +=10>><</if>>
<<set _a = true>>
<<if _m eq true>>
<<set _progress += 6>>
<<if _v eq true && _a eq true>>
<<set _progress += 6>>
<<set _v = false>>
<</if>>
<<else>>
<<set _progress += 3>>
<<set _v = false>>
<</if>>
<<set _m = false>>
<<replace "#event">>
<<include "r3bikestart_event">>
<</replace>>
<<run imageRecheck()>>
<</button>>
<</nobr>>
<<if $p_items.includes("ls") && _progress > 0 && _progress < 33>>\
You don't know why, but your lipstick swollen lips are starting to prickle. You feel like you ''need'' to suck on that Dildo and nothing else matters.
<<elseif $p_items.includes("ls") && _progress < 66>>
You are sucking like crazy. Whatever you are doing, the orgasms from your mouth are @@.player2;so~@@ worth it. Your bike is moving faster than the others, that's for sure! As you ponder on your next move, your mouth continues to frantically suck on the dildo while orgasming and moaning loudly. You throw your pussy and ass on the dildos in the back without rythm, clearly speeding up the bike.
<<elseif $p_items.includes("ls") && _progress >= 66 && _progress < 100>>
Nothing matters anymore. As all your holes are continuing to be filled with utmost delight, your lips wrapped around the dildo stronger than ever. You learned that moving your tongue brings out more @@.player2;goody-feely@@ substance. Your cheeks are pulled in near constantly, your sucking being more intensive and longer than ever before. But it doesn't matter. Your simple act of sucking and the small created force on your lips sends you over the edge again and again. @@.player2;This is pure bliss!@@
<</if>>\
<<nobr>>
<<if _progress > 100>><<set _progress = 100>><</if>>
<<run ProgressBar(_progress, 100, "horizontalhealthbar", true)>>
<</nobr>>
<<if _progress eq 100>>\
The bike suddenly comes to a halt, though you only realize that because no more @@.player2;yummy@@ substance is provided for your mouth. As you slowly snap back into reality, face not changing as you continue to suck, you have your body get back up from the vibrating back dildos. As your lower holes leave them behind, a sudden spurt of @@.player2;tasty stuff@@ shoots into your mouth and you orgasm on the spot. Actually, the substance keeps coming and you drink and drink, trying to drink as much of it as possible. As your mouth gets fuller, parts of the substance start escaping your mouth, running down your chin.
But then, suddenly, the flow stops. At this point you are so focused on sucking and in <span class="drunk" style="color:HotPink">such need</span> for this stuff that you try moving both pussy and asshole back onto their dildos immediately. But they are gone. Just then, the dildo in your mouth seems to be retracting into the bike. Shocked you try to suck harder once again. By now standing up, you join your hands and try to play with your tongue along it. But it keeps retracting until it finally disappears in the bike. You avidly lick around the place of its disappearance, but are met with nothing.
It takes a few moments of torturing unconclusive results, but you finally snap back. Your face instantly turns red as you realize the cheering of the crowd, their gazes on you. You get off the bike as fast as you can and go towards the door on this platforms' side. That doesn't stop you from [[subconsciously licking the remains off your chin as you move away from the bike|r3bikefin][$r3.p_place=_steps]]
<<else>>\
<<if _progress >= 66>>\
<<include "r3bike_66">>
<<else>>\
<<if _progress >= 33>>\
<<include "r3bike_33">>
<</if>>\
<</if>>\
<</if>>\/*
Steps count = Placement
Optimal = 17
Sub-Optimal = 20
Shitty = 23+
Cinthia startet zeitgleich, wird letzte.
VR gewählt -> Letzter -> Sarah am weitesten vorne, gefolgt von Jacky.
Nicht VR -> Sarah knapp voran zu Beginn, Jacky erste.
Mögliche Positionen für Spieler:
VR gewählt -> max. 2er
Nicht VR -> 1-3 möglich
Lipstick: Maximale Performance, so weit vorne wie möglich
*/\
<<if $r3.p_place < 20 || $p_items.includes("ls")>>\
<<if $p_items.includes("vr")>>\
<<set $r3.p_place = 2>>\
<<set $r3.s_place = 1>>\
<<set $r3.j_place = 3>>\
<<set $r3.c_place = 4>>\
<<else>>\
<<set $r3.s_place = 3>>\
<<set $r3.p_place = 1>>\
<<set $r3.j_place = 2>>\
<<set $r3.c_place = 4>>\
<</if>>\
<<elseif $r3.p_place < 23>>\
<<if $p_items.includes("vr")>>\
<<set $r3.s_place = 1>>\
<<set $r3.p_place = 3>>\
<<set $r3.j_place = 2>>\
<<set $r3.c_place = 4>>\
<<else>>\
<<set $r3.s_place = 3>>\
<<set $r3.p_place = 2>>\
<<set $r3.j_place = 1>>\
<<set $r3.c_place = 4>>\
<</if>>\
<<else>>\
<<if $p_items.includes("vr")>>\
<<set $r3.s_place = 1>>\
<<set $r3.p_place = 3>>\
<<set $r3.j_place = 2>>\
<<set $r3.c_place = 4>>\
<<else>>\
<<set $r3.s_place = 2>>\
<<set $r3.p_place = 3>>\
<<set $r3.j_place = 1>>\
<<set $r3.c_place = 4>>\
<</if>>\
<</if>>\
<<if $repeatHelper eq false>>\
<<if $r3.p_place eq 1>>\
<<set $player.points += 60>>\
<<elseif $r3.p_place eq 2>>\
<<set $player.points += 40>>\
<<elseif $r3.p_place eq 3>>\
<<set $player.points += 20>>\
<<else>>\
<<set $player.points += 10>>\
<</if>>\
<<if $r3.s_place eq 1>>\
<<set $sarah.points += 60>>\
<<elseif $r3.s_place eq 2>>\
<<set $sarah.points += 40>>\
<<elseif $r3.s_place eq 3>>\
<<set $sarah.points += 20>>\
<<else>>\
<<set $sarah.points += 10>>\
<</if>>\
<<if $r3.j_place eq 1>>\
<<set $jacky.points += 60>>\
<<elseif $r3.j_place eq 2>>\
<<set $jacky.points += 40>>\
<<elseif $r3.j_place eq 3>>\
<<set $jacky.points += 20>>\
<<else>>\
<<set $jacky.points += 10>>\
<</if>>\
<<if $r3.c_fall eq false>>\
<<if $r3.c_place eq 1>>\
<<set $cindy.points += 60>>\
<<elseif $r3.c_place eq 2>>\
<<set $cindy.points += 40>>\
<<elseif $r3.c_place eq 3>>\
<<set $cindy.points += 20>>\
<<else>>\
<<set $cindy.points += 10>>\
<</if>>\
<</if>>\
<</if>><<set $repeatHelper = true>>\
You near the door, your own juices running down your legs. Your nipples are stiff and push against the fabric, every movement giving you unbearable pleasure. You constantly try to think of different words to not remember the last few minutes, but your sensitive body forces those moments upon you. You are not sure what is worse: The //shame// of being watched or that you actually @@.player2;enjoyed@@ every second of it. You only shake your head.
<<if $r1.c_fall eq false>>\
@@.cindy;Cindy@@ catches your eye as she is trying her hardest to reach the platform. <<if $c_items.includes("ls")>>She is frantically sucking on the front dildo as if her life depended on it and you can hear her loud, sensual moans clear as day. You shudder at the thought that you might have looked like that too.<<else>>It might also have been her moans that caught your attention, but they only remember you of your own.<</if>> You don't feel like you need to watch her longer as she is surely to finish, even if last.
<</if>>\
As the next person is short of arriving on the platform, you see that the placement is as follows:
<table style="border-collapse: collapse; border: none;">
<tr>
<td>1st Place)</td>
<td><<if $r3.s_place eq 1>>@@.sarah;Sarah@@<<elseif $r3.p_place eq 1>>@@.player2;Angela@@<<else>>@@.jacky;Jacky@@<</if>></td>
</tr>
<tr>
<td>2nd Place)</td>
<td><<if $r3.s_place eq 2>>@@.sarah;Sarah@@<<elseif $r3.p_place eq 2>>@@.player2;Angela@@<<else>>@@.jacky;Jacky@@<</if>></td>
</tr>
<tr>
<td>3rd Place)</td>
<td><<if $r3.s_place eq 3>>@@.sarah;Sarah@@<<elseif $r3.p_place eq 3>>@@.player2;Angela@@<<else>>@@.jacky;Jacky@@<</if>></td>
</tr>
<tr>
<td><<if $r1.c_fall eq false>>4th Place)<</if>></td>
<td><<if $r1.c_fall eq false>>@@.cindy;Cindy<</if>></td>
</tr>
</table>
<<if $r3.p_place eq 1>>You actually got first place! [[Let's use this advantage and continue on!|r3room]]
<<elseif $r3.p_place eq 2>>Not too bad. You should hurry though! [[Let's continue on|r3room]]
<<else>> You haven't really caught up in any significant way. Hopefully future games are going to be easier. [[You hurry up to save time|r3room]]
<</if>><<if $player.underwear eq "black">>\
<img @src="setup.ImagePath + 'rounds/r3/bimbo2_riding_blacklingerie.jpg'" @width="$ImageScale + '%'">
<<elseif $player.underwear eq "white">>\
<img @src="setup.ImagePath + 'rounds/r3/bimbo2_riding_whitelingerie.jpg'" @width="$ImageScale + '%'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r3/bimbo_riding1.jpg'" @width="$ImageScale + '%'">
<</if>>\
As you thrust your bottom parts onto the dildos, they suddenly start vibrating! You uncontrollably moan in reaction and increase the strength of your thrusts, the dildo in your mouth getting even more attention. There is also something warm running out of your pussy which feels different than simple wetness. They have to be pumping another substance into you too, right? <span class="drunk" style="color:HotPink">If that was the real thing...!</span> Your thoughts are emptying more and more, your drenched pussy burning up with even more need. You have trouble holding yourself up with your hands, your face by now deepthroating the dildo and sucking endlessly without moving your head. You are sure you must look like a complete idiot. @@.player2;A smiling, blissful idiot!@@ The audiences' cheers' are starting to come back to you as your resting, sucking face stares into the vague, distant lights, unfixated. They give you a @@.player2;warm@@ feeling. And the audience @@.player2;wants you@@ to win! You just moan and continue to pump harder in response.<<if $p_items.includes("np")>>\
<<if $player.underwear eq "black">>\
<img @src="setup.ImagePath + 'rounds/r3/bimbo2_riding2_blacklingerie_nails.jpg'" @width="$ImageScale + '%'">
<<elseif $player.underwear eq "white">>\
<img @src="setup.ImagePath + 'rounds/r3/bimbo2_riding2_lingeriewhite_nails.jpg'" @width="$ImageScale + '%'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r3/bimbo2_ridingnails.jpg'" @width="$ImageScale + '%'">
<</if>>\
<<elseif $p_items.includes("ls")>>\
<<if $player.underwear eq "black">>\
<img @src="setup.ImagePath + 'rounds/r3/bimbo2_riding2_lingerieblack_lipstick.jpg'" @width="$ImageScale + '%'">
<<elseif $player.underwear eq "white">>\
<img @src="setup.ImagePath + 'rounds/r3/bimbo2_riding2_lingeriewhite_lipstick.jpg'" @width="$ImageScale + '%'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r3/bimbo2_ridinglipstick.jpg'" @width="$ImageScale + '%'">
<</if>>\
<<else>>\
<<if $player.underwear eq "black">>\
<img @src="setup.ImagePath + 'rounds/r3/bimbo2_riding2_lingerieblack.jpg'" @width="$ImageScale + '%'">
<<elseif $player.underwear eq "white">>\
<img @src="setup.ImagePath + 'rounds/r3/bimbo2_riding2_lingeriewhite.jpg'" @width="$ImageScale + '%'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r3/bimbo_riding2.jpg'" @width="$ImageScale + '%'">
<</if>>\
<</if>>
You are sucking the dildo enthusiastically. As you move your head up and down, spit already joined with most of the shaft providing you with a glorious slippery feel along the tongue, you taste a substance. Your tastebuds are met with the most delicious taste, making your skin crawl. You find out fast that the stronger you suck, the more of that substance leaves the dildo. As if instinct took over, you start taking as much of the dildo into your mouth as possible to provide as much suction as you can while sliding up again. As you are provided with streams of this @@.player2;yummy stuff@@, your mind goes blank. Your eyes can't focus anymore and roll back while you start pumping harder with the rest of the body. <span class="drunk" style="color:HotPink">More...!</span>The cheers of the audience feel stifling as you approach your challenge. At the edge of the platform you find a bike on a small lane that works as a bridge to another platform straight ahead, guiding the bike over another pit of water. Upon further inspection you are able to confirm what you already saw in action: Three pink dildos are mounted on top of it. One on the front handle, two on the seat. You know exactly what they are for. <<if $influence >= 10>>@@.player2;"Not that its too bad..."@@ you think, slapping yourself in the face instantly to get rid of those thoughts. @@.player2;"Goddamn, why are these thoughts so invasive."@@<</if>>
As you inspect the other lanes, you can see the shape of @@.sarah;Sarah@@ and @@.jacky;Jacky@@. \
<<if $p_items.includes("vr")>>\
The former is ahead in the race, but the latter is catching up. You don't feel like there is a chance to catch up to @@.sarah;Sarah@@, but @@.jacky;Jacky@@ should still be in reach if you give it your all. \
<<else>>\
The former is only slightly ahead and an easy catch, you think. The latter might need some harder work, but is entirely in the realm of possibility. \
<</if>>\
<<if $r1.c_fall eq false>>\
@@.cindy;Cindy@@ is currently preparing to mount the bike.
<<else>>\
The lane to your right is empty. Your eyes linger no longer than a few seconds before you have to turn away.@@.player2;"Focus..."@@, you force yourself to think.
<</if>>\
As you see the others work the bike, you accept the reality of what you have to do. You feel a slight wetness build up between your legs as you watch the girls suck on the dildo while thrusting their asses up and down, moaning uncontrollably throughout. Since you are so sensitive you can only expect the <<if $player.influence >= 10>><span class="glitchy" data-text="best." style="color:HotPink">worst.</span><<else>>worst.<</if>>
There is no way around it, though. It has to be done. You gulp one last time and force yourself onto the bike. You carefully step on it and bring yourself in position, dildo right before your eyes. The only thing that gives you relief, at least in the context of this situation, is that your wetness will help you reduce the pain of sticking those things inside you. You really are not out for a raw ass-pounding. As the front dildo dangles before you, you kind of start fixating on it. The audiences cheers are starting to drown out and your nipples harden instinctively. <<if $p_items.includes("ls")>>@@.player;''Your mouth'' starts to slightly salivate and your lipstick covered lips subconsciously form an "O", ready for the task at hand - or mouth.<</if>> You throw one last glance at your competitors who work the bikes and see how a bike moved further along as they used their lower body parts. You are sure there is a correct way to get the most distance out of it. You force yourself to give it [[the first go.|r3bikestart]]/*
First points, then VR room
*/\
<<set $repeatHelper = false>>\
You open the door that looks like an exact copy of the one of the first room, and enter it. Just like last time there is mostly darkness. You can see a monitor, once again.
As you approach it you see how an open window, resembling the test you took. Only this time it's offering you to exchange points for items!
<div class="dumb_terminal">Hey there sweetie. I'm one of your sponsors and felt like you could need a little help. I've placed a lot of money on you, so you better don't disappoint me! I enabled the shop this round only for you! :)
YOU HAVE $player.points POINTS AVAILABLE. ONLY ONE ITEM CAN BE BOUGHT.
<table border="1">
<tr>
<th align="center"> ITEM </th>
<th align="center"> COST </th>
<th align="center"> FUNCTION </th>
</tr>
<tr>
<td align="center">Brainfluence</td>
<td align="center">100P</td>
<td align="center">To keep your head up in these exciting times! Use immediately.</td>
</tr>
<tr>
<td align="center">Injection PLUS</td>
<td align="center">50P</td>
<td align="center">Experimental drug for improved endurance. Tested, no side effects guaranteed. Use immediately. Help for your next challenge!</td>
</tr>
<tr>
<td align="center">Injection</td>
<td align="center">20P</td>
<td align="center">Experimental drug for improved endurance. Side effects possible. Use immediately. Help for your next challenge!</td>
</tr>\
</table>\
</div>\
You are disgusted, but know full well that this is no time to ponder about the ethics of this place.
You remember the last choices and their effects. Are you sure these items are even helpful for winning? They at least made it sound that way. You could be careful and not buy anything, or try to see if one of those items is actually useful.
<<if $player.points >= 100>>\
[[Choose A|r3roomVR][$p_items.push("brainfluence")]]
<<else>>\
You do not have enough points to buy ''Brainfluence''.
<</if>>\
<<if $player.points >= 50>>\
[[Choose B|r3roomVR][$p_items.push("injectionplus")]]
<<else>>\
You do not have enough points to buy ''Injection Plus''.
<</if>>\
<<if $player.points >= 20>>\
[[Choose C|r3roomVR][$p_items.push("injection")]]
<<else>>\
You do not have enough points to buy ''Injection''.
<</if>>\
[[Dont buy anything!|r3roomVR]]<<if $p_items.includes("brainfluence")>>\
<<if $repeatHelper eq false>>\
<<set $player.points -= 100>>\
<<set $player.influence -= 10>>\
<<if $player.influence < 0>><<set $player.influence = 0>>\
<<run $p_items.deleteAt($p_items.indexOf("brainfluence"))>>\
<<run $p_items_used.push("brainfluence")>><</if>>\
<</if>>\
You decided to buy ''Brainfluence'' for 100 points. Within a second a small drawer falls open right below the monitor, containing a small pill. You ponder for a moment, but your choice has been made anyways. You put it into your mouth and swallow it.
Immediately it feels like a small fog has lifted from your brain. You can't explain it, but something seems to be... back. At least for now.
<<elseif $p_items.includes("injectionplus")>>\
<<if $repeatHelper eq false>>\
<<set $player.points -= 50>>\
<<run $p_items.deleteAt($p_items.indexOf("injectionplus"))>>\
<<run $p_items_used.push("injectionplus")>>\
<</if>>\
You decided to buy ''Injection Plus'' for 50 points. Within a second a small drawer falls open right below the monitor, containing a small syringe. You ponder for a moment, but your choice has been made anyways. There's a small note next to it, telling you to inject it into your shoulder. You take out the syringe and do as is expected from you. Though there's a sudden sharp pain, it quickly subsides. Power surges through your body. //You can do anything!// ... Is what you would love to think, but you only feel a bit more energetic. Is this truly going to help in the next challenge?
<<elseif $p_items.includes("injection")>>\
<<if $repeatHelper eq false>>\
<<set $player.points -= 20>>\
<<set $player.influence += 10>>\
<<set $p_traits.push("cumhungry")>>\
<<run $p_items.deleteAt($p_items.indexOf("injection"))>>\
<<run $p_items_used.push("injection")>>
<</if>>\
You decided to buy ''Injection'' for 20 points. Within a second a small drawer falls open right below the monitor, containing a small syringe. You ponder for a moment, but your choice has been made anyways. There's a small note next to it, telling you to inject it into your shoulder. You take out the syringe and do as is expected from you. Though there's a sudden sharp pain, it quickly subsides. Power surges through your body. //You can do anything!// ... Is what you would love to think, but you only feel a bit more energetic. Is this truly going to help in the next challenge?
As you think about the next challenge, images of cocks are finding their place in your head. You try to shove them away, but are only greeted with imaginary cum sprayed across your face. You want to feel disgusted, but can only imagine yourself delightfully licking every single bit off your face, lunging back at the cocks to suck even the smallest rest out of them. Is this one of the mentioned side effects? You should probably @@.player2;stop thinking@@ a bit for now, at least until the prominent images of white cum across your face are going to subside. That is, ''if'' they are going to.
<<else>>\
You decided it is better to be careful and opted out of the chance to buy an item.
<</if>>\
<<set $repeatHelper = true>>\
A light behind you turned on. You can see a seat with a VR headset next to it. You know what you are supposed to do, <<if $s_items.includes("vr")>>because you remember full well how @@.sarah;Sarah@@ looked with that thing on. @@.player2;"It looked pleasurable though"@@ invades your mind and you quickly push it away. <<else>>but you can't remember what happened that well anymore. They showed you some helpful info on how to win one of the next games, right? @@.player2;Between your legs some wetness builds up in anticipation.@@<</if>>
Having wasted precious time on the point shop, you have no intention on falling behind. You walk up to the chair, take a seat and put on the headset.
<<if $p_items.includes("ls")>>\
<img @src="setup.ImagePath + 'rounds/r3/vr_lipstick_fixed.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r3/vr_fixed.jpg'">
<</if>>\
You stare onto a black screen as shackles suddenly spring out and force themselves around your neck, arm and legs. Before you can react, [[the screen turns on.|r3roomVRpic]]. <<set $repeatHelper = false>>\
<img @src="setup.ImagePath + 'rounds/r3/playground1.jpg'">
You are greeted with a familiar scene. This was back when you comforted @@.cindy;Cindy@@ after one of her ex-boyfriends escalated a situation. But it was night back then?
@@.player2;Was it really night at the time?@@ <span class="drunk" style="color:HotPink">It's clearly daytime here... !</span>
You don't understand. She was an emotional wreck, and- Wait.
How are they able to show you this in the first place? Those are @@.player2;//your//@@ memories! They couldn't just access them like that, right? What else were they able to do !? What if-
@@.player2;Nah'. Silly me!@@ <<if $r1.c_fall eq false>><span class="drunk" style="color:HotPink">They must have recreated the scene we were talking about earlier!</span><<else>>They must have gotten that info from her... !<</if>> Of course. That makes sense.
As you go through all those thoughts, you are sure that you just saw an image where @@.cindy;Cindy@@ masturbated on the swing! Was this for real? @@.player2;"Am I so horny that I am imagining things by now?"@@, you think quietly. But the thought of her masturbating doesn't leave your mind. In fact, you would @@.player2;love@@ to do the same. Just to touch yourself... with noone seeing it... right in this instant. It would feel so good. It would feel so <span class="drunk" style="color:HotPink">right-</span>
A sudden orgasms erupts from your body and you throw open your eyes. You realize that the headset has been removed and you were ''in fact'' touching yourself down there. Whatever was going on, @@.player2;at least you feel better now@@.
<<if $p_items_used.includes("injection")>>\
@@.player2;"How much I would love to suck on some cock right now..."@@, you catch yourself thinking. Somehow, it doesn't seem to be that bad of a proposition anymore.
<</if>>\
A door opens, filling the dark room with light once again. Like a moth to a flame, you get up and head towards the [[exit.|r4start]]<img @src="setup.ImagePath+'banner.png'" style="max-width: 100%;" class="nohide">
Hey everyone, thank you for playing!
This game features content intended for people aged 18+. By continuing you agree that you are of legal age.
It was originally created for a small contest on [[TFGamesSite|https://tfgames.site/index.php?module=viewgame&id=2193]]. It definitely wasn't good enough at that point, but I was happy with what I created in the few days that were left until the deadline. I really like the concept and want to expand on it. Depending on interest I might give this project a higher priority, as life doesn't fail to keep me busy.
I also created a [[Discord Server|https://discord.com/invite/xDasJRD]] if you want to chat, have suggestions or feedback and prefer that way of communication.
The current version is ''0.3''. Refer to the [[Changelog|changelog]] for details.
If you enjoy the game, please refer to the [[Patreon|Patreon]] section. Have fun!
[[Let's start|Start]]A thank you to HiEv for their help in the TF forum and their code-snippets that helped me at various points!
Free Assets used <span id="include"><<link "include:">>
<<replace "#include">>include:
[[Stuff from Zoro_d|https://www.renderosity.com/mod/freestuff/?uid=893552]]
[[Ghastly: Anatomically Correct Male Prosthetic Prop|https://www.sharecg.com/v/69080/view/21/DAZ-Studio/Anatomically-Correct-Male-Prosthetic-Prop]]
[[Most Digital Creations Stuff|https://www.most-digital-creations.com/freestuff.htm]]
[[Squarepeg3d|https://www.renderosity.com/mod/freestuff/contributor/squarepeg3d]]
[[VR Glasses|https://www.deviantart.com/tawnyt/art/TT-vr-glasses-for-G3F-DAZ-Studio-4-8-IRay-715514276]]
[[A beanie|https://sharecg.com/v/92677/gallery/21/DAZ-Studio/FINAL-Delsin-Beanie-and-Hair-for-G8M]]
[[Another beanie|https://www.renderosity.com/mod/freestuff/?item_id=81261]]
[[Swing|https://www.cgtrader.com/free-3d-models/sports/equipment/swing-f0cba16e-b738-47c7-9582-e8a293a8428f]]
<</replace>><</link>></span>
Thanks for playing!
<<back "Return">>v0.31 - Bugfix Sarah transform
<ul><li>Fixed the upgrade Sarah option. Woops!</li></ul>
v0.3 - Round 4 to 7 Update
<ul>
<li>Added a few more "back" options on pages without</li>
<li>Very small additions to inventory descriptions</li>
<li>Influence GameOver added for all of the game</li>
<li>Narrowed Round 3 winning gap</li>
<li>Added changelog to the game.</li>
<li>Fixed an image error on the Cindy character page.</li>
<li>Added Patreon information</li>
</ul>
v0.21 - "Thank you HiEv" Update
<ul>
<li>Some text colors changed to allow for better readability</li>
<li>Image Toggle moved into a Settings menu, saves me a ton of hacks and allows for more bugfree code. Thanks to HiEv for troubleshooting this with me!</li>
<li>IOS users should now be able to see the images. They were converted and compressed into JPGs instead of webp.</li>
<li>Few code parts removed.</li>
<li>From now on it is not possible anymore to get a faulty image error concerning an E: Drive if your directory has a "/temp/" in it's path.</li>
</ul>
v0.2 - Image Update
<ul>
<li>Added Images.</li>
<li>Proofread v0.1 content.</li>
<li>Reworked underlying system; Old saves should not work anymore.</li>
<li>Saved more of your choices.</li>
<li>Added Bike Challenge.</li>
<li>Added a few descriptions.</li>
<li>Points & Influence stats added.</li>
<li>Friendship stats added, but not used in this V.</li>
<li>Inventory might actually show an item, but nothing special... usable items in the future !?</li>
<li>Your own traits on the character page. Future versions might fill them up, eh?</li>
</ul>
v0.1 - Release. Content added up until start of Round 3. No character descriptions due to time, no images.
<<back "Return">><<switch $player.underwear>>\
<<case "black">>\
<img @src="setup.ImagePath + 'rounds/r4/bimbo_wall1_blacklingerie.jpg'">
<<case "white">>\
<img @src="setup.ImagePath + 'rounds/r4/bimbo_wall1_whitelingerie.jpg'">
<<case "pink">>\
<img @src="setup.ImagePath + 'rounds/r4/bimbo_wall1.jpg'">
<</switch>>\
As you exit the dark confines of your room, you are greeted with a wall full of small holes, next to the by now to be expected cheers and lustful gazes of the audience. <<if $player.influence > 30>>@@.player2;"They better be watching my hot ass"@@, you think, just before a giggle escapes your lips.<</if>>
<<if $p_items.includes("vr")>>\
Just then, a picture forces itself into your mind. You have seen this wall already! You remember - It is oh so //familiar//. But even so, it is still missing @@.player2;its most important things! In your crotch some wetness starts to build up, as if in anticipation to what awaits you.@@
<</if>>\
No time to dilly-dally, let's [[get to it!|r4closeup]]You walk up to the wall, fully expecting something to happen.
But nothing does.
Confused, you try to \
<span id="look"><<link "look through one of the holes.">>\
<<replace "#look">>look through one of the holes.<</replace>>\
<<replace "#output">>\
<<if $p_items.includes("ls")>>\
<img @src="setup.ImagePath + 'rounds/r4/bimbo_wall2_lipstick.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r4/bimbo_wall2.jpg'">
<</if>>\
A cock gets shoven through, as if by command. Actually, its two! There is one to your left- No, even one to your right! <<if $p_items.includes("vr")>>@@.player2;You lick your lips. This is what you waited for!@@<<else>>You ponder for a moment in total shock. <<if $p_items.includes("ls")>>@@.player2;Your mouth drops open ever so slightly, watering for this welcome surprise. Your lips tingle in anticipation.@@<<else>>By now you are not exactly surprised anymore by what they expect of you, but still.<</if>><</if>> Your vagina tingles ever so slightly on the sight of a penis, urging you to just grab it - To get it over with, of course. At least that is what you try to tell yourself.
<<if $p_items.includes("vr")>>\
Actually, screw that. Since back when you were streamed the pictures of this glorious wall, something in you couldn't wait to finally be here. And you know exactly what to do! [[Time to dig in!|r4both][$r4.count = $r4.count + 1]]
<<else>>\
You really aren't too sure though on how to go about this, though. You assume you will have to step on the strangers hard cocks to reach the top. \
<<if $player.influence >= 30>>\
@@.player2;You kinda just stare at the cock as your mouth waters.@@ Maybe you should [[suck it first|r4suck][$r4.count = $r4.count + 1]], to get a feel for the whole thing?
<<else>>
@@.player2;Your mouth waters at the sight of cock.@@
<<if $player.influence > 15>>\
Maybe you should just [[suck one first|r4suck][$r4.count = $r4.count + 1]], to get a feel or something?
<</if>>\
<<if $player.influence <= 20>>\
Your [[hand should suffice|r4hand][$r4.count = $r4.count + 1]], right?
<</if>>\
<<if $player.influence <= 10 >>\
Maybe you can work something out by using [[both hands|r4hands][$r4.count = $r4.count + 1]]?
<</if>>\
<<if $player.influence <= 0>>\
Then again, you think how you might climb this wall efficiently by using [[both mouth and hands|r4both][$r4.count = $r4.count + 1]]. That way you should be able to work on the next level of the wall while keeping yourself steady on the earlier worked on cocks.
<</if>>\
<</if>>\
<</if>>\
<</replace>>\
<<run setup.ScaleImage()>>
<</link>></span>
<span id="output"></span>
Sucking off a juicy cock seems to be the right move here, you think, @@.player2;licking your lips in anticipation@@.
As you move your mouth into position, you inadvertently smell its strong odor. It causes shivers throughout your whole body and before you could react in thought, you have already latched onto it, bobbing towards and away from the wall in a frantic rythm.
As you do so, you lose track of time, though a grunt of the person on the receiving end throws you back into reality. How long were you sucking on some dick? Your immediate thoughts are interrupted just as fast by words coming from the other side of the wall. @@.other;"Help the others too, beautiful. Won't have much of me left after I come, yea?"@@
You frown, cock in mouth. @@.player2;//What's his problem//@@, you think, before shooting a glance to the side. Lost in thought you nurse on their glans, before they interrupt you once again. @@.other;"Above you, sweetheart. My friends are waiting."@@ You sheepishly blush at being called sweetheart and look up, finding more flaccid cocks waiting for you.
In that moment it strikes you! You are supposed to climb the wall with the help of cocks. @@.player2;//Gee, why didn't they say so from the start!?//@@, you giggle. Alas, with knowledge (not) in hand, you decide to...
[[Grab a dick next to you!|r4hand][$r4.count = $r4.count + 1]]
<<if $player.influence <= 10>>\
[[Use both hands for better dick handling'|r4hands][$r4.count = $r4.count + 1]]
<</if>>\
<<if $player.influence <= 0>>\
[[Time to suck on something else while keeping both hands busy|r4both][$r4.count = $r4.count + 1]]
<</if>>\<<if $r4.count <= 1>>\
You should start with the sensible, @@.player2;and womanly@@, tradition of a handjob.
<</if>>\
You extend your hand to your right where a limp penis awaits. You wonder how to best go about it. As soon as you touch it though, the dick hardens with full energy. @@.other;"Oh how I have waited for this, little bunny"@@, you hear a rough voice coming from the other side of the wall. You don't think much about it. In fact, you feel @@.player2;slightly proud@@! He was //anticipating// you! As if instinct takes over, you full on grab the dick and move your hand rhythmically up and down. And up. And down.
-
- -
- - -
@@.other;"The others, cunt!"@@ -
What? You were so fixated on moving your hand and getting that dick off, this throw-in of an @@.player2;//insult?//@@ snapped you back into reality. Right, you had to do more, didn't you? Maybe faster stroking so that guy comes sooner?
@@.other;"Care for the other dicks, idiot. Climb atop them!"@@ You just realize that this and the earlier one was another mans voice. They are telling you to climb with the help of the dicks? That is... of course!
@@.player2;"So stupid of me, it was obvious all along!"@@, you think. Get those dicks hard, climb atop of them, get the next dicks hard. @@.player2;"Duh! Obviously!"@@ you snarkily remark somewhat off-time, but at least you made your point of figuring it out, right?
Alas, with more knowledge in hand, you decide to...
[[Grab another dick for some footing, duh'|r4hands][$r4.count = $r4.count + 1]]
<<if $player.influence <= 0>>\
[[Sucking on something else while keeping both hands busy will be even better! And tastier...|r4both][$r4.count = $r4.count + 1]]
<</if>>\<<if $r4.count <= 1>>\
Working two dicks a time will at best provide a faster end to this //game//, and at worst be a sensible workout. Right?
You extend your hand to your right where a limp penis awaits. You wonder how to best go about it. As soon as you touch it though, the dick hardens with full energy. @@.other;"Oh how I have waited for this, little bunny"@@, you hear a rough voice coming from the other side of the wall. You don't think much about it. In fact, you feel @@.player2;slightly proud@@! He was //anticipating// you! As if instinct takes over, you full on grab the dick and move your hand rhythmically up and down. And up. And down.
<</if>>\
Just as with your right, you join your left hand to a waiting dick. It's hard even before you touch it! @@.player2;"Can't wait for some action, can you?"@@, you think, unsure if feeling disgusted or happy about this.
As you are working on getting those cocks hard, it gives you more needed time to think about how to climb the wall effectively. You can only come up with one solution: Work on two cocks on one level, while preparing another on the next. As long as they were hard enough, you should be able to stand on them. But you had to be fast!
With a clear goal in mind, there was only one option left:
[[Time to keep both hands busy and suck yourself to victory!|r4both][$r4.count = $r4.count + 1]]Decided on how to make your path to the top of this wall, you grab two dicks and suck on the other. You only hear groaning and yourself slurping along the shaft. As they harden and feel close to cumming, you take your chances. You step onto two of the dicks! And they hold your weight, though you hear slightly pained groans from behind the walls. You grin. @@.player2;"Serves them right!"@@, you think.
<<if $player.underwear eq "black">>\
<img @src="setup.ImagePath + 'rounds/r4/bimbo_wall3_blacklingerie.jpg'">
<<elseif $player.underwear eq "white">>\
<img @src="setup.ImagePath + 'rounds/r4/bimbo_wall3_whitelingerie.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r4/bimbo_wall3.jpg'">
<</if>>\
But there is no time to waste. You have to keep working on the next dicks. With one hand you keep one of them up, the one who will help you get to the next two. While not exactly steady-footed, you don't have much trouble reaching the next dicks with both mouth and hand. Though the pained groans make you feel empowered, you can't help but feel thankful. @@.player2;"They might be part of this crazed place, but they are giving their all for //me//!"@@ protrudes your mind. Maybe some of them aren't that bad in the end?
<<if $p_items.includes("ls") or $p_items_used.includes("injection")>>\
As you are about to quit sucking one of the dicks and want to pull off, your <<if $p_items.includes("ls")>>@@.player2;enlarged lips@@ send a shiver down your spine<<else>>@@.player2;burning pussy@@ sends a shiver down your spine. Strangely enough, your focus shifts to your lips<</if>>. Somehow, right then and there, you hit a perfect spot. The perfect combination of sucking and movement on glorious dick-skin. Without further ado you forced your mouth onto that cock again, striving to reach that one moment of bliss once again. In fact, you reach that point immediately, your brain exploding with all the chemicals it could possibly produce. With your eyes shooting back up into your head, your wet pussies' juices run down your leg. Your body tenses up, but you force yourself to continue. You want //more//! And that you get. More orgasms, more bliss, more cum as the dick can't hold out anymore. It rewards you with the most flavorful love juice you ever experienced. As you swallow you slowly come to the realization how much time you must have wasted right then and there, with a limp dick now to boot! You quickly latch onto another one to set up your further climb...
<</if>>\
<<if $p_items_used.includes("injection")>>\
Were you would think of exhaustion setting in at some point, you have enough energy to keep going at this for days! @@.player2;//Forever...//@@ springs into your mind as some cum enters your mouth, which you greedily gulp down. You could definitely do this forever... Your mind is kind of empty during the remainder of the climb, but a smile never left your lips. Nor did a cock for too long. Nevertheless, [[you continue on enthusiastically, end in sight!|r4continue][$r4.count = $r4.count - 1]]
<<elseif $p_items_used.includes("injectionplus")>>\
Were you would think of exhaustion setting in at some point, you have enough energy to keep going at this for days! Not that you would //want// to of course... Nevertheless, [[you continue on enthusiastically, end in sight!|r4continue][$r4.count = $r4.count - 1]]
<<else>>\
The climb is starting to get exhausting, but you have to power through this. This newly found body certainly isn't helping with physically demanding challenges.
[[Nevertheless, you work yourself up to the top|r4continue]]
<</if>>\
/*
Count = 1 : Correct decision, 20 points
Count = 2 : One wrong decision, 8 points
Count = 3 : Two wrong decisions, 0 points
Count = 4 : Idiot, 0 points
*/\
<<if $repeatHelper eq false>>\
<<if $r4.count < 1>>\
<<set $r4.count = 1>>\
<</if>>
<<if $r4.count eq 1>>\
<<set $player.points = $player.points + 20>>\
<<set $sarah.points += 8>>\
<<elseif $r4.count eq 2>>\
<<set $player.points = $player.points + 8>>\
<<set $sarah.points += 20>>\
<<else>>\
<<set $sarah.points += 20>>\
<<set $jacky.points += 8>>\
<</if>>\
<</if>>\
<<set $repeatHelper = true>>\
You arrive at the top edge of the wall. You immediately climb atop of it, leaving those dicks behind you. The floor is the same as before. Below it might be pathways or other rooms for the people, you figure.
You look around you to figure out what place you got. There is not much to go by, as your sides are blocked by black walls. You also can't make out the other walls, or their participants' progress. In front of you is another door leading into a room. But there, above you on the ceiling of this gigantic, endless hallway, is a big monitor showing your current placing of this round.
<<if $r4.count eq 1>>\
You seem to be the first to have climbed the wall!
<<if $p_items.contains("vr")>>\
@@.player2;"Gee, that vr thingie sure helped, hehe!", you think with a happy giggle.
<<else>>\
@@.player2;"Those perverts sure want us to go all out...!", you think.
<</if>>\
<<elseif $r4.count eq 2>>\
You seem to have reached second place, straight behind @@.sarah;Sarah@@!
<<elseif $r4.count eq 3>>\
You seemingly have reached third place, behind @@.sarah;Sarah@@ and @@.cindy;Cindy@@.
<<else>>\
You are last place, with @@.sarah;Sarah@@ first and @@.cindy;Cindy@@ second. Stupid @@.jacky;Jacky@@ was better than you too... @@.player2;You angrily stomp with one feet onto the ground. You won't stand for this! "Next time you get them!"@@, you think, licking across your cum-stained lips.
<</if>>\
@@.sarah;Sarah@@ seems to be on the top of her game, which doesn't come as a surprise to you. She always was competitive and surprisingly good at all different kinds of competitions. <<if $player.influence >= 30>>@@.player2;"She is amassing all the winning points, though! We all need them... !"@@, you pout, slightly jealous and wary.<<else>>You smile, still having hope that you all can make it out of here.<</if>>
Nevertheless, that looming door in front of you awaits. No time to dilly-dally, as the crowd on the sides watching your every step keeps cheering endlessly.
[[Having no other option, you open it anyways and are swallowed by darkness once again.|r5start]]
<<set $repeatHelper = false>>\
<<set $sarah.transformStage = 1>>\
<<if $r4.count eq 1>>\
The all so well-known darkness engulfs you. There is a small apparatus a few steps in front of you, highlighted by a spotlight from above. You walk towards it.
Just then, you hear another door opening and closing, to the left. You get a glimpse of a girl with black hair, before the closing door brings back the darkness.
"@@.sarah;Sarah@@ was on the left, right...?", you think. You feel the need to talk to her just as your feet start to take you to her. Your approach gets interrupted a few steps in though. You bumped into a wall on the side, transparent supposedly.
You hear another door open somewhere behind. You turn your head and can see another person entering. They too disappear in the black of the room as their door closes.
All other parts of the room you are in seem to be hidden, the focus being on that silver, metallic apparatus in front of you. You take the last few steps towards it and are presented with two buttons. One is in the shape of an @@.sarah;S@@, the other seems to represent an @@.J@@. There are small holes inbetween the buttons.
<<else>>\
The engulfing darkness does not outstay its welcome, a small apparatus being visible further away to your left. Near it, there is a girl with black hair.
"@@.sarah;Sarah@@ was on the left, right...?", you think. You feel the need to talk to her just as your feet start to take you to her. Your approach gets interrupted a few steps in though. You bumped into a wall on the side, transparent supposedly.
She has not seen you yet. You knock against the wall to get her attention, but she keeps looking at the silver, metallic apparatus in front of her. It looks like she is pondering on how to use it.
<</if>>\
Just then, the room lights up in <<if $r1.c_fall eq true>>three<<else>>four<</if>> different colors, forcing you to squint your eyes to allow for accustomisation. You realize that the wall was made of glass which traps you from both sides. Also, there seems to be a door at the end of your rectangular, individually colored area. As you keep adjusting to the newfound brightness, you are getting a better view on the girl on the left. By now, she has spotted you, greeting you with her hand in the air, peace sign out in full force.
<<if $r1.s_place neq 1>>\
<img @src="setup.ImagePath + 'sarah/whitegirl_standingNails.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'sarah/whitegirl_standing.jpg'">
<</if>>\
"That must be @@.sarah;Sarah@@! She hasn't changed that much compared to @@.player2;me@@<<if $r1.c_fall eq true>> and @@.cindy;Cindy@@<</if>>", you think to yourself. You are not sure if you should feel relieved or worried. You suppose it is good for her, but compared to you she must be doing something right.
Before any of you can continue, [[a by now well-known voice echoes throughout the room.|r5voice]]
@@.chef;"Congratulations on reaching this point, my beautiful contestants!"@@, the voice applauds enthusiastically. @@.chef;"While you have struggled and enjoyed your journey so far, I am happy to tell you that we all are highly entertained. I am even more proud to announce that a group of sponsors has allowed you to interact with each other! Fabulous, isn't it? Now, I am aware that by now too much details might feel a bit straining for some, so I am going to keep myself short!"@@
@@.chef;"@@<<if $r4.count eq 1>>@@.player2;$player.playerName@@<<else>>@@.sarah;Sarah@@<</if>> @@.chef;entered this room first, so she has the allowance to talk with one of the contestants for a short time."@@ //"This doesn't sound too bad."//, you think. @@.chef;"Of course, gracious as we are, there is more!"@@ //"Of course..."// @@.chef;"For you all are beautiful, we feel remorse as there are nigh endless possibilities, though thee art not harnessing them effectively."@@ //Now they are getting pretentious too, eh?// @@.chef;"For all there is to obtain, you have to be willing first. - Actually, ignore that one. Noone of you was willing, right!?"@@ You can hear laughing in the background. The announcer is clearly playing to the crowd again. @@.chef;"- But I digress, again. And here I wanted to keep it short for you all. Hah! Well, anyways, <<if $r4.count eq 1>>@@.player2;$player.playerName@@<<else>>@@.sarah;Sarah@@<</if>> has the absolutely fabulous possibility to //upgrade// her companions! You all heard right, a straight //upgrade//! We know, we know; What is an upgrade in this uncertain times? Well, don't worry - It's something great! The recipient will surely profit, in some way or another! Just so do we. Mind though that this is the last time we will allow such drastic changes!
Once you choose someone for the upgrade, a timer will start ticking for every individual. The timer represents the time difference between all of you and the first one to enter this room. Once it reaches zero, the door at the end of your room opens so you can continue your race. We won't be told how there is no fair game at this place, right everyone?"@@
That last part was definitely directed at the crowd.
@@.chef;"Well then, my girls. Go at it!@@
While you don't appreciate being talked down to like that, @@.player2;you feel like you don't necessarily oppose it as much as you might once would have@@.
Anyways, everyone in this room is probably on edge, so unnecessarily wasting time might not be the best option. Since you are at it, you might at least take a look at <<if $r1.c_fall eq true>>[[Jacky.|r5voice_jacky][$jacky.transformStage=1]]<<else>>[[the others.|r5voice_others][$jacky.transformStage=1, $cindy.transformStage=2]]<</if>>You decide to take a look at @@.jacky;Jacky@@. You <span id="find"><<link "find:">>
<<replace "#find">>find:
<<if $jacky.transformStage eq 1>>\
<img @src="setup.ImagePath + 'jacky/jacky.jpg'">
<<elseif $jacky.transformStage eq 2>>\
<img @src="setup.ImagePath + 'jacky/jacky_upgrade.jpg'">
<<endif>>\
<<include "JackyDescription">>
<</replace>><<run setup.ScaleImage()>><</link>></span>
You dare not look at the empty corridor next to you. You have come to the conclusion that not thinking about it might be preferable for the time being. [[You decide to continue on.|r5_decision]]You decide to take a look at @@.jacky;Jacky@@. You <span id="find"><<link "find:">>
<<replace "#find">>find:
<<if $jacky.transformStage eq 1>>\
<img @src="setup.ImagePath + 'jacky/jacky.jpg'">
<<elseif $jacky.transformStage eq 2>>\
<img @src="setup.ImagePath + 'jacky/jacky_upgrade.jpg'">
<<endif>>\
<<include "JackyDescription">>
Next to you, you find @@.cindy;Cindy@@. She smiles at you - That's when you realize her <span id="body"><<link "changed body!">>
<<replace "#body">>changed body!
<img @src="setup.ImagePath + 'cindy/cindy_upgrade.jpg'">
<<include "CindyDescription">>
[[You decide to continue on.|r5_decision]]
<</replace>><<run setup.ScaleImage()>><</link>></span>
<</replace>><<run setup.ScaleImage()>><</link>></span>
<<if $jacky.transformStage eq 1>>\
@@.jacky;Jacky@@ is a dark girl wearing a black leather jacket. Her brown hair is partly hidden by a red-blue striped beanie. Lips and eyes are accentuated with yellow makeup. Her lower lip sports a round piercing, just like her nose does sport a septum.
<<elseif $jacky.transformStage eq 2>>\
@@.jacky;Jacky@@'s olive skin glistens in the shadows. Her dreads flow down on the right down to the ass. Her black choker with three jewels on top of it hugs her neck tightly. A septum adorns her nose, while a ring circles her lower left lip. Her eyes are hidden behind black sunglasses.
Her golden one-piece swimsuit accentuates her hips and cleavage. Her areolas stick out, the nipples still hidden by the tight-fitting swimsuit.
<<endif>>\<<if $cindy.transformStage eq 1>>\
Compared to before, a tall, white and mature woman with light brown, voluptuous and curly shoulder-length hair stands before you. She is wearing a red thong and a red bikini top with straps. Her revealing outfit provides her with discomfort, her big breasts wanting to get all the attention. Her well-rounded ass together with her well-shaped breasts leave no room for any possibility of age related ... issues. <<if $c_items.includes("ls")>>Her big, red lips can only be described as luscious and inviting. You can already feel how soft and full they are only by sight.<<elseif $c_items.includes("np")>>Her long nails make her look more exotic, though she seems unsure on what to do with them. You are sure on how you saw her scratch herself accidentally.<</if>>
She does not look happy with her body at all.
<<elseif $cindy.transformStage eq 2>>\
Before you stands a thin and tall woman, sporting brown-reddish hair with her strands turning orange. It reaches down sideways short of the breasts, the rest tightly bound together into a bun. She wears a small white leather corset with a fitting white bottom. White knee reaching ankle boots accentuate her height. She wears ruffles both on wrist and upper arm, and a band of lace is tightly snugged around her thigh. Her breasts are pushing the top, nipples clearly protruding.
<</if>>\<<if $sarah.transformStage eq 0>>\
@@.sarah;Sarah@@ always is a fun person to be around. Dry humor, intelligent and surprisingly "bro" for your everyday white city girl. She grew up in a poorer neighborhood and took up some antics there. One can definitely still hear the influence in the way she speaks, but she is actively trying to keep that time in the past.
One such way to differentiate herself is her newish appearance. If you would meet her somewhere she assuredly would come across like the shy girl next door. Cute dresses, a stylish but non-showy bandana and a reserved posture leaves a pleasant impression. This is especially true right now, with her blue halter dress and its flowery pattern, showing her arms and most of her legs, going down short of her knees. Even her small heels have a flower on the side. Her natural brown hair is braided and combined with a red-white bandana that goes over her head and flows along the braided part.
Her new appearance also helped to find better partners compared to the past, though noone worked out for long so far. When you get to know her for longer she gradually loosens her guard and more of her old self breaks through. That's how she interacts with you and you grew to like her for herself, but a lot of people around her always feel like she is changing too much.
It's a sad pattern of repetition that she is not able to break. Sometimes you can see a hint of sadness in her eyes. You often tried to be there for her, but you learned fast that the topic of her past is taboo. As familiar as she acts, it ensures the existence of distance between the two of you.
<<if $p_items.length > 0>>\
You were not able to get a good look at her since the start.
<</if>>\
<<else>>\
<<if $sarah.transformStage eq 1>>\
@@.sarah;Sarah@@ seems to be about your size and oozes of enthusiasm. She sports a black bra and panties. The cleavage entices you to get lost in-between their perfect form. Her hair is a mix of violet and black, maybe with a few dark blueish' tones hidden in-between. It falls down on the right side, masking her eye and ending just beneath her breast. Her other eye shows a light blue and green tint, catching your numerous glances. They distract from her wide lips with their reddish and pink lipstick. Her nails are painted in a dark blue tone<<if $s_items.includes("np")>> and are surprisingly long, accenting her femininity<</if>>.
<<elseif $sarah.transformStage eq 2>>\
@@.sarah;Sarah's@@ black hair flows down to her thin waist. She seems to have gotten smaller, or at least she is now compared to you. Her face gives a cute impression, the eyes being narrower and a bit asian, you presume. Both eyeshadow and lips accentuate their respective parts with a green layer, while her small nose makes you want to smile for it tries to hide in-between. Part of her black hair is tied up into two buns, each to the side on the back of her head.
She wears black boots and blue glowing rings around her wrists, counting three each. Her bra and panty are primarily grey with black and blue edges, a transparent blue skirt allowing you to see her panty with ease.
<</if>>\
<</if>>@@.chef;"Well then! Seems like you all got a nice look at your friends bodies. The questions remains, though: Which one is in need of an upgrade? You may want to choose who to talk with now, my dear!@@
<<if $r4.count eq 1>>\
Indeed you should. Who to talk with though? You think they mentioned only one talk. <<if $r1.c_fall eq false>>Also, there is no button for @@.cindy;Cindy@@, so that leaves only...<</if>>
[[Press "S" for Sarah|r5_talkSarah][$sarah.friendship += 1]]
[[Press "J" for Jacky|r5_talkJacky][$jacky.friendship += 1]]
<<else>>\
You look to @@.sarah;Sarah@@, who seems to check out the <<if $r1.c_fall eq false>>three<<else>>two<</if>> of you.
She throws a scornful look at @@.jacky;Jacky@@ and presses a button on her own apparatus. @@.sarah;Sarah@@ seems to angrily throw insults at her, though you can't hear any of it. @@.jacky;Jacky@@ looks surprisingly apologetic- Never mind, now she looks like she is shouting insults herself.
@@.player2;Yep, that went just as expected@@, you think.
It's not long before @@.sarah;Sarah@@ presses another button and @@.jacky;Jacky@@'s room starts to lighten up. You can see @@.jacky;Jacky@@ [[angrily hammering on her glass.|r5_upgradeJacky]]
<</if>> You press the button, but nothing happens at first.
@@.player2;"Can you hear me...?"@@, you ask into the silenced room.
@@.sarah;"@@@@.player2;Angela@@@@.sarah;!"@@ comes as answer immediately. @@.sarah;"You won't believe how happy I am to hear your voic- I mean, you know. //Your// voice! At this point I'm probably happy to hear anything that isn't me suffocating on some strangers penis while their ugly grunts make me want to puke, but... It's good to hear you."@@
You know that feeling all to well, though you hid the perceived enjoyment of certain acts way back in your head. @@.player2;"Hah... likewise."@@
You pause for a short moment, remembering some indecent scenes. @@.player2;"It's... not easy. I feel like hearing you gives me some sort of sanity back. I don't know what they do with us, but its affecting me."@@
<<if $s_items.includes("vr")>>\
@@.sarah;"Yeah... you remember that headset thingie at the start? Like, they showed me one of the games in there. It was like being in a dream, doing everything I would want to do. Until I snapped out of that shit, that is. Even so, when I reached that game, that freaking cock wall,- You know, it was as if instincts took over. Just like that I did my part. //Eagerly//. The realization of it at the top of the wall hit me like nothing before.
<<else>>\
@@.sarah;"I remember seeing you in that chair with that headset. I couldn't comprehend what you might have been forced to watch, looking back at your... state"@@, she says, her view wandering and lingering on your missing dick. As if she snaps out of it, she looks back at you. @@.sarah;"But then, later, I had to put on that thing too. So many... things. They keep protruding my thoughts, I tell you!"@@
<</if>>\
She seems to become more agitated, throwing her hands in the air. @@.sarah;"One second you are trying to focus on continuing and keeping yourself sane, the next moment you want to suck off some damn rando'! And the worst of it- You feel //good// about it. This is just fucked up!"@@
Before you have a chance to answer, she continues.
@@.sarah;"And then- And then, they offered me some stupid options. Buying something with my points, they said. It would help me, they said. //Listen//, @@@@.player2;Angela@@@@.sarah;! Don't be as stupid as me and go for the cheap option. They injected me with something and god, I still keep thinking about cocks. But not any cock, no, its a specific one. All the time on my mind. Like, it goes slightly to the left, clean as baby skin, the foreskin is just waiting to be pulled back, your lips ready to give its reddish tip the kiss it wants, its smell mesmerizi-"@@
She rips open her closed eyes and screams in frustration. Loud. She punches against the glass wall, leaning against it, as tears build in her eyes. @@.sarah;"Get this shit out of my head..."@@, she sobs.
@@.player2;"@@@@.sarah;Sarah@@@@.player2;..."@@, you gasp quietly. But before you can give any further input, the light goes off again.
The announcer chimes in once again. @@.chef;"Well, that certainly was entertaining! We love the heights of emotions, both the ups and downs! We also love the latter in a physical sense, but I'm sure you are aware of that by now!"@@
You hear multiple angry bumps against the glass wall from the other side.
@@.chef;"As one of you girls clearly needs a few seconds to cool down, we might as well use that time for our dear @@@@.player2;Angela@@@@.chef;! It's time for you to decide who to give the last upgrade to, my dear. Improved happiness guaranteed! No taking back though. What will it be, sweetie?"@@
The buttons on the apparatus lighten up. Seems like its time to "gift" an upgrade.
[[Maybe Sarah indeed feels happier with an upgrade?|r5_upgradeSarah][$sarah.transformStage=2;$sarah.friendship -= 1;$jacky.friendship +=1;$r5.usedUpSarah=true]]
[[Sarah is clearly struggling hard - Let's go with Jacky!|r5_upgradeJacky][$jacky.transformStage=2;$sarah.friendship += 1;$jacky.friendship -=1;$r5.usedUpJacky=true]]You press the button, but nothing happens at first.
@@.player2;"Can you hear me...?"@@, you ask into the silenced room.
After some pause, a voice appears. @@.jacky;"I guess so."@@
@@.player2;"Well... Hey?"@@
Silence. //Awkward// silence.
@@.player2;"Well, let's get straight to it then. Wha-"@@
@@.jacky;"Spare me the lecture. Screw this. I'm a fucking woman."@@
@@.player2;"We all are. Because of ''you''!"@@
@@.jacky;"Fuck off. If anyone is at fault here, its the guys infecting us with their perversions."@@
@@.player2;"You brought the game! We wouldn't be in this shit if it weren't for you!"@@
@@.jacky;"Yeah, but someone else would be. Hell, I don't even know anymore why I brought that game with me in the first place."@@
@@.player2;"What do you mean?"@@
@@.jacky;"Some stupid deal; Is all I know. Might have been able to tell you more at the beginning, but by now everytime I think about that all that comes to mind are some ''fucking cocks''."@@ She raised her voice at the last part, clearly irritated and angry.
@@.player2;"You think that makes it any better or what?"@@
Once again, you are followed by a short silence.
As if forcing herself to speak up, she speaks up again. @@.jacky;"Buy the brainfluence with the points, if you have them. Helps you keep sane in this place..."@@
@@.player2;"What? Coming from the person who didn't place first or second once, I don't think you had the points for that one. And what's with the sudden attitude change?"@@
@@.jacky;"They are manipulating us all. You think we all have equal opportunities? Take it or leave it."@@
You can't help but wonder if @@.jacky;Jacky@@ knows more than she lets on. Kinda at a loss of words, she speaks up once again. @@.jacky;"I'm sorry, but-"@@ are the last words before she was cut off.
The announcer chimes in once again. @@.chef;"Now, let's not get ahead of ourselves! These are troubling times, I am sure. Don't despair though! Jubilant and blessful times are ahead! Anyways, it's time for you to decide who to give the last upgrade to, my dear. Improved happiness guaranteed! No taking back though. What will it be, sweetie?"@@
The buttons on the apparatus lighten up. Seems like its time to "gift" an upgrade.
[[Jacky seems like she knows more about the place. Maybe its a better idea to use the upgrade on Sarah...?|r5_upgradeSarah][$sarah.transformStage=2;$sarah.friendship -= 1;$jacky.friendship += 1;$r5.usedUpSarah=true]]
[[Jacky is sorry? Let's see how sorry she will be after an upgrade!|r5_upgradeJacky][$jacky.transformStage=2;$jacky.friendship -= 1;$sarah.friendship += 1;$r5.usedUpJacky=true]]The timer counts down, its beeps getting significantly louder the smaller the number becomes.
As it reaches one, you start running. Perfectly timed you reach the door as the timer counts down to zero, the doors springing open. The incoming light is blending you, as you run through- Only to fall into cold water immediately. There was no floor. You exhale sharply from shock and swim to the top. You grab the nearest edge and help yourself up, being on another platform. You hear @@.sarah;Sarah@@ catching her breath next to you<<if $r1.c_fall eq false>> and @@.cindy;Cindy@@ laughing to your right<</if>>. In front of you is only a small chair facing your direction, a small opened choker contraption built ontop of the backrest.
Knowing full well was is expected from you by now, you walk up to it and take a seat, leaning your neck against the choker-thing. //Snap// - To no surprise, this contraption is holding you in place now with a metallic choker. No getting of the chair. But you don't care. You look around for clues as what to do next - Being afraid never has helped you so far.
You hear metallic clicks from the other open platforms and a splash. Were seats are being filled, one fell into the water late. Likely due to her transformation.
<<if $jacky.transformStage eq 2>>@@.jacky;Jacky@@<<elseif $sarah.transformStage eq 2>>@@.sarah;Sarah@@<</if>> gets out of the water, panting heavily. You take a <span id="look"><<link "closer look.">>\
<<replace "#look">>closer look.<</replace>>
<<replace "#output">>\
<<if $jacky.transformStage eq 2>>\
<img @src="setup.ImagePath + 'jacky/jacky_upgrade.jpg'">
<<include "JackyDescription">>
<<elseif $sarah.transformStage eq 2>>\
<img @src="setup.ImagePath + 'sarah/sarah_upgrade.jpg'">
<<include "SarahDescription">>
<</if>>
[[Then, a screen comes out of the floor in front of you.|r5_gamestart]]
<</replace>>\
<<run setup.ScaleImage()>>
<</link>></span>
<span id="output"></span>
Sudden eminating light from Sarah's part of the room is vanishing as fast as it appeared, leaving only darkness. You remember her face well... emotions of betrayal and surprise.
@@.chef;"Well, that was easy and fast. Great! Let's continue, then. Keep enjoying your journey, girls!"@@, the announcer says in a crafty tone. And just then, the promised timer appears at the end of the room. You see @@.sarah;Sarah@@ preparing herself to run. <<if $r1.c_fall eq false>>@@.cindy;Cindy@@ smiles at you and nods, shadow boxing the air as a motivator for you. Not exactly the most fitting mood for this, but you take what you can. <</if>>You get in position too.
[[Let's run!|r5_game]]Sudden eminating light from Jacky's part of the room is vanishing as fast as it appeared, leaving only darkness. Her angry face remains in your thoughts.
@@.chef;"Well, that was easy and fast. Great! Let's continue, then. Keep enjoying your journey, girls!"@@, the announcer says in a crafty tone. And just then, the promised timer appears at the end of the room. You see @@.sarah;Sarah@@ preparing herself to run. <<if $r1.c_fall eq false>>@@.cindy;Cindy@@ smiles at you and nods, shadow boxing the air as a motivator for you. Not exactly the most fitting mood for this, but you take what you can. <</if>>You get in position too.
[[Let's run!|r5_game][$jacky.transformStage=2]]<<set _progress = 10>>\
@@.chef;"Let's see how far you are gone already, ladies!"@@, sounds from somewhere in the large hall.
The screen flashes pink and warns you - 10 seconds for each question! Speak out your answers loud and clear!
@@.player2;"Wait, questions?"@@, you think. But that's already all the time you had. Some needle coming out of the collar protrudes your skin and injects you with something. The screen turns into your by now well known greenish console look. The crowd cheers, and the screen brings up its <span id="question"><<link "first question:">>
<<replace "#question">>first question:
<<timed 1s>><<set _progress = 9>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 8>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 7>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 6>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 5>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 4>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 3>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 2>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 1>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 0>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set $player.influence += 5>><<goto "r5_q1fail">>
<</timed>>\
\
<div class="dumb_terminal">Are you happy right now?
<table><tr><td>A) YES</td><td></td><td>B) NO</td><td></td></tr></table></div>\
[[YES|r5_q1correct][$p_traits.push("kindahappy")]]
[[NO|r5_q1false][$player.influence += 5]]
<</replace>>\
<</link>></span>
<div id="horizontalhealthbarbkg" class="hzbarbkg">\
<div id="horizontalhealthbar" class="hzbar"></div>\
</div>\
<<script>>$(document).one(':passagerender', function (ev) {
ProgressBar(State.temporary.progress, 10, "horizontalhealthbar", true, ev.content);
});<</script>><<set _progress = 10>>\
@@.chef;"Let's make it a bit harder for you, shall we?"@@
The screen flashes pink and warns you once again - 10 seconds for each question! Speak out your answers loud and clear!
The crowd cheers and the screen brings up its <span id="question"><<link "second question:">>
<<replace "#question">>second question:
<<timed 1s>><<set _progress = 9>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 8>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 7>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 6>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 5>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 4>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 3>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 2>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 1>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 0>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set $player.influence += 5>><<goto "r5_q2fail">>
<</timed>>\
\
<div class="dumb_terminal">Four friends enter a game. One has betrayed. One is changed. One struggles. One...
<table><tr><td>A) IS DEFYING</td></tr><tr><td>B) WILL SUCCUMB</td></tr><tr><td>C) HAS ENJOYED</td></tr><tr><td>D) IS FORGOTTEN</td><td></td></tr></table></div>\
[[IS DEFYING|r5_q2false][$player.influence += 5]]
[[WILL SUCCUMB|r5_q2correct][$p_traits.push("submissive")]]
[[HAS ENJOYED|r5_q2false][$player.influence += 5]]
[[IS FORGOTTEN|r5_q2false][$player.influence += 5]]
<</replace>>\
<</link>></span>
<div id="horizontalhealthbarbkg" class="hzbarbkg">\
<div id="horizontalhealthbar" class="hzbar"></div>\
</div>\
<<script>>$(document).one(':passagerender', function (ev) {
ProgressBar(State.temporary.progress, 10, "horizontalhealthbar", true, ev.content);
});<</script>>@@.player2;"No!"@@, you spit out. Ridiculous - Who would be happy in this situation.
The announcer chimes in. @@.chef;"Don't worry, you will learn to be happy; Sooner rather than later!"@@, he says laughing. Something pricks your neck. It pumps in a substance... once again! Your mind starts to feel slightly foggy.
@@.chef;"As promised, my dear guests, our participants will learn to enjoy themselves!"@@, halls through the halls. There is more said, but you just look back at the screen, trying to focus on [[the next question.|r5_gameQuestion2]]@@.player2;"Yes!"@@, you say. Maybe it was because somewhat in you truly feels happy, maybe it was whatever was injected seconds before into your neck... But you said it nonetheless.
The crowd cheers and the announcer chimes in. @@.chef;"Considering your earlier efforts, I'm sure our guests didn't expect that one!"@@, he says laughing. Even so, you don't care. In fact, you are smiling. Smiling? <span class="glitchy" data-text="Well of course, you are happy!">Well of course, you are happy!</span>
<div class="message"><center>You have gained the trait @@.player2;Kinda' Happy@@</center></div>\
@@.chef;"As promised, my dear guests, our participants will learn to enjoy themselves sooner rather than later!"@@, halls through the halls. There is more said, but you just look back at the screen, happily waiting for [[the next question.|r5_gameQuestion2]]Time is over. You blink. @@.chef;"Are you already in a state where you can't answer simple questions? Seems like we overestimated her, my friends!"@@, the announcer ridicules you. The crowd laughs in unison. @@.chef;"Don't worry, you will learn to be happy; Sooner rather than later!"@@, he says. Something pricks your neck. A substance being pumped in... once again! Your mind starts to feel slightly foggy.
@@.chef;"As promised, my dear guests, our participants will learn to enjoy themselves!"@@, halls through the halls. There is more said, but you just look back at the screen, trying to focus on [[the next question.|r5_gameQuestion2]]@@.player2;"One will succumb,"@@ you answer.
You neither hear nor get an affirmation. You don't know why, but it strikes you odd nonetheless. It grinds on you. But speak up? Somehow, you feel like you should just accept this. To wait for the next answer. Like a good girl.
<div class="message"><center>You have gained the trait @@.player2;Submissive@@</center></div>\
What feels like an eternity of unrest, though in reality amounts to mere seconds, culminates in the biggest revelation so far. As you stare at the monitor, a smile forms on your face as soon as you see the new words. Your crotch tingles a bit as you take them in, reward for the appreciation you desired. It is what you are after all. A @@.player2;//good girl//@@.
@@.chef;"Be nice and answer the next question with //"In the next game"//, yes?"@@, the announcer tells you. You don't question it, waiting for the [[next question to pop up.|r5_gameQuestion3]]You give your answer. Something pricks you in the neck immediately. It's not what they wanted to hear, you guesssssssssssss~... You sigh. <span class="drunk" style="color:HotPink">That felt, like, totally refreshing.</span>
@@.chef;"We were afraid the question might be a bit too hard for your strained brain. Believe us, its hard balancing your draining."@@
@@.player2;"//But I'm not even ''T''raining//"@@, you think in a giggling fit.
Anyways, the next question [[pops up.|r5_gameQuestion3]]Time is over. You blink. Something pricks you in the neck immediately. It's not what they wanted to hear, you guesssssssssssss~... You sigh. <span class="drunk" style="color:HotPink">That felt, like, totally refreshing.</span>
@@.chef;"We were afraid the question might be a bit too hard for your strained brain. Believe us, its hard balancing your draining."@@
@@.player2;"//But I'm not even ''T''raining//"@@, you think in a giggling fit.
Anyways, the next question [[pops up.|r5_gameQuestion3]]<<set _progress = 10>>\
@@.chef;"One last question for you ladies. We don't want your brains to overload, after all!"@@ The crowd cheers and laughs, whereas the screen flashes pink and warns you once again - 10 seconds for each question! Speak out your answers loud and clear!
The screen brings up its <span id="question"><<link "third question:">>
<<replace "#question">>third question:
<<timed 1s>><<set _progress = 9>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 8>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 7>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 6>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 5>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 4>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 3>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 2>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 1>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 0>><<run ProgressBar(_progress, 10, "horizontalhealthbar", true)>>\
<<next>><<set $player.influence += 5>><<goto "r5_q3fail">>
<</timed>>\
\
<div class="dumb_terminal">When would you betray your friends?
<table><tr><td>A) NEVER</td></tr><tr><td>B) WHEN IT BENEFITS ME</td></tr><tr><td>C) ALWAYS</td></tr><tr><td>D) IN THE NEXT GAME</td><td></td></tr></table></div>\
<<if $p_traits.includes("submissive")>>\
@@.player2;"I was told to take the last answer!"@@, you remember.
[[IN THE NEXT GAME|r5_q3false][$player.influence += 5]]
<<else>>\
[[NEVER|r5_q3false][$player.influence += 5]]
[[WHEN IT BENEFITS ME|r5_q3false][$player.influence += 5]]
[[ALWAYS|r5_q3false][$player.influence += 5]]
[[IN THE NEXT GAME|r5_q3correct][$r5.willBetray = true, $r5.points += 10]]
<</if>>\
<</replace>>\
<</link>></span>
<div id="horizontalhealthbarbkg" class="hzbarbkg">\
<div id="horizontalhealthbar" class="hzbar"></div>\
</div>\
<<script>>$(document).one(':passagerender', function (ev) {
ProgressBar(State.temporary.progress, 10, "horizontalhealthbar", true, ev.content);
});<</script>>@@.chef;"Not exactly what we wanted to hear. Disappointing, but that's okay. This suggestion won't work without something more specific. I'm sure everyone is just as heartbroken as I am, right?"@@, the announcer scolds you. What follows is a barrage of booing, though you could not care less. Which is a small lie you tell to yourself - You feel somewhat worse about not being as appreciated. \
<<if $p_traits.includes("kindahappy")>>But then again, you just force a smile. Such a small downer won't keep away the happiness dwelling out from inside your body! Gotta keep that cheerful smile! It's not so bad after all, right?<</if>>\
With that, the shackles loosen and you are allowed to get up. The others seem to be finishing too.
Well, [[off you go then!|r5_infCheck]]@@.player2;"I will betray them in the next game!"@@, you say. <<if $p_traits.includes("submissive")>>@@.player2;//You are a good girl, after all!//@@<</if>>
@@.chef;"Just what we wanted to hear, sweetie! Of you go then,"@@ the announcer says. With that, the shackles loosen and you are allowed to get up. The others seem to be finishing too.
Well, [[off you go then!|r5_infCheck]]Time is over and you immediately get pricked in the neck. Your eyes roll back as a foggy sweetness washes through your head.
@@.chef;"Not exactly what we wanted to hear. Disappointing. I'm sure everyone is just as heartbroken as I am, right?"@@, the announcer scolds you. What follows is a barrage of booing, though you could not care less. Which is a small lie you tell to yourself - You feel somewhat worse about not being as appreciated. \
<<if $p_traits.includes("kindahappy")>>But then again, you just force a smile. Such a small downer won't keep away the happiness dwelling out from inside your body! Gotta keep that cheerful smile! It's not so bad after all, right?<</if>>\
With that, the shackles loosen and you are allowed to get up. The others seem to be finishing too.
Well, [[off you go then!|r5_infCheck]]You open the door into the next room, one hand comforting your throbbing pussy. Your red cheeks and heavy breath would reveal your current lust to any onlooker. At this point you are not even sure if you would mind that much. The thought alone gives your next pussy stroke another unknown intensity. You bite your lip to cool down and find another seat with a VR headset next to it in front of you. Your nipples force themselves against the fabric, sending shivers down your spine. You are battling both with anticipation and fear.
Since there is no way around it anyways, you walk towards it and take a seat. You grab the headset and force it onto your head. The faster you get this over with, the better, you hope.
Within seconds, pink light [[engulfs you.|r6_vr]]<<if $r1.c_fall eq true>>\
As you start walking, you hear the crowd cheering louder than usual, with some fanfare going on to your right. Your sight gets drawn to it; To your regret, that is. Your eyes widen as you realize what is happening on a two-sided screen. Some girl is sucking cock onscreen!
You see her eagerly nuzzling on a black mans cock. Her orange, curly hair falls down on her gigantic melons as she gives you the best view of action possible. Her arm goes down on the side to her pussy, clearly working on herself. You hear her muffled breaths, the suction of her lips and even the breaths of the guy she services.
<img @src="setup.ImagePath + 'rounds/r5/r5_cindy_fall.jpg'" @width="$ImageScale + '%'">
@@.chef;"Welcome our newest addition to the premium club,"@@, the announcer proclaims. @@.chef;"After having her undergo some changes and limiting the water effects, our special girl is ready to go! For a small price of your premium points you can gladly check in after the show to experience utmost pleasure! If you want to get at her earlier, we have to inform you that you need to pay a premium price. We are still calibrating her new-found happiness, so-to-speak. But don't fear - All your wishes will be fulfilled! Our testing team has already made sure that this girl will do ''anything'' you want. Without doubt. For further information, feel free to visit any of the gag-girl stands! Their cuffed hands will constantly be refilled with the newest information papers! Also don't forget to..."@@
As the announcer continues, you lose track and every sound fades out. You only see that girl on the monitor servicing the in front of her. You get the creeps, realizing who it is. A new addition? Changes? Limitation of water effects? You recall @@.cinthia;Cinthia@@ falling down into the water, being grabbed by them. You are not sure whether to be disgusted or afraid. Is this what awaits those who //fail// their tests? Is this what awaits everyone of you who does not ''win'' this competition? The sounds fade in again, your breathing heavier. The crowds' cheers are oppressing, but can't drown out the sobbing behind you. @@.sarah;Sarah@@ fell down to her knees, face buried in her hands. You want to say something, but the moans of @@.cinthia;Cinthia@@ inadvertently force you to stare at the screen again. As she is there on the monitor, sucking a big black cock, your crotch starts to get warm.
<<if $p_traits.includes("submissive")>>@@.player2;"//Being at their mercy, doing what they say...// "@@, you think.
<</if>>\
<<if $p_traits.includes("kindahappy")>>You @@.player2;smile@@ at her. Whatever other feelings you have, there is a feeling of @@.player2;happiness@@ for her. Is this what you want, too?
<</if>>\
<<else>>\
As you start walking, you hear the crowd cheering. You look around and to your right you can see @@.cindy;Cindy@@. Right behind her is black guy with his dick out. Well, actually that dick is in the right hand of @@.cindy;Cindy@@!
<img @src="setup.ImagePath + 'rounds/r5/r5_cindy_new_handjob.jpg'" @width="$ImageScale + '%'">
She giggles, throwing a smile towards you. The guy is hidden behind her, enjoying the service. @@.cindy;"Like, you should totally join us,"@@ she blurts out.
You are taken aback. Join them? Is everything alright with her? And whats with the giggling? Your train of thought is interrupted by the guy letting out a moan. You fixate on his dick and her hand, stroking it with a hard grip. @@.cindy;"Ain't it cute? Like, I'm sure they have bigger ones, but this was the first I got my hands on and it follows me around every now and then! Like a pet,"@@ she giggles. Her free hand goes up to her left breast, the nipple demanding attention. As she pinches it, she moans oh so slightly and bites her lips. @@.cindy;"Like, this body, I tell you~,"@@ she purrs. @@.cindy;"Everything feels so intensive. Every touch so magnife- magnafi- ... uh... so good! Like, totally. Just touching that cute dick sends shivers down my spine. Oh, and his cum..."@@. She fades out with a dreamy expression.
You see how the guy pushes his hand down her shorts. He grabs her ass and forces another sensual moan out of @@.cindy;Cindy@@. In turn, she starts stroking his dick faster, her breathing more intense. She looks at you like in trance. @@.cindy;You need to let them give you an upgrade too, @@@@.player2;$player.playerName@@@@.cindy;. Let me, like, share this with you!@@ She pinches her nipple again and leans into the guy behind her. They start to kiss, her dick rubbing getting faster and faster and her moans becoming louder.
<<if $p_traits.includes("cumhungry")>>You lick your lips in anticipation of @@.player2;//cum//@@, unsure on how to proceed. Oh how you would love to have a taste right now.<</if>>\
<</if>>\
You catch yourself as you touch your pussy. Your body is hot and coherent thoughts become increasingly difficult.
<<if $player.influence < 30>>\
Even so: Overall, this is nothing. You force yourself into controlled breathing, avert the look and focus on your goal. This place won't get to you! Mostly. A bit of pussy-rubbing on the way might help a bit to cool you down more. <<if $r1.c_fall eq false>>Better to ignore @@.cindy;Cindy@@ right now. She is not right in her mind either.<</if>> To not waste more time, you step towards [[the next area|r6_gamestart]].
<<elseif $player.influence < 50>>\
You lick across your lips. Your breath is heavy. You want to be touched. You want to touch. To be filled. <<if $p_traits.includes("kindahappy")>>To be happy. <</if>><<if $p_traits.includes("submissive")>>To be a good girl. <</if>>Is what you see what it means to achieve that goal? Would every day consist of pure pleasure? The anticipation for more all day, and the relief of having your simple wishes fulfilled? You remember the round with the bike and its dildos. How glorious that first insertion felt. How you did not have to think. How natural it was. Is this what you want?
<<if $r1.c_fall eq false>>[[Walk over to Cindy|r5_goCindy]]
<<else>>[[Give into your lust|r5_goCinthia]]<</if>>
Alternatively, you can try to force yourself to step towards [[the next area|r6_gamestart]] and cool down. <<if $r1.c_fall eq false>>Better to ignore @@.cindy;Cindy@@ right now. She is not right in her mind either.<</if>>\
<<else>>\
The itching in your pussy denies any other logical reasoning. This ''is'' what you want!
<<if $r1.c_fall eq false>>[[Walk over to Cindy|r5_goCindy]]
<<else>>[[Give into your lust|r5_goCinthia]]<</if>>
<</if>>\You gulp. The burning itch of your pussy forces you to walk towards @@.cindy;Cindy@@. You have realized that this is your future after all! Being filled with a nice cock like the one she is holding. As you approach, you hear @@.cindy;Cindy@@ giggle. She smiles at you. You don't know what is coming over you, but somehow it makes sense. You giggle at the hilariousness of the situation and smile back.
Your eyes meet. As you look closer, you see your reflected body as she stares back at you. Seeing you like that, fluids running down your legs, your hand stroking your pussy... Without hesitation you step forwards one final time and kiss her. Shove your tongue into her. She fights back with her own. All you hear are your sloppy kisses and deepening breaths.
Someone grabs your ass. They pinch you and you moan into @@.cindy;Cindy's@@ mouth, after which she takes a step back. She only smiles, guiding your hand to a cock. She starts moving it and as if in trance you keep jerking it even after she removes her hand. She bares your breasts and cups your breasts. Your skin is crawling with intense pleasure and need. As you strengthen your jerking motion in response, she starts to take a nipple of yours in her mouth - But not only her, the guy does the same with your nipple! They both look up at you, buried in your breasts, nipples being sucked, you jerking him off... And you just stand there giggling and smiling.
Not a single thought has crossed your mind in the last minutes. And you love it.
[[Sometime later...|r5_goCinthia]]It has been weeks since you made that final step towards your new future. You can't remember too well - All the drugs they pumped into you just made everything so fun. And when everything is fun and peaceful, there is no need to remember the old, boring stuff. Few things matter anymore. One of those things that matter is that juicy cock in your mouth. It belongs to some guy whose name you have forgotten as soon as it entered your mouth. After all, there is no need to remember the old, boring stuff.
It has been an hour now. The guy left already, some of his cum still lingering in parts of your mouth. You don't feel like wasting it during the long waits. You also don't have much to do. Except waiting. And you hate waiting. Your eyes are fixated on the pink, locked door. You love pink. Seeing pink makes you all giggly. Waiting is hard, but the door being pink makes it all okay. As if all worries just vanish.
You gasp and jump off your bed, your new oversized melons swinging with you. A new customer entered! You gulp down the last bit of cum and start rubbing your nipples happily. You learned that this is something that always works. Instant hard-ons. And who doesn't love those, right? Your waiting period is all but forgotten, some penis stretching your vagina and your moans echoing in the room.
You feel like you have forgotten something. Or someone. Something that once was important. As you grab your sheets, nearing climax, your heart feels heavy. You don't know why, though. Everything is pink! The door, the walls, even those bed sheets you are grabbing onto. You love pink. Seeing pink makes you all giggly! Nevertheless, a tear runs down your cheek. You feel the thrusts getting heavier, your brain giving in a tad more. Something is wrong, you think. Something is not right. You hear the guy moaning and thrusting one final time, and you realize what the issue is. Of course. You turn around and look at him. You smile. Grabbing his dick, you taste some of his delicious cum, making you feel warm again. There is no need to remember the old, boring stuff, right?
<div class="message"><center>Game over! Fight your urges so you don't break!</center></div>@@.player;"Yes, suck it hard, bitch!"@@
You can see two people at a playground, a girl blowing the other, holding herself on top of the swing. In shock you realize that those two are in fact @@.player;you@@ and @@.cinthia;Cinthia@@. And this is the playground you always met on! Where you comforted her. This- This never happened, did it?
@@.cinthia;"Mhhhhh~,"@@ the girl moans, your dick deep in her mouth. The other you grabs her head and pushes her down, near suffocating her. She moans louder. You moan loader.
You don't know when, but @@.player2;you@@ started to masturbate. When you see that girl enjoying herself on his juicy cock, you wish to be in her position instead. To wrap @@.player2;your@@ lips around @@.player;his@@ juicy, fat meat, sucking out all that precum. To hear him grunt like he does right now, to shove fingers down her pussy like she is doing. All with the risk of it being day-time and being spotted by passersby.
Absent in thought, you lick across your upper limit. Its as if you can feel his cock being pushed into your mouth. Oh, how willing you would be. How you would give everything to be rewarded with his cum.
<img @src="setup.ImagePath + 'rounds/r5/playground_blowjob.jpg'" @width="$ImageScale + '%'">
<<if $p_traits.includes("submissive")>>\
Just like a @@.player2;good girl@@, you would have to wait though. Wait for his instructions. His guidance. His allowance to even touch yourself.
You feel hotter by the minute, your pussy flicking getting more aggressive. You want him to command you. To command you to suck his penis. Suffocate on it. Cum when he tells you. Orgasm on allowance with his cock buried deep in your mouth, cum marking you as his. You want to be @@.player2;his girl@@. Just like the girl in front of you. He @@.player2;owns her@@. He uses her. He loves her. He is her owner. She is his @@.player2;good girl@@. You are envious. You are better. You deserve it more. You are a @@.player2;better girl@@. If you could just prove it!
<</if>>\
As if your wish was granted, you seem to have switched places with the girl. You are sucking him! You tremble on the feelings of your lips brushing along his shaft. Your tongue circling his glans. Your eyes look up at him and you get the only reward you need in that moment - @@.player2;Approval@@. You want to savor the moment, but as he grabs your head you fully understand what he expects of you. You increase your speed, bobbing along the shaft faster and harder. Whenever his juicy dick hits the back of your throat, small moans escape your lips. This in turn makes his dick twitch, resulting in your throbbing pussy needing more attention. But you can't! You need to get him off. You want to get him off. And you know you will achieve that, right in this moment. He grabs your hair, your skin crawling from the sensation. He gets a tight hold and forces you down on his cock, your nose connecting with his hairless base. Only his intoxicating, sweaty smell goes up your nostrils. Your pussy gushes with love juice, your nipples need to be touched, anything- Anything to get you over that last edge. And then he grunts. He grunts and commands you. Commands you to cum. And that you do. Your eyes flip back into your head, your moan wholeheartedly coming out with never before felt intensity. Your pussy throbbs and throbbs, sending one spike of happiness after the other directly to your brain. As if that was not enough, he grunts one final time and unloads his sperm right into your throat. You don't have time to be sad about not having the possibility to taste it. You feel so happy about feeling it run down your body. <<if $p_traits.includes("submissive")>>You are indeed a @@.player2;good girl@@.<</if>>
Time seems to go by, but none of it matters. You are in bliss. His cock is still in your mouth, but its of no concern to you. You breath nonetheless. Your own spit runs down your lips, down his cock, down to his balls. He caresses your hair softly and you feel at ease. This is a moment you would give [[everything for.|r6_vrend][$player.influence += 10]]
The screen turns off. You are panting heavily. Your hands are on your pussy, wet as never before. You are sure you had an orgasm within the VR-experience. But you can't remember it well. Somehow, the memory is foggy. You are sure it was at the playground, back when @@.cinthia;Cinthia@@ still was @@.player2;blowing you@@. Yeah, that was it. A weekly occurrence, that's what it was. She was so good at it, too! Back then, you already knew. Her blowjobs were perfect. Her enthusiasm, her willingness, her submissive streak... She was a perfect girl. @@.player2;Something to aspire to be.@@
You must have sat there and breathed with an open mouth, since your lips are extremely dry. You lick them and are surprised. They have a salty taste. @@.player2;"//That's a welcome surprise,//"@@ you think. Makes getting those lips more wet even easier. Who doesn't like the taste of salt, right?
<img @src="setup.ImagePath + 'rounds/r5/vr_cum.jpg'" @width="$ImageScale + '%'">
Having finished your VR session, you take off the headset and get up. You look back at your seat just to make sure and yes, indeed: You must have came. Everything was wet. Your cheeks flush red a bit; It is kind of embarrassing, is it not?
You hear some buzzing from behind you. You turn and find a monitor turning on, [[once again.|r6_shop]]<div class="dumb_terminal">UNIQUE OPPORTUNITY
Tired of not having enough points? Scared of not attaining enough for future endeavors? Worry not, friend! We offer you the unique experience of an upgraded outfit tailored to your body! No strings attached! Even better, you get an advantage by wearing it. If you decide to use this incredible opportunity, future points will be multiplied by a factor decided by your upgrade progress.
Yes, you read that right! At certain times we give you this opportunity for an enhanced experience. Do not miss out!
<<if $player.underwear neq "pink">>If you decide to not take this chance, we will upgrade your outfit to a lesser version nevertheless. The audience grew tired of seeing you like that and we have to keep up the standards. So get to it! <</if>>
<table><tr><td>A) DENY UPGRADE</td></tr><tr><td>B) UPGRADE (1.2x Point Multiplier)</td></tr></table></div>
<<if $player.underwear eq "pink">>\
You have no need for that! Who knows what clothes they will throw you in! [[DENY UPGRADE|r6_keepdress][$player.underwear="pink2",$player.pointmod=1.0]]
More points are definitely going to be useful in this charade... [[UPGRADE!|r6_newdress][$player.underwear="upgrade1",$player.pointmod=1.2]]
<<else>>\
If you have to upgrade anyways, you might at least take the less risky version. [[DENY UNIQUE UPGRADE|r6_newdress][$player.underwear="pink2",$player.pointmod=1.0]]
More points are definitely going to be useful in this charade... [[UPGRADE!|r6_newdress][$player.underwear="upgrade1",$player.pointmod=1.2]]
<</if>>\You press the button and from above you a small folded piece of fabric lands next to you. Your new clothes, likely. You sigh and change without further ado.
<<if $player.underwear eq "pink2">>\
As you finish, the pink material hugging your body, you see a light flicker at the other end of the room, with a mirror next to it. This is a chance to take a look at [[yourself.|You]]
<<else>>\
You press the button and from above you a small folded piece of fabric lands next to you. As you unfold it you realize its a black tube dress with pink edges and transparent sides. It goes from your breasts down to your pussy, slightly covering it. You are a bit confused, as you feel your earlier piece was a bit more revealing. Then again, the crowd seems to have their specific tastes. <<if $p_traits.includes("kindahappy")>>The fabric hugging you tightly makes you @@.player2;happy@@ though. You giggle, looking at your figure in the mirror. You show-off, you! <</if>><<if $p_traits.includes("submissive")>>You are at ease, though. Wearing this demonstrates that you are a @@.player2;good girl@@. <</if>>
As you finish, you see a light flicker at the other end of the room, with a mirror next to it. This is a chance to take a look at [[yourself.|You]]
<</if>>
Next to the mirror is a door too, surely leading to more trouble. [[Continue on!|r6_lolligum]]You feel like there is no need to upgrade your clothes. You are feeling unsure about your current outfit anyways, as it stands.
A light flickers at the other end of the room, with a mirror next to it. This is a chance to take a look at [[yourself.|You]]
Next to the mirror is a door too, surely leading to more trouble. [[Continue on!|r6_lolligum]]
You enter the room and are greeted with two podiums shimmering in illuminated light from above. Both podiums stop in size at about your hips and have an item on them.
You walk up and insect them: A gum and a lollipop, both pink in color.
A message appears in front of you on the wall behind the podiums.
<div class="dumb_terminal">Eat the gum for defense or attack with the lolly. Your choice.</div>\
You are not entirely sure what this means. You remember the question about betrayal. Did they mean for you to force a lollipop on a teammate or something of the sort?
<<if $r5.willBetray eq true>>\
If so, its clear that you have to go with the lolly! How else would you betray someone?
<<if $r1.c_fall eq false>>\
[[Take the lollipop|r6_gamelolli][$p_items.push("lolli")]]
<<else>>\
[[Take the lollipop|r6_gamelolliNoC][$p_items.push("lolli")]]
<</if>>\
<<else>>\
If so, you could take the lollipop for attacking or betraying someone, you suppose.
<<if $r1.c_fall eq false>>\
[[Take the lollipop|r6_gamelolli][$p_items.push("lolli")]]
<<else>>\
[[Take the lollipop|r6_gamelolliNoC][$p_items.push("lolli")]]
<</if>>\
On the other hand, being able to defend yourself sounds helpful too. What if you can't defend against something or someone without it? [[Eat the gum|r6_gamegum][$p_items.push("gum"), $player.influence += 5]]
<</if>>\You take the gum. You look at it for a few seconds. Seems like an ordinary pink gum. Obviously it won't just be a pink gum. You sigh. No way around it either way, is there? And like that, you put it in your mouth.
Hundreds of different flavors immediately explode on the taste. You are completely overwhelmed, but the only thing leaving your mouth is a cute giggle. In fact, it tastes so good that you are focusing on chewing it right now. What else should you focus on? Not on those guys entering the room, right? They probably don't even know how @@.player2;tasty@@ this gum is!
@@.player2;"//Wheeeeeee~,//"@@ you think giggling and chewing along, as the guys lift you up and carry you into the next room. It's like you are flying! But you ain't no plane, nono, you aren't! You are a bird! And birds fly with their wings!
You can hear some faint laughter - But you wouldn't know why. You are flapping your arms as good as you can! It must be those stupid guys. You want to go higher! But they won't listen to your chews and giggles. @@.player2;"Higher!"@@, you think. Only more giggles leave your mouth, your arms not flapping anymore but servicing two cocks instead. @@.player2;"Way higher,"@@, you scream in your head out of frustration, increasing your arms pace.
...
You don't know how long it has been, but you stand in a room, alone, pulling on the gum in total bliss.
<<if $player.underwear eq "pink2">>\
<img @src="setup.ImagePath + 'rounds/r5/r5_gum_pink.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r5/r5_gum_upgrade.jpg'">
<</if>>\
You snap out if as you hear a sudden scream that seems to be coming [[closer.|r6_gamegum2]]<<script>>$(document).one(':passagerender', function (ev) {
ProgressBar(State.temporary.progress, 5, "horizontalhealthbar", true, ev.content);
});<</script>>\
<div id="horizontalhealthbarbkg" class="hzbarbkg">\
<div id="horizontalhealthbar" class="hzbar"></div>\
</div>\
<<set _progress = 5>>\
You look to your left, where the scream is coming from. You can see @@.jacky;Jacky@@ running at you! She is holding a lollipop in her hand.
You don't have long to <span id="react"><<link "react!">><<replace "#react">>react!
<<timed 1s>>
<<next>><<set _progress = 4>><<run ProgressBar(_progress, 5, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 3>><<run ProgressBar(_progress, 5, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 2>><<run ProgressBar(_progress, 5, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 1>><<run ProgressBar(_progress, 5, "horizontalhealthbar", true)>>\
<<next>><<set _progress = 0>><<run ProgressBar(_progress, 5, "horizontalhealthbar", true)>>\
<<next>><<goto "r6_gamegum3">>
<</timed>>\
You try to...
[[run away!|r6_gamegum3]]
[[evade at the last second!|r6_gamegum3]]
<</replace>>\
<</link>>\
</span>You take the lollipop.
After a moment of silence, another door opens. You enter nonchalantly. To your surprise, @@.cindy;Cindy@@ joins the new room right next to you. She smiles at you and sees the lolly in your hand.
@@.cindy;"Hey girl! Good choice. We in the poppin' club now, //hihi//,"@@ she giggles in an excited fashion, showing you her own lollipop.
@@.cindy;"Wanna' team up, hun?"@@
She licks her lips and looks at you expectantly. You don't see a reason why not to. You smile back at her: @@.player2;"Sure!"@@
<<if $r5.willBetray eq true>>This is the perfect setup for betrayal. They surely want you to go at her. The only question in when to do so.<</if>>\
As you start to ponder about your further options, you hear a scream in the darkness. //@@.player2;"Must have been @@@@.jacky;Jacky@@@@.player2;,"@@// you think. @@.cindy;Cindy@@ claps her hands. @@.cindy;"That's it! Off we go, babe. Let's, like, show them to not take us lightly!"@@
She struts off, lollipop in hand.
You don't have much options at this point. There also was that question about betrayal. You...
[[follow along.|r6_gamelolli2]]
[[attack her while still alone.|r6_gamelolli2betray][$r5.betrayedCindy=true,$cindy.friendship -= 1,$player.points += (30*$player.pointmod)]]You instinctively turn around to run away, but immediately fall over your own feet. Curse you! In shock, you face your attacker while trying to get away on the floor.
As you see @@.jacky;Jacky@@ coming closer and closer, struggling to get away, you hear her name called out from your left. It was only a second, but @@.sarah;Sarah@@ came crushing out the shadows and tackled @@.jacky;Jacky@@ down to the ground. You hear a little "clank" and see her Lollipop on the ground, right in front of you. Doesn't take a genius to figure out that you are probably better off taking that, right? So you do.
<<if $sarah.transformStage eq 2>>\
@@.sarah;"Gotcha'",@@ you hear the asian-looking @@.sarah;Sarah@@ say spitefully to @@.jacky;Jacky@@. @@.sarah;"Think you can take us out like that, eh? No-uh! Not with me and my brainsies," she giggles.@@ Your upgrade on her might have taken its toll after all.
@@.jacky;"Get off me, you bitch! Like hell I'm going to lo-mhg...!"@@ Her words got cut off as @@.sarah;Sarah@@ stuck her finger right into it. @@.sarah;"Shh, you ain't gonna say anything right now. You know what? Let's keep it that way! I like your silence,"@@ she says, licking her lips. @@.sarah;"And your helpless cries."@@
She gets a lollipop and pushes it into @@.jacky;Jacky's@@ mouth. The latter immediately went quiet. She idly sucks on the lolly, as if enchanted. @@.sarah;Sarah@@ turns to you.
@@.sarah;"You know, for a second I was, like, thinking, if I should tackle you instead. How could you do this to me !?"@@, she throws at you, pointing all over her body. @@.sarah;"Some friend you are!"@@
You are not sure on how to react. Before you are even able to, she looks down at the lolly in your hands. @@.sarah;"Give me that. It's the least you can do."@@
This indeed might help bridge the newfound gap between the two of you, but is this a wise act? Is she even aware that this is @@.jacky;Jacky's@@?
[[Give her the lolly|r6_gamegum2_giveSarahtf2][$sarah.friendship += 1]]
[[Deny it, finders keepers|r6_gamegum2_denySarahtf2][$sarah.friendship -= 1]]
<<else>>\
@@.sarah;"Don't you dare!"@@, you hear her say. @@.sarah;"You won't be getting out of this!"@@
@@.jacky;"Get off me, you bitch! Like hell I'm going to lo-mhg...!"@@
Her words got cut off as @@.sarah;Sarah@@ held her hand above @@.jacky;Jacky's@@ mouth. @@.sarah;Sarah@@ looks at the lolly in your hand. @@.sarah;"Come here, use it! I got the gum anyways!"@@
You ponder a second. Is there a reason to deny her? She wouldn't lie to you about eating the gum, right?
[[Use the lolly on Jacky|r6_gamegum2_giveSarahtf1][$sarah.friendship += 1]]
[[Keep your distance and play it safe|r6_gamegum2_denySarahtf1][$sarah.friendship -= 1]]
<</if>>\You decide to give her the lolly.
You hand it to her and she eagerly snaps it out of your hand.
@@.sarah;"Good. Now don't, like, ever do something like that again, you hear me?"@@
She gets up and gives you an angry look. @@.sarah;"Why did you change me, anyways? Like, what did you two talk about? That bitch brought us into this in the first place and now you betray your, like, bestie? Ex-bestie or something it seems like, duh."@@
Well, no getting out of this. You respond how @@.jacky;Jacky@@ is familiar with this place and might be able to ultimately help all of you get out of here.
@@.sarah;Sarah@@ seems to ponder your point for a few seconds before smiling back at you. @@.sarah;"Gee, that's, like, not bad!"@@
You are not sure if she means your point or herself, having started to stroke her own clit. Whatever they did to her, it clearly changed a lot.
<<if $p_traits.includes("kindahappy")>>You smile. She must be @@.player2;happy@@ too right now, right?<<else>>You are not sure if you regret changing her. It's hard seeing your friend like that.<</if>>
Seeing her like that, you actually started touching yourself too.
She sighs dreamily at you. @@.sarah;"I've never felt this good, thou', so I suppose I could thank you in some way or another, don'tcha think?"@@
She winks, stepping closer. Your hand only increased its frequency rubbing your clit as your breathing gets heavier. Her alluring aura is making it hard to think about more important stuff.
As she takes her final step in front of you, both of you battling your wet crotches and their needs\
<<if $r1.c_fall eq false>>, @@.sarah;Sarah@@ suddenly pushes you to the side. You fall to the ground and hear some wrangling. Upon stabilizing and looking back, you see @@.sarah;Sarah@@ with a lolly in her mouth and @@.cindy;Cindy@@ panting heavily, giggling. @@.cindy;"One bestie down!"@@
@@.sarah;Sarah@@ lies there, idly sucking on her lolly.
She looks towards you and a smirk forms on her lips. You hastily search for an option and indeed, @@.sarah;Sarah@@ dropped her lolly right in front of you! Since @@.jacky;Jacky@@ is out of the game already, you help yourself up and take the lollipop with you.
It happened so surprisingly fast. You are not sure if it was the adrenaline within you or @@.cindy;Cindy@@ being too ditzy to react accordingly, but there you were. You pressed the lollipop against @@.cindy;Cindy's@@ lips and her eyes instantly relaxed. Her breathing stabilized and her nipples hardened. She continued to lick.
<<if $player.underwear eq "pink2">>\
<img @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray_upgrade.jpg'">
<</if>>\
A door opened next to you with your name above it. You don't know how, but good on you! [[Onwards!|r7_game][$player.points += (100*$player.pointmod)]]
<<else>>\
, she suddenly pushes the lolly against your lips. @@.sarah;"Sorry hun, but nothing happened, and, like, I'm sure this goes on until all lollipops are used. No hard fee-,"@@ her voice fades out, as your eyes seem to relax. Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
And with that, you lick. And lick. To your surprise, this is the first time you don't feel like some fog is washing over your thoughts, or something in your body is changing. In fact, this is the first time you feel completely unchanged! It might be that the gum worked after all... except on your need to lick this lolly!
<img @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
As time flies by, you [[suddenly find yourself in the next room|r7_game][$player.points += (50*$player.pointmod)]].
<</if>>\@@.sarah;"Okay, have it your way then."@@
<<if $r1.c_fall eq false>>\
She gives you a smile before stepping back slightly. You look at her confused, before you are grabbed from behind. You hear @@.cindy;Cindy@@ giggling from behind you, but as a lolly gets pressed against your mouth, you fall down to your knees.
Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
And with that, you lick. And lick. To your surprise, this is the first time you don't feel like some fog is washing over your thoughts, or something in your body is changing. In fact, this is the first time you feel completely unchanged! It might be that the gum worked after all... except on your need to lick this lolly!
<img @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
That is, until you see how @@.sarah;Sarah@@ injects you with something out of the corner of your eyes. She says something to you, but at this point you couldn't be bothered with it. There is still a tasty pink lolly to finish! Compared to before though, a huge wave of bliss flushes through your body. Your relaxed eyes cross as the wave reaches your brain and for a moment, there is only blissful happiness.
As time flies by, you [[suddenly find yourself in the next room|r7_game][$player.points += (20*$player.pointmod),$player.influence += 15]].
<<else>>\
Two doors open near the both of you. One has your name above it! That must be yours. You take a step towards it when you suddenly feel a prick in your neck. Before you can react, you orgasm on the spot, crying out loud. You fall to your knees, a huge wave of bliss flushing through your body. You start with incomprehensible giggles, your crossed eyes making it hard to make out anything of substance.
@@.sarah;"Sorry babe, but you seriously got this, like, ''cumming'',"@@ she giggles. @@.sarah;"Now we are square."@@
The pink fog of happiness reaches your brain and for a moment, there is only blissful happiness.
As time flies by, you [[suddenly find yourself in the next room|r7_game][$player.influence += 15]].
<</if>>\You hurry up and step towards @@.jacky;Jacky@@.
@@.sarah;"Are you ready?"@@
You nod at her and @@.sarah;Sarah@@ removes her hand covering the others mouth. You use the lollipop and shove it into @@.jacky;Jacky's@@ mouth. Within seconds, her struggling body calms down and her eyes relax. And then, just like that, she lies there, licking her lolly. As if its of utmost importance.
@@.sarah;"Sheesh. You got me scared there for a second. Running off on me after I saved your ass would be a new low in this godforsaken place."@@
<<if $r1.c_fall eq false>>\
@@.sarah;"Anyways - Keep your guard up. I saw @@@@.cindy;Cindy @@@@.sarah;earlier in-between rounds and yeah, that girl is starting to go off the far edge. Keep your guard up. 'Place is getting to her."@@
You nod at her remark. @@.cindy;Cindy@@ indeed seems to be a bit too comfortable with the situation.
You ponder how to proceed, when @@.sarah;Sarah@@ suddenly pushes you away. You look back at her, confused, and see @@.cindy;Cindy@@ having pushed a lolly into @@.sarah;Sarah's@@ mouth. Just as with @@.jacky;Jacky@@, her eyes relax and she idly sucks on that lolly, smiling. @@.cindy;Cindy@@ turns to you, in surprise.
@@.cindy;"Woah, I didn't like, expect, two of you to be here - Or, well, three! Lucky me, hihi~,"@@ she giggles.
Two doors open near you. Both your names appear above them. It seems like you are allowed to go on.
You hear happy clapping. @@.cindy;"Oh oh oh! I think we won, $player.playerName !"@@
Like a joyful kid she immediately started going towards her designated door. You look at both @@.sarah;Sarah@@ and @@.jacky;Jacky@@ with some worry, but the game is the game.
[[Onwards!|r7_game][$player.points += (50*$player.pointmod)]]
<<else>>\
@@.sarah;"Guess that was it then? Only us two left, at least me with a gum. Finally something that isn't too hard..."@@
As if someone listened to her, two doors open near you. Both your names appear above them. It seems like you are allowed to [[go on.|r7_game][$player.points += (50*$player.pointmod)]]
<</if>>\You shake your head. Her expression turns sour.
@@.sarah;"Why wouldn't you? Are you stupid? Hurry up goddamnit!"@@
@@.Jacky;Jacky@@ is struggling hard below her and @@.sarah;Sarah@@ has a hard time holding her down at this point.
@@.sarah;"$player.playerName!"@@
You look down at your lolly. What should you do !?
<<if $p_traits.includes("submissive")>>\
As you look at the pink in your hands, a sudden strike of utmost intelligence overcomes you. A <span class="glitchy" data-text="perfect" style="color:HotPink">good girl</span> would just use it on herself, right?
[[And that you do|r6_gamegum3_SELF][$sarah.friendship -= 1]]
<<else>>\
[[Give in and use the lolly on Jacky|r6_gamegum3_OK]]
[[Run away|r6_gamegum3_NO][$sarah.friendship -= 1]]
<</if>>\Right. Your hesitation is not helping anyone!
<<include "r6_gamegum2_giveSarahtf1">>You swallow. You are not sure what to make of this situation and just start running.
You hear shouting from behind you. @@.sarah;"Are you fucking serious right now!?"@@
You hear some wrangling behind you, but you keep running. And running.
<<if $r1.c_fall eq false>>
That's when a sudden lolly is shoved right into your mouth. @@.cindy;Cindy@@ looks at you from the sides, surprised. @@.cindy;"Is this even what I should do? I'm sorry, but you ran right next to me! I like, don't want to lose 'n stuff, right? You understand, yeah?"@@
She continues talking, but that information goes out the window. Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
And with that, you lick. And lick. To your surprise, this is the first time you don't feel like some fog is washing over your thoughts, or something in your body is changing. In fact, this is the first time you feel completely unchanged! It might be that the gum worked after all... except on your need to lick this lolly!
As time flies by, you [[suddenly find yourself in the next room|r7_game]].
<<else>>\
Exhausted, you take a stop. Its silent. Nothing is happening. But suddenly, you hear steps behind you. You turn around, lolly in hand. You are going to be more prepared this time! You cower a bit, trying to find the exact location of the steps. You think you got it and try to avoid their direction by taking a step to the side. And you were correct! You see @@.jacky;Jacky@@ running in a straight line next to you. You wait for the perfect moment to strike and push her down, lolly on her lips.
<<if $player.underwear eq "pink2">>\
<img @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray_upgrade.jpg'">
<</if>>\
Within seconds, she is idly sucking on it. With a happy smile on her face, a door opens not too far off with your name above it.
Looks like you made it.
[[Onwards!|r7_game][$player.points += (100*$player.pointmod)]]
<</if>>\You put the lolly into your mouth.
You hear a shocked and confused scream, but somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
And with that, you lick. And lick. To your surprise, this is the first time you don't feel like some fog is washing over your thoughts, or something in your body is changing. In fact, this is the first time you feel completely unchanged! It might be that the gum worked after all... except on your need to lick this lolly!
<img @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
As time flies by, you [[suddenly find yourself in the next room|r7_game]].You are greeted by a sole monitor once again. This time, it allows you to buy stuff once again!
<div class="dumb_terminal">Good work out there, honeybun! I knew betting on you would be a good choice. In your next challenge you will have to fill up a container, so I figured I would help you once again! Don't disappoint me, sweetheart.
YOU HAVE $player.points POINTS AVAILABLE. ONLY ONE ITEM CAN BE BOUGHT.
<table border="1">
<tr>
<th align="center"> ITEM </th>
<th align="center"> COST </th>
<th align="center"> FUNCTION </th>
</tr>
<tr>
<td align="center">Brainfluence</td>
<td align="center">200P</td>
<td align="center">To keep your head up in these exciting times! Use immediately.</td>
</tr>
<tr>
<td align="center">Syringe</td>
<td align="center">100P</td>
<td align="center">To be used on other contestants. Increases your chances by decreasing theirs. Better don't get caught by them.</td>
</tr>
<tr>
<td align="center">Injection</td>
<td align="center">50P</td>
<td align="center">Experimental drug for improved endurance. Side effects possible. Use immediately. Help for your next challenge!</td>
</tr>\
</table>\
</div>\
Well, here you are again. What will it be?
<<if $player.points >= 200>>\
[[Choose A|r7_aftershop][$p_items.push("brainfluence"),$player.points -= 200,$player.influence -= 10]]
<<else>>\
You do not have enough points to buy ''Brainfluence''.
<</if>>\
<<if $player.points >= 100>>\
[[Choose B|r7_aftershop][$p_items.push("syringe"),$player.points -= 100]]
<<else>>\
You do not have enough points to buy ''Syringe''.
<</if>>\
<<if $player.points >= 50>>\
[[Choose C|r7_aftershop][$p_items.push("injection"), $player.points -= 50]]
<<else>>\
You do not have enough points to buy ''Injection''.
<</if>>\
[[Dont buy anything!|r7_aftershop]]<<if $sarah.transformStage eq 2>>\
Before long, you find @@.sarah;Sarah@@ standing over @@.jacky;Jacky@@, the latter sucking idly on her lolly. @@.sarah;Sarah@@ is absently touching herself when she notices the both of you.
@@.sarah;"You bitch, what did you do this for,"@@ she directs at you. @@.sarah;How could you do this to me,"@@, she throws at you, pointing all over her body. @@.sarah;"Some friend you are!"@@
You only hear a little snark from the side, @@.cindy;"Oh-oh."@@ @@.cindy;Cindy@@ takes a few steps back, clearly having no intention of getting in-between the two of you.
Unsure what to say, you go with one of the few logical explanations, @@.player2;"I'm sorry, but @@@@.jacky;Jacky @@@@.player2;was likely to know more about this place than any of us. Even if its to our detrime- detri... even if its not, like, good for us, overall this might have been the better decision to get out of here!"@@
@@.sarah;Sarah@@ looks surprised at your answer and seems to ponder for a bit. As she went back to touching herself, she said, @@.sarah;"This is, like, fucking ridiculous. But okay..."@@.
You are relieved to hear her response. Just then, three doors open next to the three of you, each with your names above it.
@@.cindy;Cindy@@ starts giggling and claps her hands. @@.cindy;"We did it then, yeah? Like, total victory! Besties forever!"@@
@@.sarah;Sarah@@ lets out a muffled moan, clearly having achieved orgasm in-between, and giggles. @@.sarah;"Yeah."@@
@@.cindy;Cindy@@ starts walking towards the doors.
<<if $r5.willBetray eq true>>\
<<include "r6BetrayLolly">>
Having finished, you stare absent-minded on the doors in front of you. As you want to get up, someone packs you at your hair and throws you to the ground. Before you can even react, a lolly is pushed against your lips. And then, somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
Thoughts of licking things force themselves into your head. Carefully licking around a nipple to make it erect, not giving the girl the pleasure of contact until its as hard as can be. Enjoying the taste of her pussy, feeling the wetness slowly build up together with your saliva. Tasting the glans, its slight pulses and warmth giving you that feeling of being at ease.
<img @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
<div class="message"><center>You have gained the trait @@.player2;Oral fixation@@</center></div>\
That is, until you see how @@.sarah;Sarah@@ injects you with something out of the corner of your eyes. She says something to you, but at this point you couldn't be bothered with it. There is still a tasty pink lolly to finish! Compared to before though, a huge wave of bliss flushes through your body. Your relaxed eyes cross as the wave reaches your brain and for a moment, there is only blissful happiness.
As time flies by, you [[suddenly find yourself in the next room|r7_game][$player.points += (80*$player.pointmod), $player.influence += 30, $sarah.friendship -=1, $cindy.friendship -= 1, $p_traits.push("oralfixation"), $r5.betrayedCindy = true]].
<<else>>\
With @@.sarah;Sarah@@ behind you, you don't see this as a good opportunity to potentially betray one of them, if you wanted to or not.
As you walk towards your door, you feel a sudden prick in your neck. Before you can react, you orgasm on the spot, crying out loud. You fall to your knees, a huge wave of bliss flushing through your body. You start with incomprehensible giggles, your crossed eyes making it hard to make out anything of substance.
@@.sarah;"Sorry babe, but you seriously got this, like, ''cumming'',"@@ she giggles. @@.sarah;"Now we are square."@@
The pink fog of happiness reaches your brain and for a moment, there is only blissful happiness.
As time flies by, you [[suddenly find yourself in the next room|r7_game][$player.points += (20*$player.pointmod), $player.influence += 15]].
<</if>>\
<<else>>\
Before long, you find @@.jacky;Jacky@@ standing over @@.sarah;Sarah@@, the latter sucking idly on her lolly.
@@.cindy;"Oh my gosh, @@@@.sarah;Sarah@@@@.cindy;," Cindy@@ blurts out. @@.jacky;Jacky@@ looks up at the both of you. She seems to ponder for a moment before she starts to run away.
@@.cindy;Cindy@@ gives you a shove and starts running and shouting, @@.cindy;"Get that whore!"@@
You can only spare a short glance at the happy looking @@.sarah;Sarah@@, but it is enough to piss you off and start the chase in earnest. It's not long before you catch up to @@.jacky;Jacky@@, her being clearly exhausted, probably from her and @@.sarah;Sarah's@@ encounter, and both you and @@.cindy;Cindy@@ working as a pair. @@.cindy;Cindy@@ easily pushes down @@.jacky;Jacky@@ after catching up and forces the lolly into her mouth.
@@.jacky;Jacky's@@ body goes limp, her eyes relax and she focuses on licking that pink lolly.
@@.cindy;Cindy@@ throws you a grin, @@.cindy;"Wasn't that hard, eh? Girl power, //whee~//."@@
You nod back at her. Just so, two doors open next to the both of you. Each door has one of your names on it.
@@.cindy;"That must mean, like, we won. Right? Like, what else. We won,"@@ she cheers. She helps herself up and starts strutting towards the doors. @@.cindy;"Come on sleepyhead, more challenges are waiting. Let's, like, rock this place,"@@ she says, laughingly slapping her enlarged ass.
You start to walk towards the doors.
<<if $r5.willBetray eq true>>\
<<include "r6BetrayLolly">>
Having finished, you stand up and stare absent-minded on the doors in front of you. [[Time to go through your door!|r7_game][$player.points += (130*$player.pointmod),$r5.betrayedCindy=true,$cindy.friendship -= 1]]
<<else>>\
You look at the lollipop in your hands and @@.cindy;Cindy's@@ ass. This might be your last chance to use it, likely resulting in more points for //betrayal//. Is this something you would consider to do? Do those bastards watching want this? You don't have a lot of time to ponder this question before reaching the door.
[[You won't betray your friend. Go to the next room.|r7_game][$player.points += (50*$player.pointmod)]]
[[You fear you need the points...!|r6_gamelolli3betray]]
<</if>>\
<</if>>\Before @@.cindy;Cindy@@ can wander off too far, you storm after her and push her down, forcing your lollipop onto her lips.
<<if $player.underwear eq "pink2">>\
<img @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray_upgrade.jpg'">
<</if>>\
Within seconds, she is idly sucking on it with a happy smile on her face. Her eyes relaxed, you swiftly take her own lollipop. No reason to not use it, right?
As you get up, you turn towards the earlier screams' source and walk towards it. It's not long before you see\
<<if $sarah.transformStage eq 2>>\
@@.sarah;Sarah@@ standing over @@.jacky;Jacky@@, who is idly sucking on her own lolly. @@.sarah;Sarah@@ is absently touching herself but suddenly turns towards you - She somehow got the gist of you! With a lolly in hand, she starts [[running at you|r6_gamelolli3sarah]]
<<else>>\
@@.jacky;Jacky@@ standing over @@.sarah;Sarah@@, who is idly sucking on her own lolly. She sees you take a step and immediately turns towards you, [[running at you|r6_gamelollifight]]
<</if>>\@@.sarah;"Fucking bitch,"@@ you hear her scream at you as she speeds up. Reflecting on your actions, she might be a tad' angry at you for //upgrading// her body.
You instinctively take a defensive posture to counter her charge, but only find yourself to be tackled to the ground. You start to wrestle with her body, her hands pushing you down. For a moment you think that you can succeed, but as a lolly gets pressed against your mouth, you fall silent and your body gives in.
Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
<img @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
Thoughts of licking things force themselves into your head. Carefully licking around a nipple to make it erect, not giving the girl the pleasure of contact until its as hard as can be. Enjoying the taste of her pussy, feeling the wetness slowly build up together with your saliva. Tasting the glans, its slight pulses and warmth giving you that feeling of being at ease.
<div class="message"><center>You have gained the trait @@.player2;Oral fixation@@</center></div>\
You suddenly feel a prick in your neck. Before you can react, you orgasm on the spot, crying out loud. You fall to your knees, a huge wave of bliss flushing through your body. You start with incomprehensible giggles, your crossed eyes making it hard to make out anything of substance.
@@.sarah;"Sorry babe, but you seriously got this, like, ''cumming'',"@@ she giggles. @@.sarah;"Now we are square."@@
The pink fog of happiness reaches your brain and for a moment, there is only blissful happiness. And continous sounds of sloppy licking.
As time flies by, you [[suddenly find yourself in the next room|r7_game][$player.influence += 30, $player.points += (50*$player.pointmod), $p_traits.push("oralfixation")]].With @@.jacky;Jacky@@ charging at you, you have to react.
She is faster than anticipated-
<span id="react">\
<<link "Try to evade">><<replace "#react">>
You immediately try to evade and jump to the side, with @@.jacky;Jacky@@ rushing past you, having difficulties to stop and turn.
This might be your chance to tackle her!
<span id="react2">\
<<link "Use the momentum to trip her">><<replace "#react2">>
You use the momentum to try and trip her. Indeed, with her difficulties to stop and turn, you are able to take swift action against her feet and successfully trip her!
Without further ado you press her down further and push the lollipop against her lips. Her eyes relax immediately and she falls silent.
A door opens up next to you with your name above it. It seems like you made it. [[Onwards!|r7_game][$player.points += (100*$player.pointmod)]]
<</replace>><</link>>
<<link "Push her to the ground, full-force">><<replace "#react2">>
You run at her and try to push her to the ground, but she is able to get hold of one of your hands and take you with her. As you both are struggling on the ground, trying to get the upper hand over the other, you miss a crucial detail and get a lolly pressed against your lips. You fall silent and your body gives in.
Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
<img @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
Thoughts of licking things force themselves into your head. Carefully licking around a nipple to make it erect, not giving the girl the pleasure of contact until its as hard as can be. Enjoying the taste of her pussy, feeling the wetness slowly build up together with your saliva. Tasting the glans, its slight pulses and warmth giving you that feeling of being at ease.
<div class="message"><center>You have gained the trait @@.player2;Oral fixation@@</center></div>\
As time flies by, you [[suddenly find yourself in the next room|r7_game][$player.influence += 15, $p_traits.push("oralfixation"), $player.points += (50*$player.pointmod)]].
<</replace>><<run setup.ScaleImage()>><</link>>
</span>\
<</replace>><</link>>
<<link "Try to brace for impact and counter">><<replace "#react">>
You try to brace for impact, but everythings happens way too fast. Before you can blink you are down on the ground. You try to push her off of you, but then there is a lolly pressed against your lips. You fall silent and your body gives in.
Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
<img @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
Thoughts of licking things force themselves into your head. Carefully licking around a nipple to make it erect, not giving the girl the pleasure of contact until its as hard as can be. Enjoying the taste of her pussy, feeling the wetness slowly build up together with your saliva. Tasting the glans, its slight pulses and warmth giving you that feeling of being at ease.
<div class="message"><center>You have gained the trait @@.player2;Oral fixation@@</center></div>\
As time flies by, you [[suddenly find yourself in the next room|r7_game][$player.influence += 15, $player.points += (50*$player.pointmod), $p_traits.push("oralfixation")]].
<</replace>><<run setup.ScaleImage()>><</link>>
</span>
<span id="output1"></span>You increase your speed to catch up. @@.cindy;Cindy@@ notices and turns around, but it is too late. Her eyes widen as you push her down and press your pink candy against her juicy lips. There is no resistance and there is no noise. You only see her starting to lick the lollipop.
<<if $player.underwear eq "pink2">>\
<img @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray_upgrade.jpg'">
<</if>>\
You only mouth the words "//I am so sorry//" to her, before proceeding towards your [[designated door|r7_game][$cindy.friendship -= 1, $player.points += (130*$player.pointmod), $r5.betrayedCindy = true]]You take the lollipop.
After a moment of silence, another door opens. You enter nonchalantly.
As you start to ponder about your further options, you hear a scream in the darkness. //@@.player2;"Sounded like @@@@.jacky;Jacky@@@@.player2;,"@@// you think.
You don't have much options at this point. There also was that question about betrayal. You go towards the origins of the scream.
As you come nearer, you find both @@.sarah;Sarah@@ and @@.jacky;Jacky@@ wrangling on the ground, trying to get the upper hand. This would be the perfect moment to strike!
<<if $r5.willBetray eq true>>\
Your arm twitches. <div class="drunk">//@@.player2;Something is not right.@@//</div> You look at the lollipop in your hands. You look back at @@.sarah;Sarah@@. <div class="drunk">//@@.player2;I remember...@@//</div>\
Your pussy moistens at the thought of pressing that lolly into those enticing, beautiful lips of @@.sarah;Sarah@@. You need to do this. <div class="drunk">//@@.player2;You are a good girl after all...@@//</div>\
You walk up to them and strike at the perfect opportunity. @@.sarah;Sarah@@ notices and wants to evade, but it is too late. Her eyes widen as you press your pink candy against her juicy lips. There is no resistance and there is no noise. You only see her starting to lick the lollipop.
//@@.player2;You giggle, your pussy wet with need.@@// You were a @@.player2;good girl@@, right? They are going to be proud of you. You giggle some more and start to touch yourself. You see @@.jacky;Jacky@@ try to stand up. She throws you a surprised look. You stare at her and grin, breathing heavily, @@.player2;"I am so sorry. So sorry~."@@ That you are, but the feelings of betrayal are nothing compared to the satisfaction you feel after doing this.
With fingers in your pussy, a sudden warmth spreads from your feet. @@.sarah;Sarah@@ must have reacted somehow - She injected you with a small needle! A huge wave of bliss flushes through your body. Your relaxed eyes cross as the wave reaches your brain and for a moment, there is only blissful happiness. @@.jacky;Jacky@@ says something to you, but at this point you couldn't be bothered with it. She only looks confused, takes the lolly out of your hands and presses it against your unmoving, full lips.
<img @src="setup.ImagePath + 'rounds/r5/r5_lolli.jpg'">
Somehow, you are only focused on licking that lollipop to completion. Yes, that's a good priority. A fine priority.
Thoughts of licking things force themselves into your head. Carefully licking around a nipple to make it erect, not giving the girl the pleasure of contact until its as hard as can be. Enjoying the taste of her pussy, feeling the wetness slowly build up together with your saliva. Tasting the glans, its slight pulses and warmth giving you that feeling of being at ease.
<div class="message"><center>You have gained the trait @@.player2;Oral fixation@@</center></div>\
As time flies by, you [[suddenly find yourself in the next room|r7_game][$player.influence += 30, $p_traits.push("oralfixation"), $sarah.friendship -= 1, $player.points += (50*$player.pointmod)]].
<<else>>\
You don't see a reason on why you would go for @@.sarah;Sarah@@ in this case, so you wait for the perfect opportunity and strike. @@.jacky;Jacky@@ immediately went quiet as you pressed the lollipop against her juicy lips. She idly sucks on the lolly, as if enchanted. @@.sarah;Sarah@@ turns to you.
<<if $sarah.transformStage eq 2>>\
@@.sarah;"You know, for a second I was, like, thinking, you were gunning for me there, hun'. How could you do this to me !?"@@, she throws at you, pointing all over her body. @@.sarah;"Some friend you are!"@@
Unsure what to say, you go with one of the few logical explanations, @@.player2;"I'm sorry, but @@@@.jacky;Jacky @@@@.player2;was likely to know more about this place than any of us. Even if its to our detrime- detri... even if its not, like, good for us, overall this might have been the better decision to get out of here!"@@
@@.sarah;Sarah@@ looks surprised at your answer and seems to ponder for a bit. She started to touch herself, seemingly not realizing it, and said, @@.sarah;"This is, like, fucking ridiculous. But okay..."@@.
You are relieved to hear her response. Just then, two doors open next to the two of you. One has your name above it! That must be yours. You take a step towards it when you suddenly feel a prick in your neck. Before you can react, you orgasm on the spot, crying out loud. You fall to your knees, a huge wave of bliss flushing through your body. You start with incomprehensible giggles, your crossed eyes making it hard to make out anything of substance.
@@.sarah;"Sorry babe, but you seriously got this, like, ''cumming'',"@@ she giggles. @@.sarah;"Now we are square."@@
The pink fog of happiness reaches your brain and for a moment, there is only blissful happiness.
As time flies by, you [[suddenly find yourself in the next room|r7_game][$player.influence += 15, $player.points += (20*$player.pointmod)]].
<<else>>\
@@.sarah;"Sheesh. You got me scared there for a second."@@
@@.sarah;"Guess that was it then? Only us two left, at least me with a gum. Finally something that isn't too hard..."@@
As if someone listened to her, two doors open near you. Both your names appear above them. It seems like you are allowed to [[go on.|r7_game][$player.points += (50*$player.pointmod), $sarah.friendship += 1]]
<</if>>\
<</if>>\Your arm twitches. <div class="drunk">//@@.player2;Something is not right.@@//</div> You look at the lollipop in your hands. You look back at @@.cindy;Cindy@@. <div class="drunk">//@@.player2;I remember...@@//</div>\
Your pussy moistens at the thought of pressing that lolly into those enticing, beautiful lips of @@.cindy;Cindy@@. You need to do this. <div class="drunk">//@@.player2;You are a good girl after all...@@//</div>\
You increase your speed to catch up. @@.cindy;Cindy@@ notices and turns around, but it is too late. Her eyes widen as you push her down and press your pink candy against her juicy lips. There is no resistance and there is no noise. You only see her starting to lick the lollipop.
//@@.player2;You giggle, your pussy wet with need.@@// You were a @@.player2;good girl@@, right? They are going to be proud of you. You giggle some more and start to touch yourself, sitting on top of @@.cindy;Cindy@@. You stare down at her and grin, breathing heavily, @@.player2;"I am so sorry. So sorry~."@@ That you are, but the feelings of betrayal are nothing compared to the satisfaction you feel after doing this.
<<if $player.underwear eq "pink2">>\
<img @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r5/r5_cindy_betray_upgrade.jpg'">
<</if>>\
A devilish idea floods your mind. You position your pussy right above @@.cindy;Cindy's@@ mouth, rubbing it faster and faster. @@.player2;"So sorryyyy~,"@@ you keep repeating as your orgasm approaches. And then it arrives. You scream in utter delight, your juices flooding out. Flooding out and dripping down onto @@.cindy;Cindy's@@ mouth, mixing with the lolly. <div class="drunk">//@@.player2;The best girl!@@//</div><<if $p_items.includes("brainfluence")>>\
You decided to buy ''Brainfluence'' for 200 points. Within a second a small drawer falls open right below the monitor, containing a small pill. You ponder for a moment, but your choice has been made anyways. You put it into your mouth and swallow it.
Immediately it feels like a small fog has lifted from your brain. You can't explain it, but something seems to be... back. At least for now.
<<run $p_items.deleteAt($p_items.indexOf("brainfluence"))>>\
<<run $p_items_used.push("brainfluence")>>\
<<elseif $p_items.includes("syringe")>>\
You decided to buy ''Syringe'' for 100 points. Within a second a small drawer falls open right below the monitor, containing a small syringe with a pink fluid. You remember... //to be used on the other contestants//. Your hands are bound - You have to do this, right?
<<elseif $p_items.includes("injection")>>\
<<if $repeatHelper eq false>>\
<<set $player.influence += 10>>\
<</if>>\
You decided to buy ''Injection'' for 50 points. Within a second a small drawer falls open right below the monitor, containing a small syringe. You ponder for a moment, but your choice has been made anyways. There's a small note next to it, telling you to inject it into your shoulder. You take out the syringe and do as is expected from you. Though there's a sudden sharp pain, it quickly subsides. Power surges through your body. //You can do anything!// ... Is what you would love to think, but you only feel a bit more energetic. Is this truly going to help in the next challenge?
<<if $p_items_used.includes("injection")>>\
There is a sudden burst of pulses going throughout your body. Your fingers tense up and your mouth feels dry. You look around in horror. Sweat runs down your face. Its as if you are missing something. Something important. Something ''necessary''. You repeatedly lick your lips in some form anticipation. That is when you get it. Of course! It was so obvious. You just need @@.player2;more cum!@@ It has been too long since your last filling. You lick your lips again. That sticky fluid coating your lips and tongue, leaving its godly substance to play with. You get wet just thinking about it.
<<set $p_traits.push("cumaddiction")>>\
<div class="message"><center>You have gained the trait @@.player2;Cum-Addiction@@</center></div>\
<<else>>\
As you think about the next challenge, images of cocks are finding their place in your head. You try to shove them away, but are only greeted with imaginary cum sprayed across your face. You want to feel disgusted, but can only imagine yourself delightfully licking every single bit off your face, lunging back at the cocks to suck even the smallest rest out of them. Is this one of the mentioned side effects? You should probably @@.player2;stop thinking@@ a bit for now, at least until the prominent images of white cum across your face are going to subside. That is, ''if'' they are going to.
<<set $p_traits.push("cumhungry")>>\
<div class="message"><center>You have gained the trait @@.player2;Cum-Hungry@@</center></div>\
<</if>>\
<<set $repeatHelper = true>>\
<</if>>\
A door opens and you [[walk through|r7_gamestart]].
<<set $repeatHelper = false>>\
The usual darkness welcomes you as you enter the room. Seconds go by before the light starts to flicker. A ray shines from down from above, highlighting a rectangular container of sorts on some cylindric shaped podium.
You walk towards it, knowing it is expected of you, and inspect it. It's empty! Confused, you look around. You look below for any clue. Nothing. That is until another light flickers and you can see a pink tube coming out of the wall.
Curious and afraid you give it a small touch, it being placed on the same height as your hips. But once again, nothing happens. Next to the tube on the wall a small, pink neon-color font appears, saying "bad girl". Below the font, you see a two-frame animation of a girl in front of the tube, and the girl having the tube in her mouth. You recollect how your //sponsor// said on you having to fill a container. You are pretty sure whatever is coming out of the tube has to be transported to the container. Naturally, perverted as this place is, the only allowed method to transport this with might be with the help of your mouth!
<<if $p_traits.includes("oralfixation")>>\
@@.player2;Your eyes kind of lock onto the tube, as you lick your lips. It's not like sucking something... or someone... off is, like, a bad thing, right?@@
<</if>>\
<<if $p_traits.includes("submissive")>>\
@@.player2;Nevermind that - They called you a bad girl! You are a good girl and you will demonstrate that just so. You are sure they will shower you with praise afterwards. Like the good girl you are.@@
<</if>>\
You squat as comfortably as possible to level your face with the tube. Careful and slow you put your lips around the tip of tube. It feels like some cold plastic, though the pink font on the wall changed to "good girl". <<if $p_traits.includes("submissive")>>@@.player2;You get wet instantly. @@<</if>> You try to suck a bit, at a loss on what to do, but once again, nothing happens. You are greeted with a new two-frame animation, showing the girl deepthroating the tube. You look down at the rest of its shaft that isn't behind your lips already. It does not protrude too far out of the wall; The length of a strong mans' hands maybe?
You try to...
[[Exhale and relax your face and throat to slide it in|r7_relax][$player.points += (50*$player.pointmod)]]
[[Inhale and force open your mouth as far as possible to slide it in|r7_puke][$r7.puke = true]]You exhale the remaining air in your lungs. You relax your face, cheeks sinking and eyes closing slightly. Your mouth relaxes around the pink tube and as if by itself, the tube slides in just a tiny bit. Without much force you slowly go forwards, the wall-cock grinding along the top of your tongue. Without any troubles, you reach the end of the tube. It's not as bad as you would have guessed, though the feeling is definitely uncomfortable; Like something is stuck in your throat! @@.player2;//Gee~//@@
The pink neon text changes to "Good girl!", which makes you <<if $p_traits.includes("submissive")>>@@.player2;smile dreamily. //They are praising you!@@ //<<else>>roll your eyes.<</if>>
You suddenly feel something amassing in the back of your throat. You are neither able to taste or really feel it. Something is just there. The tube must be letting out some fluid! //@@.player2;"Of course it is,"@@// you think. But that makes your goal clear: Fill that container with the tubes fluid!
But how are you supposed to be doing that? If the fluid comes out while deepthroating the tube, its going to run down your throat until you swallow it. If you don't, you will have to fight the urge to puke<<if $r7.puke eq true>> once again<</if>>.
Some voice speaks up in your head: <span class="drunk" style="color:HotPink">@@.player2;Slide back and store it in your, like, cheeks, dummy!@@</span>
Yeah, that makes sense, doesn't it? Of course. Sometimes you really are quite the @@.player2;dummy@@.
Thanks to the brilliant idea you slip back a bit, giving yourself room to push the amassed fluids back up into your mouth. \
<<if $p_traits.includes("sensitivelips")>>\
Having your @@.player2;sensitive lips@@ move among the base of the lips sends shudders down your spine. It was only a moment, but it hit all the right nerves. You moan loudly into the tube, your muffled voice echoing throughout the dark, empty room. But you don't have the time to stop and enjoy this, so you continue.
<</if>>\
As you do this, you inevitably taste it. It is... cum!
<<if $p_traits.includes("cumaddiction")>>\
[[Your body stops for a split second before...|r7_addictionGameOver]]
<<elseif $p_traits.includes("cumhungry")>>\
Your body stops for a split second before it surges forward. It is cum! Cum! You moan into the tube like a whore in fullest bliss. Your pussy erupts with wetness, flooding the ground below you. Oh, how you love the taste of cum! @@.player2;"//Gee, how would I not eat this juicy stuff~,//"@@ you catch yourself thinking. How indeed. Before you can react otherwise, you gulped down the first load already. And then the next.
A vacant smile plasters your face. Muffled moans and gulps echo throughout the empty room.
You are not sure how much time has passed by the time your hunger was sated, but the puddle below you indicates quite a lot. The neon-pink text only has @@.player2;"Cum Whore"@@ written on it, which makes you blush. <<if $p_traits.includes("submissive") or $p_traits.includes("kindahappy")>>@@.player2;Being reminded that they watch and evaluate you makes you sort of happy.@@<<else>> "//This is not me,//" you think in horror. Guilty horror.<</if>>\
<<elseif $p_traits.includes("oralfixation")>>\
With cum in your cheeks, you somehow continue slipping back and forwards, always staying in a perfect deepthroat position for some time. Your eyes are @@.player2;fixated@@ on the tube. You are @@.player2;fixated@@ on the perfect execution of your moves. All the things you can learn! There is nothing better than @@.player2;Oral@@, you feel.
You start touching yourself as you lick along the tube, taking in the wonderful feeling of accomplishment with cum flooding your throat. Soon your mouth starts to overflow, cum oozing out between your lips. Even so, your priority lies with the tube and the licking it deserves. The one you deserve. Thoughts of real cocks, of nipples, of wet pussies and assholes intrude your mind. You hungrily moan into the tube once again, rubbing your attention seeking clit. Your moan allows the cum saved in your expanded cheeks to escape, running down your chin. But it matters not, for licking the tube is of more importance. And thus the time goes by, lost cum mixing with a puddle of wetness below you.
It is only when you feel like you can deepthroat exceptionally well that you stop focusing the tube. Feelings of guilt proudness and guilt wash over you at the same time, where in the back of your head the urgency of filling the container starts to take over.
<<else>>\
You face the reality: This isn't the first time you have to deal with disgusting situations in this place. Though drinking cum sure is another level. Even so, you have the feeling that your old self would have reacted way harsher to this situation. You almost feel... okay with drinking this substance. Worry spreads, but at the same time the seeming acceptance of the situation puts you at ease again. You catch yourself thinking: @@.player2;"//It's not ''that'' bad after all, right?//"@@
And indeed, it might not be that bad. Who knows if your old self would have liked it? Does it even matter? The taste in your current body is actually quite acceptable. They probably modified it in some way, but maybe once you get out of here you could entertain the idea of tasting it here and th-
You slide off the tube, a loud //pop// escaping your lips. @@.player2;"//What am I even thinking?//"@@
You realize in horror that this place is gaining more and more influence over you.
<</if>>\
<<if not $p_traits.includes("cumaddiction")>>With a full mouth you look back to the container. You feel kind of ridiculous as you [[walk towards it.|r7_container]]<</if>>You inhale as much air as you possibly can. You force open your mouth beyond your lip-hugging limits and move your head forwards. Your mouth and throat both strain, but its going in!
That is, until you hit the back of your throat. With wide open eyes you jump back in horror, feeling your throat work on keeping your stomach at bay. You take some time to focus on your well-being before you are able to proceed.
This definitely was the wrong approach to the problem at hand... or at mouth?
[[Let's try with relaxing, shall we?|r7_relax]]You immediately lunge forward in full greed, moaning as loud as your body allows while it shudders in the orgasms you have received upon tasting the cum. Oh, how you have longed for it. How you have craved it. And here you are presented with a fountain of pure, delicious cum, waiting to be served to you.
You press your mouth even harder against the tube, not feeling any pain. You eyes are drawn back, your pussy gushing constantly. Your whole body is tensing up, your nails scratching the wall in front of you desperate for more cum. Not that it would achieve anything. Not that it even makes sense - The tube is rewarding you with plenty. But behind that wall must be a supply waiting for you! And if not, it has to lead you towards it! Who cares about anything else at this point? All your cravings and wishes can be fulfilled. Your future is waiting behind that tube!
In your haze, you have reached the wall with your lips while deepthroating.
In your desperation, your tongue tries to work around the tube while you swallow every new ounce of fluid.
In your bliss, any feeling of a full stomach is overridden by a constant wave of new orgasms.
It is not long before your body collapses. Your mouth still on the tube, pussy continuously gushing, the inevitable arrives. Your overblown stomach reacts as could be expected and forces the swallowed cum back up.
You are sucking happily on the tube, though. You have no recollection of anything that happened. By now, your face is in a small harness that stops you backing away from the tube. Not that you would want that in the first place. You are pretty sure something is being inserted into your lower parts right now. But who cares? Anything that matters is right in front of you. Including the neon-pink text on the wall that says @@.player2;"Cum Whore - 1$"@@.
<div class="message"><center>Game over! Don't trust those unsafe injections too much.</center></div>You walk towards the container, lean over it and without further ado, spit out the cum.
<<if $player.underwear eq "pink2">>\
<img @src="setup.ImagePath + 'rounds/r5/r5_spitcum.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r5/r5_spitcum_upgrade.jpg'">
<</if>>\
That is when you realize... the amount of cum in the container is near zero. Doing this would take hours! You look around to see if you have missed some crucial detail.
Nothing.
Desperation settles in. Are you really supposed to repeat this for hours on end? You look back towards the tube. Back at the container. Back at the trail of wetness you left in-between them. Back at the container. You lean on it with one hand, holding your head with the other. You feel like crying, but are able to hold it back.
@@.player2;"//I won't give them the satisfaction of breaking me,//"@@ you tell yourself.
With that, you walk back towards the tube. There is quite a bit of work [[ahead of you...|r7_container2]]You have lost track of time. Countless times you have walked between container and tube, spit out cum and gobbled up the replacement. It is an endless repetition, lacking for skill and challenge.
You think how this does not make any sense, kneeling down once again and deepthroating the tube for a few seconds without further thought.
On your way back, a screen on the wall suddenly turns on with a bright pink tone and a familiar voice chimes in.
@@.chef;"Good work so far, hun'! I am afraid that I have to inform you of one of our sponsors buying an opportunity package against you. I will spare you the details, but essentially one of your friends is allowed to vote for an improvement for you! Isn't that great?"@@
You stop in your tracks, a shudder running down. They are going to do something to you again, aren't they?
<<if $p_traits.includes("kindahappy")>>\
@@.player2;The thought kind of makes you happy, though.@@
<</if>>\
<<if $p_traits.includes("submissive")>>\
@@.player2;You were a good girl, right? Why would they do this. Or is it a reward? It must be a reward!@@
<</if>>\
With your cum-filled mouth you hurry up to the container, spit it out, and watch the screen waiting for more information.
Your eyes widen as you see and hear the recently transformed \
<<if $sarah.transformStage eq 2>>\
@@.sarah;Sarah@@ moan sensually while being railed from behind like a bitch.
@@.sarah;"Yes- Harder, harder,"@@ she shouts as she desperately tries to hold herself on the table, surface, or whatever she is on. Her unfocused expression, combined with her tongue hanging out oh so slightly, gives you an accurate feeling of how she might be feeling right now. @@.player2;And your pussy dampens in response.@@
<<else>>\
@@.jacky;Jacky@@ kissing some man passionately on some surface. You see him pressing his tongue into her, holding her. Her head gives in oh so slightly, lips parting to allow the foreign intrusion. You can hear the spit being exchanged, the muffled breaths into each other's mouth and their tongues caressing each other. He forcefully grabs her ass which has @@.jacky;Jacky@@ whimper delightfully.
The sensual acts in front of you make you long for passionate kisses of your own. To be held. To be cared for. To feel someones' breath and kisses on your neck and the goosebumps that come with them. @@.player2;Your dampening pussy starts to force your attention@@.
<</if>>
<<if $sarah.transformStage eq 2>>\
<img @src="setup.ImagePath + 'rounds/r5/r5_sarah_talk.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r5/r5_jacky_talk.jpg'">
<</if>>\
As you start to touch yourself, you can hear the announcers voice from the other side of the screen. @@.chef;"What will it be, then?"@@
The guy behind seems to wait for instructions by either the announcer or someone else.
<<if $sarah.transformStage eq 2>>\
<<if $sarah.friendship < 1>>\
But she doesn't answer. You hear the moans intensify. You see the guy ramming his cock even harder into her. Her hold breaks, face falling onto the surface.
@@.sarah;"Fuck yes. Yes. Yes-,"@@ she screams in utmost delight.
And then he stops. With horror plastered across her face she immediately turns back towards him.
@@.chef;"Acceptable demeanor invites the deepest care."@@
@@.sarah;"W-What?"@@
She ponders for a moment.
The guy behind starts to play with her hair. Her eyes close immediately and her head falls into his grip, the purest form of affection on her face. With the fingers of his other hand he traces her lips, which she parts oh so slightly. He turns her face towards his, staring at her. Their eyes meet.
You see her mumble something, defeated.
@@.chef;"We would love to hear that a bit louder, dear."@@
@@.sarah;"I don't care anymore- Work her tits!"@@ she exclaims, immediately being rewarded with her awaited kiss. You see her worries melt away just before the screen turns off.
You have the feeling that your breasts might change very soon.
<<if $p_traits.includes("kindahappy")>>@@.player2;You are looking forward to it, kinda.@@<</if>>
<<if $p_traits.includes("submissive")>>@@.player2;Only the best for a good girl!@@<</if>>
<<if $p_traits.includes("cumhungry")>>@@.player2;You lick your lips. You are sure this will result in even more cum rewards for you down the line.@@<</if>>
<<set $r7.upgradeBySarah = true>>\
<<else>>\
@@.sarah;"I would never betray her,"@@ she shouts out in-between the thrusts, before continuing to moan even more intensely.
@@.chef;"We are sad to hear that, beautiful. Such demeanor is disappointing."@@
@@.sarah;Sarah's@@ moans suddenly stop as you see her look behind her, confused. The guy only shrugs. @@.sarah;"What? Why? What-,"@@ she screams frantically, pushing her ass against the guy.
@@.chef;"Pleasure is only for the willing, my dear."@@
@@.sarah;"But-,"@@ she tries to counter, before you see her doubting herself.
Her face reveals how she is fighting with herself. Your fate probably lies with her decision: Cock or denial.
<span class="drunk" style="color:HotPink">//I would take the cock!//</span>, your inner voice exclaims. Then you shudder. No, you //would not//, right?
The guy behind starts to play with her hair. Her eyes close immediately and her head falls into his grip, the purest form of affection on her face. With the fingers of his other hand he traces her lips, which she parts oh so slightly. He turns her face towards his, staring at her. Their eyes meet. There is zero resistance as he closes in for the kiss. You can see their tongues caressing each other.
But then, she backs off and pushes him away. @@.sarah;"No! Get away! Fuck this, I'm not playing your stupid games. I'm not choosing anything for @@@@.player2;Angela@@@@.sarah;. You won't, like, break us apart! You dummies!"@@
With that, the screen turned off. You are left with a smile on your face. And hope. Hope to come out of this together. @@.sarah;Sarah@@ is totally right. Those @@.player2;dum-dums@@ won't get the better of you!
<</if>>\
<<else>>\
<<if $jacky.friendship > 0>>\
@@.jacky;Jacky@@ breaks off the kiss slightly.
@@.jacky;"I don't care for your games,"@@ she says into the nothingness, before looking back at her guy. She wants to go back to kiss him, but he backs off.
@@.chef;"We are sad to hear that, beautiful. Such demeanor is disappointing."@@
@@.jacky;Jacky@@ pushes the guy away a bit more. @@.jacky;"A pity. He wasn't the best kisser anyways. Can we get going?"@@
She jumps off her surface, the guy visibly confused. The corrects the position of her sunglasses, puts her swimsuit in place and forces some cleavage with her arms for the camera.
@@.jacky;"Get your fill and let's get this behind us."@@
You hear a small cackle from the announcer, before the screen turns off.
<<else>>\
@@.jacky;Jacky@@ breaks off the kiss slightly.
@@.jacky;"I don't care for her. Do what you want,"@@ she says into the nothingness, going back in for the kiss. He reciprocates, having her squirm under his touch. But then he backs off again.
@@.chef;"Acceptable demeanor invites the deepest care."@@
@@.jacky;"Then do her ass, for all I care."@@
@@.chef;"Good girl. Get your reward,"@@ the announcer says, letting @@.jacky;Jacky@@ go back to her guy uninterrupted. You see him lifting her up a bit, getting the swimsuit out of the way. You only know too well what is going to happen- Wait, did they just decide on something for your ass?
<<if $p_traits.includes("kindahappy")>>@@.player2;You are looking forward to it, kinda.@@<</if>>
<<if $p_traits.includes("submissive")>>@@.player2;Only the best for a good girl!@@<</if>>
<<if $p_traits.includes("cumhungry")>>@@.player2;You lick your lips. Not the best place for it, but cum is cum. @@<</if>>
<<set $r7.upgradeByJacky = true>>\
<</if>>\
<</if>>\
[[With that, you are left to continue your deepthroating challenge|r7_container3]]Exhausted, you step towards the container. Your body doesn't even allow you to bend over anymore. You stand there, strained and hurting. You open your mouth and let the cum drip out. Somewhere in-between all your journeys and struggles, you got your face involved. Out of exhaustion you also never bothered to clean yourself. Nor do you feel like it once this is over. You want to sleep. You want this to be over. Let them all laugh, you don't care. You stand there like an idiot with half-closed eyes, tongue hanging out and cum dropping down from everywhere. Never have you cared less in your life. The corners of your mouth ache, the inside of it is all gooey and your tongue and throat are numb.
<<if $player.underwear eq "pink2">>\
<img @src="setup.ImagePath + 'rounds/r5/r5_spitcum_end.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r5/r5_spitcum_end_upgrade.jpg'">
<</if>>\
With a last drop, the container sinks a tad into the ground. You hear a bit of rumbling, when a towel suddenly falls onto the ground next to it. With aching pain you bow down and get it, followed by rubbing off the cum on your face and clothes.
<<if $r7.puke eq true>>\
[[Not that it makes you feel any better.|r7_ambush][$player.points += 25]]
<<else>>\
[[Not that it makes you feel any better.|r7_ambush]]
<</if>>\Your head hurts. You open your eyes slightly, but your vision remains foggy. How much time has passed? Has any time passed at all? You hear some clicks. Something pulled around your waist. You think you are being strapped in.
But thinking is so hard right now. Keeping your eyes open is too, in fact. Everything would be easier if you could just continue to sleep for a bit.
<<if $player.underwear eq "pink2">>\
<img @src="setup.ImagePath + 'rounds/r5/r5_stretch_pink.jpg'">
<<else>>\
<img @src="setup.ImagePath + 'rounds/r5/r5_stretch_upgrade.jpg'">
<</if>>\
You hear some more rustling. You want to turn your head, but you can't. Someone is talking, but you can't make out what they say either. Your mind is slowly drifting.
You don't know what awaits you. Do you want to, though?
You feel someone grab your breasts, pinching your nipples.
@@.player2;//You giggle in response.//@@
You feel someone work their way up your legs, but suddenly everything goes dark. Your hopes of falling asleep have become reality.
Even so, you are not sure if you have to be afraid of waking up again.
<div class="message"><center>End of current content! If you haven't already, please take a look at //[[this|Patreon]]//. Thank you for playing!</center></div>As you finish with towel in hand, a door opens. You force yourself to walk towards it, sleepy and defeated. Out of nowhere, a hand suddenly grabs you from behind, covering your mouth. You instinctively want to scream, but before you are able to do so you feel a needle inserted into your neck.
<img @src="setup.ImagePath + 'rounds/r5/r5_ambush.jpg'">
Your vision becomes blurry and your mind is washed away by clouds of pink.
[[Seems like it is happy sleepy time|r7_ambushed]]puke = true hat schon 25+ eingetragen.
Im nächsten shop vll etwas zum gag reflex runtergeben<span class="drunk" style="color:HotPink">Huh?</span>
...
<span class="drunk" style="color:HotPink">What? What were you doing again?</span>
...
@@.player2;//You giggle//@@
...
<span class="drunk" style="color:HotPink">Your, like, head is spinning n' stuff</span>
...
@@.player2;You are on the ground, masturbating and moaning uncontrollably.@@
...
@@.player2;Some sexy guys are carrying you.@@ <span class="drunk" style="color:HotPink">Will they stuff you up?</span>
...
@@.player2;You are kissing someone. //Giggle//
"//Kissing is the best,"// you exclaim while riding your favorite juicy dick.@@
...
@@.player2;You are dancing on a stage, flaunting your tits to all the onlookers. Ocassionally someone gets up on the stage and starts fucking you.
<span class="drunk" style="color:HotPink">You love, like, their cum!</span>@@
...
@@.player2;As you are sucking on some pink lolly in a lewd fashion to turn the heads of some rich hunks, a guy takes a seat next to you.
"What's your name, darling," he asks.
You play with the lolly in your mouth, taking it out with a loud //POP//. You grin at him.
"Whatever you want it to be, darling."@@
<div class="message"><center>Game Over! Be careful of the contests @@.player2;influence@@ on you!</center></div>Thanks for checking out my game! [[Click me for Patreon-Site|https://www.patreon.com/silvsilv]]
After struggling financially for some time, I am now at a point where I can continue with this.
Even so, and I feel it is ''important'' to point out: I would like to create more renders. But my equipment is old and I don't have the financial backup to update at this moment. For every render I create, my PC is basically unusable for 2-24 hours depending on the content. This is especially noteworthy considering that I there are not a lot of details in the renders (e.g. background), as my PC wouldn't be able to handle that.
Therefore, the point of the patreon page is to ''//support//'' me to get better equipment for better and faster renders. This in turn allows me to write more stuff, frees up more days I can actually do some render-work, and ultimately lets me create more detailed renders.
In short, what does this mean?
- I will continue to work on this game regardless of your support, rest assured! I hope to pick up the pace soon, but I still have to finish dealing with my own 2020 problems.
- I originally planned to transition into two other projects of mine, but due to me not being able to create more detailed renders, those are going to be on-hold. This gives me more time to work on this game. Best case, I can upgrade my PC once I want to transition to my other projects.
- Your ''//support//'' helps speed things up. I am back to financial stability where I can slowly put money towards upgrades. This will take some time though, so every help is appreciated.
- Your Patreon ''//support//'' is also going to show me that I'm on a good track with the writing and general quality. If I'm honest, I am probably going to feel a bit more vindicated in doing the right thing if someone is willing to support me.
[[Click me for Patreon-Site|https://www.patreon.com/silvsilv]]
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